---
title: "Jev Router vs GPT-6 Luna | OpenRA arena run | Evals by Jetty"
url: https://evaljetty.com/openra/runs/r2-rr-jev-gpt6luna-g3.html
description: "Jev Router destroyed the enemy base. Watch the full game with both models' reasoning and the run's evaluation."
updated: 2026-09-28
publisher: Jetty (https://jetty.io)
---

02 — Run · Round 2 · Round robin · r2-rr-jev-gpt6luna-g3

# Jev Router vs GPT-6 Luna

Jev Router destroyed the enemy base after 9.3 game-minutes · 16.6 min wall clock

Jetty run 7eb59db9
[Replay (.orarep)](https://evaljetty.com/openra/media/r2-rr-jev-gpt6luna-g3.orarep)
[Decision log](https://evaljetty.com/openra/runs/r2-rr-jev-gpt6luna-g3/decisions.jsonl)
[Runtime config](https://evaljetty.com/openra/runs/r2-rr-jev-gpt6luna-g3/runtime_config.json)[Validation report](https://evaljetty.com/openra/runs/r2-rr-jev-gpt6luna-g3/validation_report.json)

WIN england · west

Jev Router

typesafe/jev-router

Value destroyed$19,000Value lost$4,700
Units killed / lost24 / 17Buildings killed / lost9 / 0
Peak army$7,550Orders issued94
Decision turns (failed)71 (20)Mean latency6.0sModel cost$0.118

LOSS germany · east

GPT-6 Luna

openai/gpt-6-luna

Value destroyed$4,600Value lost$18,900
Units killed / lost16 / 23Buildings killed / lost0 / 9
Peak army$2,300Orders issued48
Decision turns (failed)71 (0)Mean latency3.0sModel cost$0.024

## Evaluation

passchecks **10/10** verdict computed from the gating checks

| Status | Kind | Check | Detail |
| --- | --- | --- | --- |
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code\_check | outputs-exist | all present |
| pass | code\_check | game-has-winner | jev won: base destroyed |
| pass | code\_check | decisions-logged | turns per slot: {'Multi0': 71, 'Multi1': 71} |
| pass | code\_check | llm-turns-valid | failed/total per slot: {'Multi0': '13/71', 'Multi1': '0/71'} |
| pass | code\_check | video-decodes | duration 95.4s |
| pass | code\_check | video-complete | video ends at tick 14001 of 14001 |
| pass | code\_check | limits-respected | ended after 16.6 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | Notes section cites final thoughts from both Jev Router and GPT-6 Luna and explains how Jev Router won by economy and aggression |
| pass | checklist | players-match-request | result.json confirms Multi0=jev (Jev Router/typesafe/jev-router) and Multi1=gpt6luna (GPT-6 Luna/openai/gpt-6-luna) matching the requested players |
| pass | checklist | no-silent-outage | 13 isolated LLM failures for Multi0 (18.3% of 71 calls, under 20% threshold) visible in run.log as delayed turns; no consecutive empty stretch; Multi1 had 0 failures |

## Decision timeline

What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.

## Decision timeline

Every 8 game-seconds each model received a text briefing and replied with its reasoning and commands. Time is game time.

