{"tick": 1, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base, then queue power and economy buildings.\",\"notes\":\"Deployed MCV at (95,11). Enemy likely at (12,16). Plan: build powr, proc, barracks, expand economy, then army.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1644, "completion_tokens": 106, "total_tokens": 1750, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004348, "upstream_inference_prompt_cost": 0.003288, "upstream_inference_completions_cost": 0.00106}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.01, "thoughts": "Deploy MCV to start base, then queue power and economy buildings.", "notes": "Deployed MCV at (95,11). Enemy likely at (12,16). Plan: build powr, proc, barracks, expand economy, then army.", "commands": [{"do": "deploy", "unit": 119}], "feedback": ["deploy #119: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin the standard economic opening. Establish power first, then refineries and infantry production while scouting toward the likely eastern enemy start.\",\"notes\":\"Home (12,16); enemy likely at (95,11). Open powr -> proc -> barr, scout east once infantry exists.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1096, "completion_tokens": 130, "total_tokens": 1226, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1094, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047289, "upstream_inference_prompt_cost": 0.0030129, "upstream_inference_completions_cost": 0.001716}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.97, "thoughts": "Deploy immediately and begin the standard economic opening. Establish power first, then refineries and infantry production while scouting toward the likely eastern enemy start.", "notes": "Home (12,16); enemy likely at (95,11). Open powr -> proc -> barr, scout east once infantry exists.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\nYOUR NOTES FROM LAST TURN: Deployed MCV at (95,11). Enemy likely at (12,16). Plan: build powr, proc, barracks, expand economy, then army.", "raw": "{\"thoughts\":\"Fact placed, now queue power plant then refinery, start economy buildup.\",\"notes\":\"Enemy at (12,16), far west. Build powr->proc->barr, then army. Home at (95,11).\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1701, "completion_tokens": 103, "total_tokens": 1804, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004432, "upstream_inference_prompt_cost": 0.003402, "upstream_inference_completions_cost": 0.00103}, "completion_tokens_details": {"reasoning_tokens": 8, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.79, "thoughts": "Fact placed, now queue power plant then refinery, start economy buildup.", "notes": "Enemy at (12,16), far west. Build powr->proc->barr, then army. Home at (95,11).", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely at (95,11). Open powr -> proc -> barr, scout east once infantry exists.", "raw": "{\"thoughts\":\"Construction Yard is deployed but the initial power plant did not begin. Start power immediately, then place it and expand into refinery/barracks as soon as available.\",\"notes\":\"Home (12,16); enemy likely (95,11). Opening: powr -> proc -> barr, then scout east.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1132, "completion_tokens": 150, "total_tokens": 1282, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1130, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0050919, "upstream_inference_prompt_cost": 0.0031119, "upstream_inference_completions_cost": 0.00198}, "completion_tokens_details": {"reasoning_tokens": 67, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "Construction Yard is deployed but the initial power plant did not begin. Start power immediately, then place it and expand into refinery/barracks as soon as available.", "notes": "Home (12,16); enemy likely (95,11). Opening: powr -> proc -> barr, then scout east.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Build powr->proc->barr, then army. Home at (95,11).", "raw": "{\"thoughts\":\"Place power plant near base, start building proc next, then barracks.\",\"notes\":\"Enemy at (12,16), far west. Base at (95,11). Plan: powr->proc->barr, then army.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":95,\"y\":13},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1692, "completion_tokens": 114, "total_tokens": 1806, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004524, "upstream_inference_prompt_cost": 0.003384, "upstream_inference_completions_cost": 0.00114}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.95, "thoughts": "Place power plant near base, start building proc next, then barracks.", "notes": "Enemy at (12,16), far west. Base at (95,11). Plan: powr->proc->barr, then army.", "commands": [{"do": "place", "item": "powr", "x": 95, "y": 13}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely (95,11). Opening: powr -> proc -> barr, then scout east.", "raw": "{\"thoughts\":\"Deploy initial power immediately and begin the refinery for income. Our MCV is already deployed; priority is establishing two-refinery economy then barracks scouting.\",\"notes\":\"Home (12,16); enemy likely (95,11). Place power, start refinery; then barracks and second refinery.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1126, "completion_tokens": 129, "total_tokens": 1255, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1124, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047982, "upstream_inference_prompt_cost": 0.0030954, "upstream_inference_completions_cost": 0.0017028}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.95, "thoughts": "Deploy initial power immediately and begin the refinery for income. Our MCV is already deployed; priority is establishing two-refinery economy then barracks scouting.", "notes": "Home (12,16); enemy likely (95,11). Place power, start refinery; then barracks and second refinery.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Base at (95,11). Plan: powr->proc->barr, then army.", "raw": "{\"thoughts\":\"Power plant done, now build refinery for economy, then barracks.\",\"notes\":\"Enemy at (12,16), far west. Base at (95,11). Building proc, then tent, then army buildup.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1792, "completion_tokens": 110, "total_tokens": 1902, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004684, "upstream_inference_prompt_cost": 0.003584, "upstream_inference_completions_cost": 0.0011}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.61, "thoughts": "Power plant done, now build refinery for economy, then barracks.", "notes": "Enemy at (12,16), far west. Base at (95,11). Building proc, then tent, then army buildup.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely (95,11). Place power, start refinery; then barracks and second refinery.", "raw": "{\"thoughts\":\"Initial power is online and cash is sufficient for a refinery. Start the Ore Refinery immediately, then place it and establish infantry production next turn.\",\"notes\":\"Home 12,16; enemy likely 95,11. Refinery is now building; place it when ready, then build tent and second refinery.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1183, "completion_tokens": 122, "total_tokens": 1305, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1181, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00486255, "upstream_inference_prompt_cost": 0.00325215, "upstream_inference_completions_cost": 0.0016104}, "completion_tokens_details": {"reasoning_tokens": 38, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "Initial power is online and cash is sufficient for a refinery. Start the Ore Refinery immediately, then place it and establish infantry production next turn.", "notes": "Home 12,16; enemy likely 95,11. Refinery is now building; place it when ready, then build tent and second refinery.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Base at (95,11). Building proc, then tent, then army buildup.", "raw": "{\"thoughts\":\"Continue economy buildup while proc finishes. Queue power and barracks next.\",\"notes\":\"Enemy at (12,16), far west. Base at (95,11). Building proc, then tent, then war factory. Build army once economy set.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1741, "completion_tokens": 104, "total_tokens": 1845, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004522, "upstream_inference_prompt_cost": 0.003482, "upstream_inference_completions_cost": 0.00104}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "Continue economy buildup while proc finishes. Queue power and barracks next.", "notes": "Enemy at (12,16), far west. Base at (95,11). Building proc, then tent, then war factory. Build army once economy set.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Refinery is now building; place it when ready, then build tent and second refinery.", "raw": "{\"thoughts\":\"The first refinery is still under construction. I will place it immediately when ready, then establish infantry production and expand ore income.\",\"notes\":\"Home 12,16; enemy likely 95,11. Refinery at 23%; next: place proc, build tent, then second proc.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1163, "completion_tokens": 90, "total_tokens": 1253, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1161, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00438515, "upstream_inference_prompt_cost": 0.00319715, "upstream_inference_completions_cost": 0.001188}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.24, "thoughts": "The first refinery is still under construction. I will place it immediately when ready, then establish infantry production and expand ore income.", "notes": "Home 12,16; enemy likely 95,11. Refinery at 23%; next: place proc, build tent, then second proc.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Base at (95,11). Building proc, then tent, then war factory. Build army once economy set.", "raw": "{\"thoughts\":\"Building proc and powr already in queue. Keep expanding economy: add barracks after these finish.\",\"notes\":\"Enemy at (12,16), far west. Base at (95,11). Building proc+powr, then tent, then weap. Build army once economy set.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1758, "completion_tokens": 108, "total_tokens": 1866, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004596, "upstream_inference_prompt_cost": 0.003516, "upstream_inference_completions_cost": 0.00108}, "completion_tokens_details": {"reasoning_tokens": 11, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "Building proc and powr already in queue. Keep expanding economy: add barracks after these finish.", "notes": "Enemy at (12,16), far west. Base at (95,11). Building proc+powr, then tent, then weap. Build army once economy set.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Refinery at 23%; next: place proc, build tent, then second proc.", "raw": "{\"thoughts\":\"Ore Refinery is still under construction. I will place it immediately when ready, then establish barracks and expand harvesting.\",\"notes\":\"Home 12,16; enemy likely 95,11. Refinery building at 46%; next place proc, build tent, then second proc.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1149, "completion_tokens": 114, "total_tokens": 1263, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1147, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00466345, "upstream_inference_prompt_cost": 0.00315865, "upstream_inference_completions_cost": 0.0015048}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "Ore Refinery is still under construction. I will place it immediately when ready, then establish barracks and expand harvesting.", "notes": "Home 12,16; enemy likely 95,11. Refinery building at 46%; next place proc, build tent, then second proc.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Base at (95,11). Building proc+powr, then tent, then weap. Build army once economy set.", "raw": "{\"thoughts\":\"Continue economy buildup: proc and powr already queued. Wait for completion.\",\"notes\":\"Enemy at (12,16), far west. Base at (95,11). Building proc+powr, then tent, then weap. Build army once economy set.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1730, "completion_tokens": 92, "total_tokens": 1822, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00438, "upstream_inference_prompt_cost": 0.00346, "upstream_inference_completions_cost": 0.00092}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.92, "thoughts": "Continue economy buildup: proc and powr already queued. Wait for completion.", "notes": "Enemy at (12,16), far west. Base at (95,11). Building proc+powr, then tent, then weap. Build army once economy set.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Refinery building at 46%; next place proc, build tent, then second proc.", "raw": "{\"thoughts\":\"Refinery is nearly complete; I will place it immediately once ready and establish barracks production, then expand ore income with a second refinery.\",\"notes\":\"Home 12,16. Enemy likely 95,11. Proc is 70%; place it next turn if not yet ready, then barracks and second proc.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":19,\"y\":14},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1149, "completion_tokens": 134, "total_tokens": 1283, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1147, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00492745, "upstream_inference_prompt_cost": 0.00315865, "upstream_inference_completions_cost": 0.0017688}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.21, "thoughts": "Refinery is nearly complete; I will place it immediately once ready and establish barracks production, then expand ore income with a second refinery.", "notes": "Home 12,16. Enemy likely 95,11. Proc is 70%; place it next turn if not yet ready, then barracks and second proc.", "commands": [{"do": "place", "item": "proc", "x": 19, "y": 14}, {"do": "build", "item": "tent"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Base at (95,11). Building proc+powr, then tent, then weap. Build army once economy set.", "raw": "{\"thoughts\":\"Continue building economy - proc and powr already queued. Once done, build barracks and war factory.\",\"notes\":\"Enemy at (12,16), far west. Base at (95,11). Building proc+powr, then tent, then weap. Build army once economy set.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1730, "completion_tokens": 96, "total_tokens": 1826, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00442, "upstream_inference_prompt_cost": 0.00346, "upstream_inference_completions_cost": 0.00096}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Continue building economy - proc and powr already queued. Once done, build barracks and war factory.", "notes": "Enemy at (12,16), far west. Base at (95,11). Building proc+powr, then tent, then weap. Build army once economy set.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Home 12,16. Enemy likely 95,11. Proc is 70%; place it next turn if not yet ready, then barracks and second proc.", "raw": "{\"thoughts\":\"The first refinery is nearly complete and must be placed immediately to begin income. The barracks is queued behind it; once deployed, I will begin infantry scouting toward the enemy\u2019s likely eastern start.\",\"notes\":\"Place first proc now; tent is queued. Home 12,16; enemy likely 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1186, "completion_tokens": 223, "total_tokens": 1409, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1184, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006204, "upstream_inference_prompt_cost": 0.0032604, "upstream_inference_completions_cost": 0.0029436}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.98, "thoughts": "The first refinery is nearly complete and must be placed immediately to begin income. The barracks is queued behind it; once deployed, I will begin infantry scouting toward the enemy\u2019s likely eastern start.", "notes": "Place first proc now; tent is queued. Home 12,16; enemy likely 95,11.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 14}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Base at (95,11). Building proc+powr, then tent, then weap. Build army once economy set.", "raw": "{\"thoughts\":\"Place proc, continue building power, then queue barracks and war factory.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). Placed proc, building powr. Next: tent, weap, then army buildup.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1735, "completion_tokens": 101, "total_tokens": 1836, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00448, "upstream_inference_prompt_cost": 0.00347, "upstream_inference_completions_cost": 0.00101}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.56, "thoughts": "Place proc, continue building power, then queue barracks and war factory.", "notes": "Base at (95,11), enemy far west at (12,16). Placed proc, building powr. Next: tent, weap, then army buildup.", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Place first proc now; tent is queued. Home 12,16; enemy likely 95,11.", "raw": "{\"thoughts\":\"First refinery is ready and the barracks is already building. Place the refinery immediately, then use the initial income to establish infantry production and scouting.\",\"notes\":\"Home 12,16. Place proc; tent remains in building queue. Enemy likely 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1168, "completion_tokens": 120, "total_tokens": 1288, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1166, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047949, "upstream_inference_prompt_cost": 0.0032109, "upstream_inference_completions_cost": 0.001584}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "First refinery is ready and the barracks is already building. Place the refinery immediately, then use the initial income to establish infantry production and scouting.", "notes": "Home 12,16. Place proc; tent remains in building queue. Enemy likely 95,11.", "commands": [{"do": "place", "item": "proc", "x": 20, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3000 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). Placed proc, building powr. Next: tent, weap, then army buildup.", "raw": "{\"thoughts\":\"Place power plant, then build barracks and war factory to start army production.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). Building tent then weap. Focus economy + army buildup.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"tent\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1850, "completion_tokens": 122, "total_tokens": 1972, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00492, "upstream_inference_prompt_cost": 0.0037, "upstream_inference_completions_cost": 0.00122}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "Place power plant, then build barracks and war factory to start army production.", "notes": "Base at (95,11), enemy far west at (12,16). Building tent then weap. Focus economy + army buildup.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "tent"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build tent: started", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Home 12,16. Place proc; tent remains in building queue. Enemy likely 95,11.", "raw": "{\"thoughts\":\"Barracks is nearly ready; I will place it and immediately expand ore income with a second refinery. Infantry will begin scouting toward the likely enemy position once the barracks is online.