{"tick": 1, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base construction.\",\"notes\":\"Deployed MCV at (12,16). Enemy likely at (95,11). Plan: build power, refinery, barracks, war factory, then army.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1646, "completion_tokens": 96, "total_tokens": 1742, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004252, "upstream_inference_prompt_cost": 0.003292, "upstream_inference_completions_cost": 0.00096}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.92, "thoughts": "Deploy MCV to start base construction.", "notes": "Deployed MCV at (12,16). Enemy likely at (95,11). Plan: build power, refinery, barracks, war factory, then army.", "commands": [{"do": "deploy", "unit": 119}], "feedback": ["deploy #119: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately and begin the power plant; then establish ore income and infantry production as soon as the plant is placed.\",\"notes\":\"Home at (95,11); likely enemy start at (12,16). Opening: power \u2192 refinery \u2192 barracks, then expand production and scout west.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 163, "total_tokens": 1261, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00024057, "upstream_inference_prompt_cost": 0.00015092, "upstream_inference_completions_cost": 8.965e-05}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.06, "thoughts": "Deploy the MCV immediately and begin the power plant; then establish ore income and infantry production as soon as the plant is placed.", "notes": "Home at (95,11); likely enemy start at (12,16). Opening: power \u2192 refinery \u2192 barracks, then expand production and scout west.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\nYOUR NOTES FROM LAST TURN: Deployed MCV at (12,16). Enemy likely at (95,11). Plan: build power, refinery, barracks, war factory, then army.", "raw": "{\"thoughts\":\"Fact is placed. Start building power plant then refinery for economy.\",\"notes\":\"Enemy likely at (95,11). Build order: powr, proc, barr, weap, then army buildup.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1700, "completion_tokens": 105, "total_tokens": 1805, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00445, "upstream_inference_prompt_cost": 0.0034, "upstream_inference_completions_cost": 0.00105}, "completion_tokens_details": {"reasoning_tokens": 13, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.18, "thoughts": "Fact is placed. Start building power plant then refinery for economy.", "notes": "Enemy likely at (95,11). Build order: powr, proc, barr, weap, then army buildup.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (95,11); likely enemy start at (12,16). Opening: power \u2192 refinery \u2192 barracks, then expand production and scout west.", "raw": "{\"thoughts\":\"The Construction Yard is deployed and the power plant is underway. Place it near the base, then start the first refinery as soon as the building queue is free.\",\"notes\":\"Home (95,11); enemy likely at (12,16). Opening: power \u2192 refinery \u2192 barracks; scout west once units are available.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1137, "completion_tokens": 276, "total_tokens": 1413, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1135, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003080825, "upstream_inference_prompt_cost": 0.0001562825, "upstream_inference_completions_cost": 0.0001518}, "completion_tokens_details": {"reasoning_tokens": 181, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.65, "thoughts": "The Construction Yard is deployed and the power plant is underway. Place it near the base, then start the first refinery as soon as the building queue is free.", "notes": "Home (95,11); enemy likely at (12,16). Opening: power \u2192 refinery \u2192 barracks; scout west once units are available.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Build order: powr, proc, barr, weap, then army buildup.", "raw": "{\"thoughts\":\"Place power plant, then continue economy buildup with refinery and barracks.\",\"notes\":\"Enemy likely at (95,11). Build order: powr placed, next proc, then barr, then weap. No units yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1691, "completion_tokens": 111, "total_tokens": 1802, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004492, "upstream_inference_prompt_cost": 0.003382, "upstream_inference_completions_cost": 0.00111}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "Place power plant, then continue economy buildup with refinery and barracks.", "notes": "Enemy likely at (95,11). Build order: powr placed, next proc, then barr, then weap. No units yet.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely at (12,16). Opening: power \u2192 refinery \u2192 barracks; scout west once units are available.", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then start the power plant; once the Construction Yard is up, build the refinery and keep the economy moving.\",\"notes\":\"Home (95,11); enemy likely at (12,16). Opening: power \u2192 refinery \u2192 barracks; scout west once units are available.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1148, "completion_tokens": 118, "total_tokens": 1266, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1146, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000222695, "upstream_inference_prompt_cost": 0.000157795, "upstream_inference_completions_cost": 6.49e-05}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.18, "thoughts": "Deploy the MCV immediately, then start the power plant; once the Construction Yard is up, build the refinery and keep the economy moving.", "notes": "Home (95,11); enemy likely at (12,16). Opening: power \u2192 refinery \u2192 barracks; scout west once units are available.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Build order: powr placed, next proc, then barr, then weap. No units yet.", "raw": "{\"thoughts\":\"Continue economy buildup: build ore refinery now that it's available, then barracks.\",\"notes\":\"Enemy likely at (95,11). Build order: proc -> barr -> weap. Expand economy first.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1802, "completion_tokens": 96, "total_tokens": 1898, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004564, "upstream_inference_prompt_cost": 0.003604, "upstream_inference_completions_cost": 0.00096}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.7, "thoughts": "Continue economy buildup: build ore refinery now that it's available, then barracks.", "notes": "Enemy likely at (95,11). Build order: proc -> barr -> weap. Expand economy first.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely at (12,16). Opening: power \u2192 refinery \u2192 barracks; scout west once units are available.", "raw": "{\"thoughts\":\"Place the ready Power Plant, then start an Ore Refinery to establish income. With no units or income yet, keep the opening focused on economy.\",\"notes\":\"Home (95,11); enemy likely at (12,16). Power Plant placed; Refinery next, then barracks and scout west.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1131, "completion_tokens": 143, "total_tokens": 1274, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1129, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002341075, "upstream_inference_prompt_cost": 0.0001554575, "upstream_inference_completions_cost": 7.865e-05}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.69, "thoughts": "Place the ready Power Plant, then start an Ore Refinery to establish income. With no units or income yet, keep the opening focused on economy.", "notes": "Home (95,11); enemy likely at (12,16). Power Plant placed; Refinery next, then barracks and scout west.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Build order: proc -> barr -> weap. Expand economy first.", "raw": "{\"thoughts\":\"Proc still building. Queue barracks next once proc done; nothing else to do yet.\",\"notes\":\"Enemy at (95,11). Build order: proc->barr->weap. Place buildings once ready. Keep economy growing.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1748, "completion_tokens": 108, "total_tokens": 1856, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004576, "upstream_inference_prompt_cost": 0.003496, "upstream_inference_completions_cost": 0.00108}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "Proc still building. Queue barracks next once proc done; nothing else to do yet.", "notes": "Enemy at (95,11). Build order: proc->barr->weap. Place buildings once ready. Keep economy growing.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely at (12,16). Power Plant placed; Refinery next, then barracks and scout west.", "raw": "{\"thoughts\":\"The Power Plant is placed and power is ample. Start the first Refinery to establish income, then build a Barracks and scout toward the likely enemy start.\",\"notes\":\"Home (95,11); enemy likely at (12,16). Build/place first Refinery, then Barracks; scout west once units are available.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1192, "completion_tokens": 143, "total_tokens": 1335, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1190, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000242495, "upstream_inference_prompt_cost": 0.000163845, "upstream_inference_completions_cost": 7.865e-05}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.53, "thoughts": "The Power Plant is placed and power is ample. Start the first Refinery to establish income, then build a Barracks and scout toward the likely enemy start.", "notes": "Home (95,11); enemy likely at (12,16). Build/place first Refinery, then Barracks; scout west once units are available.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Build order: proc->barr->weap. Place buildings once ready. Keep economy growing.", "raw": "{\"thoughts\":\"Proc is building. Once it's ready I'll place it, then start barracks and power. For now, queue up next building.\",\"notes\":\"Enemy at (95,11). Build order: proc->place->barr->powr->weap. Place proc when ready near fact.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1725, "completion_tokens": 112, "total_tokens": 1837, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00457, "upstream_inference_prompt_cost": 0.00345, "upstream_inference_completions_cost": 0.00112}, "completion_tokens_details": {"reasoning_tokens": 16, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.78, "thoughts": "Proc is building. Once it's ready I'll place it, then start barracks and power. For now, queue up next building.", "notes": "Enemy at (95,11). Build order: proc->place->barr->powr->weap. Place proc when ready near fact.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely at (12,16). Build/place first Refinery, then Barracks; scout west once units are available.", "raw": "{\"thoughts\":\"The first refinery is already 23% complete, and there are no units or other production buildings yet. Let it finish so its free harvester can establish income, then build a barracks.\",\"notes\":\"Home (95,11); enemy likely at (12,16). First Refinery is building; place it when ready, then build/place Barracks and scout west.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1170, "completion_tokens": 159, "total_tokens": 1329, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1168, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00024827, "upstream_inference_prompt_cost": 0.00016082, "upstream_inference_completions_cost": 8.745e-05}, "completion_tokens_details": {"reasoning_tokens": 71, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.95, "thoughts": "The first refinery is already 23% complete, and there are no units or other production buildings yet. Let it finish so its free harvester can establish income, then build a barracks.", "notes": "Home (95,11); enemy likely at (12,16). First Refinery is building; place it when ready, then build/place Barracks and scout west.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Build order: proc->place->barr->powr->weap. Place proc when ready near fact.", "raw": "{\"thoughts\":\"Continue building base: proc is 70% done, will place soon. Queue barracks and power plant next.\",\"notes\":\"Enemy at (95,11). Build order: proc->place->barr->powr->weap. Place proc when ready near fact at (12,16).\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1724, "completion_tokens": 97, "total_tokens": 1821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004418, "upstream_inference_prompt_cost": 0.003448, "upstream_inference_completions_cost": 0.00097}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "Continue building base: proc is 70% done, will place soon. Queue barracks and power plant next.", "notes": "Enemy at (95,11). Build order: proc->place->barr->powr->weap. Place proc when ready near fact at (12,16).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely at (12,16). First Refinery is building; place it when ready, then build/place Barracks and scout west.", "raw": "{\"thoughts\":\"The first refinery is still under construction, and power is ample. I\u2019ll let it finish, then place it and start infantry production so I can scout toward the likely enemy base.\",\"notes\":\"Home (95,11); enemy likely at (12,16). First proc is 47% complete; place when ready, then build/place barracks, train scouts, and expand economy.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1158, "completion_tokens": 263, "total_tokens": 1421, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1156, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00030382, "upstream_inference_prompt_cost": 0.00015917, "upstream_inference_completions_cost": 0.00014465}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.92, "thoughts": "The first refinery is still under construction, and power is ample. I\u2019ll let it finish, then place it and start infantry production so I can scout toward the likely enemy base.", "notes": "Home (95,11); enemy likely at (12,16). First proc is 47% complete; place when ready, then build/place barracks, train scouts, and expand economy.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Build order: proc->place->barr->powr->weap. Place proc when ready near fact at (12,16).", "raw": "{\"thoughts\":\"Proc is almost done, will place then build barracks and power.\",\"notes\":\"Enemy at (95,11). After proc placed, build barr, then powr, then weap. Keep expanding economy.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":14,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1729, "completion_tokens": 99, "total_tokens": 1828, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004448, "upstream_inference_prompt_cost": 0.003458, "upstream_inference_completions_cost": 0.00099}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.87, "thoughts": "Proc is almost done, will place then build barracks and power.", "notes": "Enemy at (95,11). After proc placed, build barr, then powr, then weap. Keep expanding economy.", "commands": [{"do": "place", "item": "proc", "x": 14, "y": 16}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely at (12,16). First proc is 47% complete; place when ready, then build/place barracks, train scouts, and expand economy.", "raw": "{\"thoughts\":\"The first refinery is 70% complete, and there are no units or harvesters yet. I\u2019ll place it as soon as it\u2019s ready, then establish infantry production and scout toward the likely enemy start at (12,16).\",\"notes\":\"Home (95,11); enemy likely at (12,16). First proc 70% complete; place when ready, then build barracks and train scouts. Expand economy after refinery.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1163, "completion_tokens": 249, "total_tokens": 1412, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1161, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002968075, "upstream_inference_prompt_cost": 0.0001598575, "upstream_inference_completions_cost": 0.00013695}, "completion_tokens_details": {"reasoning_tokens": 148, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "The first refinery is 70% complete, and there are no units or harvesters yet. I\u2019ll place it as soon as it\u2019s ready, then establish infantry production and scout toward the likely enemy start at (12,16).", "notes": "Home (95,11); enemy likely at (12,16). First proc 70% complete; place when ready, then build barracks and train scouts. Expand economy after refinery.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). After proc placed, build barr, then powr, then weap. Keep expanding economy.", "raw": "{\"thoughts\":\"Place the ready Ore Refinery, queue power and barracks to build up economy.\",\"notes\":\"Enemy at (95,11). Placed proc; queue powr, barr, then weap. Build harvester economy.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1770, "completion_tokens": 126, "total_tokens": 1896, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0048, "upstream_inference_prompt_cost": 0.00354, "upstream_inference_completions_cost": 0.00126}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.3, "thoughts": "Place the ready Ore Refinery, queue power and barracks to build up economy.", "notes": "Enemy at (95,11). Placed proc; queue powr, barr, then weap. Build harvester economy.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "powr"}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely at (12,16). First proc 70% complete; place when ready, then build barracks and train scouts. Expand economy after refinery.", "raw": "{\"thoughts\":\"The first refinery is nearly ready; placing it will provide a harvester and start income. Then I\u2019ll add a barracks for scouting and keep the economy expanding.\",\"notes\":\"Home (95,11); enemy likely at (12,16). Place first proc as soon as ready, then barracks and scout infantry.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1162, "completion_tokens": 134, "total_tokens": 1296, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1160, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00023342, "upstream_inference_prompt_cost": 0.00015972, "upstream_inference_completions_cost": 7.37e-05}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.46, "thoughts": "The first refinery is nearly ready; placing it will provide a harvester and start income. Then I\u2019ll add a barracks for scouting and keep the economy expanding.", "notes": "Home (95,11); enemy likely at (12,16). Place first proc as soon as ready, then barracks and scout infantry.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "barr"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Placed proc; queue powr, barr, then weap. Build harvester economy.", "raw": "{\"thoughts\":\"Continue economy buildup: barracks and power in progress. Queue war factory next and another proc for economy once funds allow.\",\"notes\":\"Enemy at (95,11). Barr+powr building. Plan: after barr done, build weap, second proc, then start producing tanks/infantry. Keep harvester mining.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1871, "completion_tokens": 130, "total_tokens": 2001, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005042, "upstream_inference_prompt_cost": 0.003742, "upstream_inference_completions_cost": 0.0013}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.09, "thoughts": "Continue economy buildup: barracks and power in progress. Queue war factory next and another proc for economy once funds allow.", "notes": "Enemy at (95,11). Barr+powr building. Plan: after barr done, build weap, second proc, then start producing tanks/infantry. Keep harvester mining.", "commands": [{"do": "harvest", "unit": 130}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely at (12,16). Place first proc as soon as ready, then barracks and scout infantry.", "raw": "{\"thoughts\":\"Place the ready refinery immediately to establish income and gain a free harvester. The barracks is already under construction; once available, start infantry production and scout toward the likely enemy base.\",\"notes\":\"Home (95,11); enemy likely at (12,16). Refinery ready to place; barracks construction underway. Scout west once infantry are available.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1188, "completion_tokens": 224, "total_tokens": 1412, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1186, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000286495, "upstream_inference_prompt_cost": 0.000163295, "upstream_inference_completions_cost": 0.0001232}, "completion_tokens_details": {"reasoning_tokens": 131, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.29, "thoughts": "Place the ready refinery immediately to establish income and gain a free harvester. The barracks is already under construction; once available, start infantry production and scout toward the likely enemy base.", "notes": "Home (95,11); enemy likely at (12,16). Refinery ready to place; barracks construction underway. Scout west once infantry are available.", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.8%.\nPRODUCTION: Building: barr READY TO PLACE; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Barr+powr building. Plan: after barr done, build weap, second proc, then start producing tanks/infantry. Keep harvester mining.", "raw": "{\"thoughts\":\"Place barracks, keep building power and economy, queue more production.\",\"notes\":\"Enemy at (95,11). Plan: place barr, build proc2 and weap next, keep economy growing.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1830, "completion_tokens": 118, "total_tokens": 1948, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00484, "upstream_inference_prompt_cost": 0.00366, "upstream_inference_completions_cost": 0.00118}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.37, "thoughts": "Place barracks, keep building power and economy, queue more production.", "notes": "Enemy at (95,11). Plan: place barr, build proc2 and weap next, keep economy growing.", "commands": [{"do": "place", "item": "barr"}, {"do": "build", "item": "proc"}, {"do": "build", "item": "powr"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely at (12,16). Refinery ready to place; barracks construction underway. Scout west once infantry are available.", "raw": "{\"thoughts\":\"The barracks is still under construction, so I\u2019ll keep the harvester mining and avoid starting another building until the Building queue is free. Once available, prioritize a War Factory and then produce tanks for a westward push toward the likely enemy base.\",\"notes\":\"Home (95,11); enemy likely at (12,16). Barracks 64% complete; refinery #131. Scout west with infantry, then build War Factory and produce tanks.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1234, "completion_tokens": 294, "total_tokens": 1528, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1232, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00033132, "upstream_inference_prompt_cost": 0.00016962, "upstream_inference_completions_cost": 0.0001617}, "completion_tokens_details": {"reasoning_tokens": 181, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.57, "thoughts": "The barracks is still under construction, so I\u2019ll keep the harvester mining and avoid starting another building until the Building queue is free. Once available, prioritize a War Factory and then produce tanks for a westward push toward the likely enemy base.", "notes": "Home (95,11); enemy likely at (12,16). Barracks 64% complete; refinery #131. Scout west with infantry, then build War Factory and produce tanks.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2555 + stored ore $445 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: powr READY TO PLACE; Building: proc 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Plan: place barr, build proc2 and weap next, keep economy growing.", "raw": "{\"thoughts\":\"Place ready power plant, continue economy build-out, start training infantry and queue war factory next.\",\"notes\":\"Enemy at (95,11). Building proc2, powr. Need weap next, then tanks. Keep econ growing, train e1/e3 for defense.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1966, "completion_tokens": 155, "total_tokens": 2121, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005482, "upstream_inference_prompt_cost": 0.003932, "upstream_inference_completions_cost": 0.00155}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "Place ready power plant, continue economy build-out, start training infantry and queue war factory next.", "notes": "Enemy at (95,11). Building proc2, powr. Need weap next, then tanks. Keep econ growing, train e1/e3 for defense.", "commands": [{"do": "place", "item": "powr"}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 9}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely at (12,16). Barracks 64% complete; refinery #131. Scout west with infantry, then build War Factory and produce tanks.", "raw": "{\"thoughts\":\"Place the ready Barracks, queue a second Refinery to boost income, and use the Barracks to produce a small infantry scouting force toward the likely enemy base. Once the Refinery is placed, prioritize a War Factory and tank production.\",\"notes\":\"Home at (95,11); likely enemy start (12,16). Barracks being placed now; scout west with infantry. Build second Refinery, then War Factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1215, "completion_tokens": 264, "total_tokens": 1479, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1213, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003122075, "upstream_inference_prompt_cost": 0.0001670075, "upstream_inference_completions_cost": 0.0001452}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.8, "thoughts": "Place the ready Barracks, queue a second Refinery to boost income, and use the Barracks to produce a small infantry scouting force toward the likely enemy base. Once the Refinery is placed, prioritize a War Factory and tank production.", "notes": "Home at (95,11); likely enemy start (12,16). Barracks being placed now; scout west with infantry. Build second Refinery, then War Factory.", "commands": [{"do": "place", "item": "barr"}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2478 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $5800, army $1300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 23%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #136@(10,13)* #137@(11,14)*\n  harv (Ore Truck (harvester)) x1: #130@(19,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc2, powr. Need weap next, then tanks. Keep econ growing, train e1/e3 for defense.", "raw": "{\"thoughts\":\"Base is early. Continue building proc/powr, then queue barracks output and war factory. Keep infantry ready.\",\"notes\":\"Enemy at (95,11). Building proc2+powr. Next: weap, then tanks. Train e1/e3 for defense meanwhile.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2013, "completion_tokens": 143, "total_tokens": 2156, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005456, "upstream_inference_prompt_cost": 0.004026, "upstream_inference_completions_cost": 0.00143}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.09, "thoughts": "Base is early. Continue building proc/powr, then queue barracks output and war factory. Keep infantry ready.", "notes": "Enemy at (95,11). Building proc2+powr. Next: weap, then tanks. Train e1/e3 for defense meanwhile.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5800, "army_value": 200, "income": 500, "experience": 0, "order_count": 12}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2508 + stored ore $445 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home at (95,11); likely enemy start (12,16). Barracks being placed now; scout west with infantry. Build second Refinery, then War Factory.", "raw": "{\"thoughts\":\"The first refinery is under construction and power is healthy. Keep the barracks producing a small scouting force; once the refinery is placed, prioritize a War Factory and then a second refinery for stronger income.\",\"notes\":\"Home at (95,11); likely enemy start (12,16). Proc under construction; barracks active. Scout west with infantry, then build War Factory and add refinery.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1308, "completion_tokens": 238, "total_tokens": 1546, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1306, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000310695, "upstream_inference_prompt_cost": 0.000179795, "upstream_inference_completions_cost": 0.0001309}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.46, "thoughts": "The first refinery is under construction and power is healthy. Keep the barracks producing a small scouting force; once the refinery is placed, prioritize a War Factory and then a second refinery for stronger income.", "notes": "Home at (95,11); likely enemy start (12,16). Proc under construction; barracks active. Scout west with infantry, then build War Factory and add refinery.", "commands": [{"do": "train", "item": "e1", "count": 5}], "feedback": ["train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 450, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1945 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.6%.\nPRODUCTION: Building: proc 46%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #136@(10,13)* #137@(10,13)* #138@(11,14)* #140@(12,14)*\n  harv (Ore Truck (harvester)) x1: #130@(17,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc2+powr. Next: weap, then tanks. Train e1/e3 for defense meanwhile.", "raw": "{\"thoughts\":\"Continue economy buildup; queue war factory after current builds, keep training infantry.\",\"notes\":\"Enemy at (95,11). Building proc2+powr, then weap for tanks. Keep training e1/e3.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2001, "completion_tokens": 102, "total_tokens": 2103, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005022, "upstream_inference_prompt_cost": 0.004002, "upstream_inference_completions_cost": 0.00102}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.42, "thoughts": "Continue economy buildup; queue war factory after current builds, keep training infantry.", "notes": "Enemy at (95,11). Building proc2+powr, then weap for tanks. Keep training e1/e3.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 400, "income": 500, "experience": 0, "order_count": 14}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2328 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: proc 46%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #139@(95,9)* #141@(94,9) #142@(94,9)\n  harv (Ore Truck (harvester)) x1: #132@(105,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Home at (95,11); likely enemy start (12,16). Proc under construction; barracks active. Scout west with infantry, then build War Factory and add refinery.", "raw": "{\"thoughts\":\"The refinery is already under construction and power is ample. Scout west toward the likely enemy start while keeping infantry production moving; once the refinery is placed, prioritize a War Factory for tank production.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Three rifle infantry scouting west; refinery under construction, then build War Factory. One harvester.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[139,141,142],\"x\":75,\"y\":15},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1325, "completion_tokens": 308, "total_tokens": 1633, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1323, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003515325, "upstream_inference_prompt_cost": 0.0001821325, "upstream_inference_completions_cost": 0.0001694}, "completion_tokens_details": {"reasoning_tokens": 187, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.87, "thoughts": "The refinery is already under construction and power is ample. Scout west toward the likely enemy start while keeping infantry production moving; once the refinery is placed, prioritize a War Factory for tank production.", "notes": "Home (95,11); likely enemy start (12,16). Three rifle infantry scouting west; refinery under construction, then build War Factory. One harvester.", "commands": [{"do": "attack_move", "units": [139, 141, 142], "x": 75, "y": 15}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 3 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 13}}
{"tick": 2801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1491 + stored ore $420 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.6%.\nPRODUCTION: Building: proc 70%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #136@(10,13)* #137@(10,13)* #138@(10,13)* #140@(12,14)* #144@(12,14)* #145@(11,14)*\n  harv (Ore Truck (harvester)) x1: #130@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc2+powr, then weap for tanks. Keep training e1/e3.", "raw": "{\"thoughts\":\"Continue economy buildup, queue war factory after current builds, keep training infantry for defense.\",\"notes\":\"Enemy at (95,11). Building proc2+powr, then weap for tanks. Keep training e1/e3. Send idle e1 to guard base near barr.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2009, "completion_tokens": 120, "total_tokens": 2129, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005218, "upstream_inference_prompt_cost": 0.004018, "upstream_inference_completions_cost": 0.0012}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.24, "thoughts": "Continue economy buildup, queue war factory after current builds, keep training infantry for defense.", "notes": "Enemy at (95,11). Building proc2+powr, then weap for tanks. Keep training e1/e3. Send idle e1 to guard base near barr.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 600, "income": 1000, "experience": 0, "order_count": 16}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2662 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: proc 70%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #139@(85,10) #141@(86,10) #142@(84,11) #143@(94,9)*\n  harv (Ore Truck (harvester)) x1: #132@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Three rifle infantry scouting west; refinery under construction, then build War Factory. One harvester.", "raw": "{\"thoughts\":\"The refinery is nearly complete and power is healthy. Queue a War Factory next, keep rocket soldiers coming, and send the infantry west to scout toward the likely enemy start.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Proc nearly complete; War Factory queued next. Scout west with infantry.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1353, "completion_tokens": 279, "total_tokens": 1632, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1351, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003394325, "upstream_inference_prompt_cost": 0.0001859825, "upstream_inference_completions_cost": 0.00015345}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.69, "thoughts": "The refinery is nearly complete and power is healthy. Queue a War Factory next, keep rocket soldiers coming, and send the infantry west to scout toward the likely enemy start.", "notes": "Home (95,11); likely enemy start (12,16). Proc nearly complete; War Factory queued next. Scout west with infantry.", "commands": [{"do": "build", "item": "weap"}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["build weap: started", "train 3x e3: queued", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 1500, "experience": 0, "order_count": 16}}
{"tick": 3001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1378 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6400, army $1900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: proc 94%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #136@(10,13)* #137@(10,13)* #138@(10,13)* #140@(11,14)* #144@(11,14)* #145@(10,13)* #147@(11,14)* #148@(12,14)*\n  harv (Ore Truck (harvester)) x1: #130@(16,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc2+powr, then weap for tanks. Keep training e1/e3. Send idle e1 to guard base near barr.", "raw": "{\"thoughts\":\"Continue economy build-up; queue war factory and more power, group idle infantry to defend base.\",\"notes\":\"Enemy at (95,11). Building proc+powr, then weap for tanks. Keep training e1/e3. Group infantry near barr for defense.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2042, "completion_tokens": 154, "total_tokens": 2196, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005624, "upstream_inference_prompt_cost": 0.004084, "upstream_inference_completions_cost": 0.00154}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.28, "thoughts": "Continue economy build-up; queue war factory and more power, group idle infantry to defend base.", "notes": "Enemy at (95,11). Building proc+powr, then weap for tanks. Keep training e1/e3. Group infantry near barr for defense.", "commands": [{"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 2}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["build weap: started", "train 2x e1: queued", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6400, "army_value": 800, "income": 1000, "experience": 0, "order_count": 18}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2088 + stored ore $410 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.9%.\nPRODUCTION: Building: proc 94%; Building: weap 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #139@(77,15) #141@(78,15) #142@(76,17) #143@(85,13)\n  e3 (Rocket Soldier) x1: #146@(95,9)*\n  harv (Ore Truck (harvester)) x1: #132@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - train 3x e3: queued\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Proc nearly complete; War Factory queued next. Scout west with infantry.", "raw": "{\"thoughts\":\"The second refinery is almost ready, and the War Factory is queued behind it. Keep scouting west toward the likely enemy start while the infantry and rocket soldiers finish training; current power has room for the refinery and factory.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Infantry scouting west. Place proc when ready, then War Factory; start tank production when available.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[139,141,142,143],\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1394, "completion_tokens": 277, "total_tokens": 1671, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1392, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00034397, "upstream_inference_prompt_cost": 0.00019162, "upstream_inference_completions_cost": 0.00015235}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.55, "thoughts": "The second refinery is almost ready, and the War Factory is queued behind it. Keep scouting west toward the likely enemy start while the infantry and rocket soldiers finish training; current power has room for the refinery and factory.", "notes": "Home (95,11); likely enemy start (12,16). Infantry scouting west. Place proc when ready, then War Factory; start tank production when available.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [139, 141, 142, 143], "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 4 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 2000, "experience": 0, "order_count": 20}}
{"tick": 3201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1100 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: proc READY TO PLACE; Building: weap 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #136@(9,13)* #137@(9,12)* #138@(10,14)* #140@(10,13)* #144@(10,13)* #145@(10,14)* #147@(10,13)* #148@(10,14)* #150@(12,14)* #151@(11,14)*\n  harv (Ore Truck (harvester)) x1: #130@(16,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - train 2x e1: queued\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc+powr, then weap for tanks. Keep training e1/e3. Group infantry near barr for defense.", "raw": "{\"thoughts\":\"Place the ready proc, keep building economy and army production going. Continue building power and war factory.\",\"notes\":\"Enemy at (95,11). Placed second proc. Building weap+powr. Train e1/e3 continuously, prep tank rush once weap done.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2088, "completion_tokens": 153, "total_tokens": 2241, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005706, "upstream_inference_prompt_cost": 0.004176, "upstream_inference_completions_cost": 0.00153}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.79, "thoughts": "Place the ready proc, keep building economy and army production going. Continue building power and war factory.", "notes": "Enemy at (95,11). Placed second proc. Building weap+powr. Train e1/e3 continuously, prep tank rush once weap done.", "commands": [{"do": "place", "item": "proc"}, {"do": "train", "item": "e1", "count": 2}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train 2x e1: queued", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1000, "income": 1000, "experience": 0, "order_count": 21}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2088 + stored ore $2 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: weap 0%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #139@(69,23) #141@(70,23) #142@(69,24) #143@(76,17)\n  e3 (Rocket Soldier) x3: #146@(96,8)* #149@(95,8) #152@(95,9)\n  harv (Ore Truck (harvester)) x1: #132@(104,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 4 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Infantry scouting west. Place proc when ready, then War Factory; start tank production when available.", "raw": "{\"thoughts\":\"Place the ready refinery to add a second harvester, then let the queued War Factory finish and begin tank production. Keep the rocket soldiers near home while the riflemen scout toward the likely enemy base.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Refinery ready to place; War Factory queued. Riflemen scouting west; rocket soldiers defend home.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"attack_move\",\"units\":[139,141,142,143],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1425, "completion_tokens": 310, "total_tokens": 1735, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1423, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003663825, "upstream_inference_prompt_cost": 0.0001958825, "upstream_inference_completions_cost": 0.0001705}, "completion_tokens_details": {"reasoning_tokens": 175, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.7, "thoughts": "Place the ready refinery to add a second harvester, then let the queued War Factory finish and begin tank production. Keep the rocket soldiers near home while the riflemen scout toward the likely enemy base.", "notes": "Home (95,11); likely enemy start (12,16). Refinery ready to place; War Factory queued. Riflemen scouting west; rocket soldiers defend home.", "commands": [{"do": "place", "item": "proc"}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "attack_move", "units": [139, 141, 142, 143], "x": 12, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 2000, "experience": 0, "order_count": 23}}
{"tick": 3401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $588 + stored ore $188 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9300, army $3400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: weap 16%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #136@(9,13)* #137@(9,12)* #138@(10,14)* #140@(10,13)* #144@(10,13)* #145@(10,14)* #147@(10,13)* #148@(10,14)* #150@(11,14)* #151@(11,14)* #157@(13,13)* #158@(12,14)*\n  harv (Ore Truck (harvester)) x2: #130@(15,17) #155@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train 2x e1: queued\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Placed second proc. Building weap+powr. Train e1/e3 continuously, prep tank rush once weap done.", "raw": "{\"thoughts\":\"Economy solid, weap and powr in progress. Keep training infantry and prepare for tank rush once weap finishes. Group idle infantry for defense/future attack.\",\"notes\":\"Enemy at (95,11). Weap+powr building. Once weap done, build tanks and rush enemy base. Keep training e1/e3, watch harvesters.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2134, "completion_tokens": 169, "total_tokens": 2303, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005958, "upstream_inference_prompt_cost": 0.004268, "upstream_inference_completions_cost": 0.00169}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.31, "thoughts": "Economy solid, weap and powr in progress. Keep training infantry and prepare for tank rush once weap finishes. Group idle infantry for defense/future attack.", "notes": "Enemy at (95,11). Weap+powr building. Once weap done, build tanks and rush enemy base. Keep training e1/e3, watch harvesters.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 2x e3: queued", "stance: 12 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 1200, "income": 1175, "experience": 0, "order_count": 24}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1434 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.6%.\nPRODUCTION: Building: weap 16%; Infantry: e3 14%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #139@(61,27) #141@(61,27) #142@(60,28) #143@(69,24)\n  e3 (Rocket Soldier) x4: #146@(96,8)* #149@(96,8)* #152@(95,9)* #159@(94,9)*\n  harv (Ore Truck (harvester)) x2: #132@(103,19) #156@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Refinery ready to place; War Factory queued. Riflemen scouting west; rocket soldiers defend home.", "raw": "{\"thoughts\":\"The War Factory is underway and power is sufficient for now. Keep the infantry queue working and push the western scouts toward the likely enemy start to reveal the base.\",\"notes\":\"Home (95,11); likely enemy start (12,16). War Factory building; two refineries and two harvesters. Scouts west; push toward enemy start, then produce tanks when factory is ready.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":[139,141,142,143],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[146,149,152,159],\"x\":45,\"y\":18}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1450, "completion_tokens": 327, "total_tokens": 1777, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1448, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037917, "upstream_inference_prompt_cost": 0.00019932, "upstream_inference_completions_cost": 0.00017985}, "completion_tokens_details": {"reasoning_tokens": 178, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "The War Factory is underway and power is sufficient for now. Keep the infantry queue working and push the western scouts toward the likely enemy start to reveal the base.", "notes": "Home (95,11); likely enemy start (12,16). War Factory building; two refineries and two harvesters. Scouts west; push toward enemy start, then produce tanks when factory is ready.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": [139, 141, 142, 143], "x": 12, "y": 16}, {"do": "attack_move", "units": [146, 149, 152, 159], "x": 45, "y": 18}], "feedback": ["train 3x e3: queued", "attack_move: 4 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1600, "income": 2000, "experience": 0, "order_count": 24}}
{"tick": 3601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $421 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9600, army $3700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.4%.\nPRODUCTION: Building: weap 32%; Building: powr 0%; Infantry: e3 7%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #136@(9,13)* #137@(9,12)* #138@(10,14)* #140@(10,13)* #144@(10,13)* #145@(10,14)* #147@(10,13)* #148@(10,14)* #150@(10,13) #151@(10,14) #157@(13,13)* #158@(12,14)*\n  e3 (Rocket Soldier) x1: #161@(11,14)*\n  harv (Ore Truck (harvester)) x2: #130@(16,7) #155@(10,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - stance: 12 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap+powr building. Once weap done, build tanks and rush enemy base. Keep training e1/e3, watch harvesters.", "raw": "{\"thoughts\":\"Continue economy and army buildup, queue more infantry while waiting for war factory and power plant to finish.\",\"notes\":\"Enemy at (95,11). Weap+powr building. Once weap done, build tanks (3tnk) and rush enemy base with combined e1/e3/tank force. Keep training e1/e3.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2147, "completion_tokens": 136, "total_tokens": 2283, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005654, "upstream_inference_prompt_cost": 0.004294, "upstream_inference_completions_cost": 0.00136}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "Continue economy and army buildup, queue more infantry while waiting for war factory and power plant to finish.", "notes": "Enemy at (95,11). Weap+powr building. Once weap done, build tanks (3tnk) and rush enemy base with combined e1/e3/tank force. Keep training e1/e3.", "commands": [{"do": "train", "item": "e1", "count": 3}], "feedback": ["train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 1500, "income": 1500, "experience": 0, "order_count": 26}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $813 + stored ore $306 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9700, army $4100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.4%.\nPRODUCTION: Building: weap 32%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #139@(50,28) #141@(51,28) #142@(49,28) #143@(60,28)\n  e3 (Rocket Soldier) x5: #146@(86,8) #149@(86,8) #152@(86,11) #159@(85,11) #160@(94,9)*\n  harv (Ore Truck (harvester)) x2: #132@(98,12) #156@(100,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - attack_move: 4 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). War Factory building; two refineries and two harvesters. Scouts west; push toward enemy start, then produce tanks when factory is ready.", "raw": "{\"thoughts\":\"The War Factory is still under construction, and the queued rocket soldiers already provide ample anti-vehicle infantry. Send the army west toward the likely enemy start while keeping both harvesters mining; place the factory as soon as it is ready.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Two refineries/harvesters. War Factory building; move army west to scout and attack, then produce tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1462, "completion_tokens": 307, "total_tokens": 1769, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1460, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036982, "upstream_inference_prompt_cost": 0.00020097, "upstream_inference_completions_cost": 0.00016885}, "completion_tokens_details": {"reasoning_tokens": 169, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.0, "thoughts": "The War Factory is still under construction, and the queued rocket soldiers already provide ample anti-vehicle infantry. Send the army west toward the likely enemy start while keeping both harvesters mining; place the factory as soon as it is ready.", "notes": "Home (95,11); likely enemy start (12,16). Two refineries/harvesters. War Factory building; move army west to scout and attack, then produce tanks.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 156}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1900, "income": 2325, "experience": 0, "order_count": 27}}
{"tick": 3801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $161 + stored ore $95 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $4000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.4%.\nPRODUCTION: Building: weap 49%; Building: powr 0%; Infantry: e1 55%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #136@(9,13)* #137@(9,12)* #138@(10,14)* #140@(10,13)* #144@(10,13)* #145@(10,14)* #147@(10,13)* #148@(10,14)* #150@(10,13)* #151@(10,14)* #157@(13,13)* #158@(12,14)*\n  e3 (Rocket Soldier) x2: #161@(12,14)* #163@(11,14)*\n  harv (Ore Truck (harvester)) x2: #130@(17,6) #155@(8,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap+powr building. Once weap done, build tanks (3tnk) and rush enemy base with combined e1/e3/tank force. Keep training e1/e3.", "raw": "{\"thoughts\":\"Continue economy and army buildup. Weap and powr in progress. Keep training infantry, prepare for tank production once war factory ready.\",\"notes\":\"Enemy at (95,11). Weap+powr building. Once weap done, build fix (service depot) and train 3tnk. Keep massing e1/e3 near base, then attack with combined force once tanks ready.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2181, "completion_tokens": 167, "total_tokens": 2348, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006032, "upstream_inference_prompt_cost": 0.004362, "upstream_inference_completions_cost": 0.00167}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "Continue economy and army buildup. Weap and powr in progress. Keep training infantry, prepare for tank production once war factory ready.", "notes": "Enemy at (95,11). Weap+powr building. Once weap done, build fix (service depot) and train 3tnk. Keep massing e1/e3 near base, then attack with combined force once tanks ready.", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["train 2x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 1800, "income": 2000, "experience": 0, "order_count": 29}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $630 + stored ore $350 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15%.\nPRODUCTION: Building: weap 49%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #139@(41,24) #141@(42,24) #142@(40,24) #143@(49,28)\n  e3 (Rocket Soldier) x6: #146@(78,14) #149@(79,14) #152@(77,15) #159@(76,17) #160@(85,13) #162@(94,9)*\n  harv (Ore Truck (harvester)) x2: #132@(102,23) #156@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Two refineries/harvesters. War Factory building; move army west to scout and attack, then produce tanks.", "raw": "{\"thoughts\":\"The second refinery is established and the War Factory is nearly ready; power has only 20 spare, so add a power plant next. Send the western units toward the likely enemy start to scout and engage while keeping the rocket soldiers together.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Two refineries and harvesters. War Factory at 49%; build power after it. Army advancing west toward enemy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1436, "completion_tokens": 339, "total_tokens": 1775, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1434, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000383845, "upstream_inference_prompt_cost": 0.000197395, "upstream_inference_completions_cost": 0.00018645}, "completion_tokens_details": {"reasoning_tokens": 210, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "The second refinery is established and the War Factory is nearly ready; power has only 20 spare, so add a power plant next. Send the western units toward the likely enemy start to scout and engage while keeping the rocket soldiers together.", "notes": "Home (95,11); likely enemy start (12,16). Two refineries and harvesters. War Factory at 49%; build power after it. Army advancing west toward enemy.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "build", "item": "powr"}], "feedback": ["attack_move: 10 units", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 2200, "income": 2850, "experience": 0, "order_count": 27}}
{"tick": 4001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.6%.\nPRODUCTION: Building: weap 56%; Building: powr 0%; Infantry: e3 27%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(9,13)* #137@(9,12)* #138@(10,14)* #140@(10,13)* #144@(10,13)* #145@(10,14)* #147@(10,13)* #148@(10,14)* #150@(10,13)* #151@(10,14)* #157@(13,13)* #158@(13,14)* #164@(12,14)*\n  e3 (Rocket Soldier) x2: #161@(11,14)* #163@(11,14)*\n  harv (Ore Truck (harvester)) x2: #130@(15,17) #155@(5,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap+powr building. Once weap done, build fix (service depot) and train 3tnk. Keep massing e1/e3 near base, then attack with combined force once tanks ready.", "raw": "{\"thoughts\":\"Weap and powr still building. Keep training infantry and queue more power/production. Group idle infantry near base for defense until tanks ready.\",\"notes\":\"Enemy at (95,11). Weap+powr building. Once weap done, build fix and train 3tnk. Mass e1/e3/e3 near base (12,16), then attack once tanks ready.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2239, "completion_tokens": 206, "total_tokens": 2445, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006538, "upstream_inference_prompt_cost": 0.004478, "upstream_inference_completions_cost": 0.00206}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.11, "thoughts": "Weap and powr still building. Keep training infantry and queue more power/production. Group idle infantry near base for defense until tanks ready.", "notes": "Enemy at (95,11). Weap+powr building. Once weap done, build fix and train 3tnk. Mass e1/e3/e3 near base (12,16), then attack once tanks ready.", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 2x e1: queued", "train 2x e3: queued", "stance: 15 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 2000, "experience": 0, "order_count": 33}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $414 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10300, army $4700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.7%.\nPRODUCTION: Building: weap 66%; Building: powr 0%; Infantry: e3 46%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #139@(33,18) #141@(33,18) #142@(32,17) #143@(40,24)\n  e3 (Rocket Soldier) x7: #146@(71,22) #149@(71,22) #152@(70,23) #159@(69,24) #160@(76,17) #162@(85,13) #165@(95,9)*\n  harv (Ore Truck (harvester)) x2: #132@(102,21) #156@(100,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Two refineries and harvesters. War Factory at 49%; build power after it. Army advancing west toward enemy.", "raw": "{\"thoughts\":\"The army is already spread west toward the likely enemy start, so keep it advancing together to find and pressure the enemy base. Two refineries and harvesters support the economy; the War Factory and Power Plant are already queued, and Rocket Soldiers are queued in the barracks.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Two refineries, two harvesters. War Factory then Power Plant queued; several Rocket Soldiers queued. Advance army west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1453, "completion_tokens": 276, "total_tokens": 1729, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1451, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003515325, "upstream_inference_prompt_cost": 0.0001997325, "upstream_inference_completions_cost": 0.0001518}, "completion_tokens_details": {"reasoning_tokens": 148, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.5, "thoughts": "The army is already spread west toward the likely enemy start, so keep it advancing together to find and pressure the enemy base. Two refineries and harvesters support the economy; the War Factory and Power Plant are already queued, and Rocket Soldiers are queued in the barracks.", "notes": "Home (95,11); likely enemy start (12,16). Two refineries, two harvesters. War Factory then Power Plant queued; several Rocket Soldiers queued. Advance army west.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 2500, "income": 2975, "experience": 0, "order_count": 28}}
{"tick": 4201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10300, army $4400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.6%.\nPRODUCTION: Building: weap 68%; Building: powr 0%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(9,13)* #137@(9,12)* #138@(10,14)* #140@(10,13)* #144@(10,13)* #145@(10,14)* #147@(10,13)* #148@(10,14)* #150@(10,13)* #151@(10,14)* #157@(13,13)* #158@(13,14)* #164@(13,14)*\n  e3 (Rocket Soldier) x3: #161@(11,14)* #163@(11,14)* #167@(12,14)*\n  harv (Ore Truck (harvester)) x2: #130@(17,9) #155@(10,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - train 2x e3: queued\n  - stance: 15 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap+powr building. Once weap done, build fix and train 3tnk. Mass e1/e3/e3 near base (12,16), then attack once tanks ready.", "raw": "{\"thoughts\":\"Weap and powr still building, keep queuing infantry and prepare for tanks. Group idle infantry together near base for defense/future attack.\",\"notes\":\"Enemy at (95,11). Once weap done, build fix, train 3tnk. Mass army near base (12,16) before attacking.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2287, "completion_tokens": 170, "total_tokens": 2457, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006274, "upstream_inference_prompt_cost": 0.004574, "upstream_inference_completions_cost": 0.0017}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.96, "thoughts": "Weap and powr still building, keep queuing infantry and prepare for tanks. Group idle infantry together near base for defense/future attack.", "notes": "Enemy at (95,11). Once weap done, build fix, train 3tnk. Mass army near base (12,16) before attacking.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["stance: 16 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 2200, "income": 2500, "experience": 0, "order_count": 37}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10600, army $5000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.6%.\nPRODUCTION: Building: weap 76%; Building: powr 0%; Infantry: e3 14%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #139@(24,14) #141@(24,14) #142@(22,16) #143@(32,17)\n  e3 (Rocket Soldier) x8: #146@(62,26) #149@(63,26) #152@(61,27) #159@(60,28) #160@(69,24) #162@(76,17) #165@(86,13) #166@(94,9)*\n  harv (Ore Truck (harvester)) x2: #132@(98,12) #156@(102,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Two refineries, two harvesters. War Factory then Power Plant queued; several Rocket Soldiers queued. Advance army west.", "raw": "{\"thoughts\":\"Cash is exhausted, but both harvesters can replenish it while the War Factory and Power Plant remain queued. Rally the scattered infantry west toward the likely enemy start, then continue the push as a group.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Two refineries and two harvesters; War Factory at 76% and Power Plant queued. Army advancing west; regroup and push toward enemy.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1445, "completion_tokens": 309, "total_tokens": 1754, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1443, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003685825, "upstream_inference_prompt_cost": 0.0001986325, "upstream_inference_completions_cost": 0.00016995}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.88, "thoughts": "Cash is exhausted, but both harvesters can replenish it while the War Factory and Power Plant remain queued. Rally the scattered infantry west toward the likely enemy start, then continue the push as a group.", "notes": "Home (95,11); likely enemy start (12,16). Two refineries and two harvesters; War Factory at 76% and Power Plant queued. Army advancing west; regroup and push toward enemy.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 156}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 12 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 2800, "income": 2975, "experience": 0, "order_count": 28}}
{"tick": 4401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $106 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10300, army $4400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: weap 78%; Building: powr 0%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 93%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(9,13)* #137@(9,12)* #138@(10,14)* #140@(10,13)* #144@(10,13)* #145@(10,14)* #147@(10,13)* #148@(10,14)* #150@(10,13)* #151@(10,14)* #157@(13,13)* #158@(13,14)* #164@(13,14)*\n  e3 (Rocket Soldier) x3: #161@(11,14)* #163@(11,14)* #167@(12,14)*\n  harv (Ore Truck (harvester)) x2: #130@(18,7) #155@(7,25)\nVISIBLE ENEMY UNITS (3):\n  #139 e1@(19,14) 100%, #141 e1@(19,14) 100%, #142 e1@(19,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 16 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Once weap done, build fix, train 3tnk. Mass army near base (12,16) before attacking.", "raw": "{\"thoughts\":\"Enemy infantry approaching near (19,14). Group idle infantry to intercept and defend base, keep production going.\",\"notes\":\"Enemy at (95,11). Enemy infantry scouting near (19,14). Once weap done, build fix, train 3tnk. Mass army near base before attacking.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":19,\"y\":14},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2319, "completion_tokens": 192, "total_tokens": 2511, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006558, "upstream_inference_prompt_cost": 0.004638, "upstream_inference_completions_cost": 0.00192}, "completion_tokens_details": {"reasoning_tokens": 35, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.18, "thoughts": "Enemy infantry approaching near (19,14). Group idle infantry to intercept and defend base, keep production going.", "notes": "Enemy at (95,11). Enemy infantry scouting near (19,14). Once weap done, build fix, train 3tnk. Mass army near base before attacking.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 19, "y": 14}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 16 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 2200, "income": 3000, "experience": 0, "order_count": 39}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10600, army $5000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.2%.\nPRODUCTION: Building: weap 79%; Building: powr 0%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #139@(19,14) #141@(19,14) #142@(19,16) #143@(22,16)\n  e3 (Rocket Soldier) x8: #146@(53,27) #149@(53,27) #152@(50,28) #159@(49,28) #160@(60,28) #162@(69,24) #165@(77,16) #166@(85,13)\n  harv (Ore Truck (harvester)) x2: #132@(105,19) #156@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(15,16) 93%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Two refineries and two harvesters; War Factory at 76% and Power Plant queued. Army advancing west; regroup and push toward enemy.", "raw": "{\"thoughts\":\"Cash is exhausted, so keep the active queues running and use the army already on the map to pressure the enemy refinery. The rocket soldiers are spread out, but an attack-move west should bring them toward the visible enemy base while engaging anything they encounter.\",\"notes\":\"Home (95,11); enemy proc #129 at (15,16). Two harvesters; economy cash-starved. War Factory and power plant queued; push army west toward enemy base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1458, "completion_tokens": 311, "total_tokens": 1769, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1456, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037147, "upstream_inference_prompt_cost": 0.00020042, "upstream_inference_completions_cost": 0.00017105}, "completion_tokens_details": {"reasoning_tokens": 168, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "Cash is exhausted, so keep the active queues running and use the army already on the map to pressure the enemy refinery. The rocket soldiers are spread out, but an attack-move west should bring them toward the visible enemy base while engaging anything they encounter.", "notes": "Home (95,11); enemy proc #129 at (15,16). Two harvesters; economy cash-starved. War Factory and power plant queued; push army west toward enemy base.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 156}], "feedback": ["attack_move: 12 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 2800, "income": 3100, "experience": 0, "order_count": 28}}
{"tick": 4601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10300, army $4400, killed $400 (4 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: weap 81%; Building: powr 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(16,13) #137@(15,14) #138@(17,14) #140@(17,13) #144@(16,14) #145@(17,13) #147@(15,13) #148@(15,14) #150@(16,13) #151@(15,14) #157@(16,14) #158@(17,14) #164@(16,13)\n  e3 (Rocket Soldier) x3: #161@(17,14) #163@(16,14) #167@(15,14)\n  harv (Ore Truck (harvester)) x2: #130@(15,17) #155@(4,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Enemy infantry scouting near (19,14). Once weap done, build fix, train 3tnk. Mass army near base before attacking.", "raw": "{\"thoughts\":\"War factory almost ready; keep training infantry and queue power. Mass army near base, then push toward enemy at (95,11) once war factory finishes and tanks available.\",\"notes\":\"Enemy at (95,11). War factory near done - build fix next, train 3tnk. Keep massing infantry near base, then push east.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":40,\"y\":14}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2295, "completion_tokens": 206, "total_tokens": 2501, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00665, "upstream_inference_prompt_cost": 0.00459, "upstream_inference_completions_cost": 0.00206}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.56, "thoughts": "War factory almost ready; keep training infantry and queue power. Mass army near base, then push toward enemy at (95,11) once war factory finishes and tanks available.", "notes": "Enemy at (95,11). War factory near done - build fix next, train 3tnk. Keep massing infantry near base, then push east.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": "idle_army", "x": 40, "y": 14}], "feedback": ["build powr: started", "train 2x e3: queued", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 0, "units_killed": 4, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 2200, "income": 3000, "experience": 4, "order_count": 41}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10500, army $4900, killed $0 (0 units, 0 bldgs), lost $400 (4 units, 0 bldgs). Map explored 19.7%.\nPRODUCTION: Building: weap 92%; Building: powr 0%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x9: #146@(43,27) #149@(43,27) #152@(41,23) #159@(41,23) #160@(49,28) #162@(60,27) #165@(70,23) #166@(76,17) #170@(95,9)*\n  harv (Ore Truck (harvester)) x2: #132@(102,16) #156@(97,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy proc #129 at (15,16). Two harvesters; economy cash-starved. War Factory and power plant queued; push army west toward enemy base.", "raw": "{\"thoughts\":\"The nine rocket soldiers are spread across the route west, so regroup them into a single attack-move push toward the known enemy refinery. The War Factory is nearly ready; place it automatically and let the queued power plant wait until funds recover.\",\"notes\":\"Enemy refinery last seen at (15,16). Push rocket soldiers west; two harvesters are working. Place War Factory when ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":16},{\"do\":\"place\",\"item\":\"weap\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1407, "completion_tokens": 282, "total_tokens": 1689, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1405, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003485075, "upstream_inference_prompt_cost": 0.0001934075, "upstream_inference_completions_cost": 0.0001551}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.83, "thoughts": "The nine rocket soldiers are spread across the route west, so regroup them into a single attack-move push toward the known enemy refinery. The War Factory is nearly ready; place it automatically and let the queued power plant wait until funds recover.", "notes": "Enemy refinery last seen at (15,16). Push rocket soldiers west; two harvesters are working. Place War Factory when ready.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 16}, {"do": "place", "item": "weap"}], "feedback": ["attack_move: 9 units", "place weap: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 400, "units_killed": 0, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 2700, "income": 3600, "experience": 0, "order_count": 28}}
{"tick": 4801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10600, army $4700, killed $400 (4 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.8%.\nPRODUCTION: Building: weap 93%; Building: powr 0%; Building: powr 0%; Infantry: e3 77%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(18,13)* #137@(18,14)* #138@(19,14)* #140@(19,14)* #144@(19,13)* #145@(19,14)* #147@(18,14)* #148@(18,14)* #150@(18,13)* #151@(18,14)* #157@(17,14)* #158@(19,14)* #164@(18,14)*\n  e3 (Rocket Soldier) x4: #161@(19,14)* #163@(18,13)* #167@(18,13)* #171@(12,14)*\n  harv (Ore Truck (harvester)) x2: #130@(17,10) #155@(12,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 2x e3: queued\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). War factory near done - build fix next, train 3tnk. Keep massing infantry near base, then push east.", "raw": "{\"thoughts\":\"Large idle infantry force built up; time to push toward enemy base at (95,11) while continuing production. War factory almost done, queue fix and tanks next.\",\"notes\":\"Enemy at (95,11). Sent 17 infantry attack_move east. Keep building fix+3tnk after weap completes. Keep training e3/e1 and expand economy with more harvesters/proc.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2343, "completion_tokens": 237, "total_tokens": 2580, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007056, "upstream_inference_prompt_cost": 0.004686, "upstream_inference_completions_cost": 0.00237}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.89, "thoughts": "Large idle infantry force built up; time to push toward enemy base at (95,11) while continuing production. War factory almost done, queue fix and tanks next.", "notes": "Enemy at (95,11). Sent 17 infantry attack_move east. Keep building fix+3tnk after weap completes. Keep training e3/e1 and expand economy with more harvesters/proc.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "build", "item": "fix"}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 17 units", "build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 0, "units_killed": 4, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 2500, "income": 3500, "experience": 4, "order_count": 44}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $250 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10500, army $4900, killed $0 (0 units, 0 bldgs), lost $400 (4 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Building: weap 98%; Building: powr 0%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x9: #146@(34,24) #149@(34,24) #152@(32,23) #159@(30,22) #160@(40,24) #162@(49,28) #165@(61,27) #166@(69,24) #170@(86,13)\n  harv (Ore Truck (harvester)) x2: #132@(99,13) #156@(101,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - place weap: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Enemy refinery last seen at (15,16). Push rocket soldiers west; two harvesters are working. Place War Factory when ready.", "raw": "{\"thoughts\":\"The War Factory is nearly ready, while cash is depleted; keep the rocket force advancing toward the enemy refinery and let ore income fund production. Set the barracks rally west so any queued infantry reinforce the push.\",\"notes\":\"Enemy refinery last seen near (15,16). Rocket force advancing west; place the War Factory once ready, then prioritize tanks and maintain power.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":135,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1406, "completion_tokens": 276, "total_tokens": 1682, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1404, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00034507, "upstream_inference_prompt_cost": 0.00019327, "upstream_inference_completions_cost": 0.0001518}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.04, "thoughts": "The War Factory is nearly ready, while cash is depleted; keep the rocket force advancing toward the enemy refinery and let ore income fund production. Set the barracks rally west so any queued infantry reinforce the push.", "notes": "Enemy refinery last seen near (15,16). Rocket force advancing west; place the War Factory once ready, then prioritize tanks and maintain power.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 135, "x": 12, "y": 16}], "feedback": ["attack_move: 9 units", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 400, "units_killed": 0, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 2700, "income": 4100, "experience": 0, "order_count": 28}}
{"tick": 5001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $71 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10900, army $5000, killed $1600 (8 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.2%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Building: powr 0%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(25,19) #137@(26,20) #138@(25,20)81% #140@(25,20)96% #144@(25,20) #145@(25,20)90% #147@(25,20)96% #148@(25,20) #150@(26,19) #151@(25,20) #157@(24,20) #158@(25,19) #164@(24,20)\n  e3 (Rocket Soldier) x5: #161@(24,19) #163@(25,19) #167@(25,19) #171@(21,17) #172@(11,14)*\n  harv (Ore Truck (harvester)) x2: #130@(20,8) #155@(4,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Sent 17 infantry attack_move east. Keep building fix+3tnk after weap completes. Keep training e3/e1 and expand economy with more harvesters/proc.", "raw": "{\"thoughts\":\"Place war factory, keep building power/infantry, continue attack push toward enemy base.\",\"notes\":\"Enemy at (95,11). Army pushing east via attack_move. Place weap then build fix next. Keep training infantry and add harvester/tanks once fix is up.\",\"commands\":[\n{\"do\":\"place\",\"item\":\"weap\"},\n{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":2}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2414, "completion_tokens": 185, "total_tokens": 2599, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006678, "upstream_inference_prompt_cost": 0.004828, "upstream_inference_completions_cost": 0.00185}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.29, "thoughts": "Place war factory, keep building power/infantry, continue attack push toward enemy base.", "notes": "Enemy at (95,11). Army pushing east via attack_move. Place weap then build fix next. Keep training infantry and add harvester/tanks once fix is up.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 18 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 0, "units_killed": 8, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10900, "army_value": 2800, "income": 4000, "experience": 16, "order_count": 47}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9600, army $4000, killed $0 (0 units, 0 bldgs), lost $1600 (8 units, 0 bldgs). Map explored 21.2%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x6: #160@(32,17) #162@(40,24) #165@(50,28) #166@(60,28) #170@(77,16) #173@(89,12)\n  harv (Ore Truck (harvester)) x2: #132@(106,22) #156@(94,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery last seen near (15,16). Rocket force advancing west; place the War Factory once ready, then prioritize tanks and maintain power.", "raw": "{\"thoughts\":\"Place the ready War Factory so vehicle production can begin once ore comes in. Keep the rocket force pressing toward the enemy base near (12,16), while queued power and infantry continue as funds allow.\",\"notes\":\"Enemy refinery last seen near (15,16). Rocket force advancing west; War Factory now ready to place. Protect both harvesters.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1378, "completion_tokens": 205, "total_tokens": 1583, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1376, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00030217, "upstream_inference_prompt_cost": 0.00018942, "upstream_inference_completions_cost": 0.00011275}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.44, "thoughts": "Place the ready War Factory so vehicle production can begin once ore comes in. Keep the rocket force pressing toward the enemy base near (12,16), while queued power and infantry continue as funds allow.", "notes": "Enemy refinery last seen near (15,16). Rocket force advancing west; War Factory now ready to place. Protect both harvesters.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1600, "units_killed": 0, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 1800, "income": 4100, "experience": 0, "order_count": 28}}
{"tick": 5201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12900, army $5000, killed $1600 (8 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.1%.\nPRODUCTION: Building: powr 10%; Building: powr 0%; Infantry: e3 90%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(34,24) #137@(36,24) #138@(34,24)81% #140@(33,24)96% #144@(34,24) #145@(34,24)90% #147@(33,24)96% #148@(33,24) #150@(35,24) #151@(33,24) #157@(32,24) #158@(32,24) #164@(32,24)\n  e3 (Rocket Soldier) x5: #161@(31,24) #163@(32,24) #167@(31,24) #171@(27,20)83% #172@(21,17)\n  harv (Ore Truck (harvester)) x2: #130@(18,15) #155@(7,26)\nVISIBLE ENEMY UNITS (1):\n  #160 e3@(27,16) 83%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 18 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Army pushing east via attack_move. Place weap then build fix next. Keep training infantry and add harvester/tanks once fix is up.", "raw": "{\"thoughts\":\"Keep pushing army toward enemy while continuing production. Build fix next for tanks, keep training e3 and add harvester.\",\"notes\":\"Enemy at (95,11). Army group heading east near (32,24). Build fix after powr finishes, then start weap tank production. Keep training e3/e1 and harvesters.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":12}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2514, "completion_tokens": 176, "total_tokens": 2690, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006788, "upstream_inference_prompt_cost": 0.005028, "upstream_inference_completions_cost": 0.00176}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.95, "thoughts": "Keep pushing army toward enemy while continuing production. Build fix next for tanks, keep training e3 and add harvester.", "notes": "Enemy at (95,11). Army group heading east near (32,24). Build fix after powr finishes, then start weap tank production. Keep training e3/e1 and harvesters.", "commands": [{"do": "build", "item": "fix"}, {"do": "train", "item": "harv", "count": 1}, {"do": "attack_move", "units": "all_army", "x": 90, "y": 12}], "feedback": ["build fix: started", "train 1x harv: queued", "attack_move: 18 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 0, "units_killed": 8, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12900, "army_value": 2800, "income": 3500, "experience": 16, "order_count": 50}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $326 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11600, army $4000, killed $0 (0 units, 0 bldgs), lost $1600 (8 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Building: powr 29%; Infantry: e3 62%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%, #175 weap@(97,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x6: #160@(27,16)83% #162@(32,17) #165@(41,24) #166@(49,28) #170@(70,23) #173@(79,14)\n  harv (Ore Truck (harvester)) x2: #132@(105,22) #156@(97,22)\nVISIBLE ENEMY UNITS (1):\n  #171 e3@(27,20) 83%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy refinery last seen near (15,16). Rocket force advancing west; War Factory now ready to place. Protect both harvesters.", "raw": "{\"thoughts\":\"The Power Plant is already underway and should resolve the low-power penalty; cash is too low to start anything else. Keep the scattered rocket soldiers advancing toward the enemy base, and leave the harvesters mining.\",\"notes\":\"Enemy refinery last seen near (15,16); push west toward enemy start. Power Plant in progress; protect both harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1462, "completion_tokens": 300, "total_tokens": 1762, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1460, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036597, "upstream_inference_prompt_cost": 0.00020097, "upstream_inference_completions_cost": 0.000165}, "completion_tokens_details": {"reasoning_tokens": 198, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.68, "thoughts": "The Power Plant is already underway and should resolve the low-power penalty; cash is too low to start anything else. Keep the scattered rocket soldiers advancing toward the enemy base, and leave the harvesters mining.", "notes": "Enemy refinery last seen near (15,16); push west toward enemy start. Power Plant in progress; protect both harvesters.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1600, "units_killed": 0, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11600, "army_value": 1800, "income": 4600, "experience": 0, "order_count": 29}}
{"tick": 5401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $356 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $13200, army $5300, killed $2200 (10 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.3%.\nPRODUCTION: Building: powr 82%; Building: fix 0%; Building: powr 0%; Vehicle: harv 19%; Infantry: e3 61%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(44,24)98% #137@(43,24)90% #138@(43,24)72% #140@(43,24)96% #144@(43,24) #145@(44,24)90% #147@(42,24)96% #148@(42,24) #150@(41,25)98% #151@(42,24) #157@(41,24) #158@(40,24) #164@(41,24)\n  e3 (Rocket Soldier) x6: #161@(41,24) #163@(42,24) #167@(41,24) #171@(27,20)35% #172@(24,20) #176@(11,14)*\n  harv (Ore Truck (harvester)) x2: #130@(17,13) #155@(12,21)\nVISIBLE ENEMY UNITS (1):\n  #160 e3@(27,16) 38%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\n  - train 1x harv: queued\n  - attack_move: 18 units\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Army group heading east near (32,24). Build fix after powr finishes, then start weap tank production. Keep training e3/e1 and harvesters.", "raw": "{\"thoughts\":\"Army is grouped near (43,24), continuing east toward enemy base at (95,11). Keep production flowing and push attack forward.\",\"notes\":\"Enemy base at (95,11). Army group near (43,24) pushing east. Keep training e3/e1, build fix then more tanks from weap. Harvesters need protection.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2522, "completion_tokens": 197, "total_tokens": 2719, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007014, "upstream_inference_prompt_cost": 0.005044, "upstream_inference_completions_cost": 0.00197}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.5, "thoughts": "Army is grouped near (43,24), continuing east toward enemy base at (95,11). Keep production flowing and push attack forward.", "notes": "Enemy base at (95,11). Army group near (43,24) pushing east. Keep training e3/e1, build fix then more tanks from weap. Harvesters need protection.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["attack_move: 19 units", "train 3x e3: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 0, "units_killed": 10, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13200, "army_value": 3100, "income": 4500, "experience": 22, "order_count": 52}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $101 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11300, army $3700, killed $0 (0 units, 0 bldgs), lost $2200 (10 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Building: powr 66%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%, #175 weap@(97,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #160@(27,16)38% #162@(29,16) #170@(61,27) #173@(72,21) #177@(94,8)\n  harv (Ore Truck (harvester)) x2: #132@(98,12) #156@(103,24)\nVISIBLE ENEMY UNITS (1):\n  #171 e3@(27,20) 35%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy refinery last seen near (15,16); push west toward enemy start. Power Plant in progress; protect both harvesters.", "raw": "{\"thoughts\":\"Power is critically low and cash is nearly exhausted, so let the Power Plant finish and keep both harvesters mining. Regroup the scattered rocket soldiers westward and deal with the visible enemy infantry without sending the badly damaged soldier alone.\",\"notes\":\"Enemy likely base near (12,16); refinery last seen near (15,16). Power Plant under construction; two harvesters should keep mining. Rally rockets toward the western push.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"attack\",\"units\":[160,162],\"target\":171},{\"do\":\"attack_move\",\"units\":[170,173,177],\"x\":27,\"y\":17}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1428, "completion_tokens": 372, "total_tokens": 1800, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1426, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000400895, "upstream_inference_prompt_cost": 0.000196295, "upstream_inference_completions_cost": 0.0002046}, "completion_tokens_details": {"reasoning_tokens": 220, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "Power is critically low and cash is nearly exhausted, so let the Power Plant finish and keep both harvesters mining. Regroup the scattered rocket soldiers westward and deal with the visible enemy infantry without sending the badly damaged soldier alone.", "notes": "Enemy likely base near (12,16); refinery last seen near (15,16). Power Plant under construction; two harvesters should keep mining. Rally rockets toward the western push.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 156}, {"do": "attack", "units": [160, 162], "target": 171}, {"do": "attack_move", "units": [170, 173, 177], "x": 27, "y": 17}], "feedback": ["attack: 2 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2200, "units_killed": 0, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 1500, "income": 4150, "experience": 0, "order_count": 29}}
{"tick": 5601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $13200, army $5300, killed $2800 (12 units, 0 bldgs), lost $300 (1 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: powr READY TO PLACE; Building: fix 0%; Building: powr 0%; Vehicle: harv 33%; Vehicle: harv 0%; Infantry: e3 11%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(52,27)98% #137@(52,27)90% #138@(53,27)72% #140@(51,26)96% #144@(52,27) #145@(52,27)90% #147@(50,28)96% #148@(51,26) #150@(51,26)98% #151@(50,28) #157@(51,26) #158@(50,26) #164@(50,26)\n  e3 (Rocket Soldier) x6: #161@(49,26) #163@(49,26) #167@(50,26) #172@(25,20) #176@(21,17) #178@(11,14)*\n  harv (Ore Truck (harvester)) x2: #130@(23,8) #155@(5,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - train 3x e3: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army group near (43,24) pushing east. Keep training e3/e1, build fix then more tanks from weap. Harvesters need protection.", "raw": "{\"thoughts\":\"Continue push toward enemy base with main army group. Place ready power plant, keep production going, queue more tanks from war factory once fix ready.\",\"notes\":\"Enemy base at (95,11). Army pushing east from ~(50,26)-(52,27); continue attack_move toward (95,11). Keep training e3/e1 and building fix/tanks from weap once available.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2549, "completion_tokens": 208, "total_tokens": 2757, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007178, "upstream_inference_prompt_cost": 0.005098, "upstream_inference_completions_cost": 0.00208}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.29, "thoughts": "Continue push toward enemy base with main army group. Place ready power plant, keep production going, queue more tanks from war factory once fix ready.", "notes": "Enemy base at (95,11). Army pushing east from ~(50,26)-(52,27); continue attack_move toward (95,11). Keep training e3/e1 and building fix/tanks from weap once available.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 19 units", "train 3x e3: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 300, "units_killed": 12, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13200, "army_value": 3100, "income": 4500, "experience": 25, "order_count": 56}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $390 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10700, army $3100, killed $300 (1 units, 0 bldgs), lost $2800 (12 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 37%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%, #175 weap@(97,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #162@(29,16)* #173@(63,26) #177@(85,11)\n  harv (Ore Truck (harvester)) x2: #132@(102,20) #156@(95,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy likely base near (12,16); refinery last seen near (15,16). Power Plant under construction; two harvesters should keep mining. Rally rockets toward the western push.", "raw": "{\"thoughts\":\"Place the ready power plant to restore adequate power, keep infantry production moving, and send the scattered rockets west toward the likely enemy base. Cash is exhausted, so prioritize mining income before adding more production or units.\",\"notes\":\"Enemy likely near (12,16); refinery last seen near (15,16). Rockets pushing west. Two harvesters should continue mining; power plant ready to place.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":135,\"x\":18,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":14,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1422, "completion_tokens": 349, "total_tokens": 1771, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1420, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00038742, "upstream_inference_prompt_cost": 0.00019547, "upstream_inference_completions_cost": 0.00019195}, "completion_tokens_details": {"reasoning_tokens": 199, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.62, "thoughts": "Place the ready power plant to restore adequate power, keep infantry production moving, and send the scattered rockets west toward the likely enemy base. Cash is exhausted, so prioritize mining income before adding more production or units.", "notes": "Enemy likely near (12,16); refinery last seen near (15,16). Rockets pushing west. Two harvesters should continue mining; power plant ready to place.", "commands": [{"do": "place", "item": "powr"}, {"do": "rally", "building": 135, "x": 18, "y": 16}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": "all_army", "x": 14, "y": 16}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "rally #135: ordered", "train 3x e3: queued", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 2800, "units_killed": 1, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10700, "army_value": 900, "income": 4600, "experience": 3, "order_count": 29}}
{"tick": 5801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $13500, army $5300, killed $3100 (13 units, 0 bldgs), lost $300 (1 units, 0 bldgs). Map explored 14.8%.\nPRODUCTION: Building: fix 0%; Building: powr 0%; Vehicle: harv 33%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 11%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(61,27)98% #137@(62,27)90% #138@(61,27)63% #140@(61,27)96% #144@(61,27) #145@(61,28)89% #147@(61,27)96% #148@(59,28) #150@(60,27)98% #151@(60,28) #157@(60,28) #158@(60,28) #164@(59,28)\n  e3 (Rocket Soldier) x6: #161@(59,28) #163@(59,28) #167@(58,28) #172@(27,20)79% #176@(24,20) #178@(21,17)\n  harv (Ore Truck (harvester)) x2: #130@(18,13) #155@(8,27)\nVISIBLE ENEMY UNITS (1):\n  #162 e3@(27,16) 66%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 19 units\n  - train 3x e3: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing east from ~(50,26)-(52,27); continue attack_move toward (95,11). Keep training e3/e1 and building fix/tanks from weap once available.", "raw": "{\"thoughts\":\"Army mostly clustered around (60-62,27-28), continue pushing east toward enemy base at (95,11). Kill the lone enemy e3 near our base with nearby units. Keep production flowing.\",\"notes\":\"Enemy base at (95,11). Main army pushing east from ~(60,27) toward (95,11). Keep training e3/e1, build fix and tanks from weap once available. Watch for enemy near (27,16).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":90,\"y\":13},{\"do\":\"attack\",\"units\":[172,176,178],\"target\":162},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2649, "completion_tokens": 269, "total_tokens": 2918, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007988, "upstream_inference_prompt_cost": 0.005298, "upstream_inference_completions_cost": 0.00269}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.09, "thoughts": "Army mostly clustered around (60-62,27-28), continue pushing east toward enemy base at (95,11). Kill the lone enemy e3 near our base with nearby units. Keep production flowing.", "notes": "Enemy base at (95,11). Main army pushing east from ~(60,27) toward (95,11). Keep training e3/e1, build fix and tanks from weap once available. Watch for enemy near (27,16).", "commands": [{"do": "attack_move", "units": "idle_army", "x": 90, "y": 13}, {"do": "attack", "units": [172, 176, 178], "target": 162}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["attack_move: no valid unit ids of yours", "attack: 3 units", "train 4x e3: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 300, "units_killed": 13, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13500, "army_value": 3100, "income": 4000, "experience": 28, "order_count": 61}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $563 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $3100, killed $300 (1 units, 0 bldgs), lost $3100 (13 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Infantry: e3 46%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%, #175 weap@(97,8) 100%, #180 powr@(93,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #162@(27,16)66% #177@(77,16) #181@(91,10)\n  harv (Ore Truck (harvester)) x2: #132@(105,23) #156@(98,19)\nVISIBLE ENEMY UNITS (1):\n  #172 e3@(27,20) 79%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #135: ordered\n  - train 3x e3: queued\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); refinery last seen near (15,16). Rockets pushing west. Two harvesters should continue mining; power plant ready to place.", "raw": "{\"thoughts\":\"Cash is exhausted, but the existing rocket-soldier queues can continue as ore comes in. Push the available army toward the suspected enemy base and engage the visible enemy rocket soldier en route.\",\"notes\":\"Enemy likely base near (12,16), refinery last seen near (15,16). Keep pressure west with rockets; two harvesters mining. Power is sufficient.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1471, "completion_tokens": 318, "total_tokens": 1789, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1469, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003771075, "upstream_inference_prompt_cost": 0.0002022075, "upstream_inference_completions_cost": 0.0001749}, "completion_tokens_details": {"reasoning_tokens": 212, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "Cash is exhausted, but the existing rocket-soldier queues can continue as ore comes in. Push the available army toward the suspected enemy base and engage the visible enemy rocket soldier en route.", "notes": "Enemy likely base near (12,16), refinery last seen near (15,16). Keep pressure west with rockets; two harvesters mining. Power is sufficient.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 3100, "units_killed": 1, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 900, "income": 4100, "experience": 3, "order_count": 33}}
{"tick": 6001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $556 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $13500, army $5300, killed $3400 (14 units, 0 bldgs), lost $300 (1 units, 0 bldgs). Map explored 16.8%.\nPRODUCTION: Building: fix 12%; Building: powr 0%; Vehicle: harv 46%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(69,20)98% #137@(69,21)81% #138@(69,19)63% #140@(69,21)96% #144@(69,20) #145@(69,22)89% #147@(69,20)96% #148@(68,25) #150@(69,24)98% #151@(68,21) #157@(69,25) #158@(69,24) #164@(68,26)\n  e3 (Rocket Soldier) x6: #161@(68,25) #163@(68,25) #167@(67,26) #172@(27,20)42% #176@(24,20) #178@(22,16)\n  harv (Ore Truck (harvester)) x2: #130@(17,16) #155@(12,21)\nVISIBLE ENEMY UNITS (1):\n  #162 e3@(27,16) 7%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - attack: 3 units\n  - train 4x e3: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Main army pushing east from ~(60,27) toward (95,11). Keep training e3/e1, build fix and tanks from weap once available. Watch for enemy near (27,16).", "raw": "{\"thoughts\":\"Big infantry force sitting near (68-69,20-26). Push toward enemy base at (95,11) as one attack group. Keep production going.\",\"notes\":\"Enemy base at (95,11). Main army group (13 e1, 6 e3) pushing from ~(68,22) east to (95,11). Keep training e3/e1, build fix and tanks from weap once available.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[136,137,138,140,144,145,147,148,150,151,157,158,164,161,163,167],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2694, "completion_tokens": 250, "total_tokens": 2944, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007888, "upstream_inference_prompt_cost": 0.005388, "upstream_inference_completions_cost": 0.0025}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.9, "thoughts": "Big infantry force sitting near (68-69,20-26). Push toward enemy base at (95,11) as one attack group. Keep production going.", "notes": "Enemy base at (95,11). Main army group (13 e1, 6 e3) pushing from ~(68,22) east to (95,11). Keep training e3/e1, build fix and tanks from weap once available.", "commands": [{"do": "attack_move", "units": [136, 137, 138, 140, 144, 145, 147, 148, 150, 151, 157, 158, 164, 161, 163, 167], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 16 units", "train 4x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 300, "units_killed": 14, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13500, "army_value": 3100, "income": 5000, "experience": 31, "order_count": 66}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $231 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $3100, killed $300 (1 units, 0 bldgs), lost $3400 (14 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Infantry: e3 56%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%, #175 weap@(97,8) 100%, #180 powr@(93,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #162@(27,16)7% #181@(82,13) #182@(90,11)\n  harv (Ore Truck (harvester)) x2: #132@(99,13) #156@(102,24)\nVISIBLE ENEMY UNITS (1):\n  #172 e3@(27,20) 42%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy likely base near (12,16), refinery last seen near (15,16). Keep pressure west with rockets; two harvesters mining. Power is sufficient.", "raw": "{\"thoughts\":\"Cash is depleted, so keep the existing infantry queues running and rely on the harvesters to fund the next push. Pull the nearly destroyed rocket soldier out of danger while the healthier rockets continue west toward the suspected enemy base.\",\"notes\":\"Enemy likely near (12,16); refinery last seen near (15,16). Two harvesters; power sufficient. Keep westward pressure with healthy rockets and regroup the damaged one.\",\"commands\":[{\"do\":\"move\",\"units\":[162],\"x\":80,\"y\":12},{\"do\":\"attack_move\",\"units\":[181,182],\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1425, "completion_tokens": 313, "total_tokens": 1738, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1423, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003680325, "upstream_inference_prompt_cost": 0.0001958825, "upstream_inference_completions_cost": 0.00017215}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "Cash is depleted, so keep the existing infantry queues running and rely on the harvesters to fund the next push. Pull the nearly destroyed rocket soldier out of danger while the healthier rockets continue west toward the suspected enemy base.", "notes": "Enemy likely near (12,16); refinery last seen near (15,16). Two harvesters; power sufficient. Keep westward pressure with healthy rockets and regroup the damaged one.", "commands": [{"do": "move", "units": [162], "x": 80, "y": 12}, {"do": "attack_move", "units": [181, 182], "x": 12, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 156}], "feedback": ["move: 1 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 3400, "units_killed": 1, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 900, "income": 3600, "experience": 3, "order_count": 33}}
{"tick": 6201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $13800, army $5600, killed $4000 (16 units, 0 bldgs), lost $300 (1 units, 0 bldgs). Map explored 18.7%.\nPRODUCTION: Building: fix 28%; Building: powr 0%; Vehicle: harv 63%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 66%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(76,13)98% #137@(76,13)81% #138@(76,13)54% #140@(75,14)96% #144@(75,14) #145@(75,14)89% #147@(76,13)96% #148@(75,18) #150@(77,16)98% #151@(76,13) #157@(76,17) #158@(76,17) #164@(75,19)\n  e3 (Rocket Soldier) x7: #161@(75,17) #163@(76,17) #167@(75,18) #172@(27,20)31%* #176@(24,20)* #178@(23,16)* #183@(11,14)*\n  harv (Ore Truck (harvester)) x2: #130@(22,7) #155@(6,28)\nVISIBLE ENEMY UNITS (1):\n  #182 e3@(81,13) 45%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - train 4x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Main army group (13 e1, 6 e3) pushing from ~(68,22) east to (95,11). Keep training e3/e1, build fix and tanks from weap once available.", "raw": "{\"thoughts\":\"Main force is near enemy territory (75-77,13-19), enemy base at (95,11). Push forward to find and destroy it. Keep production queues busy with e3/e1 and tanks once fix completes.\",\"notes\":\"Enemy base at (95,11). Main army (13 e1, 6 e3) near (75-77,13-19), pushing east. Rocket soldiers at home base should reinforce. Keep training e3/e1 and build fix+tanks from weap once fix done.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":155}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2744, "completion_tokens": 294, "total_tokens": 3038, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008428, "upstream_inference_prompt_cost": 0.005488, "upstream_inference_completions_cost": 0.00294}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.22, "thoughts": "Main force is near enemy territory (75-77,13-19), enemy base at (95,11). Push forward to find and destroy it. Keep production queues busy with e3/e1 and tanks once fix completes.", "notes": "Enemy base at (95,11). Main army (13 e1, 6 e3) near (75-77,13-19), pushing east. Rocket soldiers at home base should reinforce. Keep training e3/e1 and build fix+tanks from weap once fix done.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 155}], "feedback": ["attack_move: 4 units", "train 4x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 300, "units_killed": 16, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13800, "army_value": 3400, "income": 5000, "experience": 37, "order_count": 72}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $400 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10700, army $2800, killed $300 (1 units, 0 bldgs), lost $4000 (16 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Infantry: e3 67%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%, #175 weap@(97,8) 100%, #180 powr@(93,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #182@(81,13)45% #184@(89,12)\n  harv (Ore Truck (harvester)) x2: #132@(103,18) #156@(101,20)\nVISIBLE ENEMY UNITS (5):\n  #136 e1@(76,13) 98%, #137 e1@(76,13) 81%, #138 e1@(76,13) 54%, #147 e1@(76,13) 96%, #151 e1@(76,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); refinery last seen near (15,16). Two harvesters; power sufficient. Keep westward pressure with healthy rockets and regroup the damaged one.", "raw": "{\"thoughts\":\"Cash is exhausted, so keep the existing production queue running and avoid risking the damaged rocket soldier against five enemy infantry. Pull it back while the healthier rocket scouts and pressures west toward the enemy base.\",\"notes\":\"Enemy likely base near (12,16), refinery last seen near (15,16). Two harvesters; power sufficient. Rocket #182 is badly damaged; #184 is healthier. Continue westward pressure cautiously.\",\"commands\":[{\"do\":\"move\",\"units\":[182],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[184],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1471, "completion_tokens": 358, "total_tokens": 1829, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1469, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003991075, "upstream_inference_prompt_cost": 0.0002022075, "upstream_inference_completions_cost": 0.0001969}, "completion_tokens_details": {"reasoning_tokens": 227, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.09, "thoughts": "Cash is exhausted, so keep the existing production queue running and avoid risking the damaged rocket soldier against five enemy infantry. Pull it back while the healthier rocket scouts and pressures west toward the enemy base.", "notes": "Enemy likely base near (12,16), refinery last seen near (15,16). Two harvesters; power sufficient. Rocket #182 is badly damaged; #184 is healthier. Continue westward pressure cautiously.", "commands": [{"do": "move", "units": [182], "x": 95, "y": 11}, {"do": "attack_move", "units": [184], "x": 12, "y": 16}], "feedback": ["move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 4000, "units_killed": 1, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10700, "army_value": 600, "income": 4100, "experience": 3, "order_count": 33}}
{"tick": 6401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $13800, army $5600, killed $4900 (19 units, 0 bldgs), lost $300 (1 units, 0 bldgs). Map explored 20.8%.\nPRODUCTION: Building: fix 28%; Building: powr 0%; Vehicle: harv 63%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 66%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(85,12)98% #137@(85,12)81% #138@(86,12)54% #140@(84,10)96% #144@(84,10) #145@(85,12)89% #147@(85,12)96% #148@(82,10) #150@(85,14)89% #151@(85,12) #157@(85,12) #158@(84,10) #164@(83,14)\n  e3 (Rocket Soldier) x7: #161@(83,10) #163@(83,10) #167@(84,14) #172@(36,24)31% #176@(33,24) #178@(30,23) #183@(21,17)\n  harv (Ore Truck (harvester)) x2: #130@(18,14) #155@(11,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - train 4x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Main army (13 e1, 6 e3) near (75-77,13-19), pushing east. Rocket soldiers at home base should reinforce. Keep training e3/e1 and build fix+tanks from weap once fix done.", "raw": "{\"thoughts\":\"Main army is close to enemy base (95,11); push attack there. Keep producing infantry and let fix/powr finish. Send lone e3 units at home toward front.\",\"notes\":\"Enemy base at (95,11). Main army (13 e1, 7 e3) near (82-86,10-14), push attack there. fix/powr building. Keep training e1/e3 from barr, add weap tanks once fix done. Reinforce stray units at (36,24),(33,24),(30,23),(21,17) toward front.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":4},\n{\"do\":\"train\",\"item\":\"e1\",\"count\":2}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2809, "completion_tokens": 281, "total_tokens": 3090, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008428, "upstream_inference_prompt_cost": 0.005618, "upstream_inference_completions_cost": 0.00281}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.49, "thoughts": "Main army is close to enemy base (95,11); push attack there. Keep producing infantry and let fix/powr finish. Send lone e3 units at home toward front.", "notes": "Enemy base at (95,11). Main army (13 e1, 7 e3) near (82-86,10-14), push attack there. fix/powr building. Keep training e1/e3 from barr, add weap tanks once fix done. Reinforce stray units at (36,24),(33,24),(30,23),(21,17) toward front.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 20 units", "train 4x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 300, "units_killed": 19, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13800, "army_value": 3400, "income": 4825, "experience": 46, "order_count": 78}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $525 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10200, army $2300, killed $300 (1 units, 0 bldgs), lost $4900 (19 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%, #175 weap@(97,8) 100%, #180 powr@(93,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #186@(91,10)\n  harv (Ore Truck (harvester)) x2: #132@(104,24) #156@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely base near (12,16), refinery last seen near (15,16). Two harvesters; power sufficient. Rocket #182 is badly damaged; #184 is healthier. Continue westward pressure cautiously.", "raw": "{\"thoughts\":\"Cash is depleted, so I\u2019ll avoid starting unaffordable production and use the available rifleman to scout toward the likely enemy base. Keep both harvesters working while income recovers.\",\"notes\":\"Enemy likely near (12,16); refinery last seen near (15,16). Scout west with #186; preserve harvesters and resume tank production when cash allows.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[186],\"x\":15,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1401, "completion_tokens": 367, "total_tokens": 1768, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1399, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003944325, "upstream_inference_prompt_cost": 0.0001925825, "upstream_inference_completions_cost": 0.00020185}, "completion_tokens_details": {"reasoning_tokens": 263, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.72, "thoughts": "Cash is depleted, so I\u2019ll avoid starting unaffordable production and use the available rifleman to scout toward the likely enemy base. Keep both harvesters working while income recovers.", "notes": "Enemy likely near (12,16); refinery last seen near (15,16). Scout west with #186; preserve harvesters and resume tank production when cash allows.", "commands": [{"do": "attack_move", "units": [186], "x": 15, "y": 16}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 4900, "units_killed": 1, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 100, "income": 4400, "experience": 3, "order_count": 33}}
{"tick": 6601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $482 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $14000, army $5800, killed $5000 (20 units, 0 bldgs), lost $300 (1 units, 0 bldgs). Map explored 22.2%.\nPRODUCTION: Building: fix 42%; Building: powr 0%; Vehicle: harv 79%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 36%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #136@(95,9)98%* #137@(95,9)81%* #138@(95,9)54%* #140@(93,9)96% #144@(93,9) #145@(95,9)89% #147@(95,9)96%* #148@(91,10) #150@(94,9)89% #151@(94,9)* #157@(92,9) #158@(94,9) #164@(91,10) #187@(11,14)* #188@(12,14)*\n  e3 (Rocket Soldier) x7: #161@(92,9) #163@(92,9) #167@(92,9) #172@(47,24)31% #176@(44,24) #178@(41,24) #183@(30,23)\n  harv (Ore Truck (harvester)) x2: #130@(17,15) #155@(11,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (6):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #175 weap@(97,8) 100%, #180 powr@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 20 units\n  - train 4x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Main army (13 e1, 7 e3) near (82-86,10-14), push attack there. fix/powr building. Keep training e1/e3 from barr, add weap tanks once fix done. Reinforce stray units at (36,24),(33,24),(30,23),(21,17) toward front.", "raw": "{\"thoughts\":\"Army is already at enemy base, attack the buildings directly. Continue training reinforcements and pushing stragglers forward.\",\"notes\":\"Enemy base at (95,11). Main army near enemy base, attacking buildings directly now. Keep training e1/e3, push stray units (e3 at 47,24 etc) toward front. Build tanks once fix done.\",\"commands\":[{\"do\":\"attack\",\"units\":[136,137,138,140,144,145,147,148,150,151,157,158,161,163,164,167],\"target\":122},{\"do\":\"attack_move\",\"units\":[172,176,178,183],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2986, "completion_tokens": 280, "total_tokens": 3266, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008772, "upstream_inference_prompt_cost": 0.005972, "upstream_inference_completions_cost": 0.0028}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.92, "thoughts": "Army is already at enemy base, attack the buildings directly. Continue training reinforcements and pushing stragglers forward.", "notes": "Enemy base at (95,11). Main army near enemy base, attacking buildings directly now. Keep training e1/e3, push stray units (e3 at 47,24 etc) toward front. Build tanks once fix done.", "commands": [{"do": "attack", "units": [136, 137, 138, 140, 144, 145, 147, 148, 150, 151, 157, 158, 161, 163, 164, 167], "target": 122}, {"do": "attack_move", "units": [172, 176, 178, 183], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack: 16 units", "attack_move: 4 units", "train 4x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5000, "deaths_cost": 300, "units_killed": 20, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14000, "army_value": 3600, "income": 5500, "experience": 47, "order_count": 84}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $700 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $300 (1 units, 0 bldgs), lost $5000 (20 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%, #175 weap@(97,8) 100%, #180 powr@(93,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(102,21) #156@(101,20)\nVISIBLE ENEMY UNITS (16):\n  #136 e1@(95,9) 98%, #137 e1@(95,9) 81%, #138 e1@(95,9) 54%, #140 e1@(93,9) 96%, #144 e1@(93,9) 99%, #145 e1@(95,9) 89%, #147 e1@(95,9) 96%, #148 e1@(91,10) 99%, #150 e1@(94,9) 89%, #151 e1@(94,9) 100%, #157 e1@(92,9) 100%, #158 e1@(94,9) 99%, #161 e3@(92,9) 99%, #163 e3@(92,9) 100%, #164 e1@(91,10) 99%, #167 e3@(92,9) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); refinery last seen near (15,16). Scout west with #186; preserve harvesters and resume tank production when cash allows.", "raw": "{\"thoughts\":\"A large enemy infantry force is already at my base, while I have no combat units and only $700 stored ore. Queue rocket soldiers immediately to counter the infantry and rely on the two harvesters to fund a rapid defense.\",\"notes\":\"Enemy infantry/e3 clustered at (91\u201395, 9\u201310), beside my barracks. No combat units currently visible; prioritize e3 and then vehicles once income arrives.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1556, "completion_tokens": 424, "total_tokens": 1980, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1554, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000447095, "upstream_inference_prompt_cost": 0.000213895, "upstream_inference_completions_cost": 0.0002332}, "completion_tokens_details": {"reasoning_tokens": 282, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "A large enemy infantry force is already at my base, while I have no combat units and only $700 stored ore. Queue rocket soldiers immediately to counter the infantry and rely on the two harvesters to fund a rapid defense.", "notes": "Enemy infantry/e3 clustered at (91\u201395, 9\u201310), beside my barracks. No combat units currently visible; prioritize e3 and then vehicles once income arrives.", "commands": [{"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 5}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 156}], "feedback": ["train 5x e3: queued", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 5000, "units_killed": 1, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 4275, "experience": 3, "order_count": 33}}
{"tick": 6801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $14100, army $5900, killed $5000 (20 units, 0 bldgs), lost $300 (1 units, 0 bldgs). Map explored 22.3%.\nPRODUCTION: Building: fix 55%; Building: powr 0%; Vehicle: harv 94%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 96%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #136@(95,9)98% #137@(95,9)81% #138@(95,9)54% #140@(94,9)96% #144@(94,9) #145@(95,9)89% #147@(95,9)96% #148@(92,9) #150@(94,9)89% #151@(94,9) #157@(93,9) #158@(94,9) #164@(92,9) #187@(12,14)* #188@(12,14)* #189@(11,14)*\n  e3 (Rocket Soldier) x7: #161@(93,9) #163@(93,9) #167@(92,9) #172@(55,28)31% #176@(53,27) #178@(51,26) #183@(39,24)\n  harv (Ore Truck (harvester)) x2: #130@(20,6) #155@(8,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (6):\n  #122 fact@(95,11) 41%, #124 powr@(93,11) 98%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #175 weap@(97,8) 100%, #180 powr@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 16 units\n  - attack_move: 4 units\n  - train 4x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Main army near enemy base, attacking buildings directly now. Keep training e1/e3, push stray units (e3 at 47,24 etc) toward front. Build tanks once fix done.", "raw": "{\"thoughts\":\"Army is at enemy base attacking, fact already at 41%. Push remaining idle troops and stragglers toward the front to finish the base off. Keep training reinforcements.\",\"notes\":\"Enemy base (95,11), fact at 41% hp - keep attacking to destroy. Push stragglers (e3 at 39-55,24-28) toward front. Idle e1 at home should also move up. Keep training e1/e3, build fix/tanks once available.\",\"commands\":[{\"do\":\"attack\",\"units\":[136,137,138,140,144,145,147,148,150,151,157,158,164,161,163,167],\"target\":122},{\"do\":\"attack_move\",\"units\":[172,176,178,183],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[187,188,189],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3020, "completion_tokens": 354, "total_tokens": 3374, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00958, "upstream_inference_prompt_cost": 0.00604, "upstream_inference_completions_cost": 0.00354}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.06, "thoughts": "Army is at enemy base attacking, fact already at 41%. Push remaining idle troops and stragglers toward the front to finish the base off. Keep training reinforcements.", "notes": "Enemy base (95,11), fact at 41% hp - keep attacking to destroy. Push stragglers (e3 at 39-55,24-28) toward front. Idle e1 at home should also move up. Keep training e1/e3, build fix/tanks once available.", "commands": [{"do": "attack", "units": [136, 137, 138, 140, 144, 145, 147, 148, 150, 151, 157, 158, 164, 161, 163, 167], "target": 122}, {"do": "attack_move", "units": [172, 176, 178, 183], "x": 95, "y": 11}, {"do": "attack_move", "units": [187, 188, 189], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack: 16 units", "attack_move: 4 units", "attack_move: 3 units", "train 4x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5000, "deaths_cost": 300, "units_killed": 20, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14100, "army_value": 3700, "income": 5000, "experience": 47, "order_count": 90}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $400 (storage 4000), power 198 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $300 (1 units, 0 bldgs), lost $5000 (20 units, 0 bldgs). Map explored 21.6%.\nPRODUCTION: Infantry: e3 100%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 41%, #124 powr@(93,11) 98%, #131 proc@(98,11) 100%, #135 barr@(95,8) 100%, #154 proc@(93,14) 100%, #175 weap@(97,8) 100%, #180 powr@(93,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(98,12) #156@(102,26)\nVISIBLE ENEMY UNITS (16):\n  #136 e1@(95,9) 98%, #137 e1@(95,9) 81%, #138 e1@(95,9) 54%, #140 e1@(94,9) 96%, #144 e1@(94,9) 99%, #145 e1@(95,9) 89%, #147 e1@(95,9) 96%, #148 e1@(92,9) 99%, #150 e1@(94,9) 89%, #151 e1@(94,9) 100%, #157 e1@(93,9) 100%, #158 e1@(94,9) 99%, #161 e3@(93,9) 99%, #163 e3@(93,9) 100%, #164 e1@(92,9) 99%, #167 e3@(92,9) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e3: queued\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry/e3 clustered at (91\u201395, 9\u201310), beside my barracks. No combat units currently visible; prioritize e3 and then vehicles once income arrives.", "raw": "{\"thoughts\":\"Enemy infantry are already beside my Construction Yard, and I have no combat units or spendable cash to stop them. Send the nearby harvester into the enemy cluster as a desperate distraction while pulling the other harvester away; preserve the distant income source if possible.\",\"notes\":\"Enemy force at (92\u201395, 9) threatens the base; Construction Yard is at 41%. No spendable cash. Nearby harvester sent to disrupt; distant harvester moved away. Reassess urgently next turn.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[132],\"x\":93,\"y\":9},{\"do\":\"move\",\"units\":[156],\"x\":103,\"y\":32}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1638, "completion_tokens": 457, "total_tokens": 2095, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1636, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00047652, "upstream_inference_prompt_cost": 0.00022517, "upstream_inference_completions_cost": 0.00025135}, "completion_tokens_details": {"reasoning_tokens": 309, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.5, "thoughts": "Enemy infantry are already beside my Construction Yard, and I have no combat units or spendable cash to stop them. Send the nearby harvester into the enemy cluster as a desperate distraction while pulling the other harvester away; preserve the distant income source if possible.", "notes": "Enemy force at (92\u201395, 9) threatens the base; Construction Yard is at 41%. No spendable cash. Nearby harvester sent to disrupt; distant harvester moved away. Reassess urgently next turn.", "commands": [{"do": "attack_move", "units": [132], "x": 93, "y": 9}, {"do": "move", "units": [156], "x": 103, "y": 32}], "feedback": ["attack_move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 5000, "units_killed": 1, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 3750, "experience": 3, "order_count": 43}}
{"tick": 7001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $13300, army $5100, killed $7000 (20 units, 1 bldgs), lost $1100 (5 units, 0 bldgs). Map explored 22.7%.\nPRODUCTION: Building: fix 55%; Building: powr 0%; Vehicle: harv 94%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 96%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #136@(96,10)96%* #137@(94,10)63% #138@(94,10)54% #140@(95,9)78% #144@(95,9)82% #145@(96,10)70% #148@(92,9) #150@(95,9)43% #151@(95,9)89% #157@(93,9)92% #164@(92,9) #187@(21,17) #188@(21,17) #189@(21,16)\n  e3 (Rocket Soldier) x5: #167@(92,9) #172@(65,24)31% #176@(63,26) #178@(60,28) #183@(50,26)\n  harv (Ore Truck (harvester)) x2: #130@(18,11) #155@(12,21)\nVISIBLE ENEMY UNITS (2):\n  #132 harv@(93,9) 70%, #190 e3@(95,9) 98%\nVISIBLE ENEMY BUILDINGS (5):\n  #124 powr@(93,11) 98%, #131 proc@(98,11) 100%, #135 barr@(95,8) 99%, #175 weap@(97,8) 100%, #180 powr@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 16 units\n  - attack_move: 4 units\n  - attack_move: 3 units\n  - train 4x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base (95,11), fact at 41% hp - keep attacking to destroy. Push stragglers (e3 at 39-55,24-28) toward front. Idle e1 at home should also move up. Keep training e1/e3, build fix/tanks once available.", "raw": "{\"thoughts\":\"Army near enemy base, keep pressing attack on remaining buildings. Push stragglers forward and continue production.\",\"notes\":\"Enemy base at (95,11), attacking now - fact destroyed already per score. Keep pushing all_army to enemy base to destroy remaining buildings (powr,proc,barr,weap). Continue training e1/e3, build fix and tanks once available.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":9},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":155}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3097, "completion_tokens": 268, "total_tokens": 3365, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008874, "upstream_inference_prompt_cost": 0.006194, "upstream_inference_completions_cost": 0.00268}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.37, "thoughts": "Army near enemy base, keep pressing attack on remaining buildings. Push stragglers forward and continue production.", "notes": "Enemy base at (95,11), attacking now - fact destroyed already per score. Keep pushing all_army to enemy base to destroy remaining buildings (powr,proc,barr,weap). Continue training e1/e3, build fix and tanks once available.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 9}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 155}], "feedback": ["attack_move: 19 units", "train 4x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7000, "deaths_cost": 1100, "units_killed": 20, "units_lost": 5, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13300, "army_value": 2900, "income": 5000, "experience": 67, "order_count": 96}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $346 (storage 4000), power 198 made / 110 used, harvesters 2.\nSCORE: assets $8400, army $2500, killed $1100 (5 units, 0 bldgs), lost $7000 (20 units, 1 bldgs). Map explored 22.3%.\nPRODUCTION: Infantry: e1 55%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 98%, #131 proc@(98,11) 100%, #135 barr@(95,8) 99%, #154 proc@(93,14) 100%, #175 weap@(97,8) 100%, #180 powr@(93,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #190@(95,9)98%\n  harv (Ore Truck (harvester)) x2: #132@(93,9)70%* #156@(103,32)*\nVISIBLE ENEMY UNITS (12):\n  #136 e1@(96,10) 96%, #137 e1@(94,10) 63%, #138 e1@(94,10) 54%, #140 e1@(95,9) 78%, #144 e1@(95,9) 82%, #145 e1@(96,10) 70%, #148 e1@(92,9) 99%, #150 e1@(95,9) 43%, #151 e1@(95,9) 89%, #157 e1@(93,9) 92%, #164 e1@(92,9) 99%, #167 e3@(92,9) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy force at (92\u201395, 9) threatens the base; Construction Yard is at 41%. No spendable cash. Nearby harvester sent to disrupt; distant harvester moved away. Reassess urgently next turn.", "raw": "{\"thoughts\":\"The enemy infantry has overrun the base perimeter, so focus the Rocket Soldier on their Rocket Soldier while pulling the damaged nearby harvester away. Keep the distant harvester mining; with no spendable cash, existing queues must wait.\",\"notes\":\"Enemy infantry swarm at (92\u201396, 9\u201310), no enemy buildings visible. Protect the base and harvesters; cash-starved with infantry queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[190],\"target\":167},{\"do\":\"move\",\"units\":[132],\"x\":101,\"y\":12},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1502, "completion_tokens": 414, "total_tokens": 1916, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1500, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00043417, "upstream_inference_prompt_cost": 0.00020647, "upstream_inference_completions_cost": 0.0002277}, "completion_tokens_details": {"reasoning_tokens": 282, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.85, "thoughts": "The enemy infantry has overrun the base perimeter, so focus the Rocket Soldier on their Rocket Soldier while pulling the damaged nearby harvester away. Keep the distant harvester mining; with no spendable cash, existing queues must wait.", "notes": "Enemy infantry swarm at (92\u201396, 9\u201310), no enemy buildings visible. Protect the base and harvesters; cash-starved with infantry queued.", "commands": [{"do": "attack", "units": [190], "target": 167}, {"do": "move", "units": [132], "x": 101, "y": 12}, {"do": "harvest", "unit": 156}], "feedback": ["attack: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 7000, "units_killed": 5, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8400, "army_value": 300, "income": 3625, "experience": 11, "order_count": 43}}
{"tick": 7201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $268 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $14300, army $6100, killed $7700 (25 units, 1 bldgs), lost $1500 (9 units, 0 bldgs). Map explored 22.8%.\nPRODUCTION: Building: fix 76%; Building: powr 0%; Vehicle: harv 16%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 12%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #140@(95,9)75%* #144@(95,9)75%* #145@(95,9)27%* #148@(94,9) #150@(95,9)20%* #151@(95,9)10%* #164@(93,9) #187@(30,23) #188@(30,23) #189@(29,22) #192@(11,14)* #195@(13,14)* #197@(12,14)*\n  e3 (Rocket Soldier) x5: #167@(93,9) #172@(72,17)31% #176@(70,19) #178@(68,21) #183@(59,28)\n  harv (Ore Truck (harvester)) x3: #130@(15,17) #155@(9,29) #193@(17,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (5):\n  #124 powr@(93,11) 95%, #131 proc@(98,11) 98%, #135 barr@(95,8) 97%, #175 weap@(97,8) 100%, #180 powr@(93,8) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - train 4x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11), attacking now - fact destroyed already per score. Keep pushing all_army to enemy base to destroy remaining buildings (powr,proc,barr,weap). Continue training e1/e3, build fix and tanks once available.", "raw": "{\"thoughts\":\"Enemy base is nearby and weak (no visible defenders). Push all army to finish off remaining buildings while keeping production rolling.\",\"notes\":\"Enemy base at (95,11) has powr,proc,barr,weap left, no defenders visible. Keep attacking with all_army until destroyed. Continue training e3/e1 and build more harvesters/power as needed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":9},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3064, "completion_tokens": 216, "total_tokens": 3280, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008288, "upstream_inference_prompt_cost": 0.006128, "upstream_inference_completions_cost": 0.00216}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.41, "thoughts": "Enemy base is nearby and weak (no visible defenders). Push all army to finish off remaining buildings while keeping production rolling.", "notes": "Enemy base at (95,11) has powr,proc,barr,weap left, no defenders visible. Keep attacking with all_army until destroyed. Continue training e3/e1 and build more harvesters/power as needed.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 9}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["attack_move: 18 units", "build powr: started", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7700, "deaths_cost": 1500, "units_killed": 25, "units_lost": 9, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14300, "army_value": 2800, "income": 5500, "experience": 73, "order_count": 102}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $18 (storage 4000), power 194 made / 110 used, harvesters 2.\nSCORE: assets $8100, army $2200, killed $1400 (8 units, 0 bldgs), lost $7600 (24 units, 1 bldgs). Map explored 22.4%.\nPRODUCTION: Infantry: e1 83%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 95%, #131 proc@(98,11) 98%, #135 barr@(95,8) 97%, #154 proc@(93,14) 100%, #175 weap@(97,8) 100%, #180 powr@(93,8) 99%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(101,12)43%* #156@(99,25)\nVISIBLE ENEMY UNITS (8):\n  #140 e1@(95,9) 75%, #144 e1@(95,9) 75%, #145 e1@(95,9) 27%, #148 e1@(94,9) 99%, #150 e1@(95,9) 20%, #151 e1@(95,9) 10%, #164 e1@(93,9) 99%, #167 e3@(93,9) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (92\u201396, 9\u201310), no enemy buildings visible. Protect the base and harvesters; cash-starved with infantry queued.", "raw": "{\"thoughts\":\"Enemy infantry are directly on the base, so use the healthier harvester to crush them while preserving the damaged one. Power is comfortably surplus; sell the extra power plant to raise cash for the queued defenders.\",\"notes\":\"Enemy swarm at (92\u201396, 9\u201310); protect harvesters and base. One harvester is badly damaged; keep recruiting infantry as funds permit.\",\"commands\":[{\"do\":\"sell\",\"building\":180},{\"do\":\"attack_move\",\"units\":[156],\"x\":94,\"y\":9},{\"do\":\"move\",\"units\":[132],\"x\":101,\"y\":14}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1398, "completion_tokens": 440, "total_tokens": 1838, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1396, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00043417, "upstream_inference_prompt_cost": 0.00019217, "upstream_inference_completions_cost": 0.000242}, "completion_tokens_details": {"reasoning_tokens": 309, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.38, "thoughts": "Enemy infantry are directly on the base, so use the healthier harvester to crush them while preserving the damaged one. Power is comfortably surplus; sell the extra power plant to raise cash for the queued defenders.", "notes": "Enemy swarm at (92\u201396, 9\u201310); protect harvesters and base. One harvester is badly damaged; keep recruiting infantry as funds permit.", "commands": [{"do": "sell", "building": 180}, {"do": "attack_move", "units": [156], "x": 94, "y": 9}, {"do": "move", "units": [132], "x": 101, "y": 14}], "feedback": ["sell #180: ordered", "attack_move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 7600, "units_killed": 8, "units_lost": 24, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8100, "army_value": 0, "income": 3625, "experience": 14, "order_count": 43}}
{"tick": 7401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $14300, army $6100, killed $7900 (27 units, 1 bldgs), lost $1500 (9 units, 0 bldgs). Map explored 23%.\nPRODUCTION: Building: fix 84%; Building: powr 0%; Building: powr 0%; Vehicle: harv 24%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 41%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #140@(95,9)75% #144@(95,9)75% #145@(95,9)27% #148@(94,9)98% #150@(95,9)20% #151@(95,9)10% #164@(94,9)98% #187@(40,24) #188@(41,24) #189@(39,24) #192@(21,17) #195@(22,18) #197@(21,17)\n  e3 (Rocket Soldier) x5: #167@(94,9)74% #172@(80,10)31% #176@(78,11) #178@(75,14) #183@(67,22)\n  harv (Ore Truck (harvester)) x3: #130@(18,5) #155@(11,27) #193@(18,4)\nVISIBLE ENEMY UNITS (2):\n  #156 harv@(95,12) 98%, #201 e1@(94,9) 100%\nVISIBLE ENEMY BUILDINGS (4):\n  #124 powr@(93,11) 95%, #131 proc@(98,11) 98%, #135 barr@(95,8) 88%, #175 weap@(97,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - build powr: started\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) has powr,proc,barr,weap left, no defenders visible. Keep attacking with all_army until destroyed. Continue training e3/e1 and build more harvesters/power as needed.", "raw": "{\"thoughts\":\"My units near enemy base (94-95,9) should finish off remaining buildings. Continue attack move to hit proc/barr/weap. Keep queuing production.\",\"notes\":\"Enemy base at (95,11): powr,proc,barr,weap remain. Push all_army attack there. Keep training e3/e1 and building harvesters/power.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":10},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3110, "completion_tokens": 208, "total_tokens": 3318, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083, "upstream_inference_prompt_cost": 0.00622, "upstream_inference_completions_cost": 0.00208}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.0, "thoughts": "My units near enemy base (94-95,9) should finish off remaining buildings. Continue attack move to hit proc/barr/weap. Keep queuing production.", "notes": "Enemy base at (95,11): powr,proc,barr,weap remain. Push all_army attack there. Keep training e3/e1 and building harvesters/power.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 10}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["attack_move: 18 units", "train 2x e3: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7900, "deaths_cost": 1500, "units_killed": 27, "units_lost": 9, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14300, "army_value": 2800, "income": 5000, "experience": 75, "order_count": 107}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $43 + stored ore $0 (storage 4000), power 95 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7900, army $2300, killed $1400 (8 units, 0 bldgs), lost $7800 (26 units, 1 bldgs). Map explored 22.4%.\nPRODUCTION: Infantry: e3 1%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 95%, #131 proc@(98,11) 98%, #135 barr@(95,8) 88%, #154 proc@(93,14) 100%, #175 weap@(97,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #201@(94,9)\n  harv (Ore Truck (harvester)) x2: #132@(101,14)43%* #156@(95,12)98%\nVISIBLE ENEMY UNITS (8):\n  #140 e1@(95,9) 75%, #144 e1@(95,9) 75%, #145 e1@(95,9) 27%, #148 e1@(94,9) 98%, #150 e1@(95,9) 20%, #151 e1@(95,9) 10%, #164 e1@(94,9) 98%, #167 e3@(94,9) 74%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - sell #180: ordered\n  - attack_move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy swarm at (92\u201396, 9\u201310); protect harvesters and base. One harvester is badly damaged; keep recruiting infantry as funds permit.", "raw": "{\"thoughts\":\"The enemy infantry swarm is already on top of my base, and I have almost no cash or combat units. Commit the rifleman and both harvesters against the swarm; the damaged harvester must help rather than remain exposed.\",\"notes\":\"Emergency defense at home (95,9): enemy infantry swarm. Build power when funds allow; protect/recover harvesters and resume tank production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":9},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1409, "completion_tokens": 313, "total_tokens": 1722, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1407, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003658325, "upstream_inference_prompt_cost": 0.0001936825, "upstream_inference_completions_cost": 0.00017215}, "completion_tokens_details": {"reasoning_tokens": 188, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "The enemy infantry swarm is already on top of my base, and I have almost no cash or combat units. Commit the rifleman and both harvesters against the swarm; the damaged harvester must help rather than remain exposed.", "notes": "Emergency defense at home (95,9): enemy infantry swarm. Build power when funds allow; protect/recover harvesters and resume tank production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 9}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 7800, "units_killed": 8, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7900, "army_value": 100, "income": 3647, "experience": 14, "order_count": 43}}
{"tick": 7601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $191 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $14200, army $6000, killed $8000 (28 units, 1 bldgs), lost $1600 (10 units, 0 bldgs). Map explored 23%.\nPRODUCTION: Building: fix 92%; Building: powr 0%; Building: powr 0%; Vehicle: harv 33%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #140@(95,9)75% #144@(95,9)75% #145@(95,9)14% #148@(94,10)33% #150@(95,9)20% #151@(95,9)7% #187@(50,26) #188@(50,26) #189@(49,26) #192@(29,22) #195@(31,24) #197@(30,23)\n  e3 (Rocket Soldier) x5: #167@(93,9)44% #172@(88,10)31% #176@(87,12) #178@(85,12) #183@(75,14)\n  harv (Ore Truck (harvester)) x3: #130@(18,9) #155@(12,22) #193@(17,15)\nVISIBLE ENEMY UNITS (1):\n  #156 harv@(94,9) 54%\nVISIBLE ENEMY BUILDINGS (4):\n  #124 powr@(93,11) 76%, #131 proc@(98,11) 98%, #135 barr@(95,8) 87%, #175 weap@(97,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - train 2x e3: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11): powr,proc,barr,weap remain. Push all_army attack there. Keep training e3/e1 and building harvesters/power.", "raw": "{\"thoughts\":\"Units near enemy base are damaged but should finish off remaining buildings. Push attack on proc/barr/weap while reinforcements build. Keep economy going with harvesters and power.\",\"notes\":\"Enemy base (95,11): powr,proc,barr,weap remain. Push all_army attack there, focus proc/barr/weap. Keep training e3 and building harv/powr.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":9},{\"do\":\"attack\",\"units\":[167,172,176,178,183],\"target\":131},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"place\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3105, "completion_tokens": 249, "total_tokens": 3354, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087, "upstream_inference_prompt_cost": 0.00621, "upstream_inference_completions_cost": 0.00249}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.57, "thoughts": "Units near enemy base are damaged but should finish off remaining buildings. Push attack on proc/barr/weap while reinforcements build. Keep economy going with harvesters and power.", "notes": "Enemy base (95,11): powr,proc,barr,weap remain. Push all_army attack there, focus proc/barr/weap. Keep training e3 and building harv/powr.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 9}, {"do": "attack", "units": [167, 172, 176, 178, 183], "target": 131}, {"do": "place", "item": "powr"}, {"do": "place", "item": "powr"}], "feedback": ["attack_move: no valid unit ids of yours", "attack: 5 units", "place powr: nothing READY TO PLACE with that type", "place powr: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8000, "deaths_cost": 1600, "units_killed": 28, "units_lost": 10, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14200, "army_value": 2700, "income": 5500, "experience": 76, "order_count": 110}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 76 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7800, army $2200, killed $1500 (9 units, 0 bldgs), lost $7900 (27 units, 1 bldgs). Map explored 22.4%.\nPRODUCTION: Infantry: e3 16%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 76%, #131 proc@(98,11) 98%, #135 barr@(95,8) 87%, #154 proc@(93,14) 100%, #175 weap@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(101,14)43%* #156@(94,9)54%*\nVISIBLE ENEMY UNITS (8):\n  #140 e1@(95,9) 75%, #144 e1@(95,9) 75%, #145 e1@(95,9) 14%, #148 e1@(94,10) 33%, #150 e1@(95,9) 20%, #151 e1@(95,9) 7%, #167 e3@(93,9) 44%, #172 e3@(88,10) 31%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Emergency defense at home (95,9): enemy infantry swarm. Build power when funds allow; protect/recover harvesters and resume tank production.", "raw": "{\"thoughts\":\"I have no cash and a power deficit, while enemy infantry are pressuring the base. Keep both surviving harvesters mining so income can recover; the existing rocket-soldier production can continue for defense.\",\"notes\":\"Base at (95,11); enemy infantry at (88\u201395,9\u201310). Cash is zero, power is low (76/110), and four e3 queues are listed. Harvester #132 is at 43%, #156 at 54%.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1380, "completion_tokens": 330, "total_tokens": 1710, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1378, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000371195, "upstream_inference_prompt_cost": 0.000189695, "upstream_inference_completions_cost": 0.0001815}, "completion_tokens_details": {"reasoning_tokens": 200, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.41, "thoughts": "I have no cash and a power deficit, while enemy infantry are pressuring the base. Keep both surviving harvesters mining so income can recover; the existing rocket-soldier production can continue for defense.", "notes": "Base at (95,11); enemy infantry at (88\u201395,9\u201310). Cash is zero, power is low (76/110), and four e3 queues are listed. Harvester #132 is at 43%, #156 at 54%.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 156}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 7900, "units_killed": 9, "units_lost": 27, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7800, "army_value": 0, "income": 3147, "experience": 15, "order_count": 43}}
{"tick": 7801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $36 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $15400, army $7200, killed $8000 (28 units, 1 bldgs), lost $1600 (10 units, 0 bldgs). Map explored 23.4%.\nPRODUCTION: Building: fix READY TO PLACE; Building: powr 0%; Building: powr 0%; Vehicle: harv 59%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #140@(95,9)75% #144@(95,9)75% #145@(95,9)9% #148@(94,10)27% #150@(95,9)20% #151@(95,9)7% #187@(60,28) #188@(60,28) #189@(59,28) #192@(39,24) #195@(42,24) #197@(40,24) #205@(91,12) #206@(92,12) #207@(91,11)\n  e3 (Rocket Soldier) x8: #167@(93,9)44% #172@(93,9)31% #176@(93,12) #178@(93,12) #183@(85,14) #204@(11,14)* #208@(93,12) #209@(92,13)\n  harv (Ore Truck (harvester)) x3: #130@(15,17) #155@(11,31) #193@(17,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (5):\n  #124 powr@(93,11) 46%, #131 proc@(98,11) 65%, #135 barr@(95,8) 87%, #154 proc@(93,14) 91%, #175 weap@(97,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - attack: 5 units\n  - place powr: nothing READY TO PLACE with that type\n  - place powr: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Enemy base (95,11): powr,proc,barr,weap remain. Push all_army attack there, focus proc/barr/weap. Keep training e3 and building harv/powr.", "raw": "{\"thoughts\":\"Enemy base heavily damaged, keep pushing with all units near their base and finish them off. Place fix depot, keep economy building.\",\"notes\":\"Enemy base (95,11): powr,proc,barr,weap remain. Push all_army attack there, focus proc/barr/weap. Keep training e3 and harv.\",\"commands\":[\n{\"do\":\"place\",\"item\":\"fix\"},\n{\"do\":\"attack_move\",\"units\":[140,144,145,148,150,151,167,172,176,178,183,205,206,207,208,209],\"x\":95,\"y\":9},\n{\"do\":\"attack_move\",\"units\":[187,188,189,192,195,197],\"x\":95,\"y\":9},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":4},\n{\"do\":\"train\",\"item\":\"harv\",\"count\":1}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3192, "completion_tokens": 286, "total_tokens": 3478, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009244, "upstream_inference_prompt_cost": 0.006384, "upstream_inference_completions_cost": 0.00286}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.79, "thoughts": "Enemy base heavily damaged, keep pushing with all units near their base and finish them off. Place fix depot, keep economy building.", "notes": "Enemy base (95,11): powr,proc,barr,weap remain. Push all_army attack there, focus proc/barr/weap. Keep training e3 and harv.", "commands": [{"do": "place", "item": "fix"}, {"do": "attack_move", "units": [140, 144, 145, 148, 150, 151, 167, 172, 176, 178, 183, 205, 206, 207, 208, 209], "x": 95, "y": 9}, {"do": "attack_move", "units": [187, 188, 189, 192, 195, 197], "x": 95, "y": 9}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 16 units", "attack_move: 6 units", "train 4x e3: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8000, "deaths_cost": 1600, "units_killed": 28, "units_lost": 10, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 15400, "army_value": 3900, "income": 5500, "experience": 76, "order_count": 110}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $452 (storage 4000), power 46 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7800, army $2200, killed $1500 (9 units, 0 bldgs), lost $7900 (27 units, 1 bldgs). Map explored 22.4%.\nPRODUCTION: Infantry: e3 32%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 46%, #131 proc@(98,11) 65%, #135 barr@(95,8) 87%, #154 proc@(93,14) 91%, #175 weap@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(98,15)44% #156@(98,12)42%\nVISIBLE ENEMY UNITS (15):\n  #140 e1@(95,9) 75%, #144 e1@(95,9) 75%, #145 e1@(95,9) 9%, #148 e1@(94,10) 27%, #150 e1@(95,9) 20%, #151 e1@(95,9) 7%, #167 e3@(93,9) 44%, #172 e3@(93,9) 31%, #176 e3@(93,12) 100%, #178 e3@(93,12) 100%, #205 e1@(91,12) 100%, #206 e1@(92,12) 100%, #207 e1@(91,11) 100%, #208 e3@(93,12) 100%, #209 e3@(92,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy infantry at (88\u201395,9\u201310). Cash is zero, power is low (76/110), and four e3 queues are listed. Harvester #132 is at 43%, #156 at 54%.", "raw": "{\"thoughts\":\"Enemy infantry are already in the base and I have no combat units available yet. Keep the existing rocket-soldier production moving, get both damaged harvesters back to mining, and rally new infantry into the threatened base area.\",\"notes\":\"Base at (95,11), under attack by enemy infantry around (91\u201395,9\u201313). Power is critically low (46/110), cash $0 with ore stored. Two damaged harvesters; e3 production queued.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"rally\",\"building\":135,\"x\":94,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1462, "completion_tokens": 450, "total_tokens": 1912, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1460, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00044847, "upstream_inference_prompt_cost": 0.00020097, "upstream_inference_completions_cost": 0.0002475}, "completion_tokens_details": {"reasoning_tokens": 306, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.65, "thoughts": "Enemy infantry are already in the base and I have no combat units available yet. Keep the existing rocket-soldier production moving, get both damaged harvesters back to mining, and rally new infantry into the threatened base area.", "notes": "Base at (95,11), under attack by enemy infantry around (91\u201395,9\u201313). Power is critically low (46/110), cash $0 with ore stored. Two damaged harvesters; e3 production queued.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 156}, {"do": "rally", "building": 135, "x": 94, "y": 11}], "feedback": ["rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 7900, "units_killed": 9, "units_lost": 27, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7800, "army_value": 0, "income": 3147, "experience": 15, "order_count": 43}}
{"tick": 8001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $16800, army $7400, killed $8300 (28 units, 2 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 24%.\nPRODUCTION: Building: powr 57%; Building: powr 0%; Vehicle: harv 76%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 30%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%, #210 fix@(7,16) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #140@(95,9)75% #144@(95,9)75% #145@(95,9)9% #150@(95,9)20% #151@(95,9)7% #187@(68,21) #188@(68,21) #189@(67,22) #192@(49,26) #195@(51,26) #197@(50,26) #205@(91,12) #206@(92,12) #207@(91,11)\n  e3 (Rocket Soldier) x9: #167@(94,9)44% #172@(92,9)26% #176@(93,12) #178@(93,12) #183@(89,12) #204@(12,14)* #208@(93,12) #209@(92,13) #211@(11,14)*\n  harv (Ore Truck (harvester)) x3: #130@(19,10) #155@(12,25) #193@(18,4)\nVISIBLE ENEMY UNITS (1):\n  #156 harv@(91,7) 10%\nVISIBLE ENEMY BUILDINGS (4):\n  #131 proc@(98,11) 52%, #135 barr@(95,8) 81%, #154 proc@(93,14) 35%, #175 weap@(97,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 16 units\n  - attack_move: 6 units\n  - train 4x e3: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base (95,11): powr,proc,barr,weap remain. Push all_army attack there, focus proc/barr/weap. Keep training e3 and harv.", "raw": "{\"thoughts\":\"Army is at enemy base, engaging buildings. Focus fire on remaining structures to finish them off. Keep production going.\",\"notes\":\"Enemy base (95,11) has proc,barr,weap left. Push all_army to destroy remaining buildings. Keep training e3/harv, add power if needed.\",\"commands\":[\n{\"do\":\"attack\",\"units\":[176,178,183,208,209,205,206,207,167,172],\"target\":135},\n{\"do\":\"attack\",\"units\":[187,188,189],\"target\":154},\n{\"do\":\"attack_move\",\"units\":[192,195,197],\"x\":93,\"y\":14},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":4},\n{\"do\":\"train\",\"item\":\"harv\",\"count\":1}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3284, "completion_tokens": 277, "total_tokens": 3561, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009338, "upstream_inference_prompt_cost": 0.006568, "upstream_inference_completions_cost": 0.00277}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.46, "thoughts": "Army is at enemy base, engaging buildings. Focus fire on remaining structures to finish them off. Keep production going.", "notes": "Enemy base (95,11) has proc,barr,weap left. Push all_army to destroy remaining buildings. Keep training e3/harv, add power if needed.", "commands": [{"do": "attack", "units": [176, 178, 183, 208, 209, 205, 206, 207, 167, 172], "target": 135}, {"do": "attack", "units": [187, 188, 189], "target": 154}, {"do": "attack_move", "units": [192, 195, 197], "x": 93, "y": 14}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["attack: 10 units", "attack: 3 units", "attack_move: 3 units", "train 4x e3: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8300, "deaths_cost": 1700, "units_killed": 28, "units_lost": 11, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16800, "army_value": 4100, "income": 5500, "experience": 79, "order_count": 116}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $840 (storage 4000), power 0 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7500, army $2200, killed $1600 (10 units, 0 bldgs), lost $8200 (27 units, 2 bldgs). Map explored 22.4%.\nPRODUCTION: Infantry: e3 69%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #131 proc@(98,11) 52%, #135 barr@(95,8) 81%, #154 proc@(93,14) 35%, #175 weap@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(104,24)46% #156@(91,7)10%\nVISIBLE ENEMY UNITS (15):\n  #140 e1@(95,9) 75%, #144 e1@(95,9) 75%, #145 e1@(95,9) 9%, #150 e1@(95,9) 20%, #151 e1@(95,9) 7%, #167 e3@(94,9) 44%, #172 e3@(92,9) 26%, #176 e3@(93,12) 100%, #178 e3@(93,12) 100%, #183 e3@(89,12) 100%, #205 e1@(91,12) 100%, #206 e1@(92,12) 100%, #207 e1@(91,11) 100%, #208 e3@(93,12) 100%, #209 e3@(92,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11), under attack by enemy infantry around (91\u201395,9\u201313). Power is critically low (46/110), cash $0 with ore stored. Two damaged harvesters; e3 production queued.", "raw": "{\"thoughts\":\"Enemy infantry are overrunning the base while low power is crippling production. Sell the badly damaged refinery to raise emergency funds for a power plant, and keep the harvesters mining if they can survive.\",\"notes\":\"Base at (95,11), surrounded by enemy infantry/rockets. Power is 0/110; two damaged harvesters. Need emergency power and defense; e3 queue is already active.\",\"commands\":[{\"do\":\"sell\",\"building\":154},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1460, "completion_tokens": 400, "total_tokens": 1860, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1458, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000420695, "upstream_inference_prompt_cost": 0.000200695, "upstream_inference_completions_cost": 0.00022}, "completion_tokens_details": {"reasoning_tokens": 260, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.69, "thoughts": "Enemy infantry are overrunning the base while low power is crippling production. Sell the badly damaged refinery to raise emergency funds for a power plant, and keep the harvesters mining if they can survive.", "notes": "Base at (95,11), surrounded by enemy infantry/rockets. Power is 0/110; two damaged harvesters. Need emergency power and defense; e3 queue is already active.", "commands": [{"do": "sell", "building": 154}, {"do": "build", "item": "powr"}, {"do": "place", "item": "powr"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 156}], "feedback": ["sell #154: ordered", "build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "place powr: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 8200, "units_killed": 10, "units_lost": 27, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7500, "army_value": 0, "income": 3647, "experience": 16, "order_count": 43}}
{"tick": 8201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $46 (storage 4000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $16800, army $7400, killed $8900 (29 units, 3 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 24.1%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Vehicle: harv 91%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 84%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%, #210 fix@(7,16) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #140@(95,9)75%* #144@(95,9)75%* #145@(95,9)9%* #150@(95,9)20%* #151@(95,9)7%* #187@(69,21)* #188@(69,21)* #189@(68,21)* #192@(59,28) #195@(61,27) #197@(60,28) #205@(92,12)* #206@(92,12)* #207@(91,11)*\n  e3 (Rocket Soldier) x9: #167@(94,9)44%* #172@(92,9)26%* #176@(93,12)33%* #178@(93,12)88% #183@(91,11)* #204@(12,14)* #208@(93,12)90%* #209@(92,12)* #211@(11,14)*\n  harv (Ore Truck (harvester)) x3: #130@(21,6) #155@(12,25) #193@(18,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #131 proc@(98,11) 48%, #175 weap@(97,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - attack: 3 units\n  - attack_move: 3 units\n  - train 4x e3: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base (95,11) has proc,barr,weap left. Push all_army to destroy remaining buildings. Keep training e3/harv, add power if needed.", "raw": "{\"thoughts\":\"Units near enemy base should finish off remaining structures (proc, weap). Place ready power plant, keep training army and harvesters.\",\"commands\":[\n{\"do\":\"place\",\"item\":\"powr\"},\n{\"do\":\"attack\",\"units\":[140,144,145,150,151,167,172,176,178,183,205,206,207,208,209],\"target\":131},\n{\"do\":\"attack_move\",\"units\":[187,188,189,192,195,197],\"x\":95,\"y\":11},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":4},\n{\"do\":\"train\",\"item\":\"harv\",\"count\":1}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3305, "completion_tokens": 236, "total_tokens": 3541, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00897, "upstream_inference_prompt_cost": 0.00661, "upstream_inference_completions_cost": 0.00236}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.17, "thoughts": "Units near enemy base should finish off remaining structures (proc, weap). Place ready power plant, keep training army and harvesters.", "notes": "Enemy base (95,11) has proc,barr,weap left. Push all_army to destroy remaining buildings. Keep training e3/harv, add power if needed.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack", "units": [140, 144, 145, 150, 151, 167, 172, 176, 178, 183, 205, 206, 207, 208, 209], "target": 131}, {"do": "attack_move", "units": [187, 188, 189, 192, 195, 197], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack: 15 units", "attack_move: 6 units", "train 4x e3: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8900, "deaths_cost": 1700, "units_killed": 29, "units_lost": 11, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 16800, "army_value": 4100, "income": 6000, "experience": 85, "order_count": 121}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $87 + stored ore $1000 (storage 2000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $5600, army $2200, killed $1600 (10 units, 0 bldgs), lost $8800 (28 units, 3 bldgs). Map explored 22.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #131 proc@(98,11) 48%, #175 weap@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(103,20)47% #156@(91,2)1%\nVISIBLE ENEMY UNITS (13):\n  #140 e1@(95,9) 75%, #144 e1@(95,9) 75%, #145 e1@(95,9) 9%, #150 e1@(95,9) 20%, #151 e1@(95,9) 7%, #167 e3@(94,9) 44%, #172 e3@(92,9) 26%, #176 e3@(93,12) 33%, #178 e3@(93,12) 88%, #205 e1@(92,12) 100%, #206 e1@(92,12) 100%, #208 e3@(93,12) 90%, #209 e3@(92,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - sell #154: ordered\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - place powr: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Base at (95,11), surrounded by enemy infantry/rockets. Power is 0/110; two damaged harvesters. Need emergency power and defense; e3 queue is already active.", "raw": "{\"thoughts\":\"The base is under immediate infantry and rocket-soldier pressure, and with no Construction Yard I can\u2019t restore power or build defenses. Pull both damaged harvesters away from the enemy and keep the refinery for income.\",\"notes\":\"Base at (95,11); Construction Yard lost, power 0/60. Enemy infantry/rockets at (92\u201395,9\u201312). Retreat harvesters and preserve proc #131 if possible.\",\"commands\":[{\"do\":\"move\",\"units\":[132],\"x\":107,\"y\":25},{\"do\":\"move\",\"units\":[156],\"x\":101,\"y\":3},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1383, "completion_tokens": 439, "total_tokens": 1822, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1381, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004315575, "upstream_inference_prompt_cost": 0.0001901075, "upstream_inference_completions_cost": 0.00024145}, "completion_tokens_details": {"reasoning_tokens": 296, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.2, "thoughts": "The base is under immediate infantry and rocket-soldier pressure, and with no Construction Yard I can\u2019t restore power or build defenses. Pull both damaged harvesters away from the enemy and keep the refinery for income.", "notes": "Base at (95,11); Construction Yard lost, power 0/60. Enemy infantry/rockets at (92\u201395,9\u201312). Retreat harvesters and preserve proc #131 if possible.", "commands": [{"do": "move", "units": [132], "x": 107, "y": 25}, {"do": "move", "units": [156], "x": 101, "y": 3}, {"do": "harvest", "unit": 132}], "feedback": ["move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 8800, "units_killed": 10, "units_lost": 28, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 5600, "army_value": 0, "income": 3187, "experience": 16, "order_count": 43}}
{"tick": 8401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 400 made / 140 used, harvesters 3.\nSCORE: assets $17100, army $7400, killed $10300 (29 units, 4 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 24.2%.\nPRODUCTION: Building: powr 3%; Vehicle: harv 92%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 90%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%, #210 fix@(7,16) 100%, #213 powr@(8,19) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #140@(95,9)75%* #144@(95,9)75%* #145@(95,9)9%* #150@(95,9)20%* #151@(95,9)7%* #187@(76,13) #188@(76,14) #189@(76,13) #192@(67,22) #195@(69,20) #197@(67,21) #205@(92,12)* #206@(93,11)* #207@(93,11)\n  e3 (Rocket Soldier) x9: #167@(94,9)44%* #172@(93,9)26% #176@(93,12)33%* #178@(93,12)88%* #183@(93,11)* #204@(12,14)* #208@(93,12)90%* #209@(93,11)* #211@(11,14)*\n  harv (Ore Truck (harvester)) x3: #130@(18,15) #155@(11,32) #193@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #175 weap@(97,8) 93%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 15 units\n  - attack_move: 6 units\n  - train 4x e3: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base (95,11) has proc,barr,weap left. Push all_army to destroy remaining buildings. Keep training e3/harv, add power if needed.", "raw": "{\"thoughts\":\"Enemy has one remaining visible building (weap@97,8). Push all units near enemy base to attack it and finish them off, while keeping production going at home.\",\"notes\":\"Enemy base almost destroyed, only weap@(97,8) visible. Push all_army to attack it, keep training e3/e1 and harv, add power if needed.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":97,\"y\":8},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":4},\n{\"do\":\"train\",\"item\":\"harv\",\"count\":1},\n{\"do\":\"build\",\"item\":\"powr\"}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3361, "completion_tokens": 231, "total_tokens": 3592, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009032, "upstream_inference_prompt_cost": 0.006722, "upstream_inference_completions_cost": 0.00231}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.41, "thoughts": "Enemy has one remaining visible building (weap@97,8). Push all units near enemy base to attack it and finish them off, while keeping production going at home.", "notes": "Enemy base almost destroyed, only weap@(97,8) visible. Push all_army to attack it, keep training e3/e1 and harv, add power if needed.", "commands": [{"do": "attack_move", "units": "all_army", "x": 97, "y": 8}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "harv", "count": 1}, {"do": "build", "item": "powr"}], "feedback": ["attack_move: 23 units", "train 4x e3: queued", "train 1x harv: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10300, "deaths_cost": 1700, "units_killed": 29, "units_lost": 11, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17100, "army_value": 4100, "income": 5000, "experience": 99, "order_count": 127}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $87 + stored ore $0 (storage 0), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $4200, army $2200, killed $1600 (10 units, 0 bldgs), lost $10200 (28 units, 4 bldgs). Map explored 22.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #175 weap@(97,8) 93%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(99,16)48% #156@(100,2)1%\nVISIBLE ENEMY UNITS (14):\n  #140 e1@(95,9) 75%, #144 e1@(95,9) 75%, #145 e1@(95,9) 9%, #150 e1@(95,9) 20%, #151 e1@(95,9) 7%, #167 e3@(94,9) 44%, #172 e3@(93,9) 26%, #176 e3@(93,12) 33%, #178 e3@(93,12) 88%, #183 e3@(93,11) 100%, #206 e1@(93,11) 100%, #207 e1@(93,11) 100%, #208 e3@(93,12) 90%, #209 e3@(93,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Base at (95,11); Construction Yard lost, power 0/60. Enemy infantry/rockets at (92\u201395,9\u201312). Retreat harvesters and preserve proc #131 if possible.", "raw": "{\"thoughts\":\"The base is nearly lost: the Construction Yard is gone, cash is insufficient to produce anything, and enemy infantry are beside the remaining War Factory. Move the healthier harvester east to try to preserve it; the 1%-health harvester is unlikely to escape.\",\"notes\":\"Construction Yard lost; War Factory #175 at (97,8), harvester #132 at 48% and #156 at 1%. Enemy infantry/rockets clustered around (93\u201395,9\u201312).\",\"commands\":[{\"do\":\"move\",\"units\":[132],\"x\":108,\"y\":16},{\"do\":\"move\",\"units\":[156],\"x\":108,\"y\":2}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1351, "completion_tokens": 282, "total_tokens": 1633, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1349, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003408075, "upstream_inference_prompt_cost": 0.0001857075, "upstream_inference_completions_cost": 0.0001551}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.63, "thoughts": "The base is nearly lost: the Construction Yard is gone, cash is insufficient to produce anything, and enemy infantry are beside the remaining War Factory. Move the healthier harvester east to try to preserve it; the 1%-health harvester is unlikely to escape.", "notes": "Construction Yard lost; War Factory #175 at (97,8), harvester #132 at 48% and #156 at 1%. Enemy infantry/rockets clustered around (93\u201395,9\u201312).", "commands": [{"do": "move", "units": [132], "x": 108, "y": 16}, {"do": "move", "units": [156], "x": 108, "y": 2}], "feedback": ["move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 10200, "units_killed": 10, "units_lost": 28, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 4200, "army_value": 0, "income": 3187, "experience": 16, "order_count": 43}}
{"tick": 8601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $90 (storage 4000), power 400 made / 140 used, harvesters 4.\nSCORE: assets $18500, army $8800, killed $10300 (29 units, 4 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 24.3%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Vehicle: harv 20%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 95%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 86%, #133 barr@(12,13) 100%, #134 powr@(10,19) 100%, #153 proc@(12,20) 100%, #174 weap@(14,13) 100%, #179 powr@(10,13) 100%, #210 fix@(7,16) 100%, #213 powr@(8,19) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #140@(97,9)75%* #144@(97,9)75%* #145@(97,9)9%* #150@(97,9)20%* #151@(97,9)7%* #187@(86,13) #188@(86,13) #189@(86,13) #192@(75,14) #195@(76,13) #197@(75,13) #205@(95,11) #206@(94,11) #207@(93,11)\n  e3 (Rocket Soldier) x10: #167@(96,10)44%* #172@(93,9)26% #176@(95,11)33% #178@(95,11)88% #183@(95,10) #204@(21,17) #208@(95,11)90% #209@(94,11) #211@(20,16) #214@(11,14)*\n  harv (Ore Truck (harvester)) x4: #130@(17,16) #155@(11,23) #193@(19,11) #215@(19,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #175 weap@(97,8) 35%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 23 units\n  - train 4x e3: queued\n  - train 1x harv: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy base almost destroyed, only weap@(97,8) visible. Push all_army to attack it, keep training e3/e1 and harv, add power if needed.", "raw": "{\"thoughts\":\"Enemy weap building nearly destroyed. Push remaining army to finish it off, place ready power plant, keep training units.\",\"notes\":\"Enemy base almost destroyed, only weap@(97,8) visible. Keep pushing all_army to finish it, then scout for remaining buildings. Continue e3/e1/harv production.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":97,\"y\":8},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3386, "completion_tokens": 224, "total_tokens": 3610, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009012, "upstream_inference_prompt_cost": 0.006772, "upstream_inference_completions_cost": 0.00224}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.41, "thoughts": "Enemy weap building nearly destroyed. Push remaining army to finish it off, place ready power plant, keep training units.", "notes": "Enemy base almost destroyed, only weap@(97,8) visible. Keep pushing all_army to finish it, then scout for remaining buildings. Continue e3/e1/harv production.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 97, "y": 8}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 24 units", "train 4x e3: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10300, "deaths_cost": 1700, "units_killed": 29, "units_lost": 11, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18500, "army_value": 4400, "income": 6000, "experience": 99, "order_count": 133}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $87 + stored ore $0 (storage 0), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $4200, army $2200, killed $1600 (10 units, 0 bldgs), lost $10200 (28 units, 4 bldgs). Map explored 22.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #175 weap@(97,8) 35%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(99,16)50%* #156@(101,3)2%*\nVISIBLE ENEMY UNITS (15):\n  #140 e1@(97,9) 75%, #144 e1@(97,9) 75%, #145 e1@(97,9) 9%, #150 e1@(97,9) 20%, #151 e1@(97,9) 7%, #167 e3@(96,10) 44%, #172 e3@(93,9) 26%, #176 e3@(95,11) 33%, #178 e3@(95,11) 88%, #183 e3@(95,10) 100%, #205 e1@(95,11) 100%, #206 e1@(94,11) 100%, #207 e1@(93,11) 100%, #208 e3@(95,11) 90%, #209 e3@(94,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Construction Yard lost; War Factory #175 at (97,8), harvester #132 at 48% and #156 at 1%. Enemy infantry/rockets clustered around (93\u201395,9\u201312).", "raw": "{\"thoughts\":\"The Construction Yard is gone and enemy infantry are surrounding the War Factory; with only $87, I cannot rebuild or produce a defense. Move both harvesters away from the enemy cluster to preserve what assets remain.\",\"notes\":\"Construction Yard lost. Enemy infantry/rockets near (93\u201397,9\u201312). War Factory #175 at (97,8), 35%; harvesters #132 and #156 are the only units\u2014retreat east, away from the cluster.\",\"commands\":[{\"do\":\"move\",\"units\":[132],\"x\":108,\"y\":28},{\"do\":\"move\",\"units\":[156],\"x\":108,\"y\":2}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1367, "completion_tokens": 297, "total_tokens": 1664, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1365, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003512575, "upstream_inference_prompt_cost": 0.0001879075, "upstream_inference_completions_cost": 0.00016335}, "completion_tokens_details": {"reasoning_tokens": 154, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "The Construction Yard is gone and enemy infantry are surrounding the War Factory; with only $87, I cannot rebuild or produce a defense. Move both harvesters away from the enemy cluster to preserve what assets remain.", "notes": "Construction Yard lost. Enemy infantry/rockets near (93\u201397,9\u201312). War Factory #175 at (97,8), 35%; harvesters #132 and #156 are the only units\u2014retreat east, away from the cluster.", "commands": [{"do": "move", "units": [132], "x": 108, "y": 28}, {"do": "move", "units": [156], "x": 108, "y": 2}], "feedback": ["move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 10200, "units_killed": 10, "units_lost": 28, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 4200, "army_value": 0, "income": 2687, "experience": 16, "order_count": 43}}
