{"tick": 1, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base, then queue power plant.\",\"notes\":\"Start base at (12,16). Enemy likely at (95,11). Plan: deploy MCV, build powr, proc, barr, expand economy, then army.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1644, "completion_tokens": 104, "total_tokens": 1748, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004328, "upstream_inference_prompt_cost": 0.003288, "upstream_inference_completions_cost": 0.00104}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "Deploy MCV to start base, then queue power plant.", "notes": "Start base at (12,16). Enemy likely at (95,11). Plan: deploy MCV, build powr, proc, barr, expand economy, then army.", "commands": [{"do": "deploy", "unit": 119}], "feedback": ["deploy #119: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately and start the standard Soviet economy opening with a power plant. The enemy is likely across the map to the west, so expand and build toward a tank force once the Construction Yard is ready.\",\"notes\":\"Start at (95,11); likely enemy start near (12,16). Opening: powr, proc, barracks, then war factory/second refinery; keep power ahead of usage.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 224, "total_tokens": 1322, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00027412, "upstream_inference_prompt_cost": 0.00015092, "upstream_inference_completions_cost": 0.0001232}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.16, "thoughts": "Deploy the MCV immediately and start the standard Soviet economy opening with a power plant. The enemy is likely across the map to the west, so expand and build toward a tank force once the Construction Yard is ready.", "notes": "Start at (95,11); likely enemy start near (12,16). Opening: powr, proc, barracks, then war factory/second refinery; keep power ahead of usage.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\nYOUR NOTES FROM LAST TURN: Start base at (12,16). Enemy likely at (95,11). Plan: deploy MCV, build powr, proc, barr, expand economy, then army.", "raw": "{\"thoughts\":\"MCV deployed into fact already. Start economy: power plant then refinery.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Build powr, then proc, barr, expand.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1703, "completion_tokens": 95, "total_tokens": 1798, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004356, "upstream_inference_prompt_cost": 0.003406, "upstream_inference_completions_cost": 0.00095}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.73, "thoughts": "MCV deployed into fact already. Start economy: power plant then refinery.", "notes": "Base at (12,16). Enemy likely at (95,11). Build powr, then proc, barr, expand.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Start at (95,11); likely enemy start near (12,16). Opening: powr, proc, barracks, then war factory/second refinery; keep power ahead of usage.", "raw": "{\"thoughts\":\"The Construction Yard is deployed and the first Power Plant is underway. Place it as soon as it is ready, then start the first Refinery to establish income.\",\"notes\":\"Home at (95,11); enemy likely near (12,16). Opening: power, refinery, barracks, then War Factory. Keep production queues active.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1144, "completion_tokens": 221, "total_tokens": 1365, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1142, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000278795, "upstream_inference_prompt_cost": 0.000157245, "upstream_inference_completions_cost": 0.00012155}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.42, "thoughts": "The Construction Yard is deployed and the first Power Plant is underway. Place it as soon as it is ready, then start the first Refinery to establish income.", "notes": "Home at (95,11); enemy likely near (12,16). Opening: power, refinery, barracks, then War Factory. Keep production queues active.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Build powr, then proc, barr, expand.", "raw": "{\"thoughts\":\"Place power plant, then continue economy buildup with refinery and barracks.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Placed powr, next build proc, then barr, then expand army.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1692, "completion_tokens": 113, "total_tokens": 1805, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004514, "upstream_inference_prompt_cost": 0.003384, "upstream_inference_completions_cost": 0.00113}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "Place power plant, then continue economy buildup with refinery and barracks.", "notes": "Base at (12,16). Enemy likely at (95,11). Placed powr, next build proc, then barr, then expand army.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely near (12,16). Opening: power, refinery, barracks, then War Factory. Keep production queues active.", "raw": "{\"thoughts\":\"Deploy the MCV to establish the Construction Yard, then start the power plant. Once it is placed, expand into an ore refinery and begin building an economy.\",\"notes\":\"Home at (95,11); enemy likely near (12,16). Opening: powr -> proc -> barracks -> second proc or war factory; keep production queues active.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1151, "completion_tokens": 149, "total_tokens": 1300, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1149, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002401575, "upstream_inference_prompt_cost": 0.0001582075, "upstream_inference_completions_cost": 8.195e-05}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.58, "thoughts": "Deploy the MCV to establish the Construction Yard, then start the power plant. Once it is placed, expand into an ore refinery and begin building an economy.", "notes": "Home at (95,11); enemy likely near (12,16). Opening: powr -> proc -> barracks -> second proc or war factory; keep production queues active.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Placed powr, next build proc, then barr, then expand army.", "raw": "{\"thoughts\":\"Continue economy buildup: build proc for income, then barracks.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Building proc next, then barracks, then army.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1795, "completion_tokens": 90, "total_tokens": 1885, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00449, "upstream_inference_prompt_cost": 0.00359, "upstream_inference_completions_cost": 0.0009}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.26, "thoughts": "Continue economy buildup: build proc for income, then barracks.", "notes": "Base at (12,16). Enemy likely at (95,11). Building proc next, then barracks, then army.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely near (12,16). Opening: powr -> proc -> barracks -> second proc or war factory; keep production queues active.", "raw": "{\"thoughts\":\"The Construction Yard is established, and the first Power Plant is ready. Place it, then start an Ore Refinery so income and a free harvester can get the economy moving.\",\"notes\":\"Home at (95,11); enemy likely near (12,16). Opening: power plant, refinery, barracks, then war factory; keep production queues active.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1137, "completion_tokens": 165, "total_tokens": 1302, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1135, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002470325, "upstream_inference_prompt_cost": 0.0001562825, "upstream_inference_completions_cost": 9.075e-05}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.96, "thoughts": "The Construction Yard is established, and the first Power Plant is ready. Place it, then start an Ore Refinery so income and a free harvester can get the economy moving.", "notes": "Home at (95,11); enemy likely near (12,16). Opening: power plant, refinery, barracks, then war factory; keep production queues active.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Building proc next, then barracks, then army.", "raw": "{\"thoughts\":\"Continue economy build-up while proc finishes; queue power and barracks next.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Proc building, then barracks, powr as needed, then war factory for tanks.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1739, "completion_tokens": 91, "total_tokens": 1830, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004388, "upstream_inference_prompt_cost": 0.003478, "upstream_inference_completions_cost": 0.00091}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.48, "thoughts": "Continue economy build-up while proc finishes; queue power and barracks next.", "notes": "Base at (12,16). Enemy likely at (95,11). Proc building, then barracks, powr as needed, then war factory for tanks.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely near (12,16). Opening: power plant, refinery, barracks, then war factory; keep production queues active.", "raw": "{\"thoughts\":\"The Construction Yard and power plant are in place, and I have $4700 with no harvesters. Start the refinery now so income begins, then establish infantry production and expand toward a War Factory.\",\"notes\":\"Home (95,11); enemy likely (12,16). Refinery first, then barracks, War Factory, and continuous Soviet armor production.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1197, "completion_tokens": 228, "total_tokens": 1425, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1195, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002899325, "upstream_inference_prompt_cost": 0.0001645325, "upstream_inference_completions_cost": 0.0001254}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.37, "thoughts": "The Construction Yard and power plant are in place, and I have $4700 with no harvesters. Start the refinery now so income begins, then establish infantry production and expand toward a War Factory.", "notes": "Home (95,11); enemy likely (12,16). Refinery first, then barracks, War Factory, and continuous Soviet armor production.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Proc building, then barracks, powr as needed, then war factory for tanks.", "raw": "{\"thoughts\":\"Continue economy build-up: proc is building, queue barracks next then power plant.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Proc building now, then tent, then powr, then weap for tanks.\",\"commands\":[{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1721, "completion_tokens": 103, "total_tokens": 1824, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004472, "upstream_inference_prompt_cost": 0.003442, "upstream_inference_completions_cost": 0.00103}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.73, "thoughts": "Continue economy build-up: proc is building, queue barracks next then power plant.", "notes": "Base at (12,16). Enemy likely at (95,11). Proc building now, then tent, then powr, then weap for tanks.", "commands": [{"do": "build", "item": "tent"}], "feedback": ["build tent: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). Refinery first, then barracks, War Factory, and continuous Soviet armor production.", "raw": "{\"thoughts\":\"The first refinery is still under construction, and there are no units or additional production buildings yet. Once it is ready, place it and start the barracks, then transition into a War Factory and nonstop armor production.\",\"notes\":\"Home (95,11); enemy likely (12,16). First proc is building; next barracks, then War Factory and Soviet armor.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1169, "completion_tokens": 167, "total_tokens": 1336, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1167, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002525325, "upstream_inference_prompt_cost": 0.0001606825, "upstream_inference_completions_cost": 9.185e-05}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.84, "thoughts": "The first refinery is still under construction, and there are no units or additional production buildings yet. Once it is ready, place it and start the barracks, then transition into a War Factory and nonstop armor production.", "notes": "Home (95,11); enemy likely (12,16). First proc is building; next barracks, then War Factory and Soviet armor.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Proc building now, then tent, then powr, then weap for tanks.", "raw": "{\"thoughts\":\"Continue economy buildup; wait for proc and tent to finish, queue power plant next.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building proc+tent. Next: powr, weap, army.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1757, "completion_tokens": 87, "total_tokens": 1844, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004384, "upstream_inference_prompt_cost": 0.003514, "upstream_inference_completions_cost": 0.00087}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "Continue economy buildup; wait for proc and tent to finish, queue power plant next.", "notes": "Base at (12,16). Enemy at (95,11). Building proc+tent. Next: powr, weap, army.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). First proc is building; next barracks, then War Factory and Soviet armor.", "raw": "{\"thoughts\":\"The first refinery is nearly complete, and power is ample. I\u2019ll place it as soon as it\u2019s ready, then establish infantry production before expanding into armor.\",\"notes\":\"Home (95,11); enemy likely (12,16). First proc is 47% complete; build barracks next, then War Factory and Soviet armor.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1153, "completion_tokens": 234, "total_tokens": 1387, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1151, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002871825, "upstream_inference_prompt_cost": 0.0001584825, "upstream_inference_completions_cost": 0.0001287}, "completion_tokens_details": {"reasoning_tokens": 154, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.37, "thoughts": "The first refinery is nearly complete, and power is ample. I\u2019ll place it as soon as it\u2019s ready, then establish infantry production before expanding into armor.", "notes": "Home (95,11); enemy likely (12,16). First proc is 47% complete; build barracks next, then War Factory and Soviet armor.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building proc+tent. Next: powr, weap, army.", "raw": "{\"thoughts\":\"Continue economy buildup; queue power plant after current builds finish.\",\"notes\":\"Base at (12,16). Enemy at (95,11). proc+tent building. Next: powr, weap, army production once buildings complete.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1722, "completion_tokens": 100, "total_tokens": 1822, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004444, "upstream_inference_prompt_cost": 0.003444, "upstream_inference_completions_cost": 0.001}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "Continue economy buildup; queue power plant after current builds finish.", "notes": "Base at (12,16). Enemy at (95,11). proc+tent building. Next: powr, weap, army production once buildings complete.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). First proc is 47% complete; build barracks next, then War Factory and Soviet armor.", "raw": "{\"thoughts\":\"The first refinery is 70% complete; keep the building queue moving by queuing a barracks behind it. Once placed, the refinery will provide the first harvester and income, then I\u2019ll establish vehicle production.\",\"notes\":\"Home (95,11); enemy likely (12,16). First proc at 70%; place it when ready, then place barracks and pursue War Factory/armor.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1157, "completion_tokens": 229, "total_tokens": 1386, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1155, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002849825, "upstream_inference_prompt_cost": 0.0001590325, "upstream_inference_completions_cost": 0.00012595}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.55, "thoughts": "The first refinery is 70% complete; keep the building queue moving by queuing a barracks behind it. Once placed, the refinery will provide the first harvester and income, then I\u2019ll establish vehicle production.", "notes": "Home (95,11); enemy likely (12,16). First proc at 70%; place it when ready, then place barracks and pursue War Factory/armor.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). proc+tent building. Next: powr, weap, army production once buildings complete.", "raw": "{\"thoughts\":\"Place the ready proc refinery near base, continue building power and barracks.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Placed proc. Building powr and tent. Next: weap, army production once buildings complete.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1772, "completion_tokens": 105, "total_tokens": 1877, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004594, "upstream_inference_prompt_cost": 0.003544, "upstream_inference_completions_cost": 0.00105}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.01, "thoughts": "Place the ready proc refinery near base, continue building power and barracks.", "notes": "Base at (12,16). Enemy at (95,11). Placed proc. Building powr and tent. Next: weap, army production once buildings complete.", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). First proc at 70%; place it when ready, then place barracks and pursue War Factory/armor.", "raw": "{\"thoughts\":\"The refinery is nearly ready, and the barracks is queued behind it. I\u2019ll place the refinery as soon as it completes, then get the barracks online and start building toward armor production.\",\"notes\":\"Home (95,11); enemy likely (12,16). Refinery at 94%; barracks queued. Power ample; no units yet.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1180, "completion_tokens": 228, "total_tokens": 1408, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1178, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000287595, "upstream_inference_prompt_cost": 0.000162195, "upstream_inference_completions_cost": 0.0001254}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.12, "thoughts": "The refinery is nearly ready, and the barracks is queued behind it. I\u2019ll place the refinery as soon as it completes, then get the barracks online and start building toward armor production.", "notes": "Home (95,11); enemy likely (12,16). Refinery at 94%; barracks queued. Power ample; no units yet.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3000 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Placed proc. Building powr and tent. Next: weap, army production once buildings complete.", "raw": "{\"thoughts\":\"Place power plant, continue barracks, then queue proc#2 and weap for economy/army growth.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Placed powr, tent building. Next build proc#2 and weap once tent done, then army production.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1862, "completion_tokens": 129, "total_tokens": 1991, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005014, "upstream_inference_prompt_cost": 0.003724, "upstream_inference_completions_cost": 0.00129}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.28, "thoughts": "Place power plant, continue barracks, then queue proc#2 and weap for economy/army growth.", "notes": "Base at (12,16). Enemy at (95,11). Placed powr, tent building. Next build proc#2 and weap once tent done, then army production.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). Refinery at 94%; barracks queued. Power ample; no units yet.", "raw": "{\"thoughts\":\"Place the ready refinery to establish income; the barracks will follow in the building queue. Once it is available, start infantry production and expand toward a second refinery and war factory.\",\"notes\":\"Home (95,11); enemy likely (12,16). Place ready proc; barr is next in building queue. No units yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1161, "completion_tokens": 159, "total_tokens": 1320, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1159, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002470325, "upstream_inference_prompt_cost": 0.0001595825, "upstream_inference_completions_cost": 8.745e-05}, "completion_tokens_details": {"reasoning_tokens": 71, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.56, "thoughts": "Place the ready refinery to establish income; the barracks will follow in the building queue. Once it is available, start infantry production and expand toward a second refinery and war factory.", "notes": "Home (95,11); enemy likely (12,16). Place ready proc; barr is next in building queue. No units yet.", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2680 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: proc 22%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Placed powr, tent building. Next build proc#2 and weap once tent done, then army production.", "raw": "{\"thoughts\":\"Economy is building well. Continue with tent placement, queue power and weap factory once funds allow.\",\"notes\":\"Base at (12,16). Enemy at (95,11). proc#2 and tent building in progress. Next build weap factory, then start producing tanks/infantry. Keep harvester mining.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1881, "completion_tokens": 126, "total_tokens": 2007, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005022, "upstream_inference_prompt_cost": 0.003762, "upstream_inference_completions_cost": 0.00126}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.51, "thoughts": "Economy is building well. Continue with tent placement, queue power and weap factory once funds allow.", "notes": "Base at (12,16). Enemy at (95,11). proc#2 and tent building in progress. Next build weap factory, then start producing tanks/infantry. Keep harvester mining.", "commands": [{"do": "harvest", "unit": 130}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). Place ready proc; barr is next in building queue. No units yet.", "raw": "{\"thoughts\":\"The barracks is already 64% complete, and the base has ample power. Queue a War Factory next so vehicle production can begin as soon as the barracks is placed.\",\"notes\":\"Home (95,11); enemy likely (12,16). Barracks is 64% in Building queue; place it when ready. War Factory queued next. One harvester; power 100/30.