- **0:00 Jev Router**: Opening moves: deploy MCV into Construction Yard immediately, then start a Power Plant. Queue a supply truck for early income while the building queue handles power.
- **0:00 GPT-6 Luna**: Deploy the MCV immediately, then begin the standard economy opening with a power plant. The likely enemy base is far west, so prioritize establishing production and income before scouting or attacking.
- **0:08 Jev Router**: Construction Yard is up and the first power plant is building. Nothing else to do this tick until powr finishes; keeping cash ready for refinery and barracks next.
- **0:08 GPT-6 Luna**: The Construction Yard is deployed and the first power plant is already building. Place it as soon as it is ready, then start the first refinery to establish income.
- **0:16 Jev Router**: Game start. I have a Construction Yard at (12,16) with $5000. Standard Allied opening: power plant, then refinery, then barracks, then war factory.
- **0:16 GPT-6 Luna**: Deploy the MCV to establish the Construction Yard, then start the power plant. Once it is placed, build an Ore Refinery to begin generating income.
- **0:24 Jev Router**: Power plant is ready; placing it and immediately queuing an Ore Refinery to get economy started. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **0:24 GPT-6 Luna**: The MCV is still undeployed and the power plant is already in the building queue. Deploy the MCV so construction can proceed; avoid starting a duplicate power plant.
- **0:32 Jev Router**: Power plant is up. Opening: build Ore Refinery next for income, then barracks and war factory. Cash is high ($4700) so keep queues busy.
- **0:32 GPT-6 Luna**: The Construction Yard is deployed, but no Power Plant is currently in production. Start one now; once it is ready, place it and establish the refinery-first economy.
- **0:40 Jev Router**: Opening is underway: Construction Yard and Power Plant are up, Ore Refinery is building at 23%. Nothing else can be queued in the Building queue while the refinery builds, and there's nothing to train yet (no barracks). I'll just let the refinery finish and be ready to place it and start the barracks next turn.
- **0:40 GPT-6 Luna**: Place the ready Power Plant, then start an Ore Refinery so the free harvester can begin funding expansion. Once the refinery is placed, build a barracks and keep infantry production ready.
- **0:48 Jev Router**: Opening is on track: Ore Refinery at 47%. Nothing to place or train yet (no barracks/factory). Keep the building queue on proc, then tent, then weap. Scout later.
- **0:48 GPT-6 Luna**: Place the ready Power Plant, then start the Ore Refinery so income and a free harvester come online. Once the refinery is placed, establish infantry production and follow with a War Factory.
- **0:56 Jev Router**: Opening is on track: proc at 70%, powr already up. No army yet, nothing to attack. Just waiting for proc to finish so I can place it and start barracks.
- **0:56 GPT-6 Luna**: The power plant is already placed and the refinery is 23% complete, so the building queue is occupied. Once the refinery is ready, place it and establish a barracks for infantry production.
- **1:04 Jev Router**: Opening is on track: Construction Yard and Power Plant up, Ore Refinery at 94% and about to finish. No army or enemy contact yet. Nothing to place or train this instant, so I'll wait for the refinery to pop and keep the queue moving next turn.
- **1:04 GPT-6 Luna**: The refinery is already 46% complete, and current power is ample. I’ll let it finish, then place it and start a barracks so I can begin producing an army.
- **1:12 Jev Router**: Opening is fine: Construction Yard and Power Plant up, Ore Refinery ready. Place refinery near ore, then start barracks and keep economy rolling. No enemy visible yet, so focus on build order and scouting later. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **1:12 GPT-6 Luna**: The Ore Refinery is already 70% complete, and power is ample. Once it is ready, place it and start an Allied Barracks so I can begin producing units.
- **1:20 Jev Router**: Tent is almost complete. Next priority is placing the barracks and starting a War Factory to produce light armor and scouts.
- **1:20 GPT-6 Luna**: The Ore Refinery is nearly ready; place it as soon as it completes to start income, then begin an Allied Barracks. No army is available yet, so prioritize establishing production.
- **1:28 Jev Router**: Tent is ready. Place it, start War Factory, and queue some infantry for early defense/scouting. Continue mining.
