{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and start the standard power/economy opening. The enemy is likely far west, so establish production before scouting.\",\"notes\":\"Home 95,11; likely enemy 12,16. Opening: CY -> power -> refinery -> barracks -> second refinery/war factory.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1096, "completion_tokens": 86, "total_tokens": 1182, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 1094, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00138028, "upstream_inference_prompt_cost": 0.00024508, "upstream_inference_completions_cost": 0.0011352}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.16, "thoughts": "Deploy immediately and start the standard power/economy opening. The enemy is likely far west, so establish production before scouting.", "notes": "Home 95,11; likely enemy 12,16. Opening: CY -> power -> refinery -> barracks -> second refinery/war factory.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base, then queue power plant.\",\"notes\":\"Start base at (12,16). Enemy likely at (95,11). Plan: powr -> proc -> barr -> weap. Build economy then army, attack toward NE.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1648, "completion_tokens": 122, "total_tokens": 1770, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004516, "upstream_inference_prompt_cost": 0.003296, "upstream_inference_completions_cost": 0.00122}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "Deploy MCV to start base, then queue power plant.", "notes": "Start base at (12,16). Enemy likely at (95,11). Plan: powr -> proc -> barr -> weap. Build economy then army, attack toward NE.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home 95,11; likely enemy 12,16. Opening: CY -> power -> refinery -> barracks -> second refinery/war factory.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the opening power plant should be placed immediately. I will start the first refinery to establish income, then add infantry production and scouting pressure toward the enemy start.\",\"notes\":\"Home 95,11; enemy likely 12,16. Place power, build refinery, then barracks and war factory/second refinery.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1134, "completion_tokens": 180, "total_tokens": 1314, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1132, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0054934, "upstream_inference_prompt_cost": 0.0031174, "upstream_inference_completions_cost": 0.002376}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.21, "thoughts": "Construction Yard is deployed and the opening power plant should be placed immediately. I will start the first refinery to establish income, then add infantry production and scouting pressure toward the enemy start.", "notes": "Home 95,11; enemy likely 12,16. Place power, build refinery, then barracks and war factory/second refinery.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Start base at (12,16). Enemy likely at (95,11). Plan: powr -> proc -> barr -> weap. Build economy then army, attack toward NE.", "raw": "{\"thoughts\":\"Continue base build-up: power plant already started, queue proc next once placed.\",\"notes\":\"Start at (12,16), enemy at (95,11). Build order: powr->proc->barr->weap. Deploy MCV done. Wait for powr to finish then place it, then build proc.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1717, "completion_tokens": 105, "total_tokens": 1822, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004484, "upstream_inference_prompt_cost": 0.003434, "upstream_inference_completions_cost": 0.00105}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.46, "thoughts": "Continue base build-up: power plant already started, queue proc next once placed.", "notes": "Start at (12,16), enemy at (95,11). Build order: powr->proc->barr->weap. Deploy MCV done. Wait for powr to finish then place it, then build proc.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Place power, build refinery, then barracks and war factory/second refinery.", "raw": "{\"thoughts\":\"Construction Yard is deployed with ample starting cash. Start power immediately, then place it next turn to unlock the refinery.\",\"notes\":\"Home 95,11; enemy likely 12,16. Power is now building; next place powr and start proc.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1146, "completion_tokens": 84, "total_tokens": 1230, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 1144, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00136488, "upstream_inference_prompt_cost": 0.00025608, "upstream_inference_completions_cost": 0.0011088}, "completion_tokens_details": {"reasoning_tokens": 10, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.44, "thoughts": "Construction Yard is deployed with ample starting cash. Start power immediately, then place it next turn to unlock the refinery.", "notes": "Home 95,11; enemy likely 12,16. Power is now building; next place powr and start proc.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Start at (12,16), enemy at (95,11). Build order: powr->proc->barr->weap. Deploy MCV done. Wait for powr to finish then place it, then build proc.", "raw": "{\"thoughts\":\"Construction yard already placed. Start economy with power plant then refinery.\",\"notes\":\"Start at (12,16), enemy at (95,11). Build order: powr->proc->barr->weap.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1681, "completion_tokens": 135, "total_tokens": 1816, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004712, "upstream_inference_prompt_cost": 0.003362, "upstream_inference_completions_cost": 0.00135}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "Construction yard already placed. Start economy with power plant then refinery.", "notes": "Start at (12,16), enemy at (95,11). Build order: powr->proc->barr->weap.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Power is now building; next place powr and start proc.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the refinery for income.\",\"notes\":\"Home 95,11; enemy likely 12,16. Place power, build refinery next.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1126, "completion_tokens": 93, "total_tokens": 1219, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 1124, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00147928, "upstream_inference_prompt_cost": 0.00025168, "upstream_inference_completions_cost": 0.0012276}, "completion_tokens_details": {"reasoning_tokens": 10, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.25, "thoughts": "Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the refinery for income.", "notes": "Home 95,11; enemy likely 12,16. Place power, build refinery next.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Start at (12,16), enemy at (95,11). Build order: powr->proc->barr->weap.", "raw": "{\"thoughts\":\"Place power plant near base, start ore refinery next.\",\"notes\":\"Start (12,16), enemy at (95,11). Build order: powr->proc->barr->weap. Keep expanding economy and army.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1692, "completion_tokens": 125, "total_tokens": 1817, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004634, "upstream_inference_prompt_cost": 0.003384, "upstream_inference_completions_cost": 0.00125}, "completion_tokens_details": {"reasoning_tokens": 15, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.79, "thoughts": "Place power plant near base, start ore refinery next.", "notes": "Start (12,16), enemy at (95,11). Build order: powr->proc->barr->weap. Keep expanding economy and army.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Place power, build refinery next.", "raw": "{\"thoughts\":\"Power is established and we need immediate income. Start the first refinery, then place it and establish infantry production while expanding the economy.\",\"notes\":\"Home 95,11; enemy likely 12,16. Build/place refinery, then barracks and second refinery or war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1177, "completion_tokens": 102, "total_tokens": 1279, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1175, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00458205, "upstream_inference_prompt_cost": 0.00323565, "upstream_inference_completions_cost": 0.0013464}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.92, "thoughts": "Power is established and we need immediate income. Start the first refinery, then place it and establish infantry production while expanding the economy.", "notes": "Home 95,11; enemy likely 12,16. Build/place refinery, then barracks and second refinery or war factory.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Start (12,16), enemy at (95,11). Build order: powr->proc->barr->weap. Keep expanding economy and army.", "raw": "{\"thoughts\":\"Continue economy build: proc for income, then barracks for army.\",\"notes\":\"Start (12,16), enemy at (95,11). Build order: powr(done)->proc->barr->weap. Build proc now, then barracks, then war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1809, "completion_tokens": 106, "total_tokens": 1915, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004678, "upstream_inference_prompt_cost": 0.003618, "upstream_inference_completions_cost": 0.00106}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "Continue economy build: proc for income, then barracks for army.", "notes": "Start (12,16), enemy at (95,11). Build order: powr(done)->proc->barr->weap. Build proc now, then barracks, then war factory.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Build/place refinery, then barracks and second refinery or war factory.", "raw": "{\"thoughts\":\"The first refinery is nearly complete; I will place it immediately and use the income to establish infantry production and a second refinery.\",\"notes\":\"Home 95,11; enemy likely 12,16. Place proc when ready, then build tent and expand economy.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":89,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1160, "completion_tokens": 135, "total_tokens": 1295, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1158, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0049709, "upstream_inference_prompt_cost": 0.0031889, "upstream_inference_completions_cost": 0.001782}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.1, "thoughts": "The first refinery is nearly complete; I will place it immediately and use the income to establish infantry production and a second refinery.", "notes": "Home 95,11; enemy likely 12,16. Place proc when ready, then build tent and expand economy.", "commands": [{"do": "place", "item": "proc", "x": 89, "y": 14}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Start (12,16), enemy at (95,11). Build order: powr(done)->proc->barr->weap. Build proc now, then barracks, then war factory.", "raw": "{\"thoughts\":\"Proc is building. Queue barracks next, keep expanding economy.\",\"notes\":\"Start (12,16), enemy at (95,11). proc building now, then barr, then weap. Build order continues.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1768, "completion_tokens": 93, "total_tokens": 1861, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004466, "upstream_inference_prompt_cost": 0.003536, "upstream_inference_completions_cost": 0.00093}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.29, "thoughts": "Proc is building. Queue barracks next, keep expanding economy.", "notes": "Start (12,16), enemy at (95,11). proc building now, then barr, then weap. Build order continues.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Place proc when ready, then build tent and expand economy.", "raw": "{\"thoughts\":\"The first refinery is still building; place it immediately when ready, then establish barracks and a second refinery for continuous income and unit production.\",\"notes\":\"Home 95,11; enemy likely 12,16. Refinery is 47% complete; next place proc, build tent, then proc/weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1164, "completion_tokens": 104, "total_tokens": 1268, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1162, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045727, "upstream_inference_prompt_cost": 0.0031999, "upstream_inference_completions_cost": 0.0013728}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "The first refinery is still building; place it immediately when ready, then establish barracks and a second refinery for continuous income and unit production.", "notes": "Home 95,11; enemy likely 12,16. Refinery is 47% complete; next place proc, build tent, then proc/weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Start (12,16), enemy at (95,11). proc building now, then barr, then weap. Build order continues.", "raw": "{\"thoughts\":\"Proc and barr are queued. I'll keep economy building; add power plant queued after barr since power will be needed, and prepare for war factory.\",\"notes\":\"Start (12,16), enemy at (95,11). proc+barr in progress. Next: powr, weap, more harvesters/tanks.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1761, "completion_tokens": 140, "total_tokens": 1901, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004922, "upstream_inference_prompt_cost": 0.003522, "upstream_inference_completions_cost": 0.0014}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Proc and barr are queued. I'll keep economy building; add power plant queued after barr since power will be needed, and prepare for war factory.", "notes": "Start (12,16), enemy at (95,11). proc+barr in progress. Next: powr, weap, more harvesters/tanks.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Refinery is 47% complete; next place proc, build tent, then proc/weap.", "raw": "{\"thoughts\":\"Initial refinery is nearly complete. Place it immediately when ready, establish infantry production, and expand ore income before vehicles.\",\"notes\":\"Home 95,11; enemy likely 12,16. Place refinery when ready; barracks next, then second refinery and war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":89,\"y\":14},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1151, "completion_tokens": 114, "total_tokens": 1265, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1149, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00466895, "upstream_inference_prompt_cost": 0.00316415, "upstream_inference_completions_cost": 0.0015048}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.56, "thoughts": "Initial refinery is nearly complete. Place it immediately when ready, establish infantry production, and expand ore income before vehicles.", "notes": "Home 95,11; enemy likely 12,16. Place refinery when ready; barracks next, then second refinery and war factory.", "commands": [{"do": "place", "item": "proc", "x": 89, "y": 14}, {"do": "build", "item": "tent"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Start (12,16), enemy at (95,11). proc+barr in progress. Next: powr, weap, more harvesters/tanks.", "raw": "{\"thoughts\":\"Continue economy buildup; queue power and wait for proc/barr to finish.\",\"notes\":\"Base at (12,16). Enemy likely (95,11). proc+barr building. Next after: place buildings, build weap, harvesters, tanks. Then attack toward enemy.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1740, "completion_tokens": 119, "total_tokens": 1859, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00467, "upstream_inference_prompt_cost": 0.00348, "upstream_inference_completions_cost": 0.00119}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "Continue economy buildup; queue power and wait for proc/barr to finish.", "notes": "Base at (12,16). Enemy likely (95,11). proc+barr building. Next after: place buildings, build weap, harvesters, tanks. Then attack toward enemy.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Place refinery when ready; barracks next, then second refinery and war factory.", "raw": "{\"thoughts\":\"First refinery is nearly ready and the barracks is queued behind it. Place the refinery immediately, then use the first harvester to establish income before expanding production.\",\"notes\":\"Home 95,11; enemy likely 12,16. Place proc now; tent follows in building queue. Build second proc and war factory after barracks.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":89,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1181, "completion_tokens": 185, "total_tokens": 1366, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1179, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00568865, "upstream_inference_prompt_cost": 0.00324665, "upstream_inference_completions_cost": 0.002442}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.81, "thoughts": "First refinery is nearly ready and the barracks is queued behind it. Place the refinery immediately, then use the first harvester to establish income before expanding production.", "notes": "Home 95,11; enemy likely 12,16. Place proc now; tent follows in building queue. Build second proc and war factory after barracks.", "commands": [{"do": "place", "item": "proc", "x": 89, "y": 15}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely (95,11). proc+barr building. Next after: place buildings, build weap, harvesters, tanks. Then attack toward enemy.", "raw": "{\"thoughts\":\"Continue base build-up: proc and powr/barr already queued. Wait for placement readiness.\",\"notes\":\"Base at (12,16). Enemy likely (95,11). Building proc, powr, barr. Place when ready, then build weap, harvesters, tanks, attack toward enemy.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1793, "completion_tokens": 110, "total_tokens": 1903, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004686, "upstream_inference_prompt_cost": 0.003586, "upstream_inference_completions_cost": 0.0011}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "Continue base build-up: proc and powr/barr already queued. Wait for placement readiness.", "notes": "Base at (12,16). Enemy likely (95,11). Building proc, powr, barr. Place when ready, then build weap, harvesters, tanks, attack toward enemy.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Place proc now; tent follows in building queue. Build second proc and war factory after barracks.", "raw": "{\"thoughts\":\"The first refinery is ready and must be placed immediately to start income with its free harvester. Barracks construction is underway; once it completes, establish infantry production and expand into a second refinery and war factory.\",\"notes\":\"Home 95,11; enemy likely 12,16. Place refinery immediately; barracks is building. Need continuously train infantry after tent placement, then proc #2 and weap.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":89,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1179, "completion_tokens": 147, "total_tokens": 1326, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1177, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00518155, "upstream_inference_prompt_cost": 0.00324115, "upstream_inference_completions_cost": 0.0019404}, "completion_tokens_details": {"reasoning_tokens": 35, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.33, "thoughts": "The first refinery is ready and must be placed immediately to start income with its free harvester. Barracks construction is underway; once it completes, establish infantry production and expand into a second refinery and war factory.", "notes": "Home 95,11; enemy likely 12,16. Place refinery immediately; barracks is building. Need continuously train infantry after tent placement, then proc #2 and weap.", "commands": [{"do": "place", "item": "proc", "x": 89, "y": 14}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely (95,11). Building proc, powr, barr. Place when ready, then build weap, harvesters, tanks, attack toward enemy.", "raw": "{\"thoughts\":\"Place the ready Ore Refinery near base, continue building power plant and barracks.\",\"notes\":\"Base at (12,16). Enemy likely (95,11). Place proc near base, then build weap, harvesters, tanks, attack toward enemy.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":14,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1768, "completion_tokens": 118, "total_tokens": 1886, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004716, "upstream_inference_prompt_cost": 0.003536, "upstream_inference_completions_cost": 0.00118}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.65, "thoughts": "Place the ready Ore Refinery near base, continue building power plant and barracks.", "notes": "Base at (12,16). Enemy likely (95,11). Place proc near base, then build weap, harvesters, tanks, attack toward enemy.", "commands": [{"do": "place", "item": "proc", "x": 14, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(99,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Place refinery immediately; barracks is building. Need continuously train infantry after tent placement, then proc #2 and weap.", "raw": "{\"thoughts\":\"Barracks is nearly ready; I will place it as soon as available, then begin infantry production and expand with a second refinery. The harvester should remain actively mining while we prepare to scout west toward the enemy start.\",\"notes\":\"Home 95,11. Tent currently 64%; next turn place tent, train rifle/rocket scouts, then build proc #2 followed by weap. Enemy likely at 12,16.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1234, "completion_tokens": 155, "total_tokens": 1389, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1232, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0054384, "upstream_inference_prompt_cost": 0.0033924, "upstream_inference_completions_cost": 0.002046}, "completion_tokens_details": {"reasoning_tokens": 46, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "Barracks is nearly ready; I will place it as soon as available, then begin infantry production and expand with a second refinery. The harvester should remain actively mining while we prepare to scout west toward the enemy start.", "notes": "Home 95,11. Tent currently 64%; next turn place tent, train rifle/rocket scouts, then build proc #2 followed by weap. Enemy likely at 12,16.", "commands": [{"do": "harvest", "unit": 131}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3000 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely (95,11). Place proc near base, then build weap, harvesters, tanks, attack toward enemy.", "raw": "{\"thoughts\":\"Place the ready power plant, continue barracks build, queue additional economy and production buildings.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Building barr; need proc2, weap, more power. Expand army once barracks done.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1874, "completion_tokens": 161, "total_tokens": 2035, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005358, "upstream_inference_prompt_cost": 0.003748, "upstream_inference_completions_cost": 0.00161}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.18, "thoughts": "Place the ready power plant, continue barracks build, queue additional economy and production buildings.", "notes": "Base at (12,16). Enemy likely at (95,11). Building barr; need proc2, weap, more power. Expand army once barracks done.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}, {"do": "build", "item": "weap"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: tent READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(99,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11. Tent currently 64%; next turn place tent, train rifle/rocket scouts, then build proc #2 followed by weap. Enemy likely at 12,16.", "raw": "{\"thoughts\":\"Barracks is ready, so establish infantry scouting while expanding ore income with a second refinery. Enemy is expected far west, so rally scouts in that direction.\",\"notes\":\"Place tent; build proc #2. Train infantry scouts and rally west toward enemy start (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":93,\"y\":8},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":130,\"x\":75,\"y\":14},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1211, "completion_tokens": 206, "total_tokens": 1417, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1209, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00604835, "upstream_inference_prompt_cost": 0.00332915, "upstream_inference_completions_cost": 0.0027192}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.01, "thoughts": "Barracks is ready, so establish infantry scouting while expanding ore income with a second refinery. Enemy is expected far west, so rally scouts in that direction.", "notes": "Place tent; build proc #2. Train infantry scouts and rally west toward enemy start (12,16).", "commands": [{"do": "place", "item": "tent", "x": 93, "y": 8}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 130, "x": 75, "y": 14}, {"do": "harvest", "unit": 131}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #130 is not your building"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2676 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: weap 16%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Building barr; need proc2, weap, more power. Expand army once barracks done.", "raw": "{\"thoughts\":\"Economy is building well; keep queue going and prepare for army production once barracks/factory finish.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Building proc, weap, barr in queue. Once done, build more power, second proc, army units (tanks from weap, e1/e3 from barr). Scout toward enemy.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1907, "completion_tokens": 140, "total_tokens": 2047, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005214, "upstream_inference_prompt_cost": 0.003814, "upstream_inference_completions_cost": 0.0014}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.07, "thoughts": "Economy is building well; keep queue going and prepare for army production once barracks/factory finish.", "notes": "Base at (12,16). Enemy likely at (95,11). Building proc, weap, barr in queue. Once done, build more power, second proc, army units (tanks from weap, e1/e3 from barr). Scout toward enemy.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 0, "experience": 0, "order_count": 10}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2478 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.6%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(91,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #130 is not your building\nYOUR NOTES FROM LAST TURN: Place tent; build proc #2. Train infantry scouts and rally west toward enemy start (12,16).", "raw": "{\"thoughts\":\"Second refinery is underway; establish infantry scouting toward the likely western enemy start while preserving cash for a War Factory. Keep the barracks producing continuously.\",\"notes\":\"Enemy likely west at (12,16). Proc #2 building at 23%; tent is #134. Need place proc then build weap when funds permit.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1329, "completion_tokens": 181, "total_tokens": 1510, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1327, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00604285, "upstream_inference_prompt_cost": 0.00365365, "upstream_inference_completions_cost": 0.0023892}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.6, "thoughts": "Second refinery is underway; establish infantry scouting toward the likely western enemy start while preserving cash for a War Factory. Keep the barracks producing continuously.", "notes": "Enemy likely west at (12,16). Proc #2 building at 23%; tent is #134. Need place proc then build weap when funds permit.", "commands": [{"do": "rally", "building": 134, "x": 70, "y": 14}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["rally #134: ordered", "train 5x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2356 + stored ore $212 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: weap 32%; Building: barr 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Building proc, weap, barr in queue. Once done, build more power, second proc, army units (tanks from weap, e1/e3 from barr). Scout toward enemy.", "raw": "{\"thoughts\":\"Multiple building queues seem duplicated (barr x2, proc x2). Let production continue, focus on economy and army buildup.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Building weap/barr/proc queued. Once done, build more power, army units, scout toward enemy.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1909, "completion_tokens": 115, "total_tokens": 2024, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004968, "upstream_inference_prompt_cost": 0.003818, "upstream_inference_completions_cost": 0.00115}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.19, "thoughts": "Multiple building queues seem duplicated (barr x2, proc x2). Let production continue, focus on economy and army buildup.", "notes": "Base at (12,16). Enemy likely at (95,11). Building weap/barr/proc queued. Once done, build more power, army units, scout toward enemy.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 200, "experience": 0, "order_count": 11}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2323 + stored ore $2 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: proc 46%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(86,10)\n  harv (Ore Truck (harvester)) x1: #131@(95,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - train 5x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely west at (12,16). Proc #2 building at 23%; tent is #134. Need place proc then build weap when funds permit.", "raw": "{\"thoughts\":\"Second refinery is nearing completion and infantry production is fully queued. I will keep the harvester working and send the rifleman west to begin scouting toward the likely Soviet start.\",\"notes\":\"Proc #2 at 46%; infantry queue: 2 rockets then 5 rifles. Enemy likely west around (12,16). Scout #135 west; place proc immediately next turn, then war factory.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":[135],\"x\":70,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":78,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1362, "completion_tokens": 263, "total_tokens": 1625, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1360, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007216, "upstream_inference_prompt_cost": 0.0037444, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.29, "thoughts": "Second refinery is nearing completion and infantry production is fully queued. I will keep the harvester working and send the rifleman west to begin scouting toward the likely Soviet start.", "notes": "Proc #2 at 46%; infantry queue: 2 rockets then 5 rifles. Enemy likely west around (12,16). Scout #135 west; place proc immediately next turn, then war factory.", "commands": [{"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [135], "x": 70, "y": 12}, {"do": "rally", "building": 134, "x": 78, "y": 12}], "feedback": ["attack_move: 1 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 2601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2356 + stored ore $154 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: weap 49%; Building: barr 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(19,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Building weap/barr/proc queued. Once done, build more power, army units, scout toward enemy.", "raw": "{\"thoughts\":\"Production already queued for weap/barr/proc. Keep economy growing and prepare army once buildings complete.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Waiting on weap/barr/proc builds. Next: place buildings when ready, build power as needed, start training units, scout enemy.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1856, "completion_tokens": 142, "total_tokens": 1998, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005132, "upstream_inference_prompt_cost": 0.003712, "upstream_inference_completions_cost": 0.00142}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "Production already queued for weap/barr/proc. Keep economy growing and prepare army once buildings complete.", "notes": "Base at (12,16). Enemy likely at (95,11). Waiting on weap/barr/proc builds. Next: place buildings when ready, build power as needed, start training units, scout enemy.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 11}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1659 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.9%.\nPRODUCTION: Building: proc 70%; Infantry: e3 84%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(76,11)\n  e3 (Rocket Soldier) x1: #136@(85,11)\n  harv (Ore Truck (harvester)) x1: #131@(101,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 at 46%; infantry queue: 2 rockets then 5 rifles. Enemy likely west around (12,16). Scout #135 west; place proc immediately next turn, then war factory.", "raw": "{\"thoughts\":\"Second refinery is nearly complete, which will strengthen income for a War Factory. Keep the small infantry force scouting west toward the likely Soviet start while the harvester mines.\",\"notes\":\"Place proc #2 as soon as ready, then start weap. Scout force moving west; enemy likely around (12,16).\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":[135,136],\"x\":55,\"y\":13},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1368, "completion_tokens": 216, "total_tokens": 1584, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1366, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0066121, "upstream_inference_prompt_cost": 0.0037609, "upstream_inference_completions_cost": 0.0028512}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.97, "thoughts": "Second refinery is nearly complete, which will strengthen income for a War Factory. Keep the small infantry force scouting west toward the likely Soviet start while the harvester mines.", "notes": "Place proc #2 as soon as ready, then start weap. Scout force moving west; enemy likely around (12,16).", "commands": [{"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [135, 136], "x": 55, "y": 13}, {"do": "rally", "building": 134, "x": 75, "y": 12}], "feedback": ["attack_move: 2 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 2801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2176 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: weap 66%; Building: barr 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(16,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Waiting on weap/barr/proc builds. Next: place buildings when ready, build power as needed, start training units, scout enemy.", "raw": "{\"thoughts\":\"Multiple buildings queued already; keep economy growing and prepare for army production.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Wait for weap/barr/proc completion, then place & train units. Scout enemy with harvester or first units.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1867, "completion_tokens": 102, "total_tokens": 1969, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004754, "upstream_inference_prompt_cost": 0.003734, "upstream_inference_completions_cost": 0.00102}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.61, "thoughts": "Multiple buildings queued already; keep economy growing and prepare for army production.", "notes": "Base at (12,16). Enemy likely at (95,11). Wait for weap/barr/proc completion, then place & train units. Scout enemy with harvester or first units.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 11}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $998 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8%.