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1230, "completion_tokens": 374, "total_tokens": 1604, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1228, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037477, "upstream_inference_prompt_cost": 0.00016907, "upstream_inference_completions_cost": 0.0002057}, "completion_tokens_details": {"reasoning_tokens": 270, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "The barracks is already 64% complete, and the base has ample power. Queue a War Factory next so vehicle production can begin as soon as the barracks is placed.", "notes": "Home (95,11); enemy likely (12,16). Barracks is 64% in Building queue; place it when ready. War Factory queued next. One harvester; power 100/30.", "commands": [{"do": "build", "item": "weap"}], "feedback": ["build weap: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2408 + stored ore $438 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: proc 46%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). proc#2 and tent building in progress. Next build weap factory, then start producing tanks/infantry. Keep harvester mining.", "raw": "{\"thoughts\":\"Continue base build-up; queue barracks and war factory next, keep economy growing.\",\"notes\":\"Base at (12,16). Enemy at (95,11). proc#2 and tent building in progress. Next build weap factory, then start producing tanks/infantry. Keep harvester mining.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1835, "completion_tokens": 108, "total_tokens": 1943, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00475, "upstream_inference_prompt_cost": 0.00367, "upstream_inference_completions_cost": 0.00108}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "Continue base build-up; queue barracks and war factory next, keep economy growing.", "notes": "Base at (12,16). Enemy at (95,11). proc#2 and tent building in progress. Next build weap factory, then start producing tanks/infantry. Keep harvester mining.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: barr READY TO PLACE; Building: weap 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). Barracks is 64% in Building queue; place it when ready. War Factory queued next. One harvester; power 100/30.", "raw": "{\"thoughts\":\"Place the ready barracks and start infantry production while the War Factory builds. With only one harvester, add a second refinery as soon as the building queue opens, then get armor moving toward the enemy start.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Barracks ready to place; War Factory building next. One harvester; power 100/30.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1243, "completion_tokens": 256, "total_tokens": 1499, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1241, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003116575, "upstream_inference_prompt_cost": 0.0001708575, "upstream_inference_completions_cost": 0.0001408}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.46, "thoughts": "Place the ready barracks and start infantry production while the War Factory builds. With only one harvester, add a second refinery as soon as the building queue opens, then get armor moving toward the enemy start.", "notes": "Home (95,11); enemy likely near (12,16). Barracks ready to place; War Factory building next. One harvester; power 100/30.", "commands": [{"do": "place", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2408 + stored ore $105 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.1%.\nPRODUCTION: Building: proc 70%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(20,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). proc#2 and tent building in progress. Next build weap factory, then start producing tanks/infantry. Keep harvester mining.", "raw": "{\"thoughts\":\"Continue economy buildup; proc and tent are building. Once done, queue weap factory and start unit production.\",\"notes\":\"Base at (12,16). Enemy at (95,11). proc#2 and tent building. Next: weap factory, then tanks/infantry. Keep harvester mining.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1835, "completion_tokens": 109, "total_tokens": 1944, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00476, "upstream_inference_prompt_cost": 0.00367, "upstream_inference_completions_cost": 0.00109}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "Continue economy buildup; proc and tent are building. Once done, queue weap factory and start unit production.", "notes": "Base at (12,16). Enemy at (95,11). proc#2 and tent building. Next: weap factory, then tanks/infantry. Keep harvester mining.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2508 + stored ore $445 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Barracks ready to place; War Factory building next. One harvester; power 100/30.", "raw": "{\"thoughts\":\"The War Factory is already under construction, and power is ample. Start a second Refinery for income and queue infantry to scout west toward the likely enemy start.\",\"notes\":\"Home (95,11); enemy likely near (12,16). One harvester. War Factory building; expand with Refinery and scout west.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1302, "completion_tokens": 213, "total_tokens": 1515, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1300, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00029612, "upstream_inference_prompt_cost": 0.00017897, "upstream_inference_completions_cost": 0.00011715}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.99, "thoughts": "The War Factory is already under construction, and power is ample. Start a second Refinery for income and queue infantry to scout west toward the likely enemy start.", "notes": "Home (95,11); enemy likely near (12,16). One harvester. War Factory building; expand with Refinery and scout west.", "commands": [{"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 12, "y": 16}], "feedback": ["build proc: started", "train 5x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 450, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2180 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 94%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(21,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). proc#2 and tent building. Next: weap factory, then tanks/infantry. Keep harvester mining.", "raw": "{\"thoughts\":\"Continue economy buildup: proc and tent are building. Queue power plant next for buffer, then weap factory once funds allow.\",\"notes\":\"Base at (12,16). Enemy at (95,11). proc#2 and tent building. Next: weap factory, then tanks/infantry. Keep harvester mining.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1829, "completion_tokens": 130, "total_tokens": 1959, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004958, "upstream_inference_prompt_cost": 0.003658, "upstream_inference_completions_cost": 0.0013}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.31, "thoughts": "Continue economy buildup: proc and tent are building. Queue power plant next for buffer, then weap factory once funds allow.", "notes": "Base at (12,16). Enemy at (95,11). proc#2 and tent building. Next: weap factory, then tanks/infantry. Keep harvester mining.", "commands": [{"do": "build", "item": "weap"}], "feedback": ["build weap: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2328 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: weap 32%; Building: proc 0%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(89,12) #136@(91,10) #137@(94,9)\n  harv (Ore Truck (harvester)) x1: #133@(105,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - train 5x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). One harvester. War Factory building; expand with Refinery and scout west.", "raw": "{\"thoughts\":\"The War Factory and second Refinery are queued, and current power has room for expansion. Keep the barracks producing, add a Power Plant behind the queued buildings, and send the infantry west to scout toward the likely enemy start.\",\"notes\":\"Home (95,11); enemy likely near (12,16). War Factory then second Refinery queued; keep power ahead of demand. Infantry scouting west; one harvester.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[135,136,137],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1341, "completion_tokens": 408, "total_tokens": 1749, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1339, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004087325, "upstream_inference_prompt_cost": 0.0001843325, "upstream_inference_completions_cost": 0.0002244}, "completion_tokens_details": {"reasoning_tokens": 267, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.02, "thoughts": "The War Factory and second Refinery are queued, and current power has room for expansion. Keep the barracks producing, add a Power Plant behind the queued buildings, and send the infantry west to scout toward the likely enemy start.", "notes": "Home (95,11); enemy likely near (12,16). War Factory then second Refinery queued; keep power ahead of demand. Infantry scouting west; one harvester.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [135, 136, 137], "x": 12, "y": 16}], "feedback": ["build powr: started", "train 5x e1: queued", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 14}}
{"tick": 2801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2100 + stored ore $500 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc READY TO PLACE; Building: weap 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). proc#2 and tent building. Next: weap factory, then tanks/infantry. Keep harvester mining.", "raw": "{\"thoughts\":\"Place the ready proc, continue building weap and tent, and keep economy going.\",\"notes\":\"Base at (12,16). Enemy at (95,11). weap/tent building. Place proc now. Next: build more power, army units when weap/tent ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1873, "completion_tokens": 129, "total_tokens": 2002, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005036, "upstream_inference_prompt_cost": 0.003746, "upstream_inference_completions_cost": 0.00129}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "Place the ready proc, continue building weap and tent, and keep economy going.", "notes": "Base at (12,16). Enemy at (95,11). weap/tent building. Place proc now. Next: build more power, army units when weap/tent ready.", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 9}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1666 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7%.\nPRODUCTION: Building: weap 49%; Building: powr 0%; Building: proc 0%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #135@(79,14) #136@(82,13) #137@(85,13) #138@(88,13) #139@(91,10) #140@(93,9)\n  harv (Ore Truck (harvester)) x1: #133@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 5x e1: queued\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). War Factory then second Refinery queued; keep power ahead of demand. Infantry scouting west; one harvester.", "raw": "{\"thoughts\":\"The War Factory and queued power/refinery will strengthen the economy, so avoid spending the remaining cash on more infantry. Send the scouting rifles west toward the likely enemy start and keep the harvester mining.\",\"notes\":\"Home (95,11); enemy likely near (12,16). War Factory, power plant, and refinery queued. Scout west with rifles; prioritize tanks once the economy supports them.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140],\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1389, "completion_tokens": 340, "total_tokens": 1729, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1387, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003779325, "upstream_inference_prompt_cost": 0.0001909325, "upstream_inference_completions_cost": 0.000187}, "completion_tokens_details": {"reasoning_tokens": 211, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "The War Factory and queued power/refinery will strengthen the economy, so avoid spending the remaining cash on more infantry. Send the scouting rifles west toward the likely enemy start and keep the harvester mining.", "notes": "Home (95,11); enemy likely near (12,16). War Factory, power plant, and refinery queued. Scout west with rifles; prioritize tanks once the economy supports them.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 139, 140], "x": 12, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 20}}