- **1:28 GPT-6 Luna**: The Construction Yard and power are online, and the Refinery is ready to place. Place it now to start income; the Barracks is already in the building queue, so keep that progressing and prepare infantry to scout toward the likely enemy base.
- **1:36 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **1:36 GPT-6 Luna**: The Refinery is placed and the Barracks is still under construction. I’ll keep the harvester mining and use the next available production slot for a War Factory so I can start building an army as soon as the Barracks is ready.
- **1:44 Jev Router**: Economy is decent ($2555), power fine. War Factory is 32% done. I'll queue infantry for early defense/scout and set a rally toward the east, then build a second refinery once the factory is placed.
- **1:44 GPT-6 Luna**: Place the ready barracks, then add a second refinery to improve income before building vehicle production. Start infantry production while the economy develops.
- **1:52 Jev Router**: Weap still building (49%), economy limited to one harvester. Keep infantry queue busy and start scouting with the rifle infantry while saving toward War Factory completion and a second refinery.
- **1:52 GPT-6 Luna**: The second refinery is already under construction, and the barracks is now available. I’ll build a small infantry group while the refinery finishes, then prioritize a War Factory and tank production.
- **2:00 Jev Router**: War Factory nearly done; economy is thin with only 1 harvester. Finish weap, then immediately start a second Refinery. Keep infantry queue busy and push my lone rifle east to scout toward the enemy base at (95,11).
- **2:00 GPT-6 Luna**: The second refinery is already building, so I’ll keep infantry production moving and scout west toward the likely enemy start. Once the refinery is placed, prioritize a War Factory and then tank production.
- **2:08 Jev Router**: Economy is stable, war factory nearly done. Keep scouting east toward the likely enemy base while production continues. Once weap finishes, build a second refinery for income.
- **2:08 GPT-6 Luna**: The second refinery is nearly ready; place it and start a War Factory as soon as the building queue allows. Scout west toward the likely enemy start while adding rocket infantry for protection against vehicles.
- **2:16 Jev Router**: War Factory nearly done; I need a second refinery for economy and to keep infantry pumping. Continue scouting east with the rifleman to find the enemy base.
- **2:16 GPT-6 Luna**: The second refinery is nearly ready, with a War Factory queued behind it. Keep the infantry scouting west toward the likely enemy start and continue producing anti-vehicle infantry while cash accumulates.
- **2:24 Jev Router**: Weap is ready - place it immediately to start vehicle production. Cash is low so economy matters; keep the refinery building and keep infantrying. Scouting continues east.
- **2:24 GPT-6 Luna**: Place the ready refinery to add income and let the queued War Factory proceed. Send the scattered infantry west toward the likely enemy start to scout and engage; keep the rocket soldiers with them.
- **2:32 Jev Router**: Economy is my bottleneck ($0 cash, only 1 harvester). Proc #2 is building which will add a harvester. I'll send a small rocket squad east to locate the enemy while keeping the rest home to defend, and keep production queued.
- **2:32 GPT-6 Luna**: The War Factory is underway and power is sufficient for now. Send the combat group west toward the likely enemy start, while keeping the low-health rifleman with the group and continuing the queued rocket production.
- **2:40 Jev Router**: Economy is stalled at $0 cash with only 1 harvester; the second refinery (proc, 22%) will help. Keep harvester mining, continue scouting east toward enemy start, and hold base defenders. Once cash flows, resume unit production.
- **2:40 GPT-6 Luna**: The War Factory and Rocket Soldier production are underway, but cash is nearly depleted. Keep the combat force pushing toward the likely enemy start while the harvesters work; set infantry reinforcements to rally west.
- **2:48 Jev Router**: Economy is the bottleneck: $0 cash, only 1 harvester, and both proc#2 (28%) and the new harvester (7%) are stalled waiting on ore income. I'll keep the lone harvester mining, leave production queued, and use my idle rocket soldiers to scout toward the enemy while the rest defend base.
- **2:48 GPT-6 Luna**: The army is already advancing west toward the likely enemy start; keep it pushing to reveal the base and engage anything encountered. Cash is too low to start another structure, so let the War Factory and Rocket Soldier queues progress.