\",\"notes\":\"Home 12,16; enemy likely 95,11. Place tent when ready, then build/place second refinery; begin infantry scouting east.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":15,\"y\":13},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1218, "completion_tokens": 175, "total_tokens": 1393, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1216, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0056584, "upstream_inference_prompt_cost": 0.0033484, "upstream_inference_completions_cost": 0.00231}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.59, "thoughts": "Barracks is nearly ready; I will place it and immediately expand ore income with a second refinery. Infantry will begin scouting toward the likely enemy position once the barracks is online.", "notes": "Home 12,16; enemy likely 95,11. Place tent when ready, then build/place second refinery; begin infantry scouting east.", "commands": [{"do": "place", "item": "tent", "x": 15, "y": 13}, {"do": "build", "item": "proc"}], "feedback": ["place tent: nothing READY TO PLACE with that type", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2680 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.4%.\nPRODUCTION: Building: proc 22%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build tent: started\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). Building tent then weap. Focus economy + army buildup.", "raw": "{\"thoughts\":\"Continue economy buildup: proc and tent are in progress. Once ready, queue weap and more power. Keep harvester mining.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). Building proc+tent, then weap+power. Build army once weap ready.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1879, "completion_tokens": 119, "total_tokens": 1998, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004948, "upstream_inference_prompt_cost": 0.003758, "upstream_inference_completions_cost": 0.00119}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.24, "thoughts": "Continue economy buildup: proc and tent are in progress. Once ready, queue weap and more power. Keep harvester mining.", "notes": "Base at (95,11), enemy far west at (12,16). Building proc+tent, then weap+power. Build army once weap ready.", "commands": [{"do": "harvest", "unit": 131}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: tent READY TO PLACE; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: nothing READY TO PLACE with that type\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Place tent when ready, then build/place second refinery; begin infantry scouting east.", "raw": "{\"thoughts\":\"Barracks is ready and the second refinery is underway. I will establish infantry scouting toward the likely eastern enemy start while keeping production focused on economic expansion.\",\"notes\":\"Place tent now; second proc building in progress. Scout east toward 95,11 with infantry once trained; then build War Factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":14,\"y\":21},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":133,\"x\":42,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1234, "completion_tokens": 197, "total_tokens": 1431, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1232, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0059928, "upstream_inference_prompt_cost": 0.0033924, "upstream_inference_completions_cost": 0.0026004}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.88, "thoughts": "Barracks is ready and the second refinery is underway. I will establish infantry scouting toward the likely eastern enemy start while keeping production focused on economic expansion.", "notes": "Place tent now; second proc building in progress. Scout east toward 95,11 with infantry once trained; then build War Factory.", "commands": [{"do": "place", "item": "tent", "x": 14, "y": 21}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 133, "x": 42, "y": 15}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #133 is not your building"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2378 + stored ore $468 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 46%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). Building proc+tent, then weap+power. Build army once weap ready.", "raw": "{\"thoughts\":\"Proc and tent are building. Once done, add power plant and war factory for army production.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). Building proc+tent. Next: powr, weap, then army e1/e3 and tanks. Send army west once ready.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1817, "completion_tokens": 121, "total_tokens": 1938, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004844, "upstream_inference_prompt_cost": 0.003634, "upstream_inference_completions_cost": 0.00121}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "Proc and tent are building. Once done, add power plant and war factory for army production.", "notes": "Base at (95,11), enemy far west at (12,16). Building proc+tent. Next: powr, weap, then army e1/e3 and tanks. Send army west once ready.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 475, "experience": 0, "order_count": 8}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2543 + stored ore $433 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #133 is not your building\nYOUR NOTES FROM LAST TURN: Place tent now; second proc building in progress. Scout east toward 95,11 with infantry once trained; then build War Factory.", "raw": "{\"thoughts\":\"Second refinery is underway; use the barracks immediately to establish scouting and basic anti-vehicle infantry. Rally new troops east toward the likely enemy approach while saving for a War Factory after the refinery is placed.\",\"notes\":\"Proc is 23%; barracks #134 active. Scout/rally east toward enemy likely at 95,11; place second proc then start War Factory.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":48,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1327, "completion_tokens": 220, "total_tokens": 1547, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1325, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00655215, "upstream_inference_prompt_cost": 0.00364815, "upstream_inference_completions_cost": 0.002904}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "Second refinery is underway; use the barracks immediately to establish scouting and basic anti-vehicle infantry. Rally new troops east toward the likely enemy approach while saving for a War Factory after the refinery is placed.", "notes": "Proc is 23%; barracks #134 active. Scout/rally east toward enemy likely at 95,11; place second proc then start War Factory.", "commands": [{"do": "rally", "building": 134, "x": 48, "y": 14}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["rally #134: ordered", "train 5x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2378 + stored ore $135 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 70%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(104,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). Building proc+tent. Next: powr, weap, then army e1/e3 and tanks. Send army west once ready.", "raw": "{\"thoughts\":\"Economy building underway. Once proc/tent finish, queue power and war factory. Nothing else actionable yet.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). Building proc+tent. Next: powr, weap, then army e1/e3 and tanks. Send army west once ready.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1832, "completion_tokens": 115, "total_tokens": 1947, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004814, "upstream_inference_prompt_cost": 0.003664, "upstream_inference_completions_cost": 0.00115}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.23, "thoughts": "Economy building underway. Once proc/tent finish, queue power and war factory. Nothing else actionable yet.", "notes": "Base at (95,11), enemy far west at (12,16). Building proc+tent. Next: powr, weap, then army e1/e3 and tanks. Send army west once ready.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2321 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 47%; Infantry: e3 74%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(18,16)\n  harv (Ore Truck (harvester)) x1: #132@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - train 5x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Proc is 23%; barracks #134 active. Scout/rally east toward enemy likely at 95,11; place second proc then start War Factory.", "raw": "{\"thoughts\":\"Second refinery is nearing completion, which will strengthen income for a War Factory transition. Send the current rifle east to scout the likely enemy approach while new infantry rally forward.\",\"notes\":\"Place proc #2 when ready, then build weap. Scout east/northeast toward enemy start (95,11); barracks infantry queue is full.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":38,\"y\":15},{\"do\":\"attack_move\",\"units\":[135],\"x\":55,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1361, "completion_tokens": 241, "total_tokens": 1602, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1359, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00692285, "upstream_inference_prompt_cost": 0.00374165, "upstream_inference_completions_cost": 0.0031812}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.31, "thoughts": "Second refinery is nearing completion, which will strengthen income for a War Factory transition. Send the current rifle east to scout the likely enemy approach while new infantry rally forward.", "notes": "Place proc #2 when ready, then build weap. Scout east/northeast toward enemy start (95,11); barracks infantry queue is full.", "commands": [{"do": "rally", "building": 134, "x": 38, "y": 15}, {"do": "attack_move", "units": [135], "x": 55, "y": 14}], "feedback": ["rally #134: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 2601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2180 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: proc 94%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(102,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). Building proc+tent. Next: powr, weap, then army e1/e3 and tanks. Send army west once ready.", "raw": "{\"thoughts\":\"Economy is building; let proc and tent finish. Queue more power then war factory for tanks.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). proc+tent building. Next: powr, weap, then army e1/e3 and tanks. Send army west once ready.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1832, "completion_tokens": 107, "total_tokens": 1939, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004734, "upstream_inference_prompt_cost": 0.003664, "upstream_inference_completions_cost": 0.00107}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "Economy is building; let proc and tent finish. Queue more power then war factory for tanks.", "notes": "Base at (95,11), enemy far west at (12,16). proc+tent building. Next: powr, weap, then army e1/e3 and tanks. Send army west once ready.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1656 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: proc 70%; Infantry: e3 85%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(18,16)*\n  e3 (Rocket Soldier) x1: #136@(19,14)\n  harv (Ore Truck (harvester)) x1: #132@(7,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Place proc #2 when ready, then build weap. Scout east/northeast toward enemy start (95,11); barracks infantry queue is full.", "raw": "{\"thoughts\":\"Second refinery is nearly ready, strengthening income before a War Factory. Continue scouting east toward the likely enemy base while keeping the barracks queue active.\",\"notes\":\"Place proc #2 immediately when ready, then start War Factory as cash permits. Scouts advancing east/northeast; enemy likely near 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136],\"x\":55,\"y\":14},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1359, "completion_tokens": 203, "total_tokens": 1562, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1357, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00641575, "upstream_inference_prompt_cost": 0.00373615, "upstream_inference_completions_cost": 0.0026796}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "Second refinery is nearly ready, strengthening income before a War Factory. Continue scouting east toward the likely enemy base while keeping the barracks queue active.", "notes": "Place proc #2 immediately when ready, then start War Factory as cash permits. Scouts advancing east/northeast; enemy likely near 95,11.", "commands": [{"do": "attack_move", "units": [135, 136], "x": 55, "y": 14}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 2801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2100 + stored ore $350 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: proc READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). proc+tent building. Next: powr, weap, then army e1/e3 and tanks. Send army west once ready.", "raw": "{\"thoughts\":\"Place the ready ore refinery near base, continue barracks build, and queue power plant for expansion.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). proc placed, tent building. Next: powr, weap, then army e1/e3 and tanks. Send army west once ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1836, "completion_tokens": 160, "total_tokens": 1996, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005272, "upstream_inference_prompt_cost": 0.003672, "upstream_inference_completions_cost": 0.0016}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.29, "thoughts": "Place the ready ore refinery near base, continue barracks build, and queue power plant for expansion.", "notes": "Base at (95,11), enemy far west at (12,16). proc placed, tent building. Next: powr, weap, then army e1/e3 and tanks. Send army west once ready.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "powr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 825, "experience": 0, "order_count": 8}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1252 + stored ore $242 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: proc 94%; Infantry: e1 83%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(18,16)* #138@(17,14) #139@(14,14)\n  e3 (Rocket Soldier) x2: #136@(20,14)* #137@(20,14)\n  harv (Ore Truck (harvester)) x1: #132@(8,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Place proc #2 immediately when ready, then start War Factory as cash permits. Scouts advancing east/northeast; enemy likely near 95,11.", "raw": "{\"thoughts\":\"Second refinery is nearly complete; place it immediately on the next update, then add power and save for a War Factory. Continue scouting toward the enemy's likely northeast start while infantry production remains active.\",\"notes\":\"Proc #2 94% ready soon. Need place proc, build powr, then weap; enemy likely around (95,11). Scouts moving east/northeast.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":14},{\"do\":\"attack_move\",\"units\":[135,136,137],\"x\":55,\"y\":13},{\"do\":\"attack_move\",\"units\":[138,139],\"x\":45,\"y\":8},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1349, "completion_tokens": 322, "total_tokens": 1671, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1347, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00795905, "upstream_inference_prompt_cost": 0.00370865, "upstream_inference_completions_cost": 0.0042504}, "completion_tokens_details": {"reasoning_tokens": 152, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "Second refinery is nearly complete; place it immediately on the next update, then add power and save for a War Factory. Continue scouting toward the enemy's likely northeast start while infantry production remains active.", "notes": "Proc #2 94% ready soon. Need place proc, build powr, then weap; enemy likely around (95,11). Scouts moving east/northeast.", "commands": [{"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 35, "y": 14}, {"do": "attack_move", "units": [135, 136, 137], "x": 55, "y": 13}, {"do": "attack_move", "units": [138, 139], "x": 45, "y": 8}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["rally #134: ordered", "attack_move: 3 units", "attack_move: 2 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 1000, "experience": 0, "order_count": 15}}
{"tick": 3001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2100 + stored ore $200 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%, #140 proc@(93,14) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(104,22) #141@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). proc placed, tent building. Next: powr, weap, then army e1/e3 and tanks. Send army west once ready.", "raw": "{\"thoughts\":\"Place power plant, continue barracks build, queue war factory next, keep economy going.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). Placed powr, tent building. Next: weap, then army e1/e3 and tanks. Send army west once ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1917, "completion_tokens": 132, "total_tokens": 2049, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005154, "upstream_inference_prompt_cost": 0.003834, "upstream_inference_completions_cost": 0.00132}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "Place power plant, continue barracks build, queue war factory next, keep economy going.", "notes": "Base at (95,11), enemy far west at (12,16). Placed powr, tent building. Next: weap, then army e1/e3 and tanks. Send army west once ready.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "weap"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1000, "experience": 0, "order_count": 10}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1091 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e1 10%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(18,16)* #138@(27,12) #139@(24,12) #142@(21,14) #143@(18,14) #144@(15,14) #145@(12,14)\n  e3 (Rocket Soldier) x2: #136@(20,14)* #137@(21,14)*\n  harv (Ore Truck (harvester)) x1: #132@(4,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 3 units\n  - attack_move: 2 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Proc #2 94% ready soon. Need place proc, build powr, then weap; enemy likely around (95,11). Scouts moving east/northeast.", "raw": "{\"thoughts\":\"Second refinery is ready, so place it immediately and add power for the upcoming War Factory. Continue scouting toward the likely enemy position while preserving the core infantry near home.\",\"notes\":\"Place proc #2, build powr then save for weap. Enemy likely 95,11; scouts advancing east/northeast.