{"tick": 1, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base construction.\",\"notes\":\"Enemy likely at (95,11). Start expanding economy: powr, proc, barracks, then war factory. Build army and attack enemy base.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1646, "completion_tokens": 95, "total_tokens": 1741, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004242, "upstream_inference_prompt_cost": 0.003292, "upstream_inference_completions_cost": 0.00095}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.97, "thoughts": "Deploy MCV to start base construction.", "notes": "Enemy likely at (95,11). Start expanding economy: powr, proc, barracks, then war factory. Build army and attack enemy base.", "commands": [{"do": "deploy", "unit": 119}], "feedback": ["deploy #119: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin the standard power/economy opening. The enemy is likely far west, so establish production and scout later.\",\"notes\":\"Home 95,11; likely enemy 12,16. Opening: deploy, power, refinery, barracks, second refinery/war factory.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1096, "completion_tokens": 116, "total_tokens": 1212, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1094, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045441, "upstream_inference_prompt_cost": 0.0030129, "upstream_inference_completions_cost": 0.0015312}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.7, "thoughts": "Deploy immediately and begin the standard power/economy opening. The enemy is likely far west, so establish production and scout later.", "notes": "Home 95,11; likely enemy 12,16. Opening: deploy, power, refinery, barracks, second refinery/war factory.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Start expanding economy: powr, proc, barracks, then war factory. Build army and attack enemy base.", "raw": "{\"thoughts\":\"Deploy MCV already ordered; now queue power plant and refinery to start economy.\",\"notes\":\"Enemy likely at (95,11). Build powr->proc->barr->weap, expand harvesters, then attack.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1699, "completion_tokens": 108, "total_tokens": 1807, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004478, "upstream_inference_prompt_cost": 0.003398, "upstream_inference_completions_cost": 0.00108}, "completion_tokens_details": {"reasoning_tokens": 8, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.39, "thoughts": "Deploy MCV already ordered; now queue power plant and refinery to start economy.", "notes": "Enemy likely at (95,11). Build powr->proc->barr->weap, expand harvesters, then attack.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home 95,11; likely enemy 12,16. Opening: deploy, power, refinery, barracks, second refinery/war factory.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish ore income with a Refinery.\",\"notes\":\"Home 95,11; enemy likely 12,16. First powr building in progress; next proc, barracks, second proc/weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1134, "completion_tokens": 101, "total_tokens": 1235, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1132, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044506, "upstream_inference_prompt_cost": 0.0031174, "upstream_inference_completions_cost": 0.0013332}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.48, "thoughts": "Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish ore income with a Refinery.", "notes": "Home 95,11; enemy likely 12,16. First powr building in progress; next proc, barracks, second proc/weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Build powr->proc->barr->weap, expand harvesters, then attack.", "raw": "{\"thoughts\":\"Place the power plant and continue economy buildup with refinery and barracks next.\",\"notes\":\"Enemy likely at (95,11). Placed powr, next build proc then barr/tent, then weap. Build harvesters as proc comes online.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1694, "completion_tokens": 120, "total_tokens": 1814, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004588, "upstream_inference_prompt_cost": 0.003388, "upstream_inference_completions_cost": 0.0012}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Place the power plant and continue economy buildup with refinery and barracks next.", "notes": "Enemy likely at (95,11). Placed powr, next build proc then barr/tent, then weap. Build harvesters as proc comes online.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. First powr building in progress; next proc, barracks, second proc/weap.", "raw": "{\"thoughts\":\"Construction Yard is deployed with ample starting cash. Begin the standard power and refinery opening immediately, then establish infantry production and scouting.\",\"notes\":\"Home 95,11; enemy likely west at 12,16. Build power first, then refinery and barracks; scout west once infantry arrive.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1111, "completion_tokens": 99, "total_tokens": 1210, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1109, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00436095, "upstream_inference_prompt_cost": 0.00305415, "upstream_inference_completions_cost": 0.0013068}, "completion_tokens_details": {"reasoning_tokens": 18, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.78, "thoughts": "Construction Yard is deployed with ample starting cash. Begin the standard power and refinery opening immediately, then establish infantry production and scouting.", "notes": "Home 95,11; enemy likely west at 12,16. Build power first, then refinery and barracks; scout west once infantry arrive.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Placed powr, next build proc then barr/tent, then weap. Build harvesters as proc comes online.", "raw": "{\"thoughts\":\"Continue base build-out: proc for economy, then barracks and defenses.\",\"notes\":\"Enemy at (95,11). Build proc, then barr, then weap for tanks. Expand economy first.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1810, "completion_tokens": 93, "total_tokens": 1903, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00455, "upstream_inference_prompt_cost": 0.00362, "upstream_inference_completions_cost": 0.00093}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "Continue base build-out: proc for economy, then barracks and defenses.", "notes": "Enemy at (95,11). Build proc, then barr, then weap for tanks. Expand economy first.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west at 12,16. Build power first, then refinery and barracks; scout west once infantry arrive.", "raw": "{\"thoughts\":\"Construction Yard is deployed with a power plant ready. Place it immediately and begin the refinery to establish income.\",\"notes\":\"Home 95,11; enemy likely west at 12,16. Place power, build refinery next, then barracks and scout west.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1131, "completion_tokens": 102, "total_tokens": 1233, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1129, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00445555, "upstream_inference_prompt_cost": 0.00310915, "upstream_inference_completions_cost": 0.0013464}, "completion_tokens_details": {"reasoning_tokens": 11, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.31, "thoughts": "Construction Yard is deployed with a power plant ready. Place it immediately and begin the refinery to establish income.", "notes": "Home 95,11; enemy likely west at 12,16. Place power, build refinery next, then barracks and scout west.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Build proc, then barr, then weap for tanks. Expand economy first.", "raw": "{\"thoughts\":\"Proc building already in progress. Continue queueing power and barracks while waiting.\",\"notes\":\"Enemy at (95,11). Proc building, then barr, then weap for tanks. Expand economy first.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1748, "completion_tokens": 81, "total_tokens": 1829, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004306, "upstream_inference_prompt_cost": 0.003496, "upstream_inference_completions_cost": 0.00081}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.57, "thoughts": "Proc building already in progress. Continue queueing power and barracks while waiting.", "notes": "Enemy at (95,11). Proc building, then barr, then weap for tanks. Expand economy first.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west at 12,16. Place power, build refinery next, then barracks and scout west.", "raw": "{\"thoughts\":\"Power is online and the first priority is establishing ore income. I will start the refinery immediately, then place it and transition into barracks plus scouting.\",\"notes\":\"Home 95,11. Power #124. Refinery underway; enemy likely west near 12,16.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1186, "completion_tokens": 102, "total_tokens": 1288, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1184, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046068, "upstream_inference_prompt_cost": 0.0032604, "upstream_inference_completions_cost": 0.0013464}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.44, "thoughts": "Power is online and the first priority is establishing ore income. I will start the refinery immediately, then place it and transition into barracks plus scouting.", "notes": "Home 95,11. Power #124. Refinery underway; enemy likely west near 12,16.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Proc building, then barr, then weap for tanks. Expand economy first.", "raw": "{\"thoughts\":\"Proc is building. Queue barracks next, and keep economy growing.\",\"notes\":\"Enemy at (95,11). Building proc then barr then weap. Deploy focus on economy first, then army buildup toward enemy base.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1719, "completion_tokens": 102, "total_tokens": 1821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004458, "upstream_inference_prompt_cost": 0.003438, "upstream_inference_completions_cost": 0.00102}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Proc is building. Queue barracks next, and keep economy growing.", "notes": "Enemy at (95,11). Building proc then barr then weap. Deploy focus on economy first, then army buildup toward enemy base.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home 95,11. Power #124. Refinery underway; enemy likely west near 12,16.", "raw": "{\"thoughts\":\"Refinery is still under construction; place it immediately when ready, then establish infantry production and expand economy. Enemy is expected far to the west, so early scouting can follow the barracks.\",\"notes\":\"Home 95,11; power #124. Refinery 23% underway. Next: place proc, build tent, train scouts, then second refinery/weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1156, "completion_tokens": 110, "total_tokens": 1266, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1154, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046299, "upstream_inference_prompt_cost": 0.0031779, "upstream_inference_completions_cost": 0.001452}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.89, "thoughts": "Refinery is still under construction; place it immediately when ready, then establish infantry production and expand economy. Enemy is expected far to the west, so early scouting can follow the barracks.", "notes": "Home 95,11; power #124. Refinery 23% underway. Next: place proc, build tent, train scouts, then second refinery/weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc then barr then weap. Deploy focus on economy first, then army buildup toward enemy base.", "raw": "{\"thoughts\":\"Continue economy build: proc and barr in progress. Queue power plant next since building queue is one-at-a-time; wait for current builds to finish. Keep cash flowing.\",\"notes\":\"Enemy at (95,11). Building proc then barr, then powr, then weap. Deploy focus on economy first, then army buildup toward enemy base.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1768, "completion_tokens": 126, "total_tokens": 1894, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004796, "upstream_inference_prompt_cost": 0.003536, "upstream_inference_completions_cost": 0.00126}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.29, "thoughts": "Continue economy build: proc and barr in progress. Queue power plant next since building queue is one-at-a-time; wait for current builds to finish. Keep cash flowing.", "notes": "Enemy at (95,11). Building proc then barr, then powr, then weap. Deploy focus on economy first, then army buildup toward enemy base.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; power #124. Refinery 23% underway. Next: place proc, build tent, train scouts, then second refinery/weap.", "raw": "{\"thoughts\":\"The first refinery is still under construction; preserve cash and place it immediately once ready. Then start barracks and establish scouting infantry.\",\"notes\":\"Home 95,11. Proc 47% underway; next place proc, build tent, train scouts, then second proc/weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1152, "completion_tokens": 116, "total_tokens": 1268, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1150, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046981, "upstream_inference_prompt_cost": 0.0031669, "upstream_inference_completions_cost": 0.0015312}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.3, "thoughts": "The first refinery is still under construction; preserve cash and place it immediately once ready. Then start barracks and establish scouting infantry.", "notes": "Home 95,11. Proc 47% underway; next place proc, build tent, train scouts, then second proc/weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc then barr, then powr, then weap. Deploy focus on economy first, then army buildup toward enemy base.", "raw": "{\"thoughts\":\"Proc almost done, barracks queued. Just wait for proc completion then place it, continue economy buildup.\",\"notes\":\"Enemy at (95,11). Proc building, then place; barr queued next. Build powr after, then weap for tanks.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1743, "completion_tokens": 115, "total_tokens": 1858, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004636, "upstream_inference_prompt_cost": 0.003486, "upstream_inference_completions_cost": 0.00115}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.05, "thoughts": "Proc almost done, barracks queued. Just wait for proc completion then place it, continue economy buildup.", "notes": "Enemy at (95,11). Proc building, then place; barr queued next. Build powr after, then weap for tanks.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11. Proc 47% underway; next place proc, build tent, train scouts, then second proc/weap.", "raw": "{\"thoughts\":\"First refinery is nearly ready; secure income immediately, then establish infantry production and scouting toward the enemy's likely western start.\",\"notes\":\"Home 95,11. Refinery at 70%; place it next turn, then barracks and scouts west toward 12,16.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1146, "completion_tokens": 103, "total_tokens": 1249, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1144, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00451, "upstream_inference_prompt_cost": 0.0031504, "upstream_inference_completions_cost": 0.0013596}, "completion_tokens_details": {"reasoning_tokens": 35, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.08, "thoughts": "First refinery is nearly ready; secure income immediately, then establish infantry production and scouting toward the enemy's likely western start.", "notes": "Home 95,11. Refinery at 70%; place it next turn, then barracks and scouts west toward 12,16.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Proc building, then place; barr queued next. Build powr after, then weap for tanks.", "raw": "{\"thoughts\":\"Place proc, continue barracks, queue power plant for economy growth.\",\"notes\":\"Enemy at (95,11). Place proc near base, build powr next, then weap for tanks. Barracks building.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1737, "completion_tokens": 108, "total_tokens": 1845, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004554, "upstream_inference_prompt_cost": 0.003474, "upstream_inference_completions_cost": 0.00108}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.17, "thoughts": "Place proc, continue barracks, queue power plant for economy growth.", "notes": "Enemy at (95,11). Place proc near base, build powr next, then weap for tanks. Barracks building.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "powr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11. Refinery at 70%; place it next turn, then barracks and scouts west toward 12,16.", "raw": "{\"thoughts\":\"Refinery is nearly complete; place it immediately next turn and use its free harvester to establish income. Then add a barracks for scouting infantry and continue economic expansion.\",\"notes\":\"Home 95,11. Proc at 94%; place next tick, then build tent. Enemy likely west near 12,16.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1147, "completion_tokens": 182, "total_tokens": 1329, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1145, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00555555, "upstream_inference_prompt_cost": 0.00315315, "upstream_inference_completions_cost": 0.0024024}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.84, "thoughts": "Refinery is nearly complete; place it immediately next turn and use its free harvester to establish income. Then add a barracks for scouting infantry and continue economic expansion.", "notes": "Home 95,11. Proc at 94%; place next tick, then build tent. Enemy likely west near 12,16.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3000 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Place proc near base, build powr next, then weap for tanks. Barracks building.", "raw": "{\"thoughts\":\"Place power plant, keep building barracks then war factory for tanks. Economy is fine, start expanding production.\",\"notes\":\"Enemy at (95,11). Building barr, then weap, then proc#2. Keep training army and expanding.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1868, "completion_tokens": 119, "total_tokens": 1987, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004926, "upstream_inference_prompt_cost": 0.003736, "upstream_inference_completions_cost": 0.00119}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.28, "thoughts": "Place power plant, keep building barracks then war factory for tanks. Economy is fine, start expanding production.", "notes": "Enemy at (95,11). Building barr, then weap, then proc#2. Keep training army and expanding.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11. Proc at 94%; place next tick, then build tent. Enemy likely west near 12,16.", "raw": "{\"thoughts\":\"Deploy the ready refinery immediately to begin income, then establish infantry production. Enemy is expected far west, so early scouting infantry will head that direction once trained.\",\"notes\":\"Home 95,11. Place proc now; build tent. Enemy likely around 12,16 west.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":89,\"y\":14},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1147, "completion_tokens": 133, "total_tokens": 1280, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1145, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00490875, "upstream_inference_prompt_cost": 0.00315315, "upstream_inference_completions_cost": 0.0017556}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.32, "thoughts": "Deploy the ready refinery immediately to begin income, then establish infantry production. Enemy is expected far west, so early scouting infantry will head that direction once trained.", "notes": "Home 95,11. Place proc now; build tent. Enemy likely around 12,16 west.", "commands": [{"do": "place", "item": "proc", "x": 89, "y": 14}, {"do": "build", "item": "tent"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2680 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: proc 22%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building barr, then weap, then proc#2. Keep training army and expanding.", "raw": "{\"thoughts\":\"Continue economy buildup: proc and barr in progress. Queue power and war factory next once barracks finishes.\",\"notes\":\"Enemy at (95,11). Building proc#2 and barr. Next: weap, more power, start training infantry/tanks once ready.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1877, "completion_tokens": 100, "total_tokens": 1977, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004754, "upstream_inference_prompt_cost": 0.003754, "upstream_inference_completions_cost": 0.001}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.42, "thoughts": "Continue economy buildup: proc and barr in progress. Queue power and war factory next once barracks finishes.", "notes": "Enemy at (95,11). Building proc#2 and barr. Next: weap, more power, start training infantry/tanks once ready.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(99,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Home 95,11. Place proc now; build tent. Enemy likely around 12,16 west.", "raw": "{\"thoughts\":\"Barracks is nearly complete and the refinery is operating. Keep the ore truck mining; once the barracks is placed, immediately begin infantry production and transition into a War Factory.\",\"notes\":\"Home 95,11; enemy likely west near 12,16. Tent is 64% complete; save toward War Factory after infantry starts.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1225, "completion_tokens": 185, "total_tokens": 1410, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1223, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00580965, "upstream_inference_prompt_cost": 0.00336765, "upstream_inference_completions_cost": 0.002442}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.88, "thoughts": "Barracks is nearly complete and the refinery is operating. Keep the ore truck mining; once the barracks is placed, immediately begin infantry production and transition into a War Factory.", "notes": "Home 95,11; enemy likely west near 12,16. Tent is 64% complete; save toward War Factory after infantry starts.", "commands": [{"do": "harvest", "unit": 133}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2425 + stored ore $421 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4%.\nPRODUCTION: Building: proc 46%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc#2 and barr. Next: weap, more power, start training infantry/tanks once ready.", "raw": "{\"thoughts\":\"Economy building underway; keep queue going and prep for war factory once barracks done.\",\"notes\":\"Enemy at (95,11). Building proc#2 and barr. Next: place buildings when ready, then weap, train e1/e3, scout with harvester protected.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1825, "completion_tokens": 120, "total_tokens": 1945, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00485, "upstream_inference_prompt_cost": 0.00365, "upstream_inference_completions_cost": 0.0012}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.69, "thoughts": "Economy building underway; keep queue going and prep for war factory once barracks done.", "notes": "Enemy at (95,11). Building proc#2 and barr. Next: place buildings when ready, then weap, train e1/e3, scout with harvester protected.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: tent READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(99,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west near 12,16. Tent is 64% complete; save toward War Factory after infantry starts.", "raw": "{\"thoughts\":\"Barracks is ready, and we need immediate scouting infantry while saving the core funds for a War Factory. The enemy is likely far west, so send scouts down the southern route toward that start location.