{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin the standard economic opening. Enemy is likely far to the west, so prioritize fast refinery and infantry access before scouting.\",\"notes\":\"Home at (95,11); likely enemy base near (12,16). Opening: fact -> power -> refinery -> barracks -> second refinery/war factory.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1096, "completion_tokens": 109, "total_tokens": 1205, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1094, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044517, "upstream_inference_prompt_cost": 0.0030129, "upstream_inference_completions_cost": 0.0014388}, "completion_tokens_details": {"reasoning_tokens": 16, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.95, "thoughts": "Deploy immediately and begin the standard economic opening. Enemy is likely far to the west, so prioritize fast refinery and infantry access before scouting.", "notes": "Home at (95,11); likely enemy base near (12,16). Opening: fact -> power -> refinery -> barracks -> second refinery/war factory.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base construction.\",\"notes\":\"Just deployed MCV at (12,16). Enemy likely at (95,11). Next: build power, refinery, barracks, war factory.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1648, "completion_tokens": 93, "total_tokens": 1741, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004226, "upstream_inference_prompt_cost": 0.003296, "upstream_inference_completions_cost": 0.00093}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.95, "thoughts": "Deploy MCV to start base construction.", "notes": "Just deployed MCV at (12,16). Enemy likely at (95,11). Next: build power, refinery, barracks, war factory.", "commands": [{"do": "deploy", "unit": 120}], "feedback": ["deploy #120: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (95,11); likely enemy base near (12,16). Opening: fact -> power -> refinery -> barracks -> second refinery/war factory.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the power plant needs to be started immediately. I will follow with a refinery as soon as power is available.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Opening power, refinery, barracks, second refinery/war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1137, "completion_tokens": 162, "total_tokens": 1299, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1135, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00526405, "upstream_inference_prompt_cost": 0.00312565, "upstream_inference_completions_cost": 0.0021384}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.6, "thoughts": "Construction Yard is deployed and the power plant needs to be started immediately. I will follow with a refinery as soon as power is available.", "notes": "Home (95,11); enemy likely near (12,16). Opening power, refinery, barracks, second refinery/war factory.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\nYOUR NOTES FROM LAST TURN: Just deployed MCV at (12,16). Enemy likely at (95,11). Next: build power, refinery, barracks, war factory.", "raw": "{\"thoughts\":\"Start economy: build power plant then refinery.\",\"notes\":\"Enemy at (95,11). Building order: powr, proc, barr, weap.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1699, "completion_tokens": 76, "total_tokens": 1775, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004158, "upstream_inference_prompt_cost": 0.003398, "upstream_inference_completions_cost": 0.00076}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.92, "thoughts": "Start economy: build power plant then refinery.", "notes": "Enemy at (95,11). Building order: powr, proc, barr, weap.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Opening power, refinery, barracks, second refinery/war factory.", "raw": "{\"thoughts\":\"Deploying the opening power plant immediately and starting ore income. Enemy is likely far west, so establish a strong two-refinery economy before advancing.\",\"notes\":\"Home 95,11. Place power, start refinery; enemy likely 12,16.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1128, "completion_tokens": 116, "total_tokens": 1244, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1126, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046321, "upstream_inference_prompt_cost": 0.0031009, "upstream_inference_completions_cost": 0.0015312}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.11, "thoughts": "Deploying the opening power plant immediately and starting ore income. Enemy is likely far west, so establish a strong two-refinery economy before advancing.", "notes": "Home 95,11. Place power, start refinery; enemy likely 12,16.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building order: powr, proc, barr, weap.", "raw": "{\"thoughts\":\"Place power plant, then queue refinery and barracks to start economy.\",\"notes\":\"Enemy at (95,11). Order: powr placed, next proc then barr then weap. Build harvesters/tanks after.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1685, "completion_tokens": 128, "total_tokens": 1813, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00465, "upstream_inference_prompt_cost": 0.00337, "upstream_inference_completions_cost": 0.00128}, "completion_tokens_details": {"reasoning_tokens": 16, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.22, "thoughts": "Place power plant, then queue refinery and barracks to start economy.", "notes": "Enemy at (95,11). Order: powr placed, next proc then barr then weap. Build harvesters/tanks after.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home 95,11. Place power, start refinery; enemy likely 12,16.", "raw": "{\"thoughts\":\"Construction Yard and initial power are established. Start the first refinery immediately to unlock income, then follow with barracks and a second refinery.\",\"notes\":\"Home base 95,11; enemy likely west at 12,16. First refinery underway; need place it next turn and establish infantry scouting.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1176, "completion_tokens": 103, "total_tokens": 1279, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1174, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045925, "upstream_inference_prompt_cost": 0.0032329, "upstream_inference_completions_cost": 0.0013596}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "Construction Yard and initial power are established. Start the first refinery immediately to unlock income, then follow with barracks and a second refinery.", "notes": "Home base 95,11; enemy likely west at 12,16. First refinery underway; need place it next turn and establish infantry scouting.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Order: powr placed, next proc then barr then weap. Build harvesters/tanks after.", "raw": "{\"thoughts\":\"Power plant already built. Now build ore refinery for economy, then barracks and war factory.\",\"notes\":\"Enemy at (95,11). Plan: proc -> barr -> weap -> tanks. Build harvesters, expand economy, then attack with tank group.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1806, "completion_tokens": 114, "total_tokens": 1920, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004752, "upstream_inference_prompt_cost": 0.003612, "upstream_inference_completions_cost": 0.00114}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.36, "thoughts": "Power plant already built. Now build ore refinery for economy, then barracks and war factory.", "notes": "Enemy at (95,11). Plan: proc -> barr -> weap -> tanks. Build harvesters, expand economy, then attack with tank group.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home base 95,11; enemy likely west at 12,16. First refinery underway; need place it next turn and establish infantry scouting.", "raw": "{\"thoughts\":\"First refinery is still building. I will preserve cash for immediate placement and then establish barracks-based scouting and a second refinery.\",\"notes\":\"Home 95,11; enemy likely west at 12,16. Refinery currently 23%; place when ready, then build barracks and scout west.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1162, "completion_tokens": 97, "total_tokens": 1259, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1160, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044748, "upstream_inference_prompt_cost": 0.0031944, "upstream_inference_completions_cost": 0.0012804}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.87, "thoughts": "First refinery is still building. I will preserve cash for immediate placement and then establish barracks-based scouting and a second refinery.", "notes": "Home 95,11; enemy likely west at 12,16. Refinery currently 23%; place when ready, then build barracks and scout west.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Plan: proc -> barr -> weap -> tanks. Build harvesters, expand economy, then attack with tank group.", "raw": "{\"thoughts\":\"Continue economy build: proc is building, queue power and barracks next once affordable. No units yet to command.\",\"notes\":\"Enemy at (95,11). Plan: proc->powr->barr->weap, build tanks, mass attack. Currently building proc.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1766, "completion_tokens": 97, "total_tokens": 1863, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004502, "upstream_inference_prompt_cost": 0.003532, "upstream_inference_completions_cost": 0.00097}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.3, "thoughts": "Continue economy build: proc is building, queue power and barracks next once affordable. No units yet to command.", "notes": "Enemy at (95,11). Plan: proc->powr->barr->weap, build tanks, mass attack. Currently building proc.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west at 12,16. Refinery currently 23%; place when ready, then build barracks and scout west.", "raw": "{\"thoughts\":\"Refinery is nearing completion; placing it immediately will provide the first harvester and enable sustained production. Enemy is likely far west, so the first infantry will scout that direction.\",\"notes\":\"Home 95,11. Proc 46% building; place when ready, then barracks and infantry scout west toward 12,16.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1151, "completion_tokens": 106, "total_tokens": 1257, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1149, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00456335, "upstream_inference_prompt_cost": 0.00316415, "upstream_inference_completions_cost": 0.0013992}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.18, "thoughts": "Refinery is nearing completion; placing it immediately will provide the first harvester and enable sustained production. Enemy is likely far west, so the first infantry will scout that direction.", "notes": "Home 95,11. Proc 46% building; place when ready, then barracks and infantry scout west toward 12,16.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Plan: proc->powr->barr->weap, build tanks, mass attack. Currently building proc.", "raw": "{\"thoughts\":\"Proc still building. Wait and queue barracks next once proc placed. Keep economy plan going.\",\"notes\":\"Enemy at (95,11). Proc building, then place it, then powr, barr, weap. Build tanks and mass attack once army ready.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1730, "completion_tokens": 118, "total_tokens": 1848, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00464, "upstream_inference_prompt_cost": 0.00346, "upstream_inference_completions_cost": 0.00118}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Proc still building. Wait and queue barracks next once proc placed. Keep economy plan going.", "notes": "Enemy at (95,11). Proc building, then place it, then powr, barr, weap. Build tanks and mass attack once army ready.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11. Proc 46% building; place when ready, then barracks and infantry scout west toward 12,16.", "raw": "{\"thoughts\":\"The first refinery is nearly ready; I will place it immediately next turn, then establish infantry production and begin scouting west toward the likely Soviet base.\",\"notes\":\"Home 95,11. Proc at 70%; place next turn. Then build tent, train scouts, and expand economy/war factory.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1147, "completion_tokens": 96, "total_tokens": 1243, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1145, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00442035, "upstream_inference_prompt_cost": 0.00315315, "upstream_inference_completions_cost": 0.0012672}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.05, "thoughts": "The first refinery is nearly ready; I will place it immediately next turn, then establish infantry production and begin scouting west toward the likely Soviet base.", "notes": "Home 95,11. Proc at 70%; place next turn. Then build tent, train scouts, and expand economy/war factory.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Proc building, then place it, then powr, barr, weap. Build tanks and mass attack once army ready.", "raw": "{\"thoughts\":\"Continue base setup: proc almost done, keep building power and barracks queued for economy and army.\",\"notes\":\"Enemy at (95,11). Proc building 70%, place when ready. Then powr, barr, weap, mass tanks.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1731, "completion_tokens": 105, "total_tokens": 1836, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004512, "upstream_inference_prompt_cost": 0.003462, "upstream_inference_completions_cost": 0.00105}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.94, "thoughts": "Continue base setup: proc almost done, keep building power and barracks queued for economy and army.", "notes": "Enemy at (95,11). Proc building 70%, place when ready. Then powr, barr, weap, mass tanks.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11. Proc at 70%; place next turn. Then build tent, train scouts, and expand economy/war factory.", "raw": "{\"thoughts\":\"The first refinery is nearly complete; place it immediately and start infantry infrastructure. I will use early scouts to locate the Soviet base while expanding income toward a war factory.\",\"notes\":\"Home 95,11; likely enemy 12,16. Place refinery, build barracks, scout west, then second refinery/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":89,\"y\":14},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1147, "completion_tokens": 122, "total_tokens": 1269, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1145, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00476355, "upstream_inference_prompt_cost": 0.00315315, "upstream_inference_completions_cost": 0.0016104}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.86, "thoughts": "The first refinery is nearly complete; place it immediately and start infantry infrastructure. I will use early scouts to locate the Soviet base while expanding income toward a war factory.", "notes": "Home 95,11; likely enemy 12,16. Place refinery, build barracks, scout west, then second refinery/war factory.", "commands": [{"do": "place", "item": "proc", "x": 89, "y": 14}, {"do": "build", "item": "tent"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Proc building 70%, place when ready. Then powr, barr, weap, mass tanks.", "raw": "{\"thoughts\":\"Proc almost done, will place it once ready. Continue economy build-up with barracks queued next.\",\"notes\":\"Enemy at (95,11). Proc building 94%, place when ready near fact. Then barr, weap, mass tanks.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1766, "completion_tokens": 120, "total_tokens": 1886, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004732, "upstream_inference_prompt_cost": 0.003532, "upstream_inference_completions_cost": 0.0012}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "Proc almost done, will place it once ready. Continue economy build-up with barracks queued next.", "notes": "Enemy at (95,11). Proc building 94%, place when ready near fact. Then barr, weap, mass tanks.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Home 95,11; likely enemy 12,16. Place refinery, build barracks, scout west, then second refinery/war factory.", "raw": "{\"thoughts\":\"The first refinery is ready and must be placed immediately to start income. Barracks construction is underway; once placed, infantry will scout west toward the likely enemy start.\",\"notes\":\"Place proc now. Tent is building; then train scouts and continue economy/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":90,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1183, "completion_tokens": 122, "total_tokens": 1305, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1181, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00486255, "upstream_inference_prompt_cost": 0.00325215, "upstream_inference_completions_cost": 0.0016104}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.67, "thoughts": "The first refinery is ready and must be placed immediately to start income. Barracks construction is underway; once placed, infantry will scout west toward the likely enemy start.", "notes": "Place proc now. Tent is building; then train scouts and continue economy/war factory.", "commands": [{"do": "place", "item": "proc", "x": 90, "y": 15}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Proc building 94%, place when ready near fact. Then barr, weap, mass tanks.", "raw": "{\"thoughts\":\"Place refinery near base, keep power building, queue barracks next for economy start.\",\"notes\":\"Enemy at (95,11). Placed proc near fact. Next: build barr, then weap, mass tanks toward enemy.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":14,\"y\":16},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1741, "completion_tokens": 142, "total_tokens": 1883, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004902, "upstream_inference_prompt_cost": 0.003482, "upstream_inference_completions_cost": 0.00142}, "completion_tokens_details": {"reasoning_tokens": 18, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.26, "thoughts": "Place refinery near base, keep power building, queue barracks next for economy start.", "notes": "Enemy at (95,11). Placed proc near fact. Next: build barr, then weap, mass tanks toward enemy.", "commands": [{"do": "place", "item": "proc", "x": 14, "y": 16}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(99,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Place proc now. Tent is building; then train scouts and continue economy/war factory.", "raw": "{\"thoughts\":\"Barracks is nearly complete and the first refinery is operating. I will keep the harvester mining, place the barracks immediately when ready, then expand with a second refinery and start infantry scouting.\",\"notes\":\"Home 95,11; enemy likely 12,16. Tent 64% at 1:12; place when ready, train scouts, then build proc #2 and war factory.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1214, "completion_tokens": 157, "total_tokens": 1371, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1212, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0054098, "upstream_inference_prompt_cost": 0.0033374, "upstream_inference_completions_cost": 0.0020724}, "completion_tokens_details": {"reasoning_tokens": 54, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.46, "thoughts": "Barracks is nearly complete and the first refinery is operating. I will keep the harvester mining, place the barracks immediately when ready, then expand with a second refinery and start infantry scouting.", "notes": "Home 95,11; enemy likely 12,16. Tent 64% at 1:12; place when ready, train scouts, then build proc #2 and war factory.", "commands": [{"do": "harvest", "unit": 131}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 1801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.8%.\nPRODUCTION: Building: barr 64%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Placed proc near fact. Next: build barr, then weap, mass tanks toward enemy.", "raw": "{\"thoughts\":\"Continue building barracks and power, then war factory for tanks. Keep economy growing.\",\"notes\":\"Enemy at (95,11). Building barr+powr, next weap and proc#2, then mass tanks toward enemy.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1870, "completion_tokens": 88, "total_tokens": 1958, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00462, "upstream_inference_prompt_cost": 0.00374, "upstream_inference_completions_cost": 0.00088}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "Continue building barracks and power, then war factory for tanks. Keep economy growing.", "notes": "Enemy at (95,11). Building barr+powr, next weap and proc#2, then mass tanks toward enemy.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5%.\nPRODUCTION: Building: tent READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(98,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Tent 64% at 1:12; place when ready, train scouts, then build proc #2 and war factory.", "raw": "{\"thoughts\":\"Barracks is ready; establish infantry scouting while adding a second refinery to accelerate the economy. Enemy is likely far west, so use riflemen to reveal the central approach safely.\",\"notes\":\"Place tent, train/rally 5 riflemen west. Build second refinery; home 95,11 and enemy likely 12,16.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":94,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":132,\"x\":75,\"y\":16},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1208, "completion_tokens": 199, "total_tokens": 1407, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1206, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0059477, "upstream_inference_prompt_cost": 0.0033209, "upstream_inference_completions_cost": 0.0026268}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "Barracks is ready; establish infantry scouting while adding a second refinery to accelerate the economy. Enemy is likely far west, so use riflemen to reveal the central approach safely.", "notes": "Place tent, train/rally 5 riflemen west. Build second refinery; home 95,11 and enemy likely 12,16.", "commands": [{"do": "place", "item": "tent", "x": 94, "y": 16}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 132, "x": 75, "y": 16}, {"do": "harvest", "unit": 131}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #132 is not your building"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4%.\nPRODUCTION: Building: barr READY TO PLACE; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building barr+powr, next weap and proc#2, then mass tanks toward enemy.", "raw": "{\"thoughts\":\"Place barracks, keep building power, then queue war factory and second refinery for economy scaling.\",\"notes\":\"Enemy at (95,11). Barr placed, powr building. Next: weap, proc#2, mass tanks toward enemy.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1813, "completion_tokens": 146, "total_tokens": 1959, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005086, "upstream_inference_prompt_cost": 0.003626, "upstream_inference_completions_cost": 0.00146}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.3, "thoughts": "Place barracks, keep building power, then queue war factory and second refinery for economy scaling.", "notes": "Enemy at (95,11). Barr placed, powr building. Next: weap, proc#2, mass tanks toward enemy.", "commands": [{"do": "place", "item": "barr"}, {"do": "build", "item": "weap"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2476 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(91,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #132 is not your building\nYOUR NOTES FROM LAST TURN: Place tent, train/rally 5 riflemen west. Build second refinery; home 95,11 and enemy likely 12,16.", "raw": "{\"thoughts\":\"Second refinery is under construction and the barracks is online. I will establish a westward scouting force while maintaining economic expansion, then transition into a War Factory.\",\"notes\":\"Home base 95,11; enemy likely near 12,16. Proc #2 at 23%; tent #133. Rally infantry west toward enemy.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"move\",\"units\":[131],\"x\":89,\"y\":20},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1320, "completion_tokens": 215, "total_tokens": 1535, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1318, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0064669, "upstream_inference_prompt_cost": 0.0036289, "upstream_inference_completions_cost": 0.002838}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.05, "thoughts": "Second refinery is under construction and the barracks is online. I will establish a westward scouting force while maintaining economic expansion, then transition into a War Factory.", "notes": "Home base 95,11; enemy likely near 12,16. Proc #2 at 23%; tent #133. Rally infantry west toward enemy.", "commands": [{"do": "rally", "building": 133, "x": 72, "y": 16}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "move", "units": [131], "x": 89, "y": 20}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #133: ordered", "train 5x e1: queued", "train 2x e3: queued", "move: 1 units", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2491 + stored ore $235 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: weap 16%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Barr placed, powr building. Next: weap, proc#2, mass tanks toward enemy.", "raw": "{\"thoughts\":\"Continue building economy and army production. Queue infantry from barracks while war factory and power finish.\",\"notes\":\"Enemy at (95,11). Weap+powr building. After weap done, build proc#2 and start tank production. Train e1/e3 from barr meanwhile.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1953, "completion_tokens": 120, "total_tokens": 2073, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005106, "upstream_inference_prompt_cost": 0.003906, "upstream_inference_completions_cost": 0.0012}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "Continue building economy and army production. Queue infantry from barracks while war factory and power finish.", "notes": "Enemy at (95,11). Weap+powr building. After weap done, build proc#2 and start tank production. Train e1/e3 from barr meanwhile.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 225, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1821 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.4%.\nPRODUCTION: Building: proc 47%; Infantry: e3 74%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(88,16)\n  harv (Ore Truck (harvester)) x1: #131@(89,20)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - train 5x e1: queued\n  - train 2x e3: queued\n  - move: 1 units\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Home base 95,11; enemy likely near 12,16. Proc #2 at 23%; tent #133. Rally infantry west toward enemy.", "raw": "{\"thoughts\":\"Second refinery is nearing completion; preserve cash for a War Factory immediately afterward. Scout west with the rifleman while the harvester resumes mining and infantry queues complete.\",\"notes\":\"Home 95,11. Enemy likely west near 12,16. Proc #2 47%, then place and build weap; scout #135 west.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"move\",\"units\":[135],\"x\":72,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1381, "completion_tokens": 236, "total_tokens": 1617, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1379, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00691185, "upstream_inference_prompt_cost": 0.00379665, "upstream_inference_completions_cost": 0.0031152}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "Second refinery is nearing completion; preserve cash for a War Factory immediately afterward. Scout west with the rifleman while the harvester resumes mining and infantry queues complete.", "notes": "Home 95,11. Enemy likely west near 12,16. Proc #2 47%, then place and build weap; scout #135 west.", "commands": [{"do": "harvest", "unit": 131}, {"do": "move", "units": [135], "x": 72, "y": 16}, {"do": "rally", "building": 133, "x": 72, "y": 16}], "feedback": ["move: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 0, "experience": 0, "order_count": 15}}
{"tick": 2401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2443 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5500, army $1300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.4%.\nPRODUCTION: Building: weap 32%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #136@(13,13)* #137@(12,14)*\n  harv (Ore Truck (harvester)) x1: #132@(19,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap+powr building. After weap done, build proc#2 and start tank production. Train e1/e3 from barr meanwhile.", "raw": "{\"thoughts\":\"Continue building economy, train more infantry while waiting for war factory. Keep queue busy.\",\"notes\":\"Enemy at (95,11). Weap+powr in progress. After weap done, build proc#2, start tank production. Keep training e1/e3 from barr meanwhile.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1975, "completion_tokens": 123, "total_tokens": 2098, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00518, "upstream_inference_prompt_cost": 0.00395, "upstream_inference_completions_cost": 0.00123}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "Continue building economy, train more infantry while waiting for war factory. Keep queue busy.", "notes": "Enemy at (95,11). Weap+powr in progress. After weap done, build proc#2, start tank production. Keep training e1/e3 from barr meanwhile.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5500, "army_value": 200, "income": 500, "experience": 0, "order_count": 10}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1403 + stored ore $253 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.9%.\nPRODUCTION: Building: proc 70%; Infantry: e3 85%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(79,14)\n  e3 (Rocket Soldier) x1: #138@(90,18)\n  harv (Ore Truck (harvester)) x1: #131@(92,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Home 95,11. Enemy likely west near 12,16. Proc #2 47%, then place and build weap; scout #135 west.", "raw": "{\"thoughts\":\"Second refinery is nearly complete, so I will place it immediately when ready and add power for the coming war factory. Infantry will continue building while the scout advances west toward the enemy start.\",\"notes\":\"Enemy likely west near 12,16. Place proc #2 as soon as ready; then powr and save for weap. Scout #135 moving west.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":88,\"y\":20},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":77,\"y\":16},{\"do\":\"attack_move\",\"units\":[135],\"x\":55,\"y\":15},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1358, "completion_tokens": 259, "total_tokens": 1617, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1356, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071522, "upstream_inference_prompt_cost": 0.0037334, "upstream_inference_completions_cost": 0.0034188}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "Second refinery is nearly complete, so I will place it immediately when ready and add power for the coming war factory. Infantry will continue building while the scout advances west toward the enemy start.", "notes": "Enemy likely west near 12,16. Place proc #2 as soon as ready; then powr and save for weap. Scout #135 moving west.", "commands": [{"do": "place", "item": "proc", "x": 88, "y": 20}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 77, "y": 16}, {"do": "attack_move", "units": [135], "x": 55, "y": 15}, {"do": "harvest", "unit": 131}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build powr: started", "train 5x e1: queued", "rally #133: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 2601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1910 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: weap 49%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #136@(13,13)* #137@(13,14)* #139@(12,14)* #140@(11,14)*\n  harv (Ore Truck (harvester)) x1: #132@(16,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap+powr in progress. After weap done, build proc#2, start tank production. Keep training e1/e3 from barr meanwhile.", "raw": "{\"thoughts\":\"Continue economy and army buildup while weap and powr finish. Train more infantry and prepare to build second refinery.\",\"notes\":\"Enemy at (95,11). After weap+powr done, build proc#2, start tank production. Keep training e1/e3 from barr. Send idle infantry to defend base for now.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1996, "completion_tokens": 132, "total_tokens": 2128, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005312, "upstream_inference_prompt_cost": 0.003992, "upstream_inference_completions_cost": 0.00132}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.9, "thoughts": "Continue economy and army buildup while weap and powr finish. Train more infantry and prepare to build second refinery.", "notes": "Enemy at (95,11). After weap+powr done, build proc#2, start tank production. Keep training e1/e3 from barr. Send idle infantry to defend base for now.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 12}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $994 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.6%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Infantry: e1 83%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(69,15) #143@(89,17) #145@(92,18)\n  e3 (Rocket Soldier) x2: #138@(81,15) #141@(86,17)\n  harv (Ore Truck (harvester)) x1: #131@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build powr: started\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely west near 12,16. Place proc #2 as soon as ready; then powr and save for weap. Scout #135 moving west.", "raw": "{\"thoughts\":\"Second refinery is nearly complete and power is queued behind it. Send the available infantry west in a combined scouting force toward the likely Soviet base while continuing to build economy for a War Factory.\",\"notes\":\"Place proc #2 immediately next turn; queued powr follows. Scout force advancing west; enemy likely around 12,16.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,138,141,143,145],\"x\":50,\"y\":16},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1432, "completion_tokens": 307, "total_tokens": 1739, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1430, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079893, "upstream_inference_prompt_cost": 0.0039369, "upstream_inference_completions_cost": 0.0040524}, "completion_tokens_details": {"reasoning_tokens": 194, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.76, "thoughts": "Second refinery is nearly complete and power is queued behind it. Send the available infantry west in a combined scouting force toward the likely Soviet base while continuing to build economy for a War Factory.", "notes": "Place proc #2 immediately next turn; queued powr follows. Scout force advancing west; enemy likely around 12,16.", "commands": [{"do": "attack_move", "units": [135, 138, 141, 143, 145], "x": 50, "y": 16}, {"do": "harvest", "unit": 131}], "feedback": ["attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 500, "experience": 0, "order_count": 21}}
{"tick": 2801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1376 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: weap 66%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #136@(13,13)* #137@(13,14)* #139@(12,14)* #140@(10,14)* #142@(10,14)* #144@(11,14)*\n  harv (Ore Truck (harvester)) x1: #132@(15,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). After weap+powr done, build proc#2, start tank production. Keep training e1/e3 from barr. Send idle infantry to defend base for now.", "raw": "{\"thoughts\":\"Weap and powr building. Keep infantry training and hold at base. Once weap done, start tank production and second proc.\",\"notes\":\"Enemy at (95,11). After weap+powr done, build proc#2, start tank production (3tnk needs fix - build that too). Keep training e1/e3.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2016, "completion_tokens": 163, "total_tokens": 2179, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005662, "upstream_inference_prompt_cost": 0.004032, "upstream_inference_completions_cost": 0.00163}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.59, "thoughts": "Weap and powr building. Keep infantry training and hold at base. Once weap done, start tank production and second proc.", "notes": "Enemy at (95,11). After weap+powr done, build proc#2, start tank production (3tnk needs fix - build that too). Keep training e1/e3.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 14}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1591 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.5%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Infantry: e1 10%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(64,24) #143@(80,14) #145@(85,25) #146@(85,17) #148@(88,17) #150@(91,18) #151@(94,18)\n  e3 (Rocket Soldier) x2: #138@(73,20) #141@(77,16)\n  harv (Ore Truck (harvester)) x1: #131@(97,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Place proc #2 immediately next turn; queued powr follows. Scout force advancing west; enemy likely around 12,16.", "raw": "{\"thoughts\":\"Second refinery is ready and will strengthen income with another harvester. Our scouts should continue west toward the likely Soviet start while infantry production continues; save toward a War Factory once power and income permit.\",\"notes\":\"Placed proc #2; powr is constructing. Army scouting west toward enemy start at 12,16; no enemy seen yet. Prioritize weap at $2000 after power/refinery.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":88,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":48,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1387, "completion_tokens": 267, "total_tokens": 1654, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1385, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00733755, "upstream_inference_prompt_cost": 0.00381315, "upstream_inference_completions_cost": 0.0035244}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "Second refinery is ready and will strengthen income with another harvester. Our scouts should continue west toward the likely Soviet start while infantry production continues; save toward a War Factory once power and income permit.", "notes": "Placed proc #2; powr is constructing. Army scouting west toward enemy start at 12,16; no enemy seen yet. Prioritize weap at $2000 after power/refinery.", "commands": [{"do": "place", "item": "proc", "x": 88, "y": 16}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 133, "x": 72, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 48, "y": 18}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train 2x e3: queued", "rally #133: ordered", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1500, "experience": 0, "order_count": 21}}
{"tick": 3001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1343 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6100, army $1900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: weap 82%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #136@(13,13)* #137@(13,14)* #139@(12,14)* #140@(10,14)* #142@(10,14)* #144@(12,14)* #147@(10,13)* #149@(11,14)*\n  harv (Ore Truck (harvester)) x1: #132@(17,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). After weap+powr done, build proc#2, start tank production (3tnk needs fix - build that too). Keep training e1/e3.", "raw": "{\"thoughts\":\"Weap and powr in progress. Keep economy growing and start massing infantry. Once weap done, build fix depot for tanks and start tank production.\",\"notes\":\"Enemy at (95,11). After weap+powr done, build fix depot, then proc#2, start 3tnk production. Keep training e1/e3, send army toward enemy once ~10 strong.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2029, "completion_tokens": 171, "total_tokens": 2200, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005768, "upstream_inference_prompt_cost": 0.004058, "upstream_inference_completions_cost": 0.00171}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.4, "thoughts": "Weap and powr in progress. Keep economy growing and start massing infantry. Once weap done, build fix depot for tanks and start tank production.", "notes": "Enemy at (95,11). After weap+powr done, build fix depot, then proc#2, start 3tnk production. Keep training e1/e3, send army toward enemy once ~10 strong.", "commands": [{"do": "train", "item": "e3", "count": 2}], "feedback": ["train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6100, "army_value": 800, "income": 1000, "experience": 0, "order_count": 16}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1122 + stored ore $338 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.9%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 80%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #135@(56,28) #143@(72,21) #145@(77,25) #146@(77,16) #148@(79,14) #150@(85,25) #151@(87,24) #154@(89,18)\n  e3 (Rocket Soldier) x2: #138@(64,25) #141@(70,23)\n  harv (Ore Truck (harvester)) x2: #131@(91,17) #153@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train 2x e3: queued\n  - rally #133: ordered\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Placed proc #2; powr is constructing. Army scouting west toward enemy start at 12,16; no enemy seen yet. Prioritize weap at $2000 after power/refinery.", "raw": "{\"thoughts\":\"Place the completed power plant and save incoming refinery income for a War Factory. Continue the scouting force directly toward the likely enemy base while infantry production remains queued.\",\"notes\":\"Power placed; build War Factory as soon as cash reaches $2000. Scout force advancing west toward (12,16); enemy still unseen.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":96,\"y\":8},{\"do\":\"rally\",\"building\":133,\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1465, "completion_tokens": 261, "total_tokens": 1726, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1463, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00747285, "upstream_inference_prompt_cost": 0.00402765, "upstream_inference_completions_cost": 0.0034452}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.53, "thoughts": "Place the completed power plant and save incoming refinery income for a War Factory. Continue the scouting force directly toward the likely enemy base while infantry production remains queued.", "notes": "Power placed; build War Factory as soon as cash reaches $2000. Scout force advancing west toward (12,16); enemy still unseen.", "commands": [{"do": "place", "item": "powr", "x": 96, "y": 8}, {"do": "rally", "building": 133, "x": 12, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "rally #133: ordered", "attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1400, "income": 2000, "experience": 0, "order_count": 24}}
{"tick": 3201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $690 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6400, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: weap 99%; Building: powr 0%; Infantry: e3 7%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #136@(13,13)* #137@(13,14)* #139@(13,14) #140@(10,14)* #142@(10,14)* #144@(11,14) #147@(10,13)* #149@(11,14)*\n  e3 (Rocket Soldier) x1: #155@(12,14)\n  harv (Ore Truck (harvester)) x1: #132@(15,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). After weap+powr done, build fix depot, then proc#2, start 3tnk production. Keep training e1/e3, send army toward enemy once ~10 strong.", "raw": "{\"thoughts\":\"War factory almost done. Continue building power then fix depot and second refinery. Keep training rocket soldiers, group idle infantry.\",\"notes\":\"Enemy at (95,11). After weap+powr done, build fix depot then proc#2, start 3tnk production. Keep training e1/e3, group and send army once ~12 strong.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2074, "completion_tokens": 140, "total_tokens": 2214, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005548, "upstream_inference_prompt_cost": 0.004148, "upstream_inference_completions_cost": 0.0014}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.28, "thoughts": "War factory almost done. Continue building power then fix depot and second refinery. Keep training rocket soldiers, group idle infantry.", "notes": "Enemy at (95,11). After weap+powr done, build fix depot then proc#2, start 3tnk production. Keep training e1/e3, group and send army once ~12 strong.", "commands": [{"do": "train", "item": "e3", "count": 2}], "feedback": ["train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6400, "army_value": 1100, "income": 1000, "experience": 0, "order_count": 18}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1122 + stored ore $6 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9800, army $3900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17.9%.\nPRODUCTION: Infantry: e3 91%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #135@(47,25) #143@(64,25) #145@(67,24) #146@(69,24) #148@(72,21) #150@(77,25) #151@(78,25) #154@(80,14)\n  e3 (Rocket Soldier) x3: #138@(55,28) #141@(61,27) #157@(89,23)\n  harv (Ore Truck (harvester)) x2: #131@(101,26) #153@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #133: ordered\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Power placed; build War Factory as soon as cash reaches $2000. Scout force advancing west toward (12,16); enemy still unseen.", "raw": "{\"thoughts\":\"Our infantry scouting force is advancing toward the likely enemy base, while the economy is banking toward a War Factory. Keep infantry production continuous and push the whole combat group west aggressively.\",\"notes\":\"Enemy still unseen; likely base near (12,16). Build War Factory immediately once $2000 is available; then produce Medium Tanks continuously.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1447, "completion_tokens": 318, "total_tokens": 1765, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1445, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00817575, "upstream_inference_prompt_cost": 0.00397815, "upstream_inference_completions_cost": 0.0041976}, "completion_tokens_details": {"reasoning_tokens": 190, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.25, "thoughts": "Our infantry scouting force is advancing toward the likely enemy base, while the economy is banking toward a War Factory. Keep infantry production continuous and push the whole combat group west aggressively.", "notes": "Enemy still unseen; likely base near (12,16). Build War Factory immediately once $2000 is available; then produce Medium Tanks continuously.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train 5x e1: queued", "attack_move: 11 units", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 1700, "income": 2000, "experience": 0, "order_count": 25}}
{"tick": 3401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $348 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6700, army $2500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Infantry: e3 17%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #136@(13,13)* #137@(13,14)* #139@(13,14)* #140@(10,14)* #142@(10,14)* #144@(12,14)* #147@(10,13)* #149@(12,14)*\n  e3 (Rocket Soldier) x2: #155@(12,14)* #158@(11,14)*\n  harv (Ore Truck (harvester)) x1: #132@(16,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). After weap+powr done, build fix depot then proc#2, start 3tnk production. Keep training e1/e3, group and send army once ~12 strong.", "raw": "{\"thoughts\":\"War factory ready to place. Continue economy and army buildup, place weap, queue fix depot and second proc soon. Keep training rocket soldiers.\",\"notes\":\"Enemy at (95,11). Place weap, then build fix depot, proc#2. Keep producing e3/e1, group army ~12 before attacking.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2098, "completion_tokens": 182, "total_tokens": 2280, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006016, "upstream_inference_prompt_cost": 0.004196, "upstream_inference_completions_cost": 0.00182}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.81, "thoughts": "War factory ready to place. Continue economy and army buildup, place weap, queue fix depot and second proc soon. Keep training rocket soldiers.", "notes": "Enemy at (95,11). Place weap, then build fix depot, proc#2. Keep producing e3/e1, group army ~12 before attacking.", "commands": [{"do": "place", "item": "weap"}, {"do": "train", "item": "e3", "count": 2}, {"do": "build", "item": "proc"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "train 2x e3: queued", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6700, "army_value": 1400, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $830 + stored ore $445 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10400, army $4500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.7%.\nPRODUCTION: Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #135@(36,24) #143@(54,28) #145@(58,28) #146@(60,28) #148@(63,26) #150@(67,24) #151@(68,24) #154@(72,21) #161@(90,22) #162@(92,20) #164@(94,17)\n  e3 (Rocket Soldier) x4: #138@(46,24) #141@(51,28) #157@(81,26) #160@(88,24)\n  harv (Ore Truck (harvester)) x2: #131@(97,25) #153@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - attack_move: 11 units\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base near (12,16). Build War Factory immediately once $2000 is available; then produce Medium Tanks continuously.", "raw": "{\"thoughts\":\"Our infantry/rocket force is advancing west toward the likely enemy start while the two refineries fund a War Factory. Keep infantry production active and avoid unnecessary power or defenses.\",\"notes\":\"Army advancing west toward enemy likely at (12,16); save for War Factory at $2000, then nonstop Medium Tanks.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":65,\"y\":24},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1473, "completion_tokens": 281, "total_tokens": 1754, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1471, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00775885, "upstream_inference_prompt_cost": 0.00404965, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "Our infantry/rocket force is advancing west toward the likely enemy start while the two refineries fund a War Factory. Keep infantry production active and avoid unnecessary power or defenses.", "notes": "Army advancing west toward enemy likely at (12,16); save for War Factory at $2000, then nonstop Medium Tanks.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 65, "y": 24}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["train 2x e3: queued", "attack_move: 15 units", "stance: 15 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 2300, "income": 2450, "experience": 0, "order_count": 30}}
