{"tick": 1, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately to establish a Construction Yard; then begin the standard power-and-refinery opening.\",\"notes\":\"Starting at (12,16); likely enemy start at (95,11). Need deploy MCV, then build/place power plant and refinery.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 107, "total_tokens": 1205, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00020977, "upstream_inference_prompt_cost": 0.00015092, "upstream_inference_completions_cost": 5.885e-05}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.32, "thoughts": "Deploy the MCV immediately to establish a Construction Yard; then begin the standard power-and-refinery opening.", "notes": "Starting at (12,16); likely enemy start at (95,11). Need deploy MCV, then build/place power plant and refinery.", "commands": [{"do": "deploy", "unit": 119}], "feedback": ["deploy #119: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\": \"Opening move: deploy MCV into Construction Yard at (95,11) and immediately queue a Power Plant to start the economy. Next turn I'll add a Refinery.\", \"notes\": \"Start at (95,11). Enemy likely at (12,16). Plan opening: powr -> proc -> barr -> proc/weap. Spend cash, keep queues busy.\", \"commands\": [{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1145, "completion_tokens": 216, "total_tokens": 1361, "cost": 0.000376908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000376908, "upstream_inference_prompt_cost": 0.000117708, "upstream_inference_completions_cost": 0.0002592}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.12, "thoughts": "Opening move: deploy MCV into Construction Yard at (95,11) and immediately queue a Power Plant to start the economy. Next turn I'll add a Refinery.", "notes": "Start at (95,11). Enemy likely at (12,16). Plan opening: powr -> proc -> barr -> proc/weap. Spend cash, keep queues busy.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\nYOUR NOTES FROM LAST TURN: Starting at (12,16); likely enemy start at (95,11). Need deploy MCV, then build/place power plant and refinery.", "raw": "{\"thoughts\":\"The Construction Yard is deployed and the base has no power or income yet. Start the standard opening: build a power plant, then begin a refinery as soon as the building queue is free.\",\"notes\":\"Opening: powr then proc; enemy likely near (95,11).\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1126, "completion_tokens": 108, "total_tokens": 1234, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1124, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00021417, "upstream_inference_prompt_cost": 0.00015477, "upstream_inference_completions_cost": 5.94e-05}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.55, "thoughts": "The Construction Yard is deployed and the base has no power or income yet. Start the standard opening: build a power plant, then begin a refinery as soon as the building queue is free.", "notes": "Opening: powr then proc; enemy likely near (95,11).", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Start at (95,11). Enemy likely at (12,16). Plan opening: powr -> proc -> barr -> proc/weap. Spend cash, keep queues busy.", "raw": "{\"thoughts\": \"Opening in progress: power plant is building at the Construction Yard. Queue the next structure (Ore Refinery) so the queue stays busy, then continue the standard Soviet opening.\", \"notes\": \"Start (95,11). Enemy likely (12,16). Opening: powr(building) -> proc -> barr -> proc/weap. Keep queues busy, spend cash.\", \"commands\": [{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1188, "completion_tokens": 366, "total_tokens": 1554, "cost": 0.000569808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000569808, "upstream_inference_prompt_cost": 0.000130608, "upstream_inference_completions_cost": 0.0004392}, "completion_tokens_details": {"reasoning_tokens": 267, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.13, "thoughts": "Opening in progress: power plant is building at the Construction Yard. Queue the next structure (Ore Refinery) so the queue stays busy, then continue the standard Soviet opening.", "notes": "Start (95,11). Enemy likely (12,16). Opening: powr(building) -> proc -> barr -> proc/weap. Keep queues busy, spend cash.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Opening: powr then proc; enemy likely near (95,11).", "raw": "{\"thoughts\":\"The Construction Yard is established and the first Power Plant is ready. Place it, then start an Ore Refinery to get income flowing; I\u2019ll add production once the refinery is underway.\",\"notes\":\"Opening economy: place power plant, build refinery, then barracks/war factory. Enemy likely near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1116, "completion_tokens": 157, "total_tokens": 1273, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1114, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000239745, "upstream_inference_prompt_cost": 0.000153395, "upstream_inference_completions_cost": 8.635e-05}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.72, "thoughts": "The Construction Yard is established and the first Power Plant is ready. Place it, then start an Ore Refinery to get income flowing; I\u2019ll add production once the refinery is underway.", "notes": "Opening economy: place power plant, build refinery, then barracks/war factory. Enemy likely near (95,11).", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Start (95,11). Enemy likely (12,16). Opening: powr(building) -> proc -> barr -> proc/weap. Keep queues busy, spend cash.", "raw": "{\"thoughts\": \"MCV deployed successfully. Starting power plant construction to unlock the refinery.\", \"notes\": \"Start (95,11). Enemy likely (12,16). Building powr -> place powr -> proc -> barr -> weap.\", \"commands\": [{\"do\": \"build\", \"item\": \"powr\"}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1202, "completion_tokens": 149, "total_tokens": 1351, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0029205, "upstream_inference_prompt_cost": 0.001803, "upstream_inference_completions_cost": 0.0011175}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "MCV deployed successfully. Starting power plant construction to unlock the refinery.", "notes": "Start (95,11). Enemy likely (12,16). Building powr -> place powr -> proc -> barr -> weap.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Opening economy: place power plant, build refinery, then barracks/war factory. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The power plant is placed and power is ample. Start the first refinery to establish income; once it is ready, place it and continue with barracks and vehicle production.\",\"notes\":\"Enemy likely near (95,11). Opening: power plant placed; refinery is next, then barracks/war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1188, "completion_tokens": 180, "total_tokens": 1368, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1186, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000262295, "upstream_inference_prompt_cost": 0.000163295, "upstream_inference_completions_cost": 9.9e-05}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.95, "thoughts": "The power plant is placed and power is ample. Start the first refinery to establish income; once it is ready, place it and continue with barracks and vehicle production.", "notes": "Enemy likely near (95,11). Opening: power plant placed; refinery is next, then barracks/war factory.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Start (95,11). Enemy likely (12,16). Building powr -> place powr -> proc -> barr -> weap.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "raw": "{\"thoughts\": \"Opening turn: place the ready power plant, then start the refinery for economy. Cash is healthy at $4700 so I'll keep queues busy.\", \"notes\": \"Start (95,11). Enemy likely (12,16). Order: place powr -> proc -> barr -> weap. Keep producing.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1176, "completion_tokens": 230, "total_tokens": 1406, "cost": 0.000403008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000403008, "upstream_inference_prompt_cost": 0.000127008, "upstream_inference_completions_cost": 0.000276}, "completion_tokens_details": {"reasoning_tokens": 136, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.0, "thoughts": "Opening turn: place the ready power plant, then start the refinery for economy. Cash is healthy at $4700 so I'll keep queues busy.", "notes": "Start (95,11). Enemy likely (12,16). Order: place powr -> proc -> barr -> weap. Keep producing.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Opening: power plant placed; refinery is next, then barracks/war factory.", "raw": "{\"thoughts\":\"The refinery is already building, and there are no units or other useful production options yet. Let it finish so we can start mining, then build a barracks and war factory.\",\"notes\":\"Enemy likely near (95,11). Refinery is in progress; next build barracks, then war factory. No units yet.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1163, "completion_tokens": 212, "total_tokens": 1375, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1161, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002764575, "upstream_inference_prompt_cost": 0.0001598575, "upstream_inference_completions_cost": 0.0001166}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.45, "thoughts": "The refinery is already building, and there are no units or other useful production options yet. Let it finish so we can start mining, then build a barracks and war factory.", "notes": "Enemy likely near (95,11). Refinery is in progress; next build barracks, then war factory. No units yet.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Start (95,11). Enemy likely (12,16). Order: place powr -> proc -> barr -> weap. Keep producing.", "raw": "{\"thoughts\": \"Start of game, MCV deployed, one power plant down. No economy yet. Build the first refinery to get a harvester and income, then barracks into war factory.\", \"notes\": \"Start (95,11), enemy likely (12,16). Building order: proc -> barr -> weap (or powr if power low). Keep queues busy.\", \"commands\": [{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1241, "completion_tokens": 351, "total_tokens": 1592, "cost": 0.000567708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000567708, "upstream_inference_prompt_cost": 0.000146508, "upstream_inference_completions_cost": 0.0004212}, "completion_tokens_details": {"reasoning_tokens": 257, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.38, "thoughts": "Start of game, MCV deployed, one power plant down. No economy yet. Build the first refinery to get a harvester and income, then barracks into war factory.", "notes": "Start (95,11), enemy likely (12,16). Building order: proc -> barr -> weap (or powr if power low). Keep queues busy.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Refinery is in progress; next build barracks, then war factory. No units yet.", "raw": "{\"thoughts\":\"The refinery is already 46% complete, so the Building queue is occupied. Once it is ready, place it, then start a barracks; current power is sufficient.\",\"notes\":\"Enemy likely near (95,11). Refinery in progress; next place it, build barracks, then war factory. No units yet.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1151, "completion_tokens": 193, "total_tokens": 1344, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1149, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002643575, "upstream_inference_prompt_cost": 0.0001582075, "upstream_inference_completions_cost": 0.00010615}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.95, "thoughts": "The refinery is already 46% complete, so the Building queue is occupied. Once it is ready, place it, then start a barracks; current power is sufficient.", "notes": "Enemy likely near (95,11). Refinery in progress; next place it, build barracks, then war factory. No units yet.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Start (95,11), enemy likely (12,16). Building order: proc -> barr -> weap (or powr if power low). Keep queues busy.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "raw": "{\"thoughts\": \"MCV already deployed (fact + powr exist). Ore Refinery is building at 23% with $4375 banked. Nothing to train yet since no barracks, and only one building can queue at a time, so I just wait for the refinery to finish, then get a barracks up.\", \"notes\": \"Start (95,11), enemy likely (12,16). Build order: proc(building) -> barr -> weap -> powr as needed. Cash $4375. Once proc done, harvester auto-spawns; then start barracks.\", \"commands\": []}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1220, "completion_tokens": 558, "total_tokens": 1778, "cost": 0.000809808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000809808, "upstream_inference_prompt_cost": 0.000140208, "upstream_inference_completions_cost": 0.0006696}, "completion_tokens_details": {"reasoning_tokens": 431, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.1, "thoughts": "MCV already deployed (fact + powr exist). Ore Refinery is building at 23% with $4375 banked. Nothing to train yet since no barracks, and only one building can queue at a time, so I just wait for the refinery to finish, then get a barracks up.", "notes": "Start (95,11), enemy likely (12,16). Build order: proc(building) -> barr -> weap -> powr as needed. Cash $4375. Once proc done, harvester auto-spawns; then start barracks.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Refinery in progress; next place it, build barracks, then war factory. No units yet.", "raw": "{\"thoughts\":\"The refinery is already 70% complete, so let it finish and place it to gain a harvester and income. Once placed, start a barracks; then prioritize a War Factory and steady tank production.\",\"notes\":\"Enemy likely near (95,11). Refinery is 70% built; place when ready, then build barracks and War Factory. No units yet.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1153, "completion_tokens": 163, "total_tokens": 1316, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1151, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002481325, "upstream_inference_prompt_cost": 0.0001584825, "upstream_inference_completions_cost": 8.965e-05}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.02, "thoughts": "The refinery is already 70% complete, so let it finish and place it to gain a harvester and income. Once placed, start a barracks; then prioritize a War Factory and steady tank production.", "notes": "Enemy likely near (95,11). Refinery is 70% built; place when ready, then build barracks and War Factory. No units yet.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Start (95,11), enemy likely (12,16). Build order: proc(building) -> barr -> weap -> powr as needed. Cash $4375. Once proc done, harvester auto-spawns; then start barracks.", "raw": "{\"thoughts\": \"Opening is proceeding: Construction Yard and Power Plant are up, Ore Refinery at 47%. No units yet, no income. Just waiting for the refinery to finish so the free harvester starts mining.\", \"notes\": \"Start (95,11), enemy likely (12,16). Build order: proc -> barr -> weap -> powr. Cash ~$4000. Refinery at 47%, will place when ready.\", \"commands\": []}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1223, "completion_tokens": 361, "total_tokens": 1584, "cost": 0.000574308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000574308, "upstream_inference_prompt_cost": 0.000141108, "upstream_inference_completions_cost": 0.0004332}, "completion_tokens_details": {"reasoning_tokens": 262, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.08, "thoughts": "Opening is proceeding: Construction Yard and Power Plant are up, Ore Refinery at 47%. No units yet, no income. Just waiting for the refinery to finish so the free harvester starts mining.", "notes": "Start (95,11), enemy likely (12,16). Build order: proc -> barr -> weap -> powr. Cash ~$4000. Refinery at 47%, will place when ready.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Refinery is 70% built; place when ready, then build barracks and War Factory. No units yet.", "raw": "{\"thoughts\":\"The refinery is nearly complete, so I\u2019ll let it finish rather than issue a placement command before it\u2019s ready. Once placed, it will provide the first harvester and enable the barracks-to-War-Factory opening.\",\"notes\":\"Enemy likely near (95,11). Refinery at 94%; place when ready, then build barracks and War Factory. No army yet.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1156, "completion_tokens": 237, "total_tokens": 1393, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1154, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000289245, "upstream_inference_prompt_cost": 0.000158895, "upstream_inference_completions_cost": 0.00013035}, "completion_tokens_details": {"reasoning_tokens": 147, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.13, "thoughts": "The refinery is nearly complete, so I\u2019ll let it finish rather than issue a placement command before it\u2019s ready. Once placed, it will provide the first harvester and enable the barracks-to-War-Factory opening.", "notes": "Enemy likely near (95,11). Refinery at 94%; place when ready, then build barracks and War Factory. No army yet.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Start (95,11), enemy likely (12,16). Build order: proc -> barr -> weap -> powr. Cash ~$4000. Refinery at 47%, will place when ready.", "raw": "{\"thoughts\": \"Opening is on track: Construction Yard and power plant are up, and the first Ore Refinery is 70% done. Nothing to spend on yet since the building queue is occupied and I have no combat units to command.\", \"notes\": \"Start (95,11), enemy likely (12,16). Build order: proc -> barr -> weap/2nd proc -> more powr. Cash ~$3700. Place refinery as soon as it finishes, then queue barracks next.\", \"commands\": []}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1215, "completion_tokens": 359, "total_tokens": 1574, "cost": 0.000569508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000569508, "upstream_inference_prompt_cost": 0.000138708, "upstream_inference_completions_cost": 0.0004308}, "completion_tokens_details": {"reasoning_tokens": 249, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.65, "thoughts": "Opening is on track: Construction Yard and power plant are up, and the first Ore Refinery is 70% done. Nothing to spend on yet since the building queue is occupied and I have no combat units to command.", "notes": "Start (95,11), enemy likely (12,16). Build order: proc -> barr -> weap/2nd proc -> more powr. Cash ~$3700. Place refinery as soon as it finishes, then queue barracks next.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Refinery at 94%; place when ready, then build barracks and War Factory. No army yet.", "raw": "{\"thoughts\":\"Place the ready refinery now to start income and gain its free harvester. Then begin a barracks for early units; follow with a War Factory once it is placed.\",\"notes\":\"Enemy likely near (95,11). Refinery placing now; build barracks next, then War Factory and keep power adequate.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1155, "completion_tokens": 189, "total_tokens": 1344, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1153, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002627075, "upstream_inference_prompt_cost": 0.0001587575, "upstream_inference_completions_cost": 0.00010395}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.13, "thoughts": "Place the ready refinery now to start income and gain its free harvester. Then begin a barracks for early units; follow with a War Factory once it is placed.", "notes": "Enemy likely near (95,11). Refinery placing now; build barracks next, then War Factory and keep power adequate.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Start (95,11), enemy likely (12,16). Build order: proc -> barr -> weap/2nd proc -> more powr. Cash ~$3700. Place refinery as soon as it finishes, then queue barracks next.", "raw": "{\"thoughts\": \"Refinery nearly done; no harvesters yet. Need barracks next for infantry defense/scouting, then war factory and service depot. Queue barracks now while refinery finishes.\", \"notes\": \"proc 94% -> place ASAP. Build barr now; next weap -> fix -> 2nd proc/powr. Train e1/e3 once barr ready. Enemy likely at (12,16), need scouts.\", \"commands\": [{\"do\": \"build\", \"item\": \"barr\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1222, "completion_tokens": 1253, "total_tokens": 2475, "cost": 0.001644408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001644408, "upstream_inference_prompt_cost": 0.000140808, "upstream_inference_completions_cost": 0.0015036}, "completion_tokens_details": {"reasoning_tokens": 1145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.56, "thoughts": "Refinery nearly done; no harvesters yet. Need barracks next for infantry defense/scouting, then war factory and service depot. Queue barracks now while refinery finishes.", "notes": "proc 94% -> place ASAP. Build barr now; next weap -> fix -> 2nd proc/powr. Train e1/e3 once barr ready. Enemy likely at (12,16), need scouts.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Refinery placing now; build barracks next, then War Factory and keep power adequate.", "raw": "{\"thoughts\":\"The barracks is still building, so keep the construction queue moving by placing it as soon as it is ready. With one harvester and plenty of cash, follow with a second refinery, then a War Factory; power is currently sufficient.\",\"notes\":\"Enemy likely near (95,11); base at (12,16). Barracks building at 64%; place when ready, then add refinery and War Factory.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1235, "completion_tokens": 310, "total_tokens": 1545, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1233, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003402575, "upstream_inference_prompt_cost": 0.0001697575, "upstream_inference_completions_cost": 0.0001705}, "completion_tokens_details": {"reasoning_tokens": 214, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "The barracks is still building, so keep the construction queue moving by placing it as soon as it is ready. With one harvester and plenty of cash, follow with a second refinery, then a War Factory; power is currently sufficient.", "notes": "Enemy likely near (95,11); base at (12,16). Barracks building at 64%; place when ready, then add refinery and War Factory.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: proc 94% -> place ASAP. Build barr now; next weap -> fix -> 2nd proc/powr. Train e1/e3 once barr ready. Enemy likely at (12,16), need scouts.", "raw": "{\"thoughts\": \"Proc is ready - place it immediately to start harvester income. Barracks is already building. Need to keep building queue busy and get economy going.\", \"notes\": \"Placing proc now for harvester income. barr building. Next: weap -> fix -> 2nd proc. Enemy likely at (12,16).\", \"commands\": [{\"do\":\"place\",\"item\":\"proc\",\"x\":92,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1241, "completion_tokens": 334, "total_tokens": 1575, "cost": 0.000547308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000547308, "upstream_inference_prompt_cost": 0.000146508, "upstream_inference_completions_cost": 0.0004008}, "completion_tokens_details": {"reasoning_tokens": 239, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.17, "thoughts": "Proc is ready - place it immediately to start harvester income. Barracks is already building. Need to keep building queue busy and get economy going.", "notes": "Placing proc now for harvester income. barr building. Next: weap -> fix -> 2nd proc. Enemy likely at (12,16).", "commands": [{"do": "place", "item": "proc", "x": 92, "y": 14}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); base at (12,16). Barracks building at 64%; place when ready, then add refinery and War Factory.", "raw": "{\"thoughts\":\"Place the ready barracks, then expand income with a second refinery. Start infantry production while the refinery builds; follow with a War Factory once funds allow.\",\"notes\":\"Enemy likely near (95,11); scout outward after infantry are available. One harvester; prioritize refinery then War Factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1210, "completion_tokens": 182, "total_tokens": 1392, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1208, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00026642, "upstream_inference_prompt_cost": 0.00016632, "upstream_inference_completions_cost": 0.0001001}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.91, "thoughts": "Place the ready barracks, then expand income with a second refinery. Start infantry production while the refinery builds; follow with a War Factory once funds allow.", "notes": "Enemy likely near (95,11); scout outward after infantry are available. One harvester; prioritize refinery then War Factory.", "commands": [{"do": "place", "item": "barr"}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(93,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Placing proc now for harvester income. barr building. Next: weap -> fix -> 2nd proc. Enemy likely at (12,16).", "raw": "{\"thoughts\": \"Opening is on track: fact+powr+proc placed, barracks nearly done. Queue the War Factory next so heavy tanks can start as soon as the barracks finishes; keep the harvester mining and stay defensive until I have a tank group.\", \"notes\": \"Building: barr finishing -> weap queued. Then powr if low, fix (service depot) then 2nd proc. Enemy likely at (12,16); no contact yet. Army: 1 harvester mining at (101,24).\", \"commands\": [{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1284, "completion_tokens": 416, "total_tokens": 1700, "cost": 0.000658608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000658608, "upstream_inference_prompt_cost": 0.000159408, "upstream_inference_completions_cost": 0.0004992}, "completion_tokens_details": {"reasoning_tokens": 288, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.1, "thoughts": "Opening is on track: fact+powr+proc placed, barracks nearly done. Queue the War Factory next so heavy tanks can start as soon as the barracks finishes; keep the harvester mining and stay defensive until I have a tank group.", "notes": "Building: barr finishing -> weap queued. Then powr if low, fix (service depot) then 2nd proc. Enemy likely at (12,16); no contact yet. Army: 1 harvester mining at (101,24).", "commands": [{"do": "build", "item": "weap"}], "feedback": ["build weap: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2543 + stored ore $433 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout outward after infantry are available. One harvester; prioritize refinery then War Factory.", "raw": "{\"thoughts\":\"The refinery is already 23% complete, so let it finish; then build a War Factory to add vehicle production. Queue rifle infantry for scouting and early defense, and rally them toward the likely enemy start.\",\"notes\":\"Enemy likely near (95,11); scout east/northeast once infantry emerge. One harvester; build War Factory after current refinery.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1298, "completion_tokens": 247, "total_tokens": 1545, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1296, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00031427, "upstream_inference_prompt_cost": 0.00017842, "upstream_inference_completions_cost": 0.00013585}, "completion_tokens_details": {"reasoning_tokens": 131, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.69, "thoughts": "The refinery is already 23% complete, so let it finish; then build a War Factory to add vehicle production. Queue rifle infantry for scouting and early defense, and rally them toward the likely enemy start.", "notes": "Enemy likely near (95,11); scout east/northeast once infantry emerge. One harvester; build War Factory after current refinery.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 95, "y": 11}], "feedback": ["train 5x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 7}}
{"tick": 2201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: barr READY TO PLACE; Building: weap 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(93,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(99,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Building: barr finishing -> weap queued. Then powr if low, fix (service depot) then 2nd proc. Enemy likely at (12,16); no contact yet. Army: 1 harvester mining at (101,24).", "raw": "{\"thoughts\": \"Place the ready barracks, keep war factory building, and start infantry production since cash is healthy. Send a couple of rocket soldiers later for anti-tank.\", \"notes\": \"barr placed near base; weap building. Next: 2nd proc and power after weap. Enemy at (12,16), no contact. Harvester mining.\", \"commands\": [{\"do\":\"place\",\"item\":\"barr\",\"x\":97,\"y\":13},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1302, "completion_tokens": 432, "total_tokens": 1734, "cost": 0.000683208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000683208, "upstream_inference_prompt_cost": 0.000164808, "upstream_inference_completions_cost": 0.0005184}, "completion_tokens_details": {"reasoning_tokens": 307, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.62, "thoughts": "Place the ready barracks, keep war factory building, and start infantry production since cash is healthy. Send a couple of rocket soldiers later for anti-tank.", "notes": "barr placed near base; weap building. Next: 2nd proc and power after weap. Enemy at (12,16), no contact. Harvester mining.", "commands": [{"do": "place", "item": "barr", "x": 97, "y": 13}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2324 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 47%; Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(18,16) #136@(15,15) #137@(12,14)\n  harv (Ore Truck (harvester)) x1: #130@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout east/northeast once infantry emerge. One harvester; build War Factory after current refinery.", "raw": "{\"thoughts\":\"The second refinery is nearly complete, and power is healthy. I\u2019ll scout toward the likely enemy start with the available infantry, then add a War Factory and shift production toward a tank force.\",\"notes\":\"Enemy likely near (95,11); scout east/northeast. One harvester; second refinery building, then War Factory. Keep infantry production going.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137],\"x\":45,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1325, "completion_tokens": 278, "total_tokens": 1603, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1323, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003350325, "upstream_inference_prompt_cost": 0.0001821325, "upstream_inference_completions_cost": 0.0001529}, "completion_tokens_details": {"reasoning_tokens": 150, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.62, "thoughts": "The second refinery is nearly complete, and power is healthy. I\u2019ll scout toward the likely enemy start with the available infantry, then add a War Factory and shift production toward a tank force.", "notes": "Enemy likely near (95,11); scout east/northeast. One harvester; second refinery building, then War Factory. Keep infantry production going.", "commands": [{"do": "attack_move", "units": [135, 136, 137], "x": 45, "y": 14}, {"do": "train", "item": "e1", "count": 5}, {"do": "build", "item": "weap"}], "feedback": ["attack_move: 3 units", "train 5x e1: queued", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 12}}
{"tick": 2401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2533 + stored ore $445 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(93,15) 100%, #134 barr@(98,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(93,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: barr placed near base; weap building. Next: 2nd proc and power after weap. Enemy at (12,16), no contact. Harvester mining.", "raw": "{\"thoughts\": \"War Factory is at 16% and barracks is up, so start pumping infantry for base defense while the factory finishes. Economy is fine for now; will add a second refinery after the war factory.\", \"notes\": \"barr up, weap ~16%. Training e1+e3 for defense. Next: finish weap, then 2nd proc + power. Enemy at (12,16).\", \"commands\": [{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":93,\"y\":13}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1371, "completion_tokens": 424, "total_tokens": 1795, "cost": 0.000694308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000694308, "upstream_inference_prompt_cost": 0.000185508, "upstream_inference_completions_cost": 0.0005088}, "completion_tokens_details": {"reasoning_tokens": 288, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.46, "thoughts": "War Factory is at 16% and barracks is up, so start pumping infantry for base defense while the factory finishes. Economy is fine for now; will add a second refinery after the war factory.", "notes": "barr up, weap ~16%. Training e1+e3 for defense. Next: finish weap, then 2nd proc + power. Enemy at (12,16).", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 134, "x": 93, "y": 13}], "feedback": ["train 5x e1: queued", "train 3x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1663 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.5%.\nPRODUCTION: Building: proc 70%; Building: weap 0%; Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #135@(28,16) #136@(25,14) #137@(22,14) #138@(18,16) #140@(15,15) #141@(13,14)\n  harv (Ore Truck (harvester)) x1: #130@(7,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - train 5x e1: queued\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout east/northeast. One harvester; second refinery building, then War Factory. Keep infantry production going.", "raw": "{\"thoughts\":\"The second refinery is underway, and power is comfortably positive. Keep the infantry moving east to scout toward the likely enemy start, and add rocket soldiers to the queue for tank defense.\",\"notes\":\"Enemy likely near (95,11); scout east/northeast. Second refinery is 70% complete; War Factory is queued. One harvester. Power 100 made / 50 used.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1379, "completion_tokens": 338, "total_tokens": 1717, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1377, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003754575, "upstream_inference_prompt_cost": 0.0001895575, "upstream_inference_completions_cost": 0.0001859}, "completion_tokens_details": {"reasoning_tokens": 214, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "The second refinery is underway, and power is comfortably positive. Keep the infantry moving east to scout toward the likely enemy start, and add rocket soldiers to the queue for tank defense.", "notes": "Enemy likely near (95,11); scout east/northeast. Second refinery is 70% complete; War Factory is queued. One harvester. Power 100 made / 50 used.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 6 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 18}}
{"tick": 2601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2325 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: weap 32%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(93,15) 100%, #134 barr@(98,14) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #139@(93,13)*\n  harv (Ore Truck (harvester)) x1: #132@(102,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - train 3x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: barr up, weap ~16%. Training e1+e3 for defense. Next: finish weap, then 2nd proc + power. Enemy at (12,16).", "raw": "{\"thoughts\": \"Economy is healthy with $2325, power fine, war factory 32% done. Infantry queues are full (5x e1, 3x e3). Just keep production rolling and position the lone rifleman defensively while waiting for weap to finish.\", \"notes\": \"weap in progress (~32%), then build 2nd proc. Infantry producing e1+e3. Enemy at (12,16), SW corner. Scout later with tanks.\", \"commands\": [{\"do\":\"move\",\"units\":[139],\"x\":100,\"y\":15},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1421, "completion_tokens": 499, "total_tokens": 1920, "cost": 0.000799308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000799308, "upstream_inference_prompt_cost": 0.000200508, "upstream_inference_completions_cost": 0.0005988}, "completion_tokens_details": {"reasoning_tokens": 363, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.0, "thoughts": "Economy is healthy with $2325, power fine, war factory 32% done. Infantry queues are full (5x e1, 3x e3). Just keep production rolling and position the lone rifleman defensively while waiting for weap to finish.", "notes": "weap in progress (~32%), then build 2nd proc. Infantry producing e1+e3. Enemy at (12,16), SW corner. Scout later with tanks.", "commands": [{"do": "move", "units": [139], "x": 100, "y": 15}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["move: 1 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 16}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1255 + stored ore $242 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.4%.\nPRODUCTION: Building: proc 94%; Building: weap 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(36,23) #136@(32,21) #137@(30,21) #138@(28,21) #140@(25,20) #141@(22,18) #142@(19,16)\n  harv (Ore Truck (harvester)) x1: #130@(8,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout east/northeast. Second refinery is 70% complete; War Factory is queued. One harvester. Power 100 made / 50 used.", "raw": "{\"thoughts\":\"The second refinery is nearly ready, and the War Factory is queued behind it. Place the refinery to improve income, keep the queued rocket soldiers coming, and push the infantry east to scout toward the likely enemy base.\",\"notes\":\"Enemy likely near (95,11); scout east/northeast. Second refinery nearly complete; War Factory queued next. One harvester; monitor power after adding production.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1401, "completion_tokens": 305, "total_tokens": 1706, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1399, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003603325, "upstream_inference_prompt_cost": 0.0001925825, "upstream_inference_completions_cost": 0.00016775}, "completion_tokens_details": {"reasoning_tokens": 185, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "The second refinery is nearly ready, and the War Factory is queued behind it. Place the refinery to improve income, keep the queued rocket soldiers coming, and push the infantry east to scout toward the likely enemy base.", "notes": "Enemy likely near (95,11); scout east/northeast. Second refinery nearly complete; War Factory queued next. One harvester; monitor power after adding production.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 1000, "experience": 0, "order_count": 21}}
{"tick": 2801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2659 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: weap 49%; Infantry: e3 84%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(93,15) 100%, #134 barr@(98,14) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #139@(100,15)*\n  e3 (Rocket Soldier) x1: #143@(93,13)*\n  harv (Ore Truck (harvester)) x1: #132@(97,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: weap in progress (~32%), then build 2nd proc. Infantry producing e1+e3. Enemy at (12,16), SW corner. Scout later with tanks.", "raw": "{\"thoughts\": \"War Factory is halfway done. Moving rifleman west to scout toward enemy base at (12,16). Will prepare second refinery once War Factory is placed.\", \"notes\": \"weap at 49%, place next turn if ready, then build proc for 2nd harvester, then fix for 3tnk.\", \"commands\": [{\"do\": \"move\", \"units\": [139], \"x\": 65, \"y\": 14}, {\"do\": \"move\", \"units\": [143], \"x\": 95, \"y\": 18}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1510, "completion_tokens": 626, "total_tokens": 2136, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00696, "upstream_inference_prompt_cost": 0.002265, "upstream_inference_completions_cost": 0.004695}, "completion_tokens_details": {"reasoning_tokens": 496, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.58, "thoughts": "War Factory is halfway done. Moving rifleman west to scout toward enemy base at (12,16). Will prepare second refinery once War Factory is placed.", "notes": "weap at 49%, place next turn if ready, then build proc for 2nd harvester, then fix for 3tnk.", "commands": [{"do": "move", "units": [139], "x": 65, "y": 14}, {"do": "move", "units": [143], "x": 95, "y": 18}], "feedback": ["move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 1500, "experience": 0, "order_count": 19}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1091 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.6%.\nPRODUCTION: Building: proc READY TO PLACE; Building: weap 0%; Infantry: e3 3%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(46,24) #136@(42,24) #137@(39,24) #138@(37,24) #140@(34,24) #141@(31,24) #142@(28,21)\n  e3 (Rocket Soldier) x2: #144@(20,16) #146@(12,14)\n  harv (Ore Truck (harvester)) x1: #130@(5,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout east/northeast. Second refinery nearly complete; War Factory queued next. One harvester; monitor power after adding production.", "raw": "{\"thoughts\":\"Place the ready second refinery so the War Factory can begin, and send the scattered infantry east to scout toward the likely enemy start. Keep rocket soldiers with the riflemen as protection against vehicles.\",\"notes\":\"Enemy likely near (95,11); scout east/northeast. Second refinery ready to place; War Factory queued. One harvester; watch power once production buildings finish.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1408, "completion_tokens": 333, "total_tokens": 1741, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1406, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000376695, "upstream_inference_prompt_cost": 0.000193545, "upstream_inference_completions_cost": 0.00018315}, "completion_tokens_details": {"reasoning_tokens": 209, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Place the ready second refinery so the War Factory can begin, and send the scattered infantry east to scout toward the likely enemy start. Keep rocket soldiers with the riflemen as protection against vehicles.", "notes": "Enemy likely near (95,11); scout east/northeast. Second refinery ready to place; War Factory queued. One harvester; watch power once production buildings finish.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 21}}
{"tick": 3001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2198 + stored ore $296 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.2%.\nPRODUCTION: Building: weap 66%; Infantry: e3 95%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(93,15) 100%, #134 barr@(98,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #139@(91,14)\n  e3 (Rocket Soldier) x2: #143@(95,18)* #145@(93,13)*\n  harv (Ore Truck (harvester)) x1: #132@(94,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: weap at 49%, place next turn if ready, then build proc for 2nd harvester, then fix for 3tnk.", "raw": "{\"thoughts\": \"Weap is finishing at 66% - that's my medium-term power spike. Cash is decent ($2198). I'll queue a Flame Tower for base defense, set the barracks rally point to a defensive spot near the ore field, and have the rocket soldiers guard the harvester while I wait for the War Factory to finish so I can tech into tanks.\", \"notes\": \"weap ~66-80%, expect ready next turn -> place, then build proc (2nd harvester), then fix (service depot) for 3tnk. Defense queue: flame tower started. Barracks rally set near ore field. Guard harvester with e3s.\", \"commands\": [{\"do\": \"build\", \"item\": \"ftur\"}, {\"do\": \"rally\", \"building\": 134, \"x\": 92, \"y\": 17}, {\"do\": \"move\", \"units\": [143, 145], \"x\": 92, \"y\": 17}, {\"do\": \"train\", \"item\": \"e3\", \"count\": 2}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1433, "completion_tokens": 551, "total_tokens": 1984, "cost": 0.000865308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000865308, "upstream_inference_prompt_cost": 0.000204108, "upstream_inference_completions_cost": 0.0006612}, "completion_tokens_details": {"reasoning_tokens": 321, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.06, "thoughts": "Weap is finishing at 66% - that's my medium-term power spike. Cash is decent ($2198). I'll queue a Flame Tower for base defense, set the barracks rally point to a defensive spot near the ore field, and have the rocket soldiers guard the harvester while I wait for the War Factory to finish so I can tech into tanks.", "notes": "weap ~66-80%, expect ready next turn -> place, then build proc (2nd harvester), then fix (service depot) for 3tnk. Defense queue: flame tower started. Barracks rally set near ore field. Guard harvester with e3s.", "commands": [{"do": "build", "item": "ftur"}, {"do": "rally", "building": 134, "x": 92, "y": 17}, {"do": "move", "units": [143, 145], "x": 92, "y": 17}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["build ftur: started", "rally #134: ordered", "move: 2 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 2000, "experience": 0, "order_count": 19}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $440 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.7%.\nPRODUCTION: Building: weap 16%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(55,28) #136@(51,26) #137@(49,26) #138@(48,25) #140@(45,24) #141@(41,24) #142@(38,24)\n  e3 (Rocket Soldier) x3: #144@(29,22) #146@(21,17) #150@(12,14)\n  harv (Ore Truck (harvester)) x2: #130@(9,22) #148@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout east/northeast. Second refinery ready to place; War Factory queued. One harvester; watch power once production buildings finish.", "raw": "{\"thoughts\":\"The War Factory is underway and power has a modest surplus. Send the scouting force toward the likely enemy start while keeping the infantry queue producing; add rocket soldiers for a stronger mixed force.\",\"notes\":\"Enemy likely near (95,11); army advancing east. Two refineries and two harvesters; watch cash and power. War Factory under construction.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":1}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1424, "completion_tokens": 317, "total_tokens": 1741, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1422, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000370095, "upstream_inference_prompt_cost": 0.000195745, "upstream_inference_completions_cost": 0.00017435}, "completion_tokens_details": {"reasoning_tokens": 202, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "The War Factory is underway and power has a modest surplus. Send the scouting force toward the likely enemy start while keeping the infantry queue producing; add rocket soldiers for a stronger mixed force.", "notes": "Enemy likely near (95,11); army advancing east. Two refineries and two harvesters; watch cash and power. War Factory under construction.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 1}], "feedback": ["attack_move: 10 units", "train 1x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 3201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1509 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.8%.\nPRODUCTION: Building: weap 82%; Defense: ftur 53%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(93,15) 100%, #134 barr@(98,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #139@(80,14)\n  e3 (Rocket Soldier) x4: #143@(92,17)* #145@(92,17)* #149@(92,17)* #151@(97,15)\n  harv (Ore Truck (harvester)) x1: #132@(99,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build ftur: started\n  - rally #134: ordered\n  - move: 2 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: weap ~66-80%, expect ready next turn -> place, then build proc (2nd harvester), then fix (service depot) for 3tnk. Defense queue: flame tower started. Barracks rally set near ore field. Guard harvester with e3s.", "raw": "{\"thoughts\": \"War factory should be ready to place; I need it for tanks, and a second refinery to boost income. Keep barracks pumping rocket soldiers and guard the harvester.\", \"notes\": \"weap placing now -> build 3tnk; building proc (2nd ref) after weap. e3 group guarding harvester at ore field (~92,17). Flame tower queued in defense. Enemy at (12,16), unexplored.\", \"commands\": [{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"rally\",\"building\":134,\"x\":92,\"y\":20},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":[143,145,149],\"x\":90,\"y\":24}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1503, "completion_tokens": 500, "total_tokens": 2003, "cost": 0.000825108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000825108, "upstream_inference_prompt_cost": 0.000225108, "upstream_inference_completions_cost": 0.0006}, "completion_tokens_details": {"reasoning_tokens": 329, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "War factory should be ready to place; I need it for tanks, and a second refinery to boost income. Keep barracks pumping rocket soldiers and guard the harvester.", "notes": "weap placing now -> build 3tnk; building proc (2nd ref) after weap. e3 group guarding harvester at ore field (~92,17). Flame tower queued in defense. Enemy at (12,16), unexplored.", "commands": [{"do": "place", "item": "weap"}, {"do": "rally", "building": 134, "x": 92, "y": 20}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": [143, 145, 149], "x": 90, "y": 24}], "feedback": ["place weap: nothing READY TO PLACE with that type", "rally #134: ordered", "build proc: started", "train 2x e3: queued", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 2000, "experience": 0, "order_count": 22}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $58 + stored ore $216 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9500, army $3900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.2%.\nPRODUCTION: Building: weap 32%; Infantry: e3 91%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #135@(64,25) #136@(61,27) #137@(59,28) #138@(57,28) #140@(54,28) #141@(51,26) #142@(48,25) #152@(19,16)\n  e3 (Rocket Soldier) x3: #144@(39,24) #146@(30,23) #150@(22,18)\n  harv (Ore Truck (harvester)) x2: #130@(8,20) #148@(9,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - train 1x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); army advancing east. Two refineries and two harvesters; watch cash and power. War Factory under construction.", "raw": "{\"thoughts\":\"The army is already advancing east, but it is spread out; regroup it toward the likely enemy start and keep pressure moving. Cash is too low to start another build or queue, so let the refinery income fund the War Factory and current infantry production.\",\"notes\":\"Enemy likely near (95,11); regroup army toward that area. War Factory building queue at 32%, two harvesters, power currently 100/80.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1419, "completion_tokens": 322, "total_tokens": 1741, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1417, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003721575, "upstream_inference_prompt_cost": 0.0001950575, "upstream_inference_completions_cost": 0.0001771}, "completion_tokens_details": {"reasoning_tokens": 204, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "The army is already advancing east, but it is spread out; regroup it toward the likely enemy start and keep pressure moving. Cash is too low to start another build or queue, so let the refinery income fund the War Factory and current infantry production.", "notes": "Enemy likely near (95,11); regroup army toward that area. War Factory building queue at 32%, two harvesters, power currently 100/80.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 1700, "income": 1500, "experience": 0, "order_count": 23}}