\nPRODUCTION: Building: proc 94%; Infantry: e1 81%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(75,11)* #138@(87,11) #139@(90,11)\n  e3 (Rocket Soldier) x2: #136@(85,11)* #137@(84,11)\n  harv (Ore Truck (harvester)) x1: #131@(95,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 as soon as ready, then start weap. Scout force moving west; enemy likely around (12,16).", "raw": "{\"thoughts\":\"Second refinery is nearly ready; place it immediately and add power before the War Factory. Keep the small scout force advancing toward the likely enemy start while preserving cash for vehicles.\",\"notes\":\"Place proc #2, then build powr and War Factory. Scout force heading west toward enemy start (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":88,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":14},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139],\"x\":55,\"y\":14},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1350, "completion_tokens": 280, "total_tokens": 1630, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1348, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074074, "upstream_inference_prompt_cost": 0.0037114, "upstream_inference_completions_cost": 0.003696}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "Second refinery is nearly ready; place it immediately and add power before the War Factory. Keep the small scout force advancing toward the likely enemy start while preserving cash for vehicles.", "notes": "Place proc #2, then build powr and War Factory. Scout force heading west toward enemy start (12,16).", "commands": [{"do": "place", "item": "proc", "x": 88, "y": 18}, {"do": "rally", "building": 134, "x": 70, "y": 14}, {"do": "attack_move", "units": [135, 136, 137, 138, 139], "x": 55, "y": 14}, {"do": "harvest", "unit": 131}], "feedback": ["place proc: nothing READY TO PLACE with that type", "rally #134: ordered", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 3001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1843 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: weap 82%; Building: barr 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Wait for weap/barr/proc completion, then place & train units. Scout enemy with harvester or first units.", "raw": "{\"thoughts\":\"Buildings are already in production queues. Wait for completion and place them. Nothing else to do this turn.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Waiting for weap/barr/proc to finish, then place buildings and start training units, then scout with early units.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1859, "completion_tokens": 161, "total_tokens": 2020, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005328, "upstream_inference_prompt_cost": 0.003718, "upstream_inference_completions_cost": 0.00161}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.65, "thoughts": "Buildings are already in production queues. Wait for completion and place them. Nothing else to do this turn.", "notes": "Base at (12,16). Enemy likely at (95,11). Waiting for weap/barr/proc to finish, then place buildings and start training units, then scout with early units.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 11}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $800 + stored ore $500 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6400, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #135@(75,11)* #138@(87,11)* #139@(90,11)* #140@(83,10) #141@(86,10)\n  e3 (Rocket Soldier) x2: #136@(85,11)* #137@(84,11)*\n  harv (Ore Truck (harvester)) x1: #131@(88,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - rally #134: ordered\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Place proc #2, then build powr and War Factory. Scout force heading west toward enemy start (12,16).", "raw": "{\"thoughts\":\"A second refinery is ready and must be placed to expand income before the War Factory. The scouting force should continue west toward the likely enemy start while infantry production stays active.\",\"notes\":\"Place ready proc, start power then War Factory; scout moving west toward (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":87,\"y\":18},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":13},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141],\"x\":55,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1363, "completion_tokens": 216, "total_tokens": 1579, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1361, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00659835, "upstream_inference_prompt_cost": 0.00374715, "upstream_inference_completions_cost": 0.0028512}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "A second refinery is ready and must be placed to expand income before the War Factory. The scouting force should continue west toward the likely enemy start while infantry production stays active.", "notes": "Place ready proc, start power then War Factory; scout moving west toward (12,16).", "commands": [{"do": "place", "item": "proc", "x": 87, "y": 18}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 70, "y": 13}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141], "x": 55, "y": 14}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "train 5x e1: queued", "rally #134: ordered", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6400, "army_value": 1100, "income": 1000, "experience": 0, "order_count": 15}}
{"tick": 3201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1828 + stored ore $182 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: weap 99%; Building: barr 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(17,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Waiting for weap/barr/proc to finish, then place buildings and start training units, then scout with early units.", "raw": "{\"thoughts\":\"Weap almost done, barr and proc queued. Continue building economy and prepare army production once buildings finish.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Weap/barr/proc building. Place them when ready, then train units and scout east toward enemy.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1858, "completion_tokens": 128, "total_tokens": 1986, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004996, "upstream_inference_prompt_cost": 0.003716, "upstream_inference_completions_cost": 0.00128}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Weap almost done, barr and proc queued. Continue building economy and prepare army production once buildings finish.", "notes": "Base at (12,16). Enemy likely at (95,11). Weap/barr/proc building. Place them when ready, then train units and scout east toward enemy.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 11}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $680 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.4%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #135@(75,11)* #138@(87,11)* #139@(90,11)* #140@(82,10)* #141@(85,10)* #144@(86,10) #145@(89,10) #146@(92,10)\n  e3 (Rocket Soldier) x2: #136@(85,11)* #137@(84,11)*\n  harv (Ore Truck (harvester)) x2: #131@(85,6) #143@(98,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Place ready proc, start power then War Factory; scout moving west toward (12,16).", "raw": "{\"thoughts\":\"Second refinery is established and the ready power plant should be placed immediately to support future production. Our infantry force will continue west to locate and pressure the enemy start while income accumulates for a War Factory.\",\"notes\":\"Place ready powr; save for weap ($2000). All current combat units scouting/attacking west toward likely enemy base (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1437, "completion_tokens": 302, "total_tokens": 1739, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1435, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00793705, "upstream_inference_prompt_cost": 0.00395065, "upstream_inference_completions_cost": 0.0039864}, "completion_tokens_details": {"reasoning_tokens": 161, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "Second refinery is established and the ready power plant should be placed immediately to support future production. Our infantry force will continue west to locate and pressure the enemy start while income accumulates for a War Factory.", "notes": "Place ready powr; save for weap ($2000). All current combat units scouting/attacking west toward likely enemy base (12,16).", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 70, "y": 14}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 10 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1400, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 3401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1828 + stored ore $172 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: weap READY TO PLACE; Building: barr 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Weap/barr/proc building. Place them when ready, then train units and scout east toward enemy.", "raw": "{\"thoughts\":\"Place the war factory, keep building queue moving, start training basic units once barracks ready.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Placed weap; barr/proc still building. Once barr done, train e1/e3; once weap done, train tanks. Scout east with harv-protecting units when available.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1860, "completion_tokens": 149, "total_tokens": 2009, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00521, "upstream_inference_prompt_cost": 0.00372, "upstream_inference_completions_cost": 0.00149}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.91, "thoughts": "Place the war factory, keep building queue moving, start training basic units once barracks ready.", "notes": "Base at (12,16). Enemy likely at (95,11). Placed weap; barr/proc still building. Once barr done, train e1/e3; once weap done, train tanks. Scout east with harv-protecting units when available.", "commands": [{"do": "place", "item": "weap"}, {"do": "build", "item": "powr"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 11}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $500 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9700, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(68,18) #138@(78,15) #139@(81,13) #140@(75,17) #141@(77,16) #144@(78,15) #145@(80,13) #146@(83,13) #149@(86,10) #150@(88,10)\n  e3 (Rocket Soldier) x2: #136@(77,16) #137@(76,17)\n  harv (Ore Truck (harvester)) x2: #131@(86,11) #143@(99,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 10 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place ready powr; save for weap ($2000). All current combat units scouting/attacking west toward likely enemy base (12,16).", "raw": "{\"thoughts\":\"Our infantry scouting force is advancing west toward the likely Soviet start while both refineries support the rush to a War Factory. Preserve cash for the War Factory rather than delaying it with infantry purchases.\",\"notes\":\"Need accumulate $2000 for weap; infantry/rockets advancing west from x68-88 toward enemy likely at (12,16).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141,144,145,146,149,150],\"x\":50,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":50,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1438, "completion_tokens": 245, "total_tokens": 1683, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1436, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071874, "upstream_inference_prompt_cost": 0.0039534, "upstream_inference_completions_cost": 0.003234}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.96, "thoughts": "Our infantry scouting force is advancing west toward the likely Soviet start while both refineries support the rush to a War Factory. Preserve cash for the War Factory rather than delaying it with infantry purchases.", "notes": "Need accumulate $2000 for weap; infantry/rockets advancing west from x68-88 toward enemy likely at (12,16).", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141, 144, 145, 146, 149, 150], "x": 50, "y": 16}, {"do": "rally", "building": 134, "x": 50, "y": 16}], "feedback": ["attack_move: 12 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 23}}
{"tick": 3601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1700 + stored ore $0 (storage 2000), power 200 made / 60 used, harvesters 1.\nSCORE: assets $7100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%, #148 weap@(15,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(17,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Placed weap; barr/proc still building. Once barr done, train e1/e3; once weap done, train tanks. Scout east with harv-protecting units when available.", "raw": "{\"thoughts\":\"Place the ready power plant, keep economy growing, and start producing units once barracks/war factory finish.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Barr/proc building. Weap already built. Once barr done, train e1/e3; queue tanks from weap. Build harvester #2 soon.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2035, "completion_tokens": 199, "total_tokens": 2234, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00606, "upstream_inference_prompt_cost": 0.00407, "upstream_inference_completions_cost": 0.00199}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.49, "thoughts": "Place the ready power plant, keep economy growing, and start producing units once barracks/war factory finish.", "notes": "Base at (12,16). Enemy likely at (95,11). Barr/proc building. Weap already built. Once barr done, train e1/e3; queue tanks from weap. Build harvester #2 soon.", "commands": [{"do": "place", "item": "powr"}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 13}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $500 + stored ore $500 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9700, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(62,27) #138@(71,22) #139@(73,20) #140@(67,24) #141@(70,23) #144@(70,22) #145@(72,21) #146@(75,18) #149@(76,13) #150@(78,11)\n  e3 (Rocket Soldier) x2: #136@(69,24) #137@(68,24)\n  harv (Ore Truck (harvester)) x2: #131@(90,16) #143@(89,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Need accumulate $2000 for weap; infantry/rockets advancing west from x68-88 toward enemy likely at (12,16).", "raw": "{\"thoughts\":\"Two refineries and strong power support steady expansion, but we need convert incoming ore into a War Factory quickly. Infantry screen continues west toward the likely Soviet base while barracks stays active.\",\"notes\":\"Save toward War Factory $2000; current 12-man infantry/rocket group advancing west, enemy likely around (12,16).\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":62,\"y\":22},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":30,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1417, "completion_tokens": 246, "total_tokens": 1663, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1415, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00714285, "upstream_inference_prompt_cost": 0.00389565, "upstream_inference_completions_cost": 0.0032472}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.87, "thoughts": "Two refineries and strong power support steady expansion, but we need convert incoming ore into a War Factory quickly. Infantry screen continues west toward the likely Soviet base while barracks stays active.", "notes": "Save toward War Factory $2000; current 12-man infantry/rocket group advancing west, enemy likely around (12,16).", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 62, "y": 22}, {"do": "attack_move", "units": "all_army", "x": 30, "y": 18}], "feedback": ["train 5x e1: queued", "rally #134: ordered", "attack_move: 12 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1600, "income": 1500, "experience": 0, "order_count": 23}}
{"tick": 3801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1434 + stored ore $124 (storage 2000), power 300 made / 60 used, harvesters 1.\nSCORE: assets $7400, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5%.\nPRODUCTION: Building: barr 64%; Building: proc 0%; Building: barr 0%; Vehicle: harv 29%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%, #148 weap@(15,14) 100%, #151 powr@(10,19) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(17,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Barr/proc building. Weap already built. Once barr done, train e1/e3; queue tanks from weap. Build harvester #2 soon.", "raw": "{\"thoughts\":\"Keep economy and production going. Queue more units and buildings while barracks/harvester finish.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Once barr done, train e1/e3; queue tanks from weap. Build harvester #2, then power/proc as needed. Attack toward (95,11) once army of 8+ ready.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2045, "completion_tokens": 161, "total_tokens": 2206, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0057, "upstream_inference_prompt_cost": 0.00409, "upstream_inference_completions_cost": 0.00161}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "Keep economy and production going. Queue more units and buildings while barracks/harvester finish.", "notes": "Base at (12,16). Enemy likely at (95,11). Once barr done, train e1/e3; queue tanks from weap. Build harvester #2, then power/proc as needed. Attack toward (95,11) once army of 8+ ready.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["build powr: started", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7400, "army_value": 0, "income": 1500, "experience": 0, "order_count": 15}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $500 + stored ore $680 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.3%.\nPRODUCTION: Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #135@(53,27) #138@(62,27) #139@(64,24) #140@(58,28) #141@(61,27) #144@(62,27) #145@(64,25) #146@(66,23) #149@(69,20) #150@(70,19) #152@(86,10) #153@(89,10) #154@(92,10)\n  e3 (Rocket Soldier) x2: #136@(61,27) #137@(59,28)\n  harv (Ore Truck (harvester)) x2: #131@(83,7) #143@(95,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: 12 units\nYOUR NOTES FROM LAST TURN: Save toward War Factory $2000; current 12-man infantry/rocket group advancing west, enemy likely around (12,16).", "raw": "{\"thoughts\":\"Infantry force is advancing toward the likely Soviet base while the economy saves for a War Factory. Keep the barracks producing rockets for future vehicle support and push the existing force west aggressively.\",\"notes\":\"Save for weap ($2000); 15 infantry/rockets advancing west from center toward enemy start (12,16). Rally infantry west.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":60,\"y\":25},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141,144,145,146,149,150],\"x\":30,\"y\":20},{\"do\":\"attack_move\",\"units\":[152,153,154],\"x\":55,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1457, "completion_tokens": 310, "total_tokens": 1767, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1455, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00809765, "upstream_inference_prompt_cost": 0.00400565, "upstream_inference_completions_cost": 0.004092}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.62, "thoughts": "Infantry force is advancing toward the likely Soviet base while the economy saves for a War Factory. Keep the barracks producing rockets for future vehicle support and push the existing force west aggressively.", "notes": "Save for weap ($2000); 15 infantry/rockets advancing west from center toward enemy start (12,16). Rally infantry west.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 134, "x": 60, "y": 25}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141, 144, 145, 146, 149, 150], "x": 30, "y": 20}, {"do": "attack_move", "units": [152, 153, 154], "x": 55, "y": 22}], "feedback": ["train 3x e3: queued", "rally #134: ordered", "attack_move: 12 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 2000, "experience": 0, "order_count": 28}}
{"tick": 4001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1045 + stored ore $0 (storage 2000), power 300 made / 60 used, harvesters 1.\nSCORE: assets $7400, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5%.\nPRODUCTION: Building: barr READY TO PLACE; Building: powr 0%; Building: proc 0%; Building: barr 0%; Vehicle: harv 59%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%, #148 weap@(15,14) 100%, #151 powr@(10,19) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(16,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Once barr done, train e1/e3; queue tanks from weap. Build harvester #2, then power/proc as needed. Attack toward (95,11) once army of 8+ ready.", "raw": "{\"thoughts\":\"Place the ready barracks, continue economy build-up, and start queuing infantry once placed.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Place barr, keep building powr/proc, then train infantry and tanks. Build 2nd harvester queued.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2063, "completion_tokens": 121, "total_tokens": 2184, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005336, "upstream_inference_prompt_cost": 0.004126, "upstream_inference_completions_cost": 0.00121}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.42, "thoughts": "Place the ready barracks, continue economy build-up, and start queuing infantry once placed.", "notes": "Base at (12,16). Enemy likely at (95,11). Place barr, keep building powr/proc, then train infantry and tanks. Build 2nd harvester queued.", "commands": [{"do": "place", "item": "barr"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7400, "army_value": 0, "income": 1500, "experience": 0, "order_count": 17}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $500 + stored ore $348 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.9%.\nPRODUCTION: Infantry: e3 84%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #135@(43,27) #138@(53,27) #139@(55,28) #140@(47,28) #141@(51,28) #144@(52,27) #145@(54,28) #146@(57,28) #149@(61,27) #150@(63,26) #152@(77,16) #153@(80,14) #154@(82,10) #156@(85,10)\n  e3 (Rocket Soldier) x2: #136@(50,28) #137@(49,28)\n  harv (Ore Truck (harvester)) x2: #131@(81,8) #143@(100,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - rally #134: ordered\n  - attack_move: 12 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Save for weap ($2000); 15 infantry/rockets advancing west from center toward enemy start (12,16). Rally infantry west.", "raw": "{\"thoughts\":\"Our infantry screen is advancing toward the likely Soviet start while both refineries sustain income. Save immediately for a War Factory, keep the barracks producing, and consolidate the advancing force westward.\",\"notes\":\"Enemy still unseen; likely base at (12,16). Infantry/rockets are spread across central-west approach. Build War Factory as soon as $2000 is available, then vehicles nonstop.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":27},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":20,\"y\":17},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1490, "completion_tokens": 263, "total_tokens": 1753, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1488, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007568, "upstream_inference_prompt_cost": 0.0040964, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.81, "thoughts": "Our infantry screen is advancing toward the likely Soviet start while both refineries sustain income. Save immediately for a War Factory, keep the barracks producing, and consolidate the advancing force westward.", "notes": "Enemy still unseen; likely base at (12,16). Infantry/rockets are spread across central-west approach. Build War Factory as soon as $2000 is available, then vehicles nonstop.", "commands": [{"do": "rally", "building": 134, "x": 55, "y": 27}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": "all_army", "x": 20, "y": 17}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}], "feedback": ["rally #134: ordered", "train 5x e1: queued", "attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2000, "income": 2000, "experience": 0, "order_count": 31}}
{"tick": 4201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $411 + stored ore $0 (storage 2000), power 300 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.4%.\nPRODUCTION: Building: powr READY TO PLACE; Building: proc 0%; Building: barr 0%; Vehicle: harv 90%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%, #148 weap@(15,14) 100%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(17,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Place barr, keep building powr/proc, then train infantry and tanks. Build 2nd harvester queued.", "raw": "{\"thoughts\":\"Place power plant, continue economy build, start training infantry and queue more production.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Have fact,powr x3,proc,weap,barr. Need to place powr, keep building harv, train e1/e3, eventually push weap for tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"build\",\"item\":\"fix\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2122, "completion_tokens": 187, "total_tokens": 2309, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006114, "upstream_inference_prompt_cost": 0.004244, "upstream_inference_completions_cost": 0.00187}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.52, "thoughts": "Place power plant, continue economy build, start training infantry and queue more production.", "notes": "Base at (12,16). Enemy at (95,11). Have fact,powr x3,proc,weap,barr. Need to place powr, keep building harv, train e1/e3, eventually push weap for tanks.", "commands": [{"do": "place", "item": "powr"}, {"do": "train", "item": "e1", "count": 3}, {"do": "build", "item": "fix"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 3x e1: queued", "build fix: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 1500, "experience": 0, "order_count": 18}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $500 + stored ore $20 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10600, army $4700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.3%.\nPRODUCTION: Infantry: e1 81%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #135@(34,24) #138@(43,27) #139@(44,28) #140@(39,21) #141@(42,24) #144@(42,27) #145@(45,27) #146@(47,28) #149@(51,28) #150@(53,27) #152@(70,23) #153@(72,21) #154@(74,17) #156@(77,16) #161@(87,10) #162@(90,10)\n  e3 (Rocket Soldier) x3: #136@(41,23) #137@(40,22) #158@(84,10)\n  harv (Ore Truck (harvester)) x2: #131@(88,16) #143@(97,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - train 5x e1: queued\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base at (12,16). Infantry/rockets are spread across central-west approach. Build War Factory as soon as $2000 is available, then vehicles nonstop.", "raw": "{\"thoughts\":\"Infantry are advancing toward the likely enemy start but remain dispersed and enemy is still unseen. Preserve cash for a War Factory while continuing the existing infantry production, and converge the army westward to scout and pressure.\",\"notes\":\"Save to $2000 for War Factory; army advancing toward likely enemy base at (12,16). Rally barracks west once factory is placed.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":22},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1525, "completion_tokens": 211, "total_tokens": 1736, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1523, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00697785, "upstream_inference_prompt_cost": 0.00419265, "upstream_inference_completions_cost": 0.0027852}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "Infantry are advancing toward the likely enemy start but remain dispersed and enemy is still unseen. Preserve cash for a War Factory while continuing the existing infantry production, and converge the army westward to scout and pressure.", "notes": "Save to $2000 for War Factory; army advancing toward likely enemy base at (12,16). Rally barracks west once factory is placed.", "commands": [{"do": "rally", "building": 134, "x": 55, "y": 22}, {"do": "attack_move", "units": "all_army", "x": 18, "y": 16}], "feedback": ["rally #134: ordered", "attack_move: 19 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 2500, "income": 2000, "experience": 0, "order_count": 36}}
{"tick": 4401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $187 (storage 2000), power 400 made / 80 used, harvesters 2.\nSCORE: assets $9500, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.5%.\nPRODUCTION: Building: fix 19%; Building: proc 0%; Building: barr 0%; Vehicle: harv 12%; Infantry: e1 36%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%, #148 weap@(15,14) 100%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #160@(9,14)* #163@(10,14)*\n  harv (Ore Truck (harvester)) x2: #132@(16,18) #159@(19,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 3x e1: queued\n  - build fix: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Have fact,powr x3,proc,weap,barr. Need to place powr, keep building harv, train e1/e3, eventually push weap for tanks.", "raw": "{\"thoughts\":\"Base is decent, keep building fix, harv, e1. Once fix completes, start proc #2 and tanks.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Have fact,powr x4,proc,weap,barr,fix in progress. Keep training e1/e3, build second proc, then tanks (3tnk) once fix done. Attack toward (95,11) once army 8+.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2207, "completion_tokens": 178, "total_tokens": 2385, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006194, "upstream_inference_prompt_cost": 0.004414, "upstream_inference_completions_cost": 0.00178}, "completion_tokens_details": {"reasoning_tokens": 14, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.26, "thoughts": "Base is decent, keep building fix, harv, e1. Once fix completes, start proc #2 and tanks.", "notes": "Base at (12,16). Enemy at (95,11). Have fact,powr x4,proc,weap,barr,fix in progress. Keep training e1/e3, build second proc, then tanks (3tnk) once fix done. Attack toward (95,11) once army 8+.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 200, "income": 2000, "experience": 0, "order_count": 23}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $406 + stored ore $785 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10900, army $5000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21.6%.\nPRODUCTION: Infantry: e3 36%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #135@(25,20) #138@(35,20) #139@(36,21) #140@(29,20) #141@(32,23) #144@(35,20) #145@(36,21) #146@(38,22) #149@(42,24) #150@(44,27) #152@(61,27) #153@(64,25) #154@(66,24) #156@(69,24) #161@(78,15) #162@(81,14) #164@(83,10) #165@(86,10) #168@(89,10)\n  e3 (Rocket Soldier) x3: #136@(33,17) #137@(31,16) #158@(76,17)\n  harv (Ore Truck (harvester)) x2: #131@(86,13) #143@(90,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 19 units\nYOUR NOTES FROM LAST TURN: Save to $2000 for War Factory; army advancing toward likely enemy base at (12,16). Rally barracks west once factory is placed.", "raw": "{\"thoughts\":\"Our infantry spearhead is nearing the likely enemy start with no resistance spotted. Keep pressure toward (12,16), maintain rocket/rifle production, and begin the War Factory immediately if funds permit.\",\"notes\":\"Infantry and rockets advancing west toward likely enemy base (12,16); prioritize War Factory, then vehicle production and additional refinery/power.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":8}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1505, "completion_tokens": 336, "total_tokens": 1841, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1503, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00857285, "upstream_inference_prompt_cost": 0.00413765, "upstream_inference_completions_cost": 0.0044352}, "completion_tokens_details": {"reasoning_tokens": 182, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.82, "thoughts": "Our infantry spearhead is nearing the likely enemy start with no resistance spotted. Keep pressure toward (12,16), maintain rocket/rifle production, and begin the War Factory immediately if funds permit.", "notes": "Infantry and rockets advancing west toward likely enemy base (12,16); prioritize War Factory, then vehicle production and additional refinery/power.", "commands": [{"do": "build", "item": "weap"}, {"do": "rally", "building": 134, "x": 55, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 8}], "feedback": ["build weap: started", "rally #134: ordered", "attack_move: 22 units", "train 3x e3: queued", "train 8x e1: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10900, "army_value": 2800, "income": 3000, "experience": 0, "order_count": 36}}
{"tick": 4601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 400 made / 80 used, harvesters 2.\nSCORE: assets $9500, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.7%.\nPRODUCTION: Building: fix 25%; Building: proc 0%; Building: barr 0%; Vehicle: harv 18%; Infantry: e1 98%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%, #148 weap@(15,14) 100%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #160@(9,14)* #163@(10,14)*\n  harv (Ore Truck (harvester)) x2: #132@(17,6) #159@(21,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Have fact,powr x4,proc,weap,barr,fix in progress. Keep training e1/e3, build second proc, then tanks (3tnk) once fix done. Attack toward (95,11) once army 8+.", "raw": "{\"thoughts\":\"Base is developing well with power, refinery, barracks, weap factory. Keep economy growing and start producing tanks once fix is done. Train more infantry and queue a second refinery.\",\"notes\":\"Base at (12,16). Enemy at (95,11). fix building in progress, proc2 in progress, barr done. Once fix done, start 3tnk production. Keep training e1/e3, expand harvesters, then push toward (95,11) with 8+ units.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2214, "completion_tokens": 208, "total_tokens": 2422, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006508, "upstream_inference_prompt_cost": 0.004428, "upstream_inference_completions_cost": 0.00208}, "completion_tokens_details": {"reasoning_tokens": 11, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.24, "thoughts": "Base is developing well with power, refinery, barracks, weap factory. Keep economy growing and start producing tanks once fix is done. Train more infantry and queue a second refinery.", "notes": "Base at (12,16). Enemy at (95,11). fix building in progress, proc2 in progress, barr done. Once fix done, start 3tnk production. Keep training e1/e3, expand harvesters, then push toward (95,11) with 8+ units.", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["train 2x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 200, "income": 2000, "experience": 0, "order_count": 25}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $406 + stored ore $131 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11300, army $5400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23%.\nPRODUCTION: Building: weap 16%; Infantry: e1 39%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #135@(20,16) #138@(27,14) #139@(29,14) #140@(21,17) #141@(23,18) #144@(26,14) #145@(29,14) #146@(30,15) #149@(33,18) #150@(36,21) #152@(51,28) #153@(54,28) #154@(57,28) #156@(60,28) #161@(71,22) #162@(73,20) #164@(75,17) #165@(78,15) #168@(80,13) #170@(92,10)\n  e3 (Rocket Soldier) x4: #136@(23,14) #137@(21,16) #158@(68,24) #169@(88,10)\n  harv (Ore Truck (harvester)) x2: #131@(81,6) #143@(100,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - rally #134: ordered\n  - attack_move: 22 units\n  - train 3x e3: queued\n  - train 8x e1: queued\nYOUR NOTES FROM LAST TURN: Infantry and rockets advancing west toward likely enemy base (12,16); prioritize War Factory, then vehicle production and additional refinery/power.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the infantry spearhead is already crossing toward the enemy\u2019s likely western start. Keep all combat troops advancing to locate and pressure the enemy base while the existing infantry queues finish.\",\"notes\":\"War Factory building at 16%; 20 rifles and 4 rockets advancing west, likely enemy base around (12,16). Two refineries and 2 harvesters; power surplus large.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1614, "completion_tokens": 236, "total_tokens": 1850, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1612, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075526, "upstream_inference_prompt_cost": 0.0044374, "upstream_inference_completions_cost": 0.0031152}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "War Factory is nearly complete and the infantry spearhead is already crossing toward the enemy\u2019s likely western start. Keep all combat troops advancing to locate and pressure the enemy base while the existing infantry queues finish.", "notes": "War Factory building at 16%; 20 rifles and 4 rockets advancing west, likely enemy base around (12,16). Two refineries and 2 harvesters; power surplus large.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 18, "y": 16}], "feedback": ["attack_move: 24 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 3200, "income": 3000, "experience": 0, "order_count": 48}}
{"tick": 4801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 400 made / 80 used, harvesters 2.\nSCORE: assets $9500, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.7%.\nPRODUCTION: Building: fix 25%; Building: proc 0%; Building: barr 0%; Vehicle: harv 18%; Infantry: e1 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #133 powr@(12,13) 100%, #148 weap@(15,14) 100%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #160@(9,14)* #163@(10,14)*\n  harv (Ore Truck (harvester)) x2: #132@(18,10) #159@(16,18)98%\nVISIBLE ENEMY UNITS (2):\n  #135 e1@(20,16) 100%, #140 e1@(21,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). fix building in progress, proc2 in progress, barr done. Once fix done, start 3tnk production. Keep training e1/e3, expand harvesters, then push toward (95,11) with 8+ units.", "raw": "{\"thoughts\":\"Enemy infantry scouting near base at (20,16). Keep economy and production going, defend base with idle infantry, continue building fix/proc, queue more units.\",\"notes\":\"Base at (12,16). Enemy at (95,11). fix/proc building in progress. Enemy scouts near (20,16)/(21,17) - watch for harvester safety. Keep training e1/e3, build 3tnk after fix done, then push toward (95,11) with 8+ units.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2295, "completion_tokens": 225, "total_tokens": 2520, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00684, "upstream_inference_prompt_cost": 0.00459, "upstream_inference_completions_cost": 0.00225}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.92, "thoughts": "Enemy infantry scouting near base at (20,16). Keep economy and production going, defend base with idle infantry, continue building fix/proc, queue more units.", "notes": "Base at (12,16). Enemy at (95,11). fix/proc building in progress. Enemy scouts near (20,16)/(21,17) - watch for harvester safety. Keep training e1/e3, build 3tnk after fix done, then push toward (95,11) with 8+ units.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}, {"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["stance: 2 units", "train 2x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 200, "income": 2000, "experience": 0, "order_count": 29}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11600, army $5700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23.6%.\nPRODUCTION: Building: weap 29%; Infantry: e1 6%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x23: #135@(19,16) #138@(19,15) #139@(19,15) #140@(19,16) #141@(19,16) #144@(19,15) #145@(19,15) #146@(22,15) #149@(24,14) #150@(28,14) #152@(42,24) #153@(45,27) #154@(48,25) #156@(50,28) #161@(62,27) #162@(65,24) #164@(68,24) #165@(70,23) #168@(73,20) #170@(82,13) #171@(86,11) #173@(88,11) #174@(91,10)\n  e3 (Rocket Soldier) x4: #136@(19,15) #137@(19,16) #158@(60,28) #169@(79,14)\n  harv (Ore Truck (harvester)) x2: #131@(87,12) #143@(100,22)\nVISIBLE ENEMY UNITS (1):\n  #159 harv@(19,13) 91%\nVISIBLE ENEMY BUILDINGS (2):\n  #130 proc@(15,17) 81%, #148 weap@(15,14) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 24 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: War Factory building at 16%; 20 rifles and 4 rockets advancing west, likely enemy base around (12,16). Two refineries and 2 harvesters; power surplus large.", "raw": "{\"thoughts\":\"Our infantry and rockets have reached the enemy base and can immediately pressure its War Factory and Refinery. War Factory construction is underway at home; keep all available troops focused on eliminating visible enemy production.\",\"notes\":\"Enemy base confirmed around (15,14-17), visible War Factory #148 and Refinery #130. War Factory build is 29%; place immediately when ready, then produce vehicles.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,141,144,145,146,149,150,152,153,154,156,158,161,162,164,165,168,169,170,171,173,174],\"target\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1629, "completion_tokens": 263, "total_tokens": 1892, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1627, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00795025, "upstream_inference_prompt_cost": 0.00447865, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.76, "thoughts": "Our infantry and rockets have reached the enemy base and can immediately pressure its War Factory and Refinery. War Factory construction is underway at home; keep all available troops focused on eliminating visible enemy production.", "notes": "Enemy base confirmed around (15,14-17), visible War Factory #148 and Refinery #130. War Factory build is 29%; place immediately when ready, then produce vehicles.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 140, 141, 144, 145, 146, 149, 150, 152, 153, 154, 156, 158, 161, 162, 164, 165, 168, 169, 170, 171, 173, 174], "target": 148}], "feedback": ["attack: 27 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11600, "army_value": 3500, "income": 3000, "experience": 0, "order_count": 48}}
{"tick": 5001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 400 made / 80 used, harvesters 2.\nSCORE: assets $9600, army $2500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.7%.\nPRODUCTION: Building: fix 39%; Building: proc 0%; Building: barr 0%; Vehicle: harv 33%; Infantry: e3 54%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 81%, #133 powr@(12,13) 100%, #148 weap@(15,14) 99%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(8,14)* #163@(10,14)* #172@(9,14)*\n  harv (Ore Truck (harvester)) x2: #132@(15,18)72% #159@(19,13)91%\nVISIBLE ENEMY UNITS (10):\n  #135 e1@(19,16) 100%, #136 e3@(19,15) 100%, #137 e3@(19,16) 100%, #138 e1@(19,15) 100%, #139 e1@(19,15) 100%, #140 e1@(19,16) 100%, #141 e1@(19,16) 100%, #144 e1@(19,15) 100%, #145 e1@(19,15) 100%, #146 e1@(22,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 2 units\n  - train 2x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). fix/proc building in progress. Enemy scouts near (20,16)/(21,17) - watch for harvester safety. Keep training e1/e3, build 3tnk after fix done, then push toward (95,11) with 8+ units.", "raw": "{\"thoughts\":\"Enemy has a large infantry force very close to my base at (19,16). I should hold my infantry defensively near base, keep training more troops, and continue building economy/fix.\",\"notes\":\"Enemy infantry blob near (19-22,15-16), likely probing my base. Defend with infantry, keep training e1/e3, finish fix/proc, then build tanks and push to (95,11).\",\"commands\":[{\"do\":\"stance\",\"units\":[160,163,172],\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2479, "completion_tokens": 213, "total_tokens": 2692, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007088, "upstream_inference_prompt_cost": 0.004958, "upstream_inference_completions_cost": 0.00213}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.75, "thoughts": "Enemy has a large infantry force very close to my base at (19,16). I should hold my infantry defensively near base, keep training more troops, and continue building economy/fix.", "notes": "Enemy infantry blob near (19-22,15-16), likely probing my base. Defend with infantry, keep training e1/e3, finish fix/proc, then build tanks and push to (95,11).", "commands": [{"do": "stance", "units": [160, 163, 172], "stance": "defend"}], "feedback": ["stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 300, "income": 2500, "experience": 0, "order_count": 33}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $320 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11500, army $5600, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 24%.\nPRODUCTION: Building: weap 34%; Infantry: e1 96%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x22: #135@(19,16) #138@(19,15) #139@(17,15) #140@(19,16) #141@(19,16) #145@(19,15) #146@(20,14) #149@(20,14) #150@(20,14) #152@(31,24) #153@(35,25) #154@(37,25) #156@(40,27) #161@(52,28) #162@(55,28) #164@(59,28) #165@(61,27) #168@(64,25) #170@(73,16) #171@(76,13) #173@(78,11) #174@(80,10)\n  e3 (Rocket Soldier) x4: #136@(19,15) #137@(19,16) #158@(49,28) #169@(71,18)\n  harv (Ore Truck (harvester)) x2: #131@(89,17) #143@(91,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #130 proc@(15,17) 77%, #148 weap@(15,14) 66%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 27 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (15,14-17), visible War Factory #148 and Refinery #130. War Factory build is 29%; place immediately when ready, then produce vehicles.", "raw": "{\"thoughts\":\"Our infantry spearhead has reached the enemy base and the exposed refinery and war factory are damaged. Keep pressure on those key buildings while the war factory finishes, then place it and begin vehicle production immediately.\",\"notes\":\"Enemy base at (15,14-17): refinery #130 77%, war factory #148 66%. Infantry column is attacking from east; war factory building is 34% complete.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,141,145,146,149,150],\"target\":148},{\"do\":\"attack\",\"units\":[152,153,154,156,158],\"target\":130},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1600, "completion_tokens": 267, "total_tokens": 1867, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1598, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079233, "upstream_inference_prompt_cost": 0.0043989, "upstream_inference_completions_cost": 0.0035244}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.22, "thoughts": "Our infantry spearhead has reached the enemy base and the exposed refinery and war factory are damaged. Keep pressure on those key buildings while the war factory finishes, then place it and begin vehicle production immediately.", "notes": "Enemy base at (15,14-17): refinery #130 77%, war factory #148 66%. Infantry column is attacking from east; war factory building is 34% complete.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 140, 141, 145, 146, 149, 150], "target": 148}, {"do": "attack", "units": [152, 153, 154, 156, 158], "target": 130}, {"do": "rally", "building": 134, "x": 18, "y": 16}], "feedback": ["attack: 11 units", "attack: 5 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11500, "army_value": 3400, "income": 3500, "experience": 0, "order_count": 48}}
{"tick": 5201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 400 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $2800, killed $100 (1 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.7%.\nPRODUCTION: Building: fix 53%; Building: proc 0%; Building: barr 0%; Vehicle: harv 48%; Infantry: e3 9%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 77%, #133 powr@(12,13) 100%, #148 weap@(15,14) 66%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(8,14)* #163@(11,14)* #172@(9,14)*\n  e3 (Rocket Soldier) x1: #175@(10,14)*\n  harv (Ore Truck (harvester)) x2: #132@(18,10)71% #159@(19,6)91%\nVISIBLE ENEMY UNITS (11):\n  #135 e1@(19,16) 100%, #136 e3@(19,15) 100%, #137 e3@(19,16) 100%, #138 e1@(19,15) 100%, #139 e1@(17,15) 100%, #140 e1@(19,16) 100%, #141 e1@(19,16) 100%, #145 e1@(19,15) 100%, #146 e1@(20,14) 100%, #149 e1@(20,14) 100%, #150 e1@(20,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry blob near (19-22,15-16), likely probing my base. Defend with infantry, keep training e1/e3, finish fix/proc, then build tanks and push to (95,11).", "raw": "{\"thoughts\":\"Large enemy infantry group near my base at (19,15-16). I have only 4 infantry defending. Need to hold position near base, keep production going, and reinforce quickly with more infantry.\",\"notes\":\"Enemy infantry blob (~11 units) near (19-22,14-16) threatening base. Defend with all infantry near barracks, keep training e1/e3, finish fix/proc/weap. Once army bigger, push toward enemy base at (95,11).\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"},{\"do\":\"move\",\"units\":[160,163,172,175],\"x\":14,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2456, "completion_tokens": 309, "total_tokens": 2765, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008002, "upstream_inference_prompt_cost": 0.004912, "upstream_inference_completions_cost": 0.00309}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.57, "thoughts": "Large enemy infantry group near my base at (19,15-16). I have only 4 infantry defending. Need to hold position near base, keep production going, and reinforce quickly with more infantry.", "notes": "Enemy infantry blob (~11 units) near (19-22,14-16) threatening base. Defend with all infantry near barracks, keep training e1/e3, finish fix/proc/weap. Once army bigger, push toward enemy base at (95,11).", "commands": [{"do": "stance", "units": "all_army", "stance": "defend"}, {"do": "move", "units": [160, 163, 172, 175], "x": 14, "y": 15}, {"do": "train", "item": "e1", "count": 4}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["stance: 4 units", "move: 4 units", "train 4x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 0, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 600, "income": 3000, "experience": 1, "order_count": 33}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $159 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11500, army $5600, killed $0 (0 units, 0 bldgs), lost $500 (3 units, 0 bldgs). Map explored 25.1%.\nPRODUCTION: Building: weap 51%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (30) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #135@(19,16) #138@(19,15)78% #140@(19,16) #141@(19,16) #145@(19,15)35% #146@(20,14) #149@(20,14) #150@(20,14) #152@(21,22) #153@(25,24) #154@(28,25) #156@(30,27) #161@(42,27) #162@(46,25) #164@(49,26) #165@(52,27) #168@(55,28) #170@(66,23) #171@(69,20) #173@(70,19) #174@(72,17) #176@(83,11) #177@(86,10) #178@(89,11) #179@(92,10)\n  e3 (Rocket Soldier) x3: #137@(19,16)95% #158@(39,27) #169@(63,26)\n  harv (Ore Truck (harvester)) x2: #131@(82,6) #143@(96,19)\nVISIBLE ENEMY UNITS (1):\n  #159 harv@(18,12) 91%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 11 units\n  - attack: 5 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (15,14-17): refinery #130 77%, war factory #148 66%. Infantry column is attacking from east; war factory building is 34% complete.", "raw": "{\"thoughts\":\"Our infantry has reached the enemy\u2019s likely base area and their exposed harvester is vulnerable. Finish and place the War Factory, then immediately use the whole force to crush the enemy economy and any structures around (15,14).\",\"notes\":\"Enemy base confirmed near (15,14-17); visible enemy harvester #159 at (18,12). War Factory is 51% complete; infantry stream is spread across map but advancing west.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,138,140,141,145,146,149,150,152,153],\"target\":159},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":14,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":16,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1600, "completion_tokens": 282, "total_tokens": 1882, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1598, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081213, "upstream_inference_prompt_cost": 0.0043989, "upstream_inference_completions_cost": 0.0037224}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.48, "thoughts": "Our infantry has reached the enemy\u2019s likely base area and their exposed harvester is vulnerable. Finish and place the War Factory, then immediately use the whole force to crush the enemy economy and any structures around (15,14).", "notes": "Enemy base confirmed near (15,14-17); visible enemy harvester #159 at (18,12). War Factory is 51% complete; infantry stream is spread across map but advancing west.", "commands": [{"do": "attack", "units": [135, 138, 140, 141, 145, 146, 149, 150, 152, 153], "target": 159}, {"do": "attack_move", "units": "all_army", "x": 14, "y": 14}, {"do": "rally", "building": 134, "x": 16, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 10 units", "attack_move: 28 units", "rally #134: ordered", "stance: 28 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 500, "units_killed": 0, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11500, "army_value": 3400, "income": 4000, "experience": 0, "order_count": 48}}
{"tick": 5401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 400 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $2800, killed $500 (3 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.8%.\nPRODUCTION: Building: fix 53%; Building: proc 0%; Building: barr 0%; Vehicle: harv 48%; Infantry: e3 9%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 77%, #133 powr@(12,13) 100%, #148 weap@(15,14) 29%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(14,15) #163@(14,15) #172@(14,15)\n  e3 (Rocket Soldier) x1: #175@(14,15)*\n  harv (Ore Truck (harvester)) x2: #132@(18,5)71% #159@(18,12)91%\nVISIBLE ENEMY UNITS (9):\n  #135 e1@(19,16) 100%, #137 e3@(19,16) 95%, #138 e1@(19,15) 78%, #140 e1@(19,16) 100%, #141 e1@(19,16) 100%, #145 e1@(19,15) 35%, #146 e1@(20,14) 100%, #149 e1@(20,14) 100%, #150 e1@(20,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 4 units\n  - move: 4 units\n  - train 4x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry blob (~11 units) near (19-22,14-16) threatening base. Defend with all infantry near barracks, keep training e1/e3, finish fix/proc/weap. Once army bigger, push toward enemy base at (95,11).", "raw": "{\"thoughts\":\"Enemy infantry blob still near base at (19-20,14-16). Defend with current infantry, keep production going, prioritize finishing fix/proc/weap and pump more e1/e3 to repel them.\",\"notes\":\"Enemy infantry blob (~9 units) near (19-20,14-16) threatening base. Defend with all infantry near barracks, keep training e1/e3, finish fix/proc/weap. Once army bigger, push toward enemy base at (95,11).\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":18,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2541, "completion_tokens": 299, "total_tokens": 2840, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008072, "upstream_inference_prompt_cost": 0.005082, "upstream_inference_completions_cost": 0.00299}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Enemy infantry blob still near base at (19-20,14-16). Defend with current infantry, keep production going, prioritize finishing fix/proc/weap and pump more e1/e3 to repel them.", "notes": "Enemy infantry blob (~9 units) near (19-20,14-16) threatening base. Defend with all infantry near barracks, keep training e1/e3, finish fix/proc/weap. Once army bigger, push toward enemy base at (95,11).", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}, {"do": "attack_move", "units": "idle_army", "x": 18, "y": 15}, {"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["stance: 1 units", "attack_move: 1 units", "train 2x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 500, "deaths_cost": 0, "units_killed": 3, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 600, "income": 2800, "experience": 5, "order_count": 39}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10900, army $5000, killed $0 (0 units, 0 bldgs), lost $1100 (7 units, 0 bldgs). Map explored 25.5%.\nPRODUCTION: Building: weap 55%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x22: #135@(19,16)70% #140@(19,16)95% #146@(19,15)2% #149@(19,15)27% #150@(18,15)67% #152@(18,19) #153@(19,19) #154@(20,18) #156@(22,20) #161@(34,20) #162@(36,21) #164@(39,25) #165@(42,26) #168@(46,24) #170@(57,28) #171@(61,27) #173@(63,26) #174@(65,24) #176@(75,18) #177@(77,16) #178@(80,13) #179@(83,13)\n  e3 (Rocket Soldier) x2: #158@(31,20) #169@(54,28)\n  harv (Ore Truck (harvester)) x2: #131@(87,9) #143@(103,22)\nVISIBLE ENEMY UNITS (6):\n  #132 harv@(17,17) 71%, #159 harv@(15,18) 75%, #160 e1@(14,15) 100%, #163 e1@(14,15) 100%, #172 e1@(14,15) 100%, #175 e3@(15,15) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #130 proc@(15,17) 70%, #148 weap@(15,14) 26%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - attack_move: 28 units\n  - rally #134: ordered\n  - stance: 28 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed near (15,14-17); visible enemy harvester #159 at (18,12). War Factory is 51% complete; infantry stream is spread across map but advancing west.", "raw": "{\"thoughts\":\"Our infantry has reached the exposed enemy production core, and their War Factory is critically damaged. Finish it immediately and keep all forces pressing into the refinery/harvester area while our own War Factory completes.\",\"notes\":\"Enemy base at x14-17,y14-18; focus #148 War Factory then #130 Refinery. Own weap is 55% and needs placement when ready.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":148},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":16,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1669, "completion_tokens": 227, "total_tokens": 1896, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1667, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00758505, "upstream_inference_prompt_cost": 0.00458865, "upstream_inference_completions_cost": 0.0029964}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "Our infantry has reached the exposed enemy production core, and their War Factory is critically damaged. Finish it immediately and keep all forces pressing into the refinery/harvester area while our own War Factory completes.", "notes": "Enemy base at x14-17,y14-18; focus #148 War Factory then #130 Refinery. Own weap is 55% and needs placement when ready.", "commands": [{"do": "attack", "units": "all_army", "target": 148}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 16, "y": 16}], "feedback": ["attack: 24 units", "stance: 24 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1100, "units_killed": 0, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10900, "army_value": 2800, "income": 3500, "experience": 0, "order_count": 48}}
{"tick": 5601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $256 (storage 2000), power 400 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $2800, killed $1100 (7 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.8%.\nPRODUCTION: Building: fix 60%; Building: proc 0%; Building: barr 0%; Vehicle: harv 56%; Infantry: e3 36%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 70%, #133 powr@(12,13) 100%, #148 weap@(15,14) 26%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(14,15) #163@(14,15) #172@(14,15)\n  e3 (Rocket Soldier) x1: #175@(15,15)\n  harv (Ore Truck (harvester)) x2: #132@(17,17)71% #159@(15,18)75%\nVISIBLE ENEMY UNITS (8):\n  #135 e1@(19,16) 70%, #140 e1@(19,16) 95%, #146 e1@(19,15) 2%, #149 e1@(19,15) 27%, #150 e1@(18,15) 67%, #152 e1@(18,19) 100%, #153 e1@(19,19) 100%, #154 e1@(20,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\n  - attack_move: 1 units\n  - train 2x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry blob (~9 units) near (19-20,14-16) threatening base. Defend with all infantry near barracks, keep training e1/e3, finish fix/proc/weap. Once army bigger, push toward enemy base at (95,11).", "raw": "{\"thoughts\":\"Enemy infantry blob is weak/damaged, attack now with my infantry to wipe them out and protect base. Keep training more troops.\",\"notes\":\"Enemy infantry blob near (18-20,15-19), many damaged. Attacking with e1/e3 group. Keep producing infantry, finish fix/proc/weap/barr. Push toward enemy base (95,11) once army bigger.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[160,163,172,175],\"x\":19,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2573, "completion_tokens": 243, "total_tokens": 2816, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007576, "upstream_inference_prompt_cost": 0.005146, "upstream_inference_completions_cost": 0.00243}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.43, "thoughts": "Enemy infantry blob is weak/damaged, attack now with my infantry to wipe them out and protect base. Keep training more troops.", "notes": "Enemy infantry blob near (18-20,15-19), many damaged. Attacking with e1/e3 group. Keep producing infantry, finish fix/proc/weap/barr. Push toward enemy base (95,11) once army bigger.", "commands": [{"do": "attack_move", "units": [160, 163, 172, 175], "x": 19, "y": 16}, {"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 4 units", "train 2x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 0, "units_killed": 7, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 600, "income": 3000, "experience": 11, "order_count": 43}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $0 (0 units, 0 bldgs), lost $1800 (14 units, 0 bldgs). Map explored 25.6%.\nPRODUCTION: Building: weap 55%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #140@(19,16)28% #154@(19,17)84% #161@(24,20) #162@(26,20) #164@(29,22) #165@(32,24) #168@(35,24) #170@(46,28) #171@(51,28) #173@(53,28) #174@(56,28) #176@(67,22) #177@(69,20) #178@(71,18) #179@(73,16)\n  e3 (Rocket Soldier) x2: #158@(21,18) #169@(44,27)\n  harv (Ore Truck (harvester)) x2: #131@(90,16) #143@(99,19)\nVISIBLE ENEMY UNITS (1):\n  #132 harv@(17,16) 71%\nVISIBLE ENEMY BUILDINGS (1):\n  #130 proc@(15,17) 70%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 24 units\n  - stance: 24 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at x14-17,y14-18; focus #148 War Factory then #130 Refinery. Own weap is 55% and needs placement when ready.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy refinery area and should finish the exposed economy while the War Factory completes. Keep pressure on the visible refinery and harvester; place the War Factory immediately next turn.\",\"notes\":\"Enemy base confirmed around x15-17,y14-18; #130 refinery at (15,17), enemy harvester #132 nearby. War Factory is 55% complete; cash is empty but 2 harvesters active.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":130},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1528, "completion_tokens": 222, "total_tokens": 1750, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1526, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071313, "upstream_inference_prompt_cost": 0.0042009, "upstream_inference_completions_cost": 0.0029304}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.86, "thoughts": "Our infantry column has reached the enemy refinery area and should finish the exposed economy while the War Factory completes. Keep pressure on the visible refinery and harvester; place the War Factory immediately next turn.", "notes": "Enemy base confirmed around x15-17,y14-18; #130 refinery at (15,17), enemy harvester #132 nearby. War Factory is 55% complete; cash is empty but 2 harvesters active.", "commands": [{"do": "attack", "units": "all_army", "target": 130}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 18, "y": 17}], "feedback": ["attack: 17 units", "stance: 17 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1800, "units_killed": 0, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 3500, "experience": 0, "order_count": 48}}
{"tick": 5801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $36 (storage 2000), power 400 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $3100, killed $1800 (14 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.8%.\nPRODUCTION: Building: fix 80%; Building: proc 0%; Building: barr 0%; Vehicle: harv 77%; Infantry: e3 16%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 70%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(15,15) #163@(15,15) #172@(15,15)\n  e3 (Rocket Soldier) x2: #175@(15,15) #180@(10,14)*\n  harv (Ore Truck (harvester)) x2: #132@(17,16)71% #159@(19,10)74%\nVISIBLE ENEMY UNITS (2):\n  #140 e1@(19,16) 28%, #154 e1@(19,17) 84%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - train 2x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry blob near (18-20,15-19), many damaged. Attacking with e1/e3 group. Keep producing infantry, finish fix/proc/weap/barr. Push toward enemy base (95,11) once army bigger.", "raw": "{\"thoughts\":\"Continue attacking nearby enemy infantry with my group, keep production going. Idle rocket soldier should join fight.\",\"notes\":\"Enemy infantry near (18-20,15-19). Attack with all_army. Keep building fix/proc/weap/barr, keep training infantry. Enemy base at (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":19,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2511, "completion_tokens": 179, "total_tokens": 2690, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006812, "upstream_inference_prompt_cost": 0.005022, "upstream_inference_completions_cost": 0.00179}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.38, "thoughts": "Continue attacking nearby enemy infantry with my group, keep production going. Idle rocket soldier should join fight.", "notes": "Enemy infantry near (18-20,15-19). Attack with all_army. Keep building fix/proc/weap/barr, keep training infantry. Enemy base at (95,11).", "commands": [{"do": "attack_move", "units": "all_army", "x": 19, "y": 16}, {"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 5 units", "train 2x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 0, "units_killed": 14, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 900, "income": 3500, "experience": 18, "order_count": 47}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $285 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9800, army $3900, killed $0 (0 units, 0 bldgs), lost $2500 (19 units, 0 bldgs). Map explored 25.7%.\nPRODUCTION: Building: weap 68%; Infantry: e3 23%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #164@(20,21)52% #165@(22,23) #168@(24,24) #170@(36,27) #171@(40,27) #173@(42,27) #174@(45,28) #176@(58,28) #177@(61,27) #178@(64,25) #179@(66,23)\n  e3 (Rocket Soldier) x2: #169@(34,27) #181@(89,10)\n  harv (Ore Truck (harvester)) x2: #131@(84,9) #143@(90,16)\nVISIBLE ENEMY UNITS (5):\n  #160 e1@(19,16) 100%, #163 e1@(19,16) 100%, #172 e1@(19,16) 100%, #175 e3@(19,16) 100%, #180 e3@(19,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 17 units\n  - stance: 17 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around x15-17,y14-18; #130 refinery at (15,17), enemy harvester #132 nearby. War Factory is 55% complete; cash is empty but 2 harvesters active.", "raw": "{\"thoughts\":\"War Factory is nearly complete while our infantry column is reaching the enemy start. Keep pressure on the exposed enemy force and immediately establish vehicle production once the factory is placed.\",\"notes\":\"Enemy base around (15,17); infantry attack column spans x20-66 and should converge there. War Factory 68%, barracks has rockets/rifle queued; 2 harvesters active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":16,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":18},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1541, "completion_tokens": 355, "total_tokens": 1896, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1539, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00892265, "upstream_inference_prompt_cost": 0.00423665, "upstream_inference_completions_cost": 0.004686}, "completion_tokens_details": {"reasoning_tokens": 201, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.91, "thoughts": "War Factory is nearly complete while our infantry column is reaching the enemy start. Keep pressure on the exposed enemy force and immediately establish vehicle production once the factory is placed.", "notes": "Enemy base around (15,17); infantry attack column spans x20-66 and should converge there. War Factory 68%, barracks has rockets/rifle queued; 2 harvesters active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 16, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 20, "y": 18}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack_move: 13 units", "stance: 13 units", "rally #134: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2500, "units_killed": 0, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 1700, "income": 4300, "experience": 0, "order_count": 48}}
{"tick": 6001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 400 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $3100, killed $2500 (19 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: fix 81%; Building: proc 0%; Building: barr 0%; Vehicle: harv 78%; Infantry: e3 20%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(19,16) #163@(19,16) #172@(19,16)\n  e3 (Rocket Soldier) x2: #175@(19,16)* #180@(19,16)\n  harv (Ore Truck (harvester)) x2: #132@(17,5)71% #159@(21,6)74%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 2x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry near (18-20,15-19). Attack with all_army. Keep building fix/proc/weap/barr, keep training infantry. Enemy base at (95,11).", "raw": "{\"thoughts\":\"Continue building economy, keep training infantry, and move army to scout/attack toward enemy base once bigger.\",\"notes\":\"Enemy base at (95,11). Building fix/proc/barr in progress. Keep training e1/e3, mass army before pushing. Harvesters mining ok.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":40,\"y\":15}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2507, "completion_tokens": 170, "total_tokens": 2677, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006714, "upstream_inference_prompt_cost": 0.005014, "upstream_inference_completions_cost": 0.0017}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "Continue building economy, keep training infantry, and move army to scout/attack toward enemy base once bigger.", "notes": "Enemy base at (95,11). Building fix/proc/barr in progress. Keep training e1/e3, mass army before pushing. Harvesters mining ok.", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": "idle_army", "x": 40, "y": 15}], "feedback": ["train 2x e1: queued", "train 2x e3: queued", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 0, "units_killed": 19, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 900, "income": 3500, "experience": 25, "order_count": 51}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9800, army $3900, killed $0 (0 units, 0 bldgs), lost $2800 (22 units, 0 bldgs). Map explored 25.7%.\nPRODUCTION: Building: weap 80%; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #170@(27,25) #171@(33,20) #173@(35,20) #174@(37,22) #176@(49,26) #177@(51,28) #178@(54,28) #179@(57,28)\n  e3 (Rocket Soldier) x3: #169@(26,24) #181@(80,13) #182@(90,11)\n  harv (Ore Truck (harvester)) x2: #131@(85,5) #143@(100,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - stance: 13 units\n  - rally #134: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base around (15,17); infantry attack column spans x20-66 and should converge there. War Factory 68%, barracks has rockets/rifle queued; 2 harvesters active.", "raw": "{\"thoughts\":\"War Factory is nearly complete while our infantry column is advancing toward the likely enemy base at the northwest. Keep the attack moving and rally new infantry forward; begin vehicle production as soon as income permits after placing the factory.\",\"notes\":\"Enemy base still expected near (15,17). Infantry/rockets advancing west; War Factory 80% and pending placement. Two harvesters mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":17},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1500, "completion_tokens": 186, "total_tokens": 1686, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1498, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0065791, "upstream_inference_prompt_cost": 0.0041239, "upstream_inference_completions_cost": 0.0024552}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.24, "thoughts": "War Factory is nearly complete while our infantry column is advancing toward the likely enemy base at the northwest. Keep the attack moving and rally new infantry forward; begin vehicle production as soon as income permits after placing the factory.", "notes": "Enemy base still expected near (15,17). Infantry/rockets advancing west; War Factory 80% and pending placement. Two harvesters mining.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 17}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 55, "y": 25}], "feedback": ["attack_move: 11 units", "stance: 11 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2800, "units_killed": 0, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 1700, "income": 4000, "experience": 0, "order_count": 53}}
{"tick": 6201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 400 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $3100, killed $2800 (22 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.1%.\nPRODUCTION: Building: fix 81%; Building: proc 0%; Building: barr 0%; Vehicle: harv 78%; Infantry: e3 20%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(19,16)* #163@(19,16)* #172@(19,16)*\n  e3 (Rocket Soldier) x2: #175@(27,16) #180@(19,16)*\n  harv (Ore Truck (harvester)) x2: #132@(17,9)71% #159@(17,17)74%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - train 2x e3: queued\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building fix/proc/barr in progress. Keep training e1/e3, mass army before pushing. Harvesters mining ok.", "raw": "{\"thoughts\":\"Cash 0, economy building up. Keep queues going, wait for proc/fix/barr to finish. Group idle infantry to defend/gather.\",\"notes\":\"Enemy base at (95,11). Building fix/proc/barr in progress. Keep training e1/e3, mass army before pushing. Harvesters mining ok. Wait for cash.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2548, "completion_tokens": 153, "total_tokens": 2701, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006626, "upstream_inference_prompt_cost": 0.005096, "upstream_inference_completions_cost": 0.00153}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.42, "thoughts": "Cash 0, economy building up. Keep queues going, wait for proc/fix/barr to finish. Group idle infantry to defend/gather.", "notes": "Enemy base at (95,11). Building fix/proc/barr in progress. Keep training e1/e3, mass army before pushing. Harvesters mining ok. Wait for cash.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 0, "units_killed": 22, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 900, "income": 3000, "experience": 28, "order_count": 55}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3500, killed $300 (1 units, 0 bldgs), lost $3200 (24 units, 0 bldgs). Map explored 25.7%.\nPRODUCTION: Building: weap 80%; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #171@(26,19)94% #173@(26,19) #174@(27,21) #176@(38,25) #177@(42,24) #178@(46,24) #179@(47,28)\n  e3 (Rocket Soldier) x2: #181@(73,20) #182@(80,11)\n  harv (Ore Truck (harvester)) x2: #131@(88,16) #143@(102,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - stance: 11 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still expected near (15,17). Infantry/rockets advancing west; War Factory 80% and pending placement. Two harvesters mining.", "raw": "{\"thoughts\":\"War Factory is nearly ready while our infantry force continues west toward the expected enemy start. Cash is currently exhausted, so keep pressure and let the two refineries fund immediate vehicle production once the factory is placed.\",\"notes\":\"Enemy base still expected near (12,16). All visible combat units are advancing west; War Factory is 80% complete and must be placed next turn, then train tanks nonstop.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1468, "completion_tokens": 218, "total_tokens": 1686, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1466, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0069135, "upstream_inference_prompt_cost": 0.0040359, "upstream_inference_completions_cost": 0.0028776}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.52, "thoughts": "War Factory is nearly ready while our infantry force continues west toward the expected enemy start. Cash is currently exhausted, so keep pressure and let the two refineries fund immediate vehicle production once the factory is placed.", "notes": "Enemy base still expected near (12,16). All visible combat units are advancing west; War Factory is 80% complete and must be placed next turn, then train tanks nonstop.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 18, "y": 17}], "feedback": ["attack_move: 9 units", "stance: 9 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 3200, "units_killed": 1, "units_lost": 24, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1300, "income": 4000, "experience": 3, "order_count": 53}}
{"tick": 6401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 400 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $2800, killed $3200 (24 units, 0 bldgs), lost $300 (1 units, 0 bldgs). Map explored 7.4%.\nPRODUCTION: Building: fix 95%; Building: proc 0%; Building: barr 0%; Vehicle: harv 94%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(19,16)* #163@(19,16)* #172@(19,16)*\n  e3 (Rocket Soldier) x1: #180@(19,16)*\n  harv (Ore Truck (harvester)) x2: #132@(16,18)71% #159@(18,17)74%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building fix/proc/barr in progress. Keep training e1/e3, mass army before pushing. Harvesters mining ok. Wait for cash.", "raw": "{\"thoughts\":\"Continue building economy and army. Group idle infantry defensively near base while production continues.\",\"notes\":\"Enemy base at (95,11). Keep building fix/proc/barr/weap. Mass infantry+tanks before attacking. Harvesters mining fine.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2521, "completion_tokens": 124, "total_tokens": 2645, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006282, "upstream_inference_prompt_cost": 0.005042, "upstream_inference_completions_cost": 0.00124}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "Continue building economy and army. Group idle infantry defensively near base while production continues.", "notes": "Enemy base at (95,11). Keep building fix/proc/barr/weap. Mass infantry+tanks before attacking. Harvesters mining fine.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 300, "units_killed": 24, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 600, "income": 3500, "experience": 32, "order_count": 55}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $96 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9300, army $3400, killed $600 (2 units, 0 bldgs), lost $3500 (27 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Building: weap 90%; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #176@(31,18) #177@(31,23) #178@(35,23) #179@(37,27) #185@(90,11) #186@(92,9)\n  e3 (Rocket Soldier) x2: #181@(64,25) #182@(73,18)\n  harv (Ore Truck (harvester)) x2: #131@(87,13) #143@(98,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still expected near (12,16). All visible combat units are advancing west; War Factory is 80% complete and must be placed next turn, then train tanks nonstop.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the current infantry screen is continuing to push west toward the expected enemy base. I will place the factory as soon as it is ready, keep scouting pressure up, and begin vehicle production once ore is delivered.\",\"notes\":\"Enemy base remains unscouted but expected around (12,16). Infantry/rockets advancing west; place #weap immediately when ready, then produce tanks and add refinery/power as cash permits.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":91,\"y\":6},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1451, "completion_tokens": 222, "total_tokens": 1673, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1449, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00691955, "upstream_inference_prompt_cost": 0.00398915, "upstream_inference_completions_cost": 0.0029304}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.55, "thoughts": "War Factory is nearly complete and the current infantry screen is continuing to push west toward the expected enemy base. I will place the factory as soon as it is ready, keep scouting pressure up, and begin vehicle production once ore is delivered.", "notes": "Enemy base remains unscouted but expected around (12,16). Infantry/rockets advancing west; place #weap immediately when ready, then produce tanks and add refinery/power as cash permits.", "commands": [{"do": "place", "item": "weap", "x": 91, "y": 6}, {"do": "attack_move", "units": "all_army", "x": 18, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 65, "y": 18}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 8 units", "stance: 8 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 3500, "units_killed": 2, "units_lost": 27, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 1200, "income": 4500, "experience": 6, "order_count": 53}}
{"tick": 6601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $103 (storage 2000), power 400 made / 80 used, harvesters 3.\nSCORE: assets $11000, army $3900, killed $3500 (27 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 7.5%.\nPRODUCTION: Building: fix READY TO PLACE; Building: proc 0%; Building: barr 0%; Infantry: e3 66%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(19,16)96%* #163@(19,16)86%* #172@(19,16)96%*\n  e3 (Rocket Soldier) x1: #184@(9,14)*\n  harv (Ore Truck (harvester)) x3: #132@(17,12)71% #159@(22,7)74% #183@(20,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Keep building fix/proc/barr/weap. Mass infantry+tanks before attacking. Harvesters mining fine.", "raw": "{\"thoughts\":\"Place fix depot, keep production rolling. Idle infantry should defend near base while army builds up.\",\"notes\":\"Enemy base at (95,11). Keep queue busy: fix placed, proc/barr/weap building. Mass infantry+tanks before attacking. Harvesters mining fine.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2509, "completion_tokens": 179, "total_tokens": 2688, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006808, "upstream_inference_prompt_cost": 0.005018, "upstream_inference_completions_cost": 0.00179}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.24, "thoughts": "Place fix depot, keep production rolling. Idle infantry should defend near base while army builds up.", "notes": "Enemy base at (95,11). Keep queue busy: fix placed, proc/barr/weap building. Mass infantry+tanks before attacking. Harvesters mining fine.", "commands": [{"do": "place", "item": "fix"}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 600, "units_killed": 27, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 600, "income": 4000, "experience": 35, "order_count": 55}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $396 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3300, killed $600 (2 units, 0 bldgs), lost $3600 (28 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Building: weap 95%; Infantry: e1 100%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #177@(23,18)25% #178@(25,20) #179@(28,21) #185@(80,13) #186@(82,10)\n  e3 (Rocket Soldier) x2: #181@(54,28) #182@(65,24)\n  harv (Ore Truck (harvester)) x2: #131@(87,5) #143@(90,16)\nVISIBLE ENEMY UNITS (3):\n  #160 e1@(19,16) 96%, #163 e1@(19,16) 96%, #172 e1@(19,16) 96%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unscouted but expected around (12,16). Infantry/rockets advancing west; place #weap immediately when ready, then produce tanks and add refinery/power as cash permits.", "raw": "{\"thoughts\":\"War Factory is nearly ready and our dispersed infantry are closing on the likely enemy base area. Keep all combat units pressing west while harvesters maintain income; place the factory immediately next turn and begin vehicle production.\",\"notes\":\"War Factory 95% at 4:32; enemy infantry spotted at (19,16), likely base near (12,16). Army attack-moving west; place weap next tick, then train Medium Tanks and build refinery/power.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":16,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"rally\",\"building\":134,\"x\":22,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1498, "completion_tokens": 275, "total_tokens": 1773, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1496, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077484, "upstream_inference_prompt_cost": 0.0041184, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.35, "thoughts": "War Factory is nearly ready and our dispersed infantry are closing on the likely enemy base area. Keep all combat units pressing west while harvesters maintain income; place the factory immediately next turn and begin vehicle production.", "notes": "War Factory 95% at 4:32; enemy infantry spotted at (19,16), likely base near (12,16). Army attack-moving west; place weap next tick, then train Medium Tanks and build refinery/power.", "commands": [{"do": "attack_move", "units": "all_army", "x": 16, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}, {"do": "rally", "building": 134, "x": 22, "y": 17}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 3600, "units_killed": 2, "units_lost": 28, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1100, "income": 4500, "experience": 6, "order_count": 53}}
{"tick": 6801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 400 made / 110 used, harvesters 3.\nSCORE: assets $12200, army $3900, killed $3600 (28 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 8.1%.\nPRODUCTION: Building: proc 3%; Building: barr 0%; Infantry: e3 85%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(19,16)96% #163@(19,16)96% #172@(19,16)96%\n  e3 (Rocket Soldier) x1: #184@(9,14)*\n  harv (Ore Truck (harvester)) x3: #132@(15,4)71% #159@(20,12)74% #183@(23,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Keep queue busy: fix placed, proc/barr/weap building. Mass infantry+tanks before attacking. Harvesters mining fine.", "raw": "{\"thoughts\":\"Economy and production ongoing; keep infantry queue filled and start tank production once weap finishes. Group idle infantry to defend base.\",\"notes\":\"Enemy base at (95,11). Building proc/barr/weap. Plan: mass e3+3tnk before attacking. Watch harvesters.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2591, "completion_tokens": 184, "total_tokens": 2775, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007022, "upstream_inference_prompt_cost": 0.005182, "upstream_inference_completions_cost": 0.00184}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.27, "thoughts": "Economy and production ongoing; keep infantry queue filled and start tank production once weap finishes. Group idle infantry to defend base.", "notes": "Enemy base at (95,11). Building proc/barr/weap. Plan: mass e3+3tnk before attacking. Watch harvesters.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 2x e3: queued", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 600, "units_killed": 28, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12200, "army_value": 600, "income": 3500, "experience": 36, "order_count": 56}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3300, killed $600 (2 units, 0 bldgs), lost $3900 (31 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Building: weap READY TO PLACE; Infantry: e3 33%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #185@(73,20) #186@(75,17) #188@(82,10) #189@(86,11) #190@(89,12)\n  e3 (Rocket Soldier) x2: #181@(46,24) #182@(56,28)\n  harv (Ore Truck (harvester)) x2: #131@(90,11) #143@(88,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: War Factory 95% at 4:32; enemy infantry spotted at (19,16), likely base near (12,16). Army attack-moving west; place weap next tick, then train Medium Tanks and build refinery/power.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately. Our scattered infantry should continue pressing toward the likely enemy base while production transitions into tanks as income arrives.\",\"notes\":\"Place #weap now; enemy likely at (12,16). Set factory rally west and begin Medium Tank production as funds permit; infantry/rockets attacking west.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":91,\"y\":6},{\"do\":\"rally\",\"building\":134,\"x\":50,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1436, "completion_tokens": 202, "total_tokens": 1638, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1434, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0066143, "upstream_inference_prompt_cost": 0.0039479, "upstream_inference_completions_cost": 0.0026664}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.83, "thoughts": "War Factory is ready and must be placed immediately. Our scattered infantry should continue pressing toward the likely enemy base while production transitions into tanks as income arrives.", "notes": "Place #weap now; enemy likely at (12,16). Set factory rally west and begin Medium Tank production as funds permit; infantry/rockets attacking west.", "commands": [{"do": "place", "item": "weap", "x": 91, "y": 6}, {"do": "rally", "building": 134, "x": 50, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #134: ordered", "attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 3900, "units_killed": 2, "units_lost": 31, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1100, "income": 4000, "experience": 6, "order_count": 53}}
{"tick": 7001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $374 (storage 2000), power 400 made / 110 used, harvesters 3.\nSCORE: assets $12500, army $4200, killed $3900 (31 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 8.2%.\nPRODUCTION: Building: proc 7%; Building: barr 0%; Infantry: e3 6%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(19,16)96%* #163@(19,16)* #172@(19,16)*\n  e3 (Rocket Soldier) x2: #184@(9,14)* #191@(10,14)\n  harv (Ore Truck (harvester)) x3: #132@(18,8)71% #159@(15,18)74% #183@(20,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building proc/barr/weap. Plan: mass e3+3tnk before attacking. Watch harvesters.", "raw": "{\"thoughts\":\"Economy is developing, buildings progressing. Keep training army and queue tanks once war factory finishes. Group idle infantry near base to prepare for defense/attack later.\",\"notes\":\"Enemy base at (95,11). Building proc/barr/weap finishing soon. Plan: mass e3+3tnk before attacking. Watch harvesters. Queue tanks once weap done.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2582, "completion_tokens": 227, "total_tokens": 2809, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007434, "upstream_inference_prompt_cost": 0.005164, "upstream_inference_completions_cost": 0.00227}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.8, "thoughts": "Economy is developing, buildings progressing. Keep training army and queue tanks once war factory finishes. Group idle infantry near base to prepare for defense/attack later.", "notes": "Enemy base at (95,11). Building proc/barr/weap finishing soon. Plan: mass e3+3tnk before attacking. Watch harvesters. Queue tanks once weap done.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 600, "units_killed": 31, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12500, "army_value": 900, "income": 4000, "experience": 39, "order_count": 58}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $393 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11200, army $3300, killed $600 (2 units, 0 bldgs), lost $3900 (31 units, 0 bldgs). Map explored 26.4%.\nPRODUCTION: Infantry: e3 69%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #185@(64,25) #186@(67,24) #188@(75,17) #189@(77,16) #190@(80,13)\n  e3 (Rocket Soldier) x2: #181@(35,23) #182@(45,28)\n  harv (Ore Truck (harvester)) x2: #131@(88,16) #143@(89,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #134: ordered\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Place #weap now; enemy likely at (12,16). Set factory rally west and begin Medium Tank production as funds permit; infantry/rockets attacking west.", "raw": "{\"thoughts\":\"War Factory is online and the economy has two refineries with ample power. Keep infantry pressure moving toward the likely enemy base while starting continuous light-tank production as ore arrives.\",\"notes\":\"Enemy still unseen; likely base remains west near (12,16). Factory #192 should rally west; current infantry/rockets are advancing in that direction.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":70,\"y\":18},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1487, "completion_tokens": 265, "total_tokens": 1752, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1485, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00758615, "upstream_inference_prompt_cost": 0.00408815, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.81, "thoughts": "War Factory is online and the economy has two refineries with ample power. Keep infantry pressure moving toward the likely enemy base while starting continuous light-tank production as ore arrives.", "notes": "Enemy still unseen; likely base remains west near (12,16). Factory #192 should rally west; current infantry/rockets are advancing in that direction.", "commands": [{"do": "rally", "building": 192, "x": 70, "y": 18}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #192: ordered", "train 3x 1tnk: queued", "attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 3900, "units_killed": 2, "units_lost": 31, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11200, "army_value": 1100, "income": 4500, "experience": 6, "order_count": 54}}
{"tick": 7201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $415 (storage 2000), power 400 made / 110 used, harvesters 3.\nSCORE: assets $12500, army $4200, killed $3900 (31 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 8.2%.\nPRODUCTION: Building: proc 23%; Building: barr 0%; Infantry: e3 78%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(19,16)96%* #163@(19,16)* #172@(19,16)*\n  e3 (Rocket Soldier) x2: #184@(9,14)* #191@(10,14)*\n  harv (Ore Truck (harvester)) x3: #132@(16,18)71% #159@(21,11)74% #183@(15,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building proc/barr/weap finishing soon. Plan: mass e3+3tnk before attacking. Watch harvesters. Queue tanks once weap done.", "raw": "{\"thoughts\":\"Economy is building; weap almost ready. Keep producing infantry and let building queue finish. Once war factory completes, start tanks. Group idle infantry for defense near base.\",\"notes\":\"Enemy base at (95,11). Weap at 18%, proc at 60%. Once weap done, build 3tnk. Mass e3+tanks before attacking. Watch harvesters.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2587, "completion_tokens": 231, "total_tokens": 2818, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007484, "upstream_inference_prompt_cost": 0.005174, "upstream_inference_completions_cost": 0.00231}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.8, "thoughts": "Economy is building; weap almost ready. Keep producing infantry and let building queue finish. Once war factory completes, start tanks. Group idle infantry for defense near base.", "notes": "Enemy base at (95,11). Weap at 18%, proc at 60%. Once weap done, build 3tnk. Mass e3+tanks before attacking. Watch harvesters.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 600, "units_killed": 31, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12500, "army_value": 900, "income": 4450, "experience": 39, "order_count": 58}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11500, army $3600, killed $600 (2 units, 0 bldgs), lost $3900 (31 units, 0 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: 1tnk 27%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 36%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #185@(55,28) #186@(58,28) #188@(67,24) #189@(70,23) #190@(72,21)\n  e3 (Rocket Soldier) x3: #181@(28,16) #182@(37,22) #194@(87,14)\n  harv (Ore Truck (harvester)) x2: #131@(87,4) #143@(92,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - train 3x 1tnk: queued\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base remains west near (12,16). Factory #192 should rally west; current infantry/rockets are advancing in that direction.", "raw": "{\"thoughts\":\"Our economy has two refineries and all production queues are active, while the infantry screen is advancing toward the likely western enemy start. Keep rallying reinforcements west and push the whole available combat force to locate and pressure the enemy base.\",\"notes\":\"Enemy base still unspotted, likely around (12,16). Factory has three light tanks queued; barracks has rocket/rifle queued. Send all combat units west and rally both production structures toward (35,18).\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":35,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1506, "completion_tokens": 276, "total_tokens": 1782, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1504, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077836, "upstream_inference_prompt_cost": 0.0041404, "upstream_inference_completions_cost": 0.0036432}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.14, "thoughts": "Our economy has two refineries and all production queues are active, while the infantry screen is advancing toward the likely western enemy start. Keep rallying reinforcements west and push the whole available combat force to locate and pressure the enemy base.", "notes": "Enemy base still unspotted, likely around (12,16). Factory has three light tanks queued; barracks has rocket/rifle queued. Send all combat units west and rally both production structures toward (35,18).", "commands": [{"do": "rally", "building": 192, "x": 35, "y": 18}, {"do": "rally", "building": 134, "x": 35, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["rally #192: ordered", "rally #134: ordered", "stance: 8 units", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 3900, "units_killed": 2, "units_lost": 31, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11500, "army_value": 1400, "income": 4500, "experience": 6, "order_count": 57}}
{"tick": 7401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $274 (storage 2000), power 400 made / 110 used, harvesters 3.\nSCORE: assets $12800, army $4500, killed $3900 (31 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 8.4%.\nPRODUCTION: Building: proc 47%; Building: barr 0%; Infantry: e3 89%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(19,16)96%* #163@(19,16)* #172@(19,16)*\n  e3 (Rocket Soldier) x3: #184@(9,14)* #191@(9,14)* #193@(10,14)*\n  harv (Ore Truck (harvester)) x3: #132@(17,15)71% #159@(25,8)74% #183@(21,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Weap at 18%, proc at 60%. Once weap done, build 3tnk. Mass e3+tanks before attacking. Watch harvesters.", "raw": "{\"thoughts\":\"Buildings still constructing, economy solid. Queue more infantry and keep production flowing while proc/weap finish. Group idle units defensively near base.\",\"notes\":\"Enemy base at (95,11). Weap 18%, proc 60%. Once weap done, build 3tnk, then mass army before attacking. Keep e1/e3 grouped near base defending.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2582, "completion_tokens": 202, "total_tokens": 2784, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007184, "upstream_inference_prompt_cost": 0.005164, "upstream_inference_completions_cost": 0.00202}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.59, "thoughts": "Buildings still constructing, economy solid. Queue more infantry and keep production flowing while proc/weap finish. Group idle units defensively near base.", "notes": "Enemy base at (95,11). Weap 18%, proc 60%. Once weap done, build 3tnk, then mass army before attacking. Keep e1/e3 grouped near base defending.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["stance: 6 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 600, "units_killed": 31, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12800, "army_value": 1200, "income": 4500, "experience": 39, "order_count": 58}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $66 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11500, army $3600, killed $600 (2 units, 0 bldgs), lost $4200 (32 units, 0 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: 1tnk 58%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 25%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #185@(46,24) #186@(48,25) #188@(58,28) #189@(61,27) #190@(63,26)\n  e3 (Rocket Soldier) x3: #182@(29,14) #194@(77,16) #198@(92,10)\n  harv (Ore Truck (harvester)) x2: #131@(88,8) #143@(90,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\n  - stance: 8 units\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base still unspotted, likely around (12,16). Factory has three light tanks queued; barracks has rocket/rifle queued. Send all combat units west and rally both production structures toward (35,18).", "raw": "{\"thoughts\":\"Our economy is temporarily drained but both factories are producing. The scouting force is advancing west toward the likely Soviet start; keep all combat units converged and production rallied forward.\",\"notes\":\"Enemy base still unseen, likely west around (12,16). Three light tanks queued at #192; infantry production active at #134. Rally to (35,18), push army west in formation.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":35,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":18},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":25,\"y\":17},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1507, "completion_tokens": 249, "total_tokens": 1756, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1505, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00742995, "upstream_inference_prompt_cost": 0.00414315, "upstream_inference_completions_cost": 0.0032868}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "Our economy is temporarily drained but both factories are producing. The scouting force is advancing west toward the likely Soviet start; keep all combat units converged and production rallied forward.", "notes": "Enemy base still unseen, likely west around (12,16). Three light tanks queued at #192; infantry production active at #134. Rally to (35,18), push army west in formation.", "commands": [{"do": "rally", "building": 192, "x": 35, "y": 18}, {"do": "rally", "building": 134, "x": 35, "y": 18}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": "all_army", "x": 25, "y": 17}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #192: ordered", "rally #134: ordered", "train 3x e3: queued", "attack_move: 8 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 4200, "units_killed": 2, "units_lost": 32, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11500, "army_value": 1400, "income": 4000, "experience": 6, "order_count": 57}}
{"tick": 7601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 400 made / 110 used, harvesters 3.\nSCORE: assets $13100, army $4800, killed $4200 (32 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 8.4%.\nPRODUCTION: Building: proc 57%; Building: barr 0%; Infantry: e3 34%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(19,16)96%* #163@(19,16)* #172@(19,16)*\n  e3 (Rocket Soldier) x4: #184@(8,13)* #191@(8,14)* #193@(10,14)* #195@(9,14)*\n  harv (Ore Truck (harvester)) x3: #132@(18,4)71% #159@(17,17)74% #183@(21,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 6 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Weap 18%, proc 60%. Once weap done, build 3tnk, then mass army before attacking. Keep e1/e3 grouped near base defending.", "raw": "{\"thoughts\":\"Economy still building; let proc/barr/weap finish. Keep infantry grouped defending base, queue more army production.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2616, "completion_tokens": 106, "total_tokens": 2722, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006292, "upstream_inference_prompt_cost": 0.005232, "upstream_inference_completions_cost": 0.00106}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.72, "thoughts": "Economy still building; let proc/barr/weap finish. Keep infantry grouped defending base, queue more army production.", "notes": "Enemy base at (95,11). Weap 18%, proc 60%. Once weap done, build 3tnk, then mass army before attacking. Keep e1/e3 grouped near base defending.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 600, "units_killed": 32, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13100, "army_value": 1500, "income": 4500, "experience": 42, "order_count": 60}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11500, army $3600, killed $600 (2 units, 0 bldgs), lost $4200 (32 units, 0 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: 1tnk 63%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 56%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #185@(35,24) #186@(38,25) #188@(48,28) #189@(51,28) #190@(54,28)\n  e3 (Rocket Soldier) x3: #182@(25,17)* #194@(70,23) #198@(83,13)\n  harv (Ore Truck (harvester)) x2: #131@(90,16) #143@(90,3)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\n  - train 3x e3: queued\n  - attack_move: 8 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base still unseen, likely west around (12,16). Three light tanks queued at #192; infantry production active at #134. Rally to (35,18), push army west in formation.", "raw": "{\"thoughts\":\"Production is fully queued while funds recover from two refineries. Our scattered infantry force should continue advancing west toward the likely enemy start and reveal the enemy base.\",\"notes\":\"Two harvesters active; 3 light tanks and infantry/rockets are queued. Send all current combat units west toward enemy start (12,16); enemy remains unseen.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":35,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1535, "completion_tokens": 200, "total_tokens": 1735, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1533, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00686015, "upstream_inference_prompt_cost": 0.00422015, "upstream_inference_completions_cost": 0.00264}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.33, "thoughts": "Production is fully queued while funds recover from two refineries. Our scattered infantry force should continue advancing west toward the likely enemy start and reveal the enemy base.", "notes": "Two harvesters active; 3 light tanks and infantry/rockets are queued. Send all current combat units west toward enemy start (12,16); enemy remains unseen.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 35, "y": 18}, {"do": "rally", "building": 134, "x": 35, "y": 18}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #192: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 4200, "units_killed": 2, "units_lost": 32, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11500, "army_value": 1400, "income": 4000, "experience": 6, "order_count": 60}}
{"tick": 7801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $59 (storage 2000), power 400 made / 110 used, harvesters 3.\nSCORE: assets $13400, army $5100, killed $4200 (32 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 8.4%.\nPRODUCTION: Building: proc 72%; Building: barr 0%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(19,16)96%* #163@(19,16)* #172@(19,16)*\n  e3 (Rocket Soldier) x5: #184@(8,13)* #191@(8,14)* #193@(9,14)* #195@(9,14)* #199@(10,14)\n  harv (Ore Truck (harvester)) x3: #132@(18,10)71% #159@(19,14)74% #183@(16,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Weap 18%, proc 60%. Once weap done, build 3tnk, then mass army before attacking. Keep e1/e3 grouped near base defending.", "raw": "{\"thoughts\":\"Economy still building; weap and proc under construction. Keep infantry grouped defending base, let production continue. Once proc/weap finish, build harv and tanks.\",\"notes\":\"Enemy base at (95,11). Weap 18%, proc 60%. After weap completes, build 3tnk and harv. Keep e1/e3 grouped defending base near (10-19,13-19).\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2601, "completion_tokens": 231, "total_tokens": 2832, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007512, "upstream_inference_prompt_cost": 0.005202, "upstream_inference_completions_cost": 0.00231}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.9, "thoughts": "Economy still building; weap and proc under construction. Keep infantry grouped defending base, let production continue. Once proc/weap finish, build harv and tanks.", "notes": "Enemy base at (95,11). Weap 18%, proc 60%. After weap completes, build 3tnk and harv. Keep e1/e3 grouped defending base near (10-19,13-19).", "commands": [{"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 600, "units_killed": 32, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13400, "army_value": 1800, "income": 5000, "experience": 42, "order_count": 60}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11300, army $3400, killed $600 (2 units, 0 bldgs), lost $4500 (33 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: Vehicle: 1tnk 99%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 68%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #185@(27,17) #186@(30,18) #188@(39,23) #189@(42,24) #190@(45,27) #200@(84,11)\n  e3 (Rocket Soldier) x2: #194@(61,27) #198@(75,18)\n  harv (Ore Truck (harvester)) x2: #131@(87,9) #143@(90,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #192: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Two harvesters active; 3 light tanks and infantry/rockets are queued. Send all current combat units west toward enemy start (12,16); enemy remains unseen.", "raw": "{\"thoughts\":\"Production is fully queued and both harvesters are supporting the economy. Push all available combat units toward the likely enemy start in the west while the new tanks and rockets join via rallies.\",\"notes\":\"Enemy base still unseen, likely west near (12,16). All army advancing west; vehicle and infantry queues each contain three units.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":45,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1511, "completion_tokens": 189, "total_tokens": 1700, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1509, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00664895, "upstream_inference_prompt_cost": 0.00415415, "upstream_inference_completions_cost": 0.0024948}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.45, "thoughts": "Production is fully queued and both harvesters are supporting the economy. Push all available combat units toward the likely enemy start in the west while the new tanks and rockets join via rallies.", "notes": "Enemy base still unseen, likely west near (12,16). All army advancing west; vehicle and infantry queues each contain three units.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 45, "y": 20}, {"do": "rally", "building": 134, "x": 45, "y": 20}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #192: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 4500, "units_killed": 2, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 1200, "income": 4500, "experience": 6, "order_count": 60}}
{"tick": 8001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 400 made / 110 used, harvesters 3.\nSCORE: assets $13700, army $5400, killed $4500 (33 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 8.4%.\nPRODUCTION: Building: proc 92%; Building: barr 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(19,16)96%* #163@(19,16)* #172@(19,16)*\n  e3 (Rocket Soldier) x6: #184@(8,13)* #191@(8,14)* #193@(9,14) #195@(9,14) #199@(10,14)* #201@(9,13)\n  harv (Ore Truck (harvester)) x3: #132@(15,18)71% #159@(24,7)74% #183@(18,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Weap 18%, proc 60%. After weap completes, build 3tnk and harv. Keep e1/e3 grouped defending base near (10-19,13-19).", "raw": "{\"thoughts\":\"No cash to spend right now, economy still building (proc/weap in progress). Let queued production continue as cash comes in. Keep army grouped defending base, harvesters mining.\",\"notes\":\"Enemy base at (95,11). Weap at 18%, proc 92% almost done. Too many units queued with $0 cash - let ore income catch up. Once proc/weap complete, build harv and 3tnk. Keep e1/e3 grouped defending base.\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2599, "completion_tokens": 285, "total_tokens": 2884, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008048, "upstream_inference_prompt_cost": 0.005198, "upstream_inference_completions_cost": 0.00285}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.14, "thoughts": "No cash to spend right now, economy still building (proc/weap in progress). Let queued production continue as cash comes in. Keep army grouped defending base, harvesters mining.", "notes": "Enemy base at (95,11). Weap at 18%, proc 92% almost done. Too many units queued with $0 cash - let ore income catch up. Once proc/weap complete, build harv and 3tnk. Keep e1/e3 grouped defending base.", "commands": [{"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4500, "deaths_cost": 600, "units_killed": 33, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13700, "army_value": 2100, "income": 5000, "experience": 45, "order_count": 60}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11100, army $3200, killed $600 (2 units, 0 bldgs), lost $4700 (35 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: Vehicle: 1tnk 99%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 68%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #188@(28,21) #189@(31,24) #190@(35,25) #200@(76,17)\n  e3 (Rocket Soldier) x2: #194@(51,28) #198@(67,24)\n  harv (Ore Truck (harvester)) x2: #131@(84,4) #143@(90,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #192: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unseen, likely west near (12,16). All army advancing west; vehicle and infantry queues each contain three units.", "raw": "{\"thoughts\":\"Our scattered assault force is still advancing toward the likely enemy start in the west, while the near-complete tank and queued rocket soldiers will reinforce it. Keep the pressure and production queues active as income arrives.\",\"notes\":\"Enemy base remains unspotted, expected around (12,16). All combat units advancing west; 3 light tanks and 3 rocket soldiers queued. Maintain attack toward enemy start.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":28,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":28,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1489, "completion_tokens": 219, "total_tokens": 1708, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1487, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00698445, "upstream_inference_prompt_cost": 0.00409365, "upstream_inference_completions_cost": 0.0028908}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "Our scattered assault force is still advancing toward the likely enemy start in the west, while the near-complete tank and queued rocket soldiers will reinforce it. Keep the pressure and production queues active as income arrives.", "notes": "Enemy base remains unspotted, expected around (12,16). All combat units advancing west; 3 light tanks and 3 rocket soldiers queued. Maintain attack toward enemy start.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 28, "y": 18}, {"do": "rally", "building": 134, "x": 28, "y": 18}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #192: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 4700, "units_killed": 2, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 1000, "income": 4000, "experience": 6, "order_count": 60}}
{"tick": 8201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $100 (storage 2000), power 400 made / 110 used, harvesters 3.\nSCORE: assets $14000, army $5700, killed $4700 (35 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 8.4%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(19,16)96%* #163@(19,16)* #172@(19,16)*\n  e3 (Rocket Soldier) x7: #184@(8,13)* #191@(8,14)* #193@(8,13)* #195@(8,13)* #199@(10,14)* #201@(9,14) #202@(9,13)\n  harv (Ore Truck (harvester)) x3: #132@(18,11)71% #159@(20,8)74% #183@(21,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Weap at 18%, proc 92% almost done. Too many units queued with $0 cash - let ore income catch up. Once proc/weap complete, build harv and 3tnk. Keep e1/e3 grouped defending base.", "raw": "{\"thoughts\":\"Proc ready to place, cash is $0/$100 so let production catch up. Too many queued infantry with no cash - cancel most, keep few. Place proc, keep barr/weap building. Group idle troops to defend base.\",\"notes\":\"Enemy at (95,11). Proc placed at ~(15,17) area. Cancelled excess infantry queue to conserve cash. Focus: finish weap, build harv, then 3tnk. Keep e1/e3 defending base near fact.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2623, "completion_tokens": 494, "total_tokens": 3117, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010186, "upstream_inference_prompt_cost": 0.005246, "upstream_inference_completions_cost": 0.00494}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.39, "thoughts": "Proc ready to place, cash is $0/$100 so let production catch up. Too many queued infantry with no cash - cancel most, keep few. Place proc, keep barr/weap building. Group idle troops to defend base.", "notes": "Enemy at (95,11). Proc placed at ~(15,17) area. Cancelled excess infantry queue to conserve cash. Focus: finish weap, build harv, then 3tnk. Keep e1/e3 defending base near fact.", "commands": [{"do": "place", "item": "proc"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 600, "units_killed": 35, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14000, "army_value": 2400, "income": 5000, "experience": 47, "order_count": 60}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $4100, killed $600 (2 units, 0 bldgs), lost $4800 (36 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: Vehicle: 1tnk 35%; Vehicle: 1tnk 0%; Infantry: e3 52%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #205@(82,13)\n  e1 (Rifle Infantry) x3: #189@(23,18)25% #190@(28,18) #200@(69,24)\n  e3 (Rocket Soldier) x3: #194@(41,24) #198@(58,28) #206@(87,11)\n  harv (Ore Truck (harvester)) x2: #131@(88,14) #143@(89,10)\nVISIBLE ENEMY UNITS (3):\n  #160 e1@(19,16) 96%, #163 e1@(19,16) 100%, #172 e1@(19,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #192: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unspotted, expected around (12,16). All combat units advancing west; 3 light tanks and 3 rocket soldiers queued. Maintain attack toward enemy start.", "raw": "{\"thoughts\":\"Our attack force is still advancing toward the likely enemy start, and enemy infantry have been spotted near it. Keep all combat units pushing west to reveal and destroy their base while queued tanks and rockets complete.\",\"notes\":\"Enemy infantry visible at (19,16); enemy base likely near (12,16). All army committed west; vehicle and infantry queues active, cash empty.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1538, "completion_tokens": 228, "total_tokens": 1766, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1536, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007238, "upstream_inference_prompt_cost": 0.0042284, "upstream_inference_completions_cost": 0.0030096}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "Our attack force is still advancing toward the likely enemy start, and enemy infantry have been spotted near it. Keep all combat units pushing west to reveal and destroy their base while queued tanks and rockets complete.", "notes": "Enemy infantry visible at (19,16); enemy base likely near (12,16). All army committed west; vehicle and infantry queues active, cash empty.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}], "feedback": ["attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 4800, "units_killed": 2, "units_lost": 36, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12000, "army_value": 1900, "income": 4000, "experience": 6, "order_count": 60}}
{"tick": 8401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 400 made / 140 used, harvesters 4.\nSCORE: assets $16500, army $6800, killed $4800 (36 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 9.6%.\nPRODUCTION: Building: barr 9%; Infantry: e1 56%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #160@(19,16)96% #163@(19,16) #172@(19,16)\n  e3 (Rocket Soldier) x7: #184@(8,13)* #191@(8,14)* #193@(8,13)* #195@(8,13)* #199@(10,14)* #201@(8,13)* #202@(9,14)*\n  harv (Ore Truck (harvester)) x4: #132@(20,4)71% #159@(15,18)74% #183@(18,11) #204@(8,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Proc placed at ~(15,17) area. Cancelled excess infantry queue to conserve cash. Focus: finish weap, build harv, then 3tnk. Keep e1/e3 defending base near fact.", "raw": "{\"thoughts\":\"Cash is tight at $0; let production continue and focus on economy. Keep e3 rocket soldiers grouped defending base, and let weap finish for tanks.\",\"notes\":\"Enemy at (95,11). Weap at 18%, building barr and infantry queue. Focus: finish weap, build harv, then 3tnk. Keep e1/e3 defending base near fact. Watch cash flow, avoid overqueueing.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2500, "completion_tokens": 287, "total_tokens": 2787, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00787, "upstream_inference_prompt_cost": 0.005, "upstream_inference_completions_cost": 0.00287}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.35, "thoughts": "Cash is tight at $0; let production continue and focus on economy. Keep e3 rocket soldiers grouped defending base, and let weap finish for tanks.", "notes": "Enemy at (95,11). Weap at 18%, building barr and infantry queue. Focus: finish weap, build harv, then 3tnk. Keep e1/e3 defending base near fact. Watch cash flow, avoid overqueueing.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4800, "deaths_cost": 600, "units_killed": 36, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16500, "army_value": 2400, "income": 5000, "experience": 48, "order_count": 75}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $208 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12100, army $4200, killed $600 (2 units, 0 bldgs), lost $5000 (38 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: Vehicle: 1tnk 56%; Vehicle: 1tnk 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #205@(64,23)\n  e1 (Rifle Infantry) x1: #200@(60,28)\n  e3 (Rocket Soldier) x4: #194@(33,18) #198@(48,25) #206@(78,15) #209@(92,9)\n  harv (Ore Truck (harvester)) x2: #131@(87,15) #143@(87,3)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy infantry visible at (19,16); enemy base likely near (12,16). All army committed west; vehicle and infantry queues active, cash empty.", "raw": "{\"thoughts\":\"Our small force is advancing toward the likely enemy base, while both vehicle and infantry production are already occupied. Keep pressure west and use the War Factory rally to reinforce the approach route.\",\"notes\":\"Enemy base likely at (12,16). All available combat units ordered to attack-move there; vehicle queues include light tanks and barracks is producing rocket soldier.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":62,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":62,\"y\":20},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1467, "completion_tokens": 265, "total_tokens": 1732, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1465, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00753115, "upstream_inference_prompt_cost": 0.00403315, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "Our small force is advancing toward the likely enemy base, while both vehicle and infantry production are already occupied. Keep pressure west and use the War Factory rally to reinforce the approach route.", "notes": "Enemy base likely at (12,16). All available combat units ordered to attack-move there; vehicle queues include light tanks and barracks is producing rocket soldier.", "commands": [{"do": "rally", "building": 192, "x": 62, "y": 20}, {"do": "rally", "building": 134, "x": 62, "y": 20}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["rally #192: ordered", "rally #134: ordered", "stance: 6 units", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 5000, "units_killed": 2, "units_lost": 38, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12100, "army_value": 2000, "income": 4500, "experience": 6, "order_count": 60}}
{"tick": 8601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $156 (storage 4000), power 400 made / 140 used, harvesters 4.\nSCORE: assets $16700, army $7000, killed $5000 (38 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 9.7%.\nPRODUCTION: Building: barr 61%; Infantry: e3 37%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #160@(19,16)96%* #163@(19,16)* #172@(19,16)* #207@(8,13)* #208@(9,14)*\n  e3 (Rocket Soldier) x7: #184@(8,13)* #191@(8,14)* #193@(8,13)* #195@(8,13)* #199@(10,14)* #201@(8,13)* #202@(8,14)*\n  harv (Ore Truck (harvester)) x4: #132@(18,12)71% #159@(19,14)74% #183@(15,18) #204@(12,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap at 18%, building barr and infantry queue. Focus: finish weap, build harv, then 3tnk. Keep e1/e3 defending base near fact. Watch cash flow, avoid overqueueing.", "raw": "{\"thoughts\":\"Economy running with 4 harvesters, weap building. Keep infantry queue going, group idle army for defense/scouting toward enemy base, and add another harvester for income.\",\"notes\":\"Enemy at (95,11). Weap building, keep producing e3/e1. Plan: once weap done, build 3tnk group of 8+ before attacking. Group idle army near base for defense.\",\"commands\":[{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2472, "completion_tokens": 198, "total_tokens": 2670, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006924, "upstream_inference_prompt_cost": 0.004944, "upstream_inference_completions_cost": 0.00198}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.27, "thoughts": "Economy running with 4 harvesters, weap building. Keep infantry queue going, group idle army for defense/scouting toward enemy base, and add another harvester for income.", "notes": "Enemy at (95,11). Weap building, keep producing e3/e1. Plan: once weap done, build 3tnk group of 8+ before attacking. Group idle army near base for defense.", "commands": [{"do": "train", "item": "harv", "count": 1}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 1x harv: queued", "stance: 12 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5000, "deaths_cost": 600, "units_killed": 38, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16700, "army_value": 2600, "income": 5150, "experience": 50, "order_count": 75}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12100, army $4200, killed $600 (2 units, 0 bldgs), lost $5000 (38 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Vehicle: 1tnk 70%; Vehicle: 1tnk 0%; Infantry: e3 35%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #205@(47,24)\n  e1 (Rifle Infantry) x1: #200@(49,28)\n  e3 (Rocket Soldier) x4: #194@(24,14) #198@(38,25) #206@(71,22) #209@(84,14)\n  harv (Ore Truck (harvester)) x2: #131@(82,6) #143@(88,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\n  - stance: 6 units\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base likely at (12,16). All available combat units ordered to attack-move there; vehicle queues include light tanks and barracks is producing rocket soldier.", "raw": "{\"thoughts\":\"Production is active but funds are exhausted. Keep the scattered strike force advancing toward the likely Soviet start while newly produced tanks and rockets rally directly into the attack route.\",\"notes\":\"Enemy base still unscouted, likely (12,16). All current combat units continue attack-moving west; vehicle queue has two Light Tanks and infantry queue has Rocket Soldier.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":47,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":47,\"y\":20},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1484, "completion_tokens": 238, "total_tokens": 1722, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1482, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072215, "upstream_inference_prompt_cost": 0.0040799, "upstream_inference_completions_cost": 0.0031416}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "Production is active but funds are exhausted. Keep the scattered strike force advancing toward the likely Soviet start while newly produced tanks and rockets rally directly into the attack route.", "notes": "Enemy base still unscouted, likely (12,16). All current combat units continue attack-moving west; vehicle queue has two Light Tanks and infantry queue has Rocket Soldier.", "commands": [{"do": "rally", "building": 192, "x": 47, "y": 20}, {"do": "rally", "building": 134, "x": 47, "y": 20}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}], "feedback": ["rally #192: ordered", "rally #134: ordered", "stance: 6 units", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 5000, "units_killed": 2, "units_lost": 38, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12100, "army_value": 2000, "income": 4500, "experience": 6, "order_count": 60}}
{"tick": 8801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $631 (storage 4000), power 400 made / 140 used, harvesters 4.\nSCORE: assets $17000, army $7300, killed $5000 (38 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 9.7%.\nPRODUCTION: Building: barr READY TO PLACE; Vehicle: harv 29%; Infantry: e3 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #160@(19,16)96%* #163@(19,16)* #172@(19,16)* #207@(8,13)* #208@(9,14)*\n  e3 (Rocket Soldier) x8: #184@(8,13)* #191@(8,14)* #193@(8,13)* #195@(8,13)* #199@(11,14)* #201@(8,13)* #202@(8,14)* #210@(10,14)*\n  harv (Ore Truck (harvester)) x4: #132@(15,18)71% #159@(22,6)74% #183@(17,8) #204@(11,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x harv: queued\n  - stance: 12 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap building, keep producing e3/e1. Plan: once weap done, build 3tnk group of 8+ before attacking. Group idle army near base for defense.", "raw": "{\"thoughts\":\"Solid economy, weap factory still building. Keep infantry production going, place barracks, and mass idle army near base defense while waiting for tanks.\",\"notes\":\"Enemy at (95,11). Weap at 18%, wait for tanks before attacking. Keep training e1/e3, build proc/powr as needed. Group idle army near base defense point (15,17).\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":15,\"y\":17},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2480, "completion_tokens": 218, "total_tokens": 2698, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00714, "upstream_inference_prompt_cost": 0.00496, "upstream_inference_completions_cost": 0.00218}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.49, "thoughts": "Solid economy, weap factory still building. Keep infantry production going, place barracks, and mass idle army near base defense while waiting for tanks.", "notes": "Enemy at (95,11). Weap at 18%, wait for tanks before attacking. Keep training e1/e3, build proc/powr as needed. Group idle army near base defense point (15,17).", "commands": [{"do": "place", "item": "barr"}, {"do": "attack_move", "units": "idle_army", "x": 15, "y": 17}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 13 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5000, "deaths_cost": 600, "units_killed": 38, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17000, "army_value": 2900, "income": 6000, "experience": 50, "order_count": 76}}
{"tick": 9001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $302 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11800, army $3900, killed $600 (2 units, 0 bldgs), lost $5300 (39 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Vehicle: 1tnk 85%; Vehicle: 1tnk 0%; Infantry: e3 68%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #205@(25,20)\n  e1 (Rifle Infantry) x1: #200@(40,24)\n  e3 (Rocket Soldier) x3: #198@(30,18) #206@(62,27) #209@(75,18)\n  harv (Ore Truck (harvester)) x2: #131@(80,7) #143@(90,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\n  - stance: 6 units\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted, likely (12,16). All current combat units continue attack-moving west; vehicle queue has two Light Tanks and infantry queue has Rocket Soldier.", "raw": "{\"thoughts\":\"Our small force is already advancing toward the likely Soviet start while Light Tanks and rockets are in production. Keep both harvesters mining and maintain continuous tank/rocket production as income arrives.\",\"notes\":\"Enemy base still unscouted; likely at (12,16). Send all combat units west and rally new production toward center-west.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":65,\"y\":17},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":17},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1479, "completion_tokens": 394, "total_tokens": 1873, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1477, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00926695, "upstream_inference_prompt_cost": 0.00406615, "upstream_inference_completions_cost": 0.0052008}, "completion_tokens_details": {"reasoning_tokens": 217, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.61, "thoughts": "Our small force is already advancing toward the likely Soviet start while Light Tanks and rockets are in production. Keep both harvesters mining and maintain continuous tank/rocket production as income arrives.", "notes": "Enemy base still unscouted; likely at (12,16). Send all combat units west and rally new production toward center-west.", "commands": [{"do": "rally", "building": 192, "x": 65, "y": 17}, {"do": "rally", "building": 134, "x": 65, "y": 17}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["rally #192: ordered", "rally #134: ordered", "attack_move: 5 units", "train 4x 1tnk: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 5300, "units_killed": 2, "units_lost": 39, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11800, "army_value": 1700, "income": 4200, "experience": 6, "order_count": 60}}
{"tick": 9001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 400 made / 160 used, harvesters 4.\nSCORE: assets $17800, army $7600, killed $5300 (39 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 10.2%.\nPRODUCTION: Vehicle: harv 57%; Infantry: e3 57%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #160@(15,18)96%* #163@(15,18)* #172@(15,18)* #207@(16,16) #208@(17,17)\n  e3 (Rocket Soldier) x9: #184@(17,17) #191@(17,17) #193@(16,16) #195@(16,16) #199@(15,18)* #201@(17,17) #202@(16,16) #210@(15,18)* #212@(8,20)*\n  harv (Ore Truck (harvester)) x4: #132@(19,11)71% #159@(21,9)74% #183@(22,5) #204@(7,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 13 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap at 18%, wait for tanks before attacking. Keep training e1/e3, build proc/powr as needed. Group idle army near base defense point (15,17).", "raw": "{\"thoughts\":\"Weap still building; keep infantry production going and mass idle army for an attack push once armed. Send current idle troops toward enemy base area while training continues.\",\"notes\":\"Enemy at (95,11). Weap at 18%, wait for tanks before big push. Keep training e1/e3, build proc/powr as needed. Army massing near (15,17) before advancing.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":50,\"y\":13},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":159}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2525, "completion_tokens": 239, "total_tokens": 2764, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00744, "upstream_inference_prompt_cost": 0.00505, "upstream_inference_completions_cost": 0.00239}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "Weap still building; keep infantry production going and mass idle army for an attack push once armed. Send current idle troops toward enemy base area while training continues.", "notes": "Enemy at (95,11). Weap at 18%, wait for tanks before big push. Keep training e1/e3, build proc/powr as needed. Army massing near (15,17) before advancing.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}, {"do": "attack_move", "units": "idle_army", "x": 50, "y": 13}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 159}], "feedback": ["train 2x e3: queued", "train 2x e1: queued", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5300, "deaths_cost": 600, "units_killed": 39, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17800, "army_value": 3200, "income": 6000, "experience": 53, "order_count": 79}}
{"tick": 9201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12100, army $4200, killed $600 (2 units, 0 bldgs), lost $6000 (40 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Vehicle: 1tnk 6%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #214@(86,13)\n  e1 (Rifle Infantry) x1: #200@(32,17)\n  e3 (Rocket Soldier) x4: #198@(21,17)6% #206@(52,27) #209@(67,24) #213@(85,10)\n  harv (Ore Truck (harvester)) x2: #131@(88,15) #143@(102,24)\nVISIBLE ENEMY UNITS (2):\n  #184 e3@(17,18) 96%, #208 e1@(17,18) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\n  - attack_move: 5 units\n  - train 4x 1tnk: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted; likely at (12,16). Send all combat units west and rally new production toward center-west.", "raw": "{\"thoughts\":\"Production queues are fully committed and the enemy is confirmed at the likely western start. Keep pressure on their position while withdrawing the critically damaged rocket soldier to avoid an unnecessary loss.\",\"notes\":\"Enemy forces seen at (17,18), probable base at (12,16). Tank and new infantry should rally west; wounded e3 #198 retreats home.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":45,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":18},{\"do\":\"move\",\"units\":[198],\"x\":88,\"y\":15},{\"do\":\"attack_move\",\"units\":[200,206,209,213,214],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[200,206,209,213,214],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1566, "completion_tokens": 357, "total_tokens": 1923, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090178, "upstream_inference_prompt_cost": 0.0043054, "upstream_inference_completions_cost": 0.0047124}, "completion_tokens_details": {"reasoning_tokens": 177, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.53, "thoughts": "Production queues are fully committed and the enemy is confirmed at the likely western start. Keep pressure on their position while withdrawing the critically damaged rocket soldier to avoid an unnecessary loss.", "notes": "Enemy forces seen at (17,18), probable base at (12,16). Tank and new infantry should rally west; wounded e3 #198 retreats home.", "commands": [{"do": "rally", "building": 192, "x": 45, "y": 18}, {"do": "rally", "building": 134, "x": 45, "y": 18}, {"do": "move", "units": [198], "x": 88, "y": 15}, {"do": "attack_move", "units": [200, 206, 209, 213, 214], "x": 12, "y": 16}, {"do": "stance", "units": [200, 206, 209, 213, 214], "stance": "attack_anything"}], "feedback": ["rally #192: ordered", "rally #134: ordered", "move: 1 units", "attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 6000, "units_killed": 2, "units_lost": 40, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12100, "army_value": 2000, "income": 4000, "experience": 6, "order_count": 68}}
{"tick": 9201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 400 made / 160 used, harvesters 4.\nSCORE: assets $17800, army $7600, killed $6000 (40 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 10.3%.\nPRODUCTION: Vehicle: harv 57%; Infantry: e3 57%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #160@(15,19)96%* #163@(14,19)* #172@(16,19)* #207@(17,19) #208@(17,18)76%\n  e3 (Rocket Soldier) x9: #184@(17,18)96% #191@(16,19)* #193@(17,19) #195@(15,19)* #199@(16,19)* #201@(15,19)* #202@(17,19) #210@(16,19)* #212@(8,20)*\n  harv (Ore Truck (harvester)) x4: #132@(25,7)71% #159@(15,18)74% #183@(18,10) #204@(14,22)\nVISIBLE ENEMY UNITS (1):\n  #198 e3@(21,17) 6%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - train 2x e1: queued\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap at 18%, wait for tanks before big push. Keep training e1/e3, build proc/powr as needed. Army massing near (15,17) before advancing.", "raw": "{\"thoughts\":\"Weap almost done. Keep training infantry, mass army and push toward enemy weak unit and beyond toward their base.\",\"notes\":\"Enemy at (95,11). Weap building at 18%, wait for tanks. Army massing near (15,17), attack toward (21,17) then push east toward enemy base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":21,\"y\":17},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2572, "completion_tokens": 200, "total_tokens": 2772, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007144, "upstream_inference_prompt_cost": 0.005144, "upstream_inference_completions_cost": 0.002}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.25, "thoughts": "Weap almost done. Keep training infantry, mass army and push toward enemy weak unit and beyond toward their base.", "notes": "Enemy at (95,11). Weap building at 18%, wait for tanks. Army massing near (15,17), attack toward (21,17) then push east toward enemy base.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 21, "y": 17}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 9 units", "train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6000, "deaths_cost": 600, "units_killed": 40, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17800, "army_value": 3200, "income": 6000, "experience": 60, "order_count": 83}}
{"tick": 9401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $130 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11700, army $3800, killed $600 (2 units, 0 bldgs), lost $6400 (42 units, 0 bldgs). Map explored 27.7%.\nPRODUCTION: Vehicle: 1tnk 33%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 80%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #214@(68,25)\n  e3 (Rocket Soldier) x3: #206@(43,24) #209@(58,28) #213@(77,16)\n  harv (Ore Truck (harvester)) x2: #131@(86,14) #143@(102,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\n  - move: 1 units\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy forces seen at (17,18), probable base at (12,16). Tank and new infantry should rally west; wounded e3 #198 retreats home.", "raw": "{\"thoughts\":\"Our light tank and rocket soldiers are converging west toward the likely enemy base, while both refineries continue funding the large production queues. Keep the army advancing aggressively and ensure harvesters stay mining.\",\"notes\":\"Enemy base remains likely around (12,16). Five light tanks and four rockets are queued; current forward force should converge and probe west.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":45,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":22},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":17},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1515, "completion_tokens": 257, "total_tokens": 1772, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1513, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00755755, "upstream_inference_prompt_cost": 0.00416515, "upstream_inference_completions_cost": 0.0033924}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Our light tank and rocket soldiers are converging west toward the likely enemy base, while both refineries continue funding the large production queues. Keep the army advancing aggressively and ensure harvesters stay mining.", "notes": "Enemy base remains likely around (12,16). Five light tanks and four rockets are queued; current forward force should converge and probe west.", "commands": [{"do": "rally", "building": 192, "x": 45, "y": 22}, {"do": "rally", "building": 134, "x": 45, "y": 22}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}, {"do": "attack_move", "units": "all_army", "x": 18, "y": 17}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #192: ordered", "rally #134: ordered", "attack_move: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 6400, "units_killed": 2, "units_lost": 42, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11700, "army_value": 1600, "income": 4500, "experience": 6, "order_count": 68}}
{"tick": 9401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $660 (storage 4000), power 400 made / 160 used, harvesters 4.\nSCORE: assets $18300, army $8100, killed $6400 (42 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 10.4%.\nPRODUCTION: Vehicle: harv 87%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #160@(20,18)96%* #163@(21,17)* #172@(21,17)* #207@(17,19)* #208@(18,19)76%* #216@(7,21)* #217@(7,20)*\n  e3 (Rocket Soldier) x10: #184@(16,19)96%* #191@(21,17)* #193@(17,19)* #195@(20,18)* #199@(21,17)* #201@(20,18)* #202@(17,19)* #210@(21,17)* #212@(17,18) #215@(8,20)*\n  harv (Ore Truck (harvester)) x4: #132@(20,12)71% #159@(20,15)74% #183@(15,18) #204@(7,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap building at 18%, wait for tanks. Army massing near (15,17), attack toward (21,17) then push east toward enemy base.", "raw": "{\"thoughts\":\"Big idle army built up. Time to push toward enemy base at (95,11) while continuing production.\",\"notes\":\"Enemy at (95,11). Pushing main army east now. Keep training e1/e3, wait for weap to finish for tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2593, "completion_tokens": 179, "total_tokens": 2772, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006976, "upstream_inference_prompt_cost": 0.005186, "upstream_inference_completions_cost": 0.00179}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.22, "thoughts": "Big idle army built up. Time to push toward enemy base at (95,11) while continuing production.", "notes": "Enemy at (95,11). Pushing main army east now. Keep training e1/e3, wait for weap to finish for tanks.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 16 units", "train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6400, "deaths_cost": 600, "units_killed": 42, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 18300, "army_value": 3700, "income": 6850, "experience": 64, "order_count": 87}}
{"tick": 9601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11700, army $3800, killed $600 (2 units, 0 bldgs), lost $6700 (43 units, 0 bldgs). Map explored 27.8%.\nPRODUCTION: Vehicle: 1tnk 42%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #214@(48,25)\n  e3 (Rocket Soldier) x3: #209@(47,28) #213@(70,23) #218@(86,14)\n  harv (Ore Truck (harvester)) x2: #131@(80,6) #143@(96,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\n  - attack_move: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base remains likely around (12,16). Five light tanks and four rockets are queued; current forward force should converge and probe west.", "raw": "{\"thoughts\":\"Production is fully queued but current forces are dispersed and no enemy has been spotted. Consolidate the forward force toward the likely enemy base while both harvesters continue mining.\",\"notes\":\"Enemy base still unconfirmed, likely (12,16). Five light tanks and rocket soldiers remain queued; rally reinforcements west and attack once the force consolidates.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"attack_move\",\"units\":[214,209,213,218],\"x\":18,\"y\":16},{\"do\":\"stance\",\"units\":[214,209,213,218],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":35,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1495, "completion_tokens": 252, "total_tokens": 1747, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1493, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00743655, "upstream_inference_prompt_cost": 0.00411015, "upstream_inference_completions_cost": 0.0033264}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.74, "thoughts": "Production is fully queued but current forces are dispersed and no enemy has been spotted. Consolidate the forward force toward the likely enemy base while both harvesters continue mining.", "notes": "Enemy base still unconfirmed, likely (12,16). Five light tanks and rocket soldiers remain queued; rally reinforcements west and attack once the force consolidates.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}, {"do": "attack_move", "units": [214, 209, 213, 218], "x": 18, "y": 16}, {"do": "stance", "units": [214, 209, 213, 218], "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 35, "y": 20}, {"do": "rally", "building": 134, "x": 35, "y": 20}], "feedback": ["attack_move: 4 units", "stance: 4 units", "rally #192: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 6700, "units_killed": 2, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11700, "army_value": 1600, "income": 4000, "experience": 6, "order_count": 68}}
{"tick": 9601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $410 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $19800, army $9600, killed $6700 (43 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 12.7%.\nPRODUCTION: Infantry: e1 41%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #160@(29,22)96% #163@(32,24)92% #172@(31,24) #207@(25,25) #208@(26,25)76% #216@(16,25) #217@(16,20) #221@(8,20)*\n  e3 (Rocket Soldier) x11: #184@(24,24)96% #191@(30,23) #193@(25,25) #195@(28,22) #199@(30,23) #201@(29,22) #202@(25,25) #210@(30,23) #212@(21,17)* #215@(17,20) #220@(7,20)*\n  harv (Ore Truck (harvester)) x5: #132@(15,18)71% #159@(22,6)74% #183@(21,12) #204@(8,24) #219@(19,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Pushing main army east now. Keep training e1/e3, wait for weap to finish for tanks.", "raw": "{\"thoughts\":\"Army is mid-map, continue pushing toward enemy base while keeping production going. Weap factory almost done, will add tanks once ready.\",\"notes\":\"Enemy at (95,11). Army pushing east via attack_move. Weap factory finishing soon - queue 3tnk once ready. Keep training e1/e3 from barracks, watch idle harvesters at (8,20)/(21,17).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":70,\"y\":15},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"harvest\",\"unit\":221},{\"do\":\"harvest\",\"unit\":212},{\"do\":\"harvest\",\"unit\":220}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2603, "completion_tokens": 281, "total_tokens": 2884, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008016, "upstream_inference_prompt_cost": 0.005206, "upstream_inference_completions_cost": 0.00281}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.93, "thoughts": "Army is mid-map, continue pushing toward enemy base while keeping production going. Weap factory almost done, will add tanks once ready.", "notes": "Enemy at (95,11). Army pushing east via attack_move. Weap factory finishing soon - queue 3tnk once ready. Keep training e1/e3 from barracks, watch idle harvesters at (8,20)/(21,17).", "commands": [{"do": "attack_move", "units": "all_army", "x": 70, "y": 15}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}, {"do": "harvest", "unit": 221}, {"do": "harvest", "unit": 212}, {"do": "harvest", "unit": 220}], "feedback": ["attack_move: 19 units", "train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 600, "units_killed": 43, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 19800, "army_value": 4100, "income": 6625, "experience": 67, "order_count": 91}}
{"tick": 9801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $280 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10700, army $2800, killed $600 (2 units, 0 bldgs), lost $7700 (45 units, 0 bldgs). Map explored 27.8%.\nPRODUCTION: Vehicle: 1tnk 58%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #213@(61,27) #218@(76,17)\n  harv (Ore Truck (harvester)) x2: #131@(85,10) #143@(91,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - stance: 4 units\n  - rally #192: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unconfirmed, likely (12,16). Five light tanks and rocket soldiers remain queued; rally reinforcements west and attack once the force consolidates.", "raw": "{\"thoughts\":\"Production is fully queued and both harvesters are working. I will consolidate the two existing rocket soldiers westward while all queued armor and infantry rally toward the likely enemy approach.\",\"notes\":\"Enemy base likely at (12,16). Tanks and rockets are queued; rally force at (65,15), then push west once 8+ units assemble.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":65,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":15},{\"do\":\"attack_move\",\"units\":[213,218],\"x\":55,\"y\":18},{\"do\":\"stance\",\"units\":[213,218],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1475, "completion_tokens": 250, "total_tokens": 1725, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1473, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00735515, "upstream_inference_prompt_cost": 0.00405515, "upstream_inference_completions_cost": 0.0033}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.17, "thoughts": "Production is fully queued and both harvesters are working. I will consolidate the two existing rocket soldiers westward while all queued armor and infantry rally toward the likely enemy approach.", "notes": "Enemy base likely at (12,16). Tanks and rockets are queued; rally force at (65,15), then push west once 8+ units assemble.", "commands": [{"do": "rally", "building": 192, "x": 65, "y": 15}, {"do": "rally", "building": 134, "x": 65, "y": 15}, {"do": "attack_move", "units": [213, 218], "x": 55, "y": 18}, {"do": "stance", "units": [213, 218], "stance": "attack_anything"}], "feedback": ["rally #192: ordered", "rally #134: ordered", "attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 7700, "units_killed": 2, "units_lost": 45, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10700, "army_value": 600, "income": 4000, "experience": 6, "order_count": 68}}
{"tick": 9801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $875 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $20100, army $9900, killed $7700 (45 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 14.4%.\nPRODUCTION: Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #160@(36,24)96% #163@(36,24)52% #172@(36,24)98% #207@(35,24) #208@(35,24)76% #216@(25,29) #217@(25,25) #221@(17,20) #222@(7,20)* #223@(9,21)* #224@(8,20)*\n  e3 (Rocket Soldier) x11: #184@(34,24)96% #191@(36,24) #193@(35,24) #195@(35,24) #199@(35,24) #201@(35,23) #202@(34,24) #210@(35,24) #212@(29,22) #215@(26,25) #220@(16,20)\n  harv (Ore Truck (harvester)) x5: #132@(22,10)71% #159@(22,5)74% #183@(21,5) #204@(13,23) #219@(25,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Army pushing east via attack_move. Weap factory finishing soon - queue 3tnk once ready. Keep training e1/e3 from barracks, watch idle harvesters at (8,20)/(21,17).", "raw": "{\"thoughts\":\"Army is gathered around (35,24), continue push east toward enemy base. Idle harvesters need to resume harvesting. Keep training infantry and queue tank once war factory finishes.\",\"notes\":\"Enemy at (95,11). Army pushing east via attack_move, currently ~(35,24). Weap factory still building (18%), queue 3tnk once ready. Watch idle harvesters #222/#223/#224 near home base.\",\"commands\":[{\"do\":\"harvest\",\"unit\":222},{\"do\":\"harvest\",\"unit\":223},{\"do\":\"harvest\",\"unit\":224},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2677, "completion_tokens": 303, "total_tokens": 2980, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008384, "upstream_inference_prompt_cost": 0.005354, "upstream_inference_completions_cost": 0.00303}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.94, "thoughts": "Army is gathered around (35,24), continue push east toward enemy base. Idle harvesters need to resume harvesting. Keep training infantry and queue tank once war factory finishes.", "notes": "Enemy at (95,11). Army pushing east via attack_move, currently ~(35,24). Weap factory still building (18%), queue 3tnk once ready. Watch idle harvesters #222/#223/#224 near home base.", "commands": [{"do": "harvest", "unit": 222}, {"do": "harvest", "unit": 223}, {"do": "harvest", "unit": 224}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 22 units", "train 2x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7700, "deaths_cost": 600, "units_killed": 45, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 20100, "army_value": 4400, "income": 7500, "experience": 77, "order_count": 95}}
{"tick": 10001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10700, army $2800, killed $600 (2 units, 0 bldgs), lost $7700 (45 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Vehicle: 1tnk 78%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 85%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #213@(61,21) #218@(66,18)\n  harv (Ore Truck (harvester)) x2: #131@(90,16) #143@(102,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base likely at (12,16). Tanks and rockets are queued; rally force at (65,15), then push west once 8+ units assemble.", "raw": "{\"thoughts\":\"Production queues are fully committed and both harvesters are active. The two forward rocket soldiers should keep advancing toward the likely enemy base while incoming tanks and rockets rally centrally.\",\"notes\":\"Enemy base likely (12,16). Existing rockets advancing west; queued light tanks/rockets rally at (65,15), build strike group before main assault.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":65,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":15},{\"do\":\"attack_move\",\"units\":[213,218],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[213,218],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1474, "completion_tokens": 284, "total_tokens": 1758, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1472, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078012, "upstream_inference_prompt_cost": 0.0040524, "upstream_inference_completions_cost": 0.0037488}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "Production queues are fully committed and both harvesters are active. The two forward rocket soldiers should keep advancing toward the likely enemy base while incoming tanks and rockets rally centrally.", "notes": "Enemy base likely (12,16). Existing rockets advancing west; queued light tanks/rockets rally at (65,15), build strike group before main assault.", "commands": [{"do": "rally", "building": 192, "x": 65, "y": 15}, {"do": "rally", "building": 134, "x": 65, "y": 15}, {"do": "attack_move", "units": [213, 218], "x": 12, "y": 16}, {"do": "stance", "units": [213, 218], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}], "feedback": ["rally #192: ordered", "rally #134: ordered", "attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 7700, "units_killed": 2, "units_lost": 45, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10700, "army_value": 600, "income": 4000, "experience": 6, "order_count": 68}}
{"tick": 10001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $490 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $20600, army $10400, killed $7700 (45 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 17%.\nPRODUCTION: Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (30) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #160@(48,25)96% #163@(49,26)52% #172@(49,26) #207@(44,24) #208@(46,24)76% #216@(33,26) #217@(35,24) #221@(26,25) #222@(17,20) #223@(17,26) #224@(17,20) #226@(7,20)* #227@(8,20)\n  e3 (Rocket Soldier) x12: #184@(44,24)96% #191@(47,25) #193@(45,24) #195@(47,24) #199@(46,24) #201@(45,24) #202@(44,24) #210@(46,24) #212@(39,24) #215@(36,24) #220@(25,25) #225@(8,21)*\n  harv (Ore Truck (harvester)) x5: #132@(23,6)71% #159@(18,16)74% #183@(23,7) #204@(5,26) #219@(22,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 22 units\n  - train 2x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Army pushing east via attack_move, currently ~(35,24). Weap factory still building (18%), queue 3tnk once ready. Watch idle harvesters #222/#223/#224 near home base.", "raw": "{\"thoughts\":\"Army is advancing east toward enemy base at (95,11). Keep pushing attack_move, queue more units, and get idle harvesters back to work.\",\"notes\":\"Enemy at (95,11). Army pushing east, continue attack_move toward enemy base. Weap factory 18%, will queue 3tnk once built. Harvesters should stay assigned.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":222},{\"do\":\"harvest\",\"unit\":223},{\"do\":\"harvest\",\"unit\":224},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2703, "completion_tokens": 261, "total_tokens": 2964, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008016, "upstream_inference_prompt_cost": 0.005406, "upstream_inference_completions_cost": 0.00261}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Army is advancing east toward enemy base at (95,11). Keep pushing attack_move, queue more units, and get idle harvesters back to work.", "notes": "Enemy at (95,11). Army pushing east, continue attack_move toward enemy base. Weap factory 18%, will queue 3tnk once built. Harvesters should stay assigned.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 222}, {"do": "harvest", "unit": 223}, {"do": "harvest", "unit": 224}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 25 units", "train 4x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7700, "deaths_cost": 600, "units_killed": 45, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 20600, "army_value": 4900, "income": 7000, "experience": 77, "order_count": 99}}
{"tick": 10201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10400, army $2500, killed $600 (2 units, 0 bldgs), lost $8000 (46 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Vehicle: 1tnk 81%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #218@(63,25)\n  harv (Ore Truck (harvester)) x2: #131@(98,22) #143@(100,26)\nVISIBLE ENEMY UNITS (2):\n  #163 e1@(61,27) 58%, #172 e1@(60,27) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base likely (12,16). Existing rockets advancing west; queued light tanks/rockets rally at (65,15), build strike group before main assault.", "raw": "{\"thoughts\":\"Production is fully queued despite no cash, and the lone forward rocket can eliminate the exposed enemy riflemen while harvesters continue mining. Maintain the westward rally to assemble the next armored strike group.\",\"notes\":\"Enemy base still likely near (12,16). One rocket at (63,25) engaging enemy rifles around (60,27); vehicles and rockets queued and rallying (65,15).\",\"commands\":[{\"do\":\"attack\",\"units\":[218],\"target\":163},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"rally\",\"building\":192,\"x\":65,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1489, "completion_tokens": 200, "total_tokens": 1689, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1487, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00673365, "upstream_inference_prompt_cost": 0.00409365, "upstream_inference_completions_cost": 0.00264}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.56, "thoughts": "Production is fully queued despite no cash, and the lone forward rocket can eliminate the exposed enemy riflemen while harvesters continue mining. Maintain the westward rally to assemble the next armored strike group.", "notes": "Enemy base still likely near (12,16). One rocket at (63,25) engaging enemy rifles around (60,27); vehicles and rockets queued and rallying (65,15).", "commands": [{"do": "attack", "units": [218], "target": 163}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}, {"do": "rally", "building": 192, "x": 65, "y": 15}, {"do": "rally", "building": 134, "x": 65, "y": 15}], "feedback": ["attack: 1 units", "rally #192: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 8000, "units_killed": 2, "units_lost": 46, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 300, "income": 3550, "experience": 6, "order_count": 68}}
{"tick": 10201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $600 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $20900, army $10700, killed $8000 (46 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 19.1%.\nPRODUCTION: Infantry: e1 100%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (31) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #160@(58,28)96% #163@(61,27)58% #172@(60,27) #207@(53,27) #208@(54,28)76% #216@(43,27) #217@(46,24) #221@(36,24) #222@(25,25) #223@(27,29) #224@(26,25) #226@(16,20) #227@(17,20)\n  e3 (Rocket Soldier) x13: #184@(53,27)96% #191@(56,28) #193@(54,28) #195@(56,28) #199@(55,28) #201@(54,28) #202@(53,27) #210@(55,28) #212@(49,26) #215@(46,24) #220@(35,24) #225@(16,25) #228@(7,20)*\n  harv (Ore Truck (harvester)) x5: #132@(24,8)71% #159@(16,18)74% #183@(18,16) #204@(11,24) #219@(17,18)\nVISIBLE ENEMY UNITS (1):\n  #218 e3@(63,25) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 25 units\n  - train 4x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Army pushing east, continue attack_move toward enemy base. Weap factory 18%, will queue 3tnk once built. Harvesters should stay assigned.", "raw": "{\"thoughts\":\"Army pushing east toward enemy base, continue attack move. Keep training more infantry and queue tanks once weap factory finishes.\",\"notes\":\"Enemy base at (95,11). Army pushing east via (63,25) area, continue attack_move to enemy base. Weap factory 18%, queue 3tnk once done. Keep harvesters mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2767, "completion_tokens": 190, "total_tokens": 2957, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007434, "upstream_inference_prompt_cost": 0.005534, "upstream_inference_completions_cost": 0.0019}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.76, "thoughts": "Army pushing east toward enemy base, continue attack move. Keep training more infantry and queue tanks once weap factory finishes.", "notes": "Enemy base at (95,11). Army pushing east via (63,25) area, continue attack_move to enemy base. Weap factory 18%, queue 3tnk once done. Keep harvesters mining.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 26 units", "train 4x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8000, "deaths_cost": 600, "units_killed": 46, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 20900, "army_value": 5200, "income": 7050, "experience": 80, "order_count": 105}}
{"tick": 10401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $600 (2 units, 0 bldgs), lost $8300 (47 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Vehicle: 1tnk 81%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(99,23) #143@(91,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - rally #192: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still likely near (12,16). One rocket at (63,25) engaging enemy rifles around (60,27); vehicles and rockets queued and rallying (65,15).", "raw": "{\"thoughts\":\"All available cash is committed to a full vehicle and infantry production queue. Keep harvesters mining and maintain forward rallies toward the likely enemy base while the new force assembles.\",\"notes\":\"Enemy base still likely near (12,16). Five light tanks and three rocket soldiers are queued; rally them to (65,15), then attack west as an 8+ unit group.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"rally\",\"building\":192,\"x\":65,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1447, "completion_tokens": 244, "total_tokens": 1691, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1445, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00719895, "upstream_inference_prompt_cost": 0.00397815, "upstream_inference_completions_cost": 0.0032208}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.31, "thoughts": "All available cash is committed to a full vehicle and infantry production queue. Keep harvesters mining and maintain forward rallies toward the likely enemy base while the new force assembles.", "notes": "Enemy base still likely near (12,16). Five light tanks and three rocket soldiers are queued; rally them to (65,15), then attack west as an 8+ unit group.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}, {"do": "rally", "building": 192, "x": 65, "y": 15}, {"do": "rally", "building": 134, "x": 65, "y": 15}], "feedback": ["rally #192: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 8300, "units_killed": 2, "units_lost": 47, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 3550, "experience": 6, "order_count": 68}}
{"tick": 10401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1718 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $21300, army $11100, killed $8300 (47 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 20.8%.\nPRODUCTION: Infantry: e3 27%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (35) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #160@(67,22)96% #163@(69,20)59% #172@(69,20) #207@(63,26) #208@(64,25)76% #216@(53,28) #217@(54,28) #221@(47,24) #222@(35,24) #223@(35,26) #224@(36,24) #226@(25,25) #227@(26,25) #229@(9,20)* #230@(6,19)* #231@(8,20)* #232@(7,20)*\n  e3 (Rocket Soldier) x13: #184@(62,27)96% #191@(65,24) #193@(63,26) #195@(65,24) #199@(64,25) #201@(63,26) #202@(63,26) #210@(64,25) #212@(59,28) #215@(55,28) #220@(46,24) #225@(26,29) #228@(17,20)\n  harv (Ore Truck (harvester)) x5: #132@(18,17)71% #159@(20,6)74% #183@(15,18) #204@(9,23) #219@(18,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 26 units\n  - train 4x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing east via (63,25) area, continue attack_move to enemy base. Weap factory 18%, queue 3tnk once done. Keep harvesters mining.", "raw": "{\"thoughts\":\"Army is advancing east toward enemy base at (95,11). Keep pushing with attack_move, queue more infantry and tanks once war factory finishes, and get idle harvesters back to work.\",\"notes\":\"Enemy base at (95,11). Army advancing east; continue attack_move toward enemy base. Weap factory building, queue 3tnk once ready. Keep harvesters mining, check idle ones each turn.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":229},{\"do\":\"harvest\",\"unit\":230},{\"do\":\"harvest\",\"unit\":231},{\"do\":\"harvest\",\"unit\":232},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2816, "completion_tokens": 281, "total_tokens": 3097, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008442, "upstream_inference_prompt_cost": 0.005632, "upstream_inference_completions_cost": 0.00281}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Army is advancing east toward enemy base at (95,11). Keep pushing with attack_move, queue more infantry and tanks once war factory finishes, and get idle harvesters back to work.", "notes": "Enemy base at (95,11). Army advancing east; continue attack_move toward enemy base. Weap factory building, queue 3tnk once ready. Keep harvesters mining, check idle ones each turn.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 229}, {"do": "harvest", "unit": 230}, {"do": "harvest", "unit": 231}, {"do": "harvest", "unit": 232}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["attack_move: 30 units", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8300, "deaths_cost": 600, "units_killed": 47, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 21300, "army_value": 5600, "income": 8000, "experience": 83, "order_count": 111}}
{"tick": 10601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11100, army $3200, killed $600 (2 units, 0 bldgs), lost $8300 (47 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Vehicle: 1tnk 17%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 77%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #237@(93,13)\n  e3 (Rocket Soldier) x1: #233@(85,10)\n  harv (Ore Truck (harvester)) x2: #131@(90,16) #143@(97,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still likely near (12,16). Five light tanks and three rocket soldiers are queued; rally them to (65,15), then attack west as an 8+ unit group.", "raw": "{\"thoughts\":\"Cash is temporarily exhausted while four light tanks and two rocket soldiers are already queued. Preserve the small current force by staging it mid-map while the queued army rallies there for a coordinated western push.\",\"notes\":\"Queued: 4 light tanks and 2 rocket soldiers. Stage current #237/#233 at (65,15); send combined force west once reinforcements arrive. Enemy base likely (12,16).\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":65,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":15},{\"do\":\"move\",\"units\":[237,233],\"x\":65,\"y\":15},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1459, "completion_tokens": 245, "total_tokens": 1704, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1457, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00724515, "upstream_inference_prompt_cost": 0.00401115, "upstream_inference_completions_cost": 0.003234}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "Cash is temporarily exhausted while four light tanks and two rocket soldiers are already queued. Preserve the small current force by staging it mid-map while the queued army rallies there for a coordinated western push.", "notes": "Queued: 4 light tanks and 2 rocket soldiers. Stage current #237/#233 at (65,15); send combined force west once reinforcements arrive. Enemy base likely (12,16).", "commands": [{"do": "rally", "building": 192, "x": 65, "y": 15}, {"do": "rally", "building": 134, "x": 65, "y": 15}, {"do": "move", "units": [237, 233], "x": 65, "y": 15}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}], "feedback": ["rally #192: ordered", "rally #134: ordered", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 8300, "units_killed": 2, "units_lost": 47, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 1000, "income": 3550, "experience": 6, "order_count": 68}}
{"tick": 10601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1830 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $21600, army $11400, killed $8300 (47 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 22.7%.\nPRODUCTION: Infantry: e3 57%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (36) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #160@(75,14)96% #163@(80,11)69% #172@(80,11) #207@(70,19) #208@(71,18)76% #216@(63,26) #217@(64,25) #221@(55,28) #222@(46,24) #223@(45,26) #224@(46,24) #226@(35,24) #227@(36,24) #229@(18,20) #230@(15,20) #231@(18,20) #232@(16,20)\n  e3 (Rocket Soldier) x14: #184@(70,19)96% #191@(73,16) #193@(70,19) #195@(73,17) #199@(71,17) #201@(71,18) #202@(70,18) #210@(72,17) #212@(67,22) #215@(64,25) #220@(55,28) #225@(34,26) #228@(25,25) #236@(8,20)*\n  harv (Ore Truck (harvester)) x5: #132@(17,17)71% #159@(24,5)74% #183@(21,9) #204@(6,28) #219@(25,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 30 units\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army advancing east; continue attack_move toward enemy base. Weap factory building, queue 3tnk once ready. Keep harvesters mining, check idle ones each turn.", "raw": "{\"thoughts\":\"Army is en route toward enemy base, continue pushing. Keep production running and queue tanks once factory finishes.\",\"notes\":\"Enemy base at (95,11). Army pushing east in groups; continue attack_move toward enemy base. Weap factory at 18%, once done build 3tnk. Keep training e3/e1 and check harvester idle status each turn.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":183},{\"do\":\"harvest\",\"unit\":219},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2844, "completion_tokens": 233, "total_tokens": 3077, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008018, "upstream_inference_prompt_cost": 0.005688, "upstream_inference_completions_cost": 0.00233}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.84, "thoughts": "Army is en route toward enemy base, continue pushing. Keep production running and queue tanks once factory finishes.", "notes": "Enemy base at (95,11). Army pushing east in groups; continue attack_move toward enemy base. Weap factory at 18%, once done build 3tnk. Keep training e3/e1 and check harvester idle status each turn.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 183}, {"do": "harvest", "unit": 219}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 31 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8300, "deaths_cost": 600, "units_killed": 47, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 21600, "army_value": 5900, "income": 8500, "experience": 83, "order_count": 115}}
{"tick": 10801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $600 (2 units, 0 bldgs), lost $9600 (50 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Vehicle: 1tnk 53%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 60%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(97,20) #143@(103,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Queued: 4 light tanks and 2 rocket soldiers. Stage current #237/#233 at (65,15); send combined force west once reinforcements arrive. Enemy base likely (12,16).", "raw": "{\"thoughts\":\"Our economy has two active refineries and harvesters but the field army is currently absent, with light tanks and rocket soldiers still in production. Keep harvesting and rally all new units toward the western staging area for a coordinated push on the likely enemy start.\",\"notes\":\"Enemy likely at (12,16). Rally new tank/infantry force to (65,15), then attack west when 8+ units present. Two harvesters mining; production queues active.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"rally\",\"building\":192,\"x\":65,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":15},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1428, "completion_tokens": 315, "total_tokens": 1743, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1426, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080839, "upstream_inference_prompt_cost": 0.0039259, "upstream_inference_completions_cost": 0.004158}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.06, "thoughts": "Our economy has two active refineries and harvesters but the field army is currently absent, with light tanks and rocket soldiers still in production. Keep harvesting and rally all new units toward the western staging area for a coordinated push on the likely enemy start.", "notes": "Enemy likely at (12,16). Rally new tank/infantry force to (65,15), then attack west when 8+ units present. Two harvesters mining; production queues active.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}, {"do": "rally", "building": 192, "x": 65, "y": 15}, {"do": "rally", "building": 134, "x": 65, "y": 15}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["rally #192: ordered", "rally #134: ordered", "train 4x 1tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 9600, "units_killed": 2, "units_lost": 50, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 4050, "experience": 6, "order_count": 68}}
{"tick": 10801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1442 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $21900, army $11700, killed $9600 (50 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 24.2%.\nPRODUCTION: Infantry: e3 86%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #160@(82,14)81% #163@(86,10)39% #172@(86,10)98% #207@(78,14) #208@(78,13)69% #216@(70,19) #217@(71,17) #221@(64,24) #222@(55,28) #223@(55,28) #224@(55,28) #226@(46,24) #227@(46,24) #229@(27,25) #230@(24,24) #231@(26,25) #232@(25,25)\n  e3 (Rocket Soldier) x15: #184@(78,14)96% #191@(80,14)93% #193@(78,14) #195@(79,12)80% #199@(78,13) #201@(78,13) #202@(78,14) #210@(78,13)96% #212@(74,14) #215@(72,17) #220@(64,25) #225@(44,26) #228@(35,24) #236@(17,20) #239@(7,20)*\n  harv (Ore Truck (harvester)) x5: #132@(26,6)71% #159@(22,9)74% #183@(23,6) #204@(13,23) #219@(25,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 31 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing east in groups; continue attack_move toward enemy base. Weap factory at 18%, once done build 3tnk. Keep training e3/e1 and check harvester idle status each turn.", "raw": "{\"thoughts\":\"Army is advancing toward enemy base near (95,11). Keep pushing attack_move with all army, keep training infantry, and get weap factory finished for tanks.\",\"notes\":\"Enemy base at (95,11). Army pushing east, continue attack_move. Weap factory building, once done build 3tnk. Keep training e3/e1, check harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":159},{\"do\":\"harvest\",\"unit\":183},{\"do\":\"harvest\",\"unit\":204},{\"do\":\"harvest\",\"unit\":219}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2878, "completion_tokens": 244, "total_tokens": 3122, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008196, "upstream_inference_prompt_cost": 0.005756, "upstream_inference_completions_cost": 0.00244}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.11, "thoughts": "Army is advancing toward enemy base near (95,11). Keep pushing attack_move with all army, keep training infantry, and get weap factory finished for tanks.", "notes": "Enemy base at (95,11). Army pushing east, continue attack_move. Weap factory building, once done build 3tnk. Keep training e3/e1, check harvesters.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 3}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 159}, {"do": "harvest", "unit": 183}, {"do": "harvest", "unit": 204}, {"do": "harvest", "unit": 219}], "feedback": ["attack_move: 32 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9600, "deaths_cost": 600, "units_killed": 50, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 21900, "army_value": 6200, "income": 8000, "experience": 96, "order_count": 117}}
{"tick": 11001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $600 (2 units, 0 bldgs), lost $9600 (50 units, 0 bldgs). Map explored 28.3%.\nPRODUCTION: Vehicle: 1tnk 53%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 95%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(104,22) #143@(98,20)\nVISIBLE ENEMY UNITS (14):\n  #160 e1@(93,12) 81%, #163 e1@(93,11) 44%, #172 e1@(93,11) 100%, #184 e3@(89,14) 96%, #191 e3@(90,13) 93%, #193 e3@(89,14) 100%, #195 e3@(90,12) 80%, #199 e3@(88,13) 99%, #201 e3@(89,13) 99%, #202 e3@(89,14) 100%, #207 e1@(89,14) 100%, #208 e1@(89,13) 69%, #210 e3@(86,13) 96%, #212 e3@(85,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\n  - train 4x 1tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16). Rally new tank/infantry force to (65,15), then attack west when 8+ units present. Two harvesters mining; production queues active.", "raw": "{\"thoughts\":\"Cash is fully committed to a long tank and rocket queue while enemy infantry are visible inside the base perimeter. Keep harvesters mining and immediately direct all newly available combat units to clear the nearby threat before assembling westward.\",\"notes\":\"Enemy infantry/rockets are currently around our refinery/barracks area (x85-93,y11-14). Vehicle queue has 8 light tanks and infantry queue has 4 rockets; rally toward base defense then form west attack force.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":91,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":91,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":88,\"y\":14},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1664, "completion_tokens": 299, "total_tokens": 1963, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1662, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085217, "upstream_inference_prompt_cost": 0.0045749, "upstream_inference_completions_cost": 0.0039468}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.3, "thoughts": "Cash is fully committed to a long tank and rocket queue while enemy infantry are visible inside the base perimeter. Keep harvesters mining and immediately direct all newly available combat units to clear the nearby threat before assembling westward.", "notes": "Enemy infantry/rockets are currently around our refinery/barracks area (x85-93,y11-14). Vehicle queue has 8 light tanks and infantry queue has 4 rockets; rally toward base defense then form west attack force.", "commands": [{"do": "rally", "building": 192, "x": 91, "y": 14}, {"do": "rally", "building": 134, "x": 91, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 88, "y": 14}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}], "feedback": ["rally #192: ordered", "rally #134: ordered", "stance: no valid unit ids of yours", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 9600, "units_killed": 2, "units_lost": 50, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 3550, "experience": 6, "order_count": 75}}
{"tick": 11001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1557 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $22500, army $12300, killed $9600 (50 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Infantry: e3 14%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (39) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #160@(93,12)81% #163@(93,11)44%* #172@(93,11)* #207@(89,14) #208@(89,13)69% #216@(78,11) #217@(79,11) #221@(72,17) #222@(64,25) #223@(64,25) #224@(64,24) #226@(54,28) #227@(55,28) #229@(37,24) #230@(34,24) #231@(36,24) #232@(35,24)\n  e3 (Rocket Soldier) x17: #184@(89,14)96% #191@(90,13)93% #193@(89,14) #195@(90,12)80% #199@(88,13) #201@(89,13) #202@(89,14) #210@(86,13)96% #212@(85,14) #215@(79,11) #220@(71,18) #225@(54,28) #228@(46,24) #236@(26,25) #239@(16,20) #240@(8,21)* #241@(8,20)*\n  harv (Ore Truck (harvester)) x5: #132@(27,6)71% #159@(16,18)74% #183@(20,4) #204@(10,27) #219@(17,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (5):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 95%, #134 tent@(93,9) 100%, #147 powr@(95,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 32 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing east, continue attack_move. Weap factory building, once done build 3tnk. Keep training e3/e1, check harvesters.", "raw": "{\"thoughts\":\"Army is near enemy base, push the attack on their buildings while training more troops and building up weap factory.\",\"notes\":\"Enemy base at (95,11). Army near (89-93,11-14), push attack on fact/proc/tent buildings. Keep training e3, watch weap factory completion for 3tnk.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":5},\n{\"do\":\"train\",\"item\":\"e1\",\"count\":3}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2961, "completion_tokens": 222, "total_tokens": 3183, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008142, "upstream_inference_prompt_cost": 0.005922, "upstream_inference_completions_cost": 0.00222}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "Army is near enemy base, push the attack on their buildings while training more troops and building up weap factory.", "notes": "Enemy base at (95,11). Army near (89-93,11-14), push attack on fact/proc/tent buildings. Keep training e3, watch weap factory completion for 3tnk.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["attack_move: 34 units", "train 5x e3: queued", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9600, "deaths_cost": 600, "units_killed": 50, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 22500, "army_value": 6800, "income": 8000, "experience": 96, "order_count": 120}}
{"tick": 11201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $350 (storage 4000), power 189 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $600 (2 units, 0 bldgs), lost $9600 (50 units, 0 bldgs). Map explored 28.3%.\nPRODUCTION: Vehicle: 1tnk 56%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 68%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 89%, #129 proc@(90,15) 63%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(96,20) #143@(90,16)\nVISIBLE ENEMY UNITS (17):\n  #160 e1@(93,11) 81%, #163 e1@(93,11) 54%, #172 e1@(93,11) 100%, #184 e3@(93,12) 96%, #191 e3@(93,11) 93%, #193 e3@(93,12) 100%, #195 e3@(93,11) 80%, #199 e3@(92,10) 99%, #201 e3@(93,12) 99%, #202 e3@(93,12) 100%, #207 e1@(93,12) 100%, #208 e1@(92,10) 69%, #210 e3@(86,13) 96%, #212 e3@(86,14) 100%, #215 e3@(87,10) 100%, #216 e1@(88,10) 100%, #217 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\n  - stance: no valid unit ids of yours\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy infantry/rockets are currently around our refinery/barracks area (x85-93,y11-14). Vehicle queue has 8 light tanks and infantry queue has 4 rockets; rally toward base defense then form west attack force.", "raw": "{\"thoughts\":\"Our production is fully queued but enemy rocket infantry are inside the base area, while no combat units have emerged yet. Keep both harvesters mining so queued tanks and rockets can complete, then use the rally points to assemble a defensive counterforce.\",\"notes\":\"Enemy infantry/rockets remain around x86-93 y10-14 in our base. Eight light tanks and four rocket soldiers are queued; harvesters must sustain production.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"rally\",\"building\":192,\"x\":96,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":96,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1708, "completion_tokens": 258, "total_tokens": 1966, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1706, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081015, "upstream_inference_prompt_cost": 0.0046959, "upstream_inference_completions_cost": 0.0034056}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.28, "thoughts": "Our production is fully queued but enemy rocket infantry are inside the base area, while no combat units have emerged yet. Keep both harvesters mining so queued tanks and rockets can complete, then use the rally points to assemble a defensive counterforce.", "notes": "Enemy infantry/rockets remain around x86-93 y10-14 in our base. Eight light tanks and four rocket soldiers are queued; harvesters must sustain production.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}, {"do": "rally", "building": 192, "x": 96, "y": 14}, {"do": "rally", "building": 134, "x": 96, "y": 14}], "feedback": ["rally #192: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 9600, "units_killed": 2, "units_lost": 50, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 3925, "experience": 6, "order_count": 75}}
{"tick": 11201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2170 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $22900, army $12700, killed $9600 (50 units, 0 bldgs), lost $600 (2 units, 0 bldgs). Map explored 26.3%.\nPRODUCTION: Infantry: e1 31%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (41) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #160@(93,11)81%* #163@(93,11)54%* #172@(93,11)* #207@(93,12)* #208@(92,10)69%* #216@(88,10) #217@(88,10) #221@(80,11) #222@(72,17) #223@(72,17) #224@(72,17) #226@(64,25) #227@(64,25) #229@(47,24) #230@(44,24) #231@(47,24) #232@(46,24) #243@(7,20)*\n  e3 (Rocket Soldier) x18: #184@(93,12)96%* #191@(93,11)93%* #193@(93,12)* #195@(93,11)80%* #199@(92,10)* #201@(93,12)* #202@(93,12)* #210@(86,13)96% #212@(86,14) #215@(87,10) #220@(79,11) #225@(64,25) #228@(55,28) #236@(36,24) #239@(25,25) #240@(16,25) #241@(18,20) #242@(8,20)*\n  harv (Ore Truck (harvester)) x5: #132@(20,14)71% #159@(19,12)74% #183@(19,16) #204@(11,31) #219@(16,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 89%, #134 tent@(93,9) 100%, #147 powr@(95,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 34 units\n  - train 5x e3: queued\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army near (89-93,11-14), push attack on fact/proc/tent buildings. Keep training e3, watch weap factory completion for 3tnk.", "raw": "{\"thoughts\":\"My army is right at enemy base doorstep. Focus fire on their construction yard and power to cripple them, keep reinforcements moving.\",\"notes\":\"Enemy base (95,11): fact#121, powr#123, tent#134, powr#147. Push all army there, target fact first. Keep training e3/e1, weap factory building 3tnk soon.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},\n{\"do\":\"attack\",\"units\":[160,163,172,207,208],\"target\":121},\n{\"do\":\"attack\",\"units\":[184,191,193,195,199,201,202],\"target\":121}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3054, "completion_tokens": 237, "total_tokens": 3291, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008478, "upstream_inference_prompt_cost": 0.006108, "upstream_inference_completions_cost": 0.00237}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.48, "thoughts": "My army is right at enemy base doorstep. Focus fire on their construction yard and power to cripple them, keep reinforcements moving.", "notes": "Enemy base (95,11): fact#121, powr#123, tent#134, powr#147. Push all army there, target fact first. Keep training e3/e1, weap factory building 3tnk soon.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "attack", "units": [160, 163, 172, 207, 208], "target": 121}, {"do": "attack", "units": [184, 191, 193, 195, 199, 201, 202], "target": 121}], "feedback": ["attack_move: 36 units", "attack: 5 units", "attack: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9600, "deaths_cost": 600, "units_killed": 50, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 22900, "army_value": 7200, "income": 8500, "experience": 96, "order_count": 128}}
{"tick": 11401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $311 (storage 4000), power 137 made / 110 used, harvesters 2.\nSCORE: assets $11100, army $3200, killed $900 (3 units, 0 bldgs), lost $9600 (50 units, 0 bldgs). Map explored 28.3%.\nPRODUCTION: Vehicle: 1tnk 2%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 75%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 12%, #123 powr@(92,12) 37%, #129 proc@(90,15) 34%, #134 tent@(93,9) 100%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #247@(98,12)\n  e3 (Rocket Soldier) x1: #245@(93,10)\n  harv (Ore Truck (harvester)) x2: #131@(89,17) #143@(81,8)81%\nVISIBLE ENEMY UNITS (19):\n  #160 e1@(93,11) 74%, #163 e1@(93,11) 36%, #172 e1@(93,11) 99%, #184 e3@(93,12) 96%, #191 e3@(93,11) 93%, #193 e3@(93,12) 100%, #195 e3@(93,11) 77%, #199 e3@(92,10) 99%, #201 e3@(93,12) 99%, #202 e3@(93,12) 100%, #207 e1@(93,12) 100%, #208 e1@(92,10) 69%, #212 e3@(86,14) 100%, #215 e3@(87,10) 100%, #216 e1@(88,10) 100%, #217 e1@(88,10) 100%, #220 e3@(84,10) 100%, #223 e1@(79,11) 100%, #224 e1@(79,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry/rockets remain around x86-93 y10-14 in our base. Eight light tanks and four rocket soldiers are queued; harvesters must sustain production.", "raw": "{\"thoughts\":\"Enemy infantry force is inside the base and the Construction Yard is critically damaged. Focus all current combat units on the nearby rocket soldiers while repairing key economy and construction structures; existing tank and rocket queues should provide the counterattack force shortly.\",\"notes\":\"Emergency defense at home x88-98 y8-15. Fact #121 is 12%; enemy infantry/rockets concentrated around x92-93 y10-12 and extending west. Tank/rocket production is queued.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":123},{\"do\":\"repair\",\"building\":129},{\"do\":\"attack\",\"units\":[247,245],\"target\":184},{\"do\":\"stance\",\"units\":[247,245],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"rally\",\"building\":192,\"x\":94,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":94,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1717, "completion_tokens": 337, "total_tokens": 2054, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1715, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00916905, "upstream_inference_prompt_cost": 0.00472065, "upstream_inference_completions_cost": 0.0044484}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "Enemy infantry force is inside the base and the Construction Yard is critically damaged. Focus all current combat units on the nearby rocket soldiers while repairing key economy and construction structures; existing tank and rocket queues should provide the counterattack force shortly.", "notes": "Emergency defense at home x88-98 y8-15. Fact #121 is 12%; enemy infantry/rockets concentrated around x92-93 y10-12 and extending west. Tank/rocket production is queued.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 123}, {"do": "repair", "building": 129}, {"do": "attack", "units": [247, 245], "target": 184}, {"do": "stance", "units": [247, 245], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}, {"do": "rally", "building": 192, "x": 94, "y": 12}, {"do": "rally", "building": 134, "x": 94, "y": 12}], "feedback": ["repair #121: ordered", "repair #123: ordered", "repair #129: ordered", "attack: 2 units", "stance: 2 units", "rally #192: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 9600, "units_killed": 3, "units_lost": 50, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 1000, "income": 4050, "experience": 9, "order_count": 75}}
{"tick": 11401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:36 (tick 11401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2283 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $22800, army $12600, killed $9600 (50 units, 0 bldgs), lost $900 (3 units, 0 bldgs). Map explored 26.4%.\nPRODUCTION: Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (42) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #160@(93,11)74% #163@(93,11)36% #172@(93,11) #207@(93,12) #208@(92,10)69% #216@(88,10) #217@(88,10) #221@(85,10) #222@(78,11) #223@(79,11) #224@(79,11) #226@(71,17) #227@(72,17) #229@(56,28) #230@(53,27) #231@(56,28) #232@(54,28) #243@(16,20) #244@(7,20)* #246@(8,20)*\n  e3 (Rocket Soldier) x17: #184@(93,12)96% #191@(93,11)93% #193@(93,12) #195@(93,11)77% #199@(92,10) #201@(93,12) #202@(93,12) #212@(86,14) #215@(87,10) #220@(84,10) #225@(71,18) #228@(64,25) #236@(47,24) #239@(35,24) #240@(25,29) #241@(26,25) #242@(17,20)\n  harv (Ore Truck (harvester)) x5: #132@(14,22)71% #159@(24,5)74% #183@(17,17) #204@(14,23) #219@(24,7)\nVISIBLE ENEMY UNITS (2):\n  #143 harv@(81,8) 81%, #245 e3@(93,10) 100%\nVISIBLE ENEMY BUILDINGS (4):\n  #121 fact@(95,11) 12%, #123 powr@(92,12) 37%, #134 tent@(93,9) 100%, #147 powr@(95,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 36 units\n  - attack: 5 units\n  - attack: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base (95,11): fact#121, powr#123, tent#134, powr#147. Push all army there, target fact first. Keep training e3/e1, weap factory building 3tnk soon.", "raw": "{\"thoughts\":\"Enemy fact is at 12% hp - finish it off to win. Concentrate all frontline units on it.\",\"notes\":\"Enemy base (95,11): fact#121(12%), powr#123, tent#134, powr#147. Keep pushing all army onto fact#121 to destroy it and win. Keep training e3/e1.\",\"commands\":[{\"do\":\"attack\",\"units\":[160,163,172,207,208,216,217,221,222,223,224,184,191,193,195,199,201,202,212,215,220],\"target\":121},{\"do\":\"attack_move\",\"units\":[226,227,225,228,229,230,231,232,236,239,240,241,242],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3053, "completion_tokens": 275, "total_tokens": 3328, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008856, "upstream_inference_prompt_cost": 0.006106, "upstream_inference_completions_cost": 0.00275}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.93, "thoughts": "Enemy fact is at 12% hp - finish it off to win. Concentrate all frontline units on it.", "notes": "Enemy base (95,11): fact#121(12%), powr#123, tent#134, powr#147. Keep pushing all army onto fact#121 to destroy it and win. Keep training e3/e1.", "commands": [{"do": "attack", "units": [160, 163, 172, 207, 208, 216, 217, 221, 222, 223, 224, 184, 191, 193, 195, 199, 201, 202, 212, 215, 220], "target": 121}, {"do": "attack_move", "units": [226, 227, 225, 228, 229, 230, 231, 232, 236, 239, 240, 241, 242], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack: 21 units", "attack_move: 13 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9600, "deaths_cost": 900, "units_killed": 50, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 22800, "army_value": 7100, "income": 9000, "experience": 96, "order_count": 128}}
{"tick": 11601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7800, army $2200, killed $1500 (5 units, 0 bldgs), lost $13200 (53 units, 2 bldgs). Map explored 28.3%.\nPRODUCTION: Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 27%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(90,15) 34%, #134 tent@(93,9) 98%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 99%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(81,6)71% #143@(81,5)73%\nVISIBLE ENEMY UNITS (13):\n  #160 e1@(93,11) 73%, #163 e1@(93,11) 29%, #172 e1@(93,11) 98%, #184 e3@(93,12) 54%, #191 e3@(93,11) 92%, #193 e3@(93,12) 100%, #195 e3@(93,11) 77%, #199 e3@(92,10) 99%, #201 e3@(93,12) 96%, #202 e3@(93,12) 98%, #207 e1@(93,12) 94%, #208 e1@(92,10) 69%, #216 e1@(89,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #123: ordered\n  - repair #129: ordered\n  - attack: 2 units\n  - stance: 2 units\n  - rally #192: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense at home x88-98 y8-15. Fact #121 is 12%; enemy infantry/rockets concentrated around x92-93 y10-12 and extending west. Tank/rocket production is queued.", "raw": "{\"thoughts\":\"Enemy infantry and rockets are inside our base while our combat force has been wiped out. Keep both harvesters mining for emergency income, finish the queued rocket/tank production, and immediately add power as soon as funds arrive.\",\"notes\":\"Critical defense at home around x89-98 y8-15; enemy infantry/rockets clustered x92-93 y10-12. Only two harvesters remain, both mining west ore.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"rally\",\"building\":192,\"x\":93,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":93,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1539, "completion_tokens": 384, "total_tokens": 1923, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1537, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00929995, "upstream_inference_prompt_cost": 0.00423115, "upstream_inference_completions_cost": 0.0050688}, "completion_tokens_details": {"reasoning_tokens": 232, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.08, "thoughts": "Enemy infantry and rockets are inside our base while our combat force has been wiped out. Keep both harvesters mining for emergency income, finish the queued rocket/tank production, and immediately add power as soon as funds arrive.", "notes": "Critical defense at home around x89-98 y8-15; enemy infantry/rockets clustered x92-93 y10-12. Only two harvesters remain, both mining west ore.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}, {"do": "rally", "building": 192, "x": 93, "y": 11}, {"do": "rally", "building": 134, "x": 93, "y": 11}], "feedback": ["rally #192: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 13200, "units_killed": 5, "units_lost": 53, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7800, "army_value": 0, "income": 3550, "experience": 15, "order_count": 75}}
{"tick": 11601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:44 (tick 11601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2898 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $22800, army $12600, killed $13200 (53 units, 2 bldgs), lost $1500 (5 units, 0 bldgs). Map explored 26.4%.\nPRODUCTION: Infantry: e3 1%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (42) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #160@(93,11)73%* #163@(93,11)29%* #172@(93,11)98%* #207@(93,12)94%* #208@(92,10)69%* #216@(89,10) #217@(85,10) #221@(85,10) #222@(79,10) #223@(80,11) #224@(80,11) #226@(79,11) #227@(80,11) #229@(65,23) #230@(63,26) #231@(65,24) #232@(64,25) #243@(25,25) #244@(8,21)* #246@(8,20)*\n  e3 (Rocket Soldier) x17: #184@(93,12)54%* #191@(93,11)92%* #193@(93,12)* #195@(93,11)77%* #199@(92,10)* #201@(93,12)96%* #202@(93,12)98%* #215@(85,10) #225@(79,11) #228@(72,17) #236@(56,28) #239@(46,24) #240@(34,26) #241@(36,24) #242@(26,25) #248@(7,20) #250@(7,19)\n  harv (Ore Truck (harvester)) x5: #132@(20,14)71% #159@(22,7)74% #183@(21,4) #204@(14,23) #219@(21,3)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #134 tent@(93,9) 98%, #147 powr@(95,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 21 units\n  - attack_move: 13 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base (95,11): fact#121(12%), powr#123, tent#134, powr#147. Keep pushing all army onto fact#121 to destroy it and win. Keep training e3/e1.", "raw": "{\"thoughts\":\"Front group near enemy base, push attack on remaining buildings tent#134 and powr#147 to secure victory. Keep training reinforcements.\",\"notes\":\"Enemy base at (93,11)/(95,8): tent#134, powr#147 remain. Push all forward army to destroy them for win. Keep feeding troops from home base to front.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[160,163,172,207,208,216,217,221,222,223,224,226,227,184,191,193,195,199,201,202,215,225],\"x\":95,\"y\":8},\n{\"do\":\"attack_move\",\"units\":[228,229,230,231,232,236,239,240,241,242,243,244,246,248,250],\"x\":95,\"y\":8},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":5}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3053, "completion_tokens": 298, "total_tokens": 3351, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009086, "upstream_inference_prompt_cost": 0.006106, "upstream_inference_completions_cost": 0.00298}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.75, "thoughts": "Front group near enemy base, push attack on remaining buildings tent#134 and powr#147 to secure victory. Keep training reinforcements.", "notes": "Enemy base at (93,11)/(95,8): tent#134, powr#147 remain. Push all forward army to destroy them for win. Keep feeding troops from home base to front.", "commands": [{"do": "attack_move", "units": [160, 163, 172, 207, 208, 216, 217, 221, 222, 223, 224, 226, 227, 184, 191, 193, 195, 199, 201, 202, 215, 225], "x": 95, "y": 8}, {"do": "attack_move", "units": [228, 229, 230, 231, 232, 236, 239, 240, 241, 242, 243, 244, 246, 248, 250], "x": 95, "y": 8}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 22 units", "attack_move: 15 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13200, "deaths_cost": 1500, "units_killed": 53, "units_lost": 5, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 22800, "army_value": 7100, "income": 9350, "experience": 132, "order_count": 133}}
{"tick": 11801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:52 (tick 11801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7800, army $2200, killed $1600 (6 units, 0 bldgs), lost $13200 (53 units, 2 bldgs). Map explored 28.3%.\nPRODUCTION: Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 27%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(90,15) 34%, #134 tent@(93,9) 93%, #142 proc@(88,19) 100%, #147 powr@(95,8) 100%, #192 weap@(98,11) 99%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(83,4)40% #143@(88,14)38%\nVISIBLE ENEMY UNITS (13):\n  #160 e1@(95,9) 73%, #163 e1@(95,9) 39%, #172 e1@(95,9) 100%, #184 e3@(95,10) 54%, #191 e3@(95,9) 92%, #193 e3@(95,10) 100%, #195 e3@(95,9) 77%, #199 e3@(94,10) 99%, #201 e3@(95,10) 96%, #202 e3@(95,10) 98%, #207 e1@(95,10) 94%, #208 e1@(94,10) 69%, #216 e1@(89,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Critical defense at home around x89-98 y8-15; enemy infantry/rockets clustered x92-93 y10-12. Only two harvesters remain, both mining west ore.", "raw": "{\"thoughts\":\"The base is critically exposed to a large enemy infantry/rocket blob while power is low and both harvesters are damaged. I will restore power as soon as ore arrives, keep both trucks mining, and stop the excessive light-tank queue so vehicle production can react to the immediate threat.\",\"notes\":\"Home threatened at x94-95 y9-10 by 13 enemy infantry/rockets; no combat units remain. Two damaged harvesters mining west. Need powr, then infantry defense and vehicles.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"rally\",\"building\":134,\"x\":94,\"y\":10},{\"do\":\"rally\",\"building\":192,\"x\":94,\"y\":10}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1493, "completion_tokens": 435, "total_tokens": 1928, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1491, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00984665, "upstream_inference_prompt_cost": 0.00410465, "upstream_inference_completions_cost": 0.005742}, "completion_tokens_details": {"reasoning_tokens": 249, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.25, "thoughts": "The base is critically exposed to a large enemy infantry/rocket blob while power is low and both harvesters are damaged. I will restore power as soon as ore arrives, keep both trucks mining, and stop the excessive light-tank queue so vehicle production can react to the immediate threat.", "notes": "Home threatened at x94-95 y9-10 by 13 enemy infantry/rockets; no combat units remain. Two damaged harvesters mining west. Need powr, then infantry defense and vehicles.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}, {"do": "build", "item": "powr"}, {"do": "cancel", "item": "1tnk"}, {"do": "rally", "building": 134, "x": 94, "y": 10}, {"do": "rally", "building": 192, "x": 94, "y": 10}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally #134: ordered", "rally #192: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 13200, "units_killed": 6, "units_lost": 53, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7800, "army_value": 0, "income": 3550, "experience": 16, "order_count": 75}}
{"tick": 11801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:52 (tick 11801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2510 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $23000, army $12800, killed $13200 (53 units, 2 bldgs), lost $1600 (6 units, 0 bldgs). Map explored 27.1%.\nPRODUCTION: Infantry: e3 30%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (42) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #160@(95,9)73%* #163@(95,9)39%* #172@(95,9)* #207@(95,10)94%* #208@(94,10)69%* #216@(89,10) #221@(85,10) #222@(80,7) #223@(80,8) #224@(80,8) #226@(80,8) #227@(80,7) #229@(73,16) #230@(70,19) #231@(72,17) #232@(71,17) #243@(34,24) #244@(17,26) #246@(18,20)\n  e3 (Rocket Soldier) x18: #184@(95,10)54%* #191@(95,9)92%* #193@(95,10)* #195@(95,9)77%* #199@(94,10)* #201@(95,10)96%* #202@(95,10)98%* #215@(85,10) #225@(81,8) #228@(79,10) #236@(65,24) #239@(55,28) #240@(44,26) #241@(47,24) #242@(36,24) #248@(15,24) #250@(16,20) #251@(8,20)*\n  harv (Ore Truck (harvester)) x5: #132@(27,6)71% #159@(16,18)74% #183@(19,3) #204@(12,31) #219@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #134 tent@(93,9) 93%, #147 powr@(95,8) 100%, #192 weap@(98,11) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 22 units\n  - attack_move: 15 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (93,11)/(95,8): tent#134, powr#147 remain. Push all forward army to destroy them for win. Keep feeding troops from home base to front.", "raw": "{\"thoughts\":\"Army near enemy base, finish off remaining buildings to secure win.\",\"notes\":\"Enemy base at (93,9)/(95,8)/(98,11): tent#134, powr#147, weap#192 remain. Attack all to destroy buildings and win. Keep reinforcing.\",\"commands\":[{\"do\":\"attack\",\"units\":[160,163,172,207,208,184,191,193,195,199,201,202],\"target\":134},{\"do\":\"attack_move\",\"units\":[216,221,222,223,224,226,227,215,225,228],\"x\":95,\"y\":9},{\"do\":\"attack_move\",\"units\":[229,230,231,232,236,239,240,241,242],\"x\":95,\"y\":9},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3103, "completion_tokens": 271, "total_tokens": 3374, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008916, "upstream_inference_prompt_cost": 0.006206, "upstream_inference_completions_cost": 0.00271}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.01, "thoughts": "Army near enemy base, finish off remaining buildings to secure win.", "notes": "Enemy base at (93,9)/(95,8)/(98,11): tent#134, powr#147, weap#192 remain. Attack all to destroy buildings and win. Keep reinforcing.", "commands": [{"do": "attack", "units": [160, 163, 172, 207, 208, 184, 191, 193, 195, 199, 201, 202], "target": 134}, {"do": "attack_move", "units": [216, 221, 222, 223, 224, 226, 227, 215, 225, 228], "x": 95, "y": 9}, {"do": "attack_move", "units": [229, 230, 231, 232, 236, 239, 240, 241, 242], "x": 95, "y": 9}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack: 12 units", "attack_move: 10 units", "attack_move: 9 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13200, "deaths_cost": 1600, "units_killed": 53, "units_lost": 6, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 23000, "army_value": 7300, "income": 8000, "experience": 132, "order_count": 138}}
{"tick": 12001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:00 (tick 12001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $356 (storage 4000), power 94 made / 90 used, harvesters 1.\nSCORE: assets $6200, army $1100, killed $1600 (6 units, 0 bldgs), lost $14800 (54 units, 3 bldgs). Map explored 28.3%.\nPRODUCTION: Vehicle: 1tnk 56%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(90,15) 34%, #142 proc@(88,19) 100%, #147 powr@(95,8) 94%, #192 weap@(98,11) 99%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #143@(87,15)38%\n  harv.fullhusk (harv.fullhusk) x1: #253@(86,11)75%*\nVISIBLE ENEMY UNITS (15):\n  #160 e1@(95,9) 73%, #163 e1@(95,9) 49%, #172 e1@(95,9) 100%, #184 e3@(95,10) 54%, #191 e3@(95,9) 92%, #193 e3@(95,10) 100%, #195 e3@(95,9) 77%, #199 e3@(94,10) 99%, #201 e3@(95,10) 96%, #202 e3@(95,10) 98%, #207 e1@(95,10) 94%, #208 e1@(94,10) 69%, #215 e3@(91,10) 100%, #216 e1@(90,10) 100%, #221 e1@(91,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally #134: ordered\n  - rally #192: ordered\nYOUR NOTES FROM LAST TURN: Home threatened at x94-95 y9-10 by 13 enemy infantry/rockets; no combat units remain. Two damaged harvesters mining west. Need powr, then infantry defense and vehicles.", "raw": "{\"thoughts\":\"Enemy infantry are inside the base while our only active production is six Light Tanks. Preserve the damaged harvester, rally all tanks toward the enemy start, and use the returning ore income to stabilize.\",\"notes\":\"Enemy infantry mass at home around x90-95,y9-10. Six 1tnk queued at #192; rally toward likely enemy base x12,y16. Harvester #143 badly damaged.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":15},{\"do\":\"move\",\"units\":[143],\"x\":88,\"y\":20},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"repair\",\"building\":129}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1482, "completion_tokens": 291, "total_tokens": 1773, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1480, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079156, "upstream_inference_prompt_cost": 0.0040744, "upstream_inference_completions_cost": 0.0038412}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.91, "thoughts": "Enemy infantry are inside the base while our only active production is six Light Tanks. Preserve the damaged harvester, rally all tanks toward the enemy start, and use the returning ore income to stabilize.", "notes": "Enemy infantry mass at home around x90-95,y9-10. Six 1tnk queued at #192; rally toward likely enemy base x12,y16. Harvester #143 badly damaged.", "commands": [{"do": "rally", "building": 192, "x": 78, "y": 15}, {"do": "move", "units": [143], "x": 88, "y": 20}, {"do": "harvest", "unit": 143}, {"do": "repair", "building": 129}], "feedback": ["rally #192: ordered", "move: 1 units", "repair #129: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 14800, "units_killed": 6, "units_lost": 54, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 6200, "army_value": 0, "income": 3550, "experience": 16, "order_count": 76}}
{"tick": 12001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:00 (tick 12001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2622 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $23300, army $13100, killed $14800 (54 units, 3 bldgs), lost $1600 (6 units, 0 bldgs). Map explored 27.6%.\nPRODUCTION: Infantry: e3 59%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (43) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #160@(95,9)73%* #163@(95,9)49%* #172@(95,9)* #207@(95,10)94%* #208@(94,10)69%* #216@(90,10) #221@(91,10) #222@(84,8) #223@(84,8) #224@(85,8) #226@(84,8) #227@(85,8) #229@(82,15) #230@(78,11) #231@(81,15) #232@(80,14) #243@(45,24) #244@(26,29) #246@(26,25)\n  e3 (Rocket Soldier) x19: #184@(95,10)54%* #191@(95,9)92%* #193@(95,10)* #195@(95,9)77%* #199@(94,10)* #201@(95,10)96%* #202@(95,10)98%* #215@(91,10) #225@(85,8) #228@(86,10) #236@(72,17) #239@(64,25) #240@(54,28) #241@(56,28) #242@(47,24) #248@(24,29) #250@(25,25) #251@(8,20)* #252@(7,20)*\n  harv (Ore Truck (harvester)) x5: #132@(22,6)71% #159@(19,16)74% #183@(18,13) #204@(13,28) #219@(15,18)\nVISIBLE ENEMY UNITS (2):\n  #143 harv@(87,15) 38%, #253 harv.fullhusk@(86,11) 75%\nVISIBLE ENEMY BUILDINGS (2):\n  #147 powr@(95,8) 94%, #192 weap@(98,11) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack_move: 10 units\n  - attack_move: 9 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (93,9)/(95,8)/(98,11): tent#134, powr#147, weap#192 remain. Attack all to destroy buildings and win. Keep reinforcing.", "raw": "{\"thoughts\":\"Enemy base almost destroyed, only powr#147 and weap#192 remain visible. Push all nearby units to finish them off while reinforcing production.\",\"notes\":\"Enemy base at (93,9)/(95,8)/(98,11): powr#147, weap#192 remain (tent#134 may be gone). Attack all to destroy buildings and win. Keep reinforcing with e3/e1 waves.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[160,163,172,207,208,216,221,184,191,193,195,199,201,202,215,225,228],\"x\":95,\"y\":8},\n{\"do\":\"attack\",\"units\":[160,163,172,207,208],\"target\":147},\n{\"do\":\"attack\",\"units\":[184,191,193,195,199],\"target\":192},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":5},\n{\"do\":\"train\",\"item\":\"e1\",\"count\":3}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3191, "completion_tokens": 340, "total_tokens": 3531, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009782, "upstream_inference_prompt_cost": 0.006382, "upstream_inference_completions_cost": 0.0034}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.93, "thoughts": "Enemy base almost destroyed, only powr#147 and weap#192 remain visible. Push all nearby units to finish them off while reinforcing production.", "notes": "Enemy base at (93,9)/(95,8)/(98,11): powr#147, weap#192 remain (tent#134 may be gone). Attack all to destroy buildings and win. Keep reinforcing with e3/e1 waves.", "commands": [{"do": "attack_move", "units": [160, 163, 172, 207, 208, 216, 221, 184, 191, 193, 195, 199, 201, 202, 215, 225, 228], "x": 95, "y": 8}, {"do": "attack", "units": [160, 163, 172, 207, 208], "target": 147}, {"do": "attack", "units": [184, 191, 193, 195, 199], "target": 192}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["attack_move: 17 units", "attack: 5 units", "attack: 5 units", "train 5x e3: queued", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 14800, "deaths_cost": 1600, "units_killed": 54, "units_lost": 6, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23300, "army_value": 7600, "income": 8500, "experience": 148, "order_count": 143}}
{"tick": 12201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:08 (tick 12201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $238 (storage 4000), power 0 made / 90 used LOW POWER - production slowed, build power!, harvesters 0.\nSCORE: assets $4800, army $0, killed $1600 (6 units, 0 bldgs), lost $16200 (55 units, 4 bldgs). Map explored 28.3%.\nPRODUCTION: Vehicle: 1tnk 73%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(90,15) 32%, #142 proc@(88,19) 100%, #192 weap@(98,11) 48%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv.fullhusk (harv.fullhusk) x2: #253@(86,11)57%* #255@(85,11)91%*\nVISIBLE ENEMY UNITS (19):\n  #160 e1@(95,9) 73%, #163 e1@(95,9) 59%, #172 e1@(95,9) 100%, #184 e3@(95,10) 54%, #191 e3@(95,9) 92%, #193 e3@(95,10) 100%, #195 e3@(95,9) 77%, #199 e3@(94,10) 99%, #201 e3@(95,10) 96%, #202 e3@(95,10) 98%, #207 e1@(95,10) 94%, #208 e1@(94,10) 69%, #215 e3@(93,10) 100%, #216 e1@(92,10) 100%, #221 e1@(92,10) 100%, #228 e3@(92,10) 100%, #229 e1@(86,14) 100%, #231 e1@(86,14) 100%, #232 e1@(85,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - move: 1 units\n  - repair #129: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry mass at home around x90-95,y9-10. Six 1tnk queued at #192; rally toward likely enemy base x12,y16. Harvester #143 badly damaged.", "raw": "{\"thoughts\":\"Our base has lost its Construction Yard and all active harvesters, but stored ore can still fund the queued Light Tanks. Enemy infantry are directly on top of the War Factory, so the first tanks must immediately clear them while repairs preserve the remaining economy.\",\"notes\":\"No CY or barracks; retain/refit #129, #142, #192. Six Light Tanks are queued; enemy infantry mass around x92-95 y9-10 and a smaller group x85-86 y14.\",\"commands\":[{\"do\":\"repair\",\"building\":192},{\"do\":\"repair\",\"building\":129},{\"do\":\"repair\",\"building\":142},{\"do\":\"rally\",\"building\":192,\"x\":93,\"y\":10},{\"do\":\"attack_move\",\"units\":[253,255],\"x\":93,\"y\":10}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1505, "completion_tokens": 387, "total_tokens": 1892, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1503, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00924605, "upstream_inference_prompt_cost": 0.00413765, "upstream_inference_completions_cost": 0.0051084}, "completion_tokens_details": {"reasoning_tokens": 214, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.42, "thoughts": "Our base has lost its Construction Yard and all active harvesters, but stored ore can still fund the queued Light Tanks. Enemy infantry are directly on top of the War Factory, so the first tanks must immediately clear them while repairs preserve the remaining economy.", "notes": "No CY or barracks; retain/refit #129, #142, #192. Six Light Tanks are queued; enemy infantry mass around x92-95 y9-10 and a smaller group x85-86 y14.", "commands": [{"do": "repair", "building": 192}, {"do": "repair", "building": 129}, {"do": "repair", "building": 142}, {"do": "rally", "building": 192, "x": 93, "y": 10}, {"do": "attack_move", "units": [253, 255], "x": 93, "y": 10}], "feedback": ["repair #192: ordered", "repair #129: ordered", "repair #142: ordered", "rally #192: ordered", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 16200, "units_killed": 6, "units_lost": 55, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 4800, "army_value": 0, "income": 3550, "experience": 16, "order_count": 76}}
{"tick": 12201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:08 (tick 12201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3237 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $23800, army $13600, killed $16200 (55 units, 4 bldgs), lost $1600 (6 units, 0 bldgs). Map explored 27.8%.\nPRODUCTION: Infantry: e1 64%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (46) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #160@(95,9)73%* #163@(95,9)59%* #172@(95,9)* #207@(95,10)94%* #208@(94,10)69%* #216@(92,10) #221@(92,10) #222@(91,8) #223@(91,8) #224@(92,8) #226@(90,8) #227@(91,8) #229@(86,14) #230@(85,10) #231@(86,14) #232@(85,14) #243@(54,28) #244@(34,26) #246@(36,24) #256@(9,20)* #257@(8,20)*\n  e3 (Rocket Soldier) x20: #184@(95,10)54% #191@(95,9)92% #193@(95,10) #195@(95,9)77% #199@(94,10) #201@(95,10)96%* #202@(95,10)98%* #215@(93,10) #225@(91,8) #228@(92,10) #236@(80,10) #239@(71,18) #240@(63,25) #241@(65,24) #242@(56,28) #248@(32,26) #250@(34,24) #251@(7,20)* #252@(7,20)* #254@(7,21)*\n  harv (Ore Truck (harvester)) x5: #132@(18,16)71% #159@(25,5)74% #183@(15,18) #204@(14,23) #219@(19,15)\nVISIBLE ENEMY UNITS (2):\n  #253 harv.fullhusk@(86,11) 57%, #255 harv.fullhusk@(85,11) 91%\nVISIBLE ENEMY BUILDINGS (1):\n  #192 weap@(98,11) 48%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - attack: 5 units\n  - attack: 5 units\n  - train 5x e3: queued\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (93,9)/(95,8)/(98,11): powr#147, weap#192 remain (tent#134 may be gone). Attack all to destroy buildings and win. Keep reinforcing with e3/e1 waves.", "raw": "{\"thoughts\":\"Push my forward army into the enemy weap building to finish it off, and continue reinforcing production.\",\"notes\":\"Enemy base near (95,8-11)/(98,11): weap#192 48% remaining. Push all forward units to destroy it. Keep training e3/e1 waves from barracks.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":98,\"y\":11},\n{\"do\":\"attack\",\"units\":[184,191,193,195,199,215,225,228,236],\"target\":192},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":5},\n{\"do\":\"train\",\"item\":\"e1\",\"count\":3}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3283, "completion_tokens": 242, "total_tokens": 3525, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008986, "upstream_inference_prompt_cost": 0.006566, "upstream_inference_completions_cost": 0.00242}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.61, "thoughts": "Push my forward army into the enemy weap building to finish it off, and continue reinforcing production.", "notes": "Enemy base near (95,8-11)/(98,11): weap#192 48% remaining. Push all forward units to destroy it. Keep training e3/e1 waves from barracks.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 98, "y": 11}, {"do": "attack", "units": [184, 191, 193, 195, 199, 215, 225, 228, 236], "target": 192}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["attack_move: 12 units", "attack: 9 units", "train 5x e3: queued", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 16200, "deaths_cost": 1600, "units_killed": 55, "units_lost": 6, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 23800, "army_value": 8100, "income": 9500, "experience": 162, "order_count": 151}}
{"tick": 12401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:16 (tick 12401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $750 (storage 4000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 0.\nSCORE: assets $2800, army $0, killed $1600 (6 units, 0 bldgs), lost $18200 (55 units, 5 bldgs). Map explored 28.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(90,15) 22%, #142 proc@(88,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv.fullhusk (harv.fullhusk) x2: #253@(86,11)39%* #255@(85,11)73%*\nVISIBLE ENEMY UNITS (5):\n  #215 e3@(93,10) 100%, #228 e3@(93,10) 100%, #229 e1@(86,14) 100%, #231 e1@(86,14) 100%, #232 e1@(85,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #192: ordered\n  - repair #129: ordered\n  - repair #142: ordered\n  - rally #192: ordered\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: No CY or barracks; retain/refit #129, #142, #192. Six Light Tanks are queued; enemy infantry mass around x92-95 y9-10 and a smaller group x85-86 y14.", "raw": "{\"thoughts\":\"Our base is nearly destroyed with only two refineries and immobilized harvester husks remaining. Preserve the surviving refinery assets through repairs while attempting to restore power if construction remains available.\",\"notes\":\"Emergency recovery: #129 badly damaged, #142 intact; no mobile combat units. Enemy infantry are immediately north and south of refineries.\",\"commands\":[{\"do\":\"repair\",\"building\":129},{\"do\":\"repair\",\"building\":142},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1261, "completion_tokens": 263, "total_tokens": 1524, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1259, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00693825, "upstream_inference_prompt_cost": 0.00346665, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 158, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.06, "thoughts": "Our base is nearly destroyed with only two refineries and immobilized harvester husks remaining. Preserve the surviving refinery assets through repairs while attempting to restore power if construction remains available.", "notes": "Emergency recovery: #129 badly damaged, #142 intact; no mobile combat units. Enemy infantry are immediately north and south of refineries.", "commands": [{"do": "repair", "building": 129}, {"do": "repair", "building": 142}, {"do": "build", "item": "powr"}], "feedback": ["repair #129: ordered", "repair #142: ordered", "build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 18200, "units_killed": 6, "units_lost": 55, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 2800, "army_value": 0, "income": 3050, "experience": 16, "order_count": 76}}
{"tick": 12401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:16 (tick 12401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3853 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $24200, army $14000, killed $18200 (55 units, 5 bldgs), lost $1600 (6 units, 0 bldgs). Map explored 28.3%.\nPRODUCTION: Infantry: e3 16%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (50) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #160@(97,12)73%* #163@(98,12)69%* #172@(98,12)* #207@(98,12)94%* #208@(97,12)69%* #216@(95,9)* #221@(95,9)* #222@(95,9)* #223@(94,9)* #224@(94,8)* #226@(94,9)* #227@(94,9)* #229@(86,14) #230@(94,10)* #231@(86,14) #232@(85,14) #243@(64,25) #244@(44,24) #246@(47,24) #256@(19,20) #257@(17,20) #258@(7,21)* #259@(9,21)* #260@(8,20)* #261@(7,20)*\n  e3 (Rocket Soldier) x20: #184@(95,10)54%* #191@(95,9)92%* #193@(95,10)* #195@(95,9)77%* #199@(94,10)* #201@(98,12)96%* #202@(98,12)98%* #215@(93,10)* #225@(93,8)* #228@(93,10)* #236@(85,10)* #239@(79,10) #240@(71,18) #241@(72,17) #242@(65,24) #248@(42,24) #250@(45,24) #251@(16,20) #252@(17,20) #254@(15,25)\n  harv (Ore Truck (harvester)) x5: #132@(17,17)71% #159@(22,5)74% #183@(19,10) #204@(11,32) #219@(20,3)\nVISIBLE ENEMY UNITS (2):\n  #253 harv.fullhusk@(86,11) 39%, #255 harv.fullhusk@(85,11) 73%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - attack: 9 units\n  - train 5x e3: queued\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,8-11)/(98,11): weap#192 48% remaining. Push all forward units to destroy it. Keep training e3/e1 waves from barracks.", "raw": "{\"thoughts\":\"Forward units are near enemy base already; push attack to finish remaining buildings. Keep training reinforcements.\",\"notes\":\"Enemy base near (95,8-11). Push all forward units to attack_move there, finish remaining structures. Keep training e3/e1 from barracks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":96,\"y\":10},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3333, "completion_tokens": 206, "total_tokens": 3539, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008726, "upstream_inference_prompt_cost": 0.006666, "upstream_inference_completions_cost": 0.00206}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Forward units are near enemy base already; push attack to finish remaining buildings. Keep training reinforcements.", "notes": "Enemy base near (95,8-11). Push all forward units to attack_move there, finish remaining structures. Keep training e3/e1 from barracks.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 96, "y": 10}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["attack_move: 28 units", "train 5x e3: queued", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18200, "deaths_cost": 1600, "units_killed": 55, "units_lost": 6, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 24200, "army_value": 8500, "income": 9150, "experience": 182, "order_count": 159}}
{"tick": 12601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:24 (tick 12601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $750 (storage 4000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 0.\nSCORE: assets $2800, army $0, killed $1600 (6 units, 0 bldgs), lost $18200 (55 units, 5 bldgs). Map explored 28.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(90,15) 12%, #142 proc@(88,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv.fullhusk (harv.fullhusk) x2: #253@(86,11)21%* #255@(85,11)55%*\nVISIBLE ENEMY UNITS (5):\n  #199 e3@(94,11) 99%, #229 e1@(86,14) 100%, #231 e1@(86,14) 100%, #232 e1@(85,14) 100%, #239 e3@(89,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #129: ordered\n  - repair #142: ordered\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Emergency recovery: #129 badly damaged, #142 intact; no mobile combat units. Enemy infantry are immediately north and south of refineries.", "raw": "{\"thoughts\":\"Both refineries are exposed and the remaining harvester husks are nonfunctional. Continue emergency repairs; there is no production capability until a Construction Yard is regained.\",\"notes\":\"No Construction Yard or combat units remain. Two refinery husks/harvester wrecks near 85-86,11; enemy infantry occupy 85-94,10-14.\",\"commands\":[{\"do\":\"repair\",\"building\":129},{\"do\":\"repair\",\"building\":142}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1233, "completion_tokens": 183, "total_tokens": 1416, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1231, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00580525, "upstream_inference_prompt_cost": 0.00338965, "upstream_inference_completions_cost": 0.0024156}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.84, "thoughts": "Both refineries are exposed and the remaining harvester husks are nonfunctional. Continue emergency repairs; there is no production capability until a Construction Yard is regained.", "notes": "No Construction Yard or combat units remain. Two refinery husks/harvester wrecks near 85-86,11; enemy infantry occupy 85-94,10-14.", "commands": [{"do": "repair", "building": 129}, {"do": "repair", "building": 142}], "feedback": ["repair #129: ordered", "repair #142: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 18200, "units_killed": 6, "units_lost": 55, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 2800, "army_value": 0, "income": 3050, "experience": 16, "order_count": 76}}
{"tick": 12601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:24 (tick 12601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3466 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $24600, army $14400, killed $18200 (55 units, 5 bldgs), lost $1600 (6 units, 0 bldgs). Map explored 28.5%.\nPRODUCTION: Infantry: e1 35%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (52) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #160@(97,12)73%* #163@(98,10)79%* #172@(98,10)* #207@(97,11)94%* #208@(97,11)69%* #216@(96,10)* #221@(95,9)* #222@(95,9)* #223@(94,9)* #224@(94,9)* #226@(95,11)* #227@(96,11)* #229@(86,14) #230@(96,9)* #231@(86,14) #232@(85,14) #243@(71,17) #244@(53,27) #246@(56,28) #256@(27,25) #257@(26,25) #258@(15,24) #259@(17,26) #260@(17,20) #261@(16,20) #263@(7,20)*\n  e3 (Rocket Soldier) x21: #184@(96,10)54%* #191@(96,10)92%* #193@(96,10)* #195@(96,10)77%* #199@(94,11)* #201@(97,11)96%* #202@(97,11)98%* #215@(94,9)* #225@(94,10)* #228@(96,9)* #236@(95,10)* #239@(89,10) #240@(78,10) #241@(80,10) #242@(72,17) #248@(51,26) #250@(54,28) #251@(25,24) #252@(25,25) #254@(24,29) #262@(6,19)\n  harv (Ore Truck (harvester)) x5: #132@(23,4)71% #159@(18,9)74% #183@(20,3) #204@(12,25) #219@(20,2)\nVISIBLE ENEMY UNITS (2):\n  #253 harv.fullhusk@(86,11) 21%, #255 harv.fullhusk@(85,11) 55%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 28 units\n  - train 5x e3: queued\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,8-11). Push all forward units to attack_move there, finish remaining structures. Keep training e3/e1 from barracks.", "raw": "{\"thoughts\":\"Large force is near enemy start but no enemy buildings visible yet; push forward to find and destroy remaining structures. Keep training reinforcements.\",\"notes\":\"Enemy base near (95,8-11), buildings not yet located\u2014scout further east/north. Keep pushing idle_army toward enemy start, maintain e1/e3 production.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":9},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":5},\n{\"do\":\"train\",\"item\":\"e1\",\"count\":3}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3392, "completion_tokens": 237, "total_tokens": 3629, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009154, "upstream_inference_prompt_cost": 0.006784, "upstream_inference_completions_cost": 0.00237}, "completion_tokens_details": {"reasoning_tokens": 46, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.54, "thoughts": "Large force is near enemy start but no enemy buildings visible yet; push forward to find and destroy remaining structures. Keep training reinforcements.", "notes": "Enemy base near (95,8-11), buildings not yet located\u2014scout further east/north. Keep pushing idle_army toward enemy start, maintain e1/e3 production.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 9}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["attack_move: 25 units", "train 5x e3: queued", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18200, "deaths_cost": 1600, "units_killed": 55, "units_lost": 6, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 24600, "army_value": 8900, "income": 8875, "experience": 182, "order_count": 167}}
{"tick": 12801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:32 (tick 12801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $750 (storage 4000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 0.\nSCORE: assets $2800, army $0, killed $1600 (6 units, 0 bldgs), lost $18200 (55 units, 5 bldgs). Map explored 28.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(90,15) 2%, #142 proc@(88,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv.fullhusk (harv.fullhusk) x2: #253@(86,11)3%* #255@(85,11)37%*\nVISIBLE ENEMY UNITS (5):\n  #229 e1@(86,14) 100%, #231 e1@(86,14) 100%, #232 e1@(85,14) 100%, #240 e3@(88,10) 100%, #241 e3@(90,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #129: ordered\n  - repair #142: ordered\nYOUR NOTES FROM LAST TURN: No Construction Yard or combat units remain. Two refinery husks/harvester wrecks near 85-86,11; enemy infantry occupy 85-94,10-14.", "raw": "{\"thoughts\":\"We have no Construction Yard or active army, and the remaining refinery is critically exposed to enemy infantry. Preserve the last refinery while repairs continue; there is no viable production path until a Construction Yard is somehow recovered.\",\"notes\":\"Emergency: only #129 and #142 refineries remain, no CY/power/active harvesters; enemy infantry at 85-90,10-14.\",\"commands\":[{\"do\":\"repair\",\"building\":129},{\"do\":\"repair\",\"building\":142}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1226, "completion_tokens": 244, "total_tokens": 1470, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1224, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0065912, "upstream_inference_prompt_cost": 0.0033704, "upstream_inference_completions_cost": 0.0032208}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.34, "thoughts": "We have no Construction Yard or active army, and the remaining refinery is critically exposed to enemy infantry. Preserve the last refinery while repairs continue; there is no viable production path until a Construction Yard is somehow recovered.", "notes": "Emergency: only #129 and #142 refineries remain, no CY/power/active harvesters; enemy infantry at 85-90,10-14.", "commands": [{"do": "repair", "building": 129}, {"do": "repair", "building": 142}], "feedback": ["repair #129: ordered", "repair #142: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 18200, "units_killed": 6, "units_lost": 55, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 2800, "army_value": 0, "income": 2550, "experience": 16, "order_count": 76}}
{"tick": 12801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:32 (tick 12801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3582 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $25000, army $14800, killed $18200 (55 units, 5 bldgs), lost $1600 (6 units, 0 bldgs). Map explored 28.5%.\nPRODUCTION: Infantry: e3 6%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (56) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #160@(95,10)73%* #163@(96,9)89%* #172@(96,9)* #207@(95,10)94%* #208@(95,10)69%* #216@(96,10)* #221@(95,9)* #222@(95,9)* #223@(94,9)* #224@(94,9)* #226@(94,10)* #227@(96,11)* #229@(86,14) #230@(96,9)* #231@(86,14) #232@(85,14) #243@(78,10) #244@(62,26) #246@(65,24) #256@(37,24) #257@(35,24) #258@(24,29) #259@(27,29) #260@(26,25) #261@(25,25) #263@(16,20) #264@(9,21)* #265@(7,20)* #266@(8,20) #267@(8,20)\n  e3 (Rocket Soldier) x21: #184@(95,9)54%* #191@(95,9)92%* #193@(95,9)* #195@(96,10)77%* #199@(95,11)* #201@(95,10)96%* #202@(95,10)98%* #215@(94,9)* #225@(94,10)* #228@(96,9)* #236@(94,9)* #239@(94,9)* #240@(88,10) #241@(90,10) #242@(80,10) #248@(61,27) #250@(63,25) #251@(34,24) #252@(35,24) #254@(33,26) #262@(6,19)*\n  harv (Ore Truck (harvester)) x5: #132@(23,6)71% #159@(15,18)74% #183@(21,5) #204@(13,25) #219@(18,13)\nVISIBLE ENEMY UNITS (2):\n  #253 harv.fullhusk@(86,11) 3%, #255 harv.fullhusk@(85,11) 37%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 25 units\n  - train 5x e3: queued\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,8-11), buildings not yet located\u2014scout further east/north. Keep pushing idle_army toward enemy start, maintain e1/e3 production.", "raw": "{\"thoughts\":\"Army near enemy base at (95,10) but buildings not visible yet\u2014likely destroyed or hidden further. Push all idle units to explore/attack around enemy start area. Keep production flowing.\",\"notes\":\"Enemy base near (95,8-11) mostly destroyed already (5 bldgs killed). Continue scouting north/east for remaining buildings. Keep training e3/e1, maintain economy with 5 harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":97,\"y\":8},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3478, "completion_tokens": 217, "total_tokens": 3695, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009126, "upstream_inference_prompt_cost": 0.006956, "upstream_inference_completions_cost": 0.00217}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.67, "thoughts": "Army near enemy base at (95,10) but buildings not visible yet\u2014likely destroyed or hidden further. Push all idle units to explore/attack around enemy start area. Keep production flowing.", "notes": "Enemy base near (95,8-11) mostly destroyed already (5 bldgs killed). Continue scouting north/east for remaining buildings. Keep training e3/e1, maintain economy with 5 harvesters.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 97, "y": 8}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 28 units", "train 3x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18200, "deaths_cost": 1600, "units_killed": 55, "units_lost": 6, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 25000, "army_value": 9300, "income": 8500, "experience": 182, "order_count": 175}}
{"tick": 13001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:40 (tick 13001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $375 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 0.\nSCORE: assets $1400, army $0, killed $1600 (6 units, 0 bldgs), lost $19600 (55 units, 6 bldgs). Map explored 28.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #142 proc@(88,19) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv.fullhusk (harv.fullhusk) x1: #255@(85,11)20%*\nVISIBLE ENEMY UNITS (1):\n  #243 e1@(88,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #129: ordered\n  - repair #142: ordered\nYOUR NOTES FROM LAST TURN: Emergency: only #129 and #142 refineries remain, no CY/power/active harvesters; enemy infantry at 85-90,10-14.", "raw": "{\"thoughts\":\"Our base has effectively collapsed: only one refinery remains, no construction yard or power, and the remaining harvester is a wreck. Sell the refinery to recover value and potentially gain a few infantry, then use any resulting units to engage the nearby enemy rifleman.\",\"notes\":\"Critical collapse: refinery #142 only; harvester #255 is a 20% husk. Enemy rifleman #243 at 88,13.\",\"commands\":[{\"do\":\"sell\",\"building\":142},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":88,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1153, "completion_tokens": 242, "total_tokens": 1395, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1151, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00636405, "upstream_inference_prompt_cost": 0.00316965, "upstream_inference_completions_cost": 0.0031944}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Our base has effectively collapsed: only one refinery remains, no construction yard or power, and the remaining harvester is a wreck. Sell the refinery to recover value and potentially gain a few infantry, then use any resulting units to engage the nearby enemy rifleman.", "notes": "Critical collapse: refinery #142 only; harvester #255 is a 20% husk. Enemy rifleman #243 at 88,13.", "commands": [{"do": "sell", "building": 142}, {"do": "attack_move", "units": "all_army", "x": 88, "y": 13}], "feedback": ["sell #142: ordered", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 19600, "units_killed": 6, "units_lost": 55, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 1400, "army_value": 0, "income": 2550, "experience": 16, "order_count": 76}}
{"tick": 13001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:40 (tick 13001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3996 (storage 4000), power 400 made / 160 used, harvesters 5.\nSCORE: assets $25400, army $15200, killed $19600 (55 units, 6 bldgs), lost $1600 (6 units, 0 bldgs). Map explored 28.9%.\nPRODUCTION: Infantry: e1 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 60%, #133 powr@(12,13) 100%, #148 weap@(15,14) 18%, #151 powr@(10,19) 100%, #155 barr@(10,13) 100%, #157 powr@(8,16) 100%, #187 fix@(12,20) 100%, #203 proc@(14,21) 100%, #211 barr@(8,19) 100%\nYOUR UNITS (58) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x31: #160@(96,10)73%* #163@(97,8)* #172@(97,8)* #207@(95,9)94%* #208@(97,10)69%* #216@(95,9)* #221@(97,10)* #222@(97,10)* #223@(96,8)* #224@(96,8)* #226@(96,9)* #227@(97,9)* #229@(93,10) #230@(97,8)* #231@(92,12) #232@(92,12) #243@(88,13) #244@(71,21) #246@(73,19) #256@(47,24) #257@(46,24) #258@(33,26) #259@(35,26) #260@(35,24) #261@(35,24) #263@(25,25) #264@(17,26) #265@(16,20) #266@(9,20)* #267@(8,21)* #269@(7,19)\n  e3 (Rocket Soldier) x22: #184@(95,10)54%* #191@(95,8)92%* #193@(97,8)* #195@(97,10)77%* #199@(97,10)* #201@(96,10)96%* #202@(97,9)98%* #215@(96,8)* #225@(96,9)* #228@(97,8)* #236@(96,8)* #239@(96,8)* #240@(95,9)* #241@(95,9)* #242@(89,13) #248@(69,22) #250@(72,20) #251@(45,24) #252@(46,24) #254@(42,27) #262@(15,20) #268@(8,20)*\n  harv (Ore Truck (harvester)) x5: #132@(23,4)71% #159@(17,18)74% #183@(19,16) #204@(8,30) #219@(15,18)\nVISIBLE ENEMY UNITS (1):\n  #255 harv.fullhusk@(85,11) 20%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 28 units\n  - train 3x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,8-11) mostly destroyed already (5 bldgs killed). Continue scouting north/east for remaining buildings. Keep training e3/e1, maintain economy with 5 harvesters.", "raw": "{\"thoughts\":\"Enemy base near (95-97,8-13) seems mostly destroyed. Push remaining forces further east/north to find and destroy last buildings. Keep training more troops and maintain economy.\",\"notes\":\"Enemy base near (95,8-13) mostly destroyed. Continue scouting east/north for remaining structures around (100+,5-15). Keep training e3/e1, maintain 5 harvesters, watch power usage.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":100,\"y\":8},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":4},\n{\"do\":\"train\",\"item\":\"e1\",\"count\":2}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3522, "completion_tokens": 262, "total_tokens": 3784, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009664, "upstream_inference_prompt_cost": 0.007044, "upstream_inference_completions_cost": 0.00262}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Enemy base near (95-97,8-13) seems mostly destroyed. Push remaining forces further east/north to find and destroy last buildings. Keep training more troops and maintain economy.", "notes": "Enemy base near (95,8-13) mostly destroyed. Continue scouting east/north for remaining structures around (100+,5-15). Keep training e3/e1, maintain 5 harvesters, watch power usage.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 100, "y": 8}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 30 units", "train 4x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19600, "deaths_cost": 1600, "units_killed": 55, "units_lost": 6, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 25400, "army_value": 9700, "income": 9300, "experience": 196, "order_count": 180}}