{"tick": 3601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $106 + stored ore $88 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9000, army $2800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: proc 23%; Building: powr 0%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(12,13) 100%, #159 weap@(15,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #136@(13,13)* #137@(13,14)* #139@(13,14)* #140@(10,14)* #142@(10,14)* #144@(11,14)* #147@(10,13)* #149@(13,13)*\n  e3 (Rocket Soldier) x3: #155@(13,14)* #158@(11,14)* #163@(12,14)*\n  harv (Ore Truck (harvester)) x1: #132@(17,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - train 2x e3: queued\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Place weap, then build fix depot, proc#2. Keep producing e3/e1, group army ~12 before attacking.", "raw": "{\"thoughts\":\"Economy building, keep training infantry and building second refinery/power. Group idle units to defend base for now until army bigger.\",\"notes\":\"Enemy at (95,11). Building proc#2 and powr. Keep training e3/e1, aim for ~12+ army before attacking. Watch power balance.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2235, "completion_tokens": 169, "total_tokens": 2404, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00616, "upstream_inference_prompt_cost": 0.00447, "upstream_inference_completions_cost": 0.00169}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.69, "thoughts": "Economy building, keep training infantry and building second refinery/power. Group idle units to defend base for now until army bigger.", "notes": "Enemy at (95,11). Building proc#2 and powr. Keep training e3/e1, aim for ~12+ army before attacking. Watch power balance.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9000, "army_value": 1700, "income": 1500, "experience": 0, "order_count": 24}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $830 + stored ore $265 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10500, army $4600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21.3%.\nPRODUCTION: Infantry: e3 77%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #135@(28,17) #143@(45,27) #145@(48,28) #146@(50,28) #148@(53,27) #150@(58,28) #151@(59,28) #154@(64,25) #161@(82,27) #162@(84,27) #164@(87,24) #165@(90,22)\n  e3 (Rocket Soldier) x4: #138@(35,24) #141@(42,24) #157@(72,24) #160@(79,25)\n  harv (Ore Truck (harvester)) x2: #131@(91,17) #153@(104,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - attack_move: 15 units\n  - stance: 15 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Army advancing west toward enemy likely at (12,16); save for War Factory at $2000, then nonstop Medium Tanks.", "raw": "{\"thoughts\":\"Our infantry and rockets are advancing across the map toward the likely Soviet start, but no enemy has been scouted yet. Preserve cash for the War Factory while keeping the force moving west as a single attacking group.\",\"notes\":\"Army attack-moving west toward likely enemy base (12,16). Two refineries, strong power; build War Factory immediately once $2000 is available, then produce Medium Tanks nonstop.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1492, "completion_tokens": 285, "total_tokens": 1777, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1490, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078639, "upstream_inference_prompt_cost": 0.0041019, "upstream_inference_completions_cost": 0.003762}, "completion_tokens_details": {"reasoning_tokens": 155, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.25, "thoughts": "Our infantry and rockets are advancing across the map toward the likely Soviet start, but no enemy has been scouted yet. Preserve cash for the War Factory while keeping the force moving west as a single attacking group.", "notes": "Army attack-moving west toward likely enemy base (12,16). Two refineries, strong power; build War Factory immediately once $2000 is available, then produce Medium Tanks nonstop.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 16 units", "stance: 16 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 2400, "income": 2600, "experience": 0, "order_count": 32}}
{"tick": 3801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9000, army $2800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: proc 30%; Building: powr 0%; Infantry: e3 60%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(12,13) 100%, #159 weap@(15,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #136@(13,13)* #137@(13,14)* #139@(13,14)* #140@(10,14)* #142@(10,14)* #144@(11,14)* #147@(10,13)* #149@(13,13)*\n  e3 (Rocket Soldier) x3: #155@(13,14)* #158@(11,14)* #163@(12,14)*\n  harv (Ore Truck (harvester)) x1: #132@(16,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc#2 and powr. Keep training e3/e1, aim for ~12+ army before attacking. Watch power balance.", "raw": "{\"thoughts\":\"Continue economy buildup and infantry production while proc/powr finish. Keep army idle near base until stronger.\",\"notes\":\"Enemy at (95,11). Building proc#2 and powr. Keep training e3/e1, aim for ~12+ army before attacking. Watch power balance.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2258, "completion_tokens": 143, "total_tokens": 2401, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005946, "upstream_inference_prompt_cost": 0.004516, "upstream_inference_completions_cost": 0.00143}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "Continue economy buildup and infantry production while proc/powr finish. Keep army idle near base until stronger.", "notes": "Enemy at (95,11). Building proc#2 and powr. Keep training e3/e1, aim for ~12+ army before attacking. Watch power balance.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9000, "army_value": 1700, "income": 1500, "experience": 0, "order_count": 28}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $830 + stored ore $308 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10800, army $4900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23.1%.\nPRODUCTION: Infantry: e3 87%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #135@(19,16) #143@(36,21) #145@(39,23) #146@(41,24) #148@(44,27) #150@(48,28) #151@(49,28) #154@(54,28) #161@(73,24) #162@(76,25) #164@(78,25) #165@(82,27)\n  e3 (Rocket Soldier) x5: #138@(28,17) #141@(33,18) #157@(62,27) #160@(70,24) #166@(89,23)\n  harv (Ore Truck (harvester)) x2: #131@(98,25) #153@(102,20)\nVISIBLE ENEMY UNITS (1):\n  #132 harv@(17,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - stance: 16 units\nYOUR NOTES FROM LAST TURN: Army attack-moving west toward likely enemy base (12,16). Two refineries, strong power; build War Factory immediately once $2000 is available, then produce Medium Tanks nonstop.", "raw": "{\"thoughts\":\"Our infantry column is nearing the enemy\u2019s likely start and has spotted an exposed harvester. Keep pressure on it while saving income for the first War Factory; continue rocket production for eventual vehicle support.\",\"notes\":\"Infantry/rockets advancing west along y~20 toward enemy start (12,16); enemy harvester #132 at (17,13). Save toward War Factory, then nonstop Medium Tanks.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,138,143,141,145,146,148,150,151],\"target\":132},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1494, "completion_tokens": 315, "total_tokens": 1809, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1492, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082654, "upstream_inference_prompt_cost": 0.0041074, "upstream_inference_completions_cost": 0.004158}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.06, "thoughts": "Our infantry column is nearing the enemy\u2019s likely start and has spotted an exposed harvester. Keep pressure on it while saving income for the first War Factory; continue rocket production for eventual vehicle support.", "notes": "Infantry/rockets advancing west along y~20 toward enemy start (12,16); enemy harvester #132 at (17,13). Save toward War Factory, then nonstop Medium Tanks.", "commands": [{"do": "attack", "units": [135, 138, 143, 141, 145, 146, 148, 150, 151], "target": 132}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 133, "x": 30, "y": 18}], "feedback": ["attack: 9 units", "attack_move: 17 units", "train 2x e3: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10800, "army_value": 2700, "income": 3000, "experience": 0, "order_count": 32}}
{"tick": 4001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9000, army $2800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: proc 30%; Building: powr 0%; Infantry: e3 60%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 99%, #134 barr@(12,13) 100%, #159 weap@(15,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #136@(13,13)* #137@(13,14)* #139@(13,14)* #140@(10,14)* #142@(10,14)* #144@(11,14)* #147@(10,13)* #149@(13,13)*\n  e3 (Rocket Soldier) x3: #155@(13,14)* #158@(11,14)* #163@(12,14)*\n  harv (Ore Truck (harvester)) x1: #132@(17,13)\nVISIBLE ENEMY UNITS (1):\n  #135 e1@(19,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc#2 and powr. Keep training e3/e1, aim for ~12+ army before attacking. Watch power balance.", "raw": "{\"thoughts\":\"Economy building underway. Keep training infantry, prepare defenses. Enemy scout nearby but not a threat yet.\",\"notes\":\"Enemy at (95,11). Building proc#2 and powr. Keep training e1/e3 to build army 12+, then attack toward enemy base. Watch power balance.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2315, "completion_tokens": 179, "total_tokens": 2494, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00642, "upstream_inference_prompt_cost": 0.00463, "upstream_inference_completions_cost": 0.00179}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.2, "thoughts": "Economy building underway. Keep training infantry, prepare defenses. Enemy scout nearby but not a threat yet.", "notes": "Enemy at (95,11). Building proc#2 and powr. Keep training e1/e3 to build army 12+, then attack toward enemy base. Watch power balance.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9000, "army_value": 1700, "income": 1500, "experience": 0, "order_count": 32}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $826 + stored ore $305 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11100, army $5200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23.7%.\nPRODUCTION: Infantry: e3 98%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #135@(19,16) #143@(28,14) #145@(31,16) #146@(33,18) #148@(36,21) #150@(39,23) #151@(40,24) #154@(45,27) #161@(63,26) #162@(66,24) #164@(69,24) #165@(73,24)\n  e3 (Rocket Soldier) x6: #138@(19,16) #141@(23,17) #157@(53,27) #160@(61,27) #166@(80,26) #167@(88,24)\n  harv (Ore Truck (harvester)) x2: #131@(101,27) #153@(98,12)\nVISIBLE ENEMY UNITS (1):\n  #132 harv@(16,18) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack_move: 17 units\n  - train 2x e3: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Infantry/rockets advancing west along y~20 toward enemy start (12,16); enemy harvester #132 at (17,13). Save toward War Factory, then nonstop Medium Tanks.", "raw": "{\"thoughts\":\"Our infantry spearhead has reached the enemy approach and has spotted an exposed harvester. Focus it down while the full force pushes into the likely enemy base area; continue infantry production until War Factory funds are available.\",\"notes\":\"Enemy harvester #132 at (16,18), likely Soviet base immediately west/northwest around (12,16). Army advancing from east; save for War Factory once $2000 cash.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,138,141,143,145,146],\"target\":132},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1529, "completion_tokens": 268, "total_tokens": 1797, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1527, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00774125, "upstream_inference_prompt_cost": 0.00420365, "upstream_inference_completions_cost": 0.0035376}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.64, "thoughts": "Our infantry spearhead has reached the enemy approach and has spotted an exposed harvester. Focus it down while the full force pushes into the likely enemy base area; continue infantry production until War Factory funds are available.", "notes": "Enemy harvester #132 at (16,18), likely Soviet base immediately west/northwest around (12,16). Army advancing from east; save for War Factory once $2000 cash.", "commands": [{"do": "attack", "units": [135, 138, 141, 143, 145, 146], "target": 132}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 18, "y": 17}], "feedback": ["attack: 6 units", "attack_move: 18 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 3000, "income": 3300, "experience": 0, "order_count": 34}}
{"tick": 4201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $254 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9300, army $3100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: proc 38%; Building: powr 0%; Infantry: e1 3%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #136@(13,13)* #137@(13,14)* #139@(13,14)* #140@(10,14)* #142@(10,14)* #144@(11,14) #147@(10,13)* #149@(13,13)*\n  e3 (Rocket Soldier) x4: #155@(13,14)* #158@(11,14) #163@(12,14)* #168@(11,13)\n  harv (Ore Truck (harvester)) x1: #132@(16,18)98%\nVISIBLE ENEMY UNITS (2):\n  #135 e1@(19,16) 100%, #138 e3@(19,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc#2 and powr. Keep training e1/e3 to build army 12+, then attack toward enemy base. Watch power balance.", "raw": "{\"thoughts\":\"Economy building underway with proc and powr queued. Army growing with e1/e3. Enemy scouts nearby but not a threat yet. Continue training infantry and building second refinery/power, prepare to mass army before attacking.\",\"notes\":\"Enemy at (95,11). Building proc#2 and powr. Keep training e1/e3 to build army 12+, then attack toward enemy base. Watch power balance. Enemy scouts spotted at (19,16) near our base - keep infantry alert.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2374, "completion_tokens": 253, "total_tokens": 2627, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007278, "upstream_inference_prompt_cost": 0.004748, "upstream_inference_completions_cost": 0.00253}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.97, "thoughts": "Economy building underway with proc and powr queued. Army growing with e1/e3. Enemy scouts nearby but not a threat yet. Continue training infantry and building second refinery/power, prepare to mass army before attacking.", "notes": "Enemy at (95,11). Building proc#2 and powr. Keep training e1/e3 to build army 12+, then attack toward enemy base. Watch power balance. Enemy scouts spotted at (19,16) near our base - keep infantry alert.", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["train 2x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 2000, "income": 2000, "experience": 0, "order_count": 36}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $826 + stored ore $150 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11700, army $5800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Infantry: e1 25%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #135@(19,10) #143@(19,15) #145@(21,15) #146@(23,14) #148@(28,14) #150@(31,16) #151@(32,17) #154@(36,21) #161@(54,28) #162@(57,28) #164@(60,28) #165@(63,26)\n  e3 (Rocket Soldier) x8: #138@(19,10) #141@(18,12)11% #157@(43,24) #160@(50,28) #166@(71,24) #167@(79,25) #169@(87,24) #171@(94,18)\n  harv (Ore Truck (harvester)) x2: #131@(92,18) #153@(104,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #159 weap@(15,14) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 18 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy harvester #132 at (16,18), likely Soviet base immediately west/northwest around (12,16). Army advancing from east; save for War Factory once $2000 cash.", "raw": "{\"thoughts\":\"Our infantry and rockets have reached the enemy approach and their War Factory is exposed at (15,14). Focus it immediately while keeping infantry production running; this should cripple Soviet vehicle production before their base expands.\",\"notes\":\"Enemy base confirmed northwest near (12,16); visible War Factory #159 at (15,14). Main army is spread along approach but can converge to destroy it.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":159},{\"do\":\"train\",\"item\":\"e1\",\"count\":8},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":14},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1521, "completion_tokens": 276, "total_tokens": 1797, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1519, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00782485, "upstream_inference_prompt_cost": 0.00418165, "upstream_inference_completions_cost": 0.0036432}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.18, "thoughts": "Our infantry and rockets have reached the enemy approach and their War Factory is exposed at (15,14). Focus it immediately while keeping infantry production running; this should cripple Soviet vehicle production before their base expands.", "notes": "Enemy base confirmed northwest near (12,16); visible War Factory #159 at (15,14). Main army is spread along approach but can converge to destroy it.", "commands": [{"do": "attack", "units": "all_army", "target": 159}, {"do": "train", "item": "e1", "count": 8}, {"do": "rally", "building": 133, "x": 18, "y": 14}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["attack: 20 units", "train 8x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11700, "army_value": 3600, "income": 3500, "experience": 0, "order_count": 34}}
{"tick": 4401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $3200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: proc 48%; Building: powr 0%; Infantry: e3 9%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 99%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(13,13) #137@(13,14)* #139@(13,14) #140@(10,14)* #142@(10,14)* #144@(10,14)* #147@(10,13)* #149@(13,13)* #170@(12,14)*\n  e3 (Rocket Soldier) x4: #155@(13,14) #158@(11,14)* #163@(13,13)* #168@(11,14)*\n  harv (Ore Truck (harvester)) x1: #132@(18,6)72%\nVISIBLE ENEMY UNITS (4):\n  #135 e1@(19,10) 100%, #138 e3@(19,10) 100%, #141 e3@(18,12) 11%, #143 e1@(19,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc#2 and powr. Keep training e1/e3 to build army 12+, then attack toward enemy base. Watch power balance. Enemy scouts spotted at (19,16) near our base - keep infantry alert.", "raw": "{\"thoughts\":\"Enemy scouts nearby (19,10-15). Consolidate infantry and push to eliminate them while continuing production of economy and army.\",\"notes\":\"Enemy at (95,11). Building proc#2 and powr. Keep training e1/e3, mass 12+ then push east. Enemy scouts at (19,10),(19,15) near base - attack them with idle infantry.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":19,\"y\":12},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2474, "completion_tokens": 283, "total_tokens": 2757, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007778, "upstream_inference_prompt_cost": 0.004948, "upstream_inference_completions_cost": 0.00283}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.44, "thoughts": "Enemy scouts nearby (19,10-15). Consolidate infantry and push to eliminate them while continuing production of economy and army.", "notes": "Enemy at (95,11). Building proc#2 and powr. Keep training e1/e3, mass 12+ then push east. Enemy scouts at (19,10),(19,15) near base - attack them with idle infantry.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 19, "y": 12}, {"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 10 units", "train 2x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 2100, "income": 2000, "experience": 0, "order_count": 40}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $826 + stored ore $322 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11000, army $5100, killed $0 (0 units, 0 bldgs), lost $1000 (6 units, 0 bldgs). Map explored 25.3%.\nPRODUCTION: Infantry: e1 53%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #145@(20,15)68% #150@(21,15) #151@(21,16) #154@(26,20) #161@(44,27) #162@(46,28) #164@(49,28) #165@(54,28) #172@(89,23) #175@(91,21) #176@(93,19)\n  e3 (Rocket Soldier) x6: #157@(33,24) #160@(40,27) #166@(62,27) #167@(70,25) #169@(79,25) #171@(86,25)\n  harv (Ore Truck (harvester)) x2: #131@(97,20) #153@(103,23)\nVISIBLE ENEMY UNITS (1):\n  #132 harv@(18,11) 72%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 20 units\n  - train 8x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed northwest near (12,16); visible War Factory #159 at (15,14). Main army is spread along approach but can converge to destroy it.", "raw": "{\"thoughts\":\"Our infantry and rockets are strung across the route to the exposed enemy base area. Keep pressing northwest with all combat units while income builds toward a War Factory for tanks.\",\"notes\":\"Enemy base northwest around (12,16), previously spotted War Factory at (15,14). All army ordered to attack-move there; save for War Factory at $2000.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":20,\"y\":15},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1532, "completion_tokens": 216, "total_tokens": 1748, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1530, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070631, "upstream_inference_prompt_cost": 0.0042119, "upstream_inference_completions_cost": 0.0028512}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "Our infantry and rockets are strung across the route to the exposed enemy base area. Keep pressing northwest with all combat units while income builds toward a War Factory for tanks.", "notes": "Enemy base northwest around (12,16), previously spotted War Factory at (15,14). All army ordered to attack-move there; save for War Factory at $2000.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 14}, {"do": "rally", "building": 133, "x": 20, "y": 15}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["attack_move: 17 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1000, "units_killed": 0, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 2900, "income": 4000, "experience": 0, "order_count": 42}}
{"tick": 4601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $3200, killed $1000 (6 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5%.\nPRODUCTION: Building: proc 48%; Building: powr 0%; Infantry: e3 9%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(13,13)* #137@(16,12) #139@(14,15)* #140@(16,12) #142@(15,12) #144@(16,11) #147@(16,11) #149@(16,12) #170@(16,11)\n  e3 (Rocket Soldier) x4: #155@(13,14)* #158@(15,11) #163@(16,12) #168@(16,12)\n  harv (Ore Truck (harvester)) x1: #132@(18,11)72%\nVISIBLE ENEMY UNITS (1):\n  #145 e1@(20,15) 68%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - train 2x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc#2 and powr. Keep training e1/e3, mass 12+ then push east. Enemy scouts at (19,10),(19,15) near base - attack them with idle infantry.", "raw": "{\"thoughts\":\"Kill the scout near base, keep economy building, and continue training troops. Not enough army yet to push to enemy base at (95,11).\",\"notes\":\"Enemy base likely at (95,11). Building proc#2 and powr. Keep training e1/e3 until 15+ then push east together. Watch for scouts near home.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":20,\"y\":15},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2466, "completion_tokens": 299, "total_tokens": 2765, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007922, "upstream_inference_prompt_cost": 0.004932, "upstream_inference_completions_cost": 0.00299}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.69, "thoughts": "Kill the scout near base, keep economy building, and continue training troops. Not enough army yet to push to enemy base at (95,11).", "notes": "Enemy base likely at (95,11). Building proc#2 and powr. Keep training e1/e3 until 15+ then push east together. Watch for scouts near home.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 20, "y": 15}, {"do": "harvest", "unit": 132}, {"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 3 units", "train 2x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 0, "units_killed": 6, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 2100, "income": 2000, "experience": 10, "order_count": 44}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $820 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10900, army $5000, killed $0 (0 units, 0 bldgs), lost $1400 (10 units, 0 bldgs). Map explored 25.7%.\nPRODUCTION: Infantry: e1 81%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #161@(35,25) #162@(38,22) #164@(40,24) #165@(44,27) #172@(80,26) #175@(83,27) #176@(86,25) #177@(88,24) #178@(90,22) #179@(93,19)\n  e3 (Rocket Soldier) x6: #157@(24,19) #160@(31,24) #166@(52,27) #167@(61,27) #169@(69,24) #171@(78,25)\n  harv (Ore Truck (harvester)) x2: #131@(102,25) #153@(99,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base northwest around (12,16), previously spotted War Factory at (15,14). All army ordered to attack-move there; save for War Factory at $2000.", "raw": "{\"thoughts\":\"Our infantry column is advancing northwest toward the known enemy position, but we need more cash for a War Factory. Keep pressure on the enemy base while harvesters fund armor production.\",\"notes\":\"Enemy base/War Factory previously at roughly (15,14). All infantry and rockets advancing northwest; save toward War Factory.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":15,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1485, "completion_tokens": 238, "total_tokens": 1723, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1483, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00722425, "upstream_inference_prompt_cost": 0.00408265, "upstream_inference_completions_cost": 0.0031416}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "Our infantry column is advancing northwest toward the known enemy position, but we need more cash for a War Factory. Keep pressure on the enemy base while harvesters fund armor production.", "notes": "Enemy base/War Factory previously at roughly (15,14). All infantry and rockets advancing northwest; save toward War Factory.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 14}, {"do": "rally", "building": 133, "x": 15, "y": 14}], "feedback": ["attack_move: 16 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1400, "units_killed": 0, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10900, "army_value": 2800, "income": 4000, "experience": 0, "order_count": 42}}
{"tick": 4801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $377 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $3200, killed $1400 (10 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: proc 52%; Building: powr 0%; Infantry: e3 30%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(20,15)* #137@(18,12)* #139@(20,15) #140@(18,12)* #142@(19,12)* #144@(19,12)* #147@(18,12)* #149@(19,12)* #170@(19,12)*\n  e3 (Rocket Soldier) x4: #155@(20,15)* #158@(19,12)* #163@(18,12)* #168@(18,12)*\n  harv (Ore Truck (harvester)) x1: #132@(15,18)71%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - train 2x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base likely at (95,11). Building proc#2 and powr. Keep training e1/e3 until 15+ then push east together. Watch for scouts near home.", "raw": "{\"thoughts\":\"I have a decent force of 13 idle infantry. Time to push toward enemy base at (95,11) while continuing production. Also queue more harvesters for economy.\",\"notes\":\"Enemy base at (95,11). Pushing main army east now. Keep training e1/e3, build 2nd harvester, finish proc/powr.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2490, "completion_tokens": 244, "total_tokens": 2734, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00742, "upstream_inference_prompt_cost": 0.00498, "upstream_inference_completions_cost": 0.00244}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.09, "thoughts": "I have a decent force of 13 idle infantry. Time to push toward enemy base at (95,11) while continuing production. Also queue more harvesters for economy.", "notes": "Enemy base at (95,11). Pushing main army east now. Keep training e1/e3, build 2nd harvester, finish proc/powr.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "harv", "count": 1}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 12 units", "train 1x harv: queued", "train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 0, "units_killed": 10, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 2100, "income": 2500, "experience": 14, "order_count": 48}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $741 + stored ore $252 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10600, army $4700, killed $0 (0 units, 0 bldgs), lost $2100 (13 units, 0 bldgs). Map explored 25.7%.\nPRODUCTION: Infantry: e1 8%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #162@(28,21)19% #164@(30,23) #165@(35,25) #172@(71,24) #175@(74,25) #176@(77,25) #177@(80,26) #178@(82,27) #179@(85,26) #180@(87,24) #181@(90,22) #182@(92,20) #183@(94,17)\n  e3 (Rocket Soldier) x4: #166@(42,26) #167@(51,28) #169@(60,28) #171@(68,24)\n  harv (Ore Truck (harvester)) x2: #131@(96,20) #153@(100,19)\nVISIBLE ENEMY UNITS (10):\n  #137 e1@(25,19) 100%, #140 e1@(25,19) 100%, #142 e1@(26,19) 99%, #144 e1@(26,19) 99%, #147 e1@(25,19) 100%, #149 e1@(26,19) 71%, #158 e3@(26,19) 100%, #163 e3@(25,19) 100%, #168 e3@(25,19) 100%, #170 e1@(26,19) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base/War Factory previously at roughly (15,14). All infantry and rockets advancing northwest; save toward War Factory.", "raw": "{\"thoughts\":\"Our infantry column is in contact with the enemy screening force near their likely base. Keep pressing northwest to clear it and reveal buildings while continuously reinforcing with rifles until we can afford a War Factory.\",\"notes\":\"Enemy infantry mass at (25,19); likely base/War Factory around (15,14). Main army advancing northwest; save next income for War Factory.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":6},{\"do\":\"rally\",\"building\":133,\"x\":25,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1572, "completion_tokens": 339, "total_tokens": 1911, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1570, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087967, "upstream_inference_prompt_cost": 0.0043219, "upstream_inference_completions_cost": 0.0044748}, "completion_tokens_details": {"reasoning_tokens": 204, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.54, "thoughts": "Our infantry column is in contact with the enemy screening force near their likely base. Keep pressing northwest to clear it and reveal buildings while continuously reinforcing with rifles until we can afford a War Factory.", "notes": "Enemy infantry mass at (25,19); likely base/War Factory around (15,14). Main army advancing northwest; save next income for War Factory.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 14}, {"do": "train", "item": "e1", "count": 6}, {"do": "rally", "building": 133, "x": 25, "y": 19}], "feedback": ["attack_move: 17 units", "train 6x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2100, "units_killed": 0, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 2500, "income": 4500, "experience": 0, "order_count": 42}}
{"tick": 5001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $3200, killed $2100 (13 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: proc 61%; Building: powr 0%; Vehicle: harv 10%; Infantry: e3 72%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(24,19)85% #137@(25,19) #139@(20,15)* #140@(25,19) #142@(26,19) #144@(26,19) #147@(25,19) #149@(26,19)71% #170@(26,19)95%\n  e3 (Rocket Soldier) x4: #155@(24,19)95% #158@(26,19) #163@(25,19) #168@(25,19)\n  harv (Ore Truck (harvester)) x1: #132@(20,8)71%\nVISIBLE ENEMY UNITS (1):\n  #162 e1@(28,21) 19%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - train 1x harv: queued\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Pushing main army east now. Keep training e1/e3, build 2nd harvester, finish proc/powr.", "raw": "{\"thoughts\":\"Army is grouped near (25,19), push toward enemy base at (95,11) while continuing production. Kill the weak enemy infantry.\",\"notes\":\"Enemy base at (95,11). Main army pushing east, ~13 units. Keep building proc/powr, keep training e1/e3, second harvester en route.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2561, "completion_tokens": 216, "total_tokens": 2777, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007282, "upstream_inference_prompt_cost": 0.005122, "upstream_inference_completions_cost": 0.00216}, "completion_tokens_details": {"reasoning_tokens": 38, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.76, "thoughts": "Army is grouped near (25,19), push toward enemy base at (95,11) while continuing production. Kill the weak enemy infantry.", "notes": "Enemy base at (95,11). Main army pushing east, ~13 units. Keep building proc/powr, keep training e1/e3, second harvester en route.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 1 units", "train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 0, "units_killed": 13, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 2100, "income": 2500, "experience": 21, "order_count": 53}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $741 + stored ore $424 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10300, army $4400, killed $0 (0 units, 0 bldgs), lost $2700 (17 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Infantry: e1 36%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #172@(62,27) #175@(64,25) #176@(67,24) #177@(70,24) #178@(73,24) #179@(76,25) #180@(79,25) #181@(81,26) #182@(84,27) #183@(87,24) #184@(89,22) #185@(91,21) #186@(94,18)\n  e3 (Rocket Soldier) x3: #167@(42,24) #169@(50,28) #171@(59,28)\n  harv (Ore Truck (harvester)) x2: #131@(93,17) #153@(105,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - train 6x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry mass at (25,19); likely base/War Factory around (15,14). Main army advancing northwest; save next income for War Factory.", "raw": "{\"thoughts\":\"Our infantry and rockets are advancing toward the likely Soviet base while both refineries support a coming War Factory. Preserve cash for the factory and keep the force moving northwest to engage the reported enemy concentration.\",\"notes\":\"Army push continues toward enemy likely base at (15,14); enemy infantry previously reported near (25,19). Save for weap ($2000), then produce vehicles.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":25,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1484, "completion_tokens": 219, "total_tokens": 1703, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1482, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0069707, "upstream_inference_prompt_cost": 0.0040799, "upstream_inference_completions_cost": 0.0028908}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.46, "thoughts": "Our infantry and rockets are advancing toward the likely Soviet base while both refineries support a coming War Factory. Preserve cash for the factory and keep the force moving northwest to engage the reported enemy concentration.", "notes": "Army push continues toward enemy likely base at (15,14); enemy infantry previously reported near (25,19). Save for weap ($2000), then produce vehicles.", "commands": [{"do": "attack_move", "units": "all_army", "x": 18, "y": 15}, {"do": "rally", "building": 133, "x": 25, "y": 19}], "feedback": ["attack_move: 16 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2700, "units_killed": 0, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 2200, "income": 5000, "experience": 0, "order_count": 48}}
{"tick": 5201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $3200, killed $2700 (17 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.8%.\nPRODUCTION: Building: proc 61%; Building: powr 0%; Vehicle: harv 10%; Infantry: e3 72%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(31,23)85% #137@(31,24) #139@(29,22) #140@(32,24) #142@(31,24) #144@(31,24)98% #147@(30,24) #149@(31,24)43% #170@(30,23)92%\n  e3 (Rocket Soldier) x4: #155@(30,23)95% #158@(31,24)92% #163@(30,24) #168@(30,24)\n  harv (Ore Truck (harvester)) x1: #132@(21,10)71%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Main army pushing east, ~13 units. Keep building proc/powr, keep training e1/e3, second harvester en route.", "raw": "{\"thoughts\":\"Army is grouped at (30-32,22-24), push toward enemy base at (95,11). Keep production running.\",\"notes\":\"Enemy base at (95,11). Army pushing east from (30,23). Keep training e1/e3, building proc/powr.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2587, "completion_tokens": 178, "total_tokens": 2765, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006954, "upstream_inference_prompt_cost": 0.005174, "upstream_inference_completions_cost": 0.00178}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "Army is grouped at (30-32,22-24), push toward enemy base at (95,11). Keep production running.", "notes": "Enemy base at (95,11). Army pushing east from (30,23). Keep training e1/e3, building proc/powr.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 13 units", "train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2700, "deaths_cost": 0, "units_killed": 17, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 2100, "income": 2275, "experience": 27, "order_count": 57}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $741 + stored ore $95 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $3300 (19 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Infantry: e1 65%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #172@(52,27) #175@(55,28) #176@(58,28) #177@(61,27) #178@(64,25) #179@(66,24) #180@(69,24) #181@(73,24) #182@(75,25) #183@(78,25) #184@(81,26) #185@(84,27) #186@(86,25) #187@(88,23) #188@(91,21) #189@(93,19)\n  e3 (Rocket Soldier) x1: #171@(49,28)\n  harv (Ore Truck (harvester)) x2: #131@(102,26) #153@(99,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Army push continues toward enemy likely base at (15,14); enemy infantry previously reported near (25,19). Save for weap ($2000), then produce vehicles.", "raw": "{\"thoughts\":\"Our infantry spearhead is close to the enemy\u2019s likely southwest start, but no structures are visible yet. Continue the coordinated attack-move and keep barracks production active while saving toward a War Factory.\",\"notes\":\"Push all infantry toward likely enemy base at (12,16); current spearhead spans x49-93. Need reach $2000 for War Factory after infantry queue.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1462, "completion_tokens": 285, "total_tokens": 1747, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1460, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077814, "upstream_inference_prompt_cost": 0.0040194, "upstream_inference_completions_cost": 0.003762}, "completion_tokens_details": {"reasoning_tokens": 146, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Our infantry spearhead is close to the enemy\u2019s likely southwest start, but no structures are visible yet. Continue the coordinated attack-move and keep barracks production active while saving toward a War Factory.", "notes": "Push all infantry toward likely enemy base at (12,16); current spearhead spans x49-93. Need reach $2000 for War Factory after infantry queue.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 12, "y": 16}], "feedback": ["attack_move: 17 units", "train 5x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 3300, "units_killed": 0, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 5000, "experience": 0, "order_count": 48}}
{"tick": 5401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $3200, killed $3300 (19 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.1%.\nPRODUCTION: Building: proc 61%; Building: powr 0%; Vehicle: harv 10%; Infantry: e3 72%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(39,24)85% #137@(39,23) #139@(38,24) #140@(40,24)87% #142@(40,24)96% #144@(40,24)97% #147@(39,24) #149@(40,24)34% #170@(39,24)92%\n  e3 (Rocket Soldier) x4: #155@(39,24)95% #158@(40,24)92% #163@(40,24) #168@(39,24)\n  harv (Ore Truck (harvester)) x1: #132@(15,18)71%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing east from (30,23). Keep training e1/e3, building proc/powr.", "raw": "{\"thoughts\":\"Continue pushing army toward enemy base while economy builds. Keep production going.\",\"notes\":\"Enemy base at (95,11). Army pushing east from (39,24). Keep training e1/e3, building proc/powr, place buildings when ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2624, "completion_tokens": 121, "total_tokens": 2745, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006458, "upstream_inference_prompt_cost": 0.005248, "upstream_inference_completions_cost": 0.00121}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Continue pushing army toward enemy base while economy builds. Keep production going.", "notes": "Enemy base at (95,11). Army pushing east from (39,24). Keep training e1/e3, building proc/powr, place buildings when ready.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 13 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 0, "units_killed": 19, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 2100, "income": 2000, "experience": 33, "order_count": 61}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $700 + stored ore $308 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9700, army $3800, killed $0 (0 units, 0 bldgs), lost $3900 (23 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Infantry: e1 93%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #177@(52,27) #178@(54,28) #179@(57,28) #180@(60,28) #181@(63,26) #182@(65,24) #183@(69,24) #184@(72,24) #185@(74,25) #186@(77,25) #187@(80,26) #188@(83,27) #189@(85,26) #190@(88,24) #192@(90,22) #193@(92,20)\n  harv (Ore Truck (harvester)) x2: #131@(100,21) #153@(100,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - train 5x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Push all infantry toward likely enemy base at (12,16); current spearhead spans x49-93. Need reach $2000 for War Factory after infantry queue.", "raw": "{\"thoughts\":\"Infantry spearhead is advancing across the map toward the likely Soviet start, while our economy is about to fund a War Factory. Keep the attack moving and preserve cash for armor production.\",\"notes\":\"Infantry attack column heading west to enemy start (12,16); 2 harvesters active. Build War Factory immediately once funds reach $2000, then produce Medium Tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[177,178,179,180,181,182,183,184,185,186,187,188,189,190,192,193],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":24},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1469, "completion_tokens": 248, "total_tokens": 1717, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1467, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00731225, "upstream_inference_prompt_cost": 0.00403865, "upstream_inference_completions_cost": 0.0032736}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.04, "thoughts": "Infantry spearhead is advancing across the map toward the likely Soviet start, while our economy is about to fund a War Factory. Keep the attack moving and preserve cash for armor production.", "notes": "Infantry attack column heading west to enemy start (12,16); 2 harvesters active. Build War Factory immediately once funds reach $2000, then produce Medium Tanks.", "commands": [{"do": "attack_move", "units": [177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 192, 193], "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 45, "y": 24}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["attack_move: 16 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 3900, "units_killed": 0, "units_lost": 23, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1600, "income": 5000, "experience": 0, "order_count": 53}}
{"tick": 5601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3500, killed $3900 (23 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.6%.\nPRODUCTION: Building: proc 73%; Building: powr 0%; Vehicle: harv 26%; Infantry: e1 83%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(48,25)85% #137@(47,25) #139@(47,25) #140@(48,25)36% #142@(48,25)93% #144@(47,24)96% #147@(47,25) #149@(47,25)32% #170@(46,25)92%\n  e3 (Rocket Soldier) x5: #155@(48,26)95% #158@(48,25)66% #163@(48,25)95% #168@(47,25) #191@(11,14)*\n  harv (Ore Truck (harvester)) x1: #132@(22,10)71%\nVISIBLE ENEMY UNITS (1):\n  #177 e1@(52,27) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing east from (39,24). Keep training e1/e3, building proc/powr, place buildings when ready.", "raw": "{\"thoughts\":\"Army near (48,25), enemy scout visible. Push attack toward enemy base at (95,11). Keep economy running - proc and powr building, need more harvesters and production.\",\"notes\":\"Enemy base at (95,11). Army pushing east from (48,25) toward enemy. Keep training e1/e3, building proc/powr, place buildings when ready. Watch harvester safety.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":75,\"y\":18},{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2621, "completion_tokens": 216, "total_tokens": 2837, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007402, "upstream_inference_prompt_cost": 0.005242, "upstream_inference_completions_cost": 0.00216}, "completion_tokens_details": {"reasoning_tokens": 18, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.64, "thoughts": "Army near (48,25), enemy scout visible. Push attack toward enemy base at (95,11). Keep economy running - proc and powr building, need more harvesters and production.", "notes": "Enemy base at (95,11). Army pushing east from (48,25) toward enemy. Keep training e1/e3, building proc/powr, place buildings when ready. Watch harvester safety.", "commands": [{"do": "attack_move", "units": "all_army", "x": 75, "y": 18}, {"do": "train", "item": "harv", "count": 1}, {"do": "build", "item": "powr"}], "feedback": ["attack_move: 14 units", "train 1x harv: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 0, "units_killed": 23, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 2400, "income": 2500, "experience": 39, "order_count": 61}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $700 + stored ore $225 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9500, army $3600, killed $100 (1 units, 0 bldgs), lost $4400 (28 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #182@(57,28)1% #183@(60,28) #184@(62,27) #185@(65,24) #186@(68,24) #187@(71,24) #188@(74,25) #189@(77,25) #190@(79,25) #192@(82,27) #193@(85,26) #194@(87,24) #195@(90,22) #196@(92,20)\n  harv (Ore Truck (harvester)) x2: #131@(98,12) #153@(107,21)\nVISIBLE ENEMY UNITS (3):\n  #136 e1@(53,28) 78%, #147 e1@(53,28) 14%, #149 e1@(53,28) 30%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Infantry attack column heading west to enemy start (12,16); 2 harvesters active. Build War Factory immediately once funds reach $2000, then produce Medium Tanks.", "raw": "{\"thoughts\":\"Our infantry column has reached enemy scouts and should press west toward the likely base. Cash is below War Factory cost, so keep the barracks spending efficiently while ore income accumulates.\",\"notes\":\"Infantry column at x57-92 advancing west; enemy infantry spotted at 53,28. Save toward War Factory $2000, then produce Medium Tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[182,183,184,185,186,187,188,189,190,192,193,194,195,196],\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":7},{\"do\":\"rally\",\"building\":133,\"x\":57,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1464, "completion_tokens": 221, "total_tokens": 1685, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1462, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0069421, "upstream_inference_prompt_cost": 0.0040249, "upstream_inference_completions_cost": 0.0029172}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.11, "thoughts": "Our infantry column has reached enemy scouts and should press west toward the likely base. Cash is below War Factory cost, so keep the barracks spending efficiently while ore income accumulates.", "notes": "Infantry column at x57-92 advancing west; enemy infantry spotted at 53,28. Save toward War Factory $2000, then produce Medium Tanks.", "commands": [{"do": "attack_move", "units": [182, 183, 184, 185, 186, 187, 188, 189, 190, 192, 193, 194, 195, 196], "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 7}, {"do": "rally", "building": 133, "x": 57, "y": 28}], "feedback": ["attack_move: 14 units", "train 7x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 4400, "units_killed": 1, "units_lost": 28, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 1400, "income": 5100, "experience": 1, "order_count": 53}}
{"tick": 5801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3400, killed $4400 (28 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 11.5%.\nPRODUCTION: Building: proc 73%; Building: powr 0%; Building: powr 0%; Vehicle: harv 26%; Vehicle: harv 0%; Infantry: e1 83%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #136@(53,28)78% #137@(53,27)95% #139@(53,27)62% #142@(53,27)91% #144@(53,27)96% #147@(53,28)14% #149@(53,28)30% #170@(52,28)88%\n  e3 (Rocket Soldier) x5: #155@(52,27)95% #158@(52,27)60% #163@(53,27)92% #168@(52,27) #191@(21,17)\n  harv (Ore Truck (harvester)) x1: #132@(23,7)71%\nVISIBLE ENEMY UNITS (1):\n  #182 e1@(57,28) 1%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - train 1x harv: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing east from (48,25) toward enemy. Keep training e1/e3, building proc/powr, place buildings when ready. Watch harvester safety.", "raw": "{\"thoughts\":\"Army is near enemy scout, push forward. Keep economy growing with power and harvester.\",\"notes\":\"Enemy base at (95,11). Army pushing east near (52-57,27-28). Keep training e1/e3, build powr/proc, place when ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2672, "completion_tokens": 178, "total_tokens": 2850, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007124, "upstream_inference_prompt_cost": 0.005344, "upstream_inference_completions_cost": 0.00178}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.97, "thoughts": "Army is near enemy scout, push forward. Keep economy growing with power and harvester.", "notes": "Enemy base at (95,11). Army pushing east near (52-57,27-28). Keep training e1/e3, build powr/proc, place when ready.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 13 units", "train 2x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4400, "deaths_cost": 100, "units_killed": 28, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 2300, "income": 2500, "experience": 44, "order_count": 63}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $700 + stored ore $281 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3300, killed $200 (2 units, 0 bldgs), lost $5000 (34 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Infantry: e1 19%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #188@(64,25) #189@(67,24) #190@(70,24) #192@(73,24) #193@(76,25) #194@(79,25) #195@(81,26) #196@(84,27) #197@(90,22) #198@(92,20) #199@(94,18)\n  harv (Ore Truck (harvester)) x2: #131@(103,22) #153@(103,18)\nVISIBLE ENEMY UNITS (4):\n  #137 e1@(59,28) 69%, #139 e1@(59,28) 61%, #142 e1@(59,28) 85%, #170 e1@(59,28) 87%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - train 7x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Infantry column at x57-92 advancing west; enemy infantry spotted at 53,28. Save toward War Factory $2000, then produce Medium Tanks.", "raw": "{\"thoughts\":\"Infantry is closing on enemy scouts while our economy saves for the critical War Factory. Keep the column advancing directly toward the likely enemy base and do not delay the factory timing with extra spending.\",\"notes\":\"Save to $2000 for weap; infantry column advancing west toward likely enemy base at (12,16), enemy rifle squad spotted near (59,28).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[188,189,190,192,193,194,195,196,197,198,199],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1485, "completion_tokens": 281, "total_tokens": 1766, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1483, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00779185, "upstream_inference_prompt_cost": 0.00408265, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "Infantry is closing on enemy scouts while our economy saves for the critical War Factory. Keep the column advancing directly toward the likely enemy base and do not delay the factory timing with extra spending.", "notes": "Save to $2000 for weap; infantry column advancing west toward likely enemy base at (12,16), enemy rifle squad spotted near (59,28).", "commands": [{"do": "attack_move", "units": [188, 189, 190, 192, 193, 194, 195, 196, 197, 198, 199], "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 45, "y": 24}], "feedback": ["attack_move: 11 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 5000, "units_killed": 2, "units_lost": 34, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1100, "income": 4500, "experience": 2, "order_count": 60}}