{"tick": 3401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $566 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.1%.\nPRODUCTION: Building: weap 99%; Building: proc 0%; Defense: ftur READY TO PLACE; Infantry: e3 15%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(93,15) 100%, #134 barr@(98,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #139@(70,15)\n  e3 (Rocket Soldier) x5: #143@(90,24)* #145@(90,24)* #149@(90,24)* #151@(92,17)* #153@(97,15)\n  harv (Ore Truck (harvester)) x1: #132@(98,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - rally #134: ordered\n  - build proc: started\n  - train 2x e3: queued\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: weap placing now -> build 3tnk; building proc (2nd ref) after weap. e3 group guarding harvester at ore field (~92,17). Flame tower queued in defense. Enemy at (12,16), unexplored.", "raw": "{\"thoughts\": \"Weap still finishing, ftur is ready to place - put it near the ore field to protect the harvester. Cash is tight ($566), so keep infantry flowing and scout west toward the enemy with the lone rifleman. Idle rocket soldiers stay guarding the harvester.\", \"notes\": \"weap ~ready -> place then build 3tnk; proc queued #2 ref. ftur being placed at ore field. e1 scouting west to (60,16). Enemy base likely (12,16).\", \"commands\": [{\"do\":\"place\",\"item\":\"ftur\",\"x\":91,\"y\":18}, {\"do\":\"attack_move\",\"units\":[139],\"x\":60,\"y\":16}, {\"do\":\"train\",\"item\":\"e3\",\"count\":1}, {\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1535, "completion_tokens": 758, "total_tokens": 2293, "cost": 0.001144308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001144308, "upstream_inference_prompt_cost": 0.000234708, "upstream_inference_completions_cost": 0.0009096}, "completion_tokens_details": {"reasoning_tokens": 578, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Weap still finishing, ftur is ready to place - put it near the ore field to protect the harvester. Cash is tight ($566), so keep infantry flowing and scout west toward the enemy with the lone rifleman. Idle rocket soldiers stay guarding the harvester.", "notes": "weap ~ready -> place then build 3tnk; proc queued #2 ref. ftur being placed at ore field. e1 scouting west to (60,16). Enemy base likely (12,16).", "commands": [{"do": "place", "item": "ftur", "x": 91, "y": 18}, {"do": "attack_move", "units": [139], "x": 60, "y": 16}, {"do": "train", "item": "e3", "count": 1}, {"do": "harvest", "unit": 132}], "feedback": ["place ftur: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 1 units", "train 1x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 2000, "experience": 0, "order_count": 25}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $282 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.4%.\nPRODUCTION: Building: weap 45%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(72,17) #136@(69,20) #137@(67,22) #138@(66,23) #140@(63,26) #141@(61,27) #142@(58,28) #152@(28,21) #156@(17,16) #158@(12,14)\n  e3 (Rocket Soldier) x4: #144@(49,26) #146@(40,24) #150@(31,24) #155@(20,16)\n  harv (Ore Truck (harvester)) x2: #130@(4,26) #148@(8,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); regroup army toward that area. War Factory building queue at 32%, two harvesters, power currently 100/80.", "raw": "{\"thoughts\":\"The War Factory is nearly complete, but cash is critically low, so keep both harvesters mining and avoid starting anything else for now. Send the forward army toward the likely enemy start to scout and engage; once the factory is ready and funds allow, prioritize tanks and additional power as needed.\",\"notes\":\"Enemy likely near (95,11). War Factory queue 45%; power 100/80. Two harvesters; conserve cash until refinery income arrives.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1411, "completion_tokens": 280, "total_tokens": 1691, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1409, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003479575, "upstream_inference_prompt_cost": 0.0001939575, "upstream_inference_completions_cost": 0.000154}, "completion_tokens_details": {"reasoning_tokens": 138, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.7, "thoughts": "The War Factory is nearly complete, but cash is critically low, so keep both harvesters mining and avoid starting anything else for now. Send the forward army toward the likely enemy start to scout and engage; once the factory is ready and funds allow, prioritize tanks and additional power as needed.", "notes": "Enemy likely near (95,11). War Factory queue 45%; power 100/80. Two harvesters; conserve cash until refinery income arrives.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["attack_move: 14 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 2200, "income": 2000, "experience": 0, "order_count": 23}}
{"tick": 3601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $285 + stored ore $438 (storage 2000), power 100 made / 70 used, harvesters 1.\nSCORE: assets $7800, army $3000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.3%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Infantry: e3 26%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(93,15) 100%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #139@(63,18)*\n  e3 (Rocket Soldier) x6: #143@(90,24)* #145@(90,24)* #149@(90,24)* #151@(92,17)* #153@(92,20)* #157@(96,16)\n  harv (Ore Truck (harvester)) x1: #132@(93,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place ftur: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 1 units\n  - train 1x e3: queued\nYOUR NOTES FROM LAST TURN: weap ~ready -> place then build 3tnk; proc queued #2 ref. ftur being placed at ore field. e1 scouting west to (60,16). Enemy base likely (12,16).", "raw": "{\"thoughts\": \"Place War Factory immediately and scout further west towards enemy base with rifleman. Power will be at 100/100, so prepare power plant next.\", \"notes\": \"weap placed; check unlocked vehicles next turn. Power at capacity, need powr after proc. Scout #139 advancing toward (12,16).\", \"commands\": [{\"do\": \"place\", \"item\": \"weap\", \"x\": 96, \"y\": 18}, {\"do\": \"attack_move\", \"units\": [139], \"x\": 35, \"y\": 16}, {\"do\": \"move\", \"units\": [143, 145, 149, 151, 153, 157], \"x\": 90, \"y\": 20}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1634, "completion_tokens": 621, "total_tokens": 2255, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071085, "upstream_inference_prompt_cost": 0.002451, "upstream_inference_completions_cost": 0.0046575}, "completion_tokens_details": {"reasoning_tokens": 431, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.3, "thoughts": "Place War Factory immediately and scout further west towards enemy base with rifleman. Power will be at 100/100, so prepare power plant next.", "notes": "weap placed; check unlocked vehicles next turn. Power at capacity, need powr after proc. Scout #139 advancing toward (12,16).", "commands": [{"do": "place", "item": "weap", "x": 96, "y": 18}, {"do": "attack_move", "units": [139], "x": 35, "y": 16}, {"do": "move", "units": [143, 145, 149, 151, 153, 157], "x": 90, "y": 20}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 1 units", "move: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 1900, "income": 2500, "experience": 0, "order_count": 27}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4400, killed $100 (1 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17%.\nPRODUCTION: Building: weap 60%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(80,10) #136@(76,13) #137@(75,14) #138@(71,18) #140@(69,20)40% #141@(68,21) #142@(66,23) #152@(38,24) #156@(27,20) #158@(22,18)\n  e3 (Rocket Soldier) x4: #144@(59,28) #146@(50,26) #150@(41,24) #155@(29,22)\n  harv (Ore Truck (harvester)) x2: #130@(9,21) #148@(7,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). War Factory queue 45%; power 100/80. Two harvesters; conserve cash until refinery income arrives.", "raw": "{\"thoughts\":\"My infantry and rocket soldiers are already advancing toward the likely enemy start; keep them moving together to scout and engage. Cash is depleted, so let the two harvesters bring in ore and finish the War Factory before committing to more production.\",\"notes\":\"Enemy likely near (95,11). War Factory construction was 60% last briefing; power 100/80. Two harvesters; army advancing toward enemy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1409, "completion_tokens": 257, "total_tokens": 1666, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1407, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003350325, "upstream_inference_prompt_cost": 0.0001936825, "upstream_inference_completions_cost": 0.00014135}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.54, "thoughts": "My infantry and rocket soldiers are already advancing toward the likely enemy start; keep them moving together to scout and engage. Cash is depleted, so let the two harvesters bring in ore and finish the War Factory before committing to more production.", "notes": "Enemy likely near (95,11). War Factory construction was 60% last briefing; power 100/80. Two harvesters; army advancing toward enemy.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 14 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 0, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 2200, "income": 2000, "experience": 1, "order_count": 23}}
{"tick": 3801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $71 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $10000, army $3200, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 10.6%.\nPRODUCTION: Building: proc 22%; Infantry: e3 36%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(93,15) 100%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x7: #143@(90,20)* #145@(90,20)* #149@(90,20)* #151@(90,20)* #153@(90,20)* #157@(91,19)* #160@(95,17)\n  harv (Ore Truck (harvester)) x1: #132@(102,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 1 units\n  - move: 6 units\nYOUR NOTES FROM LAST TURN: weap placed; check unlocked vehicles next turn. Power at capacity, need powr after proc. Scout #139 advancing toward (12,16).", "raw": "{\"thoughts\":\"Proc is building, keep economy growing with a power plant queued next and a second harvester. Move idle rocket soldiers toward the enemy's likely location to scout and gather intel while training more infantry.\",\"notes\":\"Enemy base likely at (12,16). Scout with army group moving west. Keep queuing power and harvesters. Proc building at 93,15; barr at 98,14; weap at 97,19. Need more power soon as buildings grow.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":40,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2252, "completion_tokens": 656, "total_tokens": 2908, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011064, "upstream_inference_prompt_cost": 0.004504, "upstream_inference_completions_cost": 0.00656}, "completion_tokens_details": {"reasoning_tokens": 438, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 13.26, "thoughts": "Proc is building, keep economy growing with a power plant queued next and a second harvester. Move idle rocket soldiers toward the enemy's likely location to scout and gather intel while training more infantry.", "notes": "Enemy base likely at (12,16). Scout with army group moving west. Keep queuing power and harvesters. Proc building at 93,15; barr at 98,14; weap at 97,19. Need more power soon as buildings grow.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "harv", "count": 1}, {"do": "attack_move", "units": "idle_army", "x": 40, "y": 16}], "feedback": ["build powr: started", "train 1x harv: queued", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 2100, "income": 2500, "experience": 0, "order_count": 28}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $326 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4400, killed $100 (1 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.9%.\nPRODUCTION: Building: weap 68%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(88,10) #136@(86,12) #137@(85,14) #138@(79,10) #140@(76,13)40% #141@(75,13) #142@(74,15) #152@(48,25) #156@(36,24) #158@(30,23)\n  e3 (Rocket Soldier) x4: #144@(67,22) #146@(60,28) #150@(51,26) #155@(39,24)\n  harv (Ore Truck (harvester)) x2: #130@(8,21) #148@(11,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). War Factory construction was 60% last briefing; power 100/80. Two harvesters; army advancing toward enemy.", "raw": "{\"thoughts\":\"The army is already advancing toward the likely enemy start; keep it pushing to uncover and engage the base. Cash is nearly exhausted, so let both harvesters continue mining and get the War Factory placed as soon as it finishes.\",\"notes\":\"Enemy likely starts near (95,11). War Factory building queue at 68%; place when ready. Two harvesters; army advancing east/northeast.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":80,\"y\":12}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1413, "completion_tokens": 278, "total_tokens": 1691, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1411, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003471325, "upstream_inference_prompt_cost": 0.0001942325, "upstream_inference_completions_cost": 0.0001529}, "completion_tokens_details": {"reasoning_tokens": 149, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.66, "thoughts": "The army is already advancing toward the likely enemy start; keep it pushing to uncover and engage the base. Cash is nearly exhausted, so let both harvesters continue mining and get the War Factory placed as soon as it finishes.", "notes": "Enemy likely starts near (95,11). War Factory building queue at 68%; place when ready. Two harvesters; army advancing east/northeast.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 80, "y": 12}], "feedback": ["attack_move: 14 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 0, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 2200, "income": 2500, "experience": 1, "order_count": 23}}
{"tick": 4001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 98 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $10000, army $3200, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 11.8%.\nPRODUCTION: Building: proc 24%; Building: powr 0%; Vehicle: harv 1%; Infantry: e3 45%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 98%, #131 proc@(93,15) 100%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x7: #143@(83,27) #145@(83,27) #149@(83,27) #151@(83,27) #153@(83,27) #157@(84,26) #160@(92,20)*\n  harv (Ore Truck (harvester)) x1: #132@(101,21)\nVISIBLE ENEMY UNITS (1):\n  #135 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 1x harv: queued\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base likely at (12,16). Scout with army group moving west. Keep queuing power and harvesters. Proc building at 93,15; barr at 98,14; weap at 97,19. Need more power soon as buildings grow.", "raw": "{\"thoughts\": \"Economy is dead ($0, one harvester), and we're in low power. Send the harvester back to mining immediately so income resumes; the queued powr and proc will help once cash flows. Keep the 7 rocket soldiers pushing west toward the likely enemy base, and swat the lone enemy rifleman near our base.\", \"notes\": \"Enemy start (12,16). 7x e3 group heading west to scout/attack. Only 1 harv (#132) - must keep it mining. powr+proc queued, low power. Watch for enemy scout #135 e1 at (88,10).\", \"commands\": [{\"do\":\"harvest\",\"unit\":132}, {\"do\":\"attack_move\",\"units\":[143,145,149,151,153,157],\"x\":55,\"y\":22}, {\"do\":\"attack_move\",\"units\":[160],\"x\":88,\"y\":10}, {\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1610, "completion_tokens": 885, "total_tokens": 2495, "cost": 0.001319208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001319208, "upstream_inference_prompt_cost": 0.000257208, "upstream_inference_completions_cost": 0.001062}, "completion_tokens_details": {"reasoning_tokens": 673, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "Economy is dead ($0, one harvester), and we're in low power. Send the harvester back to mining immediately so income resumes; the queued powr and proc will help once cash flows. Keep the 7 rocket soldiers pushing west toward the likely enemy base, and swat the lone enemy rifleman near our base.", "notes": "Enemy start (12,16). 7x e3 group heading west to scout/attack. Only 1 harv (#132) - must keep it mining. powr+proc queued, low power. Watch for enemy scout #135 e1 at (88,10).", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [143, 145, 149, 151, 153, 157], "x": 55, "y": 22}, {"do": "attack_move", "units": [160], "x": 88, "y": 10}, {"do": "build", "item": "powr"}], "feedback": ["attack_move: 6 units", "attack_move: 1 units", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 2100, "income": 2500, "experience": 0, "order_count": 30}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $493 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4400, killed $100 (1 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.2%.\nPRODUCTION: Building: weap 85%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(88,10) #136@(88,12) #137@(89,12)81% #138@(89,10) #140@(86,12)40% #141@(85,12) #142@(82,10) #152@(58,28) #156@(47,24) #158@(41,24)\n  e3 (Rocket Soldier) x4: #144@(74,15) #146@(68,21) #150@(61,27) #155@(49,26)\n  harv (Ore Truck (harvester)) x2: #130@(3,27) #148@(11,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11). War Factory building queue at 68%; place when ready. Two harvesters; army advancing east/northeast.", "raw": "{\"thoughts\":\"The War Factory is nearly ready, but there is no spendable cash yet. Keep the scattered force pressing toward the likely enemy start while the harvesters continue mining; place the factory as soon as it is ready.\",\"notes\":\"Enemy likely near (95,11). War Factory queue at 85%; place when ready, then produce tanks. Army advancing east/northeast; two harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1422, "completion_tokens": 332, "total_tokens": 1754, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1420, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037807, "upstream_inference_prompt_cost": 0.00019547, "upstream_inference_completions_cost": 0.0001826}, "completion_tokens_details": {"reasoning_tokens": 202, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.5, "thoughts": "The War Factory is nearly ready, but there is no spendable cash yet. Keep the scattered force pressing toward the likely enemy start while the harvesters continue mining; place the factory as soon as it is ready.", "notes": "Enemy likely near (95,11). War Factory queue at 85%; place when ready, then produce tanks. Army advancing east/northeast; two harvesters.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["attack_move: 14 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 0, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 2200, "income": 3000, "experience": 1, "order_count": 23}}
{"tick": 4201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $306 (storage 2000), power 79 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $10000, army $3200, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 13.3%.\nPRODUCTION: Building: proc 25%; Building: powr 0%; Building: powr 0%; Vehicle: harv 2%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 79%, #131 proc@(93,15) 100%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x7: #143@(74,25) #145@(73,26) #149@(74,26) #151@(73,25) #153@(73,25) #157@(74,27) #160@(89,17)\n  harv (Ore Truck (harvester)) x1: #132@(93,16)\nVISIBLE ENEMY UNITS (4):\n  #135 e1@(88,10) 100%, #136 e1@(88,12) 100%, #137 e1@(89,12) 81%, #138 e1@(89,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - attack_move: 1 units\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy start (12,16). 7x e3 group heading west to scout/attack. Only 1 harv (#132) - must keep it mining. powr+proc queued, low power. Watch for enemy scout #135 e1 at (88,10).", "raw": "{\"thoughts\": \"Low power and $0 cash are the main problems; powr is already building and a second harv is queued. Enemy riflemen are probing near my base at (88,10-12), so I'll send my lone idle e3 to fight them while the western squad keeps scouting toward the enemy start.\", \"notes\": \"Enemy start (12,16). 6x e3 scouting west. #160 e3 sent to kill enemy e1 probe near base. powr building (low power), harv queued. Must get to $ for econ.\", \"commands\": [{\"do\": \"attack_move\", \"units\": [160], \"x\": 88, \"y\": 11}, {\"do\": \"attack_move\", \"units\": [143, 145, 149, 151, 153, 157], \"x\": 60, \"y\": 22}, {\"do\": \"train\", \"item\": \"e1\", \"count\": 3}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1656, "completion_tokens": 772, "total_tokens": 2428, "cost": 0.001197408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001197408, "upstream_inference_prompt_cost": 0.000271008, "upstream_inference_completions_cost": 0.0009264}, "completion_tokens_details": {"reasoning_tokens": 557, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "Low power and $0 cash are the main problems; powr is already building and a second harv is queued. Enemy riflemen are probing near my base at (88,10-12), so I'll send my lone idle e3 to fight them while the western squad keeps scouting toward the enemy start.", "notes": "Enemy start (12,16). 6x e3 scouting west. #160 e3 sent to kill enemy e1 probe near base. powr building (low power), harv queued. Must get to $ for econ.", "commands": [{"do": "attack_move", "units": [160], "x": 88, "y": 11}, {"do": "attack_move", "units": [143, 145, 149, 151, 153, 157], "x": 60, "y": 22}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["attack_move: 1 units", "attack_move: 6 units", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 2100, "income": 2800, "experience": 0, "order_count": 31}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $200 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4400, killed $100 (1 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.5%.\nPRODUCTION: Building: weap READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(88,10) #136@(88,12) #137@(89,12)52% #138@(89,10) #140@(88,12)40% #141@(88,12) #142@(89,10) #152@(66,23) #156@(55,28) #158@(51,26)\n  e3 (Rocket Soldier) x4: #144@(85,14) #146@(69,20)1% #150@(66,23) #155@(59,28)\n  harv (Ore Truck (harvester)) x2: #130@(9,20) #148@(8,29)\nVISIBLE ENEMY UNITS (5):\n  #143 e3@(71,23) 99%, #145 e3@(71,23) 93%, #149 e3@(71,23) 99%, #151 e3@(71,23) 72%, #153 e3@(71,23) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). War Factory queue at 85%; place when ready, then produce tanks. Army advancing east/northeast; two harvesters.", "raw": "{\"thoughts\":\"Place the ready War Factory to unlock vehicle production. Our scattered infantry outnumber the visible enemy rocket squad, so push the army together toward them while harvesters continue generating funds.\",\"notes\":\"War Factory placed near base; enemy rocket squad at (71,23). Regroup/produce tanks when cash arrives; enemy base likely near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":71,\"y\":23}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1477, "completion_tokens": 292, "total_tokens": 1769, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1475, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003636325, "upstream_inference_prompt_cost": 0.0002030325, "upstream_inference_completions_cost": 0.0001606}, "completion_tokens_details": {"reasoning_tokens": 179, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "Place the ready War Factory to unlock vehicle production. Our scattered infantry outnumber the visible enemy rocket squad, so push the army together toward them while harvesters continue generating funds.", "notes": "War Factory placed near base; enemy rocket squad at (71,23). Regroup/produce tanks when cash arrives; enemy base likely near (95,11).", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 71, "y": 23}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 14 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 0, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 2200, "income": 3000, "experience": 1, "order_count": 23}}
{"tick": 4401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $146 (storage 2000), power 33 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $10000, army $3200, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 13.8%.\nPRODUCTION: Building: proc 33%; Building: powr 0%; Building: powr 0%; Vehicle: harv 12%; Infantry: e3 84%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 33%, #131 proc@(93,15) 100%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x7: #143@(71,23) #145@(71,23)93% #149@(71,23) #151@(71,23)72% #153@(71,23)97% #157@(72,23) #160@(89,17)\n  harv (Ore Truck (harvester)) x1: #132@(102,21)\nVISIBLE ENEMY UNITS (8):\n  #135 e1@(88,10) 100%, #136 e1@(88,12) 100%, #137 e1@(89,12) 52%, #138 e1@(89,10) 100%, #140 e1@(88,12) 40%, #141 e1@(88,12) 100%, #142 e1@(89,10) 100%, #146 e3@(69,20) 1%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 6 units\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy start (12,16). 6x e3 scouting west. #160 e3 sent to kill enemy e1 probe near base. powr building (low power), harv queued. Must get to $ for econ.", "raw": "{\"thoughts\": \"Enemy infantry group is probing our north base near (88,11) while our power plant #124 is heavily damaged causing severe low power. Repairing #124 immediately to fix power, cancelling the stalled refinery to free up cash, and pulling e3 rocket soldiers back to eliminate the enemy squad.\", \"notes\": \"Repairing #124 powr. Pulling army to defend (88,11). Once enemy infantry cleared and power restored, continue harv production.\", \"commands\": [\n  {\"do\": \"repair\", \"building\": 124},\n  {\"do\": \"cancel\", \"item\": \"proc\"},\n  {\"do\": \"attack\", \"units\": [143, 145, 149, 151, 153, 157], \"target\": 146},\n  {\"do\": \"attack_move\", \"units\": [160], \"x\": 88, \"y\": 11}\n]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1879, "completion_tokens": 984, "total_tokens": 2863, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0101985, "upstream_inference_prompt_cost": 0.0028185, "upstream_inference_completions_cost": 0.00738}, "completion_tokens_details": {"reasoning_tokens": 760, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 15.02, "thoughts": "Enemy infantry group is probing our north base near (88,11) while our power plant #124 is heavily damaged causing severe low power. Repairing #124 immediately to fix power, cancelling the stalled refinery to free up cash, and pulling e3 rocket soldiers back to eliminate the enemy squad.", "notes": "Repairing #124 powr. Pulling army to defend (88,11). Once enemy infantry cleared and power restored, continue harv production.", "commands": [{"do": "repair", "building": 124}, {"do": "cancel", "item": "proc"}, {"do": "attack", "units": [143, 145, 149, 151, 153, 157], "target": 146}, {"do": "attack_move", "units": [160], "x": 88, "y": 11}], "feedback": ["repair #124: ordered", "attack: 6 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 2100, "income": 3000, "experience": 0, "order_count": 34}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $700 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11700, army $4100, killed $700 (2 units, 1 bldgs), lost $300 (1 units, 0 bldgs). Map explored 20.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(85,13) #136@(84,12) #137@(89,12)18% #138@(86,12) #140@(84,12)40% #141@(85,12) #142@(87,12) #152@(68,22)2% #156@(65,26) #158@(60,28)\n  e3 (Rocket Soldier) x3: #144@(76,17) #150@(66,23) #155@(67,26)\n  harv (Ore Truck (harvester)) x2: #130@(7,22) #148@(13,22)\nVISIBLE ENEMY UNITS (4):\n  #143 e3@(71,23) 95%, #145 e3@(71,23) 5%, #149 e3@(71,23) 94%, #153 e3@(71,23) 70%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 14 units\nYOUR NOTES FROM LAST TURN: War Factory placed near base; enemy rocket squad at (71,23). Regroup/produce tanks when cash arrives; enemy base likely near (95,11).", "raw": "{\"thoughts\":\"Power is low, so start another plant immediately. Regroup the scattered force on the enemy rocket squad and engage; preserve the nearly destroyed rifleman if possible.\",\"notes\":\"Enemy base likely near (95,11); four enemy rocket soldiers spotted at (71,23). Two harvesters, two refineries, and a War Factory; build power next and produce tanks once cash is available.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"move\",\"units\":[152],\"x\":35,\"y\":25},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":71,\"y\":23}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1543, "completion_tokens": 360, "total_tokens": 1903, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1541, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004101075, "upstream_inference_prompt_cost": 0.0002121075, "upstream_inference_completions_cost": 0.000198}, "completion_tokens_details": {"reasoning_tokens": 215, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.12, "thoughts": "Power is low, so start another plant immediately. Regroup the scattered force on the enemy rocket squad and engage; preserve the nearly destroyed rifleman if possible.", "notes": "Enemy base likely near (95,11); four enemy rocket soldiers spotted at (71,23). Two harvesters, two refineries, and a War Factory; build power next and produce tanks once cash is available.", "commands": [{"do": "build", "item": "powr"}, {"do": "place", "item": "powr"}, {"do": "move", "units": [152], "x": 35, "y": 25}, {"do": "attack_move", "units": "all_army", "x": 71, "y": 23}], "feedback": ["build powr: started", "place powr: nothing READY TO PLACE with that type", "move: 1 units", "attack_move: 13 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 300, "units_killed": 2, "units_lost": 1, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11700, "army_value": 1900, "income": 3500, "experience": 7, "order_count": 24}}
{"tick": 4601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $133 + stored ore $147 (storage 2000), power 0 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $9700, army $3200, killed $300 (1 units, 0 bldgs), lost $700 (2 units, 1 bldgs). Map explored 13.8%.\nPRODUCTION: Building: powr 36%; Building: powr 0%; Vehicle: harv 22%; Infantry: e1 65%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #131 proc@(93,15) 98%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x7: #143@(71,23)95% #145@(71,23)5% #149@(71,23)94% #153@(71,23)70% #157@(72,23) #160@(89,17) #162@(93,19)\n  harv (Ore Truck (harvester)) x1: #132@(101,22)\nVISIBLE ENEMY UNITS (2):\n  #137 e1@(89,12) 18%, #152 e1@(68,22) 2%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #124: ordered\n  - attack: 6 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Repairing #124 powr. Pulling army to defend (88,11). Once enemy infantry cleared and power restored, continue harv production.", "raw": "{\"thoughts\": \"Low power (0 made/100 used) is crippling production; a powr is at 36% so I'll let it finish and queue a refinery next for economy. I only have weapon factory without a service depot, so no tanks yet; keep harv/infantry flowing and clear the enemy infantry near my base.\", \"notes\": \"Base at (95,11), enemy start (12,16) far SW. Powr building (~36%) to fix low power; queued proc for economy next. Need fix (Service Depot $1200) then 3tnk for real army. 7x e3 rocket soldiers; group at ~(85,20) to defend and screen. Enemy e1 near (89,12) and (68,22).\", \"commands\": [{\"do\":\"build\",\"item\":\"proc\"}, {\"do\":\"attack\",\"units\":[160,162],\"target\":137}, {\"do\":\"attack_move\",\"units\":[143,145,149,153,157],\"x\":84,\"y\":20}, {\"do\":\"rally\",\"building\":159,\"x\":90,\"y\":16}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1575, "completion_tokens": 2649, "total_tokens": 4224, "cost": 0.003425508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.003425508, "upstream_inference_prompt_cost": 0.000246708, "upstream_inference_completions_cost": 0.0031788}, "completion_tokens_details": {"reasoning_tokens": 2409, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.72, "thoughts": "Low power (0 made/100 used) is crippling production; a powr is at 36% so I'll let it finish and queue a refinery next for economy. I only have weapon factory without a service depot, so no tanks yet; keep harv/infantry flowing and clear the enemy infantry near my base.", "notes": "Base at (95,11), enemy start (12,16) far SW. Powr building (~36%) to fix low power; queued proc for economy next. Need fix (Service Depot $1200) then 3tnk for real army. 7x e3 rocket soldiers; group at ~(85,20) to defend and screen. Enemy e1 near (89,12) and (68,22).", "commands": [{"do": "build", "item": "proc"}, {"do": "attack", "units": [160, 162], "target": 137}, {"do": "attack_move", "units": [143, 145, 149, 153, 157], "x": 84, "y": 20}, {"do": "rally", "building": 159, "x": 90, "y": 16}], "feedback": ["build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)", "attack: 2 units", "attack_move: 5 units", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 700, "units_killed": 1, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9700, "army_value": 2100, "income": 3000, "experience": 3, "order_count": 35}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1093 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11500, army $3900, killed $1600 (5 units, 1 bldgs), lost $500 (3 units, 0 bldgs). Map explored 20.6%.\nPRODUCTION: Building: powr 36%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #135@(77,16) #136@(76,17) #138@(77,15) #140@(76,17)40% #141@(76,17) #142@(78,15) #156@(69,24)66% #158@(68,24)\n  e3 (Rocket Soldier) x3: #144@(73,21) #150@(69,23)86% #155@(69,24)\n  harv (Ore Truck (harvester)) x2: #130@(3,28) #148@(11,24)\nVISIBLE ENEMY UNITS (1):\n  #143 e3@(73,25) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - place powr: nothing READY TO PLACE with that type\n  - move: 1 units\n  - attack_move: 13 units\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11); four enemy rocket soldiers spotted at (71,23). Two harvesters, two refineries, and a War Factory; build power next and produce tanks once cash is available.", "raw": "{\"thoughts\":\"Power is below demand, so let the Power Plant finish and place it as soon as it is ready. The infantry and rocket soldiers are already advancing near the enemy; push them toward the likely base while the harvesters bring in ore.\",\"notes\":\"Likely enemy base near (95,11). Finish and place queued Power Plant; then prioritize tanks and maintain power. Army is near (69\u201378,15\u201324), with an enemy rocket soldier spotted nearby.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1520, "completion_tokens": 223, "total_tokens": 1743, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1518, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000331595, "upstream_inference_prompt_cost": 0.000208945, "upstream_inference_completions_cost": 0.00012265}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.48, "thoughts": "Power is below demand, so let the Power Plant finish and place it as soon as it is ready. The infantry and rocket soldiers are already advancing near the enemy; push them toward the likely base while the harvesters bring in ore.", "notes": "Likely enemy base near (95,11). Finish and place queued Power Plant; then prioritize tanks and maintain power. Army is near (69\u201378,15\u201324), with an enemy rocket soldier spotted nearby.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 500, "units_killed": 5, "units_lost": 3, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11500, "army_value": 1700, "income": 4000, "experience": 16, "order_count": 25}}
{"tick": 4801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $118 (storage 2000), power 0 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $8900, army $2400, killed $500 (3 units, 0 bldgs), lost $1600 (5 units, 1 bldgs). Map explored 13.8%.\nPRODUCTION: Building: powr 68%; Building: powr 0%; Vehicle: harv 31%; Infantry: e1 61%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #131 proc@(93,15) 97%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #165@(92,20)\n  e3 (Rocket Soldier) x4: #143@(73,25)95% #157@(79,27) #160@(89,17)* #162@(90,18)*\n  harv (Ore Truck (harvester)) x1: #132@(93,16)\nVISIBLE ENEMY UNITS (1):\n  #144 e3@(73,21) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - attack: 2 units\n  - attack_move: 5 units\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy start (12,16) far SW. Powr building (~36%) to fix low power; queued proc for economy next. Need fix (Service Depot $1200) then 3tnk for real army. 7x e3 rocket soldiers; group at ~(85,20) to defend and screen. Enemy e1 near (89,12) and (68,22).", "raw": "{\"thoughts\": \"Economy is starved ($1 cash, 1 harvester) and power is still 0 because powr is only 68%. Can't build anything affordable right now, so focus on getting harvester mining and consolidating scattered e3s for base defense until powr completes and cash recovers.\", \"notes\": \"Base (95,11), enemy start (12,16) SW. powr 68% in queue to fix low power; second powr queued. Only $1 cash - need harvester mining. weap+fix planned once cash allows. 5x e3 to gather near base (~88,18) as defensive screen.\", \"commands\": [{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[143,157,160,162,165],\"x\":88,\"y\":18},{\"do\":\"rally\",\"building\":159,\"x\":88,\"y\":18}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1623, "completion_tokens": 571, "total_tokens": 2194, "cost": 0.000946308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000946308, "upstream_inference_prompt_cost": 0.000261108, "upstream_inference_completions_cost": 0.0006852}, "completion_tokens_details": {"reasoning_tokens": 373, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.26, "thoughts": "Economy is starved ($1 cash, 1 harvester) and power is still 0 because powr is only 68%. Can't build anything affordable right now, so focus on getting harvester mining and consolidating scattered e3s for base defense until powr completes and cash recovers.", "notes": "Base (95,11), enemy start (12,16) SW. powr 68% in queue to fix low power; second powr queued. Only $1 cash - need harvester mining. weap+fix planned once cash allows. 5x e3 to gather near base (~88,18) as defensive screen.", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [143, 157, 160, 162, 165], "x": 88, "y": 18}, {"do": "rally", "building": 159, "x": 88, "y": 18}], "feedback": ["attack_move: 5 units", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 500, "deaths_cost": 1600, "units_killed": 3, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8900, "army_value": 1300, "income": 3100, "experience": 5, "order_count": 35}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $981 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11500, army $3900, killed $1900 (6 units, 1 bldgs), lost $500 (3 units, 0 bldgs). Map explored 20.6%.\nPRODUCTION: Building: powr 73%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #135@(84,14) #136@(83,14) #138@(86,14)98% #140@(82,14)40% #141@(83,14) #142@(86,14)70% #156@(76,17)66% #158@(75,18)\n  e3 (Rocket Soldier) x3: #144@(78,16)88% #150@(73,16)86% #155@(75,18)\n  harv (Ore Truck (harvester)) x2: #130@(9,22) #148@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Likely enemy base near (95,11). Finish and place queued Power Plant; then prioritize tanks and maintain power. Army is near (69\u201378,15\u201324), with an enemy rocket soldier spotted nearby.", "raw": "{\"thoughts\":\"Power is low and the Power Plant is already 73% complete, so let it finish before starting another building. Keep the forward force advancing toward the likely enemy base at (95,11) while the harvesters continue mining.\",\"notes\":\"Likely enemy base near (95,11). Power Plant is in progress; place it when ready. Army is forward near (75\u201386,14\u201318); advance toward enemy base. Two harvesters mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1485, "completion_tokens": 301, "total_tokens": 1786, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1483, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003696825, "upstream_inference_prompt_cost": 0.0002041325, "upstream_inference_completions_cost": 0.00016555}, "completion_tokens_details": {"reasoning_tokens": 176, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "Power is low and the Power Plant is already 73% complete, so let it finish before starting another building. Keep the forward force advancing toward the likely enemy base at (95,11) while the harvesters continue mining.", "notes": "Likely enemy base near (95,11). Power Plant is in progress; place it when ready. Army is forward near (75\u201386,14\u201318); advance toward enemy base. Two harvesters mining.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 500, "units_killed": 6, "units_lost": 3, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11500, "army_value": 1700, "income": 4000, "experience": 19, "order_count": 25}}
{"tick": 5001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 0 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $8700, army $2200, killed $500 (3 units, 0 bldgs), lost $1900 (6 units, 1 bldgs). Map explored 14.1%.\nPRODUCTION: Building: powr 95%; Building: powr 0%; Vehicle: harv 38%; Infantry: e1 41%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #131 proc@(93,15) 97%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #165@(88,18) #166@(93,19)\n  e3 (Rocket Soldier) x3: #157@(85,21) #160@(88,18) #162@(88,18)\n  harv (Ore Truck (harvester)) x1: #132@(99,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11), enemy start (12,16) SW. powr 68% in queue to fix low power; second powr queued. Only $1 cash - need harvester mining. weap+fix planned once cash allows. 5x e3 to gather near base (~88,18) as defensive screen.", "raw": "{\"thoughts\": \"Low power and zero cash are the bottleneck; the powr is nearly done and the harvester is mining. Keep queues busy and hold the small force defensively until economy stabilizes.\", \"notes\": \"Base (95,11). Enemy at (12,16) SW. Place powr next turn when ready. harv #132 mining at (99,26). 5 combat units (2xe1, 3xe3) screening SW near (88,18). Need cash for weap/fix.\", \"commands\": [{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":86,\"y\":20},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"train\",\"item\":\"e1\",\"count\":1}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1557, "completion_tokens": 535, "total_tokens": 2092, "cost": 0.000883308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000883308, "upstream_inference_prompt_cost": 0.000241308, "upstream_inference_completions_cost": 0.000642}, "completion_tokens_details": {"reasoning_tokens": 367, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.02, "thoughts": "Low power and zero cash are the bottleneck; the powr is nearly done and the harvester is mining. Keep queues busy and hold the small force defensively until economy stabilizes.", "notes": "Base (95,11). Enemy at (12,16) SW. Place powr next turn when ready. harv #132 mining at (99,26). 5 combat units (2xe1, 3xe3) screening SW near (88,18). Need cash for weap/fix.", "commands": [{"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 86, "y": 20}, {"do": "train", "item": "e3", "count": 1}, {"do": "train", "item": "e1", "count": 1}], "feedback": ["rally #134: ordered", "train 1x e3: queued", "train 1x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 500, "deaths_cost": 1900, "units_killed": 3, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8700, "army_value": 1100, "income": 3250, "experience": 5, "order_count": 35}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1400 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11300, army $3700, killed $2600 (9 units, 1 bldgs), lost $700 (5 units, 0 bldgs). Map explored 20.8%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #135@(89,14)41% #136@(89,14)26% #140@(89,14)21% #141@(88,14)62% #156@(87,14)66% #158@(84,14)\n  e3 (Rocket Soldier) x3: #144@(87,14)88% #150@(81,11)86% #155@(84,14)\n  harv (Ore Truck (harvester)) x2: #130@(8,19) #148@(12,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Likely enemy base near (95,11). Power Plant is in progress; place it when ready. Army is forward near (75\u201386,14\u201318); advance toward enemy base. Two harvesters mining.", "raw": "{\"thoughts\":\"Place the ready Power Plant to clear the low-power condition, and keep the forward force advancing toward the likely enemy base. Cash is empty, so prioritize allowing the harvesters to bring in income before starting more production.\",\"notes\":\"Enemy likely near (95,11). Army is forward; advance toward that position. Place ready powr; power was 100 made / 110 used. Two harvesters mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1475, "completion_tokens": 284, "total_tokens": 1759, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1473, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003589575, "upstream_inference_prompt_cost": 0.0002027575, "upstream_inference_completions_cost": 0.0001562}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.77, "thoughts": "Place the ready Power Plant to clear the low-power condition, and keep the forward force advancing toward the likely enemy base. Cash is empty, so prioritize allowing the harvesters to bring in income before starting more production.", "notes": "Enemy likely near (95,11). Army is forward; advance toward that position. Place ready powr; power was 100 made / 110 used. Two harvesters mining.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 700, "units_killed": 9, "units_lost": 5, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11300, "army_value": 1500, "income": 4000, "experience": 26, "order_count": 25}}
{"tick": 5201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 0 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $8000, army $1500, killed $700 (5 units, 0 bldgs), lost $2600 (9 units, 1 bldgs). Map explored 14.2%.\nPRODUCTION: Building: powr 95%; Building: powr 0%; Vehicle: harv 38%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #131 proc@(93,15) 96%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #166@(92,20)*\n  e3 (Rocket Soldier) x1: #157@(87,19)\n  harv (Ore Truck (harvester)) x1: #132@(96,23)\nVISIBLE ENEMY UNITS (6):\n  #135 e1@(89,14) 41%, #136 e1@(89,14) 26%, #140 e1@(89,14) 21%, #141 e1@(88,14) 62%, #144 e3@(87,14) 88%, #156 e1@(87,14) 66%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - train 1x e3: queued\n  - train 1x e1: queued\nYOUR NOTES FROM LAST TURN: Base (95,11). Enemy at (12,16) SW. Place powr next turn when ready. harv #132 mining at (99,26). 5 combat units (2xe1, 3xe3) screening SW near (88,18). Need cash for weap/fix.", "raw": "{\"thoughts\": \"Low power is crippling production and we only have 3 units vs enemy raiders near (88,14). Finish the power plant, add another, and clear the raiders while keeping infantry flowing.\", \"notes\": \"Base (95,11). Enemy raiders at (87-89,14). Place powr, build powr#2, then fix for tanks. Harv #132 mining. Defend SW approach.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\"}, {\"do\":\"build\",\"item\":\"powr\"}, {\"do\":\"train\",\"item\":\"e3\",\"count\":3}, {\"do\":\"train\",\"item\":\"e1\",\"count\":3}, {\"do\":\"harvest\",\"unit\":132}, {\"do\":\"attack_move\",\"units\":[166,157],\"x\":88,\"y\":15}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1633, "completion_tokens": 636, "total_tokens": 2269, "cost": 0.001027308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001027308, "upstream_inference_prompt_cost": 0.000264108, "upstream_inference_completions_cost": 0.0007632}, "completion_tokens_details": {"reasoning_tokens": 458, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.98, "thoughts": "Low power is crippling production and we only have 3 units vs enemy raiders near (88,14). Finish the power plant, add another, and clear the raiders while keeping infantry flowing.", "notes": "Base (95,11). Enemy raiders at (87-89,14). Place powr, build powr#2, then fix for tanks. Harv #132 mining. Defend SW approach.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 3}, {"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [166, 157], "x": 88, "y": 15}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build powr: started", "train 3x e3: queued", "train 3x e1: queued", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 2600, "units_killed": 5, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8000, "army_value": 400, "income": 3250, "experience": 7, "order_count": 37}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1900 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10500, army $2600, killed $2900 (10 units, 1 bldgs), lost $1800 (12 units, 0 bldgs). Map explored 21%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #158@(88,14)35%\n  e3 (Rocket Soldier) x1: #150@(91,11)86%\n  harv (Ore Truck (harvester)) x2: #130@(4,28) #148@(11,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #122 fact@(95,11) 97%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Army is forward; advance toward that position. Place ready powr; power was 100 made / 110 used. Two harvesters mining.", "raw": "{\"thoughts\":\"The forward infantry are close to the enemy Construction Yard, so keep them pressuring it while scouting for targets. Place the ready Power Plant; with no cash available, leave new production orders until the harvesters bring in funds.\",\"notes\":\"Enemy Construction Yard at (95,11). Keep surviving forward units attacking/scouting toward it; place ready Power Plant. Cash is currently $0.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[158,150],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1436, "completion_tokens": 340, "total_tokens": 1776, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1434, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000384395, "upstream_inference_prompt_cost": 0.000197395, "upstream_inference_completions_cost": 0.000187}, "completion_tokens_details": {"reasoning_tokens": 221, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "The forward infantry are close to the enemy Construction Yard, so keep them pressuring it while scouting for targets. Place the ready Power Plant; with no cash available, leave new production orders until the harvesters bring in funds.", "notes": "Enemy Construction Yard at (95,11). Keep surviving forward units attacking/scouting toward it; place ready Power Plant. Cash is currently $0.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [158, 150], "x": 95, "y": 11}], "feedback": ["place powr: nothing READY TO PLACE with that type", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 1800, "units_killed": 10, "units_lost": 12, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10500, "army_value": 400, "income": 4500, "experience": 29, "order_count": 26}}
{"tick": 5401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $425 (storage 2000), power 0 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7700, army $1200, killed $1800 (12 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.2%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: powr 0%; Vehicle: harv 41%; Infantry: e1 71%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 97%, #131 proc@(93,15) 88%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #166@(90,18)\n  harv (Ore Truck (harvester)) x1: #132@(93,16)\nVISIBLE ENEMY UNITS (2):\n  #150 e3@(91,11) 86%, #158 e1@(88,14) 35%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build powr: started\n  - train 3x e3: queued\n  - train 3x e1: queued\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Base (95,11). Enemy raiders at (87-89,14). Place powr, build powr#2, then fix for tanks. Harv #132 mining. Defend SW approach.", "raw": "{\"thoughts\": \"Low power is throttling everything, and a READY powr is waiting. Enemy raiders (#150 e3 at 91,11 and #158 e1 at 88,14) are probing my base\u2014I'll use my idle rifleman to harass/screen them and keep the harvester safe. Get power up, keep grunts coming.\", \"notes\": \"Base (95,11). Raiders near (88-91,11-14). Placing powr now, building another. Weap online soon, need fix for tanks next. Harv #132 mining.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\",\"x\":96,\"y\":13},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"attack_move\",\"units\":[166],\"x\":89,\"y\":13},{\"do\":\"rally\",\"building\":134,\"x\":92,\"y\":15}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1619, "completion_tokens": 562, "total_tokens": 2181, "cost": 0.000934308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000934308, "upstream_inference_prompt_cost": 0.000259908, "upstream_inference_completions_cost": 0.0006744}, "completion_tokens_details": {"reasoning_tokens": 344, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.63, "thoughts": "Low power is throttling everything, and a READY powr is waiting. Enemy raiders (#150 e3 at 91,11 and #158 e1 at 88,14) are probing my base\u2014I'll use my idle rifleman to harass/screen them and keep the harvester safe. Get power up, keep grunts coming.", "notes": "Base (95,11). Raiders near (88-91,11-14). Placing powr now, building another. Weap online soon, need fix for tanks next. Harv #132 mining.", "commands": [{"do": "place", "item": "powr", "x": 96, "y": 13}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 3}, {"do": "attack_move", "units": [166], "x": 89, "y": 13}, {"do": "rally", "building": 134, "x": 92, "y": 15}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "train 2x e3: queued", "train 3x e1: queued", "attack_move: 1 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 2900, "units_killed": 12, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7700, "army_value": 100, "income": 3250, "experience": 18, "order_count": 44}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1900 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $2900 (10 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 21%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(10,23) #148@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy Construction Yard at (95,11). Keep surviving forward units attacking/scouting toward it; place ready Power Plant. Cash is currently $0.", "raw": "{\"thoughts\":\"Cash is empty, so I can\u2019t start production yet. Keep both harvesters mining; once ore converts to cash, prioritize a War Factory army and scout/attack toward the known enemy start at (95,11).\",\"notes\":\"Enemy likely starts at (95,11); no combat units currently. Two harvesters should keep mining. Existing base has 2 refineries, barracks, War Factory, and adequate power.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1376, "completion_tokens": 225, "total_tokens": 1601, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1374, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000312895, "upstream_inference_prompt_cost": 0.000189145, "upstream_inference_completions_cost": 0.00012375}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.38, "thoughts": "Cash is empty, so I can\u2019t start production yet. Keep both harvesters mining; once ore converts to cash, prioritize a War Factory army and scout/attack toward the known enemy start at (95,11).", "notes": "Enemy likely starts at (95,11); no combat units currently. Two harvesters should keep mining. Existing base has 2 refineries, barracks, War Factory, and adequate power.", "commands": [{"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2200, "units_killed": 10, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 4500, "experience": 29, "order_count": 26}}
