{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then begin the standard Soviet economy with a power plant followed by an ore refinery. The enemy is likely far west, so scout and expand production after income starts.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). MCV #119 must deploy first. Build power, refinery, barracks, then war factory; keep queues active.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 140, "total_tokens": 1238, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00048664, "upstream_inference_prompt_cost": 0.00030184, "upstream_inference_completions_cost": 0.0001848}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.81, "thoughts": "Deploy the MCV immediately, then begin the standard Soviet economy with a power plant followed by an ore refinery. The enemy is likely far west, so scout and expand production after income starts.", "notes": "Base at (95,11); enemy likely near (12,16). MCV #119 must deploy first. Build power, refinery, barracks, then war factory; keep queues active.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base, then queue power and refinery.\",\"notes\":\"Enemy likely at (95,11). Start base at (12,16). Plan: powr->proc->barr->weap. Build army and scout later.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1648, "completion_tokens": 115, "total_tokens": 1763, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004446, "upstream_inference_prompt_cost": 0.003296, "upstream_inference_completions_cost": 0.00115}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "Deploy MCV to start base, then queue power and refinery.", "notes": "Enemy likely at (95,11). Start base at (12,16). Plan: powr->proc->barr->weap. Build army and scout later.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). MCV #119 must deploy first. Build power, refinery, barracks, then war factory; keep queues active.", "raw": "{\"thoughts\":\"The MCV is deployed and the first power plant is ready to place. I will place it, start the refinery, then establish infantry production and expand toward the likely enemy position.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). Power plant ready; place it, then refinery, barracks, war factory. No army yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":92,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1144, "completion_tokens": 161, "total_tokens": 1305, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1142, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00052701, "upstream_inference_prompt_cost": 0.00031449, "upstream_inference_completions_cost": 0.00021252}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.3, "thoughts": "The MCV is deployed and the first power plant is ready to place. I will place it, start the refinery, then establish infantry production and expand toward the likely enemy position.", "notes": "Base at (95,11); enemy likely near (12,16). Power plant ready; place it, then refinery, barracks, war factory. No army yet.", "commands": [{"do": "place", "item": "powr", "x": 92, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Start base at (12,16). Plan: powr->proc->barr->weap. Build army and scout later.", "raw": "{\"thoughts\":\"Continue base setup, build power plant then proc and barracks.\",\"notes\":\"Enemy likely at (95,11). Building powr, then proc, barr, weap. Expand economy first.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1708, "completion_tokens": 89, "total_tokens": 1797, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004306, "upstream_inference_prompt_cost": 0.003416, "upstream_inference_completions_cost": 0.00089}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "Continue base setup, build power plant then proc and barracks.", "notes": "Enemy likely at (95,11). Building powr, then proc, barr, weap. Expand economy first.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). Power plant ready; place it, then refinery, barracks, war factory. No army yet.", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then begin the standard Soviet opening with a power plant followed by refinery and barracks.\",\"notes\":\"MCV at (95,11), enemy likely west near (12,16). Deploy first; establish power and economy before scouting/attacking.\",\"commands\":[{\"do\":\"deploy\",\"unit\":121}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1153, "completion_tokens": 102, "total_tokens": 1255, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1151, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000451605, "upstream_inference_prompt_cost": 0.000316965, "upstream_inference_completions_cost": 0.00013464}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.38, "thoughts": "Deploy the MCV immediately, then begin the standard Soviet opening with a power plant followed by refinery and barracks.", "notes": "MCV at (95,11), enemy likely west near (12,16). Deploy first; establish power and economy before scouting/attacking.", "commands": [{"do": "deploy", "unit": 121}], "feedback": ["deploy #121: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Building powr, then proc, barr, weap. Expand economy first.", "raw": "{\"thoughts\":\"Place power plant, start building proc next for economy.\",\"notes\":\"Enemy at (95,11). Building order: powr placed, then proc, barr, weap. Expand economy first.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1693, "completion_tokens": 101, "total_tokens": 1794, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004396, "upstream_inference_prompt_cost": 0.003386, "upstream_inference_completions_cost": 0.00101}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.63, "thoughts": "Place power plant, start building proc next for economy.", "notes": "Enemy at (95,11). Building order: powr placed, then proc, barr, weap. Expand economy first.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #124@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #121: ordered\nYOUR NOTES FROM LAST TURN: MCV at (95,11), enemy likely west near (12,16). Deploy first; establish power and economy before scouting/attacking.", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then begin the standard Soviet opening with power followed by an ore refinery. The enemy is likely far west, so prioritize economy before scouting.\",\"notes\":\"MCV at (95,11); deploy into Construction Yard, then build/place power and refinery. Enemy likely near (12,16).\",\"commands\":[{\"do\":\"deploy\",\"unit\":124},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1113, "completion_tokens": 148, "total_tokens": 1261, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1111, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000501325, "upstream_inference_prompt_cost": 0.000305965, "upstream_inference_completions_cost": 0.00019536}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.64, "thoughts": "Deploy the MCV immediately, then begin the standard Soviet opening with power followed by an ore refinery. The enemy is likely far west, so prioritize economy before scouting.", "notes": "MCV at (95,11); deploy into Construction Yard, then build/place power and refinery. Enemy likely near (12,16).", "commands": [{"do": "deploy", "unit": 124}, {"do": "build", "item": "powr"}], "feedback": ["deploy #124: ordered", "build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building order: powr placed, then proc, barr, weap. Expand economy first.", "raw": "{\"thoughts\":\"Build proc now that it's available, then barracks and expand economy.\",\"notes\":\"Enemy at (95,11). Build proc, then barr, then weap. Keep queues busy.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1802, "completion_tokens": 87, "total_tokens": 1889, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004474, "upstream_inference_prompt_cost": 0.003604, "upstream_inference_completions_cost": 0.00087}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.49, "thoughts": "Build proc now that it's available, then barracks and expand economy.", "notes": "Enemy at (95,11). Build proc, then barr, then weap. Keep queues busy.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #124: ordered\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: MCV at (95,11); deploy into Construction Yard, then build/place power and refinery. Enemy likely near (12,16).", "raw": "{\"thoughts\":\"The MCV is now deployed as a Construction Yard, so start the power plant immediately. Once power is online, build and place a refinery, then begin scouting west toward the likely enemy start.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). Power plant queued first, refinery next; no army yet.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1141, "completion_tokens": 129, "total_tokens": 1270, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1139, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000483945, "upstream_inference_prompt_cost": 0.000313665, "upstream_inference_completions_cost": 0.00017028}, "completion_tokens_details": {"reasoning_tokens": 38, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "The MCV is now deployed as a Construction Yard, so start the power plant immediately. Once power is online, build and place a refinery, then begin scouting west toward the likely enemy start.", "notes": "Base at (95,11); enemy likely near (12,16). Power plant queued first, refinery next; no army yet.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Build proc, then barr, then weap. Keep queues busy.", "raw": "{\"thoughts\":\"Proc is building. Once ready, place it, then queue barracks and power. Keep economy building.\",\"notes\":\"Enemy at (95,11). Building proc first, then barr, then weap. Place proc near base when ready.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1747, "completion_tokens": 86, "total_tokens": 1833, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004354, "upstream_inference_prompt_cost": 0.003494, "upstream_inference_completions_cost": 0.00086}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "Proc is building. Once ready, place it, then queue barracks and power. Keep economy building.", "notes": "Enemy at (95,11). Building proc first, then barr, then weap. Place proc near base when ready.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). Power plant queued first, refinery next; no army yet.", "raw": "{\"thoughts\":\"Place the ready power plant, then start the refinery for income. Follow with barracks and a war factory while maintaining a strong Soviet production economy.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). Power plant placement and refinery are priority; no army yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":93,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1129, "completion_tokens": 169, "total_tokens": 1298, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1127, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000533445, "upstream_inference_prompt_cost": 0.000310365, "upstream_inference_completions_cost": 0.00022308}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.93, "thoughts": "Place the ready power plant, then start the refinery for income. Follow with barracks and a war factory while maintaining a strong Soviet production economy.", "notes": "Base at (95,11); enemy likely near (12,16). Power plant placement and refinery are priority; no army yet.", "commands": [{"do": "place", "item": "powr", "x": 93, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 1001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc first, then barr, then weap. Place proc near base when ready.", "raw": "{\"thoughts\":\"Continue economy build-up: proc is queued, then add power and barracks after placement.\",\"notes\":\"Enemy at (95,11). Building proc first. Place near base when ready, then powr, barr, weap.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1721, "completion_tokens": 82, "total_tokens": 1803, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004262, "upstream_inference_prompt_cost": 0.003442, "upstream_inference_completions_cost": 0.00082}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.53, "thoughts": "Continue economy build-up: proc is queued, then add power and barracks after placement.", "notes": "Enemy at (95,11). Building proc first. Place near base when ready, then powr, barr, weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). Power plant placement and refinery are priority; no army yet.", "raw": "{\"thoughts\":\"Construction Yard is deployed and power is sufficient; start the first refinery immediately, then establish infantry production and expand toward a war factory. No enemy has been spotted yet, so scouting will begin once units are available.\",\"notes\":\"Base at (95,11), likely enemy at (12,16). Refinery is first priority; follow with barracks, second refinery or war factory, and continuous army production.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1191, "completion_tokens": 165, "total_tokens": 1356, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1189, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000545215, "upstream_inference_prompt_cost": 0.000327415, "upstream_inference_completions_cost": 0.0002178}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.04, "thoughts": "Construction Yard is deployed and power is sufficient; start the first refinery immediately, then establish infantry production and expand toward a war factory. No enemy has been spotted yet, so scouting will begin once units are available.", "notes": "Base at (95,11), likely enemy at (12,16). Refinery is first priority; follow with barracks, second refinery or war factory, and continuous army production.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc first. Place near base when ready, then powr, barr, weap.", "raw": "{\"thoughts\":\"Continue base setup: proc is building, queue power plant and barracks next to keep economy and army going.\",\"notes\":\"Enemy at (95,11). Proc building 70%. After proc finishes, place near base, then build powr, barr, weap. Start producing harvester+units once barracks/weap ready.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1721, "completion_tokens": 126, "total_tokens": 1847, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004702, "upstream_inference_prompt_cost": 0.003442, "upstream_inference_completions_cost": 0.00126}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Continue base setup: proc is building, queue power plant and barracks next to keep economy and army going.", "notes": "Enemy at (95,11). Proc building 70%. After proc finishes, place near base, then build powr, barr, weap. Start producing harvester+units once barracks/weap ready.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11), likely enemy at (12,16). Refinery is first priority; follow with barracks, second refinery or war factory, and continuous army production.", "raw": "{\"thoughts\":\"The first refinery is still under construction, with ample cash and no army yet. Once it is ready, place it, then build a barracks and begin scouting toward the likely enemy start at (12,16).\",\"notes\":\"Base at (95,11); refinery proc #127 is 23% complete. No units or enemy contacts yet. Place refinery when ready, then barracks and infantry scout.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1176, "completion_tokens": 184, "total_tokens": 1360, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1174, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00056617, "upstream_inference_prompt_cost": 0.00032329, "upstream_inference_completions_cost": 0.00024288}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.6, "thoughts": "The first refinery is still under construction, with ample cash and no army yet. Once it is ready, place it, then build a barracks and begin scouting toward the likely enemy start at (12,16).", "notes": "Base at (95,11); refinery proc #127 is 23% complete. No units or enemy contacts yet. Place refinery when ready, then barracks and infantry scout.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Proc building 70%. After proc finishes, place near base, then build powr, barr, weap. Start producing harvester+units once barracks/weap ready.", "raw": "{\"thoughts\":\"Continue economy buildup: proc almost done, powr building too. Once ready, place them, then build barracks and war factory.\",\"notes\":\"Enemy at (95,11). Proc & powr in progress. Once proc placed, build barr then weap. Keep producing harvesters and army.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1785, "completion_tokens": 106, "total_tokens": 1891, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00463, "upstream_inference_prompt_cost": 0.00357, "upstream_inference_completions_cost": 0.00106}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.28, "thoughts": "Continue economy buildup: proc almost done, powr building too. Once ready, place them, then build barracks and war factory.", "notes": "Enemy at (95,11). Proc & powr in progress. Once proc placed, build barr then weap. Keep producing harvesters and army.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11); refinery proc #127 is 23% complete. No units or enemy contacts yet. Place refinery when ready, then barracks and infantry scout.", "raw": "{\"thoughts\":\"Refinery construction is underway at 46%; let it finish before starting the barracks. Once placed, I will build barracks and scout toward the likely enemy start at (12,16).\",\"notes\":\"Base at (95,11); power plant #126; refinery #127 building at 46%. No units or enemy contacts. Place refinery when ready, then barracks and infantry scout.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1160, "completion_tokens": 235, "total_tokens": 1395, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1158, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00062909, "upstream_inference_prompt_cost": 0.00031889, "upstream_inference_completions_cost": 0.0003102}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.68, "thoughts": "Refinery construction is underway at 46%; let it finish before starting the barracks. Once placed, I will build barracks and scout toward the likely enemy start at (12,16).", "notes": "Base at (95,11); power plant #126; refinery #127 building at 46%. No units or enemy contacts. Place refinery when ready, then barracks and infantry scout.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Proc & powr in progress. Once proc placed, build barr then weap. Keep producing harvesters and army.", "raw": "{\"thoughts\":\"Place proc, keep building power and barracks queue going.\",\"notes\":\"Enemy at (95,11). Place proc near base, then build barr, then weap. Keep expanding economy.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1747, "completion_tokens": 102, "total_tokens": 1849, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004514, "upstream_inference_prompt_cost": 0.003494, "upstream_inference_completions_cost": 0.00102}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "Place proc, keep building power and barracks queue going.", "notes": "Enemy at (95,11). Place proc near base, then build barr, then weap. Keep expanding economy.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11); power plant #126; refinery #127 building at 46%. No units or enemy contacts. Place refinery when ready, then barracks and infantry scout.", "raw": "{\"thoughts\":\"The refinery is nearly complete; place it as soon as ready, then build a barracks and scout toward the likely enemy start at (12,16). Keep the initial power surplus while establishing economy.\",\"notes\":\"Base at (95,11), power plant #126. Refinery #127 is building at 70%; place it next turn, then barracks and infantry scout west toward (12,16).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1162, "completion_tokens": 177, "total_tokens": 1339, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1160, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00055308, "upstream_inference_prompt_cost": 0.00031944, "upstream_inference_completions_cost": 0.00023364}, "completion_tokens_details": {"reasoning_tokens": 81, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.17, "thoughts": "The refinery is nearly complete; place it as soon as ready, then build a barracks and scout toward the likely enemy start at (12,16). Keep the initial power surplus while establishing economy.", "notes": "Base at (95,11), power plant #126. Refinery #127 is building at 70%; place it next turn, then barracks and infantry scout west toward (12,16).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Place proc near base, then build barr, then weap. Keep expanding economy.", "raw": "{\"thoughts\":\"Base is developing, barracks and power queued. Continue economy: build second power plant and prep war factory next.\",\"notes\":\"Enemy at (95,11). Barracks building, then build weap and second proc. Keep expanding army once barr done.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1864, "completion_tokens": 106, "total_tokens": 1970, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004788, "upstream_inference_prompt_cost": 0.003728, "upstream_inference_completions_cost": 0.00106}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "Base is developing, barracks and power queued. Continue economy: build second power plant and prep war factory next.", "notes": "Enemy at (95,11). Barracks building, then build weap and second proc. Keep expanding army once barr done.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11), power plant #126. Refinery #127 is building at 70%; place it next turn, then barracks and infantry scout west toward (12,16).", "raw": "{\"thoughts\":\"The refinery is nearly complete; place it as soon as ready, then start a Soviet Barracks and produce a scouting infantry force. Explore west toward the likely enemy start while expanding the economy.\",\"notes\":\"Base at (95,11); power plant #126. Refinery #127 nearly complete. Next priorities: place refinery, barracks, then infantry scout west toward (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":91,\"y\":13},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1164, "completion_tokens": 212, "total_tokens": 1376, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1162, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00059983, "upstream_inference_prompt_cost": 0.00031999, "upstream_inference_completions_cost": 0.00027984}, "completion_tokens_details": {"reasoning_tokens": 81, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.42, "thoughts": "The refinery is nearly complete; place it as soon as ready, then start a Soviet Barracks and produce a scouting infantry force. Explore west toward the likely enemy start while expanding the economy.", "notes": "Base at (95,11); power plant #126. Refinery #127 nearly complete. Next priorities: place refinery, barracks, then infantry scout west toward (12,16).", "commands": [{"do": "place", "item": "proc", "x": 91, "y": 13}, {"do": "build", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build barr: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.8%.\nPRODUCTION: Building: barr READY TO PLACE; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Barracks building, then build weap and second proc. Keep expanding army once barr done.", "raw": "{\"thoughts\":\"Place barracks, keep building power plants and continue expanding economy.