{"tick": 6001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9500, army $3300, killed $5000 (34 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 12.6%.\nPRODUCTION: Building: proc 73%; Building: powr 0%; Building: powr 0%; Vehicle: harv 26%; Vehicle: harv 0%; Infantry: e1 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #136@(58,28)65% #137@(59,28)69% #139@(59,28)61% #142@(59,28)85% #144@(58,28)96% #149@(56,30)30% #170@(59,28)87%\n  e3 (Rocket Soldier) x5: #155@(58,28)95% #158@(58,29)60% #163@(58,28)92% #168@(57,28) #191@(30,23)\n  harv (Ore Truck (harvester)) x1: #132@(18,16)71%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - train 2x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing east near (52-57,27-28). Keep training e1/e3, build powr/proc, place when ready.", "raw": "{\"thoughts\":\"Army is grouped near (58,28), pushing toward enemy base at (95,11). Continue attack move, keep training infantry and building economy.\",\"notes\":\"Enemy base at (95,11). Army pushing toward it from (58,28). Keep training e1/e3, build powr/proc, place when ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2683, "completion_tokens": 196, "total_tokens": 2879, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007326, "upstream_inference_prompt_cost": 0.005366, "upstream_inference_completions_cost": 0.00196}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.1, "thoughts": "Army is grouped near (58,28), pushing toward enemy base at (95,11). Continue attack move, keep training infantry and building economy.", "notes": "Enemy base at (95,11). Army pushing toward it from (58,28). Keep training e1/e3, build powr/proc, place when ready.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 12 units", "train 2x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5000, "deaths_cost": 200, "units_killed": 34, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 2200, "income": 2000, "experience": 50, "order_count": 67}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $700 + stored ore $453 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9000, army $3100, killed $300 (3 units, 0 bldgs), lost $5500 (39 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Infantry: e1 48%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #194@(69,24) #195@(72,24) #196@(75,25) #197@(81,26) #198@(84,27) #199@(86,25) #200@(89,23) #202@(91,21) #203@(93,19)\n  harv (Ore Truck (harvester)) x2: #131@(104,21) #153@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Save to $2000 for weap; infantry column advancing west toward likely enemy base at (12,16), enemy rifle squad spotted near (59,28).", "raw": "{\"thoughts\":\"Infantry are advancing through the center toward the likely Soviet start and have no current contact. I will keep the barracks producing while saving the immediate cash flow for a War Factory.\",\"notes\":\"Infantry column moving west toward (12,16); no enemy base currently visible. Build War Factory as soon as cash reaches $2000, then produce medium tanks.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":24},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":35,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1394, "completion_tokens": 220, "total_tokens": 1614, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1392, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0067364, "upstream_inference_prompt_cost": 0.0038324, "upstream_inference_completions_cost": 0.002904}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.51, "thoughts": "Infantry are advancing through the center toward the likely Soviet start and have no current contact. I will keep the barracks producing while saving the immediate cash flow for a War Factory.", "notes": "Infantry column moving west toward (12,16); no enemy base currently visible. Build War Factory as soon as cash reaches $2000, then produce medium tanks.", "commands": [{"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 133, "x": 70, "y": 24}, {"do": "attack_move", "units": "all_army", "x": 35, "y": 20}], "feedback": ["train 10x e1: queued", "rally #133: ordered", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 5500, "units_killed": 3, "units_lost": 39, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9000, "army_value": 900, "income": 4500, "experience": 3, "order_count": 60}}
{"tick": 6201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9500, army $3300, killed $5500 (39 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 13.9%.\nPRODUCTION: Building: proc 85%; Building: powr 0%; Building: powr 0%; Vehicle: harv 41%; Vehicle: harv 0%; Infantry: e3 49%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #137@(64,25)53% #139@(64,25)59% #142@(64,25)56% #144@(64,25)96% #149@(64,26)30% #170@(63,26)86% #201@(12,14)*\n  e3 (Rocket Soldier) x5: #155@(65,26)61% #158@(64,25)60% #163@(63,26)92% #168@(63,25) #191@(40,24)\n  harv (Ore Truck (harvester)) x1: #132@(18,15)71%\nVISIBLE ENEMY UNITS (1):\n  #194 e1@(69,24) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - train 2x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing toward it from (58,28). Keep training e1/e3, build powr/proc, place when ready.", "raw": "{\"thoughts\":\"Consolidate army and push toward enemy base at (95,11), keep production flowing for economy and reinforcements.\",\"notes\":\"Enemy base at (95,11). Army pushing from (64,25) area toward enemy base. Keep training e1/e3, build powr/proc, place buildings when ready, watch harvester safety.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2726, "completion_tokens": 226, "total_tokens": 2952, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007712, "upstream_inference_prompt_cost": 0.005452, "upstream_inference_completions_cost": 0.00226}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.94, "thoughts": "Consolidate army and push toward enemy base at (95,11), keep production flowing for economy and reinforcements.", "notes": "Enemy base at (95,11). Army pushing from (64,25) area toward enemy base. Keep training e1/e3, build powr/proc, place buildings when ready, watch harvester safety.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 12 units", "train 2x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5500, "deaths_cost": 300, "units_killed": 39, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 2200, "income": 2500, "experience": 55, "order_count": 71}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $700 + stored ore $125 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9000, army $3100, killed $600 (4 units, 0 bldgs), lost $5800 (42 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Infantry: e1 76%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #197@(72,24) #198@(75,25) #199@(78,25) #200@(80,26) #202@(83,27) #203@(86,25) #204@(88,24) #205@(91,21) #206@(93,19)\n  harv (Ore Truck (harvester)) x2: #131@(98,12) #153@(107,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x e1: queued\n  - rally #133: ordered\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Infantry column moving west toward (12,16); no enemy base currently visible. Build War Factory as soon as cash reaches $2000, then produce medium tanks.", "raw": "{\"thoughts\":\"Two refineries and ample power are established, but our infantry need to keep scouting toward the enemy start while we save for a War Factory. Do not spend the remaining cash on static defenses; transition to vehicles immediately at $2000.\",\"notes\":\"Infantry column #197-206 advancing west toward likely enemy base at (12,16). Two harvesters active; save for weap, then medium tanks and rocket soldiers.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[197,198,199,200,202,203,204,205,206],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1454, "completion_tokens": 297, "total_tokens": 1751, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1452, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079178, "upstream_inference_prompt_cost": 0.0039974, "upstream_inference_completions_cost": 0.0039204}, "completion_tokens_details": {"reasoning_tokens": 148, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.11, "thoughts": "Two refineries and ample power are established, but our infantry need to keep scouting toward the enemy start while we save for a War Factory. Do not spend the remaining cash on static defenses; transition to vehicles immediately at $2000.", "notes": "Infantry column #197-206 advancing west toward likely enemy base at (12,16). Two harvesters active; save for weap, then medium tanks and rocket soldiers.", "commands": [{"do": "attack_move", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206], "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 12, "y": 16}], "feedback": ["attack_move: 9 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 5800, "units_killed": 4, "units_lost": 42, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9000, "army_value": 900, "income": 4500, "experience": 6, "order_count": 70}}
{"tick": 6401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9200, army $3000, killed $5800 (42 units, 0 bldgs), lost $600 (4 units, 0 bldgs). Map explored 15.2%.\nPRODUCTION: Building: proc 85%; Building: powr 0%; Building: powr 0%; Vehicle: harv 41%; Vehicle: harv 0%; Infantry: e3 49%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #137@(72,17)53% #139@(70,19)58% #142@(69,19)56% #144@(71,17)96% #149@(70,19)3% #170@(70,19)86% #201@(22,18)\n  e3 (Rocket Soldier) x4: #158@(71,19)60% #163@(71,18)92% #168@(70,19) #191@(50,26)\n  harv (Ore Truck (harvester)) x1: #132@(22,7)71%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - train 2x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing from (64,25) area toward enemy base. Keep training e1/e3, build powr/proc, place buildings when ready, watch harvester safety.", "raw": "{\"thoughts\":\"Continue push toward enemy base, keep economy building, queue more units.\",\"notes\":\"Enemy base at (95,11). Army near (70,19) pushing east/north. Keep training, place powr/proc when ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2762, "completion_tokens": 125, "total_tokens": 2887, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006774, "upstream_inference_prompt_cost": 0.005524, "upstream_inference_completions_cost": 0.00125}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "Continue push toward enemy base, keep economy building, queue more units.", "notes": "Enemy base at (95,11). Army near (70,19) pushing east/north. Keep training, place powr/proc when ready.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 600, "units_killed": 42, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1900, "income": 2500, "experience": 58, "order_count": 75}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $700 + stored ore $298 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3500, killed $600 (4 units, 0 bldgs), lost $5800 (42 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Infantry: e1 3%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #197@(63,26) #198@(65,24) #199@(68,24) #200@(72,24) #202@(74,25) #203@(77,25) #204@(80,26) #205@(82,27) #206@(85,26) #207@(87,24) #208@(90,22) #209@(92,20) #210@(94,17)\n  harv (Ore Truck (harvester)) x2: #131@(103,20) #153@(103,21)\nVISIBLE ENEMY UNITS (1):\n  #191 e3@(59,28) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Infantry column #197-206 advancing west toward likely enemy base at (12,16). Two harvesters active; save for weap, then medium tanks and rocket soldiers.", "raw": "{\"thoughts\":\"Our rifle column is close to the enemy approach and should continue west while eliminating the visible rocket soldier. Preserve cash for a War Factory; ore income from two harvesters should bring us there shortly.\",\"notes\":\"All 13 rifles advancing toward enemy start (12,16); visible enemy rocket at (59,28). Build War Factory immediately once cash reaches $2000, then produce medium tanks.\",\"commands\":[{\"do\":\"attack\",\"units\":[197,198,199,200,202,203,204,205,206,207,208,209,210],\"target\":191},{\"do\":\"attack_move\",\"units\":[197,198,199,200,202,203,204,205,206,207,208,209,210],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":63,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1455, "completion_tokens": 385, "total_tokens": 1840, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1453, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00908215, "upstream_inference_prompt_cost": 0.00400015, "upstream_inference_completions_cost": 0.005082}, "completion_tokens_details": {"reasoning_tokens": 198, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.33, "thoughts": "Our rifle column is close to the enemy approach and should continue west while eliminating the visible rocket soldier. Preserve cash for a War Factory; ore income from two harvesters should bring us there shortly.", "notes": "All 13 rifles advancing toward enemy start (12,16); visible enemy rocket at (59,28). Build War Factory immediately once cash reaches $2000, then produce medium tanks.", "commands": [{"do": "attack", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206, 207, 208, 209, 210], "target": 191}, {"do": "attack_move", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206, 207, 208, 209, 210], "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 63, "y": 25}], "feedback": ["attack: 13 units", "attack_move: 13 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 5800, "units_killed": 4, "units_lost": 42, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1300, "income": 4550, "experience": 6, "order_count": 70}}
{"tick": 6601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9200, army $3000, killed $5800 (42 units, 0 bldgs), lost $600 (4 units, 0 bldgs). Map explored 16.9%.\nPRODUCTION: Building: proc 85%; Building: powr 0%; Building: powr 0%; Vehicle: harv 41%; Vehicle: harv 0%; Infantry: e3 49%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #137@(82,11)53% #139@(79,11)58% #142@(77,12)56% #144@(80,11)96% #149@(77,11)3% #170@(78,11)86% #201@(30,23)\n  e3 (Rocket Soldier) x4: #158@(78,11)60% #163@(78,11)92% #168@(77,12) #191@(59,28)\n  harv (Ore Truck (harvester)) x1: #132@(18,14)71%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army near (70,19) pushing east/north. Keep training, place powr/proc when ready.", "raw": "{\"thoughts\":\"Army is close to enemy base, continue push. Economy needs more harvesters and power. Queue is bloated with duplicate infantry orders from before; let it continue producing as it clears. Keep attacking enemy base.\",\"notes\":\"Enemy base at (95,11). Army pushing near (77-82,11), continue attack toward (95,11). Keep building econ: powr, proc, harvesters. Queue has many redundant infantry orders queued - let them process.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2716, "completion_tokens": 322, "total_tokens": 3038, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008652, "upstream_inference_prompt_cost": 0.005432, "upstream_inference_completions_cost": 0.00322}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.58, "thoughts": "Army is close to enemy base, continue push. Economy needs more harvesters and power. Queue is bloated with duplicate infantry orders from before; let it continue producing as it clears. Keep attacking enemy base.", "notes": "Enemy base at (95,11). Army pushing near (77-82,11), continue attack toward (95,11). Keep building econ: powr, proc, harvesters. Queue has many redundant infantry orders queued - let them process.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 600, "units_killed": 42, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1900, "income": 2000, "experience": 58, "order_count": 75}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $670 + stored ore $0 (storage 4000), power 185 made / 80 used, harvesters 2.\nSCORE: assets $9700, army $3800, killed $900 (5 units, 0 bldgs), lost $5800 (42 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Infantry: e1 31%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 85%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #197@(57,28)85% #198@(57,28) #199@(59,28) #200@(62,27) #202@(64,25) #203@(67,24) #204@(71,24) #205@(74,25) #206@(76,25) #207@(79,25) #208@(82,27) #209@(84,27) #210@(87,24) #211@(89,23) #212@(92,20) #213@(94,18)\n  harv (Ore Truck (harvester)) x2: #131@(104,23) #153@(98,12)\nVISIBLE ENEMY UNITS (5):\n  #137 e1@(88,10) 53%, #139 e1@(88,10) 58%, #144 e1@(88,10) 96%, #149 e1@(88,10) 3%, #168 e3@(87,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - attack_move: 13 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: All 13 rifles advancing toward enemy start (12,16); visible enemy rocket at (59,28). Build War Factory immediately once cash reaches $2000, then produce medium tanks.", "raw": "{\"thoughts\":\"Enemy infantry and a rocket soldier are threatening the north edge of our base, while our rifle column is spread across the map. Keep barracks production running and have the army eliminate the nearby rocket threat before resuming the push west.\",\"notes\":\"Save for War Factory at $2000; rifle force is strung from (57,28) to base. Enemy visible around (88,10), likely attacking from west/northwest.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":168},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1516, "completion_tokens": 341, "total_tokens": 1857, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1514, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086691, "upstream_inference_prompt_cost": 0.0041679, "upstream_inference_completions_cost": 0.0045012}, "completion_tokens_details": {"reasoning_tokens": 196, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.9, "thoughts": "Enemy infantry and a rocket soldier are threatening the north edge of our base, while our rifle column is spread across the map. Keep barracks production running and have the army eliminate the nearby rocket threat before resuming the push west.", "notes": "Save for War Factory at $2000; rifle force is strung from (57,28) to base. Enemy visible around (88,10), likely attacking from west/northwest.", "commands": [{"do": "train", "item": "e1", "count": 10}, {"do": "attack", "units": "all_army", "target": 168}, {"do": "rally", "building": 133, "x": 82, "y": 18}], "feedback": ["train 10x e1: queued", "attack: 16 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 5800, "units_killed": 5, "units_lost": 42, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1600, "income": 4400, "experience": 9, "order_count": 70}}
{"tick": 6801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $90 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8900, army $2700, killed $5800 (42 units, 0 bldgs), lost $900 (5 units, 0 bldgs). Map explored 18.2%.\nPRODUCTION: Building: proc 95%; Building: powr 0%; Building: powr 0%; Vehicle: harv 53%; Vehicle: harv 0%; Infantry: e3 95%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #137@(88,10)53% #139@(88,10)58% #142@(87,10)56% #144@(88,10)96% #149@(88,10)3% #170@(87,10)86% #201@(41,24)\n  e3 (Rocket Soldier) x3: #158@(87,10)60% #163@(87,10)92% #168@(87,12)\n  harv (Ore Truck (harvester)) x1: #132@(17,17)71%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing near (77-82,11), continue attack toward (95,11). Keep building econ: powr, proc, harvesters. Queue has many redundant infantry orders queued - let them process.", "raw": "{\"thoughts\":\"Army near enemy base, continue push. Economy queue is huge and redundant; let it process. Keep attacking enemy base at (95,11) with all army.\",\"notes\":\"Enemy base at (95,11). Army near (87-88,10), pushing attack. Keep economy growing, cancel excess duplicate infantry queue entries if possible next turn to save money.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2740, "completion_tokens": 158, "total_tokens": 2898, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00706, "upstream_inference_prompt_cost": 0.00548, "upstream_inference_completions_cost": 0.00158}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Army near enemy base, continue push. Economy queue is huge and redundant; let it process. Keep attacking enemy base at (95,11) with all army.", "notes": "Enemy base at (95,11). Army near (87-88,10), pushing attack. Keep economy growing, cancel excess duplicate infantry queue entries if possible next turn to save money.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 900, "units_killed": 42, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8900, "army_value": 1600, "income": 2500, "experience": 58, "order_count": 75}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $663 + stored ore $223 (storage 4000), power 58 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9700, army $4100, killed $1200 (6 units, 0 bldgs), lost $6100 (42 units, 1 bldgs). Map explored 26.2%.\nPRODUCTION: Infantry: e1 14%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #156 powr@(93,9) 58%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #197@(64,27)85%* #198@(65,27)* #199@(67,26)* #200@(70,23)* #202@(71,22)* #203@(74,19)* #204@(75,18)* #205@(76,17)* #206@(83,27)* #207@(77,18)* #208@(85,23)* #209@(85,19)* #210@(86,17)* #211@(89,16)* #212@(89,16)90%* #213@(89,16)98%* #215@(87,19) #216@(90,19) #217@(93,18)\n  harv (Ore Truck (harvester)) x2: #131@(102,24) #153@(103,21)\nVISIBLE ENEMY UNITS (4):\n  #139 e1@(89,10) 58%, #142 e1@(89,10) 56%, #163 e3@(89,10) 92%, #170 e1@(89,10) 86%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x e1: queued\n  - attack: 16 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Save for War Factory at $2000; rifle force is strung from (57,28) to base. Enemy visible around (88,10), likely attacking from west/northwest.", "raw": "{\"thoughts\":\"We are critically low power and need a new plant immediately before pushing tech. Enemy infantry are exposed just north of our base, so all available rifles should eliminate them while the queued reinforcements continue.\",\"notes\":\"Build power now, then save for War Factory. Enemy contact is at (89,10), immediately northwest of base; infantry line should consolidate there after clearing visible troops.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":156},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":163},{\"do\":\"rally\",\"building\":133,\"x\":89,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1581, "completion_tokens": 226, "total_tokens": 1807, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1579, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00732985, "upstream_inference_prompt_cost": 0.00434665, "upstream_inference_completions_cost": 0.0029832}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.79, "thoughts": "We are critically low power and need a new plant immediately before pushing tech. Enemy infantry are exposed just north of our base, so all available rifles should eliminate them while the queued reinforcements continue.", "notes": "Build power now, then save for War Factory. Enemy contact is at (89,10), immediately northwest of base; infantry line should consolidate there after clearing visible troops.", "commands": [{"do": "build", "item": "powr"}, {"do": "repair", "building": 156}, {"do": "attack", "units": "all_army", "target": 163}, {"do": "rally", "building": 133, "x": 89, "y": 12}], "feedback": ["build powr: started", "repair #156: ordered", "attack: 19 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1200, "deaths_cost": 6100, "units_killed": 6, "units_lost": 42, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9700, "army_value": 1900, "income": 4500, "experience": 12, "order_count": 80}}
{"tick": 7001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8900, army $2700, killed $6100 (42 units, 1 bldgs), lost $1200 (6 units, 0 bldgs). Map explored 18.4%.\nPRODUCTION: Building: proc 97%; Building: powr 0%; Building: powr 0%; Vehicle: harv 56%; Vehicle: harv 0%; Infantry: e3 4%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #137@(88,10)53% #139@(89,10)58% #142@(89,10)56% #144@(88,10)96% #149@(88,10)3% #170@(89,10)86% #201@(51,26)\n  e3 (Rocket Soldier) x3: #158@(88,10)60% #163@(89,10)92% #214@(12,14)*\n  harv (Ore Truck (harvester)) x1: #132@(20,7)71%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army near (87-88,10), pushing attack. Keep economy growing, cancel excess duplicate infantry queue entries if possible next turn to save money.", "raw": "{\"thoughts\":\"Cash is at $0, so can't add new production. Continue pushing my wounded army toward enemy base to keep pressure and let economy recover with existing queue. Rally idle units to join the attack force.\",\"notes\":\"Enemy base (95,11). Army mixed near (88-89,10), some wounded - keep pushing attack_move toward enemy base. Watch cash, don't overqueue since production stuck at $0 income. Next turn: cancel redundant queue entries if cash allows, focus expanding economy (2nd harvester, more power).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[137,139,142,144,149,170,158,163],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[214],\"x\":88,\"y\":10},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2719, "completion_tokens": 371, "total_tokens": 3090, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009148, "upstream_inference_prompt_cost": 0.005438, "upstream_inference_completions_cost": 0.00371}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.95, "thoughts": "Cash is at $0, so can't add new production. Continue pushing my wounded army toward enemy base to keep pressure and let economy recover with existing queue. Rally idle units to join the attack force.", "notes": "Enemy base (95,11). Army mixed near (88-89,10), some wounded - keep pushing attack_move toward enemy base. Watch cash, don't overqueue since production stuck at $0 income. Next turn: cancel redundant queue entries if cash allows, focus expanding economy (2nd harvester, more power).", "commands": [{"do": "attack_move", "units": [137, 139, 142, 144, 149, 170, 158, 163], "x": 95, "y": 11}, {"do": "move", "units": [214], "x": 88, "y": 10}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 8 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6100, "deaths_cost": 1200, "units_killed": 42, "units_lost": 6, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 8900, "army_value": 1600, "income": 2500, "experience": 61, "order_count": 75}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $663 + stored ore $5 (storage 4000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9300, army $4000, killed $2200 (12 units, 0 bldgs), lost $6600 (44 units, 2 bldgs). Map explored 26.3%.\nPRODUCTION: Building: powr 36%; Infantry: e1 26%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #197@(68,25)85%* #198@(68,25)* #199@(70,23)* #200@(73,20)* #202@(74,19)* #203@(77,16)* #204@(78,15)* #205@(79,14)* #206@(85,24)* #207@(78,15)* #208@(85,19)* #209@(86,15)* #210@(87,13)37% #211@(89,15) #215@(86,16)* #216@(89,16)* #217@(92,15)* #218@(93,17)\n  harv (Ore Truck (harvester)) x2: #131@(99,13) #153@(103,25)\nVISIBLE ENEMY UNITS (2):\n  #137 e1@(90,10) 14%, #144 e1@(90,10) 89%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - repair #156: ordered\n  - attack: 19 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Build power now, then save for War Factory. Enemy contact is at (89,10), immediately northwest of base; infantry line should consolidate there after clearing visible troops.", "raw": "{\"thoughts\":\"Power is the immediate bottleneck, with the plant already underway. Our infantry mass is positioned near the base and should eliminate the nearby enemy scouts while harvesters keep income flowing.\",\"notes\":\"Power plant is 36% building; place immediately when ready, then start War Factory. Infantry are concentrated from x68-93 toward northwestern contact at (90,10).\",\"commands\":[{\"do\":\"attack\",\"units\":[197,198,199,200,202,203,204,205,206,207,208,209,211,215,216,217,218],\"target\":144},{\"do\":\"attack\",\"units\":[197,198,199,200,202,203,204,205,206,207,208,209,211,215,216,217,218],\"target\":137},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153},{\"do\":\"rally\",\"building\":133,\"x\":88,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1511, "completion_tokens": 337, "total_tokens": 1848, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1509, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00860255, "upstream_inference_prompt_cost": 0.00415415, "upstream_inference_completions_cost": 0.0044484}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.17, "thoughts": "Power is the immediate bottleneck, with the plant already underway. Our infantry mass is positioned near the base and should eliminate the nearby enemy scouts while harvesters keep income flowing.", "notes": "Power plant is 36% building; place immediately when ready, then start War Factory. Infantry are concentrated from x68-93 toward northwestern contact at (90,10).", "commands": [{"do": "attack", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206, 207, 208, 209, 211, 215, 216, 217, 218], "target": 144}, {"do": "attack", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206, 207, 208, 209, 211, 215, 216, 217, 218], "target": 137}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}, {"do": "rally", "building": 133, "x": 88, "y": 12}], "feedback": ["attack: 17 units", "attack: 17 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 6600, "units_killed": 12, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9300, "army_value": 1800, "income": 4200, "experience": 22, "order_count": 81}}
{"tick": 7201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1700, killed $6600 (44 units, 2 bldgs), lost $2200 (12 units, 0 bldgs). Map explored 18.7%.\nPRODUCTION: Building: proc 97%; Building: powr 0%; Building: powr 0%; Vehicle: harv 56%; Vehicle: harv 0%; Infantry: e3 4%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #137@(90,10)14% #144@(90,10)89% #201@(60,28)\n  e3 (Rocket Soldier) x1: #214@(21,17)\n  harv (Ore Truck (harvester)) x1: #132@(18,12)71%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base (95,11). Army mixed near (88-89,10), some wounded - keep pushing attack_move toward enemy base. Watch cash, don't overqueue since production stuck at $0 income. Next turn: cancel redundant queue entries if cash allows, focus expanding economy (2nd harvester, more power).", "raw": "{\"thoughts\":\"Cash is $0 and I have way too many queued infantry orders that will never complete. Need to cancel excess queue items and focus on finishing proc/powr and getting harvester income going again.\",\"notes\":\"Enemy base at (95,11). Cancel excess infantry queue spam, let proc/powr finish, get 2nd harvester running, then rebuild army before pushing again. Wounded e1s near (90,10) should retreat if isolated.\",\"commands\":[{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2712, "completion_tokens": 659, "total_tokens": 3371, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012014, "upstream_inference_prompt_cost": 0.005424, "upstream_inference_completions_cost": 0.00659}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.82, "thoughts": "Cash is $0 and I have way too many queued infantry orders that will never complete. Need to cancel excess queue items and focus on finishing proc/powr and getting harvester income going again.", "notes": "Enemy base at (95,11). Cancel excess infantry queue spam, let proc/powr finish, get 2nd harvester running, then rebuild army before pushing again. Wounded e1s near (90,10) should retreat if isolated.", "commands": [{"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "powr"}, {"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 2200, "units_killed": 44, "units_lost": 12, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 7900, "army_value": 600, "income": 2000, "experience": 66, "order_count": 75}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $609 + stored ore $335 (storage 4000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9400, army $4100, killed $2500 (15 units, 0 bldgs), lost $6600 (44 units, 2 bldgs). Map explored 26.3%.\nPRODUCTION: Building: powr 73%; Infantry: e1 38%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #197@(70,23)85%* #198@(70,23)* #199@(72,21)* #200@(75,18)* #202@(76,17)* #203@(79,14)* #204@(80,14)* #205@(82,14)* #206@(85,21)* #207@(80,14)* #208@(86,16)* #209@(87,13)* #210@(87,13)8%* #211@(89,14)* #215@(88,14)* #216@(89,14)* #217@(92,14)* #218@(92,14)* #219@(93,16)\n  harv (Ore Truck (harvester)) x2: #131@(99,19) #153@(99,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 17 units\n  - attack: 17 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Power plant is 36% building; place immediately when ready, then start War Factory. Infantry are concentrated from x68-93 toward northwestern contact at (90,10).", "raw": "{\"thoughts\":\"Power is critically low and the nearly complete plant must be placed before expanding vehicle production. Our infantry are idle in a forward line, so they will push west toward the likely Soviet base while production continues.\",\"notes\":\"Place powr as soon as ready, then build weap. Infantry attack-moving west toward enemy start (12,16); enemy base still unseen.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[197,198,199,200,202,203,204,205,206,207,208,209,211,215,216,217,218,219],\"x\":25,\"y\":16},{\"do\":\"stance\",\"units\":[197,198,199,200,202,203,204,205,206,207,208,209,211,215,216,217,218,219],\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1484, "completion_tokens": 324, "total_tokens": 1808, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1482, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083567, "upstream_inference_prompt_cost": 0.0040799, "upstream_inference_completions_cost": 0.0042768}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Power is critically low and the nearly complete plant must be placed before expanding vehicle production. Our infantry are idle in a forward line, so they will push west toward the likely Soviet base while production continues.", "notes": "Place powr as soon as ready, then build weap. Infantry attack-moving west toward enemy start (12,16); enemy base still unseen.", "commands": [{"do": "attack_move", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206, 207, 208, 209, 211, 215, 216, 217, 218, 219], "x": 25, "y": 16}, {"do": "stance", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206, 207, 208, 209, 211, 215, 216, 217, 218, 219], "stance": "attack_anything"}, {"do": "train", "item": "e1", "count": 4}, {"do": "rally", "building": 133, "x": 70, "y": 18}], "feedback": ["attack_move: 18 units", "stance: 18 units", "train 4x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 6600, "units_killed": 15, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9400, "army_value": 1900, "income": 4500, "experience": 25, "order_count": 81}}
{"tick": 7401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $263 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $6600 (44 units, 2 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 18.7%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Vehicle: harv 65%; Vehicle: harv 0%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #214@(30,23)\n  harv (Ore Truck (harvester)) x1: #132@(16,18)71%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Cancel excess infantry queue spam, let proc/powr finish, get 2nd harvester running, then rebuild army before pushing again. Wounded e1s near (90,10) should retreat if isolated.", "raw": "{\"thoughts\":\"Place proc, keep building economy and army. Cancel excess queued infantry to avoid overload, focus on core production.\",\"notes\":\"Enemy base at (95,11). Place proc, build powr, keep harv/e3 production going. Rebuild army before next push.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2316, "completion_tokens": 226, "total_tokens": 2542, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006892, "upstream_inference_prompt_cost": 0.004632, "upstream_inference_completions_cost": 0.00226}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.47, "thoughts": "Place proc, keep building economy and army. Cancel excess queued infantry to avoid overload, focus on core production.", "notes": "Enemy base at (95,11). Place proc, build powr, keep harv/e3 production going. Rebuild army before next push.", "commands": [{"do": "place", "item": "proc"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 2500, "units_killed": 44, "units_lost": 15, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2500, "experience": 66, "order_count": 101}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $609 + stored ore $642 (storage 4000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9500, army $4200, killed $2500 (15 units, 0 bldgs), lost $6600 (44 units, 2 bldgs). Map explored 26.5%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 50%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #197@(61,27)85% #198@(61,27) #199@(64,25) #200@(67,24) #202@(69,24) #203@(72,21) #204@(73,20) #205@(74,19) #206@(80,26) #207@(72,20) #208@(77,16) #209@(77,15) #210@(87,13)8%* #211@(79,14) #215@(78,14) #216@(80,14) #217@(82,15) #218@(82,15) #219@(84,15) #224@(90,18)\n  harv (Ore Truck (harvester)) x2: #131@(103,26) #153@(98,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - stance: 18 units\n  - train 4x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place powr as soon as ready, then build weap. Infantry attack-moving west toward enemy start (12,16); enemy base still unseen.", "raw": "{\"thoughts\":\"Immediate priority is restoring power so production and income recover. Our infantry column is advancing west toward the likely Soviet base and should continue scouting aggressively while reinforcements rally forward.\",\"notes\":\"Place ready power, build another power for factory/refinery capacity. Infantry column pushing west from x61 toward enemy start (12,16); no enemy structures yet visible.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":94,\"y\":20},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":133,\"x\":61,\"y\":27},{\"do\":\"attack_move\",\"units\":[197,198,199,200,202,203,204,205,206,207,208,209,211,215,216,217,218,219,224],\"x\":35,\"y\":18},{\"do\":\"stance\",\"units\":[197,198,199,200,202,203,204,205,206,207,208,209,211,215,216,217,218,219,224],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[210],\"x\":91,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1518, "completion_tokens": 325, "total_tokens": 1843, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1516, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084634, "upstream_inference_prompt_cost": 0.0041734, "upstream_inference_completions_cost": 0.00429}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "Immediate priority is restoring power so production and income recover. Our infantry column is advancing west toward the likely Soviet base and should continue scouting aggressively while reinforcements rally forward.", "notes": "Place ready power, build another power for factory/refinery capacity. Infantry column pushing west from x61 toward enemy start (12,16); no enemy structures yet visible.", "commands": [{"do": "place", "item": "powr", "x": 94, "y": 20}, {"do": "build", "item": "powr"}, {"do": "rally", "building": 133, "x": 61, "y": 27}, {"do": "attack_move", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206, 207, 208, 209, 211, 215, 216, 217, 218, 219, 224], "x": 35, "y": 18}, {"do": "stance", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206, 207, 208, 209, 211, 215, 216, 217, 218, 219, 224], "stance": "attack_anything"}, {"do": "move", "units": [210], "x": 91, "y": 16}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "rally #133: ordered", "attack_move: 19 units", "stance: 19 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 6600, "units_killed": 15, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9500, "army_value": 2000, "income": 4500, "experience": 25, "order_count": 85}}
{"tick": 7601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10100, army $2500, killed $6600 (44 units, 2 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 19.9%.\nPRODUCTION: Building: powr 27%; Vehicle: harv 73%; Vehicle: harv 0%; Infantry: e3 68%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%, #220 proc@(10,19) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #214@(41,24)\n  harv (Ore Truck (harvester)) x2: #132@(21,7)71% #221@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Place proc, build powr, keep harv/e3 production going. Rebuild army before next push.", "raw": "{\"thoughts\":\"Low power slowing production; need more power plants. Keep economy building, queue more infantry/tanks once power fixed.\",\"notes\":\"Enemy base at (95,11). Building powr now, keep queuing harv/e3/e1. Once power stable, build weap units and push army toward enemy.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2276, "completion_tokens": 140, "total_tokens": 2416, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005952, "upstream_inference_prompt_cost": 0.004552, "upstream_inference_completions_cost": 0.0014}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "Low power slowing production; need more power plants. Keep economy building, queue more infantry/tanks once power fixed.", "notes": "Enemy base at (95,11). Building powr now, keep queuing harv/e3/e1. Once power stable, build weap units and push army toward enemy.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["build powr: started", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 2500, "units_killed": 44, "units_lost": 15, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 10100, "army_value": 300, "income": 2500, "experience": 66, "order_count": 109}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $609 + stored ore $21 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4500, killed $2500 (15 units, 0 bldgs), lost $6600 (44 units, 2 bldgs). Map explored 26.5%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 71%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x23: #197@(53,27)85% #198@(52,28) #199@(54,28) #200@(58,28) #202@(60,27) #203@(63,26) #204@(64,25) #205@(65,24) #206@(72,24) #207@(63,25) #208@(70,23) #209@(70,23) #210@(91,17)8%* #211@(71,21) #215@(71,21) #216@(72,21) #217@(74,19) #218@(74,19) #219@(75,18) #224@(81,15) #226@(88,24) #227@(91,21) #228@(93,19)\n  harv (Ore Truck (harvester)) x2: #131@(95,19) #153@(104,24)\nVISIBLE ENEMY UNITS (1):\n  #214 e3@(50,26) 14%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - rally #133: ordered\n  - attack_move: 19 units\n  - stance: 19 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Place ready power, build another power for factory/refinery capacity. Infantry column pushing west from x61 toward enemy start (12,16); no enemy structures yet visible.", "raw": "{\"thoughts\":\"Our infantry spearhead is nearing the likely Soviet base and has spotted a damaged rocket soldier. Place the finished power plant, keep the infantry pressure west, and use the remaining funds for a second barracks once placement frees construction.\",\"notes\":\"Enemy likely west near (12,16); rifle column is around x50-75 advancing west. Place power then add second barracks; save toward War Factory/refineries.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":96,\"y\":23},{\"do\":\"build\",\"item\":\"tent\"},{\"do\":\"attack\",\"units\":[197,198,199,200,202,203,204,205,206,207,208,209],\"target\":214},{\"do\":\"attack_move\",\"units\":[197,198,199,200,202,203,204,205,206,207,208,209,211,215,216,217,218,219,224],\"x\":18,\"y\":16},{\"do\":\"stance\",\"units\":[197,198,199,200,202,203,204,205,206,207,208,209,211,215,216,217,218,219,224],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[210,226,227,228],\"x\":89,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1583, "completion_tokens": 502, "total_tokens": 2085, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1581, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01097855, "upstream_inference_prompt_cost": 0.00435215, "upstream_inference_completions_cost": 0.0066264}, "completion_tokens_details": {"reasoning_tokens": 222, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.82, "thoughts": "Our infantry spearhead is nearing the likely Soviet base and has spotted a damaged rocket soldier. Place the finished power plant, keep the infantry pressure west, and use the remaining funds for a second barracks once placement frees construction.", "notes": "Enemy likely west near (12,16); rifle column is around x50-75 advancing west. Place power then add second barracks; save toward War Factory/refineries.", "commands": [{"do": "place", "item": "powr", "x": 96, "y": 23}, {"do": "build", "item": "tent"}, {"do": "attack", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206, 207, 208, 209], "target": 214}, {"do": "attack_move", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206, 207, 208, 209, 211, 215, 216, 217, 218, 219, 224], "x": 18, "y": 16}, {"do": "stance", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206, 207, 208, 209, 211, 215, 216, 217, 218, 219, 224], "stance": "attack_anything"}, {"do": "move", "units": [210, 226, 227, 228], "x": 89, "y": 17}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build tent: started", "attack: 12 units", "attack_move: 19 units", "stance: 19 units", "move: 4 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 6600, "units_killed": 15, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10100, "army_value": 2300, "income": 4500, "experience": 25, "order_count": 87}}
{"tick": 7801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10100, army $2500, killed $6600 (44 units, 2 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Building: powr 27%; Building: powr 0%; Vehicle: harv 73%; Vehicle: harv 0%; Infantry: e3 68%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%, #220 proc@(10,19) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #214@(50,26)14%\n  harv (Ore Truck (harvester)) x2: #132@(19,7)71% #221@(10,20)\nVISIBLE ENEMY UNITS (2):\n  #197 e1@(53,27) 85%, #198 e1@(52,28) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building powr now, keep queuing harv/e3/e1. Once power stable, build weap units and push army toward enemy.", "raw": "{\"thoughts\":\"Low power slowing production. Focus on finishing power plant, keep economy growing, retreat wounded rocket soldier, continue training.\",\"notes\":\"Enemy base at (95,11). Priority: finish powr, then more harv, then army buildup via weap/barr. Push toward enemy once army >8 units.\",\"commands\":[{\"do\":\"move\",\"units\":[214],\"x\":15,\"y\":17}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2336, "completion_tokens": 180, "total_tokens": 2516, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006472, "upstream_inference_prompt_cost": 0.004672, "upstream_inference_completions_cost": 0.0018}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.86, "thoughts": "Low power slowing production. Focus on finishing power plant, keep economy growing, retreat wounded rocket soldier, continue training.", "notes": "Enemy base at (95,11). Priority: finish powr, then more harv, then army buildup via weap/barr. Push toward enemy once army >8 units.", "commands": [{"do": "move", "units": [214], "x": 15, "y": 17}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 2500, "units_killed": 44, "units_lost": 15, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 10100, "army_value": 300, "income": 2000, "experience": 66, "order_count": 112}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $330 + stored ore $150 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10700, army $4800, killed $2800 (16 units, 0 bldgs), lost $6600 (44 units, 2 bldgs). Map explored 26.6%.\nPRODUCTION: Building: tent 64%; Infantry: e1 100%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #197@(43,27)85% #198@(42,24) #199@(45,24) #200@(47,28) #202@(49,28) #203@(54,28) #204@(55,28) #205@(56,28) #206@(62,27) #207@(54,28) #208@(61,27) #209@(61,27) #210@(89,17)8%* #211@(61,27) #215@(62,26) #216@(63,25) #217@(66,24) #218@(65,24) #219@(67,24) #224@(73,20) #226@(89,17)* #227@(89,17)* #228@(89,17)* #230@(88,24) #231@(90,22) #232@(92,20)\n  harv (Ore Truck (harvester)) x2: #131@(95,19) #153@(106,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build tent: started\n  - attack: 12 units\n  - attack_move: 19 units\n  - stance: 19 units\n  - move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy likely west near (12,16); rifle column is around x50-75 advancing west. Place power then add second barracks; save toward War Factory/refineries.", "raw": "{\"thoughts\":\"Our rifle column is advancing west while the second barracks is nearly ready. Keep infantry production continuous, push the healthy rear/base rifles toward the western front, and save income for a War Factory as soon as the barracks is placed.\",\"notes\":\"Enemy remains unscouted but likely at west start around (12,16). Main rifle force advancing through x43-73; base rifles #226-232 should reinforce. Tent ready next turn, then place and build weap.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"move\",\"units\":[226,227,228,230,231,232],\"x\":70,\"y\":23},{\"do\":\"attack_move\",\"units\":[197,198,199,200,202,203,204,205,206,207,208,209,211,215,216,217,218,219,224],\"x\":25,\"y\":18},{\"do\":\"stance\",\"units\":[197,198,199,200,202,203,204,205,206,207,208,209,211,215,216,217,218,219,224],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1583, "completion_tokens": 378, "total_tokens": 1961, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1581, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00934175, "upstream_inference_prompt_cost": 0.00435215, "upstream_inference_completions_cost": 0.0049896}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.03, "thoughts": "Our rifle column is advancing west while the second barracks is nearly ready. Keep infantry production continuous, push the healthy rear/base rifles toward the western front, and save income for a War Factory as soon as the barracks is placed.", "notes": "Enemy remains unscouted but likely at west start around (12,16). Main rifle force advancing through x43-73; base rifles #226-232 should reinforce. Tent ready next turn, then place and build weap.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "move", "units": [226, 227, 228, 230, 231, 232], "x": 70, "y": 23}, {"do": "attack_move", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206, 207, 208, 209, 211, 215, 216, 217, 218, 219, 224], "x": 25, "y": 18}, {"do": "stance", "units": [197, 198, 199, 200, 202, 203, 204, 205, 206, 207, 208, 209, 211, 215, 216, 217, 218, 219, 224], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["train 5x e1: queued", "move: 6 units", "attack_move: 19 units", "stance: 19 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 6600, "units_killed": 16, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10700, "army_value": 2600, "income": 4500, "experience": 28, "order_count": 89}}
