{"tick": 1, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base, then queue power plant.\",\"notes\":\"Start base at (12,16). Enemy likely at (95,11). Plan: deploy MCV, build power, refinery, barracks, war factory. Expand economy then attack east.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1648, "completion_tokens": 111, "total_tokens": 1759, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004406, "upstream_inference_prompt_cost": 0.003296, "upstream_inference_completions_cost": 0.00111}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "Deploy MCV to start base, then queue power plant.", "notes": "Start base at (12,16). Enemy likely at (95,11). Plan: deploy MCV, build power, refinery, barracks, war factory. Expand economy then attack east.", "commands": [{"do": "deploy", "unit": 119}], "feedback": ["deploy #119: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then establish power and begin the Soviet economy next turn.\",\"notes\":\"MCV at 95,11; enemy likely near 12,16. Deploy now, then powr -> refinery -> barracks/war factory.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 127, "total_tokens": 1225, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00046948, "upstream_inference_prompt_cost": 0.00030184, "upstream_inference_completions_cost": 0.00016764}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.3, "thoughts": "Deploy the MCV immediately, then establish power and begin the Soviet economy next turn.", "notes": "MCV at 95,11; enemy likely near 12,16. Deploy now, then powr -> refinery -> barracks/war factory.", "commands": [{"do": "deploy", "unit": 120}], "feedback": ["deploy #120: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\nYOUR NOTES FROM LAST TURN: Start base at (12,16). Enemy likely at (95,11). Plan: deploy MCV, build power, refinery, barracks, war factory. Expand economy then attack east.", "raw": "{\"thoughts\":\"MCV deploy already ordered. Start building power plant then refinery.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Build powr, then proc, barr, weap. Expand economy then attack east.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1712, "completion_tokens": 101, "total_tokens": 1813, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004434, "upstream_inference_prompt_cost": 0.003424, "upstream_inference_completions_cost": 0.00101}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "MCV deploy already ordered. Start building power plant then refinery.", "notes": "Base at (12,16). Enemy at (95,11). Build powr, then proc, barr, weap. Expand economy then attack east.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\nYOUR NOTES FROM LAST TURN: MCV at 95,11; enemy likely near 12,16. Deploy now, then powr -> refinery -> barracks/war factory.", "raw": "{\"thoughts\":\"The MCV has deployed into a Construction Yard. Start power immediately, then place it and begin the refinery to establish income.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). Opening: power, refinery, barracks/war factory; scout west once units exist.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1128, "completion_tokens": 115, "total_tokens": 1243, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1126, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00046189, "upstream_inference_prompt_cost": 0.00031009, "upstream_inference_completions_cost": 0.0001518}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.51, "thoughts": "The MCV has deployed into a Construction Yard. Start power immediately, then place it and begin the refinery to establish income.", "notes": "Base at (95,11); enemy likely near (12,16). Opening: power, refinery, barracks/war factory; scout west once units exist.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Build powr, then proc, barr, weap. Expand economy then attack east.", "raw": "{\"thoughts\":\"Place power plant, queue ore refinery and start building barracks. Establish economy first.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Place powr, build proc next, then barr/weap. Expand economy then attack east.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1702, "completion_tokens": 122, "total_tokens": 1824, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004624, "upstream_inference_prompt_cost": 0.003404, "upstream_inference_completions_cost": 0.00122}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Place power plant, queue ore refinery and start building barracks. Establish economy first.", "notes": "Base at (12,16). Enemy at (95,11). Place powr, build proc next, then barr/weap. Expand economy then attack east.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). Opening: power, refinery, barracks/war factory; scout west once units exist.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is ready. Place it, then start a refinery immediately to establish income; follow with another power plant and a war factory.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). Build economy first, then scout west and mass Soviet armor.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":92,\"y\":14},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1134, "completion_tokens": 146, "total_tokens": 1280, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1132, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00050446, "upstream_inference_prompt_cost": 0.00031174, "upstream_inference_completions_cost": 0.00019272}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.57, "thoughts": "Construction Yard is deployed and the first power plant is ready. Place it, then start a refinery immediately to establish income; follow with another power plant and a war factory.", "notes": "Base at (95,11); enemy likely near (12,16). Build economy first, then scout west and mass Soviet armor.", "commands": [{"do": "place", "item": "powr", "x": 92, "y": 14}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Place powr, build proc next, then barr/weap. Expand economy then attack east.", "raw": "{\"thoughts\":\"Already have power plant placed. Build proc next for economy, then barracks.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building proc then barr then weap. Expand economy then attack east.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1811, "completion_tokens": 98, "total_tokens": 1909, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004602, "upstream_inference_prompt_cost": 0.003622, "upstream_inference_completions_cost": 0.00098}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.84, "thoughts": "Already have power plant placed. Build proc next for economy, then barracks.", "notes": "Base at (12,16). Enemy at (95,11). Building proc then barr then weap. Expand economy then attack east.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). Build economy first, then scout west and mass Soviet armor.", "raw": "{\"thoughts\":\"Deploy the MCV now to unlock construction, then establish ore income. I will add a barracks and scout west toward the likely enemy start before investing in armor.\",\"notes\":\"MCV at (95,11) undeployed; power plant at (93,15). Next: deploy, build/place proc, then barracks and scouting infantry.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1190, "completion_tokens": 187, "total_tokens": 1377, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1188, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00057398, "upstream_inference_prompt_cost": 0.00032714, "upstream_inference_completions_cost": 0.00024684}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.05, "thoughts": "Deploy the MCV now to unlock construction, then establish ore income. I will add a barracks and scout west toward the likely enemy start before investing in armor.", "notes": "MCV at (95,11) undeployed; power plant at (93,15). Next: deploy, build/place proc, then barracks and scouting infantry.", "commands": [{"do": "deploy", "unit": 119}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building proc then barr then weap. Expand economy then attack east.", "raw": "{\"thoughts\":\"Continue economy build-up: proc is building, queue barracks next once proc done. Wait for proc to place.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building proc, then barr, then weap. Expand economy then attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1755, "completion_tokens": 97, "total_tokens": 1852, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00448, "upstream_inference_prompt_cost": 0.00351, "upstream_inference_completions_cost": 0.00097}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "Continue economy build-up: proc is building, queue barracks next once proc done. Wait for proc to place.", "notes": "Base at (12,16). Enemy at (95,11). Building proc, then barr, then weap. Expand economy then attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV at (95,11) undeployed; power plant at (93,15). Next: deploy, build/place proc, then barracks and scouting infantry.", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then start an Ore Refinery to establish income. Once placed, I will add infantry production and scout toward the likely enemy start.\",\"notes\":\"MCV at (95,11); power plant at (93,15). Refinery is first priority, then barracks and scouting toward (12,16).\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1155, "completion_tokens": 137, "total_tokens": 1292, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1153, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000498355, "upstream_inference_prompt_cost": 0.000317515, "upstream_inference_completions_cost": 0.00018084}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.44, "thoughts": "Deploy the MCV immediately, then start an Ore Refinery to establish income. Once placed, I will add infantry production and scout toward the likely enemy start.", "notes": "MCV at (95,11); power plant at (93,15). Refinery is first priority, then barracks and scouting toward (12,16).", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 1001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building proc, then barr, then weap. Expand economy then attack east.", "raw": "{\"thoughts\":\"Proc still building. Queue barracks next and power plant for support, keep economy growing.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Proc building, then barr, weap, more power. Expand economy then attack east.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1728, "completion_tokens": 127, "total_tokens": 1855, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004726, "upstream_inference_prompt_cost": 0.003456, "upstream_inference_completions_cost": 0.00127}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "Proc still building. Queue barracks next and power plant for support, keep economy growing.", "notes": "Base at (12,16). Enemy at (95,11). Proc building, then barr, weap, more power. Expand economy then attack east.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.5%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: MCV at (95,11); power plant at (93,15). Refinery is first priority, then barracks and scouting toward (12,16).", "raw": "{\"thoughts\":\"The first refinery is still building; power is sufficient and no army exists yet. I\u2019ll place it as soon as ready, then immediately start barracks and scout west toward the likely enemy start.\",\"notes\":\"MCV/fact at (95,11), power plant at (93,15); refinery construction in progress. Enemy likely near (12,16).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1172, "completion_tokens": 160, "total_tokens": 1332, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1170, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00053339, "upstream_inference_prompt_cost": 0.00032219, "upstream_inference_completions_cost": 0.0002112}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.83, "thoughts": "The first refinery is still building; power is sufficient and no army exists yet. I\u2019ll place it as soon as ready, then immediately start barracks and scout west toward the likely enemy start.", "notes": "MCV/fact at (95,11), power plant at (93,15); refinery construction in progress. Enemy likely near (12,16).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Proc building, then barr, weap, more power. Expand economy then attack east.", "raw": "{\"thoughts\":\"Continue base building. Wait for proc and barr to finish, then queue power and war factory.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building proc+barr. Next: powr, weap, expand eco, then attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1769, "completion_tokens": 95, "total_tokens": 1864, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004488, "upstream_inference_prompt_cost": 0.003538, "upstream_inference_completions_cost": 0.00095}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.96, "thoughts": "Continue base building. Wait for proc and barr to finish, then queue power and war factory.", "notes": "Base at (12,16). Enemy at (95,11). Building proc+barr. Next: powr, weap, expand eco, then attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.5%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV/fact at (95,11), power plant at (93,15); refinery construction in progress. Enemy likely near (12,16).", "raw": "{\"thoughts\":\"Refinery is nearly complete, so I will wait for it to finish and then place it near the base. After that, establish infantry production and expand power while scouting toward the likely enemy start.\",\"notes\":\"MCV deployed at (95,11); power plant #124 at (93,15); refinery construction at 47%. No army yet. Enemy likely near (12,16).\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1155, "completion_tokens": 246, "total_tokens": 1401, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1153, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000642235, "upstream_inference_prompt_cost": 0.000317515, "upstream_inference_completions_cost": 0.00032472}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Refinery is nearly complete, so I will wait for it to finish and then place it near the base. After that, establish infantry production and expand power while scouting toward the likely enemy start.", "notes": "MCV deployed at (95,11); power plant #124 at (93,15); refinery construction at 47%. No army yet. Enemy likely near (12,16).", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building proc+barr. Next: powr, weap, expand eco, then attack east.", "raw": "{\"thoughts\":\"Continue building economy: proc almost done, barr queued. Add power plant and prep for weap factory next.\",\"notes\":\"Base at (12,16). Enemy at (95,11). proc+barr building. Next: place proc/barr when ready, build powr, weap, expand eco, then attack east.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1741, "completion_tokens": 124, "total_tokens": 1865, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004722, "upstream_inference_prompt_cost": 0.003482, "upstream_inference_completions_cost": 0.00124}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.99, "thoughts": "Continue building economy: proc almost done, barr queued. Add power plant and prep for weap factory next.", "notes": "Base at (12,16). Enemy at (95,11). proc+barr building. Next: place proc/barr when ready, build powr, weap, expand eco, then attack east.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.5%.\nPRODUCTION: Building: proc 70%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: MCV deployed at (95,11); power plant #124 at (93,15); refinery construction at 47%. No army yet. Enemy likely near (12,16).", "raw": "{\"thoughts\":\"The refinery is nearly complete and the barracks is queued behind it. Place the refinery as soon as ready, then establish infantry production and scout toward the likely enemy base at (12,16).\",\"notes\":\"MCV deployed at (95,11); power plant #124 at (93,15). Refinery construction was 47%, barracks queued. Enemy likely starts near (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":91,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1182, "completion_tokens": 209, "total_tokens": 1391, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1180, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00060082, "upstream_inference_prompt_cost": 0.00032494, "upstream_inference_completions_cost": 0.00027588}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.07, "thoughts": "The refinery is nearly complete and the barracks is queued behind it. Place the refinery as soon as ready, then establish infantry production and scout toward the likely enemy base at (12,16).", "notes": "MCV deployed at (95,11); power plant #124 at (93,15). Refinery construction was 47%, barracks queued. Enemy likely starts near (12,16).", "commands": [{"do": "place", "item": "proc", "x": 91, "y": 14}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). proc+barr building. Next: place proc/barr when ready, build powr, weap, expand eco, then attack east.", "raw": "{\"thoughts\":\"Place ready proc, keep production going with barr and more power.\",\"notes\":\"Base at (12,16). Enemy at (95,11). proc placed; powr/barr building. Next: build weap, more power, start harvester economy, then mass tanks and attack east.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1795, "completion_tokens": 125, "total_tokens": 1920, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00484, "upstream_inference_prompt_cost": 0.00359, "upstream_inference_completions_cost": 0.00125}, "completion_tokens_details": {"reasoning_tokens": 12, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Place ready proc, keep production going with barr and more power.", "notes": "Base at (12,16). Enemy at (95,11). proc placed; powr/barr building. Next: build weap, more power, start harvester economy, then mass tanks and attack east.", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.5%.\nPRODUCTION: Building: proc 94%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: MCV deployed at (95,11); power plant #124 at (93,15). Refinery construction was 47%, barracks queued. Enemy likely starts near (12,16).", "raw": "{\"thoughts\":\"The refinery is nearly complete and should be placed immediately when ready; the barracks is queued behind it. I\u2019ll place the refinery now if available and keep the building queue moving toward infantry production.\",\"notes\":\"MCV deployed at (95,11); power plant #124 at (93,15). Refinery nearly ready, barracks queued. Enemy likely at (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"place\",\"item\":\"proc\",\"x\":91,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1190, "completion_tokens": 208, "total_tokens": 1398, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1188, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0006017, "upstream_inference_prompt_cost": 0.00032714, "upstream_inference_completions_cost": 0.00027456}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.15, "thoughts": "The refinery is nearly complete and should be placed immediately when ready; the barracks is queued behind it. I\u2019ll place the refinery now if available and keep the building queue moving toward infantry production.", "notes": "MCV deployed at (95,11); power plant #124 at (93,15). Refinery nearly ready, barracks queued. Enemy likely at (12,16).", "commands": [{"do": "place", "item": "proc"}, {"do": "place", "item": "proc", "x": 91, "y": 15}], "feedback": ["place proc: nothing READY TO PLACE with that type", "place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3000 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). proc placed; powr/barr building. Next: build weap, more power, start harvester economy, then mass tanks and attack east.", "raw": "{\"thoughts\":\"Place power plant, keep queue building barracks, then start war factory and second refinery.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building barr, powr placed. Next: build weap, second proc, mass tanks, attack east.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1884, "completion_tokens": 125, "total_tokens": 2009, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005018, "upstream_inference_prompt_cost": 0.003768, "upstream_inference_completions_cost": 0.00125}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "Place power plant, keep queue building barracks, then start war factory and second refinery.", "notes": "Base at (12,16). Enemy at (95,11). Building barr, powr placed. Next: build weap, second proc, mass tanks, attack east.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "weap"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.5%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: MCV deployed at (95,11); power plant #124 at (93,15). Refinery nearly ready, barracks queued. Enemy likely at (12,16).", "raw": "{\"thoughts\":\"Place the ready refinery immediately, then keep the barracks queue moving and scout toward the likely enemy start with infantry. Economy is currently idle, so begin infantry production as soon as the barracks is placed.\",\"notes\":\"Home at (95,11); refinery ready to place, barracks under construction. Enemy likely at (12,16). Build economy, train infantry, scout west.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":122,\"x\":80,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1201, "completion_tokens": 184, "total_tokens": 1385, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1199, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000573045, "upstream_inference_prompt_cost": 0.000330165, "upstream_inference_completions_cost": 0.00024288}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.83, "thoughts": "Place the ready refinery immediately, then keep the barracks queue moving and scout toward the likely enemy start with infantry. Economy is currently idle, so begin infantry production as soon as the barracks is placed.", "notes": "Home at (95,11); refinery ready to place, barracks under construction. Enemy likely at (12,16). Build economy, train infantry, scout west.", "commands": [{"do": "place", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 122, "x": 80, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally #122: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2680 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: weap 16%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building barr, powr placed. Next: build weap, second proc, mass tanks, attack east.", "raw": "{\"thoughts\":\"Continue economy buildup while war factory and barracks finish. Add second refinery queue after barracks done.\",\"notes\":\"Base at (12,16), enemy at (95,11). Building weap+barr. Next: place buildings when ready, build second proc, mass tanks, attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1893, "completion_tokens": 106, "total_tokens": 1999, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004846, "upstream_inference_prompt_cost": 0.003786, "upstream_inference_completions_cost": 0.00106}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "Continue economy buildup while war factory and barracks finish. Add second refinery queue after barracks done.", "notes": "Base at (12,16), enemy at (95,11). Building weap+barr. Next: place buildings when ready, build second proc, mass tanks, attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(85,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally #122: ordered\nYOUR NOTES FROM LAST TURN: Home at (95,11); refinery ready to place, barracks under construction. Enemy likely at (12,16). Build economy, train infantry, scout west.", "raw": "{\"thoughts\":\"Place the ready second refinery to strengthen income. The barracks is nearly complete; once placed, begin continuous infantry and queue a war factory next, while scouting west toward the likely enemy base.\",\"notes\":\"Home at (95,11), enemy likely west near (12,16). Second refinery ready/needs placement; barracks construction 64%. One harvester currently at (85,6).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"rally\",\"building\":122,\"x\":82,\"y\":11}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1260, "completion_tokens": 190, "total_tokens": 1450, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1258, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00059719, "upstream_inference_prompt_cost": 0.00034639, "upstream_inference_completions_cost": 0.0002508}, "completion_tokens_details": {"reasoning_tokens": 71, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.13, "thoughts": "Place the ready second refinery to strengthen income. The barracks is nearly complete; once placed, begin continuous infantry and queue a war factory next, while scouting west toward the likely enemy base.", "notes": "Home at (95,11), enemy likely west near (12,16). Second refinery ready/needs placement; barracks construction 64%. One harvester currently at (85,6).", "commands": [{"do": "place", "item": "proc"}, {"do": "rally", "building": 122, "x": 82, "y": 11}], "feedback": ["place proc: nothing READY TO PLACE with that type", "rally #122: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2425 + stored ore $421 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4%.\nPRODUCTION: Building: weap 32%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy at (95,11). Building weap+barr. Next: place buildings when ready, build second proc, mass tanks, attack east.", "raw": "{\"thoughts\":\"Continue building weap and barr, queue power and second proc for economy.\",\"notes\":\"Base (12,16), enemy at (95,11). Building weap+barr. Next: place when ready, build proc2, mass tanks, attack east.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1835, "completion_tokens": 104, "total_tokens": 1939, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00471, "upstream_inference_prompt_cost": 0.00367, "upstream_inference_completions_cost": 0.00104}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "Continue building weap and barr, queue power and second proc for economy.", "notes": "Base (12,16), enemy at (95,11). Building weap+barr. Next: place when ready, build proc2, mass tanks, attack east.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.8%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(89,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - rally #122: ordered\nYOUR NOTES FROM LAST TURN: Home at (95,11), enemy likely west near (12,16). Second refinery ready/needs placement; barracks construction 64%. One harvester currently at (85,6).", "raw": "{\"thoughts\":\"Place the ready barracks, then build a War Factory and begin an infantry screen. I will send the first infantry west to scout and locate the enemy while the economy continues mining.\",\"notes\":\"Home at (95,11); enemy likely west near (12,16). Barracks ready to place; build War Factory next, then produce tanks and scout west.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":96,\"y\":15},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":0,\"x\":75,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1245, "completion_tokens": 198, "total_tokens": 1443, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1243, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000603625, "upstream_inference_prompt_cost": 0.000342265, "upstream_inference_completions_cost": 0.00026136}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.0, "thoughts": "Place the ready barracks, then build a War Factory and begin an infantry screen. I will send the first infantry west to scout and locate the enemy while the economy continues mining.", "notes": "Home at (95,11); enemy likely west near (12,16). Barracks ready to place; build War Factory next, then produce tanks and scout west.", "commands": [{"do": "place", "item": "barr", "x": 96, "y": 15}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 0, "x": 75, "y": 14}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #0 is not your building"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2425 + stored ore $88 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.1%.\nPRODUCTION: Building: weap 49%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(19,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Building weap+barr. Next: place when ready, build proc2, mass tanks, attack east.", "raw": "{\"thoughts\":\"Continue building economy and army infrastructure. Keep queues busy.\",\"notes\":\"Base (12,16), enemy at (95,11). Building weap+powr+barr in queue. Next: place buildings when ready, build proc2, mass tanks, attack east.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1872, "completion_tokens": 114, "total_tokens": 1986, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004884, "upstream_inference_prompt_cost": 0.003744, "upstream_inference_completions_cost": 0.00114}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.56, "thoughts": "Continue building economy and army infrastructure. Keep queues busy.", "notes": "Base (12,16), enemy at (95,11). Building weap+powr+barr in queue. Next: place buildings when ready, build proc2, mass tanks, attack east.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 9}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2573 + stored ore $405 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.4%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(91,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #0 is not your building\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely west near (12,16). Barracks ready to place; build War Factory next, then produce tanks and scout west.", "raw": "{\"thoughts\":\"Place the ready barracks and begin infantry scouting while the War Factory completes. Send the first infantry west toward the likely enemy start; keep the harvester mining and prepare to produce tanks once the factory is placed.\",\"notes\":\"Enemy likely west at (12,16). War Factory under construction; barracks ready to place. Scout west with infantry, then mass Soviet tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":70,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1320, "completion_tokens": 223, "total_tokens": 1543, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1318, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00065725, "upstream_inference_prompt_cost": 0.00036289, "upstream_inference_completions_cost": 0.00029436}, "completion_tokens_details": {"reasoning_tokens": 81, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.96, "thoughts": "Place the ready barracks and begin infantry scouting while the War Factory completes. Send the first infantry west toward the likely enemy start; keep the harvester mining and prepare to produce tanks once the factory is placed.", "notes": "Enemy likely west at (12,16). War Factory under construction; barracks ready to place. Scout west with infantry, then mass Soviet tanks.", "commands": [{"do": "place", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": "idle_army", "x": 70, "y": 15}], "feedback": ["place barr: nothing READY TO PLACE with that type", "train 5x e1: queued", "train 2x e3: queued", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 7}}