{"tick": 5601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $8200, army $1400, killed $2200 (14 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.2%.\nPRODUCTION: Building: powr 47%; Building: powr 0%; Building: powr 0%; Vehicle: harv 54%; Infantry: e1 11%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #166@(89,13)* #169@(92,14) #170@(93,13)\n  harv (Ore Truck (harvester)) x1: #132@(100,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - train 2x e3: queued\n  - train 3x e1: queued\n  - attack_move: 1 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11). Raiders near (88-91,11-14). Placing powr now, building another. Weap online soon, need fix for tanks next. Harv #132 mining.", "raw": "{\"thoughts\": \"Cash is drained at $0 and we're at exactly 100/100 power, so I need economy and power next. Weap and barr are up; keep queuing infantry/vehicles and start a refinery. Idle rifles should hold near base since no enemy is visible.\", \"notes\": \"Base (95,11). Powr finishing ~47%, then proc. Need fix for tanks soon. 1 harvester only, want 2nd. Enemy start (12,16) west.\", \"commands\": [{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":92,\"y\":16},{\"do\":\"rally\",\"building\":159,\"x\":92,\"y\":20},{\"do\":\"move\",\"units\":[166,169,170],\"x\":93,\"y\":16},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1674, "completion_tokens": 660, "total_tokens": 2334, "cost": 0.001068408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001068408, "upstream_inference_prompt_cost": 0.000276408, "upstream_inference_completions_cost": 0.000792}, "completion_tokens_details": {"reasoning_tokens": 449, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.52, "thoughts": "Cash is drained at $0 and we're at exactly 100/100 power, so I need economy and power next. Weap and barr are up; keep queuing infantry/vehicles and start a refinery. Idle rifles should hold near base since no enemy is visible.", "notes": "Base (95,11). Powr finishing ~47%, then proc. Need fix for tanks soon. 1 harvester only, want 2nd. Enemy start (12,16) west.", "commands": [{"do": "build", "item": "proc"}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 134, "x": 92, "y": 16}, {"do": "rally", "building": 159, "x": 92, "y": 20}, {"do": "move", "units": [166, 169, 170], "x": 93, "y": 16}, {"do": "harvest", "unit": 132}], "feedback": ["build proc: started", "train 2x e3: queued", "train 3x e1: queued", "rally #134: ordered", "rally #159: ordered", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2900, "units_killed": 14, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8200, "army_value": 300, "income": 3250, "experience": 22, "order_count": 51}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2400 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $2900 (10 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 21%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(14,22) #148@(7,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy likely starts at (95,11); no combat units currently. Two harvesters should keep mining. Existing base has 2 refineries, barracks, War Factory, and adequate power.", "raw": "{\"thoughts\":\"I have no spendable cash, so I can\u2019t start production yet. Keep both harvesters mining; once ore income arrives, prioritize a Radar Dome to unlock stronger vehicles, then resume tank production and push toward the likely enemy start.\",\"notes\":\"Enemy likely starts near (95,11). Two harvesters should mine; cash is $0 with $2400 stored, so wait for income before spending. Base has two refineries, barracks, War Factory, and adequate power.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1354, "completion_tokens": 281, "total_tokens": 1635, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1352, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00034067, "upstream_inference_prompt_cost": 0.00018612, "upstream_inference_completions_cost": 0.00015455}, "completion_tokens_details": {"reasoning_tokens": 152, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.75, "thoughts": "I have no spendable cash, so I can\u2019t start production yet. Keep both harvesters mining; once ore income arrives, prioritize a Radar Dome to unlock stronger vehicles, then resume tank production and push toward the likely enemy start.", "notes": "Enemy likely starts near (95,11). Two harvesters should mine; cash is $0 with $2400 stored, so wait for income before spending. Base has two refineries, barracks, War Factory, and adequate power.", "commands": [{"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2200, "units_killed": 10, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 4500, "experience": 29, "order_count": 26}}
{"tick": 5801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $8200, army $1400, killed $2200 (14 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.2%.\nPRODUCTION: Building: powr 47%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 54%; Infantry: e1 11%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #166@(93,16)* #169@(93,16)* #170@(93,16)*\n  harv (Ore Truck (harvester)) x1: #132@(101,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - train 2x e3: queued\n  - train 3x e1: queued\n  - rally #134: ordered\n  - rally #159: ordered\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Base (95,11). Powr finishing ~47%, then proc. Need fix for tanks soon. 1 harvester only, want 2nd. Enemy start (12,16) west.", "raw": "{\"thoughts\": \"Economy is tight at $0 but queues are running (powr nearly done, harv at 54%). Keep the harvester mining and queue a Service Depot for future tanks. Infantry is slowly building up; enemy start is far west at (12,16), so consolidate near base for now.\", \"notes\": \"Base (95,11). Building: powr~47% then proc/powr/powr + fix added. Vehicle: harv building. Enemy west (12,16). Keep harv mining, accumulate army before pushing.\", \"commands\": [{\"do\":\"harvest\",\"unit\":132},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"rally\",\"building\":159,\"x\":95,\"y\":22}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1701, "completion_tokens": 877, "total_tokens": 2578, "cost": 0.001336908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001336908, "upstream_inference_prompt_cost": 0.000284508, "upstream_inference_completions_cost": 0.0010524}, "completion_tokens_details": {"reasoning_tokens": 717, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.58, "thoughts": "Economy is tight at $0 but queues are running (powr nearly done, harv at 54%). Keep the harvester mining and queue a Service Depot for future tanks. Infantry is slowly building up; enemy start is far west at (12,16), so consolidate near base for now.", "notes": "Base (95,11). Building: powr~47% then proc/powr/powr + fix added. Vehicle: harv building. Enemy west (12,16). Keep harv mining, accumulate army before pushing.", "commands": [{"do": "harvest", "unit": 132}, {"do": "build", "item": "fix"}, {"do": "rally", "building": 159, "x": 95, "y": 22}], "feedback": ["build fix: started", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2900, "units_killed": 14, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8200, "army_value": 300, "income": 2250, "experience": 22, "order_count": 57}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2550 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $2900 (10 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(10,30) #148@(14,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11). Two harvesters should mine; cash is $0 with $2400 stored, so wait for income before spending. Base has two refineries, barracks, War Factory, and adequate power.", "raw": "{\"thoughts\":\"The base is economically established, but there is no spendable cash yet and no combat force. Keep both harvesters mining; once ore is processed, prioritize a Radar Dome to unlock heavier vehicle production.\",\"notes\":\"Enemy likely near (95,11). Two refineries, barracks, and War Factory; power surplus. No combat units currently. Prioritize Radar Dome, then tank production when available.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"build\",\"item\":\"dome\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1365, "completion_tokens": 327, "total_tokens": 1692, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1363, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003674825, "upstream_inference_prompt_cost": 0.0001876325, "upstream_inference_completions_cost": 0.00017985}, "completion_tokens_details": {"reasoning_tokens": 206, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "The base is economically established, but there is no spendable cash yet and no combat force. Keep both harvesters mining; once ore is processed, prioritize a Radar Dome to unlock heavier vehicle production.", "notes": "Enemy likely near (95,11). Two refineries, barracks, and War Factory; power surplus. No combat units currently. Prioritize Radar Dome, then tank production when available.", "commands": [{"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "build", "item": "dome"}], "feedback": ["build dome: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2200, "units_killed": 10, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 4625, "experience": 29, "order_count": 26}}
{"tick": 6001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $8200, army $1400, killed $2200 (14 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.2%.\nPRODUCTION: Building: powr 47%; Building: fix 0%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 54%; Infantry: e1 11%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #166@(92,17)* #169@(92,17)* #170@(94,16)*\n  harv (Ore Truck (harvester)) x1: #132@(93,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11). Building: powr~47% then proc/powr/powr + fix added. Vehicle: harv building. Enemy west (12,16). Keep harv mining, accumulate army before pushing.", "raw": "{\"thoughts\": \"Still very early economy with just 1 harvester and $0 cash, so everything will trickle. Need to keep queues full and ramp economy: more harvesters, power, and a tank core before pushing west. 3 idle riflemen can guard the base entrances.\", \"notes\": \"Base (95,11). Enemy likely west (12,16). Queues: fix building, harv in vehicle, tons of e1/e3 queued. Next: more harvesters, powr, then tanks (3tnk needs fix done). Keep harv mining, gather army at base before attacking.\", \"commands\": [{\"do\":\"harvest\",\"unit\":132}, {\"do\":\"train\",\"item\":\"harv\",\"count\":2}, {\"do\":\"train\",\"item\":\"e1\",\"count\":5}, {\"do\":\"train\",\"item\":\"e3\",\"count\":5}, {\"do\":\"rally\",\"building\":159,\"x\":95,\"y\":17}, {\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":17}, {\"do\":\"move\",\"units\":[166,169,170],\"x\":95,\"y\":17}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1674, "completion_tokens": 913, "total_tokens": 2587, "cost": 0.001372008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001372008, "upstream_inference_prompt_cost": 0.000276408, "upstream_inference_completions_cost": 0.0010956}, "completion_tokens_details": {"reasoning_tokens": 669, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.72, "thoughts": "Still very early economy with just 1 harvester and $0 cash, so everything will trickle. Need to keep queues full and ramp economy: more harvesters, power, and a tank core before pushing west. 3 idle riflemen can guard the base entrances.", "notes": "Base (95,11). Enemy likely west (12,16). Queues: fix building, harv in vehicle, tons of e1/e3 queued. Next: more harvesters, powr, then tanks (3tnk needs fix done). Keep harv mining, gather army at base before attacking.", "commands": [{"do": "harvest", "unit": 132}, {"do": "train", "item": "harv", "count": 2}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 5}, {"do": "rally", "building": 159, "x": 95, "y": 17}, {"do": "rally", "building": 134, "x": 95, "y": 17}, {"do": "move", "units": [166, 169, 170], "x": 95, "y": 17}], "feedback": ["train 2x harv: queued", "train 5x e1: queued", "train 5x e3: queued", "rally #159: ordered", "rally #134: ordered", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2900, "units_killed": 14, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8200, "army_value": 300, "income": 1750, "experience": 22, "order_count": 58}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2353 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $2900 (10 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 21.7%.\nPRODUCTION: Building: dome 21%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(13,24) #148@(12,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build dome: started\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Two refineries, barracks, and War Factory; power surplus. No combat units currently. Prioritize Radar Dome, then tank production when available.", "raw": "{\"thoughts\":\"The Radar Dome is already in progress, and we have no combat units to defend or scout with. Queue rocket infantry and send new arrivals toward the likely enemy start; keep the War Factory ready for tanks once they become available.\",\"notes\":\"Enemy likely near (95,11). Two refineries, barracks, War Factory; Radar Dome building. No combat units yet. Rally infantry east toward enemy; produce tanks when unlocked.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":161,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1372, "completion_tokens": 286, "total_tokens": 1658, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1370, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000345895, "upstream_inference_prompt_cost": 0.000188595, "upstream_inference_completions_cost": 0.0001573}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "The Radar Dome is already in progress, and we have no combat units to defend or scout with. Queue rocket infantry and send new arrivals toward the likely enemy start; keep the War Factory ready for tanks once they become available.", "notes": "Enemy likely near (95,11). Two refineries, barracks, War Factory; Radar Dome building. No combat units yet. Rally infantry east toward enemy; produce tanks when unlocked.", "commands": [{"do": "train", "item": "e3", "count": 5}, {"do": "rally", "building": 133, "x": 95, "y": 11}, {"do": "rally", "building": 161, "x": 95, "y": 11}], "feedback": ["train 5x e3: queued", "rally #133: ordered", "rally #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2200, "units_killed": 10, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 4775, "experience": 29, "order_count": 27}}
{"tick": 6201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $8300, army $1500, killed $2200 (14 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.2%.\nPRODUCTION: Building: powr READY TO PLACE; Building: fix 0%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 70%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 27%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(95,17)* #169@(95,17)* #170@(95,17)* #171@(95,17)*\n  harv (Ore Truck (harvester)) x1: #132@(99,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x harv: queued\n  - train 5x e1: queued\n  - train 5x e3: queued\n  - rally #159: ordered\n  - rally #134: ordered\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Base (95,11). Enemy likely west (12,16). Queues: fix building, harv in vehicle, tons of e1/e3 queued. Next: more harvesters, powr, then tanks (3tnk needs fix done). Keep harv mining, gather army at base before attacking.", "raw": "{\"thoughts\": \"Power plant is ready and cash is $0, so I mainly need to place the powr to unblock the building queue (fix next) and keep the harvester mining. Queues are already stocked with harv/e1/e3, so no new spending possible yet.\", \"notes\": \"Base (95,11), enemy west (12,16). fix building next (unlocked by placing powr). harv 70% in vehicle queue. Need income: keep harv mining, add harv #2 when done. Gather infantry at base.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":159,\"x\":95,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":15}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1824, "completion_tokens": 566, "total_tokens": 2390, "cost": 0.001000608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001000608, "upstream_inference_prompt_cost": 0.000321408, "upstream_inference_completions_cost": 0.0006792}, "completion_tokens_details": {"reasoning_tokens": 388, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.23, "thoughts": "Power plant is ready and cash is $0, so I mainly need to place the powr to unblock the building queue (fix next) and keep the harvester mining. Queues are already stocked with harv/e1/e3, so no new spending possible yet.", "notes": "Base (95,11), enemy west (12,16). fix building next (unlocked by placing powr). harv 70% in vehicle queue. Need income: keep harv mining, add harv #2 when done. Gather infantry at base.", "commands": [{"do": "place", "item": "powr"}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 159, "x": 95, "y": 15}, {"do": "rally", "building": 134, "x": 95, "y": 15}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "rally #159: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2900, "units_killed": 14, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8300, "army_value": 400, "income": 2250, "experience": 22, "order_count": 70}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2196 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10400, army $2500, killed $2900 (10 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: dome 43%; Infantry: e3 8%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #173@(12,14)\n  harv (Ore Truck (harvester)) x2: #130@(14,24) #148@(13,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e3: queued\n  - rally #133: ordered\n  - rally #161: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Two refineries, barracks, War Factory; Radar Dome building. No combat units yet. Rally infantry east toward enemy; produce tanks when unlocked.", "raw": "{\"thoughts\":\"The base is stable but cash is exhausted, so the two harvesters need time to refill the bank. I\u2019ll send the lone rocket soldier east to scout toward the likely enemy start while the Radar Dome and infantry production continue.\",\"notes\":\"Enemy likely near (95,11). Two refineries and two harvesters; cash depleted. Dome and e3s in production. Scout east with #173; build up tanks once available.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[173],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1437, "completion_tokens": 378, "total_tokens": 1815, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1435, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004054325, "upstream_inference_prompt_cost": 0.0001975325, "upstream_inference_completions_cost": 0.0002079}, "completion_tokens_details": {"reasoning_tokens": 261, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.09, "thoughts": "The base is stable but cash is exhausted, so the two harvesters need time to refill the bank. I\u2019ll send the lone rocket soldier east to scout toward the likely enemy start while the Radar Dome and infantry production continue.", "notes": "Enemy likely near (95,11). Two refineries and two harvesters; cash depleted. Dome and e3s in production. Scout east with #173; build up tanks once available.", "commands": [{"do": "attack_move", "units": [173], "x": 95, "y": 11}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2200, "units_killed": 10, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10400, "army_value": 300, "income": 4775, "experience": 29, "order_count": 32}}
{"tick": 6401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $8600, army $1500, killed $2200 (14 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.5%.\nPRODUCTION: Building: fix 0%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 70%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 27%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(95,17)* #169@(95,17)* #170@(95,17)* #171@(95,17)*\n  harv (Ore Truck (harvester)) x1: #132@(104,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #159: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11), enemy west (12,16). fix building next (unlocked by placing powr). harv 70% in vehicle queue. Need income: keep harv mining, add harv #2 when done. Gather infantry at base.", "raw": "{\"thoughts\": \"Cash is $0 so everything is stalled; only income matters right now. My lone harvester must keep mining to fund the vehicle queue (harv at 70%). Base defenses are adequate for now, so I'll focus on economy and keep production queued.\", \"notes\": \"Base (95,11), enemy west (12,16). Cash 0 - economy critical. 1 harv mining, 3 more harv queued. fix 0% in building queue. 4 rifles idle at base. Need harvesters then tanks.\", \"commands\": [{\"do\":\"harvest\",\"unit\":132}, {\"do\":\"rally\",\"building\":159,\"x\":95,\"y\":18}, {\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":18}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1791, "completion_tokens": 866, "total_tokens": 2657, "cost": 0.001350708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001350708, "upstream_inference_prompt_cost": 0.000311508, "upstream_inference_completions_cost": 0.0010392}, "completion_tokens_details": {"reasoning_tokens": 698, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.91, "thoughts": "Cash is $0 so everything is stalled; only income matters right now. My lone harvester must keep mining to fund the vehicle queue (harv at 70%). Base defenses are adequate for now, so I'll focus on economy and keep production queued.", "notes": "Base (95,11), enemy west (12,16). Cash 0 - economy critical. 1 harv mining, 3 more harv queued. fix 0% in building queue. 4 rifles idle at base. Need harvesters then tanks.", "commands": [{"do": "harvest", "unit": 132}, {"do": "rally", "building": 159, "x": 95, "y": 18}, {"do": "rally", "building": 134, "x": 95, "y": 18}], "feedback": ["rally #159: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2900, "units_killed": 14, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8600, "army_value": 400, "income": 2250, "experience": 22, "order_count": 71}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2031 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10700, army $2800, killed $2900 (10 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: dome 65%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #173@(22,18) #174@(13,14)\n  harv (Ore Truck (harvester)) x2: #130@(8,30) #148@(14,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Two refineries and two harvesters; cash depleted. Dome and e3s in production. Scout east with #173; build up tanks once available.", "raw": "{\"thoughts\":\"The Radar Dome is still under construction and cash is exhausted, so avoid adding costly projects. Keep the existing rocket soldiers scouting east and set production rallies toward the likely enemy base while the harvesters replenish funds.\",\"notes\":\"Enemy likely near (95,11); scout east with rocket soldiers. Two refineries/harvesters; Dome building queue at 65%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[173,174],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":161,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1420, "completion_tokens": 437, "total_tokens": 1857, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1418, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000435545, "upstream_inference_prompt_cost": 0.000195195, "upstream_inference_completions_cost": 0.00024035}, "completion_tokens_details": {"reasoning_tokens": 297, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.36, "thoughts": "The Radar Dome is still under construction and cash is exhausted, so avoid adding costly projects. Keep the existing rocket soldiers scouting east and set production rallies toward the likely enemy base while the harvesters replenish funds.", "notes": "Enemy likely near (95,11); scout east with rocket soldiers. Two refineries/harvesters; Dome building queue at 65%.", "commands": [{"do": "attack_move", "units": [173, 174], "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 95, "y": 11}, {"do": "rally", "building": 161, "x": 95, "y": 11}], "feedback": ["attack_move: 2 units", "rally #133: ordered", "rally #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2200, "units_killed": 10, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10700, "army_value": 600, "income": 4775, "experience": 29, "order_count": 32}}
{"tick": 6601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $8600, army $1500, killed $2200 (14 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.6%.\nPRODUCTION: Building: fix 0%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 70%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 27%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(95,17)* #169@(95,17)* #170@(95,17)* #171@(95,17)*\n  harv (Ore Truck (harvester)) x1: #132@(99,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #159: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11), enemy west (12,16). Cash 0 - economy critical. 1 harv mining, 3 more harv queued. fix 0% in building queue. 4 rifles idle at base. Need harvesters then tanks.", "raw": "{\"thoughts\": \"Cash is completely dry at $0, so all production queues are stalled. Only one harvester is mining; I need to get income flowing before anything else finishes. No enemies visible, base is safe for now.\", \"notes\": \"Base (95,11), enemy west (12,16). Cash 0 - economy stalled. 1 harv (#132) must keep mining. fix, proc, powr in building queue. 4 rifles idle at base. Once cash comes in, prioritize harvesters then tanks.\", \"commands\": [{\"do\":\"harvest\",\"unit\":132}, {\"do\":\"stop\",\"units\":[166,169,170,171]}, {\"do\":\"rally\",\"building\":154,\"x\":93,\"y\":16}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1773, "completion_tokens": 528, "total_tokens": 2301, "cost": 0.000939708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000939708, "upstream_inference_prompt_cost": 0.000306108, "upstream_inference_completions_cost": 0.0006336}, "completion_tokens_details": {"reasoning_tokens": 367, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.24, "thoughts": "Cash is completely dry at $0, so all production queues are stalled. Only one harvester is mining; I need to get income flowing before anything else finishes. No enemies visible, base is safe for now.", "notes": "Base (95,11), enemy west (12,16). Cash 0 - economy stalled. 1 harv (#132) must keep mining. fix, proc, powr in building queue. 4 rifles idle at base. Once cash comes in, prioritize harvesters then tanks.", "commands": [{"do": "harvest", "unit": 132}, {"do": "stop", "units": [166, 169, 170, 171]}, {"do": "rally", "building": 154, "x": 93, "y": 16}], "feedback": ["stop: 4 units", "rally #154: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2900, "units_killed": 14, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8600, "army_value": 400, "income": 1750, "experience": 22, "order_count": 71}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1366 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $3100, killed $2900 (10 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: dome 88%; Infantry: e3 29%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #173@(30,23) #174@(22,18) #175@(14,15)\n  harv (Ore Truck (harvester)) x2: #130@(12,25) #148@(10,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #133: ordered\n  - rally #161: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout east with rocket soldiers. Two refineries/harvesters; Dome building queue at 65%.", "raw": "{\"thoughts\":\"The Dome is nearly complete, and income is temporarily exhausted despite ore in storage. Keep Rocket Soldiers scouting toward the likely enemy base while both harvesters mine; once the Dome is placed, prioritize a Service Depot to unlock heavier armor.\",\"notes\":\"Enemy likely near (95,11); scout east. Two harvesters, two refineries. Dome at 88%; place when ready, then build Service Depot for heavy tanks. Keep e3 queues active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[173,174,175],\"x\":90,\"y\":12},{\"do\":\"stance\",\"units\":[173,174,175],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":17},{\"do\":\"rally\",\"building\":161,\"x\":45,\"y\":17}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1426, "completion_tokens": 426, "total_tokens": 1852, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1424, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00043032, "upstream_inference_prompt_cost": 0.00019602, "upstream_inference_completions_cost": 0.0002343}, "completion_tokens_details": {"reasoning_tokens": 249, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.86, "thoughts": "The Dome is nearly complete, and income is temporarily exhausted despite ore in storage. Keep Rocket Soldiers scouting toward the likely enemy base while both harvesters mine; once the Dome is placed, prioritize a Service Depot to unlock heavier armor.", "notes": "Enemy likely near (95,11); scout east. Two harvesters, two refineries. Dome at 88%; place when ready, then build Service Depot for heavy tanks. Keep e3 queues active.", "commands": [{"do": "attack_move", "units": [173, 174, 175], "x": 90, "y": 12}, {"do": "stance", "units": [173, 174, 175], "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 45, "y": 17}, {"do": "rally", "building": 161, "x": 45, "y": 17}], "feedback": ["attack_move: 3 units", "stance: 3 units", "rally #133: ordered", "rally #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2200, "units_killed": 10, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11000, "army_value": 900, "income": 4775, "experience": 29, "order_count": 32}}
{"tick": 6801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $104 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $8600, army $1500, killed $2200 (14 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.6%.\nPRODUCTION: Building: fix 11%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 82%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 71%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(95,17)* #169@(95,17)* #170@(95,17)* #171@(95,17)*\n  harv (Ore Truck (harvester)) x1: #132@(94,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stop: 4 units\n  - rally #154: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11), enemy west (12,16). Cash 0 - economy stalled. 1 harv (#132) must keep mining. fix, proc, powr in building queue. 4 rifles idle at base. Once cash comes in, prioritize harvesters then tanks.", "raw": "{\"thoughts\": \"Economy is stalled at $0 with a huge infantry backlog draining any ore income. Priority is harvesters and refineries, so I'll cancel the cheap rifle infantry queue, keep the rocket soldiers and harvester production, and push the harvester back to mining while the fix (Service Depot) and refinery finish.\", \"notes\": \"Cash 0, 1 harv. Canceled e1 backlog to fund economy. Keep harv/fix building. Enemy west (12,16). Need 2nd harv + proc, then 3tnk from weap.\", \"commands\": [{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":17},{\"do\":\"rally\",\"building\":159,\"x\":90,\"y\":17},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":131}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1777, "completion_tokens": 852, "total_tokens": 2629, "cost": 0.001329708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001329708, "upstream_inference_prompt_cost": 0.000307308, "upstream_inference_completions_cost": 0.0010224}, "completion_tokens_details": {"reasoning_tokens": 604, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.06, "thoughts": "Economy is stalled at $0 with a huge infantry backlog draining any ore income. Priority is harvesters and refineries, so I'll cancel the cheap rifle infantry queue, keep the rocket soldiers and harvester production, and push the harvester back to mining while the fix (Service Depot) and refinery finish.", "notes": "Cash 0, 1 harv. Canceled e1 backlog to fund economy. Keep harv/fix building. Enemy west (12,16). Need 2nd harv + proc, then 3tnk from weap.", "commands": [{"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 90, "y": 17}, {"do": "rally", "building": 159, "x": 90, "y": 17}, {"do": "repair", "building": 122}, {"do": "repair", "building": 131}], "feedback": ["rally #134: ordered", "rally #159: ordered", "repair #122: ordered", "repair #131: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2900, "units_killed": 14, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8600, "army_value": 400, "income": 2250, "experience": 22, "order_count": 71}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1356 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11300, army $3400, killed $2900 (10 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: dome READY TO PLACE; Infantry: e3 39%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #173@(41,24) #174@(31,24) #175@(23,19) #176@(14,15)\n  harv (Ore Truck (harvester)) x2: #130@(14,22) #148@(13,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #133: ordered\n  - rally #161: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout east. Two harvesters, two refineries. Dome at 88%; place when ready, then build Service Depot for heavy tanks. Keep e3 queues active.", "raw": "{\"thoughts\":\"Place the ready Radar Dome, then queue a Service Depot to unlock heavy tanks. Keep Rocket Soldiers training and send the scattered squad east toward the likely enemy base to scout and engage.\",\"notes\":\"Enemy likely near (95,11); push/scout east with army. Two refineries and harvesters; Dome ready to place, then Service Depot.\",\"commands\":[{\"do\":\"place\",\"item\":\"dome\"},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1448, "completion_tokens": 286, "total_tokens": 1734, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1446, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000356345, "upstream_inference_prompt_cost": 0.000199045, "upstream_inference_completions_cost": 0.0001573}, "completion_tokens_details": {"reasoning_tokens": 167, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.26, "thoughts": "Place the ready Radar Dome, then queue a Service Depot to unlock heavy tanks. Keep Rocket Soldiers training and send the scattered squad east toward the likely enemy base to scout and engage.", "notes": "Enemy likely near (95,11); push/scout east with army. Two refineries and harvesters; Dome ready to place, then Service Depot.", "commands": [{"do": "place", "item": "dome"}, {"do": "build", "item": "fix"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place dome: ordered (auto-relocated near base if the spot was invalid)", "build fix: started", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2200, "units_killed": 10, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11300, "army_value": 1200, "income": 4775, "experience": 29, "order_count": 32}}
{"tick": 7001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $8600, army $1500, killed $2200 (14 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.6%.\nPRODUCTION: Building: fix 14%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 85%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(95,17)* #169@(95,17)* #170@(95,17)* #171@(95,17)*\n  harv (Ore Truck (harvester)) x1: #132@(102,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - rally #159: ordered\n  - repair #122: ordered\n  - repair #131: ordered\nYOUR NOTES FROM LAST TURN: Cash 0, 1 harv. Canceled e1 backlog to fund economy. Keep harv/fix building. Enemy west (12,16). Need 2nd harv + proc, then 3tnk from weap.", "raw": "{\"thoughts\": \"Cash is 0 so everything is stalled; top priority is getting the first harvester (85%) and second one out, plus finishing the Service Depot. Enemy is west (12,16) and hasn't shown up. Cancel the out-of-date e1 backlog and keep e3 production. Let the current building queue (fix -> proc -> powr) run.\", \"notes\": \"Cash 0, 1 harv (#132 mining). fix 14%, harv 85%. Enemy west (12,16). Priority: econ (harv+proc+powr), then 3tnk/rockets. Cancel e1 to save cash.\", \"commands\": [{\"do\": \"harvest\", \"unit\": 132}, {\"do\": \"cancel\", \"item\": \"e1\"}, {\"do\": \"cancel\", \"item\": \"e1\"}, {\"do\": \"rally\", \"building\": 159, \"x\": 93, \"y\": 20}, {\"do\": \"rally\", \"building\": 134, \"x\": 93, \"y\": 20}, {\"do\": \"stance\", \"units\": [166, 169, 170, 171], \"stance\": \"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1741, "completion_tokens": 820, "total_tokens": 2561, "cost": 0.001280508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001280508, "upstream_inference_prompt_cost": 0.000296508, "upstream_inference_completions_cost": 0.000984}, "completion_tokens_details": {"reasoning_tokens": 558, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.47, "thoughts": "Cash is 0 so everything is stalled; top priority is getting the first harvester (85%) and second one out, plus finishing the Service Depot. Enemy is west (12,16) and hasn't shown up. Cancel the out-of-date e1 backlog and keep e3 production. Let the current building queue (fix -> proc -> powr) run.", "notes": "Cash 0, 1 harv (#132 mining). fix 14%, harv 85%. Enemy west (12,16). Priority: econ (harv+proc+powr), then 3tnk/rockets. Cancel e1 to save cash.", "commands": [{"do": "harvest", "unit": 132}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "rally", "building": 159, "x": 93, "y": 20}, {"do": "rally", "building": 134, "x": 93, "y": 20}, {"do": "stance", "units": [166, 169, 170, 171], "stance": "defend"}], "feedback": ["rally #159: ordered", "rally #134: ordered", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2900, "units_killed": 14, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8600, "army_value": 400, "income": 2250, "experience": 22, "order_count": 77}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1353 (storage 4000), power 200 made / 150 used, harvesters 2.\nSCORE: assets $13100, army $3700, killed $2900 (10 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 22.2%.\nPRODUCTION: Building: fix 26%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #173@(51,26) #174@(42,24) #175@(32,24) #176@(24,20) #178@(15,15)\n  harv (Ore Truck (harvester)) x2: #130@(6,29) #148@(14,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place dome: ordered (auto-relocated near base if the spot was invalid)\n  - build fix: started\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); push/scout east with army. Two refineries and harvesters; Dome ready to place, then Service Depot.", "raw": "{\"thoughts\":\"The enemy base is still unlocated, and my five rocket soldiers are spread out along the eastern route. Keep them scouting and fighting toward the likely enemy start while the Service Depot finishes; the two harvesters should keep bringing in ore.\",\"notes\":\"Enemy likely near (95,11). Push/scout east with rocket soldiers; Service Depot is under construction. Two refineries and two harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1488, "completion_tokens": 288, "total_tokens": 1776, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1486, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000362945, "upstream_inference_prompt_cost": 0.000204545, "upstream_inference_completions_cost": 0.0001584}, "completion_tokens_details": {"reasoning_tokens": 176, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "The enemy base is still unlocated, and my five rocket soldiers are spread out along the eastern route. Keep them scouting and fighting toward the likely enemy start while the Service Depot finishes; the two harvesters should keep bringing in ore.", "notes": "Enemy likely near (95,11). Push/scout east with rocket soldiers; Service Depot is under construction. Two refineries and two harvesters.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2200, "units_killed": 10, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13100, "army_value": 1500, "income": 4775, "experience": 29, "order_count": 34}}
{"tick": 7201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $8600, army $1500, killed $2200 (14 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.6%.\nPRODUCTION: Building: fix 14%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 85%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(95,17)* #169@(95,17)* #170@(95,17)* #171@(95,17)*\n  harv (Ore Truck (harvester)) x1: #132@(98,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #159: ordered\n  - rally #134: ordered\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Cash 0, 1 harv (#132 mining). fix 14%, harv 85%. Enemy west (12,16). Priority: econ (harv+proc+powr), then 3tnk/rockets. Cancel e1 to save cash.", "raw": "{\"thoughts\": \"Economy is stalled at $0 with a single harvester; the queued harvester at 85% and a fix depot are my near-term priorities. Power is fine and no enemies are visible, so I'll keep mining and avoid draining cash on excess infantry.\", \"notes\": \"Cash 0, 1 harv #132 mining. harv queue 85%, fix 14%. Enemy west (12,16). Focus econ: let harv+fix finish, cancel excess e1 to save cash, defend base.\", \"commands\": [{\"do\":\"harvest\",\"unit\":132},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":18},{\"do\":\"rally\",\"building\":159,\"x\":95,\"y\":20},{\"do\":\"stance\",\"units\":[166,169,170,171],\"stance\":\"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1726, "completion_tokens": 582, "total_tokens": 2308, "cost": 0.000990408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000990408, "upstream_inference_prompt_cost": 0.000292008, "upstream_inference_completions_cost": 0.0006984}, "completion_tokens_details": {"reasoning_tokens": 390, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.67, "thoughts": "Economy is stalled at $0 with a single harvester; the queued harvester at 85% and a fix depot are my near-term priorities. Power is fine and no enemies are visible, so I'll keep mining and avoid draining cash on excess infantry.", "notes": "Cash 0, 1 harv #132 mining. harv queue 85%, fix 14%. Enemy west (12,16). Focus econ: let harv+fix finish, cancel excess e1 to save cash, defend base.", "commands": [{"do": "harvest", "unit": 132}, {"do": "cancel", "item": "e1"}, {"do": "rally", "building": 134, "x": 95, "y": 18}, {"do": "rally", "building": 159, "x": 95, "y": 20}, {"do": "stance", "units": [166, 169, 170, 171], "stance": "defend"}], "feedback": ["rally #134: ordered", "rally #159: ordered", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2900, "units_killed": 14, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8600, "army_value": 400, "income": 1950, "experience": 22, "order_count": 79}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1020 (storage 4000), power 200 made / 150 used, harvesters 2.\nSCORE: assets $13100, army $3700, killed $2900 (10 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 22.3%.\nPRODUCTION: Building: fix 54%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #173@(60,28) #174@(51,26) #175@(43,24) #176@(33,24) #178@(25,20)\n  harv (Ore Truck (harvester)) x2: #130@(7,29) #148@(8,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Push/scout east with rocket soldiers; Service Depot is under construction. Two refineries and two harvesters.", "raw": "{\"thoughts\":\"The Service Depot is still building and cash is temporarily exhausted, so I\u2019ll keep both harvesters mining and consolidate the scattered rocket soldiers toward the likely enemy base. Once the depot finishes and ore comes in, prioritize armor and keep production running.\",\"notes\":\"Enemy likely near (95,11); five rocket soldiers are spread from (25,20) to (60,28). Two harvesters mining. Service Depot construction at 54%.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"attack_move\",\"units\":[173,174,175,176,178],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1462, "completion_tokens": 308, "total_tokens": 1770, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1460, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037037, "upstream_inference_prompt_cost": 0.00020097, "upstream_inference_completions_cost": 0.0001694}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "The Service Depot is still building and cash is temporarily exhausted, so I\u2019ll keep both harvesters mining and consolidate the scattered rocket soldiers toward the likely enemy base. Once the depot finishes and ore comes in, prioritize armor and keep production running.", "notes": "Enemy likely near (95,11); five rocket soldiers are spread from (25,20) to (60,28). Two harvesters mining. Service Depot construction at 54%.", "commands": [{"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "attack_move", "units": [173, 174, 175, 176, 178], "x": 95, "y": 11}], "feedback": ["attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2200, "units_killed": 10, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13100, "army_value": 1500, "income": 4775, "experience": 29, "order_count": 34}}
{"tick": 7401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $172 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $8900, army $1800, killed $2200 (14 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.6%.\nPRODUCTION: Building: fix 23%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 95%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(95,17)* #169@(95,17)* #170@(95,17)* #171@(95,17)*\n  e3 (Rocket Soldier) x1: #179@(96,16)\n  harv (Ore Truck (harvester)) x1: #132@(94,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - rally #159: ordered\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Cash 0, 1 harv #132 mining. harv queue 85%, fix 14%. Enemy west (12,16). Focus econ: let harv+fix finish, cancel excess e1 to save cash, defend base.", "raw": "{\"thoughts\": \"Economy is starved (cash $0, 1 harvester). Everything is cash-gated. Priority is to get the harvester mining and free up cash by cancelling excess queued infantry, so the harv/fix/proc can actually build. Keep the few units on defend near base.\", \"notes\": \"Cash 0. Cancel excess e1/e3 to redirect cash into harv+fix+proc. Send harv #132 to mine. Only 1 harv #132; 3 more harv queued. Enemy west (12,16).\", \"commands\": [{\"do\":\"harvest\",\"unit\":132},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"stance\",\"units\":[166,169,170,171,179],\"stance\":\"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1725, "completion_tokens": 868, "total_tokens": 2593, "cost": 0.001333308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001333308, "upstream_inference_prompt_cost": 0.000291708, "upstream_inference_completions_cost": 0.0010416}, "completion_tokens_details": {"reasoning_tokens": 685, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.04, "thoughts": "Economy is starved (cash $0, 1 harvester). Everything is cash-gated. Priority is to get the harvester mining and free up cash by cancelling excess queued infantry, so the harv/fix/proc can actually build. Keep the few units on defend near base.", "notes": "Cash 0. Cancel excess e1/e3 to redirect cash into harv+fix+proc. Send harv #132 to mine. Only 1 harv #132; 3 more harv queued. Enemy west (12,16).", "commands": [{"do": "harvest", "unit": 132}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e1"}, {"do": "stance", "units": [166, 169, 170, 171, 179], "stance": "defend"}], "feedback": ["stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2900, "units_killed": 14, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8900, "army_value": 700, "income": 2250, "experience": 22, "order_count": 80}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $686 (storage 4000), power 200 made / 150 used, harvesters 2.\nSCORE: assets $13100, army $3700, killed $2900 (10 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 22.3%.\nPRODUCTION: Building: fix 82%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #173@(68,21) #174@(61,27) #175@(52,27) #176@(44,24) #178@(34,24)\n  harv (Ore Truck (harvester)) x2: #130@(14,20) #148@(6,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); five rocket soldiers are spread from (25,20) to (60,28). Two harvesters mining. Service Depot construction at 54%.", "raw": "{\"thoughts\":\"The Service Depot is nearly complete, but there is no spendable cash yet. Send the scattered rocket soldiers toward the likely enemy start and let the harvesters keep mining while funds accumulate.\",\"notes\":\"Enemy likely near (95,11); five rocket soldiers are spread across the map and advancing. Two harvesters mining. Service Depot building queue at 82%; place it when ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1468, "completion_tokens": 287, "total_tokens": 1755, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1466, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000359645, "upstream_inference_prompt_cost": 0.000201795, "upstream_inference_completions_cost": 0.00015785}, "completion_tokens_details": {"reasoning_tokens": 178, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "The Service Depot is nearly complete, but there is no spendable cash yet. Send the scattered rocket soldiers toward the likely enemy start and let the harvesters keep mining while funds accumulate.", "notes": "Enemy likely near (95,11); five rocket soldiers are spread across the map and advancing. Two harvesters mining. Service Depot building queue at 82%; place it when ready.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2200, "units_killed": 10, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13100, "army_value": 1500, "income": 4275, "experience": 29, "order_count": 34}}