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":8,\"y\":12},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[138,139,142],\"x\":62,\"y\":10},{\"do\":\"attack_move\",\"units\":[135,136,137,143],\"x\":48,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":25,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1419, "completion_tokens": 311, "total_tokens": 1730, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1417, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00800635, "upstream_inference_prompt_cost": 0.00390115, "upstream_inference_completions_cost": 0.0041052}, "completion_tokens_details": {"reasoning_tokens": 148, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "Second refinery is ready, so place it immediately and add power for the upcoming War Factory. Continue scouting toward the likely enemy position while preserving the core infantry near home.", "notes": "Place proc #2, build powr then save for weap. Enemy likely 95,11; scouts advancing east/northeast.", "commands": [{"do": "place", "item": "proc", "x": 8, "y": 12}, {"do": "build", "item": "powr"}, {"do": "attack_move", "units": [138, 139, 142], "x": 62, "y": 10}, {"do": "attack_move", "units": [135, 136, 137, 143], "x": 48, "y": 18}, {"do": "rally", "building": 134, "x": 25, "y": 14}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "attack_move: 3 units", "attack_move: 4 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1980 + stored ore $0 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: weap 16%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%, #140 proc@(93,14) 100%, #146 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(103,23) #141@(100,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). Placed powr, tent building. Next: weap, then army e1/e3 and tanks. Send army west once ready.", "raw": "{\"thoughts\":\"Weap and tent are under construction. Economy stable with 2 procs. Wait for buildings to finish then place and produce units.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). Building weap+tent. Next: place when ready, train e1/e3 infantry and tanks, then push west.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1927, "completion_tokens": 144, "total_tokens": 2071, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005294, "upstream_inference_prompt_cost": 0.003854, "upstream_inference_completions_cost": 0.00144}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.5, "thoughts": "Weap and tent are under construction. Economy stable with 2 procs. Wait for buildings to finish then place and produce units.", "notes": "Base at (95,11), enemy far west at (12,16). Building weap+tent. Next: place when ready, train e1/e3 infantry and tanks, then push west.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 1000, "experience": 0, "order_count": 12}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $500 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.8%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(29,16) #138@(35,19) #139@(31,19) #142@(29,20) #143@(27,20) #144@(25,14) #145@(22,14) #149@(19,14) #150@(16,14) #151@(12,14)\n  e3 (Rocket Soldier) x2: #136@(28,20) #137@(29,20)\n  harv (Ore Truck (harvester)) x2: #132@(9,19) #148@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - attack_move: 3 units\n  - attack_move: 4 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2, build powr then save for weap. Enemy likely 95,11; scouts advancing east/northeast.", "raw": "{\"thoughts\":\"Place the completed power plant and keep infantry production active while the existing force scouts aggressively toward the likely enemy position. Save incoming ore for a War Factory.\",\"notes\":\"Power placed; infantry mass advancing east toward likely enemy start (95,11). Build War Factory as soon as $2000 is available.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":17},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":15},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":65,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1443, "completion_tokens": 241, "total_tokens": 1684, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1441, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00714835, "upstream_inference_prompt_cost": 0.00396715, "upstream_inference_completions_cost": 0.0031812}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.88, "thoughts": "Place the completed power plant and keep infantry production active while the existing force scouts aggressively toward the likely enemy position. Save incoming ore for a War Factory.", "notes": "Power placed; infantry mass advancing east toward likely enemy start (95,11). Build War Factory as soon as $2000 is available.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 17}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 45, "y": 15}, {"do": "attack_move", "units": "all_army", "x": 65, "y": 14}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 5x e1: queued", "rally #134: ordered", "attack_move: 12 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 3401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1670 + stored ore $351 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: weap 32%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%, #140 proc@(93,14) 100%, #146 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(99,13) #141@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). Building weap+tent. Next: place when ready, train e1/e3 infantry and tanks, then push west.", "raw": "{\"thoughts\":\"Continue economy buildup while war factory and barracks finish. Queue more power and defenses to keep pace.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). Weap+tent building. After ready, place them, train infantry+tanks, scout west, then attack.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1867, "completion_tokens": 121, "total_tokens": 1988, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004944, "upstream_inference_prompt_cost": 0.003734, "upstream_inference_completions_cost": 0.00121}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "Continue economy buildup while war factory and barracks finish. Queue more power and defenses to keep pace.", "notes": "Base at (95,11), enemy far west at (12,16). Weap+tent building. After ready, place them, train infantry+tanks, scout west, then attack.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 1350, "experience": 0, "order_count": 12}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $386 + stored ore $294 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12%.\nPRODUCTION: Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #135@(36,23) #138@(44,24) #139@(40,24) #142@(38,24) #143@(36,24) #144@(33,21) #145@(30,21) #149@(27,20) #150@(25,20) #151@(22,18) #153@(18,15) #154@(15,15) #155@(12,14)\n  e3 (Rocket Soldier) x2: #136@(36,26) #137@(37,24)\n  harv (Ore Truck (harvester)) x2: #132@(7,23) #148@(9,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: 12 units\nYOUR NOTES FROM LAST TURN: Power placed; infantry mass advancing east toward likely enemy start (95,11). Build War Factory as soon as $2000 is available.", "raw": "{\"thoughts\":\"Our infantry scouting force is advancing safely toward the enemy\u2019s likely eastern start, while the economy saves for a War Factory. Keep the existing barracks queues producing and push the whole combat group eastward to discover and pressure the enemy base.\",\"notes\":\"Save for weap at $2000; 15 infantry/rockets advancing east-northeast from roughly x25-44. Enemy likely near (95,11), still unseen.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":17},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":78,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1475, "completion_tokens": 265, "total_tokens": 1740, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1473, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00755315, "upstream_inference_prompt_cost": 0.00405515, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "Our infantry scouting force is advancing safely toward the enemy\u2019s likely eastern start, while the economy saves for a War Factory. Keep the existing barracks queues producing and push the whole combat group eastward to discover and pressure the enemy base.", "notes": "Save for weap at $2000; 15 infantry/rockets advancing east-northeast from roughly x25-44. Enemy likely near (95,11), still unseen.", "commands": [{"do": "rally", "building": 134, "x": 70, "y": 17}, {"do": "attack_move", "units": "all_army", "x": 78, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #134: ordered", "attack_move: 15 units", "stance: 15 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 1500, "experience": 0, "order_count": 28}}
{"tick": 3601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1670 + stored ore $643 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: weap 49%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%, #140 proc@(93,14) 100%, #146 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(100,19) #141@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). Weap+tent building. After ready, place them, train infantry+tanks, scout west, then attack.", "raw": "{\"thoughts\":\"Production ongoing for war factory, power plant, and barracks. Wait for completion, keep economy running.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). Weap+powr+tent building. Place when ready, then train infantry+tanks, scout west, attack.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1903, "completion_tokens": 130, "total_tokens": 2033, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005106, "upstream_inference_prompt_cost": 0.003806, "upstream_inference_completions_cost": 0.0013}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.34, "thoughts": "Production ongoing for war factory, power plant, and barracks. Wait for completion, keep economy running.", "notes": "Base at (95,11), enemy far west at (12,16). Weap+powr+tent building. Place when ready, then train infantry+tanks, scout west, attack.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 2000, "experience": 0, "order_count": 13}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $386 + stored ore $614 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #135@(47,24) #138@(53,27) #139@(50,26) #142@(48,25) #143@(47,24) #144@(43,24) #145@(39,24) #149@(36,24) #150@(34,24) #151@(31,24) #153@(27,20) #154@(24,20) #155@(22,18) #156@(19,16) #157@(16,15)\n  e3 (Rocket Soldier) x2: #136@(46,27) #137@(48,25)\n  harv (Ore Truck (harvester)) x2: #132@(5,27) #148@(13,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 15 units\n  - stance: 15 units\nYOUR NOTES FROM LAST TURN: Save for weap at $2000; 15 infantry/rockets advancing east-northeast from roughly x25-44. Enemy likely near (95,11), still unseen.", "raw": "{\"thoughts\":\"Infantry spearhead is advancing toward the likely enemy start, but we still need the $2000 War Factory for a decisive armor transition. I will keep scouting pressure forward while using spare cash on rifle infantry.\",\"notes\":\"Save for weap; all infantry/rockets push toward enemy likely at 95,11. Two refineries and ample power.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":22},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1467, "completion_tokens": 264, "total_tokens": 1731, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1465, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00751795, "upstream_inference_prompt_cost": 0.00403315, "upstream_inference_completions_cost": 0.0034848}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.41, "thoughts": "Infantry spearhead is advancing toward the likely enemy start, but we still need the $2000 War Factory for a decisive armor transition. I will keep scouting pressure forward while using spare cash on rifle infantry.", "notes": "Save for weap; all infantry/rockets push toward enemy likely at 95,11. Two refineries and ample power.", "commands": [{"do": "rally", "building": 134, "x": 55, "y": 22}, {"do": "train", "item": "e1", "count": 3}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 148}], "feedback": ["rally #134: ordered", "train 3x e1: queued", "attack_move: 17 units", "stance: 17 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 2000, "experience": 0, "order_count": 28}}
{"tick": 3801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1670 + stored ore $310 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.4%.\nPRODUCTION: Building: weap 66%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%, #140 proc@(93,14) 100%, #146 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(103,24) #141@(98,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). Weap+powr+tent building. Place when ready, then train infantry+tanks, scout west, attack.", "raw": "{\"thoughts\":\"Continue building economy and army infrastructure while production finishes. No idle units to command besides harvesters which are already mining.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). Weap+powr+tent building, place when ready then train infantry+tanks, scout west, attack.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1875, "completion_tokens": 110, "total_tokens": 1985, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00485, "upstream_inference_prompt_cost": 0.00375, "upstream_inference_completions_cost": 0.0011}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.0, "thoughts": "Continue building economy and army infrastructure while production finishes. No idle units to command besides harvesters which are already mining.", "notes": "Base at (95,11), enemy far west at (12,16). Weap+powr+tent building, place when ready then train infantry+tanks, scout west, attack.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 2000, "experience": 0, "order_count": 13}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $386 + stored ore $314 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10500, army $4600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #135@(55,28) #138@(63,26) #139@(59,28) #142@(58,28) #143@(55,28) #144@(52,27) #145@(49,26) #149@(47,24) #150@(45,24) #151@(41,24) #153@(36,24) #154@(33,24) #155@(30,23) #156@(28,21) #157@(25,20) #158@(18,14) #159@(15,14) #160@(12,14)\n  e3 (Rocket Soldier) x2: #136@(56,28) #137@(57,28)\n  harv (Ore Truck (harvester)) x2: #132@(9,20) #148@(7,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - train 3x e1: queued\n  - attack_move: 17 units\n  - stance: 17 units\nYOUR NOTES FROM LAST TURN: Save for weap; all infantry/rockets push toward enemy likely at 95,11. Two refineries and ample power.", "raw": "{\"thoughts\":\"Our infantry column is advancing across the center toward the likely enemy corner, but we need more income before adding a War Factory. Keep barracks production active and push the existing force to uncover the enemy base.\",\"notes\":\"Two refineries/harvesters active; save toward War Factory once funds permit. Infantry/rockets advancing east-northeast, enemy likely near 95,11.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":24},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154,155,156,157],\"x\":82,\"y\":18},{\"do\":\"attack_move\",\"units\":[158,159,160],\"x\":58,\"y\":24},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1490, "completion_tokens": 283, "total_tokens": 1773, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1488, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007832, "upstream_inference_prompt_cost": 0.0040964, "upstream_inference_completions_cost": 0.0037356}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.39, "thoughts": "Our infantry column is advancing across the center toward the likely enemy corner, but we need more income before adding a War Factory. Keep barracks production active and push the existing force to uncover the enemy base.", "notes": "Two refineries/harvesters active; save toward War Factory once funds permit. Infantry/rockets advancing east-northeast, enemy likely near 95,11.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 134, "x": 65, "y": 24}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154, 155, 156, 157], "x": 82, "y": 18}, {"do": "attack_move", "units": [158, 159, 160], "x": 58, "y": 24}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 148}], "feedback": ["train 3x e1: queued", "rally #134: ordered", "attack_move: 17 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 2400, "income": 2000, "experience": 0, "order_count": 31}}
{"tick": 4001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1670 + stored ore $476 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.5%.\nPRODUCTION: Building: weap 82%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%, #140 proc@(93,14) 100%, #146 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(99,18) #141@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). Weap+powr+tent building, place when ready then train infantry+tanks, scout west, attack.", "raw": "{\"thoughts\":\"Continue economy buildup, queue more production once buildings finish placing. Keep harvesters mining.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). Weap+powr+tent building. Place when ready, then train infantry+tanks, scout west, attack.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":141}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1873, "completion_tokens": 135, "total_tokens": 2008, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005096, "upstream_inference_prompt_cost": 0.003746, "upstream_inference_completions_cost": 0.00135}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "Continue economy buildup, queue more production once buildings finish placing. Keep harvesters mining.", "notes": "Base at (95,11), enemy far west at (12,16). Weap+powr+tent building. Place when ready, then train infantry+tanks, scout west, attack.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 141}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 2475, "experience": 0, "order_count": 13}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $386 + stored ore $514 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10800, army $4900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #135@(64,24) #138@(70,19) #139@(67,22) #142@(66,23) #143@(65,24) #144@(62,27) #145@(59,28) #149@(56,28) #150@(54,28) #151@(51,26) #153@(47,24) #154@(44,24) #155@(41,24) #156@(37,24) #157@(34,24) #158@(27,20) #159@(21,22) #160@(19,20) #161@(18,16) #162@(15,15) #163@(12,14)\n  e3 (Rocket Soldier) x2: #136@(65,24) #137@(66,23)\n  harv (Ore Truck (harvester)) x2: #132@(7,22) #148@(12,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - rally #134: ordered\n  - attack_move: 17 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Two refineries/harvesters active; save toward War Factory once funds permit. Infantry/rockets advancing east-northeast, enemy likely near 95,11.", "raw": "{\"thoughts\":\"Our infantry force is advancing toward the likely enemy start while the two-refinery economy builds funds. Keep barracks production active and push the army northeast to scout and pressure.\",\"notes\":\"Two refineries and 2 harvesters; save for War Factory ($2000). Infantry/rocket column moving toward enemy likely at 95,11; no contacts yet.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":72,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1520, "completion_tokens": 234, "total_tokens": 1754, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1518, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072677, "upstream_inference_prompt_cost": 0.0041789, "upstream_inference_completions_cost": 0.0030888}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.74, "thoughts": "Our infantry force is advancing toward the likely enemy start while the two-refinery economy builds funds. Keep barracks production active and push the army northeast to scout and pressure.", "notes": "Two refineries and 2 harvesters; save for War Factory ($2000). Infantry/rocket column moving toward enemy likely at 95,11; no contacts yet.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": "all_army", "x": 90, "y": 12}, {"do": "rally", "building": 134, "x": 72, "y": 19}], "feedback": ["train 5x e1: queued", "attack_move: 23 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10800, "army_value": 2700, "income": 2500, "experience": 0, "order_count": 34}}
{"tick": 4201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1670 + stored ore $643 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.5%.\nPRODUCTION: Building: weap 99%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%, #140 proc@(93,14) 100%, #146 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(98,13) #141@(100,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). Weap+powr+tent building. Place when ready, then train infantry+tanks, scout west, attack.", "raw": "{\"thoughts\":\"Continue building economy and army. Weap almost done, then place buildings as ready, keep queue full.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). Weap+powr+tent building. Place when ready, then train infantry+tanks, scout west, attack. Build second proc after tent.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1875, "completion_tokens": 115, "total_tokens": 1990, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0049, "upstream_inference_prompt_cost": 0.00375, "upstream_inference_completions_cost": 0.00115}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.5, "thoughts": "Continue building economy and army. Weap almost done, then place buildings as ready, keep queue full.", "notes": "Base at (95,11), enemy far west at (12,16). Weap+powr+tent building. Place when ready, then train infantry+tanks, scout west, attack. Build second proc after tent.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 3000, "experience": 0, "order_count": 13}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $386 + stored ore $695 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11100, army $5200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.6%.\nPRODUCTION: Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x24: #135@(72,17) #138@(78,12) #139@(75,14) #142@(74,15) #143@(72,17) #144@(69,20) #145@(67,22) #149@(65,24) #150@(63,26) #151@(61,27) #153@(56,28) #154@(53,27) #155@(51,26) #156@(48,25) #157@(45,24) #158@(36,24) #159@(30,24) #160@(28,24) #161@(27,20) #162@(24,20) #163@(22,18) #164@(18,14) #165@(15,14) #166@(12,14)\n  e3 (Rocket Soldier) x2: #136@(73,16) #137@(73,15)\n  harv (Ore Truck (harvester)) x2: #132@(3,27) #148@(13,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - attack_move: 23 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Two refineries and 2 harvesters; save for War Factory ($2000). Infantry/rocket column moving toward enemy likely at 95,11; no contacts yet.", "raw": "{\"thoughts\":\"Our infantry spearhead is nearing the likely enemy start with no contact yet. Preserve cash for the War Factory while keeping the existing infantry queues active and push the army to scout/attack the northeast corner.\",\"notes\":\"2 refineries/2 harvesters; 120 excess power. Need reach $2000 for War Factory. Infantry column approaching likely enemy base at 95,11; no enemy seen.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1542, "completion_tokens": 264, "total_tokens": 1806, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1540, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077242, "upstream_inference_prompt_cost": 0.0042394, "upstream_inference_completions_cost": 0.0034848}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.41, "thoughts": "Our infantry spearhead is nearing the likely enemy start with no contact yet. Preserve cash for the War Factory while keeping the existing infantry queues active and push the army to scout/attack the northeast corner.", "notes": "2 refineries/2 harvesters; 120 excess power. Need reach $2000 for War Factory. Infantry column approaching likely enemy base at 95,11; no enemy seen.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 95, "y": 11}], "feedback": ["attack_move: 26 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 3000, "income": 3000, "experience": 0, "order_count": 39}}
{"tick": 4401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1670 + stored ore $630 (storage 4000), power 299 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 99%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%, #140 proc@(93,14) 100%, #146 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(104,23) #141@(100,25)\nVISIBLE ENEMY UNITS (1):\n  #138 e1@(88,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). Weap+powr+tent building. Place when ready, then train infantry+tanks, scout west, attack. Build second proc after tent.", "raw": "{\"thoughts\":\"Place war factory, keep building power/barracks, start training economy up.\",\"notes\":\"Base at (95,11), enemy far west at (12,16). Weap placed. Continue building powr, tent; then train infantry+tanks, scout west, attack enemy base.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1902, "completion_tokens": 127, "total_tokens": 2029, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005074, "upstream_inference_prompt_cost": 0.003804, "upstream_inference_completions_cost": 0.00127}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.62, "thoughts": "Place war factory, keep building power/barracks, start training economy up.", "notes": "Base at (95,11), enemy far west at (12,16). Weap placed. Continue building powr, tent; then train infantry+tanks, scout west, attack enemy base.", "commands": [{"do": "place", "item": "weap"}, {"do": "build", "item": "proc"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 3000, "experience": 0, "order_count": 13}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $386 + stored ore $514 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11300, army $5400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (30) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #135@(80,10) #138@(88,12) #139@(84,12) #142@(82,10) #143@(80,10) #144@(77,12) #145@(74,15) #149@(72,17) #150@(71,18) #151@(68,21) #153@(65,24) #154@(63,26) #155@(60,28) #156@(57,28) #157@(54,28) #158@(47,24) #159@(41,24) #160@(38,24) #161@(36,24) #162@(33,24) #163@(30,23) #164@(27,20) #165@(24,20) #166@(21,17) #167@(19,16) #168@(16,15)\n  e3 (Rocket Soldier) x2: #136@(81,10) #137@(81,10)\n  harv (Ore Truck (harvester)) x2: #132@(9,19) #148@(9,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 26 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: 2 refineries/2 harvesters; 120 excess power. Need reach $2000 for War Factory. Infantry column approaching likely enemy base at 95,11; no enemy seen.", "raw": "{\"thoughts\":\"Our infantry and rockets are reaching the likely enemy start, while two refineries should soon fund a War Factory. Keep the force advancing to reveal and pressure the enemy, while saving cash for armor production.\",\"notes\":\"Army column is spread from x16 to x88 and advancing toward likely enemy base at 95,11; no enemy contacts yet. Save for War Factory, then produce vehicles.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":80,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1539, "completion_tokens": 235, "total_tokens": 1774, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1537, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00733315, "upstream_inference_prompt_cost": 0.00423115, "upstream_inference_completions_cost": 0.003102}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "Our infantry and rockets are reaching the likely enemy start, while two refineries should soon fund a War Factory. Keep the force advancing to reveal and pressure the enemy, while saving cash for armor production.", "notes": "Army column is spread from x16 to x88 and advancing toward likely enemy base at 95,11; no enemy contacts yet. Save for War Factory, then produce vehicles.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 80, "y": 11}], "feedback": ["attack_move: 28 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 3200, "income": 3000, "experience": 0, "order_count": 39}}
{"tick": 4601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1670 + stored ore $306 (storage 4000), power 252 made / 90 used, harvesters 2.\nSCORE: assets $9900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 23%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 52%, #129 proc@(98,11) 100%, #133 powr@(95,8) 100%, #140 proc@(93,14) 100%, #146 powr@(97,8) 100%, #169 weap@(96,15) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(101,18) #141@(93,15)\nVISIBLE ENEMY UNITS (7):\n  #135 e1@(89,10) 100%, #136 e3@(88,10) 100%, #137 e3@(88,10) 100%, #138 e1@(88,12) 100%, #139 e1@(89,12) 100%, #142 e1@(88,10) 100%, #143 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy far west at (12,16). Weap placed. Continue building powr, tent; then train infantry+tanks, scout west, attack enemy base.", "raw": "{\"thoughts\":\"Enemy infantry group spotted very close to my base (88-89,10-12), which is dangerous. Need defense fast - build tanks from war factory now and keep economy queue running.\",\"notes\":\"Enemy units seen near (88-90,10-12), suspiciously close to my base at 95,11. Build defense/tanks immediately. Continue powr/proc/tent queue, then mass tanks and push west toward enemy base at (12,16).\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"build\",\"item\":\"sbag\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2123, "completion_tokens": 308, "total_tokens": 2431, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007326, "upstream_inference_prompt_cost": 0.004246, "upstream_inference_completions_cost": 0.00308}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.85, "thoughts": "Enemy infantry group spotted very close to my base (88-89,10-12), which is dangerous. Need defense fast - build tanks from war factory now and keep economy queue running.", "notes": "Enemy units seen near (88-90,10-12), suspiciously close to my base at 95,11. Build defense/tanks immediately. Continue powr/proc/tent queue, then mass tanks and push west toward enemy base at (12,16).", "commands": [{"do": "train", "item": "1tnk", "count": 3}, {"do": "build", "item": "sbag"}], "feedback": ["train 3x 1tnk: queued", "build sbag: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 0, "income": 3000, "experience": 0, "order_count": 15}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $386 + stored ore $1014 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11300, army $5400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (30) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #135@(89,10) #138@(88,12) #139@(89,12) #142@(88,10) #143@(88,10) #144@(87,12) #145@(85,14) #149@(80,10) #150@(78,11) #151@(76,13) #153@(72,17) #154@(70,19) #155@(68,21) #156@(66,23) #157@(63,26) #158@(56,28) #159@(51,26) #160@(49,26) #161@(47,24) #162@(44,24) #163@(41,24) #164@(36,24) #165@(33,24) #166@(30,23) #167@(28,21) #168@(25,20)\n  e3 (Rocket Soldier) x2: #136@(88,10) #137@(88,10)\n  harv (Ore Truck (harvester)) x2: #132@(6,23) #148@(13,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 28 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Army column is spread from x16 to x88 and advancing toward likely enemy base at 95,11; no enemy contacts yet. Save for War Factory, then produce vehicles.", "raw": "{\"thoughts\":\"Our infantry spearhead has reached the suspected enemy start area without contact, so it should sweep the northern edge while economy accumulates for a War Factory. Keep the barracks active with rifles while preserving funds for vehicles.\",\"notes\":\"Army is spread along the route to enemy likely start (95,11); sweep around northeast target. Need War Factory as soon as funds permit, then tank production.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":11},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":101,\"y\":8},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1537, "completion_tokens": 354, "total_tokens": 1891, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1535, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00889845, "upstream_inference_prompt_cost": 0.00422565, "upstream_inference_completions_cost": 0.0046728}, "completion_tokens_details": {"reasoning_tokens": 197, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.81, "thoughts": "Our infantry spearhead has reached the suspected enemy start area without contact, so it should sweep the northern edge while economy accumulates for a War Factory. Keep the barracks active with rifles while preserving funds for vehicles.", "notes": "Army is spread along the route to enemy likely start (95,11); sweep around northeast target. Need War Factory as soon as funds permit, then tank production.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 88, "y": 11}, {"do": "attack_move", "units": "all_army", "x": 101, "y": 8}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train 5x e1: queued", "rally #134: ordered", "attack_move: 28 units", "stance: 28 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 3200, "income": 3500, "experience": 0, "order_count": 39}}
{"tick": 4801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1670 + stored ore $619 (storage 4000), power 187 made / 90 used, harvesters 2.\nSCORE: assets $9600, army $2200, killed $0 (0 units, 0 bldgs), lost $300 (0 units, 1 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 47%; Building: powr 0%; Building: tent 0%; Defense: sbag READY TO PLACE; Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,11) 100%, #133 powr@(95,8) 87%, #140 proc@(93,14) 86%, #146 powr@(97,8) 100%, #169 weap@(96,15) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(98,13) #141@(98,23)\nVISIBLE ENEMY UNITS (10):\n  #135 e1@(91,10) 100%, #136 e3@(91,10) 100%, #137 e3@(91,10) 100%, #138 e1@(89,12) 100%, #139 e1@(89,12) 100%, #142 e1@(90,10) 100%, #143 e1@(90,10) 100%, #144 e1@(89,12) 100%, #145 e1@(89,12) 100%, #149 e1@(90,8) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x 1tnk: queued\n  - build sbag: started\nYOUR NOTES FROM LAST TURN: Enemy units seen near (88-90,10-12), suspiciously close to my base at 95,11. Build defense/tanks immediately. Continue powr/proc/tent queue, then mass tanks and push west toward enemy base at (12,16).", "raw": "{\"thoughts\":\"Enemy infantry cluster near my base (89-91,10-12) is a threat. I'll place sandbags for defense and keep producing tanks to counter them, continuing economy buildup.\",\"notes\":\"Enemy infantry group near (89-91,10-12) threatening base at 95,11. Keep building tanks (1tnk) to defend and eventually push to enemy base at (12,16). Continue powr/proc/tent queue.\",\"commands\":[{\"do\":\"place\",\"item\":\"sbag\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2225, "completion_tokens": 241, "total_tokens": 2466, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00686, "upstream_inference_prompt_cost": 0.00445, "upstream_inference_completions_cost": 0.00241}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.13, "thoughts": "Enemy infantry cluster near my base (89-91,10-12) is a threat. I'll place sandbags for defense and keep producing tanks to counter them, continuing economy buildup.", "notes": "Enemy infantry group near (89-91,10-12) threatening base at 95,11. Keep building tanks (1tnk) to defend and eventually push to enemy base at (12,16). Continue powr/proc/tent queue.", "commands": [{"do": "place", "item": "sbag"}, {"do": "train", "item": "1tnk", "count": 2}], "feedback": ["place sbag: ordered (auto-relocated near base if the spot was invalid)", "train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 300, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9600, "army_value": 0, "income": 4000, "experience": 0, "order_count": 19}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $386 + stored ore $1195 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11600, army $5700, killed $300 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (33) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x29: #135@(91,10) #138@(89,12) #139@(89,12) #142@(90,10) #143@(90,10) #144@(89,12) #145@(89,12) #149@(90,8) #150@(87,8) #151@(84,8) #153@(80,9) #154@(78,11) #155@(75,14) #156@(73,16) #157@(71,18) #158@(65,24) #159@(60,28) #160@(58,28) #161@(56,28) #162@(53,27) #163@(51,26) #164@(47,24) #165@(44,24) #166@(41,24) #167@(37,24) #168@(34,24) #172@(18,16) #173@(15,15) #174@(12,14)\n  e3 (Rocket Soldier) x2: #136@(91,10) #137@(91,10)\n  harv (Ore Truck (harvester)) x2: #132@(3,27) #148@(14,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: 28 units\n  - stance: 28 units\nYOUR NOTES FROM LAST TURN: Army is spread along the route to enemy likely start (95,11); sweep around northeast target. Need War Factory as soon as funds permit, then tank production.", "raw": "{\"thoughts\":\"Our infantry spearhead has reached the likely enemy start area without finding visible structures, so it should sweep the northeast while the economy accumulates for a War Factory. Keep infantry production active and add rockets for eventual armor.\",\"notes\":\"Sweep enemy likely start and adjacent northeast; save/accumulate for War Factory ($2000), then produce medium tanks. Two refineries and 2 harvesters active.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":72,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":102,\"y\":8},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1584, "completion_tokens": 360, "total_tokens": 1944, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1582, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0091069, "upstream_inference_prompt_cost": 0.0043549, "upstream_inference_completions_cost": 0.004752}, "completion_tokens_details": {"reasoning_tokens": 184, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "Our infantry spearhead has reached the likely enemy start area without finding visible structures, so it should sweep the northeast while the economy accumulates for a War Factory. Keep infantry production active and add rockets for eventual armor.", "notes": "Sweep enemy likely start and adjacent northeast; save/accumulate for War Factory ($2000), then produce medium tanks. Two refineries and 2 harvesters active.", "commands": [{"do": "rally", "building": 134, "x": 72, "y": 16}, {"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": "all_army", "x": 102, "y": 8}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 148}], "feedback": ["rally #134: ordered", "train 2x e3: queued", "attack_move: 31 units", "stance: 31 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11600, "army_value": 3500, "income": 4000, "experience": 3, "order_count": 44}}
{"tick": 5001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1623 + stored ore $0 (storage 4000), power 126 made / 90 used, harvesters 2.\nSCORE: assets $9600, army $2200, killed $0 (0 units, 0 bldgs), lost $300 (0 units, 1 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 70%; Building: powr 0%; Building: tent 0%; Vehicle: 1tnk 94%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 90%, #129 proc@(98,11) 100%, #133 powr@(95,8) 26%, #140 proc@(93,14) 65%, #146 powr@(97,8) 100%, #169 weap@(96,15) 100%, #175 sbag@(93,10) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(105,22) #141@(103,24)\nVISIBLE ENEMY UNITS (13):\n  #135 e1@(91,10) 100%, #136 e3@(91,10) 100%, #137 e3@(91,10) 100%, #138 e1@(89,12) 100%, #139 e1@(89,12) 100%, #142 e1@(90,10) 100%, #143 e1@(90,10) 100%, #144 e1@(89,12) 100%, #145 e1@(89,12) 100%, #149 e1@(90,8) 100%, #150 e1@(90,8) 100%, #151 e1@(90,8) 100%, #153 e1@(90,8) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place sbag: ordered (auto-relocated near base if the spot was invalid)\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry group near (89-91,10-12) threatening base at 95,11. Keep building tanks (1tnk) to defend and eventually push to enemy base at (12,16). Continue powr/proc/tent queue.", "raw": "{\"thoughts\":\"Large enemy infantry group near my base at (89-91,10-12). Need tanks ready to defend once built. Keep production queues full.\",\"notes\":\"Enemy infantry swarm near (89-91,10-12) threatening base at 95,11. Building tanks; defend with 1tnk group once ready. Enemy main base at (12,16). Keep powr/proc/tent/weap production going.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2315, "completion_tokens": 227, "total_tokens": 2542, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0069, "upstream_inference_prompt_cost": 0.00463, "upstream_inference_completions_cost": 0.00227}, "completion_tokens_details": {"reasoning_tokens": 64, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.74, "thoughts": "Large enemy infantry group near my base at (89-91,10-12). Need tanks ready to defend once built. Keep production queues full.", "notes": "Enemy infantry swarm near (89-91,10-12) threatening base at 95,11. Building tanks; defend with 1tnk group once ready. Enemy main base at (12,16). Keep powr/proc/tent/weap production going.", "commands": [{"do": "train", "item": "1tnk", "count": 2}], "feedback": ["train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 300, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9600, "army_value": 0, "income": 4000, "experience": 0, "order_count": 22}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $386 + stored ore $864 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11700, army $5800, killed $300 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23.6%.\nPRODUCTION: Infantry: e3 83%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (34) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #135@(91,10) #138@(89,12) #139@(89,12) #142@(90,10) #143@(90,10) #144@(89,12) #145@(89,12) #149@(90,8) #150@(90,8) #151@(90,8) #153@(90,8) #154@(87,8) #155@(84,8) #156@(81,9) #157@(78,11) #158@(72,17) #159@(68,21) #160@(66,23) #161@(65,24) #162@(63,26) #163@(60,28) #164@(56,28) #165@(53,27) #166@(50,26) #167@(48,25) #168@(45,24) #172@(27,20) #173@(24,20) #174@(21,17) #176@(19,16)\n  e3 (Rocket Soldier) x2: #136@(91,10) #137@(91,10)\n  harv (Ore Truck (harvester)) x2: #132@(9,23) #148@(12,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #133 powr@(95,8) 26%, #175 sbag@(93,10) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - train 2x e3: queued\n  - attack_move: 31 units\n  - stance: 31 units\nYOUR NOTES FROM LAST TURN: Sweep enemy likely start and adjacent northeast; save/accumulate for War Factory ($2000), then produce medium tanks. Two refineries and 2 harvesters active.", "raw": "{\"thoughts\":\"Our infantry has reached the enemy start and has a damaged power plant exposed. Focus fire it while the main column continues sweeping the surrounding base area; conserve cash until the War Factory is affordable.\",\"notes\":\"Enemy start confirmed near (95,11); exposed enemy power #133 at (95,8), sandbags #175. Infantry/rockets are already in enemy area; build War Factory as soon as $2000 is available.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154,155],\"target\":133},{\"do\":\"attack_move\",\"units\":[156,157,158,159,160,161,162,163,164,165,166,167,168],\"x\":101,\"y\":8},{\"do\":\"attack_move\",\"units\":[172,173,174,176],\"x\":89,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1620, "completion_tokens": 322, "total_tokens": 1942, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1618, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087043, "upstream_inference_prompt_cost": 0.0044539, "upstream_inference_completions_cost": 0.0042504}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "Our infantry has reached the enemy start and has a damaged power plant exposed. Focus fire it while the main column continues sweeping the surrounding base area; conserve cash until the War Factory is affordable.", "notes": "Enemy start confirmed near (95,11); exposed enemy power #133 at (95,8), sandbags #175. Infantry/rockets are already in enemy area; build War Factory as soon as $2000 is available.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154, 155], "target": 133}, {"do": "attack_move", "units": [156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168], "x": 101, "y": 8}, {"do": "attack_move", "units": [172, 173, 174, 176], "x": 89, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 148}], "feedback": ["attack: 15 units", "attack_move: 13 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11700, "army_value": 3600, "income": 4000, "experience": 3, "order_count": 46}}
{"tick": 5201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $957 + stored ore $0 (storage 4000), power 100 made / 90 used, harvesters 2.\nSCORE: assets $10000, army $2900, killed $0 (0 units, 0 bldgs), lost $600 (0 units, 2 bldgs). Map explored 6.8%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: tent 0%; Vehicle: 1tnk 41%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 75%, #129 proc@(98,11) 100%, #140 proc@(93,14) 53%, #146 powr@(97,8) 100%, #169 weap@(96,15) 100%, #175 sbag@(93,10) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #177@(96,16)*\n  harv (Ore Truck (harvester)) x2: #131@(106,21) #141@(97,19)\nVISIBLE ENEMY UNITS (15):\n  #135 e1@(91,10) 100%, #136 e3@(91,10) 100%, #137 e3@(91,10) 100%, #138 e1@(91,11) 100%, #139 e1@(91,11) 100%, #142 e1@(90,10) 100%, #143 e1@(90,10) 100%, #144 e1@(91,11) 100%, #145 e1@(91,11) 100%, #149 e1@(90,8) 100%, #150 e1@(90,8) 100%, #151 e1@(90,8) 100%, #153 e1@(91,8) 100%, #154 e1@(90,8) 100%, #156 e1@(91,8) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm near (89-91,10-12) threatening base at 95,11. Building tanks; defend with 1tnk group once ready. Enemy main base at (12,16). Keep powr/proc/tent/weap production going.", "raw": "{\"thoughts\":\"Enemy infantry swarm close to my base at (91,10)-ish, dangerous. I only have 1 tank ready; keep it defensive near base until more tanks arrive. Keep production rolling on power/barracks/tanks.\",\"notes\":\"Enemy infantry swarm near (89-91,8-12) close to my base at 95,11 - big threat, likely will attack proc/fact. Defend with tanks as they finish; don't engage piecemeal. Enemy main base at (12,16). Keep powr/proc/tent/weap production going, queue more 1tnk.\",\"commands\":[{\"do\":\"stance\",\"units\":[177],\"stance\":\"defend\"},{\"do\":\"move\",\"units\":[177],\"x\":95,\"y\":13}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2344, "completion_tokens": 308, "total_tokens": 2652, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007768, "upstream_inference_prompt_cost": 0.004688, "upstream_inference_completions_cost": 0.00308}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.78, "thoughts": "Enemy infantry swarm close to my base at (91,10)-ish, dangerous. I only have 1 tank ready; keep it defensive near base until more tanks arrive. Keep production rolling on power/barracks/tanks.", "notes": "Enemy infantry swarm near (89-91,8-12) close to my base at 95,11 - big threat, likely will attack proc/fact. Defend with tanks as they finish; don't engage piecemeal. Enemy main base at (12,16). Keep powr/proc/tent/weap production going, queue more 1tnk.", "commands": [{"do": "stance", "units": [177], "stance": "defend"}, {"do": "move", "units": [177], "x": 95, "y": 13}], "feedback": ["stance: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 600, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10000, "army_value": 700, "income": 3525, "experience": 0, "order_count": 24}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $386 + stored ore $1032 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12000, army $6100, killed $600 (0 units, 2 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23.8%.\nPRODUCTION: Infantry: e3 94%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (35) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #135@(91,10) #138@(91,11) #139@(91,11) #142@(90,10) #143@(90,10) #144@(91,11) #145@(91,11) #149@(90,8)* #150@(90,8)* #151@(90,8)* #153@(91,8)* #154@(90,8)* #155@(87,8)* #156@(91,8) #157@(88,8) #158@(80,9) #159@(76,13) #160@(74,15) #161@(73,16) #162@(70,19) #163@(68,21) #164@(65,24) #165@(63,26) #166@(60,28) #167@(57,28) #168@(54,28) #172@(37,23) #173@(34,23) #174@(30,23) #176@(28,21)\n  e3 (Rocket Soldier) x3: #136@(91,10) #137@(91,10) #178@(20,16)\n  harv (Ore Truck (harvester)) x2: #132@(8,19) #148@(13,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 75%, #140 proc@(93,14) 53%, #175 sbag@(93,10) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 15 units\n  - attack_move: 13 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy start confirmed near (95,11); exposed enemy power #133 at (95,8), sandbags #175. Infantry/rockets are already in enemy area; build War Factory as soon as $2000 is available.", "raw": "{\"thoughts\":\"Our infantry force is already inside the exposed enemy base and has damaged their Construction Yard and Refinery. Start a War Factory immediately while concentrating all combat units on finishing key enemy structures, then keep infantry production flowing toward their base.\",\"notes\":\"Enemy base confirmed at (95,11); visible fact #121 at 75% and proc #140 at 53%. War Factory started; infantry rally/pressure remains at enemy base.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":140},{\"do\":\"attack\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154,155,156,157],\"target\":121},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1634, "completion_tokens": 328, "total_tokens": 1962, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1632, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008822, "upstream_inference_prompt_cost": 0.0044924, "upstream_inference_completions_cost": 0.0043296}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "Our infantry force is already inside the exposed enemy base and has damaged their Construction Yard and Refinery. Start a War Factory immediately while concentrating all combat units on finishing key enemy structures, then keep infantry production flowing toward their base.", "notes": "Enemy base confirmed at (95,11); visible fact #121 at 75% and proc #140 at 53%. War Factory started; infantry rally/pressure remains at enemy base.", "commands": [{"do": "build", "item": "weap"}, {"do": "attack", "units": "all_army", "target": 140}, {"do": "attack", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154, 155, 156, 157], "target": 121}, {"do": "rally", "building": 134, "x": 90, "y": 11}, {"do": "train", "item": "e1", "count": 10}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 148}], "feedback": ["build weap: started", "attack: 33 units", "attack: 17 units", "rally #134: ordered", "train 10x e1: queued"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12000, "army_value": 3900, "income": 4000, "experience": 6, "order_count": 46}}
{"tick": 5401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $683 + stored ore $365 (storage 4000), power 100 made / 90 used, harvesters 2.\nSCORE: assets $10000, army $2900, killed $0 (0 units, 0 bldgs), lost $600 (0 units, 2 bldgs). Map explored 6.8%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: tent 0%; Vehicle: 1tnk 89%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 27%, #129 proc@(98,11) 100%, #140 proc@(93,14) 52%, #146 powr@(97,8) 100%, #169 weap@(96,15) 100%, #175 sbag@(93,10) 97%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #177@(95,13)\n  harv (Ore Truck (harvester)) x2: #131@(98,12) #141@(95,17)\nVISIBLE ENEMY UNITS (18):\n  #135 e1@(91,10) 100%, #136 e3@(91,10) 100%, #137 e3@(91,10) 100%, #138 e1@(91,11) 44%, #139 e1@(91,11) 97%, #142 e1@(90,10) 100%, #143 e1@(90,10) 100%, #144 e1@(91,11) 100%, #145 e1@(91,11) 90%, #149 e1@(90,8) 100%, #150 e1@(90,8) 100%, #151 e1@(90,8) 100%, #153 e1@(91,8) 100%, #154 e1@(90,8) 100%, #155 e1@(90,9) 100%, #156 e1@(91,8) 100%, #157 e1@(90,8) 100%, #158 e1@(89,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm near (89-91,8-12) close to my base at 95,11 - big threat, likely will attack proc/fact. Defend with tanks as they finish; don't engage piecemeal. Enemy main base at (12,16). Keep powr/proc/tent/weap production going, queue more 1tnk.", "raw": "{\"thoughts\":\"Enemy infantry swarm (18 units) near my base at 89-91,8-12 - dangerous. Place proc, keep power/tent building, mass tanks defensively rather than engaging piecemeal. Pull lone tank back to defend construction yard.\",\"notes\":\"Enemy infantry swarm ~18 units near (89-91,8-12), threatening base. Enemy main base at (12,16). Keep building tanks, defend with mass not piecemeal. Place proc when ready. Build defense (sbag/brik) near base entrance.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"stance\",\"units\":[177],\"stance\":\"defend\"},{\"do\":\"move\",\"units\":[177],\"x\":95,\"y\":13},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"build\",\"item\":\"sbag\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2425, "completion_tokens": 331, "total_tokens": 2756, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00816, "upstream_inference_prompt_cost": 0.00485, "upstream_inference_completions_cost": 0.00331}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.97, "thoughts": "Enemy infantry swarm (18 units) near my base at 89-91,8-12 - dangerous. Place proc, keep power/tent building, mass tanks defensively rather than engaging piecemeal. Pull lone tank back to defend construction yard.", "notes": "Enemy infantry swarm ~18 units near (89-91,8-12), threatening base. Enemy main base at (12,16). Keep building tanks, defend with mass not piecemeal. Place proc when ready. Build defense (sbag/brik) near base entrance.", "commands": [{"do": "place", "item": "proc"}, {"do": "stance", "units": [177], "stance": "defend"}, {"do": "move", "units": [177], "x": 95, "y": 13}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "build", "item": "sbag"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "stance: 1 units", "move: 1 units", "train 3x 1tnk: queued", "build sbag: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 600, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10000, "army_value": 700, "income": 4000, "experience": 0, "order_count": 24}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $386 + stored ore $881 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12600, army $6700, killed $600 (0 units, 2 bldgs), lost $0 (0 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Building: weap 16%; Infantry: e1 10%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (39) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #135@(91,10) #138@(91,11)44% #139@(91,11)97% #142@(90,10) #143@(90,10) #144@(91,11) #145@(91,11)90% #149@(90,8) #150@(90,8) #151@(90,8) #153@(91,8) #154@(90,8) #155@(90,9) #156@(91,8) #157@(90,8) #158@(89,11) #159@(86,13) #160@(84,14) #161@(82,14) #162@(79,14) #163@(77,16) #164@(73,20) #165@(71,22) #166@(69,24) #167@(67,26) #168@(64,27) #172@(47,24) #173@(44,23) #174@(41,23) #176@(38,22) #180@(17,16) #181@(14,15) #182@(12,14)\n  e3 (Rocket Soldier) x4: #136@(91,10) #137@(91,10) #178@(30,16) #179@(21,17)\n  harv (Ore Truck (harvester)) x2: #132@(6,28) #148@(14,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 27%, #140 proc@(93,14) 52%, #175 sbag@(93,10) 97%\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - attack: 33 units\n  - attack: 17 units\n  - rally #134: ordered\n  - train 10x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base confirmed at (95,11); visible fact #121 at 75% and proc #140 at 53%. War Factory started; infantry rally/pressure remains at enemy base.", "raw": "{\"thoughts\":\"Our infantry and rockets are already on top of the exposed enemy base, whose Construction Yard is critically damaged. Focus all combat units on finishing it immediately, then destroy the refinery; keep infantry production queued and prepare for vehicle production once the War Factory completes.\",\"notes\":\"Enemy base at (95,11); fact #121 is 27% and proc #140 is 52%. All army ordered to eliminate enemy Construction Yard first; War Factory is under construction.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":121},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":134,\"x\":91,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1724, "completion_tokens": 287, "total_tokens": 2011, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1722, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085283, "upstream_inference_prompt_cost": 0.0047399, "upstream_inference_completions_cost": 0.0037884}, "completion_tokens_details": {"reasoning_tokens": 138, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Our infantry and rockets are already on top of the exposed enemy base, whose Construction Yard is critically damaged. Focus all combat units on finishing it immediately, then destroy the refinery; keep infantry production queued and prepare for vehicle production once the War Factory completes.", "notes": "Enemy base at (95,11); fact #121 is 27% and proc #140 is 52%. All army ordered to eliminate enemy Construction Yard first; War Factory is under construction.", "commands": [{"do": "attack", "units": "all_army", "target": 121}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 134, "x": 91, "y": 11}], "feedback": ["attack: 37 units", "train 4x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12600, "army_value": 4500, "income": 4500, "experience": 6, "order_count": 57}}
{"tick": 5601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $683 + stored ore $745 (storage 6000), power 100 made / 120 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $11200, army $4700, killed $100 (1 units, 0 bldgs), lost $2600 (0 units, 3 bldgs). Map explored 7.6%.\nPRODUCTION: Vehicle: 1tnk 6%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,11) 100%, #140 proc@(93,14) 37%, #146 powr@(97,8) 100%, #169 weap@(96,15) 100%, #175 sbag@(93,10) 94%, #183 proc@(94,7) 88%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #177@(95,13) #186@(96,16)*\n  harv (Ore Truck (harvester)) x3: #131@(104,18) #141@(103,25) #184@(89,3)94%\nVISIBLE ENEMY UNITS (20):\n  #135 e1@(91,10) 100%, #136 e3@(91,10) 100%, #137 e3@(91,10) 100%, #139 e1@(91,11) 91%, #142 e1@(90,10) 100%, #143 e1@(90,10) 100%, #144 e1@(91,11) 94%, #145 e1@(91,11) 51%, #149 e1@(90,7) 100%, #150 e1@(90,8) 100%, #151 e1@(90,8) 100%, #153 e1@(91,7) 100%, #154 e1@(90,7) 100%, #155 e1@(89,8) 100%, #156 e1@(91,8) 100%, #157 e1@(90,7) 100%, #158 e1@(89,11) 100%, #159 e1@(90,11) 100%, #160 e1@(90,14) 100%, #161 e1@(88,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 1 units\n  - move: 1 units\n  - train 3x 1tnk: queued\n  - build sbag: started\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm ~18 units near (89-91,8-12), threatening base. Enemy main base at (12,16). Keep building tanks, defend with mass not piecemeal. Place proc when ready. Build defense (sbag/brik) near base entrance.", "raw": "{\"thoughts\":\"Enemy infantry swarm is very close to my base. Need to boost power and mass tanks for defense. Keep training tanks, add power plant, hold position with current tanks near base.\",\"notes\":\"Enemy infantry swarm (18+) near (89-91,8-14), close to my base at (95,11). Enemy main base at (12,16). Prioritize power plant, keep churning 1tnk from weap, defend base entrance with sbag, mass tanks before pushing.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"},{\"do\":\"move\",\"units\":[177,186],\"x\":95,\"y\":12}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2395, "completion_tokens": 304, "total_tokens": 2699, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00783, "upstream_inference_prompt_cost": 0.00479, "upstream_inference_completions_cost": 0.00304}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.79, "thoughts": "Enemy infantry swarm is very close to my base. Need to boost power and mass tanks for defense. Keep training tanks, add power plant, hold position with current tanks near base.", "notes": "Enemy infantry swarm (18+) near (89-91,8-14), close to my base at (95,11). Enemy main base at (12,16). Prioritize power plant, keep churning 1tnk from weap, defend base entrance with sbag, mass tanks before pushing.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "stance", "units": "all_army", "stance": "defend"}, {"do": "move", "units": [177, 186], "x": 95, "y": 12}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train 4x 1tnk: queued", "stance: 2 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2600, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 11200, "army_value": 1400, "income": 4500, "experience": 1, "order_count": 29}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $386 + stored ore $217 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12600, army $6700, killed $2600 (0 units, 3 bldgs), lost $100 (1 units, 0 bldgs). Map explored 25.4%.\nPRODUCTION: Building: weap 32%; Infantry: e3 80%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (39) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #135@(91,10) #139@(91,11)91% #142@(90,10) #143@(90,10) #144@(91,11)94% #145@(91,11)51% #149@(90,7) #150@(90,8) #151@(90,8) #153@(91,7) #154@(90,7) #155@(89,8) #156@(91,8) #157@(90,7) #158@(89,11) #159@(90,11) #160@(90,14) #161@(88,14) #162@(85,14)* #163@(82,14)* #164@(78,15)* #165@(76,17)* #166@(73,20)* #167@(71,22)* #168@(69,24)* #172@(52,27)* #173@(49,26)* #174@(47,24)* #176@(44,22)* #180@(24,16)* #181@(20,15)* #182@(18,14)* #185@(18,16)\n  e3 (Rocket Soldier) x4: #136@(91,10) #137@(91,10) #178@(36,16)* #179@(27,17)*\n  harv (Ore Truck (harvester)) x2: #132@(11,22) #148@(9,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #140 proc@(93,14) 37%, #175 sbag@(93,10) 94%, #183 proc@(94,7) 88%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 37 units\n  - train 4x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11); fact #121 is 27% and proc #140 is 52%. All army ordered to eliminate enemy Construction Yard first; War Factory is under construction.", "raw": "{\"thoughts\":\"Our infantry spearhead is already inside the exposed enemy economy; immediately destroy both visible refineries while the War Factory completes. Keep rocket production queued and use the next cash influx for another refinery or power as needed.\",\"notes\":\"Enemy base centered around (93,10); visible refineries #140 at (93,14) low HP and #183 at (94,7). War Factory is 32% building progress; infantry/rockets are attacking enemy economy.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":140},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":10},{\"do\":\"rally\",\"building\":134,\"x\":91,\"y\":10}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1732, "completion_tokens": 271, "total_tokens": 2003, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1730, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083391, "upstream_inference_prompt_cost": 0.0047619, "upstream_inference_completions_cost": 0.0035772}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.85, "thoughts": "Our infantry spearhead is already inside the exposed enemy economy; immediately destroy both visible refineries while the War Factory completes. Keep rocket production queued and use the next cash influx for another refinery or power as needed.", "notes": "Enemy base centered around (93,10); visible refineries #140 at (93,14) low HP and #183 at (94,7). War Factory is 32% building progress; infantry/rockets are attacking enemy economy.", "commands": [{"do": "attack", "units": "all_army", "target": 140}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 10}, {"do": "rally", "building": 134, "x": 91, "y": 10}], "feedback": ["attack: 37 units", "attack_move: 37 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 12600, "army_value": 4500, "income": 4500, "experience": 26, "order_count": 61}}
{"tick": 5801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $683 + stored ore $633 (storage 6000), power 100 made / 120 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $11200, army $4700, killed $200 (2 units, 0 bldgs), lost $2600 (0 units, 3 bldgs). Map explored 7.6%.\nPRODUCTION: Vehicle: 1tnk 22%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,11) 100%, #140 proc@(93,14) 4%, #146 powr@(97,8) 100%, #169 weap@(96,15) 100%, #175 sbag@(93,10) 94%, #183 proc@(94,7) 23%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #177@(95,12) #186@(96,13)*\n  harv (Ore Truck (harvester)) x3: #131@(105,23) #141@(104,24) #184@(93,9)94%\nVISIBLE ENEMY UNITS (22):\n  #135 e1@(91,10) 100%, #136 e3@(91,10) 100%, #137 e3@(91,10) 100%, #139 e1@(91,11) 82%, #142 e1@(90,10) 100%, #143 e1@(90,10) 100%, #144 e1@(91,11) 70%, #149 e1@(90,7) 100%, #150 e1@(90,8) 100%, #151 e1@(90,8) 100%, #153 e1@(91,7) 100%, #154 e1@(90,7) 100%, #155 e1@(90,8) 100%, #156 e1@(91,8) 100%, #157 e1@(90,7) 100%, #158 e1@(89,11) 100%, #159 e1@(90,11) 100%, #160 e1@(90,14) 100%, #161 e1@(88,14) 100%, #162 e1@(89,14) 100%, #163 e1@(89,14) 100%, #164 e1@(88,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train 4x 1tnk: queued\n  - stance: 2 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (18+) near (89-91,8-14), close to my base at (95,11). Enemy main base at (12,16). Prioritize power plant, keep churning 1tnk from weap, defend base entrance with sbag, mass tanks before pushing.", "raw": "{\"thoughts\":\"Enemy infantry swarm is massing right at my doorstep (89-91,8-14), dangerously close. I need to defend with my tanks and keep tank production going, while getting power fixed. Power plant not buildable yet since I have builds in progress; let unfinished proc/refinery keep going. Pull tanks back to defend chokepoint near sandbags.\",\"notes\":\"Enemy infantry swarm (~22 units) at (88-91,7-14) near my base at (95,11). Enemy main base likely at (12,16). Defend with tanks near sbag #175, keep producing 1tnk from weap. Build powr once available to fix low power. Watch harvester #184 near danger zone.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[177,186],\"x\":93,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2482, "completion_tokens": 432, "total_tokens": 2914, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009284, "upstream_inference_prompt_cost": 0.004964, "upstream_inference_completions_cost": 0.00432}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.92, "thoughts": "Enemy infantry swarm is massing right at my doorstep (89-91,8-14), dangerously close. I need to defend with my tanks and keep tank production going, while getting power fixed. Power plant not buildable yet since I have builds in progress; let unfinished proc/refinery keep going. Pull tanks back to defend chokepoint near sandbags.", "notes": "Enemy infantry swarm (~22 units) at (88-91,7-14) near my base at (95,11). Enemy main base likely at (12,16). Defend with tanks near sbag #175, keep producing 1tnk from weap. Build powr once available to fix low power. Watch harvester #184 near danger zone.", "commands": [{"do": "attack_move", "units": [177, 186], "x": 93, "y": 11}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["attack_move: 2 units", "train 2x 1tnk: queued", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 2600, "units_killed": 2, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 11200, "army_value": 1400, "income": 4175, "experience": 2, "order_count": 33}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $231 + stored ore $207 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12800, army $6900, killed $2600 (0 units, 3 bldgs), lost $200 (2 units, 0 bldgs). Map explored 25.5%.\nPRODUCTION: Building: weap 49%; Infantry: e3 91%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (39) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x32: #135@(91,10) #139@(91,11)82% #142@(90,10) #143@(90,10) #144@(91,11)70% #149@(90,7) #150@(90,8) #151@(90,8) #153@(91,7) #154@(90,7) #155@(90,8) #156@(91,8) #157@(90,7) #158@(89,11) #159@(90,11) #160@(90,14) #161@(88,14) #162@(89,14) #163@(89,14) #164@(88,14) #165@(83,10) #166@(80,13) #167@(78,15) #168@(76,17) #172@(62,27) #173@(59,28) #174@(56,28) #176@(52,27) #180@(31,23) #181@(28,21) #182@(27,20) #185@(28,21)\n  e3 (Rocket Soldier) x5: #136@(91,10) #137@(91,10) #178@(43,23) #179@(34,24) #187@(19,16)\n  harv (Ore Truck (harvester)) x2: #132@(11,23) #148@(11,24)\nVISIBLE ENEMY UNITS (1):\n  #184 harv@(93,9) 94%\nVISIBLE ENEMY BUILDINGS (3):\n  #140 proc@(93,14) 4%, #175 sbag@(93,10) 94%, #183 proc@(94,7) 23%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 37 units\n  - attack_move: 37 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered around (93,10); visible refineries #140 at (93,14) low HP and #183 at (94,7). War Factory is 32% building progress; infantry/rockets are attacking enemy economy.", "raw": "{\"thoughts\":\"Our infantry force is inside the enemy base and both visible refineries are critically damaged. Focus the forward troops on finishing the exposed refinery while reinforcements continue advancing; the War Factory will be placed immediately once complete.\",\"notes\":\"Enemy base at (93,10); refineries #140 (4%) and #183 (23%) are priority targets. War Factory is 49% complete; place it and begin vehicle production next turn.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,139,142,143,144,149,150,151,153,154,155,156,157,158,159,160,161,162,163,164],\"target\":140},{\"do\":\"attack_move\",\"units\":[165,166,167,168,172,173,174,176,178,179,180,181,182,185,187],\"x\":93,\"y\":10},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":10},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1740, "completion_tokens": 409, "total_tokens": 2149, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1738, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0101827, "upstream_inference_prompt_cost": 0.0047839, "upstream_inference_completions_cost": 0.0053988}, "completion_tokens_details": {"reasoning_tokens": 176, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.72, "thoughts": "Our infantry force is inside the enemy base and both visible refineries are critically damaged. Focus the forward troops on finishing the exposed refinery while reinforcements continue advancing; the War Factory will be placed immediately once complete.", "notes": "Enemy base at (93,10); refineries #140 (4%) and #183 (23%) are priority targets. War Factory is 49% complete; place it and begin vehicle production next turn.", "commands": [{"do": "attack", "units": [135, 136, 137, 139, 142, 143, 144, 149, 150, 151, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164], "target": 140}, {"do": "attack_move", "units": [165, 166, 167, 168, 172, 173, 174, 176, 178, 179, 180, 181, 182, 185, 187], "x": 93, "y": 10}, {"do": "rally", "building": 134, "x": 90, "y": 10}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 22 units", "attack_move: 15 units", "rally #134: ordered", "stance: 37 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 200, "units_killed": 0, "units_lost": 2, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 12800, "army_value": 4700, "income": 4500, "experience": 26, "order_count": 61}}
{"tick": 6001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $683 + stored ore $622 (storage 4000), power 100 made / 90 used, harvesters 3.\nSCORE: assets $9800, army $4700, killed $400 (4 units, 0 bldgs), lost $4000 (0 units, 4 bldgs). Map explored 7.6%.\nPRODUCTION: Vehicle: 1tnk 65%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,11) 100%, #146 powr@(97,8) 100%, #169 weap@(96,15) 100%, #175 sbag@(93,10) 94%, #183 proc@(94,7) 12%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #177@(95,12) #186@(94,12)74%\n  harv (Ore Truck (harvester)) x3: #131@(99,14) #141@(99,16) #184@(89,4)30%\nVISIBLE ENEMY UNITS (18):\n  #135 e1@(91,10) 95%, #136 e3@(91,9) 100%, #137 e3@(91,9) 100%, #142 e1@(90,9) 100%, #143 e1@(90,10) 100%, #149 e1@(90,8) 100%, #150 e1@(90,9) 100%, #151 e1@(90,9) 100%, #153 e1@(91,9) 100%, #154 e1@(90,9) 100%, #155 e1@(90,10) 100%, #156 e1@(91,9) 100%, #157 e1@(90,9) 100%, #158 e1@(89,9) 100%, #159 e1@(90,11) 100%, #160 e1@(90,14) 100%, #165 e1@(89,9) 100%, #166 e1@(90,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - train 2x 1tnk: queued\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (~22 units) at (88-91,7-14) near my base at (95,11). Enemy main base likely at (12,16). Defend with tanks near sbag #175, keep producing 1tnk from weap. Build powr once available to fix low power. Watch harvester #184 near danger zone.", "raw": "{\"thoughts\":\"Large enemy infantry swarm near my base threatens to overrun it. Keep tanks defending near base, continue producing tanks, and pull damaged harvester back to safety.\",\"notes\":\"Enemy infantry swarm (~18 units) still near (89-91,8-14), close to my base (95,11). Defend with tanks, build more tanks continuously. Harvester #184 at (89,4) in danger, retreat it home. Consider building defense (turret) near base entrance.\",\"commands\":[{\"do\":\"move\",\"units\":[184],\"x\":98,\"y\":11},{\"do\":\"stance\",\"units\":[177,186],\"stance\":\"defend\"},{\"do\":\"attack_move\",\"units\":[177,186],\"x\":92,\"y\":10},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2407, "completion_tokens": 325, "total_tokens": 2732, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008064, "upstream_inference_prompt_cost": 0.004814, "upstream_inference_completions_cost": 0.00325}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.34, "thoughts": "Large enemy infantry swarm near my base threatens to overrun it. Keep tanks defending near base, continue producing tanks, and pull damaged harvester back to safety.", "notes": "Enemy infantry swarm (~18 units) still near (89-91,8-14), close to my base (95,11). Defend with tanks, build more tanks continuously. Harvester #184 at (89,4) in danger, retreat it home. Consider building defense (turret) near base entrance.", "commands": [{"do": "move", "units": [184], "x": 98, "y": 11}, {"do": "stance", "units": [177, 186], "stance": "defend"}, {"do": "attack_move", "units": [177, 186], "x": 92, "y": 10}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "build", "item": "powr"}], "feedback": ["move: 1 units", "stance: 2 units", "attack_move: 2 units", "train 4x 1tnk: queued", "build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 4000, "units_killed": 4, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 9800, "army_value": 1400, "income": 4500, "experience": 4, "order_count": 35}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $22 + stored ore $252 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $13200, army $7300, killed $4000 (0 units, 4 bldgs), lost $400 (4 units, 0 bldgs). Map explored 25.5%.\nPRODUCTION: Building: weap 66%; Infantry: e3 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (39) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #135@(91,10)95% #142@(90,9) #143@(90,10) #149@(90,8) #150@(90,9) #151@(90,9) #153@(91,9) #154@(90,9) #155@(90,10) #156@(91,9) #157@(90,9) #158@(89,9) #159@(90,11) #160@(90,14) #161@(88,14)* #162@(89,14)* #163@(89,14)* #164@(89,14)* #165@(89,9) #166@(90,12) #167@(88,13) #168@(86,14) #172@(69,20) #173@(67,22) #174@(65,24) #176@(62,27) #180@(42,24) #181@(38,24) #182@(36,24) #185@(37,24)\n  e3 (Rocket Soldier) x7: #136@(91,9) #137@(91,9) #178@(52,27) #179@(45,24) #187@(28,21) #188@(20,16) #189@(12,13)\n  harv (Ore Truck (harvester)) x2: #132@(6,28) #148@(13,22)\nVISIBLE ENEMY UNITS (1):\n  #186 1tnk@(94,12) 74%\nVISIBLE ENEMY BUILDINGS (2):\n  #175 sbag@(93,10) 94%, #183 proc@(94,7) 12%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 22 units\n  - attack_move: 15 units\n  - rally #134: ordered\n  - stance: 37 units\nYOUR NOTES FROM LAST TURN: Enemy base at (93,10); refineries #140 (4%) and #183 (23%) are priority targets. War Factory is 49% complete; place it and begin vehicle production next turn.", "raw": "{\"thoughts\":\"Our infantry swarm is inside the exposed enemy base and their refinery is nearly destroyed. Finish and place the War Factory while keeping all nearby troops focused on the refinery and defending tank, then begin vehicle production.\",\"notes\":\"Enemy base centered 93,10. Visible refinery #183 at 94,7 is critical and nearly dead; enemy tank #186 at 94,12. War Factory is nearing completion.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,142,143,149,150,151,153,154,155,156,157,158,159,165,166],\"target\":183},{\"do\":\"attack\",\"units\":[160,161,162,163,164,167,168],\"target\":186},{\"do\":\"attack_move\",\"units\":[172,173,174,176,178,179,180,181,182,185,187],\"x\":94,\"y\":10},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":12},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":6},{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":14},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1716, "completion_tokens": 383, "total_tokens": 2099, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1714, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0097735, "upstream_inference_prompt_cost": 0.0047179, "upstream_inference_completions_cost": 0.0050556}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.53, "thoughts": "Our infantry swarm is inside the exposed enemy base and their refinery is nearly destroyed. Finish and place the War Factory while keeping all nearby troops focused on the refinery and defending tank, then begin vehicle production.", "notes": "Enemy base centered 93,10. Visible refinery #183 at 94,7 is critical and nearly dead; enemy tank #186 at 94,12. War Factory is nearing completion.", "commands": [{"do": "attack", "units": [135, 136, 137, 142, 143, 149, 150, 151, 153, 154, 155, 156, 157, 158, 159, 165, 166], "target": 183}, {"do": "attack", "units": [160, 161, 162, 163, 164, 167, 168], "target": 186}, {"do": "attack_move", "units": [172, 173, 174, 176, 178, 179, 180, 181, 182, 185, 187], "x": 94, "y": 10}, {"do": "rally", "building": 134, "x": 88, "y": 12}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 6}, {"do": "place", "item": "weap", "x": 18, "y": 14}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "build", "item": "proc"}], "feedback": ["attack: 17 units", "attack: 7 units", "attack_move: 11 units", "rally #134: ordered", "train 4x e3: queued", "train 6x e1: queued", "place weap: nothing READY TO PLACE with that type", "train 1tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 400, "units_killed": 0, "units_lost": 4, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 13200, "army_value": 5100, "income": 5000, "experience": 40, "order_count": 61}}
{"tick": 6201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $683 + stored ore $508 (storage 2000), power 100 made / 60 used, harvesters 2.\nSCORE: assets $7300, army $3600, killed $500 (5 units, 0 bldgs), lost $7200 (2 units, 5 bldgs). Map explored 7.6%.\nPRODUCTION: Vehicle: 1tnk 13%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,11) 100%, #146 powr@(97,8) 100%, #169 weap@(96,15) 99%, #175 sbag@(93,10) 83%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #177@(95,12)98% #190@(96,16)*\n  harv (Ore Truck (harvester)) x2: #131@(100,17) #141@(98,12)\n  harv.emptyhusk (harv.emptyhusk) x1: #191@(94,10)79%*\nVISIBLE ENEMY UNITS (8):\n  #160 e1@(90,14) 100%, #161 e1@(90,14) 100%, #162 e1@(90,14) 100%, #163 e1@(90,14) 100%, #164 e1@(90,14) 100%, #166 e1@(91,11) 68%, #167 e1@(91,13) 100%, #168 e1@(90,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 2 units\n  - attack_move: 2 units\n  - train 4x 1tnk: queued\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (~18 units) still near (89-91,8-14), close to my base (95,11). Defend with tanks, build more tanks continuously. Harvester #184 at (89,4) in danger, retreat it home. Consider building defense (turret) near base entrance.", "raw": "{\"thoughts\":\"Enemy infantry swarm still near base at (90-91,11-14). Consolidate tanks to defend, keep producing more 1tnk. Power fine, proc/weap ok.\",\"notes\":\"Enemy infantry swarm (~8) at (90-91,11-14) near base (95,11). Defend with tanks, keep queueing 1tnk. Build defense (turret) if possible near entrance. Enemy base likely at (12,16), far west - scout later.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[177,190],\"x\":91,\"y\":12},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":141}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2345, "completion_tokens": 272, "total_tokens": 2617, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00741, "upstream_inference_prompt_cost": 0.00469, "upstream_inference_completions_cost": 0.00272}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.21, "thoughts": "Enemy infantry swarm still near base at (90-91,11-14). Consolidate tanks to defend, keep producing more 1tnk. Power fine, proc/weap ok.", "notes": "Enemy infantry swarm (~8) at (90-91,11-14) near base (95,11). Defend with tanks, keep queueing 1tnk. Build defense (turret) if possible near entrance. Enemy base likely at (12,16), far west - scout later.", "commands": [{"do": "attack_move", "units": [177, 190], "x": 91, "y": 12}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 141}], "feedback": ["attack_move: 2 units", "train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 500, "deaths_cost": 7200, "units_killed": 5, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 7300, "army_value": 1400, "income": 5000, "experience": 5, "order_count": 39}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $13100, army $7200, killed $7200 (2 units, 5 bldgs), lost $500 (5 units, 0 bldgs). Map explored 25.5%.\nPRODUCTION: Building: weap 73%; Building: proc 0%; Infantry: e3 47%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (38) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x29: #142@(90,9)* #143@(90,10)90%* #149@(90,8)* #150@(90,9)* #151@(90,8)* #153@(91,8)* #154@(90,8)* #155@(90,10)* #156@(91,8)* #157@(90,8)* #158@(90,9) #159@(90,11)* #160@(90,14)* #161@(90,14)* #162@(90,14)* #163@(90,14)* #164@(90,14)* #165@(90,8) #166@(91,11)68% #167@(91,13)* #168@(90,12)* #172@(77,12) #173@(74,15) #174@(72,17) #176@(69,20) #180@(51,26) #181@(48,25) #182@(47,24) #185@(48,25)\n  e3 (Rocket Soldier) x7: #136@(91,8)* #137@(91,8)* #178@(62,27) #179@(54,28) #187@(38,24) #188@(29,22) #189@(21,17)\n  harv (Ore Truck (harvester)) x2: #132@(8,26) #148@(6,29)\nVISIBLE ENEMY UNITS (1):\n  #191 harv.emptyhusk@(94,10) 79%\nVISIBLE ENEMY BUILDINGS (1):\n  #175 sbag@(93,10) 83%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 17 units\n  - attack: 7 units\n  - attack_move: 11 units\n  - rally #134: ordered\n  - train 4x e3: queued\n  - train 6x e1: queued\n  - place weap: nothing READY TO PLACE with that type\n  - train 1tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy base centered 93,10. Visible refinery #183 at 94,7 is critical and nearly dead; enemy tank #186 at 94,12. War Factory is nearing completion.", "raw": "{\"thoughts\":\"Enemy base is nearly eliminated and our infantry mass is already on top of its likely location. Keep the assault pressure on the enemy start while the War Factory completes and the queued refinery follows.\",\"notes\":\"Enemy base centered around 93,10; only visible enemy object is sandbag #175 and a destroyed harvester husk. War Factory 73%, refinery queued; infantry assault at enemy base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":96,\"y\":10},{\"do\":\"attack\",\"units\":[142,143,149,150,151,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168],\"target\":175},{\"do\":\"rally\",\"building\":134,\"x\":92,\"y\":10}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1836, "completion_tokens": 309, "total_tokens": 2145, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1834, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0091267, "upstream_inference_prompt_cost": 0.0050479, "upstream_inference_completions_cost": 0.0040788}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.24, "thoughts": "Enemy base is nearly eliminated and our infantry mass is already on top of its likely location. Keep the assault pressure on the enemy start while the War Factory completes and the queued refinery follows.", "notes": "Enemy base centered around 93,10; only visible enemy object is sandbag #175 and a destroyed harvester husk. War Factory 73%, refinery queued; infantry assault at enemy base.", "commands": [{"do": "attack_move", "units": "all_army", "x": 96, "y": 10}, {"do": "attack", "units": [142, 143, 149, 150, 151, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168], "target": 175}, {"do": "rally", "building": 134, "x": 92, "y": 10}], "feedback": ["attack_move: 36 units", "attack: 21 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 500, "units_killed": 2, "units_lost": 5, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 13100, "army_value": 5000, "income": 5000, "experience": 72, "order_count": 72}}
{"tick": 6401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $683 + stored ore $796 (storage 2000), power 16 made / 60 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7300, army $3600, killed $700 (7 units, 0 bldgs), lost $7200 (2 units, 5 bldgs). Map explored 7.7%.\nPRODUCTION: Vehicle: 1tnk 43%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,11) 100%, #146 powr@(97,8) 16%, #169 weap@(96,15) 99%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #177@(95,12)98% #190@(93,15)69%\n  harv (Ore Truck (harvester)) x2: #131@(104,24) #141@(91,8)92%\n  harv.emptyhusk (harv.emptyhusk) x1: #191@(94,10)60%*\nVISIBLE ENEMY UNITS (21):\n  #136 e3@(92,8) 100%, #137 e3@(92,8) 100%, #142 e1@(90,9) 100%, #143 e1@(90,10) 90%, #149 e1@(90,8) 100%, #150 e1@(90,9) 100%, #151 e1@(90,8) 100%, #154 e1@(90,8) 100%, #155 e1@(90,10) 100%, #156 e1@(91,9) 41%, #157 e1@(90,8) 100%, #158 e1@(90,9) 100%, #159 e1@(90,11) 100%, #160 e1@(90,14) 87%, #161 e1@(90,13) 96%, #162 e1@(90,14) 28%, #163 e1@(90,13) 100%, #164 e1@(90,14) 97%, #165 e1@(90,8) 100%, #167 e1@(91,13) 84%, #168 e1@(90,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (~8) at (90-91,11-14) near base (95,11). Defend with tanks, keep queueing 1tnk. Build defense (turret) if possible near entrance. Enemy base likely at (12,16), far west - scout later.", "raw": "{\"thoughts\":\"Power critically low slowing production; enemy infantry swarm nearby threatens base. Build another power plant, queue defense, keep tanks defending home.\",\"notes\":\"Enemy infantry swarm (~20) near (90-91,8-14), close to my base at (95,11). Need more power (only 16/60) and defense turrets. Keep 1tnk production going, build powr next, then defense (pillbox/ftur). Enemy base at (12,16) far west, scout later.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"stance\",\"units\":[177,190],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":191}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2514, "completion_tokens": 317, "total_tokens": 2831, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008198, "upstream_inference_prompt_cost": 0.005028, "upstream_inference_completions_cost": 0.00317}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.88, "thoughts": "Power critically low slowing production; enemy infantry swarm nearby threatens base. Build another power plant, queue defense, keep tanks defending home.", "notes": "Enemy infantry swarm (~20) near (90-91,8-14), close to my base at (95,11). Need more power (only 16/60) and defense turrets. Keep 1tnk production going, build powr next, then defense (pillbox/ftur). Enemy base at (12,16) far west, scout later.", "commands": [{"do": "build", "item": "powr"}, {"do": "stance", "units": [177, 190], "stance": "defend"}, {"do": "harvest", "unit": 191}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 7200, "units_killed": 7, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 7300, "army_value": 1400, "income": 5150, "experience": 7, "order_count": 41}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $406 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12900, army $7000, killed $7200 (2 units, 5 bldgs), lost $700 (7 units, 0 bldgs). Map explored 25.6%.\nPRODUCTION: Building: weap 75%; Building: proc 0%; Infantry: e3 62%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (36) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x27: #142@(90,9) #143@(90,10)90% #149@(90,8) #150@(90,9) #151@(90,8) #154@(90,8) #155@(90,10) #156@(91,9)41% #157@(90,8) #158@(90,9) #159@(90,11) #160@(90,14)87% #161@(90,13)96% #162@(90,14)28% #163@(90,13) #164@(90,14)97% #165@(90,8) #167@(91,13)84% #168@(90,12) #172@(87,12) #173@(84,14) #174@(80,10) #176@(77,12) #180@(61,27) #181@(58,28) #182@(56,28) #185@(57,28)\n  e3 (Rocket Soldier) x7: #136@(92,8) #137@(92,8) #178@(69,20) #179@(63,26) #187@(48,25) #188@(39,24) #189@(30,23)\n  harv (Ore Truck (harvester)) x2: #132@(14,20) #148@(6,28)\nVISIBLE ENEMY UNITS (3):\n  #141 harv@(91,8) 92%, #190 1tnk@(93,15) 69%, #191 harv.emptyhusk@(94,10) 60%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 36 units\n  - attack: 21 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered around 93,10; only visible enemy object is sandbag #175 and a destroyed harvester husk. War Factory 73%, refinery queued; infantry assault at enemy base.", "raw": "{\"thoughts\":\"Our infantry swarm is already inside the enemy start area and has exposed a damaged tank plus enemy harvesters. Finish the visible assets and keep the entire combat force sweeping the likely base center while the War Factory completes.\",\"notes\":\"Enemy base area 93,10; destroy visible tank #190 and harvester #141, then sweep. War Factory is 75% and refinery follows in building queue.\",\"commands\":[{\"do\":\"attack\",\"units\":[142,143,149,150,151,154,155,156,157,158,159,160,161,162,163,164,165,167,168,172,173],\"target\":190},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":96,\"y\":10},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":10}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1779, "completion_tokens": 323, "total_tokens": 2102, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1777, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00915475, "upstream_inference_prompt_cost": 0.00489115, "upstream_inference_completions_cost": 0.0042636}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.98, "thoughts": "Our infantry swarm is already inside the enemy start area and has exposed a damaged tank plus enemy harvesters. Finish the visible assets and keep the entire combat force sweeping the likely base center while the War Factory completes.", "notes": "Enemy base area 93,10; destroy visible tank #190 and harvester #141, then sweep. War Factory is 75% and refinery follows in building queue.", "commands": [{"do": "attack", "units": [142, 143, 149, 150, 151, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 167, 168, 172, 173], "target": 190}, {"do": "attack_move", "units": "all_army", "x": 96, "y": 10}, {"do": "rally", "building": 134, "x": 90, "y": 10}], "feedback": ["attack: 21 units", "attack_move: 34 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 700, "units_killed": 2, "units_lost": 7, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 12900, "army_value": 4800, "income": 5000, "experience": 72, "order_count": 72}}
{"tick": 6601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $683 + stored ore $684 (storage 2000), power 5 made / 60 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $6200, army $2500, killed $800 (8 units, 0 bldgs), lost $8300 (3 units, 5 bldgs). Map explored 7.7%.\nPRODUCTION: Vehicle: 1tnk 59%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,11) 100%, #146 powr@(97,8) 5%, #169 weap@(96,15) 99%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #177@(95,12)98% #190@(93,15)35%\n  harv (Ore Truck (harvester)) x1: #131@(99,16)\n  harv.emptyhusk (harv.emptyhusk) x1: #191@(94,10)43%*\n  harv.fullhusk (harv.fullhusk) x1: #193@(88,3)98%*\nVISIBLE ENEMY UNITS (9):\n  #160 e1@(90,14) 33%, #161 e1@(90,13) 94%, #163 e1@(90,13) 100%, #164 e1@(90,14) 89%, #167 e1@(91,13) 12%, #168 e1@(90,12) 100%, #172 e1@(90,12) 100%, #173 e1@(89,14) 100%, #174 e1@(91,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (~20) near (90-91,8-14), close to my base at (95,11). Need more power (only 16/60) and defense turrets. Keep 1tnk production going, build powr next, then defense (pillbox/ftur). Enemy base at (12,16) far west, scout later.", "raw": "{\"thoughts\":\"Enemy infantry swarm right next to base, power critically low. Need to build power plant immediately and defend with tanks against the infantry group.\",\"notes\":\"Enemy infantry (~9 e1) near (90-91,10-14), close to base at (95,11). Power critically low (5/60), build powr ASAP. Cancel excess 1tnk queue, keep only a couple. Defend with tanks, retreat damaged units for repair. Enemy base far west at (12,16), scout later.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"attack_move\",\"units\":[177,190],\"x\":91,\"y\":13},{\"do\":\"stance\",\"units\":[177,190],\"stance\":\"attack_anything\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2387, "completion_tokens": 321, "total_tokens": 2708, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007984, "upstream_inference_prompt_cost": 0.004774, "upstream_inference_completions_cost": 0.00321}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.79, "thoughts": "Enemy infantry swarm right next to base, power critically low. Need to build power plant immediately and defend with tanks against the infantry group.", "notes": "Enemy infantry (~9 e1) near (90-91,10-14), close to base at (95,11). Power critically low (5/60), build powr ASAP. Cancel excess 1tnk queue, keep only a couple. Defend with tanks, retreat damaged units for repair. Enemy base far west at (12,16), scout later.", "commands": [{"do": "build", "item": "powr"}, {"do": "cancel", "item": "1tnk"}, {"do": "attack_move", "units": [177, 190], "x": 91, "y": 13}, {"do": "stance", "units": [177, 190], "stance": "attack_anything"}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 800, "deaths_cost": 8300, "units_killed": 8, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 6200, "army_value": 1400, "income": 4500, "experience": 8, "order_count": 41}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $13100, army $7200, killed $8300 (3 units, 5 bldgs), lost $800 (8 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Building: weap 85%; Building: proc 0%; Infantry: e1 91%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (36) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #142@(90,8) #143@(89,7)90% #149@(90,7) #150@(89,8) #151@(91,7) #154@(91,7) #155@(89,8) #156@(92,6)41% #157@(91,7) #158@(89,7) #159@(90,8) #160@(90,14)33% #161@(90,13)94% #163@(90,13) #164@(90,14)89% #165@(91,7)89% #167@(91,13)12% #168@(90,12) #172@(90,12) #173@(89,14) #174@(91,10) #176@(87,12) #180@(69,20) #181@(66,23) #182@(65,24) #185@(65,23)\n  e3 (Rocket Soldier) x8: #136@(91,7) #137@(91,7) #178@(77,12) #179@(70,19) #187@(58,28) #188@(49,26) #189@(40,24) #192@(18,16)\n  harv (Ore Truck (harvester)) x2: #132@(6,29) #148@(14,20)\nVISIBLE ENEMY UNITS (2):\n  #190 1tnk@(93,15) 35%, #191 harv.emptyhusk@(94,10) 43%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 21 units\n  - attack_move: 34 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base area 93,10; destroy visible tank #190 and harvester #141, then sweep. War Factory is 75% and refinery follows in building queue.", "raw": "{\"thoughts\":\"Our infantry swarm is already inside the enemy start area and only a damaged tank remains visible. Finish it, then sweep the enemy base location while the War Factory completes for immediate placement.\",\"notes\":\"Enemy start/base area 93,10. Local infantry swarm attacks tank #190; rear forces advance. War Factory nearly ready, refinery is queued behind it.\",\"commands\":[{\"do\":\"attack\",\"units\":[142,143,149,150,151,154,155,156,157,158,160,161,163,164,165,167,168,172,173,174,176,136,137],\"target\":190},{\"do\":\"attack_move\",\"units\":[178,179,180,181,182,185,187,188,189,192],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":93,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1755, "completion_tokens": 347, "total_tokens": 2102, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1753, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00940555, "upstream_inference_prompt_cost": 0.00482515, "upstream_inference_completions_cost": 0.0045804}, "completion_tokens_details": {"reasoning_tokens": 155, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.57, "thoughts": "Our infantry swarm is already inside the enemy start area and only a damaged tank remains visible. Finish it, then sweep the enemy base location while the War Factory completes for immediate placement.", "notes": "Enemy start/base area 93,10. Local infantry swarm attacks tank #190; rear forces advance. War Factory nearly ready, refinery is queued behind it.", "commands": [{"do": "attack", "units": [142, 143, 149, 150, 151, 154, 155, 156, 157, 158, 160, 161, 163, 164, 165, 167, 168, 172, 173, 174, 176, 136, 137], "target": 190}, {"do": "attack_move", "units": [178, 179, 180, 181, 182, 185, 187, 188, 189, 192], "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 93, "y": 11}], "feedback": ["attack: 23 units", "attack_move: 10 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 8300, "deaths_cost": 800, "units_killed": 3, "units_lost": 8, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 13100, "army_value": 5000, "income": 4500, "experience": 83, "order_count": 72}}
{"tick": 6801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $683 + stored ore $1074 (storage 2000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $4500, army $1100, killed $900 (9 units, 0 bldgs), lost $10000 (5 units, 6 bldgs). Map explored 7.7%.\nPRODUCTION: Vehicle: 1tnk 75%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,11) 99%, #169 weap@(96,15) 99%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(98,16)\n  harv.emptyhusk (harv.emptyhusk) x1: #191@(94,10)25%*\n  harv.fullhusk (harv.fullhusk) x1: #193@(88,3)80%*\nVISIBLE ENEMY UNITS (14):\n  #136 e3@(93,10) 100%, #137 e3@(92,11) 100%, #142 e1@(91,11) 92%, #149 e1@(93,10) 100%, #150 e1@(91,11) 94%, #151 e1@(93,11) 100%, #154 e1@(92,11) 100%, #156 e1@(93,11) 38%, #157 e1@(93,10) 100%, #159 e1@(94,8) 100%, #160 e1@(90,14) 1%, #164 e1@(90,14) 84%, #165 e1@(91,11) 75%, #174 e1@(91,11) 44%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy infantry (~9 e1) near (90-91,10-14), close to base at (95,11). Power critically low (5/60), build powr ASAP. Cancel excess 1tnk queue, keep only a couple. Defend with tanks, retreat damaged units for repair. Enemy base far west at (12,16), scout later.", "raw": "{\"thoughts\":\"Power still critically low but powr not available to build (maybe still queued elsewhere). Cancel excess tank queue to save cash, keep a couple to fight off enemy infantry swarm near base. Try building power plant again.\",\"notes\":\"Enemy infantry swarm (~13 e1/e3) near (90-93,10-14) attacking our base at (95,11). Power still 0 made/60 used - critical, need powr ASAP once available. Cancel excess 1tnk queue. Defend with tanks as they finish.\",\"commands\":[{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2418, "completion_tokens": 600, "total_tokens": 3018, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010836, "upstream_inference_prompt_cost": 0.004836, "upstream_inference_completions_cost": 0.006}, "completion_tokens_details": {"reasoning_tokens": 154, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.45, "thoughts": "Power still critically low but powr not available to build (maybe still queued elsewhere). Cancel excess tank queue to save cash, keep a couple to fight off enemy infantry swarm near base. Try building power plant again.", "notes": "Enemy infantry swarm (~13 e1/e3) near (90-93,10-14) attacking our base at (95,11). Power still 0 made/60 used - critical, need powr ASAP once available. Cancel excess 1tnk queue. Defend with tanks as they finish.", "commands": [{"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "build", "item": "powr"}, {"do": "harvest", "unit": 131}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 10000, "units_killed": 9, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 4500, "army_value": 0, "income": 5000, "experience": 9, "order_count": 42}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $13300, army $7400, killed $10000 (5 units, 6 bldgs), lost $900 (9 units, 0 bldgs). Map explored 26.2%.\nPRODUCTION: Building: weap 98%; Building: proc 0%; Infantry: e1 38%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (38) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x28: #142@(91,11)92%* #143@(90,10)90%* #149@(93,10)* #150@(91,11)94%* #151@(93,11) #154@(92,11)* #155@(90,11)* #156@(93,11)38% #157@(93,10) #158@(90,11)* #159@(94,8) #160@(90,14)1%* #161@(90,13)94%* #163@(90,13)* #164@(90,14)84%* #165@(91,11)75%* #168@(90,12)* #172@(90,12)* #173@(89,14)* #174@(91,11)44%* #176@(89,12)* #180@(76,13) #181@(74,15) #182@(72,17) #185@(73,16) #194@(19,16) #195@(16,15) #196@(13,14)\n  e3 (Rocket Soldier) x8: #136@(93,10)* #137@(92,11)* #178@(87,11) #179@(78,11) #187@(66,23) #188@(59,28) #189@(50,26) #192@(27,20)\n  harv (Ore Truck (harvester)) x2: #132@(8,28) #148@(8,26)\nVISIBLE ENEMY UNITS (1):\n  #191 harv.emptyhusk@(94,10) 25%\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(98,11) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 23 units\n  - attack_move: 10 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy start/base area 93,10. Local infantry swarm attacks tank #190; rear forces advance. War Factory nearly ready, refinery is queued behind it.", "raw": "{\"thoughts\":\"Our forward infantry force has reached the exposed enemy refinery at their likely base. Focus all nearby troops on destroying it while reinforcing from the west; the War Factory will be placed as soon as it completes.\",\"notes\":\"Enemy base confirmed around 93,10; visible refinery #129 at 98,11. Forward infantry/rockets attacking it, rear troops advancing east. War Factory 98%, refinery queued after it.\",\"commands\":[{\"do\":\"attack\",\"units\":[136,137,142,143,149,150,151,154,155,156,157,158,159,160,161,163,164,165,168,172,173,174,176],\"target\":129},{\"do\":\"attack_move\",\"units\":[178,179,180,181,182,185,187,188,189,192,194,195,196],\"x\":94,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":12},{\"do\":\"stance\",\"units\":[136,137,142,143,149,150,151,154,155,156,157,158,159,160,161,163,164,165,168,172,173,174,176],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1752, "completion_tokens": 356, "total_tokens": 2108, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1750, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0095161, "upstream_inference_prompt_cost": 0.0048169, "upstream_inference_completions_cost": 0.0046992}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "Our forward infantry force has reached the exposed enemy refinery at their likely base. Focus all nearby troops on destroying it while reinforcing from the west; the War Factory will be placed as soon as it completes.", "notes": "Enemy base confirmed around 93,10; visible refinery #129 at 98,11. Forward infantry/rockets attacking it, rear troops advancing east. War Factory 98%, refinery queued after it.", "commands": [{"do": "attack", "units": [136, 137, 142, 143, 149, 150, 151, 154, 155, 156, 157, 158, 159, 160, 161, 163, 164, 165, 168, 172, 173, 174, 176], "target": 129}, {"do": "attack_move", "units": [178, 179, 180, 181, 182, 185, 187, 188, 189, 192, 194, 195, 196], "x": 94, "y": 11}, {"do": "rally", "building": 134, "x": 88, "y": 12}, {"do": "stance", "units": [136, 137, 142, 143, 149, 150, 151, 154, 155, 156, 157, 158, 159, 160, 161, 163, 164, 165, 168, 172, 173, 174, 176], "stance": "attack_anything"}], "feedback": ["attack: 23 units", "attack_move: 13 units", "rally #134: ordered", "stance: 23 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 10000, "deaths_cost": 900, "units_killed": 5, "units_lost": 9, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 13300, "army_value": 5200, "income": 5000, "experience": 100, "order_count": 72}}
{"tick": 7001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $678 + stored ore $0 (storage 0), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $3100, army $1100, killed $900 (9 units, 0 bldgs), lost $11400 (5 units, 7 bldgs). Map explored 7.7%.\nPRODUCTION: Vehicle: 1tnk 90%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #169 weap@(96,15) 97%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(103,25)\n  harv.emptyhusk (harv.emptyhusk) x1: #191@(94,10)7%*\n  harv.fullhusk (harv.fullhusk) x1: #193@(88,3)62%*\nVISIBLE ENEMY UNITS (24):\n  #136 e3@(93,10) 100%, #137 e3@(93,11) 100%, #142 e1@(93,11) 92%, #143 e1@(92,10) 90%, #149 e1@(93,10) 100%, #150 e1@(92,11) 94%, #151 e1@(93,11) 100%, #154 e1@(92,11) 100%, #155 e1@(93,12) 100%, #156 e1@(93,11) 48%, #157 e1@(93,10) 100%, #158 e1@(93,12) 100%, #159 e1@(95,9) 100%, #160 e1@(93,14) 1%, #161 e1@(92,12) 94%, #163 e1@(93,12) 100%, #164 e1@(93,14) 84%, #165 e1@(93,11) 75%, #168 e1@(93,12) 100%, #172 e1@(93,12) 100%, #173 e1@(93,14) 100%, #174 e1@(92,11) 44%, #176 e1@(92,12) 100%, #178 e3@(94,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (~13 e1/e3) near (90-93,10-14) attacking our base at (95,11). Power still 0 made/60 used - critical, need powr ASAP once available. Cancel excess 1tnk queue. Defend with tanks as they finish.", "raw": "{\"thoughts\":\"We've lost almost everything except the war factory; enemy infantry swarm is near our position. Focus all cash on tanks from weap to defend and eventually push back. No construction yard visible so power plants unavailable.\",\"notes\":\"Enemy infantry swarm (e1/e3) near (92-95,9-14), overwhelming our base at (95,11). Only weap@(96,15) survives. Keep producing 1tnk continuously, defend with attack_move to enemy cluster once we have 3+ tanks. Enemy base at (12,16) far away - focus on survival first.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2301, "completion_tokens": 381, "total_tokens": 2682, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008412, "upstream_inference_prompt_cost": 0.004602, "upstream_inference_completions_cost": 0.00381}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.52, "thoughts": "We've lost almost everything except the war factory; enemy infantry swarm is near our position. Focus all cash on tanks from weap to defend and eventually push back. No construction yard visible so power plants unavailable.", "notes": "Enemy infantry swarm (e1/e3) near (92-95,9-14), overwhelming our base at (95,11). Only weap@(96,15) survives. Keep producing 1tnk continuously, defend with attack_move to enemy cluster once we have 3+ tanks. Enemy base at (12,16) far away - focus on survival first.", "commands": [{"do": "train", "item": "1tnk", "count": 3}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 3x 1tnk: queued", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 11400, "units_killed": 9, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 7, "assets_value": 3100, "army_value": 0, "income": 4525, "experience": 9, "order_count": 55}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $70 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $13300, army $7400, killed $11400 (5 units, 7 bldgs), lost $900 (9 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: Building: weap 98%; Building: proc 0%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (38) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x28: #142@(93,11)92% #143@(92,10)90%* #149@(93,10)* #150@(92,11)94%* #151@(93,11) #154@(92,11)* #155@(93,12) #156@(93,11)48% #157@(93,10)* #158@(93,12) #159@(95,9)* #160@(93,14)1% #161@(92,12)94% #163@(93,12) #164@(93,14)84% #165@(93,11)75% #168@(93,12) #172@(93,12) #173@(93,14) #174@(92,11)44% #176@(92,12) #180@(86,12) #181@(83,15) #182@(80,11) #185@(82,15) #194@(28,21) #195@(25,20) #196@(22,18)\n  e3 (Rocket Soldier) x8: #136@(93,10)* #137@(93,11) #178@(94,11) #179@(89,11) #187@(74,15) #188@(67,22) #189@(60,28) #192@(36,24)\n  harv (Ore Truck (harvester)) x2: #132@(14,20) #148@(5,30)\nVISIBLE ENEMY UNITS (1):\n  #191 harv.emptyhusk@(94,10) 7%\nVISIBLE ENEMY BUILDINGS (1):\n  #169 weap@(96,15) 97%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 23 units\n  - attack_move: 13 units\n  - rally #134: ordered\n  - stance: 23 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 93,10; visible refinery #129 at 98,11. Forward infantry/rockets attacking it, rear troops advancing east. War Factory 98%, refinery queued after it.", "raw": "{\"thoughts\":\"Our forward force is already inside the exposed enemy base and their War Factory is the key visible target. Finish it immediately while the trailing force closes in; place the War Factory as soon as it completes, then expand refinery income.\",\"notes\":\"Enemy base at 93-98,10-15. Focus visible enemy War Factory #169; enemy refinery previously at 98,11. Our War Factory is nearly ready and refinery is queued after it.\",\"commands\":[{\"do\":\"attack\",\"units\":[142,143,149,150,151,154,155,156,157,158,159,160,161,163,164,165,168,172,173,174,176,136,137,178,179],\"target\":169},{\"do\":\"attack_move\",\"units\":[180,181,182,185,187,188,189,192],\"x\":96,\"y\":12},{\"do\":\"attack_move\",\"units\":[194,195,196],\"x\":90,\"y\":13},{\"do\":\"rally\",\"building\":134,\"x\":89,\"y\":13},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1765, "completion_tokens": 321, "total_tokens": 2086, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1763, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00908985, "upstream_inference_prompt_cost": 0.00485265, "upstream_inference_completions_cost": 0.0042372}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "Our forward force is already inside the exposed enemy base and their War Factory is the key visible target. Finish it immediately while the trailing force closes in; place the War Factory as soon as it completes, then expand refinery income.", "notes": "Enemy base at 93-98,10-15. Focus visible enemy War Factory #169; enemy refinery previously at 98,11. Our War Factory is nearly ready and refinery is queued after it.", "commands": [{"do": "attack", "units": [142, 143, 149, 150, 151, 154, 155, 156, 157, 158, 159, 160, 161, 163, 164, 165, 168, 172, 173, 174, 176, 136, 137, 178, 179], "target": 169}, {"do": "attack_move", "units": [180, 181, 182, 185, 187, 188, 189, 192], "x": 96, "y": 12}, {"do": "attack_move", "units": [194, 195, 196], "x": 90, "y": 13}, {"do": "rally", "building": 134, "x": 89, "y": 13}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 25 units", "attack_move: 8 units", "attack_move: 3 units", "rally #134: ordered", "stance: 36 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 11400, "deaths_cost": 900, "units_killed": 5, "units_lost": 9, "buildings_killed": 7, "buildings_lost": 0, "assets_value": 13300, "army_value": 5200, "income": 4550, "experience": 114, "order_count": 72}}
{"tick": 7201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $566 + stored ore $0 (storage 0), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $3800, army $1800, killed $1000 (10 units, 0 bldgs), lost $11400 (5 units, 7 bldgs). Map explored 7.8%.\nPRODUCTION: Vehicle: 1tnk 6%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #169 weap@(96,15) 8%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #199@(96,16)\n  harv (Ore Truck (harvester)) x1: #131@(106,24)\n  harv.fullhusk (harv.fullhusk) x1: #193@(88,3)45%*\nVISIBLE ENEMY UNITS (27):\n  #136 e3@(93,10) 100%, #137 e3@(93,11) 100%, #142 e1@(93,11) 92%, #143 e1@(92,10) 90%, #149 e1@(93,10) 100%, #150 e1@(92,11) 94%, #151 e1@(93,11) 100%, #154 e1@(92,11) 100%, #155 e1@(93,12) 100%, #156 e1@(93,11) 58%, #157 e1@(93,10) 100%, #158 e1@(93,12) 100%, #159 e1@(96,10) 100%, #161 e1@(92,12) 94%, #163 e1@(93,12) 100%, #164 e1@(93,14) 83%, #165 e1@(93,11) 75%, #168 e1@(93,12) 100%, #172 e1@(93,12) 100%, #173 e1@(93,14) 60%, #174 e1@(92,11) 44%, #176 e1@(92,12) 100%, #178 e3@(94,11) 100%, #179 e3@(91,11) 100%, #180 e1@(92,12) 100%, #181 e1@(92,14) 100%, #185 e1@(92,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x 1tnk: queued\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (e1/e3) near (92-95,9-14), overwhelming our base at (95,11). Only weap@(96,15) survives. Keep producing 1tnk continuously, defend with attack_move to enemy cluster once we have 3+ tanks. Enemy base at (12,16) far away - focus on survival first.", "raw": "{\"thoughts\":\"We've lost our construction yard; only weap survives, swarmed by enemy infantry nearby. Focus on tank production to defend and eventually push out. Move lone tank away from danger, keep queue full.\",\"notes\":\"No fact, only weap@(96,15) survives, enemy infantry swarm at (92-95,9-14) overwhelming. Keep producing 1tnk, defend weap, retreat harvester, try to rebuild economy if possible. Enemy base far at (12,16).\",\"commands\":[{\"do\":\"move\",\"units\":[199],\"x\":100,\"y\":18},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2384, "completion_tokens": 401, "total_tokens": 2785, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008778, "upstream_inference_prompt_cost": 0.004768, "upstream_inference_completions_cost": 0.00401}, "completion_tokens_details": {"reasoning_tokens": 190, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.03, "thoughts": "We've lost our construction yard; only weap survives, swarmed by enemy infantry nearby. Focus on tank production to defend and eventually push out. Move lone tank away from danger, keep queue full.", "notes": "No fact, only weap@(96,15) survives, enemy infantry swarm at (92-95,9-14) overwhelming. Keep producing 1tnk, defend weap, retreat harvester, try to rebuild economy if possible. Enemy base far at (12,16).", "commands": [{"do": "move", "units": [199], "x": 100, "y": 18}, {"do": "harvest", "unit": 131}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 11400, "units_killed": 10, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 7, "assets_value": 3800, "army_value": 700, "income": 4000, "experience": 10, "order_count": 58}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $131 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $13500, army $7600, killed $11400 (5 units, 7 bldgs), lost $1000 (10 units, 0 bldgs). Map explored 26.7%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Infantry: e3 23%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 tent@(12,13) 100%, #147 proc@(14,19) 100%, #152 powr@(19,18) 100%\nYOUR UNITS (40) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #142@(93,11)92% #143@(92,10)90% #149@(93,10) #150@(92,11)94% #151@(93,11) #154@(92,11) #155@(93,12) #156@(93,11)58% #157@(93,10) #158@(93,12) #159@(96,10) #161@(92,12)94% #163@(93,12) #164@(93,14)83% #165@(93,11)75% #168@(93,12) #172@(93,12) #173@(93,14)60% #174@(92,11)44% #176@(92,12) #180@(92,12) #181@(92,14) #182@(90,12) #185@(92,14) #194@(38,24) #195@(34,24) #196@(31,24) #197@(19,16) #198@(16,15) #200@(13,14)\n  e3 (Rocket Soldier) x8: #136@(93,10) #137@(93,11) #178@(94,11) #179@(91,11) #187@(83,15) #188@(74,15) #189@(67,22) #192@(47,24)\n  harv (Ore Truck (harvester)) x2: #132@(7,29) #148@(10,24)\nVISIBLE ENEMY UNITS (1):\n  #199 1tnk@(96,16) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #169 weap@(96,15) 8%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 25 units\n  - attack_move: 8 units\n  - attack_move: 3 units\n  - rally #134: ordered\n  - stance: 36 units\nYOUR NOTES FROM LAST TURN: Enemy base at 93-98,10-15. Focus visible enemy War Factory #169; enemy refinery previously at 98,11. Our War Factory is nearly ready and refinery is queued after it.", "raw": "{\"thoughts\":\"Our infantry mass is inside the enemy base and their War Factory is nearly destroyed. Place our War Factory immediately, keep pressure on the last visible enemy structures, and use the new factory for tanks as funds arrive.\",\"notes\":\"Enemy base remains around 93-98,10-16; visible damaged War Factory #169 and tank #199. Place WF, then refinery is already queued. Main infantry/rockets are assaulting enemy base.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":17,\"y\":21},{\"do\":\"rally\",\"building\":134,\"x\":93,\"y\":12},{\"do\":\"attack\",\"units\":[136,137,142,143,149,150,151,154,155,156,157,158,159,161,163,164,165,168,172,173,174,176,178,179,180,181,182,185],\"target\":169},{\"do\":\"attack_move\",\"units\":[187,188,189,192],\"x\":96,\"y\":15},{\"do\":\"attack_move\",\"units\":[194,195,196,197,198,200],\"x\":93,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1766, "completion_tokens": 368, "total_tokens": 2134, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1764, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009713, "upstream_inference_prompt_cost": 0.0048554, "upstream_inference_completions_cost": 0.0048576}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "Our infantry mass is inside the enemy base and their War Factory is nearly destroyed. Place our War Factory immediately, keep pressure on the last visible enemy structures, and use the new factory for tanks as funds arrive.", "notes": "Enemy base remains around 93-98,10-16; visible damaged War Factory #169 and tank #199. Place WF, then refinery is already queued. Main infantry/rockets are assaulting enemy base.", "commands": [{"do": "place", "item": "weap", "x": 17, "y": 21}, {"do": "rally", "building": 134, "x": 93, "y": 12}, {"do": "attack", "units": [136, 137, 142, 143, 149, 150, 151, 154, 155, 156, 157, 158, 159, 161, 163, 164, 165, 168, 172, 173, 174, 176, 178, 179, 180, 181, 182, 185], "target": 169}, {"do": "attack_move", "units": [187, 188, 189, 192], "x": 96, "y": 15}, {"do": "attack_move", "units": [194, 195, 196, 197, 198, 200], "x": 93, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #134: ordered", "attack: 28 units", "attack_move: 4 units", "attack_move: 6 units", "stance: 38 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 11400, "deaths_cost": 1000, "units_killed": 5, "units_lost": 10, "buildings_killed": 7, "buildings_lost": 0, "assets_value": 13500, "army_value": 5400, "income": 4500, "experience": 114, "order_count": 72}}