{"tick": 2601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2180 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: weap 66%; Building: proc 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(17,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Building weap+powr+barr in queue. Next: place buildings when ready, build proc2, mass tanks, attack east.", "raw": "{\"thoughts\":\"Continue building economy and infrastructure, wait for weap/proc/powr to complete then place them.\",\"notes\":\"Base (12,16), enemy at (95,11). Building weap+proc+powr+barr in queue. Place buildings when ready, then mass tanks and attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1890, "completion_tokens": 106, "total_tokens": 1996, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00484, "upstream_inference_prompt_cost": 0.00378, "upstream_inference_completions_cost": 0.00106}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.0, "thoughts": "Continue building economy and infrastructure, wait for weap/proc/powr to complete then place them.", "notes": "Base (12,16), enemy at (95,11). Building weap+proc+powr+barr in queue. Place buildings when ready, then mass tanks and attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 10}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2325 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.4%.\nPRODUCTION: Building: weap 32%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(96,17)*\n  harv (Ore Truck (harvester)) x1: #133@(86,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: nothing READY TO PLACE with that type\n  - train 5x e1: queued\n  - train 2x e3: queued\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy likely west at (12,16). War Factory under construction; barracks ready to place. Scout west with infantry, then mass Soviet tanks.", "raw": "{\"thoughts\":\"War Factory is nearly complete and infantry production is already queued. Start a second refinery for faster income, scout west toward the likely enemy base, and keep the existing infantry queue active.\",\"notes\":\"Enemy likely west near (12,16). War Factory building; second refinery queued. Scout with #135; mass rocket soldiers and then Soviet tanks.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[135],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1371, "completion_tokens": 245, "total_tokens": 1616, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1369, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000700315, "upstream_inference_prompt_cost": 0.000376915, "upstream_inference_completions_cost": 0.0003234}, "completion_tokens_details": {"reasoning_tokens": 138, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.46, "thoughts": "War Factory is nearly complete and infantry production is already queued. Start a second refinery for faster income, scout west toward the likely enemy base, and keep the existing infantry queue active.", "notes": "Enemy likely west near (12,16). War Factory building; second refinery queued. Scout with #135; mass rocket soldiers and then Soviet tanks.", "commands": [{"do": "build", "item": "proc"}, {"do": "attack_move", "units": [135], "x": 12, "y": 16}], "feedback": ["build proc: started", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 14}}
{"tick": 2801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1926 + stored ore $420 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Building weap+proc+powr+barr in queue. Place buildings when ready, then mass tanks and attack east.", "raw": "{\"thoughts\":\"Buildings still under construction, nothing to place yet. Wait for completion.\",\"notes\":\"Base (12,16), enemy at (95,11). Producing weap, proc, powr, barr in queue. Place when ready, mass tanks and attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1857, "completion_tokens": 147, "total_tokens": 2004, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005184, "upstream_inference_prompt_cost": 0.003714, "upstream_inference_completions_cost": 0.00147}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.33, "thoughts": "Buildings still under construction, nothing to place yet. Wait for completion.", "notes": "Base (12,16), enemy at (95,11). Producing weap, proc, powr, barr in queue. Place when ready, mass tanks and attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 10}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1659 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.8%.\nPRODUCTION: Building: weap 49%; Building: proc 0%; Infantry: e3 84%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(88,24)\n  e3 (Rocket Soldier) x1: #136@(96,17)*\n  harv (Ore Truck (harvester)) x1: #133@(90,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely west near (12,16). War Factory building; second refinery queued. Scout with #135; mass rocket soldiers and then Soviet tanks.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the second refinery is queued, so economy and vehicle production are coming online. Keep the barracks producing rocket soldiers, send the existing infantry west to scout toward the likely enemy base, and move the idle rocket soldier to support it.\",\"notes\":\"Enemy likely west near (12,16). War Factory 49% complete; second refinery queued. Maintain rocket production and scout west with infantry group.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"attack_move\",\"units\":[135,136],\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1356, "completion_tokens": 266, "total_tokens": 1622, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1354, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00072391, "upstream_inference_prompt_cost": 0.00037279, "upstream_inference_completions_cost": 0.00035112}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.4, "thoughts": "War Factory is nearly complete and the second refinery is queued, so economy and vehicle production are coming online. Keep the barracks producing rocket soldiers, send the existing infantry west to scout toward the likely enemy base, and move the idle rocket soldier to support it.", "notes": "Enemy likely west near (12,16). War Factory 49% complete; second refinery queued. Maintain rocket production and scout west with infantry group.", "commands": [{"do": "train", "item": "e3", "count": 5}, {"do": "attack_move", "units": [135, 136], "x": 70, "y": 16}, {"do": "rally", "building": 134, "x": 75, "y": 16}], "feedback": ["train 5x e3: queued", "attack_move: 2 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 3001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1926 + stored ore $87 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: weap 99%; Building: proc 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(16,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Producing weap, proc, powr, barr in queue. Place when ready, mass tanks and attack east.", "raw": "{\"thoughts\":\"Base is developing well. Weap almost done, need to place it and continue queueing buildings and army production.\",\"notes\":\"Base (12,16), enemy at (95,11). Placed/queued weap,proc,powr,barr. Next: build barr, more power, start tank production once weap placed. Mass tanks and attack east.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1854, "completion_tokens": 185, "total_tokens": 2039, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005558, "upstream_inference_prompt_cost": 0.003708, "upstream_inference_completions_cost": 0.00185}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "Base is developing well. Weap almost done, need to place it and continue queueing buildings and army production.", "notes": "Base (12,16), enemy at (95,11). Placed/queued weap,proc,powr,barr. Next: build barr, more power, start tank production once weap placed. Mass tanks and attack east.", "commands": [{"do": "place", "item": "weap"}, {"do": "build", "item": "barr"}], "feedback": ["place weap: nothing READY TO PLACE with that type", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 10}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2331 + stored ore $163 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.8%.\nPRODUCTION: Building: weap 66%; Building: proc 0%; Infantry: e3 95%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(80,26)\n  e3 (Rocket Soldier) x2: #136@(86,16) #137@(88,16)\n  harv (Ore Truck (harvester)) x1: #133@(89,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e3: queued\n  - attack_move: 2 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely west near (12,16). War Factory 49% complete; second refinery queued. Maintain rocket production and scout west with infantry group.", "raw": "{\"thoughts\":\"War Factory is nearly complete and refinery is queued next; power is sufficient. Continue rocket production, rally units west, and scout toward the likely enemy base at (12,16).\",\"notes\":\"Enemy presumed west near (12,16). War Factory 66% complete, refinery queued. Keep e3 production active and move the growing army west.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":16},{\"do\":\"attack_move\",\"units\":[136,137],\"x\":60,\"y\":16},{\"do\":\"move\",\"units\":[135],\"x\":60,\"y\":22},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1402, "completion_tokens": 312, "total_tokens": 1714, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1400, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00079728, "upstream_inference_prompt_cost": 0.00038544, "upstream_inference_completions_cost": 0.00041184}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.53, "thoughts": "War Factory is nearly complete and refinery is queued next; power is sufficient. Continue rocket production, rally units west, and scout toward the likely enemy base at (12,16).", "notes": "Enemy presumed west near (12,16). War Factory 66% complete, refinery queued. Keep e3 production active and move the growing army west.", "commands": [{"do": "rally", "building": 134, "x": 70, "y": 16}, {"do": "attack_move", "units": [136, 137], "x": 60, "y": 16}, {"do": "move", "units": [135], "x": 60, "y": 22}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["rally #134: ordered", "attack_move: 2 units", "move: 1 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 2000, "experience": 0, "order_count": 20}}
{"tick": 3201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1926 + stored ore $74 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: weap READY TO PLACE; Building: barr 0%; Building: proc 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(16,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Placed/queued weap,proc,powr,barr. Next: build barr, more power, start tank production once weap placed. Mass tanks and attack east.", "raw": "{\"thoughts\":\"Place the ready war factory, keep building queue going. Economy stable, need more power and second refinery soon.\",\"notes\":\"Base (12,16), enemy at (95,11). Placed weap, building barr/proc/powr. Next: train tanks from weap once placed, build fix (service depot) for heavy tanks, expand economy with 2nd harvester/proc.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"fix\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1934, "completion_tokens": 161, "total_tokens": 2095, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005478, "upstream_inference_prompt_cost": 0.003868, "upstream_inference_completions_cost": 0.00161}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.76, "thoughts": "Place the ready war factory, keep building queue going. Economy stable, need more power and second refinery soon.", "notes": "Base (12,16), enemy at (95,11). Placed weap, building barr/proc/powr. Next: train tanks from weap once placed, build fix (service depot) for heavy tanks, expand economy with 2nd harvester/proc.", "commands": [{"do": "place", "item": "weap"}, {"do": "build", "item": "fix"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 11}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1831 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.4%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(71,23)\n  e3 (Rocket Soldier) x4: #136@(77,16) #137@(78,15) #138@(87,16) #139@(96,17)\n  harv (Ore Truck (harvester)) x1: #133@(88,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 2 units\n  - move: 1 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy presumed west near (12,16). War Factory 66% complete, refinery queued. Keep e3 production active and move the growing army west.", "raw": "{\"thoughts\":\"The War Factory is nearly complete and the second refinery is queued, so the economy is developing well. Send the current rocket force west to scout and pressure the presumed enemy base while continuing infantry production.\",\"notes\":\"Enemy presumed near (12,16). War Factory at 82%, second refinery queued. Keep e3 production active; move army west and begin tanks once the War Factory is placed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":45,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1446, "completion_tokens": 331, "total_tokens": 1777, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1444, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00083446, "upstream_inference_prompt_cost": 0.00039754, "upstream_inference_completions_cost": 0.00043692}, "completion_tokens_details": {"reasoning_tokens": 207, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.4, "thoughts": "The War Factory is nearly complete and the second refinery is queued, so the economy is developing well. Send the current rocket force west to scout and pressure the presumed enemy base while continuing infantry production.", "notes": "Enemy presumed near (12,16). War Factory at 82%, second refinery queued. Keep e3 production active; move army west and begin tanks once the War Factory is placed.", "commands": [{"do": "attack_move", "units": "all_army", "x": 45, "y": 16}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 5 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 2000, "experience": 0, "order_count": 25}}
{"tick": 3401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1688 + stored ore $188 (storage 2000), power 200 made / 60 used, harvesters 1.\nSCORE: assets $7100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: barr 65%; Building: proc 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Placed weap, building barr/proc/powr. Next: train tanks from weap once placed, build fix (service depot) for heavy tanks, expand economy with 2nd harvester/proc.", "raw": "{\"thoughts\":\"Barracks nearly done, other buildings queued behind it. Economy needs a second harvester and eventually service depot for tanks. Keep production flowing.\",\"notes\":\"Base (12,16), enemy at (95,11). Barr/proc/powr queued in building queue. After barr completes, build fix (service depot) and train tanks from weap. Buy 2nd harvester now for economy.\",\"commands\":[{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2061, "completion_tokens": 260, "total_tokens": 2321, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006722, "upstream_inference_prompt_cost": 0.004122, "upstream_inference_completions_cost": 0.0026}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.73, "thoughts": "Barracks nearly done, other buildings queued behind it. Economy needs a second harvester and eventually service depot for tanks. Keep production flowing.", "notes": "Base (12,16), enemy at (95,11). Barr/proc/powr queued in building queue. After barr completes, build fix (service depot) and train tanks from weap. Buy 2nd harvester now for economy.", "commands": [{"do": "train", "item": "harv", "count": 1}], "feedback": ["train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7100, "army_value": 0, "income": 1175, "experience": 0, "order_count": 12}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1166 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.2%.\nPRODUCTION: Building: weap 99%; Building: proc 0%; Infantry: e3 15%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(62,27)\n  e3 (Rocket Soldier) x5: #136@(69,23) #137@(71,22) #138@(78,15) #139@(88,24) #141@(96,17)\n  harv (Ore Truck (harvester)) x1: #133@(90,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy presumed near (12,16). War Factory at 82%, second refinery queued. Keep e3 production active; move army west and begin tanks once the War Factory is placed.", "raw": "{\"thoughts\":\"War Factory is nearly ready; place it and keep the rocket stream active. Move the scattered army west toward the presumed enemy start to scout and pressure while the second refinery completes.\",\"notes\":\"Enemy presumed near (12,16). War Factory nearly ready; place it, rally west, continue e3 production, and advance army toward enemy.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":30,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1471, "completion_tokens": 292, "total_tokens": 1763, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1469, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000789855, "upstream_inference_prompt_cost": 0.000404415, "upstream_inference_completions_cost": 0.00038544}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.56, "thoughts": "War Factory is nearly ready; place it and keep the rocket stream active. Move the scattered army west toward the presumed enemy start to scout and pressure while the second refinery completes.", "notes": "Enemy presumed near (12,16). War Factory nearly ready; place it, rally west, continue e3 production, and advance army toward enemy.", "commands": [{"do": "place", "item": "weap"}, {"do": "train", "item": "e3", "count": 5}, {"do": "rally", "building": 134, "x": 30, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 30, "y": 16}], "feedback": ["place weap: nothing READY TO PLACE with that type", "train 5x e3: queued", "rally #134: ordered", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 2000, "experience": 0, "order_count": 30}}
{"tick": 3601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1676 + stored ore $0 (storage 2000), power 200 made / 60 used, harvesters 1.\nSCORE: assets $7100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: barr READY TO PLACE; Building: proc 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 29%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(16,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Barr/proc/powr queued in building queue. After barr completes, build fix (service depot) and train tanks from weap. Buy 2nd harvester now for economy.", "raw": "{\"thoughts\":\"Place ready barracks, keep economy building queue going, start training infantry for defense/early aggression.\",\"notes\":\"Base (12,16), enemy at (95,11). After proc/powr complete, build fix + weap tanks. Keep training e1/e3 from barr, harv on the way.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2021, "completion_tokens": 160, "total_tokens": 2181, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005642, "upstream_inference_prompt_cost": 0.004042, "upstream_inference_completions_cost": 0.0016}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.49, "thoughts": "Place ready barracks, keep economy building queue going, start training infantry for defense/early aggression.", "notes": "Base (12,16), enemy at (95,11). After proc/powr complete, build fix + weap tanks. Keep training e1/e3 from barr, harv on the way.", "commands": [{"do": "place", "item": "barr"}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7100, "army_value": 0, "income": 1500, "experience": 0, "order_count": 13}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $995 + stored ore $328 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $7200, army $3000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.8%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Infantry: e3 26%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(52,27)\n  e3 (Rocket Soldier) x6: #136@(61,27) #137@(62,27) #138@(70,23) #139@(80,26) #141@(88,23) #142@(95,18)\n  harv (Ore Truck (harvester)) x1: #133@(89,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - train 5x e3: queued\n  - rally #134: ordered\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy presumed near (12,16). War Factory nearly ready; place it, rally west, continue e3 production, and advance army toward enemy.", "raw": "{\"thoughts\":\"Place the ready War Factory, keep the barracks producing rockets, and push the existing army west toward the presumed enemy start to scout and threaten. The refinery is already queued next, so maintain economy while preparing tank production.\",\"notes\":\"Enemy presumed near (12,16). Place War Factory near base, rally it west, advance all army west; barracks has a long rocket queue and refinery follows.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":94,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":45,\"y\":20},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1521, "completion_tokens": 293, "total_tokens": 1814, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1519, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000804925, "upstream_inference_prompt_cost": 0.000418165, "upstream_inference_completions_cost": 0.00038676}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Place the ready War Factory, keep the barracks producing rockets, and push the existing army west toward the presumed enemy start to scout and threaten. The refinery is already queued next, so maintain economy while preparing tank production.", "notes": "Enemy presumed near (12,16). Place War Factory near base, rally it west, advance all army west; barracks has a long rocket queue and refinery follows.", "commands": [{"do": "place", "item": "weap", "x": 94, "y": 20}, {"do": "rally", "building": 134, "x": 75, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 45, "y": 20}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #134: ordered", "attack_move: 7 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7200, "army_value": 1900, "income": 2500, "experience": 0, "order_count": 35}}
{"tick": 3801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1023 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5%.\nPRODUCTION: Building: proc 22%; Building: powr 0%; Building: barr 0%; Vehicle: harv 59%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(17,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). After proc/powr complete, build fix + weap tanks. Keep training e1/e3 from barr, harv on the way.", "raw": "{\"thoughts\":\"Base already has weap/barr built. Focus on training infantry and starting more economy/military production while first proc/powr/harv finish.\",\"notes\":\"Base (12,16), enemy at (95,11). Keep training e1/e3, build fix then tanks from weap. Send harv to mine once built.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"build\",\"item\":\"fix\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2121, "completion_tokens": 200, "total_tokens": 2321, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006242, "upstream_inference_prompt_cost": 0.004242, "upstream_inference_completions_cost": 0.002}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.91, "thoughts": "Base already has weap/barr built. Focus on training infantry and starting more economy/military production while first proc/powr/harv finish.", "notes": "Base (12,16), enemy at (95,11). Keep training e1/e3, build fix then tanks from weap. Send harv to mine once built.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "build", "item": "fix"}], "feedback": ["train 3x e1: queued", "build fix: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1500, "experience": 0, "order_count": 14}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $671 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9500, army $3300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.5%.\nPRODUCTION: Building: proc 22%; Infantry: e3 36%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(45,21)\n  e3 (Rocket Soldier) x7: #136@(51,26) #137@(53,27) #138@(62,27) #139@(71,24) #141@(80,26) #142@(87,24) #145@(94,18)\n  harv (Ore Truck (harvester)) x1: #133@(86,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #134: ordered\n  - attack_move: 7 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy presumed near (12,16). Place War Factory near base, rally it west, advance all army west; barracks has a long rocket queue and refinery follows.", "raw": "{\"thoughts\":\"The refinery is still under construction and the rocket queue is already substantial. Continue pushing the existing rocket force toward the presumed enemy base, while keeping the War Factory active with a cheap mobile flak unit and rallying it west.\",\"notes\":\"Enemy presumed near (12,16). Refinery #132 is 22% complete; barracks #134 has a long rocket queue. Army is advancing west; War Factory #144 is ready and should rally west.\",\"commands\":[{\"do\":\"train\",\"item\":\"ftrk\",\"count\":1},{\"do\":\"rally\",\"building\":144,\"x\":75,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1620, "completion_tokens": 536, "total_tokens": 2156, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1618, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00115291, "upstream_inference_prompt_cost": 0.00044539, "upstream_inference_completions_cost": 0.00070752}, "completion_tokens_details": {"reasoning_tokens": 382, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.6, "thoughts": "The refinery is still under construction and the rocket queue is already substantial. Continue pushing the existing rocket force toward the presumed enemy base, while keeping the War Factory active with a cheap mobile flak unit and rallying it west.", "notes": "Enemy presumed near (12,16). Refinery #132 is 22% complete; barracks #134 has a long rocket queue. Army is advancing west; War Factory #144 is ready and should rally west.", "commands": [{"do": "train", "item": "ftrk", "count": 1}, {"do": "rally", "building": 144, "x": 75, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["train 1x ftrk: queued", "rally #144: ordered", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 2200, "income": 2500, "experience": 0, "order_count": 41}}
{"tick": 4001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $56 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: proc 46%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 90%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #146@(9,20)* #148@(10,20) #149@(10,20)*\n  harv (Ore Truck (harvester)) x1: #130@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - build fix: started\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Keep training e1/e3, build fix then tanks from weap. Send harv to mine once built.", "error": "{\"error\": {\"message\": \"OpenRouter could not verify available credits for this request in time. Retry shortly.\", \"code\": 429, \"metadata\": {\"limit_source\": \"openrouter_admission_control\", \"remedy_hint\": \"Slow down the request rate for this account, then retry after the reset (see X-RateLimit-Reset).\", \"headers\": {\"Retry-After\": \"10\"}, \"provider_name\": null}}}", "raw": "{\"thoughts\":\"Base is progressing; keep building economy and army. Queue more power and infantry while proc/fix finish.\",\"notes\":\"Base at (12,16), enemy at (95,11). Building fix, proc queued. Continue training infantry, then build tanks from weap once fix is done. Send new harv to mine.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2126, "completion_tokens": 130, "total_tokens": 2256, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005552, "upstream_inference_prompt_cost": 0.004252, "upstream_inference_completions_cost": 0.0013}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.32, "thoughts": "Base is progressing; keep building economy and army. Queue more power and infantry while proc/fix finish.", "notes": "Base at (12,16), enemy at (95,11). Building fix, proc queued. Continue training infantry, then build tanks from weap once fix is done. Send new harv to mine.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 300, "income": 1500, "experience": 0, "order_count": 18}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9800, army $3600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17.5%.\nPRODUCTION: Building: proc 39%; Vehicle: ftrk 36%; Infantry: e3 11%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(38,15)\n  e3 (Rocket Soldier) x8: #136@(41,24) #137@(44,24) #138@(52,27) #139@(61,27) #141@(71,24) #142@(78,25) #145@(86,25) #147@(93,19)\n  harv (Ore Truck (harvester)) x1: #133@(90,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x ftrk: queued\n  - rally #144: ordered\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy presumed near (12,16). Refinery #132 is 22% complete; barracks #134 has a long rocket queue. Army is advancing west; War Factory #144 is ready and should rally west.", "raw": "{\"thoughts\":\"The second refinery is still building, so cash is temporarily exhausted. Keep the barracks and War Factory producing while the rocket force advances west toward the presumed enemy base; regroup them through attack-move and keep the harvester mining.\",\"notes\":\"Enemy presumed near (12,16). Eight rocket soldiers are spread along the westward route; regroup and attack-move toward the enemy. Refinery #132 is under construction; War Factory #144 is producing a flak truck.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"attack_move\",\"units\":[136,137,138,139,141,142,145,147],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":144,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1618, "completion_tokens": 297, "total_tokens": 1915, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1616, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00083688, "upstream_inference_prompt_cost": 0.00044484, "upstream_inference_completions_cost": 0.00039204}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.8, "thoughts": "The second refinery is still building, so cash is temporarily exhausted. Keep the barracks and War Factory producing while the rocket force advances west toward the presumed enemy base; regroup them through attack-move and keep the harvester mining.", "notes": "Enemy presumed near (12,16). Eight rocket soldiers are spread along the westward route; regroup and attack-move toward the enemy. Refinery #132 is under construction; War Factory #144 is producing a flak truck.", "commands": [{"do": "harvest", "unit": 133}, {"do": "attack_move", "units": [136, 137, 138, 139, 141, 142, 145, 147], "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 70, "y": 20}, {"do": "rally", "building": 144, "x": 70, "y": 20}], "feedback": ["attack_move: 8 units", "rally #134: ordered", "rally #144: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 2500, "income": 2500, "experience": 0, "order_count": 42}}