{"tick": 7601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10000, army $2900, killed $2200 (14 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.6%.\nPRODUCTION: Building: fix 28%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 37%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(95,17)* #169@(95,17)* #170@(95,17)* #171@(95,17)*\n  e3 (Rocket Soldier) x1: #179@(95,17)*\n  harv (Ore Truck (harvester)) x2: #132@(103,23) #180@(101,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Cash 0. Cancel excess e1/e3 to redirect cash into harv+fix+proc. Send harv #132 to mine. Only 1 harv #132; 3 more harv queued. Enemy west (12,16).", "raw": "{\"thoughts\": \"Cash is 0 and too much infantry is queued, draining income. Cancel excess infantry queues to free cash for the Service Depot and harvesters, and get both harvesters mining to fix the economy. Since the enemy attacked (we lost units/buildings) and is west, keep defense near base.\", \"notes\": \"Cash 0. Canceled excess e1/e3 to fund fix+harv. 2 harvesters mining at ~(103,23). Enemy west (12,16). Army: 4 e1 + 1 e3 idle at base.\", \"commands\": [\n  {\"do\":\"cancel\",\"item\":\"e3\"},\n  {\"do\":\"cancel\",\"item\":\"e3\"},\n  {\"do\":\"cancel\",\"item\":\"e3\"},\n  {\"do\":\"cancel\",\"item\":\"e3\"},\n  {\"do\":\"cancel\",\"item\":\"e3\"},\n  {\"do\":\"cancel\",\"item\":\"e3\"},\n  {\"do\":\"cancel\",\"item\":\"e1\"},\n  {\"do\":\"cancel\",\"item\":\"e1\"},\n  {\"do\":\"cancel\",\"item\":\"e1\"},\n  {\"do\":\"cancel\",\"item\":\"e1\"},\n  {\"do\":\"cancel\",\"item\":\"e1\"},\n  {\"do\":\"harvest\",\"unit\":132},\n  {\"do\":\"harvest\",\"unit\":180}\n]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1699, "completion_tokens": 664, "total_tokens": 2363, "cost": 0.001080708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001080708, "upstream_inference_prompt_cost": 0.000283908, "upstream_inference_completions_cost": 0.0007968}, "completion_tokens_details": {"reasoning_tokens": 392, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.46, "thoughts": "Cash is 0 and too much infantry is queued, draining income. Cancel excess infantry queues to free cash for the Service Depot and harvesters, and get both harvesters mining to fix the economy. Since the enemy attacked (we lost units/buildings) and is west, keep defense near base.", "notes": "Cash 0. Canceled excess e1/e3 to fund fix+harv. 2 harvesters mining at ~(103,23). Enemy west (12,16). Army: 4 e1 + 1 e3 idle at base.", "commands": [{"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2900, "units_killed": 14, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 10000, "army_value": 700, "income": 2250, "experience": 22, "order_count": 82}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $975 (storage 4000), power 200 made / 150 used, harvesters 2.\nSCORE: assets $13100, army $3700, killed $2900 (10 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 22.3%.\nPRODUCTION: Building: fix READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #173@(75,14) #174@(69,20) #175@(62,27) #176@(53,27) #178@(45,24)\n  harv (Ore Truck (harvester)) x2: #130@(10,27) #148@(14,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); five rocket soldiers are spread across the map and advancing. Two harvesters mining. Service Depot building queue at 82%; place it when ready.", "raw": "{\"thoughts\":\"Place the ready Service Depot, then regroup the scattered rocket soldiers and push toward the likely enemy start. Cash is empty, so preserve the economy while ore is processed and resume production when funds arrive.\",\"notes\":\"Enemy likely near (95,11). Five E3s advancing; group them toward enemy base. Place ready Service Depot.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":[173,174,175,176,178],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1469, "completion_tokens": 249, "total_tokens": 1718, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1467, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003388825, "upstream_inference_prompt_cost": 0.0002019325, "upstream_inference_completions_cost": 0.00013695}, "completion_tokens_details": {"reasoning_tokens": 136, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "Place the ready Service Depot, then regroup the scattered rocket soldiers and push toward the likely enemy start. Cash is empty, so preserve the economy while ore is processed and resume production when funds arrive.", "notes": "Enemy likely near (95,11). Five E3s advancing; group them toward enemy base. Place ready Service Depot.", "commands": [{"do": "place", "item": "fix"}, {"do": "attack_move", "units": [173, 174, 175, 176, 178], "x": 95, "y": 11}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2200, "units_killed": 10, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13100, "army_value": 1500, "income": 4275, "experience": 29, "order_count": 34}}
{"tick": 7801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10000, army $2900, killed $2200 (14 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.7%.\nPRODUCTION: Building: fix 28%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 37%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(95,17)* #169@(95,17)* #170@(95,17)* #171@(95,17)*\n  e3 (Rocket Soldier) x1: #179@(95,17)*\n  harv (Ore Truck (harvester)) x2: #132@(103,25) #180@(105,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Cash 0. Canceled excess e1/e3 to fund fix+harv. 2 harvesters mining at ~(103,23). Enemy west (12,16). Army: 4 e1 + 1 e3 idle at base.", "raw": "{\"thoughts\": \"Cash-strapped at $0 with 2 harvesters mining; multiple queues are full of low-priority infantry/rocket soldiers draining future income. I'll keep harvesters mining, set rally points, and trim excess queues so the Service Depot and a second harvester complete faster.\", \"notes\": \"Cash 0, 2 harv mining ~(104,24). Enemy west (12,16), not yet scouted. Keep fix + harv priority; cancel excess e3/e1. Small army 4 e1+1 e3 at base.\", \"commands\": [{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"rally\",\"building\":134,\"x\":97,\"y\":17},{\"do\":\"rally\",\"building\":159,\"x\":97,\"y\":22}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1607, "completion_tokens": 676, "total_tokens": 2283, "cost": 0.001067508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001067508, "upstream_inference_prompt_cost": 0.000256308, "upstream_inference_completions_cost": 0.0008112}, "completion_tokens_details": {"reasoning_tokens": 458, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.86, "thoughts": "Cash-strapped at $0 with 2 harvesters mining; multiple queues are full of low-priority infantry/rocket soldiers draining future income. I'll keep harvesters mining, set rally points, and trim excess queues so the Service Depot and a second harvester complete faster.", "notes": "Cash 0, 2 harv mining ~(104,24). Enemy west (12,16), not yet scouted. Keep fix + harv priority; cancel excess e3/e1. Small army 4 e1+1 e3 at base.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e1"}, {"do": "rally", "building": 134, "x": 97, "y": 17}, {"do": "rally", "building": 159, "x": 97, "y": 22}], "feedback": ["rally #134: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2900, "units_killed": 14, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 10000, "army_value": 700, "income": 2150, "experience": 22, "order_count": 93}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1475 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $14300, army $3700, killed $2900 (10 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 22.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #173@(85,12) #174@(76,13) #175@(69,20) #176@(63,26) #178@(54,28)\n  harv (Ore Truck (harvester)) x2: #130@(6,31) #148@(7,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Five E3s advancing; group them toward enemy base. Place ready Service Depot.", "raw": "{\"thoughts\":\"The five rocket soldiers are scattered along the route to the suspected enemy base; send them together toward it to regroup and keep advancing. Both harvesters should keep mining, and I\u2019ll queue heavy tanks with the War Factory rally point set toward the enemy.\",\"notes\":\"Enemy likely near (95,11); five E3s advancing there. Service Depot is placed; keep the army moving as a group and build heavy tanks when funds allow.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[173,174,175,176,178],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"rally\",\"building\":161,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1517, "completion_tokens": 345, "total_tokens": 1862, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1515, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003982825, "upstream_inference_prompt_cost": 0.0002085325, "upstream_inference_completions_cost": 0.00018975}, "completion_tokens_details": {"reasoning_tokens": 170, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "The five rocket soldiers are scattered along the route to the suspected enemy base; send them together toward it to regroup and keep advancing. Both harvesters should keep mining, and I\u2019ll queue heavy tanks with the War Factory rally point set toward the enemy.", "notes": "Enemy likely near (95,11); five E3s advancing there. Service Depot is placed; keep the army moving as a group and build heavy tanks when funds allow.", "commands": [{"do": "attack_move", "units": [173, 174, 175, 176, 178], "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "rally", "building": 161, "x": 95, "y": 11}], "feedback": ["attack_move: 5 units", "train 3x 3tnk: queued", "rally #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2200, "units_killed": 10, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14300, "army_value": 1500, "income": 4775, "experience": 29, "order_count": 35}}
{"tick": 8001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10000, army $2900, killed $2200 (14 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.7%.\nPRODUCTION: Building: fix 28%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 37%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(95,17)* #169@(95,17)* #170@(95,17)* #171@(95,17)*\n  e3 (Rocket Soldier) x1: #179@(95,17)*\n  harv (Ore Truck (harvester)) x2: #132@(100,21) #180@(98,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Cash 0, 2 harv mining ~(104,24). Enemy west (12,16), not yet scouted. Keep fix + harv priority; cancel excess e3/e1. Small army 4 e1+1 e3 at base.", "raw": "{\"thoughts\": \"Economy is starved (cash $0) but two harvesters are mining; queues are already full (fix/proc/powr, 2 harv, many e3). I'll keep all production running, set rally points to a forward staging spot, and send my small infantry group west to scout toward the likely enemy base while leaving the Tesla/Flame defense guarding home.\", \"notes\": \"Enemy likely west at (12,16). 2 harv mining ~(104,24). fix 28% -> then build 3tnk. Infantry group scouting west. Keep queues full, don't spend on excess.\", \"commands\": [{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":18},{\"do\":\"rally\",\"building\":159,\"x\":90,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"attack_move\",\"units\":[166,169,170,171,179],\"x\":82,\"y\":15}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1604, "completion_tokens": 1081, "total_tokens": 2685, "cost": 0.001552608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001552608, "upstream_inference_prompt_cost": 0.000255408, "upstream_inference_completions_cost": 0.0012972}, "completion_tokens_details": {"reasoning_tokens": 861, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.55, "thoughts": "Economy is starved (cash $0) but two harvesters are mining; queues are already full (fix/proc/powr, 2 harv, many e3). I'll keep all production running, set rally points to a forward staging spot, and send my small infantry group west to scout toward the likely enemy base while leaving the Tesla/Flame defense guarding home.", "notes": "Enemy likely west at (12,16). 2 harv mining ~(104,24). fix 28% -> then build 3tnk. Infantry group scouting west. Keep queues full, don't spend on excess.", "commands": [{"do": "rally", "building": 134, "x": 90, "y": 18}, {"do": "rally", "building": 159, "x": 90, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "attack_move", "units": [166, 169, 170, 171, 179], "x": 82, "y": 15}], "feedback": ["rally #134: ordered", "rally #159: ordered", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2900, "units_killed": 14, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 10000, "army_value": 700, "income": 2000, "experience": 22, "order_count": 97}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1150 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $14000, army $3400, killed $2900 (10 units, 1 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 22.4%.\nPRODUCTION: Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #174@(86,12) #175@(77,12) #176@(70,19) #178@(63,26)\n  harv (Ore Truck (harvester)) x2: #130@(13,22) #148@(4,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 3x 3tnk: queued\n  - rally #161: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); five E3s advancing there. Service Depot is placed; keep the army moving as a group and build heavy tanks when funds allow.", "raw": "{\"thoughts\":\"The four rocket soldiers are spread along the approach to the likely enemy base; regroup them with an attack-move toward the enemy start. Three heavy tanks are already queued, so keep that production running and send both harvesters back to mining.\",\"notes\":\"Enemy likely near (95,11). E3s regrouping/advancing there; 3 heavy tanks queued at war factory. Two harvesters should keep mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,175,176,178],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1546, "completion_tokens": 271, "total_tokens": 1817, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1544, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036157, "upstream_inference_prompt_cost": 0.00021252, "upstream_inference_completions_cost": 0.00014905}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.44, "thoughts": "The four rocket soldiers are spread along the approach to the likely enemy base; regroup them with an attack-move toward the enemy start. Three heavy tanks are already queued, so keep that production running and send both harvesters back to mining.", "notes": "Enemy likely near (95,11). E3s regrouping/advancing there; 3 heavy tanks queued at war factory. Two harvesters should keep mining.", "commands": [{"do": "attack_move", "units": [174, 175, 176, 178], "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 2500, "units_killed": 10, "units_lost": 15, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14000, "army_value": 1200, "income": 4275, "experience": 29, "order_count": 38}}
{"tick": 8201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 190 made / 100 used, harvesters 2.\nSCORE: assets $10000, army $2900, killed $2500 (15 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.7%.\nPRODUCTION: Building: fix 41%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 15%; Vehicle: harv 0%; Infantry: e3 92%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 90%, #172 powr@(95,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(85,17) #169@(85,17) #170@(85,17) #171@(84,17)\n  e3 (Rocket Soldier) x1: #179@(85,17)\n  harv (Ore Truck (harvester)) x2: #132@(93,16) #180@(96,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - rally #159: ordered\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy likely west at (12,16). 2 harv mining ~(104,24). fix 28% -> then build 3tnk. Infantry group scouting west. Keep queues full, don't spend on excess.", "raw": "{\"thoughts\": \"Cash is tight, waiting for harvesters to dump ore. Service Depot (fix) will unlock Heavy Tanks once finished. Scouting forward with our infantry to find enemy base.\", \"notes\": \"fix at 41%. Once fix is done, build 3tnk. Harvesters working near base. Infantry group scouting west towards (12,16).\", \"commands\": [{\"do\": \"attack_move\", \"units\": [166, 169, 170, 171, 179], \"x\": 65, \"y\": 18}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1722, "completion_tokens": 542, "total_tokens": 2264, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006648, "upstream_inference_prompt_cost": 0.002583, "upstream_inference_completions_cost": 0.004065}, "completion_tokens_details": {"reasoning_tokens": 409, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.7, "thoughts": "Cash is tight, waiting for harvesters to dump ore. Service Depot (fix) will unlock Heavy Tanks once finished. Scouting forward with our infantry to find enemy base.", "notes": "fix at 41%. Once fix is done, build 3tnk. Harvesters working near base. Infantry group scouting west towards (12,16).", "commands": [{"do": "attack_move", "units": [166, 169, 170, 171, 179], "x": 65, "y": 18}], "feedback": ["attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 2900, "units_killed": 15, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 10000, "army_value": 700, "income": 2500, "experience": 25, "order_count": 97}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1316 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $13400, army $2800, killed $2900 (10 units, 1 bldgs), lost $3100 (17 units, 0 bldgs). Map explored 22.4%.\nPRODUCTION: Vehicle: 3tnk 57%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #174@(88,12) #178@(71,18)\n  harv (Ore Truck (harvester)) x2: #130@(14,26) #148@(9,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). E3s regrouping/advancing there; 3 heavy tanks queued at war factory. Two harvesters should keep mining.", "raw": "{\"thoughts\":\"The economy is temporarily cash-starved, but three heavy tanks are already queued and power is sufficient. Send the separated rocket soldiers toward the likely enemy base and rally new tanks in the same direction.\",\"notes\":\"Enemy likely near (95,11); advance army there. Three heavy tanks queued; two harvesters mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,178],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":161,\"x\":90,\"y\":12}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1510, "completion_tokens": 298, "total_tokens": 1808, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1508, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037147, "upstream_inference_prompt_cost": 0.00020757, "upstream_inference_completions_cost": 0.0001639}, "completion_tokens_details": {"reasoning_tokens": 185, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.92, "thoughts": "The economy is temporarily cash-starved, but three heavy tanks are already queued and power is sufficient. Send the separated rocket soldiers toward the likely enemy base and rally new tanks in the same direction.", "notes": "Enemy likely near (95,11); advance army there. Three heavy tanks queued; two harvesters mining.", "commands": [{"do": "attack_move", "units": [174, 178], "x": 95, "y": 11}, {"do": "rally", "building": 161, "x": 90, "y": 12}], "feedback": ["attack_move: 2 units", "rally #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 3100, "units_killed": 10, "units_lost": 17, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13400, "army_value": 600, "income": 4275, "experience": 29, "order_count": 38}}
{"tick": 8401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 163 made / 100 used, harvesters 2.\nSCORE: assets $10300, army $3200, killed $3100 (17 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.7%.\nPRODUCTION: Building: fix 55%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 31%; Vehicle: harv 0%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 63%, #172 powr@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(78,15)91% #169@(78,15)97% #170@(78,14) #171@(77,15)\n  e3 (Rocket Soldier) x2: #179@(79,15)98% #184@(90,18)*\n  harv (Ore Truck (harvester)) x2: #132@(101,23) #180@(104,23)\nVISIBLE ENEMY UNITS (1):\n  #174 e3@(88,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: fix at 41%. Once fix is done, build 3tnk. Harvesters working near base. Infantry group scouting west towards (12,16).", "raw": "{\"thoughts\": \"Cash is at $0 so all production is stalled waiting for ore; two harvesters are the lifeline. Keep them mining, push my infantry scout group west toward the enemy start, and set rally points so reinforcements gather forward.\", \"notes\": \"fix 55% in building queue. 2 harvesters mining at (101-104,23). Infantry group (4xe1+2xe3) scouting west at (78,15). Enemy e3 spotted at (88,12). Once fix done -> build tanks.\", \"commands\": [{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"attack_move\",\"units\":[166,169,170,171,179],\"x\":70,\"y\":15},{\"do\":\"move\",\"units\":[184],\"x\":78,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":80,\"y\":16},{\"do\":\"rally\",\"building\":159,\"x\":85,\"y\":18}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1593, "completion_tokens": 778, "total_tokens": 2371, "cost": 0.001185708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001185708, "upstream_inference_prompt_cost": 0.000252108, "upstream_inference_completions_cost": 0.0009336}, "completion_tokens_details": {"reasoning_tokens": 566, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.64, "thoughts": "Cash is at $0 so all production is stalled waiting for ore; two harvesters are the lifeline. Keep them mining, push my infantry scout group west toward the enemy start, and set rally points so reinforcements gather forward.", "notes": "fix 55% in building queue. 2 harvesters mining at (101-104,23). Infantry group (4xe1+2xe3) scouting west at (78,15). Enemy e3 spotted at (88,12). Once fix done -> build tanks.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "attack_move", "units": [166, 169, 170, 171, 179], "x": 70, "y": 15}, {"do": "move", "units": [184], "x": 78, "y": 16}, {"do": "rally", "building": 134, "x": 80, "y": 16}, {"do": "rally", "building": 159, "x": 85, "y": 18}], "feedback": ["attack_move: 5 units", "move: 1 units", "rally #134: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 2900, "units_killed": 17, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 10300, "army_value": 1000, "income": 2500, "experience": 31, "order_count": 97}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1483 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $13100, army $2500, killed $2900 (10 units, 1 bldgs), lost $3400 (18 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Vehicle: 3tnk 86%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #174@(88,12)\n  harv (Ore Truck (harvester)) x2: #130@(10,32) #148@(14,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #161: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); advance army there. Three heavy tanks queued; two harvesters mining.", "raw": "{\"thoughts\":\"The enemy base is still unlocated, and our only combat unit is a lone rocket soldier near the likely start. Keep it scouting cautiously while the three queued heavy tanks finish; ensure both harvesters keep mining.\",\"notes\":\"Enemy likely near (95,11); scout #174 is at (88,12). Three heavy tanks queued; attack with a group once they emerge. Two harvesters mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"rally\",\"building\":161,\"x\":88,\"y\":12}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1499, "completion_tokens": 313, "total_tokens": 1812, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1497, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003782075, "upstream_inference_prompt_cost": 0.0002060575, "upstream_inference_completions_cost": 0.00017215}, "completion_tokens_details": {"reasoning_tokens": 167, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.01, "thoughts": "The enemy base is still unlocated, and our only combat unit is a lone rocket soldier near the likely start. Keep it scouting cautiously while the three queued heavy tanks finish; ensure both harvesters keep mining.", "notes": "Enemy likely near (95,11); scout #174 is at (88,12). Three heavy tanks queued; attack with a group once they emerge. Two harvesters mining.", "commands": [{"do": "attack_move", "units": [174], "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "rally", "building": 161, "x": 88, "y": 12}], "feedback": ["attack_move: 1 units", "rally #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 3400, "units_killed": 10, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13100, "army_value": 300, "income": 4775, "experience": 29, "order_count": 38}}
{"tick": 8601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 126 made / 100 used, harvesters 2.\nSCORE: assets $10300, army $3200, killed $3400 (18 units, 0 bldgs), lost $2900 (10 units, 1 bldgs). Map explored 14.8%.\nPRODUCTION: Building: fix 55%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 31%; Vehicle: harv 0%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 87%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #168 powr@(93,11) 26%, #172 powr@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(70,15)91%* #169@(70,15)97%* #170@(70,15)* #171@(70,15)92%*\n  e3 (Rocket Soldier) x2: #179@(70,15)98%* #184@(81,15)\n  harv (Ore Truck (harvester)) x2: #132@(102,27) #180@(104,26)\nVISIBLE ENEMY UNITS (1):\n  #174 e3@(88,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - move: 1 units\n  - rally #134: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: fix 55% in building queue. 2 harvesters mining at (101-104,23). Infantry group (4xe1+2xe3) scouting west at (78,15). Enemy e3 spotted at (88,12). Once fix done -> build tanks.", "raw": "{\"thoughts\": \"Cash is $0 so production is gated by income; harvesters are mining so keep them at it. Fix is 55% in the building queue \u2014 once done I can pump Heavy Tanks. I'll push the idle infantry group west to kill the enemy rocket soldier and probe toward the enemy base at (12,16).\", \"notes\": \"fix ~55%, then build 3tnk from weap. Army group of 4xe1+2xe3 scouting/attacking west toward enemy start (12,16). Enemy e3 was at (88,12). Harvesters mining near (102,27).\", \"commands\": [{\"do\":\"attack_move\",\"units\":[166,169,170,171,179],\"x\":84,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":80,\"y\":15},{\"do\":\"rally\",\"building\":159,\"x\":85,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1647, "completion_tokens": 1197, "total_tokens": 2844, "cost": 0.001704708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001704708, "upstream_inference_prompt_cost": 0.000268308, "upstream_inference_completions_cost": 0.0014364}, "completion_tokens_details": {"reasoning_tokens": 979, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.01, "thoughts": "Cash is $0 so production is gated by income; harvesters are mining so keep them at it. Fix is 55% in the building queue \u2014 once done I can pump Heavy Tanks. I'll push the idle infantry group west to kill the enemy rocket soldier and probe toward the enemy base at (12,16).", "notes": "fix ~55%, then build 3tnk from weap. Army group of 4xe1+2xe3 scouting/attacking west toward enemy start (12,16). Enemy e3 was at (88,12). Harvesters mining near (102,27).", "commands": [{"do": "attack_move", "units": [166, 169, 170, 171, 179], "x": 84, "y": 14}, {"do": "rally", "building": 134, "x": 80, "y": 15}, {"do": "rally", "building": 159, "x": 85, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}], "feedback": ["attack_move: 5 units", "rally #134: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 2900, "units_killed": 18, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 10300, "army_value": 1000, "income": 2500, "experience": 34, "order_count": 97}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1151 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $14250, army $3650, killed $3200 (10 units, 2 bldgs), lost $3400 (18 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Vehicle: 3tnk 15%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #185@(20,16)\n  e3 (Rocket Soldier) x1: #174@(90,12)\n  harv (Ore Truck (harvester)) x2: #130@(12,23) #148@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #161: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout #174 is at (88,12). Three heavy tanks queued; attack with a group once they emerge. Two harvesters mining.", "raw": "{\"thoughts\":\"Cash is depleted, but ore is stored and two heavy tanks are already queued. Keep the lone tank advancing cautiously while the rocket soldier scouts the likely enemy base for buildings and defenses.\",\"notes\":\"Enemy likely starts near (95,11); scout #174 is near the base. Stage #185 toward the enemy, but avoid sending the lone tank into an unseen force. Two 3tnk are queued; two harvesters are mining.\",\"commands\":[{\"do\":\"move\",\"units\":[185],\"x\":45,\"y\":16},{\"do\":\"attack_move\",\"units\":[174],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1523, "completion_tokens": 383, "total_tokens": 1906, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1521, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004200075, "upstream_inference_prompt_cost": 0.0002093575, "upstream_inference_completions_cost": 0.00021065}, "completion_tokens_details": {"reasoning_tokens": 249, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "Cash is depleted, but ore is stored and two heavy tanks are already queued. Keep the lone tank advancing cautiously while the rocket soldier scouts the likely enemy base for buildings and defenses.", "notes": "Enemy likely starts near (95,11); scout #174 is near the base. Stage #185 toward the enemy, but avoid sending the lone tank into an unseen force. Two 3tnk are queued; two harvesters are mining.", "commands": [{"do": "move", "units": [185], "x": 45, "y": 16}, {"do": "attack_move", "units": [174], "x": 95, "y": 11}], "feedback": ["move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 3400, "units_killed": 10, "units_lost": 18, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14250, "army_value": 1450, "income": 4275, "experience": 32, "order_count": 38}}
{"tick": 8801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 2.\nSCORE: assets $10000, army $3200, killed $3400 (18 units, 0 bldgs), lost $3200 (10 units, 2 bldgs). Map explored 15%.\nPRODUCTION: Building: fix 55%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 31%; Vehicle: harv 0%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 83%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(82,14)91% #169@(80,14)97% #170@(81,14) #171@(80,14)92%\n  e3 (Rocket Soldier) x2: #179@(80,14)98% #184@(78,16)*\n  harv (Ore Truck (harvester)) x2: #132@(94,17) #180@(95,19)\nVISIBLE ENEMY UNITS (1):\n  #174 e3@(90,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #134: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: fix ~55%, then build 3tnk from weap. Army group of 4xe1+2xe3 scouting/attacking west toward enemy start (12,16). Enemy e3 was at (88,12). Harvesters mining near (102,27).", "raw": "{\"thoughts\": \"I'm at $0 with only 2 harvesters and heavy building spend (2x powr + proc queued). Priority is finishing the Service Depot so the War Factory can pump Heavy Tanks, and getting ore flowing. Army group of 5 infantry should regroup with the idle rocket soldier and probe west toward the enemy start (12,16), but not overcommit.\", \"notes\": \"fix (Service Depot) ~55% - finish then build 3tnk. Economy thin: 2 harvesters, $0. Army ~5 e1/e3 heading west toward (12,16); enemy e3 seen near (90,12). Keep powr queue but avoid over-spending.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[166,169,170,171,179],\"x\":55,\"y\":14},{\"do\":\"move\",\"units\":[184],\"x\":60,\"y\":15},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":15},{\"do\":\"rally\",\"building\":159,\"x\":70,\"y\":16}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1620, "completion_tokens": 976, "total_tokens": 2596, "cost": 0.001431408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001431408, "upstream_inference_prompt_cost": 0.000260208, "upstream_inference_completions_cost": 0.0011712}, "completion_tokens_details": {"reasoning_tokens": 729, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.29, "thoughts": "I'm at $0 with only 2 harvesters and heavy building spend (2x powr + proc queued). Priority is finishing the Service Depot so the War Factory can pump Heavy Tanks, and getting ore flowing. Army group of 5 infantry should regroup with the idle rocket soldier and probe west toward the enemy start (12,16), but not overcommit.", "notes": "fix (Service Depot) ~55% - finish then build 3tnk. Economy thin: 2 harvesters, $0. Army ~5 e1/e3 heading west toward (12,16); enemy e3 seen near (90,12). Keep powr queue but avoid over-spending.", "commands": [{"do": "attack_move", "units": [166, 169, 170, 171, 179], "x": 55, "y": 14}, {"do": "move", "units": [184], "x": 60, "y": 15}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "rally", "building": 134, "x": 70, "y": 15}, {"do": "rally", "building": 159, "x": 70, "y": 16}], "feedback": ["attack_move: 5 units", "move: 1 units", "rally #134: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 3200, "units_killed": 18, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10000, "army_value": 1000, "income": 2500, "experience": 34, "order_count": 97}}
{"tick": 9001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1318 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $14250, army $3650, killed $3200 (10 units, 2 bldgs), lost $3400 (18 units, 0 bldgs). Map explored 22.9%.\nPRODUCTION: Vehicle: 3tnk 44%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #185@(32,18)\n  e3 (Rocket Soldier) x1: #174@(90,12)\n  harv (Ore Truck (harvester)) x2: #130@(14,24) #148@(8,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11); scout #174 is near the base. Stage #185 toward the enemy, but avoid sending the lone tank into an unseen force. Two 3tnk are queued; two harvesters are mining.", "raw": "{\"thoughts\":\"The enemy base is still unseen, and our forward rocket is too exposed to attack alone. Keep tank production queued, pull the scout back toward the approaching tank, and keep both harvesters mining while ore converts to cash.\",\"notes\":\"Enemy likely starts near (95,11). Rocket #174 is scouting there; tank #185 is at (32,18). Two heavy tanks are already queued. Regroup before attacking into unexplored territory.\",\"commands\":[{\"do\":\"train\",\"item\":\"3tnk\",\"count\":5},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"move\",\"units\":[174],\"x\":55,\"y\":15},{\"do\":\"attack_move\",\"units\":[185],\"x\":55,\"y\":17}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1536, "completion_tokens": 442, "total_tokens": 1978, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1534, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000454245, "upstream_inference_prompt_cost": 0.000211145, "upstream_inference_completions_cost": 0.0002431}, "completion_tokens_details": {"reasoning_tokens": 275, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.21, "thoughts": "The enemy base is still unseen, and our forward rocket is too exposed to attack alone. Keep tank production queued, pull the scout back toward the approaching tank, and keep both harvesters mining while ore converts to cash.", "notes": "Enemy likely starts near (95,11). Rocket #174 is scouting there; tank #185 is at (32,18). Two heavy tanks are already queued. Regroup before attacking into unexplored territory.", "commands": [{"do": "train", "item": "3tnk", "count": 5}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "move", "units": [174], "x": 55, "y": 15}, {"do": "attack_move", "units": [185], "x": 55, "y": 17}], "feedback": ["train 5x 3tnk: queued", "move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 3400, "units_killed": 10, "units_lost": 18, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14250, "army_value": 1450, "income": 4650, "experience": 32, "order_count": 38}}
{"tick": 9001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $401 (storage 2000), power 100 made / 100 used, harvesters 2.\nSCORE: assets $10300, army $3500, killed $3400 (18 units, 0 bldgs), lost $3200 (10 units, 2 bldgs). Map explored 15.1%.\nPRODUCTION: Building: fix 72%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 49%; Vehicle: harv 0%; Infantry: e3 13%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 66%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(83,14)91%* #169@(81,14)97%* #170@(82,14)* #171@(81,14)92%*\n  e3 (Rocket Soldier) x3: #179@(81,14)98%* #184@(68,17) #186@(95,15)\n  harv (Ore Truck (harvester)) x2: #132@(100,18) #180@(93,16)\nVISIBLE ENEMY UNITS (1):\n  #174 e3@(90,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - move: 1 units\n  - rally #134: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: fix (Service Depot) ~55% - finish then build 3tnk. Economy thin: 2 harvesters, $0. Army ~5 e1/e3 heading west toward (12,16); enemy e3 seen near (90,12). Keep powr queue but avoid over-spending.", "raw": "{\"thoughts\": \"Economy is thin ($0, 2 harvesters) and my fix is nearly done. Enemy rocket soldier is scouting near my base at (90,12), so I'll swat it with my idle units while continuing economy builds and repairs.\", \"notes\": \"fix ~72% then proc. Keep 2nd harv queued. Army (4 e1 + e3) at ~(81,14) moving west. Enemy e3 spotted near (90,12) - engage. Next: 3tnk once fix+weap ready and cash flows.\", \"commands\": [{\"do\":\"repair\",\"building\":131},{\"do\":\"attack_move\",\"units\":[179,184,186],\"x\":90,\"y\":12},{\"do\":\"attack_move\",\"units\":[166,169,170,171],\"x\":90,\"y\":14},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":159,\"x\":90,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1640, "completion_tokens": 934, "total_tokens": 2574, "cost": 0.001387008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001387008, "upstream_inference_prompt_cost": 0.000266208, "upstream_inference_completions_cost": 0.0011208}, "completion_tokens_details": {"reasoning_tokens": 691, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.64, "thoughts": "Economy is thin ($0, 2 harvesters) and my fix is nearly done. Enemy rocket soldier is scouting near my base at (90,12), so I'll swat it with my idle units while continuing economy builds and repairs.", "notes": "fix ~72% then proc. Keep 2nd harv queued. Army (4 e1 + e3) at ~(81,14) moving west. Enemy e3 spotted near (90,12) - engage. Next: 3tnk once fix+weap ready and cash flows.", "commands": [{"do": "repair", "building": 131}, {"do": "attack_move", "units": [179, 184, 186], "x": 90, "y": 12}, {"do": "attack_move", "units": [166, 169, 170, 171], "x": 90, "y": 14}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 159, "x": 90, "y": 14}, {"do": "rally", "building": 134, "x": 90, "y": 14}], "feedback": ["repair #131: ordered", "attack_move: 3 units", "attack_move: 4 units", "train 2x e3: queued", "train 3x e1: queued", "rally #159: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 3200, "units_killed": 18, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10300, "army_value": 1300, "income": 3500, "experience": 34, "order_count": 97}}
{"tick": 9201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $985 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $13950, army $3350, killed $3200 (10 units, 2 bldgs), lost $3700 (19 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Vehicle: 3tnk 73%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #185@(43,26)\n  harv (Ore Truck (harvester)) x2: #130@(9,32) #148@(14,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x 3tnk: queued\n  - move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11). Rocket #174 is scouting there; tank #185 is at (32,18). Two heavy tanks are already queued. Regroup before attacking into unexplored territory.", "raw": "{\"thoughts\":\"The economy is temporarily cash-starved, but two harvesters are working and a long Heavy Tank queue is already running. Send the lone tank to scout and advance cautiously toward the enemy start; rally new tanks in the same direction so they can regroup before engaging.\",\"notes\":\"Enemy likely starts near (95,11). Tank #185 advancing from (43,26); rally reinforcements toward (70,16). Keep Heavy Tanks queued and build power/economy when cash allows.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[185],\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":161,\"x\":70,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1569, "completion_tokens": 343, "total_tokens": 1912, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1567, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004043325, "upstream_inference_prompt_cost": 0.0002156825, "upstream_inference_completions_cost": 0.00018865}, "completion_tokens_details": {"reasoning_tokens": 198, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "The economy is temporarily cash-starved, but two harvesters are working and a long Heavy Tank queue is already running. Send the lone tank to scout and advance cautiously toward the enemy start; rally new tanks in the same direction so they can regroup before engaging.", "notes": "Enemy likely starts near (95,11). Tank #185 advancing from (43,26); rally reinforcements toward (70,16). Keep Heavy Tanks queued and build power/economy when cash allows.", "commands": [{"do": "attack_move", "units": [185], "x": 70, "y": 16}, {"do": "rally", "building": 161, "x": 70, "y": 16}], "feedback": ["attack_move: 1 units", "rally #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 3700, "units_killed": 10, "units_lost": 19, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13950, "army_value": 1150, "income": 4500, "experience": 32, "order_count": 43}}
{"tick": 9201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 2.\nSCORE: assets $10300, army $3500, killed $3700 (19 units, 0 bldgs), lost $3200 (10 units, 2 bldgs). Map explored 15.5%.\nPRODUCTION: Building: fix 83%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 61%; Vehicle: harv 0%; Infantry: e3 57%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(90,14)91%* #169@(90,14)97%* #170@(90,14)* #171@(90,14)92%*\n  e3 (Rocket Soldier) x3: #179@(90,12)98%* #184@(75,12) #186@(90,12)*\n  harv (Ore Truck (harvester)) x2: #132@(105,22) #180@(102,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #131: ordered\n  - attack_move: 3 units\n  - attack_move: 4 units\n  - train 2x e3: queued\n  - train 3x e1: queued\n  - rally #159: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: fix ~72% then proc. Keep 2nd harv queued. Army (4 e1 + e3) at ~(81,14) moving west. Enemy e3 spotted near (90,12) - engage. Next: 3tnk once fix+weap ready and cash flows.", "raw": "{\"thoughts\": \"Fix is finishing up, followed by a refinery and power plant. Regrouping infantry and pushing west toward the mid-map while waiting for harvester dumps to fund heavy tanks.\", \"notes\": \"Fix finishing soon, need 3tnk as soon as cash arrives. Infantry pushing to (65,15). Harv #3 finishing in veh queue.\", \"commands\": [{\"do\": \"repair\", \"building\": 122}, {\"do\": \"attack_move\", \"units\": [166, 169, 170, 171, 179, 184, 186], \"x\": 65, \"y\": 15}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1822, "completion_tokens": 543, "total_tokens": 2365, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068055, "upstream_inference_prompt_cost": 0.002733, "upstream_inference_completions_cost": 0.0040725}, "completion_tokens_details": {"reasoning_tokens": 390, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.18, "thoughts": "Fix is finishing up, followed by a refinery and power plant. Regrouping infantry and pushing west toward the mid-map while waiting for harvester dumps to fund heavy tanks.", "notes": "Fix finishing soon, need 3tnk as soon as cash arrives. Infantry pushing to (65,15). Harv #3 finishing in veh queue.", "commands": [{"do": "repair", "building": 122}, {"do": "attack_move", "units": [166, 169, 170, 171, 179, 184, 186], "x": 65, "y": 15}], "feedback": ["repair #122: ordered", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 3200, "units_killed": 19, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10300, "army_value": 1300, "income": 3000, "experience": 37, "order_count": 102}}
{"tick": 9401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1153 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $15100, army $4500, killed $3200 (10 units, 2 bldgs), lost $3700 (19 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: Vehicle: 3tnk 2%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #185@(55,28) #187@(15,14)\n  harv (Ore Truck (harvester)) x2: #130@(12,27) #148@(9,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #161: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11). Tank #185 advancing from (43,26); rally reinforcements toward (70,16). Keep Heavy Tanks queued and build power/economy when cash allows.", "raw": "{\"thoughts\":\"The Heavy Tank production queue is already stocked, and the economy has no spendable cash yet. Send both tanks toward the likely enemy start while adding power capacity for continued production.\",\"notes\":\"Enemy likely near (95,11). Heavy Tanks #185 and #187 moving to attack; six 3tnks queued. Two harvesters; power margin is only 20.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[185,187],\"x\":95,\"y\":11},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1556, "completion_tokens": 274, "total_tokens": 1830, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1554, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000364595, "upstream_inference_prompt_cost": 0.000213895, "upstream_inference_completions_cost": 0.0001507}, "completion_tokens_details": {"reasoning_tokens": 158, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.78, "thoughts": "The Heavy Tank production queue is already stocked, and the economy has no spendable cash yet. Send both tanks toward the likely enemy start while adding power capacity for continued production.", "notes": "Enemy likely near (95,11). Heavy Tanks #185 and #187 moving to attack; six 3tnks queued. Two harvesters; power margin is only 20.", "commands": [{"do": "attack_move", "units": [185, 187], "x": 95, "y": 11}, {"do": "build", "item": "powr"}], "feedback": ["attack_move: 2 units", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 3700, "units_killed": 10, "units_lost": 19, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15100, "army_value": 2300, "income": 4500, "experience": 32, "order_count": 43}}
{"tick": 9401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 2.\nSCORE: assets $10300, army $3500, killed $3700 (19 units, 0 bldgs), lost $3200 (10 units, 2 bldgs). Map explored 15.7%.\nPRODUCTION: Building: fix 83%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 61%; Vehicle: harv 0%; Infantry: e3 57%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(79,14)91% #169@(80,14)97% #170@(79,14) #171@(80,14)92%\n  e3 (Rocket Soldier) x3: #179@(81,15)98% #184@(66,15) #186@(81,14)\n  harv (Ore Truck (harvester)) x2: #132@(97,17) #180@(103,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #122: ordered\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Fix finishing soon, need 3tnk as soon as cash arrives. Infantry pushing to (65,15). Harv #3 finishing in veh queue.", "raw": "{\"thoughts\": \"Cash is $0 with both queues queued up, so I just need harvesters mining and my infantry scout/attack group pushing west toward the likely enemy base at (12,16). Service depot nearly done.\", \"notes\": \"Fix finishing. Infantry group pushing west to find/engage enemy base. Harvesters sent to mine. Everything queued; need cash to flow.\", \"commands\": [{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"attack_move\",\"units\":[166,169,170,171,179,184,186],\"x\":55,\"y\":15}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1614, "completion_tokens": 717, "total_tokens": 2331, "cost": 0.001118808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001118808, "upstream_inference_prompt_cost": 0.000258408, "upstream_inference_completions_cost": 0.0008604}, "completion_tokens_details": {"reasoning_tokens": 581, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.1, "thoughts": "Cash is $0 with both queues queued up, so I just need harvesters mining and my infantry scout/attack group pushing west toward the likely enemy base at (12,16). Service depot nearly done.", "notes": "Fix finishing. Infantry group pushing west to find/engage enemy base. Harvesters sent to mine. Everything queued; need cash to flow.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "attack_move", "units": [166, 169, 170, 171, 179, 184, 186], "x": 55, "y": 15}], "feedback": ["attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 3200, "units_killed": 19, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10300, "army_value": 1300, "income": 3000, "experience": 37, "order_count": 102}}
{"tick": 9601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1020 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $15100, army $4500, killed $3200 (10 units, 2 bldgs), lost $3700 (19 units, 0 bldgs). Map explored 25.5%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 31%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #185@(65,24) #187@(27,20)\n  harv (Ore Truck (harvester)) x2: #130@(14,21) #148@(4,29)\nVISIBLE ENEMY UNITS (1):\n  #184 e3@(61,21) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Heavy Tanks #185 and #187 moving to attack; six 3tnks queued. Two harvesters; power margin is only 20.", "raw": "{\"thoughts\":\"Place the ready power plant to preserve the power surplus. Keep the two heavy tanks pushing toward the likely enemy base, while the queued tanks wait for ore income.\",\"notes\":\"Enemy likely start near (95,11). Two heavy tanks are advancing; six more are queued. Two harvesters; power margin is only 20.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[185,187],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1568, "completion_tokens": 255, "total_tokens": 1823, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1566, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000355795, "upstream_inference_prompt_cost": 0.000215545, "upstream_inference_completions_cost": 0.00014025}, "completion_tokens_details": {"reasoning_tokens": 148, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.74, "thoughts": "Place the ready power plant to preserve the power surplus. Keep the two heavy tanks pushing toward the likely enemy base, while the queued tanks wait for ore income.", "notes": "Enemy likely start near (95,11). Two heavy tanks are advancing; six more are queued. Two harvesters; power margin is only 20.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [185, 187], "x": 95, "y": 11}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 3700, "units_killed": 10, "units_lost": 19, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15100, "army_value": 2300, "income": 4500, "experience": 32, "order_count": 44}}
{"tick": 9601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 100 used, harvesters 2.\nSCORE: assets $10600, army $3800, killed $3700 (19 units, 0 bldgs), lost $3200 (10 units, 2 bldgs). Map explored 16.1%.\nPRODUCTION: Building: fix 97%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 76%; Vehicle: harv 0%; Infantry: e1 38%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #166@(67,17)91% #169@(73,20)97% #170@(68,15) #171@(69,15)92%\n  e3 (Rocket Soldier) x4: #179@(73,20)98% #184@(61,21)* #186@(73,20) #188@(96,15)\n  harv (Ore Truck (harvester)) x2: #132@(95,21) #180@(102,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Fix finishing. Infantry group pushing west to find/engage enemy base. Harvesters sent to mine. Everything queued; need cash to flow.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "raw": "{\"thoughts\": \"Cash is at $0 so I must let economy recover; the fix is nearly done and harvesters queued will help. My infantry group is already pushing west toward the likely enemy start at (12,16), so I'll keep them advancing and set a forward rally for new units.\", \"notes\": \"Enemy likely at (12,16); army pushing west. Fix at 97% - place when ready. Priority: economy (proc/harv) then more tanks once weap can afford 3tnk. Keep scout trail to enemy base.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[166,169,170,171,179,184,186,188],\"x\":40,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":16},{\"do\":\"rally\",\"building\":159,\"x\":78,\"y\":18},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1603, "completion_tokens": 677, "total_tokens": 2280, "cost": 0.001067508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001067508, "upstream_inference_prompt_cost": 0.000255108, "upstream_inference_completions_cost": 0.0008124}, "completion_tokens_details": {"reasoning_tokens": 480, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.98, "thoughts": "Cash is at $0 so I must let economy recover; the fix is nearly done and harvesters queued will help. My infantry group is already pushing west toward the likely enemy start at (12,16), so I'll keep them advancing and set a forward rally for new units.", "notes": "Enemy likely at (12,16); army pushing west. Fix at 97% - place when ready. Priority: economy (proc/harv) then more tanks once weap can afford 3tnk. Keep scout trail to enemy base.", "commands": [{"do": "attack_move", "units": [166, 169, 170, 171, 179, 184, 186, 188], "x": 40, "y": 16}, {"do": "rally", "building": 134, "x": 75, "y": 16}, {"do": "rally", "building": 159, "x": 78, "y": 18}, {"do": "build", "item": "proc"}], "feedback": ["attack_move: 8 units", "rally #134: ordered", "rally #159: ordered", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 3200, "units_killed": 19, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10600, "army_value": 1600, "income": 3500, "experience": 37, "order_count": 102}}