\",\"notes\":\"Enemy at (95,11). Place barr, then build weap and second proc, expand army.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1852, "completion_tokens": 99, "total_tokens": 1951, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004694, "upstream_inference_prompt_cost": 0.003704, "upstream_inference_completions_cost": 0.00099}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.98, "thoughts": "Place barracks, keep building power plants and continue expanding economy.", "notes": "Enemy at (95,11). Place barr, then build weap and second proc, expand army.", "commands": [{"do": "place", "item": "barr"}, {"do": "build", "item": "proc"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build barr: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (95,11); power plant #126. Refinery #127 nearly complete. Next priorities: place refinery, barracks, then infantry scout west toward (12,16).", "raw": "{\"thoughts\":\"Place the ready refinery immediately, then keep the barracks construction progressing. Once the barracks is placed, produce a large infantry scouting force and send it west toward the likely enemy start.\",\"notes\":\"Base at (95,11), power plant #126. Refinery ready to place; barracks under construction. Scout west toward (12,16) after barracks placement.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":91,\"y\":14},{\"do\":\"rally\",\"building\":127,\"x\":75,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1213, "completion_tokens": 190, "total_tokens": 1403, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1211, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000584265, "upstream_inference_prompt_cost": 0.000333465, "upstream_inference_completions_cost": 0.0002508}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.78, "thoughts": "Place the ready refinery immediately, then keep the barracks construction progressing. Once the barracks is placed, produce a large infantry scouting force and send it west toward the likely enemy start.", "notes": "Base at (95,11), power plant #126. Refinery ready to place; barracks under construction. Scout west toward (12,16) after barracks placement.", "commands": [{"do": "place", "item": "proc", "x": 91, "y": 14}, {"do": "rally", "building": 127, "x": 75, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally: #127 is not your building"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2555 + stored ore $421 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: proc 23%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Place barr, then build weap and second proc, expand army.", "raw": "{\"thoughts\":\"Base is running well; keep expanding economy and start producing infantry/army. Queue power plants and war factory.\",\"notes\":\"Enemy at (95,11). Building proc, powr x2. Next: build weap, train infantry, expand army toward enemy.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1948, "completion_tokens": 128, "total_tokens": 2076, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005176, "upstream_inference_prompt_cost": 0.003896, "upstream_inference_completions_cost": 0.00128}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.17, "thoughts": "Base is running well; keep expanding economy and start producing infantry/army. Queue power plants and war factory.", "notes": "Enemy at (95,11). Building proc, powr x2. Next: build weap, train infantry, expand army toward enemy.", "commands": [{"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["build weap: started", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 10}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(100,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally: #127 is not your building\nYOUR NOTES FROM LAST TURN: Base at (95,11), power plant #126. Refinery ready to place; barracks under construction. Scout west toward (12,16) after barracks placement.", "raw": "{\"thoughts\":\"Place the completed second refinery to increase income. The barracks is nearly finished; once placed, begin infantry production and then add a War Factory, sending early scouts west toward the likely enemy base.\",\"notes\":\"Base at (95,11); refinery #134 placed, barracks construction at 64%. Enemy likely west near (12,16). No combat units yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"harvest\",\"unit\":135}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1249, "completion_tokens": 212, "total_tokens": 1461, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1247, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000623205, "upstream_inference_prompt_cost": 0.000343365, "upstream_inference_completions_cost": 0.00027984}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.98, "thoughts": "Place the completed second refinery to increase income. The barracks is nearly finished; once placed, begin infantry production and then add a War Factory, sending early scouts west toward the likely enemy base.", "notes": "Base at (95,11); refinery #134 placed, barracks construction at 64%. Enemy likely west near (12,16). No combat units yet.", "commands": [{"do": "place", "item": "proc"}, {"do": "harvest", "unit": 135}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2343 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: proc 47%; Building: weap 0%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #136@(12,14) #137@(12,14)* #138@(11,14)*\n  harv (Ore Truck (harvester)) x1: #132@(19,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc, powr x2. Next: build weap, train infantry, expand army toward enemy.", "raw": "{\"thoughts\":\"Continue economy buildup, keep infantry training, and queue more power/production.\",\"notes\":\"Enemy at (95,11). Building weap, proc, powr x2. Keep training infantry and expand army toward enemy once war factory is up.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1998, "completion_tokens": 123, "total_tokens": 2121, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005226, "upstream_inference_prompt_cost": 0.003996, "upstream_inference_completions_cost": 0.00123}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.11, "thoughts": "Continue economy buildup, keep infantry training, and queue more power/production.", "notes": "Enemy at (95,11). Building weap, proc, powr x2. Keep training infantry and expand army toward enemy once war factory is up.", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "build", "item": "powr"}], "feedback": ["train 2x e1: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 14}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(98,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Base at (95,11); refinery #134 placed, barracks construction at 64%. Enemy likely west near (12,16). No combat units yet.", "raw": "{\"thoughts\":\"Place the ready barracks, start a War Factory, and queue infantry immediately for scouting and defense. After the factory is placed, switch to tank production and send the first infantry west toward the likely enemy start.\",\"notes\":\"Base at (95,11), refinery #134, power ample. Enemy likely west near (12,16); establish infantry scout and build War Factory next.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":91,\"y\":14},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":137,\"x\":75,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1231, "completion_tokens": 213, "total_tokens": 1444, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1229, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000619575, "upstream_inference_prompt_cost": 0.000338415, "upstream_inference_completions_cost": 0.00028116}, "completion_tokens_details": {"reasoning_tokens": 67, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.17, "thoughts": "Place the ready barracks, start a War Factory, and queue infantry immediately for scouting and defense. After the factory is placed, switch to tank production and send the first infantry west toward the likely enemy start.", "notes": "Base at (95,11), refinery #134, power ample. Enemy likely west near (12,16); establish infantry scout and build War Factory next.", "commands": [{"do": "place", "item": "barr", "x": 91, "y": 14}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 137, "x": 75, "y": 14}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #137 is not your building"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1810 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5800, army $1600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.4%.\nPRODUCTION: Building: proc 70%; Building: powr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #136@(13,14)* #137@(13,14)* #138@(10,14)* #139@(11,14)* #140@(12,14)*\n  harv (Ore Truck (harvester)) x1: #132@(17,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building weap, proc, powr x2. Keep training infantry and expand army toward enemy once war factory is up.", "raw": "{\"thoughts\":\"Base is building up well. Keep queueing production and start training some rocket soldiers for anti-tank defense. Idle infantry should hold position near base for now.\",\"notes\":\"Enemy at (95,11). Building weap, proc, powr x2. Once weap done, build tanks and push. Train e3 for anti-armor mix.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2031, "completion_tokens": 162, "total_tokens": 2193, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005682, "upstream_inference_prompt_cost": 0.004062, "upstream_inference_completions_cost": 0.00162}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.94, "thoughts": "Base is building up well. Keep queueing production and start training some rocket soldiers for anti-tank defense. Idle infantry should hold position near base for now.", "notes": "Enemy at (95,11). Building weap, proc, powr x2. Once weap done, build tanks and push. Train e3 for anti-armor mix.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 2x e3: queued", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5800, "army_value": 500, "income": 500, "experience": 0, "order_count": 17}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2503 + stored ore $398 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.3%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(92,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #137 is not your building\nYOUR NOTES FROM LAST TURN: Base at (95,11), refinery #134, power ample. Enemy likely west near (12,16); establish infantry scout and build War Factory next.", "raw": "{\"thoughts\":\"War Factory construction is underway and the Barracks is now operational. Queue a scouting infantry force, then expand economy with a second refinery and power as production grows; send the first squad west toward the likely enemy start.\",\"notes\":\"Base at (95,11); enemy likely west near (12,16). War Factory building; Barracks #141 ready. Queue infantry scout and attack-move west when available.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":6},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":141,\"x\":75,\"y\":12},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1318, "completion_tokens": 284, "total_tokens": 1602, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1316, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00073722, "upstream_inference_prompt_cost": 0.00036234, "upstream_inference_completions_cost": 0.00037488}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.74, "thoughts": "War Factory construction is underway and the Barracks is now operational. Queue a scouting infantry force, then expand economy with a second refinery and power as production grows; send the first squad west toward the likely enemy start.", "notes": "Base at (95,11); enemy likely west near (12,16). War Factory building; Barracks #141 ready. Queue infantry scout and attack-move west when available.", "commands": [{"do": "train", "item": "e1", "count": 6}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 141, "x": 75, "y": 12}, {"do": "build", "item": "proc"}], "feedback": ["train 6x e1: queued", "train 2x e3: queued", "rally #141: ordered", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 400, "experience": 0, "order_count": 8}}
{"tick": 2801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1311 + stored ore $341 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6100, army $1900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.4%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Infantry: e3 8%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #136@(13,14)* #137@(13,14)* #138@(10,14)* #139@(12,14) #140@(12,14)*\n  e3 (Rocket Soldier) x1: #142@(11,14)*\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building weap, proc, powr x2. Once weap done, build tanks and push. Train e3 for anti-armor mix.", "raw": "{\"thoughts\":\"Economy building well, several buildings in queue. Keep training e3 and set units to defend while waiting for war factory.\",\"notes\":\"Enemy at (95,11). Building weap, proc, powr x2. Once weap done, build tanks (3tnk) and push with e3 mix. Keep expanding harvesters.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2074, "completion_tokens": 141, "total_tokens": 2215, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005558, "upstream_inference_prompt_cost": 0.004148, "upstream_inference_completions_cost": 0.00141}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.85, "thoughts": "Economy building well, several buildings in queue. Keep training e3 and set units to defend while waiting for war factory.", "notes": "Enemy at (95,11). Building weap, proc, powr x2. Once weap done, build tanks (3tnk) and push with e3 mix. Keep expanding harvesters.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6100, "army_value": 800, "income": 1000, "experience": 0, "order_count": 19}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2321 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 32%; Building: proc 0%; Infantry: e3 74%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #143@(88,9)\n  harv (Ore Truck (harvester)) x1: #135@(100,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 6x e1: queued\n  - train 2x e3: queued\n  - rally #141: ordered\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely west near (12,16). War Factory building; Barracks #141 ready. Queue infantry scout and attack-move west when available.", "raw": "{\"thoughts\":\"War Factory is still under construction and the second Refinery is queued behind it. Keep infantry production running, send the existing rifleman west to scout toward the likely enemy base, and prepare to place the War Factory when ready.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). War Factory under construction, second Refinery queued. Infantry queue has rockets and rifles; scout west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[143],\"x\":70,\"y\":12},{\"do\":\"rally\",\"building\":141,\"x\":75,\"y\":12},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1380, "completion_tokens": 274, "total_tokens": 1654, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1378, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00074107, "upstream_inference_prompt_cost": 0.00037939, "upstream_inference_completions_cost": 0.00036168}, "completion_tokens_details": {"reasoning_tokens": 131, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.88, "thoughts": "War Factory is still under construction and the second Refinery is queued behind it. Keep infantry production running, send the existing rifleman west to scout toward the likely enemy base, and prepare to place the War Factory when ready.", "notes": "Base at (95,11); enemy likely near (12,16). War Factory under construction, second Refinery queued. Infantry queue has rockets and rifles; scout west.", "commands": [{"do": "attack_move", "units": [143], "x": 70, "y": 12}, {"do": "rally", "building": 141, "x": 75, "y": 12}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 1 units", "rally #141: ordered", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 17}}
{"tick": 3001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1300 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6400, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #136@(13,14)* #137@(13,14)* #138@(10,14)* #139@(11,14)* #140@(13,14)*\n  e3 (Rocket Soldier) x2: #142@(11,14)* #144@(12,14)*\n  harv (Ore Truck (harvester)) x1: #132@(16,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building weap, proc, powr x2. Once weap done, build tanks (3tnk) and push with e3 mix. Keep expanding harvesters.", "raw": "{\"thoughts\":\"Place proc, keep building infrastructure. Set stance for infantry, wait for war factory to produce tanks. Queue more power and defenses.\",\"notes\":\"Enemy at (95,11). Placed 2nd proc. Building weap+powr. Once weap done, build 3tnk and push with e3 mix.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2075, "completion_tokens": 155, "total_tokens": 2230, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0057, "upstream_inference_prompt_cost": 0.00415, "upstream_inference_completions_cost": 0.00155}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "Place proc, keep building infrastructure. Set stance for infantry, wait for war factory to produce tanks. Queue more power and defenses.", "notes": "Enemy at (95,11). Placed 2nd proc. Building weap+powr. Once weap done, build 3tnk and push with e3 mix.", "commands": [{"do": "place", "item": "proc"}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6400, "army_value": 1100, "income": 1000, "experience": 0, "order_count": 19}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1656 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.3%.\nPRODUCTION: Building: weap 49%; Building: proc 0%; Infantry: e3 85%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #143@(78,11)\n  e3 (Rocket Soldier) x1: #147@(87,9)\n  harv (Ore Truck (harvester)) x1: #135@(101,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #141: ordered\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). War Factory under construction, second Refinery queued. Infantry queue has rockets and rifles; scout west.", "raw": "{\"thoughts\":\"War Factory and second Refinery are in progress, with adequate power and infantry queued. Push the small scout group west toward the likely enemy start while continuing rocket production and setting a forward rally.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). War Factory nearly complete, second Refinery queued. Keep rockets producing; scout group moving west.\",\"commands\":[{\"do\":\"rally\",\"building\":141,\"x\":75,\"y\":11},{\"do\":\"attack_move\",\"units\":[143,147],\"x\":45,\"y\":14},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1400, "completion_tokens": 365, "total_tokens": 1765, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1398, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00086669, "upstream_inference_prompt_cost": 0.00038489, "upstream_inference_completions_cost": 0.0004818}, "completion_tokens_details": {"reasoning_tokens": 228, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.51, "thoughts": "War Factory and second Refinery are in progress, with adequate power and infantry queued. Push the small scout group west toward the likely enemy start while continuing rocket production and setting a forward rally.", "notes": "Base at (95,11); enemy likely near (12,16). War Factory nearly complete, second Refinery queued. Keep rockets producing; scout group moving west.", "commands": [{"do": "rally", "building": 141, "x": 75, "y": 11}, {"do": "attack_move", "units": [143, 147], "x": 45, "y": 14}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["rally #141: ordered", "attack_move: 2 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 20}}
{"tick": 3201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1000 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $8900, army $3300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: weap 0%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #136@(13,14)* #137@(13,14)* #138@(10,14)* #139@(11,14)* #140@(13,14)*\n  e3 (Rocket Soldier) x2: #142@(11,14)* #144@(12,14)*\n  harv (Ore Truck (harvester)) x2: #132@(16,8) #146@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Placed 2nd proc. Building weap+powr. Once weap done, build 3tnk and push with e3 mix.", "raw": "{\"thoughts\":\"Place the ready power plant, keep economy and production going while war factory builds. Group idle infantry for defense.\",\"notes\":\"Enemy at (95,11). Building weap+powr x2. Once weap done, build 3tnk and push with e3 mix. Have 5 e1 + 2 e3 idle near base.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2105, "completion_tokens": 189, "total_tokens": 2294, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0061, "upstream_inference_prompt_cost": 0.00421, "upstream_inference_completions_cost": 0.00189}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.46, "thoughts": "Place the ready power plant, keep economy and production going while war factory builds. Group idle infantry for defense.", "notes": "Enemy at (95,11). Building weap+powr x2. Once weap done, build 3tnk and push with e3 mix. Have 5 e1 + 2 e3 idle near base.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "barr"}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build barr: started", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8900, "army_value": 1100, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $991 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.8%.\nPRODUCTION: Building: weap 66%; Building: proc 0%; Infantry: e3 95%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #143@(70,18)\n  e3 (Rocket Soldier) x2: #147@(77,12) #149@(86,10)\n  harv (Ore Truck (harvester)) x1: #135@(94,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #141: ordered\n  - attack_move: 2 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). War Factory nearly complete, second Refinery queued. Keep rockets producing; scout group moving west.", "raw": "{\"thoughts\":\"The War Factory and second Refinery are already queued, while rocket production is filling the barracks queue. Send the small scouting force west toward the likely enemy start and keep the economy/production running.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). War Factory and second Refinery queued; barracks has a long rocket queue. Scout army moving west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1433, "completion_tokens": 317, "total_tokens": 1750, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1431, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000812405, "upstream_inference_prompt_cost": 0.000393965, "upstream_inference_completions_cost": 0.00041844}, "completion_tokens_details": {"reasoning_tokens": 206, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.95, "thoughts": "The War Factory and second Refinery are already queued, while rocket production is filling the barracks queue. Send the small scouting force west toward the likely enemy start and keep the economy/production running.", "notes": "Base at (95,11); enemy likely near (12,16). War Factory and second Refinery queued; barracks has a long rocket queue. Scout army moving west.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 500, "experience": 0, "order_count": 25}}
{"tick": 3401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $688 + stored ore $188 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: barr 65%; Building: weap 0%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #136@(13,14)* #137@(13,14)* #138@(10,14)* #139@(11,14)* #140@(13,14)*\n  e3 (Rocket Soldier) x2: #142@(11,14)* #144@(12,14)*\n  harv (Ore Truck (harvester)) x2: #132@(15,17) #146@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building weap+powr x2. Once weap done, build 3tnk and push with e3 mix. Have 5 e1 + 2 e3 idle near base.", "raw": "{\"thoughts\":\"Continue economy buildup, keep queues busy, group idle infantry to defend base while waiting for tanks.\",\"notes\":\"Enemy at (95,11). Building weap+powr x2. Once weap done, build 3tnk and push with e3 mix. Have 5 e1+2 e3 idle near base, hold near base for defense.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2136, "completion_tokens": 148, "total_tokens": 2284, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005752, "upstream_inference_prompt_cost": 0.004272, "upstream_inference_completions_cost": 0.00148}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.38, "thoughts": "Continue economy buildup, keep queues busy, group idle infantry to defend base while waiting for tanks.", "notes": "Enemy at (95,11). Building weap+powr x2. Once weap done, build 3tnk and push with e3 mix. Have 5 e1+2 e3 idle near base, hold near base for defense.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1100, "income": 1175, "experience": 0, "order_count": 22}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $760 + stored ore $68 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.8%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #143@(63,25)\n  e3 (Rocket Soldier) x4: #147@(70,19) #149@(78,15) #150@(85,10) #151@(94,9)\n  harv (Ore Truck (harvester)) x1: #135@(96,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). War Factory and second Refinery queued; barracks has a long rocket queue. Scout army moving west.", "raw": "{\"thoughts\":\"The refinery and war factory are nearly queued, while the rocket force is scouting west toward the likely enemy base. Keep infantry production active and push the existing force toward (12,16); add a second barracks behind the current building queue.\",\"notes\":\"Base at (95,11). Enemy likely near (12,16). Rocket group advancing west; one harvester active. War Factory nearly ready, Refinery queued next.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1416, "completion_tokens": 348, "total_tokens": 1764, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1414, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00084865, "upstream_inference_prompt_cost": 0.00038929, "upstream_inference_completions_cost": 0.00045936}, "completion_tokens_details": {"reasoning_tokens": 208, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.2, "thoughts": "The refinery and war factory are nearly queued, while the rocket force is scouting west toward the likely enemy base. Keep infantry production active and push the existing force toward (12,16); add a second barracks behind the current building queue.", "notes": "Base at (95,11). Enemy likely near (12,16). Rocket group advancing west; one harvester active. War Factory nearly ready, Refinery queued next.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "build", "item": "barr"}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 5 units", "build barr: started", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 25}}
{"tick": 3601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $688 + stored ore $812 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: barr READY TO PLACE; Building: weap 0%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #136@(13,14)* #137@(13,14)* #138@(10,14)* #139@(11,14)* #140@(13,14)*\n  e3 (Rocket Soldier) x2: #142@(11,14)* #144@(12,14)*\n  harv (Ore Truck (harvester)) x2: #132@(16,7) #146@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building weap+powr x2. Once weap done, build 3tnk and push with e3 mix. Have 5 e1+2 e3 idle near base, hold near base for defense.", "raw": "{\"thoughts\":\"Place barracks, keep economy growing; continue building war factory and power. Hold infantry near base defending, keep expanding.\",\"notes\":\"Enemy at (95,11). Building weap+powr x2. Once weap done, build 3tnk and push with e3 mix. Keep infantry near base.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2111, "completion_tokens": 149, "total_tokens": 2260, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005712, "upstream_inference_prompt_cost": 0.004222, "upstream_inference_completions_cost": 0.00149}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.53, "thoughts": "Place barracks, keep economy growing; continue building war factory and power. Hold infantry near base defending, keep expanding.", "notes": "Enemy at (95,11). Building weap+powr x2. Once weap done, build 3tnk and push with e3 mix. Keep infantry near base.", "commands": [{"do": "place", "item": "barr"}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1100, "income": 2000, "experience": 0, "order_count": 22}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $163 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.7%.\nPRODUCTION: Building: weap 99%; Building: barr 0%; Building: proc 0%; Infantry: e3 16%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #143@(54,28)\n  e3 (Rocket Soldier) x5: #147@(62,27) #149@(70,23) #150@(77,16) #151@(85,13) #153@(93,9)\n  harv (Ore Truck (harvester)) x1: #135@(101,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - build barr: started\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy likely near (12,16). Rocket group advancing west; one harvester active. War Factory nearly ready, Refinery queued next.", "raw": "{\"thoughts\":\"The War Factory is nearly ready; place it immediately and keep the rocket group advancing toward the likely enemy base. Economy is weak but stable, so finish the barracks queue and add refinery income before expanding production.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). Five rockets are scouting/attacking west, with one rifleman far ahead. Place War Factory when ready, then build refinery and keep infantry/vehicle queues active.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":135},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1474, "completion_tokens": 288, "total_tokens": 1762, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1472, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0007854, "upstream_inference_prompt_cost": 0.00040524, "upstream_inference_completions_cost": 0.00038016}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "The War Factory is nearly ready; place it immediately and keep the rocket group advancing toward the likely enemy base. Economy is weak but stable, so finish the barracks queue and add refinery income before expanding production.", "notes": "Base at (95,11); enemy likely near (12,16). Five rockets are scouting/attacking west, with one rifleman far ahead. Place War Factory when ready, then build refinery and keep infantry/vehicle queues active.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 135}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 6 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 31}}
{"tick": 3801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $688 + stored ore $492 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $9700, army $3300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.4%.\nPRODUCTION: Building: weap 16%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #136@(13,14)* #137@(13,14)* #138@(10,14)* #139@(11,14)* #140@(13,14)*\n  e3 (Rocket Soldier) x2: #142@(11,14)* #144@(12,14)*\n  harv (Ore Truck (harvester)) x2: #132@(17,6) #146@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building weap+powr x2. Once weap done, build 3tnk and push with e3 mix. Keep infantry near base.", "raw": "{\"thoughts\":\"Continue economy buildup; queue more infantry while war factory finishes. Keep units defending near base.\",\"notes\":\"Enemy at (95,11). War factory building; once done queue 3tnk. Have 5 e1+2 e3 idle at home, keep defending.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2123, "completion_tokens": 119, "total_tokens": 2242, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005436, "upstream_inference_prompt_cost": 0.004246, "upstream_inference_completions_cost": 0.00119}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Continue economy buildup; queue more infantry while war factory finishes. Keep units defending near base.", "notes": "Enemy at (95,11). War factory building; once done queue 3tnk. Have 5 e1+2 e3 idle at home, keep defending.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1100, "income": 2000, "experience": 0, "order_count": 23}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.4%.\nPRODUCTION: Building: weap READY TO PLACE; Building: barr 0%; Building: proc 0%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #143@(45,24)\n  e3 (Rocket Soldier) x5: #147@(53,27) #149@(62,27) #150@(70,23) #151@(76,17) #153@(84,13)\n  harv (Ore Truck (harvester)) x1: #135@(94,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 6 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). Five rockets are scouting/attacking west, with one rifleman far ahead. Place War Factory when ready, then build refinery and keep infantry/vehicle queues active.", "raw": "{\"thoughts\":\"The War Factory is ready but was not placed at the previous coordinates, so place it automatically near the base. Keep the rocket force advancing west toward the likely enemy start while the refinery and infantry queues continue once ore arrives.\",\"notes\":\"Enemy likely at (12,16). Five rockets and one rifle are scouting west; place War Factory and then produce tanks when funded.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":141,\"x\":70,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1516, "completion_tokens": 232, "total_tokens": 1748, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1514, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00072303, "upstream_inference_prompt_cost": 0.00041679, "upstream_inference_completions_cost": 0.00030624}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.67, "thoughts": "The War Factory is ready but was not placed at the previous coordinates, so place it automatically near the base. Keep the rocket force advancing west toward the likely enemy start while the refinery and infantry queues continue once ore arrives.", "notes": "Enemy likely at (12,16). Five rockets and one rifle are scouting west; place War Factory and then produce tanks when funded.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 141, "x": 70, "y": 16}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 6 units", "rally #141: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 34}}
{"tick": 4001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $646 + stored ore $0 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $9900, army $3500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.5%.\nPRODUCTION: Building: weap 32%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #136@(13,14)* #137@(13,14)* #138@(10,14)* #139@(11,14)* #140@(13,14)* #154@(13,22)* #155@(12,21)*\n  e3 (Rocket Soldier) x2: #142@(11,14)* #144@(12,14)*\n  harv (Ore Truck (harvester)) x2: #132@(15,17) #146@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). War factory building; once done queue 3tnk. Have 5 e1+2 e3 idle at home, keep defending.", "raw": "{\"thoughts\":\"War factory and power plants still building. Keep training infantry and prepare tanks once war factory finishes. Group idle infantry defensively.\",\"notes\":\"Enemy at (95,11). War factory building; once done queue 3tnk x4, then attack toward enemy base. Keep economy growing, watch power.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2113, "completion_tokens": 205, "total_tokens": 2318, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006276, "upstream_inference_prompt_cost": 0.004226, "upstream_inference_completions_cost": 0.00205}, "completion_tokens_details": {"reasoning_tokens": 50, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.81, "thoughts": "War factory and power plants still building. Keep training infantry and prepare tanks once war factory finishes. Group idle infantry defensively.", "notes": "Enemy at (95,11). War factory building; once done queue 3tnk x4, then attack toward enemy base. Keep economy growing, watch power.", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 2x e1: queued", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 1300, "income": 2000, "experience": 0, "order_count": 25}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $48 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9200, army $3000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.5%.\nPRODUCTION: Building: barr 45%; Building: proc 0%; Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #143@(34,24)\n  e3 (Rocket Soldier) x6: #147@(44,24) #149@(52,27) #150@(61,27) #151@(69,24) #153@(76,17) #159@(91,9)\n  harv (Ore Truck (harvester)) x1: #135@(97,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 6 units\n  - rally #141: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16). Five rockets and one rifle are scouting west; place War Factory and then produce tanks when funded.", "raw": "{\"thoughts\":\"The base is stable but cash-starved while the refinery and second barracks finish. Keep rocket production queued, send the scouting group toward the likely enemy start, and rally infantry west; add a harvester once funds arrive.\",\"notes\":\"Enemy likely at (12,16). Rockets are scouting west; refinery and second barracks are in the building queue. War Factory #156 is ready for vehicles once economy and prerequisites allow.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"rally\",\"building\":141,\"x\":30,\"y\":20},{\"do\":\"attack_move\",\"units\":[143,147,149,150,151,153],\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1552, "completion_tokens": 510, "total_tokens": 2062, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1550, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00109989, "upstream_inference_prompt_cost": 0.00042669, "upstream_inference_completions_cost": 0.0006732}, "completion_tokens_details": {"reasoning_tokens": 341, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.31, "thoughts": "The base is stable but cash-starved while the refinery and second barracks finish. Keep rocket production queued, send the scouting group toward the likely enemy start, and rally infantry west; add a harvester once funds arrive.", "notes": "Enemy likely at (12,16). Rockets are scouting west; refinery and second barracks are in the building queue. War Factory #156 is ready for vehicles once economy and prerequisites allow.", "commands": [{"do": "train", "item": "e3", "count": 5}, {"do": "rally", "building": 141, "x": 30, "y": 20}, {"do": "attack_move", "units": [143, 147, 149, 150, 151, 153], "x": 12, "y": 16}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["train 5x e3: queued", "rally #141: ordered", "attack_move: 6 units", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1900, "income": 1500, "experience": 0, "order_count": 35}}
{"tick": 4201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $603 + stored ore $510 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10100, army $3700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.5%.\nPRODUCTION: Building: weap 49%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(13,14)* #137@(13,14)* #138@(10,14)* #139@(11,14)* #140@(13,14)* #154@(13,22)* #155@(13,22)* #157@(13,21)* #158@(12,21)*\n  e3 (Rocket Soldier) x2: #142@(11,14)* #144@(12,14)*\n  harv (Ore Truck (harvester)) x2: #132@(17,9) #146@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). War factory building; once done queue 3tnk x4, then attack toward enemy base. Keep economy growing, watch power.", "raw": "{\"thoughts\":\"Economy solid, war factory finishing. Keep building power and training infantry. Group idle army together defensively for now.\",\"notes\":\"Enemy at (95,11). War factory building; once done queue 3tnk x4, then attack toward enemy base with combined army. Keep economy growing, build more powr/proc as needed.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2142, "completion_tokens": 142, "total_tokens": 2284, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005704, "upstream_inference_prompt_cost": 0.004284, "upstream_inference_completions_cost": 0.00142}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Economy solid, war factory finishing. Keep building power and training infantry. Group idle army together defensively for now.", "notes": "Enemy at (95,11). War factory building; once done queue 3tnk x4, then attack toward enemy base with combined army. Keep economy growing, build more powr/proc as needed.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 1500, "income": 3000, "experience": 0, "order_count": 27}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9200, army $3000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.6%.\nPRODUCTION: Building: barr 49%; Building: proc 0%; Vehicle: harv 0%; Infantry: e3 48%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #143@(27,17)\n  e3 (Rocket Soldier) x6: #147@(34,19) #149@(43,24) #150@(50,28) #151@(60,28) #153@(68,24) #159@(81,9)\n  harv (Ore Truck (harvester)) x1: #135@(102,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e3: queued\n  - rally #141: ordered\n  - attack_move: 6 units\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16). Rockets are scouting west; refinery and second barracks are in the building queue. War Factory #156 is ready for vehicles once economy and prerequisites allow.", "raw": "{\"thoughts\":\"The economy is still starved, so keep the refinery and harvester pipeline active while the rocket force advances toward the likely enemy base. Queue more rocket soldiers and send all combat units west to scout and pressure.\",\"notes\":\"Enemy likely starts near (12,16). Rockets are spread along the western route; keep advancing them and build refinery after the second barracks completes.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":141,\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1608, "completion_tokens": 317, "total_tokens": 1925, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1606, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00086053, "upstream_inference_prompt_cost": 0.00044209, "upstream_inference_completions_cost": 0.00041844}, "completion_tokens_details": {"reasoning_tokens": 172, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "The economy is still starved, so keep the refinery and harvester pipeline active while the rocket force advances toward the likely enemy base. Queue more rocket soldiers and send all combat units west to scout and pressure.", "notes": "Enemy likely starts near (12,16). Rockets are spread along the western route; keep advancing them and build refinery after the second barracks completes.", "commands": [{"do": "build", "item": "proc"}, {"do": "train", "item": "e3", "count": 5}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 141, "x": 20, "y": 16}], "feedback": ["build proc: started", "train 5x e3: queued", "attack_move: 7 units", "rally #141: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1900, "income": 1500, "experience": 0, "order_count": 41}}
{"tick": 4401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $603 + stored ore $177 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10100, army $3700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: weap 66%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(13,14)* #137@(13,14)* #138@(10,14)* #139@(11,14)* #140@(13,14)* #154@(13,22)* #155@(13,22)* #157@(13,21)* #158@(12,21)*\n  e3 (Rocket Soldier) x2: #142@(11,14)* #144@(12,14)*\n  harv (Ore Truck (harvester)) x2: #132@(18,7) #146@(8,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). War factory building; once done queue 3tnk x4, then attack toward enemy base with combined army. Keep economy growing, build more powr/proc as needed.", "raw": "{\"thoughts\":\"War factory and power plants still building. Keep infantry producing and set stance to hold defend while base grows.\",\"notes\":\"Enemy at (95,11). Once weap done, build fix then queue 3tnk x4. Keep powr/proc growing. Army idle at base, hold position until war factory ready.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2141, "completion_tokens": 150, "total_tokens": 2291, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005782, "upstream_inference_prompt_cost": 0.004282, "upstream_inference_completions_cost": 0.0015}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.06, "thoughts": "War factory and power plants still building. Keep infantry producing and set stance to hold defend while base grows.", "notes": "Enemy at (95,11). Once weap done, build fix then queue 3tnk x4. Keep powr/proc growing. Army idle at base, hold position until war factory ready.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 1500, "income": 3000, "experience": 0, "order_count": 27}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9200, army $3000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.3%.\nPRODUCTION: Building: barr 49%; Building: proc 0%; Building: proc 0%; Vehicle: harv 0%; Infantry: e3 48%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #143@(20,16)\n  e3 (Rocket Soldier) x6: #147@(26,14) #149@(34,19) #150@(41,24) #151@(49,28) #153@(59,28) #159@(73,16)\n  harv (Ore Truck (harvester)) x1: #135@(95,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #131 proc@(15,16) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - train 5x e3: queued\n  - attack_move: 7 units\n  - rally #141: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (12,16). Rockets are spread along the western route; keep advancing them and build refinery after the second barracks completes.", "raw": "{\"thoughts\":\"The enemy refinery is exposed at (15,16); push the rocket screen onto it while the second barracks and refinery finish. Keep the harvester mining and set production rallies westward.\",\"notes\":\"Enemy base confirmed near (12,16), refinery #131. Rockets are advancing from the east; attack the refinery and continue west. Second barracks/refinery queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":16},{\"do\":\"harvest\",\"unit\":135},{\"do\":\"rally\",\"building\":141,\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":156,\"x\":70,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1646, "completion_tokens": 287, "total_tokens": 1933, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1644, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00083138, "upstream_inference_prompt_cost": 0.00045254, "upstream_inference_completions_cost": 0.00037884}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.3, "thoughts": "The enemy refinery is exposed at (15,16); push the rocket screen onto it while the second barracks and refinery finish. Keep the harvester mining and set production rallies westward.", "notes": "Enemy base confirmed near (12,16), refinery #131. Rockets are advancing from the east; attack the refinery and continue west. Second barracks/refinery queued.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 16}, {"do": "harvest", "unit": 135}, {"do": "rally", "building": 141, "x": 70, "y": 16}, {"do": "rally", "building": 156, "x": 70, "y": 16}], "feedback": ["attack_move: 7 units", "rally #141: ordered", "rally #156: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1900, "income": 1500, "experience": 0, "order_count": 47}}
{"tick": 4601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $450 + stored ore $296 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10300, army $3900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: weap 82%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 99%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #136@(13,14)* #137@(13,14)* #138@(10,14)* #139@(11,14)* #140@(13,14)* #154@(13,22)* #155@(13,22)* #157@(13,21)* #158@(11,20)* #160@(13,22)* #163@(12,21)*\n  e3 (Rocket Soldier) x2: #142@(11,14)* #144@(12,14)*\n  harv (Ore Truck (harvester)) x2: #132@(15,17) #146@(6,24)\nVISIBLE ENEMY UNITS (1):\n  #143 e1@(20,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Once weap done, build fix then queue 3tnk x4. Keep powr/proc growing. Army idle at base, hold position until war factory ready.", "raw": "{\"thoughts\":\"War factory almost done. Keep powr queued, then build fix for tanks. Group idle infantry to defend base, scout with rocket soldiers cautiously.\",\"notes\":\"Enemy base at (95,11). After weap completes, build fix then queue 3tnk x4. Keep proc/powr growing. Group idle e1/e3 near base, hold until tanks ready.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2172, "completion_tokens": 187, "total_tokens": 2359, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006214, "upstream_inference_prompt_cost": 0.004344, "upstream_inference_completions_cost": 0.00187}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.18, "thoughts": "War factory almost done. Keep powr queued, then build fix for tanks. Group idle infantry to defend base, scout with rocket soldiers cautiously.", "notes": "Enemy base at (95,11). After weap completes, build fix then queue 3tnk x4. Keep proc/powr growing. Group idle e1/e3 near base, hold until tanks ready.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 13 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 1700, "income": 3500, "experience": 0, "order_count": 29}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9500, army $3300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21.1%.\nPRODUCTION: Building: barr 83%; Building: proc 0%; Building: proc 0%; Vehicle: harv 16%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #143@(19,16)\n  e3 (Rocket Soldier) x7: #147@(20,14) #149@(23,18) #150@(31,24) #151@(40,24) #153@(48,28) #159@(66,23) #164@(94,9)\n  harv (Ore Truck (harvester)) x1: #135@(96,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #131 proc@(15,16) 96%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - rally #141: ordered\n  - rally #156: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed near (12,16), refinery #131. Rockets are advancing from the east; attack the refinery and continue west. Second barracks/refinery queued.", "raw": "{\"thoughts\":\"Our rocket force is spread along the route but already near the enemy; converge on and destroy the exposed refinery, then continue west toward the likely base. Keep both barracks producing rockets and finish the queued refinery and harvester for economy.\",\"notes\":\"Enemy refinery #131 at (15,16); attack group is advancing west. Maintain rocket production, add economy when funds arrive.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":141,\"x\":20,\"y\":16},{\"do\":\"rally\",\"building\":156,\"x\":25,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1640, "completion_tokens": 279, "total_tokens": 1919, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1638, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00081917, "upstream_inference_prompt_cost": 0.00045089, "upstream_inference_completions_cost": 0.00036828}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.72, "thoughts": "Our rocket force is spread along the route but already near the enemy; converge on and destroy the exposed refinery, then continue west toward the likely base. Keep both barracks producing rockets and finish the queued refinery and harvester for economy.", "notes": "Enemy refinery #131 at (15,16); attack group is advancing west. Maintain rocket production, add economy when funds arrive.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 141, "x": 20, "y": 16}, {"do": "rally", "building": 156, "x": 25, "y": 16}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 8 units", "rally #141: ordered", "rally #156: ordered", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 2200, "income": 2000, "experience": 0, "order_count": 47}}
{"tick": 4801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $450 + stored ore $463 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10300, army $3900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.9%.\nPRODUCTION: Building: weap 99%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 96%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #136@(13,14)* #137@(13,14)* #138@(10,14)* #139@(11,14)* #140@(13,14)* #154@(13,22)* #155@(13,22)* #157@(13,21)* #158@(11,20)* #160@(13,22)* #163@(12,21)*\n  e3 (Rocket Soldier) x2: #142@(11,14)* #144@(12,14)*\n  harv (Ore Truck (harvester)) x2: #132@(17,9)82% #146@(7,27)\nVISIBLE ENEMY UNITS (2):\n  #143 e1@(19,16) 100%, #147 e3@(20,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 13 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). After weap completes, build fix then queue 3tnk x4. Keep proc/powr growing. Group idle e1/e3 near base, hold until tanks ready.", "raw": "{\"thoughts\":\"Weap almost done; enemy infantry scouting near base at (19,16)/(20,14). Keep building fix next, queue tanks after. Send idle infantry to defend and clear scouts.\",\"notes\":\"Enemy base at (95,11). After weap completes, build fix then queue 3tnk x4. Keep proc/powr growing. Defend base from scouts near (19,16)/(20,14).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":19,\"y\":16},{\"do\":\"build\",\"item\":\"fix\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2193, "completion_tokens": 219, "total_tokens": 2412, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006576, "upstream_inference_prompt_cost": 0.004386, "upstream_inference_completions_cost": 0.00219}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.86, "thoughts": "Weap almost done; enemy infantry scouting near base at (19,16)/(20,14). Keep building fix next, queue tanks after. Send idle infantry to defend and clear scouts.", "notes": "Enemy base at (95,11). After weap completes, build fix then queue 3tnk x4. Keep proc/powr growing. Defend base from scouts near (19,16)/(20,14).", "commands": [{"do": "attack_move", "units": "idle_army", "x": 19, "y": 16}, {"do": "build", "item": "fix"}], "feedback": ["attack_move: 13 units", "build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 1700, "income": 4000, "experience": 0, "order_count": 29}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2300, killed $0 (0 units, 0 bldgs), lost $1000 (4 units, 0 bldgs). Map explored 21.4%.\nPRODUCTION: Building: barr 83%; Building: proc 0%; Building: proc 0%; Vehicle: harv 16%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #151@(32,17) #153@(39,23) #159@(57,28) #164@(85,13)\n  harv (Ore Truck (harvester)) x1: #135@(102,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - rally #141: ordered\n  - rally #156: ordered\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy refinery #131 at (15,16); attack group is advancing west. Maintain rocket production, add economy when funds arrive.", "raw": "{\"thoughts\":\"The attack group is scattered but advancing toward the known enemy refinery at (15,16). Cash is empty, so prioritize harvesting and keep the existing rocket queues running while the refinery construction continues.\",\"notes\":\"Enemy refinery #131 at (15,16); send all rockets west in one attack group. Preserve economy and place the barracks when ready.\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":16},{\"do\":\"rally\",\"building\":141,\"x\":25,\"y\":16},{\"do\":\"rally\",\"building\":156,\"x\":70,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1631, "completion_tokens": 303, "total_tokens": 1934, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1629, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000848375, "upstream_inference_prompt_cost": 0.000448415, "upstream_inference_completions_cost": 0.00039996}, "completion_tokens_details": {"reasoning_tokens": 158, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.44, "thoughts": "The attack group is scattered but advancing toward the known enemy refinery at (15,16). Cash is empty, so prioritize harvesting and keep the existing rocket queues running while the refinery construction continues.", "notes": "Enemy refinery #131 at (15,16); send all rockets west in one attack group. Preserve economy and place the barracks when ready.", "commands": [{"do": "harvest", "unit": 135}, {"do": "attack_move", "units": "all_army", "x": 15, "y": 16}, {"do": "rally", "building": 141, "x": 25, "y": 16}, {"do": "rally", "building": 156, "x": 70, "y": 16}], "feedback": ["attack_move: 4 units", "rally #141: ordered", "rally #156: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1000, "units_killed": 0, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8500, "army_value": 1200, "income": 2000, "experience": 0, "order_count": 52}}
{"tick": 5001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $450 + stored ore $450 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10300, army $3900, killed $1000 (4 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.2%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #136@(18,16) #137@(18,16)98% #138@(17,16) #139@(17,16)* #140@(18,16)90% #154@(19,16)* #155@(19,16)* #157@(19,16)* #158@(18,16) #160@(19,16)* #163@(19,16)*\n  e3 (Rocket Soldier) x2: #142@(17,16)* #144@(18,15)\n  harv (Ore Truck (harvester)) x2: #132@(20,8)82% #146@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). After weap completes, build fix then queue 3tnk x4. Keep proc/powr growing. Defend base from scouts near (19,16)/(20,14).", "raw": "{\"thoughts\":\"Place war factory, keep economy growing, train tanks once fix is built, keep army moving toward enemy.\",\"notes\":\"Enemy base at (95,11). Place weap, then build fix, then 3tnk x4. Keep infantry pushing east.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":60,\"y\":13}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2202, "completion_tokens": 169, "total_tokens": 2371, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006094, "upstream_inference_prompt_cost": 0.004404, "upstream_inference_completions_cost": 0.00169}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "Place war factory, keep economy growing, train tanks once fix is built, keep army moving toward enemy.", "notes": "Enemy base at (95,11). Place weap, then build fix, then 3tnk x4. Keep infantry pushing east.", "commands": [{"do": "place", "item": "weap"}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 2}, {"do": "attack_move", "units": "idle_army", "x": 60, "y": 13}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "train 2x e1: queued", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 0, "units_killed": 4, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 1700, "income": 4000, "experience": 10, "order_count": 29}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $0 (0 units, 0 bldgs), lost $1300 (5 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: barr 83%; Building: proc 0%; Building: proc 0%; Vehicle: harv 16%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #153@(29,23)30% #159@(47,28) #164@(76,17)\n  harv (Ore Truck (harvester)) x1: #135@(98,19)\nVISIBLE ENEMY UNITS (7):\n  #139 e1@(26,21) 100%, #142 e3@(26,21) 100%, #154 e1@(28,21) 100%, #155 e1@(28,21) 100%, #157 e1@(28,21) 100%, #160 e1@(28,21) 100%, #163 e1@(28,21) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #141: ordered\n  - rally #156: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery #131 at (15,16); send all rockets west in one attack group. Preserve economy and place the barracks when ready.", "raw": "{\"thoughts\":\"The enemy infantry is clustered near their refinery at (15,16), so the rocket group should converge and attack there despite one damaged soldier. Cash is empty, but queued rocket production and the second barracks should continue while the harvester brings in ore.\",\"notes\":\"Enemy refinery #131 is at (15,16); send all rockets west and place second barracks when ready. Keep economy running.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":16},{\"do\":\"rally\",\"building\":141,\"x\":25,\"y\":20},{\"do\":\"rally\",\"building\":156,\"x\":25,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1700, "completion_tokens": 343, "total_tokens": 2043, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1698, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00092015, "upstream_inference_prompt_cost": 0.00046739, "upstream_inference_completions_cost": 0.00045276}, "completion_tokens_details": {"reasoning_tokens": 196, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "The enemy infantry is clustered near their refinery at (15,16), so the rocket group should converge and attack there despite one damaged soldier. Cash is empty, but queued rocket production and the second barracks should continue while the harvester brings in ore.", "notes": "Enemy refinery #131 is at (15,16); send all rockets west and place second barracks when ready. Keep economy running.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 16}, {"do": "rally", "building": 141, "x": 25, "y": 20}, {"do": "rally", "building": 156, "x": 25, "y": 20}], "feedback": ["attack_move: 3 units", "rally #141: ordered", "rally #156: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1300, "units_killed": 0, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 2000, "experience": 0, "order_count": 52}}
{"tick": 5201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $450 + stored ore $450 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $12500, army $4100, killed $1300 (5 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(18,15)* #137@(17,16)98%* #138@(19,16)* #139@(26,21) #140@(17,15)90%* #154@(28,21) #155@(28,21) #157@(28,21) #158@(18,15)* #160@(28,21) #163@(28,21) #166@(12,21)* #167@(13,21)*\n  e3 (Rocket Soldier) x2: #142@(26,21) #144@(19,16)*\n  harv (Ore Truck (harvester)) x2: #132@(18,16)82% #146@(6,27)\nVISIBLE ENEMY UNITS (1):\n  #153 e3@(29,23) 30%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - train 2x e1: queued\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Place weap, then build fix, then 3tnk x4. Keep infantry pushing east.", "raw": "{\"thoughts\":\"Place ready power plant, build service depot next, start tank production, continue pushing infantry east toward enemy scout.\",\"notes\":\"Enemy base at (95,11). Building fix next then 3tnk x4. Push army east through (28,21) toward enemy.\",\"commands\":[\n{\"do\":\"place\",\"item\":\"powr\"},\n{\"do\":\"build\",\"item\":\"fix\"},\n{\"do\":\"train\",\"item\":\"e1\",\"count\":2},\n{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":40,\"y\":20}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2322, "completion_tokens": 210, "total_tokens": 2532, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006744, "upstream_inference_prompt_cost": 0.004644, "upstream_inference_completions_cost": 0.0021}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.53, "thoughts": "Place ready power plant, build service depot next, start tank production, continue pushing infantry east toward enemy scout.", "notes": "Enemy base at (95,11). Building fix next then 3tnk x4. Push army east through (28,21) toward enemy.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "fix"}, {"do": "train", "item": "e1", "count": 2}, {"do": "attack_move", "units": "idle_army", "x": 40, "y": 20}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build fix: started", "train 2x e1: queued", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 0, "units_killed": 5, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12500, "army_value": 1900, "income": 4000, "experience": 13, "order_count": 33}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $235 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $0 (0 units, 0 bldgs), lost $1900 (7 units, 0 bldgs). Map explored 22.3%.\nPRODUCTION: Building: barr READY TO PLACE; Building: proc 0%; Building: proc 0%; Vehicle: harv 24%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #164@(68,24)\n  harv (Ore Truck (harvester)) x1: #135@(92,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #141: ordered\n  - rally #156: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery #131 is at (15,16); send all rockets west and place second barracks when ready. Keep economy running.", "raw": "{\"thoughts\":\"Place the ready second barracks to unblock construction, keep the lone rocket advancing toward the known enemy refinery, and let queued production and harvesting rebuild the army.\",\"notes\":\"Enemy refinery believed at (15,16). Second barracks ready to place; rocket #164 is advancing west. Economy is cash-starved but refinery and harvester are active.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":96,\"y\":8},{\"do\":\"rally\",\"building\":141,\"x\":80,\"y\":20},{\"do\":\"rally\",\"building\":156,\"x\":85,\"y\":15},{\"do\":\"attack_move\",\"units\":[164],\"x\":15,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1601, "completion_tokens": 382, "total_tokens": 1983, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1599, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000944405, "upstream_inference_prompt_cost": 0.000440165, "upstream_inference_completions_cost": 0.00050424}, "completion_tokens_details": {"reasoning_tokens": 231, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "Place the ready second barracks to unblock construction, keep the lone rocket advancing toward the known enemy refinery, and let queued production and harvesting rebuild the army.", "notes": "Enemy refinery believed at (15,16). Second barracks ready to place; rocket #164 is advancing west. Economy is cash-starved but refinery and harvester are active.", "commands": [{"do": "place", "item": "barr", "x": 96, "y": 8}, {"do": "rally", "building": 141, "x": 80, "y": 20}, {"do": "rally", "building": 156, "x": 85, "y": 15}, {"do": "attack_move", "units": [164], "x": 15, "y": 16}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "rally #141: ordered", "rally #156: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1900, "units_killed": 0, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2500, "experience": 0, "order_count": 52}}
{"tick": 5401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $450 + stored ore $428 (storage 4000), power 300 made / 130 used, harvesters 2.\nSCORE: assets $13000, army $4300, killed $1900 (7 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.5%.\nPRODUCTION: Building: fix 26%; Building: powr 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(28,15) #137@(27,16)98% #138@(29,16) #139@(34,24) #140@(27,15)90% #154@(36,24)95% #155@(35,24) #157@(35,24) #158@(29,15) #160@(36,24)90% #163@(36,24) #166@(21,21) #167@(22,21) #169@(13,21)* #170@(12,21)*\n  e3 (Rocket Soldier) x2: #142@(35,23) #144@(30,16)\n  harv (Ore Truck (harvester)) x2: #132@(17,13)82% #146@(7,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build fix: started\n  - train 2x e1: queued\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building fix next then 3tnk x4. Push army east through (28,21) toward enemy.", "raw": "{\"thoughts\":\"Consolidate scattered infantry group, keep pushing toward enemy base, continue building fix depot then start tank production, train more rocket soldiers for anti-tank support.\",\"notes\":\"Enemy base at (95,11). Fix depot building. Plan: once fix done, build weap queue 3tnk x4. Gather army at (36,24) then push east via (60,15) toward enemy. Keep harvesters mining.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":36,\"y\":24},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2333, "completion_tokens": 266, "total_tokens": 2599, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007326, "upstream_inference_prompt_cost": 0.004666, "upstream_inference_completions_cost": 0.00266}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.11, "thoughts": "Consolidate scattered infantry group, keep pushing toward enemy base, continue building fix depot then start tank production, train more rocket soldiers for anti-tank support.", "notes": "Enemy base at (95,11). Fix depot building. Plan: once fix done, build weap queue 3tnk x4. Gather army at (36,24) then push east via (60,15) toward enemy. Keep harvesters mining.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": "idle_army", "x": 36, "y": 24}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["train 2x e3: queued", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 0, "units_killed": 7, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13000, "army_value": 2100, "income": 4500, "experience": 19, "order_count": 37}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $8100, army $1400, killed $0 (0 units, 0 bldgs), lost $1900 (7 units, 0 bldgs). Map explored 22.4%.\nPRODUCTION: Building: proc 5%; Building: proc 0%; Vehicle: harv 31%; Infantry: e3 61%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%, #171 barr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #164@(59,28)\n  harv (Ore Truck (harvester)) x1: #135@(103,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #141: ordered\n  - rally #156: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy refinery believed at (15,16). Second barracks ready to place; rocket #164 is advancing west. Economy is cash-starved but refinery and harvester are active.", "raw": "{\"thoughts\":\"The base is stable but cash-starved; the second refinery appears ready to place and should improve income. Keep infantry and harvester production active, and send the lone rocket west toward the suspected enemy refinery to scout and pressure.\",\"notes\":\"Enemy likely near (15,16). Rocket #164 scouting west from (59,28); place second refinery, then add power when affordable and continue mass infantry/vehicles.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[164],\"x\":15,\"y\":16},{\"do\":\"rally\",\"building\":141,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":171,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":156,\"x\":70,\"y\":20},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1632, "completion_tokens": 392, "total_tokens": 2024, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1630, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00096613, "upstream_inference_prompt_cost": 0.00044869, "upstream_inference_completions_cost": 0.00051744}, "completion_tokens_details": {"reasoning_tokens": 194, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "The base is stable but cash-starved; the second refinery appears ready to place and should improve income. Keep infantry and harvester production active, and send the lone rocket west toward the suspected enemy refinery to scout and pressure.", "notes": "Enemy likely near (15,16). Rocket #164 scouting west from (59,28); place second refinery, then add power when affordable and continue mass infantry/vehicles.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [164], "x": 15, "y": 16}, {"do": "rally", "building": 141, "x": 70, "y": 20}, {"do": "rally", "building": 171, "x": 70, "y": 20}, {"do": "rally", "building": 156, "x": 70, "y": 20}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 1 units", "rally #141: ordered", "rally #171: ordered", "rally #156: ordered", "train 5x e1: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1900, "units_killed": 0, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8100, "army_value": 300, "income": 2500, "experience": 0, "order_count": 53}}