{"tick": 4201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: proc 64%; Building: fix 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #146@(8,19)* #148@(9,21)* #149@(11,20)* #151@(9,20)* #152@(10,20)*\n  harv (Ore Truck (harvester)) x2: #130@(17,11) #150@(19,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy at (95,11). Building fix, proc queued. Continue training infantry, then build tanks from weap once fix is done. Send new harv to mine.", "raw": "{\"thoughts\":\"Base is developing well. Continue building infrastructure and start producing tanks once fix completes. Keep training infantry and add another power/proc as needed.\",\"notes\":\"Base at (12,16), enemy at (95,11). Building fix, proc queued. Once fix done, start tank production from weap. Keep infantry training and scout toward enemy.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2144, "completion_tokens": 183, "total_tokens": 2327, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006118, "upstream_inference_prompt_cost": 0.004288, "upstream_inference_completions_cost": 0.00183}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "Base is developing well. Continue building infrastructure and start producing tanks once fix completes. Keep training infantry and add another power/proc as needed.", "notes": "Base at (12,16), enemy at (95,11). Building fix, proc queued. Once fix done, start tank production from weap. Keep infantry training and scout toward enemy.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "build", "item": "weap"}], "feedback": ["train 3x e1: queued", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 500, "income": 2000, "experience": 0, "order_count": 20}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $46 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9800, army $3600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.7%.\nPRODUCTION: Building: proc 50%; Vehicle: ftrk 61%; Infantry: e3 62%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(27,14)\n  e3 (Rocket Soldier) x8: #136@(33,18) #137@(34,19) #138@(43,24) #139@(52,27) #141@(61,27) #142@(69,24) #145@(77,25) #147@(85,26)\n  harv (Ore Truck (harvester)) x1: #133@(89,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - rally #134: ordered\n  - rally #144: ordered\nYOUR NOTES FROM LAST TURN: Enemy presumed near (12,16). Eight rocket soldiers are spread along the westward route; regroup and attack-move toward the enemy. Refinery #132 is under construction; War Factory #144 is producing a flak truck.", "raw": "{\"thoughts\":\"The rocket force is spread across the western approach but can continue regrouping while advancing toward the presumed enemy base. Cash is empty, so let the second refinery finish and keep existing vehicle and infantry queues active.\",\"notes\":\"Enemy presumed near (12,16). Eight rocket soldiers and one rifleman advancing west; second refinery is 50% built, War Factory producing flak truck, barracks queued rocket soldiers.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1618, "completion_tokens": 225, "total_tokens": 1843, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1616, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00074184, "upstream_inference_prompt_cost": 0.00044484, "upstream_inference_completions_cost": 0.000297}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.21, "thoughts": "The rocket force is spread across the western approach but can continue regrouping while advancing toward the presumed enemy base. Cash is empty, so let the second refinery finish and keep existing vehicle and infantry queues active.", "notes": "Enemy presumed near (12,16). Eight rocket soldiers and one rifleman advancing west; second refinery is 50% built, War Factory producing flak truck, barracks queued rocket soldiers.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 2500, "income": 3000, "experience": 0, "order_count": 42}}
{"tick": 4401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.4%.\nPRODUCTION: Building: proc 64%; Building: weap 0%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 99%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #146@(8,19)* #148@(9,21)* #149@(11,20)* #151@(9,20)* #152@(10,20)*\n  harv (Ore Truck (harvester)) x2: #130@(19,6) #150@(21,7)\nVISIBLE ENEMY UNITS (1):\n  #135 e1@(19,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy at (95,11). Building fix, proc queued. Once fix done, start tank production from weap. Keep infantry training and scout toward enemy.", "raw": "{\"thoughts\":\"Continue building economy and army. Keep infantry training, add power, and prepare tank production once war factory finishes.\",\"notes\":\"Base at (12,16), enemy at (95,11). Building weap, fix. After weap done, build fix then start tanks. Keep infantry training, scout east toward enemy with idle e1s.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[146,148,149,151,152],\"x\":40,\"y\":15}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2206, "completion_tokens": 183, "total_tokens": 2389, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006242, "upstream_inference_prompt_cost": 0.004412, "upstream_inference_completions_cost": 0.00183}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "Continue building economy and army. Keep infantry training, add power, and prepare tank production once war factory finishes.", "notes": "Base at (12,16), enemy at (95,11). Building weap, fix. After weap done, build fix then start tanks. Keep infantry training, scout east toward enemy with idle e1s.", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "build", "item": "powr"}, {"do": "attack_move", "units": [146, 148, 149, 151, 152], "x": 40, "y": 15}], "feedback": ["train 2x e1: queued", "build powr: started", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 500, "income": 2000, "experience": 0, "order_count": 24}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9800, army $3600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Building: proc 51%; Vehicle: ftrk 64%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(19,14)\n  e3 (Rocket Soldier) x8: #136@(24,14) #137@(26,14) #138@(34,19) #139@(42,24) #141@(52,27) #142@(60,28) #145@(68,24) #147@(76,25)\n  harv (Ore Truck (harvester)) x1: #133@(84,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy presumed near (12,16). Eight rocket soldiers and one rifleman advancing west; second refinery is 50% built, War Factory producing flak truck, barracks queued rocket soldiers.", "raw": "{\"thoughts\":\"The second refinery and flak truck are still in production, while the rocket force continues toward the presumed enemy base at (12,16). Keep the army advancing and maintain rocket production; place the refinery as soon as it completes next turn.\",\"notes\":\"Enemy presumed near (12,16). Rocket group advancing west; refinery 51% built, flak truck 64% built, barracks producing rockets. Rally army toward enemy start.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,141,142,145,147],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":16},{\"do\":\"rally\",\"building\":144,\"x\":25,\"y\":18},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1592, "completion_tokens": 325, "total_tokens": 1917, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1590, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00086669, "upstream_inference_prompt_cost": 0.00043769, "upstream_inference_completions_cost": 0.000429}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "The second refinery and flak truck are still in production, while the rocket force continues toward the presumed enemy base at (12,16). Keep the army advancing and maintain rocket production; place the refinery as soon as it completes next turn.", "notes": "Enemy presumed near (12,16). Rocket group advancing west; refinery 51% built, flak truck 64% built, barracks producing rockets. Rally army toward enemy start.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 139, 141, 142, 145, 147], "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 20, "y": 16}, {"do": "rally", "building": 144, "x": 25, "y": 18}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 9 units", "rally #134: ordered", "rally #144: ordered", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 2500, "income": 3000, "experience": 0, "order_count": 42}}
{"tick": 4601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.5%.\nPRODUCTION: Building: proc 64%; Building: powr 0%; Building: weap 0%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 95%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #146@(18,19) #148@(19,20) #149@(21,20) #151@(19,20) #152@(20,20)\n  harv (Ore Truck (harvester)) x2: #130@(17,16) #150@(15,17)66%\nVISIBLE ENEMY UNITS (3):\n  #135 e1@(19,14) 100%, #136 e3@(19,14) 100%, #137 e3@(20,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - build powr: started\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy at (95,11). Building weap, fix. After weap done, build fix then start tanks. Keep infantry training, scout east toward enemy with idle e1s.", "raw": "{\"thoughts\":\"Enemy infantry spotted near my base at (19,14). Attack with my 5 e1s while continuing production. Keep training infantry and building economy.\",\"notes\":\"Base at (12,16), enemy at (95,11). Enemy scouts near (19,14). Building weap, fix, powr. Keep infantry training, mass army before pushing east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[146,148,149,151,152],\"x\":19,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2281, "completion_tokens": 208, "total_tokens": 2489, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006642, "upstream_inference_prompt_cost": 0.004562, "upstream_inference_completions_cost": 0.00208}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "Enemy infantry spotted near my base at (19,14). Attack with my 5 e1s while continuing production. Keep training infantry and building economy.", "notes": "Base at (12,16), enemy at (95,11). Enemy scouts near (19,14). Building weap, fix, powr. Keep infantry training, mass army before pushing east.", "commands": [{"do": "attack_move", "units": [146, 148, 149, 151, 152], "x": 19, "y": 14}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 5 units", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 500, "income": 2000, "experience": 0, "order_count": 27}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9800, army $3600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21.3%.\nPRODUCTION: Building: proc 51%; Vehicle: ftrk 64%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(19,14)\n  e3 (Rocket Soldier) x8: #136@(19,14) #137@(20,14) #138@(25,14) #139@(34,19) #141@(42,24) #142@(49,28) #145@(59,28) #147@(67,24)\n  harv (Ore Truck (harvester)) x1: #133@(90,11)\nVISIBLE ENEMY UNITS (1):\n  #130 harv@(17,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #134: ordered\n  - rally #144: ordered\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy presumed near (12,16). Rocket group advancing west; refinery 51% built, flak truck 64% built, barracks producing rockets. Rally army toward enemy start.", "raw": "{\"thoughts\":\"The rocket force is spread along the westward advance and the enemy harvester is exposed at (17,16). Focus all combat units on destroying it, then continue attack-moving toward the likely enemy base while production and the second refinery finish.\",\"notes\":\"Enemy harvester #130 at (17,16); attack with all army, then push toward (12,16). Proc #51 is under construction; ftrk and rockets queued. Keep economy production running.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":130},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":18},{\"do\":\"rally\",\"building\":144,\"x\":30,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1665, "completion_tokens": 336, "total_tokens": 2001, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1663, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000901285, "upstream_inference_prompt_cost": 0.000457765, "upstream_inference_completions_cost": 0.00044352}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.52, "thoughts": "The rocket force is spread along the westward advance and the enemy harvester is exposed at (17,16). Focus all combat units on destroying it, then continue attack-moving toward the likely enemy base while production and the second refinery finish.", "notes": "Enemy harvester #130 at (17,16); attack with all army, then push toward (12,16). Proc #51 is under construction; ftrk and rockets queued. Keep economy production running.", "commands": [{"do": "attack", "units": "all_army", "target": 130}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 30, "y": 18}, {"do": "rally", "building": 144, "x": 30, "y": 18}], "feedback": ["attack: 9 units", "attack_move: 9 units", "rally #134: ordered", "rally #144: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 2500, "income": 3000, "experience": 0, "order_count": 47}}
{"tick": 4801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $403 (storage 2000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $2900, killed $1000 (4 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 85%; Building: powr 0%; Building: weap 0%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #146@(19,14) #148@(19,14) #149@(19,15)90% #151@(19,14) #152@(19,15) #155@(8,21)* #156@(9,20)*\n  harv (Ore Truck (harvester)) x2: #130@(17,16)82% #150@(19,11)57%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy at (95,11). Enemy scouts near (19,14). Building weap, fix, powr. Keep infantry training, mass army before pushing east.", "raw": "{\"thoughts\":\"Base building progressing well. Keep training infantry and set idle ones to defend/hold near base while economy grows.\",\"notes\":\"Base at (12,16), enemy at (95,11). Building weap, fix, powr, barr. Keep infantry training, mass army before pushing east. Two harvesters mining.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2249, "completion_tokens": 184, "total_tokens": 2433, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006338, "upstream_inference_prompt_cost": 0.004498, "upstream_inference_completions_cost": 0.00184}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.65, "thoughts": "Base building progressing well. Keep training infantry and set idle ones to defend/hold near base while economy grows.", "notes": "Base at (12,16), enemy at (95,11). Building weap, fix, powr, barr. Keep infantry training, mass army before pushing east. Two harvesters mining.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 3x e1: queued", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 0, "units_killed": 4, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 700, "income": 3000, "experience": 10, "order_count": 29}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9100, army $2900, killed $0 (0 units, 0 bldgs), lost $1000 (4 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Building: proc 63%; Vehicle: ftrk 92%; Infantry: e3 22%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x6: #139@(25,14) #141@(33,18) #142@(40,24) #145@(49,26) #147@(58,28) #157@(95,18)\n  harv (Ore Truck (harvester)) x1: #133@(89,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack_move: 9 units\n  - rally #134: ordered\n  - rally #144: ordered\nYOUR NOTES FROM LAST TURN: Enemy harvester #130 at (17,16); attack with all army, then push toward (12,16). Proc #51 is under construction; ftrk and rockets queued. Keep economy production running.", "raw": "{\"thoughts\":\"The enemy harvester was likely destroyed, and my rocket troops are already spread along the route toward the suspected enemy base. Keep all combat units advancing to (12,16) while the refinery and existing queues finish; avoid starting another expensive project with no cash.\",\"notes\":\"Enemy base suspected near (12,16); push all rockets west and continue nonstop production. Refinery is under construction, ftrk and rockets queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":40,\"y\":20},{\"do\":\"rally\",\"building\":144,\"x\":40,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1618, "completion_tokens": 305, "total_tokens": 1923, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1616, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00084744, "upstream_inference_prompt_cost": 0.00044484, "upstream_inference_completions_cost": 0.0004026}, "completion_tokens_details": {"reasoning_tokens": 154, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "The enemy harvester was likely destroyed, and my rocket troops are already spread along the route toward the suspected enemy base. Keep all combat units advancing to (12,16) while the refinery and existing queues finish; avoid starting another expensive project with no cash.", "notes": "Enemy base suspected near (12,16); push all rockets west and continue nonstop production. Refinery is under construction, ftrk and rockets queued.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 40, "y": 20}, {"do": "rally", "building": 144, "x": 40, "y": 20}], "feedback": ["attack_move: 6 units", "rally #134: ordered", "rally #144: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1000, "units_killed": 0, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1800, "income": 3500, "experience": 0, "order_count": 47}}
{"tick": 5001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9700, army $3200, killed $1300 (5 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.8%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: weap 0%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #146@(19,14)* #148@(19,14)* #149@(19,14)90%* #151@(19,14)* #152@(19,14)* #155@(8,21)* #156@(9,21)* #158@(8,21)* #159@(9,20)* #160@(10,20)*\n  harv (Ore Truck (harvester)) x2: #130@(20,6)82% #150@(20,7)57%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy at (95,11). Building weap, fix, powr, barr. Keep infantry training, mass army before pushing east. Two harvesters mining.", "raw": "{\"thoughts\":\"Place ready refinery, keep production going, group infantry for defense until army is bigger.\",\"notes\":\"Base at (12,16), enemy at (95,11). Building weap, fix, powr, barr. Keep training infantry and tanks once weap ready. Mass army before pushing east.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2283, "completion_tokens": 200, "total_tokens": 2483, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006566, "upstream_inference_prompt_cost": 0.004566, "upstream_inference_completions_cost": 0.002}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.96, "thoughts": "Place ready refinery, keep production going, group infantry for defense until army is bigger.", "notes": "Base at (12,16), enemy at (95,11). Building weap, fix, powr, barr. Keep training infantry and tanks once weap ready. Mass army before pushing east.", "commands": [{"do": "place", "item": "proc"}, {"do": "train", "item": "e1", "count": 3}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train 3x e1: queued", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 0, "units_killed": 5, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1000, "income": 3000, "experience": 13, "order_count": 32}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8800, army $2600, killed $0 (0 units, 0 bldgs), lost $1300 (5 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Building: proc 63%; Vehicle: ftrk 92%; Infantry: e3 22%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #141@(25,14) #142@(32,17) #145@(39,23) #147@(48,25) #157@(87,24)\n  harv (Ore Truck (harvester)) x1: #133@(86,3)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - rally #134: ordered\n  - rally #144: ordered\nYOUR NOTES FROM LAST TURN: Enemy base suspected near (12,16); push all rockets west and continue nonstop production. Refinery is under construction, ftrk and rockets queued.", "raw": "{\"thoughts\":\"The refinery is still building and cash is empty, so preserve the current production queues. Push all rocket soldiers west toward the suspected enemy start while continuing reconnaissance and avoid sending the harvester into danger.\",\"notes\":\"Enemy base suspected near (12,16). Five rocket soldiers are advancing west; refinery #proc132 is under construction, ftrk is nearly complete, and barracks/war factory queues are active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1591, "completion_tokens": 331, "total_tokens": 1922, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1589, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000874335, "upstream_inference_prompt_cost": 0.000437415, "upstream_inference_completions_cost": 0.00043692}, "completion_tokens_details": {"reasoning_tokens": 201, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "The refinery is still building and cash is empty, so preserve the current production queues. Push all rocket soldiers west toward the suspected enemy start while continuing reconnaissance and avoid sending the harvester into danger.", "notes": "Enemy base suspected near (12,16). Five rocket soldiers are advancing west; refinery #proc132 is under construction, ftrk is nearly complete, and barracks/war factory queues are active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1300, "units_killed": 0, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8800, "army_value": 1500, "income": 3500, "experience": 0, "order_count": 47}}
{"tick": 5201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $12200, army $4300, killed $1900 (7 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.7%.\nPRODUCTION: Building: powr 0%; Building: weap 0%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #146@(19,14)* #148@(19,14)* #149@(19,14)90%* #151@(19,14)* #152@(19,14)* #155@(8,21)* #156@(9,21)* #158@(8,21)* #159@(9,20)* #160@(10,20)*\n  harv (Ore Truck (harvester)) x3: #130@(18,11)82% #150@(20,7)57% #162@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train 3x e1: queued\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy at (95,11). Building weap, fix, powr, barr. Keep training infantry and tanks once weap ready. Mass army before pushing east.", "raw": "{\"thoughts\":\"Economy building up, infantry idle. Let's mass infantry near base and continue building production. Once weap/fix ready, start tank production.\",\"notes\":\"Base at (12,16), enemy at (95,11). Building weap, fix, powr, barr. Keep training infantry and tanks once weap ready. Mass army before pushing east. Group idle e1 units together for defense.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2354, "completion_tokens": 216, "total_tokens": 2570, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006868, "upstream_inference_prompt_cost": 0.004708, "upstream_inference_completions_cost": 0.00216}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.27, "thoughts": "Economy building up, infantry idle. Let's mass infantry near base and continue building production. Once weap/fix ready, start tank production.", "notes": "Base at (12,16), enemy at (95,11). Building weap, fix, powr, barr. Keep training infantry and tanks once weap ready. Mass army before pushing east. Group idle e1 units together for defense.", "commands": [{"do": "train", "item": "e1", "count": 4}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 4x e1: queued", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 0, "units_killed": 7, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12200, "army_value": 1000, "income": 2500, "experience": 19, "order_count": 36}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $0 (0 units, 0 bldgs), lost $1900 (7 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: proc 63%; Vehicle: ftrk 92%; Infantry: e3 22%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #145@(31,16) #147@(38,22) #157@(78,25)\n  harv (Ore Truck (harvester)) x1: #133@(90,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base suspected near (12,16). Five rocket soldiers are advancing west; refinery #proc132 is under construction, ftrk is nearly complete, and barracks/war factory queues are active.", "raw": "{\"thoughts\":\"The second refinery is nearly complete, while the barracks is overqueued with rockets and the flak truck is about to finish. Push the scattered rocket force toward the suspected enemy base and set production rallies west.\",\"notes\":\"Enemy base suspected near (12,16). Three rocket soldiers are advancing west; keep rocket production and send completed vehicles to the western front.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":16},{\"do\":\"rally\",\"building\":144,\"x\":30,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1579, "completion_tokens": 295, "total_tokens": 1874, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1577, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000823515, "upstream_inference_prompt_cost": 0.000434115, "upstream_inference_completions_cost": 0.0003894}, "completion_tokens_details": {"reasoning_tokens": 156, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.52, "thoughts": "The second refinery is nearly complete, while the barracks is overqueued with rockets and the flak truck is about to finish. Push the scattered rocket force toward the suspected enemy base and set production rallies west.", "notes": "Enemy base suspected near (12,16). Three rocket soldiers are advancing west; keep rocket production and send completed vehicles to the western front.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 30, "y": 16}, {"do": "rally", "building": 144, "x": 30, "y": 16}], "feedback": ["attack_move: 3 units", "rally #134: ordered", "rally #144: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1900, "units_killed": 0, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 3500, "experience": 0, "order_count": 47}}
{"tick": 5401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $306 (storage 4000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $12200, army $4300, killed $2200 (8 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.8%.\nPRODUCTION: Building: powr 32%; Building: weap 0%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #146@(19,14)* #148@(19,14)* #149@(19,14)90%* #151@(19,14)* #152@(19,14)* #155@(8,21)* #156@(9,21)* #158@(8,21)* #159@(9,20)* #160@(10,20)*\n  harv (Ore Truck (harvester)) x3: #130@(15,17)82% #150@(16,17)57% #162@(10,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e1: queued\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy at (95,11). Building weap, fix, powr, barr. Keep training infantry and tanks once weap ready. Mass army before pushing east. Group idle e1 units together for defense.", "raw": "{\"thoughts\":\"Economy building up; keep training infantry and start vehicle production once war factory is ready. Group idle infantry for defense near base center.\",\"notes\":\"Base at (12,16), enemy at (95,11). Building weap, fix, powr, barr. Keep training infantry and tanks once weap ready. Mass army before pushing east. Group idle e1 units together for defense.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"move\",\"units\":[\"146\",\"148\",\"149\",\"151\",\"152\"],\"x\":12,\"y\":16},{\"do\":\"move\",\"units\":[\"155\",\"156\",\"158\",\"159\",\"160\"],\"x\":12,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2383, "completion_tokens": 237, "total_tokens": 2620, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007136, "upstream_inference_prompt_cost": 0.004766, "upstream_inference_completions_cost": 0.00237}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Economy building up; keep training infantry and start vehicle production once war factory is ready. Group idle infantry for defense near base center.", "notes": "Base at (12,16), enemy at (95,11). Building weap, fix, powr, barr. Keep training infantry and tanks once weap ready. Mass army before pushing east. Group idle e1 units together for defense.", "commands": [{"do": "train", "item": "e1", "count": 4}, {"do": "move", "units": ["146", "148", "149", "151", "152"], "x": 12, "y": 16}, {"do": "move", "units": ["155", "156", "158", "159", "160"], "x": 12, "y": 16}], "feedback": ["train 4x e1: queued", "move: 5 units", "move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 0, "units_killed": 8, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12200, "army_value": 1000, "income": 3000, "experience": 22, "order_count": 40}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $113 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2300, killed $0 (0 units, 0 bldgs), lost $2200 (8 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: proc 75%; Infantry: e3 78%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #147@(31,16) #157@(69,24)\n  ftrk (Mobile Flak) x1: #163@(89,9)\n  harv (Ore Truck (harvester)) x1: #133@(89,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #134: ordered\n  - rally #144: ordered\nYOUR NOTES FROM LAST TURN: Enemy base suspected near (12,16). Three rocket soldiers are advancing west; keep rocket production and send completed vehicles to the western front.", "raw": "{\"thoughts\":\"The refinery is nearly complete and the army is already probing west toward the suspected enemy base. Keep the two rocket soldiers and flak moving together, while existing production queues continue until cash improves.\",\"notes\":\"Enemy suspected near (12,16). Rockets at (31,16) and (69,24), flak at (89,9); advance west in one group. Refinery construction at 75%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[147,157,163],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":144,\"x\":30,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1579, "completion_tokens": 294, "total_tokens": 1873, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1577, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000822195, "upstream_inference_prompt_cost": 0.000434115, "upstream_inference_completions_cost": 0.00038808}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.63, "thoughts": "The refinery is nearly complete and the army is already probing west toward the suspected enemy base. Keep the two rocket soldiers and flak moving together, while existing production queues continue until cash improves.", "notes": "Enemy suspected near (12,16). Rockets at (31,16) and (69,24), flak at (89,9); advance west in one group. Refinery construction at 75%.", "commands": [{"do": "attack_move", "units": [147, 157, 163], "x": 12, "y": 16}, {"do": "rally", "building": 144, "x": 30, "y": 16}, {"do": "rally", "building": 134, "x": 30, "y": 16}], "feedback": ["attack_move: 3 units", "rally #144: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2200, "units_killed": 0, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8500, "army_value": 1200, "income": 3500, "experience": 0, "order_count": 47}}
{"tick": 5601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $776 (storage 4000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $12600, army $4700, killed $2200 (8 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: weap 0%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 25%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #146@(12,14)* #148@(12,14)* #149@(12,14)90%* #151@(12,14)* #152@(12,14)* #155@(11,14)* #156@(11,14)* #158@(11,14)* #159@(11,14)* #160@(11,14)* #164@(10,19) #165@(10,21)* #166@(9,20)* #167@(10,20)\n  harv (Ore Truck (harvester)) x3: #130@(21,6)82% #150@(17,11)57% #162@(8,25)\nVISIBLE ENEMY UNITS (1):\n  #147 e3@(20,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e1: queued\n  - move: 5 units\n  - move: 5 units\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy at (95,11). Building weap, fix, powr, barr. Keep training infantry and tanks once weap ready. Mass army before pushing east. Group idle e1 units together for defense.", "raw": "{\"thoughts\":\"Place ready power plant, keep production going, group idle infantry to deal with lone enemy rocket soldier nearby, continue building queue.\",\"notes\":\"Base at (12,16), enemy at (95,11). Continue building weap/fix/powr/barr. Mass infantry+tanks before pushing east. Watch for enemy e3 near (20,15).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":20,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2441, "completion_tokens": 226, "total_tokens": 2667, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007142, "upstream_inference_prompt_cost": 0.004882, "upstream_inference_completions_cost": 0.00226}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "Place ready power plant, keep production going, group idle infantry to deal with lone enemy rocket soldier nearby, continue building queue.", "notes": "Base at (12,16), enemy at (95,11). Continue building weap/fix/powr/barr. Mass infantry+tanks before pushing east. Watch for enemy e3 near (20,15).", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "idle_army", "x": 20, "y": 15}, {"do": "train", "item": "e1", "count": 4}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 12 units", "train 4x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 0, "units_killed": 8, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12600, "army_value": 1400, "income": 4000, "experience": 22, "order_count": 44}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2300, killed $0 (0 units, 0 bldgs), lost $2200 (8 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Building: proc 79%; Infantry: e3 97%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #147@(20,15) #157@(60,28)\n  ftrk (Mobile Flak) x1: #163@(71,22)\n  harv (Ore Truck (harvester)) x1: #133@(88,3)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #144: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy suspected near (12,16). Rockets at (31,16) and (69,24), flak at (89,9); advance west in one group. Refinery construction at 75%.", "raw": "{\"thoughts\":\"The refinery is nearly complete and infantry production is already queued. Push the three combat units west toward the suspected enemy base while keeping the harvester mining.\",\"notes\":\"Enemy likely near (12,16). Advance rockets and flak west as one group; refinery is 79% building.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[147,157,163],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1593, "completion_tokens": 235, "total_tokens": 1828, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1591, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000748165, "upstream_inference_prompt_cost": 0.000437965, "upstream_inference_completions_cost": 0.0003102}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.38, "thoughts": "The refinery is nearly complete and infantry production is already queued. Push the three combat units west toward the suspected enemy base while keeping the harvester mining.", "notes": "Enemy likely near (12,16). Advance rockets and flak west as one group; refinery is 79% building.", "commands": [{"do": "attack_move", "units": [147, 157, 163], "x": 12, "y": 16}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2200, "units_killed": 0, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8500, "army_value": 1200, "income": 3500, "experience": 0, "order_count": 47}}