{"tick": 9801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $686 (storage 4000), power 300 made / 180 used, harvesters 2.\nSCORE: assets $15400, army $4500, killed $3300 (11 units, 2 bldgs), lost $3700 (19 units, 0 bldgs). Map explored 25.6%.\nPRODUCTION: Vehicle: 3tnk 60%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #185@(67,21)8% #187@(40,23)\n  harv (Ore Truck (harvester)) x2: #130@(8,32) #148@(7,24)\nVISIBLE ENEMY UNITS (6):\n  #169 e1@(71,22) 97%, #170 e1@(66,18) 96%, #171 e1@(67,17) 92%, #179 e3@(71,22) 98%, #184 e3@(63,22) 100%, #186 e3@(71,22) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy likely start near (95,11). Two heavy tanks are advancing; six more are queued. Two harvesters; power margin is only 20.", "raw": "{\"thoughts\":\"Pull the nearly destroyed heavy tank back to the Service Depot; send the healthier tank to engage the nearby infantry and rocket soldiers. Keep both harvesters mining while the queued heavy tanks continue production.\",\"notes\":\"Enemy infantry and rocket soldiers are clustered near (67,21); likely base near (95,11). #185 is critically damaged\u2014return it to the Service Depot at (9,20). #187 is advancing to engage. Six heavy tanks are queued; two harvesters are working.\",\"commands\":[{\"do\":\"move\",\"units\":[185],\"x\":9,\"y\":20},{\"do\":\"attack_move\",\"units\":[187],\"x\":67,\"y\":21},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1638, "completion_tokens": 376, "total_tokens": 2014, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1636, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00043197, "upstream_inference_prompt_cost": 0.00022517, "upstream_inference_completions_cost": 0.0002068}, "completion_tokens_details": {"reasoning_tokens": 213, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "Pull the nearly destroyed heavy tank back to the Service Depot; send the healthier tank to engage the nearby infantry and rocket soldiers. Keep both harvesters mining while the queued heavy tanks continue production.", "notes": "Enemy infantry and rocket soldiers are clustered near (67,21); likely base near (95,11). #185 is critically damaged\u2014return it to the Service Depot at (9,20). #187 is advancing to engage. Six heavy tanks are queued; two harvesters are working.", "commands": [{"do": "move", "units": [185], "x": 9, "y": 20}, {"do": "attack_move", "units": [187], "x": 67, "y": 21}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 3700, "units_killed": 11, "units_lost": 19, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15400, "army_value": 2300, "income": 4500, "experience": 33, "order_count": 45}}
{"tick": 9801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 100 used, harvesters 2.\nSCORE: assets $10500, army $3700, killed $3700 (19 units, 0 bldgs), lost $3300 (11 units, 2 bldgs). Map explored 16.2%.\nPRODUCTION: Building: fix 97%; Building: proc 0%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 76%; Vehicle: harv 0%; Infantry: e1 38%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #169@(71,22)97% #170@(66,18)96% #171@(67,17)92%\n  e3 (Rocket Soldier) x4: #179@(71,22)98% #184@(63,22) #186@(71,22) #188@(87,15)\n  harv (Ore Truck (harvester)) x2: #132@(102,27) #180@(93,16)\nVISIBLE ENEMY UNITS (1):\n  #185 3tnk@(67,21) 8%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - rally #134: ordered\n  - rally #159: ordered\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16); army pushing west. Fix at 97% - place when ready. Priority: economy (proc/harv) then more tanks once weap can afford 3tnk. Keep scout trail to enemy base.", "raw": "{\"thoughts\": \"Cash is $0 so everything is stalled; must get harvesters working and place the ready Service Depot. My forward group should finish off the 8% hp enemy tank. Then push to scout enemy base while rebuilding economy.\", \"notes\": \"Enemy tank at (67,21) nearly dead. fix ready to place. Cash $0 - prioritize harvest. Army group ~8 units west around (67,20). Enemy base likely (12,16).\", \"commands\": [{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"attack\",\"units\":[169,170,171,179,184,186],\"target\":185},{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1657, "completion_tokens": 500, "total_tokens": 2157, "cost": 0.000871308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000871308, "upstream_inference_prompt_cost": 0.000271308, "upstream_inference_completions_cost": 0.0006}, "completion_tokens_details": {"reasoning_tokens": 318, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.68, "thoughts": "Cash is $0 so everything is stalled; must get harvesters working and place the ready Service Depot. My forward group should finish off the 8% hp enemy tank. Then push to scout enemy base while rebuilding economy.", "notes": "Enemy tank at (67,21) nearly dead. fix ready to place. Cash $0 - prioritize harvest. Army group ~8 units west around (67,20). Enemy base likely (12,16).", "commands": [{"do": "place", "item": "fix"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "attack", "units": [169, 170, 171, 179, 184, 186], "target": 185}, {"do": "train", "item": "harv", "count": 1}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["place fix: nothing READY TO PLACE with that type", "attack: 6 units", "train 1x harv: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 3300, "units_killed": 19, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10500, "army_value": 1500, "income": 3000, "experience": 37, "order_count": 103}}
{"tick": 10001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $853 (storage 4000), power 300 made / 180 used, harvesters 2.\nSCORE: assets $14250, army $3350, killed $3300 (11 units, 2 bldgs), lost $4850 (20 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Vehicle: 3tnk 88%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #187@(51,28)\n  3tnk.husk (3tnk.husk) x1: #190@(67,21)65%*\n  harv (Ore Truck (harvester)) x2: #130@(8,30) #148@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry and rocket soldiers are clustered near (67,21); likely base near (95,11). #185 is critically damaged\u2014return it to the Service Depot at (9,20). #187 is advancing to engage. Six heavy tanks are queued; two harvesters are working.", "raw": "{\"thoughts\":\"The assault force is depleted, but a Heavy Tank is advancing and six more are queued. Push the surviving tank toward the last enemy contact while keeping both harvesters mining to fund production.\",\"notes\":\"Enemy last seen around (67,21); likely base near (95,11). Keep producing Heavy Tanks and regroup them for an attack once numbers recover.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[187],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1600, "completion_tokens": 258, "total_tokens": 1858, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1598, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000361845, "upstream_inference_prompt_cost": 0.000219945, "upstream_inference_completions_cost": 0.0001419}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.85, "thoughts": "The assault force is depleted, but a Heavy Tank is advancing and six more are queued. Push the surviving tank toward the last enemy contact while keeping both harvesters mining to fund production.", "notes": "Enemy last seen around (67,21); likely base near (95,11). Keep producing Heavy Tanks and regroup them for an attack once numbers recover.", "commands": [{"do": "attack_move", "units": [187], "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 4850, "units_killed": 11, "units_lost": 20, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14250, "army_value": 1150, "income": 4500, "experience": 33, "order_count": 45}}
{"tick": 10001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 2.\nSCORE: assets $10700, army $3900, killed $4850 (20 units, 0 bldgs), lost $3300 (11 units, 2 bldgs). Map explored 16.3%.\nPRODUCTION: Building: fix READY TO PLACE; Building: proc 0%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 98%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 71%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #169@(71,22)97%* #170@(66,18)96%* #171@(67,17)92%* #191@(91,16) #192@(94,16)\n  e3 (Rocket Soldier) x4: #179@(71,22)98%* #184@(63,22)* #186@(71,22)* #188@(77,14)\n  harv (Ore Truck (harvester)) x2: #132@(97,23) #180@(100,22)\nVISIBLE ENEMY UNITS (1):\n  #190 3tnk.husk@(67,21) 65%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: nothing READY TO PLACE with that type\n  - attack: 6 units\n  - train 1x harv: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy tank at (67,21) nearly dead. fix ready to place. Cash $0 - prioritize harvest. Army group ~8 units west around (67,20). Enemy base likely (12,16).", "raw": "{\"thoughts\": \"Cash is $0 so economy is the bottleneck \u2014 harvesters are working. Place the ready Service Depot, keep queues fed as cash trickles in, and push the idle army west toward the enemy base to scout and raid.\", \"notes\": \"fix being placed. Army ~9 units near (67,20) pushing west to enemy (12,16). Need harvesters/finish harv queue to fix economy.\", \"commands\": [{\"do\":\"place\",\"item\":\"fix\",\"x\":93,\"y\":22},{\"do\":\"attack_move\",\"units\":[169,170,171,179,184,186,188],\"x\":40,\"y\":18},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":134,\"x\":80,\"y\":20}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1698, "completion_tokens": 361, "total_tokens": 2059, "cost": 0.000716808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000716808, "upstream_inference_prompt_cost": 0.000283608, "upstream_inference_completions_cost": 0.0004332}, "completion_tokens_details": {"reasoning_tokens": 189, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.39, "thoughts": "Cash is $0 so economy is the bottleneck \u2014 harvesters are working. Place the ready Service Depot, keep queues fed as cash trickles in, and push the idle army west toward the enemy base to scout and raid.", "notes": "fix being placed. Army ~9 units near (67,20) pushing west to enemy (12,16). Need harvesters/finish harv queue to fix economy.", "commands": [{"do": "place", "item": "fix", "x": 93, "y": 22}, {"do": "attack_move", "units": [169, 170, 171, 179, 184, 186, 188], "x": 40, "y": 18}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 134, "x": 80, "y": 20}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 7 units", "train 2x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4850, "deaths_cost": 3300, "units_killed": 20, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10700, "army_value": 1700, "income": 3500, "experience": 48, "order_count": 106}}
{"tick": 10201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $521 (storage 4000), power 300 made / 180 used, harvesters 2.\nSCORE: assets $15400, army $4500, killed $3300 (11 units, 2 bldgs), lost $4850 (20 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Vehicle: 3tnk 17%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #187@(59,28)81% #194@(21,17)\n  3tnk.husk (3tnk.husk) x1: #190@(67,21)47%*\n  harv (Ore Truck (harvester)) x2: #130@(14,20) #148@(5,29)\nVISIBLE ENEMY UNITS (6):\n  #169 e1@(63,26) 97%, #170 e1@(63,26) 96%, #171 e1@(63,25) 92%, #179 e3@(63,26) 98%, #184 e3@(61,27) 35%, #186 e3@(63,26) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy last seen around (67,21); likely base near (95,11). Keep producing Heavy Tanks and regroup them for an attack once numbers recover.", "raw": "{\"thoughts\":\"The forward heavy tank is badly outnumbered by enemy infantry and rocket soldiers, so pull it back before it is lost. Keep the tank queue running while the harvesters rebuild our cash; hold the other tank near base rather than feeding it into the same fight.\",\"notes\":\"Enemy infantry/rocket squad last seen near (63,26); likely base near (95,11). Retreat #187, keep #194 defending home, continue queued heavy tanks.\",\"commands\":[{\"do\":\"move\",\"units\":[187],\"x\":21,\"y\":17},{\"do\":\"stance\",\"units\":[194],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1637, "completion_tokens": 348, "total_tokens": 1985, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1635, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004164325, "upstream_inference_prompt_cost": 0.0002250325, "upstream_inference_completions_cost": 0.0001914}, "completion_tokens_details": {"reasoning_tokens": 196, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.23, "thoughts": "The forward heavy tank is badly outnumbered by enemy infantry and rocket soldiers, so pull it back before it is lost. Keep the tank queue running while the harvesters rebuild our cash; hold the other tank near base rather than feeding it into the same fight.", "notes": "Enemy infantry/rocket squad last seen near (63,26); likely base near (95,11). Retreat #187, keep #194 defending home, continue queued heavy tanks.", "commands": [{"do": "move", "units": [187], "x": 21, "y": 17}, {"do": "stance", "units": [194], "stance": "defend"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 4850, "units_killed": 11, "units_lost": 20, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15400, "army_value": 2300, "income": 4000, "experience": 33, "order_count": 45}}
{"tick": 10201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $412 (storage 2000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $13100, army $5100, killed $4850 (20 units, 0 bldgs), lost $3300 (11 units, 2 bldgs). Map explored 17.3%.\nPRODUCTION: Building: proc 2%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #169@(63,26)97% #170@(63,26)96% #171@(63,25)92% #191@(81,15) #192@(84,16) #196@(97,14)\n  e3 (Rocket Soldier) x4: #179@(63,26)98% #184@(61,27)35% #186@(63,26) #188@(69,20)\n  harv (Ore Truck (harvester)) x3: #132@(93,16) #180@(105,23) #195@(97,20)\nVISIBLE ENEMY UNITS (2):\n  #187 3tnk@(59,28) 81%, #190 3tnk.husk@(67,21) 47%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 7 units\n  - train 2x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: fix being placed. Army ~9 units near (67,20) pushing west to enemy (12,16). Need harvesters/finish harv queue to fix economy.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "raw": "{\"thoughts\": \"Economy is stalled (0 cash, LOW POWER) and the building queue already has power/procs going. Main job: get harvesters mining and push the western army group onto the enemy 3tnk and toward the enemy base at (12,16).\", \"notes\": \"Army ~7 units (63,26) pushing west; enemy 3tnk #187 at (59,28). powr queued to fix low power. Harvesters must keep mining. Bring up reinforcements (#191,#192) but leave #196 home.\", \"commands\": [{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"harvest\",\"unit\":195},{\"do\":\"attack_move\",\"units\":[169,170,171,179,184,186,188],\"x\":58,\"y\":28},{\"do\":\"attack_move\",\"units\":[191,192],\"x\":75,\"y\":22},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1765, "completion_tokens": 1406, "total_tokens": 3171, "cost": 0.001990908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001990908, "upstream_inference_prompt_cost": 0.000303708, "upstream_inference_completions_cost": 0.0016872}, "completion_tokens_details": {"reasoning_tokens": 1192, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.22, "thoughts": "Economy is stalled (0 cash, LOW POWER) and the building queue already has power/procs going. Main job: get harvesters mining and push the western army group onto the enemy 3tnk and toward the enemy base at (12,16).", "notes": "Army ~7 units (63,26) pushing west; enemy 3tnk #187 at (59,28). powr queued to fix low power. Harvesters must keep mining. Bring up reinforcements (#191,#192) but leave #196 home.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "harvest", "unit": 195}, {"do": "attack_move", "units": [169, 170, 171, 179, 184, 186, 188], "x": 58, "y": 28}, {"do": "attack_move", "units": [191, 192], "x": 75, "y": 22}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 7 units", "attack_move: 2 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4850, "deaths_cost": 3300, "units_killed": 20, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13100, "army_value": 1800, "income": 4000, "experience": 48, "order_count": 109}}
{"tick": 10401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $688 (storage 4000), power 300 made / 180 used, harvesters 2.\nSCORE: assets $15400, army $4500, killed $3600 (12 units, 2 bldgs), lost $4850 (20 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Vehicle: 3tnk 46%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #187@(49,27)37% #194@(34,20)\n  3tnk.husk (3tnk.husk) x1: #190@(67,21)30%*\n  harv (Ore Truck (harvester)) x2: #130@(8,27) #148@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry/rocket squad last seen near (63,26); likely base near (95,11). Retreat #187, keep #194 defending home, continue queued heavy tanks.", "raw": "{\"thoughts\":\"Cash is exhausted and the forward force is badly depleted. Pull the damaged tank back to the Service Depot for repairs, while the healthier tank scouts toward the likely enemy base; leave the queued Heavy Tanks producing as ore comes in.\",\"notes\":\"Enemy base likely near (95,11). #187 is badly damaged; send it to Service Depot #183. #194 scouts forward. Keep Heavy Tanks queued.\",\"commands\":[{\"do\":\"move\",\"units\":[187],\"x\":9,\"y\":20},{\"do\":\"attack_move\",\"units\":[194],\"x\":85,\"y\":15}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1579, "completion_tokens": 274, "total_tokens": 1853, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1577, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003677575, "upstream_inference_prompt_cost": 0.0002170575, "upstream_inference_completions_cost": 0.0001507}, "completion_tokens_details": {"reasoning_tokens": 147, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.7, "thoughts": "Cash is exhausted and the forward force is badly depleted. Pull the damaged tank back to the Service Depot for repairs, while the healthier tank scouts toward the likely enemy base; leave the queued Heavy Tanks producing as ore comes in.", "notes": "Enemy base likely near (95,11). #187 is badly damaged; send it to Service Depot #183. #194 scouts forward. Keep Heavy Tanks queued.", "commands": [{"do": "move", "units": [187], "x": 9, "y": 20}, {"do": "attack_move", "units": [194], "x": 85, "y": 15}], "feedback": ["move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 4850, "units_killed": 12, "units_lost": 20, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15400, "army_value": 2300, "income": 4500, "experience": 36, "order_count": 45}}
{"tick": 10401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $80 (storage 2000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $12800, army $4800, killed $4850 (20 units, 0 bldgs), lost $3600 (12 units, 2 bldgs). Map explored 18.3%.\nPRODUCTION: Building: proc 10%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 11%; Vehicle: harv 0%; Infantry: e3 37%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #169@(58,28)97%* #170@(58,28)96%* #171@(58,28)92%* #191@(75,20) #192@(76,17) #196@(88,13)\n  e3 (Rocket Soldier) x3: #179@(58,28)98%* #186@(56,28) #188@(61,27)\n  harv (Ore Truck (harvester)) x3: #132@(103,24) #180@(98,17) #195@(105,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - attack_move: 2 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Army ~7 units (63,26) pushing west; enemy 3tnk #187 at (59,28). powr queued to fix low power. Harvesters must keep mining. Bring up reinforcements (#191,#192) but leave #196 home.", "raw": "{\"thoughts\": \"Cash is $0, so everything hinges on harvesting \u2014 get all three harvesters mining immediately. Power is low and slowing production; the queued power plant must finish. Meanwhile push the idle infantry west toward the enemy start (12,16) to keep pressure and scout.\", \"notes\": \"Push idle inf west to (30,20). Harvesters #132,#180,#195 mining. Need powr up ASAP (low power). Reinforce west with #191,#192. Enemy 3tnk was at (59,28).\", \"commands\": [{\"do\": \"harvest\", \"unit\": 132}, {\"do\": \"harvest\", \"unit\": 180}, {\"do\": \"harvest\", \"unit\": 195}, {\"do\": \"repair\", \"building\": 131}, {\"do\": \"attack_move\", \"units\": [169, 170, 171, 179], \"x\": 40, \"y\": 24}, {\"do\": \"attack_move\", \"units\": [191, 192], \"x\": 55, \"y\": 25}, {\"do\": \"train\", \"item\": \"e3\", \"count\": 2}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1744, "completion_tokens": 771, "total_tokens": 2515, "cost": 0.001222608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001222608, "upstream_inference_prompt_cost": 0.000297408, "upstream_inference_completions_cost": 0.0009252}, "completion_tokens_details": {"reasoning_tokens": 516, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.33, "thoughts": "Cash is $0, so everything hinges on harvesting \u2014 get all three harvesters mining immediately. Power is low and slowing production; the queued power plant must finish. Meanwhile push the idle infantry west toward the enemy start (12,16) to keep pressure and scout.", "notes": "Push idle inf west to (30,20). Harvesters #132,#180,#195 mining. Need powr up ASAP (low power). Reinforce west with #191,#192. Enemy 3tnk was at (59,28).", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "harvest", "unit": 195}, {"do": "repair", "building": 131}, {"do": "attack_move", "units": [169, 170, 171, 179], "x": 40, "y": 24}, {"do": "attack_move", "units": [191, 192], "x": 55, "y": 25}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["repair #131: ordered", "attack_move: 4 units", "attack_move: 2 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4850, "deaths_cost": 3600, "units_killed": 20, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12800, "army_value": 1500, "income": 3500, "experience": 48, "order_count": 111}}
{"tick": 10601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $355 (storage 4000), power 300 made / 180 used, harvesters 2.\nSCORE: assets $15400, army $4500, killed $3600 (12 units, 2 bldgs), lost $4850 (20 units, 0 bldgs). Map explored 26.2%.\nPRODUCTION: Vehicle: 3tnk 75%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #187@(37,21)37% #194@(44,25)\n  3tnk.husk (3tnk.husk) x1: #190@(67,21)12%*\n  harv (Ore Truck (harvester)) x2: #130@(5,32) #148@(11,23)\nVISIBLE ENEMY UNITS (5):\n  #169 e1@(48,28) 97%, #170 e1@(47,27) 96%, #171 e1@(48,28) 92%, #179 e3@(48,28) 98%, #186 e3@(46,26) 73%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11). #187 is badly damaged; send it to Service Depot #183. #194 scouts forward. Keep Heavy Tanks queued.", "raw": "{\"thoughts\":\"Cash is depleted, so let the two harvesters keep mining while the existing Heavy Tank queue continues. Retreat the damaged tank to the Service Depot and send the healthier tank forward to engage the visible infantry cautiously.\",\"notes\":\"Enemy base likely near (95,11). #187 is badly damaged; return it to Service Depot #183. #194 advances; Heavy Tanks are queued.\",\"commands\":[{\"do\":\"move\",\"units\":[187],\"x\":9,\"y\":20},{\"do\":\"attack_move\",\"units\":[194],\"x\":55,\"y\":22},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1635, "completion_tokens": 282, "total_tokens": 1917, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1633, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003798575, "upstream_inference_prompt_cost": 0.0002247575, "upstream_inference_completions_cost": 0.0001551}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.7, "thoughts": "Cash is depleted, so let the two harvesters keep mining while the existing Heavy Tank queue continues. Retreat the damaged tank to the Service Depot and send the healthier tank forward to engage the visible infantry cautiously.", "notes": "Enemy base likely near (95,11). #187 is badly damaged; return it to Service Depot #183. #194 advances; Heavy Tanks are queued.", "commands": [{"do": "move", "units": [187], "x": 9, "y": 20}, {"do": "attack_move", "units": [194], "x": 55, "y": 22}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 4850, "units_killed": 12, "units_lost": 20, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15400, "army_value": 2300, "income": 4500, "experience": 36, "order_count": 45}}
{"tick": 10601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $343 (storage 2000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $12800, army $4800, killed $4850 (20 units, 0 bldgs), lost $3600 (12 units, 2 bldgs). Map explored 20.2%.\nPRODUCTION: Building: proc 15%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 18%; Vehicle: harv 0%; Infantry: e3 63%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #169@(48,28)97% #170@(47,27)96% #171@(48,28)92% #191@(67,26) #192@(68,25) #196@(78,15)\n  e3 (Rocket Soldier) x3: #179@(48,28)98% #186@(46,26)73% #188@(58,28)*\n  harv (Ore Truck (harvester)) x3: #132@(101,27) #180@(95,20) #195@(100,21)\nVISIBLE ENEMY UNITS (1):\n  #194 3tnk@(44,25) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #131: ordered\n  - attack_move: 4 units\n  - attack_move: 2 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Push idle inf west to (30,20). Harvesters #132,#180,#195 mining. Need powr up ASAP (low power). Reinforce west with #191,#192. Enemy 3tnk was at (59,28).", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "latency_s": 5.07, "thoughts": "(no valid response)", "notes": "Push idle inf west to (30,20). Harvesters #132,#180,#195 mining. Need powr up ASAP (low power). Reinforce west with #191,#192. Enemy 3tnk was at (59,28).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4850, "deaths_cost": 3600, "units_killed": 20, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12800, "army_value": 1500, "income": 4000, "experience": 48, "order_count": 113}}
{"tick": 10801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $523 (storage 4000), power 300 made / 180 used, harvesters 2.\nSCORE: assets $16550, army $5650, killed $3900 (13 units, 2 bldgs), lost $4850 (20 units, 0 bldgs). Map explored 26.3%.\nPRODUCTION: Vehicle: 3tnk 4%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #187@(24,21)37% #194@(44,25)60% #201@(15,15)\n  harv (Ore Truck (harvester)) x2: #130@(11,24) #148@(11,23)\nVISIBLE ENEMY UNITS (4):\n  #169 e1@(48,28) 97%, #170 e1@(47,27) 75%, #171 e1@(48,28) 92%, #179 e3@(47,27) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11). #187 is badly damaged; return it to Service Depot #183. #194 advances; Heavy Tanks are queued.", "raw": "{\"thoughts\":\"Cash is depleted, so keep the existing Heavy Tank production queue running and ensure both harvesters continue mining. Pull the badly damaged tank back to the Service Depot while the other tanks advance toward the likely enemy base.\",\"notes\":\"Enemy base likely near (95,11). #187 is badly damaged; retreat it to Service Depot #183. #194 and #201 advance; four Heavy Tanks are queued.\",\"commands\":[{\"do\":\"move\",\"units\":[187],\"x\":9,\"y\":20},{\"do\":\"attack_move\",\"units\":[194,201],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1595, "completion_tokens": 301, "total_tokens": 1896, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1593, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003848075, "upstream_inference_prompt_cost": 0.0002192575, "upstream_inference_completions_cost": 0.00016555}, "completion_tokens_details": {"reasoning_tokens": 154, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.6, "thoughts": "Cash is depleted, so keep the existing Heavy Tank production queue running and ensure both harvesters continue mining. Pull the badly damaged tank back to the Service Depot while the other tanks advance toward the likely enemy base.", "notes": "Enemy base likely near (95,11). #187 is badly damaged; retreat it to Service Depot #183. #194 and #201 advance; four Heavy Tanks are queued.", "commands": [{"do": "move", "units": [187], "x": 9, "y": 20}, {"do": "attack_move", "units": [194, 201], "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 1 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 4850, "units_killed": 13, "units_lost": 20, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16550, "army_value": 3450, "income": 4500, "experience": 39, "order_count": 45}}
{"tick": 10801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $509 (storage 2000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $12800, army $4800, killed $4850 (20 units, 0 bldgs), lost $3900 (13 units, 2 bldgs). Map explored 21.1%.\nPRODUCTION: Building: proc 23%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 28%; Vehicle: harv 0%; Infantry: e3 1%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #169@(48,28)97% #170@(47,27)75% #171@(48,28)92% #191@(58,28) #192@(59,28) #196@(79,20)*\n  e3 (Rocket Soldier) x3: #179@(47,27)97% #188@(58,28)* #202@(97,14)\n  harv (Ore Truck (harvester)) x3: #132@(94,17) #180@(100,28) #195@(93,16)\nVISIBLE ENEMY UNITS (1):\n  #194 3tnk@(44,25) 60%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Push idle inf west to (30,20). Harvesters #132,#180,#195 mining. Need powr up ASAP (low power). Reinforce west with #191,#192. Enemy 3tnk was at (59,28).", "raw": "{\"thoughts\": \"Cash is $0 and power is low, but I can't build without money, so focus on the fight. Enemy heavy tank at (44,25) is damaged; mass my western infantry (rockets + rifles) and attack_move it, and bring the idle rifle at (79,20) over too. Harvesters keep mining.\", \"notes\": \"Western group ~169,170,171,179,191,192,188 attacking enemy 3tnk#194 near (44,25). #196 moving to join. Low power - need powr when cash allows. Harvesters #132,#180,#195 mining.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[169,170,171,179,188,191,192],\"x\":44,\"y\":25},{\"do\":\"attack_move\",\"units\":[196],\"x\":48,\"y\":27},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":131}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1720, "completion_tokens": 949, "total_tokens": 2669, "cost": 0.001429008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001429008, "upstream_inference_prompt_cost": 0.000290208, "upstream_inference_completions_cost": 0.0011388}, "completion_tokens_details": {"reasoning_tokens": 743, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.68, "thoughts": "Cash is $0 and power is low, but I can't build without money, so focus on the fight. Enemy heavy tank at (44,25) is damaged; mass my western infantry (rockets + rifles) and attack_move it, and bring the idle rifle at (79,20) over too. Harvesters keep mining.", "notes": "Western group ~169,170,171,179,191,192,188 attacking enemy 3tnk#194 near (44,25). #196 moving to join. Low power - need powr when cash allows. Harvesters #132,#180,#195 mining.", "commands": [{"do": "attack_move", "units": [169, 170, 171, 179, 188, 191, 192], "x": 44, "y": 25}, {"do": "attack_move", "units": [196], "x": 48, "y": 27}, {"do": "repair", "building": 122}, {"do": "repair", "building": 131}], "feedback": ["attack_move: 7 units", "attack_move: 1 units", "repair #122: ordered", "repair #131: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4850, "deaths_cost": 3900, "units_killed": 20, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12800, "army_value": 1500, "income": 4500, "experience": 48, "order_count": 113}}
{"tick": 11001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $690 (storage 4000), power 300 made / 180 used, harvesters 2.\nSCORE: assets $16550, army $5650, killed $4000 (14 units, 2 bldgs), lost $4850 (20 units, 0 bldgs). Map explored 26.3%.\nPRODUCTION: Vehicle: 3tnk 33%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #187@(13,21)37% #194@(44,25)22% #201@(28,20)\n  harv (Ore Truck (harvester)) x2: #130@(12,22) #148@(5,30)\nVISIBLE ENEMY UNITS (6):\n  #169 e1@(48,28) 97%, #171 e1@(48,28) 92%, #179 e3@(47,27) 92%, #188 e3@(48,27) 100%, #191 e1@(48,27) 100%, #192 e1@(49,27) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11). #187 is badly damaged; retreat it to Service Depot #183. #194 and #201 advance; four Heavy Tanks are queued.", "raw": "{\"thoughts\":\"The two forward tanks are outnumbered by enemy infantry and rocket soldiers, so pull the badly damaged tank back and have the other two engage cautiously while reinforcements build. Keep the tank queue running and repair the retreating tank at the depot.\",\"notes\":\"Enemy infantry/rockets spotted near (48,27); enemy base likely near (95,11). #187 needs depot repair; #194/#201 are the forward group. Four Heavy Tanks remain queued.\",\"commands\":[{\"do\":\"move\",\"units\":[187],\"x\":9,\"y\":20},{\"do\":\"attack_move\",\"units\":[194,201],\"x\":48,\"y\":27},{\"do\":\"repair\",\"building\":183}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1623, "completion_tokens": 262, "total_tokens": 1885, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1621, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003672075, "upstream_inference_prompt_cost": 0.0002231075, "upstream_inference_completions_cost": 0.0001441}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.46, "thoughts": "The two forward tanks are outnumbered by enemy infantry and rocket soldiers, so pull the badly damaged tank back and have the other two engage cautiously while reinforcements build. Keep the tank queue running and repair the retreating tank at the depot.", "notes": "Enemy infantry/rockets spotted near (48,27); enemy base likely near (95,11). #187 needs depot repair; #194/#201 are the forward group. Four Heavy Tanks remain queued.", "commands": [{"do": "move", "units": [187], "x": 9, "y": 20}, {"do": "attack_move", "units": [194, 201], "x": 48, "y": 27}, {"do": "repair", "building": 183}], "feedback": ["move: 1 units", "attack_move: 2 units", "repair #183: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 4850, "units_killed": 14, "units_lost": 20, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16550, "army_value": 3450, "income": 4500, "experience": 40, "order_count": 45}}
{"tick": 11001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $676 (storage 2000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $12700, army $4700, killed $4850 (20 units, 0 bldgs), lost $4000 (14 units, 2 bldgs). Map explored 21.1%.\nPRODUCTION: Building: proc 31%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 38%; Vehicle: harv 0%; Infantry: e3 37%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #169@(48,28)97% #171@(48,28)92% #191@(48,27) #192@(49,27) #196@(71,24)\n  e3 (Rocket Soldier) x3: #179@(47,27)92% #188@(48,27) #202@(88,13)\n  harv (Ore Truck (harvester)) x3: #132@(96,21) #180@(96,22) #195@(103,22)\nVISIBLE ENEMY UNITS (1):\n  #194 3tnk@(44,25) 22%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - attack_move: 1 units\n  - repair #122: ordered\n  - repair #131: ordered\nYOUR NOTES FROM LAST TURN: Western group ~169,170,171,179,191,192,188 attacking enemy 3tnk#194 near (44,25). #196 moving to join. Low power - need powr when cash allows. Harvesters #132,#180,#195 mining.", "raw": "{\"thoughts\": \"Low power is crippling production and we have almost no cash, so prioritize a power plant while our western group finishes the enemy Heavy Tank. Keep harvesters mining and send the idle rocket soldier toward the fight.\", \"notes\": \"Western group pushing (44,25) to kill 3tnk#194. Building powr to fix low power. Cash tight ($0, ore $676). #202 moving up from (88,13). Harvesters mining.\", \"commands\": [{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[169,171,179,191,192,188,196],\"x\":44,\"y\":25},{\"do\":\"attack_move\",\"units\":[202],\"x\":60,\"y\":22},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"harvest\",\"unit\":195}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1756, "completion_tokens": 623, "total_tokens": 2379, "cost": 0.001048608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001048608, "upstream_inference_prompt_cost": 0.000301008, "upstream_inference_completions_cost": 0.0007476}, "completion_tokens_details": {"reasoning_tokens": 433, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.86, "thoughts": "Low power is crippling production and we have almost no cash, so prioritize a power plant while our western group finishes the enemy Heavy Tank. Keep harvesters mining and send the idle rocket soldier toward the fight.", "notes": "Western group pushing (44,25) to kill 3tnk#194. Building powr to fix low power. Cash tight ($0, ore $676). #202 moving up from (88,13). Harvesters mining.", "commands": [{"do": "build", "item": "powr"}, {"do": "attack_move", "units": [169, 171, 179, 191, 192, 188, 196], "x": 44, "y": 25}, {"do": "attack_move", "units": [202], "x": 60, "y": 22}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "harvest", "unit": 195}], "feedback": ["build powr: started", "attack_move: 7 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4850, "deaths_cost": 4000, "units_killed": 20, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12700, "army_value": 1400, "income": 5000, "experience": 48, "order_count": 113}}
{"tick": 11201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $356 (storage 4000), power 300 made / 180 used, harvesters 2.\nSCORE: assets $15400, army $4500, killed $4000 (14 units, 2 bldgs), lost $6000 (21 units, 0 bldgs). Map explored 26.3%.\nPRODUCTION: Vehicle: 3tnk 62%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #187@(8,21)37%* #201@(40,23)82%\n  3tnk.husk (3tnk.husk) x1: #203@(44,25)69%*\n  harv (Ore Truck (harvester)) x2: #130@(5,30) #148@(5,28)\nVISIBLE ENEMY UNITS (6):\n  #169 e1@(43,25) 71%, #171 e1@(43,25) 90%, #179 e3@(43,25) 46%, #188 e3@(43,25) 72%, #191 e1@(43,25) 83%, #192 e1@(44,26) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - repair #183: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry/rockets spotted near (48,27); enemy base likely near (95,11). #187 needs depot repair; #194/#201 are the forward group. Four Heavy Tanks remain queued.", "raw": "{\"thoughts\":\"The forward Heavy Tank is outnumbered by infantry and exposed to rocket soldiers, so pull it back rather than risk another loss. Send the damaged tank to the Service Depot area; keep the queued tanks coming as ore is collected.\",\"notes\":\"Enemy infantry and rocket soldiers are around (43,25); enemy base likely near (95,11). #187 is badly damaged; #201 should disengage from the enemy cluster. Four Heavy Tanks are queued.\",\"commands\":[{\"do\":\"move\",\"units\":[187],\"x\":10,\"y\":20},{\"do\":\"move\",\"units\":[201],\"x\":32,\"y\":23}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1658, "completion_tokens": 366, "total_tokens": 2024, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1656, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00042922, "upstream_inference_prompt_cost": 0.00022792, "upstream_inference_completions_cost": 0.0002013}, "completion_tokens_details": {"reasoning_tokens": 229, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "The forward Heavy Tank is outnumbered by infantry and exposed to rocket soldiers, so pull it back rather than risk another loss. Send the damaged tank to the Service Depot area; keep the queued tanks coming as ore is collected.", "notes": "Enemy infantry and rocket soldiers are around (43,25); enemy base likely near (95,11). #187 is badly damaged; #201 should disengage from the enemy cluster. Four Heavy Tanks are queued.", "commands": [{"do": "move", "units": [187], "x": 10, "y": 20}, {"do": "move", "units": [201], "x": 32, "y": 23}], "feedback": ["move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 6000, "units_killed": 14, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15400, "army_value": 2300, "income": 4500, "experience": 40, "order_count": 45}}
{"tick": 11201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $842 (storage 2000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $12700, army $4700, killed $6000 (21 units, 0 bldgs), lost $4000 (14 units, 2 bldgs). Map explored 21.2%.\nPRODUCTION: Building: proc 39%; Building: powr 0%; Building: proc 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 48%; Vehicle: harv 0%; Infantry: e3 75%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #169@(43,25)71% #171@(43,25)90% #191@(43,25)83% #192@(44,26) #196@(62,27)\n  e3 (Rocket Soldier) x3: #179@(43,25)46% #188@(43,25)72% #202@(77,13)\n  harv (Ore Truck (harvester)) x3: #132@(103,26) #180@(94,17) #195@(105,22)\nVISIBLE ENEMY UNITS (2):\n  #201 3tnk@(40,23) 82%, #203 3tnk.husk@(44,25) 69%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - attack_move: 7 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Western group pushing (44,25) to kill 3tnk#194. Building powr to fix low power. Cash tight ($0, ore $676). #202 moving up from (88,13). Harvesters mining.", "raw": "{\"thoughts\": \"Focus fire on the enemy 3tnk#201 with our western infantry group. Cancel the slow proc so powr finishes immediately to solve low power, and repair our damaged refinery.\", \"notes\": \"Western infantry engaging 3tnk#201 at (40,23). Canceling proc to finish powr and restore power. Reinforcements moving west.\", \"commands\": [{\"do\": \"attack\", \"units\": [169, 171, 191, 192, 179, 188], \"target\": 201}, {\"do\": \"attack_move\", \"units\": [196, 202], \"x\": 40, \"y\": 23}, {\"do\": \"cancel\", \"item\": \"proc\"}, {\"do\": \"repair\", \"building\": 131}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1928, "completion_tokens": 868, "total_tokens": 2796, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009402, "upstream_inference_prompt_cost": 0.002892, "upstream_inference_completions_cost": 0.00651}, "completion_tokens_details": {"reasoning_tokens": 675, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.65, "thoughts": "Focus fire on the enemy 3tnk#201 with our western infantry group. Cancel the slow proc so powr finishes immediately to solve low power, and repair our damaged refinery.", "notes": "Western infantry engaging 3tnk#201 at (40,23). Canceling proc to finish powr and restore power. Reinforcements moving west.", "commands": [{"do": "attack", "units": [169, 171, 191, 192, 179, 188], "target": 201}, {"do": "attack_move", "units": [196, 202], "x": 40, "y": 23}, {"do": "cancel", "item": "proc"}, {"do": "repair", "building": 131}], "feedback": ["attack: 6 units", "attack_move: 2 units", "repair #131: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6000, "deaths_cost": 4000, "units_killed": 21, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12700, "army_value": 1400, "income": 5000, "experience": 59, "order_count": 114}}
{"tick": 11401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:36 (tick 11401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $23 (storage 4000), power 300 made / 180 used, harvesters 2.\nSCORE: assets $15400, army $4500, killed $4000 (14 units, 2 bldgs), lost $6000 (21 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: Vehicle: 3tnk 91%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #187@(10,19)37%* #201@(32,23)45%\n  3tnk.husk (3tnk.husk) x1: #203@(44,25)51%*\n  harv (Ore Truck (harvester)) x2: #130@(2,29) #148@(14,20)\nVISIBLE ENEMY UNITS (6):\n  #169 e1@(36,25) 69%, #171 e1@(36,25) 55%, #179 e3@(36,25) 45%, #188 e3@(36,25) 67%, #191 e1@(36,25) 83%, #192 e1@(36,26) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry and rocket soldiers are around (43,25); enemy base likely near (95,11). #187 is badly damaged; #201 should disengage from the enemy cluster. Four Heavy Tanks are queued.", "raw": "{\"thoughts\":\"The two surviving Heavy Tanks are badly damaged and facing a cluster of rocket infantry, so disengage them toward the Service Depot rather than risk losing them. Keep the four-tank production queue running; the husk cannot fight.\",\"notes\":\"Enemy infantry and rocket soldiers visible near (36,25); likely base near (95,11). Retreat #187 and #201 to Service Depot at (9,20); Heavy Tanks remain queued.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201],\"x\":9,\"y\":20}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1650, "completion_tokens": 231, "total_tokens": 1881, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1648, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00035387, "upstream_inference_prompt_cost": 0.00022682, "upstream_inference_completions_cost": 0.00012705}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.28, "thoughts": "The two surviving Heavy Tanks are badly damaged and facing a cluster of rocket infantry, so disengage them toward the Service Depot rather than risk losing them. Keep the four-tank production queue running; the husk cannot fight.", "notes": "Enemy infantry and rocket soldiers visible near (36,25); likely base near (95,11). Retreat #187 and #201 to Service Depot at (9,20); Heavy Tanks remain queued.", "commands": [{"do": "move", "units": [187, 201], "x": 9, "y": 20}], "feedback": ["move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 6000, "units_killed": 14, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15400, "army_value": 2300, "income": 4000, "experience": 40, "order_count": 45}}
{"tick": 11401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:36 (tick 11401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $509 (storage 2000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $13000, army $5000, killed $6000 (21 units, 0 bldgs), lost $4000 (14 units, 2 bldgs). Map explored 22.5%.\nPRODUCTION: Building: proc 47%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 58%; Vehicle: harv 0%; Infantry: e3 12%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #169@(36,25)69% #171@(36,25)55% #191@(36,25)83% #192@(36,26)98% #196@(52,27)\n  e3 (Rocket Soldier) x4: #179@(36,25)45% #188@(36,25)67% #202@(70,20) #204@(95,14)\n  harv (Ore Truck (harvester)) x3: #132@(100,29) #180@(101,28) #195@(100,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 2 units\n  - repair #131: ordered\nYOUR NOTES FROM LAST TURN: Western infantry engaging 3tnk#201 at (40,23). Canceling proc to finish powr and restore power. Reinforcements moving west.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "raw": "{\"thoughts\": \"Low power is crippling production; cancel the half-built refinery, restore power with cheap plants, and keep the western infantry group pushing toward the enemy base at (12,16).\", \"notes\": \"Canceling proc, building powr to fix LOW POWER. Army pushing west toward enemy base (12,16). Enemy 3tnk seen earlier around (40,23).\", \"commands\": [{\"do\":\"cancel\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":25,\"y\":18}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1718, "completion_tokens": 913, "total_tokens": 2631, "cost": 0.001385208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001385208, "upstream_inference_prompt_cost": 0.000289608, "upstream_inference_completions_cost": 0.0010956}, "completion_tokens_details": {"reasoning_tokens": 770, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.69, "thoughts": "Low power is crippling production; cancel the half-built refinery, restore power with cheap plants, and keep the western infantry group pushing toward the enemy base at (12,16).", "notes": "Canceling proc, building powr to fix LOW POWER. Army pushing west toward enemy base (12,16). Enemy 3tnk seen earlier around (40,23).", "commands": [{"do": "cancel", "item": "proc"}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": "all_army", "x": 25, "y": 18}], "feedback": ["build powr: started", "train 3x e3: queued", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6000, "deaths_cost": 4000, "units_killed": 21, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13000, "army_value": 1700, "income": 4500, "experience": 59, "order_count": 115}}
{"tick": 11601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:44 (tick 11601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $250 (storage 4000), power 300 made / 180 used, harvesters 2.\nSCORE: assets $16550, army $5650, killed $4000 (14 units, 2 bldgs), lost $6000 (21 units, 0 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 3tnk 15%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #187@(8,21)37%* #201@(23,23)26% #205@(20,16)\n  3tnk.husk (3tnk.husk) x1: #203@(44,25)34%*\n  harv (Ore Truck (harvester)) x2: #130@(9,20) #148@(8,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy infantry and rocket soldiers visible near (36,25); likely base near (95,11). Retreat #187 and #201 to Service Depot at (9,20); Heavy Tanks remain queued.", "raw": "{\"thoughts\":\"Cash is exhausted, so the queued Heavy Tanks can continue as ore comes in. Pull the two damaged tanks back to the Service Depot and send the healthy tank east to scout and engage toward the enemy start.\",\"notes\":\"Enemy base likely near (95,11); enemy infantry/rockets were last seen around (36,25). Retreat #187 and #201 to Service Depot; #205 scouts east. Three Heavy Tanks queued; two harvesters.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201],\"x\":9,\"y\":20},{\"do\":\"attack_move\",\"units\":[205],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1567, "completion_tokens": 299, "total_tokens": 1866, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1565, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003798575, "upstream_inference_prompt_cost": 0.0002154075, "upstream_inference_completions_cost": 0.00016445}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "Cash is exhausted, so the queued Heavy Tanks can continue as ore comes in. Pull the two damaged tanks back to the Service Depot and send the healthy tank east to scout and engage toward the enemy start.", "notes": "Enemy base likely near (95,11); enemy infantry/rockets were last seen around (36,25). Retreat #187 and #201 to Service Depot; #205 scouts east. Three Heavy Tanks queued; two harvesters.", "commands": [{"do": "move", "units": [187, 201], "x": 9, "y": 20}, {"do": "attack_move", "units": [205], "x": 95, "y": 11}], "feedback": ["move: 2 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 6000, "units_killed": 14, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16550, "army_value": 3450, "income": 4000, "experience": 40, "order_count": 45}}
{"tick": 11601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:44 (tick 11601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1341 (storage 2000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $13000, army $5000, killed $6000 (21 units, 0 bldgs), lost $4000 (14 units, 2 bldgs). Map explored 24%.\nPRODUCTION: Building: powr 36%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 68%; Vehicle: harv 0%; Infantry: e3 49%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #169@(31,22)67% #171@(31,23)21% #191@(30,25)83% #192@(31,26)96% #196@(42,26)\n  e3 (Rocket Soldier) x4: #179@(32,22)43% #188@(31,24)61% #202@(62,27) #204@(85,15)\n  harv (Ore Truck (harvester)) x3: #132@(95,20) #180@(103,28) #195@(94,16)\nVISIBLE ENEMY UNITS (1):\n  #203 3tnk.husk@(44,25) 34%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 3x e3: queued\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Canceling proc, building powr to fix LOW POWER. Army pushing west toward enemy base (12,16). Enemy 3tnk seen earlier around (40,23).", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "raw": "{\"thoughts\": \"Low power is slowing everything, so keep the power plant going. Army is pushing west toward the likely enemy base at (12,16); keep pressure with rocket soldiers while harvesters rebuild cash.\", \"notes\": \"Continuing powr to fix LOW POWER. Army (e1+e3 ~9 units) attacking west toward enemy base (12,16). Harvester #132/#195 mining near base; #180 east. Queue more e3.\", \"commands\": [{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":[169,171,191,192,196,179,188,202,204],\"x\":20,\"y\":20},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"rally\",\"building\":134,\"x\":60,\"y\":20}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1762, "completion_tokens": 577, "total_tokens": 2339, "cost": 0.000995208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000995208, "upstream_inference_prompt_cost": 0.000302808, "upstream_inference_completions_cost": 0.0006924}, "completion_tokens_details": {"reasoning_tokens": 392, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.66, "thoughts": "Low power is slowing everything, so keep the power plant going. Army is pushing west toward the likely enemy base at (12,16); keep pressure with rocket soldiers while harvesters rebuild cash.", "notes": "Continuing powr to fix LOW POWER. Army (e1+e3 ~9 units) attacking west toward enemy base (12,16). Harvester #132/#195 mining near base; #180 east. Queue more e3.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": [169, 171, 191, 192, 196, 179, 188, 202, 204], "x": 20, "y": 20}, {"do": "harvest", "unit": 180}, {"do": "rally", "building": 134, "x": 60, "y": 20}], "feedback": ["build powr: started", "train 3x e3: queued", "attack_move: 9 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6000, "deaths_cost": 4000, "units_killed": 21, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13000, "army_value": 1700, "income": 5000, "experience": 59, "order_count": 120}}