{"tick": 3001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2100 + stored ore $178 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 16%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(23,8) #142@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). weap/tent building. Place proc now. Next: build more power, army units when weap/tent ready.", "raw": "{\"thoughts\":\"Economy solid with 2 procs. Keep building weap/tent, queue more power soon, then start training units once tent/weap complete.\",\"notes\":\"Base at (12,16). Enemy at (95,11). weap+tent building. After done: build powr, train e1/e3 from tent, tanks from weap. Push army east once sizable.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1897, "completion_tokens": 137, "total_tokens": 2034, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005164, "upstream_inference_prompt_cost": 0.003794, "upstream_inference_completions_cost": 0.00137}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "Economy solid with 2 procs. Keep building weap/tent, queue more power soon, then start training units once tent/weap complete.", "notes": "Base at (12,16). Enemy at (95,11). weap+tent building. After done: build powr, train e1/e3 from tent, tanks from weap. Push army east once sizable.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1000, "experience": 0, "order_count": 10}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1094 + stored ore $410 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.5%.\nPRODUCTION: Building: weap 66%; Building: powr 0%; Building: proc 0%; Infantry: e1 75%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(72,21) #136@(74,19) #137@(76,17) #138@(79,14) #139@(81,13) #140@(84,13) #143@(88,13) #144@(90,11) #145@(92,9)\n  harv (Ore Truck (harvester)) x1: #133@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). War Factory, power plant, and refinery queued. Scout west with rifles; prioritize tanks once the economy supports them.", "raw": "{\"thoughts\":\"The War Factory is nearly complete, with power and a second refinery already queued behind it. Send the riflemen west to scout toward the likely enemy base and keep infantry production moving until tanks are available.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Westbound riflemen scouting; War Factory nearly complete, power and refinery queued. Start tank production when affordable.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1373, "completion_tokens": 292, "total_tokens": 1665, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1371, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003493325, "upstream_inference_prompt_cost": 0.0001887325, "upstream_inference_completions_cost": 0.0001606}, "completion_tokens_details": {"reasoning_tokens": 168, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "The War Factory is nearly complete, with power and a second refinery already queued behind it. Send the riflemen west to scout toward the likely enemy base and keep infantry production moving until tanks are available.", "notes": "Home (95,11); enemy likely near (12,16). Westbound riflemen scouting; War Factory nearly complete, power and refinery queued. Start tank production when affordable.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack_move: 9 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1945 + stored ore $0 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6%.\nPRODUCTION: Building: weap 32%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(19,9) #142@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). weap+tent building. After done: build powr, train e1/e3 from tent, tanks from weap. Push army east once sizable.", "raw": "{\"thoughts\":\"Economy solid with 2 refineries. Continue building infrastructure - weap and tent are queued, powr in progress. Once buildings finish, start training units and pushing toward enemy.\",\"notes\":\"Base at (12,16). Enemy at (95,11). weap+tent+powr building. After done: train e1/e3 from tent, tanks from weap, then push army east once sizable (8+).\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1894, "completion_tokens": 142, "total_tokens": 2036, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005208, "upstream_inference_prompt_cost": 0.003788, "upstream_inference_completions_cost": 0.00142}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.46, "thoughts": "Economy solid with 2 refineries. Continue building infrastructure - weap and tent are queued, powr in progress. Once buildings finish, start training units and pushing toward enemy.", "notes": "Base at (12,16). Enemy at (95,11). weap+tent+powr building. After done: train e1/e3 from tent, tanks from weap, then push army east once sizable (8+).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1000, "experience": 0, "order_count": 11}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $845 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10%.\nPRODUCTION: Building: weap 82%; Building: powr 0%; Building: proc 0%; Infantry: e1 1%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #135@(63,26) #136@(66,24) #137@(69,24) #138@(71,22) #139@(73,20) #140@(76,17) #143@(78,15) #144@(80,13) #145@(84,13) #146@(87,13) #147@(89,12) #148@(92,9) #149@(94,8)\n  harv (Ore Truck (harvester)) x1: #133@(102,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Westbound riflemen scouting; War Factory nearly complete, power and refinery queued. Start tank production when affordable.", "raw": "{\"thoughts\":\"The riflemen are already scouting west toward the likely enemy start; keep them advancing while the War Factory and queued economy buildings finish. Cash is limited, so preserve the remaining funds and switch to tank production as soon as the War Factory is placed.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Rifle scout moving west. War Factory 82%; power and refinery queued. Begin Soviet tank production when available.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1415, "completion_tokens": 287, "total_tokens": 1702, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1413, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003523575, "upstream_inference_prompt_cost": 0.0001945075, "upstream_inference_completions_cost": 0.00015785}, "completion_tokens_details": {"reasoning_tokens": 167, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.86, "thoughts": "The riflemen are already scouting west toward the likely enemy start; keep them advancing while the War Factory and queued economy buildings finish. Cash is limited, so preserve the remaining funds and switch to tank production as soon as the War Factory is placed.", "notes": "Home (95,11); enemy likely near (12,16). Rifle scout moving west. War Factory 82%; power and refinery queued. Begin Soviet tank production when available.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 12, "y": 16}], "feedback": ["attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 25}}
{"tick": 3401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $735 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6%.\nPRODUCTION: Building: weap 49%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(15,17) #142@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). weap+tent+powr building. After done: train e1/e3 from tent, tanks from weap, then push army east once sizable (8+).", "raw": "{\"thoughts\":\"Continue building economy/army. War factory, power, barracks all in progress. Once ready, train units and prepare push east.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building weap/powr/tent. Once done: train e1/e3 from tent, tanks from weap. Build 3rd proc for economy soon. Push east with 8+ units once army sizable.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1866, "completion_tokens": 139, "total_tokens": 2005, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005122, "upstream_inference_prompt_cost": 0.003732, "upstream_inference_completions_cost": 0.00139}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.35, "thoughts": "Continue building economy/army. War factory, power, barracks all in progress. Once ready, train units and prepare push east.", "notes": "Base at (12,16). Enemy at (95,11). Building weap/powr/tent. Once done: train e1/e3 from tent, tanks from weap. Build 3rd proc for economy soon. Push east with 8+ units once army sizable.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 0, "order_count": 11}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $311 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6800, army $2600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.5%.\nPRODUCTION: Building: weap 99%; Building: powr 0%; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #135@(54,28) #136@(57,28) #137@(60,28) #138@(63,26) #139@(65,24) #140@(68,24) #143@(71,22) #144@(73,20) #145@(75,18) #146@(77,16) #147@(80,13) #148@(83,13) #149@(86,13) #150@(89,12) #151@(91,10)\n  harv (Ore Truck (harvester)) x1: #133@(102,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Rifle scout moving west. War Factory 82%; power and refinery queued. Begin Soviet tank production when available.", "raw": "{\"thoughts\":\"The riflemen are already scouting west toward the likely enemy start; send them onward to reveal and engage. Cash is low, so spend it on a small rifle reinforcement while the War Factory and queued economy buildings finish.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Rifle scout heading west; reinforce at barracks. Build queue: War Factory nearly complete, then power and refinery.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1409, "completion_tokens": 269, "total_tokens": 1678, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1407, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003416325, "upstream_inference_prompt_cost": 0.0001936825, "upstream_inference_completions_cost": 0.00014795}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.57, "thoughts": "The riflemen are already scouting west toward the likely enemy start; send them onward to reveal and engage. Cash is low, so spend it on a small rifle reinforcement while the War Factory and queued economy buildings finish.", "notes": "Home (95,11); likely enemy start (12,16). Rifle scout heading west; reinforce at barracks. Build queue: War Factory nearly complete, then power and refinery.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["attack_move: 15 units", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6800, "army_value": 1500, "income": 1000, "experience": 0, "order_count": 25}}