{"tick": 5801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $124 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $13200, army $5000, killed $2500 (9 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.4%.\nPRODUCTION: Building: weap 16%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 53%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #146@(20,15)* #148@(20,15)* #149@(20,15)90%* #151@(20,15)* #152@(20,15)* #155@(11,14)* #156@(11,14)* #158@(11,14)* #159@(11,14)* #160@(11,14)* #164@(11,19)* #165@(17,16) #166@(18,16) #167@(10,21)* #169@(10,20)* #170@(8,21)* #171@(9,20)*\n  harv (Ore Truck (harvester)) x3: #130@(20,10)82% #150@(23,7)57% #162@(5,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 12 units\n  - train 4x e1: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy at (95,11). Continue building weap/fix/powr/barr. Mass infantry+tanks before pushing east. Watch for enemy e3 near (20,15).", "raw": "{\"thoughts\":\"Economy and production ongoing. Group idle infantry and hold position, keep training more infantry, wait for war factory to finish for tanks before pushing.\",\"notes\":\"Base at (12,16), enemy at (95,11). Building weap/fix/powr/barr in progress. Mass infantry+tanks before pushing east. Once weap done, build tanks (3tnk) and rocket soldiers (e3) for anti-tank mix.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2485, "completion_tokens": 248, "total_tokens": 2733, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00745, "upstream_inference_prompt_cost": 0.00497, "upstream_inference_completions_cost": 0.00248}, "completion_tokens_details": {"reasoning_tokens": 50, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.81, "thoughts": "Economy and production ongoing. Group idle infantry and hold position, keep training more infantry, wait for war factory to finish for tanks before pushing.", "notes": "Base at (12,16), enemy at (95,11). Building weap/fix/powr/barr in progress. Mass infantry+tanks before pushing east. Once weap done, build tanks (3tnk) and rocket soldiers (e3) for anti-tank mix.", "commands": [{"do": "train", "item": "e1", "count": 4}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 4x e1: queued", "stance: 15 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 0, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13200, "army_value": 1700, "income": 3500, "experience": 25, "order_count": 49}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $0 (0 units, 0 bldgs), lost $2500 (9 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Building: proc 79%; Infantry: e3 97%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #157@(50,26)\n  ftrk (Mobile Flak) x1: #163@(52,28)\n  harv (Ore Truck (harvester)) x1: #133@(90,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Advance rockets and flak west as one group; refinery is 79% building.", "raw": "{\"thoughts\":\"The refinery is nearly complete, but cash is currently empty, so focus on advancing the surviving rocket/flak group toward the likely enemy base while production queues finish and income resumes.\",\"notes\":\"Enemy likely at (12,16). Group #157 rocket and #163 flak advancing west; refinery #proc132 is 79% complete. Build/place another refinery when affordable, then maintain tanks and rocket infantry.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[157,163],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":144,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1553, "completion_tokens": 289, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1551, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000808445, "upstream_inference_prompt_cost": 0.000426965, "upstream_inference_completions_cost": 0.00038148}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.8, "thoughts": "The refinery is nearly complete, but cash is currently empty, so focus on advancing the surviving rocket/flak group toward the likely enemy base while production queues finish and income resumes.", "notes": "Enemy likely at (12,16). Group #157 rocket and #163 flak advancing west; refinery #proc132 is 79% complete. Build/place another refinery when affordable, then maintain tanks and rocket infantry.", "commands": [{"do": "attack_move", "units": [157, 163], "x": 12, "y": 16}, {"do": "rally", "building": 144, "x": 70, "y": 20}, {"do": "rally", "building": 134, "x": 70, "y": 20}], "feedback": ["attack_move: 2 units", "rally #144: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2500, "units_killed": 0, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 3500, "experience": 0, "order_count": 47}}
{"tick": 6001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $457 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $13300, army $5100, killed $2500 (9 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.4%.\nPRODUCTION: Building: weap 21%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 60%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #146@(20,15)* #148@(20,15)* #149@(20,15)90%* #151@(20,15)* #152@(20,15)* #155@(11,14)* #156@(11,14)* #158@(11,14)* #159@(11,14)* #160@(11,14)* #164@(11,19)* #165@(19,16)* #166@(19,16)* #167@(10,21)* #169@(10,20)* #170@(8,21)* #171@(8,19)* #172@(9,20)*\n  harv (Ore Truck (harvester)) x3: #130@(15,17)82% #150@(18,15)57% #162@(12,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e1: queued\n  - stance: 15 units\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy at (95,11). Building weap/fix/powr/barr in progress. Mass infantry+tanks before pushing east. Once weap done, build tanks (3tnk) and rocket soldiers (e3) for anti-tank mix.", "raw": "{\"thoughts\":\"Economy strong, buildings queued. I'll keep infantry production going and start massing idle infantry near front for eventual push, while waiting for weap/fix to finish for tanks.\",\"notes\":\"Base at (12,16), enemy at (95,11). weap/fix/powr/barr building. Once weap+fix done, build 3tnk and e3 mix. Mass infantry at (20,15) staging point before attacking east.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"move\",\"units\":[146,148,149,151,152,165,166],\"x\":25,\"y\":15},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2521, "completion_tokens": 288, "total_tokens": 2809, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007922, "upstream_inference_prompt_cost": 0.005042, "upstream_inference_completions_cost": 0.00288}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.45, "thoughts": "Economy strong, buildings queued. I'll keep infantry production going and start massing idle infantry near front for eventual push, while waiting for weap/fix to finish for tanks.", "notes": "Base at (12,16), enemy at (95,11). weap/fix/powr/barr building. Once weap+fix done, build 3tnk and e3 mix. Mass infantry at (20,15) staging point before attacking east.", "commands": [{"do": "train", "item": "e1", "count": 4}, {"do": "move", "units": [146, 148, 149, 151, 152, 165, 166], "x": 25, "y": 15}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 4x e1: queued", "move: 7 units", "stance: 18 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 0, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13300, "army_value": 1800, "income": 4025, "experience": 25, "order_count": 53}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $111 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2300, killed $0 (0 units, 0 bldgs), lost $2500 (9 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: proc 93%; Infantry: e3 61%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #157@(40,24) #173@(91,18)\n  ftrk (Mobile Flak) x1: #163@(31,21)\n  harv (Ore Truck (harvester)) x1: #133@(89,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #144: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16). Group #157 rocket and #163 flak advancing west; refinery #proc132 is 79% complete. Build/place another refinery when affordable, then maintain tanks and rocket infantry.", "raw": "{\"thoughts\":\"The second refinery is nearly complete; place it as soon as ready to improve income, then transition into tanks once funds allow. Continue scouting and pressure the likely enemy start with the forward rocket/flak group while the rear rocket joins.\",\"notes\":\"Enemy likely at (12,16). Forward group #157/#163 is west near (31-40,21-24); #173 remains near base. Proc #132 almost complete; place next refinery, then build war-factory vehicles and keep infantry production active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[157,163],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[173],\"x\":45,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1588, "completion_tokens": 335, "total_tokens": 1923, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1586, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00087879, "upstream_inference_prompt_cost": 0.00043659, "upstream_inference_completions_cost": 0.0004422}, "completion_tokens_details": {"reasoning_tokens": 174, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.65, "thoughts": "The second refinery is nearly complete; place it as soon as ready to improve income, then transition into tanks once funds allow. Continue scouting and pressure the likely enemy start with the forward rocket/flak group while the rear rocket joins.", "notes": "Enemy likely at (12,16). Forward group #157/#163 is west near (31-40,21-24); #173 remains near base. Proc #132 almost complete; place next refinery, then build war-factory vehicles and keep infantry production active.", "commands": [{"do": "attack_move", "units": [157, 163], "x": 12, "y": 16}, {"do": "attack_move", "units": [173], "x": 45, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 2 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2500, "units_killed": 0, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8500, "army_value": 1200, "income": 2500, "experience": 0, "order_count": 47}}
{"tick": 6201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $746 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $13500, army $5300, killed $2500 (9 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 8.8%.\nPRODUCTION: Building: weap 38%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 88%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #148@(25,15)85% #149@(25,15)40% #151@(25,15)43% #152@(24,15)94% #155@(11,14)* #156@(11,14)* #158@(11,14)* #159@(11,14)* #160@(11,14)* #164@(11,19)* #165@(24,16)75% #166@(25,15)82% #167@(10,21)* #169@(11,19)* #170@(8,21)* #171@(8,19)* #172@(8,19)* #174@(10,21)* #175@(10,20)* #176@(9,20)*\n  harv (Ore Truck (harvester)) x3: #130@(22,10)82% #150@(17,15)57% #162@(4,25)\nVISIBLE ENEMY UNITS (1):\n  #163 ftrk@(25,19) 29%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e1: queued\n  - move: 7 units\n  - stance: 18 units\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy at (95,11). weap/fix/powr/barr building. Once weap+fix done, build 3tnk and e3 mix. Mass infantry at (20,15) staging point before attacking east.", "raw": "{\"thoughts\":\"Continue building infra, mass idle infantry to staging area, attack weakened flak truck with e1 group nearby.\",\"notes\":\"Base (12,16), enemy (95,11). weap/fix/powr/barr building. Mass infantry at (20,15) then attack east once tanks ready.\",\"commands\":[{\"do\":\"attack\",\"units\":[148,149,151,152,165,166],\"target\":163},{\"do\":\"move\",\"units\":[155,156,158,159,160,164,167,169,170,171,172,174,175,176],\"x\":20,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2564, "completion_tokens": 203, "total_tokens": 2767, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007158, "upstream_inference_prompt_cost": 0.005128, "upstream_inference_completions_cost": 0.00203}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "Continue building infra, mass idle infantry to staging area, attack weakened flak truck with e1 group nearby.", "notes": "Base (12,16), enemy (95,11). weap/fix/powr/barr building. Mass infantry at (20,15) then attack east once tanks ready.", "commands": [{"do": "attack", "units": [148, 149, 151, 152, 165, 166], "target": 163}, {"do": "move", "units": [155, 156, 158, 159, 160, 164, 167, 169, 170, 171, 172, 174, 175, 176], "x": 20, "y": 15}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack: 6 units", "move: 14 units", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 100, "units_killed": 9, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13500, "army_value": 2000, "income": 5000, "experience": 25, "order_count": 57}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2300, killed $100 (1 units, 0 bldgs), lost $2500 (9 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Building: proc 97%; Infantry: e3 80%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #157@(32,17) #173@(85,25)\n  ftrk (Mobile Flak) x1: #163@(25,19)29%\n  harv (Ore Truck (harvester)) x1: #133@(90,2)\nVISIBLE ENEMY UNITS (6):\n  #148 e1@(25,15) 85%, #149 e1@(25,15) 40%, #151 e1@(25,15) 43%, #152 e1@(24,15) 94%, #165 e1@(24,16) 75%, #166 e1@(25,15) 82%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16). Forward group #157/#163 is west near (31-40,21-24); #173 remains near base. Proc #132 almost complete; place next refinery, then build war-factory vehicles and keep infantry production active.", "raw": "{\"thoughts\":\"The refinery is nearly complete and cash is empty, so preserve the damaged flak while the forward rocket soldier engages the exposed enemy infantry. Reinforce the western group with the second rocket soldier and keep the harvester mining.\",\"notes\":\"Enemy infantry cluster is at (24-25,15-16); forward force is near (25-32,17-19). Refinery #132 nearly finished; place it next turn, then prioritize war factory vehicles and power as needed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[157],\"x\":24,\"y\":15},{\"do\":\"move\",\"units\":[163],\"x\":35,\"y\":22},{\"do\":\"attack_move\",\"units\":[173],\"x\":32,\"y\":17},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":144,\"x\":65,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1663, "completion_tokens": 358, "total_tokens": 2021, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1661, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000929775, "upstream_inference_prompt_cost": 0.000457215, "upstream_inference_completions_cost": 0.00047256}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "The refinery is nearly complete and cash is empty, so preserve the damaged flak while the forward rocket soldier engages the exposed enemy infantry. Reinforce the western group with the second rocket soldier and keep the harvester mining.", "notes": "Enemy infantry cluster is at (24-25,15-16); forward force is near (25-32,17-19). Refinery #132 nearly finished; place it next turn, then prioritize war factory vehicles and power as needed.", "commands": [{"do": "attack_move", "units": [157], "x": 24, "y": 15}, {"do": "move", "units": [163], "x": 35, "y": 22}, {"do": "attack_move", "units": [173], "x": 32, "y": 17}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 144, "x": 65, "y": 12}], "feedback": ["attack_move: 1 units", "move: 1 units", "attack_move: 1 units", "rally #144: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2500, "units_killed": 1, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8500, "army_value": 1200, "income": 2500, "experience": 1, "order_count": 47}}
{"tick": 6401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $86 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $13900, army $5700, killed $2500 (9 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 9.9%.\nPRODUCTION: Building: weap 55%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 14%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x24: #148@(29,18)79% #149@(29,17)24% #151@(29,18)16% #152@(29,17)91% #155@(20,15)* #156@(20,15)* #158@(20,15)* #159@(20,15)* #160@(20,15)* #164@(19,16)* #165@(30,18)35% #166@(30,19)55% #167@(18,16) #169@(19,16)* #170@(16,16) #171@(16,17) #172@(16,17) #174@(18,16) #175@(19,16) #176@(18,16) #177@(8,20)* #178@(9,20) #179@(10,20)* #180@(9,20)\n  harv (Ore Truck (harvester)) x3: #130@(23,7)82% #150@(24,8)57% #162@(10,22)\nVISIBLE ENEMY UNITS (2):\n  #157 e3@(29,17) 100%, #163 ftrk@(33,21) 7%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - move: 14 units\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy (95,11). weap/fix/powr/barr building. Mass infantry at (20,15) then attack east once tanks ready.", "raw": "{\"thoughts\":\"Continue economy buildup and mass infantry. Attack visible weak enemy units near our troops while waiting for war factory/tanks.\",\"notes\":\"Base (12,16), enemy at (95,11). Building weap/fix/powr/barr. Mass infantry near (20,15), push east once tanks ready. Keep training e1 and building economy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":33,\"y\":21},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"harvest\",\"unit\":162}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2562, "completion_tokens": 219, "total_tokens": 2781, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007314, "upstream_inference_prompt_cost": 0.005124, "upstream_inference_completions_cost": 0.00219}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.62, "thoughts": "Continue economy buildup and mass infantry. Attack visible weak enemy units near our troops while waiting for war factory/tanks.", "notes": "Base (12,16), enemy at (95,11). Building weap/fix/powr/barr. Mass infantry near (20,15), push east once tanks ready. Keep training e1 and building economy.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 33, "y": 21}, {"do": "train", "item": "e1", "count": 2}, {"do": "harvest", "unit": 162}], "feedback": ["attack_move: 9 units", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 100, "units_killed": 9, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13900, "army_value": 2400, "income": 4825, "experience": 25, "order_count": 59}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2300, killed $100 (1 units, 0 bldgs), lost $2500 (9 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Building: proc 97%; Infantry: e3 80%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #157@(29,17) #173@(77,25)\n  ftrk (Mobile Flak) x1: #163@(33,21)7%\n  harv (Ore Truck (harvester)) x1: #133@(90,6)\nVISIBLE ENEMY UNITS (6):\n  #148 e1@(29,18) 79%, #149 e1@(29,17) 24%, #151 e1@(29,18) 16%, #152 e1@(29,17) 91%, #165 e1@(30,18) 35%, #166 e1@(30,19) 55%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\n  - attack_move: 1 units\n  - rally #144: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster is at (24-25,15-16); forward force is near (25-32,17-19). Refinery #132 nearly finished; place it next turn, then prioritize war factory vehicles and power as needed.", "raw": "{\"thoughts\":\"The second refinery is nearly complete, but cash is currently empty. Keep the damaged flak alive by withdrawing it, while the forward rocket soldier engages the exposed enemy infantry and the other rocket scouts toward the enemy start.\",\"notes\":\"Enemy infantry cluster around (29,18); likely enemy base near (12,16). Refinery #132 at 97% and should be placed when ready. Flak #163 is critically damaged; retreat it home.\",\"commands\":[{\"do\":\"move\",\"units\":[163],\"x\":88,\"y\":12},{\"do\":\"attack_move\",\"units\":[157],\"x\":25,\"y\":17},{\"do\":\"attack_move\",\"units\":[173],\"x\":40,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1674, "completion_tokens": 325, "total_tokens": 1999, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1672, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00088924, "upstream_inference_prompt_cost": 0.00046024, "upstream_inference_completions_cost": 0.000429}, "completion_tokens_details": {"reasoning_tokens": 171, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.1, "thoughts": "The second refinery is nearly complete, but cash is currently empty. Keep the damaged flak alive by withdrawing it, while the forward rocket soldier engages the exposed enemy infantry and the other rocket scouts toward the enemy start.", "notes": "Enemy infantry cluster around (29,18); likely enemy base near (12,16). Refinery #132 at 97% and should be placed when ready. Flak #163 is critically damaged; retreat it home.", "commands": [{"do": "move", "units": [163], "x": 88, "y": 12}, {"do": "attack_move", "units": [157], "x": 25, "y": 17}, {"do": "attack_move", "units": [173], "x": 40, "y": 20}], "feedback": ["move: 1 units", "attack_move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2500, "units_killed": 1, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8500, "army_value": 1200, "income": 2500, "experience": 1, "order_count": 47}}
{"tick": 6601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $129 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $14100, army $5900, killed $3400 (11 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 10.2%.\nPRODUCTION: Building: weap 66%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 39%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #148@(30,18)77%* #149@(29,18)15%* #151@(29,19)16%* #152@(30,18)90%* #155@(29,20) #156@(29,20) #158@(29,20) #159@(29,20) #160@(29,20) #164@(27,20) #165@(30,18)35%* #166@(30,19)47%* #167@(20,15)* #169@(28,20) #170@(20,15)* #171@(20,15)* #172@(20,15)* #174@(18,17)* #175@(18,17)* #176@(20,15)* #177@(16,20) #178@(8,21)* #179@(19,20) #180@(8,21)* #181@(9,20)* #182@(10,20)*\n  harv (Ore Truck (harvester)) x3: #130@(19,12)82% #150@(21,12)57% #162@(8,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Building weap/fix/powr/barr. Mass infantry near (20,15), push east once tanks ready. Keep training e1 and building economy.", "raw": "{\"thoughts\":\"Economy running fine, war factory almost ready. Consolidate idle infantry into attack group, continue training and building. Keep pushing east toward enemy scouting.\",\"notes\":\"Base (12,16), enemy at (95,11). Weap/fix/powr/barr building. Mass infantry near (29,20), push east once tanks ready and army >15. Keep training e1, build more harvesters.\",\"commands\":[{\"do\":\"stop\",\"units\":\"idle_army\"},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":29,\"y\":20},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2561, "completion_tokens": 242, "total_tokens": 2803, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007542, "upstream_inference_prompt_cost": 0.005122, "upstream_inference_completions_cost": 0.00242}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.29, "thoughts": "Economy running fine, war factory almost ready. Consolidate idle infantry into attack group, continue training and building. Keep pushing east toward enemy scouting.", "notes": "Base (12,16), enemy at (95,11). Weap/fix/powr/barr building. Mass infantry near (29,20), push east once tanks ready and army >15. Keep training e1, build more harvesters.", "commands": [{"do": "stop", "units": "idle_army"}, {"do": "attack_move", "units": "idle_army", "x": 29, "y": 20}, {"do": "train", "item": "e1", "count": 2}, {"do": "build", "item": "powr"}], "feedback": ["stop: 17 units", "attack_move: 17 units", "train 2x e1: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 100, "units_killed": 11, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14100, "army_value": 2600, "income": 5000, "experience": 34, "order_count": 61}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $306 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $100 (1 units, 0 bldgs), lost $3400 (11 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Building: proc 98%; Infantry: e3 87%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #173@(67,24)\n  harv (Ore Truck (harvester)) x1: #133@(92,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster around (29,18); likely enemy base near (12,16). Refinery #132 at 97% and should be placed when ready. Flak #163 is critically damaged; retreat it home.", "raw": "{\"thoughts\":\"The refinery is nearly complete, but cash is currently exhausted and the barracks has a long rocket queue stalled by income. Keep the harvester mining, place the new refinery as soon as it finishes, and send the surviving rocket soldier cautiously toward the known enemy approach.\",\"notes\":\"Enemy likely near (12,16), with infantry cluster last seen around (29,18). One rocket soldier #173 is far forward at (67,24); refinery #132 is nearly complete and a second refinery is building. Continue prioritizing economy and war-factory units once funds arrive.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[173],\"x\":40,\"y\":20},{\"do\":\"rally\",\"building\":144,\"x\":80,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1565, "completion_tokens": 378, "total_tokens": 1943, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1563, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000929225, "upstream_inference_prompt_cost": 0.000430265, "upstream_inference_completions_cost": 0.00049896}, "completion_tokens_details": {"reasoning_tokens": 199, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "The refinery is nearly complete, but cash is currently exhausted and the barracks has a long rocket queue stalled by income. Keep the harvester mining, place the new refinery as soon as it finishes, and send the surviving rocket soldier cautiously toward the known enemy approach.", "notes": "Enemy likely near (12,16), with infantry cluster last seen around (29,18). One rocket soldier #173 is far forward at (67,24); refinery #132 is nearly complete and a second refinery is building. Continue prioritizing economy and war-factory units once funds arrive.", "commands": [{"do": "harvest", "unit": 133}, {"do": "place", "item": "proc"}, {"do": "attack_move", "units": [173], "x": 40, "y": 20}, {"do": "rally", "building": 144, "x": 80, "y": 15}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 1 units", "rally #144: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 3400, "units_killed": 1, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2325, "experience": 1, "order_count": 47}}
{"tick": 6801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $253 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $14300, army $6100, killed $3400 (11 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 10.9%.\nPRODUCTION: Building: weap 76%; Building: powr 0%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 26%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%\nYOUR UNITS (31) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x28: #148@(28,19)77%* #149@(29,21)15%* #151@(28,21)16%* #152@(29,21)90%* #155@(32,21)* #156@(32,21)* #158@(32,21)* #159@(32,21)* #160@(32,21)* #164@(31,20)* #165@(30,19)35%* #166@(28,20)47%* #167@(29,20) #169@(31,20)* #170@(29,20) #171@(29,20)* #172@(29,20) #174@(27,20) #175@(28,20) #176@(28,20) #177@(26,21) #178@(17,20) #179@(30,20) #180@(17,20) #181@(18,20) #182@(19,18) #184@(8,20) #185@(9,20)*\n  harv (Ore Truck (harvester)) x3: #130@(17,17)82% #150@(15,17)57% #162@(7,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stop: 17 units\n  - attack_move: 17 units\n  - train 2x e1: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Weap/fix/powr/barr building. Mass infantry near (29,20), push east once tanks ready and army >15. Keep training e1, build more harvesters.", "raw": "{\"thoughts\":\"Big infantry mass at (29,20) area. Weap/fix almost done for tanks. Regroup idle infantry and push toward enemy while keeping production going.\",\"notes\":\"Base (12,16), enemy at (95,11). Weap 76%, fix building - once done queue tanks (3tnk). Mass army near (29,20), push east together once size >25. Keep training e1 and harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":60,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2608, "completion_tokens": 255, "total_tokens": 2863, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007766, "upstream_inference_prompt_cost": 0.005216, "upstream_inference_completions_cost": 0.00255}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.69, "thoughts": "Big infantry mass at (29,20) area. Weap/fix almost done for tanks. Regroup idle infantry and push toward enemy while keeping production going.", "notes": "Base (12,16), enemy at (95,11). Weap 76%, fix building - once done queue tanks (3tnk). Mass army near (29,20), push east together once size >25. Keep training e1 and harvesters.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 60, "y": 15}, {"do": "train", "item": "e1", "count": 3}, {"do": "build", "item": "powr"}], "feedback": ["attack_move: 15 units", "train 3x e1: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 100, "units_killed": 11, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14300, "army_value": 2800, "income": 5500, "experience": 34, "order_count": 64}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $81 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1700, killed $100 (1 units, 0 bldgs), lost $3400 (11 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #173@(58,28) #183@(88,18)\n  harv (Ore Truck (harvester)) x1: #133@(84,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 1 units\n  - rally #144: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16), with infantry cluster last seen around (29,18). One rocket soldier #173 is far forward at (67,24); refinery #132 is nearly complete and a second refinery is building. Continue prioritizing economy and war-factory units once funds arrive.", "raw": "{\"thoughts\":\"Place the ready second refinery to improve income. Keep the rocket soldiers advancing toward the suspected enemy position while the barracks continues its queued rocket production; save for a war-factory unit when funds arrive.\",\"notes\":\"Enemy likely near (12,16), last activity around (29,18). Two rockets are scouting forward; second refinery ready to place.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[173,183],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":60,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1584, "completion_tokens": 258, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1582, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00077605, "upstream_inference_prompt_cost": 0.00043549, "upstream_inference_completions_cost": 0.00034056}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.36, "thoughts": "Place the ready second refinery to improve income. Keep the rocket soldiers advancing toward the suspected enemy position while the barracks continues its queued rocket production; save for a war-factory unit when funds arrive.", "notes": "Enemy likely near (12,16), last activity around (29,18). Two rockets are scouting forward; second refinery ready to place.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [173, 183], "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 60, "y": 20}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 2 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 3400, "units_killed": 1, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 600, "income": 2475, "experience": 1, "order_count": 47}}