{"tick": 11801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:52 (tick 11801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $416 (storage 4000), power 300 made / 180 used, harvesters 2.\nSCORE: assets $16550, army $5650, killed $4000 (14 units, 2 bldgs), lost $6000 (21 units, 0 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 3tnk 44%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #187@(8,21)37%* #201@(12,21)26% #205@(25,20)44%\n  3tnk.husk (3tnk.husk) x1: #203@(44,25)16%*\n  harv (Ore Truck (harvester)) x2: #130@(7,21) #148@(3,29)\nVISIBLE ENEMY UNITS (6):\n  #169 e1@(28,21) 67%, #171 e1@(28,21) 21%, #179 e3@(28,21) 43%, #188 e3@(28,22) 61%, #191 e1@(26,22) 15%, #192 e1@(28,23) 96%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11); enemy infantry/rockets were last seen around (36,25). Retreat #187 and #201 to Service Depot; #205 scouts east. Three Heavy Tanks queued; two harvesters.", "raw": "{\"thoughts\":\"Cash is exhausted and all three Heavy Tanks are badly damaged, with enemy rocket infantry nearby. Pull the tanks back to the Service Depot to preserve them while the harvesters rebuild income; leave the queued tank production running.\",\"notes\":\"Enemy base likely near (95,11); enemy infantry/rockets last seen around (28,21). Retreat damaged tanks to Service Depot at (9,20); resume attack once repaired and reinforced. Three Heavy Tanks are queued; two harvesters.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205],\"x\":9,\"y\":20},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1655, "completion_tokens": 320, "total_tokens": 1975, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1653, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004035075, "upstream_inference_prompt_cost": 0.0002275075, "upstream_inference_completions_cost": 0.000176}, "completion_tokens_details": {"reasoning_tokens": 172, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.94, "thoughts": "Cash is exhausted and all three Heavy Tanks are badly damaged, with enemy rocket infantry nearby. Pull the tanks back to the Service Depot to preserve them while the harvesters rebuild income; leave the queued tank production running.", "notes": "Enemy base likely near (95,11); enemy infantry/rockets last seen around (28,21). Retreat damaged tanks to Service Depot at (9,20); resume attack once repaired and reinforced. Three Heavy Tanks are queued; two harvesters.", "commands": [{"do": "move", "units": [187, 201, 205], "x": 9, "y": 20}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 6000, "units_killed": 14, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16550, "army_value": 3450, "income": 4500, "experience": 40, "order_count": 45}}
{"tick": 11801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:52 (tick 11801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1507 (storage 2000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $13000, army $5000, killed $6000 (21 units, 0 bldgs), lost $4000 (14 units, 2 bldgs). Map explored 24.9%.\nPRODUCTION: Building: powr 73%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 78%; Vehicle: harv 0%; Infantry: e3 86%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #169@(28,21)67% #171@(28,21)21% #191@(26,22)15% #192@(28,23)96% #196@(34,20)\n  e3 (Rocket Soldier) x4: #179@(28,21)43% #188@(28,22)61% #202@(52,27) #204@(76,17)\n  harv (Ore Truck (harvester)) x3: #132@(95,21) #180@(96,21) #195@(106,21)\nVISIBLE ENEMY UNITS (1):\n  #205 3tnk@(25,20) 44%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 3x e3: queued\n  - attack_move: 9 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Continuing powr to fix LOW POWER. Army (e1+e3 ~9 units) attacking west toward enemy base (12,16). Harvester #132/#195 mining near base; #180 east. Queue more e3.", "raw": "{\"thoughts\": \"Low power is crippling production; I have a powr at 73% and will keep it going, plus queue another. Army of 9 is west attacking an enemy tank at (25,20) - finish it and push toward the likely enemy base at (12,16). Cash is low but ore is coming in.\", \"notes\": \"Western army group ~9 units pushing enemy base (12,16). Enemy tank #205 at (25,20) 44% hp. Keep powr building; train e3/e1. Harvesters near base.\", \"commands\": [{\"do\":\"build\",\"item\":\"powr\"}, {\"do\":\"train\",\"item\":\"e3\",\"count\":3}, {\"do\":\"train\",\"item\":\"e1\",\"count\":2}, {\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":20}, {\"do\":\"attack\",\"units\":[179,188,169,171,191,192,196],\"target\":205}, {\"do\":\"attack_move\",\"units\":[179,188,169,171,191,192,196],\"x\":20,\"y\":17}, {\"do\":\"harvest\",\"unit\":132}, {\"do\":\"harvest\",\"unit\":195}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1809, "completion_tokens": 480, "total_tokens": 2289, "cost": 0.000892908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000892908, "upstream_inference_prompt_cost": 0.000316908, "upstream_inference_completions_cost": 0.000576}, "completion_tokens_details": {"reasoning_tokens": 222, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.74, "thoughts": "Low power is crippling production; I have a powr at 73% and will keep it going, plus queue another. Army of 9 is west attacking an enemy tank at (25,20) - finish it and push toward the likely enemy base at (12,16). Cash is low but ore is coming in.", "notes": "Western army group ~9 units pushing enemy base (12,16). Enemy tank #205 at (25,20) 44% hp. Keep powr building; train e3/e1. Harvesters near base.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 2}, {"do": "rally", "building": 134, "x": 30, "y": 20}, {"do": "attack", "units": [179, 188, 169, 171, 191, 192, 196], "target": 205}, {"do": "attack_move", "units": [179, 188, 169, 171, 191, 192, 196], "x": 20, "y": 17}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 195}], "feedback": ["build powr: started", "train 3x e3: queued", "train 2x e1: queued", "rally #134: ordered", "attack: 7 units", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6000, "deaths_cost": 4000, "units_killed": 21, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13000, "army_value": 1700, "income": 5500, "experience": 59, "order_count": 124}}
{"tick": 12001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:00 (tick 12001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $83 (storage 4000), power 300 made / 180 used, harvesters 2.\nSCORE: assets $16550, army $5650, killed $4100 (15 units, 2 bldgs), lost $6000 (21 units, 0 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 3tnk 73%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #187@(7,21)37%* #201@(8,21)26%* #205@(14,21)25%\n  harv (Ore Truck (harvester)) x2: #130@(2,30) #148@(5,26)\nVISIBLE ENEMY UNITS (4):\n  #171 e1@(21,18) 20%, #179 e3@(21,17) 43%, #188 e3@(20,22) 61%, #192 e1@(20,22) 96%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11); enemy infantry/rockets last seen around (28,21). Retreat damaged tanks to Service Depot at (9,20); resume attack once repaired and reinforced. Three Heavy Tanks are queued; two harvesters.", "raw": "{\"thoughts\":\"Cash is nearly exhausted, and all three Heavy Tanks are badly damaged with enemy infantry nearby. Pull them back to the Service Depot to recover while the queued tanks finish and the harvesters rebuild our funds.\",\"notes\":\"Enemy base likely near (95,11); enemy infantry/rockets last seen around (20-21,17-22). Three Heavy Tanks damaged; regroup at Service Depot (9,20), then reinforce before advancing.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205],\"x\":9,\"y\":20},{\"do\":\"stance\",\"units\":[187,201,205],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1600, "completion_tokens": 297, "total_tokens": 1897, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1598, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000383295, "upstream_inference_prompt_cost": 0.000219945, "upstream_inference_completions_cost": 0.00016335}, "completion_tokens_details": {"reasoning_tokens": 159, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "Cash is nearly exhausted, and all three Heavy Tanks are badly damaged with enemy infantry nearby. Pull them back to the Service Depot to recover while the queued tanks finish and the harvesters rebuild our funds.", "notes": "Enemy base likely near (95,11); enemy infantry/rockets last seen around (20-21,17-22). Three Heavy Tanks damaged; regroup at Service Depot (9,20), then reinforce before advancing.", "commands": [{"do": "move", "units": [187, 201, 205], "x": 9, "y": 20}, {"do": "stance", "units": [187, 201, 205], "stance": "defend"}], "feedback": ["move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4100, "deaths_cost": 6000, "units_killed": 15, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16550, "army_value": 3450, "income": 4000, "experience": 41, "order_count": 45}}
{"tick": 12001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:00 (tick 12001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1704 (storage 2000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $13200, army $5200, killed $6000 (21 units, 0 bldgs), lost $4100 (15 units, 2 bldgs). Map explored 26.7%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Vehicle: harv 88%; Vehicle: harv 0%; Infantry: e1 70%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #169@(22,18)43% #171@(21,18)20% #192@(20,22)96% #196@(23,19)\n  e3 (Rocket Soldier) x5: #179@(21,17)43% #188@(20,22)61% #202@(42,27) #204@(69,22) #206@(93,19)\n  harv (Ore Truck (harvester)) x3: #132@(103,25) #180@(95,18) #195@(106,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 3x e3: queued\n  - train 2x e1: queued\n  - rally #134: ordered\n  - attack: 7 units\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Western army group ~9 units pushing enemy base (12,16). Enemy tank #205 at (25,20) 44% hp. Keep powr building; train e3/e1. Harvesters near base.", "raw": "{\"thoughts\": \"Place the ready power plant to fix low power, repair the damaged refinery, and attack-move the forward strike force into the enemy base at (12,16). Cancel extra harvester in queue and switch war factory to Heavy Tanks.\", \"notes\": \"Forward infantry pushing enemy base at (12,16). Switching vehicle production to 3tnk. Power restored.\", \"commands\": [\n  {\"do\": \"place\", \"item\": \"powr\"},\n  {\"do\": \"repair\", \"building\": 131},\n  {\"do\": \"cancel\", \"item\": \"harv\"},\n  {\"do\": \"train\", \"item\": \"3tnk\", \"count\": 2},\n  {\"do\": \"rally\", \"building\": 134, \"x\": 25, \"y\": 20},\n  {\"do\": \"rally\", \"building\": 159, \"x\": 25, \"y\": 20},\n  {\"do\": \"attack_move\", \"units\": [169, 171, 179, 188, 192, 196], \"x\": 12, \"y\": 16},\n  {\"do\": \"attack_move\", \"units\": [202, 204, 206], \"x\": 16, \"y\": 18}\n]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1997, "completion_tokens": 881, "total_tokens": 2878, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009603, "upstream_inference_prompt_cost": 0.0029955, "upstream_inference_completions_cost": 0.0066075}, "completion_tokens_details": {"reasoning_tokens": 568, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.03, "thoughts": "Place the ready power plant to fix low power, repair the damaged refinery, and attack-move the forward strike force into the enemy base at (12,16). Cancel extra harvester in queue and switch war factory to Heavy Tanks.", "notes": "Forward infantry pushing enemy base at (12,16). Switching vehicle production to 3tnk. Power restored.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 131}, {"do": "cancel", "item": "harv"}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "rally", "building": 134, "x": 25, "y": 20}, {"do": "rally", "building": 159, "x": 25, "y": 20}, {"do": "attack_move", "units": [169, 171, 179, 188, 192, 196], "x": 12, "y": 16}, {"do": "attack_move", "units": [202, 204, 206], "x": 16, "y": 18}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #131: ordered", "train 2x 3tnk: queued", "rally #134: ordered", "rally #159: ordered", "attack_move: 6 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6000, "deaths_cost": 4100, "units_killed": 21, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13200, "army_value": 1900, "income": 5000, "experience": 59, "order_count": 130}}
{"tick": 12201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:08 (tick 12201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 260 made / 180 used, harvesters 2.\nSCORE: assets $16550, army $5650, killed $4100 (15 units, 2 bldgs), lost $6000 (21 units, 0 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 3tnk 80%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 60%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #187@(7,21)37%* #201@(7,20)26%* #205@(8,21)25%*\n  harv (Ore Truck (harvester)) x2: #130@(7,27) #148@(9,17)\nVISIBLE ENEMY UNITS (6):\n  #169 e1@(12,14) 43%, #171 e1@(13,14) 16%, #179 e3@(12,14) 43%, #188 e3@(19,20) 61%, #192 e1@(19,20) 96%, #196 e1@(20,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11); enemy infantry/rockets last seen around (20-21,17-22). Three Heavy Tanks damaged; regroup at Service Depot (9,20), then reinforce before advancing.", "raw": "{\"thoughts\":\"My three Heavy Tanks are critically damaged, so I\u2019m pulling them back to the Service Depot rather than risking them against nearby infantry and rockets. Send the exposed harvester back to mining; the tank queue is already producing reinforcements.\",\"notes\":\"Enemy infantry and rocket soldiers last seen around (12\u201320,14\u201320); likely base near (95,11). Three damaged Heavy Tanks retreating to Service Depot at (9,20); two tanks queued.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205],\"x\":9,\"y\":20},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1627, "completion_tokens": 316, "total_tokens": 1943, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1625, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003974575, "upstream_inference_prompt_cost": 0.0002236575, "upstream_inference_completions_cost": 0.0001738}, "completion_tokens_details": {"reasoning_tokens": 180, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.56, "thoughts": "My three Heavy Tanks are critically damaged, so I\u2019m pulling them back to the Service Depot rather than risking them against nearby infantry and rockets. Send the exposed harvester back to mining; the tank queue is already producing reinforcements.", "notes": "Enemy infantry and rocket soldiers last seen around (12\u201320,14\u201320); likely base near (95,11). Three damaged Heavy Tanks retreating to Service Depot at (9,20); two tanks queued.", "commands": [{"do": "move", "units": [187, 201, 205], "x": 9, "y": 20}, {"do": "harvest", "unit": 148}], "feedback": ["move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4100, "deaths_cost": 6000, "units_killed": 15, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16550, "army_value": 3450, "income": 4000, "experience": 41, "order_count": 45}}
{"tick": 12201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:08 (tick 12201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $756 (storage 2000), power 200 made / 130 used, harvesters 4.\nSCORE: assets $14800, army $6500, killed $6000 (21 units, 0 bldgs), lost $4100 (15 units, 2 bldgs). Map explored 28.2%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Vehicle: 3tnk 17%; Vehicle: 3tnk 0%; Infantry: e3 64%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #169@(12,14)43% #171@(13,14)16% #192@(19,20)96% #196@(20,16) #208@(91,21) #210@(93,19)\n  e3 (Rocket Soldier) x5: #179@(12,14)43%* #188@(19,20)61% #202@(32,27) #204@(61,27) #206@(85,26)\n  harv (Ore Truck (harvester)) x4: #132@(104,24) #180@(103,28) #195@(96,17) #209@(91,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (6):\n  #121 fact@(12,16) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #161 weap@(15,14) 100%, #167 powr@(10,13) 100%, #189 powr@(8,14) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #131: ordered\n  - train 2x 3tnk: queued\n  - rally #134: ordered\n  - rally #159: ordered\n  - attack_move: 6 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Forward infantry pushing enemy base at (12,16). Switching vehicle production to 3tnk. Power restored.", "raw": "{\"thoughts\": \"Enemy base found at (12,16) with 6 buildings. My forward infantry is at their doorstep but bloodied. I have 4 harvesters and little cash, so I'll consolidate my scattered army and push the enemy base while placing the ready power plant.\", \"notes\": \"Enemy base at (12,16): fact/proc/barr/weap/2 powr. Pushing all_army toward (13,16). Need more tanks once cash allows. Retreat badly damaged units.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\"}, {\"do\":\"repair\",\"building\":131}, {\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":13,\"y\":16}, {\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1930, "completion_tokens": 964, "total_tokens": 2894, "cost": 0.001510008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001510008, "upstream_inference_prompt_cost": 0.000353208, "upstream_inference_completions_cost": 0.0011568}, "completion_tokens_details": {"reasoning_tokens": 791, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.04, "thoughts": "Enemy base found at (12,16) with 6 buildings. My forward infantry is at their doorstep but bloodied. I have 4 harvesters and little cash, so I'll consolidate my scattered army and push the enemy base while placing the ready power plant.", "notes": "Enemy base at (12,16): fact/proc/barr/weap/2 powr. Pushing all_army toward (13,16). Need more tanks once cash allows. Retreat badly damaged units.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 131}, {"do": "attack_move", "units": "all_army", "x": 13, "y": 16}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #131: ordered", "attack_move: 11 units", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6000, "deaths_cost": 4100, "units_killed": 21, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 14800, "army_value": 2100, "income": 5000, "experience": 59, "order_count": 134}}
{"tick": 12401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:16 (tick 12401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $208 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $17400, army $6800, killed $4100 (15 units, 2 bldgs), lost $6300 (21 units, 1 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 3tnk 5%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 99%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 99%, #161 weap@(15,14) 99%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #187@(7,21)37%* #201@(7,20)26%* #205@(8,21)25%* #213@(15,15)\n  harv (Ore Truck (harvester)) x2: #130@(14,20)91% #148@(6,26)\nVISIBLE ENEMY UNITS (6):\n  #169 e1@(14,16) 7%, #171 e1@(14,16) 15%, #179 e3@(14,16) 43%, #188 e3@(19,20) 61%, #192 e1@(19,20) 96%, #196 e1@(20,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry and rocket soldiers last seen around (12\u201320,14\u201320); likely base near (95,11). Three damaged Heavy Tanks retreating to Service Depot at (9,20); two tanks queued.", "raw": "{\"thoughts\":\"Three Heavy Tanks are critically damaged, so pull them into the Service Depot area for repairs. Send the healthier tank after the nearby rocket soldiers while keeping both harvesters mining; cash is too low to start anything new yet.\",\"notes\":\"Enemy infantry and rocket soldiers near our base; likely enemy base at (95,11). Three damaged tanks need depot repairs; two Heavy Tanks remain queued.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205],\"x\":9,\"y\":20},{\"do\":\"attack\",\"units\":[213],\"target\":188},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1606, "completion_tokens": 316, "total_tokens": 1922, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1604, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00039457, "upstream_inference_prompt_cost": 0.00022077, "upstream_inference_completions_cost": 0.0001738}, "completion_tokens_details": {"reasoning_tokens": 175, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.33, "thoughts": "Three Heavy Tanks are critically damaged, so pull them into the Service Depot area for repairs. Send the healthier tank after the nearby rocket soldiers while keeping both harvesters mining; cash is too low to start anything new yet.", "notes": "Enemy infantry and rocket soldiers near our base; likely enemy base at (95,11). Three damaged tanks need depot repairs; two Heavy Tanks remain queued.", "commands": [{"do": "move", "units": [187, 201, 205], "x": 9, "y": 20}, {"do": "attack", "units": [213], "target": 188}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 3 units", "attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4100, "deaths_cost": 6300, "units_killed": 15, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 17400, "army_value": 4600, "income": 4000, "experience": 41, "order_count": 45}}
{"tick": 12401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:16 (tick 12401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $291 (storage 2000), power 300 made / 130 used, harvesters 4.\nSCORE: assets $15400, army $6800, killed $6300 (21 units, 1 bldgs), lost $4100 (15 units, 2 bldgs). Map explored 28.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: powr 0%; Vehicle: 3tnk 46%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 75%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #169@(14,16)7% #171@(14,16)15% #192@(19,20)96% #196@(20,16) #208@(83,27) #210@(85,26)\n  e3 (Rocket Soldier) x6: #179@(14,16)43% #188@(19,20)61% #202@(24,24) #204@(52,27) #206@(76,25) #212@(92,20)\n  harv (Ore Truck (harvester)) x4: #132@(94,17) #180@(102,23) #195@(98,17) #209@(78,27)\nVISIBLE ENEMY UNITS (2):\n  #130 harv@(14,20) 91%, #213 3tnk@(15,15) 99%\nVISIBLE ENEMY BUILDINGS (4):\n  #121 fact@(12,16) 99%, #133 barr@(12,13) 100%, #147 proc@(14,19) 99%, #161 weap@(15,14) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #131: ordered\n  - attack_move: 11 units\n  - train 2x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16): fact/proc/barr/weap/2 powr. Pushing all_army toward (13,16). Need more tanks once cash allows. Retreat badly damaged units.", "raw": "{\"thoughts\": \"Cash is drained ($0) which is fine, but our push stalled at the enemy base with several nearly-dead infantry. I'll place the ready power plant, repair the damaged refinery, and push the whole army onto the enemy base while keeping tank production going.\", \"notes\": \"Enemy base (12,16): fact/proc/barr/weap. Pushing all_army onto (13,16). Several low-HP e1/e3 near enemy - consider pulling back next turn if they survive. Keep 3tnk/e3 queues full.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":131},{\"do\":\"repair\",\"building\":122},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":13,\"y\":16},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1951, "completion_tokens": 765, "total_tokens": 2716, "cost": 0.001277508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001277508, "upstream_inference_prompt_cost": 0.000359508, "upstream_inference_completions_cost": 0.000918}, "completion_tokens_details": {"reasoning_tokens": 561, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.13, "thoughts": "Cash is drained ($0) which is fine, but our push stalled at the enemy base with several nearly-dead infantry. I'll place the ready power plant, repair the damaged refinery, and push the whole army onto the enemy base while keeping tank production going.", "notes": "Enemy base (12,16): fact/proc/barr/weap. Pushing all_army onto (13,16). Several low-HP e1/e3 near enemy - consider pulling back next turn if they survive. Keep 3tnk/e3 queues full.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 131}, {"do": "repair", "building": 122}, {"do": "attack_move", "units": "all_army", "x": 13, "y": 16}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #131: ordered", "repair #122: ordered", "attack_move: 12 units", "train 2x 3tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6300, "deaths_cost": 4100, "units_killed": 21, "units_lost": 15, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 15400, "army_value": 2400, "income": 5500, "experience": 62, "order_count": 137}}
{"tick": 12601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:24 (tick 12601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $375 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $17400, army $6800, killed $4400 (16 units, 2 bldgs), lost $6300 (21 units, 1 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 3tnk 34%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 99%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 99%, #161 weap@(15,14) 99%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #187@(7,21)37%* #201@(7,20)26%* #205@(8,21)25%* #213@(17,17)44%\n  harv (Ore Truck (harvester)) x2: #130@(7,27)81% #148@(4,31)\nVISIBLE ENEMY UNITS (6):\n  #169 e1@(14,16) 7%, #171 e1@(14,16) 15%, #179 e3@(14,16) 43%, #192 e1@(14,20) 80%, #196 e1@(19,16) 76%, #202 e3@(19,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry and rocket soldiers near our base; likely enemy base at (95,11). Three damaged tanks need depot repairs; two Heavy Tanks remain queued.", "raw": "{\"thoughts\":\"Enemy infantry and rocket soldiers are threatening the base. Keep the three badly damaged tanks beside the Service Depot to recover, while the healthier tank focuses the nearby rocket soldier; the Heavy Tank queue can continue as ore is collected.\",\"notes\":\"Likely enemy base at (95,11). Three damaged Heavy Tanks need to stay near Service Depot #183; #213 is the healthier tank. Enemy rocket soldiers at (14,16) and (19,20).\",\"commands\":[{\"do\":\"attack\",\"units\":[213],\"target\":202},{\"do\":\"move\",\"units\":[187,201,205],\"x\":9,\"y\":20}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1603, "completion_tokens": 431, "total_tokens": 2034, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1601, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004574075, "upstream_inference_prompt_cost": 0.0002203575, "upstream_inference_completions_cost": 0.00023705}, "completion_tokens_details": {"reasoning_tokens": 293, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.09, "thoughts": "Enemy infantry and rocket soldiers are threatening the base. Keep the three badly damaged tanks beside the Service Depot to recover, while the healthier tank focuses the nearby rocket soldier; the Heavy Tank queue can continue as ore is collected.", "notes": "Likely enemy base at (95,11). Three damaged Heavy Tanks need to stay near Service Depot #183; #213 is the healthier tank. Enemy rocket soldiers at (14,16) and (19,20).", "commands": [{"do": "attack", "units": [213], "target": 202}, {"do": "move", "units": [187, 201, 205], "x": 9, "y": 20}], "feedback": ["attack: 1 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4400, "deaths_cost": 6300, "units_killed": 16, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 17400, "army_value": 4600, "income": 4000, "experience": 44, "order_count": 45}}
{"tick": 12601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:24 (tick 12601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 400 made / 130 used, harvesters 4.\nSCORE: assets $15700, army $6800, killed $6300 (21 units, 1 bldgs), lost $4400 (16 units, 2 bldgs). Map explored 29.6%.\nPRODUCTION: Building: powr 86%; Building: powr 0%; Building: powr 0%; Vehicle: 3tnk 70%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 63%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #169@(14,16)7% #171@(14,16)15% #192@(14,20)80% #196@(19,16)76% #208@(74,25) #210@(77,25)\n  e3 (Rocket Soldier) x6: #179@(14,16)43% #202@(19,20) #204@(43,21) #206@(66,24) #212@(85,26) #215@(92,20)\n  harv (Ore Truck (harvester)) x4: #132@(95,19) #180@(95,20) #195@(106,23) #209@(67,25)\nVISIBLE ENEMY UNITS (1):\n  #213 3tnk@(17,17) 44%\nVISIBLE ENEMY BUILDINGS (5):\n  #121 fact@(12,16) 99%, #133 barr@(12,13) 100%, #147 proc@(14,19) 99%, #161 weap@(15,14) 99%, #177 dome@(12,20) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #131: ordered\n  - repair #122: ordered\n  - attack_move: 12 units\n  - train 2x 3tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base (12,16): fact/proc/barr/weap. Pushing all_army onto (13,16). Several low-HP e1/e3 near enemy - consider pulling back next turn if they survive. Keep 3tnk/e3 queues full.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "latency_s": 5.22, "thoughts": "(no valid response)", "notes": "Enemy base (12,16): fact/proc/barr/weap. Pushing all_army onto (13,16). Several low-HP e1/e3 near enemy - consider pulling back next turn if they survive. Keep 3tnk/e3 queues full.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6300, "deaths_cost": 4400, "units_killed": 21, "units_lost": 16, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 15700, "army_value": 2400, "income": 5500, "experience": 62, "order_count": 142}}
{"tick": 12801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:32 (tick 12801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $41 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $16250, army $5650, killed $4400 (16 units, 2 bldgs), lost $7450 (22 units, 1 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 3tnk 63%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 99%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 95%, #161 weap@(15,14) 98%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #187@(7,21)37% #201@(7,20)26%* #205@(8,21)25%\n  3tnk.husk (3tnk.husk) x1: #216@(17,17)75%*\n  harv (Ore Truck (harvester)) x2: #130@(3,31)81% #148@(8,28)\nVISIBLE ENEMY UNITS (6):\n  #169 e1@(14,16) 7%, #171 e1@(14,16) 15%, #179 e3@(14,16) 43%, #192 e1@(10,25) 40%, #196 e1@(19,16) 64%, #202 e3@(18,19) 60%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Likely enemy base at (95,11). Three damaged Heavy Tanks need to stay near Service Depot #183; #213 is the healthier tank. Enemy rocket soldiers at (14,16) and (19,20).", "raw": "{\"thoughts\":\"The three surviving Heavy Tanks are critically damaged and exposed to enemy rocket soldiers, so pull them into the Service Depot area to repair rather than risk a fight. Tank production is already queued; send both harvesters back to work and leave the base defense intact.\",\"notes\":\"Enemy infantry and rocket soldiers are near the base; enemy base likely at (95,11). Heavy Tanks are badly damaged\u2014keep them by Service Depot #183 for repairs. Two 3tnks remain queued.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205],\"x\":9,\"y\":20},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1633, "completion_tokens": 299, "total_tokens": 1932, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1631, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003889325, "upstream_inference_prompt_cost": 0.0002244825, "upstream_inference_completions_cost": 0.00016445}, "completion_tokens_details": {"reasoning_tokens": 151, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "The three surviving Heavy Tanks are critically damaged and exposed to enemy rocket soldiers, so pull them into the Service Depot area to repair rather than risk a fight. Tank production is already queued; send both harvesters back to work and leave the base defense intact.", "notes": "Enemy infantry and rocket soldiers are near the base; enemy base likely at (95,11). Heavy Tanks are badly damaged\u2014keep them by Service Depot #183 for repairs. Two 3tnks remain queued.", "commands": [{"do": "move", "units": [187, 201, 205], "x": 9, "y": 20}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4400, "deaths_cost": 7450, "units_killed": 16, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 16250, "army_value": 3450, "income": 4000, "experience": 44, "order_count": 45}}
{"tick": 12801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:32 (tick 12801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $86 (storage 2000), power 400 made / 130 used, harvesters 4.\nSCORE: assets $16000, army $7100, killed $7450 (22 units, 1 bldgs), lost $4400 (16 units, 2 bldgs). Map explored 31.3%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: powr 0%; Vehicle: 3tnk 86%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #169@(14,16)7%* #171@(14,16)15%* #192@(10,25)40% #196@(19,16)64% #208@(64,26) #210@(67,24)\n  e3 (Rocket Soldier) x7: #179@(14,16)43%* #202@(18,19)60% #204@(35,16) #206@(58,28) #212@(76,25) #215@(84,27) #217@(96,16)\n  harv (Ore Truck (harvester)) x4: #132@(105,25) #180@(96,20) #195@(100,22) #209@(54,28)\nVISIBLE ENEMY UNITS (2):\n  #148 harv@(8,28) 100%, #216 3tnk.husk@(17,17) 75%\nVISIBLE ENEMY BUILDINGS (4):\n  #121 fact@(12,16) 99%, #133 barr@(12,13) 100%, #147 proc@(14,19) 95%, #161 weap@(15,14) 98%\nYOUR NOTES FROM LAST TURN: Enemy base (12,16): fact/proc/barr/weap. Pushing all_army onto (13,16). Several low-HP e1/e3 near enemy - consider pulling back next turn if they survive. Keep 3tnk/e3 queues full.", "raw": "{\"thoughts\": \"Cash is $0 so production is stalled; place the ready power plant, repair the damaged refinery, and push the idle infantry already near the enemy base to keep pressure while vehicles finish.\",\"notes\": \"Enemy base (12,16) confirmed: fact/proc/barr/weap. Powr placed. Push all_army to enemy base. Keep queues full when cash arrives. Repair proc #131.\",\"commands\": [{\"do\":\"place\",\"item\":\"powr\"}, {\"do\":\"repair\",\"building\":131}, {\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":13,\"y\":17}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1946, "completion_tokens": 484, "total_tokens": 2430, "cost": 0.000938808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000938808, "upstream_inference_prompt_cost": 0.000358008, "upstream_inference_completions_cost": 0.0005808}, "completion_tokens_details": {"reasoning_tokens": 346, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "Cash is $0 so production is stalled; place the ready power plant, repair the damaged refinery, and push the idle infantry already near the enemy base to keep pressure while vehicles finish.", "notes": "Enemy base (12,16) confirmed: fact/proc/barr/weap. Powr placed. Push all_army to enemy base. Keep queues full when cash arrives. Repair proc #131.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 131}, {"do": "attack_move", "units": "all_army", "x": 13, "y": 17}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #131: ordered", "attack_move: 13 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7450, "deaths_cost": 4400, "units_killed": 22, "units_lost": 16, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 16000, "army_value": 2700, "income": 6000, "experience": 73, "order_count": 142}}
{"tick": 13001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:40 (tick 13001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $16250, army $5650, killed $4500 (17 units, 2 bldgs), lost $7450 (22 units, 1 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 3tnk 67%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 99%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 78%, #161 weap@(15,14) 96%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #187@(7,21)37%* #201@(7,20)26%* #205@(8,21)25%*\n  3tnk.husk (3tnk.husk) x1: #216@(17,17)57%*\n  harv (Ore Truck (harvester)) x2: #130@(2,31)81% #148@(14,20)80%\nVISIBLE ENEMY UNITS (5):\n  #169 e1@(13,18) 7%, #171 e1@(13,18) 15%, #179 e3@(13,18) 43%, #196 e1@(19,16) 64%, #202 e3@(18,19) 60%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry and rocket soldiers are near the base; enemy base likely at (95,11). Heavy Tanks are badly damaged\u2014keep them by Service Depot #183 for repairs. Two 3tnks remain queued.", "raw": "{\"thoughts\":\"The three surviving Heavy Tanks are critically damaged and exposed to enemy rockets, so pull them back to the Service Depot for repairs. Cash is exhausted; leave tank production queued and let both harvesters continue mining.\",\"notes\":\"Enemy infantry and rocket soldiers are near the base around (13,18); likely enemy base at (95,11). Three damaged Heavy Tanks retreating to Service Depot #183; two 3tnks queued.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205],\"x\":9,\"y\":20},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1615, "completion_tokens": 308, "total_tokens": 1923, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1613, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003914075, "upstream_inference_prompt_cost": 0.0002220075, "upstream_inference_completions_cost": 0.0001694}, "completion_tokens_details": {"reasoning_tokens": 170, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.29, "thoughts": "The three surviving Heavy Tanks are critically damaged and exposed to enemy rockets, so pull them back to the Service Depot for repairs. Cash is exhausted; leave tank production queued and let both harvesters continue mining.", "notes": "Enemy infantry and rocket soldiers are near the base around (13,18); likely enemy base at (95,11). Three damaged Heavy Tanks retreating to Service Depot #183; two 3tnks queued.", "commands": [{"do": "move", "units": [187, 201, 205], "x": 9, "y": 20}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4500, "deaths_cost": 7450, "units_killed": 17, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 16250, "army_value": 3450, "income": 3500, "experience": 45, "order_count": 45}}
{"tick": 13001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:40 (tick 13001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $375 (storage 2000), power 500 made / 130 used, harvesters 4.\nSCORE: assets $16200, army $7000, killed $7450 (22 units, 1 bldgs), lost $4500 (17 units, 2 bldgs). Map explored 31.9%.\nPRODUCTION: Building: powr 21%; Building: powr 0%; Vehicle: 3tnk 92%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 49%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #169@(13,18)7% #171@(13,18)15% #196@(19,16)64% #208@(55,28) #210@(58,28)\n  e3 (Rocket Soldier) x7: #179@(13,18)43% #202@(18,19)60% #204@(25,18) #206@(48,28) #212@(66,24) #215@(75,25) #217@(88,24)\n  harv (Ore Truck (harvester)) x4: #132@(104,27) #180@(103,26) #195@(93,16) #209@(41,24)\nVISIBLE ENEMY UNITS (2):\n  #148 harv@(14,20) 80%, #216 3tnk.husk@(17,17) 57%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(12,16) 99%, #147 proc@(14,19) 78%, #177 dome@(12,20) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #131: ordered\n  - attack_move: 13 units\nYOUR NOTES FROM LAST TURN: Enemy base (12,16) confirmed: fact/proc/barr/weap. Powr placed. Push all_army to enemy base. Keep queues full when cash arrives. Repair proc #131.", "raw": "{\"thoughts\":\"Our units are scattered near the enemy base already engaging; consolidate them to push into the enemy base at (12,16) to finish it off. Keep production running since we have queued items, no need for new builds given low cash.\",\"notes\":\"Enemy base at (12,16): fact,proc,dome. Push all_army there to finish them off. Keep repairing proc #131. Queue heavy tanks/rockets when cash available. Harvesters need protection - #209 exposed at (41,24).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":13,\"y\":18}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2768, "completion_tokens": 291, "total_tokens": 3059, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008446, "upstream_inference_prompt_cost": 0.005536, "upstream_inference_completions_cost": 0.00291}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.8, "thoughts": "Our units are scattered near the enemy base already engaging; consolidate them to push into the enemy base at (12,16) to finish it off. Keep production running since we have queued items, no need for new builds given low cash.", "notes": "Enemy base at (12,16): fact,proc,dome. Push all_army there to finish them off. Keep repairing proc #131. Queue heavy tanks/rockets when cash available. Harvesters need protection - #209 exposed at (41,24).", "commands": [{"do": "attack_move", "units": "all_army", "x": 13, "y": 18}], "feedback": ["attack_move: 12 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7450, "deaths_cost": 4500, "units_killed": 22, "units_lost": 17, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 16200, "army_value": 2600, "income": 6000, "experience": 73, "order_count": 143}}
{"tick": 13201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:48 (tick 13201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $225 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $16250, army $5650, killed $4500 (17 units, 2 bldgs), lost $7450 (22 units, 1 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 3tnk 91%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 99%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 53%, #161 weap@(15,14) 94%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #187@(7,21)37%* #201@(7,20)26%* #205@(8,21)25%*\n  3tnk.husk (3tnk.husk) x1: #216@(17,17)39%*\n  harv (Ore Truck (harvester)) x2: #130@(9,24)81% #148@(8,26)51%\nVISIBLE ENEMY UNITS (6):\n  #169 e1@(13,18) 7%, #171 e1@(13,18) 15%, #179 e3@(13,18) 43%, #196 e1@(19,16) 64%, #202 e3@(18,19) 60%, #204 e3@(18,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry and rocket soldiers are near the base around (13,18); likely enemy base at (95,11). Three damaged Heavy Tanks retreating to Service Depot #183; two 3tnks queued.", "raw": "{\"thoughts\":\"My three Heavy Tanks are badly damaged and outnumbered by nearby rocket infantry, so I\u2019ll pull them onto the Service Depot area rather than risk an attack. Cash is empty, so keep mining and let the queued tank production continue.\",\"notes\":\"Enemy infantry and rocket soldiers remain near (13,18); likely enemy base at (95,11). Three damaged Heavy Tanks retreating to Service Depot #183; two 3tnks queued.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205],\"x\":9,\"y\":20},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1627, "completion_tokens": 314, "total_tokens": 1941, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1625, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003963575, "upstream_inference_prompt_cost": 0.0002236575, "upstream_inference_completions_cost": 0.0001727}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.07, "thoughts": "My three Heavy Tanks are badly damaged and outnumbered by nearby rocket infantry, so I\u2019ll pull them onto the Service Depot area rather than risk an attack. Cash is empty, so keep mining and let the queued tank production continue.", "notes": "Enemy infantry and rocket soldiers remain near (13,18); likely enemy base at (95,11). Three damaged Heavy Tanks retreating to Service Depot #183; two 3tnks queued.", "commands": [{"do": "move", "units": [187, 201, 205], "x": 9, "y": 20}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4500, "deaths_cost": 7450, "units_killed": 17, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 16250, "army_value": 3450, "income": 4000, "experience": 45, "order_count": 45}}
{"tick": 13201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:48 (tick 13201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 500 made / 130 used, harvesters 4.\nSCORE: assets $17350, army $8150, killed $7450 (22 units, 1 bldgs), lost $4500 (17 units, 2 bldgs). Map explored 32.1%.\nPRODUCTION: Building: powr 63%; Building: powr 0%; Vehicle: 3tnk 3%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 91%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #219@(90,25)\n  e1 (Rifle Infantry) x5: #169@(13,18)7%* #171@(13,18)15%* #196@(19,16)64% #208@(46,24) #210@(48,25)\n  e3 (Rocket Soldier) x7: #179@(13,18)43%* #202@(18,19)60% #204@(18,18) #206@(40,22) #212@(57,28) #215@(65,24) #217@(80,26)\n  harv (Ore Truck (harvester)) x4: #132@(101,21) #180@(105,26) #195@(102,23) #209@(27,20)\nVISIBLE ENEMY UNITS (1):\n  #216 3tnk.husk@(17,17) 39%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(12,16) 99%, #147 proc@(14,19) 53%, #177 dome@(12,20) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16): fact,proc,dome. Push all_army there to finish them off. Keep repairing proc #131. Queue heavy tanks/rockets when cash available. Harvesters need protection - #209 exposed at (41,24).", "error": "ReadError: ", "raw": "{\"thoughts\": \"Economy is dry ($0) so nothing new can be produced this turn. Several units are already at the enemy base and the last attack_move is pushing the rest in. Focus: finish the enemy fact/proc/dome at (12,16) to end the game, and pull the exposed harvester #209 back to mining.\", \"notes\": \"Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).\", \"commands\": [{\"do\": \"attack_move\", \"units\": \"all_army\", \"x\": 12, \"y\": 16}, {\"do\": \"attack\", \"units\": [169, 171, 179], \"target\": 121}, {\"do\": \"harvest\", \"unit\": 209}, {\"do\": \"repair\", \"building\": 131}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1938, "completion_tokens": 664, "total_tokens": 2602, "cost": 0.001152408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001152408, "upstream_inference_prompt_cost": 0.000355608, "upstream_inference_completions_cost": 0.0007968}, "completion_tokens_details": {"reasoning_tokens": 454, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.02, "thoughts": "Economy is dry ($0) so nothing new can be produced this turn. Several units are already at the enemy base and the last attack_move is pushing the rest in. Focus: finish the enemy fact/proc/dome at (12,16) to end the game, and pull the exposed harvester #209 back to mining.", "notes": "Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "attack", "units": [169, 171, 179], "target": 121}, {"do": "harvest", "unit": 209}, {"do": "repair", "building": 131}], "feedback": ["attack_move: 13 units", "attack: 3 units", "repair #131: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7450, "deaths_cost": 4500, "units_killed": 22, "units_lost": 17, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 17350, "army_value": 3750, "income": 5500, "experience": 73, "order_count": 143}}
{"tick": 13401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:56 (tick 13401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $421 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $17400, army $6800, killed $4600 (18 units, 2 bldgs), lost $7450 (22 units, 1 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 3tnk 17%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 84%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #147 proc@(14,19) 19%, #161 weap@(15,14) 92%, #167 powr@(10,13) 100%, #177 dome@(12,20) 100%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #187@(7,21)37%* #201@(7,20)26%* #205@(8,21)25%* #220@(15,15)\n  3tnk.husk (3tnk.husk) x1: #216@(17,17)21%*\n  harv (Ore Truck (harvester)) x2: #130@(13,21)81% #148@(3,31)51%\nVISIBLE ENEMY UNITS (5):\n  #171 e1@(13,18) 13%, #179 e3@(13,18) 18%, #196 e1@(19,16) 28%, #202 e3@(18,19) 60%, #204 e3@(18,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry and rocket soldiers remain near (13,18); likely enemy base at (95,11). Three damaged Heavy Tanks retreating to Service Depot #183; two 3tnks queued.", "raw": "{\"thoughts\":\"Cash is exhausted and three Heavy Tanks are badly damaged, so preserve them at the Service Depot while the harvesters replenish funds. Keep the healthier tank engaged with the nearby enemy infantry to protect the base and harvesters.\",\"notes\":\"Enemy infantry/rocket soldiers are near (13,18); likely enemy base at (95,11). Three damaged tanks retreat to Service Depot; continue Heavy Tank production and rebuild economy when funds allow.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205],\"x\":9,\"y\":20},{\"do\":\"attack_move\",\"units\":[220],\"x\":18,\"y\":18},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1610, "completion_tokens": 353, "total_tokens": 1963, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1608, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00041547, "upstream_inference_prompt_cost": 0.00022132, "upstream_inference_completions_cost": 0.00019415}, "completion_tokens_details": {"reasoning_tokens": 199, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Cash is exhausted and three Heavy Tanks are badly damaged, so preserve them at the Service Depot while the harvesters replenish funds. Keep the healthier tank engaged with the nearby enemy infantry to protect the base and harvesters.", "notes": "Enemy infantry/rocket soldiers are near (13,18); likely enemy base at (95,11). Three damaged tanks retreat to Service Depot; continue Heavy Tank production and rebuild economy when funds allow.", "commands": [{"do": "move", "units": [187, 201, 205], "x": 9, "y": 20}, {"do": "attack_move", "units": [220], "x": 18, "y": 18}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 3 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4600, "deaths_cost": 7450, "units_killed": 18, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 17400, "army_value": 4600, "income": 4000, "experience": 46, "order_count": 45}}
{"tick": 13401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:56 (tick 13401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $86 (storage 2000), power 500 made / 130 used, harvesters 4.\nSCORE: assets $17250, army $8050, killed $7450 (22 units, 1 bldgs), lost $4600 (18 units, 2 bldgs). Map explored 33.5%.\nPRODUCTION: Building: powr 65%; Building: powr 0%; Vehicle: 3tnk 3%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 92%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #219@(78,32)\n  e1 (Rifle Infantry) x4: #171@(13,18)13% #196@(19,16)28% #208@(39,17) #210@(39,23)\n  e3 (Rocket Soldier) x7: #179@(13,18)18% #202@(18,19)60% #204@(18,18) #206@(31,16) #212@(46,28) #215@(56,28) #217@(71,24)\n  harv (Ore Truck (harvester)) x4: #132@(93,16) #180@(97,21) #195@(105,26) #209@(30,26)\nVISIBLE ENEMY UNITS (3):\n  #130 harv@(13,21) 81%, #216 3tnk.husk@(17,17) 21%, #220 3tnk@(15,15) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(12,16) 84%, #147 proc@(14,19) 19%, #177 dome@(12,20) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - attack: 3 units\n  - repair #131: ordered\nYOUR NOTES FROM LAST TURN: Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "latency_s": 5.13, "thoughts": "(no valid response)", "notes": "Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7450, "deaths_cost": 4600, "units_killed": 22, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 17250, "army_value": 3650, "income": 5575, "experience": 73, "order_count": 143}}
{"tick": 13601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:04 (tick 13601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 150 used, harvesters 2.\nSCORE: assets $16000, army $6800, killed $5000 (20 units, 2 bldgs), lost $8850 (22 units, 2 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 3tnk 44%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 80%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #161 weap@(15,14) 90%, #167 powr@(10,13) 100%, #177 dome@(12,20) 99%, #183 fix@(9,20) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #187@(7,21)37%* #201@(7,20)26%* #205@(8,21)25%* #220@(15,16)74%\n  3tnk.husk (3tnk.husk) x1: #216@(17,17)3%*\n  harv (Ore Truck (harvester)) x2: #130@(4,29)81% #148@(8,28)51%\nVISIBLE ENEMY UNITS (4):\n  #196 e1@(19,16) 28%, #202 e3@(18,19) 60%, #204 e3@(18,18) 38%, #206 e3@(21,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry/rocket soldiers are near (13,18); likely enemy base at (95,11). Three damaged tanks retreat to Service Depot; continue Heavy Tank production and rebuild economy when funds allow.", "raw": "{\"thoughts\":\"Four enemy infantry, including three rocket soldiers, are threatening the base; avoid a costly tank fight while our three tanks are badly damaged. Pull the whole tank group back to the Service Depot for repairs and keep both harvesters mining to restart our stalled economy.\",\"notes\":\"Enemy infantry/rockets near (18,17); likely enemy base at (95,11). Tanks regroup at Service Depot (9,20) for repairs; Heavy Tank queue stalled at 44% with $0. Two harvesters need to keep mining.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205,220],\"x\":9,\"y\":20},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1598, "completion_tokens": 369, "total_tokens": 1967, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1596, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00042262, "upstream_inference_prompt_cost": 0.00021967, "upstream_inference_completions_cost": 0.00020295}, "completion_tokens_details": {"reasoning_tokens": 209, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "Four enemy infantry, including three rocket soldiers, are threatening the base; avoid a costly tank fight while our three tanks are badly damaged. Pull the whole tank group back to the Service Depot for repairs and keep both harvesters mining to restart our stalled economy.", "notes": "Enemy infantry/rockets near (18,17); likely enemy base at (95,11). Tanks regroup at Service Depot (9,20) for repairs; Heavy Tank queue stalled at 44% with $0. Two harvesters need to keep mining.", "commands": [{"do": "move", "units": [187, 201, 205, 220], "x": 9, "y": 20}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5000, "deaths_cost": 8850, "units_killed": 20, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 16000, "army_value": 4600, "income": 4000, "experience": 50, "order_count": 45}}
{"tick": 13601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:04 (tick 13601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $326 (storage 2000), power 500 made / 130 used, harvesters 4.\nSCORE: assets $17150, army $7950, killed $8850 (22 units, 2 bldgs), lost $5000 (20 units, 2 bldgs). Map explored 36.4%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 84%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #219@(66,33)\n  e1 (Rifle Infantry) x3: #196@(19,16)28% #208@(29,14) #210@(31,16)\n  e3 (Rocket Soldier) x7: #202@(18,19)60% #204@(18,18)38% #206@(21,14) #212@(37,26) #215@(47,25) #217@(61,27) #221@(90,22)\n  harv (Ore Truck (harvester)) x4: #132@(98,20) #180@(93,16) #195@(98,21) #209@(39,26)\nVISIBLE ENEMY UNITS (2):\n  #216 3tnk.husk@(17,17) 3%, #220 3tnk@(15,16) 74%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "latency_s": 5.06, "thoughts": "(no valid response)", "notes": "Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "commands": [], "feedback": ["(auto) placed ready powr near base because you did not place it"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8850, "deaths_cost": 5000, "units_killed": 22, "units_lost": 20, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 17150, "army_value": 3550, "income": 6000, "experience": 87, "order_count": 143}}