{"tick": 3601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $402 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.1%.\nPRODUCTION: Building: weap 66%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(21,7) #142@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building weap/powr/tent. Once done: train e1/e3 from tent, tanks from weap. Build 3rd proc for economy soon. Push east with 8+ units once army sizable.", "raw": "{\"thoughts\":\"Economy building phase continues; keep queue going and prepare for troop training once tent/weap complete.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Waiting for weap/powr/tent to finish. Then train e1/e3 and tanks, build 3rd proc, push east with 8+ units once ready.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1887, "completion_tokens": 122, "total_tokens": 2009, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004994, "upstream_inference_prompt_cost": 0.003774, "upstream_inference_completions_cost": 0.00122}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Economy building phase continues; keep queue going and prepare for troop training once tent/weap complete.", "notes": "Base at (12,16). Enemy at (95,11). Waiting for weap/powr/tent to finish. Then train e1/e3 and tanks, build 3rd proc, push east with 8+ units once ready.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 0, "order_count": 11}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $8 + stored ore $442 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $7100, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.1%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #135@(45,24) #136@(47,25) #137@(49,28) #138@(53,27) #139@(56,28) #140@(59,28) #143@(62,27) #144@(64,25) #145@(67,24) #146@(70,23) #147@(72,21) #148@(74,19) #149@(77,16) #150@(79,14) #151@(82,13) #152@(89,12) #153@(91,10) #154@(94,9)\n  harv (Ore Truck (harvester)) x1: #133@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Rifle scout heading west; reinforce at barracks. Build queue: War Factory nearly complete, then power and refinery.", "raw": "{\"thoughts\":\"Place the ready War Factory near the base and keep the rifle force advancing toward the likely enemy start. Power and a second refinery are already queued; preserve the remaining cash for those and begin vehicle production once the factory is operational.\",\"notes\":\"Home (95,11); likely enemy start (12,16). 18 rifles are strung west along the map; continue scouting/advancing. War Factory ready to place, followed by queued power and refinery. One harvester; 3 rifles queued.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1440, "completion_tokens": 278, "total_tokens": 1718, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1438, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000350845, "upstream_inference_prompt_cost": 0.000197945, "upstream_inference_completions_cost": 0.0001529}, "completion_tokens_details": {"reasoning_tokens": 136, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.25, "thoughts": "Place the ready War Factory near the base and keep the rifle force advancing toward the likely enemy start. Power and a second refinery are already queued; preserve the remaining cash for those and begin vehicle production once the factory is operational.", "notes": "Home (95,11); likely enemy start (12,16). 18 rifles are strung west along the map; continue scouting/advancing. War Factory ready to place, followed by queued power and refinery. One harvester; 3 rifles queued.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 18 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7100, "army_value": 1800, "income": 1425, "experience": 0, "order_count": 28}}
{"tick": 3801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $69 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: weap 82%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(17,9) #142@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Waiting for weap/powr/tent to finish. Then train e1/e3 and tanks, build 3rd proc, push east with 8+ units once ready.", "raw": "{\"thoughts\":\"Production ongoing for weap, powr, tent. Keep economy going and wait for buildings to complete before training units.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Waiting for weap/powr/tent to finish. Then train e1/e3 and tanks, build 3rd proc, push east with 8+ units once ready.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1876, "completion_tokens": 127, "total_tokens": 2003, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005022, "upstream_inference_prompt_cost": 0.003752, "upstream_inference_completions_cost": 0.00127}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "Production ongoing for weap, powr, tent. Keep economy going and wait for buildings to complete before training units.", "notes": "Base at (12,16). Enemy at (95,11). Waiting for weap/powr/tent to finish. Then train e1/e3 and tanks, build 3rd proc, push east with 8+ units once ready.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 0, "order_count": 11}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $8 + stored ore $192 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9100, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.1%.\nPRODUCTION: Building: powr READY TO PLACE; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #135@(34,24) #136@(38,22) #137@(40,24) #138@(44,24) #139@(47,25) #140@(49,26) #143@(52,27) #144@(55,28) #145@(58,28) #146@(61,27) #147@(63,26) #148@(66,24) #149@(69,24) #150@(72,21) #151@(74,19) #152@(79,14) #153@(82,13) #154@(85,13)\n  harv (Ore Truck (harvester)) x1: #133@(104,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 18 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). 18 rifles are strung west along the map; continue scouting/advancing. War Factory ready to place, followed by queued power and refinery. One harvester; 3 rifles queued.", "raw": "{\"thoughts\":\"Place the ready power plant, then let the refinery finish to improve income. The rifle line is already advancing west, so push it toward the likely enemy start and keep scouting.\",\"notes\":\"Home (95,11); likely enemy start (12,16). 18 rifles advancing west; continue attack-moving toward enemy base. Place ready powr; proc is building. One harvester.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1520, "completion_tokens": 306, "total_tokens": 1826, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1518, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000377245, "upstream_inference_prompt_cost": 0.000208945, "upstream_inference_completions_cost": 0.0001683}, "completion_tokens_details": {"reasoning_tokens": 187, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "Place the ready power plant, then let the refinery finish to improve income. The rifle line is already advancing west, so push it toward the likely enemy start and keep scouting.", "notes": "Home (95,11); likely enemy start (12,16). 18 rifles advancing west; continue attack-moving toward enemy base. Place ready powr; proc is building. One harvester.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 18 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1800, "income": 1500, "experience": 0, "order_count": 29}}
{"tick": 4001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $735 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: weap 99%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(15,17) #142@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Waiting for weap/powr/tent to finish. Then train e1/e3 and tanks, build 3rd proc, push east with 8+ units once ready.", "raw": "{\"thoughts\":\"Weap and powr almost done, tent still queued. Continue economy buildup and prepare to place buildings as they finish.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Wait for weap/powr/tent completion, then place buildings, train army, and push east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1876, "completion_tokens": 106, "total_tokens": 1982, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004812, "upstream_inference_prompt_cost": 0.003752, "upstream_inference_completions_cost": 0.00106}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "Weap and powr almost done, tent still queued. Continue economy buildup and prepare to place buildings as they finish.", "notes": "Base at (12,16). Enemy at (95,11). Wait for weap/powr/tent completion, then place buildings, train army, and push east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 3000, "experience": 0, "order_count": 11}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17.3%.\nPRODUCTION: Building: proc 14%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #135@(26,17) #136@(30,15) #137@(32,17) #138@(34,19) #139@(36,24) #140@(39,23) #143@(43,24) #144@(46,24) #145@(49,26) #146@(51,28) #147@(54,28) #148@(57,28) #149@(60,28) #150@(63,26) #151@(65,24) #152@(72,21) #153@(74,19) #154@(76,17)\n  harv (Ore Truck (harvester)) x1: #133@(104,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 18 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). 18 rifles advancing west; continue attack-moving toward enemy base. Place ready powr; proc is building. One harvester.", "raw": "{\"thoughts\":\"The rifles are stretched out across the map, so send them together toward the likely enemy start and let them engage on the way. Cash is empty; keep the harvester mining and finish the refinery already in progress.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Send rifle force west to scout/attack. One harvester; proc building at 14%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1511, "completion_tokens": 287, "total_tokens": 1798, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1509, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003655575, "upstream_inference_prompt_cost": 0.0002077075, "upstream_inference_completions_cost": 0.00015785}, "completion_tokens_details": {"reasoning_tokens": 166, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "The rifles are stretched out across the map, so send them together toward the likely enemy start and let them engage on the way. Cash is empty; keep the harvester mining and finish the refinery already in progress.", "notes": "Home (95,11); likely enemy start (12,16). Send rifle force west to scout/attack. One harvester; proc building at 14%.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 18 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1800, "income": 1500, "experience": 0, "order_count": 30}}