{"tick": 7001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $216 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $14600, army $6400, killed $3400 (11 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 13%.\nPRODUCTION: Building: weap 92%; Building: powr 0%; Building: powr 0%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 55%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%\nYOUR UNITS (34) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x31: #148@(36,26)77% #149@(39,24)15% #151@(38,24)16% #152@(38,24)90% #155@(42,24) #156@(42,24) #158@(41,24) #159@(41,24) #160@(41,24) #164@(39,24) #165@(38,26)35% #166@(38,24)47% #167@(29,21)* #169@(39,24) #170@(29,20)* #171@(36,26) #172@(29,19)* #174@(29,20)* #175@(29,20)* #176@(29,20)* #177@(32,21)* #178@(27,21) #179@(32,21)* #180@(27,21) #181@(28,20)* #182@(29,20)* #184@(8,20)* #185@(17,20) #189@(10,20)* #190@(8,20)* #191@(9,20)*\n  harv (Ore Truck (harvester)) x3: #130@(24,7)82% #150@(20,11)57% #162@(12,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\n  - train 3x e1: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Weap 76%, fix building - once done queue tanks (3tnk). Mass army near (29,20), push east together once size >25. Keep training e1 and harvesters.", "raw": "{\"thoughts\":\"Big infantry force gathered around (29-42,24-26). Time to push east toward enemy base while continuing production. Weap almost done, fix queued - will add tanks once ready.\",\"notes\":\"Base (12,16), enemy at (95,11). Weap ~92%, fix queued. Army mass ~30 e1 near (29-42,24-26), push east together. Keep training e1 and harvesters; add 3tnk once fix/weap done.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":13},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"harvest\",\"unit\":150},{\"do\":\"harvest\",\"unit\":162}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2630, "completion_tokens": 283, "total_tokens": 2913, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00809, "upstream_inference_prompt_cost": 0.00526, "upstream_inference_completions_cost": 0.00283}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.03, "thoughts": "Big infantry force gathered around (29-42,24-26). Time to push east toward enemy base while continuing production. Weap almost done, fix queued - will add tanks once ready.", "notes": "Base (12,16), enemy at (95,11). Weap ~92%, fix queued. Army mass ~30 e1 near (29-42,24-26), push east together. Keep training e1 and harvesters; add 3tnk once fix/weap done.", "commands": [{"do": "attack_move", "units": "all_army", "x": 90, "y": 13}, {"do": "train", "item": "e1", "count": 5}, {"do": "harvest", "unit": 150}, {"do": "harvest", "unit": 162}], "feedback": ["attack_move: 31 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 100, "units_killed": 11, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14600, "army_value": 3100, "income": 6100, "experience": 34, "order_count": 68}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10700, army $3100, killed $100 (1 units, 0 bldgs), lost $3400 (11 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%, #187 proc@(98,11) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #173@(49,26) #183@(79,14) #186@(87,18)\n  harv (Ore Truck (harvester)) x2: #133@(84,6) #188@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 2 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16), last activity around (29,18). Two rockets are scouting forward; second refinery ready to place.", "raw": "{\"thoughts\":\"Power is low and the economy is recovering, so prioritize another power plant. The rocket scouts should continue probing toward the likely enemy base while the barracks queue remains active.\",\"notes\":\"Enemy likely near (12,16), last activity around (29,18). Keep building power and expand the rocket force; only 3 rockets remain, with harvesters at (84,6) and (105,20).\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[173,183,186],\"x\":29,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1577, "completion_tokens": 308, "total_tokens": 1885, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1575, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000840125, "upstream_inference_prompt_cost": 0.000433565, "upstream_inference_completions_cost": 0.00040656}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "Power is low and the economy is recovering, so prioritize another power plant. The rocket scouts should continue probing toward the likely enemy base while the barracks queue remains active.", "notes": "Enemy likely near (12,16), last activity around (29,18). Keep building power and expand the rocket force; only 3 rockets remain, with harvesters at (84,6) and (105,20).", "commands": [{"do": "build", "item": "powr"}, {"do": "attack_move", "units": [173, 183, 186], "x": 29, "y": 18}, {"do": "rally", "building": 134, "x": 30, "y": 18}], "feedback": ["build powr: started", "attack_move: 3 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 3400, "units_killed": 1, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10700, "army_value": 900, "income": 2475, "experience": 1, "order_count": 48}}
{"tick": 7201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $14800, army $6600, killed $3700 (12 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 15.7%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 26%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%\nYOUR UNITS (36) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #148@(46,27)77% #149@(48,25)15% #151@(49,26)16% #152@(48,25)90% #155@(50,26)97% #156@(50,26)93% #158@(49,26) #159@(49,26) #160@(50,26)93% #164@(49,26) #165@(48,27)35% #166@(49,25)47% #167@(37,24) #169@(48,26) #170@(37,26) #171@(47,28) #172@(36,27) #174@(36,26) #175@(37,27) #176@(37,27) #177@(41,24) #178@(36,24) #179@(41,24) #180@(36,24) #181@(36,24) #182@(36,25) #184@(16,25) #185@(26,25) #189@(19,18) #190@(15,24) #191@(17,26) #192@(9,21)* #193@(10,20)*\n  harv (Ore Truck (harvester)) x3: #130@(22,6)82% #150@(24,6)57% #162@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 31 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Weap ~92%, fix queued. Army mass ~30 e1 near (29-42,24-26), push east together. Keep training e1 and harvesters; add 3tnk once fix/weap done.", "raw": "{\"thoughts\":\"Weap factory ready to place; place it. Continue massing army and pushing east toward enemy base. Keep training more infantry and start tank production once weap placed.\",\"notes\":\"Base (12,16), enemy at (95,11). Army mass ~33 e1, pushing east toward (95,11) via attack_move. Weap placed, start 3tnk production once fix done. Keep training e1 and harvesters.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2682, "completion_tokens": 229, "total_tokens": 2911, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007654, "upstream_inference_prompt_cost": 0.005364, "upstream_inference_completions_cost": 0.00229}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.47, "thoughts": "Weap factory ready to place; place it. Continue massing army and pushing east toward enemy base. Keep training more infantry and start tank production once weap placed.", "notes": "Base (12,16), enemy at (95,11). Army mass ~33 e1, pushing east toward (95,11) via attack_move. Weap placed, start 3tnk production once fix done. Keep training e1 and harvesters.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 33 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 100, "units_killed": 12, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14800, "army_value": 3300, "income": 5725, "experience": 37, "order_count": 73}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10400, army $2800, killed $100 (1 units, 0 bldgs), lost $3700 (12 units, 0 bldgs). Map explored 27.5%.\nPRODUCTION: Building: powr 0%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%, #187 proc@(98,11) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #183@(71,22) #186@(78,15)\n  harv (Ore Truck (harvester)) x2: #133@(92,12) #188@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - attack_move: 3 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16), last activity around (29,18). Keep building power and expand the rocket force; only 3 rockets remain, with harvesters at (84,6) and (105,20).", "raw": "{\"thoughts\":\"Power Plant construction is underway and the economy is cash-starved, so keep the existing rocket queue running. Send the two surviving rocket soldiers west to scout and pressure the likely enemy position near (29,18), while harvesters continue mining.\",\"notes\":\"Enemy likely near (29,18), base near (12,16). Two rockets scouting west; power plant building; barracks has a long rocket queue.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[183,186],\"x\":29,\"y\":18},{\"do\":\"rally\",\"building\":144,\"x\":75,\"y\":15},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":188}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1585, "completion_tokens": 276, "total_tokens": 1861, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1583, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000800085, "upstream_inference_prompt_cost": 0.000435765, "upstream_inference_completions_cost": 0.00036432}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.87, "thoughts": "Power Plant construction is underway and the economy is cash-starved, so keep the existing rocket queue running. Send the two surviving rocket soldiers west to scout and pressure the likely enemy position near (29,18), while harvesters continue mining.", "notes": "Enemy likely near (29,18), base near (12,16). Two rockets scouting west; power plant building; barracks has a long rocket queue.", "commands": [{"do": "attack_move", "units": [183, 186], "x": 29, "y": 18}, {"do": "rally", "building": 144, "x": 75, "y": 15}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 188}], "feedback": ["attack_move: 2 units", "rally #144: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 3700, "units_killed": 1, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 600, "income": 1975, "experience": 1, "order_count": 49}}
{"tick": 7401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $16800, army $6600, killed $4000 (13 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 18.7%.\nPRODUCTION: Building: powr 0%; Building: powr 0%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 26%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%\nYOUR UNITS (36) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #148@(57,28)77% #149@(58,28)15% #151@(59,28)16% #152@(56,28)90% #155@(59,28)97% #156@(59,28)93% #158@(59,28) #159@(59,28) #160@(60,28)93% #164@(58,28) #165@(58,28)35% #166@(59,28)47% #167@(47,26) #169@(58,28) #170@(47,26) #171@(57,28) #172@(46,28) #174@(46,28) #175@(47,26) #176@(47,26) #177@(50,28) #178@(47,24) #179@(50,28) #180@(46,25) #181@(47,24) #182@(46,26) #184@(24,29) #185@(36,24) #189@(27,25) #190@(24,29) #191@(26,29) #192@(17,26) #193@(19,18)\n  harv (Ore Truck (harvester)) x3: #130@(18,10)82% #150@(18,14)57% #162@(12,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 33 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Army mass ~33 e1, pushing east toward (95,11) via attack_move. Weap placed, start 3tnk production once fix done. Keep training e1 and harvesters.", "raw": "{\"thoughts\":\"Army is scattered near (57-60,28), continue pushing toward enemy base at (95,11). Keep economy ticking with power/refinery/fix, and start producing e3 rocket soldiers and tanks once fix is ready.\",\"notes\":\"Base (12,16), enemy at (95,11). Army ~33 e1 currently around (57-60,28), pushing toward enemy base. Once fix done, build 3tnk from weap. Keep training e1/e3 and harvesters. Watch for enemy contact near (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"harvest\",\"unit\":162}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2758, "completion_tokens": 294, "total_tokens": 3052, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008456, "upstream_inference_prompt_cost": 0.005516, "upstream_inference_completions_cost": 0.00294}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.94, "thoughts": "Army is scattered near (57-60,28), continue pushing toward enemy base at (95,11). Keep economy ticking with power/refinery/fix, and start producing e3 rocket soldiers and tanks once fix is ready.", "notes": "Base (12,16), enemy at (95,11). Army ~33 e1 currently around (57-60,28), pushing toward enemy base. Once fix done, build 3tnk from weap. Keep training e1/e3 and harvesters. Watch for enemy contact near (95,11).", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e1", "count": 3}, {"do": "harvest", "unit": 162}], "feedback": ["attack_move: 33 units", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 100, "units_killed": 13, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16800, "army_value": 3300, "income": 5725, "experience": 40, "order_count": 79}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $806 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10100, army $2500, killed $100 (1 units, 0 bldgs), lost $4000 (13 units, 0 bldgs). Map explored 27.5%.\nPRODUCTION: Building: powr 32%; Infantry: e3 57%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%, #187 proc@(98,11) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #186@(71,22)\n  harv (Ore Truck (harvester)) x2: #133@(85,7) #188@(98,12)\nVISIBLE ENEMY UNITS (1):\n  #160 e1@(60,28) 93%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #144: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (29,18), base near (12,16). Two rockets scouting west; power plant building; barracks has a long rocket queue.", "raw": "{\"thoughts\":\"Power is critically low but the new plant is nearly complete. Keep the rocket production queue active and scout toward the likely enemy base; avoid committing the lone rocket into the visible rifleman without support.\",\"notes\":\"Enemy base likely near (12,16); #186 rocket scouting west from (71,22). Powr construction underway; place it when ready, then prioritize war-factory vehicles and another harvester.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[186],\"x\":35,\"y\":20},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1566, "completion_tokens": 304, "total_tokens": 1870, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00083182, "upstream_inference_prompt_cost": 0.00043054, "upstream_inference_completions_cost": 0.00040128}, "completion_tokens_details": {"reasoning_tokens": 178, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "Power is critically low but the new plant is nearly complete. Keep the rocket production queue active and scout toward the likely enemy base; avoid committing the lone rocket into the visible rifleman without support.", "notes": "Enemy base likely near (12,16); #186 rocket scouting west from (71,22). Powr construction underway; place it when ready, then prioritize war-factory vehicles and another harvester.", "commands": [{"do": "attack_move", "units": [186], "x": 35, "y": 20}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 1 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 4000, "units_killed": 1, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 300, "income": 2975, "experience": 1, "order_count": 49}}
{"tick": 7601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $674 (storage 4000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $17000, army $6800, killed $4300 (14 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: Building: powr 84%; Building: powr 0%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 75%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%\nYOUR UNITS (38) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x35: #148@(65,24)77% #149@(64,24)15% #151@(67,22)16% #152@(64,25)90% #155@(66,23)97% #156@(67,23)93% #158@(66,23)98% #159@(65,23) #160@(67,22)85% #164@(65,24) #165@(64,24)35% #166@(67,22)41% #167@(57,28) #169@(65,24) #170@(55,28) #171@(65,24) #172@(56,28) #174@(57,28) #175@(55,28) #176@(57,28) #177@(60,27) #178@(56,28) #179@(61,27) #180@(55,28) #181@(56,28) #182@(55,28) #184@(33,26) #185@(47,24) #189@(36,24) #190@(33,26) #191@(34,26) #192@(27,29) #193@(27,25) #195@(9,20)* #198@(10,20)*\n  harv (Ore Truck (harvester)) x3: #130@(15,17)82% #150@(18,15)57% #162@(9,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 33 units\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Army ~33 e1 currently around (57-60,28), pushing toward enemy base. Once fix done, build 3tnk from weap. Keep training e1/e3 and harvesters. Watch for enemy contact near (95,11).", "raw": "{\"thoughts\":\"Army advancing toward enemy at (95,11). Keep training infantry and building economy/defense. Send idle troops to join the main force.\",\"notes\":\"Base (12,16), enemy at (95,11). Army ~35 e1 pushing toward enemy base, currently near (55-67,22-28). Keep training e1/e3, build fix then 3tnk from weap. Watch for enemy contact near (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"harvest\",\"unit\":162}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2778, "completion_tokens": 267, "total_tokens": 3045, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008226, "upstream_inference_prompt_cost": 0.005556, "upstream_inference_completions_cost": 0.00267}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.66, "thoughts": "Army advancing toward enemy at (95,11). Keep training infantry and building economy/defense. Send idle troops to join the main force.", "notes": "Base (12,16), enemy at (95,11). Army ~35 e1 pushing toward enemy base, currently near (55-67,22-28). Keep training e1/e3, build fix then 3tnk from weap. Watch for enemy contact near (95,11).", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e1", "count": 5}, {"do": "harvest", "unit": 162}], "feedback": ["attack_move: 2 units", "attack_move: 35 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 100, "units_killed": 14, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17000, "army_value": 3500, "income": 6875, "experience": 43, "order_count": 82}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $584 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9800, army $2200, killed $100 (1 units, 0 bldgs), lost $4300 (14 units, 0 bldgs). Map explored 27.6%.\nPRODUCTION: Building: powr 70%; Infantry: e3 94%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%, #187 proc@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(85,3) #188@(104,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base likely near (12,16); #186 rocket scouting west from (71,22). Powr construction underway; place it when ready, then prioritize war-factory vehicles and another harvester.", "raw": "{\"thoughts\":\"Power construction is nearly complete, while the economy is starved but both harvesters are operating. Keep rocket infantry production active, queue a replacement harvester and APC for continuous vehicle production, then add another power plant once the current one is placed.\",\"notes\":\"Enemy likely near (12,16); no current combat army visible. Powr # under construction; place it next turn when ready. Maintain e3 queue and expand vehicle production with harvester/APC.\",\"commands\":[{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"train\",\"item\":\"apc\",\"count\":1},{\"do\":\"rally\",\"building\":134,\"x\":80,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1586, "completion_tokens": 433, "total_tokens": 2019, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1584, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0010076, "upstream_inference_prompt_cost": 0.00043604, "upstream_inference_completions_cost": 0.00057156}, "completion_tokens_details": {"reasoning_tokens": 284, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.22, "thoughts": "Power construction is nearly complete, while the economy is starved but both harvesters are operating. Keep rocket infantry production active, queue a replacement harvester and APC for continuous vehicle production, then add another power plant once the current one is placed.", "notes": "Enemy likely near (12,16); no current combat army visible. Powr # under construction; place it next turn when ready. Maintain e3 queue and expand vehicle production with harvester/APC.", "commands": [{"do": "train", "item": "harv", "count": 1}, {"do": "train", "item": "apc", "count": 1}, {"do": "rally", "building": 134, "x": 80, "y": 12}], "feedback": ["train 1x harv: queued", "train 1x apc: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 4300, "units_killed": 1, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 0, "income": 2975, "experience": 1, "order_count": 54}}
{"tick": 7801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $625 (storage 4000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $17400, army $7200, killed $4300 (14 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 22%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%\nYOUR UNITS (42) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x39: #148@(73,17)77% #149@(72,17)15% #151@(75,14)16% #152@(71,18)90% #155@(73,16)97% #156@(74,15)93% #158@(74,15)98% #159@(73,15) #160@(75,14)85% #164@(73,16) #165@(72,17)35% #166@(75,13)41% #167@(65,24) #169@(73,16) #170@(64,25) #171@(72,17) #172@(66,24) #174@(66,24) #175@(63,25) #176@(65,24) #177@(68,20) #178@(64,24) #179@(69,20) #180@(64,25) #181@(65,24) #182@(64,25) #184@(43,27) #185@(56,28) #189@(47,24) #190@(42,27) #191@(45,26) #192@(35,26) #193@(36,24) #195@(17,26) #198@(19,18) #199@(9,21)* #201@(10,20)* #202@(9,20) #203@(9,19)\n  harv (Ore Truck (harvester)) x3: #130@(18,7)82% #150@(24,6)57% #162@(8,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 35 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Army ~35 e1 pushing toward enemy base, currently near (55-67,22-28). Keep training e1/e3, build fix then 3tnk from weap. Watch for enemy contact near (95,11).", "raw": "{\"thoughts\":\"Army advancing toward enemy base. Place ready power plant, keep production flowing, queue some tanks and rocket soldiers for better mix, continue attack move.\",\"notes\":\"Base (12,16), enemy at (95,11). Army ~40 e1 pushing east, currently near (55-75,13-28). Keep training e1/e3, build fix then 3tnk from weap. Place powr. Watch for enemy contact near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2829, "completion_tokens": 246, "total_tokens": 3075, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008118, "upstream_inference_prompt_cost": 0.005658, "upstream_inference_completions_cost": 0.00246}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.61, "thoughts": "Army advancing toward enemy base. Place ready power plant, keep production flowing, queue some tanks and rocket soldiers for better mix, continue attack move.", "notes": "Base (12,16), enemy at (95,11). Army ~40 e1 pushing east, currently near (55-75,13-28). Keep training e1/e3, build fix then 3tnk from weap. Place powr. Watch for enemy contact near (95,11).", "commands": [{"do": "place", "item": "powr"}, {"do": "train", "item": "e3", "count": 4}, {"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 4x e3: queued", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 100, "units_killed": 14, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17400, "army_value": 3900, "income": 6225, "experience": 43, "order_count": 87}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $274 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10100, army $2500, killed $100 (1 units, 0 bldgs), lost $4300 (14 units, 0 bldgs). Map explored 27.7%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: harv 9%; Vehicle: apc 0%; Infantry: e3 31%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%, #187 proc@(98,11) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #200@(88,15)\n  harv (Ore Truck (harvester)) x2: #133@(90,12) #188@(102,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x harv: queued\n  - train 1x apc: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); no current combat army visible. Powr # under construction; place it next turn when ready. Maintain e3 queue and expand vehicle production with harvester/APC.", "raw": "{\"thoughts\":\"Place the ready power plant immediately to restore power, then let the queued harvesters and rocket soldiers complete. Keep production active while rebuilding an army; the enemy remains unlocated near the western start.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). Power plant ready to place. Two refineries, barracks, war factory. Continue e3 production and add harvesters when affordable.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":85,\"y\":15},{\"do\":\"rally\",\"building\":144,\"x\":82,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1621, "completion_tokens": 271, "total_tokens": 1892, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1619, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000803385, "upstream_inference_prompt_cost": 0.000445665, "upstream_inference_completions_cost": 0.00035772}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.79, "thoughts": "Place the ready power plant immediately to restore power, then let the queued harvesters and rocket soldiers complete. Keep production active while rebuilding an army; the enemy remains unlocated near the western start.", "notes": "Base at (95,11); enemy likely near (12,16). Power plant ready to place. Two refineries, barracks, war factory. Continue e3 production and add harvesters when affordable.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 15}, {"do": "rally", "building": 134, "x": 85, "y": 15}, {"do": "rally", "building": 144, "x": 82, "y": 12}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "rally #134: ordered", "rally #144: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 4300, "units_killed": 1, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 300, "income": 2475, "experience": 1, "order_count": 56}}
{"tick": 8001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $493 (storage 4000), power 400 made / 140 used, harvesters 3.\nSCORE: assets $17800, army $7300, killed $4600 (15 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 24.1%.\nPRODUCTION: Building: powr READY TO PLACE; Building: fix 0%; Building: powr 0%; Building: barr 0%; Infantry: e3 77%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%\nYOUR UNITS (43) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x40: #148@(81,10)77% #149@(80,10)15% #151@(85,10)16% #152@(79,10)90% #155@(81,10)97% #156@(82,10)93% #158@(82,10)98% #159@(82,10) #160@(84,10)85% #164@(80,10) #165@(80,10)35% #166@(84,10)32% #167@(73,17) #169@(80,10) #170@(72,18) #171@(79,10) #172@(74,19) #174@(74,18) #175@(72,21) #176@(74,19) #177@(75,13) #178@(73,19) #179@(76,13) #180@(73,20) #181@(74,19) #182@(72,17) #184@(53,28) #185@(65,24) #189@(56,28) #190@(53,28) #191@(54,28) #192@(45,27) #193@(47,24) #195@(26,29) #198@(27,25) #199@(17,26) #201@(19,18) #202@(9,21)* #203@(9,20)* #206@(10,20)*\n  harv (Ore Truck (harvester)) x3: #130@(17,6)82% #150@(18,8)57% #162@(12,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 4x e3: queued\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy at (95,11). Army ~40 e1 pushing east, currently near (55-75,13-28). Keep training e1/e3, build fix then 3tnk from weap. Place powr. Watch for enemy contact near (95,11).", "raw": "{\"thoughts\":\"Big infantry army pushing east toward enemy base at (95,11). Consolidate stragglers and push main force forward, keep production going and place new power plant.\",\"notes\":\"Army pushing toward enemy at (95,11), currently spread 53-85,10-28. Keep merging idle units into attack_move toward (95,11). Build fix then 3tnk. Place powr near base.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"harvest\",\"unit\":150},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2895, "completion_tokens": 276, "total_tokens": 3171, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00855, "upstream_inference_prompt_cost": 0.00579, "upstream_inference_completions_cost": 0.00276}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.3, "thoughts": "Big infantry army pushing east toward enemy base at (95,11). Consolidate stragglers and push main force forward, keep production going and place new power plant.", "notes": "Army pushing toward enemy at (95,11), currently spread 53-85,10-28. Keep merging idle units into attack_move toward (95,11). Build fix then 3tnk. Place powr near base.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 4}, {"do": "harvest", "unit": 150}, {"do": "harvest", "unit": 130}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 40 units", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4600, "deaths_cost": 100, "units_killed": 15, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17800, "army_value": 4000, "income": 6725, "experience": 46, "order_count": 92}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $497 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10400, army $2500, killed $100 (1 units, 0 bldgs), lost $4600 (15 units, 0 bldgs). Map explored 27.7%.\nPRODUCTION: Vehicle: harv 39%; Vehicle: apc 0%; Infantry: e3 39%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%, #187 proc@(98,11) 100%, #205 powr@(93,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #207@(93,16)\n  harv (Ore Truck (harvester)) x2: #133@(89,8) #188@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #134: ordered\n  - rally #144: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). Power plant ready to place. Two refineries, barracks, war factory. Continue e3 production and add harvesters when affordable.", "raw": "{\"thoughts\":\"Cash is currently empty but ore income should resume shortly. Place the ready power plant, keep the queued rocket force moving west to scout, and start another refinery once funds are available.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). Two refineries, barracks, war factory, two harvesters. Rocket infantry queue is extensive; push west toward enemy and expand economy with refinery/harvester.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[207],\"x\":70,\"y\":12},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1616, "completion_tokens": 407, "total_tokens": 2023, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1614, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00098153, "upstream_inference_prompt_cost": 0.00044429, "upstream_inference_completions_cost": 0.00053724}, "completion_tokens_details": {"reasoning_tokens": 273, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.38, "thoughts": "Cash is currently empty but ore income should resume shortly. Place the ready power plant, keep the queued rocket force moving west to scout, and start another refinery once funds are available.", "notes": "Base at (95,11); enemy likely near (12,16). Two refineries, barracks, war factory, two harvesters. Rocket infantry queue is extensive; push west toward enemy and expand economy with refinery/harvester.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [207], "x": 70, "y": 12}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "attack_move: 1 units", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 4600, "units_killed": 1, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 300, "income": 3325, "experience": 1, "order_count": 57}}
{"tick": 8201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 500 made / 140 used, harvesters 3.\nSCORE: assets $18400, army $7600, killed $4900 (16 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Building: fix 20%; Building: powr 0%; Building: barr 0%; Infantry: e3 61%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%\nYOUR UNITS (44) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x40: #148@(92,9)77% #149@(91,10)15% #151@(93,9)16% #152@(90,10)90% #155@(91,10)97% #156@(92,9)93% #158@(92,9)98% #159@(92,9) #160@(92,9)85% #164@(91,10) #165@(90,10)35% #166@(91,9)32% #167@(81,10) #169@(91,10) #170@(79,10) #171@(89,10) #172@(81,12) #174@(82,11) #175@(79,13) #176@(81,12) #177@(85,12) #178@(81,12) #179@(86,12) #180@(80,13) #181@(81,12) #182@(79,10) #184@(63,26) #185@(72,16) #189@(65,24) #190@(63,26) #191@(64,25) #192@(55,28) #193@(56,28) #195@(34,26) #198@(36,24) #199@(27,29) #201@(27,25) #202@(17,26) #203@(17,26) #206@(19,18)\n  e3 (Rocket Soldier) x1: #209@(10,20)*\n  harv (Ore Truck (harvester)) x3: #130@(17,16)82% #150@(15,17)57% #162@(7,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #122 fact@(95,11) 100%, #132 proc@(92,11) 100%, #144 weap@(95,8) 100%, #205 powr@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 40 units\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Army pushing toward enemy at (95,11), currently spread 53-85,10-28. Keep merging idle units into attack_move toward (95,11). Build fix then 3tnk. Place powr near base.", "raw": "{\"thoughts\":\"Large army near enemy base at (95,11). Push attack on buildings directly to end game. Keep training e3 and building fix/powr.\",\"notes\":\"Army near enemy base (95,11); attacking buildings directly. Keep merging stragglers, continue e3/e1 production, finish fix and powr.\",\"commands\":[\n{\"do\":\"attack\",\"units\":[148,149,151,152,155,156,158,159,160,164,165,166,167,169,170,171,172,174,175,176,177,178,179,180,181,182],\"target\":122},\n{\"do\":\"attack_move\",\"units\":[184,185,189,190,191,192,193,195,198,199,201,202,203,206],\"x\":95,\"y\":11},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":4}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2993, "completion_tokens": 290, "total_tokens": 3283, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008886, "upstream_inference_prompt_cost": 0.005986, "upstream_inference_completions_cost": 0.0029}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.41, "thoughts": "Large army near enemy base at (95,11). Push attack on buildings directly to end game. Keep training e3 and building fix/powr.", "notes": "Army near enemy base (95,11); attacking buildings directly. Keep merging stragglers, continue e3/e1 production, finish fix and powr.", "commands": [{"do": "attack", "units": [148, 149, 151, 152, 155, 156, 158, 159, 160, 164, 165, 166, 167, 169, 170, 171, 172, 174, 175, 176, 177, 178, 179, 180, 181, 182], "target": 122}, {"do": "attack_move", "units": [184, 185, 189, 190, 191, 192, 193, 195, 198, 199, 201, 202, 203, 206], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["attack: 26 units", "attack_move: 14 units", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 100, "units_killed": 16, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 18400, "army_value": 4300, "income": 6725, "experience": 49, "order_count": 97}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10400, army $2500, killed $100 (1 units, 0 bldgs), lost $4900 (16 units, 0 bldgs). Map explored 27.7%.\nPRODUCTION: Building: proc 14%; Vehicle: harv 58%; Vehicle: apc 0%; Infantry: e3 9%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,15) 100%, #132 proc@(92,11) 100%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%, #187 proc@(98,11) 100%, #205 powr@(93,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #210@(92,16)\n  harv (Ore Truck (harvester)) x2: #133@(84,3)98% #188@(104,22)\nVISIBLE ENEMY UNITS (15):\n  #148 e1@(92,9) 77%, #149 e1@(91,10) 15%, #151 e1@(93,9) 16%, #152 e1@(90,10) 90%, #155 e1@(91,10) 97%, #156 e1@(92,9) 93%, #158 e1@(92,9) 98%, #159 e1@(92,9) 99%, #160 e1@(92,9) 85%, #164 e1@(91,10) 100%, #165 e1@(90,10) 35%, #166 e1@(91,9) 32%, #169 e1@(91,10) 100%, #171 e1@(89,10) 100%, #179 e1@(86,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - attack_move: 1 units\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). Two refineries, barracks, war factory, two harvesters. Rocket infantry queue is extensive; push west toward enemy and expand economy with refinery/harvester.", "raw": "{\"thoughts\":\"Enemy infantry are massed directly west of the base, while our economy is empty and the second refinery is still building. Use the lone rocket soldier to engage the exposed infantry, keep production running, and finish the refinery before expanding.\",\"notes\":\"Base at (95,11); enemy infantry cluster around (90-93,9-10), with one at (86,12). Two harvesters, refinery under construction, war factory producing harvester, rocket queues active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[210],\"x\":88,\"y\":10},{\"do\":\"attack\",\"units\":[210],\"target\":149},{\"do\":\"rally\",\"building\":144,\"x\":88,\"y\":11}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1796, "completion_tokens": 304, "total_tokens": 2100, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1794, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00089507, "upstream_inference_prompt_cost": 0.00049379, "upstream_inference_completions_cost": 0.00040128}, "completion_tokens_details": {"reasoning_tokens": 150, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.45, "thoughts": "Enemy infantry are massed directly west of the base, while our economy is empty and the second refinery is still building. Use the lone rocket soldier to engage the exposed infantry, keep production running, and finish the refinery before expanding.", "notes": "Base at (95,11); enemy infantry cluster around (90-93,9-10), with one at (86,12). Two harvesters, refinery under construction, war factory producing harvester, rocket queues active.", "commands": [{"do": "attack_move", "units": [210], "x": 88, "y": 10}, {"do": "attack", "units": [210], "target": 149}, {"do": "rally", "building": 144, "x": 88, "y": 11}], "feedback": ["attack_move: 1 units", "attack: 1 units", "rally #144: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 4900, "units_killed": 1, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 300, "income": 3475, "experience": 1, "order_count": 58}}
{"tick": 8401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $366 (storage 4000), power 500 made / 140 used, harvesters 3.\nSCORE: assets $18300, army $7500, killed $4900 (16 units, 0 bldgs), lost $500 (5 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: fix 46%; Building: powr 0%; Building: barr 0%; Infantry: e3 66%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%\nYOUR UNITS (41) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x36: #148@(92,9)77% #151@(93,9)16% #152@(90,10)90% #155@(92,9)97% #156@(93,9)93% #158@(93,9)98% #159@(93,9) #160@(93,9)85% #164@(92,9) #165@(91,10)30% #166@(92,9)32% #169@(91,10)94% #171@(90,10) #172@(90,11) #174@(90,11) #175@(89,12) #176@(90,11) #177@(90,11) #178@(90,11) #179@(89,12)90% #180@(89,12)97% #181@(89,11) #184@(70,19) #185@(80,10) #189@(73,16) #190@(70,19) #191@(71,17) #192@(64,25) #193@(65,24) #195@(45,26) #198@(47,24) #199@(35,26) #201@(36,24) #202@(26,29) #203@(26,29) #206@(27,25)\n  e3 (Rocket Soldier) x2: #209@(10,20)* #211@(9,20)*\n  harv (Ore Truck (harvester)) x3: #130@(17,16)82% #150@(17,9)57% #162@(6,27)\nVISIBLE ENEMY UNITS (2):\n  #133 harv@(89,10) 98%, #210 e3@(91,15) 100%\nVISIBLE ENEMY BUILDINGS (4):\n  #122 fact@(95,11) 65%, #132 proc@(92,11) 99%, #144 weap@(95,8) 100%, #205 powr@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 26 units\n  - attack_move: 14 units\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Army near enemy base (95,11); attacking buildings directly. Keep merging stragglers, continue e3/e1 production, finish fix and powr.", "raw": "{\"thoughts\":\"My army is already near the enemy base at (95,11). Push attack on remaining buildings and continue reinforcements toward the front.\",\"notes\":\"Enemy base at (95,11)-(95,8). Buildings: fact#122, proc#132, weap#144, powr#205. Keep attacking with e1 stack, funnel stragglers forward, continue e3/e1 production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":93,\"y\":10},{\"do\":\"attack\",\"units\":[148,151,152,155,156,158,159,160,164,165,166,169,171,172,174,175,176,177,178,179,180,181],\"target\":122},{\"do\":\"move\",\"units\":[184,190,191,189,192,193,195,198,199,201,202,203,206],\"x\":90,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2999, "completion_tokens": 326, "total_tokens": 3325, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009258, "upstream_inference_prompt_cost": 0.005998, "upstream_inference_completions_cost": 0.00326}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.14, "thoughts": "My army is already near the enemy base at (95,11). Push attack on remaining buildings and continue reinforcements toward the front.", "notes": "Enemy base at (95,11)-(95,8). Buildings: fact#122, proc#132, weap#144, powr#205. Keep attacking with e1 stack, funnel stragglers forward, continue e3/e1 production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 93, "y": 10}, {"do": "attack", "units": [148, 151, 152, 155, 156, 158, 159, 160, 164, 165, 166, 169, 171, 172, 174, 175, 176, 177, 178, 179, 180, 181], "target": 122}, {"do": "move", "units": [184, 190, 191, 189, 192, 193, 195, 198, 199, 201, 202, 203, 206], "x": 90, "y": 11}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 4}], "feedback": ["attack_move: 38 units", "attack: 22 units", "move: 13 units", "train 4x e3: queued", "train 4x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 500, "units_killed": 16, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 18300, "army_value": 4200, "income": 7225, "experience": 49, "order_count": 101}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10400, army $2500, killed $500 (5 units, 0 bldgs), lost $4900 (16 units, 0 bldgs). Map explored 28%.\nPRODUCTION: Building: proc 14%; Vehicle: harv 58%; Vehicle: apc 0%; Infantry: e3 9%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 65%, #124 powr@(93,15) 100%, #132 proc@(92,11) 99%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%, #187 proc@(98,11) 100%, #205 powr@(93,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #210@(91,15)\n  harv (Ore Truck (harvester)) x2: #133@(89,10)98% #188@(101,22)\nVISIBLE ENEMY UNITS (22):\n  #148 e1@(92,9) 77%, #151 e1@(93,9) 16%, #152 e1@(90,10) 90%, #155 e1@(92,9) 97%, #156 e1@(93,9) 93%, #158 e1@(93,9) 98%, #159 e1@(93,9) 99%, #160 e1@(93,9) 85%, #164 e1@(92,9) 100%, #165 e1@(91,10) 30%, #166 e1@(92,9) 32%, #169 e1@(91,10) 94%, #171 e1@(90,10) 100%, #172 e1@(90,11) 100%, #174 e1@(90,11) 100%, #175 e1@(89,12) 99%, #176 e1@(90,11) 100%, #177 e1@(90,11) 100%, #178 e1@(90,11) 100%, #179 e1@(89,12) 90%, #180 e1@(89,12) 97%, #181 e1@(89,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack: 1 units\n  - rally #144: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy infantry cluster around (90-93,9-10), with one at (86,12). Two harvesters, refinery under construction, war factory producing harvester, rocket queues active.", "raw": "{\"thoughts\":\"The enemy infantry rush is directly beside the base, while cash is empty and production is already committed. Keep the refinery and harvester queues running, pull the exposed harvester away from the infantry, and use the rocket soldier to focus weakened attackers.\",\"notes\":\"Enemy infantry cluster at (89-93,9-12), no enemy buildings seen. Base has two refineries, war factory, barracks, two power plants; economy is recovering. Protect harvesters and wait for production.\",\"commands\":[{\"do\":\"move\",\"units\":[133],\"x\":99,\"y\":18},{\"do\":\"attack\",\"units\":[210],\"target\":151},{\"do\":\"attack\",\"units\":[210],\"target\":165},{\"do\":\"rally\",\"building\":144,\"x\":101,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1871, "completion_tokens": 365, "total_tokens": 2236, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1869, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000996215, "upstream_inference_prompt_cost": 0.000514415, "upstream_inference_completions_cost": 0.0004818}, "completion_tokens_details": {"reasoning_tokens": 197, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.47, "thoughts": "The enemy infantry rush is directly beside the base, while cash is empty and production is already committed. Keep the refinery and harvester queues running, pull the exposed harvester away from the infantry, and use the rocket soldier to focus weakened attackers.", "notes": "Enemy infantry cluster at (89-93,9-12), no enemy buildings seen. Base has two refineries, war factory, barracks, two power plants; economy is recovering. Protect harvesters and wait for production.", "commands": [{"do": "move", "units": [133], "x": 99, "y": 18}, {"do": "attack", "units": [210], "target": 151}, {"do": "attack", "units": [210], "target": 165}, {"do": "rally", "building": 144, "x": 101, "y": 18}], "feedback": ["move: 1 units", "attack: 1 units", "attack: 1 units", "rally #144: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 500, "deaths_cost": 4900, "units_killed": 5, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 300, "income": 2975, "experience": 5, "order_count": 58}}
{"tick": 8601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $408 (storage 4000), power 500 made / 140 used, harvesters 3.\nSCORE: assets $18300, army $7500, killed $5200 (17 units, 0 bldgs), lost $900 (9 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: Building: fix 66%; Building: powr 0%; Building: barr 0%; Infantry: e1 26%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%\nYOUR UNITS (39) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #148@(92,9)77% #151@(93,9)16% #152@(90,10)90% #155@(92,9)97% #156@(93,9)93% #158@(93,9)98% #159@(93,9) #160@(93,9)85% #164@(92,9) #165@(91,10)5% #166@(92,9)32% #169@(91,10)94% #171@(90,10)98% #172@(89,11)* #176@(92,13) #178@(92,13) #179@(89,12)90% #181@(89,11) #184@(78,11) #185@(88,10) #189@(82,14) #190@(78,11) #191@(80,14) #192@(72,17) #193@(72,16) #195@(55,28) #198@(56,28) #199@(45,26) #201@(47,24) #202@(34,26) #203@(34,26) #206@(36,24) #213@(9,20)*\n  e3 (Rocket Soldier) x3: #209@(19,18) #211@(17,26) #212@(10,20)*\n  harv (Ore Truck (harvester)) x3: #130@(17,5)82% #150@(16,4)57% #162@(12,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (5):\n  #122 fact@(95,11) 31%, #124 powr@(93,15) 99%, #132 proc@(92,11) 98%, #144 weap@(95,8) 100%, #205 powr@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 38 units\n  - attack: 22 units\n  - move: 13 units\n  - train 4x e3: queued\n  - train 4x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11)-(95,8). Buildings: fact#122, proc#132, weap#144, powr#205. Keep attacking with e1 stack, funnel stragglers forward, continue e3/e1 production.", "raw": "{\"thoughts\":\"Army is already at enemy base, fact is at 31% hp. Push the attack to finish it off, keep production going.\",\"notes\":\"Enemy base at (95,11) area, fact#122 at 31% hp - almost dead. Keep attacking with all units, funnel new troops forward. Continue infantry production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"attack\",\"units\":[148,151,152,155,156,158,159,160,164,166,169,171,176,178,179,181,185],\"target\":122},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3084, "completion_tokens": 252, "total_tokens": 3336, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008688, "upstream_inference_prompt_cost": 0.006168, "upstream_inference_completions_cost": 0.00252}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.99, "thoughts": "Army is already at enemy base, fact is at 31% hp. Push the attack to finish it off, keep production going.", "notes": "Enemy base at (95,11) area, fact#122 at 31% hp - almost dead. Keep attacking with all units, funnel new troops forward. Continue infantry production.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "attack", "units": [148, 151, 152, 155, 156, 158, 159, 160, 164, 166, 169, 171, 176, 178, 179, 181, 185], "target": 122}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 4}], "feedback": ["attack_move: 3 units", "attack: 17 units", "train 4x e3: queued", "train 4x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 900, "units_killed": 17, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 18300, "army_value": 4200, "income": 6725, "experience": 52, "order_count": 109}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 199 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $900 (9 units, 0 bldgs), lost $5200 (17 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Building: proc 14%; Vehicle: harv 58%; Vehicle: apc 0%; Infantry: e3 9%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 31%, #124 powr@(93,15) 99%, #132 proc@(92,11) 98%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%, #187 proc@(98,11) 100%, #205 powr@(93,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(97,17)96% #188@(98,12)\nVISIBLE ENEMY UNITS (19):\n  #148 e1@(92,9) 77%, #151 e1@(93,9) 16%, #152 e1@(90,10) 90%, #155 e1@(92,9) 97%, #156 e1@(93,9) 93%, #158 e1@(93,9) 98%, #159 e1@(93,9) 99%, #160 e1@(93,9) 85%, #164 e1@(92,9) 100%, #165 e1@(91,10) 5%, #166 e1@(92,9) 32%, #169 e1@(91,10) 94%, #171 e1@(90,10) 98%, #172 e1@(89,11) 100%, #176 e1@(92,13) 100%, #178 e1@(92,13) 100%, #179 e1@(89,12) 90%, #181 e1@(89,11) 100%, #185 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 1 units\n  - attack: 1 units\n  - rally #144: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at (89-93,9-12), no enemy buildings seen. Base has two refineries, war factory, barracks, two power plants; economy is recovering. Protect harvesters and wait for production.", "raw": "{\"thoughts\":\"Our base is under immediate infantry pressure, but we have no combat units and no cash while the refinery and harvester queues recover. Keep the refinery queue active, finish the extra harvester, and repair the critically damaged Construction Yard when funds arrive.\",\"notes\":\"Enemy infantry cluster is inside the eastern base perimeter at x88-93,y9-13. Two harvesters are active; Construction Yard is 31% and must be repaired. Existing queues: refinery, harvester, APC, then rocket infantry.\",\"commands\":[{\"do\":\"repair\",\"building\":122},{\"do\":\"stance\",\"units\":[133,188],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1827, "completion_tokens": 286, "total_tokens": 2113, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1825, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000879835, "upstream_inference_prompt_cost": 0.000502315, "upstream_inference_completions_cost": 0.00037752}, "completion_tokens_details": {"reasoning_tokens": 148, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.72, "thoughts": "Our base is under immediate infantry pressure, but we have no combat units and no cash while the refinery and harvester queues recover. Keep the refinery queue active, finish the extra harvester, and repair the critically damaged Construction Yard when funds arrive.", "notes": "Enemy infantry cluster is inside the eastern base perimeter at x88-93,y9-13. Two harvesters are active; Construction Yard is 31% and must be repaired. Existing queues: refinery, harvester, APC, then rocket infantry.", "commands": [{"do": "repair", "building": 122}, {"do": "stance", "units": [133, 188], "stance": "return_fire"}], "feedback": ["repair #122: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 5200, "units_killed": 9, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 2975, "experience": 9, "order_count": 58}}
{"tick": 8801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 500 made / 140 used, harvesters 3.\nSCORE: assets $18400, army $7600, killed $7200 (17 units, 1 bldgs), lost $1000 (10 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Building: fix 83%; Building: powr 0%; Building: barr 0%; Infantry: e1 28%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%\nYOUR UNITS (40) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x34: #148@(92,9)77%* #151@(93,9)16%* #152@(90,10)90%* #155@(92,9)97%* #156@(93,9)93%* #158@(93,9)98%* #159@(93,9)* #160@(93,9)85%* #164@(92,9)* #166@(92,9)32%* #169@(91,10)94%* #171@(90,10)97%* #172@(95,9)65%* #176@(93,13) #178@(92,13) #179@(89,12)90% #181@(89,11) #184@(88,11) #185@(90,11) #189@(90,11) #190@(88,11) #191@(90,11) #192@(80,11) #193@(80,11) #195@(65,27) #198@(65,24) #199@(55,28) #201@(56,28) #202@(45,27) #203@(45,27) #206@(47,24) #213@(17,26) #214@(10,21)* #215@(9,20)*\n  e3 (Rocket Soldier) x3: #209@(27,25) #211@(26,29) #212@(19,18)\n  harv (Ore Truck (harvester)) x3: #130@(18,4)82% #150@(17,16)57% #162@(5,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (5):\n  #124 powr@(93,15) 97%, #132 proc@(92,11) 96%, #144 weap@(95,8) 100%, #187 proc@(98,11) 100%, #205 powr@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack: 17 units\n  - train 4x e3: queued\n  - train 4x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) area, fact#122 at 31% hp - almost dead. Keep attacking with all units, funnel new troops forward. Continue infantry production.", "raw": "{\"thoughts\":\"Large infantry force near enemy base at (90-95,9-13). Push idle units to attack remaining enemy buildings, keep production going.\",\"notes\":\"Enemy base at (93-98,8-15), buildings: powr#124,proc#132,weap#144,proc#187,powr#205. Push all forward units to attack, keep training e1/e3.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[148,151,152,155,156,158,159,160,164,166,169,171,172,176,178,179,181,184,185,189,190,191],\"x\":93,\"y\":11},\n{\"do\":\"attack_move\",\"units\":[192,193],\"x\":93,\"y\":11},\n{\"do\":\"attack_move\",\"units\":[195,198,199,201,202,203,206,209,211,212],\"x\":93,\"y\":11},\n{\"do\":\"train\",\"item\":\"e1\",\"count\":4},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":4}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3142, "completion_tokens": 346, "total_tokens": 3488, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009744, "upstream_inference_prompt_cost": 0.006284, "upstream_inference_completions_cost": 0.00346}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.28, "thoughts": "Large infantry force near enemy base at (90-95,9-13). Push idle units to attack remaining enemy buildings, keep production going.", "notes": "Enemy base at (93-98,8-15), buildings: powr#124,proc#132,weap#144,proc#187,powr#205. Push all forward units to attack, keep training e1/e3.", "commands": [{"do": "attack_move", "units": [148, 151, 152, 155, 156, 158, 159, 160, 164, 166, 169, 171, 172, 176, 178, 179, 181, 184, 185, 189, 190, 191], "x": 93, "y": 11}, {"do": "attack_move", "units": [192, 193], "x": 93, "y": 11}, {"do": "attack_move", "units": [195, 198, 199, 201, 202, 203, 206, 209, 211, 212], "x": 93, "y": 11}, {"do": "train", "item": "e1", "count": 4}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["attack_move: 22 units", "attack_move: 2 units", "attack_move: 10 units", "train 4x e1: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 1000, "units_killed": 17, "units_lost": 10, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18400, "army_value": 4300, "income": 6725, "experience": 72, "order_count": 117}}
{"tick": 8801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $280 (storage 4000), power 197 made / 110 used, harvesters 2.\nSCORE: assets $8100, army $2200, killed $1000 (10 units, 0 bldgs), lost $7200 (17 units, 1 bldgs). Map explored 28.1%.\nPRODUCTION: Vehicle: harv 77%; Vehicle: apc 0%; Infantry: e3 80%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,15) 97%, #132 proc@(92,11) 96%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%, #187 proc@(98,11) 100%, #205 powr@(93,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(99,18)96%* #188@(101,21)\nVISIBLE ENEMY UNITS (22):\n  #148 e1@(92,9) 77%, #151 e1@(93,9) 16%, #152 e1@(90,10) 90%, #155 e1@(92,9) 97%, #156 e1@(93,9) 93%, #158 e1@(93,9) 98%, #159 e1@(93,9) 99%, #160 e1@(93,9) 85%, #164 e1@(92,9) 100%, #166 e1@(92,9) 32%, #169 e1@(91,10) 94%, #171 e1@(90,10) 97%, #172 e1@(95,9) 65%, #176 e1@(93,13) 100%, #178 e1@(92,13) 100%, #179 e1@(89,12) 90%, #181 e1@(89,11) 100%, #184 e1@(88,11) 100%, #185 e1@(90,11) 100%, #189 e1@(90,11) 100%, #190 e1@(88,11) 100%, #191 e1@(90,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #122: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster is inside the eastern base perimeter at x88-93,y9-13. Two harvesters are active; Construction Yard is 31% and must be repaired. Existing queues: refinery, harvester, APC, then rocket infantry.", "raw": "{\"thoughts\":\"Cash is empty, so the immediate priority is keeping both harvesters mining while the queued APC and rocket soldiers complete. The enemy infantry is dangerously close to the eastern base; rally new troops toward that perimeter and repair the refinery and power infrastructure.\",\"notes\":\"Enemy infantry cluster at x88-93,y9-13. Keep both harvesters mining; APC then large e3 queue should form the first defense group. Repair CY, refineries, and power when possible.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":188},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":13},{\"do\":\"rally\",\"building\":144,\"x\":89,\"y\":12},{\"do\":\"repair\",\"building\":132},{\"do\":\"repair\",\"building\":187},{\"do\":\"repair\",\"building\":124},{\"do\":\"repair\",\"building\":205}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1737, "completion_tokens": 532, "total_tokens": 2269, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1735, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001179805, "upstream_inference_prompt_cost": 0.000477565, "upstream_inference_completions_cost": 0.00070224}, "completion_tokens_details": {"reasoning_tokens": 341, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.05, "thoughts": "Cash is empty, so the immediate priority is keeping both harvesters mining while the queued APC and rocket soldiers complete. The enemy infantry is dangerously close to the eastern base; rally new troops toward that perimeter and repair the refinery and power infrastructure.", "notes": "Enemy infantry cluster at x88-93,y9-13. Keep both harvesters mining; APC then large e3 queue should form the first defense group. Repair CY, refineries, and power when possible.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 188}, {"do": "rally", "building": 134, "x": 90, "y": 13}, {"do": "rally", "building": 144, "x": 89, "y": 12}, {"do": "repair", "building": 132}, {"do": "repair", "building": 187}, {"do": "repair", "building": 124}, {"do": "repair", "building": 205}], "feedback": ["rally #134: ordered", "rally #144: ordered", "repair #132: ordered", "repair #187: ordered", "repair #124: ordered", "repair #205: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 7200, "units_killed": 10, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8100, "army_value": 0, "income": 3475, "experience": 9, "order_count": 58}}
{"tick": 9001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $60 (storage 4000), power 500 made / 140 used, harvesters 3.\nSCORE: assets $18500, army $7700, killed $7200 (17 units, 1 bldgs), lost $1000 (10 units, 0 bldgs). Map explored 27.1%.\nPRODUCTION: Building: fix READY TO PLACE; Building: powr 0%; Building: barr 0%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%\nYOUR UNITS (41) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x35: #148@(93,10)77%* #151@(93,10)16%* #152@(92,9)90%* #155@(93,10)97%* #156@(93,10)93%* #158@(93,10)98%* #159@(93,9)* #160@(93,9)85%* #164@(92,9)* #166@(92,9)42%* #169@(92,9)94%* #171@(92,9)97%* #172@(94,9)65%* #176@(93,13)70% #178@(92,13)97% #179@(89,12)90% #181@(89,11) #184@(89,11) #185@(90,11) #189@(90,11) #190@(88,11) #191@(90,11) #192@(88,10) #193@(88,10) #195@(73,20) #198@(73,16) #199@(64,25) #201@(65,24) #202@(55,28) #203@(55,28) #206@(56,28) #213@(26,29) #214@(10,21)* #215@(9,20)* #217@(10,20)*\n  e3 (Rocket Soldier) x3: #209@(36,24) #211@(34,26) #212@(27,25)\n  harv (Ore Truck (harvester)) x3: #130@(18,13)82% #150@(17,12)57% #162@(9,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #124 powr@(93,15) 77%, #132 proc@(92,11) 71%, #144 weap@(95,8) 100%, #205 powr@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 22 units\n  - attack_move: 2 units\n  - attack_move: 10 units\n  - train 4x e1: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (93-98,8-15), buildings: powr#124,proc#132,weap#144,proc#187,powr#205. Push all forward units to attack, keep training e1/e3.", "raw": "{\"thoughts\":\"Large infantry group already near enemy base at (92-94,9-13). Push them to attack remaining enemy buildings, keep training reinforcements, place service depot.\",\"notes\":\"Enemy base at (92-98,8-15): powr#124,proc#132,weap#144,powr#205. Attacking with idle e1 group near base. Keep pushing reinforcements from home base along path, keep training e1/e3, build power/barracks.\",\"commands\":[\n{\"do\":\"place\",\"item\":\"fix\"},\n{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":93,\"y\":10},\n{\"do\":\"attack_move\",\"units\":[176,178,179,181,184,185,189,190,191,192,193],\"x\":92,\"y\":11},\n{\"do\":\"attack_move\",\"units\":[195,198,199,201,202,203,206,209,211,212,213],\"x\":93,\"y\":10},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":4},\n{\"do\":\"train\",\"item\":\"e1\",\"count\":4}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3244, "completion_tokens": 356, "total_tokens": 3600, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010048, "upstream_inference_prompt_cost": 0.006488, "upstream_inference_completions_cost": 0.00356}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.1, "thoughts": "Large infantry group already near enemy base at (92-94,9-13). Push them to attack remaining enemy buildings, keep training reinforcements, place service depot.", "notes": "Enemy base at (92-98,8-15): powr#124,proc#132,weap#144,powr#205. Attacking with idle e1 group near base. Keep pushing reinforcements from home base along path, keep training e1/e3, build power/barracks.", "commands": [{"do": "place", "item": "fix"}, {"do": "attack_move", "units": "idle_army", "x": 93, "y": 10}, {"do": "attack_move", "units": [176, 178, 179, 181, 184, 185, 189, 190, 191, 192, 193], "x": 92, "y": 11}, {"do": "attack_move", "units": [195, 198, 199, 201, 202, 203, 206, 209, 211, 212, 213], "x": 93, "y": 10}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 4}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 16 units", "attack_move: 11 units", "attack_move: 11 units", "train 4x e3: queued", "train 4x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 1000, "units_killed": 17, "units_lost": 10, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18500, "army_value": 4400, "income": 6700, "experience": 72, "order_count": 125}}