- **2:56 Jev Router**: Economy is the bottleneck at $0 cash; proc#2 and harv#2 are already in progress so keep them going. Continue scouting east with the two rocket soldiers while holding base defenders in place, and keep the harvester mining nonstop.
- **2:56 GPT-6 Luna**: Cash is depleted, so let the War Factory and Rocket Soldier finish without adding new orders. The army is spread along the western approach; keep it advancing toward the likely enemy start and engage anything encountered.
- **3:04 Jev Router**: Economy is starved ($0 cash, 1 harvester). I need to let the harvester mine and protect it. proc#2 and harv#2 are underway. Keep the two e3 scouts heading toward the enemy start (95,11) to find their base. Base is safe with rocket soldiers and rifles on guard. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **3:04 GPT-6 Luna**: Cash is exhausted, so let the nearly complete War Factory and rocket-soldier production finish. Keep the western push moving toward the likely enemy start while the harvesters continue mining.
- **3:12 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **3:12 GPT-6 Luna**: The army is already strung out advancing west toward the likely enemy start; regroup and continue the push. Keep both harvesters mining, and let the War Factory finish before adding more production.
- **3:20 Jev Router**: Cancel redundant Harvester production to prioritize finishing Refinery #2 (which grants a free Harvester and extra dump site). Defend against the 3 hostile riflemen near base and repair damaged Refinery.
- **3:20 GPT-6 Luna**: The War Factory is still in the Building queue and cash is depleted, so let the harvesters bring in ore before starting more production. Keep the westward push moving toward the likely enemy start and set the army to engage anything it encounters.
- **3:28 Jev Router**: Economy stalled at $0 with proc #131 at 63% and repairing. Enemy e3 #148 is near my base; use my two riflemen to kill it while the harvester keeps mining. #157 keeps scouting east. Not much to build with no cash.
- **3:28 GPT-6 Luna**: Place the ready War Factory now so vehicle production can start as ore comes in. Keep the scattered rocket infantry pressing toward the likely enemy base at (12,16), while avoiding spending beyond current funds.
- **3:36 Jev Router**: Our cash is $0 while refinery #2 finishes building. Our rocket soldier #157 is dueling enemy #154 out in the field; let's eliminate the enemy e3. We'll cancel redundant queued infantry to free up any paused funds or let money focus on proc.
- **3:36 GPT-6 Luna**: Power is low and every production queue is idle, so start a Power Plant as soon as funds allow. Keep the surviving rocket soldiers advancing toward the likely enemy base, but avoid splitting them further.
- **3:44 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **3:44 GPT-6 Luna**: The power plant is already under construction and should resolve the low-power slowdown. Cash is currently empty, so send the surviving rocket soldiers west to scout and pressure the likely enemy start; avoid spending until ore income arrives.
- **3:52 Jev Router**: Economy is currently at $0 cash, waiting on refinery to finish and harvester to unload. I'll regroup my idle infantry at base for defense while production continues automatically. No immediate combat targets visible.
- **3:52 GPT-6 Luna**: The power plant is still under construction, so let it finish and place it to resolve low power. Keep the surviving rocket soldiers advancing toward the likely enemy base; their group is small, so avoid splitting them further.
- **4:00 Jev Router**: Economy is starved at $0 with only one harvester, so everything is stalled. I need to get the harvester mining immediately, repair my damaged refinery, and let the queued refinery finish. No enemy visible, so consolidate and wait for income before pushing.
- **4:00 GPT-6 Luna**: Place the ready Power Plant to resolve low power. Cash is currently empty, so let the harvesters replenish it; pull the lone exposed Rocket Soldier back toward the base rather than sending it alone toward the enemy.
- **4:08 Jev Router**: Economy is stalled at $0 cash with only 1 harvester. Primary need is ore income: get #132 mining and let the queued proc finish. No visible enemies, so keep infantry defensive near base while economy recovers. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **4:08 GPT-6 Luna**: Power is healthy and two refineries are operating, but no spendable cash is available yet. Keep both harvesters mining, send the forward rocket soldier toward the likely enemy base, and queue tanks for continuous production.