{"tick": 5601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $450 + stored ore $220 (storage 4000), power 300 made / 130 used, harvesters 2.\nSCORE: assets $13300, army $4600, killed $1900 (7 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.6%.\nPRODUCTION: Building: fix 54%; Building: powr 0%; Building: powr 0%; Infantry: e3 25%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(37,17) #137@(37,17)98% #138@(39,19) #139@(45,24) #140@(37,17)90% #154@(47,24)95% #155@(47,25) #157@(47,24) #158@(38,17) #160@(47,24)90% #163@(47,24) #166@(32,21) #167@(33,21) #169@(22,21) #170@(21,21)\n  e3 (Rocket Soldier) x3: #142@(45,24) #144@(39,19) #172@(12,21)*\n  harv (Ore Truck (harvester)) x2: #132@(23,8)82% #146@(10,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Fix depot building. Plan: once fix done, build weap queue 3tnk x4. Gather army at (36,24) then push east via (60,15) toward enemy. Keep harvesters mining.", "raw": "{\"thoughts\":\"Economy stable, army growing. Gather infantry scattered and push toward enemy base once fix depot done. Keep training rockets and start tank production queue.\",\"notes\":\"Enemy base at (95,11). Fix depot ~54%. Plan: once fix done, build weap queue 3tnk x4. Gather army at (45,24) then push east via (60,15) toward enemy. Keep harvesters mining.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,154,155,157,158,160,163,166,167,169,170,142,144],\"x\":45,\"y\":24},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2349, "completion_tokens": 298, "total_tokens": 2647, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007678, "upstream_inference_prompt_cost": 0.004698, "upstream_inference_completions_cost": 0.00298}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.26, "thoughts": "Economy stable, army growing. Gather infantry scattered and push toward enemy base once fix depot done. Keep training rockets and start tank production queue.", "notes": "Enemy base at (95,11). Fix depot ~54%. Plan: once fix done, build weap queue 3tnk x4. Gather army at (45,24) then push east via (60,15) toward enemy. Keep harvesters mining.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": [136, 137, 138, 139, 140, 154, 155, 157, 158, 160, 163, 166, 167, 169, 170, 142, 144], "x": 45, "y": 24}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["train 2x e3: queued", "attack_move: 17 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 0, "units_killed": 7, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13300, "army_value": 2400, "income": 5000, "experience": 19, "order_count": 39}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $8100, army $1400, killed $0 (0 units, 0 bldgs), lost $1900 (7 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Building: proc 5%; Building: proc 0%; Vehicle: harv 31%; Infantry: e3 61%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%, #171 barr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #164@(49,28)\n  harv (Ore Truck (harvester)) x1: #135@(100,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 1 units\n  - rally #141: ordered\n  - rally #171: ordered\n  - rally #156: ordered\n  - train 5x e1: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely near (15,16). Rocket #164 scouting west from (59,28); place second refinery, then add power when affordable and continue mass infantry/vehicles.", "raw": "{\"thoughts\":\"Cash is empty but the refinery and harvester production are progressing, while both barracks and the war factory have long queues. Continue scouting toward the likely enemy base and avoid adding more production until income stabilizes.\",\"notes\":\"Enemy likely near (12,16). Rocket scout #164 is at (49,28); keep pushing west/north. Refinery construction and harvester queue are active; barracks queues are saturated.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[164],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":141,\"x\":75,\"y\":18},{\"do\":\"rally\",\"building\":171,\"x\":75,\"y\":18},{\"do\":\"rally\",\"building\":156,\"x\":75,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1712, "completion_tokens": 297, "total_tokens": 2009, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1710, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00086273, "upstream_inference_prompt_cost": 0.00047069, "upstream_inference_completions_cost": 0.00039204}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.22, "thoughts": "Cash is empty but the refinery and harvester production are progressing, while both barracks and the war factory have long queues. Continue scouting toward the likely enemy base and avoid adding more production until income stabilizes.", "notes": "Enemy likely near (12,16). Rocket scout #164 is at (49,28); keep pushing west/north. Refinery construction and harvester queue are active; barracks queues are saturated.", "commands": [{"do": "attack_move", "units": [164], "x": 12, "y": 16}, {"do": "rally", "building": 141, "x": 75, "y": 18}, {"do": "rally", "building": 171, "x": 75, "y": 18}, {"do": "rally", "building": 156, "x": 75, "y": 18}], "feedback": ["attack_move: 1 units", "rally #141: ordered", "rally #171: ordered", "rally #156: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1900, "units_killed": 0, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8100, "army_value": 300, "income": 2100, "experience": 0, "order_count": 61}}
{"tick": 5801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 130 used, harvesters 2.\nSCORE: assets $13600, army $4900, killed $1900 (7 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.1%.\nPRODUCTION: Building: fix 80%; Building: powr 0%; Building: powr 0%; Infantry: e3 45%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(44,24)* #137@(44,24)98%* #138@(43,24)* #139@(45,24)* #140@(44,24)90%* #154@(45,24)95%* #155@(45,24)* #157@(45,24)* #158@(44,24)* #160@(46,25)90%* #163@(46,25)* #166@(42,24) #167@(43,24) #169@(32,24) #170@(31,24)\n  e3 (Rocket Soldier) x4: #142@(45,24)* #144@(43,25)* #172@(11,20)* #173@(12,21)*\n  harv (Ore Truck (harvester)) x2: #132@(18,13)82% #146@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - attack_move: 17 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Fix depot ~54%. Plan: once fix done, build weap queue 3tnk x4. Gather army at (45,24) then push east via (60,15) toward enemy. Keep harvesters mining.", "raw": "{\"thoughts\":\"Army gathered near (44,24); push toward enemy base at (95,11) via mid-map. Keep producing tanks and infantry once fix depot done.\",\"notes\":\"Enemy base at (95,11). Fix depot ~80%. After fix done, build weap queue 3tnk x4. Army massing at (44,24), push east through (60,15) toward enemy. Keep harvesters mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":60,\"y\":15},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2385, "completion_tokens": 244, "total_tokens": 2629, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00721, "upstream_inference_prompt_cost": 0.00477, "upstream_inference_completions_cost": 0.00244}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.05, "thoughts": "Army gathered near (44,24); push toward enemy base at (95,11) via mid-map. Keep producing tanks and infantry once fix depot done.", "notes": "Enemy base at (95,11). Fix depot ~80%. After fix done, build weap queue 3tnk x4. Army massing at (44,24), push east through (60,15) toward enemy. Keep harvesters mining.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 60, "y": 15}, {"do": "train", "item": "e3", "count": 2}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["attack_move: 15 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 0, "units_killed": 7, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13600, "army_value": 2700, "income": 4500, "experience": 19, "order_count": 41}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $345 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $7800, army $1100, killed $0 (0 units, 0 bldgs), lost $2200 (8 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Building: proc 7%; Building: proc 0%; Vehicle: harv 34%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%, #171 barr@(97,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(92,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #141: ordered\n  - rally #171: ordered\n  - rally #156: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Rocket scout #164 is at (49,28); keep pushing west/north. Refinery construction and harvester queue are active; barracks queues are saturated.", "raw": "{\"thoughts\":\"The base is stable but cash-starved while the refinery and harvester continue ramping up. Keep the infantry queues active, push the rocket scout toward the likely enemy base, and add another refinery as soon as the current construction completes.\",\"notes\":\"Enemy likely at (12,16); rocket scout #164 is advancing west/north. Keep barracks saturated and place the queued refinery when ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":141,\"x\":80,\"y\":12},{\"do\":\"rally\",\"building\":171,\"x\":80,\"y\":12},{\"do\":\"rally\",\"building\":156,\"x\":80,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1666, "completion_tokens": 304, "total_tokens": 1970, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1664, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00085932, "upstream_inference_prompt_cost": 0.00045804, "upstream_inference_completions_cost": 0.00040128}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "The base is stable but cash-starved while the refinery and harvester continue ramping up. Keep the infantry queues active, push the rocket scout toward the likely enemy base, and add another refinery as soon as the current construction completes.", "notes": "Enemy likely at (12,16); rocket scout #164 is advancing west/north. Keep barracks saturated and place the queued refinery when ready.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 141, "x": 80, "y": 12}, {"do": "rally", "building": 171, "x": 80, "y": 12}, {"do": "rally", "building": 156, "x": 80, "y": 12}], "feedback": ["attack_move: no valid unit ids of yours", "rally #141: ordered", "rally #171: ordered", "rally #156: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2200, "units_killed": 0, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 0, "income": 2400, "experience": 0, "order_count": 61}}
{"tick": 6001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $195 (storage 4000), power 300 made / 130 used, harvesters 2.\nSCORE: assets $13600, army $4900, killed $2200 (8 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.3%.\nPRODUCTION: Building: fix 92%; Building: powr 0%; Building: powr 0%; Infantry: e3 100%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(51,26) #137@(53,27)98% #138@(52,26) #139@(53,27) #140@(52,27)90% #154@(54,28)95% #155@(53,27) #157@(53,27) #158@(53,27) #160@(55,28)90% #163@(55,28) #166@(45,24)* #167@(45,24)* #169@(43,24) #170@(41,24)\n  e3 (Rocket Soldier) x4: #142@(54,28) #144@(53,27) #172@(20,21) #173@(21,22)\n  harv (Ore Truck (harvester)) x2: #132@(17,16)82% #146@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Fix depot ~80%. After fix done, build weap queue 3tnk x4. Army massing at (44,24), push east through (60,15) toward enemy. Keep harvesters mining.", "raw": "{\"thoughts\":\"Army is spread near (44-55,24-28), push toward enemy base at (95,11). Keep training rocket soldiers and start building tanks once fix depot completes. Harvesters need to keep mining.\",\"notes\":\"Enemy base at (95,11). Fix depot near done. After fix, queue weap 3tnk x4-6. Army pushing east through (60,15) toward enemy base. Keep harvesters mining, keep e3 production going.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":75,\"y\":15},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2389, "completion_tokens": 287, "total_tokens": 2676, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007648, "upstream_inference_prompt_cost": 0.004778, "upstream_inference_completions_cost": 0.00287}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.54, "thoughts": "Army is spread near (44-55,24-28), push toward enemy base at (95,11). Keep training rocket soldiers and start building tanks once fix depot completes. Harvesters need to keep mining.", "notes": "Enemy base at (95,11). Fix depot near done. After fix, queue weap 3tnk x4-6. Army pushing east through (60,15) toward enemy base. Keep harvesters mining, keep e3 production going.", "commands": [{"do": "attack_move", "units": "all_army", "x": 75, "y": 15}, {"do": "train", "item": "e3", "count": 2}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["attack_move: 19 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 0, "units_killed": 8, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13600, "army_value": 2700, "income": 5000, "experience": 22, "order_count": 43}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $8100, army $1400, killed $0 (0 units, 0 bldgs), lost $2200 (8 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Building: proc 16%; Building: proc 0%; Vehicle: harv 46%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%, #171 barr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #175@(89,9)\n  harv (Ore Truck (harvester)) x1: #135@(101,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - rally #141: ordered\n  - rally #171: ordered\n  - rally #156: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16); rocket scout #164 is advancing west/north. Keep barracks saturated and place the queued refinery when ready.", "raw": "{\"thoughts\":\"The base is stable but cashless while the first additional refinery builds. Production queues are already saturated with rocket infantry and a harvester; keep the lone rocket scouting toward the likely enemy base and avoid starting more expensive construction until ore arrives.\",\"notes\":\"Enemy likely starts near (12,16). Rocket #175 scouts west; keep infantry queues busy and place refinery when ready. Existing base at x92-98,y8-15.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[175],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":141,\"x\":75,\"y\":12},{\"do\":\"rally\",\"building\":171,\"x\":75,\"y\":12},{\"do\":\"rally\",\"building\":156,\"x\":75,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1668, "completion_tokens": 291, "total_tokens": 1959, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1666, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00084271, "upstream_inference_prompt_cost": 0.00045859, "upstream_inference_completions_cost": 0.00038412}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.11, "thoughts": "The base is stable but cashless while the first additional refinery builds. Production queues are already saturated with rocket infantry and a harvester; keep the lone rocket scouting toward the likely enemy base and avoid starting more expensive construction until ore arrives.", "notes": "Enemy likely starts near (12,16). Rocket #175 scouts west; keep infantry queues busy and place refinery when ready. Existing base at x92-98,y8-15.", "commands": [{"do": "attack_move", "units": [175], "x": 12, "y": 16}, {"do": "rally", "building": 141, "x": 75, "y": 12}, {"do": "rally", "building": 171, "x": 75, "y": 12}, {"do": "rally", "building": 156, "x": 75, "y": 12}], "feedback": ["attack_move: 1 units", "rally #141: ordered", "rally #171: ordered", "rally #156: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2200, "units_killed": 0, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8100, "army_value": 300, "income": 2500, "experience": 0, "order_count": 61}}
{"tick": 6201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $216 (storage 4000), power 300 made / 130 used, harvesters 2.\nSCORE: assets $14200, army $5500, killed $2200 (8 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.2%.\nPRODUCTION: Building: fix READY TO PLACE; Building: powr 0%; Building: powr 0%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(61,27) #137@(64,26)98% #138@(60,27) #139@(63,26) #140@(61,27)90% #154@(64,26)95% #155@(63,27) #157@(63,27) #158@(62,27) #160@(65,26)90% #163@(65,25) #166@(54,28) #167@(53,28) #169@(52,27) #170@(51,26)\n  e3 (Rocket Soldier) x6: #142@(63,27) #144@(61,27) #172@(29,24) #173@(30,24) #174@(13,21)* #176@(12,21)*\n  harv (Ore Truck (harvester)) x2: #132@(21,7)82% #146@(9,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Fix depot near done. After fix, queue weap 3tnk x4-6. Army pushing east through (60,15) toward enemy base. Keep harvesters mining, keep e3 production going.", "raw": "{\"thoughts\":\"Fix depot ready to place. Continue army push east toward enemy base at (95,11). Keep training e3 and start heavy tank production once fix depot placed.\",\"notes\":\"Enemy base at (95,11). Army pushing east; consolidate at (63,26) then push north-east toward (95,11). After fix placed, build weap tanks (3tnk) and keep e3 production. Harvesters mining fine.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2411, "completion_tokens": 248, "total_tokens": 2659, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007302, "upstream_inference_prompt_cost": 0.004822, "upstream_inference_completions_cost": 0.00248}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.83, "thoughts": "Fix depot ready to place. Continue army push east toward enemy base at (95,11). Keep training e3 and start heavy tank production once fix depot placed.", "notes": "Enemy base at (95,11). Army pushing east; consolidate at (63,26) then push north-east toward (95,11). After fix placed, build weap tanks (3tnk) and keep e3 production. Harvesters mining fine.", "commands": [{"do": "place", "item": "fix"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 2}, {"do": "build", "item": "powr"}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 21 units", "train 2x e3: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 0, "units_killed": 8, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14200, "army_value": 3300, "income": 5500, "experience": 22, "order_count": 45}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $8100, army $1400, killed $0 (0 units, 0 bldgs), lost $2200 (8 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc 16%; Building: proc 0%; Vehicle: harv 46%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%, #171 barr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #175@(81,14)\n  harv (Ore Truck (harvester)) x1: #135@(102,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #141: ordered\n  - rally #171: ordered\n  - rally #156: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (12,16). Rocket #175 scouts west; keep infantry queues busy and place refinery when ready. Existing base at x92-98,y8-15.", "raw": "{\"thoughts\":\"The base is operational but cash-starved, with a second refinery already queued and the harvester mining. Keep the rocket scouting west toward the suspected enemy start while production queues remain active; avoid adding expensive structures until income improves.\",\"notes\":\"Enemy likely near (12,16). Rocket #175 scouting west. One harvester at (102,26); second refinery queue progressing. Existing barracks and war factory have rallies set.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[175],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":141,\"x\":80,\"y\":14},{\"do\":\"rally\",\"building\":171,\"x\":80,\"y\":14},{\"do\":\"rally\",\"building\":156,\"x\":80,\"y\":14},{\"do\":\"harvest\",\"unit\":135},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1672, "completion_tokens": 330, "total_tokens": 2002, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1670, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00089529, "upstream_inference_prompt_cost": 0.00045969, "upstream_inference_completions_cost": 0.0004356}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "The base is operational but cash-starved, with a second refinery already queued and the harvester mining. Keep the rocket scouting west toward the suspected enemy start while production queues remain active; avoid adding expensive structures until income improves.", "notes": "Enemy likely near (12,16). Rocket #175 scouting west. One harvester at (102,26); second refinery queue progressing. Existing barracks and war factory have rallies set.", "commands": [{"do": "attack_move", "units": [175], "x": 12, "y": 16}, {"do": "rally", "building": 141, "x": 80, "y": 14}, {"do": "rally", "building": 171, "x": 80, "y": 14}, {"do": "rally", "building": 156, "x": 80, "y": 14}, {"do": "harvest", "unit": 135}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 1 units", "rally #141: ordered", "rally #171: ordered", "rally #156: ordered", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2200, "units_killed": 0, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8100, "army_value": 300, "income": 2500, "experience": 0, "order_count": 61}}