{"tick": 9001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $376 (storage 4000), power 177 made / 110 used, harvesters 2.\nSCORE: assets $8400, army $2500, killed $1000 (10 units, 0 bldgs), lost $7200 (17 units, 1 bldgs). Map explored 28.3%.\nPRODUCTION: Vehicle: harv 96%; Vehicle: apc 0%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,15) 77%, #132 proc@(92,11) 71%, #134 barr@(97,16) 100%, #144 weap@(95,8) 100%, #187 proc@(98,11) 100%, #205 powr@(93,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #216@(96,17)\n  harv (Ore Truck (harvester)) x2: #133@(98,12)96% #188@(102,24)\nVISIBLE ENEMY UNITS (24):\n  #148 e1@(93,10) 77%, #151 e1@(93,10) 16%, #152 e1@(92,9) 90%, #155 e1@(93,10) 97%, #156 e1@(93,10) 93%, #158 e1@(93,10) 98%, #159 e1@(93,9) 99%, #160 e1@(93,9) 85%, #164 e1@(92,9) 100%, #166 e1@(92,9) 42%, #169 e1@(92,9) 94%, #171 e1@(92,9) 97%, #172 e1@(94,9) 65%, #176 e1@(93,13) 70%, #178 e1@(92,13) 97%, #179 e1@(89,12) 90%, #181 e1@(89,11) 100%, #184 e1@(89,11) 100%, #185 e1@(90,11) 100%, #189 e1@(90,11) 100%, #190 e1@(88,11) 100%, #191 e1@(90,11) 100%, #192 e1@(88,10) 100%, #193 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - rally #144: ordered\n  - repair #132: ordered\n  - repair #187: ordered\n  - repair #124: ordered\n  - repair #205: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at x88-93,y9-13. Keep both harvesters mining; APC then large e3 queue should form the first defense group. Repair CY, refineries, and power when possible.", "raw": "{\"thoughts\":\"Enemy infantry is massing directly beside the base, while cash is empty and the APC/e3 queues are already active. Keep harvesters mining, use the rocket soldier to attack the exposed infantry cluster, and let the queued APC and rocket soldiers form the defense.\",\"notes\":\"Enemy infantry cluster x88-93,y9-13; base buildings around x92-98,y8-16. APC and many e3 are queued; preserve harvesters and defend base.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":188},{\"do\":\"attack_move\",\"units\":[216],\"x\":90,\"y\":10},{\"do\":\"repair\",\"building\":132},{\"do\":\"repair\",\"building\":187},{\"do\":\"repair\",\"building\":124}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1795, "completion_tokens": 312, "total_tokens": 2107, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1793, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000905355, "upstream_inference_prompt_cost": 0.000493515, "upstream_inference_completions_cost": 0.00041184}, "completion_tokens_details": {"reasoning_tokens": 146, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "Enemy infantry is massing directly beside the base, while cash is empty and the APC/e3 queues are already active. Keep harvesters mining, use the rocket soldier to attack the exposed infantry cluster, and let the queued APC and rocket soldiers form the defense.", "notes": "Enemy infantry cluster x88-93,y9-13; base buildings around x92-98,y8-16. APC and many e3 are queued; preserve harvesters and defend base.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 188}, {"do": "attack_move", "units": [216], "x": 90, "y": 10}, {"do": "repair", "building": 132}, {"do": "repair", "building": 187}, {"do": "repair", "building": 124}], "feedback": ["attack_move: 1 units", "repair #132: ordered", "repair #187: ordered", "repair #124: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 7200, "units_killed": 10, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8400, "army_value": 300, "income": 3475, "experience": 9, "order_count": 58}}
{"tick": 9201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $681 (storage 4000), power 500 made / 170 used, harvesters 3.\nSCORE: assets $19500, army $7500, killed $7200 (17 units, 1 bldgs), lost $1500 (15 units, 0 bldgs). Map explored 27.1%.\nPRODUCTION: Building: powr 62%; Building: barr 0%; Infantry: e1 60%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%, #218 fix@(15,20) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #148@(93,10)77%* #151@(93,10)16%* #155@(93,10)97%* #156@(93,10)93%* #158@(93,10)98%* #159@(94,9)60%* #160@(94,10)11%* #172@(94,10)28%* #176@(93,13)31% #178@(92,13)93% #179@(90,12)54% #181@(89,11) #184@(89,11) #185@(90,12)28% #189@(90,10)68% #190@(88,11) #191@(89,10)64% #192@(88,10) #193@(88,10) #195@(80,13) #198@(80,10) #199@(71,17) #201@(73,16) #202@(64,24) #203@(64,25) #206@(65,24) #213@(34,26) #214@(18,27) #215@(17,26) #217@(19,18)\n  e3 (Rocket Soldier) x4: #209@(47,24) #211@(45,26) #212@(36,24) #221@(10,20)*\n  harv (Ore Truck (harvester)) x3: #130@(17,15)82% #150@(18,3)57% #162@(12,22)\nVISIBLE ENEMY UNITS (1):\n  #219 harv@(87,11) 85%\nVISIBLE ENEMY BUILDINGS (4):\n  #124 powr@(93,15) 51%, #132 proc@(92,11) 44%, #144 weap@(95,8) 97%, #205 powr@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 16 units\n  - attack_move: 11 units\n  - attack_move: 11 units\n  - train 4x e3: queued\n  - train 4x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (92-98,8-15): powr#124,proc#132,weap#144,powr#205. Attacking with idle e1 group near base. Keep pushing reinforcements from home base along path, keep training e1/e3, build power/barracks.", "raw": "{\"thoughts\":\"Big infantry force already at enemy base; push attack on remaining buildings (proc, weap, powr). Keep reinforcements moving up and continue training.\",\"notes\":\"Enemy base at (92-98,8-15): powr#124,proc#132,weap#144,powr#205. Push all_army attack_move onto enemy buildings; keep training e1/e3 and moving stragglers from home to front.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":93,\"y\":10},{\"do\":\"attack\",\"units\":[148,151,155,156,158,159,160,172],\"target\":132},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3392, "completion_tokens": 280, "total_tokens": 3672, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009584, "upstream_inference_prompt_cost": 0.006784, "upstream_inference_completions_cost": 0.0028}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.5, "thoughts": "Big infantry force already at enemy base; push attack on remaining buildings (proc, weap, powr). Keep reinforcements moving up and continue training.", "notes": "Enemy base at (92-98,8-15): powr#124,proc#132,weap#144,powr#205. Push all_army attack_move onto enemy buildings; keep training e1/e3 and moving stragglers from home to front.", "commands": [{"do": "attack_move", "units": "all_army", "x": 93, "y": 10}, {"do": "attack", "units": [148, 151, 155, 156, 158, 159, 160, 172], "target": 132}, {"do": "train", "item": "e1", "count": 4}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["attack_move: 34 units", "attack: 8 units", "train 4x e1: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 1500, "units_killed": 17, "units_lost": 15, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 19500, "army_value": 4200, "income": 6725, "experience": 72, "order_count": 134}}
{"tick": 9201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 151 made / 110 used, harvesters 3.\nSCORE: assets $9800, army $3900, killed $1500 (15 units, 0 bldgs), lost $7200 (17 units, 1 bldgs). Map explored 28.3%.\nPRODUCTION: Vehicle: apc 17%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,15) 51%, #132 proc@(92,11) 44%, #134 barr@(97,16) 100%, #144 weap@(95,8) 97%, #187 proc@(98,11) 100%, #205 powr@(93,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #216@(96,17) #220@(96,17)\n  harv (Ore Truck (harvester)) x3: #133@(103,22)96% #188@(99,15) #219@(87,11)85%\nVISIBLE ENEMY UNITS (19):\n  #148 e1@(93,10) 77%, #151 e1@(93,10) 16%, #155 e1@(93,10) 97%, #156 e1@(93,10) 93%, #158 e1@(93,10) 98%, #159 e1@(94,9) 60%, #160 e1@(94,10) 11%, #172 e1@(94,10) 28%, #176 e1@(93,13) 31%, #178 e1@(92,13) 93%, #179 e1@(90,12) 54%, #181 e1@(89,11) 100%, #184 e1@(89,11) 100%, #185 e1@(90,12) 28%, #189 e1@(90,10) 68%, #190 e1@(88,11) 100%, #191 e1@(89,10) 64%, #192 e1@(88,10) 100%, #193 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - repair #132: ordered\n  - repair #187: ordered\n  - repair #124: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster x88-93,y9-13; base buildings around x92-98,y8-16. APC and many e3 are queued; preserve harvesters and defend base.", "raw": "{\"thoughts\":\"Enemy infantry is pressing the base while our army is nearly gone and cash is empty. Keep the production queues running, pull harvesters away from the enemy cluster, and use the two rocket soldiers defensively against the closest infantry.\",\"notes\":\"Enemy infantry cluster remains around x88-93,y9-13; base is x92-98,y8-16. Harvesters should retreat southeast until APC and queued rockets arrive.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[216,220],\"x\":92,\"y\":13},{\"do\":\"move\",\"units\":[133,188,219],\"x\":105,\"y\":25},{\"do\":\"rally\",\"building\":134,\"x\":101,\"y\":19},{\"do\":\"rally\",\"building\":144,\"x\":101,\"y\":19},{\"do\":\"stance\",\"units\":[216,220],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1718, "completion_tokens": 392, "total_tokens": 2110, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1716, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00098978, "upstream_inference_prompt_cost": 0.00047234, "upstream_inference_completions_cost": 0.00051744}, "completion_tokens_details": {"reasoning_tokens": 206, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.64, "thoughts": "Enemy infantry is pressing the base while our army is nearly gone and cash is empty. Keep the production queues running, pull harvesters away from the enemy cluster, and use the two rocket soldiers defensively against the closest infantry.", "notes": "Enemy infantry cluster remains around x88-93,y9-13; base is x92-98,y8-16. Harvesters should retreat southeast until APC and queued rockets arrive.", "commands": [{"do": "attack_move", "units": [216, 220], "x": 92, "y": 13}, {"do": "move", "units": [133, 188, 219], "x": 105, "y": 25}, {"do": "rally", "building": 134, "x": 101, "y": 19}, {"do": "rally", "building": 144, "x": 101, "y": 19}, {"do": "stance", "units": [216, 220], "stance": "return_fire"}], "feedback": ["attack_move: 2 units", "move: 3 units", "rally #134: ordered", "rally #144: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 7200, "units_killed": 15, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9800, "army_value": 600, "income": 3475, "experience": 14, "order_count": 58}}
{"tick": 9401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $235 (storage 4000), power 500 made / 170 used, harvesters 3.\nSCORE: assets $19500, army $7500, killed $7200 (17 units, 1 bldgs), lost $1600 (16 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Infantry: e3 97%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%, #218 fix@(15,20) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #148@(93,10)77% #151@(93,10)16% #155@(93,10)97% #156@(93,10)93% #158@(93,10)98% #159@(94,9)60% #160@(94,10)11% #172@(94,10)28% #178@(92,13)91% #179@(90,12)54% #181@(89,15) #184@(90,14) #185@(90,12)28% #189@(90,10)68% #190@(89,15) #191@(90,14)64% #192@(90,14) #193@(90,14) #195@(89,14) #198@(89,14) #199@(79,10) #201@(80,10) #202@(71,17) #203@(71,18) #206@(73,16) #213@(45,26) #214@(27,29) #215@(26,29) #217@(27,25) #222@(9,20)*\n  e3 (Rocket Soldier) x4: #209@(56,28) #211@(55,28) #212@(47,24) #221@(19,18)\n  harv (Ore Truck (harvester)) x3: #130@(20,5)82% #150@(18,9)57% #162@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #124 powr@(93,15) 23%, #132 proc@(92,11) 3%, #144 weap@(95,8) 97%, #205 powr@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 34 units\n  - attack: 8 units\n  - train 4x e1: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (92-98,8-15): powr#124,proc#132,weap#144,powr#205. Push all_army attack_move onto enemy buildings; keep training e1/e3 and moving stragglers from home to front.", "raw": "{\"thoughts\":\"My army is near the enemy base with damaged buildings visible. Push attack onto remaining buildings, place ready power plant, keep training.\",\"notes\":\"Enemy base at (92-98,8-15): powr#124,proc#132,weap#144,powr#205. Continue attack_move all_army onto enemy buildings until destroyed. Keep training e1/e3.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":93,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3401, "completion_tokens": 232, "total_tokens": 3633, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009122, "upstream_inference_prompt_cost": 0.006802, "upstream_inference_completions_cost": 0.00232}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.0, "thoughts": "My army is near the enemy base with damaged buildings visible. Push attack onto remaining buildings, place ready power plant, keep training.", "notes": "Enemy base at (92-98,8-15): powr#124,proc#132,weap#144,powr#205. Continue attack_move all_army onto enemy buildings until destroyed. Keep training e1/e3.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 93, "y": 11}, {"do": "train", "item": "e1", "count": 4}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 34 units", "train 4x e1: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 1600, "units_killed": 17, "units_lost": 16, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 19500, "army_value": 4200, "income": 6725, "experience": 72, "order_count": 142}}
{"tick": 9401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 123 made / 110 used, harvesters 3.\nSCORE: assets $9800, army $3900, killed $1600 (16 units, 0 bldgs), lost $7200 (17 units, 1 bldgs). Map explored 28.6%.\nPRODUCTION: Vehicle: apc 17%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,15) 23%, #132 proc@(92,11) 3%, #134 barr@(97,16) 100%, #144 weap@(95,8) 97%, #187 proc@(98,11) 100%, #205 powr@(93,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #216@(95,16) #220@(96,17)\n  harv (Ore Truck (harvester)) x3: #133@(105,25)96%* #188@(104,24) #219@(94,19)79%\nVISIBLE ENEMY UNITS (20):\n  #148 e1@(93,10) 77%, #151 e1@(93,10) 16%, #155 e1@(93,10) 97%, #156 e1@(93,10) 93%, #158 e1@(93,10) 98%, #159 e1@(94,9) 60%, #160 e1@(94,10) 11%, #172 e1@(94,10) 28%, #178 e1@(92,13) 91%, #179 e1@(90,12) 54%, #181 e1@(89,15) 100%, #184 e1@(90,14) 100%, #185 e1@(90,12) 28%, #189 e1@(90,10) 68%, #190 e1@(89,15) 100%, #191 e1@(90,14) 64%, #192 e1@(90,14) 100%, #193 e1@(90,14) 100%, #195 e1@(89,14) 100%, #198 e1@(89,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - move: 3 units\n  - rally #134: ordered\n  - rally #144: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster remains around x88-93,y9-13; base is x92-98,y8-16. Harvesters should retreat southeast until APC and queued rockets arrive.", "raw": "{\"thoughts\":\"Enemy infantry is overrunning the base while funds are empty. Keep the two rocket soldiers firing into the cluster, pull harvesters southeast, and repair the critically damaged refinery until the APC and rocket queues complete.\",\"notes\":\"Enemy infantry concentrated around x89-94,y9-15 inside base. Rockets #216/#220 defend; harvesters retreat southeast. Repair proc #132.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[216,220],\"x\":91,\"y\":11},{\"do\":\"move\",\"units\":[133,188,219],\"x\":106,\"y\":30},{\"do\":\"repair\",\"building\":132},{\"do\":\"repair\",\"building\":124},{\"do\":\"rally\",\"building\":144,\"x\":103,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":103,\"y\":22}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1737, "completion_tokens": 285, "total_tokens": 2022, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1735, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000853765, "upstream_inference_prompt_cost": 0.000477565, "upstream_inference_completions_cost": 0.0003762}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.74, "thoughts": "Enemy infantry is overrunning the base while funds are empty. Keep the two rocket soldiers firing into the cluster, pull harvesters southeast, and repair the critically damaged refinery until the APC and rocket queues complete.", "notes": "Enemy infantry concentrated around x89-94,y9-15 inside base. Rockets #216/#220 defend; harvesters retreat southeast. Repair proc #132.", "commands": [{"do": "attack_move", "units": [216, 220], "x": 91, "y": 11}, {"do": "move", "units": [133, 188, 219], "x": 106, "y": 30}, {"do": "repair", "building": 132}, {"do": "repair", "building": 124}, {"do": "rally", "building": 144, "x": 103, "y": 22}, {"do": "rally", "building": 134, "x": 103, "y": 22}], "feedback": ["attack_move: 2 units", "move: 3 units", "repair #132: ordered", "repair #124: ordered", "rally #144: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 7200, "units_killed": 16, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9800, "army_value": 600, "income": 3475, "experience": 15, "order_count": 58}}
{"tick": 9601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $395 (storage 4000), power 600 made / 170 used, harvesters 3.\nSCORE: assets $20100, army $7800, killed $8900 (17 units, 3 bldgs), lost $1600 (16 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Building: barr 33%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%, #218 fix@(15,20) 100%, #223 powr@(17,14) 100%\nYOUR UNITS (38) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #148@(93,10)77%* #151@(93,10)16%* #155@(93,10)97%* #156@(93,10)93%* #158@(93,10)98%* #159@(94,9)60%* #160@(94,10)11%* #172@(94,10)28%* #178@(92,13)54% #179@(90,12)54% #181@(92,11) #184@(92,11) #185@(91,12)33% #189@(90,10)68% #190@(91,12) #191@(92,11)64% #192@(91,12) #193@(92,11) #195@(91,12) #198@(91,12) #199@(89,10) #201@(89,10) #202@(79,10) #203@(79,10) #206@(80,10) #213@(54,28) #214@(36,26) #215@(34,26) #217@(36,24) #222@(17,26)\n  e3 (Rocket Soldier) x5: #209@(65,24) #211@(64,25) #212@(56,28) #221@(27,25) #224@(10,20)*\n  harv (Ore Truck (harvester)) x3: #130@(23,7)82% #150@(15,17)57% #162@(9,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #144 weap@(95,8) 97%, #205 powr@(93,8) 65%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 34 units\n  - train 4x e1: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (92-98,8-15): powr#124,proc#132,weap#144,powr#205. Continue attack_move all_army onto enemy buildings until destroyed. Keep training e1/e3.", "raw": "{\"thoughts\":\"Large force near enemy base already; push attack onto remaining buildings weap#144 and powr#205 directly. Continue training reinforcements and keep economy running.\",\"notes\":\"Enemy base at (92-98,8-15): weap#144, powr#205 remaining. Push all_army attack_move onto them to finish base. Keep training e1/e3 from barracks; queue more once barr done.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":9},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3478, "completion_tokens": 202, "total_tokens": 3680, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008976, "upstream_inference_prompt_cost": 0.006956, "upstream_inference_completions_cost": 0.00202}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.43, "thoughts": "Large force near enemy base already; push attack onto remaining buildings weap#144 and powr#205 directly. Continue training reinforcements and keep economy running.", "notes": "Enemy base at (92-98,8-15): weap#144, powr#205 remaining. Push all_army attack_move onto them to finish base. Keep training e1/e3 from barracks; queue more once barr done.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 9}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 4}], "feedback": ["attack_move: 35 units", "train 4x e3: queued", "train 4x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8900, "deaths_cost": 1600, "units_killed": 17, "units_lost": 16, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 20100, "army_value": 4500, "income": 6725, "experience": 89, "order_count": 151}}
{"tick": 9601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 65 made / 80 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $8100, army $3900, killed $1600 (16 units, 0 bldgs), lost $8900 (17 units, 3 bldgs). Map explored 29.2%.\nPRODUCTION: Vehicle: apc 17%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #134 barr@(97,16) 97%, #144 weap@(95,8) 97%, #187 proc@(98,11) 100%, #205 powr@(93,8) 65%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #216@(95,16) #220@(96,17)\n  harv (Ore Truck (harvester)) x3: #133@(106,29)96%* #188@(105,28) #219@(104,27)79%\nVISIBLE ENEMY UNITS (21):\n  #148 e1@(93,10) 77%, #151 e1@(93,10) 16%, #155 e1@(93,10) 97%, #156 e1@(93,10) 93%, #158 e1@(93,10) 98%, #159 e1@(94,9) 60%, #160 e1@(94,10) 11%, #172 e1@(94,10) 28%, #178 e1@(92,13) 54%, #181 e1@(92,11) 100%, #184 e1@(92,11) 100%, #185 e1@(91,12) 33%, #189 e1@(90,10) 68%, #190 e1@(91,12) 100%, #191 e1@(92,11) 64%, #192 e1@(91,12) 100%, #193 e1@(92,11) 100%, #195 e1@(91,12) 100%, #198 e1@(91,12) 100%, #199 e1@(89,10) 100%, #201 e1@(89,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - move: 3 units\n  - repair #132: ordered\n  - repair #124: ordered\n  - rally #144: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry concentrated around x89-94,y9-15 inside base. Rockets #216/#220 defend; harvesters retreat southeast. Repair proc #132.", "raw": "{\"thoughts\":\"The base is under immediate infantry pressure and power is low. Keep the harvesters mining, have the two rocket soldiers engage the enemy cluster from the base perimeter, and queue a power plant so the economy and production recover when ore arrives.\",\"notes\":\"Enemy infantry massed around x89-94,y9-15; base at x95-98,y8-16. Rockets #216/#220 are the only defenders. Harvesters are southeast at x104-106,y27-29.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":188},{\"do\":\"harvest\",\"unit\":219},{\"do\":\"attack_move\",\"units\":[216,220],\"x\":91,\"y\":11},{\"do\":\"rally\",\"building\":144,\"x\":92,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":94,\"y\":17}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1737, "completion_tokens": 373, "total_tokens": 2110, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1735, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000969925, "upstream_inference_prompt_cost": 0.000477565, "upstream_inference_completions_cost": 0.00049236}, "completion_tokens_details": {"reasoning_tokens": 172, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.6, "thoughts": "The base is under immediate infantry pressure and power is low. Keep the harvesters mining, have the two rocket soldiers engage the enemy cluster from the base perimeter, and queue a power plant so the economy and production recover when ore arrives.", "notes": "Enemy infantry massed around x89-94,y9-15; base at x95-98,y8-16. Rockets #216/#220 are the only defenders. Harvesters are southeast at x104-106,y27-29.", "commands": [{"do": "build", "item": "powr"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 188}, {"do": "harvest", "unit": 219}, {"do": "attack_move", "units": [216, 220], "x": 91, "y": 11}, {"do": "rally", "building": 144, "x": 92, "y": 18}, {"do": "rally", "building": 134, "x": 94, "y": 17}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "attack_move: 2 units", "rally #144: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 8900, "units_killed": 16, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 8100, "army_value": 600, "income": 3150, "experience": 15, "order_count": 58}}
{"tick": 9801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $230 (storage 4000), power 600 made / 170 used, harvesters 3.\nSCORE: assets $20500, army $8200, killed $9200 (17 units, 4 bldgs), lost $1600 (16 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Building: barr READY TO PLACE; Infantry: e1 96%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%, #218 fix@(15,20) 100%, #223 powr@(17,14) 100%\nYOUR UNITS (40) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x31: #148@(95,9)77%* #151@(94,10)16%* #155@(95,9)97%* #156@(94,10)93%* #158@(94,10)98%* #159@(95,9)60%* #160@(95,9)11%* #172@(95,9)28%* #178@(92,13)15% #179@(93,11)54% #181@(92,11) #184@(92,11) #185@(93,11)43% #189@(91,10)68% #190@(92,11) #191@(92,11)64% #192@(93,11) #193@(92,11) #195@(93,11) #198@(93,11) #199@(91,10) #201@(91,10) #202@(90,10) #203@(89,10) #206@(91,10) #213@(64,25) #214@(46,26) #215@(45,26) #217@(47,24) #222@(26,29) #226@(9,20)*\n  e3 (Rocket Soldier) x6: #209@(73,16) #211@(71,18) #212@(65,24) #221@(36,24) #224@(19,18) #225@(8,20)*\n  harv (Ore Truck (harvester)) x3: #130@(17,16)82% #150@(19,6)57% #162@(9,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #144 weap@(95,8) 89%, #187 proc@(98,11) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 35 units\n  - train 4x e3: queued\n  - train 4x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (92-98,8-15): weap#144, powr#205 remaining. Push all_army attack_move onto them to finish base. Keep training e1/e3 from barracks; queue more once barr done.", "raw": "{\"thoughts\":\"Big army already near enemy base; push attack on remaining buildings weap#144 and proc#187 to finish them off. Place ready barracks and keep training reinforcements.\",\"notes\":\"Enemy base at (92-98,8-15): weap#144, proc#187 remaining. Keep attacking with all units near there, reinforce with new e1/e3 trained. Place barr when ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":10},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3538, "completion_tokens": 244, "total_tokens": 3782, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009516, "upstream_inference_prompt_cost": 0.007076, "upstream_inference_completions_cost": 0.00244}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "Big army already near enemy base; push attack on remaining buildings weap#144 and proc#187 to finish them off. Place ready barracks and keep training reinforcements.", "notes": "Enemy base at (92-98,8-15): weap#144, proc#187 remaining. Keep attacking with all units near there, reinforce with new e1/e3 trained. Place barr when ready.", "commands": [{"do": "place", "item": "barr"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 10}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 4}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 37 units", "train 4x e3: queued", "train 4x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9200, "deaths_cost": 1600, "units_killed": 17, "units_lost": 16, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 20500, "army_value": 4900, "income": 6725, "experience": 92, "order_count": 159}}
{"tick": 9801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $7800, army $3900, killed $1600 (16 units, 0 bldgs), lost $9200 (17 units, 4 bldgs). Map explored 29.2%.\nPRODUCTION: Vehicle: apc 17%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #134 barr@(97,16) 92%, #144 weap@(95,8) 89%, #187 proc@(98,11) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #216@(95,16) #220@(96,17)\n  harv (Ore Truck (harvester)) x3: #133@(105,24)96% #188@(101,20) #219@(101,24)79%\nVISIBLE ENEMY UNITS (24):\n  #148 e1@(95,9) 77%, #151 e1@(94,10) 16%, #155 e1@(95,9) 97%, #156 e1@(94,10) 93%, #158 e1@(94,10) 98%, #159 e1@(95,9) 60%, #160 e1@(95,9) 11%, #172 e1@(95,9) 28%, #178 e1@(92,13) 15%, #179 e1@(93,11) 54%, #181 e1@(92,11) 100%, #184 e1@(92,11) 100%, #185 e1@(93,11) 43%, #189 e1@(91,10) 68%, #190 e1@(92,11) 100%, #191 e1@(92,11) 64%, #192 e1@(93,11) 100%, #193 e1@(92,11) 100%, #195 e1@(93,11) 100%, #198 e1@(93,11) 100%, #199 e1@(91,10) 100%, #201 e1@(91,10) 100%, #202 e1@(90,10) 100%, #206 e1@(91,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - attack_move: 2 units\n  - rally #144: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry massed around x89-94,y9-15; base at x95-98,y8-16. Rockets #216/#220 are the only defenders. Harvesters are southeast at x104-106,y27-29.", "raw": "{\"thoughts\":\"The enemy infantry is overrunning the base, while the missing Construction Yard leaves us unable to restore power or expand. Keep the APC and rocket production running, use the two rockets to hit the densest enemy group, and pull harvesters farther southeast to preserve income.\",\"notes\":\"Enemy mass at x89-95,y9-15; no enemy buildings visible. Only 2 rockets defend base; MCV/CY apparently lost. Preserve harvesters and rely on queued APC/e3 units.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[216,220],\"x\":91,\"y\":11},{\"do\":\"attack\",\"units\":[216,220],\"target\":181},{\"do\":\"move\",\"units\":[133,188,219],\"x\":106,\"y\":32},{\"do\":\"rally\",\"building\":144,\"x\":103,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":102,\"y\":20},{\"do\":\"stance\",\"units\":[216,220],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1769, "completion_tokens": 455, "total_tokens": 2224, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1767, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001086965, "upstream_inference_prompt_cost": 0.000486365, "upstream_inference_completions_cost": 0.0006006}, "completion_tokens_details": {"reasoning_tokens": 241, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.28, "thoughts": "The enemy infantry is overrunning the base, while the missing Construction Yard leaves us unable to restore power or expand. Keep the APC and rocket production running, use the two rockets to hit the densest enemy group, and pull harvesters farther southeast to preserve income.", "notes": "Enemy mass at x89-95,y9-15; no enemy buildings visible. Only 2 rockets defend base; MCV/CY apparently lost. Preserve harvesters and rely on queued APC/e3 units.", "commands": [{"do": "attack_move", "units": [216, 220], "x": 91, "y": 11}, {"do": "attack", "units": [216, 220], "target": 181}, {"do": "move", "units": [133, 188, 219], "x": 106, "y": 32}, {"do": "rally", "building": 144, "x": 103, "y": 22}, {"do": "rally", "building": 134, "x": 102, "y": 20}, {"do": "stance", "units": [216, 220], "stance": "return_fire"}], "feedback": ["attack_move: 2 units", "attack: 2 units", "move: 3 units", "rally #144: ordered", "rally #134: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 9200, "units_killed": 16, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 7800, "army_value": 600, "income": 3000, "experience": 15, "order_count": 58}}
{"tick": 10001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $364 (storage 4000), power 600 made / 190 used, harvesters 3.\nSCORE: assets $21400, army $8600, killed $9800 (19 units, 4 bldgs), lost $1600 (16 units, 0 bldgs). Map explored 27.5%.\nPRODUCTION: Infantry: e1 62%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%, #218 fix@(15,20) 100%, #223 powr@(17,14) 100%, #228 barr@(12,10) 100%\nYOUR UNITS (44) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x35: #148@(95,10)77%* #151@(95,10)16%* #155@(95,10)97%* #156@(95,10)93%* #158@(95,10)98%* #159@(95,9)60%* #160@(95,9)11%* #172@(95,9)28%* #178@(92,13)10% #179@(93,11)54% #181@(92,11)85% #184@(92,11) #185@(93,11)42% #189@(91,10)68% #190@(92,11)97% #191@(92,11)63% #192@(93,11) #193@(92,11) #195@(93,11) #198@(93,11) #199@(91,10) #201@(91,10) #202@(92,10) #203@(91,10) #206@(92,10) #213@(71,18) #214@(56,28) #215@(54,28) #217@(56,28) #222@(34,26) #226@(17,26) #227@(10,20)* #229@(13,11)* #230@(11,11)* #231@(12,11)*\n  e3 (Rocket Soldier) x6: #209@(80,10) #211@(79,10) #212@(73,16) #221@(47,24) #224@(27,25) #225@(16,25)\n  harv (Ore Truck (harvester)) x3: #130@(19,12)82% #150@(20,5)57% #162@(4,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #144 weap@(95,8) 56%, #187 proc@(98,11) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 37 units\n  - train 4x e3: queued\n  - train 4x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (92-98,8-15): weap#144, proc#187 remaining. Keep attacking with all units near there, reinforce with new e1/e3 trained. Place barr when ready.", "raw": "{\"thoughts\":\"Big army already near enemy base, push to finish off weap and proc buildings. Keep training reinforcements and send idle units to the front.\",\"notes\":\"Enemy base at (92-98,8-15): weap#144, proc#187 remaining. Push all army to destroy them. Keep producing e1/e3 and sending to front.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":10},{\"do\":\"attack\",\"units\":[148,155,156,158,159,178,179,181,184,185],\"target\":144},{\"do\":\"attack\",\"units\":[190,191,192,193,195,198,199,201,202,203,206],\"target\":187},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3644, "completion_tokens": 291, "total_tokens": 3935, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010198, "upstream_inference_prompt_cost": 0.007288, "upstream_inference_completions_cost": 0.00291}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.5, "thoughts": "Big army already near enemy base, push to finish off weap and proc buildings. Keep training reinforcements and send idle units to the front.", "notes": "Enemy base at (92-98,8-15): weap#144, proc#187 remaining. Push all army to destroy them. Keep producing e1/e3 and sending to front.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 10}, {"do": "attack", "units": [148, 155, 156, 158, 159, 178, 179, 181, 184, 185], "target": 144}, {"do": "attack", "units": [190, 191, 192, 193, 195, 198, 199, 201, 202, 203, 206], "target": 187}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 4}], "feedback": ["attack_move: 41 units", "attack: 10 units", "attack: 11 units", "train 4x e3: queued", "train 4x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9800, "deaths_cost": 1600, "units_killed": 19, "units_lost": 16, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 21400, "army_value": 5300, "income": 6625, "experience": 98, "order_count": 168}}