- **4:16 Jev Router**: Cash is $0 and we're fully dependent on the lone harvester. The second refinery is almost done, which will give a free harvester. Priority: resume mining, keep the 6 infantry defending the base, and wait for income before spending.
- **4:16 GPT-6 Luna**: The War Factory already has five light tanks queued, so keep production focused and send new vehicles toward the likely enemy start. The lone rocket soldier can continue scouting west while the harvesters bring in ore.
- **4:24 Jev Router**: Zero cash, so nothing can be built or trained right now. The second refinery is nearly done (95%) and will boost income. I'll set rally points for barracks/war factory to a forward staging spot and keep the small infantry group on defend near the ore field to protect the harvester.
- **4:24 GPT-6 Luna**: The five-tank queue is already set, but cash is exhausted, so I’ll let the harvesters replenish funds and avoid adding costs. The lone rocket soldier is close to the likely enemy start; send it ahead to scout while new tanks rally west.
- **4:32 Jev Router**: Zero cash, so nothing can be built this turn; proc #2 is almost done and will boost income. I'll push a scout east to find the enemy base and keep the rest defending.
- **4:32 GPT-6 Luna**: Cash is exhausted, but two refineries and two harvesters should replenish it; the War Factory already has a steady tank queue. Send the lone tank west to scout and pressure the likely enemy start while keeping both harvesters mining.
- **4:40 Jev Router**: Cash is empty so I must place the ready refinery and boost income. No enemy visible yet; I'll send a small scouting group east toward the suspected enemy base while keeping a few defenders home.
- **4:40 GPT-6 Luna**: The lone tank is still far from the likely enemy base, so send it west to scout and engage. The War Factory already has several light tanks queued; leave production running and set its rally westward.
- **4:48 Jev Router**: Power is low, slowing production, and cash is empty pending harvester unloads. A power plant is currently building; repair the damaged refinery #131 once funds trickle in, and keep scouting towards (95,11).
- **4:48 GPT-6 Luna**: The tank push is still far from the likely enemy start, so I’ll bring the home-side tank west to reinforce it and keep the forward tank advancing. The War Factory already has three light tanks queued; preserve funds for that production and avoid starting another building while cash is empty.
- **4:56 Jev Router**: Low power and $0 cash stall everything; the powr at 27% will fix power soon. Two harvesters are mining. A lone enemy Light Tank (#169) is near my troops east of base - my rocket soldiers should kill it. I'll cancel surplus rifle queues to redirect cash toward rockets/tanks, and focus the nearby troops on the tank.
- **4:56 GPT-6 Luna**: Our two light tanks are already advancing west, with enemy infantry spotted near (32,18). Keep the push moving toward the likely enemy base while the War Factory continues its queued tank production.
- **5:04 Jev Router**: Low power is stalling everything and cash is empty, so I must finish/place the power plant and keep harvesters mining. My eastern squad should push further east to find the enemy base near (95,11).
- **5:04 GPT-6 Luna**: The economy is cash-starved despite stored ore, so keep the existing tank queue running and avoid starting anything we cannot fund. Send the forward tank toward the likely enemy start and move the home tank west to reinforce the push.
- **5:12 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **5:12 GPT-6 Luna**: The forward tank is badly damaged and outnumbered by enemy infantry, so pull it back while the healthier tank engages to cover it. Keep the queued tanks producing and let the harvesters rebuild our cash.
- **5:20 Jev Router**: Low power must be fixed immediately by placing the ready powr. Cash is near zero so economy is the bottleneck; the queued proc will help but I need harvesters. My scout squad is engaging an enemy light tank - rockets should win that, so push them to kill it and keep scouting east.
- **5:20 GPT-6 Luna**: The enemy infantry is close to tank #174; bring the home tank forward to support and engage them together. Keep the War Factory producing tanks and ensure both harvesters continue mining.