{"tick": 6401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 160 used, harvesters 2.\nSCORE: assets $15400, army $5500, killed $2200 (8 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.3%.\nPRODUCTION: Building: powr 32%; Building: powr 0%; Building: powr 0%; Infantry: e3 68%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%, #177 fix@(15,20) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(68,20) #137@(72,21)98% #138@(68,20) #139@(72,21) #140@(69,20)90% #154@(71,18)95% #155@(72,21) #157@(71,22) #158@(71,22) #160@(72,18)90% #163@(73,16) #166@(63,26) #167@(62,26) #169@(62,27) #170@(61,27)\n  e3 (Rocket Soldier) x6: #142@(72,21) #144@(69,20) #172@(40,24) #173@(41,24) #174@(22,23) #176@(21,22)\n  harv (Ore Truck (harvester)) x2: #132@(18,13)82% #146@(9,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 21 units\n  - train 2x e3: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing east; consolidate at (63,26) then push north-east toward (95,11). After fix placed, build weap tanks (3tnk) and keep e3 production. Harvesters mining fine.", "raw": "{\"thoughts\":\"Army is spread out mid-map heading toward enemy at (95,11). Consolidate and push attack, keep training tanks and infantry while economy runs.\",\"notes\":\"Enemy base at (95,11). Army pushing east/northeast; consolidate then attack. Keep training e3 and 3tnk, powr building queue ongoing.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2528, "completion_tokens": 220, "total_tokens": 2748, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007256, "upstream_inference_prompt_cost": 0.005056, "upstream_inference_completions_cost": 0.0022}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.78, "thoughts": "Army is spread out mid-map heading toward enemy at (95,11). Consolidate and push attack, keep training tanks and infantry while economy runs.", "notes": "Enemy base at (95,11). Army pushing east/northeast; consolidate then attack. Keep training e3 and 3tnk, powr building queue ongoing.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: no valid unit ids of yours", "train 3x 3tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 0, "units_killed": 8, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15400, "army_value": 3300, "income": 5325, "experience": 22, "order_count": 49}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $7800, army $1100, killed $0 (0 units, 0 bldgs), lost $2500 (9 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc 16%; Building: proc 0%; Vehicle: harv 46%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%, #171 barr@(97,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(93,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #141: ordered\n  - rally #171: ordered\n  - rally #156: ordered\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Rocket #175 scouting west. One harvester at (102,26); second refinery queue progressing. Existing barracks and war factory have rallies set.", "raw": "{\"thoughts\":\"The second refinery is nearly complete, but power will become tight once it is placed. Keep the vehicle and infantry production active, add a power plant to the building queue, and send any available army west toward the suspected enemy start.\",\"notes\":\"Enemy likely near (12,16). Second refinery under construction; one harvester active. Existing barracks and war factory rallies are set. Continue e3 production and scout/attack west.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1688, "completion_tokens": 442, "total_tokens": 2130, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1686, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00104753, "upstream_inference_prompt_cost": 0.00046409, "upstream_inference_completions_cost": 0.00058344}, "completion_tokens_details": {"reasoning_tokens": 288, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.55, "thoughts": "The second refinery is nearly complete, but power will become tight once it is placed. Keep the vehicle and infantry production active, add a power plant to the building queue, and send any available army west toward the suspected enemy start.", "notes": "Enemy likely near (12,16). Second refinery under construction; one harvester active. Existing barracks and war factory rallies are set. Continue e3 production and scout/attack west.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "harv", "count": 1}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["build powr: started", "train 5x e3: queued", "train 1x harv: queued", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2500, "units_killed": 0, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 0, "income": 2000, "experience": 0, "order_count": 64}}
{"tick": 6601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $552 (storage 4000), power 300 made / 160 used, harvesters 2.\nSCORE: assets $15700, army $5800, killed $2500 (9 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 22.3%.\nPRODUCTION: Building: powr 79%; Building: powr 0%; Building: powr 0%; Vehicle: 3tnk 12%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 23%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%, #177 fix@(15,20) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(76,13) #137@(80,13)98% #138@(76,13) #139@(79,14) #140@(76,13)90% #154@(79,10)95% #155@(80,13) #157@(79,14) #158@(78,14) #160@(79,10)90% #163@(80,10) #166@(70,19) #167@(70,19) #169@(69,20) #170@(68,20)\n  e3 (Rocket Soldier) x7: #142@(79,14) #144@(76,13) #172@(50,26) #173@(51,26) #174@(31,26) #176@(30,26) #178@(12,21)*\n  harv (Ore Truck (harvester)) x2: #132@(17,16)82% #146@(10,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - train 3x 3tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing east/northeast; consolidate then attack. Keep training e3 and 3tnk, powr building queue ongoing.", "raw": "{\"thoughts\":\"Army is near enemy territory already; consolidate and push toward enemy base at (95,11). Keep production going.\",\"notes\":\"Enemy base at (95,11). Main force near (76-80,10-14); push attack toward enemy base. Keep training e3/3tnk, power queue ongoing.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2556, "completion_tokens": 220, "total_tokens": 2776, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007312, "upstream_inference_prompt_cost": 0.005112, "upstream_inference_completions_cost": 0.0022}, "completion_tokens_details": {"reasoning_tokens": 46, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "Army is near enemy territory already; consolidate and push toward enemy base at (95,11). Keep production going.", "notes": "Enemy base at (95,11). Main force near (76-80,10-14); push attack toward enemy base. Keep training e3/3tnk, power queue ongoing.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["attack_move: 22 units", "train 3x e3: queued", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 0, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15700, "army_value": 3600, "income": 5500, "experience": 25, "order_count": 54}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $7800, army $1100, killed $0 (0 units, 0 bldgs), lost $2500 (9 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc 28%; Building: powr 0%; Building: proc 0%; Vehicle: harv 61%; Vehicle: harv 0%; Infantry: e3 79%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%, #171 barr@(97,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(97,21)\nVISIBLE ENEMY UNITS (9):\n  #137 e1@(90,11) 98%, #139 e1@(89,12) 100%, #142 e3@(89,12) 100%, #154 e1@(89,10) 95%, #155 e1@(91,11) 99%, #157 e1@(89,12) 99%, #158 e1@(88,13) 100%, #160 e1@(90,10) 90%, #163 e1@(92,9) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 5x e3: queued\n  - train 1x harv: queued\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Second refinery under construction; one harvester active. Existing barracks and war factory rallies are set. Continue e3 production and scout/attack west.", "raw": "{\"thoughts\":\"Enemy infantry is pressing the base, but no combat units are currently available; keep rocket production running to counter the mixed infantry and preserve funds for economy. Finish and place the refinery/power construction, then rally newly produced infantry toward the western enemy approach.\",\"notes\":\"Base at (95,11); enemy infantry mass is just west around (88-92,9-13). Continue e3 production, finish second refinery, then expand toward enemy start at (12,16).\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":141,\"x\":88,\"y\":12},{\"do\":\"rally\",\"building\":171,\"x\":88,\"y\":12},{\"do\":\"rally\",\"building\":156,\"x\":88,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1841, "completion_tokens": 413, "total_tokens": 2254, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1839, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001051325, "upstream_inference_prompt_cost": 0.000506165, "upstream_inference_completions_cost": 0.00054516}, "completion_tokens_details": {"reasoning_tokens": 226, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.0, "thoughts": "Enemy infantry is pressing the base, but no combat units are currently available; keep rocket production running to counter the mixed infantry and preserve funds for economy. Finish and place the refinery/power construction, then rally newly produced infantry toward the western enemy approach.", "notes": "Base at (95,11); enemy infantry mass is just west around (88-92,9-13). Continue e3 production, finish second refinery, then expand toward enemy start at (12,16).", "commands": [{"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 141, "x": 88, "y": 12}, {"do": "rally", "building": 171, "x": 88, "y": 12}, {"do": "rally", "building": 156, "x": 88, "y": 12}], "feedback": ["train 5x e3: queued", "train 5x e1: queued", "rally #141: ordered", "rally #171: ordered", "rally #156: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2500, "units_killed": 0, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 0, "income": 2500, "experience": 0, "order_count": 71}}
{"tick": 6801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 160 used, harvesters 2.\nSCORE: assets $16000, army $6100, killed $2500 (9 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: powr 0%; Vehicle: 3tnk 32%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%, #177 fix@(15,20) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(86,12) #137@(90,11)98% #138@(86,12) #139@(89,12) #140@(86,12)90% #154@(89,10)95% #155@(91,11) #157@(89,12) #158@(88,13) #160@(90,10)90% #163@(92,9) #166@(78,11) #167@(77,11) #169@(77,12) #170@(76,13)\n  e3 (Rocket Soldier) x8: #142@(89,12) #144@(86,12) #172@(60,28) #173@(60,27) #174@(41,26) #176@(40,26) #178@(21,22) #179@(13,21)*\n  harv (Ore Truck (harvester)) x2: #132@(21,7)82% #146@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #141 barr@(95,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 22 units\n  - train 3x e3: queued\n  - train 2x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Main force near (76-80,10-14); push attack toward enemy base. Keep training e3/3tnk, power queue ongoing.", "raw": "{\"thoughts\":\"Push forces near enemy base to attack. Place ready power plant. Keep production going.\",\"notes\":\"Enemy base at (95,11). Main assault force near (86-92,9-13), attacking enemy fact/powr/barr. Keep training tanks/rockets. Place powr when ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,154,155,157,158,160,163,142,144],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[166,167,169,170],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2658, "completion_tokens": 240, "total_tokens": 2898, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007716, "upstream_inference_prompt_cost": 0.005316, "upstream_inference_completions_cost": 0.0024}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.37, "thoughts": "Push forces near enemy base to attack. Place ready power plant. Keep production going.", "notes": "Enemy base at (95,11). Main assault force near (86-92,9-13), attacking enemy fact/powr/barr. Keep training tanks/rockets. Place powr when ready.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [136, 137, 138, 139, 140, 154, 155, 157, 158, 160, 163, 142, 144], "x": 95, "y": 11}, {"do": "attack_move", "units": [166, 167, 169, 170], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 13 units", "attack_move: 4 units", "train 3x e3: queued", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 0, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16000, "army_value": 3900, "income": 5500, "experience": 25, "order_count": 59}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $7800, army $1100, killed $0 (0 units, 0 bldgs), lost $2500 (9 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc 28%; Building: powr 0%; Building: proc 0%; Vehicle: harv 61%; Vehicle: harv 0%; Infantry: e3 79%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%, #171 barr@(97,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(103,25)\nVISIBLE ENEMY UNITS (15):\n  #136 e1@(94,9) 99%, #137 e1@(95,9) 98%, #138 e1@(93,9) 100%, #139 e1@(94,9) 100%, #140 e1@(93,9) 90%, #142 e3@(94,9) 100%, #144 e3@(93,9) 100%, #154 e1@(95,9) 95%, #155 e1@(95,9) 99%, #157 e1@(94,9) 99%, #158 e1@(94,9) 100%, #160 e1@(95,9) 90%, #163 e1@(95,9) 99%, #166 e1@(88,10) 100%, #169 e1@(87,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e3: queued\n  - train 5x e1: queued\n  - rally #141: ordered\n  - rally #171: ordered\n  - rally #156: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy infantry mass is just west around (88-92,9-13). Continue e3 production, finish second refinery, then expand toward enemy start at (12,16).", "raw": "{\"thoughts\":\"Enemy infantry is pressing the base, but our queued rocket troops and riflemen should soon provide a defense. Keep both barracks producing, maintain the harvester, and avoid spending until the refinery completes and income returns.\",\"notes\":\"Base at (95,11); enemy infantry mass west at (87-95,9-13). Two barracks are queued with e3/e1; refinery building is underway. Rally all production toward the western approach.\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":141,\"x\":88,\"y\":11},{\"do\":\"rally\",\"building\":171,\"x\":88,\"y\":11},{\"do\":\"rally\",\"building\":156,\"x\":88,\"y\":11}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1992, "completion_tokens": 405, "total_tokens": 2397, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1990, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00108229, "upstream_inference_prompt_cost": 0.00054769, "upstream_inference_completions_cost": 0.0005346}, "completion_tokens_details": {"reasoning_tokens": 215, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "Enemy infantry is pressing the base, but our queued rocket troops and riflemen should soon provide a defense. Keep both barracks producing, maintain the harvester, and avoid spending until the refinery completes and income returns.", "notes": "Base at (95,11); enemy infantry mass west at (87-95,9-13). Two barracks are queued with e3/e1; refinery building is underway. Rally all production toward the western approach.", "commands": [{"do": "harvest", "unit": 135}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 141, "x": 88, "y": 11}, {"do": "rally", "building": 171, "x": 88, "y": 11}, {"do": "rally", "building": 156, "x": 88, "y": 11}], "feedback": ["train 5x e3: queued", "train 5x e1: queued", "rally #141: ordered", "rally #171: ordered", "rally #156: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2500, "units_killed": 0, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 0, "income": 2500, "experience": 0, "order_count": 81}}
{"tick": 7001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 400 made / 160 used, harvesters 2.\nSCORE: assets $16300, army $6100, killed $2500 (9 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 25.6%.\nPRODUCTION: Building: powr 0%; Building: powr 0%; Vehicle: 3tnk 32%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%, #177 fix@(15,20) 100%, #180 powr@(8,19) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(94,9)* #137@(95,9)98%* #138@(93,9)* #139@(94,9)* #140@(93,9)90%* #154@(95,9)95%* #155@(95,9)* #157@(94,9)* #158@(94,9)* #160@(95,9)90%* #163@(95,9)* #166@(88,10) #167@(87,10) #169@(87,12) #170@(86,12)\n  e3 (Rocket Soldier) x8: #142@(94,9)* #144@(93,9)* #172@(69,24) #173@(68,20) #174@(50,28) #176@(50,28) #178@(30,26) #179@(13,21)*\n  harv (Ore Truck (harvester)) x2: #132@(19,8)82% #146@(9,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #141 barr@(95,8) 100%, #171 barr@(97,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 13 units\n  - attack_move: 4 units\n  - train 3x e3: queued\n  - train 2x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Main assault force near (86-92,9-13), attacking enemy fact/powr/barr. Keep training tanks/rockets. Place powr when ready.", "raw": "{\"thoughts\":\"Units are near enemy base, continue attack on their buildings directly. Keep production going.\",\"notes\":\"Enemy base at (95,11). Attacking fact/powr/barr with infantry group. Keep training tanks/rockets, place powr when ready.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,154,155,157,158,160,163,166,167,169,170,142,144],\"x\":95,\"y\":11},\n{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":3}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2797, "completion_tokens": 218, "total_tokens": 3015, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007774, "upstream_inference_prompt_cost": 0.005594, "upstream_inference_completions_cost": 0.00218}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "Units are near enemy base, continue attack on their buildings directly. Keep production going.", "notes": "Enemy base at (95,11). Attacking fact/powr/barr with infantry group. Keep training tanks/rockets, place powr when ready.", "commands": [{"do": "attack_move", "units": [136, 137, 138, 139, 140, 154, 155, 157, 158, 160, 163, 166, 167, 169, 170, 142, 144], "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 17 units", "train 2x 3tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 0, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16300, "army_value": 3900, "income": 5500, "experience": 25, "order_count": 65}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 71 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7800, army $1100, killed $0 (0 units, 0 bldgs), lost $2500 (9 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc 28%; Building: powr 0%; Building: proc 0%; Vehicle: harv 61%; Vehicle: harv 0%; Infantry: e3 79%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 71%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%, #171 barr@(97,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(99,19)\nVISIBLE ENEMY UNITS (17):\n  #136 e1@(94,9) 99%, #137 e1@(95,9) 98%, #138 e1@(93,9) 100%, #139 e1@(94,9) 100%, #140 e1@(93,9) 90%, #142 e3@(94,9) 100%, #144 e3@(93,9) 100%, #154 e1@(95,9) 95%, #155 e1@(95,9) 99%, #157 e1@(94,9) 99%, #158 e1@(94,9) 100%, #160 e1@(95,9) 90%, #163 e1@(95,9) 99%, #166 e1@(88,10) 100%, #167 e1@(88,10) 100%, #169 e1@(88,12) 100%, #170 e1@(89,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e3: queued\n  - train 5x e1: queued\n  - rally #141: ordered\n  - rally #171: ordered\n  - rally #156: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy infantry mass west at (87-95,9-13). Two barracks are queued with e3/e1; refinery building is underway. Rally all production toward the western approach.", "raw": "{\"thoughts\":\"Power is critically low, but a Power Plant appears ready to place; placing it should restore production speed. The refinery is nearly complete, so keep the harvester mining and let the queued rocket/rifle infantry defend against the nearby western enemy mass.\",\"notes\":\"Base at (95,11); enemy infantry mass west around (87-95,9-13). Power Plant ready to place; refinery building at 28%. Infantry queues and rallies are active.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":135}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 2096, "completion_tokens": 337, "total_tokens": 2433, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 2094, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00102113, "upstream_inference_prompt_cost": 0.00057629, "upstream_inference_completions_cost": 0.00044484}, "completion_tokens_details": {"reasoning_tokens": 214, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "Power is critically low, but a Power Plant appears ready to place; placing it should restore production speed. The refinery is nearly complete, so keep the harvester mining and let the queued rocket/rifle infantry defend against the nearby western enemy mass.", "notes": "Base at (95,11); enemy infantry mass west around (87-95,9-13). Power Plant ready to place; refinery building at 28%. Infantry queues and rallies are active.", "commands": [{"do": "place", "item": "powr"}, {"do": "harvest", "unit": 135}], "feedback": ["place powr: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2500, "units_killed": 0, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 0, "income": 2000, "experience": 0, "order_count": 91}}
{"tick": 7201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $84 (storage 4000), power 400 made / 160 used, harvesters 2.\nSCORE: assets $16300, army $6100, killed $2500 (9 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 25.6%.\nPRODUCTION: Building: powr 55%; Building: powr 0%; Vehicle: 3tnk 46%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%, #177 fix@(15,20) 100%, #180 powr@(8,19) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(94,9)* #137@(95,9)98%* #138@(93,9)* #139@(94,9)* #140@(93,9)90%* #154@(95,9)95%* #155@(95,9)* #157@(94,9)* #158@(94,9)* #160@(95,9)90%* #163@(95,9)* #166@(88,10) #167@(88,10) #169@(88,12) #170@(89,12)\n  e3 (Rocket Soldier) x8: #142@(94,9)* #144@(93,9)* #172@(76,17) #173@(76,13) #174@(61,27) #176@(60,28) #178@(40,26) #179@(13,21)*\n  harv (Ore Truck (harvester)) x2: #132@(15,17)82% #146@(8,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 71%, #141 barr@(95,8) 100%, #171 barr@(97,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Attacking fact/powr/barr with infantry group. Keep training tanks/rockets, place powr when ready.", "raw": "{\"thoughts\":\"Infantry group is near enemy base already, attack the construction yard and power plant. Keep production rolling.\",\"notes\":\"Enemy base at (95,11). Infantry near base attacking fact/powr/barr. Keep training tanks/e3, place powr when ready, reinforce with tanks once built.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,154,155,157,158,160,163,142,144],\"x\":95,\"y\":11},\n{\"do\":\"attack_move\",\"units\":[166,167,169,170],\"x\":95,\"y\":8},\n{\"do\":\"harvest\",\"unit\":132},\n{\"do\":\"harvest\",\"unit\":146}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2807, "completion_tokens": 250, "total_tokens": 3057, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008114, "upstream_inference_prompt_cost": 0.005614, "upstream_inference_completions_cost": 0.0025}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.59, "thoughts": "Infantry group is near enemy base already, attack the construction yard and power plant. Keep production rolling.", "notes": "Enemy base at (95,11). Infantry near base attacking fact/powr/barr. Keep training tanks/e3, place powr when ready, reinforce with tanks once built.", "commands": [{"do": "attack_move", "units": [136, 137, 138, 139, 140, 154, 155, 157, 158, 160, 163, 142, 144], "x": 95, "y": 11}, {"do": "attack_move", "units": [166, 167, 169, 170], "x": 95, "y": 8}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["attack_move: 13 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 0, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16300, "army_value": 3900, "income": 5075, "experience": 25, "order_count": 70}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $405 (storage 2000), power 41 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7800, army $1100, killed $0 (0 units, 0 bldgs), lost $2500 (9 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc 30%; Building: powr 0%; Building: proc 0%; Vehicle: harv 63%; Vehicle: harv 0%; Infantry: e3 90%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 41%, #134 proc@(92,15) 100%, #141 barr@(95,8) 100%, #156 weap@(98,12) 100%, #171 barr@(97,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(92,16)\nVISIBLE ENEMY UNITS (17):\n  #136 e1@(94,9) 99%, #137 e1@(95,9) 98%, #138 e1@(93,9) 100%, #139 e1@(94,9) 100%, #140 e1@(93,9) 90%, #142 e3@(94,9) 100%, #144 e3@(93,9) 100%, #154 e1@(95,9) 95%, #155 e1@(95,9) 99%, #157 e1@(94,9) 99%, #158 e1@(94,9) 100%, #160 e1@(95,9) 90%, #163 e1@(95,9) 99%, #166 e1@(88,10) 100%, #167 e1@(88,10) 100%, #169 e1@(88,12) 100%, #170 e1@(89,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy infantry mass west around (87-95,9-13). Power Plant ready to place; refinery building at 28%. Infantry queues and rallies are active.", "raw": "{\"thoughts\":\"Power is critically low and the enemy infantry mass is already pressing the base. The Power Plant and refinery queues are underway; keep harvesting and let the existing barracks queues produce defenders while placing the power plant as soon as it becomes ready.\",\"notes\":\"Enemy infantry mass at x87-95,y9-13. Power Plant should be placed immediately when ready; preserve the refinery and Construction Yard.\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"repair\",\"building\":126},{\"do\":\"repair\",\"building\":134},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 2059, "completion_tokens": 329, "total_tokens": 2388, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 2057, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001000395, "upstream_inference_prompt_cost": 0.000566115, "upstream_inference_completions_cost": 0.00043428}, "completion_tokens_details": {"reasoning_tokens": 197, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "Power is critically low and the enemy infantry mass is already pressing the base. The Power Plant and refinery queues are underway; keep harvesting and let the existing barracks queues produce defenders while placing the power plant as soon as it becomes ready.", "notes": "Enemy infantry mass at x87-95,y9-13. Power Plant should be placed immediately when ready; preserve the refinery and Construction Yard.", "commands": [{"do": "harvest", "unit": 135}, {"do": "repair", "building": 126}, {"do": "repair", "building": 134}, {"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["repair #126: ordered", "repair #134: ordered", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2500, "units_killed": 0, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 0, "income": 2500, "experience": 0, "order_count": 91}}