{"tick": 4201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $724 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 98%, #131 powr@(12,13) 100%, #141 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(18,7) #142@(8,23)\nVISIBLE ENEMY UNITS (2):\n  #135 e1@(19,16) 100%, #136 e1@(20,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Wait for weap/powr/tent completion, then place buildings, train army, and push east.", "raw": "{\"thoughts\":\"Place war factory, keep building power/barracks, and start training infantry defense since enemy troops are near my base.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Enemy infantry scouting near base at (19,16)/(20,14). Place weap, wait for powr/tent, then build army and push east.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":14,\"y\":19},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1886, "completion_tokens": 193, "total_tokens": 2079, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005702, "upstream_inference_prompt_cost": 0.003772, "upstream_inference_completions_cost": 0.00193}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.6, "thoughts": "Place war factory, keep building power/barracks, and start training infantry defense since enemy troops are near my base.", "notes": "Base at (12,16). Enemy at (95,11). Enemy infantry scouting near base at (19,16)/(20,14). Place weap, wait for powr/tent, then build army and push east.", "commands": [{"do": "place", "item": "weap", "x": 14, "y": 19}, {"do": "build", "item": "proc"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 3000, "experience": 0, "order_count": 11}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $95 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.8%.\nPRODUCTION: Building: proc 14%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #135@(19,16) #136@(20,14) #137@(22,16) #138@(26,14) #139@(28,17) #140@(31,16) #143@(34,19) #144@(35,24) #145@(39,23) #146@(42,24) #147@(45,24) #148@(48,25) #149@(50,28) #150@(53,27) #151@(56,28) #152@(63,26) #153@(66,24) #154@(69,24)\n  harv (Ore Truck (harvester)) x1: #133@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(15,16) 98%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Send rifle force west to scout/attack. One harvester; proc building at 14%.", "raw": "{\"thoughts\":\"The rifle force is already advancing west and has uncovered an enemy refinery near (15,16). Cash is exhausted, so let the refinery finish and keep the harvester mining while the infantry presses toward the enemy base.\",\"notes\":\"Soviet home (95,11); enemy refinery #129 at (15,16). Keep rifle force advancing west; one harvester, proc building in progress.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1494, "completion_tokens": 226, "total_tokens": 1720, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1492, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00032967, "upstream_inference_prompt_cost": 0.00020537, "upstream_inference_completions_cost": 0.0001243}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.34, "thoughts": "The rifle force is already advancing west and has uncovered an enemy refinery near (15,16). Cash is exhausted, so let the refinery finish and keep the harvester mining while the infantry presses toward the enemy base.", "notes": "Soviet home (95,11); enemy refinery #129 at (15,16). Keep rifle force advancing west; one harvester, proc building in progress.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 18 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1800, "income": 1575, "experience": 0, "order_count": 30}}
{"tick": 4401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $904 (storage 4000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $9600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7%.\nPRODUCTION: Building: proc 22%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 87%, #131 powr@(12,13) 100%, #141 proc@(10,19) 100%, #157 weap@(15,20) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(16,8) #142@(6,24)\nVISIBLE ENEMY UNITS (6):\n  #135 e1@(19,16) 100%, #136 e1@(19,14) 100%, #137 e1@(19,16) 100%, #138 e1@(19,16) 100%, #139 e1@(19,17) 100%, #140 e1@(21,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Enemy infantry scouting near base at (19,16)/(20,14). Place weap, wait for powr/tent, then build army and push east.", "raw": "{\"thoughts\":\"Enemy infantry scouting close to our base at (19,16). We have a war factory already; build tanks for defense immediately and continue economy buildup.\",\"notes\":\"Base at (12,16). Enemy infantry group near (19,16) scouting/threatening. Enemy main base at (95,11). Plan: build powr/proc/tent, train 1tnk for defense, then push tanks east once army built.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2098, "completion_tokens": 226, "total_tokens": 2324, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006456, "upstream_inference_prompt_cost": 0.004196, "upstream_inference_completions_cost": 0.00226}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.85, "thoughts": "Enemy infantry scouting close to our base at (19,16). We have a war factory already; build tanks for defense immediately and continue economy buildup.", "notes": "Base at (12,16). Enemy infantry group near (19,16) scouting/threatening. Enemy main base at (95,11). Plan: build powr/proc/tent, train 1tnk for defense, then push tanks east once army built.", "commands": [{"do": "train", "item": "1tnk", "count": 3}, {"do": "build", "item": "powr"}], "feedback": ["train 3x 1tnk: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 0, "income": 3500, "experience": 0, "order_count": 13}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: Building: proc 30%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #135@(19,16) #136@(19,14) #137@(19,16) #138@(19,16) #139@(19,17) #140@(21,16) #143@(24,18) #144@(25,24) #145@(28,22) #146@(31,24) #147@(34,24) #148@(37,25) #149@(41,23) #150@(44,27) #151@(46,28) #152@(54,28) #153@(57,28) #154@(60,27)\n  harv (Ore Truck (harvester)) x1: #133@(102,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(15,16) 87%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\nYOUR NOTES FROM LAST TURN: Soviet home (95,11); enemy refinery #129 at (15,16). Keep rifle force advancing west; one harvester, proc building in progress.", "raw": "{\"thoughts\":\"Cash is exhausted, so the refinery cannot finish yet. Keep the rifle force pressing toward the known enemy refinery and scout the likely base area around it.\",\"notes\":\"Soviet home (95,11); enemy refinery #129 at (15,16). 18 riflemen are advancing west; one harvester. Resume economy when ore arrives.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1493, "completion_tokens": 228, "total_tokens": 1721, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1491, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003306325, "upstream_inference_prompt_cost": 0.0002052325, "upstream_inference_completions_cost": 0.0001254}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.37, "thoughts": "Cash is exhausted, so the refinery cannot finish yet. Keep the rifle force pressing toward the known enemy refinery and scout the likely base area around it.", "notes": "Soviet home (95,11); enemy refinery #129 at (15,16). 18 riflemen are advancing west; one harvester. Resume economy when ore arrives.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 18 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1800, "income": 1725, "experience": 0, "order_count": 30}}
{"tick": 4601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $395 (storage 4000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $9600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.2%.\nPRODUCTION: Building: proc 46%; Building: powr 0%; Building: powr 0%; Building: tent 0%; Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 65%, #131 powr@(12,13) 100%, #141 proc@(10,19) 100%, #157 weap@(15,20) 99%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(15,17) #142@(7,27)\nVISIBLE ENEMY UNITS (9):\n  #135 e1@(19,16) 100%, #136 e1@(19,14) 100%, #137 e1@(19,16) 100%, #138 e1@(19,16) 100%, #139 e1@(19,17) 100%, #140 e1@(20,16) 100%, #143 e1@(20,16) 100%, #144 e1@(19,19) 100%, #145 e1@(20,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x 1tnk: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy infantry group near (19,16) scouting/threatening. Enemy main base at (95,11). Plan: build powr/proc/tent, train 1tnk for defense, then push tanks east once army built.", "raw": "{\"thoughts\":\"Enemy infantry swarm near (19,16) close to my base - concerning but no combat units yet. Keep building economy and tanks, queue more power/tent, and prepare defense once tanks arrive.\",\"notes\":\"Enemy infantry group (~9 units) near (19,16) threatening base at (12,16). Enemy main base at (95,11). Continue building powr/proc/tent, train 1tnk for defense, mass tanks before pushing east.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2199, "completion_tokens": 268, "total_tokens": 2467, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007078, "upstream_inference_prompt_cost": 0.004398, "upstream_inference_completions_cost": 0.00268}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.86, "thoughts": "Enemy infantry swarm near (19,16) close to my base - concerning but no combat units yet. Keep building economy and tanks, queue more power/tent, and prepare defense once tanks arrive.", "notes": "Enemy infantry group (~9 units) near (19,16) threatening base at (12,16). Enemy main base at (95,11). Continue building powr/proc/tent, train 1tnk for defense, mass tanks before pushing east.", "commands": [{"do": "train", "item": "1tnk", "count": 2}, {"do": "build", "item": "tent"}], "feedback": ["train 2x 1tnk: queued", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 0, "income": 3625, "experience": 0, "order_count": 17}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.8%.\nPRODUCTION: Building: proc 30%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #135@(19,16) #136@(19,14) #137@(19,16) #138@(19,16) #139@(19,17) #140@(20,16) #143@(20,16) #144@(19,19) #145@(20,16) #146@(23,18) #147@(27,17) #148@(30,18) #149@(32,17) #150@(36,21) #151@(37,22) #152@(45,24) #153@(47,25) #154@(49,28)\n  harv (Ore Truck (harvester)) x1: #133@(99,19)\nVISIBLE ENEMY UNITS (1):\n  #130 harv@(15,17) 99%\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(15,16) 65%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\nYOUR NOTES FROM LAST TURN: Soviet home (95,11); enemy refinery #129 at (15,16). 18 riflemen are advancing west; one harvester. Resume economy when ore arrives.", "raw": "{\"thoughts\":\"The refinery is still building, and cash is empty, so keep the construction queue working and avoid starting unaffordable production. The riflemen are spread along the westward route; regroup them through an attack-move toward the enemy refinery.\",\"notes\":\"Soviet home (95,11); enemy refinery #129 at (15,16). Keep army advancing west; resume economy and vehicle production when ore arrives.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1506, "completion_tokens": 218, "total_tokens": 1724, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1504, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00032692, "upstream_inference_prompt_cost": 0.00020702, "upstream_inference_completions_cost": 0.0001199}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.36, "thoughts": "The refinery is still building, and cash is empty, so keep the construction queue working and avoid starting unaffordable production. The riflemen are spread along the westward route; regroup them through an attack-move toward the enemy refinery.", "notes": "Soviet home (95,11); enemy refinery #129 at (15,16). Keep army advancing west; resume economy and vehicle production when ore arrives.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 18 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1800, "income": 1725, "experience": 0, "order_count": 30}}