- **5:28 Jev Router**: Cash is at $0 so all production is stalled — economy is the bottleneck. Get both harvesters mining and drive the eastern infantry squad toward the enemy base to scout while keeping a proc building. Repair the damaged refinery. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **5:28 GPT-6 Luna**: Only one tank remains in the field, so send it scouting toward the likely enemy base while the War Factory keeps its tank queue running. Cash is empty; keep the two harvesters mining and preserve power for production.
- **5:36 Jev Router**: Cash is at $0 so production is stalled; both harvesters must be mining ASAP. My 6-man squad is already engaging near (58,28) and there's a nearly-dead enemy Light Tank at (62,27) to finish off. I'll push the squad east and pull the two idle rocket soldiers in to reinforce.
- **5:36 GPT-6 Luna**: The damaged tank is dangerously exposed near the enemy infantry, so pull it back while the healthy tank engages the visible cluster. Keep the existing tank queue running; spend incoming cash on more production once available.
- **5:44 Jev Router**: Cash is drained and my attack squad is taking losses near (66,27) with an enemy 1tnk nearly dead. I'll retreat the badly damaged rifles, push the healthy rocket soldiers toward the enemy base NE, and keep all queues busy while waiting on the refinery for income. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **5:44 GPT-6 Luna**: I have only one combat unit, but five light tanks are already queued; avoid spending scarce cash on another queue. Send the surviving tank toward the likely enemy base while the harvesters keep gathering.
- **5:52 Jev Router**: Cash is at $0 so I can only let queued production run. My forward squad (~65,25) should keep pushing toward the enemy base at (95,11) to scout and harass, while the two badly wounded riflemen retreat home and the tanks near base move up to reinforce.
- **5:52 GPT-6 Luna**: Four light tanks are already queued, but my current army is too small to push safely. I’ll rally new tanks toward the center and keep the lone tank near home until reinforcements arrive; cash is too low to start another build.
- **6:00 Jev Router**: Cash is $0 so everything is on economy/production. An enemy Light Tank sits alone at (76,14) near my front squad — kill it with healthy units and pull the 23% rocket soldier back. Keep queues busy and push the main squad NE toward the enemy base. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:00 GPT-6 Luna**: The lone tank is near two enemy rocket soldiers; engage them before pushing farther west. Cash is exhausted, so keep both harvesters mining and let the queued tanks finish before regrouping for the attack.
- **6:08 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:08 GPT-6 Luna**: Cash is depleted, so let the two harvesters replenish funds while the existing Light Tank queue continues. Send the available tank west toward the likely enemy base, but it is alone, so avoid committing it into a known enemy force.
- **6:16 Jev Router**: Cash is 0 so I mainly keep existing queues running and consolidate my scattered front units. Kill the lone enemy light tank near (75,14) with rocket infantry + my tank, pull badly damaged units back toward base, and queue a Service Depot so I can repair vehicles/tanks later.
- **6:16 GPT-6 Luna**: The lone Light Tank is exposed to two Rocket Soldiers and two Rifle Infantry, so I’m pulling it back toward the base while the queued tanks finish. Keep both harvesters working; there’s no cash available for additional production yet.
- **6:24 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:24 GPT-6 Luna**: Cash is nearly exhausted, so prioritize getting both harvesters back to mining and let the two queued tanks finish. Keep the damaged tank near base; send the healthy tank west to investigate the last enemy contact without committing the whole force.
- **6:32 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:32 GPT-6 Luna**: Enemy forces are immediately beside the base, including a damaged Light Tank. Pull our critically damaged tank back and focus our healthier tank on the enemy tank; keep the existing tank production running and harvesters mining.
- **6:40 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:40 GPT-6 Luna**: The enemy has a nearly destroyed tank and a small infantry force close to our base. Engage them with both Light Tanks while keeping the harvesters mining; the War Factory is already producing another tank.
- **6:48 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:48 GPT-6 Luna**: Enemy infantry are inside our base, so the two light tanks should engage immediately. Power is short and funds are nearly exhausted; prioritize a power plant once mining income arrives, while keeping the tank queue running.