{"tick": 7401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 400 made / 160 used, harvesters 2.\nSCORE: assets $16300, army $6100, killed $2500 (9 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 25.6%.\nPRODUCTION: Building: powr 77%; Building: powr 0%; Vehicle: 3tnk 52%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%, #177 fix@(15,20) 100%, #180 powr@(8,19) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(94,9)* #137@(95,9)98%* #138@(93,9)* #139@(94,9)* #140@(93,9)90%* #154@(95,9)95%* #155@(95,9)* #157@(94,9)* #158@(94,9)* #160@(95,9)90%* #163@(95,9)* #166@(88,10) #167@(88,10) #169@(88,12) #170@(89,12)\n  e3 (Rocket Soldier) x8: #142@(94,9)* #144@(93,9)* #172@(85,14) #173@(85,10) #174@(68,21) #176@(68,21) #178@(50,28) #179@(13,21)*\n  harv (Ore Truck (harvester)) x2: #132@(23,10)82% #146@(5,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 41%, #141 barr@(95,8) 100%, #171 barr@(97,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Infantry near base attacking fact/powr/barr. Keep training tanks/e3, place powr when ready, reinforce with tanks once built.", "raw": "{\"thoughts\":\"Troops near enemy base are idle, need to push attack on remaining buildings. Continue producing tanks/e3, place power plant once ready.\",\"notes\":\"Enemy base (95,11): fact,powr,barr x2 remain. Push infantry group to finish off buildings. Keep tank/e3 production queued, reinforce front. Watch power plant placement.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,154,155,157,158,160,163,166,167,169,170,142,144],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[172,173],\"x\":95,\"y\":11}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2802, "completion_tokens": 254, "total_tokens": 3056, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008144, "upstream_inference_prompt_cost": 0.005604, "upstream_inference_completions_cost": 0.00254}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "Troops near enemy base are idle, need to push attack on remaining buildings. Continue producing tanks/e3, place power plant once ready.", "notes": "Enemy base (95,11): fact,powr,barr x2 remain. Push infantry group to finish off buildings. Keep tank/e3 production queued, reinforce front. Watch power plant placement.", "commands": [{"do": "attack_move", "units": [136, 137, 138, 139, 140, 154, 155, 157, 158, 160, 163, 166, 167, 169, 170, 142, 144], "x": 95, "y": 11}, {"do": "attack_move", "units": [172, 173], "x": 95, "y": 11}], "feedback": ["attack_move: 17 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 0, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16300, "army_value": 3900, "income": 5225, "experience": 25, "order_count": 70}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $563 (storage 2000), power 0 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7500, army $1100, killed $0 (0 units, 0 bldgs), lost $3200 (11 units, 1 bldgs). Map explored 22.8%.\nPRODUCTION: Building: powr 8%; Vehicle: harv 73%; Vehicle: harv 0%; Infantry: e1 3%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #134 proc@(92,15) 85%, #141 barr@(95,8) 98%, #156 weap@(98,12) 100%, #171 barr@(97,8) 93%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(104,21)\nVISIBLE ENEMY UNITS (19):\n  #136 e1@(94,9) 99%, #137 e1@(95,9) 98%, #138 e1@(93,9) 100%, #139 e1@(94,9) 100%, #140 e1@(93,9) 90%, #142 e3@(94,9) 100%, #144 e3@(93,9) 100%, #154 e1@(95,9) 95%, #155 e1@(95,9) 99%, #157 e1@(94,9) 99%, #158 e1@(94,9) 100%, #160 e1@(95,9) 90%, #163 e1@(95,9) 99%, #166 e1@(90,10) 100%, #167 e1@(90,10) 100%, #169 e1@(88,12) 100%, #170 e1@(89,12) 100%, #172 e3@(88,13) 100%, #173 e3@(90,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #126: ordered\n  - repair #134: ordered\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy infantry mass at x87-95,y9-13. Power Plant should be placed immediately when ready; preserve the refinery and Construction Yard.", "raw": "{\"thoughts\":\"Power Plant construction is underway but the base is critically low on power and exposed to a large enemy infantry force. Keep the harvester mining, preserve the refinery and Construction Yard, and let the queued infantry/harvesters continue until power is restored.\",\"notes\":\"Enemy infantry mass remains at x87-95,y9-13 near the base. Power Plant is 8% building; place it immediately when ready. No combat units currently available.\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"repair\",\"building\":125},{\"do\":\"repair\",\"building\":134}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 2019, "completion_tokens": 459, "total_tokens": 2478, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 2017, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001160995, "upstream_inference_prompt_cost": 0.000555115, "upstream_inference_completions_cost": 0.00060588}, "completion_tokens_details": {"reasoning_tokens": 331, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.43, "thoughts": "Power Plant construction is underway but the base is critically low on power and exposed to a large enemy infantry force. Keep the harvester mining, preserve the refinery and Construction Yard, and let the queued infantry/harvesters continue until power is restored.", "notes": "Enemy infantry mass remains at x87-95,y9-13 near the base. Power Plant is 8% building; place it immediately when ready. No combat units currently available.", "commands": [{"do": "harvest", "unit": 135}, {"do": "repair", "building": 125}, {"do": "repair", "building": 134}], "feedback": ["repair #125: ordered", "repair #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 3200, "units_killed": 0, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7500, "army_value": 0, "income": 2500, "experience": 0, "order_count": 91}}
{"tick": 7601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 400 made / 160 used, harvesters 2.\nSCORE: assets $16300, army $6100, killed $3200 (11 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Building: powr 77%; Building: powr 0%; Vehicle: 3tnk 52%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%, #177 fix@(15,20) 100%, #180 powr@(8,19) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(94,9)* #137@(95,9)98%* #138@(93,9)* #139@(94,9)* #140@(93,9)90%* #154@(95,9)95%* #155@(95,9)* #157@(94,9)* #158@(94,9)* #160@(95,9)90%* #163@(95,9)* #166@(90,10) #167@(90,10) #169@(88,12) #170@(89,12)\n  e3 (Rocket Soldier) x8: #142@(94,9)* #144@(93,9)* #172@(88,13) #173@(90,10) #174@(76,13) #176@(75,13) #178@(60,28) #179@(13,21)*\n  harv (Ore Truck (harvester)) x2: #132@(20,10)82% #146@(9,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #125 fact@(95,11) 100%, #141 barr@(95,8) 98%, #171 barr@(97,8) 93%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base (95,11): fact,powr,barr x2 remain. Push infantry group to finish off buildings. Keep tank/e3 production queued, reinforce front. Watch power plant placement.", "raw": "{\"thoughts\":\"Infantry are already near enemy base; attack remaining buildings directly to finish them off. Keep production going and send reinforcements.\",\"notes\":\"Enemy base (95,11): fact,barr x2 remain. Infantry group at (93-95,9) attacking. Keep pushing tanks/e3 as reinforcements. Watch power balance.\",\"commands\":[\n{\"do\":\"attack\",\"units\":[136,137,138,139,140,154,155,157,158,160,163],\"target\":125},\n{\"do\":\"attack_move\",\"units\":[166,167,169,170,172,173,174,176],\"x\":95,\"y\":9},\n{\"do\":\"attack_move\",\"units\":[142,144],\"x\":95,\"y\":8}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2795, "completion_tokens": 268, "total_tokens": 3063, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00827, "upstream_inference_prompt_cost": 0.00559, "upstream_inference_completions_cost": 0.00268}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.72, "thoughts": "Infantry are already near enemy base; attack remaining buildings directly to finish them off. Keep production going and send reinforcements.", "notes": "Enemy base (95,11): fact,barr x2 remain. Infantry group at (93-95,9) attacking. Keep pushing tanks/e3 as reinforcements. Watch power balance.", "commands": [{"do": "attack", "units": [136, 137, 138, 139, 140, 154, 155, 157, 158, 160, 163], "target": 125}, {"do": "attack_move", "units": [166, 167, 169, 170, 172, 173, 174, 176], "x": 95, "y": 9}, {"do": "attack_move", "units": [142, 144], "x": 95, "y": 8}], "feedback": ["attack: 11 units", "attack_move: 8 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 0, "units_killed": 11, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 16300, "army_value": 3900, "income": 4725, "experience": 32, "order_count": 70}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $207 (storage 2000), power 0 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7600, army $1200, killed $0 (0 units, 0 bldgs), lost $3200 (11 units, 1 bldgs). Map explored 22.8%.\nPRODUCTION: Building: powr 46%; Vehicle: harv 83%; Vehicle: harv 0%; Infantry: e1 35%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 66%, #134 proc@(92,15) 62%, #141 barr@(95,8) 88%, #156 weap@(98,12) 100%, #171 barr@(97,8) 86%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #186@(96,9)85%\n  harv (Ore Truck (harvester)) x1: #135@(102,23)\nVISIBLE ENEMY UNITS (19):\n  #136 e1@(94,9) 99%, #137 e1@(95,9) 91%, #138 e1@(93,9) 100%, #139 e1@(94,9) 100%, #140 e1@(93,9) 90%, #142 e3@(94,9) 100%, #144 e3@(93,9) 100%, #154 e1@(95,9) 95%, #155 e1@(95,9) 97%, #157 e1@(94,9) 99%, #158 e1@(94,9) 100%, #160 e1@(95,9) 88%, #163 e1@(95,9) 60%, #166 e1@(90,10) 100%, #167 e1@(91,10) 100%, #169 e1@(88,12) 100%, #170 e1@(89,12) 100%, #172 e3@(88,13) 100%, #173 e3@(91,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #125: ordered\n  - repair #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry mass remains at x87-95,y9-13 near the base. Power Plant is 8% building; place it immediately when ready. No combat units currently available.", "raw": "{\"thoughts\":\"Power Plant is still under construction, so production is slowed and the lone rifle must avoid the enemy mass. Keep harvesting and prepare the incoming infantry to defend the base; place the plant as soon as it finishes.\",\"notes\":\"Enemy infantry blob is directly west/northwest of base around x88-95,y9-13. Power Plant building; place next turn when ready. Keep harvester mining and queue infantry/rocket troops.\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"stance\",\"units\":[186],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":141,\"x\":96,\"y\":12},{\"do\":\"rally\",\"building\":171,\"x\":96,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 2029, "completion_tokens": 329, "total_tokens": 2358, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 2027, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000992145, "upstream_inference_prompt_cost": 0.000557865, "upstream_inference_completions_cost": 0.00043428}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.93, "thoughts": "Power Plant is still under construction, so production is slowed and the lone rifle must avoid the enemy mass. Keep harvesting and prepare the incoming infantry to defend the base; place the plant as soon as it finishes.", "notes": "Enemy infantry blob is directly west/northwest of base around x88-95,y9-13. Power Plant building; place next turn when ready. Keep harvester mining and queue infantry/rocket troops.", "commands": [{"do": "harvest", "unit": 135}, {"do": "stance", "units": [186], "stance": "defend"}, {"do": "rally", "building": 141, "x": 96, "y": 12}, {"do": "rally", "building": 171, "x": 96, "y": 12}], "feedback": ["stance: 1 units", "rally #141: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 3200, "units_killed": 0, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7600, "army_value": 100, "income": 2000, "experience": 0, "order_count": 91}}
{"tick": 7801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $465 (storage 4000), power 400 made / 160 used, harvesters 2.\nSCORE: assets $16600, army $6400, killed $3200 (11 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Vehicle: 3tnk 70%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%, #177 fix@(15,20) 100%, #180 powr@(8,19) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(94,9) #137@(95,9)91% #138@(93,9) #139@(94,9) #140@(93,9)90% #154@(95,9)95% #155@(95,9)97% #157@(94,9) #158@(94,9) #160@(95,9)88% #163@(95,9)60% #166@(90,10) #167@(91,10) #169@(88,12) #170@(89,12)\n  e3 (Rocket Soldier) x9: #142@(94,9) #144@(93,9) #172@(88,13) #173@(91,10) #174@(86,12) #176@(85,12) #178@(68,23) #179@(13,21)* #185@(12,21)*\n  harv (Ore Truck (harvester)) x2: #132@(15,17)82% #146@(6,25)\nVISIBLE ENEMY UNITS (1):\n  #186 e1@(96,9) 85%\nVISIBLE ENEMY BUILDINGS (3):\n  #125 fact@(95,11) 66%, #141 barr@(95,8) 88%, #171 barr@(97,8) 86%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 11 units\n  - attack_move: 8 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base (95,11): fact,barr x2 remain. Infantry group at (93-95,9) attacking. Keep pushing tanks/e3 as reinforcements. Watch power balance.", "raw": "{\"thoughts\":\"Enemy base weakened (fact 66%). Push all infantry near enemy to finish it off, place power plant, keep training reinforcements.\",\"notes\":\"Enemy base (95,11): fact 66%, barr x2 remain. Push all infantry there to finish. Keep tanks/e3 production going. Place powr when ready.\",\"commands\":[\n{\"do\":\"place\",\"item\":\"powr\"},\n{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,154,155,157,158,160,163,166,167,169,170,142,144,172,173,174,176],\"x\":95,\"y\":11},\n{\"do\":\"attack_move\",\"units\":[178,179,185],\"x\":95,\"y\":11},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":5},\n{\"do\":\"harvest\",\"unit\":132},\n{\"do\":\"harvest\",\"unit\":146}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2811, "completion_tokens": 318, "total_tokens": 3129, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008802, "upstream_inference_prompt_cost": 0.005622, "upstream_inference_completions_cost": 0.00318}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.16, "thoughts": "Enemy base weakened (fact 66%). Push all infantry near enemy to finish it off, place power plant, keep training reinforcements.", "notes": "Enemy base (95,11): fact 66%, barr x2 remain. Push all infantry there to finish. Keep tanks/e3 production going. Place powr when ready.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [136, 137, 138, 139, 140, 154, 155, 157, 158, 160, 163, 166, 167, 169, 170, 142, 144, 172, 173, 174, 176], "x": 95, "y": 11}, {"do": "attack_move", "units": [178, 179, 185], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 5}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 21 units", "attack_move: 3 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 0, "units_killed": 11, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 16600, "army_value": 4200, "income": 5225, "experience": 32, "order_count": 70}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 0 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7500, army $1100, killed $0 (0 units, 0 bldgs), lost $3400 (13 units, 1 bldgs). Map explored 22.8%.\nPRODUCTION: Building: powr 67%; Vehicle: harv 89%; Vehicle: harv 0%; Infantry: e1 11%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 55%, #134 proc@(92,15) 14%, #141 barr@(95,8) 77%, #156 weap@(98,12) 100%, #171 barr@(97,8) 70%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(93,17)\nVISIBLE ENEMY UNITS (21):\n  #136 e1@(93,11) 99%, #137 e1@(95,9) 88%, #138 e1@(93,11) 100%, #139 e1@(93,11) 100%, #140 e1@(93,11) 90%, #142 e3@(93,10) 98%, #144 e3@(93,11) 100%, #154 e1@(93,7) 95%, #155 e1@(95,9) 96%, #157 e1@(93,10) 99%, #158 e1@(93,10) 100%, #160 e1@(95,9) 88%, #163 e1@(94,9) 48%, #166 e1@(90,10) 100%, #167 e1@(91,10) 100%, #169 e1@(88,12) 100%, #170 e1@(89,12) 100%, #172 e3@(88,13) 100%, #173 e3@(91,10) 100%, #174 e3@(89,12) 100%, #176 e3@(89,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\n  - rally #141: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry blob is directly west/northwest of base around x88-95,y9-13. Power Plant building; place next turn when ready. Keep harvester mining and queue infantry/rocket troops.", "raw": "{\"thoughts\":\"The enemy infantry blob is pressing directly against the base while power is critically low and cash is exhausted. Keep the harvester mining, preserve the damaged Construction Yard and refinery, and let the nearly completed Power Plant finish so production can resume.\",\"notes\":\"Enemy blob at x88-95,y9-13. Power Plant is 67% complete; place it when ready. Harvester #135 is at the southern ore field. Base buildings are under threat; continue infantry/rocket queues.\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"repair\",\"building\":125},{\"do\":\"repair\",\"building\":134},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 2039, "completion_tokens": 358, "total_tokens": 2397, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 2037, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001033175, "upstream_inference_prompt_cost": 0.000560615, "upstream_inference_completions_cost": 0.00047256}, "completion_tokens_details": {"reasoning_tokens": 207, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "The enemy infantry blob is pressing directly against the base while power is critically low and cash is exhausted. Keep the harvester mining, preserve the damaged Construction Yard and refinery, and let the nearly completed Power Plant finish so production can resume.", "notes": "Enemy blob at x88-95,y9-13. Power Plant is 67% complete; place it when ready. Harvester #135 is at the southern ore field. Base buildings are under threat; continue infantry/rocket queues.", "commands": [{"do": "harvest", "unit": 135}, {"do": "repair", "building": 125}, {"do": "repair", "building": 134}, {"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["repair #125: ordered", "repair #134: ordered", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 3400, "units_killed": 0, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7500, "army_value": 0, "income": 2000, "experience": 0, "order_count": 91}}
{"tick": 8001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 500 made / 160 used, harvesters 2.\nSCORE: assets $17200, army $6700, killed $3400 (13 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 26.9%.\nPRODUCTION: Building: powr 46%; Vehicle: 3tnk 84%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 40%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%, #177 fix@(15,20) 100%, #180 powr@(8,19) 100%, #187 powr@(8,13) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(93,11)* #137@(95,9)88% #138@(93,11)* #139@(93,11)* #140@(93,11)90%* #154@(93,7)95% #155@(95,9)96% #157@(93,10)* #158@(93,10)* #160@(95,9)88% #163@(94,9)48% #166@(90,10) #167@(91,10) #169@(88,12) #170@(89,12)\n  e3 (Rocket Soldier) x10: #142@(93,10)98%* #144@(93,11)* #172@(88,13) #173@(91,10) #174@(89,12) #176@(89,12) #178@(74,15) #179@(22,23) #185@(21,22) #188@(12,21)*\n  harv (Ore Truck (harvester)) x2: #132@(17,5)82% #146@(4,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #125 fact@(95,11) 55%, #141 barr@(95,8) 77%, #171 barr@(97,8) 70%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 21 units\n  - attack_move: 3 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base (95,11): fact 66%, barr x2 remain. Push all infantry there to finish. Keep tanks/e3 production going. Place powr when ready.", "raw": "{\"thoughts\":\"Enemy base is heavily damaged already. Push all forward units to finish off the remaining buildings while keeping production running at home.\",\"notes\":\"Enemy base (95,11) fact 55%, barr x2 remain ~70-77%. Keep attacking with all forward units. Continue tank/infantry production. Send new tanks/e3 to reinforce front.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,154,155,157,158,160,163,166,167,169,170,142,144,172,173,174,176],\"x\":95,\"y\":11},\n{\"do\":\"attack_move\",\"units\":[178,179,185],\"x\":95,\"y\":11},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":5},\n{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2881, "completion_tokens": 305, "total_tokens": 3186, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008812, "upstream_inference_prompt_cost": 0.005762, "upstream_inference_completions_cost": 0.00305}, "completion_tokens_details": {"reasoning_tokens": 38, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.16, "thoughts": "Enemy base is heavily damaged already. Push all forward units to finish off the remaining buildings while keeping production running at home.", "notes": "Enemy base (95,11) fact 55%, barr x2 remain ~70-77%. Keep attacking with all forward units. Continue tank/infantry production. Send new tanks/e3 to reinforce front.", "commands": [{"do": "attack_move", "units": [136, 137, 138, 139, 140, 154, 155, 157, 158, 160, 163, 166, 167, 169, 170, 142, 144, 172, 173, 174, 176], "x": 95, "y": 11}, {"do": "attack_move", "units": [178, 179, 185], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "3tnk", "count": 3}], "feedback": ["attack_move: 21 units", "attack_move: 3 units", "train 5x e3: queued", "train 3x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 0, "units_killed": 13, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17200, "army_value": 4500, "income": 5225, "experience": 34, "order_count": 76}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 70 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $6100, army $1100, killed $0 (0 units, 0 bldgs), lost $4800 (13 units, 2 bldgs). Map explored 22.8%.\nPRODUCTION: Building: powr 72%; Infantry: e1 27%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 46%, #141 barr@(95,8) 67%, #156 weap@(98,12) 100%, #171 barr@(97,8) 70%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(88,9)12%\nVISIBLE ENEMY UNITS (21):\n  #136 e1@(93,11) 99%, #137 e1@(93,10) 88%, #138 e1@(93,11) 100%, #139 e1@(93,11) 100%, #140 e1@(93,11) 90%, #142 e3@(92,9) 98%, #144 e3@(93,11) 100%, #154 e1@(93,10) 95%, #155 e1@(93,10) 96%, #157 e1@(94,9) 99%, #158 e1@(92,9) 100%, #160 e1@(93,10) 88%, #163 e1@(93,10) 48%, #166 e1@(90,10) 100%, #167 e1@(91,10) 100%, #169 e1@(89,12) 100%, #170 e1@(90,12) 100%, #172 e3@(89,12) 100%, #173 e3@(91,10) 100%, #174 e3@(90,13) 87%, #176 e3@(90,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #125: ordered\n  - repair #134: ordered\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy blob at x88-95,y9-13. Power Plant is 67% complete; place it when ready. Harvester #135 is at the southern ore field. Base buildings are under threat; continue infantry/rocket queues.", "raw": "{\"thoughts\":\"Our base is under immediate attack and we have no combat units available; the power plant is nearly ready and must be placed to restore production. Keep the harvester mining if possible, repair the Construction Yard and barracks, and continue the existing infantry/rocket queues.\",\"notes\":\"Enemy infantry/rockets surround the base at x89-95,y9-13. Place the ready powr next turn; prioritize emergency infantry and repairs.\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"repair\",\"building\":125},{\"do\":\"repair\",\"building\":141},{\"do\":\"repair\",\"building\":171}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1990, "completion_tokens": 246, "total_tokens": 2236, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1988, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00087186, "upstream_inference_prompt_cost": 0.00054714, "upstream_inference_completions_cost": 0.00032472}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.2, "thoughts": "Our base is under immediate attack and we have no combat units available; the power plant is nearly ready and must be placed to restore production. Keep the harvester mining if possible, repair the Construction Yard and barracks, and continue the existing infantry/rocket queues.", "notes": "Enemy infantry/rockets surround the base at x89-95,y9-13. Place the ready powr next turn; prioritize emergency infantry and repairs.", "commands": [{"do": "harvest", "unit": 135}, {"do": "repair", "building": 125}, {"do": "repair", "building": 141}, {"do": "repair", "building": 171}], "feedback": ["repair #125: ordered", "repair #141: ordered", "repair #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 4800, "units_killed": 0, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 6100, "army_value": 0, "income": 2500, "experience": 0, "order_count": 91}}