{"tick": 8001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $231 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9800, army $2200, killed $6600 (44 units, 2 bldgs), lost $2800 (16 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Building: powr 57%; Building: powr 0%; Vehicle: harv 82%; Vehicle: harv 0%; Infantry: e3 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%, #220 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(16,18)71% #221@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Priority: finish powr, then more harv, then army buildup via weap/barr. Push toward enemy once army >8 units.", "raw": "{\"thoughts\":\"Low power is slowing everything down. Let priority go to finishing the power plants, keep economy building, and stop overqueuing infantry we can't afford yet.\",\"notes\":\"Enemy base at (95,11). Focus: finish both powr, get harvesters going, then build army from weap/barr. Attack once 8+ units ready.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2270, "completion_tokens": 193, "total_tokens": 2463, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00647, "upstream_inference_prompt_cost": 0.00454, "upstream_inference_completions_cost": 0.00193}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.66, "thoughts": "Low power is slowing everything down. Let priority go to finishing the power plants, keep economy building, and stop overqueuing infantry we can't afford yet.", "notes": "Enemy base at (95,11). Focus: finish both powr, get harvesters going, then build army from weap/barr. Attack once 8+ units ready.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 2800, "units_killed": 44, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 9800, "army_value": 0, "income": 2500, "experience": 66, "order_count": 112}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11100, army $5200, killed $2800 (16 units, 0 bldgs), lost $6600 (44 units, 2 bldgs). Map explored 26.8%.\nPRODUCTION: Building: tent READY TO PLACE; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%\nYOUR UNITS (32) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #197@(34,24)85% #198@(32,20) #199@(34,24) #200@(39,21) #202@(41,23) #203@(44,27) #204@(46,23) #205@(46,28) #206@(53,27) #207@(45,23) #208@(51,28) #209@(52,27) #210@(89,17)8%* #211@(50,28) #215@(53,27) #216@(54,28) #217@(57,28) #218@(56,28) #219@(58,28) #224@(64,25) #226@(80,14) #227@(80,14) #228@(80,14) #230@(79,27) #231@(82,27) #232@(85,26) #233@(87,25) #235@(89,23) #236@(92,20) #237@(94,18)\n  harv (Ore Truck (harvester)) x2: #131@(101,27) #153@(99,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - move: 6 units\n  - attack_move: 19 units\n  - stance: 19 units\nYOUR NOTES FROM LAST TURN: Enemy remains unscouted but likely at west start around (12,16). Main rifle force advancing through x43-73; base rifles #226-232 should reinforce. Tent ready next turn, then place and build weap.", "raw": "{\"thoughts\":\"Our rifle force is already spread across the map and no enemy is visible, so I will consolidate its pressure westward toward the likely enemy start. Place the ready barracks and rally new infantry toward the central advance route while saving income for a War Factory.\",\"notes\":\"Barracks placed; all rifles ordered attack-move toward likely enemy base at (12,16). Build War Factory as soon as $2000 is available; scout west.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":93,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":25},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1608, "completion_tokens": 255, "total_tokens": 1863, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1606, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077869, "upstream_inference_prompt_cost": 0.0044209, "upstream_inference_completions_cost": 0.003366}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "Our rifle force is already spread across the map and no enemy is visible, so I will consolidate its pressure westward toward the likely enemy start. Place the ready barracks and rally new infantry toward the central advance route while saving income for a War Factory.", "notes": "Barracks placed; all rifles ordered attack-move toward likely enemy base at (12,16). Build War Factory as soon as $2000 is available; scout west.", "commands": [{"do": "place", "item": "tent", "x": 93, "y": 20}, {"do": "rally", "building": 133, "x": 60, "y": 25}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "rally #133: ordered", "attack_move: 30 units", "stance: 30 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 6600, "units_killed": 16, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 11100, "army_value": 3000, "income": 4000, "experience": 28, "order_count": 94}}
{"tick": 8201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $399 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10200, army $2600, killed $6600 (44 units, 2 bldgs), lost $2800 (16 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Building: powr 94%; Building: powr 0%; Building: powr 0%; Vehicle: harv 92%; Vehicle: harv 0%; Infantry: e1 8%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%, #220 proc@(10,19) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #238@(12,14)*\n  e3 (Rocket Soldier) x1: #234@(11,14)\n  harv (Ore Truck (harvester)) x2: #132@(19,12)71% #221@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Focus: finish both powr, get harvesters going, then build army from weap/barr. Attack once 8+ units ready.", "raw": "{\"thoughts\":\"Low power slowing production. Let queue finish powr; keep training infantry cheap and continue toward assembling attack force. Keep econ moving.\",\"notes\":\"Enemy base at (95,11). Building powr x2 for power, then continue army buildup: e1/e3 mix, then tanks from weap. Attack once 8+ units ready.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2308, "completion_tokens": 150, "total_tokens": 2458, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006116, "upstream_inference_prompt_cost": 0.004616, "upstream_inference_completions_cost": 0.0015}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.16, "thoughts": "Low power slowing production. Let queue finish powr; keep training infantry cheap and continue toward assembling attack force. Keep econ moving.", "notes": "Enemy base at (95,11). Building powr x2 for power, then continue army buildup: e1/e3 mix, then tanks from weap. Attack once 8+ units ready.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 2800, "units_killed": 44, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 10200, "army_value": 400, "income": 3000, "experience": 66, "order_count": 113}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $290 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $11800, army $5400, killed $2800 (16 units, 0 bldgs), lost $6600 (44 units, 2 bldgs). Map explored 27.6%.\nPRODUCTION: Infantry: e1 11%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (34) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x32: #197@(25,20)85% #198@(24,14) #199@(24,20) #200@(30,15) #202@(32,17) #203@(36,21) #204@(39,16) #205@(37,22) #206@(43,24) #207@(38,16) #208@(42,24) #209@(42,24) #210@(79,14)8% #211@(40,23) #215@(43,27) #216@(45,27) #217@(47,25) #218@(47,25) #219@(49,25) #224@(55,28) #226@(72,21) #227@(72,21) #228@(72,21) #230@(70,24) #231@(73,24) #232@(76,25) #233@(79,25) #235@(81,26) #236@(84,27) #237@(86,25) #240@(92,12)* #243@(93,12)\n  harv (Ore Truck (harvester)) x2: #131@(99,24) #153@(100,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - rally #133: ordered\n  - attack_move: 30 units\n  - stance: 30 units\nYOUR NOTES FROM LAST TURN: Barracks placed; all rifles ordered attack-move toward likely enemy base at (12,16). Build War Factory as soon as $2000 is available; scout west.", "raw": "{\"thoughts\":\"Our rifle mass is crossing the map toward the likely Soviet start, but we still need money for a War Factory. Keep pressure west while both harvesters mine and infantry production continues.\",\"notes\":\"Rifle force advancing west toward enemy start (12,16); enemy still unseen. Save/spend next income on War Factory immediately.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1606, "completion_tokens": 278, "total_tokens": 1884, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1604, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008085, "upstream_inference_prompt_cost": 0.0044154, "upstream_inference_completions_cost": 0.0036696}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.24, "thoughts": "Our rifle mass is crossing the map toward the likely Soviet start, but we still need money for a War Factory. Keep pressure west while both harvesters mine and infantry production continues.", "notes": "Rifle force advancing west toward enemy start (12,16); enemy still unseen. Save/spend next income on War Factory immediately.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack_move: 32 units", "stance: 32 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 6600, "units_killed": 16, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 11800, "army_value": 3200, "income": 4500, "experience": 28, "order_count": 95}}
{"tick": 8401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $157 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $11400, army $3800, killed $6600 (44 units, 2 bldgs), lost $2800 (16 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: powr 0%; Vehicle: harv 2%; Infantry: e3 6%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 94%, #134 barr@(12,13) 100%, #159 weap@(15,14) 86%, #220 proc@(10,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #238@(13,13)* #242@(12,14)*\n  e3 (Rocket Soldier) x1: #234@(11,14)*\n  harv (Ore Truck (harvester)) x3: #132@(23,7)71% #221@(10,20) #241@(16,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building powr x2 for power, then continue army buildup: e1/e3 mix, then tanks from weap. Attack once 8+ units ready.", "raw": "{\"thoughts\":\"Place the ready power plant to fix power shortage, keep queues going. Small army idle, hold for now until more units ready.\",\"notes\":\"Enemy base at (95,11). Power fixed with 3 powr. Keep building e1/e3, then tanks from weap. Attack once 8+ units ready, mass at rally point before pushing east.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2318, "completion_tokens": 183, "total_tokens": 2501, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006466, "upstream_inference_prompt_cost": 0.004636, "upstream_inference_completions_cost": 0.00183}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.65, "thoughts": "Place the ready power plant to fix power shortage, keep queues going. Small army idle, hold for now until more units ready.", "notes": "Enemy base at (95,11). Power fixed with 3 powr. Keep building e1/e3, then tanks from weap. Attack once 8+ units ready, mass at rally point before pushing east.", "commands": [{"do": "place", "item": "powr"}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 2800, "units_killed": 44, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11400, "army_value": 500, "income": 3000, "experience": 66, "order_count": 113}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $209 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $12100, army $5700, killed $2800 (16 units, 0 bldgs), lost $6600 (44 units, 2 bldgs). Map explored 27.8%.\nPRODUCTION: Infantry: e1 17%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x35: #197@(19,16)85% #198@(20,15) #199@(20,16) #200@(21,15) #202@(22,16) #203@(28,14) #204@(28,16) #205@(30,15) #206@(33,24) #207@(28,16) #208@(31,24) #209@(31,24) #210@(71,22)8% #211@(31,16) #215@(34,24) #216@(35,24) #217@(37,25) #218@(37,25) #219@(38,25) #224@(45,28) #226@(63,26) #227@(64,25) #228@(63,25) #230@(61,27) #231@(63,26) #232@(66,24) #233@(69,24) #235@(72,24) #236@(75,25) #237@(78,25) #240@(83,15) #243@(84,13) #245@(94,13)* #246@(93,12)* #247@(92,12)*\n  harv (Ore Truck (harvester)) x2: #131@(91,17) #153@(103,24)\nVISIBLE ENEMY UNITS (1):\n  #132 harv@(20,11) 71%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 32 units\n  - stance: 32 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Rifle force advancing west toward enemy start (12,16); enemy still unseen. Save/spend next income on War Factory immediately.", "raw": "{\"thoughts\":\"Our rifle mass has reached the enemy approach and has located an exposed harvester near the likely start. Keep all infantry pressing west, eliminate the harvester, and rally new infantry directly into the attack route while income accumulates for a War Factory.\",\"notes\":\"Enemy harvester #132 at (20,11), likely base around (12,16). Rifle column spans east-west; attack target and continue pressure. Build War Factory as soon as $2000 is available.\",\"commands\":[{\"do\":\"attack\",\"units\":[197,198,199,200,202,203,204,205,207,211],\"target\":132},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":20,\"y\":16},{\"do\":\"rally\",\"building\":239,\"x\":20,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1628, "completion_tokens": 348, "total_tokens": 1976, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1626, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090695, "upstream_inference_prompt_cost": 0.0044759, "upstream_inference_completions_cost": 0.0045936}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.73, "thoughts": "Our rifle mass has reached the enemy approach and has located an exposed harvester near the likely start. Keep all infantry pressing west, eliminate the harvester, and rally new infantry directly into the attack route while income accumulates for a War Factory.", "notes": "Enemy harvester #132 at (20,11), likely base around (12,16). Rifle column spans east-west; attack target and continue pressure. Build War Factory as soon as $2000 is available.", "commands": [{"do": "attack", "units": [197, 198, 199, 200, 202, 203, 204, 205, 207, 211], "target": 132}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 20, "y": 16}, {"do": "rally", "building": 239, "x": 20, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["attack: 10 units", "attack_move: 35 units", "stance: 35 units", "rally #133: ordered", "rally #239: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 6600, "units_killed": 16, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12100, "army_value": 3500, "income": 4200, "experience": 28, "order_count": 100}}
{"tick": 8601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $11700, army $3800, killed $6600 (44 units, 2 bldgs), lost $2800 (16 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: Building: powr 72%; Building: powr 0%; Vehicle: harv 22%; Infantry: e3 80%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 90%, #134 barr@(12,13) 100%, #159 weap@(15,14) 85%, #220 proc@(10,19) 100%, #244 powr@(10,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #238@(13,13)* #242@(12,14)*\n  e3 (Rocket Soldier) x1: #234@(11,14)*\n  harv (Ore Truck (harvester)) x3: #132@(20,11)71% #221@(3,26) #241@(17,4)\nVISIBLE ENEMY UNITS (4):\n  #197 e1@(19,16) 85%, #198 e1@(20,15) 100%, #199 e1@(20,16) 100%, #200 e1@(21,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Power fixed with 3 powr. Keep building e1/e3, then tanks from weap. Attack once 8+ units ready, mass at rally point before pushing east.", "raw": "{\"thoughts\":\"Enemy infantry squad near base at (19-21,15-16), too small to worry my defenses yet. Keep production flowing, mass idle units defensively, continue building army for eventual push east.\",\"notes\":\"Enemy base at (95,11). Building powr/proc/barr/weap all up. Keep training e1/e3, add tanks from weap once queue clears. Watch small enemy infantry group near (20,15). Mass 8+ units before attacking east.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2399, "completion_tokens": 272, "total_tokens": 2671, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007518, "upstream_inference_prompt_cost": 0.004798, "upstream_inference_completions_cost": 0.00272}, "completion_tokens_details": {"reasoning_tokens": 50, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.47, "thoughts": "Enemy infantry squad near base at (19-21,15-16), too small to worry my defenses yet. Keep production flowing, mass idle units defensively, continue building army for eventual push east.", "notes": "Enemy base at (95,11). Building powr/proc/barr/weap all up. Keep training e1/e3, add tanks from weap once queue clears. Watch small enemy infantry group near (20,15). Mass 8+ units before attacking east.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["stance: 3 units", "train 3x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 2800, "units_killed": 44, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11700, "army_value": 500, "income": 3000, "experience": 66, "order_count": 114}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $12400, army $6000, killed $2800 (16 units, 0 bldgs), lost $6600 (44 units, 2 bldgs). Map explored 28%.\nPRODUCTION: Infantry: e1 1%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (40) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x38: #197@(19,16)85% #198@(19,15) #199@(19,16) #200@(18,15) #202@(19,16) #203@(19,15) #204@(19,16) #205@(20,15) #206@(24,19) #207@(20,16) #208@(22,17) #209@(23,18) #210@(61,27)8% #211@(20,15) #215@(25,20) #216@(27,17) #217@(29,18) #218@(29,18) #219@(31,18) #224@(36,21) #226@(54,28) #227@(54,28) #228@(54,28) #230@(51,28) #231@(54,28) #232@(57,28) #233@(60,28) #235@(62,26) #236@(65,24) #237@(68,24) #240@(75,18) #243@(75,17) #245@(84,14) #246@(83,12) #247@(83,15) #248@(85,13) #249@(88,13) #250@(90,13)\n  harv (Ore Truck (harvester)) x2: #131@(88,9) #153@(105,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #130 proc@(15,17) 85%, #159 weap@(15,14) 84%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - attack_move: 35 units\n  - stance: 35 units\n  - rally #133: ordered\n  - rally #239: ordered\nYOUR NOTES FROM LAST TURN: Enemy harvester #132 at (20,11), likely base around (12,16). Rifle column spans east-west; attack target and continue pressure. Build War Factory as soon as $2000 is available.", "raw": "{\"thoughts\":\"Our rifle force is inside the exposed enemy base and their refinery and war factory are visible. Focus nearby squads directly onto both buildings while the trailing column continues attack-moving west; income should soon fund a War Factory.\",\"notes\":\"Enemy base at (15,14-17), visible proc #130 and weap #159. Rifles are assaulting from east; build weap immediately upon reaching $2000.\",\"commands\":[{\"do\":\"attack\",\"units\":[197,198,199,200,202,203,204,205,207,211],\"target\":130},{\"do\":\"attack\",\"units\":[206,208,209,215,216,217,218,219],\"target\":159},{\"do\":\"attack_move\",\"units\":[224,226,227,228,230,231,232,233,235,236,237,240,243,245,246,247,248,249,250],\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1666, "completion_tokens": 323, "total_tokens": 1989, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1664, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008844, "upstream_inference_prompt_cost": 0.0045804, "upstream_inference_completions_cost": 0.0042636}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.03, "thoughts": "Our rifle force is inside the exposed enemy base and their refinery and war factory are visible. Focus nearby squads directly onto both buildings while the trailing column continues attack-moving west; income should soon fund a War Factory.", "notes": "Enemy base at (15,14-17), visible proc #130 and weap #159. Rifles are assaulting from east; build weap immediately upon reaching $2000.", "commands": [{"do": "attack", "units": [197, 198, 199, 200, 202, 203, 204, 205, 207, 211], "target": 130}, {"do": "attack", "units": [206, 208, 209, 215, 216, 217, 218, 219], "target": 159}, {"do": "attack_move", "units": [224, 226, 227, 228, 230, 231, 232, 233, 235, 236, 237, 240, 243, 245, 246, 247, 248, 249, 250], "x": 12, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 10 units", "attack: 8 units", "attack_move: 19 units", "stance: 38 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 6600, "units_killed": 16, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12400, "army_value": 3800, "income": 4200, "experience": 28, "order_count": 100}}
{"tick": 8801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $322 (storage 4000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $11700, army $3800, killed $6600 (44 units, 2 bldgs), lost $2800 (16 units, 0 bldgs). Map explored 20.3%.\nPRODUCTION: Building: powr 91%; Building: powr 0%; Vehicle: harv 27%; Infantry: e3 100%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 85%, #134 barr@(12,13) 100%, #159 weap@(15,14) 84%, #220 proc@(10,19) 100%, #244 powr@(10,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #238@(13,13)* #242@(12,14)*\n  e3 (Rocket Soldier) x1: #234@(11,14)*\n  harv (Ore Truck (harvester)) x3: #132@(15,18)64% #221@(8,23) #241@(17,10)\nVISIBLE ENEMY UNITS (10):\n  #197 e1@(19,16) 85%, #198 e1@(19,15) 100%, #199 e1@(19,16) 100%, #200 e1@(18,15) 100%, #202 e1@(19,16) 100%, #203 e1@(19,15) 100%, #204 e1@(19,16) 100%, #205 e1@(20,15) 100%, #207 e1@(20,16) 100%, #211 e1@(20,15) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\n  - train 3x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building powr/proc/barr/weap all up. Keep training e1/e3, add tanks from weap once queue clears. Watch small enemy infantry group near (20,15). Mass 8+ units before attacking east.", "raw": "{\"thoughts\":\"A sizable enemy infantry group (10 units) is right near my base at (19-20,15/16). My small force can't fight them yet. I'll hold defensively, keep training infantry, and start producing tanks from the war factory once possible.\",\"notes\":\"Enemy infantry group (~10 e1) massed at (19-20,15-16) near my base - dangerous. Defend with current units, keep training e1/e3, queue harv and tanks from weap. Enemy base at (95,11). Build up army before counterattacking.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2556, "completion_tokens": 326, "total_tokens": 2882, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008372, "upstream_inference_prompt_cost": 0.005112, "upstream_inference_completions_cost": 0.00326}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.28, "thoughts": "A sizable enemy infantry group (10 units) is right near my base at (19-20,15/16). My small force can't fight them yet. I'll hold defensively, keep training infantry, and start producing tanks from the war factory once possible.", "notes": "Enemy infantry group (~10 e1) massed at (19-20,15-16) near my base - dangerous. Defend with current units, keep training e1/e3, queue harv and tanks from weap. Enemy base at (95,11). Build up army before counterattacking.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["stance: 3 units", "train 3x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 2800, "units_killed": 44, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11700, "army_value": 500, "income": 3500, "experience": 66, "order_count": 119}}
{"tick": 9001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $12300, army $5900, killed $2800 (16 units, 0 bldgs), lost $6700 (45 units, 2 bldgs). Map explored 28.7%.\nPRODUCTION: Infantry: e1 1%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (39) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x37: #197@(19,16)85% #198@(19,15) #199@(19,16) #202@(19,16) #203@(19,15) #204@(19,16) #205@(19,15) #206@(19,17) #207@(20,16) #208@(19,17) #209@(20,17) #210@(51,26)8% #211@(19,15) #215@(19,17) #216@(19,17) #217@(20,17) #218@(19,17) #219@(20,18) #224@(29,14) #226@(44,27) #227@(45,27) #228@(44,27) #230@(42,24) #231@(44,27) #232@(48,25) #233@(49,28) #235@(53,27) #236@(56,28) #237@(59,28) #240@(66,24) #243@(67,24) #245@(76,17) #246@(75,17) #247@(75,18) #248@(76,17) #249@(78,15) #250@(81,15)\n  harv (Ore Truck (harvester)) x2: #131@(85,7) #153@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #130 proc@(15,17) 53%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - attack: 8 units\n  - attack_move: 19 units\n  - stance: 38 units\nYOUR NOTES FROM LAST TURN: Enemy base at (15,14-17), visible proc #130 and weap #159. Rifles are assaulting from east; build weap immediately upon reaching $2000.", "raw": "{\"thoughts\":\"Our rifle mass is already deep in the enemy base area and the exposed refinery is badly damaged. Keep all infantry pressing west to finish visible structures while income accumulates for a War Factory.\",\"notes\":\"Enemy base centered around (15,16); refinery #130 is at 53%. Continue infantry assault, build War Factory immediately once $2000 is available.\",\"commands\":[{\"do\":\"attack\",\"units\":[197,198,199,202,203,204,205,206,207,208,209,211,215,216,217,218,219],\"target\":130},{\"do\":\"attack_move\",\"units\":[224,226,227,228,230,231,232,233,235,236,237,240,243,245,246,247,248,249,250],\"x\":14,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1636, "completion_tokens": 293, "total_tokens": 1929, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1634, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083655, "upstream_inference_prompt_cost": 0.0044979, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "Our rifle mass is already deep in the enemy base area and the exposed refinery is badly damaged. Keep all infantry pressing west to finish visible structures while income accumulates for a War Factory.", "notes": "Enemy base centered around (15,16); refinery #130 is at 53%. Continue infantry assault, build War Factory immediately once $2000 is available.", "commands": [{"do": "attack", "units": [197, 198, 199, 202, 203, 204, 205, 206, 207, 208, 209, 211, 215, 216, 217, 218, 219], "target": 130}, {"do": "attack_move", "units": [224, 226, 227, 228, 230, 231, 232, 233, 235, 236, 237, 240, 243, 245, 246, 247, 248, 249, 250], "x": 14, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["attack: 17 units", "attack_move: 19 units", "stance: 37 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 6700, "units_killed": 16, "units_lost": 45, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12300, "army_value": 3700, "income": 3800, "experience": 28, "order_count": 100}}
{"tick": 9001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $293 (storage 4000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $12300, army $4400, killed $6700 (45 units, 2 bldgs), lost $2800 (16 units, 0 bldgs). Map explored 20.3%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Vehicle: harv 57%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 53%, #134 barr@(12,13) 100%, #159 weap@(15,14) 79%, #220 proc@(10,19) 100%, #244 powr@(10,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #238@(13,13)* #242@(13,13) #252@(11,14) #253@(11,14)* #254@(12,14)\n  e3 (Rocket Soldier) x2: #234@(12,13) #251@(13,14)*\n  harv (Ore Truck (harvester)) x3: #132@(23,9)64% #221@(6,24) #241@(15,18)\nVISIBLE ENEMY UNITS (17):\n  #197 e1@(19,16) 85%, #198 e1@(19,15) 100%, #199 e1@(19,16) 100%, #202 e1@(19,16) 100%, #203 e1@(19,15) 100%, #204 e1@(19,16) 100%, #205 e1@(19,15) 100%, #206 e1@(19,17) 100%, #207 e1@(20,16) 100%, #208 e1@(19,17) 100%, #209 e1@(20,17) 100%, #211 e1@(19,15) 99%, #215 e1@(19,17) 100%, #216 e1@(19,17) 100%, #217 e1@(20,17) 100%, #218 e1@(19,17) 100%, #219 e1@(20,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\n  - train 3x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry group (~10 e1) massed at (19-20,15-16) near my base - dangerous. Defend with current units, keep training e1/e3, queue harv and tanks from weap. Enemy base at (95,11). Build up army before counterattacking.", "raw": "{\"thoughts\":\"Large enemy infantry group (17 e1) massed near my base at (19-20,15-16). I need to consolidate my infantry and rocket soldiers to defend, place the ready power plant, and keep production going. Focus fire on the enemy stack before they overwhelm us.\",\"notes\":\"Enemy infantry blob (~17 e1) at (19-20,15-16) near my base - defending. Keep training e1/e3 nonstop, place powr, build fix + more tanks from weap once army stabilizes. Enemy base at (95,11), plan counterattack later with tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":19,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2714, "completion_tokens": 354, "total_tokens": 3068, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008968, "upstream_inference_prompt_cost": 0.005428, "upstream_inference_completions_cost": 0.00354}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.63, "thoughts": "Large enemy infantry group (17 e1) massed near my base at (19-20,15-16). I need to consolidate my infantry and rocket soldiers to defend, place the ready power plant, and keep production going. Focus fire on the enemy stack before they overwhelm us.", "notes": "Enemy infantry blob (~17 e1) at (19-20,15-16) near my base - defending. Keep training e1/e3 nonstop, place powr, build fix + more tanks from weap once army stabilizes. Enemy base at (95,11), plan counterattack later with tanks.", "commands": [{"do": "place", "item": "powr"}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 19, "y": 16}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "stance: 7 units", "attack_move: 7 units", "train 3x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 2800, "units_killed": 45, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12300, "army_value": 1100, "income": 4125, "experience": 67, "order_count": 124}}
{"tick": 9201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $400 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $11900, army $5500, killed $2800 (16 units, 0 bldgs), lost $7200 (50 units, 2 bldgs). Map explored 28.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (35) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #197@(19,16)53% #199@(19,16)95% #205@(19,15)72% #206@(19,17)97% #207@(20,16) #208@(19,17)93% #209@(20,17) #210@(41,23)8% #215@(19,17)64% #216@(19,17)98% #217@(20,17) #218@(19,17) #219@(20,18) #224@(19,15)60% #226@(36,20) #227@(37,20) #228@(36,20) #230@(33,18) #231@(36,20) #232@(40,18) #233@(41,23) #235@(45,23) #236@(47,25) #237@(49,26) #240@(57,28) #243@(59,28) #245@(68,24) #246@(67,24) #247@(66,24) #248@(69,24) #249@(71,22) #250@(73,20) #256@(87,13)\n  harv (Ore Truck (harvester)) x2: #131@(89,17) #153@(100,20)\nVISIBLE ENEMY UNITS (4):\n  #251 e3@(15,15) 100%, #252 e1@(15,15) 100%, #253 e1@(15,15) 100%, #254 e1@(15,15) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #130 proc@(15,17) 1%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 17 units\n  - attack_move: 19 units\n  - stance: 37 units\nYOUR NOTES FROM LAST TURN: Enemy base centered around (15,16); refinery #130 is at 53%. Continue infantry assault, build War Factory immediately once $2000 is available.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy refinery, which is nearly destroyed; finish it and press into the enemy start area. Keep both barracks producing rifles while harvesters maintain income for a War Factory.\",\"notes\":\"Enemy base centered (15,16); destroy refinery #130 then sweep the area. Build War Factory as soon as $2000 is available.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":130},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":133,\"x\":19,\"y\":16},{\"do\":\"rally\",\"building\":239,\"x\":19,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1651, "completion_tokens": 313, "total_tokens": 1964, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1649, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00867075, "upstream_inference_prompt_cost": 0.00453915, "upstream_inference_completions_cost": 0.0041316}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.2, "thoughts": "Our infantry column has reached the enemy refinery, which is nearly destroyed; finish it and press into the enemy start area. Keep both barracks producing rifles while harvesters maintain income for a War Factory.", "notes": "Enemy base centered (15,16); destroy refinery #130 then sweep the area. Build War Factory as soon as $2000 is available.", "commands": [{"do": "attack", "units": "all_army", "target": 130}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 133, "x": 19, "y": 16}, {"do": "rally", "building": 239, "x": 19, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 33 units", "attack_move: 33 units", "train 10x e1: queued", "rally #133: ordered", "rally #239: ordered", "stance: 33 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 7200, "units_killed": 16, "units_lost": 50, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 11900, "army_value": 3300, "income": 3800, "experience": 28, "order_count": 100}}
{"tick": 9201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $12600, army $4400, killed $7200 (50 units, 2 bldgs), lost $2800 (16 units, 0 bldgs). Map explored 20.9%.\nPRODUCTION: Building: powr 68%; Vehicle: harv 77%; Infantry: e3 80%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 1%, #134 barr@(12,13) 100%, #159 weap@(15,14) 78%, #220 proc@(10,19) 100%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #238@(14,15) #242@(14,15) #252@(15,15) #253@(15,15) #254@(15,15)\n  e3 (Rocket Soldier) x2: #234@(14,15) #251@(15,15)\n  harv (Ore Truck (harvester)) x3: #132@(25,7)64% #221@(7,27) #241@(17,8)\nVISIBLE ENEMY UNITS (13):\n  #197 e1@(19,16) 53%, #199 e1@(19,16) 95%, #205 e1@(19,15) 72%, #206 e1@(19,17) 97%, #207 e1@(20,16) 100%, #208 e1@(19,17) 93%, #209 e1@(20,17) 100%, #215 e1@(19,17) 64%, #216 e1@(19,17) 98%, #217 e1@(20,17) 100%, #218 e1@(19,17) 100%, #219 e1@(20,18) 100%, #224 e1@(19,15) 60%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 7 units\n  - attack_move: 7 units\n  - train 3x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry blob (~17 e1) at (19-20,15-16) near my base - defending. Keep training e1/e3 nonstop, place powr, build fix + more tanks from weap once army stabilizes. Enemy base at (95,11), plan counterattack later with tanks.", "raw": "{\"thoughts\":\"Enemy infantry blob still near base, engage with my army and continue production. Build fix for tanks and keep training.\",\"notes\":\"Enemy infantry blob at (19-20,15-18) near base. Fighting them off. Enemy main base at (95,11). Keep training e1/e3, build fix depot, then weap tanks for counterattack.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":19,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"build\",\"item\":\"fix\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2755, "completion_tokens": 241, "total_tokens": 2996, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00792, "upstream_inference_prompt_cost": 0.00551, "upstream_inference_completions_cost": 0.00241}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.25, "thoughts": "Enemy infantry blob still near base, engage with my army and continue production. Build fix for tanks and keep training.", "notes": "Enemy infantry blob at (19-20,15-18) near base. Fighting them off. Enemy main base at (95,11). Keep training e1/e3, build fix depot, then weap tanks for counterattack.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 19, "y": 16}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 2}, {"do": "build", "item": "fix"}], "feedback": ["attack_move: no valid unit ids of yours", "train 3x e3: queued", "train 2x e1: queued", "build fix: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 2800, "units_killed": 50, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12600, "army_value": 1100, "income": 4000, "experience": 72, "order_count": 130}}
{"tick": 9401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $523 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $11900, army $5500, killed $4900 (21 units, 1 bldgs), lost $7500 (53 units, 2 bldgs). Map explored 29%.\nPRODUCTION: Infantry: e1 78%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (35) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #197@(19,16)38% #199@(19,16)91% #205@(19,15)69% #206@(18,16)91% #207@(19,15)95% #208@(18,16)77% #209@(18,16)49% #210@(29,22)8% #216@(18,16)85% #218@(18,16) #219@(19,16)94% #226@(28,14) #227@(28,14) #228@(28,14) #230@(24,14) #231@(28,14) #232@(31,14) #233@(32,17) #235@(37,15) #236@(36,24) #237@(39,23) #240@(48,25) #243@(48,28) #245@(59,28) #246@(58,28) #247@(57,28) #248@(60,28) #249@(62,27) #250@(64,25) #256@(77,16) #257@(86,13) #258@(88,13) #259@(91,13)\n  harv (Ore Truck (harvester)) x2: #131@(95,19) #153@(105,25)\nVISIBLE ENEMY UNITS (1):\n  #132 harv@(18,14) 64%\nVISIBLE ENEMY BUILDINGS (1):\n  #159 weap@(15,14) 63%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 33 units\n  - attack_move: 33 units\n  - train 10x e1: queued\n  - rally #133: ordered\n  - rally #239: ordered\n  - stance: 33 units\nYOUR NOTES FROM LAST TURN: Enemy base centered (15,16); destroy refinery #130 then sweep the area. Build War Factory as soon as $2000 is available.", "raw": "{\"thoughts\":\"Our infantry swarm is inside the exposed enemy base and the damaged War Factory is the priority. Keep all troops aggressively clearing the enemy start while income converts stored ore for a War Factory.\",\"notes\":\"Enemy base at 15,14-16; visible War Factory #159 at 63%. Infantry swarm attacking there; build War Factory once funds permit.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":159},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1685, "completion_tokens": 312, "total_tokens": 1997, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1683, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00875105, "upstream_inference_prompt_cost": 0.00463265, "upstream_inference_completions_cost": 0.0041184}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.19, "thoughts": "Our infantry swarm is inside the exposed enemy base and the damaged War Factory is the priority. Keep all troops aggressively clearing the enemy start while income converts stored ore for a War Factory.", "notes": "Enemy base at 15,14-16; visible War Factory #159 at 63%. Infantry swarm attacking there; build War Factory once funds permit.", "commands": [{"do": "attack", "units": "all_army", "target": 159}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}, {"do": "build", "item": "weap"}], "feedback": ["attack: 33 units", "attack_move: 33 units", "stance: 33 units", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 7500, "units_killed": 21, "units_lost": 53, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 11900, "army_value": 3300, "income": 4300, "experience": 49, "order_count": 110}}
{"tick": 9401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 300 made / 80 used, harvesters 3.\nSCORE: assets $10500, army $3700, killed $7500 (53 units, 2 bldgs), lost $4900 (21 units, 1 bldgs). Map explored 21%.\nPRODUCTION: Building: powr 68%; Building: fix 0%; Vehicle: harv 77%; Infantry: e3 80%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #159 weap@(15,14) 63%, #220 proc@(10,19) 100%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #238@(14,15)91%\n  e3 (Rocket Soldier) x1: #234@(14,15)89%\n  harv (Ore Truck (harvester)) x3: #132@(18,14)64% #221@(10,20) #241@(18,5)\nVISIBLE ENEMY UNITS (10):\n  #197 e1@(19,16) 38%, #199 e1@(19,16) 91%, #205 e1@(19,15) 69%, #206 e1@(18,16) 91%, #207 e1@(19,15) 95%, #208 e1@(18,16) 77%, #209 e1@(18,16) 49%, #216 e1@(18,16) 85%, #218 e1@(18,16) 99%, #219 e1@(19,16) 94%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - train 3x e3: queued\n  - train 2x e1: queued\n  - build fix: started\nYOUR NOTES FROM LAST TURN: Enemy infantry blob at (19-20,15-18) near base. Fighting them off. Enemy main base at (95,11). Keep training e1/e3, build fix depot, then weap tanks for counterattack.", "raw": "{\"thoughts\":\"Enemy infantry swarm at my base entrance. I have almost no cash and few units. Need to defend with what I have and let production continue once cash comes in from harvesters.\",\"notes\":\"Enemy infantry blob at (18-19,15-18) attacking base. Enemy main base at (95,11). No cash currently - wait for harvester income, then keep training e1/e3 and build tanks from weap. Defend with e1/e3 at home.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[238,234],\"x\":18,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2672, "completion_tokens": 243, "total_tokens": 2915, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007774, "upstream_inference_prompt_cost": 0.005344, "upstream_inference_completions_cost": 0.00243}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.59, "thoughts": "Enemy infantry swarm at my base entrance. I have almost no cash and few units. Need to defend with what I have and let production continue once cash comes in from harvesters.", "notes": "Enemy infantry blob at (18-19,15-18) attacking base. Enemy main base at (95,11). No cash currently - wait for harvester income, then keep training e1/e3 and build tanks from weap. Defend with e1/e3 at home.", "commands": [{"do": "attack_move", "units": [238, 234], "x": 18, "y": 16}], "feedback": ["attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7500, "deaths_cost": 4900, "units_killed": 53, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 10500, "army_value": 400, "income": 4000, "experience": 75, "order_count": 136}}
{"tick": 9601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $11900, army $5500, killed $4900 (21 units, 1 bldgs), lost $7800 (56 units, 2 bldgs). Map explored 29.9%.\nPRODUCTION: Building: weap 12%; Infantry: e1 62%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (35) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #197@(15,20)38% #199@(15,17)69% #207@(14,17)65% #208@(16,17)45% #210@(20,18)8% #216@(15,17)76% #218@(15,17)18% #219@(15,20)94% #226@(21,14) #227@(21,14) #228@(21,14) #230@(19,14) #231@(21,14) #232@(22,14) #233@(22,16) #235@(27,14) #236@(28,17) #237@(29,23) #240@(38,25) #243@(39,23) #245@(48,28) #246@(48,28) #247@(47,28) #248@(49,28) #249@(52,27) #250@(55,28) #256@(70,23) #257@(77,16) #258@(78,15) #259@(81,13) #260@(83,13) #262@(86,13) #264@(89,13)\n  harv (Ore Truck (harvester)) x2: #131@(103,26) #153@(99,18)\nVISIBLE ENEMY UNITS (4):\n  #234 e3@(14,15) 89%, #238 e1@(14,15) 91%, #241 harv@(17,14) 96%, #261 e3@(12,14) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 99%, #159 weap@(15,14) 62%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 33 units\n  - attack_move: 33 units\n  - stance: 33 units\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy base at 15,14-16; visible War Factory #159 at 63%. Infantry swarm attacking there; build War Factory once funds permit.", "raw": "{\"thoughts\":\"Our infantry line has reached the enemy base and should focus the damaged War Factory, then the Construction Yard. War Factory construction is underway; keep pressure while ore income resumes.\",\"notes\":\"Enemy base at (12-17,14-16); War Factory #159 is 62%, Construction Yard #122 is 99%. Infantry are spread along approach and attacking.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":159},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":15},{\"do\":\"rally\",\"building\":239,\"x\":18,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1699, "completion_tokens": 225, "total_tokens": 1924, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1697, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00764115, "upstream_inference_prompt_cost": 0.00467115, "upstream_inference_completions_cost": 0.00297}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.1, "thoughts": "Our infantry line has reached the enemy base and should focus the damaged War Factory, then the Construction Yard. War Factory construction is underway; keep pressure while ore income resumes.", "notes": "Enemy base at (12-17,14-16); War Factory #159 is 62%, Construction Yard #122 is 99%. Infantry are spread along approach and attacking.", "commands": [{"do": "attack", "units": "all_army", "target": 159}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}, {"do": "rally", "building": 133, "x": 18, "y": 15}, {"do": "rally", "building": 239, "x": 18, "y": 15}], "feedback": ["attack: 33 units", "rally #133: ordered", "rally #239: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 7800, "units_killed": 21, "units_lost": 56, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 11900, "army_value": 3300, "income": 3800, "experience": 49, "order_count": 111}}
{"tick": 9601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $350 (storage 2000), power 300 made / 80 used, harvesters 3.\nSCORE: assets $10900, army $4100, killed $7800 (56 units, 2 bldgs), lost $4900 (21 units, 1 bldgs). Map explored 21%.\nPRODUCTION: Building: powr READY TO PLACE; Building: fix 0%; Vehicle: harv 98%; Infantry: e1 66%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #159 weap@(15,14) 62%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #238@(14,15)91% #263@(11,14)\n  e3 (Rocket Soldier) x2: #234@(14,15)89% #261@(12,14)\n  harv (Ore Truck (harvester)) x3: #132@(10,20)57% #221@(6,27) #241@(17,14)96%\nVISIBLE ENEMY UNITS (12):\n  #197 e1@(15,20) 38%, #199 e1@(15,17) 69%, #207 e1@(14,17) 65%, #208 e1@(16,17) 45%, #216 e1@(15,17) 76%, #218 e1@(15,17) 18%, #219 e1@(15,20) 94%, #226 e1@(21,14) 100%, #227 e1@(21,14) 100%, #228 e1@(21,14) 100%, #230 e1@(19,14) 100%, #231 e1@(21,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy infantry blob at (18-19,15-18) attacking base. Enemy main base at (95,11). No cash currently - wait for harvester income, then keep training e1/e3 and build tanks from weap. Defend with e1/e3 at home.", "raw": "{\"thoughts\":\"Enemy infantry blob near base (14-21,14-20). Place ready power plant, defend with existing infantry, keep training troops.\",\"notes\":\"Enemy infantry swarm near (14-21,14-20) attacking base. Defend with e1/e3 stance attack_anything. Enemy main base (95,11). Keep training e1/e3 from barr, build tanks from weap once cash available.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":16,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2678, "completion_tokens": 253, "total_tokens": 2931, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007886, "upstream_inference_prompt_cost": 0.005356, "upstream_inference_completions_cost": 0.00253}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.96, "thoughts": "Enemy infantry blob near base (14-21,14-20). Place ready power plant, defend with existing infantry, keep training troops.", "notes": "Enemy infantry swarm near (14-21,14-20) attacking base. Defend with e1/e3 stance attack_anything. Enemy main base (95,11). Keep training e1/e3 from barr, build tanks from weap once cash available.", "commands": [{"do": "place", "item": "powr"}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "idle_army", "x": 16, "y": 16}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "stance: 4 units", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7800, "deaths_cost": 4900, "units_killed": 56, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 10900, "army_value": 800, "income": 4875, "experience": 78, "order_count": 136}}
{"tick": 9801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $310 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $11400, army $5000, killed $4900 (21 units, 1 bldgs), lost $8400 (62 units, 2 bldgs). Map explored 30.1%.\nPRODUCTION: Building: weap 16%; Infantry: e1 64%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (30) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x28: #197@(15,19)2% #210@(19,17)8% #226@(21,14) #227@(20,14) #228@(21,14) #230@(19,14) #231@(21,14) #232@(20,14) #233@(20,16) #235@(21,15) #236@(19,17) #237@(20,18) #240@(29,22) #243@(29,22) #245@(38,27) #246@(37,27) #247@(37,27) #248@(39,27) #249@(42,26) #250@(45,28) #256@(61,27) #257@(68,21) #258@(70,19) #259@(72,17) #260@(74,15) #262@(76,13) #264@(78,13) #268@(91,13)\n  harv (Ore Truck (harvester)) x2: #131@(99,25) #153@(98,13)\nVISIBLE ENEMY UNITS (2):\n  #132 harv@(18,15) 56%, #241 harv@(12,21) 87%\nVISIBLE ENEMY BUILDINGS (2):\n  #159 weap@(15,14) 38%, #265 powr@(13,20) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 33 units\n  - rally #133: ordered\n  - rally #239: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12-17,14-16); War Factory #159 is 62%, Construction Yard #122 is 99%. Infantry are spread along approach and attacking.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy base and their War Factory is badly damaged. Focus all available combat units on destroying the War Factory, then eliminate the exposed power plant while the War Factory completes.\",\"notes\":\"Enemy base confirmed around 12-21, 14-21. War Factory #159 at 38%, power plant #265 at 99%; attack force strung across approach.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":159},{\"do\":\"attack\",\"units\":[226,227,228,230,231,232,233,235,236,237],\"target\":265},{\"do\":\"move\",\"units\":[197,210],\"x\":30,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":239,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1618, "completion_tokens": 313, "total_tokens": 1931, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1616, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00858, "upstream_inference_prompt_cost": 0.0044484, "upstream_inference_completions_cost": 0.0041316}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Our infantry column has reached the enemy base and their War Factory is badly damaged. Focus all available combat units on destroying the War Factory, then eliminate the exposed power plant while the War Factory completes.", "notes": "Enemy base confirmed around 12-21, 14-21. War Factory #159 at 38%, power plant #265 at 99%; attack force strung across approach.", "commands": [{"do": "attack", "units": "all_army", "target": 159}, {"do": "attack", "units": [226, 227, 228, 230, 231, 232, 233, 235, 236, 237], "target": 265}, {"do": "move", "units": [197, 210], "x": 30, "y": 22}, {"do": "rally", "building": 133, "x": 18, "y": 16}, {"do": "rally", "building": 239, "x": 18, "y": 16}], "feedback": ["attack: 28 units", "attack: 10 units", "move: 2 units", "rally #133: ordered", "rally #239: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 8400, "units_killed": 21, "units_lost": 62, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 11400, "army_value": 2800, "income": 4300, "experience": 49, "order_count": 111}}
{"tick": 9801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 399 made / 80 used, harvesters 4.\nSCORE: assets $12400, army $5300, killed $8400 (62 units, 2 bldgs), lost $4900 (21 units, 1 bldgs). Map explored 21.1%.\nPRODUCTION: Building: fix 17%; Infantry: e3 62%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #159 weap@(15,14) 38%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 99%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #238@(14,15)91% #263@(11,14)* #267@(11,14)*\n  e3 (Rocket Soldier) x2: #234@(14,15)89% #261@(12,14)*\n  harv (Ore Truck (harvester)) x4: #132@(18,15)56% #221@(9,23) #241@(12,21)87% #266@(20,7)\nVISIBLE ENEMY UNITS (12):\n  #197 e1@(15,19) 2%, #210 e1@(19,17) 8%, #226 e1@(21,14) 100%, #227 e1@(20,14) 100%, #228 e1@(21,14) 100%, #230 e1@(19,14) 100%, #231 e1@(21,14) 100%, #232 e1@(20,14) 100%, #233 e1@(20,16) 100%, #235 e1@(21,15) 100%, #236 e1@(19,17) 100%, #237 e1@(20,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 4 units\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm near (14-21,14-20) attacking base. Defend with e1/e3 stance attack_anything. Enemy main base (95,11). Keep training e1/e3 from barr, build tanks from weap once cash available.", "raw": "{\"thoughts\":\"Enemy infantry swarming near our base; several already heavily damaged. Consolidate defenders and counterattack with stance attack_anything, focus fire on cluster at (19-21,14-18). Keep infantry training going, no cash for now.\",\"notes\":\"Enemy infantry swarm at (19-21,14-18), some damaged. Defend with e1/e3 group. Enemy base at (95,11). Build tanks from weap once fix depot done and cash available.\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":20,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2719, "completion_tokens": 335, "total_tokens": 3054, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008788, "upstream_inference_prompt_cost": 0.005438, "upstream_inference_completions_cost": 0.00335}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.21, "thoughts": "Enemy infantry swarming near our base; several already heavily damaged. Consolidate defenders and counterattack with stance attack_anything, focus fire on cluster at (19-21,14-18). Keep infantry training going, no cash for now.", "notes": "Enemy infantry swarm at (19-21,14-18), some damaged. Defend with e1/e3 group. Enemy base at (95,11). Build tanks from weap once fix depot done and cash available.", "commands": [{"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 20, "y": 16}], "feedback": ["stance: 5 units", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8400, "deaths_cost": 4900, "units_killed": 62, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 12400, "army_value": 900, "income": 4500, "experience": 84, "order_count": 137}}
{"tick": 10001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $11100, army $4700, killed $4900 (21 units, 1 bldgs), lost $8900 (67 units, 2 bldgs). Map explored 30.1%.\nPRODUCTION: Building: weap 23%; Infantry: e1 29%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #210@(29,21)8% #226@(17,17)89% #227@(17,17)79% #228@(17,16)93% #231@(16,16)25% #232@(17,17)42% #237@(17,17)80% #240@(19,17) #243@(19,17) #245@(29,22) #246@(29,22) #247@(28,21) #248@(30,22) #249@(32,24) #250@(35,25) #256@(51,28) #257@(60,28) #258@(62,27) #259@(65,24) #260@(66,23) #262@(68,21) #264@(70,19) #268@(81,13) #269@(84,13) #270@(86,13)\n  harv (Ore Truck (harvester)) x2: #131@(91,17) #153@(103,24)\nVISIBLE ENEMY UNITS (4):\n  #238 e1@(14,15) 91%, #241 harv@(14,19) 87%, #261 e3@(14,15) 100%, #263 e1@(14,15) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #159 weap@(15,14) 38%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 28 units\n  - attack: 10 units\n  - move: 2 units\n  - rally #133: ordered\n  - rally #239: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 12-21, 14-21. War Factory #159 at 38%, power plant #265 at 99%; attack force strung across approach.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy base and their War Factory is badly damaged. Keep all available infantry focused on destroying it, then sweep the remaining visible enemy units while the War Factory finishes.\",\"notes\":\"Enemy base at x12-21 y14-21; enemy War Factory #159 at 38%. Building queue War Factory is in progress (23%); place immediately when ready.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":159},{\"do\":\"attack\",\"units\":[226,227,228,231,232,237,240,243],\"target\":238},{\"do\":\"attack\",\"units\":[245,246,247,248,249,250],\"target\":241},{\"do\":\"rally\",\"building\":133,\"x\":17,\"y\":16},{\"do\":\"rally\",\"building\":239,\"x\":17,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1622, "completion_tokens": 277, "total_tokens": 1899, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1620, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081158, "upstream_inference_prompt_cost": 0.0044594, "upstream_inference_completions_cost": 0.0036564}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "Our infantry column has reached the enemy base and their War Factory is badly damaged. Keep all available infantry focused on destroying it, then sweep the remaining visible enemy units while the War Factory finishes.", "notes": "Enemy base at x12-21 y14-21; enemy War Factory #159 at 38%. Building queue War Factory is in progress (23%); place immediately when ready.", "commands": [{"do": "attack", "units": "all_army", "target": 159}, {"do": "attack", "units": [226, 227, 228, 231, 232, 237, 240, 243], "target": 238}, {"do": "attack", "units": [245, 246, 247, 248, 249, 250], "target": 241}, {"do": "rally", "building": 133, "x": 17, "y": 16}, {"do": "rally", "building": 239, "x": 17, "y": 16}], "feedback": ["attack: 25 units", "attack: 8 units", "attack: 6 units", "rally #133: ordered", "rally #239: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 8900, "units_killed": 21, "units_lost": 67, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 11100, "army_value": 2500, "income": 3800, "experience": 49, "order_count": 111}}
{"tick": 10001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $59 (storage 2000), power 381 made / 80 used, harvesters 4.\nSCORE: assets $12700, army $5600, killed $8900 (67 units, 2 bldgs), lost $4900 (21 units, 1 bldgs). Map explored 21.1%.\nPRODUCTION: Building: fix 36%; Infantry: e3 36%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #159 weap@(15,14) 38%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #238@(14,15)91% #263@(14,15) #267@(13,14)\n  e3 (Rocket Soldier) x3: #234@(23,16)87% #261@(14,15) #271@(11,14)*\n  harv (Ore Truck (harvester)) x4: #132@(24,7)56% #221@(10,20) #241@(14,19)87% #266@(21,6)\nVISIBLE ENEMY UNITS (8):\n  #226 e1@(17,17) 89%, #227 e1@(17,17) 79%, #228 e1@(17,16) 93%, #231 e1@(16,16) 25%, #232 e1@(17,17) 42%, #237 e1@(17,17) 80%, #240 e1@(19,17) 100%, #243 e1@(19,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 5 units\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (19-21,14-18), some damaged. Defend with e1/e3 group. Enemy base at (95,11). Build tanks from weap once fix depot done and cash available.", "raw": "{\"thoughts\":\"Enemy infantry swarm right at my base entrance. Attack them with all my army before they do damage, keep production rolling.\",\"notes\":\"Enemy infantry group at (16-19,16-18) attacking base. Defend/counter with army. Enemy main base at (95,11). Continue building weap/fix, queue tanks once fix done. Keep training e3/e1.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":17,\"y\":17},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2607, "completion_tokens": 216, "total_tokens": 2823, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007374, "upstream_inference_prompt_cost": 0.005214, "upstream_inference_completions_cost": 0.00216}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.6, "thoughts": "Enemy infantry swarm right at my base entrance. Attack them with all my army before they do damage, keep production rolling.", "notes": "Enemy infantry group at (16-19,16-18) attacking base. Defend/counter with army. Enemy main base at (95,11). Continue building weap/fix, queue tanks once fix done. Keep training e3/e1.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 17, "y": 17}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 1 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8900, "deaths_cost": 4900, "units_killed": 67, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 12700, "army_value": 1200, "income": 5000, "experience": 89, "order_count": 137}}
{"tick": 10201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $106 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10500, army $4100, killed $5000 (22 units, 1 bldgs), lost $9600 (74 units, 2 bldgs). Map explored 30.3%.\nPRODUCTION: Building: weap 39%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #240@(17,12)67% #243@(18,12) #245@(23,16) #246@(22,15) #247@(22,17)80% #248@(24,16)98% #249@(26,17) #250@(28,20) #256@(41,27) #257@(50,28) #258@(52,28) #259@(56,28) #260@(58,28) #262@(60,28) #264@(63,26) #268@(72,17) #269@(74,15) #270@(76,13) #272@(85,13)\n  harv (Ore Truck (harvester)) x2: #131@(98,23) #153@(106,25)\nVISIBLE ENEMY UNITS (1):\n  #234 e3@(24,18) 87%\nVISIBLE ENEMY BUILDINGS (1):\n  #159 weap@(15,14) 37%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 25 units\n  - attack: 8 units\n  - attack: 6 units\n  - rally #133: ordered\n  - rally #239: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at x12-21 y14-21; enemy War Factory #159 at 38%. Building queue War Factory is in progress (23%); place immediately when ready.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy approach and their exposed War Factory is badly damaged. Focus all available combat units on finishing it while the second War Factory completes for a vehicle transition.\",\"notes\":\"Enemy base around x12-21 y14-21. Enemy weap #159 at (15,14), 37%; all infantry ordered to destroy it. Our weap is 39% complete, place immediately next turn.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":159},{\"do\":\"attack\",\"units\":[240,243,245,246,247,248,249,250],\"target\":234},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":15},{\"do\":\"rally\",\"building\":239,\"x\":18,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1529, "completion_tokens": 289, "total_tokens": 1818, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1527, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00801845, "upstream_inference_prompt_cost": 0.00420365, "upstream_inference_completions_cost": 0.0038148}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Our infantry column has reached the enemy approach and their exposed War Factory is badly damaged. Focus all available combat units on finishing it while the second War Factory completes for a vehicle transition.", "notes": "Enemy base around x12-21 y14-21. Enemy weap #159 at (15,14), 37%; all infantry ordered to destroy it. Our weap is 39% complete, place immediately next turn.", "commands": [{"do": "attack", "units": "all_army", "target": 159}, {"do": "attack", "units": [240, 243, 245, 246, 247, 248, 249, 250], "target": 234}, {"do": "rally", "building": 133, "x": 18, "y": 15}, {"do": "rally", "building": 239, "x": 18, "y": 15}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack: 19 units", "attack: 8 units", "rally #133: ordered", "rally #239: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5000, "deaths_cost": 9600, "units_killed": 22, "units_lost": 74, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 10500, "army_value": 1900, "income": 4300, "experience": 50, "order_count": 111}}
{"tick": 10201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 381 made / 80 used, harvesters 4.\nSCORE: assets $12900, army $5800, killed $9600 (74 units, 2 bldgs), lost $5000 (22 units, 1 bldgs). Map explored 21.1%.\nPRODUCTION: Building: fix 59%; Infantry: e3 28%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #159 weap@(15,14) 37%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #263@(14,15)95% #267@(13,14)\n  e3 (Rocket Soldier) x4: #234@(24,18)87% #261@(14,15)76% #271@(13,14) #273@(11,14)*\n  harv (Ore Truck (harvester)) x4: #132@(21,7)56% #221@(5,27) #241@(19,6)75% #266@(15,16)\nVISIBLE ENEMY UNITS (7):\n  #240 e1@(17,12) 67%, #243 e1@(18,12) 100%, #245 e1@(23,16) 100%, #246 e1@(22,15) 100%, #247 e1@(22,17) 80%, #248 e1@(24,16) 98%, #249 e1@(26,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy infantry group at (16-19,16-18) attacking base. Defend/counter with army. Enemy main base at (95,11). Continue building weap/fix, queue tanks once fix done. Keep training e3/e1.", "raw": "{\"thoughts\":\"Enemy infantry swarm near base; consolidate defense with all army attacking them. Cash is $0 so production is stalled anyway - let queued items finish as ore comes in.\",\"notes\":\"Enemy infantry group at (17-26,12-18) attacking base. Defend with army. Enemy main base at (95,11). Keep training once cash available; fix depot almost done then push tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":20,\"y\":15}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2590, "completion_tokens": 276, "total_tokens": 2866, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00794, "upstream_inference_prompt_cost": 0.00518, "upstream_inference_completions_cost": 0.00276}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.23, "thoughts": "Enemy infantry swarm near base; consolidate defense with all army attacking them. Cash is $0 so production is stalled anyway - let queued items finish as ore comes in.", "notes": "Enemy infantry group at (17-26,12-18) attacking base. Defend with army. Enemy main base at (95,11). Keep training once cash available; fix depot almost done then push tanks.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 20, "y": 15}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9600, "deaths_cost": 5000, "units_killed": 74, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 12900, "army_value": 1400, "income": 5500, "experience": 96, "order_count": 137}}
{"tick": 10401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10300, army $3900, killed $5700 (25 units, 1 bldgs), lost $9800 (76 units, 2 bldgs). Map explored 30.3%.\nPRODUCTION: Building: weap 42%; Infantry: e1 52%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #243@(19,12)85% #245@(23,15)* #246@(22,15)55% #248@(24,16)98%* #249@(26,16)* #250@(28,19)* #256@(31,24) #257@(39,27) #258@(42,27) #259@(45,28) #260@(47,28) #262@(50,28) #264@(53,28) #268@(65,24) #269@(67,22) #270@(68,21) #272@(75,14)\n  harv (Ore Truck (harvester)) x2: #131@(101,28) #153@(99,15)\nVISIBLE ENEMY UNITS (2):\n  #241 harv@(20,9) 75%, #273 e3@(17,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 19 units\n  - attack: 8 units\n  - rally #133: ordered\n  - rally #239: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base around x12-21 y14-21. Enemy weap #159 at (15,14), 37%; all infantry ordered to destroy it. Our weap is 39% complete, place immediately next turn.", "raw": "{\"thoughts\":\"Our infantry are already deep in enemy territory and should keep pressuring the likely base area while the War Factory finishes. Keep both harvesters mining and immediately place the factory when ready next turn.\",\"notes\":\"Enemy base remains around (12-21,14-21); visible enemy harvester at (20,9) and rocket soldier at (17,15). War Factory is 42% building, cash is empty.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":15},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1566, "completion_tokens": 247, "total_tokens": 1813, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075658, "upstream_inference_prompt_cost": 0.0043054, "upstream_inference_completions_cost": 0.0032604}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Our infantry are already deep in enemy territory and should keep pressuring the likely base area while the War Factory finishes. Keep both harvesters mining and immediately place the factory when ready next turn.", "notes": "Enemy base remains around (12-21,14-21); visible enemy harvester at (20,9) and rocket soldier at (17,15). War Factory is 42% building, cash is empty.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 15}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["attack_move: 17 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5700, "deaths_cost": 9800, "units_killed": 25, "units_lost": 76, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 10300, "army_value": 1700, "income": 3800, "experience": 57, "order_count": 116}}
{"tick": 10401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $197 (storage 2000), power 381 made / 80 used, harvesters 4.\nSCORE: assets $12200, army $5100, killed $9800 (76 units, 2 bldgs), lost $5700 (25 units, 1 bldgs). Map explored 21.3%.\nPRODUCTION: Building: fix 60%; Infantry: e3 33%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #159 weap@(15,14) 37%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #267@(18,16)66%\n  e3 (Rocket Soldier) x2: #271@(17,17)* #273@(17,15)\n  harv (Ore Truck (harvester)) x4: #132@(15,17)55% #221@(5,28) #241@(20,9)75% #266@(10,20)\nVISIBLE ENEMY UNITS (1):\n  #243 e1@(19,12) 85%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry group at (17-26,12-18) attacking base. Defend with army. Enemy main base at (95,11). Keep training once cash available; fix depot almost done then push tanks.", "raw": "{\"thoughts\":\"Low cash, defending base against enemy infantry scout. Keep production queued and defend with available units.\",\"notes\":\"Enemy infantry harassing near (19,12). Fix depot almost done, then push tanks. Enemy main base at (95,11). Keep economy running, queue power/proc as needed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[271,273,267],\"x\":19,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":266}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2451, "completion_tokens": 212, "total_tokens": 2663, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007022, "upstream_inference_prompt_cost": 0.004902, "upstream_inference_completions_cost": 0.00212}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.8, "thoughts": "Low cash, defending base against enemy infantry scout. Keep production queued and defend with available units.", "notes": "Enemy infantry harassing near (19,12). Fix depot almost done, then push tanks. Enemy main base at (95,11). Keep economy running, queue power/proc as needed.", "commands": [{"do": "attack_move", "units": [271, 273, 267], "x": 19, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 266}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9800, "deaths_cost": 5700, "units_killed": 76, "units_lost": 25, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 12200, "army_value": 700, "income": 5200, "experience": 98, "order_count": 137}}
{"tick": 10601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $152 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10500, army $4100, killed $6100 (27 units, 1 bldgs), lost $9800 (76 units, 2 bldgs). Map explored 30.4%.\nPRODUCTION: Building: weap 50%; Infantry: e1 39%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #243@(19,13)2% #245@(19,15) #246@(19,15)55% #248@(20,16)98% #249@(20,16) #250@(20,18) #256@(23,18) #257@(30,23) #258@(33,24) #259@(37,22) #260@(38,22) #262@(41,24) #264@(44,24) #268@(55,28) #269@(58,28) #270@(61,27) #272@(67,22) #276@(89,13) #277@(92,12)\n  harv (Ore Truck (harvester)) x2: #131@(93,22) #153@(98,16)\nVISIBLE ENEMY UNITS (1):\n  #271 e3@(18,16) 96%\nVISIBLE ENEMY BUILDINGS (1):\n  #159 weap@(15,14) 37%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\nYOUR NOTES FROM LAST TURN: Enemy base remains around (12-21,14-21); visible enemy harvester at (20,9) and rocket soldier at (17,15). War Factory is 42% building, cash is empty.", "raw": "{\"thoughts\":\"Our infantry column is at the enemy base and their damaged War Factory is exposed; destroy it immediately while continuing infantry production. The economy is temporarily drained, so preserve harvesters and wait for the War Factory construction to complete.\",\"notes\":\"Enemy base at roughly (12-21,14-21); enemy War Factory #159 at (15,14), 37% HP. Infantry column across map is attacking; own new War Factory is 50% complete.\",\"commands\":[{\"do\":\"attack\",\"units\":[245,246,248,249,250,256,257,258,259,260,262,264,268,269,270,272],\"target\":159},{\"do\":\"attack\",\"units\":[243],\"target\":271},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1526, "completion_tokens": 302, "total_tokens": 1828, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1524, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081818, "upstream_inference_prompt_cost": 0.0041954, "upstream_inference_completions_cost": 0.0039864}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.11, "thoughts": "Our infantry column is at the enemy base and their damaged War Factory is exposed; destroy it immediately while continuing infantry production. The economy is temporarily drained, so preserve harvesters and wait for the War Factory construction to complete.", "notes": "Enemy base at roughly (12-21,14-21); enemy War Factory #159 at (15,14), 37% HP. Infantry column across map is attacking; own new War Factory is 50% complete.", "commands": [{"do": "attack", "units": [245, 246, 248, 249, 250, 256, 257, 258, 259, 260, 262, 264, 268, 269, 270, 272], "target": 159}, {"do": "attack", "units": [243], "target": 271}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e1", "count": 5}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["attack: 16 units", "attack: 1 units", "train 5x e1: queued", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 6100, "deaths_cost": 9800, "units_killed": 27, "units_lost": 76, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 10500, "army_value": 1900, "income": 3800, "experience": 61, "order_count": 116}}
{"tick": 10601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $382 (storage 2000), power 381 made / 80 used, harvesters 4.\nSCORE: assets $11800, army $4700, killed $9800 (76 units, 2 bldgs), lost $6100 (27 units, 1 bldgs). Map explored 21.5%.\nPRODUCTION: Building: fix 77%; Infantry: e3 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #159 weap@(15,14) 37%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #271@(18,16)96%\n  harv (Ore Truck (harvester)) x4: #132@(10,20)55% #221@(9,24) #241@(15,19)71% #266@(8,28)\nVISIBLE ENEMY UNITS (6):\n  #243 e1@(19,13) 2%, #245 e1@(19,15) 100%, #246 e1@(19,15) 55%, #248 e1@(20,16) 98%, #249 e1@(20,16) 100%, #250 e1@(20,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry harassing near (19,12). Fix depot almost done, then push tanks. Enemy main base at (95,11). Keep economy running, queue power/proc as needed.", "raw": "{\"thoughts\":\"Enemy infantry harassing near our base. Need to defend with rocket soldier and queue more infantry. Keep economy running, wait for fix depot to finish for tanks.\",\"notes\":\"Enemy infantry harassing near (19,x). Fix depot almost done, then push tanks. Enemy main base at (95,11). Keep producing e1/e3 infantry, defend base first.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[271],\"x\":19,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2488, "completion_tokens": 209, "total_tokens": 2697, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007066, "upstream_inference_prompt_cost": 0.004976, "upstream_inference_completions_cost": 0.00209}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.79, "thoughts": "Enemy infantry harassing near our base. Need to defend with rocket soldier and queue more infantry. Keep economy running, wait for fix depot to finish for tanks.", "notes": "Enemy infantry harassing near (19,x). Fix depot almost done, then push tanks. Enemy main base at (95,11). Keep producing e1/e3 infantry, defend base first.", "commands": [{"do": "attack_move", "units": [271], "x": 19, "y": 15}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 1 units", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9800, "deaths_cost": 6100, "units_killed": 76, "units_lost": 27, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 11800, "army_value": 300, "income": 5800, "experience": 98, "order_count": 137}}
{"tick": 10801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $241 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10700, army $4300, killed $6400 (28 units, 1 bldgs), lost $9800 (76 units, 2 bldgs). Map explored 30.4%.\nPRODUCTION: Building: weap 60%; Infantry: e1 58%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #243@(19,14)2% #245@(19,16) #246@(19,15)41% #248@(19,16)98% #249@(19,16) #250@(19,17) #256@(19,17) #257@(21,18) #258@(23,20) #259@(27,20) #260@(28,21) #262@(30,23) #264@(33,24) #268@(45,28) #269@(48,28) #270@(50,28) #272@(60,28) #276@(79,12) #277@(82,12) #279@(84,13) #282@(91,13)\n  harv (Ore Truck (harvester)) x2: #131@(92,17) #153@(104,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #159 weap@(15,14) 25%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 16 units\n  - attack: 1 units\n  - train 5x e1: queued\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at roughly (12-21,14-21); enemy War Factory #159 at (15,14), 37% HP. Infantry column across map is attacking; own new War Factory is 50% complete.", "raw": "{\"thoughts\":\"Our infantry has reached the exposed enemy War Factory and should finish it immediately. Keep the attack pressure concentrated while the new War Factory completes, then place it as soon as funds permit.\",\"notes\":\"Enemy base remains around (12-21,14-21); #159 enemy War Factory at (15,14) is critically damaged. Infantry strung across map; new own weap is nearing ready.\",\"commands\":[{\"do\":\"attack\",\"units\":[243,245,246,248,249,250,256,257,258,259,260,262,264],\"target\":159},{\"do\":\"attack_move\",\"units\":[268,269,270,272,276,277,279,282],\"x\":15,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1617, "completion_tokens": 263, "total_tokens": 1880, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1615, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00791725, "upstream_inference_prompt_cost": 0.00444565, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.16, "thoughts": "Our infantry has reached the exposed enemy War Factory and should finish it immediately. Keep the attack pressure concentrated while the new War Factory completes, then place it as soon as funds permit.", "notes": "Enemy base remains around (12-21,14-21); #159 enemy War Factory at (15,14) is critically damaged. Infantry strung across map; new own weap is nearing ready.", "commands": [{"do": "attack", "units": [243, 245, 246, 248, 249, 250, 256, 257, 258, 259, 260, 262, 264], "target": 159}, {"do": "attack_move", "units": [268, 269, 270, 272, 276, 277, 279, 282], "x": 15, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 13 units", "attack_move: 8 units", "stance: 21 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 6400, "deaths_cost": 9800, "units_killed": 28, "units_lost": 76, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 10700, "army_value": 2100, "income": 4300, "experience": 64, "order_count": 126}}
{"tick": 10801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $280 (storage 2000), power 381 made / 80 used, harvesters 4.\nSCORE: assets $12100, army $5000, killed $9800 (76 units, 2 bldgs), lost $6400 (28 units, 1 bldgs). Map explored 21.5%.\nPRODUCTION: Building: fix READY TO PLACE; Infantry: e1 21%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #159 weap@(15,14) 25%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #280@(11,14)* #281@(11,14) #283@(12,14)\n  e3 (Rocket Soldier) x1: #278@(13,13)*\n  harv (Ore Truck (harvester)) x4: #132@(7,28)55% #221@(9,21) #241@(10,20)71% #266@(8,22)\nVISIBLE ENEMY UNITS (7):\n  #243 e1@(19,14) 2%, #245 e1@(19,16) 100%, #246 e1@(19,15) 41%, #248 e1@(19,16) 98%, #249 e1@(19,16) 100%, #250 e1@(19,17) 100%, #256 e1@(19,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry harassing near (19,x). Fix depot almost done, then push tanks. Enemy main base at (95,11). Keep producing e1/e3 infantry, defend base first.", "raw": "{\"thoughts\":\"Enemy infantry group near (19,x) harassing. Place fix depot, attack with idle infantry/rocket soldier, keep training more troops.\",\"notes\":\"Enemy infantry harassing near (19,x). Fix depot placed. Building tanks after fix ready. Enemy main base at (95,11). Keep producing e1/e3, defend base first, then push.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":19,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2543, "completion_tokens": 245, "total_tokens": 2788, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007536, "upstream_inference_prompt_cost": 0.005086, "upstream_inference_completions_cost": 0.00245}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.14, "thoughts": "Enemy infantry group near (19,x) harassing. Place fix depot, attack with idle infantry/rocket soldier, keep training more troops.", "notes": "Enemy infantry harassing near (19,x). Fix depot placed. Building tanks after fix ready. Enemy main base at (95,11). Keep producing e1/e3, defend base first, then push.", "commands": [{"do": "place", "item": "fix"}, {"do": "attack_move", "units": "idle_army", "x": 19, "y": 16}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 2 units", "train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9800, "deaths_cost": 6400, "units_killed": 76, "units_lost": 28, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 12100, "army_value": 600, "income": 6300, "experience": 98, "order_count": 139}}
{"tick": 11001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10700, army $4300, killed $6400 (28 units, 1 bldgs), lost $9900 (77 units, 2 bldgs). Map explored 30.4%.\nPRODUCTION: Building: weap 65%; Infantry: e1 86%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #243@(19,14)2% #245@(19,16)50% #248@(19,16)96% #249@(19,16)93% #250@(19,17) #256@(19,17) #257@(19,17) #258@(19,17) #259@(19,17) #260@(20,18) #262@(21,18) #264@(24,20) #268@(37,22) #269@(39,23) #270@(41,24) #272@(49,28) #276@(72,19) #277@(74,19) #279@(76,17) #282@(82,13) #285@(84,13)\n  harv (Ore Truck (harvester)) x2: #131@(103,25) #153@(106,23)\nVISIBLE ENEMY UNITS (2):\n  #241 harv@(15,17) 71%, #280 e1@(16,16) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #159 weap@(15,14) 8%, #284 fix@(15,17) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - attack_move: 8 units\n  - stance: 21 units\nYOUR NOTES FROM LAST TURN: Enemy base remains around (12-21,14-21); #159 enemy War Factory at (15,14) is critically damaged. Infantry strung across map; new own weap is nearing ready.", "raw": "{\"thoughts\":\"The enemy War Factory is nearly destroyed and our forward infantry can finish it while pressuring the exposed harvester and Service Depot. Our War Factory will be ready shortly; maintain the offensive and immediately place it next turn.\",\"notes\":\"Enemy base at x12-21,y14-21. Target #159 weap (8%) first, then #284 fix and #241 harvester. Own weap is 65% complete; infantry queue is full.\",\"commands\":[{\"do\":\"attack\",\"units\":[243,245,248,249,250,256,257,258,259,260,262,264],\"target\":159},{\"do\":\"attack\",\"units\":[268,269,270],\"target\":241},{\"do\":\"attack_move\",\"units\":[272,276,277,279,282,285],\"x\":15,\"y\":17},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1628, "completion_tokens": 272, "total_tokens": 1900, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1626, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080663, "upstream_inference_prompt_cost": 0.0044759, "upstream_inference_completions_cost": 0.0035904}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.72, "thoughts": "The enemy War Factory is nearly destroyed and our forward infantry can finish it while pressuring the exposed harvester and Service Depot. Our War Factory will be ready shortly; maintain the offensive and immediately place it next turn.", "notes": "Enemy base at x12-21,y14-21. Target #159 weap (8%) first, then #284 fix and #241 harvester. Own weap is 65% complete; infantry queue is full.", "commands": [{"do": "attack", "units": [243, 245, 248, 249, 250, 256, 257, 258, 259, 260, 262, 264], "target": 159}, {"do": "attack", "units": [268, 269, 270], "target": 241}, {"do": "attack_move", "units": [272, 276, 277, 279, 282, 285], "x": 15, "y": 17}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 12 units", "attack: 3 units", "attack_move: 6 units", "stance: 21 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 6400, "deaths_cost": 9900, "units_killed": 28, "units_lost": 77, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 10700, "army_value": 2100, "income": 3800, "experience": 64, "order_count": 126}}
{"tick": 11001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $951 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $13600, army $5300, killed $9900 (77 units, 2 bldgs), lost $6400 (28 units, 1 bldgs). Map explored 21.5%.\nPRODUCTION: Infantry: e3 16%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #159 weap@(15,14) 8%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #280@(16,16) #281@(10,14)* #283@(12,14)* #286@(10,14)* #287@(10,14)* #288@(11,14)*\n  e3 (Rocket Soldier) x1: #278@(14,15)\n  harv (Ore Truck (harvester)) x4: #132@(9,24)55% #221@(4,28) #241@(15,17)71% #266@(10,22)\nVISIBLE ENEMY UNITS (10):\n  #243 e1@(19,14) 2%, #245 e1@(19,16) 50%, #248 e1@(19,16) 96%, #249 e1@(19,16) 93%, #250 e1@(19,17) 100%, #256 e1@(19,17) 100%, #257 e1@(19,17) 100%, #258 e1@(19,17) 100%, #259 e1@(19,17) 100%, #260 e1@(20,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 2 units\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry harassing near (19,x). Fix depot placed. Building tanks after fix ready. Enemy main base at (95,11). Keep producing e1/e3, defend base first, then push.", "raw": "{\"thoughts\":\"Enemy infantry cluster near (19,14-18) close to my base, threatening. Group my idle infantry and rocket soldier to defend/counter-attack. Keep training more units and get War Factory finished for tanks.\",\"notes\":\"Enemy infantry swarm at (19,14-18) near our base - defending. War Factory at 8% still building. Enemy main base at (95,11). After defending, push tanks once weap/fix ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[280,281,283,286,287,288,278],\"x\":19,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":221},{\"do\":\"harvest\",\"unit\":241},{\"do\":\"harvest\",\"unit\":266}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2719, "completion_tokens": 328, "total_tokens": 3047, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008718, "upstream_inference_prompt_cost": 0.005438, "upstream_inference_completions_cost": 0.00328}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.04, "thoughts": "Enemy infantry cluster near (19,14-18) close to my base, threatening. Group my idle infantry and rocket soldier to defend/counter-attack. Keep training more units and get War Factory finished for tanks.", "notes": "Enemy infantry swarm at (19,14-18) near our base - defending. War Factory at 8% still building. Enemy main base at (95,11). After defending, push tanks once weap/fix ready.", "commands": [{"do": "attack_move", "units": [280, 281, 283, 286, 287, 288, 278], "x": 19, "y": 16}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 221}, {"do": "harvest", "unit": 241}, {"do": "harvest", "unit": 266}], "feedback": ["attack_move: 7 units", "train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9900, "deaths_cost": 6400, "units_killed": 77, "units_lost": 28, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 13600, "army_value": 900, "income": 6800, "experience": 99, "order_count": 144}}
{"tick": 11201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $10200, army $3800, killed $8600 (30 units, 2 bldgs), lost $10400 (82 units, 2 bldgs). Map explored 30.4%.\nPRODUCTION: Building: weap 65%; Infantry: e1 86%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #248@(19,16)88% #249@(19,16)24% #250@(19,17)82% #257@(19,17)95% #258@(19,17)79% #259@(19,17)98% #264@(20,17) #268@(26,21) #269@(28,22) #270@(30,24) #272@(40,22) #276@(64,25) #277@(66,24) #279@(68,24) #282@(74,19) #285@(75,18)\n  harv (Ore Truck (harvester)) x2: #131@(104,26) #153@(99,14)\nVISIBLE ENEMY UNITS (3):\n  #278 e3@(15,16) 100%, #281 e1@(16,16) 100%, #287 e1@(16,16) 52%\nVISIBLE ENEMY BUILDINGS (1):\n  #284 fix@(15,17) 84%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack: 3 units\n  - attack_move: 6 units\n  - stance: 21 units\nYOUR NOTES FROM LAST TURN: Enemy base at x12-21,y14-21. Target #159 weap (8%) first, then #284 fix and #241 harvester. Own weap is 65% complete; infantry queue is full.", "raw": "{\"thoughts\":\"Our infantry has reached the enemy base area and the visible Service Depot is vulnerable. The War Factory is nearly complete; finish the enemy depot while new infantry rallies west for the final building hunt.\",\"notes\":\"Enemy base remains around x12-21,y14-21; #284 Service Depot at (15,17) is current visible target. Own War Factory will be ready shortly; keep pressure west.\",\"commands\":[{\"do\":\"attack\",\"units\":[248,249,250,257,258,259,264,268,269,270],\"target\":284},{\"do\":\"attack_move\",\"units\":[272,276,277,279,282,285],\"x\":14,\"y\":17},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":17},{\"do\":\"rally\",\"building\":239,\"x\":18,\"y\":17},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1609, "completion_tokens": 311, "total_tokens": 1920, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1607, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00852885, "upstream_inference_prompt_cost": 0.00442365, "upstream_inference_completions_cost": 0.0041052}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.07, "thoughts": "Our infantry has reached the enemy base area and the visible Service Depot is vulnerable. The War Factory is nearly complete; finish the enemy depot while new infantry rallies west for the final building hunt.", "notes": "Enemy base remains around x12-21,y14-21; #284 Service Depot at (15,17) is current visible target. Own War Factory will be ready shortly; keep pressure west.", "commands": [{"do": "attack", "units": [248, 249, 250, 257, 258, 259, 264, 268, 269, 270], "target": 284}, {"do": "attack_move", "units": [272, 276, 277, 279, 282, 285], "x": 14, "y": 17}, {"do": "rally", "building": 133, "x": 18, "y": 17}, {"do": "rally", "building": 239, "x": 18, "y": 17}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 10 units", "attack_move: 6 units", "rally #133: ordered", "rally #239: ordered", "stance: 16 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8600, "deaths_cost": 10400, "units_killed": 30, "units_lost": 82, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 10200, "army_value": 1600, "income": 3800, "experience": 86, "order_count": 126}}
{"tick": 11201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1120 (storage 2000), power 381 made / 80 used, harvesters 4.\nSCORE: assets $11700, army $5400, killed $10400 (82 units, 2 bldgs), lost $8600 (30 units, 2 bldgs). Map explored 21.9%.\nPRODUCTION: Infantry: e1 81%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 84%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #281@(16,16) #286@(14,15) #287@(16,16)52% #288@(14,15)\n  e3 (Rocket Soldier) x2: #278@(15,16) #289@(12,14)*\n  harv (Ore Truck (harvester)) x4: #132@(10,23)55% #221@(9,24) #241@(13,24)71% #266@(8,29)\nVISIBLE ENEMY UNITS (7):\n  #248 e1@(19,16) 88%, #249 e1@(19,16) 24%, #250 e1@(19,17) 82%, #257 e1@(19,17) 95%, #258 e1@(19,17) 79%, #259 e1@(19,17) 98%, #264 e1@(20,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (19,14-18) near our base - defending. War Factory at 8% still building. Enemy main base at (95,11). After defending, push tanks once weap/fix ready.", "raw": "{\"thoughts\":\"Enemy infantry cluster near our base; attack with our army to wipe them out. Continue building economy and get a War Factory for tanks.\",\"notes\":\"Enemy infantry swarm at (19,16-17), engaging with all_army. Enemy main base at (95,11). Need weap+fix for tanks, keep training e3/e1.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":19,\"y\":17},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2524, "completion_tokens": 219, "total_tokens": 2743, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007238, "upstream_inference_prompt_cost": 0.005048, "upstream_inference_completions_cost": 0.00219}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.18, "thoughts": "Enemy infantry cluster near our base; attack with our army to wipe them out. Continue building economy and get a War Factory for tanks.", "notes": "Enemy infantry swarm at (19,16-17), engaging with all_army. Enemy main base at (95,11). Need weap+fix for tanks, keep training e3/e1.", "commands": [{"do": "attack_move", "units": "all_army", "x": 19, "y": 17}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 6 units", "build weap: started", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 10400, "deaths_cost": 8600, "units_killed": 82, "units_lost": 30, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 11700, "army_value": 1000, "income": 6800, "experience": 104, "order_count": 148}}
{"tick": 11401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $5 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $9900, army $3500, killed $8700 (31 units, 2 bldgs), lost $11000 (88 units, 2 bldgs). Map explored 31%.\nPRODUCTION: Building: weap 77%; Infantry: e1 50%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #264@(20,17)18% #268@(19,20) #269@(19,20) #270@(21,22) #272@(30,22) #276@(54,28) #277@(57,28) #279@(59,28) #282@(66,24) #285@(67,24) #291@(86,13) #292@(89,13) #293@(92,12)\n  harv (Ore Truck (harvester)) x2: #131@(98,20) #153@(101,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - attack_move: 6 units\n  - rally #133: ordered\n  - rally #239: ordered\n  - stance: 16 units\nYOUR NOTES FROM LAST TURN: Enemy base remains around x12-21,y14-21; #284 Service Depot at (15,17) is current visible target. Own War Factory will be ready shortly; keep pressure west.", "raw": "{\"thoughts\":\"War Factory is nearly complete and infantry production is already queued. No enemies are currently visible, so the dispersed rifle squads should converge and continue attacking toward the known western enemy base area.\",\"notes\":\"Place War Factory immediately when ready next turn; enemy base/depot previously around x12-21,y14-21. Continue western pressure and begin vehicle production once funds arrive.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":16,\"y\":17},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":18},{\"do\":\"rally\",\"building\":239,\"x\":18,\"y\":18},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1514, "completion_tokens": 207, "total_tokens": 1721, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1512, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068948, "upstream_inference_prompt_cost": 0.0041624, "upstream_inference_completions_cost": 0.0027324}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.85, "thoughts": "War Factory is nearly complete and infantry production is already queued. No enemies are currently visible, so the dispersed rifle squads should converge and continue attacking toward the known western enemy base area.", "notes": "Place War Factory immediately when ready next turn; enemy base/depot previously around x12-21,y14-21. Continue western pressure and begin vehicle production once funds arrive.", "commands": [{"do": "attack_move", "units": "all_army", "x": 16, "y": 17}, {"do": "rally", "building": 133, "x": 18, "y": 18}, {"do": "rally", "building": 239, "x": 18, "y": 18}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["attack_move: 13 units", "rally #133: ordered", "rally #239: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8700, "deaths_cost": 11000, "units_killed": 31, "units_lost": 88, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 9900, "army_value": 1300, "income": 3800, "experience": 87, "order_count": 126}}
{"tick": 11401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:36 (tick 11401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $966 (storage 2000), power 381 made / 80 used, harvesters 4.\nSCORE: assets $12000, army $5700, killed $11000 (88 units, 2 bldgs), lost $8700 (31 units, 2 bldgs). Map explored 22.1%.\nPRODUCTION: Building: weap 16%; Infantry: e3 3%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 67%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #281@(16,16) #286@(16,16)89% #288@(16,16) #290@(12,14)\n  e3 (Rocket Soldier) x3: #278@(16,16) #289@(16,16) #294@(12,14)\n  harv (Ore Truck (harvester)) x4: #132@(6,29)55% #221@(10,23) #241@(10,30)71% #266@(8,23)\nVISIBLE ENEMY UNITS (3):\n  #264 e1@(20,17) 18%, #268 e1@(19,20) 100%, #269 e1@(19,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - build weap: started\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (19,16-17), engaging with all_army. Enemy main base at (95,11). Need weap+fix for tanks, keep training e3/e1.", "raw": "{\"thoughts\":\"Enemy infantry near base, finish them off with idle army. Keep training and building war factory.\",\"notes\":\"Fighting off enemy infantry near (19-20,16-20). Building weap, need fix upgrade complete. Enemy base at (95,11). Keep producing e3/e1 and start tanks once weap done.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":19,\"y\":18},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2469, "completion_tokens": 205, "total_tokens": 2674, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006988, "upstream_inference_prompt_cost": 0.004938, "upstream_inference_completions_cost": 0.00205}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "Enemy infantry near base, finish them off with idle army. Keep training and building war factory.", "notes": "Fighting off enemy infantry near (19-20,16-20). Building weap, need fix upgrade complete. Enemy base at (95,11). Keep producing e3/e1 and start tanks once weap done.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 19, "y": 18}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: no valid unit ids of yours", "train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11000, "deaths_cost": 8700, "units_killed": 88, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 12000, "army_value": 1300, "income": 7300, "experience": 110, "order_count": 151}}
{"tick": 11601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $314 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $9500, army $3100, killed $8700 (31 units, 2 bldgs), lost $11500 (93 units, 2 bldgs). Map explored 31%.\nPRODUCTION: Building: weap 81%; Infantry: e1 52%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #276@(46,24) #277@(47,28) #279@(48,28) #282@(57,28) #285@(58,28) #291@(77,16) #292@(79,14) #293@(82,13) #295@(92,12)\n  harv (Ore Truck (harvester)) x2: #131@(91,17) #153@(103,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - rally #133: ordered\n  - rally #239: ordered\nYOUR NOTES FROM LAST TURN: Place War Factory immediately when ready next turn; enemy base/depot previously around x12-21,y14-21. Continue western pressure and begin vehicle production once funds arrive.", "raw": "{\"thoughts\":\"War Factory is nearly ready and must be placed immediately to restore armored production. Our scattered infantry should continue the westward attack toward the known enemy base area while both barracks keep feeding the advance.\",\"notes\":\"Enemy base was previously near x12-21,y14-21. War Factory is 81% and should be placed next tick if not accepted now; begin medium tanks after placement.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":96,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":20},{\"do\":\"rally\",\"building\":239,\"x\":35,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1456, "completion_tokens": 318, "total_tokens": 1774, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1454, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082005, "upstream_inference_prompt_cost": 0.0040029, "upstream_inference_completions_cost": 0.0041976}, "completion_tokens_details": {"reasoning_tokens": 156, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "War Factory is nearly ready and must be placed immediately to restore armored production. Our scattered infantry should continue the westward attack toward the known enemy base area while both barracks keep feeding the advance.", "notes": "Enemy base was previously near x12-21,y14-21. War Factory is 81% and should be placed next tick if not accepted now; begin medium tanks after placement.", "commands": [{"do": "place", "item": "weap", "x": 96, "y": 15}, {"do": "rally", "building": 133, "x": 35, "y": 20}, {"do": "rally", "building": 239, "x": 35, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 18, "y": 17}], "feedback": ["place weap: nothing READY TO PLACE with that type", "rally #133: ordered", "rally #239: ordered", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8700, "deaths_cost": 11500, "units_killed": 31, "units_lost": 93, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 9500, "army_value": 900, "income": 4100, "experience": 87, "order_count": 126}}
{"tick": 11601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:44 (tick 11601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $801 (storage 2000), power 381 made / 80 used, harvesters 4.\nSCORE: assets $12300, army $6000, killed $11500 (93 units, 2 bldgs), lost $8700 (31 units, 2 bldgs). Map explored 22.3%.\nPRODUCTION: Building: weap 32%; Infantry: e1 43%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #281@(19,17)98%* #286@(18,16)89% #288@(19,17)59%* #290@(13,13)*\n  e3 (Rocket Soldier) x4: #278@(19,17)* #289@(19,17)* #294@(11,14)* #296@(12,14)*\n  harv (Ore Truck (harvester)) x4: #132@(10,21)55% #221@(5,29) #241@(11,22)71% #266@(10,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Fighting off enemy infantry near (19-20,16-20). Building weap, need fix upgrade complete. Enemy base at (95,11). Keep producing e3/e1 and start tanks once weap done.", "raw": "{\"thoughts\":\"No enemies visible now; consolidate infantry into a group, keep producing units and let weap factory finish for tanks. Economy is fine, keep training e3/e1.\",\"notes\":\"Weap factory building 32%, no tanks yet. Enemy base at (95,11). Gathering infantry near base at (15,16) to form assault force once tanks ready. Keep pumping e1/e3 and harvesters safe.\",\"commands\":[{\"do\":\"move\",\"units\":[281,286,288,290,278,289,294,296],\"x\":15,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2497, "completion_tokens": 314, "total_tokens": 2811, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008134, "upstream_inference_prompt_cost": 0.004994, "upstream_inference_completions_cost": 0.00314}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.07, "thoughts": "No enemies visible now; consolidate infantry into a group, keep producing units and let weap factory finish for tanks. Economy is fine, keep training e3/e1.", "notes": "Weap factory building 32%, no tanks yet. Enemy base at (95,11). Gathering infantry near base at (15,16) to form assault force once tanks ready. Keep pumping e1/e3 and harvesters safe.", "commands": [{"do": "move", "units": [281, 286, 288, 290, 278, 289, 294, 296], "x": 15, "y": 16}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["move: 8 units", "train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11500, "deaths_cost": 8700, "units_killed": 93, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 12300, "army_value": 1600, "income": 7300, "experience": 115, "order_count": 155}}
{"tick": 11801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:52 (tick 11801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $9700, army $3300, killed $8700 (31 units, 2 bldgs), lost $11500 (93 units, 2 bldgs). Map explored 31%.\nPRODUCTION: Building: weap 89%; Infantry: e1 19%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #276@(35,23) #277@(36,26) #279@(40,22) #282@(46,28) #285@(48,28) #291@(69,23) #292@(71,21) #293@(74,18) #295@(82,13) #297@(84,13) #299@(87,13)\n  harv (Ore Truck (harvester)) x2: #131@(103,25) #153@(103,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - rally #133: ordered\n  - rally #239: ordered\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy base was previously near x12-21,y14-21. War Factory is 81% and should be placed next tick if not accepted now; begin medium tanks after placement.", "raw": "{\"thoughts\":\"War Factory is nearly complete while our infantry pressure continues toward the known enemy side. Keep all barracks queues producing and consolidate the advancing infantry westward.\",\"notes\":\"War Factory 89%, place immediately next turn; enemy base last known around x12-21,y14-21. Infantry advancing west; 2 harvesters mining east ore.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":20},{\"do\":\"rally\",\"building\":239,\"x\":55,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1472, "completion_tokens": 215, "total_tokens": 1687, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1470, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068849, "upstream_inference_prompt_cost": 0.0040469, "upstream_inference_completions_cost": 0.002838}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.74, "thoughts": "War Factory is nearly complete while our infantry pressure continues toward the known enemy side. Keep all barracks queues producing and consolidate the advancing infantry westward.", "notes": "War Factory 89%, place immediately next turn; enemy base last known around x12-21,y14-21. Infantry advancing west; 2 harvesters mining east ore.", "commands": [{"do": "rally", "building": 133, "x": 55, "y": 20}, {"do": "rally", "building": 239, "x": 55, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 18, "y": 17}], "feedback": ["rally #133: ordered", "rally #239: ordered", "attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8700, "deaths_cost": 11500, "units_killed": 31, "units_lost": 93, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 9700, "army_value": 1100, "income": 4000, "experience": 87, "order_count": 126}}
{"tick": 11801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:52 (tick 11801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1140 (storage 2000), power 381 made / 80 used, harvesters 4.\nSCORE: assets $12600, army $6300, killed $11500 (93 units, 2 bldgs), lost $8700 (31 units, 2 bldgs). Map explored 22.3%.\nPRODUCTION: Building: weap 49%; Infantry: e3 23%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #281@(14,16)98%* #286@(14,16)89%* #288@(14,16)59%* #290@(14,15)* #298@(12,14)* #300@(12,14)* #301@(11,14)*\n  e3 (Rocket Soldier) x4: #278@(14,16)* #289@(14,16)* #294@(15,15)* #296@(15,15)*\n  harv (Ore Truck (harvester)) x4: #132@(8,27)55% #221@(8,22) #241@(10,20)71% #266@(8,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 8 units\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Weap factory building 32%, no tanks yet. Enemy base at (95,11). Gathering infantry near base at (15,16) to form assault force once tanks ready. Keep pumping e1/e3 and harvesters safe.", "raw": "{\"thoughts\":\"Weap factory almost done. Keep infantry production and gather idle units into a strike force near base, then push toward enemy once tanks arrive.\",\"notes\":\"Weap factory ~49%, building tanks next. Enemy base at (95,11). Infantry force gathering near (15,16). Keep training e3/e1 and protect harvesters. Once weap done, queue 3tnk and push combined force east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":20,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2535, "completion_tokens": 233, "total_tokens": 2768, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074, "upstream_inference_prompt_cost": 0.00507, "upstream_inference_completions_cost": 0.00233}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.23, "thoughts": "Weap factory almost done. Keep infantry production and gather idle units into a strike force near base, then push toward enemy once tanks arrive.", "notes": "Weap factory ~49%, building tanks next. Enemy base at (95,11). Infantry force gathering near (15,16). Keep training e3/e1 and protect harvesters. Once weap done, queue 3tnk and push combined force east.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 20, "y": 16}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11500, "deaths_cost": 8700, "units_killed": 93, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 12600, "army_value": 1900, "income": 7800, "experience": 115, "order_count": 159}}
{"tick": 12001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:00 (tick 12001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $9700, army $3300, killed $8700 (31 units, 2 bldgs), lost $11500 (93 units, 2 bldgs). Map explored 31.1%.\nPRODUCTION: Building: weap 89%; Infantry: e1 19%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #276@(26,20) #277@(27,25) #279@(30,21) #282@(38,21) #285@(39,21) #291@(61,27) #292@(63,26) #293@(66,24) #295@(74,18) #297@(75,17) #299@(77,16)\n  harv (Ore Truck (harvester)) x2: #131@(103,24) #153@(99,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - rally #239: ordered\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: War Factory 89%, place immediately next turn; enemy base last known around x12-21,y14-21. Infantry advancing west; 2 harvesters mining east ore.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the infantry screen is closing on the enemy's likely western base. Keep all infantry advancing aggressively while income resumes for immediate vehicle production once the factory is placed.\",\"notes\":\"Place War Factory as soon as ready next turn; then rally it west and produce Medium Tanks. Enemy base likely x12-21,y14-21; infantry spread from x26 to x77 advancing west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[276,277,279,282,285,291,292,293,295,297,299],\"x\":15,\"y\":17},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1459, "completion_tokens": 215, "total_tokens": 1674, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1457, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00684915, "upstream_inference_prompt_cost": 0.00401115, "upstream_inference_completions_cost": 0.002838}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "War Factory is nearly complete and the infantry screen is closing on the enemy's likely western base. Keep all infantry advancing aggressively while income resumes for immediate vehicle production once the factory is placed.", "notes": "Place War Factory as soon as ready next turn; then rally it west and produce Medium Tanks. Enemy base likely x12-21,y14-21; infantry spread from x26 to x77 advancing west.", "commands": [{"do": "attack_move", "units": [276, 277, 279, 282, 285, 291, 292, 293, 295, 297, 299], "x": 15, "y": 17}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8700, "deaths_cost": 11500, "units_killed": 31, "units_lost": 93, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 9700, "army_value": 1100, "income": 4000, "experience": 87, "order_count": 126}}
{"tick": 12001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:00 (tick 12001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $974 (storage 2000), power 381 made / 80 used, harvesters 4.\nSCORE: assets $12900, army $6600, killed $11500 (93 units, 2 bldgs), lost $8700 (31 units, 2 bldgs). Map explored 22.4%.\nPRODUCTION: Building: weap 66%; Infantry: e3 34%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #281@(20,16)98%* #286@(20,16)89%* #288@(20,16)59%* #290@(18,16)* #298@(19,16)* #300@(19,16)* #301@(19,16)*\n  e3 (Rocket Soldier) x5: #278@(18,16)* #289@(19,17)* #294@(20,16)* #296@(20,16)* #302@(11,14)*\n  harv (Ore Truck (harvester)) x4: #132@(2,26)55% #221@(6,24) #241@(11,31)71% #266@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Weap factory ~49%, building tanks next. Enemy base at (95,11). Infantry force gathering near (15,16). Keep training e3/e1 and protect harvesters. Once weap done, queue 3tnk and push combined force east.", "raw": "{\"thoughts\":\"Weap factory almost done, keep infantry attack moving east toward enemy base while continuing production. Queue more e3/e1 and start heavy tanks once weap ready.\",\"notes\":\"Weap factory near 66%. Enemy base at (95,11). Push infantry east now, add tanks when weap done. Keep proc/harvesters safe.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2515, "completion_tokens": 189, "total_tokens": 2704, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00692, "upstream_inference_prompt_cost": 0.00503, "upstream_inference_completions_cost": 0.00189}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.38, "thoughts": "Weap factory almost done, keep infantry attack moving east toward enemy base while continuing production. Queue more e3/e1 and start heavy tanks once weap ready.", "notes": "Weap factory near 66%. Enemy base at (95,11). Push infantry east now, add tanks when weap done. Keep proc/harvesters safe.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 12 units", "train 3x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11500, "deaths_cost": 8700, "units_killed": 93, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 12900, "army_value": 2200, "income": 7675, "experience": 115, "order_count": 159}}
{"tick": 12201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:08 (tick 12201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $9600, army $3200, killed $8700 (31 units, 2 bldgs), lost $11900 (97 units, 2 bldgs). Map explored 31.1%.\nPRODUCTION: Building: weap READY TO PLACE; Infantry: e1 1%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #285@(30,18) #291@(51,26) #292@(53,27) #293@(57,28) #295@(66,24) #297@(67,24) #299@(70,22) #303@(87,12) #305@(90,12) #307@(92,11)\n  harv (Ore Truck (harvester)) x2: #131@(104,27) #153@(103,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Place War Factory as soon as ready next turn; then rally it west and produce Medium Tanks. Enemy base likely x12-21,y14-21; infantry spread from x26 to x77 advancing west.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately to unlock tank production. Our infantry are already advancing west toward the likely enemy base, while both harvesters continue feeding the economy.\",\"notes\":\"Place WEAP now; next turn set its rally west and queue Medium Tanks continuously. Enemy likely around x12-21,y14-21; infantry screen advancing west.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":99,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1422, "completion_tokens": 172, "total_tokens": 1594, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1420, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0061798, "upstream_inference_prompt_cost": 0.0039094, "upstream_inference_completions_cost": 0.0022704}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.4, "thoughts": "War Factory is ready and must be placed immediately to unlock tank production. Our infantry are already advancing west toward the likely enemy base, while both harvesters continue feeding the economy.", "notes": "Place WEAP now; next turn set its rally west and queue Medium Tanks continuously. Enemy likely around x12-21,y14-21; infantry screen advancing west.", "commands": [{"do": "place", "item": "weap", "x": 99, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 18, "y": 16}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8700, "deaths_cost": 11900, "units_killed": 31, "units_lost": 97, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 9600, "army_value": 1000, "income": 4000, "experience": 87, "order_count": 126}}
{"tick": 12201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:08 (tick 12201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $811 (storage 2000), power 381 made / 80 used, harvesters 4.\nSCORE: assets $13300, army $7000, killed $11900 (97 units, 2 bldgs), lost $8700 (31 units, 2 bldgs). Map explored 22.4%.\nPRODUCTION: Building: weap 82%; Infantry: e1 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #281@(25,20)70% #286@(25,20)88% #288@(26,20)31% #290@(25,20) #298@(25,21)96% #300@(24,20)55% #301@(24,20)97% #306@(12,14)*\n  e3 (Rocket Soldier) x6: #278@(25,20)93% #289@(25,20)96% #294@(25,20)63% #296@(26,20)44% #302@(20,17) #304@(13,14)*\n  harv (Ore Truck (harvester)) x4: #132@(7,23)55% #221@(2,27) #241@(10,27)71% #266@(10,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - train 3x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Weap factory near 66%. Enemy base at (95,11). Push infantry east now, add tanks when weap done. Keep proc/harvesters safe.", "raw": "{\"thoughts\":\"War factory almost done; keep infantry pushing east toward enemy base at (95,11), continue training more troops, and once weap finishes start building tanks.\",\"notes\":\"Weap factory near 82%, enemy base at (95,11). Army pushing east from (25,20). Add e3/e1 production, build tanks once weap done. Keep harvesters mining, watch proc/fix.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[281,286,288,290,298,300,301,278,289,294,296,302],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2564, "completion_tokens": 256, "total_tokens": 2820, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007688, "upstream_inference_prompt_cost": 0.005128, "upstream_inference_completions_cost": 0.00256}, "completion_tokens_details": {"reasoning_tokens": 35, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.69, "thoughts": "War factory almost done; keep infantry pushing east toward enemy base at (95,11), continue training more troops, and once weap finishes start building tanks.", "notes": "Weap factory near 82%, enemy base at (95,11). Army pushing east from (25,20). Add e3/e1 production, build tanks once weap done. Keep harvesters mining, watch proc/fix.", "commands": [{"do": "attack_move", "units": [281, 286, 288, 290, 298, 300, 301, 278, 289, 294, 296, 302], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 12 units", "train 3x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11900, "deaths_cost": 8700, "units_killed": 97, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 13300, "army_value": 2600, "income": 7800, "experience": 119, "order_count": 164}}
{"tick": 12401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:16 (tick 12401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11500, army $3100, killed $8700 (31 units, 2 bldgs), lost $12000 (98 units, 2 bldgs). Map explored 31.5%.\nPRODUCTION: Infantry: e1 1%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%, #308 weap@(95,8) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #291@(41,26) #292@(44,27) #293@(48,25) #295@(57,28) #297@(58,28) #299@(61,27) #303@(78,15) #305@(80,13) #307@(83,13)\n  harv (Ore Truck (harvester)) x2: #131@(95,19) #153@(107,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Place WEAP now; next turn set its rally west and queue Medium Tanks continuously. Enemy likely around x12-21,y14-21; infantry screen advancing west.", "raw": "{\"thoughts\":\"War Factory is online and the infantry screen is advancing toward the likely Soviet start. I will rally new armor west and keep both infantry queues feeding reinforcements while ore income rebuilds cash.\",\"notes\":\"Enemy base still unscouted but likely x12-21,y14-21. Infantry screen ids 291-307 advancing west; War Factory #308 should produce Medium Tanks as funds arrive.\",\"commands\":[{\"do\":\"rally\",\"building\":308,\"x\":55,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":18},{\"do\":\"rally\",\"building\":239,\"x\":55,\"y\":18},{\"do\":\"train\",\"item\":\"2tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":[291,292,293,295,297,299,303,305,307],\"x\":18,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1473, "completion_tokens": 292, "total_tokens": 1765, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1471, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00790405, "upstream_inference_prompt_cost": 0.00404965, "upstream_inference_completions_cost": 0.0038544}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "War Factory is online and the infantry screen is advancing toward the likely Soviet start. I will rally new armor west and keep both infantry queues feeding reinforcements while ore income rebuilds cash.", "notes": "Enemy base still unscouted but likely x12-21,y14-21. Infantry screen ids 291-307 advancing west; War Factory #308 should produce Medium Tanks as funds arrive.", "commands": [{"do": "rally", "building": 308, "x": 55, "y": 18}, {"do": "rally", "building": 133, "x": 55, "y": 18}, {"do": "rally", "building": 239, "x": 55, "y": 18}, {"do": "train", "item": "2tnk", "count": 3}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": [291, 292, 293, 295, 297, 299, 303, 305, 307], "x": 18, "y": 17}], "feedback": ["rally #308: ordered", "rally #133: ordered", "rally #239: ordered", "train 2tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train 3x e3: queued", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8700, "deaths_cost": 12000, "units_killed": 31, "units_lost": 98, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 11500, "army_value": 900, "income": 3500, "experience": 87, "order_count": 127}}
{"tick": 12401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:16 (tick 12401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $650 (storage 2000), power 381 made / 80 used, harvesters 4.\nSCORE: assets $13600, army $7300, killed $12000 (98 units, 2 bldgs), lost $8700 (31 units, 2 bldgs). Map explored 22.6%.\nPRODUCTION: Building: weap 99%; Infantry: e3 20%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #281@(33,24)70% #286@(31,24)64% #288@(32,24)31% #290@(33,24) #298@(32,24)96% #300@(33,24)55% #301@(32,24)97% #306@(13,14)* #309@(11,14)* #310@(13,13)* #311@(12,14)*\n  e3 (Rocket Soldier) x6: #278@(33,24)93% #289@(33,24)96% #294@(32,24)63% #296@(32,24)10% #302@(29,24) #304@(13,14)*\n  harv (Ore Truck (harvester)) x4: #132@(7,23)55% #221@(9,21) #241@(10,20)71% #266@(9,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - train 3x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Weap factory near 82%, enemy base at (95,11). Army pushing east from (25,20). Add e3/e1 production, build tanks once weap done. Keep harvesters mining, watch proc/fix.", "raw": "{\"thoughts\":\"War factory nearly ready; keep training infantry, send idle troops to the front group, and once weap completes start building tanks. Army group at (32-33,24) should push toward enemy base at (95,11).\",\"notes\":\"Weap factory finishing; start building 3tnk once ready. Army group at (32,24) pushing east toward enemy base (95,11). Keep harvesters mining, watch fix/proc health. Merge idle infantry into main group.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"move\",\"units\":[306,309,310,311,304],\"x\":33,\"y\":24}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2631, "completion_tokens": 274, "total_tokens": 2905, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008002, "upstream_inference_prompt_cost": 0.005262, "upstream_inference_completions_cost": 0.00274}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.35, "thoughts": "War factory nearly ready; keep training infantry, send idle troops to the front group, and once weap completes start building tanks. Army group at (32-33,24) should push toward enemy base at (95,11).", "notes": "Weap factory finishing; start building 3tnk once ready. Army group at (32,24) pushing east toward enemy base (95,11). Keep harvesters mining, watch fix/proc health. Merge idle infantry into main group.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 2}, {"do": "move", "units": [306, 309, 310, 311, 304], "x": 33, "y": 24}], "feedback": ["attack_move: 17 units", "train 2x e3: queued", "move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 12000, "deaths_cost": 8700, "units_killed": 98, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 13600, "army_value": 2900, "income": 8300, "experience": 120, "order_count": 169}}
{"tick": 12601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:24 (tick 12601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $304 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11300, army $2900, killed $8700 (31 units, 2 bldgs), lost $12300 (101 units, 2 bldgs). Map explored 31.5%.\nPRODUCTION: Infantry: e3 32%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%, #308 weap@(95,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #295@(46,28) #297@(48,28) #299@(51,28) #303@(70,22) #305@(72,20) #307@(75,17) #313@(90,12)\n  harv (Ore Truck (harvester)) x2: #131@(94,18) #153@(103,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #308: ordered\n  - rally #133: ordered\n  - rally #239: ordered\n  - train 2tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train 3x e3: queued\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted but likely x12-21,y14-21. Infantry screen ids 291-307 advancing west; War Factory #308 should produce Medium Tanks as funds arrive.", "raw": "{\"thoughts\":\"Cash is temporarily exhausted but both refineries are operating and three rocket soldiers are queued. Existing rifle squads will continue west toward the likely Soviet base while production rallies forward.\",\"notes\":\"Enemy still unseen; likely base around x12-21,y14-21. Send infantry west, use incoming rockets with them; save for War Factory vehicle production once ore arrives.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[295,297,299,303,305,307],\"x\":18,\"y\":16},{\"do\":\"attack_move\",\"units\":[313],\"x\":55,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":65,\"y\":18},{\"do\":\"rally\",\"building\":239,\"x\":65,\"y\":18},{\"do\":\"rally\",\"building\":308,\"x\":65,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1512, "completion_tokens": 313, "total_tokens": 1825, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1510, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082885, "upstream_inference_prompt_cost": 0.0041569, "upstream_inference_completions_cost": 0.0041316}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.07, "thoughts": "Cash is temporarily exhausted but both refineries are operating and three rocket soldiers are queued. Existing rifle squads will continue west toward the likely Soviet base while production rallies forward.", "notes": "Enemy still unseen; likely base around x12-21,y14-21. Send infantry west, use incoming rockets with them; save for War Factory vehicle production once ore arrives.", "commands": [{"do": "attack_move", "units": [295, 297, 299, 303, 305, 307], "x": 18, "y": 16}, {"do": "attack_move", "units": [313], "x": 55, "y": 16}, {"do": "rally", "building": 133, "x": 65, "y": 18}, {"do": "rally", "building": 239, "x": 65, "y": 18}, {"do": "rally", "building": 308, "x": 65, "y": 18}], "feedback": ["attack_move: 6 units", "attack_move: 1 units", "rally #133: ordered", "rally #239: ordered", "rally #308: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8700, "deaths_cost": 12300, "units_killed": 31, "units_lost": 101, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 11300, "army_value": 700, "income": 4000, "experience": 87, "order_count": 130}}
{"tick": 12601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:24 (tick 12601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1308 (storage 2000), power 381 made / 80 used, harvesters 4.\nSCORE: assets $13900, army $7600, killed $12300 (101 units, 2 bldgs), lost $8700 (31 units, 2 bldgs). Map explored 22.7%.\nPRODUCTION: Building: weap READY TO PLACE; Infantry: e3 31%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #281@(40,24)23% #286@(39,25)64% #288@(41,24)31% #290@(40,24)55% #298@(40,24)96% #300@(39,24)55% #301@(39,24)97% #306@(23,14) #309@(21,14) #310@(23,13) #311@(22,14)\n  e3 (Rocket Soldier) x7: #278@(39,24)90% #289@(40,24)89% #294@(39,24)60% #296@(39,24)10% #302@(38,24) #304@(23,14) #312@(11,14)*\n  harv (Ore Truck (harvester)) x4: #132@(3,28)55% #221@(9,21) #241@(10,30)71% #266@(10,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - train 2x e3: queued\n  - move: 5 units\nYOUR NOTES FROM LAST TURN: Weap factory finishing; start building 3tnk once ready. Army group at (32,24) pushing east toward enemy base (95,11). Keep harvesters mining, watch fix/proc health. Merge idle infantry into main group.", "raw": "{\"thoughts\":\"Weap factory ready, place it and start tank production. Continue pushing main army group east toward enemy base, merge idle infantry into it.\",\"notes\":\"Weap placed; queue 3tnk production. Main army group ~(39-41,24) pushing east toward enemy base (95,11). Idle infantry at (11-23,14) should join main group. Keep harvesters mining, watch fix health.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":4},{\"do\":\"attack_move\",\"units\":[281,286,288,290,298,300,301,278,289,294,296,302],\"x\":70,\"y\":18},{\"do\":\"move\",\"units\":[306,309,310,311,304,312],\"x\":39,\"y\":24}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2657, "completion_tokens": 283, "total_tokens": 2940, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008144, "upstream_inference_prompt_cost": 0.005314, "upstream_inference_completions_cost": 0.00283}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.26, "thoughts": "Weap factory ready, place it and start tank production. Continue pushing main army group east toward enemy base, merge idle infantry into it.", "notes": "Weap placed; queue 3tnk production. Main army group ~(39-41,24) pushing east toward enemy base (95,11). Idle infantry at (11-23,14) should join main group. Keep harvesters mining, watch fix health.", "commands": [{"do": "place", "item": "weap"}, {"do": "train", "item": "3tnk", "count": 4}, {"do": "attack_move", "units": [281, 286, 288, 290, 298, 300, 301, 278, 289, 294, 296, 302], "x": 70, "y": 18}, {"do": "move", "units": [306, 309, 310, 311, 304, 312], "x": 39, "y": 24}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)", "attack_move: 12 units", "move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 12300, "deaths_cost": 8700, "units_killed": 101, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 13900, "army_value": 3200, "income": 8425, "experience": 123, "order_count": 171}}
{"tick": 12801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:32 (tick 12801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $416 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11300, army $2900, killed $8900 (33 units, 2 bldgs), lost $12600 (104 units, 2 bldgs). Map explored 31.5%.\nPRODUCTION: Infantry: e3 61%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%, #308 weap@(95,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #303@(62,27) #305@(64,25) #307@(67,24) #313@(80,12)\n  e3 (Rocket Soldier) x1: #315@(88,12)\n  harv (Ore Truck (harvester)) x2: #131@(104,27) #153@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - attack_move: 1 units\n  - rally #133: ordered\n  - rally #239: ordered\n  - rally #308: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base around x12-21,y14-21. Send infantry west, use incoming rockets with them; save for War Factory vehicle production once ore arrives.", "raw": "{\"thoughts\":\"Our base is powered with two refineries, but the visible army is extremely small after heavy losses. Keep both barracks producing rockets and push the current scouts west toward the likely enemy start while the war factory rally stays forward.\",\"notes\":\"Enemy base remains unseen, likely west around (12,16). Current scout infantry moving west; produce rocket soldiers continuously and begin vehicles as ore converts to cash.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":10},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[303,305,307,313,315],\"x\":20,\"y\":16},{\"do\":\"rally\",\"building\":308,\"x\":75,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1478, "completion_tokens": 308, "total_tokens": 1786, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1476, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008129, "upstream_inference_prompt_cost": 0.0040634, "upstream_inference_completions_cost": 0.0040656}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.41, "thoughts": "Our base is powered with two refineries, but the visible army is extremely small after heavy losses. Keep both barracks producing rockets and push the current scouts west toward the likely enemy start while the war factory rally stays forward.", "notes": "Enemy base remains unseen, likely west around (12,16). Current scout infantry moving west; produce rocket soldiers continuously and begin vehicles as ore converts to cash.", "commands": [{"do": "train", "item": "e3", "count": 10}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [303, 305, 307, 313, 315], "x": 20, "y": 16}, {"do": "rally", "building": 308, "x": 75, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["train 10x e3: queued", "train 5x e1: queued", "attack_move: 5 units", "rally #308: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8900, "deaths_cost": 12600, "units_killed": 33, "units_lost": 104, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 11300, "army_value": 700, "income": 4000, "experience": 89, "order_count": 130}}
{"tick": 12801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:32 (tick 12801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1476 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $16000, army $7700, killed $12600 (104 units, 2 bldgs), lost $8900 (33 units, 2 bldgs). Map explored 23.7%.\nPRODUCTION: Infantry: e3 41%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #286@(48,25)64% #290@(47,24)55% #298@(48,25)96% #300@(48,25)55% #301@(48,25)97% #306@(32,17) #309@(31,16) #310@(32,17) #311@(31,17)\n  e3 (Rocket Soldier) x8: #278@(47,24)87% #289@(47,24)45% #294@(47,24)58% #296@(48,25)10% #302@(47,24) #304@(32,17) #312@(20,14) #316@(12,14)*\n  harv (Ore Truck (harvester)) x4: #132@(7,26)55% #221@(3,29) #241@(11,31)71% #266@(10,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - attack_move: 12 units\n  - move: 6 units\nYOUR NOTES FROM LAST TURN: Weap placed; queue 3tnk production. Main army group ~(39-41,24) pushing east toward enemy base (95,11). Idle infantry at (11-23,14) should join main group. Keep harvesters mining, watch fix health.", "raw": "{\"thoughts\":\"Fix is ready, queue heavy tanks now. Consolidate scattered infantry and push main force toward enemy base.\",\"notes\":\"Army at (47-48,24-25) pushing east to enemy base (95,11). Idle infantry (32,17)/(20,14)/(12,14) should regroup and join. Keep training e3/tanks, maintain harvesters.\",\"commands\":[{\"do\":\"train\",\"item\":\"3tnk\",\"count\":4},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[286,290,298,300,301,278,289,294,296,302],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[306,309,310,311,304,312,316],\"x\":47,\"y\":24}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2820, "completion_tokens": 285, "total_tokens": 3105, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00849, "upstream_inference_prompt_cost": 0.00564, "upstream_inference_completions_cost": 0.00285}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.67, "thoughts": "Fix is ready, queue heavy tanks now. Consolidate scattered infantry and push main force toward enemy base.", "notes": "Army at (47-48,24-25) pushing east to enemy base (95,11). Idle infantry (32,17)/(20,14)/(12,14) should regroup and join. Keep training e3/tanks, maintain harvesters.", "commands": [{"do": "train", "item": "3tnk", "count": 4}, {"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "attack_move", "units": [286, 290, 298, 300, 301, 278, 289, 294, 296, 302], "x": 95, "y": 11}, {"do": "move", "units": [306, 309, 310, 311, 304, 312, 316], "x": 47, "y": 24}], "feedback": ["train 4x 3tnk: queued", "attack_move: 1 units", "attack_move: 10 units", "move: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 12600, "deaths_cost": 8900, "units_killed": 104, "units_lost": 33, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 16000, "army_value": 3300, "income": 8800, "experience": 126, "order_count": 172}}
{"tick": 13001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:40 (tick 13001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $31 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11600, army $3200, killed $9000 (34 units, 2 bldgs), lost $12800 (106 units, 2 bldgs). Map explored 31.5%.\nPRODUCTION: Infantry: e1 70%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%, #308 weap@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #307@(59,28)70% #313@(72,19) #319@(88,12) #320@(91,12)\n  e3 (Rocket Soldier) x2: #315@(78,15) #317@(85,12)\n  harv (Ore Truck (harvester)) x2: #131@(105,26) #153@(103,25)\nVISIBLE ENEMY UNITS (4):\n  #289 e3@(55,28) 40%, #296 e3@(55,28) 10%, #301 e1@(55,28) 96%, #302 e3@(55,28) 66%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x e3: queued\n  - train 5x e1: queued\n  - attack_move: 5 units\n  - rally #308: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unseen, likely west around (12,16). Current scout infantry moving west; produce rocket soldiers continuously and begin vehicles as ore converts to cash.", "raw": "{\"thoughts\":\"Our forward infantry has contact near (55,28), while the enemy base is still likely farther west. Keep pressure on the visible defenders, rally reinforcements forward, and queue armor plus a third refinery for sustained economy.\",\"notes\":\"Enemy contact at (55,28); likely base west/southwest toward (12,16). All current combat units committed west. Factory queues light tanks; refinery queued for third harvester.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":50,\"y\":28},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":28},{\"do\":\"rally\",\"building\":239,\"x\":55,\"y\":28},{\"do\":\"rally\",\"building\":308,\"x\":55,\"y\":28},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1610, "completion_tokens": 562, "total_tokens": 2172, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1608, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0118448, "upstream_inference_prompt_cost": 0.0044264, "upstream_inference_completions_cost": 0.0074184}, "completion_tokens_details": {"reasoning_tokens": 352, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.13, "thoughts": "Our forward infantry has contact near (55,28), while the enemy base is still likely farther west. Keep pressure on the visible defenders, rally reinforcements forward, and queue armor plus a third refinery for sustained economy.", "notes": "Enemy contact at (55,28); likely base west/southwest toward (12,16). All current combat units committed west. Factory queues light tanks; refinery queued for third harvester.", "commands": [{"do": "attack_move", "units": "all_army", "x": 50, "y": 28}, {"do": "rally", "building": 133, "x": 55, "y": 28}, {"do": "rally", "building": 239, "x": 55, "y": 28}, {"do": "rally", "building": 308, "x": 55, "y": 28}, {"do": "train", "item": "1tnk", "count": 5}, {"do": "build", "item": "proc"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["attack_move: 6 units", "rally #133: ordered", "rally #239: ordered", "rally #308: ordered", "train 5x 1tnk: queued", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9000, "deaths_cost": 12800, "units_killed": 34, "units_lost": 106, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 11600, "army_value": 1000, "income": 4000, "experience": 90, "order_count": 145}}
{"tick": 13001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:40 (tick 13001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1320 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $16200, army $7900, killed $12800 (106 units, 2 bldgs), lost $9000 (34 units, 2 bldgs). Map explored 24.2%.\nPRODUCTION: Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 52%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #290@(54,28)55% #298@(54,29)94% #300@(54,28)55% #301@(55,28)96% #306@(41,23) #309@(40,22) #310@(41,22) #311@(40,23)\n  e3 (Rocket Soldier) x9: #278@(54,28)87% #289@(55,28)40% #294@(54,29)58% #296@(55,28)10% #302@(55,28)66% #304@(41,23) #312@(31,14) #316@(22,18) #318@(12,14)*\n  harv (Ore Truck (harvester)) x4: #132@(10,20)55% #221@(8,23) #241@(11,21)71% #266@(12,31)\nVISIBLE ENEMY UNITS (1):\n  #307 e1@(59,28) 70%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x 3tnk: queued\n  - attack_move: 1 units\n  - attack_move: 10 units\n  - move: 7 units\nYOUR NOTES FROM LAST TURN: Army at (47-48,24-25) pushing east to enemy base (95,11). Idle infantry (32,17)/(20,14)/(12,14) should regroup and join. Keep training e3/tanks, maintain harvesters.", "raw": "{\"thoughts\":\"Army split near (54,28)/(41,23). Consolidate and push toward enemy base at (95,11). Keep production running.\",\"notes\":\"Army pushing toward enemy base (95,11) via east route. Groups at (54,28) and (41,23) merging. Keep training e3/tanks, maintain harvesters, watch idle infantry.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},\n{\"do\":\"attack_move\",\"units\":[290,298,300,301,278,289,294,296,302],\"x\":95,\"y\":11},\n{\"do\":\"attack_move\",\"units\":[306,309,310,311,304],\"x\":95,\"y\":11},\n{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":3},\n{\"do\":\"harvest\",\"unit\":132},\n{\"do\":\"harvest\",\"unit\":241}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2842, "completion_tokens": 324, "total_tokens": 3166, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008924, "upstream_inference_prompt_cost": 0.005684, "upstream_inference_completions_cost": 0.00324}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.61, "thoughts": "Army split near (54,28)/(41,23). Consolidate and push toward enemy base at (95,11). Keep production running.", "notes": "Army pushing toward enemy base (95,11) via east route. Groups at (54,28) and (41,23) merging. Keep training e3/tanks, maintain harvesters, watch idle infantry.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "attack_move", "units": [290, 298, 300, 301, 278, 289, 294, 296, 302], "x": 95, "y": 11}, {"do": "attack_move", "units": [306, 309, 310, 311, 304], "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 241}], "feedback": ["attack_move: 1 units", "attack_move: 9 units", "attack_move: 5 units", "train 2x 3tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 12800, "deaths_cost": 9000, "units_killed": 106, "units_lost": 34, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 16200, "army_value": 3500, "income": 8800, "experience": 128, "order_count": 176}}
{"tick": 13201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:48 (tick 13201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11400, army $3000, killed $9300 (35 units, 2 bldgs), lost $13000 (108 units, 2 bldgs). Map explored 31.6%.\nPRODUCTION: Building: proc 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 88%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%, #308 weap@(95,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #319@(79,14) #320@(82,15)\n  e3 (Rocket Soldier) x2: #315@(71,21) #317@(77,16)\n  harv (Ore Truck (harvester)) x2: #131@(100,20) #153@(106,26)\nVISIBLE ENEMY UNITS (4):\n  #278 e3@(62,27) 84%, #290 e1@(62,27) 53%, #298 e1@(62,27) 94%, #302 e3@(62,27) 28%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - rally #133: ordered\n  - rally #239: ordered\n  - rally #308: ordered\n  - train 5x 1tnk: queued\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy contact at (55,28); likely base west/southwest toward (12,16). All current combat units committed west. Factory queues light tanks; refinery queued for third harvester.", "raw": "{\"thoughts\":\"Our production is fully committed and the third refinery will strengthen income once ore arrives. The small forward force should eliminate the exposed enemy infantry group while tank reinforcements rally west for a larger push toward the enemy start.\",\"notes\":\"Enemy infantry/rockets visible at (62,27); enemy base likely farther southwest/west toward (12,16). Existing force attacks contact; factory has 5 light tanks queued and both barracks have infantry/rocket queues.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[315,317,319,320],\"x\":62,\"y\":27},{\"do\":\"rally\",\"building\":308,\"x\":70,\"y\":23},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":23},{\"do\":\"rally\",\"building\":239,\"x\":70,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1666, "completion_tokens": 277, "total_tokens": 1943, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1664, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082368, "upstream_inference_prompt_cost": 0.0045804, "upstream_inference_completions_cost": 0.0036564}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.96, "thoughts": "Our production is fully committed and the third refinery will strengthen income once ore arrives. The small forward force should eliminate the exposed enemy infantry group while tank reinforcements rally west for a larger push toward the enemy start.", "notes": "Enemy infantry/rockets visible at (62,27); enemy base likely farther southwest/west toward (12,16). Existing force attacks contact; factory has 5 light tanks queued and both barracks have infantry/rocket queues.", "commands": [{"do": "attack_move", "units": [315, 317, 319, 320], "x": 62, "y": 27}, {"do": "rally", "building": 308, "x": 70, "y": 23}, {"do": "rally", "building": 133, "x": 70, "y": 23}, {"do": "rally", "building": 239, "x": 70, "y": 23}], "feedback": ["attack_move: 4 units", "rally #308: ordered", "rally #133: ordered", "rally #239: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9300, "deaths_cost": 13000, "units_killed": 35, "units_lost": 108, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 11400, "army_value": 800, "income": 3500, "experience": 93, "order_count": 151}}
{"tick": 13201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:48 (tick 13201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1154 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $16200, army $7900, killed $13000 (108 units, 2 bldgs), lost $9300 (35 units, 2 bldgs). Map explored 25.1%.\nPRODUCTION: Vehicle: 3tnk 57%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 62%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #290@(62,27)53% #298@(62,27)94% #300@(61,27)55% #301@(61,27)92% #306@(51,26) #309@(49,26) #310@(50,26) #311@(50,26)\n  e3 (Rocket Soldier) x9: #278@(62,27)84% #289@(61,27)35% #294@(61,27)58% #302@(62,27)28% #304@(51,26) #312@(40,17) #316@(30,23) #318@(22,18) #321@(11,14)*\n  harv (Ore Truck (harvester)) x4: #132@(4,29)55% #221@(10,20) #241@(8,24)71% #266@(11,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 9 units\n  - attack_move: 5 units\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Army pushing toward enemy base (95,11) via east route. Groups at (54,28) and (41,23) merging. Keep training e3/tanks, maintain harvesters, watch idle infantry.", "raw": "{\"thoughts\":\"Continue push toward enemy base with all army groups merging, keep production going.\",\"notes\":\"Army groups en route to enemy base at (95,11), staging around (61,27) and (51,26). Keep training tanks/e3, merge groups then attack_move together toward enemy base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":241}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2884, "completion_tokens": 195, "total_tokens": 3079, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007718, "upstream_inference_prompt_cost": 0.005768, "upstream_inference_completions_cost": 0.00195}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Continue push toward enemy base with all army groups merging, keep production going.", "notes": "Army groups en route to enemy base at (95,11), staging around (61,27) and (51,26). Keep training tanks/e3, merge groups then attack_move together toward enemy base.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 241}], "feedback": ["attack_move: 1 units", "train 2x 3tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13000, "deaths_cost": 9300, "units_killed": 108, "units_lost": 35, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 16200, "army_value": 3500, "income": 8800, "experience": 130, "order_count": 181}}
{"tick": 13401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:56 (tick 13401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $333 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $10900, army $2500, killed $9300 (35 units, 2 bldgs), lost $13600 (110 units, 2 bldgs). Map explored 31.6%.\nPRODUCTION: Building: proc 4%; Vehicle: 1tnk 8%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 49%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%, #308 weap@(95,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #319@(71,21) #320@(73,16) #323@(92,12)\n  harv (Ore Truck (harvester)) x2: #131@(98,12) #153@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #308: ordered\n  - rally #133: ordered\n  - rally #239: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry/rockets visible at (62,27); enemy base likely farther southwest/west toward (12,16). Existing force attacks contact; factory has 5 light tanks queued and both barracks have infantry/rocket queues.", "raw": "{\"thoughts\":\"Our economy is converting stored ore and both barracks plus the War Factory have deep queues. Continue the refinery, place it immediately when ready, and send available infantry toward the last enemy contact while reinforcements rally there.\",\"notes\":\"Enemy contact was around (62,27); likely base west/southwest. Refinery is building, factory has 5 light tanks queued, barracks queues are full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":62,\"y\":27},{\"do\":\"rally\",\"building\":308,\"x\":62,\"y\":27},{\"do\":\"rally\",\"building\":133,\"x\":62,\"y\":27},{\"do\":\"rally\",\"building\":239,\"x\":62,\"y\":27}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1584, "completion_tokens": 317, "total_tokens": 1901, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1582, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085393, "upstream_inference_prompt_cost": 0.0043549, "upstream_inference_completions_cost": 0.0041844}, "completion_tokens_details": {"reasoning_tokens": 152, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.71, "thoughts": "Our economy is converting stored ore and both barracks plus the War Factory have deep queues. Continue the refinery, place it immediately when ready, and send available infantry toward the last enemy contact while reinforcements rally there.", "notes": "Enemy contact was around (62,27); likely base west/southwest. Refinery is building, factory has 5 light tanks queued, barracks queues are full.", "commands": [{"do": "attack_move", "units": "all_army", "x": 62, "y": 27}, {"do": "rally", "building": 308, "x": 62, "y": 27}, {"do": "rally", "building": 133, "x": 62, "y": 27}, {"do": "rally", "building": 239, "x": 62, "y": 27}], "feedback": ["attack_move: 3 units", "rally #308: ordered", "rally #133: ordered", "rally #239: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9300, "deaths_cost": 13600, "units_killed": 35, "units_lost": 110, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 10900, "army_value": 300, "income": 4000, "experience": 93, "order_count": 151}}
{"tick": 13401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:56 (tick 13401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1489 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $16500, army $8200, killed $13600 (110 units, 2 bldgs), lost $9300 (35 units, 2 bldgs). Map explored 25.3%.\nPRODUCTION: Vehicle: 3tnk 86%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #290@(66,23)53% #298@(67,22)59% #300@(67,23)55% #301@(66,23)92% #306@(58,28) #309@(57,28) #310@(58,28) #311@(58,28)\n  e3 (Rocket Soldier) x10: #278@(66,23)83% #289@(66,23)24% #294@(65,24)58% #302@(66,23)27% #304@(59,28) #312@(47,24)* #316@(41,24) #318@(30,23) #321@(21,17) #322@(11,14)*\n  harv (Ore Truck (harvester)) x4: #132@(4,28)55% #221@(5,28) #241@(5,30)71% #266@(10,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Army groups en route to enemy base at (95,11), staging around (61,27) and (51,26). Keep training tanks/e3, merge groups then attack_move together toward enemy base.", "raw": "{\"thoughts\":\"Continue pushing army toward enemy base at (95,11), consolidate scattered units and keep production going.\",\"notes\":\"Army pushing toward enemy base at (95,11). Groups scattered between (58,28) and (66,23). Keep merging and attack_move east. Keep training 3tnk/e3 nonstop.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2915, "completion_tokens": 183, "total_tokens": 3098, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00766, "upstream_inference_prompt_cost": 0.00583, "upstream_inference_completions_cost": 0.00183}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "Continue pushing army toward enemy base at (95,11), consolidate scattered units and keep production going.", "notes": "Army pushing toward enemy base at (95,11). Groups scattered between (58,28) and (66,23). Keep merging and attack_move east. Keep training 3tnk/e3 nonstop.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 2 units", "train 2x 3tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13600, "deaths_cost": 9300, "units_killed": 110, "units_lost": 35, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 16500, "army_value": 3800, "income": 9600, "experience": 136, "order_count": 186}}
{"tick": 13601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:04 (tick 13601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $365 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $10900, army $2500, killed $9400 (36 units, 2 bldgs), lost $13800 (112 units, 2 bldgs). Map explored 31.6%.\nPRODUCTION: Building: proc 15%; Vehicle: 1tnk 29%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 6%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%, #308 weap@(95,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #323@(81,12) #324@(84,12) #329@(92,12)\n  harv (Ore Truck (harvester)) x2: #131@(104,23) #153@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #308: ordered\n  - rally #133: ordered\n  - rally #239: ordered\nYOUR NOTES FROM LAST TURN: Enemy contact was around (62,27); likely base west/southwest. Refinery is building, factory has 5 light tanks queued, barracks queues are full.", "raw": "{\"thoughts\":\"Refinery and large infantry/tank queues are underway, with strong power and two harvesters already mining. I will push the available scouts toward the last enemy contact while completed production rallies west for a consolidated assault.\",\"notes\":\"Enemy likely west/southwest near (62,27). Proc 15%; 5 light tanks and extensive rocket infantry queued. Rally production toward enemy approach.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[323,324,329],\"x\":62,\"y\":27},{\"do\":\"rally\",\"building\":308,\"x\":70,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":22},{\"do\":\"rally\",\"building\":239,\"x\":70,\"y\":22},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1558, "completion_tokens": 236, "total_tokens": 1794, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1556, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073986, "upstream_inference_prompt_cost": 0.0042834, "upstream_inference_completions_cost": 0.0031152}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.5, "thoughts": "Refinery and large infantry/tank queues are underway, with strong power and two harvesters already mining. I will push the available scouts toward the last enemy contact while completed production rallies west for a consolidated assault.", "notes": "Enemy likely west/southwest near (62,27). Proc 15%; 5 light tanks and extensive rocket infantry queued. Rally production toward enemy approach.", "commands": [{"do": "attack_move", "units": [323, 324, 329], "x": 62, "y": 27}, {"do": "rally", "building": 308, "x": 70, "y": 22}, {"do": "rally", "building": 133, "x": 70, "y": 22}, {"do": "rally", "building": 239, "x": 70, "y": 22}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["attack_move: 3 units", "rally #308: ordered", "rally #133: ordered", "rally #239: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9400, "deaths_cost": 13800, "units_killed": 36, "units_lost": 112, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 10900, "army_value": 300, "income": 4000, "experience": 94, "order_count": 151}}
{"tick": 13601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:04 (tick 13601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $826 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $17850, army $9550, killed $13800 (112 units, 2 bldgs), lost $9400 (36 units, 2 bldgs). Map explored 25.7%.\nPRODUCTION: Vehicle: 3tnk 15%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #326@(15,15)*\n  e1 (Rifle Infantry) x7: #290@(72,17)53% #300@(74,18)55% #301@(72,17)92% #306@(67,24) #309@(65,23) #310@(67,23) #311@(66,23)\n  e3 (Rocket Soldier) x11: #278@(72,17)83% #289@(72,17)24% #294@(70,18)58% #302@(72,17)27% #304@(68,24) #312@(56,28) #316@(47,24)* #318@(41,24) #321@(30,23) #322@(21,17) #325@(12,14)*\n  harv (Ore Truck (harvester)) x4: #132@(10,20)55% #221@(4,29) #241@(9,22)71% #266@(11,33)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Army pushing toward enemy base at (95,11). Groups scattered between (58,28) and (66,23). Keep merging and attack_move east. Keep training 3tnk/e3 nonstop.", "raw": "{\"thoughts\":\"Continue pushing toward enemy base, consolidate scattered units, keep production running.\",\"notes\":\"Army pushing toward enemy at (95,11). Units scattered between (12,14) and (74,18). Merge and attack_move east. Keep training tanks/infantry nonstop.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2982, "completion_tokens": 171, "total_tokens": 3153, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007674, "upstream_inference_prompt_cost": 0.005964, "upstream_inference_completions_cost": 0.00171}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Continue pushing toward enemy base, consolidate scattered units, keep production running.", "notes": "Army pushing toward enemy at (95,11). Units scattered between (12,14) and (74,18). Merge and attack_move east. Keep training tanks/infantry nonstop.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 3 units", "train 3x 3tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13800, "deaths_cost": 9400, "units_killed": 112, "units_lost": 36, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 17850, "army_value": 5150, "income": 9000, "experience": 138, "order_count": 191}}
{"tick": 13801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:12 (tick 13801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $10700, army $2300, killed $9800 (38 units, 2 bldgs), lost $14000 (114 units, 2 bldgs). Map explored 31.6%.\nPRODUCTION: Building: proc 23%; Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 51%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%, #308 weap@(95,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #329@(82,12)\n  harv (Ore Truck (harvester)) x2: #131@(104,24) #153@(103,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #308: ordered\n  - rally #133: ordered\n  - rally #239: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely west/southwest near (62,27). Proc 15%; 5 light tanks and extensive rocket infantry queued. Rally production toward enemy approach.", "raw": "{\"thoughts\":\"Our prior army was wiped, but both production structures are fully queued and a third refinery is underway. Keep income flowing, rally reinforcements west toward the suspected enemy area, and use the lone rifleman to scout safely ahead.\",\"notes\":\"Enemy remains unspotted; likely west/southwest. Proc is 23% building, five light tanks and many rockets queued. New forces rally toward (62,27).\",\"commands\":[{\"do\":\"rally\",\"building\":308,\"x\":62,\"y\":27},{\"do\":\"rally\",\"building\":133,\"x\":62,\"y\":27},{\"do\":\"rally\",\"building\":239,\"x\":62,\"y\":27},{\"do\":\"attack_move\",\"units\":[329],\"x\":70,\"y\":18},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1541, "completion_tokens": 327, "total_tokens": 1868, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1539, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00855305, "upstream_inference_prompt_cost": 0.00423665, "upstream_inference_completions_cost": 0.0043164}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.64, "thoughts": "Our prior army was wiped, but both production structures are fully queued and a third refinery is underway. Keep income flowing, rally reinforcements west toward the suspected enemy area, and use the lone rifleman to scout safely ahead.", "notes": "Enemy remains unspotted; likely west/southwest. Proc is 23% building, five light tanks and many rockets queued. New forces rally toward (62,27).", "commands": [{"do": "rally", "building": 308, "x": 62, "y": 27}, {"do": "rally", "building": 133, "x": 62, "y": 27}, {"do": "rally", "building": 239, "x": 62, "y": 27}, {"do": "attack_move", "units": [329], "x": 70, "y": 18}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["rally #308: ordered", "rally #133: ordered", "rally #239: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9800, "deaths_cost": 14000, "units_killed": 38, "units_lost": 114, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 10700, "army_value": 100, "income": 3500, "experience": 98, "order_count": 151}}