{"tick": 10001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $7200, army $3300, killed $1600 (16 units, 0 bldgs), lost $9800 (19 units, 4 bldgs). Map explored 29.4%.\nPRODUCTION: Vehicle: apc 17%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #134 barr@(97,16) 87%, #144 weap@(95,8) 56%, #187 proc@(98,11) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #133@(105,29)96%* #188@(103,24)* #219@(104,30)79%\nVISIBLE ENEMY UNITS (25):\n  #148 e1@(95,10) 77%, #151 e1@(95,10) 16%, #155 e1@(95,10) 97%, #156 e1@(95,10) 93%, #158 e1@(95,10) 98%, #159 e1@(95,9) 60%, #160 e1@(95,9) 11%, #172 e1@(95,9) 28%, #178 e1@(92,13) 10%, #179 e1@(93,11) 54%, #181 e1@(92,11) 85%, #184 e1@(92,11) 100%, #185 e1@(93,11) 42%, #189 e1@(91,10) 68%, #190 e1@(92,11) 97%, #191 e1@(92,11) 63%, #192 e1@(93,11) 100%, #193 e1@(92,11) 99%, #195 e1@(93,11) 100%, #198 e1@(93,11) 100%, #199 e1@(91,10) 100%, #201 e1@(91,10) 100%, #202 e1@(92,10) 100%, #203 e1@(91,10) 100%, #206 e1@(92,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack: 2 units\n  - move: 3 units\n  - rally #144: ordered\n  - rally #134: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy mass at x89-95,y9-15; no enemy buildings visible. Only 2 rockets defend base; MCV/CY apparently lost. Preserve harvesters and rely on queued APC/e3 units.", "raw": "{\"thoughts\":\"We have no power or Construction Yard, so rebuilding is impossible; the immediate priority is surviving with the existing refinery and letting the heavily queued rockets/APC finish. Harvesters are idle and exposed to the enemy near the base, so keep them mining while production rallies east for safety.\",\"notes\":\"Enemy infantry mass is directly around the base at x91-95,y9-15. No CY or power remains; rely on queued e3/APC production and preserve harvesters.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":188},{\"do\":\"harvest\",\"unit\":219},{\"do\":\"rally\",\"building\":144,\"x\":102,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":102,\"y\":20},{\"do\":\"stance\",\"units\":[133,188,219],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1760, "completion_tokens": 344, "total_tokens": 2104, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1758, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00093797, "upstream_inference_prompt_cost": 0.00048389, "upstream_inference_completions_cost": 0.00045408}, "completion_tokens_details": {"reasoning_tokens": 157, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.64, "thoughts": "We have no power or Construction Yard, so rebuilding is impossible; the immediate priority is surviving with the existing refinery and letting the heavily queued rockets/APC finish. Harvesters are idle and exposed to the enemy near the base, so keep them mining while production rallies east for safety.", "notes": "Enemy infantry mass is directly around the base at x91-95,y9-15. No CY or power remains; rely on queued e3/APC production and preserve harvesters.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 188}, {"do": "harvest", "unit": 219}, {"do": "rally", "building": 144, "x": 102, "y": 20}, {"do": "rally", "building": 134, "x": 102, "y": 20}, {"do": "stance", "units": [133, 188, 219], "stance": "return_fire"}], "feedback": ["rally #144: ordered", "rally #134: ordered", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 9800, "units_killed": 16, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 7200, "army_value": 0, "income": 3000, "experience": 15, "order_count": 58}}
{"tick": 10201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 600 made / 190 used, harvesters 3.\nSCORE: assets $21800, army $9000, killed $9800 (19 units, 4 bldgs), lost $1600 (16 units, 0 bldgs). Map explored 27.6%.\nPRODUCTION: Infantry: e1 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%, #218 fix@(15,20) 100%, #223 powr@(17,14) 100%, #228 barr@(12,10) 100%\nYOUR UNITS (48) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x39: #148@(95,10)77% #151@(95,10)16%* #155@(95,10)97% #156@(95,10)93% #158@(95,10)98% #159@(95,9)60% #160@(95,9)11%* #172@(95,9)28%* #178@(92,12)10% #179@(93,11)54% #181@(92,11)85% #184@(92,11) #185@(93,11)52% #189@(91,10)68% #190@(92,11)97% #191@(92,11)63% #192@(93,11) #193@(93,12) #195@(93,11) #198@(93,11) #199@(92,10) #201@(93,10) #202@(93,10) #203@(92,10) #206@(93,10) #213@(79,10) #214@(65,24) #215@(64,25) #217@(65,24) #222@(45,26) #226@(26,29) #227@(19,18) #229@(21,16) #230@(20,15) #231@(20,15) #232@(12,11)* #233@(12,11)* #234@(12,11) #235@(11,11)*\n  e3 (Rocket Soldier) x6: #209@(91,10) #211@(89,10) #212@(81,10) #221@(56,28) #224@(36,24) #225@(25,29)\n  harv (Ore Truck (harvester)) x3: #130@(22,5)82% #150@(19,14)57% #162@(11,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #144 weap@(95,8) 31%, #187 proc@(98,11) 65%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 41 units\n  - attack: 10 units\n  - attack: 11 units\n  - train 4x e3: queued\n  - train 4x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (92-98,8-15): weap#144, proc#187 remaining. Push all army to destroy them. Keep producing e1/e3 and sending to front.", "raw": "{\"thoughts\":\"Enemy down to just weap and proc buildings. Push all forces at (92-98,8-15) to finish them off, keep training reinforcements.\",\"notes\":\"Enemy base almost destroyed: weap#144@(95,8), proc#187@(98,11). Finish them with army near front. Keep training e1/e3 and sending to front. Watch harvesters for safety.\",\"commands\":[{\"do\":\"attack\",\"units\":[148,155,156,158,159,178,179,181,184,185,189,190,191,192,193,195,198,199,201,202,203,206,209,211,212],\"target\":144},{\"do\":\"attack\",\"units\":[213],\"target\":187},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3698, "completion_tokens": 285, "total_tokens": 3983, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010246, "upstream_inference_prompt_cost": 0.007396, "upstream_inference_completions_cost": 0.00285}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.18, "thoughts": "Enemy down to just weap and proc buildings. Push all forces at (92-98,8-15) to finish them off, keep training reinforcements.", "notes": "Enemy base almost destroyed: weap#144@(95,8), proc#187@(98,11). Finish them with army near front. Keep training e1/e3 and sending to front. Watch harvesters for safety.", "commands": [{"do": "attack", "units": [148, 155, 156, 158, 159, 178, 179, 181, 184, 185, 189, 190, 191, 192, 193, 195, 198, 199, 201, 202, 203, 206, 209, 211, 212], "target": 144}, {"do": "attack", "units": [213], "target": 187}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 4}], "feedback": ["attack: 25 units", "attack: 1 units", "train 4x e3: queued", "train 4x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9800, "deaths_cost": 1600, "units_killed": 19, "units_lost": 16, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 21800, "army_value": 5700, "income": 6500, "experience": 98, "order_count": 176}}
{"tick": 10201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $7200, army $3300, killed $1600 (16 units, 0 bldgs), lost $9800 (19 units, 4 bldgs). Map explored 29.6%.\nPRODUCTION: Vehicle: apc 17%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #134 barr@(97,16) 87%, #144 weap@(95,8) 31%, #187 proc@(98,11) 65%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #133@(99,21)96% #188@(99,15) #219@(99,23)79%\nVISIBLE ENEMY UNITS (26):\n  #148 e1@(95,10) 77%, #151 e1@(95,10) 16%, #155 e1@(95,10) 97%, #156 e1@(95,10) 93%, #158 e1@(95,10) 98%, #159 e1@(95,9) 60%, #160 e1@(95,9) 11%, #172 e1@(95,9) 28%, #178 e1@(92,12) 10%, #179 e1@(93,11) 54%, #181 e1@(92,11) 85%, #184 e1@(92,11) 100%, #185 e1@(93,11) 52%, #189 e1@(91,10) 68%, #190 e1@(92,11) 97%, #191 e1@(92,11) 63%, #192 e1@(93,11) 100%, #193 e1@(93,12) 99%, #195 e1@(93,11) 100%, #198 e1@(93,11) 100%, #199 e1@(92,10) 100%, #201 e1@(93,10) 100%, #202 e1@(93,10) 100%, #203 e1@(92,10) 100%, #206 e1@(93,10) 100%, #209 e3@(91,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #144: ordered\n  - rally #134: ordered\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry mass is directly around the base at x91-95,y9-15. No CY or power remains; rely on queued e3/APC production and preserve harvesters.", "raw": "{\"thoughts\":\"Enemy infantry is overrunning the base while power is offline and there are no combat units yet. Keep the existing rocket-soldier queue running, retreat the harvesters south to preserve income, and restore power as soon as funds arrive.\",\"notes\":\"Enemy mass at x91-95,y9-15; no enemy buildings or CY visible. Harvesters retreating south; prioritize power plant, then tanks/APC and rocket infantry.\",\"commands\":[{\"do\":\"move\",\"units\":[133,188,219],\"x\":104,\"y\":38},{\"do\":\"rally\",\"building\":134,\"x\":103,\"y\":30},{\"do\":\"rally\",\"building\":144,\"x\":103,\"y\":30},{\"do\":\"stance\",\"units\":[133,188,219],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1740, "completion_tokens": 409, "total_tokens": 2149, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1738, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00101827, "upstream_inference_prompt_cost": 0.00047839, "upstream_inference_completions_cost": 0.00053988}, "completion_tokens_details": {"reasoning_tokens": 238, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.32, "thoughts": "Enemy infantry is overrunning the base while power is offline and there are no combat units yet. Keep the existing rocket-soldier queue running, retreat the harvesters south to preserve income, and restore power as soon as funds arrive.", "notes": "Enemy mass at x91-95,y9-15; no enemy buildings or CY visible. Harvesters retreating south; prioritize power plant, then tanks/APC and rocket infantry.", "commands": [{"do": "move", "units": [133, 188, 219], "x": 104, "y": 38}, {"do": "rally", "building": 134, "x": 103, "y": 30}, {"do": "rally", "building": 144, "x": 103, "y": 30}, {"do": "stance", "units": [133, 188, 219], "stance": "return_fire"}], "feedback": ["move: 3 units", "rally #134: ordered", "rally #144: ordered", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 9800, "units_killed": 16, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 7200, "army_value": 0, "income": 3000, "experience": 15, "order_count": 58}}
{"tick": 10401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $748 (storage 4000), power 600 made / 190 used, harvesters 3.\nSCORE: assets $22000, army $9200, killed $11800 (19 units, 5 bldgs), lost $1600 (16 units, 0 bldgs). Map explored 27.6%.\nPRODUCTION: Infantry: e1 78%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%, #218 fix@(15,20) 100%, #223 powr@(17,14) 100%, #228 barr@(12,10) 100%\nYOUR UNITS (50) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x41: #148@(95,10)77%* #151@(95,10)16%* #155@(95,10)97%* #156@(95,10)93%* #158@(95,10)98%* #159@(95,9)60%* #160@(95,9)11%* #172@(95,9)28%* #178@(92,12)10%* #179@(93,11)54%* #181@(92,11)85%* #184@(92,11)* #185@(93,11)62%* #189@(91,10)68%* #190@(92,11)97%* #191@(92,11)63%* #192@(93,11) #193@(93,12)* #195@(93,11) #198@(93,11) #199@(92,10)* #201@(93,10)* #202@(93,10)* #203@(92,10)* #206@(93,10)* #213@(89,10) #214@(72,16) #215@(71,17) #217@(72,17) #222@(55,28) #226@(34,26) #227@(27,25) #229@(30,23) #230@(28,21) #231@(29,22) #232@(13,11)* #233@(13,10)* #234@(13,10)* #235@(12,11)* #236@(12,11)* #237@(11,11)*\n  e3 (Rocket Soldier) x6: #209@(92,10)* #211@(90,10)* #212@(86,10)* #221@(65,24) #224@(47,24) #225@(34,26)\n  harv (Ore Truck (harvester)) x3: #130@(18,10)82% #150@(17,16)57% #162@(6,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #187 proc@(98,11) 58%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 25 units\n  - attack: 1 units\n  - train 4x e3: queued\n  - train 4x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base almost destroyed: weap#144@(95,8), proc#187@(98,11). Finish them with army near front. Keep training e1/e3 and sending to front. Watch harvesters for safety.", "raw": "{\"thoughts\":\"Army is clustered near enemy base; finish off proc#187 and mop up. Keep production going and send idle units to front.\",\"notes\":\"Enemy base nearly destroyed, only proc#187@(98,11) visible left. Push all army there, keep training e1/e3, reinforce front with new units. Watch harvesters.\",\"commands\":[\n  {\"do\":\"attack\",\"units\":[148,151,155,156,158,159,160,172,178,179,181,184,185,189,190,191,192,193,195,198,199,201,202,203,206,213,209,211,212],\"target\":187},\n  {\"do\":\"attack_move\",\"units\":[214,215,217,222,226,227,229,230,231,221,224,225],\"x\":95,\"y\":10},\n  {\"do\":\"train\",\"item\":\"e3\",\"count\":4},\n  {\"do\":\"train\",\"item\":\"e1\",\"count\":4}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3790, "completion_tokens": 339, "total_tokens": 4129, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01097, "upstream_inference_prompt_cost": 0.00758, "upstream_inference_completions_cost": 0.00339}, "completion_tokens_details": {"reasoning_tokens": 54, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.55, "thoughts": "Army is clustered near enemy base; finish off proc#187 and mop up. Keep production going and send idle units to front.", "notes": "Enemy base nearly destroyed, only proc#187@(98,11) visible left. Push all army there, keep training e1/e3, reinforce front with new units. Watch harvesters.", "commands": [{"do": "attack", "units": [148, 151, 155, 156, 158, 159, 160, 172, 178, 179, 181, 184, 185, 189, 190, 191, 192, 193, 195, 198, 199, 201, 202, 203, 206, 213, 209, 211, 212], "target": 187}, {"do": "attack_move", "units": [214, 215, 217, 222, 226, 227, 229, 230, 231, 221, 224, 225], "x": 95, "y": 10}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 4}], "feedback": ["attack: 29 units", "attack_move: 12 units", "train 4x e3: queued", "train 4x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11800, "deaths_cost": 1600, "units_killed": 19, "units_lost": 16, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 22000, "army_value": 5900, "income": 7500, "experience": 118, "order_count": 184}}
{"tick": 10401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $83 (storage 2000), power 0 made / 50 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $5200, army $3300, killed $1600 (16 units, 0 bldgs), lost $11800 (19 units, 5 bldgs). Map explored 29.9%.\nPRODUCTION: Infantry: e3 31%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #134 barr@(97,16) 87%, #187 proc@(98,11) 58%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #133@(100,29)96% #188@(100,25) #219@(101,30)79%\nVISIBLE ENEMY UNITS (22):\n  #148 e1@(95,10) 77%, #151 e1@(95,10) 16%, #155 e1@(95,10) 97%, #156 e1@(95,10) 93%, #158 e1@(95,10) 98%, #159 e1@(95,9) 60%, #160 e1@(95,9) 11%, #172 e1@(95,9) 28%, #178 e1@(92,12) 10%, #179 e1@(93,11) 54%, #181 e1@(92,11) 85%, #184 e1@(92,11) 100%, #185 e1@(93,11) 62%, #190 e1@(92,11) 97%, #191 e1@(92,11) 63%, #192 e1@(93,11) 100%, #193 e1@(93,12) 99%, #195 e1@(93,11) 100%, #198 e1@(93,11) 100%, #201 e1@(93,10) 100%, #202 e1@(93,10) 100%, #206 e1@(93,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - rally #134: ordered\n  - rally #144: ordered\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy mass at x91-95,y9-15; no enemy buildings or CY visible. Harvesters retreating south; prioritize power plant, then tanks/APC and rocket infantry.", "raw": "{\"thoughts\":\"The base is under immediate pressure from a large enemy infantry mass, while low power is halting production. Start and place a power plant, keep the ore trucks away from the attackers, and let the queued rocket soldiers complete once power is restored.\",\"notes\":\"Enemy infantry mass is at x91-95,y9-15 beside the base. MCV and most buildings are gone; prioritize power and survival, then rebuild armor production if possible.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"move\",\"units\":[133,188,219],\"x\":104,\"y\":42},{\"do\":\"stance\",\"units\":[133,188,219],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1645, "completion_tokens": 289, "total_tokens": 1934, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1643, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000833745, "upstream_inference_prompt_cost": 0.000452265, "upstream_inference_completions_cost": 0.00038148}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "The base is under immediate pressure from a large enemy infantry mass, while low power is halting production. Start and place a power plant, keep the ore trucks away from the attackers, and let the queued rocket soldiers complete once power is restored.", "notes": "Enemy infantry mass is at x91-95,y9-15 beside the base. MCV and most buildings are gone; prioritize power and survival, then rebuild armor production if possible.", "commands": [{"do": "build", "item": "powr"}, {"do": "place", "item": "powr"}, {"do": "move", "units": [133, 188, 219], "x": 104, "y": 42}, {"do": "stance", "units": [133, 188, 219], "stance": "defend"}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "place powr: nothing READY TO PLACE with that type", "move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 11800, "units_killed": 16, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 5200, "army_value": 0, "income": 2000, "experience": 15, "order_count": 58}}
{"tick": 10601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $864 (storage 4000), power 600 made / 190 used, harvesters 3.\nSCORE: assets $22400, army $9600, killed $13200 (19 units, 6 bldgs), lost $1600 (16 units, 0 bldgs). Map explored 27.6%.\nPRODUCTION: Infantry: e1 62%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%, #218 fix@(15,20) 100%, #223 powr@(17,14) 100%, #228 barr@(12,10) 100%\nYOUR UNITS (54) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x45: #148@(95,10)77%* #151@(95,10)16%* #155@(95,10)97%* #156@(95,10)93%* #158@(95,10)98%* #159@(95,9)60%* #160@(95,9)11%* #172@(95,9)28%* #178@(92,12)10%* #179@(93,11)54%* #181@(92,11)85%* #184@(93,12) #185@(93,11)72%* #189@(93,10)68%* #190@(92,11)97%* #191@(92,11)63%* #192@(93,11)* #193@(93,12)* #195@(93,11)* #198@(93,11)* #199@(92,10)* #201@(93,10)* #202@(93,10)* #203@(92,10)* #206@(93,10)* #213@(93,9)* #214@(80,10) #215@(79,10) #217@(80,10) #222@(64,25) #226@(45,26) #227@(36,24) #229@(40,24) #230@(38,24) #231@(38,24) #232@(13,11)* #233@(13,10)* #234@(13,10)* #235@(13,11)* #236@(13,10)* #237@(10,10)* #238@(10,11)* #239@(12,11)* #242@(12,11)* #243@(11,11)*\n  e3 (Rocket Soldier) x6: #209@(93,10)* #211@(93,9)* #212@(92,10)* #221@(73,16) #224@(56,28) #225@(44,27)\n  harv (Ore Truck (harvester)) x3: #130@(15,17)82% #150@(21,4)57% #162@(3,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 29 units\n  - attack_move: 12 units\n  - train 4x e3: queued\n  - train 4x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base nearly destroyed, only proc#187@(98,11) visible left. Push all army there, keep training e1/e3, reinforce front with new units. Watch harvesters.", "raw": "{\"thoughts\":\"Army is near enemy start but no visible targets right now; push forward to find and destroy remaining buildings. Keep training reinforcements.\",\"notes\":\"Enemy base nearly wiped out, last seen proc near (98,11). Push all army to (98,11) and scout for remaining structures. Keep queues full with e1/e3.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":98,\"y\":11},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":4},\n{\"do\":\"train\",\"item\":\"e1\",\"count\":4},\n{\"do\":\"harvest\",\"unit\":150},\n{\"do\":\"harvest\",\"unit\":162}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3854, "completion_tokens": 266, "total_tokens": 4120, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010368, "upstream_inference_prompt_cost": 0.007708, "upstream_inference_completions_cost": 0.00266}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.76, "thoughts": "Army is near enemy start but no visible targets right now; push forward to find and destroy remaining buildings. Keep training reinforcements.", "notes": "Enemy base nearly wiped out, last seen proc near (98,11). Push all army to (98,11) and scout for remaining structures. Keep queues full with e1/e3.", "commands": [{"do": "attack_move", "units": "all_army", "x": 98, "y": 11}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 4}, {"do": "harvest", "unit": 150}, {"do": "harvest", "unit": 162}], "feedback": ["attack_move: 51 units", "train 4x e3: queued", "train 4x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13200, "deaths_cost": 1600, "units_killed": 19, "units_lost": 16, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 22400, "army_value": 6300, "income": 6850, "experience": 132, "order_count": 192}}
{"tick": 10601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 20 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $3800, army $3300, killed $1600 (16 units, 0 bldgs), lost $13200 (19 units, 6 bldgs). Map explored 29.9%.\nPRODUCTION: Infantry: e3 50%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #134 barr@(97,16) 84%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #133@(100,29)96%* #188@(100,26)* #219@(102,31)79%*\nVISIBLE ENEMY UNITS (8):\n  #178 e1@(92,12) 10%, #179 e1@(93,11) 54%, #184 e1@(93,12) 100%, #185 e1@(93,11) 72%, #192 e1@(93,11) 100%, #193 e1@(93,12) 99%, #195 e1@(93,11) 100%, #198 e1@(93,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - place powr: nothing READY TO PLACE with that type\n  - move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry mass is at x91-95,y9-15 beside the base. MCV and most buildings are gone; prioritize power and survival, then rebuild armor production if possible.", "raw": "{\"thoughts\":\"The base is effectively destroyed and power/construction capability is unavailable, so rebuilding cannot begin. I will use the three harvesters aggressively to crush or distract the infantry mass near the barracks while the existing infantry queue continues if funds become available.\",\"notes\":\"No MCV, refinery, power, or war factory remains; barracks #134 is the only building. Enemy infantry clustered at x92-95,y11-12. Use harvesters offensively for emergency defense.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[133,188,219],\"x\":93,\"y\":12},{\"do\":\"stance\",\"units\":[133,188,219],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1481, "completion_tokens": 361, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1479, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000883685, "upstream_inference_prompt_cost": 0.000407165, "upstream_inference_completions_cost": 0.00047652}, "completion_tokens_details": {"reasoning_tokens": 214, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.76, "thoughts": "The base is effectively destroyed and power/construction capability is unavailable, so rebuilding cannot begin. I will use the three harvesters aggressively to crush or distract the infantry mass near the barracks while the existing infantry queue continues if funds become available.", "notes": "No MCV, refinery, power, or war factory remains; barracks #134 is the only building. Enemy infantry clustered at x92-95,y11-12. Use harvesters offensively for emergency defense.", "commands": [{"do": "attack_move", "units": [133, 188, 219], "x": 93, "y": 12}, {"do": "stance", "units": [133, 188, 219], "stance": "attack_anything"}], "feedback": ["attack_move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 13200, "units_killed": 16, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 3800, "army_value": 0, "income": 2000, "experience": 15, "order_count": 58}}
{"tick": 10801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $479 (storage 4000), power 600 made / 190 used, harvesters 3.\nSCORE: assets $22800, army $10000, killed $13200 (19 units, 6 bldgs), lost $1600 (16 units, 0 bldgs). Map explored 28%.\nPRODUCTION: Infantry: e1 47%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 82%, #131 powr@(12,13) 100%, #140 weap@(14,13) 100%, #143 barr@(10,19) 100%, #161 proc@(12,20) 100%, #168 powr@(10,13) 100%, #194 weap@(7,16) 100%, #204 powr@(8,19) 100%, #208 powr@(8,13) 100%, #218 fix@(15,20) 100%, #223 powr@(17,14) 100%, #228 barr@(12,10) 100%\nYOUR UNITS (58) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x49: #148@(98,11)77%* #151@(98,11)16%* #155@(98,11)97%* #156@(97,10)93%* #158@(97,10)98%* #159@(97,10)60%* #160@(98,11)11%* #172@(98,11)28%* #178@(93,12)10% #179@(95,11)54% #181@(94,12)85% #184@(93,12) #185@(96,11)82% #189@(96,11)68% #190@(94,12)97% #191@(94,12)63% #192@(94,11) #193@(94,12) #195@(95,11) #198@(95,11) #199@(94,11)* #201@(96,11) #202@(95,11) #203@(96,11) #206@(94,10)* #213@(97,10)* #214@(91,10) #215@(89,10) #217@(91,10) #222@(72,20) #226@(54,28) #227@(47,24) #229@(50,26) #230@(48,25) #231@(49,26) #232@(20,15) #233@(21,15) #234@(20,16) #235@(20,15) #236@(19,14) #237@(18,13) #238@(19,14) #239@(20,15) #242@(19,14) #243@(19,14) #244@(13,11)* #245@(12,11)* #246@(10,11)* #247@(11,11)*\n  e3 (Rocket Soldier) x6: #209@(94,10)* #211@(97,10)* #212@(96,11) #221@(81,11) #224@(65,24) #225@(54,28)\n  harv (Ore Truck (harvester)) x3: #130@(19,6)82% #150@(23,6)57% #162@(12,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 51 units\n  - train 4x e3: queued\n  - train 4x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base nearly wiped out, last seen proc near (98,11). Push all army to (98,11) and scout for remaining structures. Keep queues full with e1/e3.", "raw": "{\"thoughts\":\"Enemy base seems mostly destroyed, no visible enemy buildings left. Push remaining army further east/south to find and destroy any remaining structures, keep training more infantry.\",\"notes\":\"Enemy base near (95,11) largely destroyed. Continue scouting east/south of (98,11) for remaining buildings. Keep e1/e3 production running, then attack_move all_army toward any newly found structures.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":100,\"y\":15},{\"do\":\"train\",\"item\":\"e3\",\"count\":6},{\"do\":\"train\",\"item\":\"e1\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3894, "completion_tokens": 289, "total_tokens": 4183, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010678, "upstream_inference_prompt_cost": 0.007788, "upstream_inference_completions_cost": 0.00289}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.2, "thoughts": "Enemy base seems mostly destroyed, no visible enemy buildings left. Push remaining army further east/south to find and destroy any remaining structures, keep training more infantry.", "notes": "Enemy base near (95,11) largely destroyed. Continue scouting east/south of (98,11) for remaining buildings. Keep e1/e3 production running, then attack_move all_army toward any newly found structures.", "commands": [{"do": "attack_move", "units": "all_army", "x": 100, "y": 15}, {"do": "train", "item": "e3", "count": 6}, {"do": "train", "item": "e1", "count": 4}], "feedback": ["attack_move: 55 units", "train 6x e3: queued", "train 4x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13200, "deaths_cost": 1600, "units_killed": 19, "units_lost": 16, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 22800, "army_value": 6700, "income": 6500, "experience": 132, "order_count": 200}}
{"tick": 10801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 20 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $3800, army $3300, killed $1600 (16 units, 0 bldgs), lost $13200 (19 units, 6 bldgs). Map explored 30.1%.\nPRODUCTION: Infantry: e3 50%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #134 barr@(97,16) 3%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #133@(95,20)96% #188@(95,16) #219@(96,23)79%\nVISIBLE ENEMY UNITS (27):\n  #148 e1@(98,11) 77%, #151 e1@(98,11) 16%, #155 e1@(98,11) 97%, #156 e1@(97,10) 93%, #158 e1@(97,10) 98%, #159 e1@(97,10) 60%, #160 e1@(98,11) 11%, #172 e1@(98,11) 28%, #178 e1@(93,12) 10%, #179 e1@(95,11) 54%, #181 e1@(94,12) 85%, #184 e1@(93,12) 100%, #185 e1@(96,11) 82%, #189 e1@(96,11) 68%, #190 e1@(94,12) 97%, #191 e1@(94,12) 63%, #192 e1@(94,11) 100%, #193 e1@(94,12) 99%, #195 e1@(95,11) 100%, #198 e1@(95,11) 100%, #199 e1@(94,11) 100%, #201 e1@(96,11) 100%, #202 e1@(95,11) 100%, #203 e1@(96,11) 100%, #211 e3@(97,10) 100%, #212 e3@(96,11) 100%, #213 e1@(97,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: No MCV, refinery, power, or war factory remains; barracks #134 is the only building. Enemy infantry clustered at x92-95,y11-12. Use harvesters offensively for emergency defense.", "raw": "{\"thoughts\":\"We have no economy or combat units, and the barracks is nearly destroyed while enemy infantry surrounds the base. Use all harvesters as an emergency assault against the weakest clustered infantry and keep the surviving barracks producing if income becomes available.\",\"notes\":\"Critical situation: no MCV, refinery, power, or war factory. Barracks #134 at 3%; three harvesters are the only units. Enemy infantry cluster around x94-98,y10-12.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[133,188,219],\"x\":94,\"y\":12},{\"do\":\"attack\",\"units\":[133,188,219],\"target\":151},{\"do\":\"train\",\"item\":\"e1\",\"count\":1},{\"do\":\"repair\",\"building\":134}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1685, "completion_tokens": 262, "total_tokens": 1947, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1683, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000809105, "upstream_inference_prompt_cost": 0.000463265, "upstream_inference_completions_cost": 0.00034584}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.24, "thoughts": "We have no economy or combat units, and the barracks is nearly destroyed while enemy infantry surrounds the base. Use all harvesters as an emergency assault against the weakest clustered infantry and keep the surviving barracks producing if income becomes available.", "notes": "Critical situation: no MCV, refinery, power, or war factory. Barracks #134 at 3%; three harvesters are the only units. Enemy infantry cluster around x94-98,y10-12.", "commands": [{"do": "attack_move", "units": [133, 188, 219], "x": 94, "y": 12}, {"do": "attack", "units": [133, 188, 219], "target": 151}, {"do": "train", "item": "e1", "count": 1}, {"do": "repair", "building": 134}], "feedback": ["attack_move: 3 units", "attack: 3 units", "train 1x e1: queued", "repair #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 13200, "units_killed": 16, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 3800, "army_value": 0, "income": 2000, "experience": 15, "order_count": 58}}