{"tick": 13801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:12 (tick 13801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 150 used, harvesters 2.\nSCORE: assets $16000, army $6800, killed $5000 (20 units, 2 bldgs), lost $8850 (22 units, 2 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 3tnk 44%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 80%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #161 weap@(15,14) 81%, #167 powr@(10,13) 100%, #177 dome@(12,20) 92%, #183 fix@(9,20) 98%, #189 powr@(8,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #187@(7,21)36%* #201@(7,20)26%* #205@(7,22)25%* #220@(9,21)38%\n  harv (Ore Truck (harvester)) x2: #130@(2,32)81% #148@(9,18)51%\nVISIBLE ENEMY UNITS (6):\n  #196 e1@(19,16) 28%, #202 e3@(15,19) 60%, #204 e3@(12,18) 38%, #206 e3@(19,14) 100%, #208 e1@(19,14) 100%, #210 e1@(21,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy infantry/rockets near (18,17); likely enemy base at (95,11). Tanks regroup at Service Depot (9,20) for repairs; Heavy Tank queue stalled at 44% with $0. Two harvesters need to keep mining.", "raw": "{\"thoughts\":\"Four Heavy Tanks are badly damaged, while enemy rocket infantry are close to the base. Keep the tanks near the Service Depot for repairs and focus fire the nearby rocket soldiers; send both harvesters back to work to restart income.\",\"notes\":\"Enemy infantry/rockets near (18,17); likely base at (95,11). Tanks are damaged and regrouped around Service Depot (9,20); keep them close for repairs. Two harvesters need income running; 3tnk production paused for lack of cash.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"attack\",\"units\":[187,201,205,220],\"target\":202}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1599, "completion_tokens": 320, "total_tokens": 1919, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1597, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003958075, "upstream_inference_prompt_cost": 0.0002198075, "upstream_inference_completions_cost": 0.000176}, "completion_tokens_details": {"reasoning_tokens": 166, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Four Heavy Tanks are badly damaged, while enemy rocket infantry are close to the base. Keep the tanks near the Service Depot for repairs and focus fire the nearby rocket soldiers; send both harvesters back to work to restart income.", "notes": "Enemy infantry/rockets near (18,17); likely base at (95,11). Tanks are damaged and regrouped around Service Depot (9,20); keep them close for repairs. Two harvesters need income running; 3tnk production paused for lack of cash.", "commands": [{"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "attack", "units": [187, 201, 205, 220], "target": 202}], "feedback": ["attack: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5000, "deaths_cost": 8850, "units_killed": 20, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 16000, "army_value": 4600, "income": 3500, "experience": 50, "order_count": 45}}
{"tick": 13801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:12 (tick 13801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 600 made / 130 used, harvesters 4.\nSCORE: assets $17750, army $8250, killed $8850 (22 units, 2 bldgs), lost $5000 (20 units, 2 bldgs). Map explored 37.2%.\nPRODUCTION: Building: powr 34%; Vehicle: 3tnk 37%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 21%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #219@(55,30)\n  e1 (Rifle Infantry) x3: #196@(19,16)28% #208@(19,14) #210@(21,14)\n  e3 (Rocket Soldier) x8: #202@(15,19)60% #204@(12,18)38% #206@(19,14) #212@(28,23) #215@(36,25) #217@(52,27) #221@(82,27) #227@(91,21)\n  harv (Ore Truck (harvester)) x4: #132@(103,25) #180@(101,24) #195@(93,16) #209@(51,28)\nVISIBLE ENEMY UNITS (1):\n  #148 harv@(9,18) 51%\nVISIBLE ENEMY BUILDINGS (5):\n  #121 fact@(12,16) 80%, #129 proc@(9,16) 100%, #161 weap@(15,14) 81%, #177 dome@(12,20) 92%, #183 fix@(9,20) 98%\nRESULTS OF YOUR LAST COMMANDS:\n  - (auto) placed ready powr near base because you did not place it\nYOUR NOTES FROM LAST TURN: Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "latency_s": 5.3, "thoughts": "(no valid response)", "notes": "Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8850, "deaths_cost": 5000, "units_killed": 22, "units_lost": 20, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 17750, "army_value": 3850, "income": 5500, "experience": 87, "order_count": 144}}
{"tick": 14001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:20 (tick 14001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $247 (storage 2000), power 200 made / 150 used, harvesters 2.\nSCORE: assets $16000, army $6800, killed $5600 (22 units, 2 bldgs), lost $8850 (22 units, 2 bldgs). Map explored 27%.\nPRODUCTION: Vehicle: 3tnk 66%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 80%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #161 weap@(15,14) 65%, #167 powr@(10,13) 100%, #177 dome@(12,20) 84%, #183 fix@(9,20) 93%, #189 powr@(8,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #187@(11,22)36%* #201@(11,21)26%* #205@(10,22)25%* #220@(12,21)10%*\n  harv (Ore Truck (harvester)) x2: #130@(5,27)81% #148@(7,24)51%\nVISIBLE ENEMY UNITS (5):\n  #196 e1@(19,16) 28%, #206 e3@(19,14) 100%, #208 e1@(19,14) 100%, #210 e1@(19,14) 100%, #212 e3@(19,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\nYOUR NOTES FROM LAST TURN: Enemy infantry/rockets near (18,17); likely base at (95,11). Tanks are damaged and regrouped around Service Depot (9,20); keep them close for repairs. Two harvesters need income running; 3tnk production paused for lack of cash.", "raw": "{\"thoughts\":\"My four heavy tanks are critically damaged, and enemy rocket soldiers are close enough to threaten them. Keep the tanks by the Service Depot to recover, while ensuring both harvesters continue mining so tank production can resume.\",\"notes\":\"Enemy infantry and rockets near (19,15); likely base at (95,11). Keep damaged tanks near Service Depot (9,20); 3tnk production queue at 66% but stalled for cash.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"move\",\"units\":[187,201,205,220],\"x\":9,\"y\":20}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1590, "completion_tokens": 328, "total_tokens": 1918, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1588, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00039897, "upstream_inference_prompt_cost": 0.00021857, "upstream_inference_completions_cost": 0.0001804}, "completion_tokens_details": {"reasoning_tokens": 186, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "My four heavy tanks are critically damaged, and enemy rocket soldiers are close enough to threaten them. Keep the tanks by the Service Depot to recover, while ensuring both harvesters continue mining so tank production can resume.", "notes": "Enemy infantry and rockets near (19,15); likely base at (95,11). Keep damaged tanks near Service Depot (9,20); 3tnk production queue at 66% but stalled for cash.", "commands": [{"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "move", "units": [187, 201, 205, 220], "x": 9, "y": 20}], "feedback": ["move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5600, "deaths_cost": 8850, "units_killed": 22, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 16000, "army_value": 4600, "income": 3500, "experience": 56, "order_count": 45}}
{"tick": 14001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:20 (tick 14001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 600 made / 130 used, harvesters 4.\nSCORE: assets $17150, army $7650, killed $8850 (22 units, 2 bldgs), lost $5600 (22 units, 2 bldgs). Map explored 37.4%.\nPRODUCTION: Building: powr 90%; Vehicle: 3tnk 52%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #219@(45,25)\n  e1 (Rifle Infantry) x3: #196@(19,16)28% #208@(19,14) #210@(19,14)\n  e3 (Rocket Soldier) x6: #206@(19,14) #212@(19,16) #215@(27,22) #217@(42,25) #221@(74,25) #227@(83,27)\n  harv (Ore Truck (harvester)) x4: #132@(104,24) #180@(107,24) #195@(101,22) #209@(62,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #161 weap@(15,14) 65%\nYOUR NOTES FROM LAST TURN: Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "latency_s": 5.43, "thoughts": "(no valid response)", "notes": "Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8850, "deaths_cost": 5600, "units_killed": 22, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 17150, "army_value": 3250, "income": 5500, "experience": 87, "order_count": 144}}
{"tick": 14201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:28 (tick 14201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 150 used, harvesters 2.\nSCORE: assets $16000, army $6800, killed $5600 (22 units, 2 bldgs), lost $8850 (22 units, 2 bldgs). Map explored 27%.\nPRODUCTION: Vehicle: 3tnk 88%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 80%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #161 weap@(15,14) 37%, #167 powr@(10,13) 100%, #177 dome@(12,20) 84%, #183 fix@(9,20) 93%, #189 powr@(8,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #187@(7,21)36%* #201@(8,21)26%* #205@(8,22)25%* #220@(10,22)10%*\n  harv (Ore Truck (harvester)) x2: #130@(9,19)81% #148@(4,32)51%\nVISIBLE ENEMY UNITS (6):\n  #196 e1@(19,16) 28%, #206 e3@(19,14) 100%, #208 e1@(19,14) 100%, #210 e1@(19,14) 100%, #212 e3@(19,16) 100%, #215 e3@(19,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy infantry and rockets near (19,15); likely base at (95,11). Keep damaged tanks near Service Depot (9,20); 3tnk production queue at 66% but stalled for cash.", "raw": "{\"thoughts\":\"Four Heavy Tanks are critically damaged, so keep them beside the Service Depot to repair rather than engage the nearby rocket infantry. Cash is exhausted; send both harvesters mining and repair the damaged War Factory so production can resume when income arrives.\",\"notes\":\"Enemy infantry/rocket soldiers near (19,15); likely base near (95,11). Keep tanks by Service Depot and avoid combat until repaired. Heavy Tank queue is nearly complete but cash-starved.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205,220],\"x\":9,\"y\":21},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"repair\",\"building\":161}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1589, "completion_tokens": 357, "total_tokens": 1946, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1587, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004147825, "upstream_inference_prompt_cost": 0.0002184325, "upstream_inference_completions_cost": 0.00019635}, "completion_tokens_details": {"reasoning_tokens": 205, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.21, "thoughts": "Four Heavy Tanks are critically damaged, so keep them beside the Service Depot to repair rather than engage the nearby rocket infantry. Cash is exhausted; send both harvesters mining and repair the damaged War Factory so production can resume when income arrives.", "notes": "Enemy infantry/rocket soldiers near (19,15); likely base near (95,11). Keep tanks by Service Depot and avoid combat until repaired. Heavy Tank queue is nearly complete but cash-starved.", "commands": [{"do": "move", "units": [187, 201, 205, 220], "x": 9, "y": 21}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "repair", "building": 161}], "feedback": ["move: 4 units", "repair #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5600, "deaths_cost": 8850, "units_killed": 22, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 16000, "army_value": 4600, "income": 3500, "experience": 56, "order_count": 45}}
{"tick": 14201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:28 (tick 14201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 600 made / 130 used, harvesters 4.\nSCORE: assets $17150, army $7650, killed $8850 (22 units, 2 bldgs), lost $5600 (22 units, 2 bldgs). Map explored 37.4%.\nPRODUCTION: Building: powr 90%; Vehicle: 3tnk 52%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #219@(33,21)\n  e1 (Rifle Infantry) x3: #196@(19,16)28% #208@(19,14) #210@(19,14)\n  e3 (Rocket Soldier) x6: #206@(19,14) #212@(19,16) #215@(19,16) #217@(32,24) #221@(65,25) #227@(74,25)\n  harv (Ore Truck (harvester)) x4: #132@(104,26) #180@(103,19) #195@(104,24) #209@(72,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #161 weap@(15,14) 37%\nYOUR NOTES FROM LAST TURN: Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "latency_s": 5.22, "thoughts": "(no valid response)", "notes": "Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8850, "deaths_cost": 5600, "units_killed": 22, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 17150, "army_value": 3250, "income": 5000, "experience": 87, "order_count": 144}}
{"tick": 14401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:36 (tick 14401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $364 (storage 2000), power 200 made / 150 used, harvesters 2.\nSCORE: assets $17150, army $7950, killed $5600 (22 units, 2 bldgs), lost $8850 (22 units, 2 bldgs). Map explored 27%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 80%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #161 weap@(15,14) 1%, #167 powr@(10,13) 100%, #177 dome@(12,20) 84%, #183 fix@(9,20) 93%, #189 powr@(8,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x5: #187@(7,21)36%* #201@(9,22)26%* #205@(8,22)25%* #220@(8,21)10%* #228@(16,15)\n  harv (Ore Truck (harvester)) x2: #130@(6,23)81% #148@(6,26)51%\nVISIBLE ENEMY UNITS (7):\n  #196 e1@(19,16) 28%, #206 e3@(19,14) 94%, #208 e1@(19,14) 64%, #210 e1@(19,14) 98%, #212 e3@(19,16) 100%, #215 e3@(19,16) 100%, #219 3tnk@(20,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 4 units\n  - repair #161: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry/rocket soldiers near (19,15); likely base near (95,11). Keep tanks by Service Depot and avoid combat until repaired. Heavy Tank queue is nearly complete but cash-starved.", "raw": "{\"thoughts\":\"Our five heavy tanks are critically damaged and outmatched by the nearby enemy tank and rocket infantry, so pull them back toward the Service Depot instead of engaging. Keep both harvesters mining and repair the nearly destroyed War Factory so production can resume when funds arrive.\",\"notes\":\"Enemy force near (19,15\u201320,18); likely base at (95,11). Tanks retreating to Service Depot; repair War Factory #161.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205,220,228],\"x\":9,\"y\":20},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"repair\",\"building\":161}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1610, "completion_tokens": 323, "total_tokens": 1933, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1608, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00039897, "upstream_inference_prompt_cost": 0.00022132, "upstream_inference_completions_cost": 0.00017765}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "Our five heavy tanks are critically damaged and outmatched by the nearby enemy tank and rocket infantry, so pull them back toward the Service Depot instead of engaging. Keep both harvesters mining and repair the nearly destroyed War Factory so production can resume when funds arrive.", "notes": "Enemy force near (19,15\u201320,18); likely base at (95,11). Tanks retreating to Service Depot; repair War Factory #161.", "commands": [{"do": "move", "units": [187, 201, 205, 220, 228], "x": 9, "y": 20}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "repair", "building": 161}], "feedback": ["move: 5 units", "repair #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5600, "deaths_cost": 8850, "units_killed": 22, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 17150, "army_value": 5750, "income": 4000, "experience": 56, "order_count": 45}}
{"tick": 14401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:36 (tick 14401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $25 (storage 2000), power 600 made / 130 used, harvesters 4.\nSCORE: assets $17150, army $7650, killed $8850 (22 units, 2 bldgs), lost $5600 (22 units, 2 bldgs). Map explored 37.4%.\nPRODUCTION: Building: powr 90%; Vehicle: 3tnk 52%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #219@(20,18)\n  e1 (Rifle Infantry) x3: #196@(19,16)28% #208@(19,14)64% #210@(19,14)98%\n  e3 (Rocket Soldier) x6: #206@(19,14)94% #212@(19,16) #215@(19,16) #217@(23,19) #221@(56,28) #227@(64,25)\n  harv (Ore Truck (harvester)) x4: #132@(105,25) #180@(93,16) #195@(106,25) #209@(81,15)\nVISIBLE ENEMY UNITS (1):\n  #228 3tnk@(16,15) 99%\nVISIBLE ENEMY BUILDINGS (1):\n  #161 weap@(15,14) 1%\nYOUR NOTES FROM LAST TURN: Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "latency_s": 5.16, "thoughts": "(no valid response)", "notes": "Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8850, "deaths_cost": 5600, "units_killed": 22, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 17150, "army_value": 3250, "income": 5000, "experience": 87, "order_count": 144}}
{"tick": 14601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:44 (tick 14601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $364 (storage 2000), power 200 made / 120 used, harvesters 2.\nSCORE: assets $15150, army $7950, killed $5600 (22 units, 2 bldgs), lost $10850 (22 units, 3 bldgs). Map explored 27%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 77%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 84%, #183 fix@(9,20) 86%, #189 powr@(8,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x5: #187@(7,21)36%* #201@(9,22)26% #205@(8,22)25%* #220@(7,22)10%* #228@(8,21)22%\n  harv (Ore Truck (harvester)) x2: #130@(3,30)81% #148@(9,17)51%\nVISIBLE ENEMY UNITS (8):\n  #196 e1@(14,18) 22%, #206 e3@(13,19) 94%, #208 e1@(14,18) 64%, #210 e1@(14,18) 98%, #212 e3@(13,18) 60%, #215 e3@(14,19) 98%, #217 e3@(16,16) 100%, #219 3tnk@(11,18) 69%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 5 units\n  - repair #161: ordered\nYOUR NOTES FROM LAST TURN: Enemy force near (19,15\u201320,18); likely base at (95,11). Tanks retreating to Service Depot; repair War Factory #161.", "raw": "{\"thoughts\":\"Our five heavy tanks are critically damaged, and the enemy tank and rocket infantry are pressing close to the base. Fall back toward the Service Depot and focus fire on their tank to protect the base while the harvesters keep mining.\",\"notes\":\"Enemy force near (13\u201316,16\u201319), including a 69% heavy tank. Five damaged heavy tanks are around the Service Depot at (9,20); regroup and repair before advancing toward likely enemy base at (95,11).\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205,220,228],\"x\":5,\"y\":23},{\"do\":\"attack\",\"units\":[187,201,205,220,228],\"target\":219},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1500, "completion_tokens": 421, "total_tokens": 1921, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1498, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000437745, "upstream_inference_prompt_cost": 0.000206195, "upstream_inference_completions_cost": 0.00023155}, "completion_tokens_details": {"reasoning_tokens": 247, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.95, "thoughts": "Our five heavy tanks are critically damaged, and the enemy tank and rocket infantry are pressing close to the base. Fall back toward the Service Depot and focus fire on their tank to protect the base while the harvesters keep mining.", "notes": "Enemy force near (13\u201316,16\u201319), including a 69% heavy tank. Five damaged heavy tanks are around the Service Depot at (9,20); regroup and repair before advancing toward likely enemy base at (95,11).", "commands": [{"do": "move", "units": [187, 201, 205, 220, 228], "x": 5, "y": 23}, {"do": "attack", "units": [187, 201, 205, 220, 228], "target": 219}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 5 units", "attack: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5600, "deaths_cost": 10850, "units_killed": 22, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 15150, "army_value": 5750, "income": 3500, "experience": 56, "order_count": 45}}
{"tick": 14601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:44 (tick 14601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 600 made / 130 used, harvesters 4.\nSCORE: assets $17450, army $7950, killed $10850 (22 units, 3 bldgs), lost $5600 (22 units, 2 bldgs). Map explored 38%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 72%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 54%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #219@(11,18)69%\n  e1 (Rifle Infantry) x3: #196@(14,18)22% #208@(14,18)64% #210@(14,18)98%\n  e3 (Rocket Soldier) x7: #206@(13,19)94% #212@(13,18)60% #215@(14,19)98% #217@(16,16) #221@(47,25) #227@(55,28) #229@(92,20)\n  harv (Ore Truck (harvester)) x4: #132@(95,19) #180@(103,20) #195@(103,26) #209@(92,17)\nVISIBLE ENEMY UNITS (6):\n  #148 harv@(9,17) 51%, #187 3tnk@(7,21) 36%, #201 3tnk@(9,22) 26%, #205 3tnk@(8,22) 25%, #220 3tnk@(7,22) 10%, #228 3tnk@(8,21) 22%\nVISIBLE ENEMY BUILDINGS (7):\n  #121 fact@(12,16) 77%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 84%, #183 fix@(9,20) 86%, #189 powr@(8,14) 100%\nYOUR NOTES FROM LAST TURN: Enemy base (12,16): fact#121, proc#147, dome#177. Push all_army onto it. Cash $0 so no production. Harvester #209 was exposed near (27,20).", "raw": "{\"thoughts\": \"Enemy base is identified at (12,16) and their tanks are all heavily damaged (10-36% hp). We have a decent strike group already at (11-16,16-19). Time to commit everything to the enemy base while their armor is weak, and place our ready power plant for free.\", \"notes\": \"Enemy base (12,16): fact#121, barr#133, dome#177, proc#129. Their 5 heavy tanks are near-dead at (7-9,21-22). All_army pushing enemy base. Cash $0, place powr free.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":8},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":17},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2005, "completion_tokens": 1071, "total_tokens": 3076, "cost": 0.001660908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001660908, "upstream_inference_prompt_cost": 0.000375708, "upstream_inference_completions_cost": 0.0012852}, "completion_tokens_details": {"reasoning_tokens": 874, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.99, "thoughts": "Enemy base is identified at (12,16) and their tanks are all heavily damaged (10-36% hp). We have a decent strike group already at (11-16,16-19). Time to commit everything to the enemy base while their armor is weak, and place our ready power plant for free.", "notes": "Enemy base (12,16): fact#121, barr#133, dome#177, proc#129. Their 5 heavy tanks are near-dead at (7-9,21-22). All_army pushing enemy base. Cash $0, place powr free.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 8}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 17}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 132}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10850, "deaths_cost": 5600, "units_killed": 22, "units_lost": 22, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 17450, "army_value": 3550, "income": 5000, "experience": 107, "order_count": 144}}
{"tick": 14801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:52 (tick 14801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $864 (storage 2000), power 200 made / 120 used, harvesters 2.\nSCORE: assets $15150, army $7950, killed $6750 (23 units, 2 bldgs), lost $10850 (22 units, 3 bldgs). Map explored 27%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 57%, #129 proc@(9,16) 99%, #133 barr@(12,13) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 44%, #183 fix@(9,20) 83%, #189 powr@(8,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x5: #187@(7,20)36%* #201@(9,22)26%* #205@(10,21)25% #220@(6,21)10%* #228@(8,21)7%*\n  harv (Ore Truck (harvester)) x2: #130@(3,31)81% #148@(6,25)51%\nVISIBLE ENEMY UNITS (8):\n  #196 e1@(14,18) 22%, #206 e3@(12,18) 10%, #208 e1@(14,18) 64%, #210 e1@(13,18) 98%, #212 e3@(13,18) 60%, #215 e3@(14,20) 98%, #217 e3@(16,16) 100%, #231 3tnk.husk@(10,18) 89%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 5 units\n  - attack: 5 units\nYOUR NOTES FROM LAST TURN: Enemy force near (13\u201316,16\u201319), including a 69% heavy tank. Five damaged heavy tanks are around the Service Depot at (9,20); regroup and repair before advancing toward likely enemy base at (95,11).", "raw": "{\"thoughts\":\"The five heavy tanks are critically damaged and exposed to enemy rocket soldiers near the base. Focus fire on the weakest rocket soldier, then pull the tanks back to the Service Depot to repair; keep both harvesters mining.\",\"notes\":\"Enemy force is near (13\u201316,16\u201320); likely enemy base at (95,11). Tanks are badly damaged; regroup at Service Depot (9,20) and repair before advancing.\",\"commands\":[{\"do\":\"attack\",\"units\":[187,201,205,220,228],\"target\":206},{\"do\":\"move\",\"units\":[187,201,205,220,228],\"x\":9,\"y\":20},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1520, "completion_tokens": 397, "total_tokens": 1917, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1518, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000427295, "upstream_inference_prompt_cost": 0.000208945, "upstream_inference_completions_cost": 0.00021835}, "completion_tokens_details": {"reasoning_tokens": 235, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "The five heavy tanks are critically damaged and exposed to enemy rocket soldiers near the base. Focus fire on the weakest rocket soldier, then pull the tanks back to the Service Depot to repair; keep both harvesters mining.", "notes": "Enemy force is near (13\u201316,16\u201320); likely enemy base at (95,11). Tanks are badly damaged; regroup at Service Depot (9,20) and repair before advancing.", "commands": [{"do": "attack", "units": [187, 201, 205, 220, 228], "target": 206}, {"do": "move", "units": [187, 201, 205, 220, 228], "x": 9, "y": 20}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["attack: 5 units", "move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6750, "deaths_cost": 10850, "units_killed": 23, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 15150, "army_value": 5750, "income": 3500, "experience": 67, "order_count": 45}}
{"tick": 14801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:52 (tick 14801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $513 (storage 2000), power 700 made / 130 used, harvesters 4.\nSCORE: assets $16900, army $7100, killed $10850 (22 units, 3 bldgs), lost $6750 (23 units, 2 bldgs). Map explored 38.1%.\nPRODUCTION: Vehicle: 3tnk 94%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%, #230 powr@(96,15) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #231@(10,18)89%*\n  e1 (Rifle Infantry) x3: #196@(14,18)22% #208@(14,18)64% #210@(13,18)98%\n  e3 (Rocket Soldier) x8: #206@(12,18)10% #212@(13,18)60% #215@(14,20)98% #217@(16,16) #221@(37,20) #227@(46,24) #229@(84,27) #232@(95,17)\n  harv (Ore Truck (harvester)) x4: #132@(93,16) #180@(107,22) #195@(105,23) #209@(89,11)\nVISIBLE ENEMY UNITS (1):\n  #205 3tnk@(10,21) 25%\nVISIBLE ENEMY BUILDINGS (4):\n  #121 fact@(12,16) 57%, #129 proc@(9,16) 99%, #177 dome@(12,20) 44%, #183 fix@(9,20) 83%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Enemy base (12,16): fact#121, barr#133, dome#177, proc#129. Their 5 heavy tanks are near-dead at (7-9,21-22). All_army pushing enemy base. Cash $0, place powr free.", "raw": "{\"thoughts\": \"Enemy base at (12,16) is badly damaged (fact 57%, dome 44%) and their tank force is nearly wiped (only one 25% heavy tank visible). Push all_army onto their construction yard to finish the game; keep harvesters working and stage new units forward.\", \"notes\": \"Enemy base (12,16): fact#121 57%, proc#129 99%, dome#177 44%, fix#183 83%. Only 1 enemy unit left visible (#205 3tnk 25%). all_army attacking (12,16). New units rally to (70,20) staging.\", \"commands\": [{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":159,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":20}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1953, "completion_tokens": 1756, "total_tokens": 3709, "cost": 0.002467308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.002467308, "upstream_inference_prompt_cost": 0.000360108, "upstream_inference_completions_cost": 0.0021072}, "completion_tokens_details": {"reasoning_tokens": 1538, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.46, "thoughts": "Enemy base at (12,16) is badly damaged (fact 57%, dome 44%) and their tank force is nearly wiped (only one 25% heavy tank visible). Push all_army onto their construction yard to finish the game; keep harvesters working and stage new units forward.", "notes": "Enemy base (12,16): fact#121 57%, proc#129 99%, dome#177 44%, fix#183 83%. Only 1 enemy unit left visible (#205 3tnk 25%). all_army attacking (12,16). New units rally to (70,20) staging.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 159, "x": 70, "y": 20}, {"do": "rally", "building": 134, "x": 70, "y": 20}], "feedback": ["attack_move: 11 units", "rally #159: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10850, "deaths_cost": 6750, "units_killed": 22, "units_lost": 23, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 16900, "army_value": 2700, "income": 5500, "experience": 107, "order_count": 145}}
{"tick": 15001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:00 (tick 15001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $864 (storage 2000), power 200 made / 120 used, harvesters 2.\nSCORE: assets $15150, army $7950, killed $7050 (24 units, 2 bldgs), lost $10850 (22 units, 3 bldgs). Map explored 27%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 37%, #129 proc@(9,16) 99%, #133 barr@(12,13) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 16%, #183 fix@(9,20) 83%, #189 powr@(8,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x5: #187@(7,20)36%* #201@(9,22)26%* #205@(8,21)25%* #220@(7,21)10%* #228@(7,22)7%*\n  harv (Ore Truck (harvester)) x2: #130@(7,28)81% #148@(3,33)51%\nVISIBLE ENEMY UNITS (7):\n  #196 e1@(14,18) 22%, #208 e1@(14,18) 64%, #210 e1@(13,18) 98%, #212 e3@(13,18) 60%, #215 e3@(14,20) 98%, #217 e3@(16,16) 100%, #231 3tnk.husk@(10,18) 71%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy force is near (13\u201316,16\u201320); likely enemy base at (95,11). Tanks are badly damaged; regroup at Service Depot (9,20) and repair before advancing.", "raw": "{\"thoughts\":\"The five heavy tanks are critically damaged and enemy rocket soldiers are close, so avoid an advance and regroup at the Service Depot. Repair the Construction Yard if funds allow, and keep both harvesters mining.\",\"notes\":\"Enemy force remains near (13\u201316,16\u201320); likely base at (95,11). Tanks are badly damaged\u2014regroup at Service Depot (9,20) and repair before advancing.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205,220,228],\"x\":9,\"y\":20},{\"do\":\"repair\",\"building\":121},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1500, "completion_tokens": 346, "total_tokens": 1846, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1498, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000396495, "upstream_inference_prompt_cost": 0.000206195, "upstream_inference_completions_cost": 0.0001903}, "completion_tokens_details": {"reasoning_tokens": 199, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "The five heavy tanks are critically damaged and enemy rocket soldiers are close, so avoid an advance and regroup at the Service Depot. Repair the Construction Yard if funds allow, and keep both harvesters mining.", "notes": "Enemy force remains near (13\u201316,16\u201320); likely base at (95,11). Tanks are badly damaged\u2014regroup at Service Depot (9,20) and repair before advancing.", "commands": [{"do": "move", "units": [187, 201, 205, 220, 228], "x": 9, "y": 20}, {"do": "repair", "building": 121}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 5 units", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7050, "deaths_cost": 10850, "units_killed": 24, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 15150, "army_value": 5750, "income": 3500, "experience": 70, "order_count": 45}}
{"tick": 15001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:00 (tick 15001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 700 made / 130 used, harvesters 4.\nSCORE: assets $18050, army $8250, killed $10850 (22 units, 3 bldgs), lost $7050 (24 units, 2 bldgs). Map explored 38.9%.\nPRODUCTION: Vehicle: 3tnk 16%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 20%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%, #230 powr@(96,15) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #233@(88,21)\n  3tnk.husk (3tnk.husk) x1: #231@(10,18)71%*\n  e1 (Rifle Infantry) x3: #196@(14,18)22% #208@(14,18)64% #210@(13,18)98%\n  e3 (Rocket Soldier) x8: #212@(13,18)60% #215@(14,20)98% #217@(16,16) #221@(27,20) #227@(35,24) #229@(75,25) #232@(87,24) #234@(94,17)\n  harv (Ore Truck (harvester)) x4: #132@(102,23) #180@(101,17) #195@(95,17) #209@(84,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #121 fact@(12,16) 37%, #177 dome@(12,20) 16%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - rally #159: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base (12,16): fact#121 57%, proc#129 99%, dome#177 44%, fix#183 83%. Only 1 enemy unit left visible (#205 3tnk 25%). all_army attacking (12,16). New units rally to (70,20) staging.", "raw": "{\"thoughts\": \"Enemy base is crumbling with fact at 37% and dome at 16%, no enemy units remain. Directing frontline units to focus-fire their Construction Yard #121 and rallying all reinforcements straight into their base.\", \"notes\": \"Finishing off enemy base at (12,16). Target fact #121 then dome #177.\", \"commands\": [{\"do\": \"attack\", \"units\": [196, 208, 210, 212, 215, 217], \"target\": 121}, {\"do\": \"attack_move\", \"units\": [221, 227, 229, 232, 233, 234], \"x\": 12, \"y\": 16}, {\"do\": \"rally\", \"building\": 159, \"x\": 15, \"y\": 18}, {\"do\": \"rally\", \"building\": 134, \"x\": 15, \"y\": 18}, {\"do\": \"repair\", \"building\": 131}, {\"do\": \"repair\", \"building\": 122}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 2144, "completion_tokens": 884, "total_tokens": 3028, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009846, "upstream_inference_prompt_cost": 0.003216, "upstream_inference_completions_cost": 0.00663}, "completion_tokens_details": {"reasoning_tokens": 614, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.94, "thoughts": "Enemy base is crumbling with fact at 37% and dome at 16%, no enemy units remain. Directing frontline units to focus-fire their Construction Yard #121 and rallying all reinforcements straight into their base.", "notes": "Finishing off enemy base at (12,16). Target fact #121 then dome #177.", "commands": [{"do": "attack", "units": [196, 208, 210, 212, 215, 217], "target": 121}, {"do": "attack_move", "units": [221, 227, 229, 232, 233, 234], "x": 12, "y": 16}, {"do": "rally", "building": 159, "x": 15, "y": 18}, {"do": "rally", "building": 134, "x": 15, "y": 18}, {"do": "repair", "building": 131}, {"do": "repair", "building": 122}], "feedback": ["attack: 6 units", "attack_move: 6 units", "rally #159: ordered", "rally #134: ordered", "repair #131: ordered", "repair #122: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10850, "deaths_cost": 7050, "units_killed": 22, "units_lost": 24, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 18050, "army_value": 3850, "income": 5000, "experience": 107, "order_count": 145}}
{"tick": 15201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:08 (tick 15201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $864 (storage 2000), power 200 made / 120 used, harvesters 2.\nSCORE: assets $15150, army $7950, killed $7050 (24 units, 2 bldgs), lost $10850 (22 units, 3 bldgs). Map explored 27%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 2%, #129 proc@(9,16) 99%, #133 barr@(12,13) 100%, #167 powr@(10,13) 100%, #177 dome@(12,20) 15%, #183 fix@(9,20) 83%, #189 powr@(8,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x5: #187@(7,20)36%* #201@(9,22)26%* #205@(8,21)25%* #220@(7,21)10%* #228@(7,22)7%*\n  harv (Ore Truck (harvester)) x2: #130@(9,17)81% #148@(5,30)51%\nVISIBLE ENEMY UNITS (8):\n  #196 e1@(14,18) 22%, #208 e1@(14,18) 64%, #210 e1@(13,18) 98%, #212 e3@(13,18) 60%, #215 e3@(14,20) 98%, #217 e3@(16,16) 100%, #221 e3@(17,16) 100%, #231 3tnk.husk@(10,18) 53%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 5 units\n  - repair #121: ordered\nYOUR NOTES FROM LAST TURN: Enemy force remains near (13\u201316,16\u201320); likely base at (95,11). Tanks are badly damaged\u2014regroup at Service Depot (9,20) and repair before advancing.", "raw": "{\"thoughts\":\"The base is under immediate pressure, and all five heavy tanks are badly damaged. Keep them close to the Service Depot to recover while repairing the nearly destroyed Construction Yard and Radar Dome; avoid advancing into the enemy rocket soldiers.\",\"notes\":\"Enemy infantry and rocket soldiers are pressing around (13\u201317,16\u201320). Five damaged heavy tanks are clustered near Service Depot #183; defend and recover before pushing toward likely enemy start (95,11).\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":177},{\"do\":\"move\",\"units\":[187,201,205,220,228],\"x\":9,\"y\":20},{\"do\":\"stance\",\"units\":[187,201,205,220,228],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1512, "completion_tokens": 371, "total_tokens": 1883, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1510, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000411895, "upstream_inference_prompt_cost": 0.000207845, "upstream_inference_completions_cost": 0.00020405}, "completion_tokens_details": {"reasoning_tokens": 206, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.64, "thoughts": "The base is under immediate pressure, and all five heavy tanks are badly damaged. Keep them close to the Service Depot to recover while repairing the nearly destroyed Construction Yard and Radar Dome; avoid advancing into the enemy rocket soldiers.", "notes": "Enemy infantry and rocket soldiers are pressing around (13\u201317,16\u201320). Five damaged heavy tanks are clustered near Service Depot #183; defend and recover before pushing toward likely enemy start (95,11).", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 177}, {"do": "move", "units": [187, 201, 205, 220, 228], "x": 9, "y": 20}, {"do": "stance", "units": [187, 201, 205, 220, 228], "stance": "defend"}], "feedback": ["repair #121: ordered", "repair #177: ordered", "move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7050, "deaths_cost": 10850, "units_killed": 24, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 15150, "army_value": 5750, "income": 3500, "experience": 70, "order_count": 45}}
{"tick": 15201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:08 (tick 15201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $14 (storage 2000), power 700 made / 130 used, harvesters 4.\nSCORE: assets $18350, army $8550, killed $10850 (22 units, 3 bldgs), lost $7050 (24 units, 2 bldgs). Map explored 39%.\nPRODUCTION: Vehicle: 3tnk 37%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 1%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%, #230 powr@(96,15) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #233@(82,27)\n  3tnk.husk (3tnk.husk) x1: #231@(10,18)53%*\n  e1 (Rifle Infantry) x3: #196@(14,18)22% #208@(14,18)64% #210@(13,18)98%\n  e3 (Rocket Soldier) x9: #212@(13,18)60% #215@(14,20)98% #217@(16,16) #221@(17,16) #227@(28,17) #229@(65,24) #232@(79,25) #234@(86,24) #235@(97,14)\n  harv (Ore Truck (harvester)) x4: #132@(106,27) #180@(93,16) #195@(96,17) #209@(88,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #121 fact@(12,16) 2%, #177 dome@(12,20) 15%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 6 units\n  - rally #159: ordered\n  - rally #134: ordered\n  - repair #131: ordered\n  - repair #122: ordered\nYOUR NOTES FROM LAST TURN: Finishing off enemy base at (12,16). Target fact #121 then dome #177.", "raw": "{\"thoughts\": \"Enemy base is nearly dead (fact #121 at 2%, dome #177 at 15%). Push all reachable units onto the fact then the dome to secure the win. Economy is starved ($0) but harvesters are active, so just keep tank production queued.\", \"notes\": \"Finishing enemy base at (12,16): kill fact #121 then dome #177. Units on site ~#208,#210,#212,#215,#217,#221. Reinforcements en route (#227,#229,#232,#234,#233,#235).\", \"commands\": [{\"do\":\"attack\",\"units\":[208,210,212,215,217,221],\"target\":121},{\"do\":\"attack_move\",\"units\":[227,229,232,234,233,235],\"x\":12,\"y\":17},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"repair\",\"building\":131}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1899, "completion_tokens": 665, "total_tokens": 2564, "cost": 0.001141908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001141908, "upstream_inference_prompt_cost": 0.000343908, "upstream_inference_completions_cost": 0.000798}, "completion_tokens_details": {"reasoning_tokens": 450, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.37, "thoughts": "Enemy base is nearly dead (fact #121 at 2%, dome #177 at 15%). Push all reachable units onto the fact then the dome to secure the win. Economy is starved ($0) but harvesters are active, so just keep tank production queued.", "notes": "Finishing enemy base at (12,16): kill fact #121 then dome #177. Units on site ~#208,#210,#212,#215,#217,#221. Reinforcements en route (#227,#229,#232,#234,#233,#235).", "commands": [{"do": "attack", "units": [208, 210, 212, 215, 217, 221], "target": 121}, {"do": "attack_move", "units": [227, 229, 232, 234, 233, 235], "x": 12, "y": 17}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 4}, {"do": "repair", "building": 131}], "feedback": ["attack: 6 units", "attack_move: 6 units", "train 2x 3tnk: queued", "train 4x e3: queued", "repair #131: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10850, "deaths_cost": 7050, "units_killed": 22, "units_lost": 24, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 18350, "army_value": 4150, "income": 5500, "experience": 107, "order_count": 145}}
{"tick": 15401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:16 (tick 15401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1364 (storage 2000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11650, army $7950, killed $7050 (24 units, 2 bldgs), lost $14350 (22 units, 5 bldgs). Map explored 27%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(9,16) 94%, #133 barr@(12,13) 100%, #167 powr@(10,13) 100%, #183 fix@(9,20) 83%, #189 powr@(8,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x5: #187@(7,20)36%* #201@(9,22)26%* #205@(8,21)25%* #220@(7,21)10%* #228@(7,22)7%*\n  harv (Ore Truck (harvester)) x2: #130@(8,25)81% #148@(7,28)51%\nVISIBLE ENEMY UNITS (8):\n  #196 e1@(14,18) 22%, #208 e1@(14,18) 64%, #210 e1@(13,18) 98%, #212 e3@(13,18) 60%, #215 e3@(14,20) 98%, #217 e3@(16,16) 100%, #221 e3@(16,16) 100%, #231 3tnk.husk@(10,18) 35%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #177: ordered\n  - move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy infantry and rocket soldiers are pressing around (13\u201317,16\u201320). Five damaged heavy tanks are clustered near Service Depot #183; defend and recover before pushing toward likely enemy start (95,11).", "raw": "{\"thoughts\":\"The five heavy tanks are critically damaged, and enemy rocket soldiers are close enough to threaten them. Pull the tanks onto the Service Depot to recover if possible, while sending both harvesters back to mining; avoid a push toward the enemy base for now.\",\"notes\":\"Enemy infantry and rocket soldiers near (13\u201316,16\u201320); likely enemy start (95,11). Five damaged heavy tanks should recover at Service Depot #183 before advancing.\",\"commands\":[{\"do\":\"move\",\"units\":[187,201,205,220,228],\"x\":9,\"y\":20},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1404, "completion_tokens": 482, "total_tokens": 1886, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1402, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000458095, "upstream_inference_prompt_cost": 0.000192995, "upstream_inference_completions_cost": 0.0002651}, "completion_tokens_details": {"reasoning_tokens": 337, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.87, "thoughts": "The five heavy tanks are critically damaged, and enemy rocket soldiers are close enough to threaten them. Pull the tanks onto the Service Depot to recover if possible, while sending both harvesters back to mining; avoid a push toward the enemy base for now.", "notes": "Enemy infantry and rocket soldiers near (13\u201316,16\u201320); likely enemy start (95,11). Five damaged heavy tanks should recover at Service Depot #183 before advancing.", "commands": [{"do": "move", "units": [187, 201, 205, 220, 228], "x": 9, "y": 20}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7050, "deaths_cost": 14350, "units_killed": 24, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 5, "assets_value": 11650, "army_value": 5750, "income": 3500, "experience": 70, "order_count": 45}}
{"tick": 15401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:16 (tick 15401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $327 (storage 2000), power 700 made / 130 used, harvesters 4.\nSCORE: assets $18350, army $8550, killed $14350 (22 units, 5 bldgs), lost $7050 (24 units, 2 bldgs). Map explored 39%.\nPRODUCTION: Vehicle: 3tnk 62%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 95%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%, #230 powr@(96,15) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #233@(71,24)\n  3tnk.husk (3tnk.husk) x1: #231@(10,18)35%*\n  e1 (Rifle Infantry) x3: #196@(14,18)22%* #208@(14,18)64%* #210@(13,18)98%\n  e3 (Rocket Soldier) x9: #212@(13,18)60% #215@(14,20)98%* #217@(16,16)* #221@(16,16)* #227@(17,16) #229@(56,28) #232@(70,24) #234@(79,25) #235@(90,22)\n  harv (Ore Truck (harvester)) x4: #132@(97,21) #180@(103,18) #195@(107,25) #209@(93,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 6 units\n  - train 2x 3tnk: queued\n  - train 4x e3: queued\n  - repair #131: ordered\nYOUR NOTES FROM LAST TURN: Finishing enemy base at (12,16): kill fact #121 then dome #177. Units on site ~#208,#210,#212,#215,#217,#221. Reinforcements en route (#227,#229,#232,#234,#233,#235).", "raw": "{\"thoughts\": \"We destroyed the visible target buildings at (12, 16) and no visible enemy buildings remain in our immediate sight. We need to search around the enemy base perimeter (10-25, 10-30) to eliminate any remaining buildings or units.\", \"notes\": \"Enemy base at (12,16) mostly leveled. Searching perimeter (12, 20), (12, 10), (20, 20) for straggler buildings/harvesters.\", \"commands\": [{\"do\": \"attack_move\", \"units\": [196, 208, 210, 212, 215, 217, 221, 227], \"x\": 10, \"y\": 25}, {\"do\": \"attack_move\", \"units\": [229, 232, 233, 234, 235], \"x\": 12, \"y\": 16}, {\"do\": \"repair\", \"building\": 122}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 2182, "completion_tokens": 246, "total_tokens": 2428, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005118, "upstream_inference_prompt_cost": 0.003273, "upstream_inference_completions_cost": 0.001845}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.23, "thoughts": "We destroyed the visible target buildings at (12, 16) and no visible enemy buildings remain in our immediate sight. We need to search around the enemy base perimeter (10-25, 10-30) to eliminate any remaining buildings or units.", "notes": "Enemy base at (12,16) mostly leveled. Searching perimeter (12, 20), (12, 10), (20, 20) for straggler buildings/harvesters.", "commands": [{"do": "attack_move", "units": [196, 208, 210, 212, 215, 217, 221, 227], "x": 10, "y": 25}, {"do": "attack_move", "units": [229, 232, 233, 234, 235], "x": 12, "y": 16}, {"do": "repair", "building": 122}], "feedback": ["attack_move: 8 units", "attack_move: 5 units", "repair #122: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 14350, "deaths_cost": 7050, "units_killed": 22, "units_lost": 24, "buildings_killed": 5, "buildings_lost": 2, "assets_value": 18350, "army_value": 4150, "income": 5850, "experience": 142, "order_count": 151}}
{"tick": 15601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:24 (tick 15601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1364 (storage 2000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10500, army $6800, killed $7050 (24 units, 2 bldgs), lost $15500 (23 units, 5 bldgs). Map explored 27%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(9,16) 68%, #133 barr@(12,13) 100%, #167 powr@(10,13) 100%, #183 fix@(9,20) 68%, #189 powr@(8,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #187@(7,20)36%* #205@(8,21)25%* #220@(7,21)10%* #228@(7,22)7%*\n  3tnk.husk (3tnk.husk) x1: #237@(9,22)79%*\n  harv (Ore Truck (harvester)) x2: #130@(3,30)81% #148@(9,17)49%\nVISIBLE ENEMY UNITS (9):\n  #196 e1@(14,19) 22%, #208 e1@(13,22) 61%, #210 e1@(13,18) 98%, #212 e3@(13,18) 60%, #215 e3@(13,22) 18%, #217 e3@(13,22) 92%, #221 e3@(14,21) 100%, #227 e3@(13,22) 90%, #231 3tnk.husk@(10,18) 17%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy infantry and rocket soldiers near (13\u201316,16\u201320); likely enemy start (95,11). Five damaged heavy tanks should recover at Service Depot #183 before advancing.", "raw": "{\"thoughts\":\"My four Heavy Tanks are critically damaged and exposed to enemy rocket infantry, so I\u2019m pulling them onto the Service Depot to repair rather than fighting. Repair the damaged economy and depot buildings; keep both harvesters mining if they can do so safely.\",\"notes\":\"Enemy infantry and rocket soldiers are close to the base at (13\u201316,18\u201322); likely enemy start (95,11). Heavy Tanks need depot repairs before advancing.\",\"commands\":[{\"do\":\"move\",\"units\":[187,205,220,228],\"x\":9,\"y\":20},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"repair\",\"building\":129},{\"do\":\"repair\",\"building\":183}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1403, "completion_tokens": 337, "total_tokens": 1740, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1401, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003782075, "upstream_inference_prompt_cost": 0.0001928575, "upstream_inference_completions_cost": 0.00018535}, "completion_tokens_details": {"reasoning_tokens": 180, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.41, "thoughts": "My four Heavy Tanks are critically damaged and exposed to enemy rocket infantry, so I\u2019m pulling them onto the Service Depot to repair rather than fighting. Repair the damaged economy and depot buildings; keep both harvesters mining if they can do so safely.", "notes": "Enemy infantry and rocket soldiers are close to the base at (13\u201316,18\u201322); likely enemy start (95,11). Heavy Tanks need depot repairs before advancing.", "commands": [{"do": "move", "units": [187, 205, 220, 228], "x": 9, "y": 20}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "repair", "building": 129}, {"do": "repair", "building": 183}], "feedback": ["move: 4 units", "repair #129: ordered", "repair #183: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7050, "deaths_cost": 15500, "units_killed": 24, "units_lost": 23, "buildings_killed": 2, "buildings_lost": 5, "assets_value": 10500, "army_value": 4600, "income": 3000, "experience": 70, "order_count": 45}}