{"tick": 13801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:12 (tick 13801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1161 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $17750, army $9450, killed $14000 (114 units, 2 bldgs), lost $9800 (38 units, 2 bldgs). Map explored 25.9%.\nPRODUCTION: Vehicle: 3tnk 44%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 94%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #326@(28,20)\n  e1 (Rifle Infantry) x6: #290@(77,14)52% #301@(77,14)76% #306@(75,17) #309@(74,18) #310@(75,17) #311@(74,18)\n  e3 (Rocket Soldier) x11: #278@(77,14)15% #289@(76,14)8% #294@(77,14)58% #304@(75,17) #312@(65,24) #316@(56,28) #318@(50,26) #321@(39,24) #322@(30,23) #325@(22,18) #330@(11,14)*\n  harv (Ore Truck (harvester)) x4: #132@(3,29)55% #221@(7,28) #241@(10,24)71% #266@(10,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - train 3x 3tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Army pushing toward enemy at (95,11). Units scattered between (12,14) and (74,18). Merge and attack_move east. Keep training tanks/infantry nonstop.", "raw": "{\"thoughts\":\"Army scattered along path east; consolidate and push toward enemy base at (95,11). Keep training tanks/infantry.\",\"notes\":\"Army pushing toward enemy at (95,11), scattered between (22,18) and (77,14). Merge and attack_move east continuously. Keep training tanks/infantry nonstop.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3030, "completion_tokens": 207, "total_tokens": 3237, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00813, "upstream_inference_prompt_cost": 0.00606, "upstream_inference_completions_cost": 0.00207}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.7, "thoughts": "Army scattered along path east; consolidate and push toward enemy base at (95,11). Keep training tanks/infantry.", "notes": "Army pushing toward enemy at (95,11), scattered between (22,18) and (77,14). Merge and attack_move east continuously. Keep training tanks/infantry nonstop.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 1 units", "train 3x 3tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 14000, "deaths_cost": 9800, "units_killed": 114, "units_lost": 38, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 17750, "army_value": 5050, "income": 9500, "experience": 139, "order_count": 197}}
{"tick": 14001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:20 (tick 14001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $10600, army $2200, killed $9800 (38 units, 2 bldgs), lost $14100 (115 units, 2 bldgs). Map explored 31.6%.\nPRODUCTION: Building: proc 23%; Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 51%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%, #308 weap@(95,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(103,25) #153@(104,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #308: ordered\n  - rally #133: ordered\n  - rally #239: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy remains unspotted; likely west/southwest. Proc is 23% building, five light tanks and many rockets queued. New forces rally toward (62,27).", "raw": "{\"thoughts\":\"Our production queues are fully committed and the refinery will soon expand income. Keep all emerging combat forces converging westward to locate and pressure the enemy base while harvesters continue mining.\",\"notes\":\"Refinery is 23% complete and must be placed next turn when ready. Continuous light tank/rocket queues are active; rally/attack route is west toward (62,27), then enemy likely near (12,16).\",\"commands\":[{\"do\":\"rally\",\"building\":308,\"x\":62,\"y\":27},{\"do\":\"rally\",\"building\":133,\"x\":62,\"y\":27},{\"do\":\"rally\",\"building\":239,\"x\":62,\"y\":27},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":62,\"y\":27},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1527, "completion_tokens": 271, "total_tokens": 1798, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1525, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00777535, "upstream_inference_prompt_cost": 0.00419815, "upstream_inference_completions_cost": 0.0035772}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.76, "thoughts": "Our production queues are fully committed and the refinery will soon expand income. Keep all emerging combat forces converging westward to locate and pressure the enemy base while harvesters continue mining.", "notes": "Refinery is 23% complete and must be placed next turn when ready. Continuous light tank/rocket queues are active; rally/attack route is west toward (62,27), then enemy likely near (12,16).", "commands": [{"do": "rally", "building": 308, "x": 62, "y": 27}, {"do": "rally", "building": 133, "x": 62, "y": 27}, {"do": "rally", "building": 239, "x": 62, "y": 27}, {"do": "attack_move", "units": "all_army", "x": 62, "y": 27}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["rally #308: ordered", "rally #133: ordered", "rally #239: ordered", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9800, "deaths_cost": 14100, "units_killed": 38, "units_lost": 115, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 10600, "army_value": 0, "income": 3500, "experience": 98, "order_count": 151}}
{"tick": 14001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:20 (tick 14001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $998 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $18350, army $10050, killed $14100 (115 units, 2 bldgs), lost $9800 (38 units, 2 bldgs). Map explored 26.2%.\nPRODUCTION: Vehicle: 3tnk 73%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 4%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #326@(41,23)\n  e1 (Rifle Infantry) x6: #290@(85,14)11% #301@(85,14)76% #306@(83,14) #309@(83,14) #310@(84,14) #311@(83,14)\n  e3 (Rocket Soldier) x13: #278@(85,14)15% #289@(85,14)7% #294@(84,14)54% #304@(84,14) #312@(72,17) #316@(65,24) #318@(58,28) #321@(49,26) #322@(39,24) #325@(30,23) #330@(21,17) #331@(12,13) #332@(12,14)\n  harv (Ore Truck (harvester)) x4: #132@(4,29)55% #221@(10,21) #241@(6,31)71% #266@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - train 3x 3tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Army pushing toward enemy at (95,11), scattered between (22,18) and (77,14). Merge and attack_move east continuously. Keep training tanks/infantry nonstop.", "raw": "{\"thoughts\":\"Push scattered units toward enemy base near (95,11), keep production flowing since queues are stuck at low progress meaning cash-starved. Should spend ore stockpile.\",\"notes\":\"Army pushing toward enemy at (95,11). Groups scattered from (12,13) to (85,14). Keep merging east and attack_move continuously. Maintain tank/infantry production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3101, "completion_tokens": 248, "total_tokens": 3349, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008682, "upstream_inference_prompt_cost": 0.006202, "upstream_inference_completions_cost": 0.00248}, "completion_tokens_details": {"reasoning_tokens": 46, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.67, "thoughts": "Push scattered units toward enemy base near (95,11), keep production flowing since queues are stuck at low progress meaning cash-starved. Should spend ore stockpile.", "notes": "Army pushing toward enemy at (95,11). Groups scattered from (12,13) to (85,14). Keep merging east and attack_move continuously. Maintain tank/infantry production.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: no valid unit ids of yours", "train 2x 3tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 14100, "deaths_cost": 9800, "units_killed": 115, "units_lost": 38, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 18350, "army_value": 5650, "income": 9000, "experience": 140, "order_count": 203}}
{"tick": 14201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:28 (tick 14201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $10600, army $2200, killed $9800 (38 units, 2 bldgs), lost $14100 (115 units, 2 bldgs). Map explored 31.6%.\nPRODUCTION: Building: proc 23%; Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 51%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(91,16) 46%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 100%, #308 weap@(95,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(103,27) #153@(104,23)\nVISIBLE ENEMY UNITS (10):\n  #278 e3@(87,14) 15%, #289 e3@(87,14) 7%, #290 e1@(87,14) 11%, #294 e3@(87,13) 54%, #301 e1@(87,14) 76%, #304 e3@(87,13) 100%, #306 e1@(88,13) 100%, #309 e1@(88,13) 100%, #310 e1@(87,14) 100%, #311 e1@(87,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #308: ordered\n  - rally #133: ordered\n  - rally #239: ordered\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Refinery is 23% complete and must be placed next turn when ready. Continuous light tank/rocket queues are active; rally/attack route is west toward (62,27), then enemy likely near (12,16).", "raw": "{\"thoughts\":\"Our visible army has been wiped out and enemy infantry are near the western edge of the base. Keep the existing tank and rocket queues running, rally all reinforcements directly into the threatened approach, and place the refinery as soon as it completes for recovery income.\",\"notes\":\"Enemy infantry mass at (87,13-14), west of base. Refinery is 23%; place it when ready. Existing vehicle/infantry queues are long; rally new units to defense at (88,14).\",\"commands\":[{\"do\":\"rally\",\"building\":308,\"x\":88,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":88,\"y\":14},{\"do\":\"rally\",\"building\":239,\"x\":88,\"y\":14},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1658, "completion_tokens": 275, "total_tokens": 1933, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1656, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081884, "upstream_inference_prompt_cost": 0.0045584, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 91, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "Our visible army has been wiped out and enemy infantry are near the western edge of the base. Keep the existing tank and rocket queues running, rally all reinforcements directly into the threatened approach, and place the refinery as soon as it completes for recovery income.", "notes": "Enemy infantry mass at (87,13-14), west of base. Refinery is 23%; place it when ready. Existing vehicle/infantry queues are long; rally new units to defense at (88,14).", "commands": [{"do": "rally", "building": 308, "x": 88, "y": 14}, {"do": "rally", "building": 133, "x": 88, "y": 14}, {"do": "rally", "building": 239, "x": 88, "y": 14}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["rally #308: ordered", "rally #133: ordered", "rally #239: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9800, "deaths_cost": 14100, "units_killed": 38, "units_lost": 115, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 10600, "army_value": 0, "income": 3500, "experience": 98, "order_count": 151}}
{"tick": 14201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:28 (tick 14201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $834 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $19800, army $11500, killed $14100 (115 units, 2 bldgs), lost $9800 (38 units, 2 bldgs). Map explored 26.8%.\nPRODUCTION: Vehicle: 3tnk 2%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 14%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #326@(53,28) #334@(15,14)\n  e1 (Rifle Infantry) x6: #290@(87,14)11% #301@(87,14)76% #306@(88,13) #309@(88,13) #310@(87,14) #311@(87,13)\n  e3 (Rocket Soldier) x14: #278@(87,14)15% #289@(87,14)7% #294@(87,13)54% #304@(87,13) #312@(79,10) #316@(72,17) #318@(67,24) #321@(59,28) #322@(49,26) #325@(41,24) #330@(30,23) #331@(13,13)* #332@(12,14)* #333@(11,14)*\n  harv (Ore Truck (harvester)) x4: #132@(8,27)55% #221@(10,26) #241@(9,26)71% #266@(10,33)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - train 2x 3tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Army pushing toward enemy at (95,11). Groups scattered from (12,13) to (85,14). Keep merging east and attack_move continuously. Maintain tank/infantry production.", "raw": "{\"thoughts\":\"Army near enemy base at (87,14) area, taking damage. Consolidate and push attack toward enemy base. Continue producing tanks and infantry, send idle units east.\",\"notes\":\"Main force at (87,14) area near enemy base (95,11), some damaged. Keep pushing attack_move to (95,11). Idle e3 at home base should move east to reinforce. Continue tank/infantry production.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},\n{\"do\":\"move\",\"units\":[331,332,333],\"x\":87,\"y\":14},\n{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":2}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3153, "completion_tokens": 277, "total_tokens": 3430, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009076, "upstream_inference_prompt_cost": 0.006306, "upstream_inference_completions_cost": 0.00277}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.3, "thoughts": "Army near enemy base at (87,14) area, taking damage. Consolidate and push attack toward enemy base. Continue producing tanks and infantry, send idle units east.", "notes": "Main force at (87,14) area near enemy base (95,11), some damaged. Keep pushing attack_move to (95,11). Idle e3 at home base should move east to reinforce. Continue tank/infantry production.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "move", "units": [331, 332, 333], "x": 87, "y": 14}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 3 units", "move: 3 units", "train 2x 3tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 14100, "deaths_cost": 9800, "units_killed": 115, "units_lost": 38, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 19800, "army_value": 7100, "income": 9000, "experience": 140, "order_count": 207}}
{"tick": 14401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:36 (tick 14401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $9200, army $2200, killed $9800 (38 units, 2 bldgs), lost $15500 (115 units, 3 bldgs). Map explored 31.6%.\nPRODUCTION: Building: proc 23%; Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 51%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #239 tent@(93,11) 73%, #308 weap@(95,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(99,21) #153@(99,13)\nVISIBLE ENEMY UNITS (11):\n  #278 e3@(89,12) 15%, #289 e3@(88,13) 7%, #290 e1@(89,13) 11%, #294 e3@(89,13) 54%, #301 e1@(88,13) 76%, #304 e3@(89,13) 100%, #306 e1@(89,12) 100%, #309 e1@(89,12) 100%, #310 e1@(89,12) 100%, #311 e1@(89,12) 100%, #312 e3@(88,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #308: ordered\n  - rally #133: ordered\n  - rally #239: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry mass at (87,13-14), west of base. Refinery is 23%; place it when ready. Existing vehicle/infantry queues are long; rally new units to defense at (88,14).", "raw": "{\"thoughts\":\"Enemy infantry are directly west of the base while our combat force is still in production. Keep both harvesters mining, maintain defensive rally points, and get the refinery placed immediately when it completes to restore income.\",\"notes\":\"Emergency defense: enemy infantry at 88-89,11-13; base at 95,11. Refinery 23% building progress; vehicle and infantry queues active, rally at 88,14.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153},{\"do\":\"rally\",\"building\":308,\"x\":88,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":88,\"y\":14},{\"do\":\"rally\",\"building\":239,\"x\":88,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1647, "completion_tokens": 314, "total_tokens": 1961, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1645, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00867295, "upstream_inference_prompt_cost": 0.00452815, "upstream_inference_completions_cost": 0.0041448}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.2, "thoughts": "Enemy infantry are directly west of the base while our combat force is still in production. Keep both harvesters mining, maintain defensive rally points, and get the refinery placed immediately when it completes to restore income.", "notes": "Emergency defense: enemy infantry at 88-89,11-13; base at 95,11. Refinery 23% building progress; vehicle and infantry queues active, rally at 88,14.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}, {"do": "rally", "building": 308, "x": 88, "y": 14}, {"do": "rally", "building": 133, "x": 88, "y": 14}, {"do": "rally", "building": 239, "x": 88, "y": 14}], "feedback": ["rally #308: ordered", "rally #133: ordered", "rally #239: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9800, "deaths_cost": 15500, "units_killed": 38, "units_lost": 115, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 9200, "army_value": 0, "income": 3000, "experience": 98, "order_count": 151}}
{"tick": 14401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:36 (tick 14401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $670 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $20100, army $11800, killed $15500 (115 units, 3 bldgs), lost $9800 (38 units, 2 bldgs). Map explored 27.5%.\nPRODUCTION: Vehicle: 3tnk 31%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #326@(63,26) #334@(15,15)*\n  e1 (Rifle Infantry) x6: #290@(89,13)11% #301@(88,13)76% #306@(89,12) #309@(89,12) #310@(89,12) #311@(89,12)\n  e3 (Rocket Soldier) x15: #278@(89,12)15% #289@(88,13)7% #294@(89,13)54% #304@(89,13) #312@(88,11) #316@(80,10) #318@(75,17) #321@(67,24) #322@(59,28) #325@(50,26) #330@(39,24) #331@(21,17) #332@(22,18) #333@(21,16) #335@(11,14)*\n  harv (Ore Truck (harvester)) x4: #132@(10,20)55% #221@(4,29) #241@(9,22)71% #266@(9,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - move: 3 units\n  - train 2x 3tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Main force at (87,14) area near enemy base (95,11), some damaged. Keep pushing attack_move to (95,11). Idle e3 at home base should move east to reinforce. Continue tank/infantry production.", "raw": "{\"thoughts\":\"Front units near (89,12) should push attack into enemy base at (95,11). Rally scattered stragglers to move east and merge. Keep producing tanks and infantry.\",\"notes\":\"Army strung out from (11,14) to (89,13). Push front group at (89,12)/(88,13) to attack (95,11). Rally stragglers east. Keep 3tnk/e3 production going.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[290,301,306,309,310,311,278,289,294,304,312],\"x\":95,\"y\":11},\n{\"do\":\"attack_move\",\"units\":[316,318,321,322,325,330],\"x\":89,\"y\":12},\n{\"do\":\"move\",\"units\":[331,332,333,335],\"x\":80,\"y\":12},\n{\"do\":\"attack_move\",\"units\":[334],\"x\":89,\"y\":12},\n{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":3}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3213, "completion_tokens": 363, "total_tokens": 3576, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010056, "upstream_inference_prompt_cost": 0.006426, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.88, "thoughts": "Front units near (89,12) should push attack into enemy base at (95,11). Rally scattered stragglers to move east and merge. Keep producing tanks and infantry.", "notes": "Army strung out from (11,14) to (89,13). Push front group at (89,12)/(88,13) to attack (95,11). Rally stragglers east. Keep 3tnk/e3 production going.", "commands": [{"do": "attack_move", "units": [290, 301, 306, 309, 310, 311, 278, 289, 294, 304, 312], "x": 95, "y": 11}, {"do": "attack_move", "units": [316, 318, 321, 322, 325, 330], "x": 89, "y": 12}, {"do": "move", "units": [331, 332, 333, 335], "x": 80, "y": 12}, {"do": "attack_move", "units": [334], "x": 89, "y": 12}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 11 units", "attack_move: 6 units", "move: 4 units", "attack_move: 1 units", "train 2x 3tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 15500, "deaths_cost": 9800, "units_killed": 115, "units_lost": 38, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 20100, "army_value": 7400, "income": 9000, "experience": 154, "order_count": 211}}
{"tick": 14601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:44 (tick 14601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $285 (storage 2000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9000, army $2500, killed $10100 (39 units, 2 bldgs), lost $16000 (115 units, 4 bldgs). Map explored 31.6%.\nPRODUCTION: Building: proc 36%; Vehicle: 1tnk 72%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 82%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #308 weap@(95,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #336@(92,17)\n  harv (Ore Truck (harvester)) x2: #131@(98,12) #153@(100,20)\nVISIBLE ENEMY UNITS (11):\n  #278 e3@(91,12) 15%, #290 e1@(91,12) 11%, #294 e3@(91,12) 54%, #301 e1@(91,13) 74%, #304 e3@(91,13) 91%, #306 e1@(91,12) 100%, #309 e1@(91,12) 100%, #310 e1@(91,12) 100%, #311 e1@(90,12) 100%, #312 e3@(91,10) 100%, #316 e3@(89,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #308: ordered\n  - rally #133: ordered\n  - rally #239: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense: enemy infantry at 88-89,11-13; base at 95,11. Refinery 23% building progress; vehicle and infantry queues active, rally at 88,14.", "raw": "{\"thoughts\":\"Enemy infantry are inside the western edge of our base and our combat force is nearly gone. Evacuate harvesters from the fight while the rocket soldier attacks the closest enemy cluster; queued tanks and rockets must emerge to stabilize.\",\"notes\":\"Enemy infantry concentrated around 89-91,10-13 immediately west of CY/proc. Refinery building at 36%; preserve harvesters east/south until new armor arrives.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[336],\"x\":90,\"y\":12},{\"do\":\"move\",\"units\":[131],\"x\":105,\"y\":7},{\"do\":\"move\",\"units\":[153],\"x\":105,\"y\":27},{\"do\":\"rally\",\"building\":308,\"x\":91,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":91,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1643, "completion_tokens": 335, "total_tokens": 1978, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1641, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00893915, "upstream_inference_prompt_cost": 0.00451715, "upstream_inference_completions_cost": 0.004422}, "completion_tokens_details": {"reasoning_tokens": 154, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.03, "thoughts": "Enemy infantry are inside the western edge of our base and our combat force is nearly gone. Evacuate harvesters from the fight while the rocket soldier attacks the closest enemy cluster; queued tanks and rockets must emerge to stabilize.", "notes": "Enemy infantry concentrated around 89-91,10-13 immediately west of CY/proc. Refinery building at 36%; preserve harvesters east/south until new armor arrives.", "commands": [{"do": "attack_move", "units": [336], "x": 90, "y": 12}, {"do": "move", "units": [131], "x": 105, "y": 7}, {"do": "move", "units": [153], "x": 105, "y": 27}, {"do": "rally", "building": 308, "x": 91, "y": 14}, {"do": "rally", "building": 133, "x": 91, "y": 14}], "feedback": ["attack_move: 1 units", "move: 1 units", "move: 1 units", "rally #308: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 16000, "units_killed": 39, "units_lost": 115, "buildings_killed": 2, "buildings_lost": 4, "assets_value": 9000, "army_value": 300, "income": 3325, "experience": 101, "order_count": 151}}
{"tick": 14601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:44 (tick 14601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $979 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $20100, army $11800, killed $16000 (115 units, 4 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 28.4%.\nPRODUCTION: Vehicle: 3tnk 60%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 36%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #326@(71,17) #334@(28,20)\n  e1 (Rifle Infantry) x6: #290@(91,12)11% #301@(91,13)74% #306@(91,12) #309@(91,12) #310@(91,12) #311@(90,12)\n  e3 (Rocket Soldier) x15: #278@(91,12)15% #294@(91,12)54% #304@(91,13)91% #312@(91,10) #316@(89,12)* #318@(84,14) #321@(73,16) #322@(67,22) #325@(60,28) #330@(49,26) #331@(30,23) #332@(30,23) #333@(30,22) #335@(21,17) #337@(12,14)*\n  harv (Ore Truck (harvester)) x4: #132@(6,27)55% #221@(2,30) #241@(7,32)71% #266@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - attack_move: 6 units\n  - move: 4 units\n  - attack_move: 1 units\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Army strung out from (11,14) to (89,13). Push front group at (89,12)/(88,13) to attack (95,11). Rally stragglers east. Keep 3tnk/e3 production going.", "raw": "{\"thoughts\":\"Front group near (91,12) should push into enemy base at (95,11). Stragglers should be rallied forward too. Keep production running.\",\"notes\":\"Front group at (89-91,12-13) attacking toward enemy base (95,11). Stragglers strung out from (12,14) to (73,16), keep moving east to reinforce. Keep 3tnk/e3 production going nonstop.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[290,301,306,309,310,311,278,294,304,312,316],\"x\":95,\"y\":11},\n{\"do\":\"attack_move\",\"units\":[318,321,322,325,330,331,332,333],\"x\":91,\"y\":12},\n{\"do\":\"move\",\"units\":[335,337],\"x\":80,\"y\":13},\n{\"do\":\"attack_move\",\"units\":[326],\"x\":91,\"y\":12},\n{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":3}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3284, "completion_tokens": 359, "total_tokens": 3643, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010158, "upstream_inference_prompt_cost": 0.006568, "upstream_inference_completions_cost": 0.00359}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.87, "thoughts": "Front group near (91,12) should push into enemy base at (95,11). Stragglers should be rallied forward too. Keep production running.", "notes": "Front group at (89-91,12-13) attacking toward enemy base (95,11). Stragglers strung out from (12,14) to (73,16), keep moving east to reinforce. Keep 3tnk/e3 production going nonstop.", "commands": [{"do": "attack_move", "units": [290, 301, 306, 309, 310, 311, 278, 294, 304, 312, 316], "x": 95, "y": 11}, {"do": "attack_move", "units": [318, 321, 322, 325, 330, 331, 332, 333], "x": 91, "y": 12}, {"do": "move", "units": [335, 337], "x": 80, "y": 13}, {"do": "attack_move", "units": [326], "x": 91, "y": 12}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 11 units", "attack_move: 8 units", "move: 2 units", "attack_move: 1 units", "train 2x 3tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 16000, "deaths_cost": 10100, "units_killed": 115, "units_lost": 39, "buildings_killed": 4, "buildings_lost": 2, "assets_value": 20100, "army_value": 7400, "income": 9450, "experience": 159, "order_count": 216}}
{"tick": 14801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:52 (tick 14801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9000, army $2500, killed $10100 (39 units, 2 bldgs), lost $16000 (115 units, 4 bldgs). Map explored 31.6%.\nPRODUCTION: Building: proc 44%; Vehicle: 1tnk 89%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 58%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 19%, #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #308 weap@(95,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #336@(92,17)\n  harv (Ore Truck (harvester)) x2: #131@(98,12)* #153@(105,27)*\nVISIBLE ENEMY UNITS (12):\n  #278 e3@(91,12) 15%, #290 e1@(91,12) 11%, #294 e3@(91,12) 54%, #301 e1@(91,13) 65%, #304 e3@(91,13) 56%, #306 e1@(91,12) 99%, #309 e1@(91,12) 100%, #310 e1@(91,12) 100%, #311 e1@(90,12) 100%, #312 e3@(91,10) 100%, #316 e3@(91,11) 100%, #318 e3@(90,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\n  - move: 1 units\n  - rally #308: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry concentrated around 89-91,10-13 immediately west of CY/proc. Refinery building at 36%; preserve harvesters east/south until new armor arrives.", "raw": "{\"thoughts\":\"Enemy infantry are directly threatening the critically damaged Construction Yard. Keep the rocket soldier fighting, get both harvesters mining, and let the nearly complete light tank emerge to stabilize defense while the refinery finishes.\",\"notes\":\"CY #121 is 19% and enemy infantry mass remains at 90-91,10-13. Vehicle queue has light tank nearly complete; refinery is 44%.\",\"commands\":[{\"do\":\"attack\",\"units\":[336],\"target\":312},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153},{\"do\":\"rally\",\"building\":308,\"x\":94,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":94,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1667, "completion_tokens": 257, "total_tokens": 1924, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1665, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00797555, "upstream_inference_prompt_cost": 0.00458315, "upstream_inference_completions_cost": 0.0033924}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.46, "thoughts": "Enemy infantry are directly threatening the critically damaged Construction Yard. Keep the rocket soldier fighting, get both harvesters mining, and let the nearly complete light tank emerge to stabilize defense while the refinery finishes.", "notes": "CY #121 is 19% and enemy infantry mass remains at 90-91,10-13. Vehicle queue has light tank nearly complete; refinery is 44%.", "commands": [{"do": "attack", "units": [336], "target": 312}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}, {"do": "rally", "building": 308, "x": 94, "y": 13}, {"do": "rally", "building": 133, "x": 94, "y": 14}], "feedback": ["attack: 1 units", "rally #308: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 16000, "units_killed": 39, "units_lost": 115, "buildings_killed": 2, "buildings_lost": 4, "assets_value": 9000, "army_value": 300, "income": 3425, "experience": 101, "order_count": 151}}
{"tick": 14801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:52 (tick 14801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $339 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $20400, army $12100, killed $16000 (115 units, 4 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 28.8%.\nPRODUCTION: Vehicle: 3tnk 88%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 46%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #326@(80,14) #334@(40,23)\n  e1 (Rifle Infantry) x6: #290@(91,12)11% #301@(91,13)65% #306@(91,12) #309@(91,12) #310@(91,12) #311@(90,12)\n  e3 (Rocket Soldier) x16: #278@(91,12)15% #294@(91,12)54% #304@(91,13)56% #312@(91,10) #316@(91,11) #318@(90,13)* #321@(82,14) #322@(75,14) #325@(68,21) #330@(59,28) #331@(40,24) #332@(40,24) #333@(39,24) #335@(30,23) #337@(22,18) #338@(11,14)*\n  harv (Ore Truck (harvester)) x4: #132@(2,30)55% #221@(9,22) #241@(9,30)71% #266@(8,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #121 fact@(95,11) 19%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - attack_move: 8 units\n  - move: 2 units\n  - attack_move: 1 units\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Front group at (89-91,12-13) attacking toward enemy base (95,11). Stragglers strung out from (12,14) to (73,16), keep moving east to reinforce. Keep 3tnk/e3 production going nonstop.", "raw": "{\"thoughts\":\"Enemy construction yard at 19% hp near front group - finish it off with combined attack. Keep reinforcing stragglers eastward and continue production.\",\"notes\":\"Enemy fact #121@(95,11) at 19% hp - focus fire to destroy. Front group at (90-91,10-13). Stragglers moving east from (30-80,14-28). Keep 3tnk/e3 production nonstop, deploy new units toward front.\",\"commands\":[\n{\"do\":\"attack\",\"units\":[290,301,306,309,310,311,278,294,304,312,316,318],\"target\":121},\n{\"do\":\"attack_move\",\"units\":[321,322,325,330,331,332,333,335,337,338],\"x\":90,\"y\":12},\n{\"do\":\"attack_move\",\"units\":[326,334],\"x\":90,\"y\":12},\n{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":3}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3369, "completion_tokens": 351, "total_tokens": 3720, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010248, "upstream_inference_prompt_cost": 0.006738, "upstream_inference_completions_cost": 0.00351}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.63, "thoughts": "Enemy construction yard at 19% hp near front group - finish it off with combined attack. Keep reinforcing stragglers eastward and continue production.", "notes": "Enemy fact #121@(95,11) at 19% hp - focus fire to destroy. Front group at (90-91,10-13). Stragglers moving east from (30-80,14-28). Keep 3tnk/e3 production nonstop, deploy new units toward front.", "commands": [{"do": "attack", "units": [290, 301, 306, 309, 310, 311, 278, 294, 304, 312, 316, 318], "target": 121}, {"do": "attack_move", "units": [321, 322, 325, 330, 331, 332, 333, 335, 337, 338], "x": 90, "y": 12}, {"do": "attack_move", "units": [326, 334], "x": 90, "y": 12}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack: 12 units", "attack_move: 10 units", "attack_move: 2 units", "train 2x 3tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 16000, "deaths_cost": 10100, "units_killed": 115, "units_lost": 39, "buildings_killed": 4, "buildings_lost": 2, "assets_value": 20400, "army_value": 7700, "income": 8500, "experience": 159, "order_count": 221}}
{"tick": 15001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:00 (tick 15001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $151 (storage 2000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $7000, army $2500, killed $10100 (39 units, 2 bldgs), lost $19000 (117 units, 5 bldgs). Map explored 31.6%.\nPRODUCTION: Vehicle: 1tnk 23%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 37%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #133 tent@(95,17) 100%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #308 weap@(95,8) 91%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #342@(93,17)65%\n  harv (Ore Truck (harvester)) x2: #131@(103,23) #153@(103,25)\nVISIBLE ENEMY UNITS (11):\n  #278 e3@(91,12) 15%, #290 e1@(91,12) 11%, #294 e3@(91,12) 54%, #301 e1@(91,13) 63%, #304 e3@(91,13) 45%, #306 e1@(91,12) 99%, #309 e1@(91,12) 100%, #310 e1@(91,12) 100%, #312 e3@(91,10) 53%, #316 e3@(91,11) 100%, #318 e3@(90,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - rally #308: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: CY #121 is 19% and enemy infantry mass remains at 90-91,10-13. Vehicle queue has light tank nearly complete; refinery is 44%.", "raw": "{\"thoughts\":\"Enemy infantry is directly threatening the production core while our economy is depleted. Focus the surviving rocket soldier on the closest enemy rocket infantry and let the already-queued tank/rocket mass complete, with rallies aimed toward the likely enemy base.\",\"notes\":\"Critical defense at home: enemy infantry cluster around 90-91,10-13; only rocket #342 and 2 harvesters currently visible. Vehicle and infantry queues are extensively filled; rally completed units west toward enemy start.\",\"commands\":[{\"do\":\"attack\",\"units\":[342],\"target\":318},{\"do\":\"rally\",\"building\":308,\"x\":84,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":84,\"y\":14},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1502, "completion_tokens": 348, "total_tokens": 1850, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1500, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008723, "upstream_inference_prompt_cost": 0.0041294, "upstream_inference_completions_cost": 0.0045936}, "completion_tokens_details": {"reasoning_tokens": 176, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.21, "thoughts": "Enemy infantry is directly threatening the production core while our economy is depleted. Focus the surviving rocket soldier on the closest enemy rocket infantry and let the already-queued tank/rocket mass complete, with rallies aimed toward the likely enemy base.", "notes": "Critical defense at home: enemy infantry cluster around 90-91,10-13; only rocket #342 and 2 harvesters currently visible. Vehicle and infantry queues are extensively filled; rally completed units west toward enemy start.", "commands": [{"do": "attack", "units": [342], "target": 318}, {"do": "rally", "building": 308, "x": 84, "y": 14}, {"do": "rally", "building": 133, "x": 84, "y": 14}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": ["attack: 1 units", "rally #308: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 19000, "units_killed": 39, "units_lost": 117, "buildings_killed": 2, "buildings_lost": 5, "assets_value": 7000, "army_value": 300, "income": 3425, "experience": 101, "order_count": 151}}
{"tick": 15001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:00 (tick 15001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $176 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $21850, army $13550, killed $19000 (117 units, 5 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 28.8%.\nPRODUCTION: Vehicle: 3tnk 17%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 57%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (30) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #326@(89,12)* #334@(51,26) #339@(15,15)*\n  e1 (Rifle Infantry) x6: #290@(91,12)11%* #301@(91,13)63% #306@(91,12)* #309@(91,12)* #310@(91,12)* #311@(90,12)*\n  e3 (Rocket Soldier) x17: #278@(91,12)15%* #294@(91,12)54%* #304@(91,13)45% #312@(91,10)53% #316@(91,11)* #318@(90,13)* #321@(90,12)* #322@(85,14) #325@(75,14) #330@(67,22) #331@(49,26) #332@(49,26) #333@(49,26) #335@(39,24) #337@(30,23) #338@(21,17) #340@(11,14)*\n  harv (Ore Truck (harvester)) x4: #132@(7,28)55% #221@(6,26) #241@(10,20)71% #266@(7,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack_move: 10 units\n  - attack_move: 2 units\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy fact #121@(95,11) at 19% hp - focus fire to destroy. Front group at (90-91,10-13). Stragglers moving east from (30-80,14-28). Keep 3tnk/e3 production nonstop, deploy new units toward front.", "raw": "{\"thoughts\":\"Enemy fact was at 19% hp last seen near (95,11), now not visible - likely destroyed or hidden. Push remaining front units to finish off any remaining structures at enemy base, regroup stragglers, keep production going.\",\"notes\":\"Enemy base near (95,11), fact likely destroyed last turn. Push all units east to clear remaining enemy buildings. Keep 3tnk/e3 production nonstop, rally new units toward front at (90,12).\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},\n{\"do\":\"rally\",\"building\":314,\"x\":90,\"y\":12},\n{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":12},\n{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":4},\n{\"do\":\"harvest\",\"unit\":132},\n{\"do\":\"harvest\",\"unit\":241}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3422, "completion_tokens": 345, "total_tokens": 3767, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010294, "upstream_inference_prompt_cost": 0.006844, "upstream_inference_completions_cost": 0.00345}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.41, "thoughts": "Enemy fact was at 19% hp last seen near (95,11), now not visible - likely destroyed or hidden. Push remaining front units to finish off any remaining structures at enemy base, regroup stragglers, keep production going.", "notes": "Enemy base near (95,11), fact likely destroyed last turn. Push all units east to clear remaining enemy buildings. Keep 3tnk/e3 production nonstop, rally new units toward front at (90,12).", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "rally", "building": 314, "x": 90, "y": 12}, {"do": "rally", "building": 134, "x": 90, "y": 12}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 4}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 241}], "feedback": ["attack_move: 13 units", "rally #314: ordered", "rally #134: ordered", "train 3x 3tnk: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19000, "deaths_cost": 10100, "units_killed": 117, "units_lost": 39, "buildings_killed": 5, "buildings_lost": 2, "assets_value": 21850, "army_value": 9150, "income": 8500, "experience": 189, "order_count": 226}}
{"tick": 15201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:08 (tick 15201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $6700, army $2200, killed $10100 (39 units, 2 bldgs), lost $19300 (118 units, 5 bldgs). Map explored 31.7%.\nPRODUCTION: Vehicle: 1tnk 34%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 62%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #133 tent@(95,17) 5%, #152 proc@(98,11) 100%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%, #308 weap@(95,8) 50%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(106,27) #153@(104,24)\nVISIBLE ENEMY UNITS (14):\n  #278 e3@(93,12) 15%, #290 e1@(93,12) 11%, #294 e3@(93,12) 54%, #301 e1@(91,13) 63%, #304 e3@(91,13) 45%, #306 e1@(93,12) 99%, #309 e1@(93,12) 100%, #310 e1@(93,12) 100%, #311 e1@(91,11) 100%, #312 e3@(91,10) 53%, #316 e3@(92,11) 100%, #318 e3@(92,13) 88%, #321 e3@(92,11) 100%, #326 3tnk@(92,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - rally #308: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Critical defense at home: enemy infantry cluster around 90-91,10-13; only rocket #342 and 2 harvesters currently visible. Vehicle and infantry queues are extensively filled; rally completed units west toward enemy start.", "raw": "{\"thoughts\":\"Enemy forces are directly at our production buildings, including a heavy tank, while our combat army is still in production. Keep the damaged production structures repaired, preserve the harvesters, and rally all newly finished units west into the fight.\",\"notes\":\"Enemy assault cluster at x91-93,y10-13 beside home; enemy 3tnk #326. Barracks #133 critical 5%, war factory #308 50%; 4 light tanks and many rockets queued.\",\"commands\":[{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":308},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153},{\"do\":\"rally\",\"building\":308,\"x\":89,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":89,\"y\":12},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":91,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1532, "completion_tokens": 360, "total_tokens": 1892, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1530, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089639, "upstream_inference_prompt_cost": 0.0042119, "upstream_inference_completions_cost": 0.004752}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.14, "thoughts": "Enemy forces are directly at our production buildings, including a heavy tank, while our combat army is still in production. Keep the damaged production structures repaired, preserve the harvesters, and rally all newly finished units west into the fight.", "notes": "Enemy assault cluster at x91-93,y10-13 beside home; enemy 3tnk #326. Barracks #133 critical 5%, war factory #308 50%; 4 light tanks and many rockets queued.", "commands": [{"do": "repair", "building": 133}, {"do": "repair", "building": 308}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}, {"do": "rally", "building": 308, "x": 89, "y": 12}, {"do": "rally", "building": 133, "x": 89, "y": 12}, {"do": "attack_move", "units": "idle_army", "x": 91, "y": 11}], "feedback": ["repair #133: ordered", "repair #308: ordered", "rally #308: ordered", "rally #133: ordered", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 19300, "units_killed": 39, "units_lost": 118, "buildings_killed": 2, "buildings_lost": 5, "assets_value": 6700, "army_value": 0, "income": 2925, "experience": 101, "order_count": 151}}
{"tick": 15201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:08 (tick 15201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $486 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $22150, army $13850, killed $19300 (118 units, 5 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 29.6%.\nPRODUCTION: Vehicle: 3tnk 46%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (31) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #326@(92,10) #334@(63,26) #339@(28,20)\n  e1 (Rifle Infantry) x6: #290@(93,12)11% #301@(91,13)63%* #306@(93,12) #309@(93,12) #310@(93,12) #311@(91,11)\n  e3 (Rocket Soldier) x18: #278@(93,12)15% #294@(93,12)54% #304@(91,13)45% #312@(91,10)53% #316@(92,11) #318@(92,13)88% #321@(92,11) #322@(90,12)* #325@(85,12) #330@(75,14) #331@(59,28) #332@(59,28) #333@(59,28) #335@(49,27) #337@(40,24) #338@(30,23) #340@(21,17) #343@(17,16)\n  harv (Ore Truck (harvester)) x4: #132@(10,20)55% #221@(4,31) #241@(7,27)71% #266@(10,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #308 weap@(95,8) 50%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - rally #314: ordered\n  - rally #134: ordered\n  - train 3x 3tnk: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11), fact likely destroyed last turn. Push all units east to clear remaining enemy buildings. Keep 3tnk/e3 production nonstop, rally new units toward front at (90,12).", "raw": "{\"thoughts\":\"Enemy weap at (95,8) is the last visible target near their base. Push all forward units there to finish them off, keep production rolling.\",\"notes\":\"Enemy base near (95,11), weap building at (95,8) 50% hp remains. Push all units east to destroy it and find remaining structures. Keep 3tnk/e3 production nonstop, rally toward (90,12).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":8},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":314,\"x\":90,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":12}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3496, "completion_tokens": 275, "total_tokens": 3771, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009742, "upstream_inference_prompt_cost": 0.006992, "upstream_inference_completions_cost": 0.00275}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.36, "thoughts": "Enemy weap at (95,8) is the last visible target near their base. Push all forward units there to finish them off, keep production rolling.", "notes": "Enemy base near (95,11), weap building at (95,8) 50% hp remains. Push all units east to destroy it and find remaining structures. Keep 3tnk/e3 production nonstop, rally toward (90,12).", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 8}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 314, "x": 90, "y": 12}, {"do": "rally", "building": 134, "x": 90, "y": 12}], "feedback": ["attack_move: 2 units", "train 3x 3tnk: queued", "train 4x e3: queued", "rally #314: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19300, "deaths_cost": 10100, "units_killed": 118, "units_lost": 39, "buildings_killed": 5, "buildings_lost": 2, "assets_value": 22150, "army_value": 9450, "income": 8950, "experience": 192, "order_count": 233}}
{"tick": 15401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:16 (tick 15401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $425 (storage 2000), power 200 made / 30 used, harvesters 2.\nSCORE: assets $4200, army $2200, killed $10100 (39 units, 2 bldgs), lost $21800 (118 units, 7 bldgs). Map explored 31.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #152 proc@(98,11) 46%, #225 powr@(95,21) 100%, #229 powr@(97,24) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(100,19) #153@(99,15)\nVISIBLE ENEMY UNITS (13):\n  #278 e3@(93,12) 15%, #290 e1@(94,12) 11%, #294 e3@(94,12) 54%, #301 e1@(94,10) 63%, #306 e1@(94,12) 99%, #309 e1@(94,12) 100%, #310 e1@(93,12) 100%, #311 e1@(94,11) 100%, #316 e3@(94,11) 100%, #318 e3@(94,12) 88%, #321 e3@(93,11) 100%, #322 e3@(93,11) 100%, #326 3tnk@(93,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #133: ordered\n  - repair #308: ordered\n  - rally #308: ordered\n  - rally #133: ordered\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy assault cluster at x91-93,y10-13 beside home; enemy 3tnk #326. Barracks #133 critical 5%, war factory #308 50%; 4 light tanks and many rockets queued.", "raw": "{\"thoughts\":\"Our production base has been destroyed and only the refinery/power remain, while an enemy tank and infantry are directly on top of our harvesters. Preserve the remaining assets by pulling harvesters away and repair the refinery if possible.\",\"notes\":\"Emergency: no construction yard or production facilities remain. Enemy #326 heavy tank and infantry cluster at x93-94,y10-12; retreat harvesters south/east.\",\"commands\":[{\"do\":\"move\",\"units\":[131,153],\"x\":106,\"y\":35},{\"do\":\"repair\",\"building\":152}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1359, "completion_tokens": 249, "total_tokens": 1608, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1357, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00702295, "upstream_inference_prompt_cost": 0.00373615, "upstream_inference_completions_cost": 0.0032868}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.31, "thoughts": "Our production base has been destroyed and only the refinery/power remain, while an enemy tank and infantry are directly on top of our harvesters. Preserve the remaining assets by pulling harvesters away and repair the refinery if possible.", "notes": "Emergency: no construction yard or production facilities remain. Enemy #326 heavy tank and infantry cluster at x93-94,y10-12; retreat harvesters south/east.", "commands": [{"do": "move", "units": [131, 153], "x": 106, "y": 35}, {"do": "repair", "building": 152}], "feedback": ["move: 2 units", "repair #152: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 21800, "units_killed": 39, "units_lost": 118, "buildings_killed": 2, "buildings_lost": 7, "assets_value": 4200, "army_value": 0, "income": 2925, "experience": 101, "order_count": 151}}
{"tick": 15401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:16 (tick 15401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $346 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $22450, army $14150, killed $21800 (118 units, 7 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 29.9%.\nPRODUCTION: Vehicle: 3tnk 75%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 78%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (32) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #326@(93,10) #334@(72,18) #339@(41,24)\n  e1 (Rifle Infantry) x6: #290@(94,12)11% #301@(94,10)63% #306@(94,12) #309@(94,12) #310@(93,12) #311@(94,11)\n  e3 (Rocket Soldier) x19: #278@(93,12)15% #294@(94,12)54% #304@(91,13)45%* #312@(91,10)53%* #316@(94,11) #318@(94,12)88% #321@(93,11) #322@(93,11) #325@(90,12)* #330@(84,12) #331@(68,24) #332@(68,24) #333@(68,24) #335@(59,28) #337@(50,28) #338@(39,24) #340@(30,23) #343@(26,20) #344@(18,16)\n  harv (Ore Truck (harvester)) x4: #132@(5,29)55% #221@(6,30) #241@(3,30)71% #266@(10,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #152 proc@(98,11) 46%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - train 3x 3tnk: queued\n  - train 4x e3: queued\n  - rally #314: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11), weap building at (95,8) 50% hp remains. Push all units east to destroy it and find remaining structures. Keep 3tnk/e3 production nonstop, rally toward (90,12).", "raw": "{\"thoughts\":\"Enemy proc at (98,11) is nearly dead, push all forces there to finish it off and find remaining buildings. Keep production going.\",\"notes\":\"Enemy base near (95,11)-(98,11), proc at 46%. Push all units east to destroy remaining buildings. Keep 3tnk/e3 production nonstop, rally toward (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":98,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":314,\"x\":90,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":12}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3584, "completion_tokens": 272, "total_tokens": 3856, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009888, "upstream_inference_prompt_cost": 0.007168, "upstream_inference_completions_cost": 0.00272}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.52, "thoughts": "Enemy proc at (98,11) is nearly dead, push all forces there to finish it off and find remaining buildings. Keep production going.", "notes": "Enemy base near (95,11)-(98,11), proc at 46%. Push all units east to destroy remaining buildings. Keep 3tnk/e3 production nonstop, rally toward (95,11).", "commands": [{"do": "attack_move", "units": "idle_army", "x": 98, "y": 11}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 314, "x": 90, "y": 12}, {"do": "rally", "building": 134, "x": 90, "y": 12}], "feedback": ["attack_move: 3 units", "train 3x 3tnk: queued", "train 4x e3: queued", "rally #314: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 21800, "deaths_cost": 10100, "units_killed": 118, "units_lost": 39, "buildings_killed": 7, "buildings_lost": 2, "assets_value": 22450, "army_value": 9750, "income": 9000, "experience": 217, "order_count": 240}}