{"tick": 8201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 500 made / 160 used, harvesters 2.\nSCORE: assets $17200, army $6700, killed $4800 (13 units, 2 bldgs), lost $0 (0 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Building: powr 46%; Vehicle: 3tnk 84%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 40%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%, #177 fix@(15,20) 100%, #180 powr@(8,19) 100%, #187 powr@(8,13) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(93,11)* #137@(93,10)88%* #138@(93,11)* #139@(93,11)* #140@(93,11)90%* #154@(93,10)95%* #155@(93,10)96% #157@(94,9)* #158@(92,9) #160@(93,10)88%* #163@(93,10)48% #166@(90,10) #167@(91,10) #169@(89,12) #170@(90,12)\n  e3 (Rocket Soldier) x10: #142@(92,9)98% #144@(93,11)* #172@(89,12) #173@(91,10) #174@(90,13)87% #176@(90,12) #178@(84,14) #179@(32,24) #185@(31,24) #188@(12,21)*\n  harv (Ore Truck (harvester)) x2: #132@(18,9)82% #146@(10,21)\nVISIBLE ENEMY UNITS (1):\n  #135 harv@(88,9) 12%\nVISIBLE ENEMY BUILDINGS (3):\n  #125 fact@(95,11) 46%, #141 barr@(95,8) 67%, #171 barr@(97,8) 70%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 21 units\n  - attack_move: 3 units\n  - train 5x e3: queued\n  - train 3x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base (95,11) fact 55%, barr x2 remain ~70-77%. Keep attacking with all forward units. Continue tank/infantry production. Send new tanks/e3 to reinforce front.", "raw": "{\"thoughts\":\"Army near enemy base already, keep pushing attack on remaining buildings. Continue production.\",\"notes\":\"Enemy base at (95,11)/(95,8)/(97,8) being destroyed. Keep attacking with all forward units, reinforce with new tanks/e3 as they finish. Continue building power/tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":10},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2996, "completion_tokens": 182, "total_tokens": 3178, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007812, "upstream_inference_prompt_cost": 0.005992, "upstream_inference_completions_cost": 0.00182}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.71, "thoughts": "Army near enemy base already, keep pushing attack on remaining buildings. Continue production.", "notes": "Enemy base at (95,11)/(95,8)/(97,8) being destroyed. Keep attacking with all forward units, reinforce with new tanks/e3 as they finish. Continue building power/tanks.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 10}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 25 units", "train 3x 3tnk: queued", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4800, "deaths_cost": 0, "units_killed": 13, "units_lost": 0, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17200, "army_value": 4500, "income": 4725, "experience": 48, "order_count": 84}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 70 used LOW POWER - production slowed, build power!, harvesters 0.\nSCORE: assets $5000, army $0, killed $0 (0 units, 0 bldgs), lost $5900 (14 units, 2 bldgs). Map explored 22.8%.\nPRODUCTION: Building: powr 72%; Infantry: e1 27%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 4%, #141 barr@(95,8) 51%, #156 weap@(98,12) 100%, #171 barr@(97,8) 70%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv.emptyhusk (harv.emptyhusk) x1: #190@(87,8)65%*\nVISIBLE ENEMY UNITS (22):\n  #136 e1@(94,9) 99%, #137 e1@(95,9) 88%, #138 e1@(94,9) 100%, #139 e1@(94,9) 100%, #140 e1@(94,9) 90%, #142 e3@(98,9) 98%, #144 e3@(93,9) 100%, #154 e1@(94,9) 95%, #155 e1@(95,9) 96%, #157 e1@(95,9) 99%, #158 e1@(97,9) 100%, #160 e1@(95,9) 88%, #163 e1@(95,9) 48%, #166 e1@(90,10) 100%, #167 e1@(91,10) 100%, #169 e1@(91,10) 100%, #170 e1@(91,11) 100%, #172 e3@(91,10) 100%, #173 e3@(91,10) 100%, #174 e3@(91,12) 87%, #176 e3@(91,11) 100%, #178 e3@(91,9) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #125: ordered\n  - repair #141: ordered\n  - repair #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry/rockets surround the base at x89-95,y9-13. Place the ready powr next turn; prioritize emergency infantry and repairs.", "raw": "{\"thoughts\":\"The base is nearly overrun and power is critically low, but the power plant is close to completion. Place it immediately and continue repairing the Construction Yard while production remains stalled; there is no cash for new units or defenses.\",\"notes\":\"Emergency: place ready powr near base, repair fact. Enemy infantry/rockets concentrated around x91-98,y9-13; no combat units available.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":125},{\"do\":\"repair\",\"building\":141},{\"do\":\"repair\",\"building\":171}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1986, "completion_tokens": 272, "total_tokens": 2258, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1984, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00090508, "upstream_inference_prompt_cost": 0.00054604, "upstream_inference_completions_cost": 0.00035904}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.96, "thoughts": "The base is nearly overrun and power is critically low, but the power plant is close to completion. Place it immediately and continue repairing the Construction Yard while production remains stalled; there is no cash for new units or defenses.", "notes": "Emergency: place ready powr near base, repair fact. Enemy infantry/rockets concentrated around x91-98,y9-13; no combat units available.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 125}, {"do": "repair", "building": 141}, {"do": "repair", "building": 171}], "feedback": ["place powr: nothing READY TO PLACE with that type", "repair #125: ordered", "repair #141: ordered", "repair #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 5900, "units_killed": 0, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 5000, "army_value": 0, "income": 2000, "experience": 0, "order_count": 91}}
{"tick": 8401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $394 (storage 4000), power 500 made / 160 used, harvesters 2.\nSCORE: assets $18650, army $8150, killed $5900 (14 units, 2 bldgs), lost $0 (0 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 1%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 20%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%, #177 fix@(15,20) 100%, #180 powr@(8,19) 100%, #187 powr@(8,13) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #192@(14,13)\n  e1 (Rifle Infantry) x15: #136@(94,9)* #137@(95,9)88%* #138@(94,9)* #139@(94,9)* #140@(94,9)90%* #154@(94,9)95%* #155@(95,9)96%* #157@(95,9)* #158@(97,9) #160@(95,9)88%* #163@(95,9)48%* #166@(90,10) #167@(91,10) #169@(91,10) #170@(91,11)\n  e3 (Rocket Soldier) x11: #142@(98,9)98% #144@(93,9)* #172@(91,10) #173@(91,10) #174@(91,12)87% #176@(91,11) #178@(91,9) #179@(43,24) #185@(41,24) #188@(21,22) #191@(12,21)*\n  harv (Ore Truck (harvester)) x2: #132@(15,17)82% #146@(5,25)\nVISIBLE ENEMY UNITS (1):\n  #190 harv.emptyhusk@(87,8) 65%\nVISIBLE ENEMY BUILDINGS (4):\n  #125 fact@(95,11) 4%, #141 barr@(95,8) 51%, #156 weap@(98,12) 100%, #171 barr@(97,8) 70%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 25 units\n  - train 3x 3tnk: queued\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11)/(95,8)/(97,8) being destroyed. Keep attacking with all forward units, reinforce with new tanks/e3 as they finish. Continue building power/tanks.", "raw": "{\"thoughts\":\"Enemy construction yard at 4% hp, push all units to finish destroying remaining buildings. Place power plant and keep production going.\",\"notes\":\"Enemy base near destroyed: fact@(95,11) 4%, barr@(95,8) 51%, weap@(98,12) 100%, barr@(97,8) 70%. Push all_army to attack_move there to finish. Keep training tanks/e3 and placing buildings.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":96,\"y\":9},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3120, "completion_tokens": 265, "total_tokens": 3385, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00889, "upstream_inference_prompt_cost": 0.00624, "upstream_inference_completions_cost": 0.00265}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.05, "thoughts": "Enemy construction yard at 4% hp, push all units to finish destroying remaining buildings. Place power plant and keep production going.", "notes": "Enemy base near destroyed: fact@(95,11) 4%, barr@(95,8) 51%, weap@(98,12) 100%, barr@(97,8) 70%. Push all_army to attack_move there to finish. Keep training tanks/e3 and placing buildings.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 96, "y": 9}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 27 units", "train 3x e3: queued", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5900, "deaths_cost": 0, "units_killed": 14, "units_lost": 0, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 18650, "army_value": 5950, "income": 5225, "experience": 59, "order_count": 92}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 50 used LOW POWER - production slowed, build power!, harvesters 0.\nSCORE: assets $2500, army $0, killed $0 (0 units, 0 bldgs), lost $8400 (14 units, 4 bldgs). Map explored 22.8%.\nPRODUCTION: Infantry: e1 27%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #156 weap@(98,12) 97%, #171 barr@(97,8) 26%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv.emptyhusk (harv.emptyhusk) x1: #190@(87,8)47%*\nVISIBLE ENEMY UNITS (22):\n  #136 e1@(97,9) 99%, #137 e1@(96,9) 88%, #138 e1@(95,9) 100%, #139 e1@(97,9) 100%, #140 e1@(97,9) 90%, #142 e3@(98,9) 98%, #144 e3@(97,9) 100%, #154 e1@(98,8) 95%, #155 e1@(96,9) 96%, #157 e1@(96,9) 99%, #158 e1@(98,9) 100%, #160 e1@(96,9) 88%, #163 e1@(96,9) 48%, #166 e1@(92,10) 100%, #167 e1@(93,10) 100%, #169 e1@(93,10) 100%, #170 e1@(93,10) 100%, #172 e3@(92,10) 100%, #173 e3@(93,10) 100%, #174 e3@(93,12) 87%, #176 e3@(93,10) 100%, #178 e3@(92,9) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - repair #125: ordered\n  - repair #141: ordered\n  - repair #171: ordered\nYOUR NOTES FROM LAST TURN: Emergency: place ready powr near base, repair fact. Enemy infantry/rockets concentrated around x91-98,y9-13; no combat units available.", "raw": "{\"thoughts\":\"The base is critically damaged and has no functioning power or combat army; the harvester is nearly destroyed but may still be recoverable. Keep both production buildings repaired and attempt to return the harvester to ore while the existing infantry queues remain active.\",\"notes\":\"Enemy infantry and rocket mass is directly around the base at x92-98,y9-13. No MCV, power plant, or combat units currently visible; prioritize repairs and any possible harvester recovery.\",\"commands\":[{\"do\":\"repair\",\"building\":171},{\"do\":\"repair\",\"building\":156},{\"do\":\"harvest\",\"unit\":190},{\"do\":\"rally\",\"building\":171,\"x\":90,\"y\":14},{\"do\":\"rally\",\"building\":156,\"x\":90,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1923, "completion_tokens": 461, "total_tokens": 2384, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1921, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001137235, "upstream_inference_prompt_cost": 0.000528715, "upstream_inference_completions_cost": 0.00060852}, "completion_tokens_details": {"reasoning_tokens": 295, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.56, "thoughts": "The base is critically damaged and has no functioning power or combat army; the harvester is nearly destroyed but may still be recoverable. Keep both production buildings repaired and attempt to return the harvester to ore while the existing infantry queues remain active.", "notes": "Enemy infantry and rocket mass is directly around the base at x92-98,y9-13. No MCV, power plant, or combat units currently visible; prioritize repairs and any possible harvester recovery.", "commands": [{"do": "repair", "building": 171}, {"do": "repair", "building": 156}, {"do": "harvest", "unit": 190}, {"do": "rally", "building": 171, "x": 90, "y": 14}, {"do": "rally", "building": 156, "x": 90, "y": 14}], "feedback": ["repair #171: ordered", "repair #156: ordered", "rally #171: ordered", "rally #156: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 8400, "units_killed": 0, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 2500, "army_value": 0, "income": 2000, "experience": 0, "order_count": 91}}
{"tick": 8601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 600 made / 160 used, harvesters 2.\nSCORE: assets $18950, army $8150, killed $8400 (14 units, 4 bldgs), lost $0 (0 units, 0 bldgs). Map explored 27.1%.\nPRODUCTION: Vehicle: 3tnk 17%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 91%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%, #177 fix@(15,20) 100%, #180 powr@(8,19) 100%, #187 powr@(8,13) 100%, #193 powr@(17,14) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #192@(25,20)\n  e1 (Rifle Infantry) x15: #136@(97,9) #137@(96,9)88%* #138@(95,9)* #139@(97,9) #140@(97,9)90% #154@(98,8)95% #155@(96,9)96%* #157@(96,9)* #158@(98,9) #160@(96,9)88%* #163@(96,9)48%* #166@(92,10)* #167@(93,10) #169@(93,10) #170@(93,10)\n  e3 (Rocket Soldier) x11: #142@(98,9)98% #144@(97,9) #172@(92,10) #173@(93,10) #174@(93,12)87% #176@(93,10) #178@(92,9) #179@(52,27) #185@(51,26) #188@(31,24) #191@(21,22)\n  harv (Ore Truck (harvester)) x2: #132@(19,7)82% #146@(6,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #156 weap@(98,12) 97%, #171 barr@(97,8) 26%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 27 units\n  - train 3x e3: queued\n  - train 2x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near destroyed: fact@(95,11) 4%, barr@(95,8) 51%, weap@(98,12) 100%, barr@(97,8) 70%. Push all_army to attack_move there to finish. Keep training tanks/e3 and placing buildings.", "raw": "{\"thoughts\":\"Enemy base is nearly destroyed, push remaining army onto the war factory and barracks to finish them off. Keep production going.\",\"notes\":\"Enemy base at (95,11) area, weap@(98,12) and barr@(97,8) remaining. Push all army there to finish. Keep training tanks/e3.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":97,\"y\":9}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3182, "completion_tokens": 143, "total_tokens": 3325, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007794, "upstream_inference_prompt_cost": 0.006364, "upstream_inference_completions_cost": 0.00143}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Enemy base is nearly destroyed, push remaining army onto the war factory and barracks to finish them off. Keep production going.", "notes": "Enemy base at (95,11) area, weap@(98,12) and barr@(97,8) remaining. Push all army there to finish. Keep training tanks/e3.", "commands": [{"do": "attack_move", "units": "all_army", "x": 97, "y": 9}], "feedback": ["attack_move: 27 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8400, "deaths_cost": 0, "units_killed": 14, "units_lost": 0, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18950, "army_value": 5950, "income": 4725, "experience": 84, "order_count": 98}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $8900 (14 units, 5 bldgs). Map explored 22.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #156 weap@(98,12) 56%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv.emptyhusk (harv.emptyhusk) x1: #190@(87,8)29%*\nVISIBLE ENEMY UNITS (21):\n  #136 e1@(97,9) 99%, #137 e1@(95,8) 88%, #138 e1@(96,9) 100%, #139 e1@(97,9) 100%, #140 e1@(97,9) 90%, #142 e3@(98,8) 98%, #144 e3@(97,9) 100%, #154 e1@(97,9) 95%, #155 e1@(97,10) 96%, #157 e1@(95,8) 98%, #158 e1@(98,9) 100%, #160 e1@(95,10) 88%, #163 e1@(95,10) 48%, #167 e1@(94,10) 100%, #169 e1@(94,10) 100%, #170 e1@(94,10) 100%, #172 e3@(94,10) 100%, #173 e3@(93,10) 100%, #174 e3@(93,12) 87%, #176 e3@(94,10) 100%, #178 e3@(94,9) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #171: ordered\n  - repair #156: ordered\n  - rally #171: ordered\n  - rally #156: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry and rocket mass is directly around the base at x92-98,y9-13. No MCV, power plant, or combat units currently visible; prioritize repairs and any possible harvester recovery.", "raw": "{\"thoughts\":\"The base is effectively destroyed: no Construction Yard, no power, no income, and only a damaged War Factory remains while enemy infantry and rockets surround it. I will sell the War Factory to fund one mobile flak unit and attempt a last-ditch counterattack.\",\"notes\":\"No MCV or economy; enemy mass is at x93-98,y8-13. War Factory #156 is damaged and should be sold for emergency funds.\",\"commands\":[{\"do\":\"sell\",\"building\":156},{\"do\":\"train\",\"item\":\"ftrk\",\"count\":1}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1443, "completion_tokens": 501, "total_tokens": 1944, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1441, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001058035, "upstream_inference_prompt_cost": 0.000396715, "upstream_inference_completions_cost": 0.00066132}, "completion_tokens_details": {"reasoning_tokens": 378, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.84, "thoughts": "The base is effectively destroyed: no Construction Yard, no power, no income, and only a damaged War Factory remains while enemy infantry and rockets surround it. I will sell the War Factory to fund one mobile flak unit and attempt a last-ditch counterattack.", "notes": "No MCV or economy; enemy mass is at x93-98,y8-13. War Factory #156 is damaged and should be sold for emergency funds.", "commands": [{"do": "sell", "building": 156}, {"do": "train", "item": "ftrk", "count": 1}], "feedback": ["sell #156: ordered", "train 1x ftrk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 8900, "units_killed": 0, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 2000, "army_value": 0, "income": 2000, "experience": 0, "order_count": 91}}
{"tick": 8801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 600 made / 160 used, harvesters 2.\nSCORE: assets $18950, army $8150, killed $8900 (14 units, 5 bldgs), lost $0 (0 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Vehicle: 3tnk 17%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 91%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 95%, #133 barr@(12,13) 100%, #145 proc@(10,19) 100%, #148 powr@(8,16) 100%, #152 barr@(13,20) 100%, #165 weap@(14,13) 100%, #168 powr@(10,13) 100%, #177 fix@(15,20) 100%, #180 powr@(8,19) 100%, #187 powr@(8,13) 100%, #193 powr@(17,14) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #192@(38,21)\n  e1 (Rifle Infantry) x15: #136@(97,9)* #137@(95,8)88%* #138@(96,9)* #139@(97,9)* #140@(97,9)90%* #154@(97,9)95%* #155@(97,10)96%* #157@(95,8)98%* #158@(98,9)* #160@(95,10)88%* #163@(95,10)48%* #166@(92,10)* #167@(94,10) #169@(94,10) #170@(94,10)\n  e3 (Rocket Soldier) x11: #142@(98,8)98%* #144@(97,9)* #172@(94,10) #173@(93,10) #174@(93,12)87% #176@(94,10) #178@(94,9) #179@(62,27) #185@(61,27) #188@(42,24) #191@(31,24)\n  harv (Ore Truck (harvester)) x2: #132@(18,7)82% #146@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #156 weap@(98,12) 56%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 27 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) area, weap@(98,12) and barr@(97,8) remaining. Push all army there to finish. Keep training tanks/e3.", "raw": "{\"thoughts\":\"Army is near enemy base, finish off remaining weap building. Keep production rolling.\",\"notes\":\"Enemy base at (95,11), weap@(98,12) 56% remaining target. Push all idle units to attack it. Keep training e3/3tnk.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":98,\"y\":12},\n{\"do\":\"attack\",\"units\":[136,137,138,139,140,154,155,157,158,160,163,166,167,169,170],\"target\":156},\n{\"do\":\"attack\",\"units\":[142,144,172,173,174,176,178],\"target\":156},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":3},\n{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3083, "completion_tokens": 266, "total_tokens": 3349, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008826, "upstream_inference_prompt_cost": 0.006166, "upstream_inference_completions_cost": 0.00266}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.19, "thoughts": "Army is near enemy base, finish off remaining weap building. Keep production rolling.", "notes": "Enemy base at (95,11), weap@(98,12) 56% remaining target. Push all idle units to attack it. Keep training e3/3tnk.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 98, "y": 12}, {"do": "attack", "units": [136, 137, 138, 139, 140, 154, 155, 157, 158, 160, 163, 166, 167, 169, 170], "target": 156}, {"do": "attack", "units": [142, 144, 172, 173, 174, 176, 178], "target": 156}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["attack_move: 14 units", "attack: 15 units", "attack: 7 units", "train 3x e3: queued", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8900, "deaths_cost": 0, "units_killed": 14, "units_lost": 0, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 18950, "army_value": 5950, "income": 4725, "experience": 89, "order_count": 98}}