{"tick": 15601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:24 (tick 15601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $289 (storage 2000), power 700 made / 130 used, harvesters 4.\nSCORE: assets $18950, army $9150, killed $15500 (23 units, 5 bldgs), lost $7050 (24 units, 2 bldgs). Map explored 39%.\nPRODUCTION: Vehicle: 3tnk 91%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%, #230 powr@(96,15) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #233@(62,27)\n  3tnk.husk (3tnk.husk) x1: #231@(10,18)17%*\n  e1 (Rifle Infantry) x3: #196@(14,19)22% #208@(13,22)61% #210@(13,18)98%\n  e3 (Rocket Soldier) x11: #212@(13,18)60% #215@(13,22)18% #217@(13,22)92% #221@(14,21) #227@(13,22)90% #229@(47,25) #232@(60,28) #234@(69,24) #235@(82,27) #236@(90,22) #238@(97,15)\n  harv (Ore Truck (harvester)) x4: #132@(94,17) #180@(108,24) #195@(104,24) #209@(86,7)\nVISIBLE ENEMY UNITS (1):\n  #237 3tnk.husk@(9,22) 79%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - attack_move: 5 units\n  - repair #122: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16) mostly leveled. Searching perimeter (12, 20), (12, 10), (20, 20) for straggler buildings/harvesters.", "raw": "{\"thoughts\": \"Enemy main base appears leveled; I need to sweep the enemy start area for straggler buildings/harvesters while keeping economy running (cash is $0, only harvesters will fix that). Rally scattered eastern units back toward the enemy base and send all harvesters mining.\", \"notes\": \"Enemy base (12,16) mostly destroyed. Sweeping (8-20, 10-22) with rocket soldiers for stragglers. Eastern units (229,232,233,234,235,236) heading west to join. Harvesters 132/180/195/209 sent to mine.\", \"commands\": [{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"harvest\",\"unit\":195},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"attack_move\",\"units\":[196,208,210,212,215,217,221,227],\"x\":8,\"y\":12},{\"do\":\"attack_move\",\"units\":[229,232,233,234,235,236],\"x\":20,\"y\":20},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1942, "completion_tokens": 978, "total_tokens": 2920, "cost": 0.001530408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001530408, "upstream_inference_prompt_cost": 0.000356808, "upstream_inference_completions_cost": 0.0011736}, "completion_tokens_details": {"reasoning_tokens": 732, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.54, "thoughts": "Enemy main base appears leveled; I need to sweep the enemy start area for straggler buildings/harvesters while keeping economy running (cash is $0, only harvesters will fix that). Rally scattered eastern units back toward the enemy base and send all harvesters mining.", "notes": "Enemy base (12,16) mostly destroyed. Sweeping (8-20, 10-22) with rocket soldiers for stragglers. Eastern units (229,232,233,234,235,236) heading west to join. Harvesters 132/180/195/209 sent to mine.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "harvest", "unit": 195}, {"do": "harvest", "unit": 209}, {"do": "attack_move", "units": [196, 208, 210, 212, 215, 217, 221, 227], "x": 8, "y": 12}, {"do": "attack_move", "units": [229, 232, 233, 234, 235, 236], "x": 20, "y": 20}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 8 units", "attack_move: 6 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 15500, "deaths_cost": 7050, "units_killed": 23, "units_lost": 24, "buildings_killed": 5, "buildings_lost": 2, "assets_value": 18950, "army_value": 4750, "income": 6000, "experience": 153, "order_count": 151}}
{"tick": 15801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:32 (tick 15801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1864 (storage 2000), power 200 made / 50 used, harvesters 2.\nSCORE: assets $9300, army $6800, killed $7050 (24 units, 2 bldgs), lost $16700 (23 units, 6 bldgs). Map explored 27.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(9,16) 46%, #133 barr@(12,13) 100%, #167 powr@(10,13) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #187@(7,20)36%* #205@(8,21)25% #220@(7,21)10% #228@(7,22)7%*\n  3tnk.husk (3tnk.husk) x1: #237@(9,22)61%*\n  harv (Ore Truck (harvester)) x2: #130@(5,33)81% #148@(15,12)49%\nVISIBLE ENEMY UNITS (8):\n  #196 e1@(13,17) 22%, #208 e1@(12,21) 61%, #210 e1@(13,18) 98%, #212 e3@(13,18) 60%, #215 e3@(12,21) 17%, #217 e3@(12,21) 89%, #221 e3@(13,19) 100%, #227 e3@(12,21) 63%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 4 units\n  - repair #129: ordered\n  - repair #183: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry and rocket soldiers are close to the base at (13\u201316,18\u201322); likely enemy start (95,11). Heavy Tanks need depot repairs before advancing.", "raw": "{\"thoughts\":\"The enemy infantry and rockets are already at the base, but all four Heavy Tanks are badly damaged. Focus their fire to eliminate the weakest nearby rocket soldier, while getting both harvesters back to mining and repairing the damaged Refinery.\",\"notes\":\"Defend base from enemy infantry/rockets near (12\u201313,17\u201321). Tanks are critically damaged; avoid advancing until repaired. Refinery #129 at 46%.\",\"commands\":[{\"do\":\"attack\",\"units\":[187,205,220,228],\"target\":215},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"repair\",\"building\":129}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1391, "completion_tokens": 432, "total_tokens": 1823, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1389, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004288075, "upstream_inference_prompt_cost": 0.0001912075, "upstream_inference_completions_cost": 0.0002376}, "completion_tokens_details": {"reasoning_tokens": 288, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "The enemy infantry and rockets are already at the base, but all four Heavy Tanks are badly damaged. Focus their fire to eliminate the weakest nearby rocket soldier, while getting both harvesters back to mining and repairing the damaged Refinery.", "notes": "Defend base from enemy infantry/rockets near (12\u201313,17\u201321). Tanks are critically damaged; avoid advancing until repaired. Refinery #129 at 46%.", "commands": [{"do": "attack", "units": [187, 205, 220, 228], "target": 215}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "repair", "building": 129}], "feedback": ["attack: 4 units", "repair #129: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7050, "deaths_cost": 16700, "units_killed": 24, "units_lost": 23, "buildings_killed": 2, "buildings_lost": 6, "assets_value": 9300, "army_value": 4600, "income": 3500, "experience": 70, "order_count": 45}}
{"tick": 15801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:32 (tick 15801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 700 made / 130 used, harvesters 4.\nSCORE: assets $20100, army $10300, killed $16700 (23 units, 6 bldgs), lost $7050 (24 units, 2 bldgs). Map explored 39.1%.\nPRODUCTION: Vehicle: 3tnk 3%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%, #230 powr@(96,15) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #233@(51,28) #239@(90,25)\n  e1 (Rifle Infantry) x3: #196@(13,17)22% #208@(12,21)61% #210@(13,18)98%\n  e3 (Rocket Soldier) x11: #212@(13,18)60% #215@(12,21)17% #217@(12,21)89% #221@(13,19) #227@(12,21)63% #229@(36,24) #232@(50,28) #234@(61,28) #235@(73,24) #236@(82,27) #238@(90,22)\n  harv (Ore Truck (harvester)) x4: #132@(103,26) #180@(101,17) #195@(104,26) #209@(89,6)\nVISIBLE ENEMY UNITS (2):\n  #205 3tnk@(8,21) 25%, #237 3tnk.husk@(9,22) 61%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - attack_move: 6 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base (12,16) mostly destroyed. Sweeping (8-20, 10-22) with rocket soldiers for stragglers. Eastern units (229,232,233,234,235,236) heading west to join. Harvesters 132/180/195/209 sent to mine.", "raw": "{\"thoughts\": \"Enemy base is mostly wiped; only a damaged enemy Heavy Tank and a husk remain visible near (8-9,21). My eastern units should converge west while the group near the enemy base finishes off the straggler and sweeps for remaining buildings. Cash is $0 so no production possible; repair damaged buildings instead.\", \"notes\": \"Enemy base ~(12,16) destroyed. Group near (12,21) sweeping to (8,21) to kill #205 3tnk. Eastern line (#229-239) moving west to join at ~(14,20). Harvesters auto-mining. Repair fact/proc.\", \"commands\": [{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":131},{\"do\":\"attack_move\",\"units\":[208,210,212,215,217,221,227],\"x\":8,\"y\":21},{\"do\":\"attack_move\",\"units\":[229,232,234,235,236,238,233,239],\"x\":15,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"harvest\",\"unit\":195},{\"do\":\"harvest\",\"unit\":209}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1979, "completion_tokens": 1038, "total_tokens": 3017, "cost": 0.001613508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001613508, "upstream_inference_prompt_cost": 0.000367908, "upstream_inference_completions_cost": 0.0012456}, "completion_tokens_details": {"reasoning_tokens": 777, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.53, "thoughts": "Enemy base is mostly wiped; only a damaged enemy Heavy Tank and a husk remain visible near (8-9,21). My eastern units should converge west while the group near the enemy base finishes off the straggler and sweeps for remaining buildings. Cash is $0 so no production possible; repair damaged buildings instead.", "notes": "Enemy base ~(12,16) destroyed. Group near (12,21) sweeping to (8,21) to kill #205 3tnk. Eastern line (#229-239) moving west to join at ~(14,20). Harvesters auto-mining. Repair fact/proc.", "commands": [{"do": "repair", "building": 122}, {"do": "repair", "building": 131}, {"do": "attack_move", "units": [208, 210, 212, 215, 217, 221, 227], "x": 8, "y": 21}, {"do": "attack_move", "units": [229, 232, 234, 235, 236, 238, 233, 239], "x": 15, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "harvest", "unit": 195}, {"do": "harvest", "unit": 209}], "feedback": ["repair #122: ordered", "repair #131: ordered", "attack_move: 7 units", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 16700, "deaths_cost": 7050, "units_killed": 23, "units_lost": 24, "buildings_killed": 6, "buildings_lost": 2, "assets_value": 20100, "army_value": 5900, "income": 5500, "experience": 165, "order_count": 154}}
{"tick": 16001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:40 (tick 16001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 20 used, harvesters 2.\nSCORE: assets $4450, army $3350, killed $7650 (26 units, 2 bldgs), lost $21550 (26 units, 7 bldgs). Map explored 27.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #133 barr@(12,13) 100%, #167 powr@(10,13) 100%, #189 powr@(8,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #187@(8,20)16%\n  3tnk.husk (3tnk.husk) x4: #237@(9,22)42%* #240@(8,21)82%* #241@(9,20)85%* #242@(9,21)90%*\n  harv (Ore Truck (harvester)) x2: #130@(7,25)81% #148@(16,7)49%\nVISIBLE ENEMY UNITS (6):\n  #196 e1@(13,17) 22%, #208 e1@(11,21) 46%, #210 e1@(13,18) 98%, #212 e3@(12,18) 60%, #217 e3@(11,21) 5%, #221 e3@(13,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - repair #129: ordered\nYOUR NOTES FROM LAST TURN: Defend base from enemy infantry/rockets near (12\u201313,17\u201321). Tanks are critically damaged; avoid advancing until repaired. Refinery #129 at 46%.", "raw": "{\"thoughts\":\"The base is exposed to enemy infantry and rocket soldiers, while our only usable combat unit is a critically damaged heavy tank. Income is stalled with no refinery, so sell a power plant for emergency cash and focus the tank on the nearby rocket troops.\",\"notes\":\"Emergency defense at home (12\u201313,17\u201321); refinery is gone and cash is zero. Rebuild economy when possible.\",\"commands\":[{\"do\":\"sell\",\"building\":189},{\"do\":\"attack\",\"units\":[187],\"target\":217},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1348, "completion_tokens": 293, "total_tokens": 1641, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1346, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000346445, "upstream_inference_prompt_cost": 0.000185295, "upstream_inference_completions_cost": 0.00016115}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "The base is exposed to enemy infantry and rocket soldiers, while our only usable combat unit is a critically damaged heavy tank. Income is stalled with no refinery, so sell a power plant for emergency cash and focus the tank on the nearby rocket troops.", "notes": "Emergency defense at home (12\u201313,17\u201321); refinery is gone and cash is zero. Rebuild economy when possible.", "commands": [{"do": "sell", "building": 189}, {"do": "attack", "units": [187], "target": 217}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["sell #189: ordered", "attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7650, "deaths_cost": 21550, "units_killed": 26, "units_lost": 26, "buildings_killed": 2, "buildings_lost": 7, "assets_value": 4450, "army_value": 1150, "income": 3500, "experience": 76, "order_count": 45}}
{"tick": 16001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:40 (tick 16001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $372 (storage 2000), power 700 made / 130 used, harvesters 4.\nSCORE: assets $19500, army $9700, killed $21550 (26 units, 7 bldgs), lost $7650 (26 units, 2 bldgs). Map explored 39.2%.\nPRODUCTION: Vehicle: 3tnk 9%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 75%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%, #230 powr@(96,15) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #233@(41,23) #239@(78,27)\n  e1 (Rifle Infantry) x3: #196@(13,17)22% #208@(11,21)46% #210@(13,18)98%\n  e3 (Rocket Soldier) x9: #212@(12,18)60% #217@(11,21)5% #221@(13,19) #229@(27,20) #232@(42,24) #234@(51,26) #235@(63,26) #236@(73,24) #238@(81,26)\n  harv (Ore Truck (harvester)) x4: #132@(105,24) #180@(93,16) #195@(96,20) #209@(92,17)\nVISIBLE ENEMY UNITS (5):\n  #187 3tnk@(8,20) 16%, #237 3tnk.husk@(9,22) 42%, #240 3tnk.husk@(8,21) 82%, #241 3tnk.husk@(9,20) 85%, #242 3tnk.husk@(9,21) 90%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #122: ordered\n  - repair #131: ordered\n  - attack_move: 7 units\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base ~(12,16) destroyed. Group near (12,21) sweeping to (8,21) to kill #205 3tnk. Eastern line (#229-239) moving west to join at ~(14,20). Harvesters auto-mining. Repair fact/proc.", "raw": "{\"thoughts\": \"Enemy base at (12,16) is destroyed but a damaged enemy tank and husks remain near (8,20); the game isn't over, so there are likely surviving enemy buildings in the fog. Cash is nearly zero so production is stalled \u2014 I'll push the whole army west to finish off the leftovers and scout for remaining buildings while harvesters keep mining.\", \"notes\": \"Enemy start (12,16) appears destroyed; sweep (8,20) for the damaged 3tnk #187 and scout west/north for surviving buildings. Army consolidated west. Cash ~$0, production stalled, 4 harvesters mining (105,24) and base cluster.\", \"commands\": [{\"do\": \"attack_move\", \"units\": \"all_army\", \"x\": 9, \"y\": 20}, {\"do\": \"stance\", \"units\": \"all_army\", \"stance\": \"attack_anything\"}, {\"do\": \"repair\", \"building\": 131}, {\"do\": \"repair\", \"building\": 122}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2012, "completion_tokens": 811, "total_tokens": 2823, "cost": 0.001351008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001351008, "upstream_inference_prompt_cost": 0.000377808, "upstream_inference_completions_cost": 0.0009732}, "completion_tokens_details": {"reasoning_tokens": 582, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.3, "thoughts": "Enemy base at (12,16) is destroyed but a damaged enemy tank and husks remain near (8,20); the game isn't over, so there are likely surviving enemy buildings in the fog. Cash is nearly zero so production is stalled \u2014 I'll push the whole army west to finish off the leftovers and scout for remaining buildings while harvesters keep mining.", "notes": "Enemy start (12,16) appears destroyed; sweep (8,20) for the damaged 3tnk #187 and scout west/north for surviving buildings. Army consolidated west. Cash ~$0, production stalled, 4 harvesters mining (105,24) and base cluster.", "commands": [{"do": "attack_move", "units": "all_army", "x": 9, "y": 20}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "repair", "building": 131}, {"do": "repair", "building": 122}], "feedback": ["attack_move: 14 units", "stance: 14 units", "repair #131: ordered", "repair #122: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 21550, "deaths_cost": 7650, "units_killed": 26, "units_lost": 26, "buildings_killed": 7, "buildings_lost": 2, "assets_value": 19500, "army_value": 5300, "income": 5500, "experience": 212, "order_count": 154}}
{"tick": 16201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:48 (tick 16201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $150 + stored ore $0 (storage 0), power 100 made / 20 used, harvesters 2.\nSCORE: assets $3100, army $2320, killed $7650 (26 units, 2 bldgs), lost $22700 (27 units, 7 bldgs). Map explored 27.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #133 barr@(12,13) 92%, #167 powr@(10,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x5: #237@(9,22)24%* #240@(8,21)63%* #241@(9,20)66%* #242@(9,21)72%* #246@(8,20)63%*\n  e1 (Rifle Infantry) x1: #243@(7,13)*\n  harv (Ore Truck (harvester)) x2: #130@(7,25)81% #148@(16,6)49%\n  tecn (tecn) x1: #245@(7,14)*\n  tecn2 (tecn2) x1: #244@(7,15)*\nVISIBLE ENEMY UNITS (1):\n  #196 e1@(13,17) 22%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - sell #189: ordered\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Emergency defense at home (12\u201313,17\u201321); refinery is gone and cash is zero. Rebuild economy when possible.", "raw": "{\"thoughts\":\"The refinery and construction capability are gone, so rebuilding the economy is not currently possible. I\u2019ll use the remaining cash for infantry and send the available troops toward the likely enemy start to scout and pressure it.\",\"notes\":\"Only barracks and power plant remain; no Construction Yard or refinery. Likely enemy start at (95,11).\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":1},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1310, "completion_tokens": 360, "total_tokens": 1670, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1308, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037807, "upstream_inference_prompt_cost": 0.00018007, "upstream_inference_completions_cost": 0.000198}, "completion_tokens_details": {"reasoning_tokens": 246, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "The refinery and construction capability are gone, so rebuilding the economy is not currently possible. I\u2019ll use the remaining cash for infantry and send the available troops toward the likely enemy start to scout and pressure it.", "notes": "Only barracks and power plant remain; no Construction Yard or refinery. Likely enemy start at (95,11).", "commands": [{"do": "train", "item": "e1", "count": 1}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["train 1x e1: queued", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7650, "deaths_cost": 22700, "units_killed": 26, "units_lost": 27, "buildings_killed": 2, "buildings_lost": 7, "assets_value": 3100, "army_value": 100, "income": 3150, "experience": 76, "order_count": 45}}
{"tick": 16201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:48 (tick 16201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $358 (storage 2000), power 700 made / 130 used, harvesters 4.\nSCORE: assets $19800, army $10000, killed $22700 (27 units, 7 bldgs), lost $7650 (26 units, 2 bldgs). Map explored 39.2%.\nPRODUCTION: Vehicle: 3tnk 38%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 85%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%, #230 powr@(96,15) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #233@(28,19) #239@(67,25)\n  e1 (Rifle Infantry) x3: #196@(13,17)22% #208@(9,19)46%* #210@(9,19)98%*\n  e3 (Rocket Soldier) x10: #212@(9,19)60%* #217@(9,19)5%* #221@(9,19)* #229@(17,19) #232@(33,19) #234@(43,21) #235@(54,28) #236@(64,25) #238@(73,24) #247@(92,20)\n  harv (Ore Truck (harvester)) x4: #132@(103,27) #180@(100,22) #195@(93,16) #209@(91,13)\nVISIBLE ENEMY UNITS (5):\n  #237 3tnk.husk@(9,22) 24%, #240 3tnk.husk@(8,21) 63%, #241 3tnk.husk@(9,20) 66%, #242 3tnk.husk@(9,21) 72%, #246 3tnk.husk@(8,20) 63%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - stance: 14 units\n  - repair #131: ordered\n  - repair #122: ordered\nYOUR NOTES FROM LAST TURN: Enemy start (12,16) appears destroyed; sweep (8,20) for the damaged 3tnk #187 and scout west/north for surviving buildings. Army consolidated west. Cash ~$0, production stalled, 4 harvesters mining (105,24) and base cluster.", "raw": "{\"thoughts\": \"Enemy main base appears destroyed; only wrecks remain at the old battle site. I have a solid economy but $0 cash so production is stalled. I'll consolidate my scattered combat units and sweep toward the destroyed enemy start to hunt any surviving enemy units/buildings, and keep harvesters mining.\", \"notes\": \"Consolidating army toward enemy start (12,16) to clear survivors and scout west. Cash $0, production stalled - build harv/units as soon as ore comes in. 4 harvesters mining.\", \"commands\": [{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":60,\"y\":20},{\"do\":\"rally\",\"building\":159,\"x\":60,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":209}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2016, "completion_tokens": 1731, "total_tokens": 3747, "cost": 0.002456208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.002456208, "upstream_inference_prompt_cost": 0.000379008, "upstream_inference_completions_cost": 0.0020772}, "completion_tokens_details": {"reasoning_tokens": 1540, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 14.5, "thoughts": "Enemy main base appears destroyed; only wrecks remain at the old battle site. I have a solid economy but $0 cash so production is stalled. I'll consolidate my scattered combat units and sweep toward the destroyed enemy start to hunt any surviving enemy units/buildings, and keep harvesters mining.", "notes": "Consolidating army toward enemy start (12,16) to clear survivors and scout west. Cash $0, production stalled - build harv/units as soon as ore comes in. 4 harvesters mining.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 60, "y": 20}, {"do": "rally", "building": 159, "x": 60, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 209}], "feedback": ["attack_move: 15 units", "rally #134: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 22700, "deaths_cost": 7650, "units_killed": 27, "units_lost": 26, "buildings_killed": 7, "buildings_lost": 2, "assets_value": 19800, "army_value": 5600, "income": 6125, "experience": 223, "order_count": 154}}
{"tick": 16401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:56 (tick 16401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $50 + stored ore $0 (storage 0), power 98 made / 20 used, harvesters 2.\nSCORE: assets $3100, army $2300, killed $8250 (28 units, 2 bldgs), lost $22800 (28 units, 7 bldgs). Map explored 27.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #133 barr@(12,13) 83%, #167 powr@(10,13) 98%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x5: #237@(9,22)6%* #240@(8,21)45%* #241@(9,20)48%* #242@(9,21)54%* #246@(8,20)45%*\n  e1 (Rifle Infantry) x1: #243@(8,14)\n  harv (Ore Truck (harvester)) x2: #130@(7,25)81% #148@(16,6)50%\nVISIBLE ENEMY UNITS (6):\n  #196 e1@(13,17) 22%, #208 e1@(11,17) 38%, #210 e1@(11,17) 49%, #221 e3@(11,17) 9%, #229 e3@(13,17) 100%, #233 3tnk@(14,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x e1: queued\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Only barracks and power plant remain; no Construction Yard or refinery. Likely enemy start at (95,11).", "raw": "{\"thoughts\":\"The base is nearly lost: the Construction Yard and refinery are gone, and the remaining tanks are husks. Use the surviving rifleman to engage the exposed enemy rocket soldiers while sending both harvesters back to mine for cash.\",\"notes\":\"No Construction Yard or refinery; barracks #133 and power plant #167 remain. Enemy force is at (11\u201314,16\u201317), including a full-health 3tnk. Five listed 3tnk are husks; only combat unit is rifleman #243. Two harvesters remain.\",\"commands\":[{\"do\":\"attack\",\"units\":[243],\"target\":229},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1336, "completion_tokens": 363, "total_tokens": 1699, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1334, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000383295, "upstream_inference_prompt_cost": 0.000183645, "upstream_inference_completions_cost": 0.00019965}, "completion_tokens_details": {"reasoning_tokens": 209, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.56, "thoughts": "The base is nearly lost: the Construction Yard and refinery are gone, and the remaining tanks are husks. Use the surviving rifleman to engage the exposed enemy rocket soldiers while sending both harvesters back to mine for cash.", "notes": "No Construction Yard or refinery; barracks #133 and power plant #167 remain. Enemy force is at (11\u201314,16\u201317), including a full-health 3tnk. Five listed 3tnk are husks; only combat unit is rifleman #243. Two harvesters remain.", "commands": [{"do": "attack", "units": [243], "target": 229}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8250, "deaths_cost": 22800, "units_killed": 28, "units_lost": 28, "buildings_killed": 2, "buildings_lost": 7, "assets_value": 3100, "army_value": 100, "income": 2650, "experience": 82, "order_count": 46}}
{"tick": 16401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:56 (tick 16401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $43 (storage 2000), power 700 made / 130 used, harvesters 4.\nSCORE: assets $19500, army $9700, killed $22800 (28 units, 7 bldgs), lost $8250 (28 units, 2 bldgs). Map explored 39.3%.\nPRODUCTION: Vehicle: 3tnk 67%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 96%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%, #230 powr@(96,15) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #233@(14,16) #239@(57,28)\n  e1 (Rifle Infantry) x3: #196@(13,17)22% #208@(11,17)38% #210@(11,17)49%\n  e3 (Rocket Soldier) x9: #221@(11,17)9% #229@(13,17) #232@(23,19) #234@(35,16) #235@(44,27) #236@(54,28) #238@(63,26) #247@(84,27) #248@(89,17)\n  harv (Ore Truck (harvester)) x4: #132@(94,18) #180@(105,26) #195@(101,24) #209@(89,4)\nVISIBLE ENEMY UNITS (1):\n  #241 3tnk.husk@(9,20) 48%\nVISIBLE ENEMY BUILDINGS (2):\n  #133 barr@(12,13) 83%, #167 powr@(10,13) 98%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\n  - rally #134: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Consolidating army toward enemy start (12,16) to clear survivors and scout west. Cash $0, production stalled - build harv/units as soon as ore comes in. 4 harvesters mining.", "raw": "{\"thoughts\": \"Enemy is nearly dead (7 buildings killed already); only 2 buildings visible near (10-13). Cash is $0 so production is stalled \u2014 focus on finishing the enemy with existing troops while harvesters keep mining. Repair damaged key buildings.\", \"notes\": \"Pushing idle army to enemy base at (11,14) to finish their barr/powr. Cash $0, no builds possible until ore comes in; 4 harvesters mining. Repair fact/proc.\", \"commands\": [{\"do\":\"repair\",\"building\":131},{\"do\":\"repair\",\"building\":122},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":12,\"y\":14},{\"do\":\"attack_move\",\"units\":[233,196,208,210,221,229],\"x\":12,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"harvest\",\"unit\":195},{\"do\":\"harvest\",\"unit\":209}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1925, "completion_tokens": 965, "total_tokens": 2890, "cost": 0.001509708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001509708, "upstream_inference_prompt_cost": 0.000351708, "upstream_inference_completions_cost": 0.001158}, "completion_tokens_details": {"reasoning_tokens": 752, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.08, "thoughts": "Enemy is nearly dead (7 buildings killed already); only 2 buildings visible near (10-13). Cash is $0 so production is stalled \u2014 focus on finishing the enemy with existing troops while harvesters keep mining. Repair damaged key buildings.", "notes": "Pushing idle army to enemy base at (11,14) to finish their barr/powr. Cash $0, no builds possible until ore comes in; 4 harvesters mining. Repair fact/proc.", "commands": [{"do": "repair", "building": 131}, {"do": "repair", "building": 122}, {"do": "attack_move", "units": "idle_army", "x": 12, "y": 14}, {"do": "attack_move", "units": [233, 196, 208, 210, 221, 229], "x": 12, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "harvest", "unit": 195}, {"do": "harvest", "unit": 209}], "feedback": ["repair #131: ordered", "repair #122: ordered", "attack_move: no valid unit ids of yours", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 22800, "deaths_cost": 8250, "units_killed": 28, "units_lost": 28, "buildings_killed": 7, "buildings_lost": 2, "assets_value": 19500, "army_value": 5300, "income": 6425, "experience": 224, "order_count": 154}}
{"tick": 16601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 11:04 (tick 16601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $50 + stored ore $0 (storage 0), power 98 made / 20 used, harvesters 2.\nSCORE: assets $3100, army $2300, killed $9150 (33 units, 2 bldgs), lost $22800 (28 units, 7 bldgs). Map explored 27.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #133 barr@(12,13) 22%, #167 powr@(10,13) 98%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x4: #240@(8,21)28%* #241@(9,20)30%* #242@(9,21)36%* #246@(8,20)27%*\n  e1 (Rifle Infantry) x1: #243@(9,14)*\n  harv (Ore Truck (harvester)) x2: #130@(7,25)81% #148@(16,6)50%\nVISIBLE ENEMY UNITS (2):\n  #232 e3@(13,17) 100%, #233 3tnk@(14,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: No Construction Yard or refinery; barracks #133 and power plant #167 remain. Enemy force is at (11\u201314,16\u201317), including a full-health 3tnk. Five listed 3tnk are husks; only combat unit is rifleman #243. Two harvesters remain.", "raw": "{\"thoughts\":\"The base is nearly lost: there is no Construction Yard or refinery, and an enemy heavy tank and rocket soldier are at the barracks. Keep the harvesters mining, repair the barracks if possible, and have the rifleman engage the nearby threat.\",\"notes\":\"No Construction Yard/refinery; barracks #133 at 22%, power plant #167. Enemy #232 e3 and #233 3tnk at (13\u201314,16). Four 3tnk husks are unusable; only #243 is combat-capable. Two harvesters remain.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"repair\",\"building\":133},{\"do\":\"attack\",\"units\":[243],\"target\":232}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1306, "completion_tokens": 327, "total_tokens": 1633, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1304, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00035937, "upstream_inference_prompt_cost": 0.00017952, "upstream_inference_completions_cost": 0.00017985}, "completion_tokens_details": {"reasoning_tokens": 159, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "The base is nearly lost: there is no Construction Yard or refinery, and an enemy heavy tank and rocket soldier are at the barracks. Keep the harvesters mining, repair the barracks if possible, and have the rifleman engage the nearby threat.", "notes": "No Construction Yard/refinery; barracks #133 at 22%, power plant #167. Enemy #232 e3 and #233 3tnk at (13\u201314,16). Four 3tnk husks are unusable; only #243 is combat-capable. Two harvesters remain.", "commands": [{"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "repair", "building": 133}, {"do": "attack", "units": [243], "target": 232}], "feedback": ["repair #133: ordered", "attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9150, "deaths_cost": 22800, "units_killed": 33, "units_lost": 28, "buildings_killed": 2, "buildings_lost": 7, "assets_value": 3100, "army_value": 100, "income": 2650, "experience": 91, "order_count": 46}}
{"tick": 16601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:04 (tick 16601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $55 (storage 2000), power 700 made / 130 used, harvesters 4.\nSCORE: assets $18900, army $9100, killed $22800 (28 units, 7 bldgs), lost $9150 (33 units, 2 bldgs). Map explored 39.4%.\nPRODUCTION: Vehicle: 3tnk 88%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 77%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%, #230 powr@(96,15) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #233@(14,16) #239@(46,25)\n  e3 (Rocket Soldier) x8: #232@(13,17) #234@(24,16) #235@(34,27) #236@(44,26) #238@(53,27) #247@(75,25) #248@(80,14) #250@(89,17)\n  harv (Ore Truck (harvester)) x4: #132@(88,13) #180@(104,28) #195@(103,29) #209@(88,9)\nVISIBLE ENEMY UNITS (1):\n  #243 e1@(9,14) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #133 barr@(12,13) 22%, #167 powr@(10,13) 98%\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #131: ordered\n  - repair #122: ordered\n  - attack_move: no valid unit ids of yours\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Pushing idle army to enemy base at (11,14) to finish their barr/powr. Cash $0, no builds possible until ore comes in; 4 harvesters mining. Repair fact/proc.", "raw": "{\"thoughts\": \"Cash is $0 so all production is stalled waiting for ore; focus on finishing the enemy's forward base. My two tanks and several rocket soldiers are already near the enemy start (12,13) \u2014 push them in to destroy the barr and powr, and funnel the remaining scattered soldiers toward the enemy base.\", \"notes\": \"Enemy forward base at ~(11,13): barr 22% (#133), powr 98% (#167), one e1 (#243) at (9,14). Cash $0 - production stalled, 4 harvesters mining, need to keep them safe. Pushing all forward units to enemy base; consolidate scattered e3s.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[233,232,234],\"x\":11,\"y\":14},{\"do\":\"attack_move\",\"units\":[235,236,238,239,247,248,250],\"x\":13,\"y\":16},{\"do\":\"repair\",\"building\":131},{\"do\":\"repair\",\"building\":122},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"harvest\",\"unit\":195},{\"do\":\"harvest\",\"unit\":209}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1875, "completion_tokens": 861, "total_tokens": 2736, "cost": 0.001369908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001369908, "upstream_inference_prompt_cost": 0.000336708, "upstream_inference_completions_cost": 0.0010332}, "completion_tokens_details": {"reasoning_tokens": 605, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.28, "thoughts": "Cash is $0 so all production is stalled waiting for ore; focus on finishing the enemy's forward base. My two tanks and several rocket soldiers are already near the enemy start (12,13) \u2014 push them in to destroy the barr and powr, and funnel the remaining scattered soldiers toward the enemy base.", "notes": "Enemy forward base at ~(11,13): barr 22% (#133), powr 98% (#167), one e1 (#243) at (9,14). Cash $0 - production stalled, 4 harvesters mining, need to keep them safe. Pushing all forward units to enemy base; consolidate scattered e3s.", "commands": [{"do": "attack_move", "units": [233, 232, 234], "x": 11, "y": 14}, {"do": "attack_move", "units": [235, 236, 238, 239, 247, 248, 250], "x": 13, "y": 16}, {"do": "repair", "building": 131}, {"do": "repair", "building": 122}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "harvest", "unit": 195}, {"do": "harvest", "unit": 209}], "feedback": ["attack_move: 3 units", "attack_move: 7 units", "repair #131: ordered", "repair #122: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 22800, "deaths_cost": 9150, "units_killed": 28, "units_lost": 33, "buildings_killed": 7, "buildings_lost": 2, "assets_value": 18900, "army_value": 4700, "income": 6000, "experience": 224, "order_count": 154}}
{"tick": 16801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 11:12 (tick 16801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $50 + stored ore $0 (storage 0), power 98 made / 0 used, harvesters 2.\nSCORE: assets $2600, army $2300, killed $9450 (34 units, 2 bldgs), lost $23300 (28 units, 8 bldgs). Map explored 27.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #167 powr@(10,13) 98%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x4: #240@(8,21)10%* #241@(9,20)13%* #242@(9,21)18%* #246@(8,20)10%*\n  e1 (Rifle Infantry) x1: #243@(9,14)73%\n  harv (Ore Truck (harvester)) x2: #130@(7,25)81% #148@(16,6)50%\nVISIBLE ENEMY UNITS (2):\n  #233 3tnk@(12,15) 98%, #234 e3@(13,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #133: ordered\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: No Construction Yard/refinery; barracks #133 at 22%, power plant #167. Enemy #232 e3 and #233 3tnk at (13\u201314,16). Four 3tnk husks are unusable; only #243 is combat-capable. Two harvesters remain.", "raw": "{\"thoughts\":\"The base is nearly wiped out: only a power plant and two harvesters remain, with no Construction Yard or usable production. Keep the harvesters mining and pull the lone rifleman away from the enemy tank rather than sacrifice it in a hopeless fight.\",\"notes\":\"No MCV or production buildings visible; cash is $50. Four tank husks are unusable. Enemy heavy tank and rocket soldier are near home at (12\u201313,15).\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"move\",\"units\":[243],\"x\":7,\"y\":12}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1274, "completion_tokens": 382, "total_tokens": 1656, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1272, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00038522, "upstream_inference_prompt_cost": 0.00017512, "upstream_inference_completions_cost": 0.0002101}, "completion_tokens_details": {"reasoning_tokens": 243, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.2, "thoughts": "The base is nearly wiped out: only a power plant and two harvesters remain, with no Construction Yard or usable production. Keep the harvesters mining and pull the lone rifleman away from the enemy tank rather than sacrifice it in a hopeless fight.", "notes": "No MCV or production buildings visible; cash is $50. Four tank husks are unusable. Enemy heavy tank and rocket soldier are near home at (12\u201313,15).", "commands": [{"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "move", "units": [243], "x": 7, "y": 12}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9450, "deaths_cost": 23300, "units_killed": 34, "units_lost": 28, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 2600, "army_value": 100, "income": 2650, "experience": 94, "order_count": 46}}
{"tick": 16801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:12 (tick 16801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 700 made / 130 used, harvesters 4.\nSCORE: assets $18600, army $8800, killed $23300 (28 units, 8 bldgs), lost $9450 (34 units, 2 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 90%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 86%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%, #230 powr@(96,15) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #233@(12,15)98% #239@(37,20)\n  e3 (Rocket Soldier) x7: #234@(13,15) #235@(25,25) #236@(35,20) #238@(44,27) #247@(65,24) #248@(72,20) #250@(80,14)\n  harv (Ore Truck (harvester)) x4: #132@(85,5) #180@(101,24) #195@(99,24) #209@(93,16)\nVISIBLE ENEMY UNITS (2):\n  #241 3tnk.husk@(9,20) 13%, #243 e1@(9,14) 73%\nVISIBLE ENEMY BUILDINGS (1):\n  #167 powr@(10,13) 98%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 7 units\n  - repair #131: ordered\n  - repair #122: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward base at ~(11,13): barr 22% (#133), powr 98% (#167), one e1 (#243) at (9,14). Cash $0 - production stalled, 4 harvesters mining, need to keep them safe. Pushing all forward units to enemy base; consolidate scattered e3s.", "raw": "{\"thoughts\": \"Enemy forward base is nearly broken (barr #133 already destroyed last turn, only powr #167 and a lone e1 left around (10,13)). Cash is $0 so production is stalled - keep harvesters mining and push the remaining scattered units to finish the enemy base. Consolidate the spread-out e3s into one strike force.\", \"notes\": \"Enemy base collapsing at ~(11,13). Only powr #167 and e1 #243 visible. Cash $0, production stalled, 4 harvesters. Need to find main enemy base after this - enemy start (12,16). Keep pushing all units west.\", \"commands\": [{\"do\":\"attack\",\"units\":[233],\"target\":167},{\"do\":\"attack_move\",\"units\":[234,235,236,238,239,247,248,250],\"x\":11,\"y\":13},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":180},{\"do\":\"harvest\",\"unit\":195},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"build\",\"item\":\"silo\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1898, "completion_tokens": 564, "total_tokens": 2462, "cost": 0.001020408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001020408, "upstream_inference_prompt_cost": 0.000343608, "upstream_inference_completions_cost": 0.0006768}, "completion_tokens_details": {"reasoning_tokens": 329, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "Enemy forward base is nearly broken (barr #133 already destroyed last turn, only powr #167 and a lone e1 left around (10,13)). Cash is $0 so production is stalled - keep harvesters mining and push the remaining scattered units to finish the enemy base. Consolidate the spread-out e3s into one strike force.", "notes": "Enemy base collapsing at ~(11,13). Only powr #167 and e1 #243 visible. Cash $0, production stalled, 4 harvesters. Need to find main enemy base after this - enemy start (12,16). Keep pushing all units west.", "commands": [{"do": "attack", "units": [233], "target": 167}, {"do": "attack_move", "units": [234, 235, 236, 238, 239, 247, 248, 250], "x": 11, "y": 13}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "harvest", "unit": 195}, {"do": "harvest", "unit": 209}, {"do": "build", "item": "silo"}], "feedback": ["attack: 1 units", "attack_move: 8 units", "build silo: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 23300, "deaths_cost": 9450, "units_killed": 28, "units_lost": 34, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 18600, "army_value": 4400, "income": 6000, "experience": 229, "order_count": 154}}
{"tick": 17001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 11:20 (tick 17001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $50 + stored ore $0 (storage 0), power 67 made / 0 used, harvesters 2.\nSCORE: assets $2600, army $2300, killed $9750 (35 units, 2 bldgs), lost $23300 (28 units, 8 bldgs). Map explored 27.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #167 powr@(10,13) 67%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #242@(9,21)1%*\n  e1 (Rifle Infantry) x1: #243@(7,12)59%*\n  harv (Ore Truck (harvester)) x2: #130@(7,25)81% #148@(16,6)50%\nVISIBLE ENEMY UNITS (1):\n  #233 3tnk@(12,15) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: No MCV or production buildings visible; cash is $50. Four tank husks are unusable. Enemy heavy tank and rocket soldier are near home at (12\u201313,15).", "raw": "{\"thoughts\":\"There is no functioning production or economy, and the enemy heavy tank is already beside the base. Send the infantry against it while pulling both harvesters away to preserve what assets remain.\",\"notes\":\"Enemy heavy tank #233 at (12,15); no MCV or production buildings visible. Attempt to preserve harvesters and engage tank with infantry.\",\"commands\":[{\"do\":\"attack\",\"units\":[243],\"target\":233},{\"do\":\"move\",\"units\":[130,148],\"x\":4,\"y\":35}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1200, "completion_tokens": 222, "total_tokens": 1422, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1198, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000287045, "upstream_inference_prompt_cost": 0.000164945, "upstream_inference_completions_cost": 0.0001221}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.67, "thoughts": "There is no functioning production or economy, and the enemy heavy tank is already beside the base. Send the infantry against it while pulling both harvesters away to preserve what assets remain.", "notes": "Enemy heavy tank #233 at (12,15); no MCV or production buildings visible. Attempt to preserve harvesters and engage tank with infantry.", "commands": [{"do": "attack", "units": [243], "target": 233}, {"do": "move", "units": [130, 148], "x": 4, "y": 35}], "feedback": ["attack: 1 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9750, "deaths_cost": 23300, "units_killed": 35, "units_lost": 28, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 2600, "army_value": 100, "income": 2150, "experience": 97, "order_count": 46}}
{"tick": 17001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:20 (tick 17001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $395 (storage 2000), power 700 made / 130 used, harvesters 4.\nSCORE: assets $19750, army $9950, killed $23300 (28 units, 8 bldgs), lost $9750 (35 units, 2 bldgs). Map explored 39.7%.\nPRODUCTION: Defense: silo READY TO PLACE; Vehicle: 3tnk 8%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%, #230 powr@(96,15) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #233@(12,15)98% #239@(25,19) #254@(92,23)\n  e3 (Rocket Soldier) x7: #235@(17,17) #236@(25,20) #238@(34,24) #247@(56,28) #248@(64,25) #250@(72,20) #253@(92,17)\n  harv (Ore Truck (harvester)) x4: #132@(88,10) #180@(95,18) #195@(93,16) #209@(95,20)\nVISIBLE ENEMY UNITS (1):\n  #243 e1@(7,12) 59%\nVISIBLE ENEMY BUILDINGS (1):\n  #167 powr@(10,13) 67%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 8 units\n  - build silo: started\nYOUR NOTES FROM LAST TURN: Enemy base collapsing at ~(11,13). Only powr #167 and e1 #243 visible. Cash $0, production stalled, 4 harvesters. Need to find main enemy base after this - enemy start (12,16). Keep pushing all units west.", "raw": "{\"thoughts\": \"Cash is zero so economy/production is stalled; harvesters must be idle. Enemy base is nearly destroyed (only a damaged powr and one e1 left visible). I'll place the ready silo, put all harvesters back to mining, repair key buildings, and push my army west to finish the enemy.\", \"notes\": \"Enemy base collapsing at ~(10,13). Push all_army west. Keep 4 harvesters mining to restart income. Silo placed. Repair fact/proc.\", \"commands\": [{\"do\":\"place\",\"item\":\"silo\"}, {\"do\":\"harvest\",\"unit\":132}, {\"do\":\"harvest\",\"unit\":180}, {\"do\":\"harvest\",\"unit\":195}, {\"do\":\"harvest\",\"unit\":209}, {\"do\":\"repair\",\"building\":122}, {\"do\":\"repair\",\"building\":131}, {\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":10,\"y\":13}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1859, "completion_tokens": 778, "total_tokens": 2637, "cost": 0.001265508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001265508, "upstream_inference_prompt_cost": 0.000331908, "upstream_inference_completions_cost": 0.0009336}, "completion_tokens_details": {"reasoning_tokens": 570, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.54, "thoughts": "Cash is zero so economy/production is stalled; harvesters must be idle. Enemy base is nearly destroyed (only a damaged powr and one e1 left visible). I'll place the ready silo, put all harvesters back to mining, repair key buildings, and push my army west to finish the enemy.", "notes": "Enemy base collapsing at ~(10,13). Push all_army west. Keep 4 harvesters mining to restart income. Silo placed. Repair fact/proc.", "commands": [{"do": "place", "item": "silo"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 180}, {"do": "harvest", "unit": 195}, {"do": "harvest", "unit": 209}, {"do": "repair", "building": 122}, {"do": "repair", "building": 131}, {"do": "attack_move", "units": "all_army", "x": 10, "y": 13}], "feedback": ["place silo: ordered (auto-relocated near base if the spot was invalid)", "repair #122: ordered", "repair #131: ordered", "attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 23300, "deaths_cost": 9750, "units_killed": 28, "units_lost": 35, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 19750, "army_value": 5550, "income": 6425, "experience": 229, "order_count": 155}}
{"tick": 17201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 11:28 (tick 17201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $50 + stored ore $0 (storage 0), power 4 made / 0 used, harvesters 2.\nSCORE: assets $2600, army $2300, killed $9750 (35 units, 2 bldgs), lost $23300 (28 units, 8 bldgs). Map explored 28.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #167 powr@(10,13) 4%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #243@(8,12)69%\n  harv (Ore Truck (harvester)) x2: #130@(8,34)81% #148@(15,16)26%\nVISIBLE ENEMY UNITS (4):\n  #233 3tnk@(12,15) 96%, #235 e3@(12,16) 100%, #236 e3@(18,16) 100%, #239 3tnk@(16,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy heavy tank #233 at (12,15); no MCV or production buildings visible. Attempt to preserve harvesters and engage tank with infantry.", "raw": "{\"thoughts\":\"The base is effectively overrun: enemy heavy tanks and rocket infantry are at the Construction Yard, and our only building is nearly destroyed. Preserve the harvesters and use the rifleman to distract the closest rocket infantry; there is no cash or production capacity to rebuild.\",\"notes\":\"Enemy armor and rocket infantry inside home base; retreat harvesters and preserve survivors.\",\"commands\":[{\"do\":\"move\",\"units\":[130,148],\"x\":4,\"y\":48},{\"do\":\"attack\",\"units\":[243],\"target\":235}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1210, "completion_tokens": 266, "total_tokens": 1476, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1208, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00031262, "upstream_inference_prompt_cost": 0.00016632, "upstream_inference_completions_cost": 0.0001463}, "completion_tokens_details": {"reasoning_tokens": 151, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "The base is effectively overrun: enemy heavy tanks and rocket infantry are at the Construction Yard, and our only building is nearly destroyed. Preserve the harvesters and use the rifleman to distract the closest rocket infantry; there is no cash or production capacity to rebuild.", "notes": "Enemy armor and rocket infantry inside home base; retreat harvesters and preserve survivors.", "commands": [{"do": "move", "units": [130, 148], "x": 4, "y": 48}, {"do": "attack", "units": [243], "target": 235}], "feedback": ["move: 2 units", "attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9750, "deaths_cost": 23300, "units_killed": 35, "units_lost": 28, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 2600, "army_value": 100, "income": 2150, "experience": 97, "order_count": 46}}
{"tick": 17201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:28 (tick 17201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $279 (storage 5000), power 700 made / 140 used, harvesters 4.\nSCORE: assets $20200, army $10250, killed $23300 (28 units, 8 bldgs), lost $9750 (35 units, 2 bldgs). Map explored 39.7%.\nPRODUCTION: Vehicle: 3tnk 37%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 64%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(93,15) 62%, #134 barr@(98,14) 100%, #154 ftur@(91,18) 100%, #159 weap@(97,19) 100%, #172 powr@(95,8) 100%, #193 fix@(94,23) 100%, #207 powr@(93,11) 100%, #211 powr@(98,11) 100%, #214 powr@(97,8) 100%, #218 powr@(93,8) 100%, #226 powr@(91,11) 100%, #230 powr@(96,15) 100%, #255 silo@(93,13) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #233@(12,15)96% #239@(16,15) #254@(80,30)\n  e3 (Rocket Soldier) x8: #235@(12,16) #236@(18,16) #238@(27,17) #247@(47,25) #248@(54,28) #250@(63,26) #253@(86,24) #256@(93,17)\n  harv (Ore Truck (harvester)) x4: #132@(93,16) #180@(96,20) #195@(102,24) #209@(103,25)\nVISIBLE ENEMY UNITS (2):\n  #148 harv@(15,16) 26%, #243 e1@(8,12) 69%\nVISIBLE ENEMY BUILDINGS (1):\n  #167 powr@(10,13) 4%\nRESULTS OF YOUR LAST COMMANDS:\n  - place silo: ordered (auto-relocated near base if the spot was invalid)\n  - repair #122: ordered\n  - repair #131: ordered\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Enemy base collapsing at ~(10,13). Push all_army west. Keep 4 harvesters mining to restart income. Silo placed. Repair fact/proc.", "raw": "{\"thoughts\": \"Enemy base is nearly dead (power plant at 4% hp, harvester at 26%). Push everything west onto the enemy to finish them off, while harvesters keep income flowing.\", \"notes\": \"Enemy base at ~(10,13) collapsing. All army attack-move west. Cash $0, rely on 4 harvesters.\", \"commands\": [{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":10,\"y\":14},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":131}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1875, "completion_tokens": 486, "total_tokens": 2361, "cost": 0.000919908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000919908, "upstream_inference_prompt_cost": 0.000336708, "upstream_inference_completions_cost": 0.0005832}, "completion_tokens_details": {"reasoning_tokens": 362, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "Enemy base is nearly dead (power plant at 4% hp, harvester at 26%). Push everything west onto the enemy to finish them off, while harvesters keep income flowing.", "notes": "Enemy base at ~(10,13) collapsing. All army attack-move west. Cash $0, rely on 4 harvesters.", "commands": [{"do": "attack_move", "units": "all_army", "x": 10, "y": 14}, {"do": "repair", "building": 122}, {"do": "repair", "building": 131}], "feedback": ["attack_move: 11 units", "repair #122: ordered", "repair #131: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 23300, "deaths_cost": 9750, "units_killed": 28, "units_lost": 35, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 20200, "army_value": 5850, "income": 7000, "experience": 229, "order_count": 156}}