{"tick": 4801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $78 (storage 4000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $9600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.2%.\nPRODUCTION: Building: proc 70%; Building: tent 0%; Building: powr 0%; Building: powr 0%; Building: tent 0%; Vehicle: 1tnk 94%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,16) 41%, #131 powr@(12,13) 100%, #141 proc@(10,19) 100%, #157 weap@(15,20) 97%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(17,8)98% #142@(10,20)\nVISIBLE ENEMY UNITS (12):\n  #135 e1@(19,16) 100%, #136 e1@(19,14) 100%, #137 e1@(19,16) 100%, #138 e1@(19,16) 100%, #139 e1@(17,14) 100%, #140 e1@(20,16) 100%, #143 e1@(20,16) 100%, #144 e1@(19,19) 100%, #145 e1@(19,16) 100%, #146 e1@(19,13) 100%, #147 e1@(19,15) 100%, #148 e1@(20,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x 1tnk: queued\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Enemy infantry group (~9 units) near (19,16) threatening base at (12,16). Enemy main base at (95,11). Continue building powr/proc/tent, train 1tnk for defense, mass tanks before pushing east.", "raw": "{\"thoughts\":\"Large enemy infantry group near our base at (19,16) is a serious threat. Need tanks ASAP to defend. Keep producing 1tnk and queue more; hold position near base with any ready units.\",\"notes\":\"Enemy infantry blob (~12 e1) at (19,13-19) near our base (12,16) - defend with 1tnk as they complete. Enemy main base at (95,11). Keep building powr/proc/tent, mass tanks before pushing east.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2285, "completion_tokens": 285, "total_tokens": 2570, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00742, "upstream_inference_prompt_cost": 0.00457, "upstream_inference_completions_cost": 0.00285}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.93, "thoughts": "Large enemy infantry group near our base at (19,16) is a serious threat. Need tanks ASAP to defend. Keep producing 1tnk and queue more; hold position near base with any ready units.", "notes": "Enemy infantry blob (~12 e1) at (19,13-19) near our base (12,16) - defend with 1tnk as they complete. Enemy main base at (95,11). Keep building powr/proc/tent, mass tanks before pushing east.", "commands": [{"do": "train", "item": "1tnk", "count": 4}, {"do": "build", "item": "powr"}], "feedback": ["train 4x 1tnk: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 0, "income": 4000, "experience": 0, "order_count": 20}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $436 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21.2%.\nPRODUCTION: Building: proc 35%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #135@(19,16) #136@(19,14) #137@(19,16) #138@(19,16) #139@(17,14) #140@(20,16) #143@(20,16) #144@(19,19) #145@(19,16) #146@(19,13) #147@(19,15) #148@(20,16) #149@(22,17) #150@(25,20) #151@(27,20) #152@(34,24) #153@(37,25) #154@(40,24)\n  harv (Ore Truck (harvester)) x1: #133@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(15,16) 41%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\nYOUR NOTES FROM LAST TURN: Soviet home (95,11); enemy refinery #129 at (15,16). Keep army advancing west; resume economy and vehicle production when ore arrives.", "raw": "{\"thoughts\":\"The infantry are already at the enemy refinery; focus fire on it to destroy it, then keep advancing west to uncover and attack the enemy base. The refinery is still building, and there is no cash to start additional production yet.\",\"notes\":\"Soviet base at (95,11); enemy refinery #129 at (15,16), damaged. Keep infantry pushing west; proc building queue at 35%.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":129}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1492, "completion_tokens": 257, "total_tokens": 1749, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1490, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000346445, "upstream_inference_prompt_cost": 0.000205095, "upstream_inference_completions_cost": 0.00014135}, "completion_tokens_details": {"reasoning_tokens": 146, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.4, "thoughts": "The infantry are already at the enemy refinery; focus fire on it to destroy it, then keep advancing west to uncover and attack the enemy base. The refinery is still building, and there is no cash to start additional production yet.", "notes": "Soviet base at (95,11); enemy refinery #129 at (15,16), damaged. Keep infantry pushing west; proc building queue at 35%.", "commands": [{"do": "attack", "units": "all_army", "target": 129}], "feedback": ["attack: 18 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1800, "income": 2225, "experience": 0, "order_count": 30}}
{"tick": 5001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1790 + stored ore $0 (storage 2000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $8900, army $2900, killed $0 (0 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 7.6%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: tent 0%; Building: powr 0%; Building: powr 0%; Building: tent 0%; Vehicle: 1tnk 41%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 100%, #157 weap@(15,20) 97%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #160@(16,21)\n  harv (Ore Truck (harvester)) x2: #130@(16,5)98% #142@(6,27)\nVISIBLE ENEMY UNITS (13):\n  #135 e1@(19,16) 100%, #137 e1@(19,16) 100%, #138 e1@(19,16) 100%, #139 e1@(17,13) 100%, #140 e1@(20,16) 100%, #143 e1@(20,16) 100%, #144 e1@(19,19) 29%, #145 e1@(19,16) 100%, #147 e1@(19,15) 100%, #148 e1@(19,16) 100%, #149 e1@(20,16) 100%, #150 e1@(19,19) 91%, #151 e1@(19,19) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x 1tnk: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy infantry blob (~12 e1) at (19,13-19) near our base (12,16) - defend with 1tnk as they complete. Enemy main base at (95,11). Keep building powr/proc/tent, mass tanks before pushing east.", "raw": "{\"thoughts\":\"Enemy infantry blob is right near my base at (19,16), dangerous but not yet attacking. I only have 1 tank so far; keep it near base defensively and let production continue. Focus on building up tanks before engaging.\",\"notes\":\"Enemy infantry blob (~12 e1) near (19,13-19), close to my base (12,16), not yet attacking. Enemy main base at (95,11). Keep building powr/proc/tent, mass 1tnk, defend base with tanks as they complete, then push east once we have 8+.\",\"commands\":[{\"do\":\"stance\",\"units\":[160],\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2370, "completion_tokens": 272, "total_tokens": 2642, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00746, "upstream_inference_prompt_cost": 0.00474, "upstream_inference_completions_cost": 0.00272}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.88, "thoughts": "Enemy infantry blob is right near my base at (19,16), dangerous but not yet attacking. I only have 1 tank so far; keep it near base defensively and let production continue. Focus on building up tanks before engaging.", "notes": "Enemy infantry blob (~12 e1) near (19,13-19), close to my base (12,16), not yet attacking. Enemy main base at (95,11). Keep building powr/proc/tent, mass 1tnk, defend base with tanks as they complete, then push east once we have 8+.", "commands": [{"do": "stance", "units": [160], "stance": "defend"}], "feedback": ["stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1400, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8900, "army_value": 700, "income": 4500, "experience": 0, "order_count": 25}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $103 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $2900, killed $1400 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Building: proc 58%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #135@(19,16)* #136@(19,14)* #137@(19,16)* #138@(19,16)* #139@(17,13)* #140@(20,16)* #143@(20,16)* #144@(19,19)29% #145@(19,16) #146@(19,12)* #147@(19,15)* #148@(19,16)* #149@(20,16)* #150@(19,19)91% #151@(19,19)95% #152@(23,23) #153@(27,25)* #154@(30,23)*\n  harv (Ore Truck (harvester)) x1: #133@(101,24)\nVISIBLE ENEMY UNITS (1):\n  #160 1tnk@(16,21) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 18 units\nYOUR NOTES FROM LAST TURN: Soviet base at (95,11); enemy refinery #129 at (15,16), damaged. Keep infantry pushing west; proc building queue at 35%.", "raw": "{\"thoughts\":\"The refinery is still progressing, but cash is nearly exhausted; keep the infantry pressure on the enemy position and let the harvester continue working. The exposed enemy tank is a threat, so send the infantry toward it together rather than splitting them.\",\"notes\":\"Soviet base at (95,11); enemy base likely near (12,16), refinery was damaged. Keep infantry grouped west; proc building queue at 58%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":14,\"y\":18}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1503, "completion_tokens": 263, "total_tokens": 1766, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1501, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003512575, "upstream_inference_prompt_cost": 0.0002066075, "upstream_inference_completions_cost": 0.00014465}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.55, "thoughts": "The refinery is still progressing, but cash is nearly exhausted; keep the infantry pressure on the enemy position and let the harvester continue working. The exposed enemy tank is a threat, so send the infantry toward it together rather than splitting them.", "notes": "Soviet base at (95,11); enemy base likely near (12,16), refinery was damaged. Keep infantry grouped west; proc building queue at 58%.", "commands": [{"do": "attack_move", "units": "all_army", "x": 14, "y": 18}], "feedback": ["attack_move: 18 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9400, "army_value": 1800, "income": 2225, "experience": 14, "order_count": 30}}
{"tick": 5201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1376 + stored ore $0 (storage 2000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $8900, army $2900, killed $200 (2 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 7.6%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: tent 0%; Building: powr 0%; Building: powr 0%; Building: tent 0%; Vehicle: 1tnk 89%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 98%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 100%, #157 weap@(15,20) 78%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #160@(16,21)84%\n  harv (Ore Truck (harvester)) x2: #130@(15,16)98% #142@(7,24)\nVISIBLE ENEMY UNITS (15):\n  #135 e1@(18,16) 100%, #136 e1@(17,16) 100%, #137 e1@(18,16) 100%, #138 e1@(17,16) 100%, #140 e1@(17,16) 100%, #143 e1@(19,17) 100%, #145 e1@(19,16) 100%, #146 e1@(17,15) 100%, #147 e1@(18,16) 100%, #148 e1@(18,16) 100%, #149 e1@(18,17) 100%, #150 e1@(19,19) 45%, #151 e1@(19,19) 86%, #152 e1@(20,21) 100%, #153 e1@(20,21) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry blob (~12 e1) near (19,13-19), close to my base (12,16), not yet attacking. Enemy main base at (95,11). Keep building powr/proc/tent, mass 1tnk, defend base with tanks as they complete, then push east once we have 8+.", "raw": "{\"thoughts\":\"Large infantry blob near my base is a threat. Place the ready proc, keep pumping tanks and power, and defend with my single tank rather than engage the whole blob.