- **6:56 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:56 GPT-6 Luna**: Power is low and a Power Plant is already building, so let it finish. Send both light tanks toward the likely enemy start to scout and engage while vehicle production continues.
- **7:04 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **7:04 GPT-6 Luna**: Power is critically low and the current Power Plant is still under construction, so place it as soon as it is ready. Keep the tanks pushing west; the badly damaged tank should avoid getting caught at the front, while both harvesters continue mining.
- **7:12 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **7:12 GPT-6 Luna**: Our tank is close to a damaged enemy tank; engage it before it can threaten the harvesters. Power is short, so place the nearly finished Power Plant as soon as it is ready while keeping vehicle production running.
- **7:20 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **7:20 GPT-6 Luna**: Place the ready Power Plant to restore adequate power. Our damaged tank still has a clear advantage over the more badly damaged enemy tank, so finish it while the next tank completes.
- **7:28 Jev Router**: Cash is empty but I have 3 harvesters working and queues in progress, so income will trickle back in. I'm ahead on kills (19:16), and the enemy base is at ~(95,11). I'll repair my damaged refinery, keep the Service Depot building, push my healthy tanks/inf toward the enemy base to keep pressure, and queue a 4th harvester to boost income.
- **7:28 GPT-6 Luna**: Cash is depleted and the only combat units are two light tanks, one critically damaged. Pull both tanks back toward the base while the harvesters keep mining; once income arrives, prioritize a Service Depot and stronger production.
- **7:36 Jev Router**: Our vanguard is approaching (71,21) while reinforcements follow. Pushing the forward elements toward (85,15) to locate and engage the enemy base perimeter, while rallying reinforcements to join.
- **7:36 GPT-6 Luna**: Cash is empty, so I need the harvesters to unload before starting more production. Pull both tanks back from the front; the damaged one especially needs a Service Depot as soon as funds allow.
- **7:44 Jev Router**: Fix is ready to place - dropping it to unlock Medium Tanks. Army is split; forward group is near enemy base at (85,15). Consolidating and pushing the main force in while keeping queues fed.
- **7:44 GPT-6 Luna**: Power is healthy and both refineries are operating. Build a Service Depot so the badly damaged light tank can be repaired, then resume tank production as income arrives.
- **7:52 Jev Router**: Cash is empty so no new production can start beyond what's queued; focus on pushing my forward group onto the enemy power plant at (91,11) and rallying scattered units eastward. Repair the damaged refinery.
- **7:52 GPT-6 Luna**: The enemy has units close to our base, while both tanks are critically damaged. Let the Service Depot finish and pull the tanks back toward it; keep the harvesters mining so production can resume.
- **8:00 Jev Router**: Cash is $0 with 3 harvesters mining, so I can't add production right now. My forward group is at the enemy base (~88-93,13) hitting their power plant and refinery; I'll push them onto the buildings and funnel scattered units forward while pulling the crippled light tank home.
- **8:00 GPT-6 Luna**: The enemy has pushed into the base with infantry and a damaged tank, while my only combat vehicle is critically wounded. I’ll pull it back, start rocket infantry to counter the incursion, and finish the Service Depot so the tank can be repaired.
- **8:08 Jev Router**: Economy is tight ($0) with a damaged refinery; forwards units are strung out near the enemy base but nothing is visible, so I need to scout and push. Continue unit production and consolidate my forces.
- **8:08 GPT-6 Luna**: The enemy infantry is close to my base, while my only tank is critically damaged; pull it back and avoid engaging. Finish the Service Depot, then restore power and keep both harvesters mining so production can resume.
- **8:16 Jev Router**: Forward group at (88-89,13) is right by the enemy base (~95,11) — push it in with attack_move to reveal and hit. Cash is $0 so economy is tight; keep harvesters mining and keep production queued. Bring the mid group forward to support.
- **8:16 GPT-6 Luna**: The tank is critically damaged and enemy infantry are close, so pull it back toward the base. The Service Depot is still building; once it finishes, place it and prioritize a Power Plant, since low power is slowing production.
- **8:24 Jev Router**: Cash is drained ($0) but 3 harvesters are mining so income should resume. Army is scattered; I'll consolidate the forward group at (88-90,13) and push into the enemy base at (95,11), while pulling the mid/south strays toward the front.
- **8:24 GPT-6 Luna**: Power is critically low and enemy infantry are already near the base. Place the nearly finished Service Depot so the damaged tank can recover, then prioritize power and use the rocket soldier to engage the nearby attackers.
- **8:32 Jev Router**: Our forward group has reached (91,12) just outside the enemy base. Pushing into (95,11) with the main assault force while repairing damaged proc and light tank. Sending mid-field reinforcements forward.
- **8:32 GPT-6 Luna**: Enemy infantry are pressing the base, while our only tank is badly damaged; pull it away from the fight. The Service Depot is nearly ready, and the queued Power Plant is critical to restoring production; keep the harvesters mining and let the queued rocket soldiers reinforce us.
- **8:40 Jev Router**: Enemy main base is nearly dead (fact #125 at 5%). Push the front group to finish it and set rallies so reinforcements stream in. Cash is $0, so keep harvesters mining and production queued for when ore comes in.
- **8:40 GPT-6 Luna**: Enemy infantry and a tank are at the edge of the base, while our only combat vehicle is badly damaged and power is out. Place the ready Service Depot for repairs, retreat the tank, and get the queued Power Plant placed as soon as it is ready; keep rocket infantry production running to blunt the attack.
- **8:48 Jev Router**: Main force is massed at (90,12) right next to the enemy base; the enemy War Factory #163 and tent #136 are exposed. Push everything in to finish the base while pulling stragglers and damaged troops back. Cash is 0 so no new builds — just commit the army.
- **8:48 GPT-6 Luna**: The enemy force is pressing close to the base, and our lone tank is critically damaged, so preserve it rather than engage. Power is completely down; place the ready Service Depot and try to restart power while the harvesters continue working.
- **8:56 Jev Router**: Enemy base is nearly dead (tent 30%, weap 55%, proc). Push the main group onto the war factory first to stop their vehicle production, then the rest. Low cash means no new buildings now; just repair the damaged refinery and keep queues running.
- **8:56 GPT-6 Luna**: The enemy has a large infantry force and a light tank at our doorstep, while our only combat unit is critically damaged. Retreat the tank east and keep both harvesters mining; our buildings and queues offer no immediate way to restore power or mount a defense.
- **9:04 Jev Router**: Finish off the enemy barracks (#136 at 4% hp) and eliminate the rocket soldier #226, then focus on their refinery #134. Keep funneling reinforcements to (95,11). Repair #200 light tank at the service depot.
- **9:04 GPT-6 Luna**: The enemy force is on top of my base, while my only tank is critically damaged and power and cash are exhausted. Pull the tank and harvesters east to preserve assets; use the rocket soldier against the damaged enemy tank and keep the queued rocket production going.
- **9:12 Jev Router**: Cash is at $0 so my economy needs harvesters back at work immediately. Enemy base appears largely destroyed (8 buildings killed) with refinery #134 still standing near (98,11). I'll put all harvesters to mining and sweep my army across the enemy start area to finish remaining buildings.
- **9:12 GPT-6 Luna**: The base is nearly lost: only the damaged refinery remains, enemy infantry and a tank are on top of it, and our light tank is critically damaged. Pull the tank and both harvesters east to preserve what assets we can; there are no buildings available to restart production.
- **9:20 Jev Router**: No enemy seen anymore; main army sits near enemy start (95,11). Cash is 0 so all queues just run. I'll sweep the enemy base area for remaining buildings, keep harvesters mining, and repair the damaged refinery.
- **9:20 GPT-6 Luna**: I have no buildings, units, cash, or production, so I can’t rebuild or contest the enemy force. With no actionable orders available, the game is effectively lost unless the match ends by score.

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Source: https://evaljetty.com/openra/runs/r2-rr-jev-gpt6luna-g3.html · Evals by Jetty · Run your own evals: https://jetty.io/?utm_source=evaljetty&utm_medium=llms