\",\"notes\":\"Place tent; build War Factory next. Train scouts/rocket infantry and rally west-southwest; enemy likely around 12,16.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":94,\"y\":15},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":24},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1201, "completion_tokens": 249, "total_tokens": 1450, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1199, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00658845, "upstream_inference_prompt_cost": 0.00330165, "upstream_inference_completions_cost": 0.0032868}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "Barracks is ready, and we need immediate scouting infantry while saving the core funds for a War Factory. The enemy is likely far west, so send scouts down the southern route toward that start location.", "notes": "Place tent; build War Factory next. Train scouts/rocket infantry and rally west-southwest; enemy likely around 12,16.", "commands": [{"do": "place", "item": "tent", "x": 94, "y": 15}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 4}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 134, "x": 75, "y": 24}, {"do": "harvest", "unit": 133}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #134 is not your building"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2425 + stored ore $88 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.1%.\nPRODUCTION: Building: proc 70%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(19,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc#2 and barr. Next: place buildings when ready, then weap, train e1/e3, scout with harvester protected.", "raw": "{\"thoughts\":\"Continue economy buildup, proc and barr already building. Wait for them to finish, keep producing.\",\"notes\":\"Enemy at (95,11). Building proc#2 and barr. Place when ready, then weap, train e1/e3.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1836, "completion_tokens": 91, "total_tokens": 1927, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004582, "upstream_inference_prompt_cost": 0.003672, "upstream_inference_completions_cost": 0.00091}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "Continue economy buildup, proc and barr already building. Wait for them to finish, keep producing.", "notes": "Enemy at (95,11). Building proc#2 and barr. Place when ready, then weap, train e1/e3.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2478 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.3%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(91,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #134 is not your building\nYOUR NOTES FROM LAST TURN: Place tent; build War Factory next. Train scouts/rocket infantry and rally west-southwest; enemy likely around 12,16.", "raw": "{\"thoughts\":\"War Factory is under construction and the base has sufficient power. I will begin infantry production for scouting and anti-vehicle support, while preserving cash to place the factory and immediately expand ore income.\",\"notes\":\"Enemy likely west near (12,16). War Factory at 16%; train infantry from tent #134 and send them west once available. Place weap then build second refinery.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":72,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1337, "completion_tokens": 243, "total_tokens": 1580, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1335, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00688325, "upstream_inference_prompt_cost": 0.00367565, "upstream_inference_completions_cost": 0.0032076}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.35, "thoughts": "War Factory is under construction and the base has sufficient power. I will begin infantry production for scouting and anti-vehicle support, while preserving cash to place the factory and immediately expand ore income.", "notes": "Enemy likely west near (12,16). War Factory at 16%; train infantry from tent #134 and send them west once available. Place weap then build second refinery.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 134, "x": 72, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["train 5x e1: queued", "train 3x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2180 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: proc 94%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(17,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc#2 and barr. Place when ready, then weap, train e1/e3.", "raw": "{\"thoughts\":\"Proc and barr are already building. Wait for placement and keep expanding economy.\",\"notes\":\"Enemy at (95,11). Proc#2 and barr building. Place both when ready, then build weap and train army.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1822, "completion_tokens": 83, "total_tokens": 1905, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004474, "upstream_inference_prompt_cost": 0.003644, "upstream_inference_completions_cost": 0.00083}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.63, "thoughts": "Proc and barr are already building. Wait for placement and keep expanding economy.", "notes": "Enemy at (95,11). Proc#2 and barr building. Place both when ready, then build weap and train army.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2323 + stored ore $2 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.3%.\nPRODUCTION: Building: weap 32%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(88,16)\n  harv (Ore Truck (harvester)) x1: #133@(95,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - train 3x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely west near (12,16). War Factory at 16%; train infantry from tent #134 and send them west once available. Place weap then build second refinery.", "raw": "{\"thoughts\":\"War Factory is still constructing while the barracks queue is fully committed. I will scout west with the existing rifleman and rally new infantry toward the likely enemy approach, then transition into vehicle production and a second refinery.\",\"notes\":\"War Factory 32% building; barracks has 3 rockets then 5 rifles queued. Enemy likely west around (12,16). Scout #135 west; rally infantry to central-west.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":68,\"y\":16},{\"do\":\"attack_move\",\"units\":[135],\"x\":60,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1373, "completion_tokens": 207, "total_tokens": 1580, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1371, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00650705, "upstream_inference_prompt_cost": 0.00377465, "upstream_inference_completions_cost": 0.0027324}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "War Factory is still constructing while the barracks queue is fully committed. I will scout west with the existing rifleman and rally new infantry toward the likely enemy approach, then transition into vehicle production and a second refinery.", "notes": "War Factory 32% building; barracks has 3 rockets then 5 rifles queued. Enemy likely west around (12,16). Scout #135 west; rally infantry to central-west.", "commands": [{"do": "rally", "building": 134, "x": 68, "y": 16}, {"do": "attack_move", "units": [135], "x": 60, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["rally #134: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 16}}
{"tick": 2801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2100 + stored ore $500 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Proc#2 and barr building. Place both when ready, then build weap and train army.", "raw": "{\"thoughts\":\"Place the ready refinery, keep building barracks, and start expanding power and war factory production.\",\"notes\":\"Enemy at (95,11). Placed proc#2. Barr building. Next: build weap and power, train army once barracks done.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1825, "completion_tokens": 137, "total_tokens": 1962, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00502, "upstream_inference_prompt_cost": 0.00365, "upstream_inference_completions_cost": 0.00137}, "completion_tokens_details": {"reasoning_tokens": 18, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.81, "thoughts": "Place the ready refinery, keep building barracks, and start expanding power and war factory production.", "notes": "Enemy at (95,11). Placed proc#2. Barr building. Next: build weap and power, train army once barracks done.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "powr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 8}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1659 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: weap 49%; Infantry: e3 84%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(79,14)\n  e3 (Rocket Soldier) x1: #136@(87,16)\n  harv (Ore Truck (harvester)) x1: #133@(101,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: War Factory 32% building; barracks has 3 rockets then 5 rifles queued. Enemy likely west around (12,16). Scout #135 west; rally infantry to central-west.", "raw": "{\"thoughts\":\"War Factory is nearing completion and infantry production is already queued. I will keep scouting west toward the likely Soviet start while preserving the lone harvester and preparing rallies for a vehicle-led force.\",\"notes\":\"War Factory 49% at 1:52; likely enemy base west near (12,16). Scout rifle and rocket west; place weap immediately when ready, then refinery/power as cash permits.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":16},{\"do\":\"attack_move\",\"units\":[135],\"x\":58,\"y\":14},{\"do\":\"attack_move\",\"units\":[136],\"x\":68,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1373, "completion_tokens": 249, "total_tokens": 1622, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1371, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00706145, "upstream_inference_prompt_cost": 0.00377465, "upstream_inference_completions_cost": 0.0032868}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "War Factory is nearing completion and infantry production is already queued. I will keep scouting west toward the likely Soviet start while preserving the lone harvester and preparing rallies for a vehicle-led force.", "notes": "War Factory 49% at 1:52; likely enemy base west near (12,16). Scout rifle and rocket west; place weap immediately when ready, then refinery/power as cash permits.", "commands": [{"do": "rally", "building": 134, "x": 70, "y": 16}, {"do": "attack_move", "units": [135], "x": 58, "y": 14}, {"do": "attack_move", "units": [136], "x": 68, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["rally #134: ordered", "attack_move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 16}}
{"tick": 3001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2100 + stored ore $200 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.7%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(16,6) #138@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Placed proc#2. Barr building. Next: build weap and power, train army once barracks done.", "raw": "{\"thoughts\":\"Place ready power plant, keep barracks building, queue war factory next for tank production.\",\"notes\":\"Enemy at (95,11). 2 proc, 2 powr placed. Barr building. Next: place powr, build weap, then train tanks/infantry and scout enemy.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1910, "completion_tokens": 152, "total_tokens": 2062, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00534, "upstream_inference_prompt_cost": 0.00382, "upstream_inference_completions_cost": 0.00152}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Place ready power plant, keep barracks building, queue war factory next for tank production.", "notes": "Enemy at (95,11). 2 proc, 2 powr placed. Barr building. Next: place powr, build weap, then train tanks/infantry and scout enemy.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "weap"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1000, "experience": 0, "order_count": 10}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $994 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.5%.\nPRODUCTION: Building: weap 66%; Infantry: e3 95%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(69,15)\n  e3 (Rocket Soldier) x2: #136@(78,15) #139@(86,16)\n  harv (Ore Truck (harvester)) x1: #133@(95,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: War Factory 49% at 1:52; likely enemy base west near (12,16). Scout rifle and rocket west; place weap immediately when ready, then refinery/power as cash permits.", "raw": "{\"thoughts\":\"War Factory is nearly ready and the current infantry will finish shortly. Continue scouting west toward the likely enemy base while preparing a vehicle push and expanding ore income immediately after the factory is placed.\",\"notes\":\"Enemy still unseen; likely west near (12,16). Place weap next turn, then build proc #2; rally vehicles west and assemble a medium-tank/rocket force.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":72,\"y\":16},{\"do\":\"attack_move\",\"units\":[135,136,139],\"x\":45,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1384, "completion_tokens": 268, "total_tokens": 1652, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1382, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073425, "upstream_inference_prompt_cost": 0.0038049, "upstream_inference_completions_cost": 0.0035376}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "War Factory is nearly ready and the current infantry will finish shortly. Continue scouting west toward the likely enemy base while preparing a vehicle push and expanding ore income immediately after the factory is placed.", "notes": "Enemy still unseen; likely west near (12,16). Place weap next turn, then build proc #2; rally vehicles west and assemble a medium-tank/rocket force.", "commands": [{"do": "rally", "building": 134, "x": 72, "y": 16}, {"do": "attack_move", "units": [135, 136, 139], "x": 45, "y": 16}, {"do": "train", "item": "e1", "count": 3}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["rally #134: ordered", "attack_move: 3 units", "train 3x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 500, "experience": 0, "order_count": 16}}
{"tick": 3201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1980 + stored ore $0 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 16%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 100%, #140 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(16,8) #138@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). 2 proc, 2 powr placed. Barr building. Next: place powr, build weap, then train tanks/infantry and scout enemy.", "raw": "{\"thoughts\":\"Economy is solid with 2 procs and power plants. Weap and barr are building. Continue building army production infrastructure and prepare to expand.\",\"notes\":\"Enemy at (95,11). 2 proc, 3 powr placed. Weap+barr building. Next: place buildings when ready, train tanks/infantry, scout enemy, build defenses at base entrance.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1936, "completion_tokens": 149, "total_tokens": 2085, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005362, "upstream_inference_prompt_cost": 0.003872, "upstream_inference_completions_cost": 0.00149}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "Economy is solid with 2 procs and power plants. Weap and barr are building. Continue building army production infrastructure and prepare to expand.", "notes": "Enemy at (95,11). 2 proc, 3 powr placed. Weap+barr building. Next: place buildings when ready, train tanks/infantry, scout enemy, build defenses at base entrance.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 1000, "experience": 0, "order_count": 12}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $600 + stored ore $231 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.5%.\nPRODUCTION: Building: weap 82%; Infantry: e3 5%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(64,23)\n  e3 (Rocket Soldier) x4: #136@(70,22) #139@(77,16) #141@(88,17) #142@(94,17)\n  harv (Ore Truck (harvester)) x1: #133@(92,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 3 units\n  - train 3x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely west near (12,16). Place weap next turn, then build proc #2; rally vehicles west and assemble a medium-tank/rocket force.", "raw": "{\"thoughts\":\"War Factory is nearly complete while infantry production is already heavily queued. I will keep the scouts pressing west toward the likely Soviet start and ensure the harvester remains active.\",\"notes\":\"Place War Factory immediately when ready next turn; then build second refinery. Infantry/rockets are advancing west toward enemy start (12,16).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,139,141,142],\"x\":40,\"y\":18},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1427, "completion_tokens": 251, "total_tokens": 1678, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1425, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00723635, "upstream_inference_prompt_cost": 0.00392315, "upstream_inference_completions_cost": 0.0033132}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "War Factory is nearly complete while infantry production is already heavily queued. I will keep the scouts pressing west toward the likely Soviet start and ensure the harvester remains active.", "notes": "Place War Factory immediately when ready next turn; then build second refinery. Infantry/rockets are advancing west toward enemy start (12,16).", "commands": [{"do": "attack_move", "units": [135, 136, 139, 141, 142], "x": 40, "y": 18}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 134, "x": 55, "y": 18}], "feedback": ["attack_move: 5 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 21}}
{"tick": 3401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $435 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 32%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 100%, #140 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(15,17) #138@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). 2 proc, 3 powr placed. Weap+barr building. Next: place buildings when ready, train tanks/infantry, scout enemy, build defenses at base entrance.", "raw": "{\"thoughts\":\"Buildings still constructing. Once ready, place them. Keep economy going.\",\"notes\":\"Enemy at (95,11). Weap+powr+barr building. Place when ready, then produce tanks/infantry, scout enemy, build defenses.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1929, "completion_tokens": 95, "total_tokens": 2024, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004808, "upstream_inference_prompt_cost": 0.003858, "upstream_inference_completions_cost": 0.00095}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.75, "thoughts": "Buildings still constructing. Once ready, place them. Keep economy going.", "notes": "Enemy at (95,11). Weap+powr+barr building. Place when ready, then produce tanks/infantry, scout enemy, build defenses.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 1675, "experience": 0, "order_count": 13}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $166 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: weap 99%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(57,28)\n  e3 (Rocket Soldier) x5: #136@(62,27) #139@(70,23) #141@(79,14) #142@(87,24) #143@(93,17)\n  harv (Ore Truck (harvester)) x1: #133@(101,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place War Factory immediately when ready next turn; then build second refinery. Infantry/rockets are advancing west toward enemy start (12,16).", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately. Our scouting rocket group is advancing west while the first harvester works; next priority is a second refinery for sustained vehicle production.\",\"notes\":\"Place weap now; build proc #2 as soon as funds permit. Scout force moving toward likely enemy at (12,16); set infantry rally west.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":91,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":[135,136,139,141,142,143],\"x\":35,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1397, "completion_tokens": 204, "total_tokens": 1601, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1395, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00653345, "upstream_inference_prompt_cost": 0.00384065, "upstream_inference_completions_cost": 0.0026928}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.7, "thoughts": "War Factory is ready and must be placed immediately. Our scouting rocket group is advancing west while the first harvester works; next priority is a second refinery for sustained vehicle production.", "notes": "Place weap now; build proc #2 as soon as funds permit. Scout force moving toward likely enemy at (12,16); set infantry rally west.", "commands": [{"do": "place", "item": "weap", "x": 91, "y": 20}, {"do": "rally", "building": 134, "x": 70, "y": 18}, {"do": "attack_move", "units": [135, 136, 139, 141, 142, 143], "x": 35, "y": 18}], "feedback": ["place weap: nothing READY TO PLACE with that type", "rally #134: ordered", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 21}}
{"tick": 3601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $402 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 49%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 100%, #140 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(16,7) #138@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap+powr+barr building. Place when ready, then produce tanks/infantry, scout enemy, build defenses.", "raw": "{\"thoughts\":\"Continue base build-up; queue barracks after current builds, keep economy growing.\",\"notes\":\"Enemy at (95,11). Weap+powr+barr in production. Place buildings when ready, then start tank/infantry production and scout.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1880, "completion_tokens": 105, "total_tokens": 1985, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00481, "upstream_inference_prompt_cost": 0.00376, "upstream_inference_completions_cost": 0.00105}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "Continue base build-up; queue barracks after current builds, keep economy growing.", "notes": "Enemy at (95,11). Weap+powr+barr in production. Place buildings when ready, then start tank/infantry production and scout.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 2000, "experience": 0, "order_count": 13}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $7100, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.4%.\nPRODUCTION: Building: weap READY TO PLACE; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(47,28) #144@(86,17) #145@(89,17)\n  e3 (Rocket Soldier) x5: #136@(52,27) #139@(61,27) #141@(71,22) #142@(78,25) #143@(86,24)\n  harv (Ore Truck (harvester)) x1: #133@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - rally #134: ordered\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Place weap now; build proc #2 as soon as funds permit. Scout force moving toward likely enemy at (12,16); set infantry rally west.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately; the scouting force should continue west toward the expected enemy base. Keep infantry production queued and use the factory for vehicle pressure as soon as income arrives.\",\"notes\":\"Place ready weap; scout/attack group advancing west toward (12,16). Need second refinery and vehicle production when ore income resumes.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":91,\"y\":19},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1415, "completion_tokens": 184, "total_tokens": 1599, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1413, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00631895, "upstream_inference_prompt_cost": 0.00389015, "upstream_inference_completions_cost": 0.0024288}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.27, "thoughts": "War Factory is ready and must be placed immediately; the scouting force should continue west toward the expected enemy base. Keep infantry production queued and use the factory for vehicle pressure as soon as income arrives.", "notes": "Place ready weap; scout/attack group advancing west toward (12,16). Need second refinery and vehicle production when ore income resumes.", "commands": [{"do": "place", "item": "weap", "x": 91, "y": 19}, {"do": "rally", "building": 134, "x": 75, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #134: ordered", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7100, "army_value": 1800, "income": 1000, "experience": 0, "order_count": 21}}
{"tick": 3801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $69 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 66%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 100%, #140 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(17,6) #138@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap+powr+barr in production. Place buildings when ready, then start tank/infantry production and scout.", "raw": "{\"thoughts\":\"Production continuing. Keep queueing buildings and wait for ready ones to place. Economy solid with two refineries.\",\"notes\":\"Enemy at (95,11). Weap+barr+powr in queue. Place when ready, then build tanks/infantry, scout enemy.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1914, "completion_tokens": 118, "total_tokens": 2032, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005008, "upstream_inference_prompt_cost": 0.003828, "upstream_inference_completions_cost": 0.00118}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.04, "thoughts": "Production continuing. Keep queueing buildings and wait for ready ones to place. Economy solid with two refineries.", "notes": "Enemy at (95,11). Weap+barr+powr in queue. Place when ready, then build tanks/infantry, scout enemy.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 2000, "experience": 0, "order_count": 14}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9100, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.5%.\nPRODUCTION: Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(37,22) #144@(77,16) #145@(80,14)\n  e3 (Rocket Soldier) x5: #136@(43,24) #139@(51,28) #141@(62,27) #142@(69,24) #143@(78,25)\n  harv (Ore Truck (harvester)) x1: #133@(90,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #134: ordered\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Place ready weap; scout/attack group advancing west toward (12,16). Need second refinery and vehicle production when ore income resumes.", "raw": "{\"thoughts\":\"War Factory is deployed and the scouting force is advancing west, but funds are temporarily exhausted. Keep the ore truck mining and consolidate the scattered infantry/rocket soldiers into an attack-move toward the likely enemy base.\",\"notes\":\"War Factory #146 active. Single harvester #133 mining near base; cash needed for second refinery and vehicle production. Army is moving/scattered along westward route toward likely enemy start (12,16).\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"attack_move\",\"units\":[135,136,139,141,142,143,144,145],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":146,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1463, "completion_tokens": 234, "total_tokens": 1697, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1461, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00711095, "upstream_inference_prompt_cost": 0.00402215, "upstream_inference_completions_cost": 0.0030888}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.75, "thoughts": "War Factory is deployed and the scouting force is advancing west, but funds are temporarily exhausted. Keep the ore truck mining and consolidate the scattered infantry/rocket soldiers into an attack-move toward the likely enemy base.", "notes": "War Factory #146 active. Single harvester #133 mining near base; cash needed for second refinery and vehicle production. Army is moving/scattered along westward route toward likely enemy start (12,16).", "commands": [{"do": "harvest", "unit": 133}, {"do": "attack_move", "units": [135, 136, 139, 141, 142, 143, 144, 145], "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 70, "y": 18}, {"do": "rally", "building": 146, "x": 70, "y": 18}], "feedback": ["attack_move: 8 units", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1800, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 4001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $235 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 100%, #140 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(15,17) #138@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap+barr+powr in queue. Place when ready, then build tanks/infantry, scout enemy.", "raw": "{\"thoughts\":\"Multiple buildings queued oddly (duplicate barr/powr showing at 0%, likely overlapping queue entries). Keep economy growing and prepare army production once weap finishes.\",\"notes\":\"Enemy at (95,11). Weap almost done, then place and start tank production. Multiple procs building - good economy. Need barracks and more power. Scout enemy once units available.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1924, "completion_tokens": 152, "total_tokens": 2076, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005368, "upstream_inference_prompt_cost": 0.003848, "upstream_inference_completions_cost": 0.00152}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Multiple buildings queued oddly (duplicate barr/powr showing at 0%, likely overlapping queue entries). Keep economy growing and prepare army production once weap finishes.", "notes": "Enemy at (95,11). Weap almost done, then place and start tank production. Multiple procs building - good economy. Need barracks and more power. Scout enemy once units available.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 2500, "experience": 0, "order_count": 15}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $215 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9300, army $3100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.3%.\nPRODUCTION: Infantry: e1 86%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #135@(30,15) #144@(70,23) #145@(72,21) #147@(89,17) #148@(92,17)\n  e3 (Rocket Soldier) x5: #136@(34,19) #139@(41,24) #141@(53,27) #142@(60,28) #143@(68,24)\n  harv (Ore Truck (harvester)) x1: #133@(87,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: War Factory #146 active. Single harvester #133 mining near base; cash needed for second refinery and vehicle production. Army is moving/scattered along westward route toward likely enemy start (12,16).", "raw": "{\"thoughts\":\"Our first scouting force is advancing west toward the likely Soviet start while the ore truck keeps mining. Cash is temporarily too low for the second refinery, so I will preserve momentum and continue consolidating the army toward the enemy side.\",\"notes\":\"Enemy still unseen; likely base at west around (12,16). Send all current combat units west and build second refinery immediately once funds reach $1400.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1466, "completion_tokens": 203, "total_tokens": 1669, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1464, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00671, "upstream_inference_prompt_cost": 0.0040304, "upstream_inference_completions_cost": 0.0026796}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "Our first scouting force is advancing west toward the likely Soviet start while the ore truck keeps mining. Cash is temporarily too low for the second refinery, so I will preserve momentum and continue consolidating the army toward the enemy side.", "notes": "Enemy still unseen; likely base at west around (12,16). Send all current combat units west and build second refinery immediately once funds reach $1400.", "commands": [{"do": "attack_move", "units": "all_army", "x": 18, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 2000, "income": 1500, "experience": 0, "order_count": 22}}
{"tick": 4201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $402 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.1%.\nPRODUCTION: Building: weap 99%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 100%, #140 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(17,9) #138@(8,23)\nVISIBLE ENEMY UNITS (1):\n  #135 e1@(20,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap almost done, then place and start tank production. Multiple procs building - good economy. Need barracks and more power. Scout enemy once units available.", "raw": "{\"thoughts\":\"Weap almost done, multiple barracks queued unnecessarily. Let economy continue, place weap when ready and start tank production.\",\"notes\":\"Enemy at (95,11). Weap done soon-place it, then queue 3tnk. Multiple barr queued, cancel extras if wasteful. Keep harvesters mining.\",\"commands\":[{\"do\":\"cancel\",\"item\":\"barr\"},{\"do\":\"cancel\",\"item\":\"barr\"},{\"do\":\"cancel\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1957, "completion_tokens": 170, "total_tokens": 2127, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005614, "upstream_inference_prompt_cost": 0.003914, "upstream_inference_completions_cost": 0.0017}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Weap almost done, multiple barracks queued unnecessarily. Let economy continue, place weap when ready and start tank production.", "notes": "Enemy at (95,11). Weap done soon-place it, then queue 3tnk. Multiple barr queued, cancel extras if wasteful. Keep harvesters mining.", "commands": [{"do": "cancel", "item": "barr"}, {"do": "cancel", "item": "barr"}, {"do": "cancel", "item": "powr"}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 3000, "experience": 0, "order_count": 16}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #135@(20,16) #144@(61,27) #145@(63,26) #147@(79,14) #148@(86,24) #149@(85,16) #150@(88,17) #151@(91,17)\n  e3 (Rocket Soldier) x5: #136@(23,18) #139@(33,18) #141@(43,27) #142@(49,28) #143@(59,28)\n  harv (Ore Truck (harvester)) x1: #133@(83,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base at west around (12,16). Send all current combat units west and build second refinery immediately once funds reach $1400.", "raw": "{\"thoughts\":\"Our scouting force is advancing west toward the likely enemy start while the harvester mines. Cash is currently empty, so keep units moving and set western rally points until refinery funds arrive.\",\"notes\":\"Army attack-moving west toward likely enemy base (12,16). Build second proc immediately upon reaching $1400, then add power/vehicle production as needed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":18},{\"do\":\"rally\",\"building\":146,\"x\":35,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1444, "completion_tokens": 197, "total_tokens": 1641, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1442, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0065703, "upstream_inference_prompt_cost": 0.0039699, "upstream_inference_completions_cost": 0.0026004}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.51, "thoughts": "Our scouting force is advancing west toward the likely enemy start while the harvester mines. Cash is currently empty, so keep units moving and set western rally points until refinery funds arrive.", "notes": "Army attack-moving west toward likely enemy base (12,16). Build second proc immediately upon reaching $1400, then add power/vehicle production as needed.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 134, "x": 35, "y": 18}, {"do": "rally", "building": 146, "x": 35, "y": 18}], "feedback": ["attack_move: 13 units", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 2300, "income": 1500, "experience": 0, "order_count": 22}}
{"tick": 4401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $889 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: weap READY TO PLACE; Building: barr 0%; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 88%, #131 powr@(12,13) 100%, #137 proc@(10,19) 100%, #140 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(18,7) #138@(6,24)\nVISIBLE ENEMY UNITS (2):\n  #135 e1@(19,16) 100%, #136 e3@(19,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap done soon-place it, then queue 3tnk. Multiple barr queued, cancel extras if wasteful. Keep harvesters mining.", "raw": "{\"thoughts\":\"Place war factory, keep building barracks/proc, queue tanks once weap is placed.\",\"notes\":\"Enemy at (95,11). Weap placed, queue 3tnk once fix built. Keep barr/proc building. Enemy infantry near (19,16) - watch base.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1923, "completion_tokens": 148, "total_tokens": 2071, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005326, "upstream_inference_prompt_cost": 0.003846, "upstream_inference_completions_cost": 0.00148}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "Place war factory, keep building barracks/proc, queue tanks once weap is placed.", "notes": "Enemy at (95,11). Weap placed, queue 3tnk once fix built. Keep barr/proc building. Enemy infantry near (19,16) - watch base.", "commands": [{"do": "place", "item": "weap"}, {"do": "build", "item": "fix"}, {"do": "build", "item": "powr"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 3500, "experience": 0, "order_count": 19}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #135@(19,16) #144@(51,28) #145@(54,28) #147@(72,21) #148@(78,25) #149@(76,17) #150@(79,14) #151@(81,15)\n  e3 (Rocket Soldier) x5: #136@(19,16) #139@(24,14) #141@(35,20) #142@(40,24) #143@(49,28)\n  harv (Ore Truck (harvester)) x1: #133@(88,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(15,16) 88%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Army attack-moving west toward likely enemy base (12,16). Build second proc immediately upon reaching $1400, then add power/vehicle production as needed.", "raw": "{\"thoughts\":\"Our attack force is converging on the exposed enemy refinery at the likely enemy start. Economy needs another power plant before a second refinery; keep infantry and light tanks queued as ore arrives.\",\"notes\":\"Enemy refinery #129 at (15,16), no defenders visible. Army ordered to attack west; build powr then proc when funds permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":15,\"y\":16},{\"do\":\"rally\",\"building\":146,\"x\":15,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1469, "completion_tokens": 455, "total_tokens": 1924, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1467, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01004465, "upstream_inference_prompt_cost": 0.00403865, "upstream_inference_completions_cost": 0.006006}, "completion_tokens_details": {"reasoning_tokens": 284, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.4, "thoughts": "Our attack force is converging on the exposed enemy refinery at the likely enemy start. Economy needs another power plant before a second refinery; keep infantry and light tanks queued as ore arrives.", "notes": "Enemy refinery #129 at (15,16), no defenders visible. Army ordered to attack west; build powr then proc when funds permit.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 16}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 10}, {"do": "train", "item": "1tnk", "count": 5}, {"do": "rally", "building": 134, "x": 15, "y": 16}, {"do": "rally", "building": 146, "x": 15, "y": 16}], "feedback": ["attack_move: 13 units", "build powr: started", "train 10x e1: queued", "train 5x 1tnk: queued", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 2300, "income": 1500, "experience": 0, "order_count": 22}}
{"tick": 4601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $589 (storage 4000), power 300 made / 90 used, harvesters 2.\nSCORE: assets $9900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 60%, #131 powr@(12,13) 100%, #137 proc@(10,19) 100%, #140 powr@(14,13) 100%, #152 weap@(13,20) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(15,17) #138@(7,27)\nVISIBLE ENEMY UNITS (3):\n  #135 e1@(19,16) 100%, #136 e3@(19,16) 100%, #139 e3@(19,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap placed, queue 3tnk once fix built. Keep barr/proc building. Enemy infantry near (19,16) - watch base.", "raw": "{\"thoughts\":\"Enemy infantry near base at (19,16) threatens harvesters. Place the ready power plant, build a Service Depot to enable heavy tanks, and start training some defensive units. Keep economy queue going.\",\"notes\":\"Enemy at (95,11). Infantry (e1,e3 x2) near (19,16) threatening base - watch harvesters. Building fix for 3tnk production. Keep barr/proc building, then mass 3tnk to attack enemy base.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2122, "completion_tokens": 282, "total_tokens": 2404, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007064, "upstream_inference_prompt_cost": 0.004244, "upstream_inference_completions_cost": 0.00282}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.23, "thoughts": "Enemy infantry near base at (19,16) threatens harvesters. Place the ready power plant, build a Service Depot to enable heavy tanks, and start training some defensive units. Keep economy queue going.", "notes": "Enemy at (95,11). Infantry (e1,e3 x2) near (19,16) threatening base - watch harvesters. Building fix for 3tnk production. Keep barr/proc building, then mass 3tnk to attack enemy base.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "fix"}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build fix: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 0, "income": 3500, "experience": 0, "order_count": 21}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Building: powr 56%; Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 66%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(19,16) #144@(42,24) #145@(45,27) #147@(63,26) #148@(68,24) #149@(69,24) #150@(71,22) #151@(74,19) #155@(93,18)\n  e3 (Rocket Soldier) x5: #136@(19,16) #139@(19,16) #141@(25,20) #142@(30,23) #143@(40,22)\n  harv (Ore Truck (harvester)) x1: #133@(87,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(15,16) 60%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - build powr: started\n  - train 10x e1: queued\n  - train 5x 1tnk: queued\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery #129 at (15,16), no defenders visible. Army ordered to attack west; build powr then proc when funds permit.", "raw": "{\"thoughts\":\"Our forward infantry and rockets are already at the enemy refinery with no visible defenders, so focus fire it immediately while production continues. Power is building and cash is committed to queued infantry and tanks.\",\"notes\":\"Enemy refinery #129 at (15,16), currently 60% HP and undefended; destroy it, then continue scouting/attacking west base area. Powr under construction; infantry and light tank queues full.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":129},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":146,\"x\":30,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1616, "completion_tokens": 269, "total_tokens": 1885, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1614, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079937, "upstream_inference_prompt_cost": 0.0044429, "upstream_inference_completions_cost": 0.0035508}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.71, "thoughts": "Our forward infantry and rockets are already at the enemy refinery with no visible defenders, so focus fire it immediately while production continues. Power is building and cash is committed to queued infantry and tanks.", "notes": "Enemy refinery #129 at (15,16), currently 60% HP and undefended; destroy it, then continue scouting/attacking west base area. Powr under construction; infantry and light tank queues full.", "commands": [{"do": "attack", "units": "all_army", "target": 129}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 134, "x": 18, "y": 16}, {"do": "rally", "building": 146, "x": 30, "y": 18}], "feedback": ["attack: 14 units", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 2400, "income": 2000, "experience": 0, "order_count": 38}}
{"tick": 4801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $767 (storage 4000), power 400 made / 90 used, harvesters 2.\nSCORE: assets $10200, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.8%.\nPRODUCTION: Building: fix 26%; Building: barr 0%; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 16%, #131 powr@(12,13) 100%, #137 proc@(10,19) 100%, #140 powr@(14,13) 100%, #152 weap@(13,20) 100%, #156 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(17,9) #138@(10,20)\nVISIBLE ENEMY UNITS (4):\n  #135 e1@(19,16) 100%, #136 e3@(19,16) 100%, #139 e3@(19,16) 100%, #141 e3@(19,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build fix: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Infantry (e1,e3 x2) near (19,16) threatening base - watch harvesters. Building fix for 3tnk production. Keep barr/proc building, then mass 3tnk to attack enemy base.", "raw": "{\"thoughts\":\"Enemy infantry group is near my base at (19,16), close to my war factory. I have no combat units yet - need defense fast. Continue building fix/barr/proc, and start a Tesla Coil for defense since enemy has 3 rocket soldiers nearby.\",\"notes\":\"Enemy infantry (e1,e3x2,e3) near (19,16)/(19,19) threatening base. Building fix, barr, proc. Enemy base at (95,11). Plan: get defense up, then mass 3tnk once fix done, then push to enemy base.\",\"commands\":[{\"do\":\"build\",\"item\":\"tsla\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2171, "completion_tokens": 373, "total_tokens": 2544, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008072, "upstream_inference_prompt_cost": 0.004342, "upstream_inference_completions_cost": 0.00373}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.2, "thoughts": "Enemy infantry group is near my base at (19,16), close to my war factory. I have no combat units yet - need defense fast. Continue building fix/barr/proc, and start a Tesla Coil for defense since enemy has 3 rocket soldiers nearby.", "notes": "Enemy infantry (e1,e3x2,e3) near (19,16)/(19,19) threatening base. Building fix, barr, proc. Enemy base at (95,11). Plan: get defense up, then mass 3tnk once fix done, then push to enemy base.", "commands": [{"do": "build", "item": "tsla"}], "feedback": ["build tsla: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 0, "income": 4000, "experience": 0, "order_count": 23}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Building: powr 56%; Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 66%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(19,16) #144@(31,23) #145@(34,27) #147@(54,28) #148@(59,28) #149@(60,28) #150@(63,26) #151@(65,24) #155@(83,16)\n  e3 (Rocket Soldier) x5: #136@(19,16) #139@(19,16) #141@(19,19) #142@(20,20) #143@(30,22)\n  harv (Ore Truck (harvester)) x1: #133@(88,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(15,16) 16%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery #129 at (15,16), currently 60% HP and undefended; destroy it, then continue scouting/attacking west base area. Powr under construction; infantry and light tank queues full.", "raw": "{\"thoughts\":\"Our forward infantry are on top of the exposed enemy refinery and should finish it immediately. Production is fully queued and the power plant will be placed as soon as it completes.\",\"notes\":\"Enemy base is west near (12,16); refinery #129 is critically damaged. All current army ordered to destroy it, then push through west base.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":129},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":146,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1598, "completion_tokens": 234, "total_tokens": 1832, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1596, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074822, "upstream_inference_prompt_cost": 0.0043934, "upstream_inference_completions_cost": 0.0030888}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "Our forward infantry are on top of the exposed enemy refinery and should finish it immediately. Production is fully queued and the power plant will be placed as soon as it completes.", "notes": "Enemy base is west near (12,16); refinery #129 is critically damaged. All current army ordered to destroy it, then push through west base.", "commands": [{"do": "attack", "units": "all_army", "target": 129}, {"do": "rally", "building": 134, "x": 18, "y": 16}, {"do": "rally", "building": 146, "x": 18, "y": 16}], "feedback": ["attack: 14 units", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 2400, "income": 2000, "experience": 0, "order_count": 38}}
{"tick": 5001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $76 (storage 2000), power 400 made / 60 used, harvesters 2.\nSCORE: assets $8800, army $2200, killed $0 (0 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 6.9%.\nPRODUCTION: Building: fix 54%; Building: barr 0%; Building: proc 0%; Defense: tsla 26%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 100%, #140 powr@(14,13) 100%, #152 weap@(13,20) 100%, #156 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(17,6) #138@(6,27)\nVISIBLE ENEMY UNITS (2):\n  #141 e3@(19,19) 100%, #142 e3@(19,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build tsla: started\nYOUR NOTES FROM LAST TURN: Enemy infantry (e1,e3x2,e3) near (19,16)/(19,19) threatening base. Building fix, barr, proc. Enemy base at (95,11). Plan: get defense up, then mass 3tnk once fix done, then push to enemy base.", "raw": "{\"thoughts\":\"Enemy rocket infantry near base but I have no combat units yet. Continue building fix, barr, proc, tsla defense. Once barracks done, train infantry to defend.\",\"notes\":\"Enemy e3x2 near (19,19), threatening base. Building fix, barr, proc, tsla. Plan: defend with infantry once barr done, then mass 3tnk, push to enemy base at (95,11).\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2086, "completion_tokens": 199, "total_tokens": 2285, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006162, "upstream_inference_prompt_cost": 0.004172, "upstream_inference_completions_cost": 0.00199}, "completion_tokens_details": {"reasoning_tokens": 50, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.52, "thoughts": "Enemy rocket infantry near base but I have no combat units yet. Continue building fix, barr, proc, tsla defense. Once barracks done, train infantry to defend.", "notes": "Enemy e3x2 near (19,19), threatening base. Building fix, barr, proc, tsla. Plan: defend with infantry once barr done, then mass 3tnk, push to enemy base at (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1400, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8800, "army_value": 0, "income": 4500, "experience": 0, "order_count": 24}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3500, killed $1400 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Building: powr 56%; Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 66%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(19,16)* #144@(28,23)* #145@(31,27)* #147@(50,26)* #148@(56,28)* #149@(56,28)* #150@(60,28)* #151@(62,27)* #155@(80,14)*\n  e3 (Rocket Soldier) x5: #136@(19,16)* #139@(19,16)* #141@(19,19)* #142@(19,19)* #143@(26,22)*\n  harv (Ore Truck (harvester)) x1: #133@(88,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy base is west near (12,16); refinery #129 is critically damaged. All current army ordered to destroy it, then push through west base.", "raw": "{\"thoughts\":\"Our forward infantry are converging on the suspected Soviet base in the west while tank and rifle production continues. Keep pressure on the enemy start area and place the incoming power plant immediately when ready to support expansion.\",\"notes\":\"Enemy base likely around (12,16); army ordered west to clear it. Power plant is 56% complete; vehicle queue has five Light Tanks and infantry queue has nine rifles.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":17},{\"do\":\"rally\",\"building\":146,\"x\":18,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1577, "completion_tokens": 222, "total_tokens": 1799, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1575, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00726605, "upstream_inference_prompt_cost": 0.00433565, "upstream_inference_completions_cost": 0.0029304}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.1, "thoughts": "Our forward infantry are converging on the suspected Soviet base in the west while tank and rifle production continues. Keep pressure on the enemy start area and place the incoming power plant immediately when ready to support expansion.", "notes": "Enemy base likely around (12,16); army ordered west to clear it. Power plant is 56% complete; vehicle queue has five Light Tanks and infantry queue has nine rifles.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 18, "y": 17}, {"do": "rally", "building": 146, "x": 18, "y": 17}], "feedback": ["attack_move: 14 units", "stance: 14 units", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9700, "army_value": 2400, "income": 2000, "experience": 14, "order_count": 38}}
{"tick": 5201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1320 + stored ore $0 (storage 2000), power 339 made / 60 used, harvesters 2.\nSCORE: assets $8800, army $2200, killed $400 (2 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 7%.\nPRODUCTION: Building: fix 82%; Building: barr 0%; Building: proc 0%; Defense: tsla 54%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 100%, #140 powr@(14,13) 39%, #152 weap@(13,20) 84%, #156 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(15,17)90% #138@(7,24)\nVISIBLE ENEMY UNITS (3):\n  #136 e3@(17,16) 100%, #141 e3@(17,17) 100%, #142 e3@(17,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy e3x2 near (19,19), threatening base. Building fix, barr, proc, tsla. Plan: defend with infantry once barr done, then mass 3tnk, push to enemy base at (95,11).", "raw": "{\"thoughts\":\"Enemy rocket infantry lurking near base but no army to fight them yet. Keep production going, protect harvesters, wait for barracks/tsla to finish.\",\"notes\":\"Enemy e3x3 near (17,16-17), no visible enemy buildings yet. Building fix, barr, proc, tsla in queue. Once barr ready, train e1/e3 for defense. Plan to mass 3tnk later and push toward enemy base at (95,11).\",\"commands\":[{\"do\":\"move\",\"units\":[130],\"x\":11,\"y\":18},{\"do\":\"move\",\"units\":[138],\"x\":9,\"y\":22}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2053, "completion_tokens": 256, "total_tokens": 2309, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006666, "upstream_inference_prompt_cost": 0.004106, "upstream_inference_completions_cost": 0.00256}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.35, "thoughts": "Enemy rocket infantry lurking near base but no army to fight them yet. Keep production going, protect harvesters, wait for barracks/tsla to finish.", "notes": "Enemy e3x3 near (17,16-17), no visible enemy buildings yet. Building fix, barr, proc, tsla in queue. Once barr ready, train e1/e3 for defense. Plan to mass 3tnk later and push toward enemy base at (95,11).", "commands": [{"do": "move", "units": [130], "x": 11, "y": 18}, {"do": "move", "units": [138], "x": 9, "y": 22}], "feedback": ["move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 1400, "units_killed": 2, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8800, "army_value": 0, "income": 4000, "experience": 4, "order_count": 24}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $377 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $3200, killed $1400 (0 units, 1 bldgs), lost $400 (2 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: Building: powr 70%; Vehicle: 1tnk 30%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 6%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #144@(20,16) #145@(23,21) #147@(40,26) #148@(46,28) #149@(45,28) #150@(50,28) #151@(52,27) #155@(72,21) #157@(94,16)\n  e3 (Rocket Soldier) x4: #136@(17,16) #141@(17,17) #142@(17,17) #143@(20,16)\n  harv (Ore Truck (harvester)) x1: #133@(90,16)\nVISIBLE ENEMY UNITS (1):\n  #130 harv@(15,17) 90%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - stance: 14 units\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely around (12,16); army ordered west to clear it. Power plant is 56% complete; vehicle queue has five Light Tanks and infantry queue has nine rifles.", "raw": "{\"thoughts\":\"Our forward force has reached the likely enemy start and has spotted an enemy harvester, indicating the base is nearby. Kill the harvester while the whole army continues aggressively clearing the western base area; production queues remain saturated.\",\"notes\":\"Enemy harvester #130 at (15,17), enemy base likely immediately around (12,16). All combat units advancing west; power plant nearing completion and queued Light Tanks/rifles pending funds.\",\"commands\":[{\"do\":\"attack\",\"units\":[136,141,142,143,144,145],\"target\":130},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":10,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1588, "completion_tokens": 327, "total_tokens": 1915, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1586, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086823, "upstream_inference_prompt_cost": 0.0043659, "upstream_inference_completions_cost": 0.0043164}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.27, "thoughts": "Our forward force has reached the likely enemy start and has spotted an enemy harvester, indicating the base is nearby. Kill the harvester while the whole army continues aggressively clearing the western base area; production queues remain saturated.", "notes": "Enemy harvester #130 at (15,17), enemy base likely immediately around (12,16). All combat units advancing west; power plant nearing completion and queued Light Tanks/rifles pending funds.", "commands": [{"do": "attack", "units": [136, 141, 142, 143, 144, 145], "target": 130}, {"do": "attack_move", "units": "all_army", "x": 10, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 133}], "feedback": ["attack: 6 units", "attack_move: 13 units", "stance: 13 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 400, "units_killed": 0, "units_lost": 2, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9400, "army_value": 2100, "income": 2500, "experience": 14, "order_count": 38}}
{"tick": 5401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $775 + stored ore $0 (storage 2000), power 330 made / 60 used, harvesters 1.\nSCORE: assets $7700, army $1100, killed $400 (2 units, 0 bldgs), lost $2500 (1 units, 1 bldgs). Map explored 7%.\nPRODUCTION: Building: fix READY TO PLACE; Building: barr 0%; Building: proc 0%; Defense: tsla 82%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 99%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 99%, #140 powr@(14,13) 30%, #152 weap@(13,20) 80%, #156 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #138@(9,22)*\n  harv.fullhusk (harv.fullhusk) x1: #159@(11,18)43%*\nVISIBLE ENEMY UNITS (6):\n  #136 e3@(15,16) 100%, #141 e3@(15,17) 100%, #142 e3@(16,17) 100%, #143 e3@(15,16) 100%, #144 e1@(15,16) 100%, #145 e1@(17,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy e3x3 near (17,16-17), no visible enemy buildings yet. Building fix, barr, proc, tsla in queue. Once barr ready, train e1/e3 for defense. Plan to mass 3tnk later and push toward enemy base at (95,11).", "raw": "{\"thoughts\":\"Enemy infantry swarm is right at my base entrance near (15-17,16-17). Need to place fix, get harvester mining, and rush defenses/tesla coil to hold the line.\",\"notes\":\"Enemy infantry (e3x4,e1x2) near (15-17,16-17) threatening base. Tesla coil almost done, place ASAP for defense. Keep building barr/proc. Once barr ready train e1/e3 to defend. Harvester back to mining ore near proc.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"harvest\",\"unit\":138},{\"do\":\"harvest\",\"unit\":159}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2187, "completion_tokens": 270, "total_tokens": 2457, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007074, "upstream_inference_prompt_cost": 0.004374, "upstream_inference_completions_cost": 0.0027}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.8, "thoughts": "Enemy infantry swarm is right at my base entrance near (15-17,16-17). Need to place fix, get harvester mining, and rush defenses/tesla coil to hold the line.", "notes": "Enemy infantry (e3x4,e1x2) near (15-17,16-17) threatening base. Tesla coil almost done, place ASAP for defense. Keep building barr/proc. Once barr ready train e1/e3 to defend. Harvester back to mining ore near proc.", "commands": [{"do": "place", "item": "fix"}, {"do": "harvest", "unit": 138}, {"do": "harvest", "unit": 159}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 2500, "units_killed": 2, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7700, "army_value": 0, "income": 4000, "experience": 4, "order_count": 24}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9500, army $3300, killed $2500 (1 units, 1 bldgs), lost $400 (2 units, 0 bldgs). Map explored 26.9%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 1tnk 50%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #144@(15,16) #145@(17,19) #147@(30,25) #148@(35,27) #149@(35,27) #150@(41,23) #151@(43,27) #155@(64,25) #157@(86,23) #158@(89,20)\n  e3 (Rocket Soldier) x4: #136@(15,16) #141@(15,17) #142@(16,17) #143@(15,16)\n  harv (Ore Truck (harvester)) x1: #133@(100,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(12,16) 99%, #140 powr@(14,13) 30%, #152 weap@(13,20) 80%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 13 units\n  - stance: 13 units\nYOUR NOTES FROM LAST TURN: Enemy harvester #130 at (15,17), enemy base likely immediately around (12,16). All combat units advancing west; power plant nearing completion and queued Light Tanks/rifles pending funds.", "raw": "{\"thoughts\":\"Our infantry and rockets have reached the enemy base area while its War Factory and damaged power plant are exposed. Place the ready power plant, maintain the attack on production structures, and rally new units directly toward the assault.\",\"notes\":\"Enemy base centered (12,16); prioritize #152 weap then #121 fact. Power plant placed; queued light tanks/rifles should reinforce west.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":90,\"y\":10},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":152},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":18},{\"do\":\"rally\",\"building\":146,\"x\":20,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1608, "completion_tokens": 227, "total_tokens": 1835, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1606, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074173, "upstream_inference_prompt_cost": 0.0044209, "upstream_inference_completions_cost": 0.0029964}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.38, "thoughts": "Our infantry and rockets have reached the enemy base area while its War Factory and damaged power plant are exposed. Place the ready power plant, maintain the attack on production structures, and rally new units directly toward the assault.", "notes": "Enemy base centered (12,16); prioritize #152 weap then #121 fact. Power plant placed; queued light tanks/rifles should reinforce west.", "commands": [{"do": "place", "item": "powr", "x": 90, "y": 10}, {"do": "attack", "units": "all_army", "target": 152}, {"do": "rally", "building": 134, "x": 20, "y": 18}, {"do": "rally", "building": 146, "x": 20, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack: 14 units", "rally #134: ordered", "rally #146: ordered", "stance: 14 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 400, "units_killed": 1, "units_lost": 2, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9500, "army_value": 2200, "income": 2500, "experience": 25, "order_count": 38}}
{"tick": 5601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $532 + stored ore $212 (storage 2000), power 330 made / 90 used, harvesters 1.\nSCORE: assets $8900, army $1100, killed $400 (2 units, 0 bldgs), lost $2500 (1 units, 1 bldgs). Map explored 7.1%.\nPRODUCTION: Building: barr 64%; Building: proc 0%; Defense: tsla READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 99%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 99%, #140 powr@(14,13) 30%, #152 weap@(13,20) 36%, #156 powr@(10,13) 100%, #160 fix@(16,15) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #138@(9,26)\n  harv.fullhusk (harv.fullhusk) x1: #159@(11,18)25%*\nVISIBLE ENEMY UNITS (6):\n  #136 e3@(15,16) 100%, #141 e3@(15,17) 100%, #142 e3@(16,17) 100%, #143 e3@(15,16) 100%, #144 e1@(15,16) 100%, #145 e1@(17,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Enemy infantry (e3x4,e1x2) near (15-17,16-17) threatening base. Tesla coil almost done, place ASAP for defense. Keep building barr/proc. Once barr ready train e1/e3 to defend. Harvester back to mining ore near proc.", "raw": "{\"thoughts\":\"Enemy infantry group is right next to my base, dangerous. Place tesla coil immediately for defense, keep production going, get harvester mining.\",\"notes\":\"Enemy infantry (e3x4,e1x2) near (15-17,16-17) attacking base. Tesla placed for defense. Keep building barr/proc/weap. Train e1/e3 once barr done. Harvester mining ore.\",\"commands\":[{\"do\":\"place\",\"item\":\"tsla\",\"x\":13,\"y\":16},{\"do\":\"harvest\",\"unit\":138},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2255, "completion_tokens": 226, "total_tokens": 2481, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00677, "upstream_inference_prompt_cost": 0.00451, "upstream_inference_completions_cost": 0.00226}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.49, "thoughts": "Enemy infantry group is right next to my base, dangerous. Place tesla coil immediately for defense, keep production going, get harvester mining.", "notes": "Enemy infantry (e3x4,e1x2) near (15-17,16-17) attacking base. Tesla placed for defense. Keep building barr/proc/weap. Train e1/e3 once barr done. Harvester mining ore.", "commands": [{"do": "place", "item": "tsla", "x": 13, "y": 16}, {"do": "harvest", "unit": 138}, {"do": "build", "item": "powr"}], "feedback": ["place tsla: ordered (auto-relocated near base if the spot was invalid)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 2500, "units_killed": 2, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8900, "army_value": 0, "income": 4500, "experience": 4, "order_count": 25}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9800, army $3300, killed $2500 (1 units, 1 bldgs), lost $400 (2 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Vehicle: 1tnk 50%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #144@(15,16) #145@(17,19) #147@(21,22) #148@(27,25) #149@(26,25) #150@(30,22) #151@(33,27) #155@(54,28) #157@(79,27) #158@(82,28)\n  e3 (Rocket Soldier) x4: #136@(15,16) #141@(15,17) #142@(16,17) #143@(15,16)\n  harv (Ore Truck (harvester)) x1: #133@(101,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #121 fact@(12,16) 99%, #140 powr@(14,13) 30%, #152 weap@(13,20) 36%, #160 fix@(16,15) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 14 units\n  - rally #134: ordered\n  - rally #146: ordered\n  - stance: 14 units\nYOUR NOTES FROM LAST TURN: Enemy base centered (12,16); prioritize #152 weap then #121 fact. Power plant placed; queued light tanks/rifles should reinforce west.", "raw": "{\"thoughts\":\"Our infantry and rockets are already spread along the route into the exposed enemy base, while their War Factory is badly damaged. Finish the War Factory immediately, then roll through the Construction Yard as reinforcements continue training.\",\"notes\":\"Enemy base at (12,16): #152 War Factory 36%, #121 Construction Yard 99%, #140 Power 30%, #160 Service Depot. All combat units attacking #152; queued light tanks/rifles reinforce west.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":152},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":18},{\"do\":\"rally\",\"building\":146,\"x\":18,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1640, "completion_tokens": 261, "total_tokens": 1901, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1638, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079541, "upstream_inference_prompt_cost": 0.0045089, "upstream_inference_completions_cost": 0.0034452}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.06, "thoughts": "Our infantry and rockets are already spread along the route into the exposed enemy base, while their War Factory is badly damaged. Finish the War Factory immediately, then roll through the Construction Yard as reinforcements continue training.", "notes": "Enemy base at (12,16): #152 War Factory 36%, #121 Construction Yard 99%, #140 Power 30%, #160 Service Depot. All combat units attacking #152; queued light tanks/rifles reinforce west.", "commands": [{"do": "attack", "units": "all_army", "target": 152}, {"do": "rally", "building": 134, "x": 18, "y": 18}, {"do": "rally", "building": 146, "x": 18, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 14 units", "rally #134: ordered", "rally #146: ordered", "stance: 14 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 400, "units_killed": 1, "units_lost": 2, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9800, "army_value": 2200, "income": 2000, "experience": 25, "order_count": 39}}
{"tick": 5801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $532 + stored ore $32 (storage 2000), power 330 made / 140 used, harvesters 1.\nSCORE: assets $8100, army $1100, killed $700 (3 units, 0 bldgs), lost $4500 (1 units, 2 bldgs). Map explored 7.7%.\nPRODUCTION: Building: barr READY TO PLACE; Building: powr 0%; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 99%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 99%, #140 powr@(14,13) 30%, #156 powr@(10,13) 100%, #160 fix@(16,15) 92%, #162 tsla@(8,15) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #138@(6,28)\n  harv.fullhusk (harv.fullhusk) x1: #159@(11,18)7%*\nVISIBLE ENEMY UNITS (8):\n  #141 e3@(15,17) 100%, #142 e3@(16,17) 100%, #143 e3@(15,16) 100%, #144 e1@(15,16) 96%, #145 e1@(17,19) 100%, #147 e1@(19,20) 100%, #148 e1@(19,20) 100%, #149 e1@(18,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tsla: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy infantry (e3x4,e1x2) near (15-17,16-17) attacking base. Tesla placed for defense. Keep building barr/proc/weap. Train e1/e3 once barr done. Harvester mining ore.", "raw": "{\"thoughts\":\"Enemy infantry swarming near base; tesla coil should help defend. Place barracks, keep economy going, and once barracks is placed train some defensive infantry.\",\"notes\":\"Enemy infantry (e3x3,e1x5) attacking near (15-20,16-20). Tesla coil at (8,15) defending. Barracks placing now. Continue powr/proc build. Train e1/e3 once barr up for defense. Harvester at (6,28) mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"stance\",\"units\":[\"all_army\"],\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2148, "completion_tokens": 255, "total_tokens": 2403, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006846, "upstream_inference_prompt_cost": 0.004296, "upstream_inference_completions_cost": 0.00255}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.99, "thoughts": "Enemy infantry swarming near base; tesla coil should help defend. Place barracks, keep economy going, and once barracks is placed train some defensive infantry.", "notes": "Enemy infantry (e3x3,e1x5) attacking near (15-20,16-20). Tesla coil at (8,15) defending. Barracks placing now. Continue powr/proc build. Train e1/e3 once barr up for defense. Harvester at (6,28) mining.", "commands": [{"do": "place", "item": "barr"}, {"do": "stance", "units": ["all_army"], "stance": "defend"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 4500, "units_killed": 3, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8100, "army_value": 0, "income": 4000, "experience": 7, "order_count": 27}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9500, army $3000, killed $4500 (1 units, 2 bldgs), lost $700 (3 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Vehicle: 1tnk 50%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #144@(15,16)96% #145@(17,19) #147@(19,20)* #148@(19,20)* #149@(18,20)* #150@(20,21) #151@(24,24)* #155@(44,28)* #157@(71,24)* #158@(74,25)*\n  e3 (Rocket Soldier) x3: #141@(15,17) #142@(16,17) #143@(15,16)\n  harv (Ore Truck (harvester)) x1: #133@(93,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(12,16) 99%, #140 powr@(14,13) 30%, #160 fix@(16,15) 92%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - rally #134: ordered\n  - rally #146: ordered\n  - stance: 14 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16): #152 War Factory 36%, #121 Construction Yard 99%, #140 Power 30%, #160 Service Depot. All combat units attacking #152; queued light tanks/rifles reinforce west.", "raw": "{\"thoughts\":\"Our forward infantry force has destroyed the enemy War Factory and is inside the enemy base. Keep all combat units focused on the Construction Yard, then clean up the remaining power and depot while queued tanks and rifles reinforce from home.\",\"notes\":\"Enemy base (12,16): CY #121, damaged power #140, depot #160; War Factory destroyed. Existing queues: 5 light tanks and 7 rifles. All army attacking CY.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":121},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":17},{\"do\":\"rally\",\"building\":146,\"x\":18,\"y\":17},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1622, "completion_tokens": 320, "total_tokens": 1942, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1620, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086834, "upstream_inference_prompt_cost": 0.0044594, "upstream_inference_completions_cost": 0.004224}, "completion_tokens_details": {"reasoning_tokens": 146, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Our forward infantry force has destroyed the enemy War Factory and is inside the enemy base. Keep all combat units focused on the Construction Yard, then clean up the remaining power and depot while queued tanks and rifles reinforce from home.", "notes": "Enemy base (12,16): CY #121, damaged power #140, depot #160; War Factory destroyed. Existing queues: 5 light tanks and 7 rifles. All army attacking CY.", "commands": [{"do": "attack", "units": "all_army", "target": 121}, {"do": "rally", "building": 134, "x": 18, "y": 17}, {"do": "rally", "building": 146, "x": 18, "y": 17}, {"do": "harvest", "unit": 133}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 13 units", "rally #134: ordered", "rally #146: ordered", "stance: 13 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4500, "deaths_cost": 700, "units_killed": 1, "units_lost": 3, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 9500, "army_value": 1900, "income": 2000, "experience": 45, "order_count": 39}}
{"tick": 6001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $274 + stored ore $490 (storage 2000), power 330 made / 160 used, harvesters 1.\nSCORE: assets $8600, army $1100, killed $700 (3 units, 0 bldgs), lost $4500 (1 units, 2 bldgs). Map explored 7.7%.\nPRODUCTION: Building: powr READY TO PLACE; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 57%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 99%, #140 powr@(14,13) 30%, #156 powr@(10,13) 100%, #160 fix@(16,15) 92%, #162 tsla@(8,15) 100%, #163 barr@(8,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #138@(10,20)\nVISIBLE ENEMY UNITS (10):\n  #141 e3@(15,17) 100%, #142 e3@(16,17) 100%, #143 e3@(15,16) 100%, #144 e1@(15,16) 96%, #145 e1@(17,19) 100%, #147 e1@(16,19) 100%, #148 e1@(16,19) 100%, #149 e1@(16,19) 100%, #150 e1@(16,19) 100%, #151 e1@(16,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy infantry (e3x3,e1x5) attacking near (15-20,16-20). Tesla coil at (8,15) defending. Barracks placing now. Continue powr/proc build. Train e1/e3 once barr up for defense. Harvester at (6,28) mining.", "raw": "{\"thoughts\":\"Enemy infantry swarm is right next to my base. Tesla coil should help defend. Place power plant, queue more defense infantry from barracks, and keep economy going.\",\"notes\":\"Enemy infantry attack (e3x3,e1x5) near (15-20,16-20), tesla coil defending at (8,15). Place powr, train e1/e3 for defense, keep proc building. Harvester mining at (10,20).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2239, "completion_tokens": 264, "total_tokens": 2503, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007118, "upstream_inference_prompt_cost": 0.004478, "upstream_inference_completions_cost": 0.00264}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.59, "thoughts": "Enemy infantry swarm is right next to my base. Tesla coil should help defend. Place power plant, queue more defense infantry from barracks, and keep economy going.", "notes": "Enemy infantry attack (e3x3,e1x5) near (15-20,16-20), tesla coil defending at (8,15). Place powr, train e1/e3 for defense, keep proc building. Harvester mining at (10,20).", "commands": [{"do": "place", "item": "powr"}, {"do": "train", "item": "e1", "count": 3}, {"do": "train", "item": "e3", "count": 2}, {"do": "build", "item": "powr"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 3x e1: queued", "train 2x e3: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 4500, "units_killed": 3, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8600, "army_value": 0, "income": 4475, "experience": 7, "order_count": 28}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $118 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3200, killed $4500 (1 units, 2 bldgs), lost $700 (3 units, 0 bldgs). Map explored 27.4%.\nPRODUCTION: Vehicle: 1tnk 78%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 38%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #144@(15,16)96% #145@(17,19) #147@(16,19) #148@(16,19) #149@(16,19) #150@(16,19) #151@(16,19) #155@(34,27) #157@(62,27) #158@(65,25) #164@(91,18) #165@(95,17)\n  e3 (Rocket Soldier) x3: #141@(15,17) #142@(16,17) #143@(15,16)\n  harv (Ore Truck (harvester)) x1: #133@(94,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(12,16) 57%, #140 powr@(14,13) 30%, #160 fix@(16,15) 92%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - rally #134: ordered\n  - rally #146: ordered\n  - stance: 13 units\nYOUR NOTES FROM LAST TURN: Enemy base (12,16): CY #121, damaged power #140, depot #160; War Factory destroyed. Existing queues: 5 light tanks and 7 rifles. All army attacking CY.", "raw": "{\"thoughts\":\"The enemy Construction Yard is exposed and damaged, with their War Factory already destroyed. Keep the full force focused on finishing the Construction Yard while production queues complete and the harvester continues mining.\",\"notes\":\"Enemy base at (12,16); visible CY #121 57%, power #140 30%, depot #160 92%. All combat units should remain attacking #121; five light tanks and five rifles are queued.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":121},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":134,\"x\":16,\"y\":16},{\"do\":\"rally\",\"building\":146,\"x\":16,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1613, "completion_tokens": 266, "total_tokens": 1879, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1611, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00794585, "upstream_inference_prompt_cost": 0.00443465, "upstream_inference_completions_cost": 0.0035112}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.39, "thoughts": "The enemy Construction Yard is exposed and damaged, with their War Factory already destroyed. Keep the full force focused on finishing the Construction Yard while production queues complete and the harvester continues mining.", "notes": "Enemy base at (12,16); visible CY #121 57%, power #140 30%, depot #160 92%. All combat units should remain attacking #121; five light tanks and five rifles are queued.", "commands": [{"do": "attack", "units": "all_army", "target": 121}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 134, "x": 16, "y": 16}, {"do": "rally", "building": 146, "x": 16, "y": 16}], "feedback": ["attack: 15 units", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4500, "deaths_cost": 700, "units_killed": 1, "units_lost": 3, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 9700, "army_value": 2100, "income": 2500, "experience": 45, "order_count": 39}}
{"tick": 6201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $144 + stored ore $0 (storage 2000), power 430 made / 160 used, harvesters 1.\nSCORE: assets $9000, army $1200, killed $700 (3 units, 0 bldgs), lost $4500 (1 units, 2 bldgs). Map explored 7.7%.\nPRODUCTION: Building: powr READY TO PLACE; Building: proc 0%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 5%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 99%, #140 powr@(14,13) 30%, #156 powr@(10,13) 100%, #160 fix@(16,15) 92%, #162 tsla@(8,15) 100%, #163 barr@(8,17) 100%, #166 powr@(13,20) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #167@(7,18)*\n  harv (Ore Truck (harvester)) x1: #138@(6,28)\nVISIBLE ENEMY UNITS (10):\n  #141 e3@(15,17) 100%, #142 e3@(16,17) 100%, #143 e3@(15,16) 100%, #144 e1@(15,16) 96%, #145 e1@(17,19) 100%, #147 e1@(16,19) 100%, #148 e1@(16,19) 100%, #149 e1@(16,19) 100%, #150 e1@(16,19) 100%, #151 e1@(16,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 3x e1: queued\n  - train 2x e3: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy infantry attack (e3x3,e1x5) near (15-20,16-20), tesla coil defending at (8,15). Place powr, train e1/e3 for defense, keep proc building. Harvester mining at (10,20).", "raw": "{\"thoughts\":\"Enemy infantry force is close to our base; tesla coil should help defend. Keep producing infantry and place power plant to sustain economy.\",\"notes\":\"Enemy infantry swarm (e3x3,e1x8) near (15-20,16-20) attacking base. Tesla coil at (8,15) defending. Keep training e1/e3, place powr, finish proc, build barracks defense.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2325, "completion_tokens": 257, "total_tokens": 2582, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00722, "upstream_inference_prompt_cost": 0.00465, "upstream_inference_completions_cost": 0.00257}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.87, "thoughts": "Enemy infantry force is close to our base; tesla coil should help defend. Keep producing infantry and place power plant to sustain economy.", "notes": "Enemy infantry swarm (e3x3,e1x8) near (15-20,16-20) attacking base. Tesla coil at (8,15) defending. Keep training e1/e3, place powr, finish proc, build barracks defense.", "commands": [{"do": "place", "item": "powr"}, {"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}, {"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 2x e1: queued", "train 2x e3: queued", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 4500, "units_killed": 3, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9000, "army_value": 100, "income": 4500, "experience": 7, "order_count": 35}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3200, killed $4500 (1 units, 2 bldgs), lost $700 (3 units, 0 bldgs). Map explored 27.4%.\nPRODUCTION: Vehicle: 1tnk 86%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 96%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #144@(15,16)96% #145@(17,19) #147@(16,19) #148@(16,19) #149@(16,19) #150@(16,19) #151@(16,19) #155@(27,20) #157@(52,28) #158@(55,28) #164@(85,26) #165@(85,18)\n  e3 (Rocket Soldier) x3: #141@(15,17) #142@(16,17) #143@(15,16)\n  harv (Ore Truck (harvester)) x1: #133@(103,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #121 fact@(12,16) 5%, #140 powr@(14,13) 30%, #160 fix@(16,15) 92%, #166 powr@(13,20) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 15 units\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16); visible CY #121 57%, power #140 30%, depot #160 92%. All combat units should remain attacking #121; five light tanks and five rifles are queued.", "raw": "{\"thoughts\":\"Enemy Construction Yard is at 5% and should be finished immediately; our production queues are already fully committed despite temporary zero cash. Keep all combat units focused on eliminating the remaining enemy buildings.\",\"notes\":\"Enemy base (12,16); CY #121 at 5%, power #140 30%, depot #160 92%, power #166 full. Five light tanks and five rifles remain queued.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":121},{\"do\":\"rally\",\"building\":134,\"x\":14,\"y\":16},{\"do\":\"rally\",\"building\":146,\"x\":14,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1621, "completion_tokens": 234, "total_tokens": 1855, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1619, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00754545, "upstream_inference_prompt_cost": 0.00445665, "upstream_inference_completions_cost": 0.0030888}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.95, "thoughts": "Enemy Construction Yard is at 5% and should be finished immediately; our production queues are already fully committed despite temporary zero cash. Keep all combat units focused on eliminating the remaining enemy buildings.", "notes": "Enemy base (12,16); CY #121 at 5%, power #140 30%, depot #160 92%, power #166 full. Five light tanks and five rifles remain queued.", "commands": [{"do": "attack", "units": "all_army", "target": 121}, {"do": "rally", "building": 134, "x": 14, "y": 16}, {"do": "rally", "building": 146, "x": 14, "y": 16}], "feedback": ["attack: 15 units", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4500, "deaths_cost": 700, "units_killed": 1, "units_lost": 3, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 9700, "army_value": 2100, "income": 2000, "experience": 45, "order_count": 39}}
{"tick": 6401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 459 made / 160 used, harvesters 1.\nSCORE: assets $7600, army $1500, killed $700 (3 units, 0 bldgs), lost $6500 (1 units, 3 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 21%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 99%, #140 powr@(14,13) 30%, #156 powr@(10,13) 100%, #160 fix@(16,15) 62%, #162 tsla@(8,15) 100%, #163 barr@(8,17) 100%, #166 powr@(13,20) 100%, #168 powr@(15,19) 29%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #167@(7,18)*\n  e3 (Rocket Soldier) x1: #169@(8,18)*\n  harv (Ore Truck (harvester)) x1: #138@(6,27)\nVISIBLE ENEMY UNITS (10):\n  #141 e3@(15,17) 100%, #142 e3@(16,17) 100%, #143 e3@(15,16) 100%, #144 e1@(15,16) 90%, #145 e1@(17,19) 100%, #147 e1@(16,19) 100%, #148 e1@(16,19) 100%, #149 e1@(16,19) 100%, #150 e1@(16,19) 100%, #151 e1@(16,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 2x e1: queued\n  - train 2x e3: queued\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (e3x3,e1x8) near (15-20,16-20) attacking base. Tesla coil at (8,15) defending. Keep training e1/e3, place powr, finish proc, build barracks defense.", "raw": "{\"thoughts\":\"Enemy infantry swarm is right at my base edge near tesla coil. Keep training infantry to reinforce, repair damaged buildings, and let tesla coil handle the swarm while my two units hold position defensively.\",\"notes\":\"Enemy infantry swarm (e3x3,e1x8) near (15-20,16-20) attacking base. Tesla coil at (8,15) defending. Keep training e1/e3 continuously, repair fix/powr, watch for base breach near barr/tent.\",\"commands\":[{\"do\":\"repair\",\"building\":140},{\"do\":\"repair\",\"building\":168},{\"do\":\"repair\",\"building\":160},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2229, "completion_tokens": 324, "total_tokens": 2553, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007698, "upstream_inference_prompt_cost": 0.004458, "upstream_inference_completions_cost": 0.00324}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.76, "thoughts": "Enemy infantry swarm is right at my base edge near tesla coil. Keep training infantry to reinforce, repair damaged buildings, and let tesla coil handle the swarm while my two units hold position defensively.", "notes": "Enemy infantry swarm (e3x3,e1x8) near (15-20,16-20) attacking base. Tesla coil at (8,15) defending. Keep training e1/e3 continuously, repair fix/powr, watch for base breach near barr/tent.", "commands": [{"do": "repair", "building": 140}, {"do": "repair", "building": 168}, {"do": "repair", "building": 160}, {"do": "train", "item": "e1", "count": 3}, {"do": "train", "item": "e3", "count": 3}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["repair #140: ordered", "repair #168: ordered", "repair #160: ordered", "train 3x e1: queued", "train 3x e3: queued", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 6500, "units_killed": 3, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 7600, "army_value": 400, "income": 3825, "experience": 7, "order_count": 40}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3200, killed $6500 (1 units, 3 bldgs), lost $700 (3 units, 0 bldgs). Map explored 27.5%.\nPRODUCTION: Vehicle: 1tnk 86%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 96%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #144@(15,16)90% #145@(17,19) #147@(16,19) #148@(16,19) #149@(16,19) #150@(16,19) #151@(16,19) #155@(25,20)* #157@(49,28)* #158@(53,28)* #164@(83,27)* #165@(83,16)*\n  e3 (Rocket Soldier) x3: #141@(15,17) #142@(16,17) #143@(15,16)\n  harv (Ore Truck (harvester)) x1: #133@(100,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #140 powr@(14,13) 30%, #160 fix@(16,15) 62%, #166 powr@(13,20) 100%, #168 powr@(15,19) 29%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 15 units\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy base (12,16); CY #121 at 5%, power #140 30%, depot #160 92%, power #166 full. Five light tanks and five rifles remain queued.", "raw": "{\"thoughts\":\"Enemy base is exposed with no visible defenders; nearby infantry should finish the damaged power and depot while reinforcements rally west. Production is already fully queued and cash is unavailable.\",\"notes\":\"Enemy base at x12-16,y13-20. Focus-fire remaining visible structures; queued 5 light tanks and 5 rifles should rally to enemy base.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":17},{\"do\":\"rally\",\"building\":146,\"x\":18,\"y\":17},{\"do\":\"attack\",\"units\":[141,142,143,144,145,147,148,149,150,151],\"target\":140},{\"do\":\"attack\",\"units\":[155],\"target\":160},{\"do\":\"attack_move\",\"units\":[157,158,164,165],\"x\":16,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1618, "completion_tokens": 288, "total_tokens": 1906, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1616, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00825, "upstream_inference_prompt_cost": 0.0044484, "upstream_inference_completions_cost": 0.0038016}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "Enemy base is exposed with no visible defenders; nearby infantry should finish the damaged power and depot while reinforcements rally west. Production is already fully queued and cash is unavailable.", "notes": "Enemy base at x12-16,y13-20. Focus-fire remaining visible structures; queued 5 light tanks and 5 rifles should rally to enemy base.", "commands": [{"do": "rally", "building": 134, "x": 18, "y": 17}, {"do": "rally", "building": 146, "x": 18, "y": 17}, {"do": "attack", "units": [141, 142, 143, 144, 145, 147, 148, 149, 150, 151], "target": 140}, {"do": "attack", "units": [155], "target": 160}, {"do": "attack_move", "units": [157, 158, 164, 165], "x": 16, "y": 17}], "feedback": ["rally #134: ordered", "rally #146: ordered", "attack: 10 units", "attack: 1 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 6500, "deaths_cost": 700, "units_killed": 1, "units_lost": 3, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 9700, "army_value": 2100, "income": 2000, "experience": 65, "order_count": 39}}
{"tick": 6601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $440 (storage 2000), power 400 made / 160 used, harvesters 1.\nSCORE: assets $7000, army $1500, killed $700 (3 units, 0 bldgs), lost $7100 (1 units, 5 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 41%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #137 proc@(10,19) 99%, #156 powr@(10,13) 100%, #160 fix@(16,15) 6%, #162 tsla@(8,15) 100%, #163 barr@(8,17) 100%, #166 powr@(13,20) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #167@(7,18)*\n  e3 (Rocket Soldier) x1: #169@(8,18)*\n  harv (Ore Truck (harvester)) x1: #138@(10,20)\nVISIBLE ENEMY UNITS (11):\n  #141 e3@(15,17) 100%, #142 e3@(16,17) 100%, #143 e3@(15,16) 100%, #144 e1@(15,16) 81%, #145 e1@(17,17) 100%, #147 e1@(16,17) 100%, #148 e1@(16,17) 100%, #149 e1@(16,17) 100%, #150 e1@(16,17) 100%, #151 e1@(15,17) 100%, #155 e1@(20,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #140: ordered\n  - repair #168: ordered\n  - repair #160: ordered\n  - train 3x e1: queued\n  - train 3x e3: queued\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (e3x3,e1x8) near (15-20,16-20) attacking base. Tesla coil at (8,15) defending. Keep training e1/e3 continuously, repair fix/powr, watch for base breach near barr/tent.", "raw": "{\"thoughts\":\"Enemy infantry swarm is massed near our base (15-20,16-20), close to tesla coil. Keep training infantry to reinforce, hold position near buildings, let tesla coil do damage.\",\"notes\":\"Enemy infantry swarm ~11 units near (15-20,16-20) attacking. Tesla coil at (8,15) key defense. Keep training e1/e3 continuously, repair fix. Defend, don't overextend until we have 6+ units.\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"repair\",\"building\":160}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2294, "completion_tokens": 287, "total_tokens": 2581, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007458, "upstream_inference_prompt_cost": 0.004588, "upstream_inference_completions_cost": 0.00287}, "completion_tokens_details": {"reasoning_tokens": 50, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.77, "thoughts": "Enemy infantry swarm is massed near our base (15-20,16-20), close to tesla coil. Keep training infantry to reinforce, hold position near buildings, let tesla coil do damage.", "notes": "Enemy infantry swarm ~11 units near (15-20,16-20) attacking. Tesla coil at (8,15) key defense. Keep training e1/e3 continuously, repair fix. Defend, don't overextend until we have 6+ units.", "commands": [{"do": "stance", "units": "all_army", "stance": "defend"}, {"do": "train", "item": "e1", "count": 3}, {"do": "train", "item": "e3", "count": 3}, {"do": "repair", "building": 160}], "feedback": ["stance: 2 units", "train 3x e1: queued", "train 3x e3: queued", "repair #160: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 7100, "units_killed": 3, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 7000, "army_value": 400, "income": 4000, "experience": 7, "order_count": 46}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3200, killed $7100 (1 units, 5 bldgs), lost $700 (3 units, 0 bldgs). Map explored 27.5%.\nPRODUCTION: Vehicle: 1tnk 86%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 96%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #144@(15,16)81% #145@(17,17) #147@(16,17) #148@(16,17) #149@(16,17) #150@(16,17) #151@(15,17) #155@(20,18) #157@(41,23) #158@(45,23) #164@(74,25) #165@(75,18)\n  e3 (Rocket Soldier) x3: #141@(15,17) #142@(16,17) #143@(15,16)\n  harv (Ore Truck (harvester)) x1: #133@(90,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #160 fix@(16,15) 6%, #166 powr@(13,20) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - rally #146: ordered\n  - attack: 10 units\n  - attack: 1 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at x12-16,y13-20. Focus-fire remaining visible structures; queued 5 light tanks and 5 rifles should rally to enemy base.", "raw": "{\"thoughts\":\"The enemy base is nearly eliminated, with only a critically damaged Service Depot and a Power Plant visible. Keep all current and incoming combat units concentrated at the enemy start to finish remaining structures immediately.\",\"notes\":\"Enemy base x12-16,y13-20; visible fix #160 at 6% and powr #166. Five light tanks and five rifles remain queued and rallied toward enemy.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":160},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":13,\"y\":20},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1603, "completion_tokens": 226, "total_tokens": 1829, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1601, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00739035, "upstream_inference_prompt_cost": 0.00440715, "upstream_inference_completions_cost": 0.0029832}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.67, "thoughts": "The enemy base is nearly eliminated, with only a critically damaged Service Depot and a Power Plant visible. Keep all current and incoming combat units concentrated at the enemy start to finish remaining structures immediately.", "notes": "Enemy base x12-16,y13-20; visible fix #160 at 6% and powr #166. Five light tanks and five rifles remain queued and rallied toward enemy.", "commands": [{"do": "attack", "units": "all_army", "target": 160}, {"do": "attack_move", "units": "all_army", "x": 13, "y": 20}, {"do": "harvest", "unit": 133}], "feedback": ["attack: 15 units", "attack_move: 15 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 7100, "deaths_cost": 700, "units_killed": 1, "units_lost": 3, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 9700, "army_value": 2100, "income": 2000, "experience": 71, "order_count": 39}}
{"tick": 6801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $109 (storage 2000), power 288 made / 130 used, harvesters 1.\nSCORE: assets $5800, army $1800, killed $700 (3 units, 0 bldgs), lost $8600 (1 units, 7 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 52%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(10,16) 100%, #131 powr@(12,13) 88%, #137 proc@(10,19) 88%, #156 powr@(10,13) 100%, #162 tsla@(8,15) 100%, #163 barr@(8,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #167@(7,18)*\n  e3 (Rocket Soldier) x2: #169@(9,17)* #173@(8,18)*\n  harv (Ore Truck (harvester)) x1: #138@(5,28)\nVISIBLE ENEMY UNITS (11):\n  #141 e3@(14,19) 100%, #142 e3@(15,19) 100%, #143 e3@(15,16) 100%, #144 e1@(15,16) 79%, #145 e1@(14,20) 100%, #147 e1@(15,19) 100%, #148 e1@(15,20) 100%, #149 e1@(14,19) 100%, #150 e1@(15,19) 100%, #151 e1@(14,19) 100%, #155 e1@(14,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 2 units\n  - train 3x e1: queued\n  - train 3x e3: queued\n  - repair #160: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm ~11 units near (15-20,16-20) attacking. Tesla coil at (8,15) key defense. Keep training e1/e3 continuously, repair fix. Defend, don't overextend until we have 6+ units.", "raw": "{\"thoughts\":\"Enemy infantry swarm is close, tesla coil should help defend. Keep units near base defending, continue training infantry, don't overextend.\",\"notes\":\"Enemy infantry swarm ~11 units near (14-20,16-20) attacking. Tesla coil at (8,15) key defense. Keep training e1/e3, defend base, build up to 8+ before counterattack.\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2302, "completion_tokens": 248, "total_tokens": 2550, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007084, "upstream_inference_prompt_cost": 0.004604, "upstream_inference_completions_cost": 0.00248}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.61, "thoughts": "Enemy infantry swarm is close, tesla coil should help defend. Keep units near base defending, continue training infantry, don't overextend.", "notes": "Enemy infantry swarm ~11 units near (14-20,16-20) attacking. Tesla coil at (8,15) key defense. Keep training e1/e3, defend base, build up to 8+ before counterattack.", "commands": [{"do": "stance", "units": "all_army", "stance": "defend"}, {"do": "train", "item": "e1", "count": 3}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["stance: 3 units", "train 3x e1: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 8600, "units_killed": 3, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 7, "assets_value": 5800, "army_value": 700, "income": 4000, "experience": 7, "order_count": 52}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $10700, army $4200, killed $8600 (1 units, 7 bldgs), lost $700 (3 units, 0 bldgs). Map explored 28.3%.\nPRODUCTION: Vehicle: 1tnk 22%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 43%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #171@(82,27)\n  e1 (Rifle Infantry) x15: #144@(15,16)79% #145@(14,20) #147@(15,19) #148@(15,20) #149@(14,19) #150@(15,19) #151@(14,19) #155@(14,20) #157@(30,21) #158@(35,21) #164@(65,25) #165@(67,23) #170@(88,21) #172@(90,19) #174@(93,18)\n  e3 (Rocket Soldier) x3: #141@(14,19) #142@(15,19) #143@(15,16)\n  harv (Ore Truck (harvester)) x1: #133@(85,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #137 proc@(10,19) 88%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 15 units\n  - attack_move: 15 units\nYOUR NOTES FROM LAST TURN: Enemy base x12-16,y13-20; visible fix #160 at 6% and powr #166. Five light tanks and five rifles remain queued and rallied toward enemy.", "raw": "{\"thoughts\":\"Enemy base is nearly destroyed, with only a damaged refinery currently visible. Keep all forward forces focused on it while queued tanks and infantry reinforce the western assault.\",\"notes\":\"Enemy base centered x12-16,y13-20; attack visible refinery #137. Tank #171 and newly produced units should rally west; preserve harvester mining.\",\"commands\":[{\"do\":\"attack\",\"units\":[141,142,143,144,145,147,148,149,150,151,155],\"target\":137},{\"do\":\"attack_move\",\"units\":[157,158],\"x\":10,\"y\":19},{\"do\":\"attack_move\",\"units\":[164,165],\"x\":10,\"y\":19},{\"do\":\"attack_move\",\"units\":[170,171,172,174],\"x\":10,\"y\":19},{\"do\":\"rally\",\"building\":134,\"x\":14,\"y\":19},{\"do\":\"rally\",\"building\":146,\"x\":14,\"y\":19},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1582, "completion_tokens": 291, "total_tokens": 1873, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1580, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081906, "upstream_inference_prompt_cost": 0.0043494, "upstream_inference_completions_cost": 0.0038412}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Enemy base is nearly destroyed, with only a damaged refinery currently visible. Keep all forward forces focused on it while queued tanks and infantry reinforce the western assault.", "notes": "Enemy base centered x12-16,y13-20; attack visible refinery #137. Tank #171 and newly produced units should rally west; preserve harvester mining.", "commands": [{"do": "attack", "units": [141, 142, 143, 144, 145, 147, 148, 149, 150, 151, 155], "target": 137}, {"do": "attack_move", "units": [157, 158], "x": 10, "y": 19}, {"do": "attack_move", "units": [164, 165], "x": 10, "y": 19}, {"do": "attack_move", "units": [170, 171, 172, 174], "x": 10, "y": 19}, {"do": "rally", "building": 134, "x": 14, "y": 19}, {"do": "rally", "building": 146, "x": 14, "y": 19}, {"do": "harvest", "unit": 133}], "feedback": ["attack: 11 units", "attack_move: 2 units", "attack_move: 2 units", "attack_move: 4 units", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8600, "deaths_cost": 700, "units_killed": 1, "units_lost": 3, "buildings_killed": 7, "buildings_lost": 0, "assets_value": 10700, "army_value": 3100, "income": 2500, "experience": 86, "order_count": 39}}
{"tick": 7001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 288 made / 130 used, harvesters 1.\nSCORE: assets $5800, army $1800, killed $800 (4 units, 0 bldgs), lost $8600 (1 units, 7 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(10,16) 100%, #131 powr@(12,13) 88%, #137 proc@(10,19) 2%, #156 powr@(10,13) 100%, #162 tsla@(8,15) 100%, #163 barr@(8,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #167@(7,18)*\n  e3 (Rocket Soldier) x2: #169@(9,17)* #173@(8,18)*\n  harv (Ore Truck (harvester)) x1: #138@(9,23)\nVISIBLE ENEMY UNITS (10):\n  #141 e3@(14,19) 100%, #142 e3@(15,19) 100%, #143 e3@(15,16) 100%, #145 e1@(14,20) 100%, #147 e1@(15,19) 100%, #148 e1@(14,20) 100%, #149 e1@(14,20) 100%, #150 e1@(14,20) 100%, #151 e1@(14,19) 100%, #155 e1@(14,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\n  - train 3x e1: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm ~11 units near (14-20,16-20) attacking. Tesla coil at (8,15) key defense. Keep training e1/e3, defend base, build up to 8+ before counterattack.", "raw": "{\"thoughts\":\"Enemy infantry swarm near our base; we have tesla coil defense. Keep training infantry, set defensive stance, let tesla coil chip away at them while we build up.\",\"notes\":\"Enemy infantry swarm ~10 units near (14-20,16-20) attacking base. Tesla coil at (8,15) key defense. Keep training e1/e3, hold position near base until 8+ units then counterattack toward (95,11).\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2332, "completion_tokens": 296, "total_tokens": 2628, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007624, "upstream_inference_prompt_cost": 0.004664, "upstream_inference_completions_cost": 0.00296}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.48, "thoughts": "Enemy infantry swarm near our base; we have tesla coil defense. Keep training infantry, set defensive stance, let tesla coil chip away at them while we build up.", "notes": "Enemy infantry swarm ~10 units near (14-20,16-20) attacking base. Tesla coil at (8,15) key defense. Keep training e1/e3, hold position near base until 8+ units then counterattack toward (95,11).", "commands": [{"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "train", "item": "e1", "count": 3}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["stance: 3 units", "train 3x e1: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 800, "deaths_cost": 8600, "units_killed": 4, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 7, "assets_value": 5800, "army_value": 700, "income": 3500, "experience": 8, "order_count": 58}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $10600, army $4100, killed $8600 (1 units, 7 bldgs), lost $800 (4 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Vehicle: 1tnk 22%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 43%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #171@(62,27)\n  e1 (Rifle Infantry) x14: #145@(14,20) #147@(15,19) #148@(14,20) #149@(14,20) #150@(14,20) #151@(14,19) #155@(14,20) #157@(20,20) #158@(25,20) #164@(55,28) #165@(58,28) #170@(81,26) #172@(84,27) #174@(85,25)\n  e3 (Rocket Soldier) x3: #141@(14,19) #142@(15,19) #143@(15,16)\n  harv (Ore Truck (harvester)) x1: #133@(82,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #137 proc@(10,19) 2%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 11 units\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - attack_move: 4 units\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered x12-16,y13-20; attack visible refinery #137. Tank #171 and newly produced units should rally west; preserve harvester mining.", "raw": "{\"thoughts\":\"Enemy refinery is nearly destroyed and the enemy base is exposed at the western start. Finish it immediately with the nearby infantry and rockets while all ongoing tank and infantry production continues.\",\"notes\":\"Enemy base centered x12-16,y13-20. Refinery #137 at (10,19) is at 2%; west infantry/rockets are engaging. Tank queues active; rally reinforcements west.\",\"commands\":[{\"do\":\"attack\",\"units\":[141,142,143,145,147,148,149,150,151,155,157,158],\"target\":137},{\"do\":\"attack_move\",\"units\":[164,165,170,171,172,174],\"x\":13,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":14,\"y\":19},{\"do\":\"rally\",\"building\":146,\"x\":18,\"y\":20},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1603, "completion_tokens": 277, "total_tokens": 1880, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1601, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00806355, "upstream_inference_prompt_cost": 0.00440715, "upstream_inference_completions_cost": 0.0036564}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.11, "thoughts": "Enemy refinery is nearly destroyed and the enemy base is exposed at the western start. Finish it immediately with the nearby infantry and rockets while all ongoing tank and infantry production continues.", "notes": "Enemy base centered x12-16,y13-20. Refinery #137 at (10,19) is at 2%; west infantry/rockets are engaging. Tank queues active; rally reinforcements west.", "commands": [{"do": "attack", "units": [141, 142, 143, 145, 147, 148, 149, 150, 151, 155, 157, 158], "target": 137}, {"do": "attack_move", "units": [164, 165, 170, 171, 172, 174], "x": 13, "y": 18}, {"do": "rally", "building": 134, "x": 14, "y": 19}, {"do": "rally", "building": 146, "x": 18, "y": 20}, {"do": "harvest", "unit": 133}], "feedback": ["attack: 12 units", "attack_move: 6 units", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8600, "deaths_cost": 800, "units_killed": 1, "units_lost": 4, "buildings_killed": 7, "buildings_lost": 0, "assets_value": 10600, "army_value": 3000, "income": 2000, "experience": 86, "order_count": 39}}
{"tick": 7201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 249 made / 100 used, harvesters 1.\nSCORE: assets $4400, army $1800, killed $800 (4 units, 0 bldgs), lost $10000 (1 units, 8 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(10,16) 100%, #131 powr@(12,13) 49%, #156 powr@(10,13) 100%, #162 tsla@(8,15) 100%, #163 barr@(8,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #167@(7,18)*\n  e3 (Rocket Soldier) x2: #169@(9,17)* #173@(8,18)*\n  harv (Ore Truck (harvester)) x1: #138@(10,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\n  - train 3x e1: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm ~10 units near (14-20,16-20) attacking base. Tesla coil at (8,15) key defense. Keep training e1/e3, hold position near base until 8+ units then counterattack toward (95,11).", "raw": "{\"thoughts\":\"Economy is collapsed - no refinery, no income. Must rebuild economy fast with proc, while defending with existing infantry using tesla coil.\",\"notes\":\"No refinery! Build proc ASAP. Defend base with e1/e3 near tesla coil (8,15). Enemy at (95,11). Keep training infantry as cash allows.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2241, "completion_tokens": 356, "total_tokens": 2597, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008042, "upstream_inference_prompt_cost": 0.004482, "upstream_inference_completions_cost": 0.00356}, "completion_tokens_details": {"reasoning_tokens": 192, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.52, "thoughts": "Economy is collapsed - no refinery, no income. Must rebuild economy fast with proc, while defending with existing infantry using tesla coil.", "notes": "No refinery! Build proc ASAP. Defend base with e1/e3 near tesla coil (8,15). Enemy at (95,11). Keep training infantry as cash allows.", "commands": [{"do": "build", "item": "proc"}, {"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 800, "deaths_cost": 10000, "units_killed": 4, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 8, "assets_value": 4400, "army_value": 700, "income": 3000, "experience": 8, "order_count": 64}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $10600, army $4100, killed $10000 (1 units, 8 bldgs), lost $800 (4 units, 0 bldgs). Map explored 29.4%.\nPRODUCTION: Vehicle: 1tnk 22%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 43%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #171@(42,24)\n  e1 (Rifle Infantry) x14: #145@(14,20)* #147@(15,19)* #148@(14,20)* #149@(14,20)* #150@(14,20)* #151@(14,19)* #155@(14,20)* #157@(19,20)* #158@(24,20)* #164@(46,24) #165@(49,26) #170@(72,24) #172@(75,25) #174@(77,25)\n  e3 (Rocket Soldier) x3: #141@(14,19)* #142@(15,19)* #143@(15,16)\n  harv (Ore Truck (harvester)) x1: #133@(87,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack_move: 6 units\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered x12-16,y13-20. Refinery #137 at (10,19) is at 2%; west infantry/rockets are engaging. Tank queues active; rally reinforcements west.", "raw": "{\"thoughts\":\"Enemy base structures have been largely eliminated and no targets are currently visible. Keep all combat forces sweeping the enemy start and maintain continuous tank/infantry production as ore arrives.\",\"notes\":\"Enemy base was at x12-16,y13-20; 8 buildings destroyed, likely remaining units/buildings may be hidden nearby. All army sweep west; tank and infantry queues remain active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":134,\"x\":14,\"y\":18},{\"do\":\"rally\",\"building\":146,\"x\":14,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1587, "completion_tokens": 260, "total_tokens": 1847, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1585, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00779515, "upstream_inference_prompt_cost": 0.00436315, "upstream_inference_completions_cost": 0.003432}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.11, "thoughts": "Enemy base structures have been largely eliminated and no targets are currently visible. Keep all combat forces sweeping the enemy start and maintain continuous tank/infantry production as ore arrives.", "notes": "Enemy base was at x12-16,y13-20; 8 buildings destroyed, likely remaining units/buildings may be hidden nearby. All army sweep west; tank and infantry queues remain active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 134, "x": 14, "y": 18}, {"do": "rally", "building": 146, "x": 14, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 18 units", "rally #134: ordered", "rally #146: ordered", "stance: 18 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10000, "deaths_cost": 800, "units_killed": 1, "units_lost": 4, "buildings_killed": 8, "buildings_lost": 0, "assets_value": 10600, "army_value": 3000, "income": 2000, "experience": 100, "order_count": 39}}
{"tick": 7401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 206 made / 100 used, harvesters 1.\nSCORE: assets $4400, army $1800, killed $1300 (7 units, 0 bldgs), lost $10000 (1 units, 8 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(10,16) 100%, #131 powr@(12,13) 6%, #156 powr@(10,13) 100%, #162 tsla@(8,15) 100%, #163 barr@(8,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #167@(7,18)*\n  e3 (Rocket Soldier) x2: #169@(9,17) #173@(8,18)*\n  harv (Ore Truck (harvester)) x1: #138@(10,21)44%\nVISIBLE ENEMY UNITS (6):\n  #142 e3@(14,18) 100%, #145 e1@(13,19) 94%, #147 e1@(14,18) 100%, #148 e1@(13,19) 99%, #150 e1@(13,19) 69%, #155 e1@(13,19) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: No refinery! Build proc ASAP. Defend base with e1/e3 near tesla coil (8,15). Enemy at (95,11). Keep training infantry as cash allows.", "raw": "{\"thoughts\":\"Enemy infantry group is right next to our base at (13-14,18-19). Tesla coil should help defend. Group our few units and attack the enemy stack; keep training infantry once cash allows.\",\"notes\":\"No refinery yet - build proc when cash available. Enemy assaulting from (13-19) area near base. Enemy main base at (95,11). Defend with tesla coil, rebuild economy ASAP.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[167,169,173],\"x\":13,\"y\":19},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2320, "completion_tokens": 362, "total_tokens": 2682, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00826, "upstream_inference_prompt_cost": 0.00464, "upstream_inference_completions_cost": 0.00362}, "completion_tokens_details": {"reasoning_tokens": 156, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.15, "thoughts": "Enemy infantry group is right next to our base at (13-14,18-19). Tesla coil should help defend. Group our few units and attack the enemy stack; keep training infantry once cash allows.", "notes": "No refinery yet - build proc when cash available. Enemy assaulting from (13-19) area near base. Enemy main base at (95,11). Defend with tesla coil, rebuild economy ASAP.", "commands": [{"do": "attack_move", "units": [167, 169, 173], "x": 13, "y": 19}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 10000, "units_killed": 7, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 8, "assets_value": 4400, "army_value": 700, "income": 2500, "experience": 13, "order_count": 64}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $313 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $10200, army $3700, killed $10000 (1 units, 8 bldgs), lost $1300 (7 units, 0 bldgs). Map explored 29.9%.\nPRODUCTION: Vehicle: 1tnk 36%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 36%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #171@(21,16)\n  e1 (Rifle Infantry) x13: #145@(13,19)94% #147@(14,18) #148@(13,19) #150@(13,19)69% #155@(13,19) #157@(15,16) #158@(15,16) #164@(39,17) #165@(38,25) #170@(62,27) #172@(65,24) #174@(68,24) #175@(94,17)\n  e3 (Rocket Soldier) x2: #142@(14,18) #143@(15,16)\n  harv (Ore Truck (harvester)) x1: #133@(90,16)\nVISIBLE ENEMY UNITS (1):\n  #138 harv@(10,21) 44%\nVISIBLE ENEMY BUILDINGS (2):\n  #123 powr@(10,16) 100%, #131 powr@(12,13) 6%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - rally #134: ordered\n  - rally #146: ordered\n  - stance: 18 units\nYOUR NOTES FROM LAST TURN: Enemy base was at x12-16,y13-20; 8 buildings destroyed, likely remaining units/buildings may be hidden nearby. All army sweep west; tank and infantry queues remain active.", "raw": "{\"thoughts\":\"Enemy base is nearly eliminated, with only two exposed power plants and a damaged harvester remaining. Keep all forces concentrated in the northwest to finish visible structures and sweep for remaining buildings.\",\"notes\":\"Enemy start x12-16,y13-20. Destroy #123 and #131, kill harvester #138, then sweep around northwest for hidden remaining enemy structures. Vehicle and infantry queues are active.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":123},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":131},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":138},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":8,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":13,\"y\":16},{\"do\":\"rally\",\"building\":146,\"x\":13,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1598, "completion_tokens": 270, "total_tokens": 1868, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1596, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079574, "upstream_inference_prompt_cost": 0.0043934, "upstream_inference_completions_cost": 0.003564}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.34, "thoughts": "Enemy base is nearly eliminated, with only two exposed power plants and a damaged harvester remaining. Keep all forces concentrated in the northwest to finish visible structures and sweep for remaining buildings.", "notes": "Enemy start x12-16,y13-20. Destroy #123 and #131, kill harvester #138, then sweep around northwest for hidden remaining enemy structures. Vehicle and infantry queues are active.", "commands": [{"do": "attack", "units": "all_army", "target": 123}, {"do": "attack", "units": "all_army", "target": 131}, {"do": "attack", "units": "all_army", "target": 138}, {"do": "attack_move", "units": "all_army", "x": 8, "y": 12}, {"do": "rally", "building": 134, "x": 13, "y": 16}, {"do": "rally", "building": 146, "x": 13, "y": 16}], "feedback": ["attack: 16 units", "attack: 16 units", "attack: 16 units", "attack_move: 16 units", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10000, "deaths_cost": 1300, "units_killed": 1, "units_lost": 7, "buildings_killed": 8, "buildings_lost": 0, "assets_value": 10200, "army_value": 2600, "income": 2500, "experience": 100, "order_count": 39}}
{"tick": 7601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 117 made / 100 used, harvesters 1.\nSCORE: assets $4100, army $1800, killed $1900 (11 units, 0 bldgs), lost $10300 (1 units, 9 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(10,16) 17%, #156 powr@(10,13) 100%, #162 tsla@(8,15) 100%, #163 barr@(8,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #167@(9,18)\n  e3 (Rocket Soldier) x2: #169@(9,17) #173@(9,18)\n  harv (Ore Truck (harvester)) x1: #138@(10,21)36%\nVISIBLE ENEMY UNITS (6):\n  #143 e3@(14,16) 100%, #147 e1@(14,18) 100%, #148 e1@(13,19) 78%, #155 e1@(13,19) 78%, #158 e1@(14,16) 100%, #171 1tnk@(13,15) 56%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: No refinery yet - build proc when cash available. Enemy assaulting from (13-19) area near base. Enemy main base at (95,11). Defend with tesla coil, rebuild economy ASAP.", "raw": "{\"thoughts\":\"Critical situation - only 4 buildings left, enemy assaulting with tanks and infantry near base. No cash for economy yet. Defend with tesla coil and remaining infantry, retreat harvester to safety, keep training cheap infantry when cash allows.\",\"notes\":\"Base nearly destroyed - 4 buildings left (2 powr, tsla, barr). Enemy attacking from (13-19) with 1tnk+infantry. Enemy main base (95,11). Priority: survive, rebuild economy with proc once cash available, defend with tesla coil.\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"},{\"do\":\"move\",\"units\":[138],\"x\":9,\"y\":18},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":13,\"y\":17}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2291, "completion_tokens": 379, "total_tokens": 2670, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008372, "upstream_inference_prompt_cost": 0.004582, "upstream_inference_completions_cost": 0.00379}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.4, "thoughts": "Critical situation - only 4 buildings left, enemy assaulting with tanks and infantry near base. No cash for economy yet. Defend with tesla coil and remaining infantry, retreat harvester to safety, keep training cheap infantry when cash allows.", "notes": "Base nearly destroyed - 4 buildings left (2 powr, tsla, barr). Enemy attacking from (13-19) with 1tnk+infantry. Enemy main base (95,11). Priority: survive, rebuild economy with proc once cash available, defend with tesla coil.", "commands": [{"do": "stance", "units": "all_army", "stance": "defend"}, {"do": "move", "units": [138], "x": 9, "y": 18}, {"do": "attack_move", "units": "idle_army", "x": 13, "y": 17}], "feedback": ["stance: 3 units", "move: 1 units", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 10300, "units_killed": 11, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 9, "assets_value": 4100, "army_value": 700, "income": 2500, "experience": 19, "order_count": 64}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3200, killed $10300 (1 units, 9 bldgs), lost $1900 (11 units, 0 bldgs). Map explored 31.1%.\nPRODUCTION: Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #171@(13,15)56%\n  e1 (Rifle Infantry) x11: #147@(14,18) #148@(13,19)78% #155@(13,19)78% #158@(14,16) #164@(30,12) #165@(31,18) #170@(53,27) #172@(56,28) #174@(59,28) #175@(86,23) #176@(88,21)\n  e3 (Rocket Soldier) x1: #143@(14,16)\n  harv (Ore Truck (harvester)) x1: #133@(89,4)\nVISIBLE ENEMY UNITS (4):\n  #138 harv@(10,21) 36%, #167 e1@(9,18) 100%, #169 e3@(9,17) 100%, #173 e3@(9,18) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #123 powr@(10,16) 17%, #156 powr@(10,13) 100%, #162 tsla@(8,15) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 16 units\n  - attack: 16 units\n  - attack: 16 units\n  - attack_move: 16 units\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy start x12-16,y13-20. Destroy #123 and #131, kill harvester #138, then sweep around northwest for hidden remaining enemy structures. Vehicle and infantry queues are active.", "raw": "{\"thoughts\":\"Our forward force is already inside the enemy start area and the enemy has only three visible buildings left. Focus-fire the nearly destroyed power plant to weaken their power grid, then continue the army through the base while the harvester mines and tank production completes.\",\"notes\":\"Enemy remnants visible at x8-10,y13-16: Tesla #162, power #156, damaged power #123. All army should pressure enemy base; kill harvester #138 if encountered.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":123},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":9,\"y\":15},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":134,\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":146,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1637, "completion_tokens": 393, "total_tokens": 2030, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1635, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00968825, "upstream_inference_prompt_cost": 0.00450065, "upstream_inference_completions_cost": 0.0051876}, "completion_tokens_details": {"reasoning_tokens": 210, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.27, "thoughts": "Our forward force is already inside the enemy start area and the enemy has only three visible buildings left. Focus-fire the nearly destroyed power plant to weaken their power grid, then continue the army through the base while the harvester mines and tank production completes.", "notes": "Enemy remnants visible at x8-10,y13-16: Tesla #162, power #156, damaged power #123. All army should pressure enemy base; kill harvester #138 if encountered.", "commands": [{"do": "attack", "units": "all_army", "target": 123}, {"do": "attack_move", "units": "all_army", "x": 9, "y": 15}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 134, "x": 12, "y": 16}, {"do": "rally", "building": 146, "x": 12, "y": 16}], "feedback": ["attack: 13 units", "attack_move: 13 units", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10300, "deaths_cost": 1900, "units_killed": 1, "units_lost": 11, "buildings_killed": 9, "buildings_lost": 0, "assets_value": 9700, "army_value": 2100, "income": 2000, "experience": 103, "order_count": 39}}
{"tick": 7801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 96 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $3800, army $1800, killed $3100 (15 units, 0 bldgs), lost $10600 (1 units, 10 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #156 powr@(10,13) 96%, #162 tsla@(8,15) 100%, #163 barr@(8,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #167@(9,18)\n  e3 (Rocket Soldier) x2: #169@(9,17) #173@(10,18)\n  harv (Ore Truck (harvester)) x1: #138@(9,19)33%*\nVISIBLE ENEMY UNITS (2):\n  #147 e1@(14,18) 68%, #158 e1@(13,15) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\n  - move: 1 units\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Base nearly destroyed - 4 buildings left (2 powr, tsla, barr). Enemy attacking from (13-19) with 1tnk+infantry. Enemy main base (95,11). Priority: survive, rebuild economy with proc once cash available, defend with tesla coil.", "raw": "{\"thoughts\":\"Base is nearly wiped out - only power, tesla, barracks left, no economy building. Must defend against approaching enemy infantry with tesla coil and units, and get harvester back mining to generate any income.\",\"notes\":\"Base critical: only powr,tsla,barr left, no proc=no income. Enemy infantry at (14,18)/(13,15) near base. Need to kill them with e1/e3+tesla, then rebuild econ (proc) ASAP once cash allows. Enemy main base at (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":138},{\"do\":\"attack_move\",\"units\":[167,169,173],\"x\":13,\"y\":16},{\"do\":\"stance\",\"units\":[167,169,173],\"stance\":\"attack_anything\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2274, "completion_tokens": 327, "total_tokens": 2601, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007818, "upstream_inference_prompt_cost": 0.004548, "upstream_inference_completions_cost": 0.00327}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.33, "thoughts": "Base is nearly wiped out - only power, tesla, barracks left, no economy building. Must defend against approaching enemy infantry with tesla coil and units, and get harvester back mining to generate any income.", "notes": "Base critical: only powr,tsla,barr left, no proc=no income. Enemy infantry at (14,18)/(13,15) near base. Need to kill them with e1/e3+tesla, then rebuild econ (proc) ASAP once cash allows. Enemy main base at (95,11).", "commands": [{"do": "harvest", "unit": 138}, {"do": "attack_move", "units": [167, 169, 173], "x": 13, "y": 16}, {"do": "stance", "units": [167, 169, 173], "stance": "attack_anything"}], "feedback": ["attack_move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 10600, "units_killed": 15, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 10, "assets_value": 3800, "army_value": 700, "income": 2000, "experience": 31, "order_count": 64}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2000, killed $10600 (1 units, 10 bldgs), lost $3100 (15 units, 0 bldgs). Map explored 31.1%.\nPRODUCTION: Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #147@(14,18)68% #158@(13,15)97% #164@(21,14) #165@(22,14) #170@(43,27) #172@(47,25) #174@(48,28) #175@(79,25) #176@(81,26)\n  harv (Ore Truck (harvester)) x1: #133@(87,6)\nVISIBLE ENEMY UNITS (1):\n  #173 e3@(10,18) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #156 powr@(10,13) 96%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - attack_move: 13 units\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy remnants visible at x8-10,y13-16: Tesla #162, power #156, damaged power #123. All army should pressure enemy base; kill harvester #138 if encountered.", "raw": "{\"thoughts\":\"Enemy base remnants are exposed in the northwest, while our infantry is scattered but can converge to finish the last structures. Vehicle production is already fully queued; keep the ore truck mining and send all combat units through the enemy base.\",\"notes\":\"Enemy remnants around x10,y13-18, including power #156 and likely Tesla #162. Four light tanks are queued; infantry converging northwest.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"attack\",\"units\":[147,158],\"target\":173},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":10,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":10,\"y\":15},{\"do\":\"rally\",\"building\":146,\"x\":10,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1509, "completion_tokens": 248, "total_tokens": 1757, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1507, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00742225, "upstream_inference_prompt_cost": 0.00414865, "upstream_inference_completions_cost": 0.0032736}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.07, "thoughts": "Enemy base remnants are exposed in the northwest, while our infantry is scattered but can converge to finish the last structures. Vehicle production is already fully queued; keep the ore truck mining and send all combat units through the enemy base.", "notes": "Enemy remnants around x10,y13-18, including power #156 and likely Tesla #162. Four light tanks are queued; infantry converging northwest.", "commands": [{"do": "harvest", "unit": 133}, {"do": "attack", "units": [147, 158], "target": 173}, {"do": "attack_move", "units": "all_army", "x": 10, "y": 15}, {"do": "rally", "building": 134, "x": 10, "y": 15}, {"do": "rally", "building": 146, "x": 10, "y": 15}], "feedback": ["attack: 2 units", "attack_move: 9 units", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10600, "deaths_cost": 3100, "units_killed": 1, "units_lost": 15, "buildings_killed": 10, "buildings_lost": 0, "assets_value": 8500, "army_value": 900, "income": 2000, "experience": 103, "order_count": 39}}
{"tick": 8001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 85 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $3800, army $1800, killed $3300 (17 units, 0 bldgs), lost $10600 (1 units, 10 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #156 powr@(10,13) 85%, #162 tsla@(8,15) 100%, #163 barr@(8,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #167@(10,18)\n  e3 (Rocket Soldier) x2: #169@(9,17) #173@(10,18)16%\n  harv (Ore Truck (harvester)) x1: #138@(9,19)33%\nVISIBLE ENEMY UNITS (2):\n  #164 e1@(13,15) 83%, #165 e1@(14,15) 94%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Base critical: only powr,tsla,barr left, no proc=no income. Enemy infantry at (14,18)/(13,15) near base. Need to kill them with e1/e3+tesla, then rebuild econ (proc) ASAP once cash allows. Enemy main base at (95,11).", "raw": "{\"thoughts\":\"Base is nearly destroyed with no ore income. Must defend with tesla coil and remaining infantry, then rebuild economy once possible. Cancel excess queued infantry to save resources.\",\"notes\":\"Critical: no proc, low cash. Defend base with tesla+infantry against e1s at (13-14,15). Once any cash, build proc ASAP. Enemy base at (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[167,169],\"x\":13,\"y\":15},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":138}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2261, "completion_tokens": 264, "total_tokens": 2525, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007162, "upstream_inference_prompt_cost": 0.004522, "upstream_inference_completions_cost": 0.00264}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.25, "thoughts": "Base is nearly destroyed with no ore income. Must defend with tesla coil and remaining infantry, then rebuild economy once possible. Cancel excess queued infantry to save resources.", "notes": "Critical: no proc, low cash. Defend base with tesla+infantry against e1s at (13-14,15). Once any cash, build proc ASAP. Enemy base at (95,11).", "commands": [{"do": "attack_move", "units": [167, 169], "x": 13, "y": 15}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 138}], "feedback": ["attack_move: 2 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 10600, "units_killed": 17, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 10, "assets_value": 3800, "army_value": 700, "income": 1500, "experience": 33, "order_count": 64}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8300, army $1800, killed $10600 (1 units, 10 bldgs), lost $3300 (17 units, 0 bldgs). Map explored 31.2%.\nPRODUCTION: Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #164@(13,15)83% #165@(14,15)94% #170@(35,20) #172@(39,17) #174@(40,22) #175@(69,24) #176@(73,24)\n  harv (Ore Truck (harvester)) x1: #133@(89,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #156 powr@(10,13) 85%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 9 units\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy remnants around x10,y13-18, including power #156 and likely Tesla #162. Four light tanks are queued; infantry converging northwest.", "raw": "{\"thoughts\":\"Enemy base is nearly eliminated, with only a damaged power plant currently visible. Keep the tank queue running and converge all infantry on the remaining enemy area to finish any hidden structures.\",\"notes\":\"Enemy remnants centered x10,y13-18; visible damaged power plant #156 at (10,13). Four light tanks remain queued; infantry advancing northwest.\",\"commands\":[{\"do\":\"attack\",\"units\":[164,165],\"target\":156},{\"do\":\"attack_move\",\"units\":[170,172,174,175,176],\"x\":10,\"y\":13},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":10,\"y\":13},{\"do\":\"rally\",\"building\":134,\"x\":12,\"y\":15},{\"do\":\"rally\",\"building\":146,\"x\":12,\"y\":15},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1475, "completion_tokens": 272, "total_tokens": 1747, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1473, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00764555, "upstream_inference_prompt_cost": 0.00405515, "upstream_inference_completions_cost": 0.0035904}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "Enemy base is nearly eliminated, with only a damaged power plant currently visible. Keep the tank queue running and converge all infantry on the remaining enemy area to finish any hidden structures.", "notes": "Enemy remnants centered x10,y13-18; visible damaged power plant #156 at (10,13). Four light tanks remain queued; infantry advancing northwest.", "commands": [{"do": "attack", "units": [164, 165], "target": 156}, {"do": "attack_move", "units": [170, 172, 174, 175, 176], "x": 10, "y": 13}, {"do": "attack_move", "units": "idle_army", "x": 10, "y": 13}, {"do": "rally", "building": 134, "x": 12, "y": 15}, {"do": "rally", "building": 146, "x": 12, "y": 15}, {"do": "harvest", "unit": 133}], "feedback": ["attack: 2 units", "attack_move: 5 units", "attack_move: no valid unit ids of yours", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10600, "deaths_cost": 3300, "units_killed": 1, "units_lost": 17, "buildings_killed": 10, "buildings_lost": 0, "assets_value": 8300, "army_value": 700, "income": 2000, "experience": 103, "order_count": 39}}
{"tick": 8201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 76 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $3800, army $1800, killed $3500 (19 units, 0 bldgs), lost $10600 (1 units, 10 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #156 powr@(10,13) 76%, #162 tsla@(8,15) 100%, #163 barr@(8,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #167@(11,17)\n  e3 (Rocket Soldier) x2: #169@(11,16) #173@(11,17)16%\n  harv (Ore Truck (harvester)) x1: #138@(9,19)33%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Critical: no proc, low cash. Defend base with tesla+infantry against e1s at (13-14,15). Once any cash, build proc ASAP. Enemy base at (95,11).", "raw": "{\"thoughts\":\"No cash, low power, heavily damaged economy. Focus harvester mining to get cash, cancel excess infantry queue, defend base with tesla and infantry.\",\"notes\":\"No proc built yet - critical. Get harvester mining, once cash available build proc then powr. Enemy base at (95,11). Defend with tesla+infantry.\",\"commands\":[{\"do\":\"harvest\",\"unit\":138},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2198, "completion_tokens": 388, "total_tokens": 2586, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008276, "upstream_inference_prompt_cost": 0.004396, "upstream_inference_completions_cost": 0.00388}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.22, "thoughts": "No cash, low power, heavily damaged economy. Focus harvester mining to get cash, cancel excess infantry queue, defend base with tesla and infantry.", "notes": "No proc built yet - critical. Get harvester mining, once cash available build proc then powr. Enemy base at (95,11). Defend with tesla+infantry.", "commands": [{"do": "harvest", "unit": 138}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 10600, "units_killed": 19, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 10, "assets_value": 3800, "army_value": 700, "income": 1500, "experience": 35, "order_count": 64}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $263 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3200, killed $10600 (1 units, 10 bldgs), lost $3500 (19 units, 0 bldgs). Map explored 31.2%.\nPRODUCTION: Vehicle: 1tnk 5%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #184@(91,22)\n  e1 (Rifle Infantry) x8: #170@(25,20) #172@(29,17) #174@(31,16) #175@(60,28) #176@(63,26) #179@(30,17)* #180@(29,16)* #181@(30,16)*\n  e3 (Rocket Soldier) x2: #182@(29,17)* #183@(31,17)*\n  harv (Ore Truck (harvester)) x1: #133@(87,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 5 units\n  - attack_move: no valid unit ids of yours\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy remnants centered x10,y13-18; visible damaged power plant #156 at (10,13). Four light tanks remain queued; infantry advancing northwest.", "raw": "{\"thoughts\":\"Enemy buildings were nearly cleared at the northwest start, so keep pressure there while the queued light tanks complete. The harvester should continue mining to fund a second refinery and more units.\",\"notes\":\"Enemy remnants last known around x10,y13-18; send all available combat units northwest and reinforce with queued light tanks.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"attack_move\",\"units\":[170,172,174,175,176,179,180,181,182,183,184],\"x\":10,\"y\":15},{\"do\":\"rally\",\"building\":146,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1517, "completion_tokens": 246, "total_tokens": 1763, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1515, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00741785, "upstream_inference_prompt_cost": 0.00417065, "upstream_inference_completions_cost": 0.0032472}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.26, "thoughts": "Enemy buildings were nearly cleared at the northwest start, so keep pressure there while the queued light tanks complete. The harvester should continue mining to fund a second refinery and more units.", "notes": "Enemy remnants last known around x10,y13-18; send all available combat units northwest and reinforce with queued light tanks.", "commands": [{"do": "harvest", "unit": 133}, {"do": "attack_move", "units": [170, 172, 174, 175, 176, 179, 180, 181, 182, 183, 184], "x": 10, "y": 15}, {"do": "rally", "building": 146, "x": 18, "y": 16}, {"do": "rally", "building": 134, "x": 18, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 11 units", "rally #146: ordered", "rally #134: ordered", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10600, "deaths_cost": 3500, "units_killed": 1, "units_lost": 19, "buildings_killed": 10, "buildings_lost": 0, "assets_value": 9700, "army_value": 2100, "income": 2000, "experience": 103, "order_count": 39}}
{"tick": 8401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 76 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $3500, army $1500, killed $3500 (19 units, 0 bldgs), lost $10900 (2 units, 10 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #156 powr@(10,13) 76%, #162 tsla@(8,15) 100%, #163 barr@(8,17) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #167@(13,15)\n  e3 (Rocket Soldier) x1: #169@(13,15)\n  harv (Ore Truck (harvester)) x1: #138@(9,19)33%\nVISIBLE ENEMY UNITS (1):\n  #170 e1@(16,16) 26%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: No proc built yet - critical. Get harvester mining, once cash available build proc then powr. Enemy base at (95,11). Defend with tesla+infantry.", "raw": "{\"thoughts\":\"No refinery and no cash - critical economy failure. Send harvester back to mine, defend with tesla coil and infantry against the wounded enemy soldier, and try to build a refinery once possible.\",\"notes\":\"No proc yet - top priority once cash available. Enemy base at (95,11). Defend with tesla+infantry. Harvester at 33% hp, protect it.\",\"commands\":[{\"do\":\"harvest\",\"unit\":138},{\"do\":\"attack\",\"units\":[167,169],\"target\":170},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2114, "completion_tokens": 327, "total_tokens": 2441, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007498, "upstream_inference_prompt_cost": 0.004228, "upstream_inference_completions_cost": 0.00327}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.55, "thoughts": "No refinery and no cash - critical economy failure. Send harvester back to mine, defend with tesla coil and infantry against the wounded enemy soldier, and try to build a refinery once possible.", "notes": "No proc yet - top priority once cash available. Enemy base at (95,11). Defend with tesla+infantry. Harvester at 33% hp, protect it.", "commands": [{"do": "harvest", "unit": 138}, {"do": "attack", "units": [167, 169], "target": 170}, {"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["attack: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 10900, "units_killed": 19, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 10, "assets_value": 3500, "army_value": 400, "income": 1500, "experience": 35, "order_count": 70}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3200, killed $10900 (2 units, 10 bldgs), lost $3500 (19 units, 0 bldgs). Map explored 32.8%.\nPRODUCTION: Vehicle: 1tnk 43%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #184@(71,33)\n  e1 (Rifle Infantry) x8: #170@(16,16)26% #172@(18,16) #174@(21,16) #175@(50,28) #176@(53,27) #179@(19,17) #180@(18,16) #181@(19,16)\n  e3 (Rocket Soldier) x2: #182@(18,16) #183@(20,17)\n  harv (Ore Truck (harvester)) x1: #133@(85,5)\nVISIBLE ENEMY UNITS (2):\n  #167 e1@(13,15) 100%, #169 e3@(13,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - rally #146: ordered\n  - rally #134: ordered\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Enemy remnants last known around x10,y13-18; send all available combat units northwest and reinforce with queued light tanks.", "raw": "{\"thoughts\":\"Enemy base has been destroyed and only two visible infantry remnants remain near the northwest start. All combat units should finish clearing them while the three queued light tanks reinforce toward the enemy area.\",\"notes\":\"Enemy buildings destroyed; sweep northwest around (12,16). Three light tanks remain queued at war factory; economy currently broke with one harvester mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":146,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1520, "completion_tokens": 219, "total_tokens": 1739, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1518, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070697, "upstream_inference_prompt_cost": 0.0041789, "upstream_inference_completions_cost": 0.0028908}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "Enemy base has been destroyed and only two visible infantry remnants remain near the northwest start. All combat units should finish clearing them while the three queued light tanks reinforce toward the enemy area.", "notes": "Enemy buildings destroyed; sweep northwest around (12,16). Three light tanks remain queued at war factory; economy currently broke with one harvester mining.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 146, "x": 18, "y": 16}, {"do": "rally", "building": 134, "x": 18, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 11 units", "stance: 11 units", "rally #146: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10900, "deaths_cost": 3500, "units_killed": 2, "units_lost": 19, "buildings_killed": 10, "buildings_lost": 0, "assets_value": 9700, "army_value": 2100, "income": 2000, "experience": 106, "order_count": 39}}
{"tick": 8601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 66 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $3100, army $1100, killed $3600 (20 units, 0 bldgs), lost $11300 (4 units, 10 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #156 powr@(10,13) 66%, #162 tsla@(8,15) 86%, #163 barr@(8,17) 99%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #138@(9,19)35%\nVISIBLE ENEMY UNITS (7):\n  #172 e1@(13,16) 100%, #174 e1@(12,16) 100%, #179 e1@(13,16) 100%, #180 e1@(13,16) 100%, #181 e1@(13,16) 62%, #182 e3@(12,16) 100%, #183 e3@(12,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: No proc yet - top priority once cash available. Enemy base at (95,11). Defend with tesla+infantry. Harvester at 33% hp, protect it.", "raw": "{\"thoughts\":\"Enemy infantry swarming my base near tesla coil. I have no army units to fight with, just harvester. Tesla coil should auto-engage. Need to protect harvester, keep building power/economy once cash comes in. Cancel excess queued infantry to conserve cash for essential builds.\",\"notes\":\"Under attack at home base (12,16) by enemy infantry. No proc yet - must build ASAP once cash available. Tesla coil #162 defending. Protect harvester #138. Enemy base far at (95,11).\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"},{\"do\":\"move\",\"units\":[138],\"x\":9,\"y\":19}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2162, "completion_tokens": 282, "total_tokens": 2444, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007144, "upstream_inference_prompt_cost": 0.004324, "upstream_inference_completions_cost": 0.00282}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.07, "thoughts": "Enemy infantry swarming my base near tesla coil. I have no army units to fight with, just harvester. Tesla coil should auto-engage. Need to protect harvester, keep building power/economy once cash comes in. Cancel excess queued infantry to conserve cash for essential builds.", "notes": "Under attack at home base (12,16) by enemy infantry. No proc yet - must build ASAP once cash available. Tesla coil #162 defending. Protect harvester #138. Enemy base far at (95,11).", "commands": [{"do": "stance", "units": "all_army", "stance": "defend"}, {"do": "move", "units": [138], "x": 9, "y": 19}], "feedback": ["stance: no valid unit ids of yours", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 11300, "units_killed": 20, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 10, "assets_value": 3100, "army_value": 0, "income": 1000, "experience": 36, "order_count": 70}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3100, killed $11300 (4 units, 10 bldgs), lost $3600 (20 units, 0 bldgs). Map explored 33.3%.\nPRODUCTION: Vehicle: 1tnk 43%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #184@(51,28)\n  e1 (Rifle Infantry) x7: #172@(13,16) #174@(12,16) #175@(41,23) #176@(44,27) #179@(13,16) #180@(13,16) #181@(13,16)62%\n  e3 (Rocket Soldier) x2: #182@(12,16) #183@(12,16)\n  harv (Ore Truck (harvester)) x1: #133@(88,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #156 powr@(10,13) 66%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - stance: 11 units\n  - rally #146: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy buildings destroyed; sweep northwest around (12,16). Three light tanks remain queued at war factory; economy currently broke with one harvester mining.", "raw": "{\"thoughts\":\"The enemy base is nearly eliminated; the remaining visible power plant at (10,13) should be destroyed immediately while our forward force sweeps for any hidden structures. Light tanks are already queued, and the harvester must keep mining to fund continued production.\",\"notes\":\"Enemy visible structure: #156 powr at (10,13), 66%. Forward infantry/rockets at (12,16); tank #184 approaching from center. Continue sweeping enemy northwest start after power plant falls.\",\"commands\":[{\"do\":\"attack\",\"units\":[172,174,179,180,181,182,183],\"target\":156},{\"do\":\"attack_move\",\"units\":[175,176,184],\"x\":10,\"y\":13},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":146,\"x\":20,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1506, "completion_tokens": 300, "total_tokens": 1806, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1504, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081004, "upstream_inference_prompt_cost": 0.0041404, "upstream_inference_completions_cost": 0.00396}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.92, "thoughts": "The enemy base is nearly eliminated; the remaining visible power plant at (10,13) should be destroyed immediately while our forward force sweeps for any hidden structures. Light tanks are already queued, and the harvester must keep mining to fund continued production.", "notes": "Enemy visible structure: #156 powr at (10,13), 66%. Forward infantry/rockets at (12,16); tank #184 approaching from center. Continue sweeping enemy northwest start after power plant falls.", "commands": [{"do": "attack", "units": [172, 174, 179, 180, 181, 182, 183], "target": 156}, {"do": "attack_move", "units": [175, 176, 184], "x": 10, "y": 13}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 146, "x": 20, "y": 16}, {"do": "rally", "building": 134, "x": 20, "y": 16}], "feedback": ["attack: 7 units", "attack_move: 3 units", "rally #146: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 11300, "deaths_cost": 3600, "units_killed": 4, "units_lost": 20, "buildings_killed": 10, "buildings_lost": 0, "assets_value": 9600, "army_value": 2000, "income": 2000, "experience": 110, "order_count": 39}}
{"tick": 8801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $2800, army $1100, killed $3600 (20 units, 0 bldgs), lost $11600 (4 units, 11 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #162 tsla@(8,15) 58%, #163 barr@(8,17) 99%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #138@(9,19)36%*\nVISIBLE ENEMY UNITS (7):\n  #172 e1@(13,16) 100%, #174 e1@(12,16) 100%, #179 e1@(13,16) 100%, #180 e1@(13,16) 100%, #181 e1@(13,16) 62%, #182 e3@(12,16) 100%, #183 e3@(12,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: no valid unit ids of yours\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Under attack at home base (12,16) by enemy infantry. No proc yet - must build ASAP once cash available. Tesla coil #162 defending. Protect harvester #138. Enemy base far at (95,11).", "raw": "{\"thoughts\":\"Base under heavy attack, low power, tesla coil should auto-defend. Need power plant urgently and keep training cheap infantry to defend since barracks still up. Move harvester away from danger.\",\"notes\":\"Enemy infantry swarming home base (12,16). Tesla #162 defending. No proc yet, need power+refinery ASAP. Enemy base far (95,11). Protect harvester #138, keep training e1 for defense.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"move\",\"units\":[138],\"x\":9,\"y\":22}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2171, "completion_tokens": 252, "total_tokens": 2423, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006862, "upstream_inference_prompt_cost": 0.004342, "upstream_inference_completions_cost": 0.00252}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.99, "thoughts": "Base under heavy attack, low power, tesla coil should auto-defend. Need power plant urgently and keep training cheap infantry to defend since barracks still up. Move harvester away from danger.", "notes": "Enemy infantry swarming home base (12,16). Tesla #162 defending. No proc yet, need power+refinery ASAP. Enemy base far (95,11). Protect harvester #138, keep training e1 for defense.", "commands": [{"do": "build", "item": "powr"}, {"do": "move", "units": [138], "x": 9, "y": 22}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 11600, "units_killed": 20, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 11, "assets_value": 2800, "army_value": 0, "income": 1000, "experience": 36, "order_count": 70}}
{"tick": 8801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $383 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3100, killed $11600 (4 units, 11 bldgs), lost $3600 (20 units, 0 bldgs). Map explored 33.3%.\nPRODUCTION: Vehicle: 1tnk 59%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #184@(36,21)\n  e1 (Rifle Infantry) x7: #172@(13,16)* #174@(12,16) #175@(32,17) #176@(35,20) #179@(13,16) #180@(13,16)* #181@(13,16)62%\n  e3 (Rocket Soldier) x2: #182@(12,16) #183@(12,16)\n  harv (Ore Truck (harvester)) x1: #133@(88,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack_move: 3 units\n  - rally #146: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy visible structure: #156 powr at (10,13), 66%. Forward infantry/rockets at (12,16); tank #184 approaching from center. Continue sweeping enemy northwest start after power plant falls.", "raw": "{\"thoughts\":\"Our forward force has cleared visible defenses around the enemy start but has lost vision; continue sweeping the northwest base area while tanks complete. Keep infantry production active and add a refinery as soon as available funds permit.\",\"notes\":\"Enemy base was around (12,16); no current vision. Infantry/rockets sweeping northwest, light tank approaching from center. Three light tanks remain queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":8,\"y\":8},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":15},{\"do\":\"rally\",\"building\":146,\"x\":20,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1511, "completion_tokens": 266, "total_tokens": 1777, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1509, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00766535, "upstream_inference_prompt_cost": 0.00415415, "upstream_inference_completions_cost": 0.0035112}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.85, "thoughts": "Our forward force has cleared visible defenses around the enemy start but has lost vision; continue sweeping the northwest base area while tanks complete. Keep infantry production active and add a refinery as soon as available funds permit.", "notes": "Enemy base was around (12,16); no current vision. Infantry/rockets sweeping northwest, light tank approaching from center. Three light tanks remain queued.", "commands": [{"do": "attack_move", "units": "all_army", "x": 8, "y": 8}, {"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 134, "x": 18, "y": 15}, {"do": "rally", "building": 146, "x": 20, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 10 units", "train 3x e1: queued", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 11600, "deaths_cost": 3600, "units_killed": 4, "units_lost": 20, "buildings_killed": 11, "buildings_lost": 0, "assets_value": 9600, "army_value": 2000, "income": 2500, "experience": 113, "order_count": 39}}
{"tick": 9001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 20 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $1600, army $1100, killed $3600 (20 units, 0 bldgs), lost $12800 (4 units, 12 bldgs). Map explored 7.8%.\nPRODUCTION: Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #163 barr@(8,17) 83%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #138@(9,22)37%*\nVISIBLE ENEMY UNITS (4):\n  #174 e1@(12,16) 100%, #179 e1@(11,12) 100%, #182 e3@(12,16) 100%, #183 e3@(12,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry swarming home base (12,16). Tesla #162 defending. No proc yet, need power+refinery ASAP. Enemy base far (95,11). Protect harvester #138, keep training e1 for defense.", "raw": "{\"thoughts\":\"We've lost our Construction Yard and most buildings; only barracks remains with enemy infantry near our base. Focus on defending with cheap infantry and protecting the harvester until we can rebuild economy.\",\"notes\":\"Lost Construction Yard, only barr@(8,17) survives. Enemy infantry (e1/e3) swarming at (12,16)/(11,12). No power, no proc. Need to survive with barracks infantry, protect harvester #138. Enemy base far at (95,11). Priority: train e1/e3 for defense, look for chance to rebuild econ if MCV/engineer available.\",\"commands\":[{\"do\":\"move\",\"units\":[138],\"x\":6,\"y\":22},{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2131, "completion_tokens": 325, "total_tokens": 2456, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007512, "upstream_inference_prompt_cost": 0.004262, "upstream_inference_completions_cost": 0.00325}, "completion_tokens_details": {"reasoning_tokens": 71, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.9, "thoughts": "We've lost our Construction Yard and most buildings; only barracks remains with enemy infantry near our base. Focus on defending with cheap infantry and protecting the harvester until we can rebuild economy.", "notes": "Lost Construction Yard, only barr@(8,17) survives. Enemy infantry (e1/e3) swarming at (12,16)/(11,12). No power, no proc. Need to survive with barracks infantry, protect harvester #138. Enemy base far at (95,11). Priority: train e1/e3 for defense, look for chance to rebuild econ if MCV/engineer available.", "commands": [{"do": "move", "units": [138], "x": 6, "y": 22}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["move: 1 units", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 12800, "units_killed": 20, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 12, "assets_value": 1600, "army_value": 0, "income": 525, "experience": 36, "order_count": 70}}
{"tick": 9001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3200, killed $12800 (4 units, 12 bldgs), lost $3600 (20 units, 0 bldgs). Map explored 34.2%.\nPRODUCTION: Vehicle: 1tnk 88%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 86%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #184@(14,14)\n  e1 (Rifle Infantry) x8: #172@(8,8)* #174@(12,16) #175@(22,17) #176@(25,20) #179@(11,12) #180@(8,8)* #181@(11,11)62% #185@(89,20)\n  e3 (Rocket Soldier) x2: #182@(12,16) #183@(12,16)\n  harv (Ore Truck (harvester)) x1: #133@(82,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - train 3x e1: queued\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy base was around (12,16); no current vision. Infantry/rockets sweeping northwest, light tank approaching from center. Three light tanks remain queued.", "raw": "{\"thoughts\":\"Enemy start has been heavily damaged but no structures are currently visible, so I will keep the army sweeping the northwest while production continues. Maintain unit queues to convert incoming ore into map control and finishing force.\",\"notes\":\"Sweep enemy start (12,16); 3 light tanks and rifle queue underway. Enemy has no visible units/buildings after 12 building kills.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":16},{\"do\":\"rally\",\"building\":146,\"x\":20,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1522, "completion_tokens": 380, "total_tokens": 1902, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1520, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0092004, "upstream_inference_prompt_cost": 0.0041844, "upstream_inference_completions_cost": 0.005016}, "completion_tokens_details": {"reasoning_tokens": 205, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.55, "thoughts": "Enemy start has been heavily damaged but no structures are currently visible, so I will keep the army sweeping the northwest while production continues. Maintain unit queues to convert incoming ore into map control and finishing force.", "notes": "Sweep enemy start (12,16); 3 light tanks and rifle queue underway. Enemy has no visible units/buildings after 12 building kills.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "rally", "building": 134, "x": 20, "y": 16}, {"do": "rally", "building": 146, "x": 20, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 11 units", "train 4x e3: queued", "train 4x 1tnk: queued", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 12800, "deaths_cost": 3600, "units_killed": 4, "units_lost": 20, "buildings_killed": 12, "buildings_lost": 0, "assets_value": 9700, "army_value": 2100, "income": 2000, "experience": 125, "order_count": 42}}
{"tick": 9201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $0, army $0, killed $3600 (20 units, 0 bldgs), lost $13300 (4 units, 13 bldgs). Map explored 8.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (11):\n  #172 e1@(9,13) 100%, #174 e1@(12,16) 100%, #175 e1@(12,16) 100%, #176 e1@(15,16) 100%, #179 e1@(11,15) 100%, #180 e1@(9,12) 100%, #181 e1@(11,15) 62%, #182 e3@(12,16) 100%, #183 e3@(12,16) 100%, #184 1tnk@(12,15) 100%, #185 e1@(82,27) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Lost Construction Yard, only barr@(8,17) survives. Enemy infantry (e1/e3) swarming at (12,16)/(11,12). No power, no proc. Need to survive with barracks infantry, protect harvester #138. Enemy base far at (95,11). Priority: train e1/e3 for defense, look for chance to rebuild econ if MCV/engineer available.", "raw": "{\"thoughts\":\"We have lost everything - no buildings, no units, no cash. This appears to be a lost game state with nothing to command.\",\"notes\":\"Base destroyed entirely, no buildings/units/cash left. Game likely lost. Enemy at (95,11). Nothing to do until something appears.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1899, "completion_tokens": 107, "total_tokens": 2006, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004868, "upstream_inference_prompt_cost": 0.003798, "upstream_inference_completions_cost": 0.00107}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "We have lost everything - no buildings, no units, no cash. This appears to be a lost game state with nothing to command.", "notes": "Base destroyed entirely, no buildings/units/cash left. Game likely lost. Enemy at (95,11). Nothing to do until something appears.", "commands": [], "feedback": [], "stats": {"win_state": "Lost", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 13300, "units_killed": 20, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 13, "assets_value": 0, "army_value": 0, "income": 500, "experience": 36, "order_count": 73}}
{"tick": 9201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3200, killed $13300 (4 units, 13 bldgs), lost $3600 (20 units, 0 bldgs). Map explored 34.8%.\nPRODUCTION: Vehicle: 1tnk 88%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 86%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #132 proc@(90,15) 100%, #134 tent@(95,16) 100%, #146 weap@(92,20) 100%, #161 powr@(93,9) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #184@(12,15)*\n  e1 (Rifle Infantry) x8: #172@(9,13) #174@(12,16)* #175@(12,16)* #176@(15,16) #179@(11,15) #180@(9,12) #181@(11,15)62% #185@(82,27)\n  e3 (Rocket Soldier) x2: #182@(12,16)* #183@(12,16)*\n  harv (Ore Truck (harvester)) x1: #133@(80,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - train 4x e3: queued\n  - train 4x 1tnk: queued\n  - rally #134: ordered\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Sweep enemy start (12,16); 3 light tanks and rifle queue underway. Enemy has no visible units/buildings after 12 building kills.", "raw": "{\"thoughts\":\"The likely enemy start is clear after 13 building kills, so I will keep the existing production queues running and sweep the western and southern map areas for any remaining structures. The harvester should continue mining while the current force regroups at the former enemy location.\",\"notes\":\"Enemy main at (12,16) appears destroyed; sweep south/west for hidden expansion. Vehicle and infantry queues are fully occupied; cash is zero.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":134,\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":146,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1599, "completion_tokens": 344, "total_tokens": 1943, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1597, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00893695, "upstream_inference_prompt_cost": 0.00439615, "upstream_inference_completions_cost": 0.0045408}, "completion_tokens_details": {"reasoning_tokens": 183, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.04, "thoughts": "The likely enemy start is clear after 13 building kills, so I will keep the existing production queues running and sweep the western and southern map areas for any remaining structures. The harvester should continue mining while the current force regroups at the former enemy location.", "notes": "Enemy main at (12,16) appears destroyed; sweep south/west for hidden expansion. Vehicle and infantry queues are fully occupied; cash is zero.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 134, "x": 12, "y": 16}, {"do": "rally", "building": 146, "x": 12, "y": 16}], "feedback": ["attack_move: 11 units", "rally #134: ordered", "rally #146: ordered"], "stats": {"win_state": "Won", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 13300, "deaths_cost": 3600, "units_killed": 4, "units_lost": 20, "buildings_killed": 13, "buildings_lost": 0, "assets_value": 9700, "army_value": 2100, "income": 2000, "experience": 130, "order_count": 50}}