\",\"notes\":\"Enemy infantry blob (~12 e1) near (17-20,15-21) threatening base at (12,16). Enemy main base at (95,11). Keep building powr/tent/proc, mass 1tnk for defense, push east once 8+ tanks ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"stance\",\"units\":[160],\"stance\":\"defend\"},{\"do\":\"move\",\"units\":[160],\"x\":13,\"y\":18}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2407, "completion_tokens": 275, "total_tokens": 2682, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007564, "upstream_inference_prompt_cost": 0.004814, "upstream_inference_completions_cost": 0.00275}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.29, "thoughts": "Large infantry blob near my base is a threat. Place the ready proc, keep pumping tanks and power, and defend with my single tank rather than engage the whole blob.", "notes": "Enemy infantry blob (~12 e1) near (17-20,15-21) threatening base at (12,16). Enemy main base at (95,11). Keep building powr/tent/proc, mass 1tnk for defense, push east once 8+ tanks ready.", "commands": [{"do": "place", "item": "proc"}, {"do": "stance", "units": [160], "stance": "defend"}, {"do": "move", "units": [160], "x": 13, "y": 18}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "stance: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 1400, "units_killed": 2, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8900, "army_value": 700, "income": 4000, "experience": 2, "order_count": 25}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9200, army $2700, killed $1400 (0 units, 1 bldgs), lost $200 (2 units, 0 bldgs). Map explored 21.7%.\nPRODUCTION: Building: proc 66%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #135@(18,16) #136@(17,16) #137@(18,16) #138@(17,16) #140@(17,16) #143@(19,17) #145@(19,16) #146@(17,15) #147@(18,16) #148@(18,16) #149@(18,17) #150@(19,19)45% #151@(19,19)86% #152@(20,21) #153@(20,21) #154@(21,18)\n  harv (Ore Truck (harvester)) x1: #133@(100,21)\nVISIBLE ENEMY UNITS (2):\n  #130 harv@(15,16) 98%, #160 1tnk@(16,21) 84%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\nYOUR NOTES FROM LAST TURN: Soviet base at (95,11); enemy base likely near (12,16), refinery was damaged. Keep infantry grouped west; proc building queue at 58%.", "raw": "{\"thoughts\":\"Our rifle force is already deep in enemy territory, but the nearby tank threatens it. Keep the infantry grouped and press toward the visible enemy harvester/base while our own harvester returns to mining; the refinery is still in progress and cash is currently exhausted.\",\"notes\":\"Soviet base at (95,11); enemy start near (12,16). 16 rifles near enemy; hostile harvester at (15,16), tank at (16,21). Refinery building queue 66%; low on cash.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":130},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1500, "completion_tokens": 400, "total_tokens": 1900, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1498, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000426195, "upstream_inference_prompt_cost": 0.000206195, "upstream_inference_completions_cost": 0.00022}, "completion_tokens_details": {"reasoning_tokens": 259, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.96, "thoughts": "Our rifle force is already deep in enemy territory, but the nearby tank threatens it. Keep the infantry grouped and press toward the visible enemy harvester/base while our own harvester returns to mining; the refinery is still in progress and cash is currently exhausted.", "notes": "Soviet base at (95,11); enemy start near (12,16). 16 rifles near enemy; hostile harvester at (15,16), tank at (16,21). Refinery building queue 66%; low on cash.", "commands": [{"do": "attack", "units": "all_army", "target": 130}, {"do": "harvest", "unit": 133}], "feedback": ["attack: 16 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 200, "units_killed": 0, "units_lost": 2, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9200, "army_value": 1600, "income": 2225, "experience": 14, "order_count": 30}}
{"tick": 5401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $993 + stored ore $252 (storage 4000), power 200 made / 90 used, harvesters 3.\nSCORE: assets $12100, army $4700, killed $300 (3 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 7.6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: tent 0%; Building: powr 0%; Building: powr 0%; Building: tent 0%; Vehicle: 1tnk 36%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #160@(13,18)83% #163@(15,21)\n  harv (Ore Truck (harvester)) x3: #130@(10,20)85% #142@(8,22) #162@(17,6)\nVISIBLE ENEMY UNITS (15):\n  #135 e1@(15,18) 100%, #136 e1@(14,16) 100%, #137 e1@(15,18) 100%, #138 e1@(15,17) 100%, #140 e1@(14,17) 68%, #143 e1@(14,17) 95%, #145 e1@(15,17) 100%, #146 e1@(14,17) 98%, #147 e1@(14,17) 98%, #148 e1@(15,17) 100%, #149 e1@(14,17) 100%, #151 e1@(15,18) 57%, #152 e1@(15,22) 91%, #153 e1@(16,21) 36%, #154 e1@(15,18) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry blob (~12 e1) near (17-20,15-21) threatening base at (12,16). Enemy main base at (95,11). Keep building powr/tent/proc, mass 1tnk for defense, push east once 8+ tanks ready.", "raw": "{\"thoughts\":\"Enemy infantry swarm is right on top of our base near (14-16,16-22). Must defend with tanks immediately and place power plant. Keep producing tanks.\",\"notes\":\"Enemy infantry blob (~15 e1) swarming base at (14-16,16-22). Defend with tanks, place powr, keep training 1tnk continuously. Enemy main base at (95,11) - push later once army built.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[160,163],\"x\":15,\"y\":18},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2440, "completion_tokens": 274, "total_tokens": 2714, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00762, "upstream_inference_prompt_cost": 0.00488, "upstream_inference_completions_cost": 0.00274}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.63, "thoughts": "Enemy infantry swarm is right on top of our base near (14-16,16-22). Must defend with tanks immediately and place power plant. Keep producing tanks.", "notes": "Enemy infantry blob (~15 e1) swarming base at (14-16,16-22). Defend with tanks, place powr, keep training 1tnk continuously. Enemy main base at (95,11) - push later once army built.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [160, 163], "x": 15, "y": 18}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 2 units", "train 4x 1tnk: queued", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 1400, "units_killed": 3, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 12100, "army_value": 1400, "income": 4500, "experience": 3, "order_count": 26}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $71 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9100, army $2600, killed $1400 (0 units, 1 bldgs), lost $300 (3 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Building: proc 66%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #135@(15,18) #136@(14,16) #137@(15,18) #138@(15,17) #140@(14,17)68% #143@(14,17)95% #145@(15,17) #146@(14,17)98% #147@(14,17)98% #148@(15,17) #149@(14,17) #151@(15,18)57% #152@(15,22)91% #153@(16,21)36% #154@(15,18)98%\n  harv (Ore Truck (harvester)) x1: #133@(98,12)\nVISIBLE ENEMY UNITS (2):\n  #160 1tnk@(13,18) 83%, #163 1tnk@(15,21) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(12,16) 97%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 16 units\nYOUR NOTES FROM LAST TURN: Soviet base at (95,11); enemy start near (12,16). 16 rifles near enemy; hostile harvester at (15,16), tank at (16,21). Refinery building queue 66%; low on cash.", "raw": "{\"thoughts\":\"The rifle force is badly outmatched by two enemy light tanks, so I\u2019m pulling it away from the enemy base rather than sacrificing it. The refinery is nearly ready; once it completes, prioritize income and tank production.\",\"notes\":\"Soviet base at (95,11); enemy base at (12,16). Withdraw rifles from enemy tanks toward (25,16). Refinery queue at 66%; cash is nearly exhausted.\",\"commands\":[{\"do\":\"move\",\"units\":\"all_army\",\"x\":25,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1554, "completion_tokens": 331, "total_tokens": 1885, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1552, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00039567, "upstream_inference_prompt_cost": 0.00021362, "upstream_inference_completions_cost": 0.00018205}, "completion_tokens_details": {"reasoning_tokens": 203, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.17, "thoughts": "The rifle force is badly outmatched by two enemy light tanks, so I\u2019m pulling it away from the enemy base rather than sacrificing it. The refinery is nearly ready; once it completes, prioritize income and tank production.", "notes": "Soviet base at (95,11); enemy base at (12,16). Withdraw rifles from enemy tanks toward (25,16). Refinery queue at 66%; cash is nearly exhausted.", "commands": [{"do": "move", "units": "all_army", "x": 25, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["move: 15 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 300, "units_killed": 0, "units_lost": 3, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9100, "army_value": 1500, "income": 1825, "experience": 14, "order_count": 30}}
{"tick": 5601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $993 + stored ore $98 (storage 4000), power 300 made / 90 used, harvesters 3.\nSCORE: assets $12400, army $4700, killed $500 (5 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 8%.\nPRODUCTION: Building: tent 64%; Building: powr 0%; Building: powr 0%; Building: tent 0%; Vehicle: 1tnk 84%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #160@(15,18)83% #163@(17,21)\n  harv (Ore Truck (harvester)) x3: #130@(15,16)85% #142@(5,28) #162@(17,12)\nVISIBLE ENEMY UNITS (7):\n  #135 e1@(19,16) 87%, #138 e1@(19,16) 69%, #143 e1@(19,16) 80%, #146 e1@(18,16) 87%, #147 e1@(18,16) 82%, #149 e1@(18,16) 95%, #152 e1@(20,19) 43%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 2 units\n  - train 4x 1tnk: queued\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy infantry blob (~15 e1) swarming base at (14-16,16-22). Defend with tanks, place powr, keep training 1tnk continuously. Enemy main base at (95,11) - push later once army built.", "raw": "{\"thoughts\":\"Enemy infantry blob still near base at (18-20,16-19). My 2 tanks should engage them directly. Keep producing tanks and buildings.\",\"notes\":\"Enemy infantry blob near base (18-20,16-19). Defending with 2 tanks, more 1tnk queued. Enemy main base (95,11), push later.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[160,163],\"x\":19,\"y\":17},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},\n{\"do\":\"place\",\"item\":\"powr\"},\n{\"do\":\"place\",\"item\":\"powr\"},\n{\"do\":\"place\",\"item\":\"tent\"}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2385, "completion_tokens": 259, "total_tokens": 2644, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00736, "upstream_inference_prompt_cost": 0.00477, "upstream_inference_completions_cost": 0.00259}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.26, "thoughts": "Enemy infantry blob still near base at (18-20,16-19). My 2 tanks should engage them directly. Keep producing tanks and buildings.", "notes": "Enemy infantry blob near base (18-20,16-19). Defending with 2 tanks, more 1tnk queued. Enemy main base (95,11), push later.", "commands": [{"do": "attack_move", "units": [160, 163], "x": 19, "y": 17}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "place", "item": "powr"}, {"do": "place", "item": "powr"}, {"do": "place", "item": "tent"}], "feedback": ["attack_move: 2 units", "train 4x 1tnk: queued", "place powr: nothing READY TO PLACE with that type", "place powr: nothing READY TO PLACE with that type", "place tent: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 500, "deaths_cost": 1400, "units_killed": 5, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 12400, "army_value": 1400, "income": 5000, "experience": 5, "order_count": 31}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8900, army $2400, killed $1400 (0 units, 1 bldgs), lost $500 (5 units, 0 bldgs). