---
title: "GPT-5.6 Terra vs Claude Sonnet 5 | OpenRA arena run | Evals by Jetty"
url: https://evaljetty.com/openra/runs/r2-rr-sonnet5-gpt56terra-g4.html
description: "Claude Sonnet 5 destroyed the enemy base. Watch the full game with both models' reasoning and the run's evaluation."
updated: 2026-09-28
publisher: Jetty (https://jetty.io)
---

02 — Run · Round 2 · Round robin · r2-rr-sonnet5-gpt56terra-g4

# GPT-5.6 Terra vs Claude Sonnet 5

Claude Sonnet 5 destroyed the enemy base after 8.7 game-minutes · 12.4 min wall clock

Jetty run fc8c2b35
[Replay (.orarep)](https://evaljetty.com/openra/media/r2-rr-sonnet5-gpt56terra-g4.orarep)
[Decision log](https://evaljetty.com/openra/runs/r2-rr-sonnet5-gpt56terra-g4/decisions.jsonl)
[Runtime config](https://evaljetty.com/openra/runs/r2-rr-sonnet5-gpt56terra-g4/runtime_config.json)[Validation report](https://evaljetty.com/openra/runs/r2-rr-sonnet5-gpt56terra-g4/validation_report.json)

LOSS france · west

GPT-5.6 Terra

openai/gpt-5.6-terra

Value destroyed$1,600Value lost$19,600
Units killed / lost6 / 55Buildings killed / lost0 / 6
Peak army$3,500Orders issued76
Decision turns (failed)66 (0)Mean latency3.4sModel cost$0.459

WIN ukraine · east

Claude Sonnet 5

anthropic/claude-sonnet-5

Value destroyed$19,600Value lost$1,600
Units killed / lost55 / 6Buildings killed / lost6 / 0
Peak army$9,700Orders issued186
Decision turns (failed)66 (0)Mean latency4.3sModel cost$0.454

## Evaluation

passchecks **10/10** verdict computed from the gating checks

| Status | Kind | Check | Detail |
| --- | --- | --- | --- |
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code\_check | outputs-exist | all present |
| pass | code\_check | game-has-winner | sonnet5 won: base destroyed |
| pass | code\_check | decisions-logged | turns per slot: {'Multi0': 66, 'Multi1': 66} |
| pass | code\_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/66', 'Multi1': '0/66'} |
| pass | code\_check | video-decodes | duration 89.0s |
| pass | code\_check | video-complete | video ends at tick 13049 of 13049 |
| pass | code\_check | limits-respected | ended after 12.4 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | summary.md Notes section cites final thoughts of both models and explains Sonnet 5 victory through superior order count and army pressure |
| pass | checklist | players-match-request | result.json records Multi0=gpt56terra (openai/gpt-5.6-terra) and Multi1=sonnet5 (anthropic/claude-sonnet-5) matching the requested players |
| pass | checklist | no-silent-outage | run.log shows 0 LLM failures on both sides with uninterrupted decision turns every 200 ticks throughout the game |

## Decision timeline

What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.

## Decision timeline

Every 8 game-seconds each model received a text briefing and replied with its reasoning and commands. Time is game time.

- **0:00 GPT-5.6 Terra**: Deploy immediately and start the standard power/economy opening. The enemy is likely far west, so establish production before scouting.
- **0:00 Claude Sonnet 5**: Deploy MCV to start base, then queue power plant.
- **0:08 GPT-5.6 Terra**: Construction Yard is deployed and the opening power plant should be placed immediately. I will start the first refinery to establish income, then add infantry production and scouting pressure toward the enemy start.
- **0:08 Claude Sonnet 5**: Continue base build-up: power plant already started, queue proc next once placed.
- **0:16 GPT-5.6 Terra**: Construction Yard is deployed with ample starting cash. Start power immediately, then place it next turn to unlock the refinery.
- **0:16 Claude Sonnet 5**: Construction yard already placed. Start economy with power plant then refinery.
- **0:24 GPT-5.6 Terra**: Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the refinery for income.
- **0:24 Claude Sonnet 5**: Place power plant near base, start ore refinery next.
- **0:32 GPT-5.6 Terra**: Power is established and we need immediate income. Start the first refinery, then place it and establish infantry production while expanding the economy.
- **0:32 Claude Sonnet 5**: Continue economy build: proc for income, then barracks for army.
- **0:40 GPT-5.6 Terra**: The first refinery is nearly complete; I will place it immediately and use the income to establish infantry production and a second refinery.
- **0:40 Claude Sonnet 5**: Proc is building. Queue barracks next, keep expanding economy.
- **0:48 GPT-5.6 Terra**: The first refinery is still building; place it immediately when ready, then establish barracks and a second refinery for continuous income and unit production.
- **0:48 Claude Sonnet 5**: Proc and barr are queued. I'll keep economy building; add power plant queued after barr since power will be needed, and prepare for war factory.
- **0:56 GPT-5.6 Terra**: Initial refinery is nearly complete. Place it immediately when ready, establish infantry production, and expand ore income before vehicles.
- **0:56 Claude Sonnet 5**: Continue economy buildup; queue power and wait for proc/barr to finish.
- **1:04 GPT-5.6 Terra**: First refinery is nearly ready and the barracks is queued behind it. Place the refinery immediately, then use the first harvester to establish income before expanding production.
- **1:04 Claude Sonnet 5**: Continue base build-up: proc and powr/barr already queued. Wait for placement readiness.
- **1:12 GPT-5.6 Terra**: The first refinery is ready and must be placed immediately to start income with its free harvester. Barracks construction is underway; once it completes, establish infantry production and expand into a second refinery and war factory.
- **1:12 Claude Sonnet 5**: Place the ready Ore Refinery near base, continue building power plant and barracks.
- **1:20 GPT-5.6 Terra**: Barracks is nearly ready; I will place it as soon as available, then begin infantry production and expand with a second refinery. The harvester should remain actively mining while we prepare to scout west toward the enemy start.
- **1:20 Claude Sonnet 5**: Place the ready power plant, continue barracks build, queue additional economy and production buildings.
- **1:28 GPT-5.6 Terra**: Barracks is ready, so establish infantry scouting while expanding ore income with a second refinery. Enemy is expected far west, so rally scouts in that direction.
- **1:28 Claude Sonnet 5**: Economy is building well; keep queue going and prepare for army production once barracks/factory finish.
- **1:36 GPT-5.6 Terra**: Second refinery is underway; establish infantry scouting toward the likely western enemy start while preserving cash for a War Factory. Keep the barracks producing continuously.
- **1:36 Claude Sonnet 5**: Multiple building queues seem duplicated (barr x2, proc x2). Let production continue, focus on economy and army buildup.
- **1:44 GPT-5.6 Terra**: Second refinery is nearing completion and infantry production is fully queued. I will keep the harvester working and send the rifleman west to begin scouting toward the likely Soviet start.
- **1:44 Claude Sonnet 5**: Production already queued for weap/barr/proc. Keep economy growing and prepare army once buildings complete.
- **1:52 GPT-5.6 Terra**: Second refinery is nearly complete, which will strengthen income for a War Factory. Keep the small infantry force scouting west toward the likely Soviet start while the harvester mines.
- **1:52 Claude Sonnet 5**: Multiple buildings queued already; keep economy growing and prepare for army production.
- **2:00 GPT-5.6 Terra**: Second refinery is nearly ready; place it immediately and add power before the War Factory. Keep the small scout force advancing toward the likely enemy start while preserving cash for vehicles.
- **2:00 Claude Sonnet 5**: Buildings are already in production queues. Wait for completion and place them. Nothing else to do this turn.
- **2:08 GPT-5.6 Terra**: A second refinery is ready and must be placed to expand income before the War Factory. The scouting force should continue west toward the likely enemy start while infantry production stays active.
- **2:08 Claude Sonnet 5**: Weap almost done, barr and proc queued. Continue building economy and prepare army production once buildings finish.
- **2:16 GPT-5.6 Terra**: Second refinery is established and the ready power plant should be placed immediately to support future production. Our infantry force will continue west to locate and pressure the enemy start while income accumulates for a War Factory.
- **2:16 Claude Sonnet 5**: Place the war factory, keep building queue moving, start training basic units once barracks ready.
- **2:24 GPT-5.6 Terra**: Our infantry scouting force is advancing west toward the likely Soviet start while both refineries support the rush to a War Factory. Preserve cash for the War Factory rather than delaying it with infantry purchases.
- **2:24 Claude Sonnet 5**: Place the ready power plant, keep economy growing, and start producing units once barracks/war factory finish.
- **2:32 GPT-5.6 Terra**: Two refineries and strong power support steady expansion, but we need convert incoming ore into a War Factory quickly. Infantry screen continues west toward the likely Soviet base while barracks stays active.
- **2:32 Claude Sonnet 5**: Keep economy and production going. Queue more units and buildings while barracks/harvester finish.
- **2:40 GPT-5.6 Terra**: Infantry force is advancing toward the likely Soviet base while the economy saves for a War Factory. Keep the barracks producing rockets for future vehicle support and push the existing force west aggressively.
- **2:40 Claude Sonnet 5**: Place the ready barracks, continue economy build-up, and start queuing infantry once placed.
- **2:48 GPT-5.6 Terra**: Our infantry screen is advancing toward the likely Soviet start while both refineries sustain income. Save immediately for a War Factory, keep the barracks producing, and consolidate the advancing force westward.
- **2:48 Claude Sonnet 5**: Place power plant, continue economy build, start training infantry and queue more production.
- **2:56 GPT-5.6 Terra**: Infantry are advancing toward the likely enemy start but remain dispersed and enemy is still unseen. Preserve cash for a War Factory while continuing the existing infantry production, and converge the army westward to scout and pressure.
- **2:56 Claude Sonnet 5**: Base is decent, keep building fix, harv, e1. Once fix completes, start proc #2 and tanks.
- **3:04 GPT-5.6 Terra**: Our infantry spearhead is nearing the likely enemy start with no resistance spotted. Keep pressure toward (12,16), maintain rocket/rifle production, and begin the War Factory immediately if funds permit.
- **3:04 Claude Sonnet 5**: Base is developing well with power, refinery, barracks, weap factory. Keep economy growing and start producing tanks once fix is done. Train more infantry and queue a second refinery.
- **3:12 GPT-5.6 Terra**: War Factory is nearly complete and the infantry spearhead is already crossing toward the enemy’s likely western start. Keep all combat troops advancing to locate and pressure the enemy base while the existing infantry queues finish.
- **3:12 Claude Sonnet 5**: Enemy infantry scouting near base at (20,16). Keep economy and production going, defend base with idle infantry, continue building fix/proc, queue more units.
- **3:20 GPT-5.6 Terra**: Our infantry and rockets have reached the enemy base and can immediately pressure its War Factory and Refinery. War Factory construction is underway at home; keep all available troops focused on eliminating visible enemy production.
- **3:20 Claude Sonnet 5**: Enemy has a large infantry force very close to my base at (19,16). I should hold my infantry defensively near base, keep training more troops, and continue building economy/fix.
- **3:28 GPT-5.6 Terra**: Our infantry spearhead has reached the enemy base and the exposed refinery and war factory are damaged. Keep pressure on those key buildings while the war factory finishes, then place it and begin vehicle production immediately.
- **3:28 Claude Sonnet 5**: Large enemy infantry group near my base at (19,15-16). I have only 4 infantry defending. Need to hold position near base, keep production going, and reinforce quickly with more infantry.
- **3:36 GPT-5.6 Terra**: Our infantry has reached the enemy’s likely base area and their exposed harvester is vulnerable. Finish and place the War Factory, then immediately use the whole force to crush the enemy economy and any structures around (15,14).
- **3:36 Claude Sonnet 5**: Enemy infantry blob still near base at (19-20,14-16). Defend with current infantry, keep production going, prioritize finishing fix/proc/weap and pump more e1/e3 to repel them.
- **3:44 GPT-5.6 Terra**: Our infantry has reached the exposed enemy production core, and their War Factory is critically damaged. Finish it immediately and keep all forces pressing into the refinery/harvester area while our own War Factory completes.
- **3:44 Claude Sonnet 5**: Enemy infantry blob is weak/damaged, attack now with my infantry to wipe them out and protect base. Keep training more troops.
- **3:52 GPT-5.6 Terra**: Our infantry column has reached the enemy refinery area and should finish the exposed economy while the War Factory completes. Keep pressure on the visible refinery and harvester; place the War Factory immediately next turn.
- **3:52 Claude Sonnet 5**: Continue attacking nearby enemy infantry with my group, keep production going. Idle rocket soldier should join fight.
- **4:00 GPT-5.6 Terra**: War Factory is nearly complete while our infantry column is reaching the enemy start. Keep pressure on the exposed enemy force and immediately establish vehicle production once the factory is placed.
- **4:00 Claude Sonnet 5**: Continue building economy, keep training infantry, and move army to scout/attack toward enemy base once bigger.
- **4:08 GPT-5.6 Terra**: War Factory is nearly complete while our infantry column is advancing toward the likely enemy base at the northwest. Keep the attack moving and rally new infantry forward; begin vehicle production as soon as income permits after placing the factory.
- **4:08 Claude Sonnet 5**: Cash 0, economy building up. Keep queues going, wait for proc/fix/barr to finish. Group idle infantry to defend/gather.
- **4:16 GPT-5.6 Terra**: War Factory is nearly ready while our infantry force continues west toward the expected enemy start. Cash is currently exhausted, so keep pressure and let the two refineries fund immediate vehicle production once the factory is placed.
- **4:16 Claude Sonnet 5**: Continue building economy and army. Group idle infantry defensively near base while production continues.
- **4:24 GPT-5.6 Terra**: War Factory is nearly complete and the current infantry screen is continuing to push west toward the expected enemy base. I will place the factory as soon as it is ready, keep scouting pressure up, and begin vehicle production once ore is delivered.
- **4:24 Claude Sonnet 5**: Place fix depot, keep production rolling. Idle infantry should defend near base while army builds up.
- **4:32 GPT-5.6 Terra**: War Factory is nearly ready and our dispersed infantry are closing on the likely enemy base area. Keep all combat units pressing west while harvesters maintain income; place the factory immediately next turn and begin vehicle production.
- **4:32 Claude Sonnet 5**: Economy and production ongoing; keep infantry queue filled and start tank production once weap finishes. Group idle infantry to defend base.
- **4:40 GPT-5.6 Terra**: War Factory is ready and must be placed immediately. Our scattered infantry should continue pressing toward the likely enemy base while production transitions into tanks as income arrives.
- **4:40 Claude Sonnet 5**: Economy is developing, buildings progressing. Keep training army and queue tanks once war factory finishes. Group idle infantry near base to prepare for defense/attack later.
- **4:48 GPT-5.6 Terra**: War Factory is online and the economy has two refineries with ample power. Keep infantry pressure moving toward the likely enemy base while starting continuous light-tank production as ore arrives.
- **4:48 Claude Sonnet 5**: Economy is building; weap almost ready. Keep producing infantry and let building queue finish. Once war factory completes, start tanks. Group idle infantry for defense near base.
- **4:56 GPT-5.6 Terra**: Our economy has two refineries and all production queues are active, while the infantry screen is advancing toward the likely western enemy start. Keep rallying reinforcements west and push the whole available combat force to locate and pressure the enemy base.
- **4:56 Claude Sonnet 5**: Buildings still constructing, economy solid. Queue more infantry and keep production flowing while proc/weap finish. Group idle units defensively near base.
- **5:04 GPT-5.6 Terra**: Our economy is temporarily drained but both factories are producing. The scouting force is advancing west toward the likely Soviet start; keep all combat units converged and production rallied forward.
- **5:04 Claude Sonnet 5**: Economy still building; let proc/barr/weap finish. Keep infantry grouped defending base, queue more army production.
- **5:12 GPT-5.6 Terra**: Production is fully queued while funds recover from two refineries. Our scattered infantry force should continue advancing west toward the likely enemy start and reveal the enemy base.
- **5:12 Claude Sonnet 5**: Economy still building; weap and proc under construction. Keep infantry grouped defending base, let production continue. Once proc/weap finish, build harv and tanks.
- **5:20 GPT-5.6 Terra**: Production is fully queued and both harvesters are supporting the economy. Push all available combat units toward the likely enemy start in the west while the new tanks and rockets join via rallies.
- **5:20 Claude Sonnet 5**: No cash to spend right now, economy still building (proc/weap in progress). Let queued production continue as cash comes in. Keep army grouped defending base, harvesters mining.
- **5:28 GPT-5.6 Terra**: Our scattered assault force is still advancing toward the likely enemy start in the west, while the near-complete tank and queued rocket soldiers will reinforce it. Keep the pressure and production queues active as income arrives.
- **5:28 Claude Sonnet 5**: Proc ready to place, cash is $0/$100 so let production catch up. Too many queued infantry with no cash - cancel most, keep few. Place proc, keep barr/weap building. Group idle troops to defend base.
- **5:36 GPT-5.6 Terra**: Our attack force is still advancing toward the likely enemy start, and enemy infantry have been spotted near it. Keep all combat units pushing west to reveal and destroy their base while queued tanks and rockets complete.
- **5:36 Claude Sonnet 5**: Cash is tight at $0; let production continue and focus on economy. Keep e3 rocket soldiers grouped defending base, and let weap finish for tanks.
- **5:44 GPT-5.6 Terra**: Our small force is advancing toward the likely enemy base, while both vehicle and infantry production are already occupied. Keep pressure west and use the War Factory rally to reinforce the approach route.
- **5:44 Claude Sonnet 5**: Economy running with 4 harvesters, weap building. Keep infantry queue going, group idle army for defense/scouting toward enemy base, and add another harvester for income.
- **5:52 GPT-5.6 Terra**: Production is active but funds are exhausted. Keep the scattered strike force advancing toward the likely Soviet start while newly produced tanks and rockets rally directly into the attack route.
- **5:52 Claude Sonnet 5**: Solid economy, weap factory still building. Keep infantry production going, place barracks, and mass idle army near base defense while waiting for tanks.
- **6:00 GPT-5.6 Terra**: Our small force is already advancing toward the likely Soviet start while Light Tanks and rockets are in production. Keep both harvesters mining and maintain continuous tank/rocket production as income arrives.
- **6:00 Claude Sonnet 5**: Weap still building; keep infantry production going and mass idle army for an attack push once armed. Send current idle troops toward enemy base area while training continues.
- **6:08 GPT-5.6 Terra**: Production queues are fully committed and the enemy is confirmed at the likely western start. Keep pressure on their position while withdrawing the critically damaged rocket soldier to avoid an unnecessary loss.
- **6:08 Claude Sonnet 5**: Weap almost done. Keep training infantry, mass army and push toward enemy weak unit and beyond toward their base.
- **6:16 GPT-5.6 Terra**: Our light tank and rocket soldiers are converging west toward the likely enemy base, while both refineries continue funding the large production queues. Keep the army advancing aggressively and ensure harvesters stay mining.
- **6:16 Claude Sonnet 5**: Big idle army built up. Time to push toward enemy base at (95,11) while continuing production.
- **6:24 GPT-5.6 Terra**: Production is fully queued but current forces are dispersed and no enemy has been spotted. Consolidate the forward force toward the likely enemy base while both harvesters continue mining.
- **6:24 Claude Sonnet 5**: Army is mid-map, continue pushing toward enemy base while keeping production going. Weap factory almost done, will add tanks once ready.
- **6:32 GPT-5.6 Terra**: Production is fully queued and both harvesters are working. I will consolidate the two existing rocket soldiers westward while all queued armor and infantry rally toward the likely enemy approach.
- **6:32 Claude Sonnet 5**: Army is gathered around (35,24), continue push east toward enemy base. Idle harvesters need to resume harvesting. Keep training infantry and queue tank once war factory finishes.
- **6:40 GPT-5.6 Terra**: Production queues are fully committed and both harvesters are active. The two forward rocket soldiers should keep advancing toward the likely enemy base while incoming tanks and rockets rally centrally.
- **6:40 Claude Sonnet 5**: Army is advancing east toward enemy base at (95,11). Keep pushing attack_move, queue more units, and get idle harvesters back to work.
- **6:48 GPT-5.6 Terra**: Production is fully queued despite no cash, and the lone forward rocket can eliminate the exposed enemy riflemen while harvesters continue mining. Maintain the westward rally to assemble the next armored strike group.
- **6:48 Claude Sonnet 5**: Army pushing east toward enemy base, continue attack move. Keep training more infantry and queue tanks once weap factory finishes.
- **6:56 GPT-5.6 Terra**: All available cash is committed to a full vehicle and infantry production queue. Keep harvesters mining and maintain forward rallies toward the likely enemy base while the new force assembles.
- **6:56 Claude Sonnet 5**: Army is advancing east toward enemy base at (95,11). Keep pushing with attack_move, queue more infantry and tanks once war factory finishes, and get idle harvesters back to work.
- **7:04 GPT-5.6 Terra**: Cash is temporarily exhausted while four light tanks and two rocket soldiers are already queued. Preserve the small current force by staging it mid-map while the queued army rallies there for a coordinated western push.
- **7:04 Claude Sonnet 5**: Army is en route toward enemy base, continue pushing. Keep production running and queue tanks once factory finishes.
- **7:12 GPT-5.6 Terra**: Our economy has two active refineries and harvesters but the field army is currently absent, with light tanks and rocket soldiers still in production. Keep harvesting and rally all new units toward the western staging area for a coordinated push on the likely enemy start.
- **7:12 Claude Sonnet 5**: Army is advancing toward enemy base near (95,11). Keep pushing attack_move with all army, keep training infantry, and get weap factory finished for tanks.
- **7:20 GPT-5.6 Terra**: Cash is fully committed to a long tank and rocket queue while enemy infantry are visible inside the base perimeter. Keep harvesters mining and immediately direct all newly available combat units to clear the nearby threat before assembling westward.
- **7:20 Claude Sonnet 5**: Army is near enemy base, push the attack on their buildings while training more troops and building up weap factory.
- **7:28 GPT-5.6 Terra**: Our production is fully queued but enemy rocket infantry are inside the base area, while no combat units have emerged yet. Keep both harvesters mining so queued tanks and rockets can complete, then use the rally points to assemble a defensive counterforce.
- **7:28 Claude Sonnet 5**: My army is right at enemy base doorstep. Focus fire on their construction yard and power to cripple them, keep reinforcements moving.
- **7:36 GPT-5.6 Terra**: Enemy infantry force is inside the base and the Construction Yard is critically damaged. Focus all current combat units on the nearby rocket soldiers while repairing key economy and construction structures; existing tank and rocket queues should provide the counterattack force shortly.
- **7:36 Claude Sonnet 5**: Enemy fact is at 12% hp - finish it off to win. Concentrate all frontline units on it.
- **7:44 GPT-5.6 Terra**: Enemy infantry and rockets are inside our base while our combat force has been wiped out. Keep both harvesters mining for emergency income, finish the queued rocket/tank production, and immediately add power as soon as funds arrive.
- **7:44 Claude Sonnet 5**: Front group near enemy base, push attack on remaining buildings tent#134 and powr#147 to secure victory. Keep training reinforcements.
- **7:52 GPT-5.6 Terra**: The base is critically exposed to a large enemy infantry/rocket blob while power is low and both harvesters are damaged. I will restore power as soon as ore arrives, keep both trucks mining, and stop the excessive light-tank queue so vehicle production can react to the immediate threat.
- **7:52 Claude Sonnet 5**: Army near enemy base, finish off remaining buildings to secure win.
- **8:00 GPT-5.6 Terra**: Enemy infantry are inside the base while our only active production is six Light Tanks. Preserve the damaged harvester, rally all tanks toward the enemy start, and use the returning ore income to stabilize.
- **8:00 Claude Sonnet 5**: Enemy base almost destroyed, only powr#147 and weap#192 remain visible. Push all nearby units to finish them off while reinforcing production.
- **8:08 GPT-5.6 Terra**: Our base has lost its Construction Yard and all active harvesters, but stored ore can still fund the queued Light Tanks. Enemy infantry are directly on top of the War Factory, so the first tanks must immediately clear them while repairs preserve the remaining economy.
- **8:08 Claude Sonnet 5**: Push my forward army into the enemy weap building to finish it off, and continue reinforcing production.
- **8:16 GPT-5.6 Terra**: Our base is nearly destroyed with only two refineries and immobilized harvester husks remaining. Preserve the surviving refinery assets through repairs while attempting to restore power if construction remains available.
- **8:16 Claude Sonnet 5**: Forward units are near enemy base already; push attack to finish remaining buildings. Keep training reinforcements.
- **8:24 GPT-5.6 Terra**: Both refineries are exposed and the remaining harvester husks are nonfunctional. Continue emergency repairs; there is no production capability until a Construction Yard is regained.
- **8:24 Claude Sonnet 5**: Large force is near enemy start but no enemy buildings visible yet; push forward to find and destroy remaining structures. Keep training reinforcements.
- **8:32 GPT-5.6 Terra**: We have no Construction Yard or active army, and the remaining refinery is critically exposed to enemy infantry. Preserve the last refinery while repairs continue; there is no viable production path until a Construction Yard is somehow recovered.
- **8:32 Claude Sonnet 5**: Army near enemy base at (95,10) but buildings not visible yet—likely destroyed or hidden further. Push all idle units to explore/attack around enemy start area. Keep production flowing.
- **8:40 GPT-5.6 Terra**: Our base has effectively collapsed: only one refinery remains, no construction yard or power, and the remaining harvester is a wreck. Sell the refinery to recover value and potentially gain a few infantry, then use any resulting units to engage the nearby enemy rifleman.
- **8:40 Claude Sonnet 5**: Enemy base near (95-97,8-13) seems mostly destroyed. Push remaining forces further east/north to find and destroy last buildings. Keep training more troops and maintain economy.

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Source: https://evaljetty.com/openra/runs/r2-rr-sonnet5-gpt56terra-g4.html · Evals by Jetty · Run your own evals: https://jetty.io/?utm_source=evaljetty&utm_medium=llms