{"tick": 15601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:24 (tick 15601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 0 used, harvesters 2.\nSCORE: assets $2800, army $2200, killed $10100 (39 units, 2 bldgs), lost $23200 (118 units, 8 bldgs). Map explored 31.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #225 powr@(95,21) 100%, #229 powr@(97,24) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(100,27) #153@(102,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - repair #152: ordered\nYOUR NOTES FROM LAST TURN: Emergency: no construction yard or production facilities remain. Enemy #326 heavy tank and infantry cluster at x93-94,y10-12; retreat harvesters south/east.", "raw": "{\"thoughts\":\"Our base is completely destroyed, leaving only two ore trucks and no way to rebuild without a Construction Yard. Preserve the harvesters and send them mining in case an opportunity to recover appears.\",\"notes\":\"No buildings or combat units remain; enemy armor was last seen near x93-94,y10-12. Keep harvesters away from north base area and mining.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153},{\"do\":\"move\",\"units\":[131,153],\"x\":105,\"y\":38}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1151, "completion_tokens": 218, "total_tokens": 1369, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1149, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00604175, "upstream_inference_prompt_cost": 0.00316415, "upstream_inference_completions_cost": 0.0028776}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "Our base is completely destroyed, leaving only two ore trucks and no way to rebuild without a Construction Yard. Preserve the harvesters and send them mining in case an opportunity to recover appears.", "notes": "No buildings or combat units remain; enemy armor was last seen near x93-94,y10-12. Keep harvesters away from north base area and mining.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}, {"do": "move", "units": [131, 153], "x": 105, "y": 38}], "feedback": ["move: 2 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 23200, "units_killed": 39, "units_lost": 118, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 2800, "army_value": 0, "income": 2425, "experience": 101, "order_count": 151}}
{"tick": 15601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:24 (tick 15601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $22750, army $14450, killed $23200 (118 units, 8 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 30.8%.\nPRODUCTION: Vehicle: 3tnk 91%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (33) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #326@(95,10)* #334@(83,12) #339@(52,28)\n  e1 (Rifle Infantry) x6: #290@(95,11)21%* #301@(95,9)63%* #306@(95,11)* #309@(95,11)* #310@(94,11)* #311@(95,11)*\n  e3 (Rocket Soldier) x20: #278@(94,11)15%* #294@(95,11)54%* #304@(98,12)45%* #312@(98,12)53%* #316@(95,11)* #318@(94,12)88%* #321@(94,11)* #322@(95,9)* #325@(98,12)* #330@(90,12)* #331@(75,17) #332@(76,17) #333@(76,17) #335@(67,23) #337@(60,28) #338@(49,26) #340@(39,24) #343@(35,24) #344@(28,21) #345@(19,16)\n  harv (Ore Truck (harvester)) x4: #132@(3,32)55% #221@(5,30) #241@(3,30)71% #266@(5,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - train 3x 3tnk: queued\n  - train 4x e3: queued\n  - rally #314: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11)-(98,11), proc at 46%. Push all units east to destroy remaining buildings. Keep 3tnk/e3 production nonstop, rally toward (95,11).", "raw": "{\"thoughts\":\"Large army already near enemy base at (95,11) but no enemy buildings visible - likely already mostly destroyed. Consolidate scattered units and push east to finish off any remaining structures, keep production rolling.\",\"notes\":\"Enemy base near (95,11) mostly destroyed. Consolidate all units, attack_move to (95,11) area to mop up remainder, keep training 3tnk/e3 nonstop, rally toward (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":97,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":314,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3665, "completion_tokens": 333, "total_tokens": 3998, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01066, "upstream_inference_prompt_cost": 0.00733, "upstream_inference_completions_cost": 0.00333}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.99, "thoughts": "Large army already near enemy base at (95,11) but no enemy buildings visible - likely already mostly destroyed. Consolidate scattered units and push east to finish off any remaining structures, keep production rolling.", "notes": "Enemy base near (95,11) mostly destroyed. Consolidate all units, attack_move to (95,11) area to mop up remainder, keep training 3tnk/e3 nonstop, rally toward (95,11).", "commands": [{"do": "attack_move", "units": "idle_army", "x": 97, "y": 11}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 314, "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 95, "y": 11}], "feedback": ["attack_move: 17 units", "train 3x 3tnk: queued", "train 4x e3: queued", "rally #314: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23200, "deaths_cost": 10100, "units_killed": 118, "units_lost": 39, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 22750, "army_value": 10050, "income": 8000, "experience": 231, "order_count": 247}}
{"tick": 15801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:32 (tick 15801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 0 used, harvesters 2.\nSCORE: assets $2800, army $2200, killed $10100 (39 units, 2 bldgs), lost $23200 (118 units, 8 bldgs). Map explored 32.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #225 powr@(95,21) 100%, #229 powr@(97,24) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(105,34) #153@(103,32)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: No buildings or combat units remain; enemy armor was last seen near x93-94,y10-12. Keep harvesters away from north base area and mining.", "raw": "{\"thoughts\":\"We have only two power plants and two harvesters, so the immediate priority is to resume mining and wait for enough funds to rebuild a Construction Yard via MCV is impossible since none remains. Keep the harvesters alive and harvesting away from the enemy approach.\",\"notes\":\"No MCV/Construction Yard remains, so rebuilding structures is currently impossible. Two harvesters should mine safely in the southeast; enemy armor was last near x93-94,y10-12.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153},{\"do\":\"move\",\"units\":[131,153],\"x\":104,\"y\":38}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1142, "completion_tokens": 180, "total_tokens": 1322, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1140, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0055154, "upstream_inference_prompt_cost": 0.0031394, "upstream_inference_completions_cost": 0.002376}, "completion_tokens_details": {"reasoning_tokens": 38, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "We have only two power plants and two harvesters, so the immediate priority is to resume mining and wait for enough funds to rebuild a Construction Yard via MCV is impossible since none remains. Keep the harvesters alive and harvesting away from the enemy approach.", "notes": "No MCV/Construction Yard remains, so rebuilding structures is currently impossible. Two harvesters should mine safely in the southeast; enemy armor was last near x93-94,y10-12.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}, {"do": "move", "units": [131, 153], "x": 104, "y": 38}], "feedback": ["move: 2 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 23200, "units_killed": 39, "units_lost": 118, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 2800, "army_value": 0, "income": 1925, "experience": 101, "order_count": 151}}
{"tick": 15801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:32 (tick 15801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $22750, army $14450, killed $23200 (118 units, 8 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 31%.\nPRODUCTION: Vehicle: 3tnk 91%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (33) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #326@(96,10)* #334@(90,12)* #339@(64,26)\n  e1 (Rifle Infantry) x6: #290@(97,11)31%* #301@(96,9)63%* #306@(96,11)* #309@(96,11)* #310@(96,12)* #311@(97,11)*\n  e3 (Rocket Soldier) x20: #278@(96,12)15%* #294@(97,11)54%* #304@(97,11)45%* #312@(97,11)53%* #316@(96,11)* #318@(96,12)88%* #321@(96,11)* #322@(96,9)* #325@(97,11)* #330@(96,12)* #331@(85,14) #332@(85,14) #333@(85,14) #335@(75,17) #337@(68,22) #338@(59,28) #340@(49,26) #343@(46,24) #344@(36,24) #345@(28,21)\n  harv (Ore Truck (harvester)) x4: #132@(7,25)55% #221@(10,21) #241@(4,31)71% #266@(9,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - train 3x 3tnk: queued\n  - train 4x e3: queued\n  - rally #314: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11) mostly destroyed. Consolidate all units, attack_move to (95,11) area to mop up remainder, keep training 3tnk/e3 nonstop, rally toward (95,11).", "raw": "{\"thoughts\":\"Enemy base near (95,11) mostly destroyed, no visible enemy left. Consolidate forces near enemy area and push idle army to finish mop-up, keep production rolling.\",\"notes\":\"Enemy base at (95,11) nearly destroyed - keep pushing all units there to finish. Continue producing 3tnk/e3, rally toward (95,11). Watch for stragglers regrouping en route from home.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":314,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3758, "completion_tokens": 287, "total_tokens": 4045, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010386, "upstream_inference_prompt_cost": 0.007516, "upstream_inference_completions_cost": 0.00287}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.74, "thoughts": "Enemy base near (95,11) mostly destroyed, no visible enemy left. Consolidate forces near enemy area and push idle army to finish mop-up, keep production rolling.", "notes": "Enemy base at (95,11) nearly destroyed - keep pushing all units there to finish. Continue producing 3tnk/e3, rally toward (95,11). Watch for stragglers regrouping en route from home.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "rally", "building": 314, "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["attack_move: 18 units", "rally #314: ordered", "rally #134: ordered", "train 3x 3tnk: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23200, "deaths_cost": 10100, "units_killed": 118, "units_lost": 39, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 22750, "army_value": 10050, "income": 7500, "experience": 231, "order_count": 254}}
{"tick": 16001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:40 (tick 16001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 0 used, harvesters 2.\nSCORE: assets $2800, army $2200, killed $10100 (39 units, 2 bldgs), lost $23200 (118 units, 8 bldgs). Map explored 32.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #225 powr@(95,21) 100%, #229 powr@(97,24) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(106,34)* #153@(105,34)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: No MCV/Construction Yard remains, so rebuilding structures is currently impossible. Two harvesters should mine safely in the southeast; enemy armor was last near x93-94,y10-12.", "raw": "{\"thoughts\":\"Our base is effectively destroyed and only two ore trucks plus power plants remain. Send both trucks to mine; without an MCV there is no way to rebuild production.\",\"notes\":\"No MCV/Construction Yard. Harvesters are southeast at 105-106,34; enemy armor was last seen near 93-94,10.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1148, "completion_tokens": 123, "total_tokens": 1271, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1146, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047795, "upstream_inference_prompt_cost": 0.0031559, "upstream_inference_completions_cost": 0.0016236}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.91, "thoughts": "Our base is effectively destroyed and only two ore trucks plus power plants remain. Send both trucks to mine; without an MCV there is no way to rebuild production.", "notes": "No MCV/Construction Yard. Harvesters are southeast at 105-106,34; enemy armor was last seen near 93-94,10.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 23200, "units_killed": 39, "units_lost": 118, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 2800, "army_value": 0, "income": 1925, "experience": 101, "order_count": 151}}
{"tick": 16001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:40 (tick 16001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $486 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $24200, army $15900, killed $23200 (118 units, 8 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 31.3%.\nPRODUCTION: Vehicle: 3tnk 13%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 21%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (35) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #326@(96,10)* #334@(94,12)* #339@(74,18) #346@(19,16)\n  e1 (Rifle Infantry) x6: #290@(96,11)41%* #301@(95,10)63%* #306@(95,11)* #309@(95,11)* #310@(95,11)* #311@(96,11)*\n  e3 (Rocket Soldier) x21: #278@(95,11)15%* #294@(96,11)54%* #304@(95,11)45%* #312@(96,11)53%* #316@(95,11)* #318@(96,12)88%* #321@(95,12)* #322@(95,10)* #325@(96,11)* #330@(96,12)* #331@(90,12)* #332@(90,12)* #333@(90,12)* #335@(85,14) #337@(76,17) #338@(68,24) #340@(59,28) #343@(55,28) #344@(47,24) #345@(37,24) #347@(13,14)\n  harv (Ore Truck (harvester)) x4: #132@(10,21)55% #221@(8,26) #241@(3,30)71% #266@(9,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - rally #314: ordered\n  - rally #134: ordered\n  - train 3x 3tnk: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) nearly destroyed - keep pushing all units there to finish. Continue producing 3tnk/e3, rally toward (95,11). Watch for stragglers regrouping en route from home.", "raw": "{\"thoughts\":\"Large group already near enemy base at (95,11) with no visible enemy buildings left - likely near total destruction. Push all idle army there to mop up, keep production rolling.\",\"notes\":\"Enemy base at (95,11) appears mostly destroyed - no visible enemy buildings/units. Keep pushing idle_army there to finish any remnants, continue training 3tnk/e3, rally toward (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":314,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3841, "completion_tokens": 314, "total_tokens": 4155, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010822, "upstream_inference_prompt_cost": 0.007682, "upstream_inference_completions_cost": 0.00314}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.26, "thoughts": "Large group already near enemy base at (95,11) with no visible enemy buildings left - likely near total destruction. Push all idle army there to mop up, keep production rolling.", "notes": "Enemy base at (95,11) appears mostly destroyed - no visible enemy buildings/units. Keep pushing idle_army there to finish any remnants, continue training 3tnk/e3, rally toward (95,11).", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "rally", "building": 314, "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["attack_move: 21 units", "rally #314: ordered", "rally #134: ordered", "train 3x 3tnk: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23200, "deaths_cost": 10100, "units_killed": 118, "units_lost": 39, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 24200, "army_value": 11500, "income": 8000, "experience": 231, "order_count": 261}}
{"tick": 16201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:48 (tick 16201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 0 used, harvesters 2.\nSCORE: assets $2800, army $2200, killed $10100 (39 units, 2 bldgs), lost $23200 (118 units, 8 bldgs). Map explored 32.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #225 powr@(95,21) 100%, #229 powr@(97,24) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(106,34) #153@(105,34)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: No MCV/Construction Yard. Harvesters are southeast at 105-106,34; enemy armor was last seen near 93-94,10.", "raw": "{\"thoughts\":\"Our base has been reduced to two power plants and two ore trucks, with no Construction Yard or refinery. I will keep the trucks mining in case recovery resources become available and preserve remaining assets.\",\"notes\":\"No MCV, refinery, or production structures remain. Two harvesters at southeast ore field (105,34); enemy armor was last reported near home at 93-94,10.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1124, "completion_tokens": 229, "total_tokens": 1353, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1122, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0061127, "upstream_inference_prompt_cost": 0.0030899, "upstream_inference_completions_cost": 0.0030228}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "Our base has been reduced to two power plants and two ore trucks, with no Construction Yard or refinery. I will keep the trucks mining in case recovery resources become available and preserve remaining assets.", "notes": "No MCV, refinery, or production structures remain. Two harvesters at southeast ore field (105,34); enemy armor was last reported near home at 93-94,10.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 23200, "units_killed": 39, "units_lost": 118, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 2800, "army_value": 0, "income": 1925, "experience": 101, "order_count": 151}}
{"tick": 16201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:48 (tick 16201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $321 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $24500, army $16200, killed $23200 (118 units, 8 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 31.6%.\nPRODUCTION: Vehicle: 3tnk 42%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 31%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (36) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #326@(96,10)* #334@(95,13)* #339@(84,14) #346@(32,20)\n  e1 (Rifle Infantry) x6: #290@(96,11)51%* #301@(95,10)63%* #306@(95,11)* #309@(95,11)* #310@(95,11)* #311@(96,11)*\n  e3 (Rocket Soldier) x22: #278@(95,11)15%* #294@(96,11)54%* #304@(95,11)45%* #312@(96,11)53%* #316@(95,11)* #318@(96,12)88%* #321@(95,12)* #322@(95,10)* #325@(96,11)* #330@(96,12)* #331@(94,12)* #332@(94,12)* #333@(94,12)* #335@(90,12)* #337@(86,14) #338@(75,17) #340@(67,22) #343@(63,26) #344@(56,28) #345@(48,25) #347@(23,19) #348@(14,15)\n  harv (Ore Truck (harvester)) x4: #132@(8,27)55% #221@(3,29) #241@(11,22)71% #266@(4,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 21 units\n  - rally #314: ordered\n  - rally #134: ordered\n  - train 3x 3tnk: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) appears mostly destroyed - no visible enemy buildings/units. Keep pushing idle_army there to finish any remnants, continue training 3tnk/e3, rally toward (95,11).", "raw": "{\"thoughts\":\"Enemy base near (95,11) seems cleared already based on visible units. Push idle army group there to scout/finish remnants and continue production.\",\"notes\":\"Enemy base at (95,11) appears destroyed. Continue pushing idle_army toward (95,11) and beyond to find remaining enemy buildings. Keep training 3tnk/e3 nonstop.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3930, "completion_tokens": 256, "total_tokens": 4186, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01042, "upstream_inference_prompt_cost": 0.00786, "upstream_inference_completions_cost": 0.00256}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.45, "thoughts": "Enemy base near (95,11) seems cleared already based on visible units. Push idle army group there to scout/finish remnants and continue production.", "notes": "Enemy base at (95,11) appears destroyed. Continue pushing idle_army toward (95,11) and beyond to find remaining enemy buildings. Keep training 3tnk/e3 nonstop.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["attack_move: 22 units", "train 3x 3tnk: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23200, "deaths_cost": 10100, "units_killed": 118, "units_lost": 39, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 24500, "army_value": 11800, "income": 8000, "experience": 231, "order_count": 268}}
{"tick": 16401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:56 (tick 16401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 0 used, harvesters 2.\nSCORE: assets $2800, army $2200, killed $10100 (39 units, 2 bldgs), lost $23200 (118 units, 8 bldgs). Map explored 32.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #225 powr@(95,21) 100%, #229 powr@(97,24) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(106,34) #153@(105,34)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: No MCV, refinery, or production structures remain. Two harvesters at southeast ore field (105,34); enemy armor was last reported near home at 93-94,10.", "raw": "{\"thoughts\":\"Only two power plants and harvesters remain, with no Construction Yard or refinery, so rebuilding is impossible. Send the trucks toward the likely enemy base to scout and potentially damage exposed structures while keeping them active.\",\"notes\":\"No rebuild path: MCV/refineries/production destroyed. Harvester trucks moving from southeast ore field toward likely enemy start at 12,16.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[131,153],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1130, "completion_tokens": 263, "total_tokens": 1393, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1128, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006578, "upstream_inference_prompt_cost": 0.0031064, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 157, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.06, "thoughts": "Only two power plants and harvesters remain, with no Construction Yard or refinery, so rebuilding is impossible. Send the trucks toward the likely enemy base to scout and potentially damage exposed structures while keeping them active.", "notes": "No rebuild path: MCV/refineries/production destroyed. Harvester trucks moving from southeast ore field toward likely enemy start at 12,16.", "commands": [{"do": "attack_move", "units": [131, 153], "x": 12, "y": 16}], "feedback": ["attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 23200, "units_killed": 39, "units_lost": 118, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 2800, "army_value": 0, "income": 1425, "experience": 101, "order_count": 151}}
{"tick": 16401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:56 (tick 16401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $156 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $24800, army $16500, killed $23200 (118 units, 8 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 31.8%.\nPRODUCTION: Vehicle: 3tnk 71%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #326@(96,10)* #334@(95,12)* #339@(93,13)* #346@(45,25)\n  e1 (Rifle Infantry) x6: #290@(96,11)61%* #301@(95,10)63%* #306@(95,11)* #309@(95,11)* #310@(95,11)* #311@(96,11)*\n  e3 (Rocket Soldier) x23: #278@(95,11)15%* #294@(96,11)54%* #304@(95,11)45%* #312@(96,11)53%* #316@(95,11)* #318@(96,12)88%* #321@(94,11)* #322@(95,10)* #325@(96,11)* #330@(96,12)* #331@(94,12)* #332@(94,12)* #333@(94,12)* #335@(94,12)* #337@(90,12)* #338@(85,14) #340@(74,15) #343@(72,20) #344@(65,24) #345@(57,28) #347@(31,24) #348@(23,19) #349@(15,16)\n  harv (Ore Truck (harvester)) x4: #132@(2,32)55% #221@(4,29) #241@(7,26)71% #266@(6,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 22 units\n  - train 3x 3tnk: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) appears destroyed. Continue pushing idle_army toward (95,11) and beyond to find remaining enemy buildings. Keep training 3tnk/e3 nonstop.", "raw": "{\"thoughts\":\"Army mostly at enemy base area with no visible enemy buildings left there - likely need to explore further for remaining structures. Push idle army eastward/northward to find and destroy remaining enemy assets while keeping production going.\",\"notes\":\"Enemy base at (95,11) seems cleared. Push army further east/north to find remaining buildings. Keep training 3tnk/e3 nonstop, cash is $0 so wait for ore income.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":100,\"y\":8},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3992, "completion_tokens": 201, "total_tokens": 4193, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009994, "upstream_inference_prompt_cost": 0.007984, "upstream_inference_completions_cost": 0.00201}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.46, "thoughts": "Army mostly at enemy base area with no visible enemy buildings left there - likely need to explore further for remaining structures. Push idle army eastward/northward to find and destroy remaining enemy assets while keeping production going.", "notes": "Enemy base at (95,11) seems cleared. Push army further east/north to find remaining buildings. Keep training 3tnk/e3 nonstop, cash is $0 so wait for ore income.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 100, "y": 8}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 24 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23200, "deaths_cost": 10100, "units_killed": 118, "units_lost": 39, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 24800, "army_value": 12100, "income": 7500, "experience": 231, "order_count": 275}}
{"tick": 16601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:04 (tick 16601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 0 used, harvesters 2.\nSCORE: assets $2800, army $2200, killed $10100 (39 units, 2 bldgs), lost $23200 (118 units, 8 bldgs). Map explored 32.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #225 powr@(95,21) 100%, #229 powr@(97,24) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(102,31) #153@(99,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: No rebuild path: MCV/refineries/production destroyed. Harvester trucks moving from southeast ore field toward likely enemy start at 12,16.", "raw": "{\"thoughts\":\"Only two harvesters and power plants remain, so there is no recovery economy. Send both trucks aggressively toward the likely enemy base to scout and damage anything found.\",\"notes\":\"No construction capability or storage remains. Both harvesters sent west toward enemy start (12,16).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[131,153],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[131,153],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1139, "completion_tokens": 141, "total_tokens": 1280, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1137, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00499235, "upstream_inference_prompt_cost": 0.00313115, "upstream_inference_completions_cost": 0.0018612}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "Only two harvesters and power plants remain, so there is no recovery economy. Send both trucks aggressively toward the likely enemy base to scout and damage anything found.", "notes": "No construction capability or storage remains. Both harvesters sent west toward enemy start (12,16).", "commands": [{"do": "attack_move", "units": [131, 153], "x": 12, "y": 16}, {"do": "stance", "units": [131, 153], "stance": "attack_anything"}], "feedback": ["attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 23200, "units_killed": 39, "units_lost": 118, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 2800, "army_value": 0, "income": 925, "experience": 101, "order_count": 151}}
{"tick": 16601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:04 (tick 16601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $24800, army $16500, killed $23200 (118 units, 8 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 32.7%.\nPRODUCTION: Vehicle: 3tnk 78%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #326@(99,8) #334@(97,9)* #339@(98,10)* #346@(57,28)\n  e1 (Rifle Infantry) x6: #290@(100,8)71%* #301@(99,7)63%* #306@(100,9)* #309@(100,7)* #310@(100,9)* #311@(100,9)*\n  e3 (Rocket Soldier) x23: #278@(100,7)15%* #294@(100,8)54%* #304@(100,8)45%* #312@(100,8)53%* #316@(98,7)* #318@(98,9)88%* #321@(100,7) #322@(98,8)* #325@(100,8)* #330@(100,8)* #331@(98,8)* #332@(100,7) #333@(98,7) #335@(98,9) #337@(98,8) #338@(90,12)* #340@(83,12) #343@(79,14) #344@(73,19) #345@(66,24) #347@(42,24) #348@(32,24) #349@(24,20)\n  harv (Ore Truck (harvester)) x4: #132@(6,33)55% #221@(5,32) #241@(3,30)71% #266@(7,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 24 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) seems cleared. Push army further east/north to find remaining buildings. Keep training 3tnk/e3 nonstop, cash is $0 so wait for ore income.", "raw": "{\"thoughts\":\"Large army gathered near enemy base cell (95-100,7-12), enemy buildings not visible - likely destroyed or hidden further. Push all army units attack-moving further into enemy territory to find remaining structures. Keep economy running.\",\"notes\":\"Enemy base at (95,11) mostly cleared. Pushing army north/east to find remaining buildings. Keep training 3tnk/e3, cash low, wait for ore income.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":5},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":100,\"y\":15}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3990, "completion_tokens": 258, "total_tokens": 4248, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01056, "upstream_inference_prompt_cost": 0.00798, "upstream_inference_completions_cost": 0.00258}, "completion_tokens_details": {"reasoning_tokens": 46, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.79, "thoughts": "Large army gathered near enemy base cell (95-100,7-12), enemy buildings not visible - likely destroyed or hidden further. Push all army units attack-moving further into enemy territory to find remaining structures. Keep economy running.", "notes": "Enemy base at (95,11) mostly cleared. Pushing army north/east to find remaining buildings. Keep training 3tnk/e3, cash low, wait for ore income.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 5}, {"do": "attack_move", "units": "idle_army", "x": 100, "y": 15}], "feedback": ["attack_move: 19 units", "attack_move: 19 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23200, "deaths_cost": 10100, "units_killed": 118, "units_lost": 39, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 24800, "army_value": 12100, "income": 7500, "experience": 231, "order_count": 277}}
{"tick": 16801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:12 (tick 16801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 0 used, harvesters 2.\nSCORE: assets $2800, army $2200, killed $10100 (39 units, 2 bldgs), lost $23200 (118 units, 8 bldgs). Map explored 33.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #225 powr@(95,21) 100%, #229 powr@(97,24) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(91,27) #153@(87,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: No construction capability or storage remains. Both harvesters sent west toward enemy start (12,16).", "raw": "{\"thoughts\":\"We have only two power plants and harvesters left, with no construction capability. The only possible recovery is to mine ore while scouting west for any surviving enemy structures.\",\"notes\":\"Base infrastructure effectively destroyed; harvesters #131 and #153 are the only units. Mine immediately and continue west scouting afterward.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153},{\"do\":\"stance\",\"units\":[131,153],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1137, "completion_tokens": 212, "total_tokens": 1349, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1135, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00592405, "upstream_inference_prompt_cost": 0.00312565, "upstream_inference_completions_cost": 0.0027984}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.11, "thoughts": "We have only two power plants and harvesters left, with no construction capability. The only possible recovery is to mine ore while scouting west for any surviving enemy structures.", "notes": "Base infrastructure effectively destroyed; harvesters #131 and #153 are the only units. Mine immediately and continue west scouting afterward.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}, {"do": "stance", "units": [131, 153], "stance": "attack_anything"}], "feedback": ["stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 23200, "units_killed": 39, "units_lost": 118, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 2800, "army_value": 0, "income": 925, "experience": 101, "order_count": 151}}
{"tick": 16801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:12 (tick 16801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $24800, army $16500, killed $23200 (118 units, 8 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 33.3%.\nPRODUCTION: Vehicle: 3tnk 78%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #326@(99,9)* #334@(98,13)* #339@(99,15)* #346@(68,24)\n  e1 (Rifle Infantry) x6: #290@(100,15)81%* #301@(100,14)63%* #306@(100,15)* #309@(100,14)* #310@(100,15)* #311@(100,15)*\n  e3 (Rocket Soldier) x23: #278@(101,14)15%* #294@(100,15)54%* #304@(100,15)45%* #312@(99,13)53%* #316@(100,14)* #318@(101,14)88%* #321@(100,7)* #322@(100,13)* #325@(101,14)* #330@(101,15)* #331@(101,14)* #332@(100,7)* #333@(98,7)* #335@(98,9)* #337@(100,8)* #338@(99,14)* #340@(93,13) #343@(89,13) #344@(82,14) #345@(74,18) #347@(51,26) #348@(43,24) #349@(33,24)\n  harv (Ore Truck (harvester)) x4: #132@(9,23)55% #221@(6,30) #241@(4,31)71% #266@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - attack_move: 19 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) mostly cleared. Pushing army north/east to find remaining buildings. Keep training 3tnk/e3, cash low, wait for ore income.", "raw": "{\"thoughts\":\"Army is spread near enemy base at (95,11) with no visible enemy buildings left - likely destroyed most. Push remaining scattered units to consolidate and attack move toward enemy start to finish them off. Keep production queues going.\",\"notes\":\"Enemy base near (95,11) appears cleared of visible buildings/units - need to scout further to find remaining structures. Continue consolidating idle army near (99,13) and attack_move toward (95,11) and beyond to finish enemy. Keep training 3tnk/e3 continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3990, "completion_tokens": 296, "total_tokens": 4286, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01094, "upstream_inference_prompt_cost": 0.00798, "upstream_inference_completions_cost": 0.00296}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.05, "thoughts": "Army is spread near enemy base at (95,11) with no visible enemy buildings left - likely destroyed most. Push remaining scattered units to consolidate and attack move toward enemy start to finish them off. Keep production queues going.", "notes": "Enemy base near (95,11) appears cleared of visible buildings/units - need to scout further to find remaining structures. Continue consolidating idle army near (99,13) and attack_move toward (95,11) and beyond to finish enemy. Keep training 3tnk/e3 continuously.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 25 units", "train 2x 3tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23200, "deaths_cost": 10100, "units_killed": 118, "units_lost": 39, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 24800, "army_value": 12100, "income": 6500, "experience": 231, "order_count": 277}}
{"tick": 17001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:20 (tick 17001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 0 used, harvesters 2.\nSCORE: assets $2800, army $2200, killed $10100 (39 units, 2 bldgs), lost $23200 (118 units, 8 bldgs). Map explored 33.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #225 powr@(95,21) 100%, #229 powr@(97,24) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(91,27) #153@(86,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Base infrastructure effectively destroyed; harvesters #131 and #153 are the only units. Mine immediately and continue west scouting afterward.", "raw": "{\"thoughts\":\"Only the two ore trucks and power plants remain, so immediate recovery is impossible without a Construction Yard or refinery. I will send both trucks to mine in case they can recover funds or locate remaining infrastructure.\",\"notes\":\"No production buildings remain; #131 and #153 are sole surviving units. Attempt harvesting and reassess for any recoverable assets.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1133, "completion_tokens": 168, "total_tokens": 1301, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1131, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00533225, "upstream_inference_prompt_cost": 0.00311465, "upstream_inference_completions_cost": 0.0022176}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.85, "thoughts": "Only the two ore trucks and power plants remain, so immediate recovery is impossible without a Construction Yard or refinery. I will send both trucks to mine in case they can recover funds or locate remaining infrastructure.", "notes": "No production buildings remain; #131 and #153 are sole surviving units. Attempt harvesting and reassess for any recoverable assets.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 23200, "units_killed": 39, "units_lost": 118, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 2800, "army_value": 0, "income": 925, "experience": 101, "order_count": 151}}
{"tick": 17001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:20 (tick 17001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $417 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $26250, army $17950, killed $23200 (118 units, 8 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 33.3%.\nPRODUCTION: Vehicle: 3tnk 3%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (39) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x5: #326@(95,10)* #334@(95,12)* #339@(99,15)* #346@(77,15) #353@(15,15)\n  e1 (Rifle Infantry) x6: #290@(95,11)91%* #301@(98,11)63%* #306@(96,12)* #309@(97,12)* #310@(96,13)* #311@(96,12)*\n  e3 (Rocket Soldier) x24: #278@(96,11)15%* #294@(95,11)54%* #304@(95,11)45%* #312@(96,12)53%* #316@(96,10)* #318@(96,11)88%* #321@(96,10)* #322@(96,12)* #325@(96,11)* #330@(96,11)* #331@(96,11)* #332@(96,10)* #333@(95,11)* #335@(95,11)* #337@(96,10)* #338@(97,12)* #340@(95,11)* #343@(90,12)* #344@(90,12)* #345@(83,14) #347@(61,27) #348@(52,27) #349@(44,24) #352@(17,16)\n  harv (Ore Truck (harvester)) x4: #132@(10,22)55% #221@(10,21) #241@(3,31)71% #266@(8,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 25 units\n  - train 2x 3tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11) appears cleared of visible buildings/units - need to scout further to find remaining structures. Continue consolidating idle army near (99,13) and attack_move toward (95,11) and beyond to finish enemy. Keep training 3tnk/e3 continuously.", "raw": "{\"thoughts\":\"Big army near enemy base already but no buildings visible - likely destroyed or hidden further out. Push the force further east/south to scout and finish off remaining structures. Keep production going.\",\"notes\":\"Enemy base near (95,11) seems cleared. Push scouting group east/south (100-109,5-20) to find remaining buildings. Keep training 3tnk/e3 nonstop from barr/weap. Consolidate idle army and attack_move outward.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":105,\"y\":10},\n{\"do\":\"attack_move\",\"units\":[345,346],\"x\":100,\"y\":20},\n{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":2},\n{\"do\":\"harvest\",\"unit\":132},\n{\"do\":\"harvest\",\"unit\":241}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4085, "completion_tokens": 348, "total_tokens": 4433, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01165, "upstream_inference_prompt_cost": 0.00817, "upstream_inference_completions_cost": 0.00348}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.81, "thoughts": "Big army near enemy base already but no buildings visible - likely destroyed or hidden further out. Push the force further east/south to scout and finish off remaining structures. Keep production going.", "notes": "Enemy base near (95,11) seems cleared. Push scouting group east/south (100-109,5-20) to find remaining buildings. Keep training 3tnk/e3 nonstop from barr/weap. Consolidate idle army and attack_move outward.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 105, "y": 10}, {"do": "attack_move", "units": [345, 346], "x": 100, "y": 20}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 241}], "feedback": ["attack_move: 28 units", "attack_move: 2 units", "train 2x 3tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23200, "deaths_cost": 10100, "units_killed": 118, "units_lost": 39, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 26250, "army_value": 13550, "income": 7000, "experience": 231, "order_count": 281}}
{"tick": 17201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:28 (tick 17201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 0 used, harvesters 2.\nSCORE: assets $2800, army $2200, killed $10100 (39 units, 2 bldgs), lost $23200 (118 units, 8 bldgs). Map explored 33.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #225 powr@(95,21) 100%, #229 powr@(97,24) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(91,27) #153@(86,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: No production buildings remain; #131 and #153 are sole surviving units. Attempt harvesting and reassess for any recoverable assets.", "raw": "{\"thoughts\":\"Only two power plants and two ore trucks survive, so the immediate priority is restoring income by sending both trucks to mine. Once ore is delivered, rebuild the construction chain starting with a refinery.\",\"notes\":\"Base remnants at (95,21)-(97,24). Harvesters #131 #153 mining; need rebuild proc then barr/weap when cash permits.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1118, "completion_tokens": 122, "total_tokens": 1240, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1116, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046838, "upstream_inference_prompt_cost": 0.0030734, "upstream_inference_completions_cost": 0.0016104}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.33, "thoughts": "Only two power plants and two ore trucks survive, so the immediate priority is restoring income by sending both trucks to mine. Once ore is delivered, rebuild the construction chain starting with a refinery.", "notes": "Base remnants at (95,21)-(97,24). Harvesters #131 #153 mining; need rebuild proc then barr/weap when cash permits.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 153}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 23200, "units_killed": 39, "units_lost": 118, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 2800, "army_value": 0, "income": 925, "experience": 101, "order_count": 151}}
{"tick": 17201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:28 (tick 17201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $253 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $26550, army $18250, killed $23200 (118 units, 8 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 34.3%.\nPRODUCTION: Vehicle: 3tnk 32%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 75%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (40) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x5: #326@(100,10)* #334@(101,12) #339@(101,11)* #346@(87,18) #353@(26,20)\n  e1 (Rifle Infantry) x6: #290@(102,10)* #301@(103,10)63%* #306@(101,10)* #309@(103,12)* #310@(102,11)* #311@(102,9)\n  e3 (Rocket Soldier) x25: #278@(103,10)15%* #294@(102,10)54%* #304@(103,10)45%* #312@(101,9)53%* #316@(103,10)* #318@(103,10)88%* #321@(103,10)* #322@(102,11)* #325@(101,9)* #330@(102,10)* #331@(103,9)* #332@(103,11)* #333@(102,10)* #335@(101,9)* #337@(100,11)* #338@(103,11)* #340@(102,10)* #343@(100,12) #344@(99,12) #345@(93,15) #347@(69,20) #348@(62,27) #349@(53,27) #352@(27,20) #354@(18,16)\n  harv (Ore Truck (harvester)) x4: #132@(5,31)55% #221@(7,26) #241@(6,33)71% #266@(7,34)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 28 units\n  - attack_move: 2 units\n  - train 2x 3tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11) seems cleared. Push scouting group east/south (100-109,5-20) to find remaining buildings. Keep training 3tnk/e3 nonstop from barr/weap. Consolidate idle army and attack_move outward.", "raw": "{\"thoughts\":\"Big army sitting near enemy's cleared base; need to scout wider to find remaining buildings. Consolidate idle units and push toward unexplored areas near (105,15) and south.\",\"notes\":\"Enemy base near (95,11) mostly destroyed but some buildings may remain further east/south. Keep pushing scouts east/south (100-109,5-25). Continue training 3tnk/e3 nonstop.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":108,\"y\":15},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":100,\"y\":25},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4130, "completion_tokens": 294, "total_tokens": 4424, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0112, "upstream_inference_prompt_cost": 0.00826, "upstream_inference_completions_cost": 0.00294}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.37, "thoughts": "Big army sitting near enemy's cleared base; need to scout wider to find remaining buildings. Consolidate idle units and push toward unexplored areas near (105,15) and south.", "notes": "Enemy base near (95,11) mostly destroyed but some buildings may remain further east/south. Keep pushing scouts east/south (100-109,5-25). Continue training 3tnk/e3 nonstop.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 108, "y": 15}, {"do": "attack_move", "units": "idle_army", "x": 100, "y": 25}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 24 units", "attack_move: 24 units", "train 2x 3tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23200, "deaths_cost": 10100, "units_killed": 118, "units_lost": 39, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 26550, "army_value": 13850, "income": 7000, "experience": 231, "order_count": 285}}
{"tick": 17401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:36 (tick 17401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 133 made / 0 used, harvesters 2.\nSCORE: assets $2800, army $2200, killed $10100 (39 units, 2 bldgs), lost $23200 (118 units, 8 bldgs). Map explored 33.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #225 powr@(95,21) 33%, #229 powr@(97,24) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(91,27) #153@(86,28)\nVISIBLE ENEMY UNITS (4):\n  #290 e1@(101,24) 100%, #337 e3@(100,21) 100%, #345 e3@(94,16) 100%, #346 3tnk@(91,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base remnants at (95,21)-(97,24). Harvesters #131 #153 mining; need rebuild proc then barr/weap when cash permits.", "raw": "{\"thoughts\":\"Our Construction Yard is gone, so no rebuilding is possible; preserve the two ore trucks and keep them mining/away from the nearby enemy tank and infantry. Retreat them southeast from the exposed northern ore field.\",\"notes\":\"No Construction Yard or production remains. Enemy 3tnk #346 at (91,18), infantry nearby; harvesters retreat southeast.\",\"commands\":[{\"do\":\"move\",\"units\":[131,153],\"x\":105,\"y\":42}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1171, "completion_tokens": 226, "total_tokens": 1397, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1169, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00620235, "upstream_inference_prompt_cost": 0.00321915, "upstream_inference_completions_cost": 0.0029832}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.48, "thoughts": "Our Construction Yard is gone, so no rebuilding is possible; preserve the two ore trucks and keep them mining/away from the nearby enemy tank and infantry. Retreat them southeast from the exposed northern ore field.", "notes": "No Construction Yard or production remains. Enemy 3tnk #346 at (91,18), infantry nearby; harvesters retreat southeast.", "commands": [{"do": "move", "units": [131, 153], "x": 105, "y": 42}], "feedback": ["move: 2 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 23200, "units_killed": 39, "units_lost": 118, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 2800, "army_value": 0, "income": 925, "experience": 101, "order_count": 151}}
{"tick": 17401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:36 (tick 17401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 381 made / 110 used, harvesters 4.\nSCORE: assets $26850, army $18550, killed $23200 (118 units, 8 bldgs), lost $10100 (39 units, 2 bldgs). Map explored 36.1%.\nPRODUCTION: Vehicle: 3tnk 43%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 17%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #220 proc@(10,19) 99%, #244 powr@(10,13) 100%, #255 powr@(8,16) 100%, #265 powr@(13,20) 81%, #284 fix@(15,17) 63%, #314 weap@(15,14) 100%\nYOUR UNITS (41) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x5: #326@(100,16) #334@(103,13)* #339@(102,16) #346@(91,18) #353@(39,22)\n  e1 (Rifle Infantry) x6: #290@(101,24) #301@(102,21)63% #306@(100,20) #309@(102,22) #310@(102,22) #311@(102,9)*\n  e3 (Rocket Soldier) x26: #278@(102,21)15% #294@(102,21)54% #304@(102,20)45% #312@(100,19)53% #316@(102,19) #318@(102,19)88% #321@(102,19) #322@(102,22) #325@(100,18) #330@(102,19) #331@(100,18) #332@(102,21) #333@(102,19) #335@(100,19) #337@(100,21) #338@(102,20) #340@(102,18) #343@(103,10)* #344@(103,10)* #345@(94,16) #347@(76,13) #348@(69,20) #349@(63,26) #352@(35,24) #354@(27,20) #355@(19,16)\n  harv (Ore Truck (harvester)) x4: #132@(10,34)55% #221@(7,31) #241@(10,30)71% #266@(9,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #225 powr@(95,21) 33%, #229 powr@(97,24) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 24 units\n  - attack_move: 24 units\n  - train 2x 3tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11) mostly destroyed but some buildings may remain further east/south. Keep pushing scouts east/south (100-109,5-25). Continue training 3tnk/e3 nonstop.", "raw": "{\"thoughts\":\"Army is clustered near enemy base with two power plants visible; push attack to finish them off and continue scouting/production.\",\"notes\":\"Enemy base near (95,11)/(95,21)/(97,24). Push all army east to destroy remaining buildings. Keep training 3tnk/e3 continuously.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":96,\"y\":21},\n{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":2}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4173, "completion_tokens": 225, "total_tokens": 4398, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010596, "upstream_inference_prompt_cost": 0.008346, "upstream_inference_completions_cost": 0.00225}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.97, "thoughts": "Army is clustered near enemy base with two power plants visible; push attack to finish them off and continue scouting/production.", "notes": "Enemy base near (95,11)/(95,21)/(97,24). Push all army east to destroy remaining buildings. Keep training 3tnk/e3 continuously.", "commands": [{"do": "attack_move", "units": "all_army", "x": 96, "y": 21}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 37 units", "train 2x 3tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23200, "deaths_cost": 10100, "units_killed": 118, "units_lost": 39, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 26850, "army_value": 14150, "income": 6500, "experience": 231, "order_count": 289}}
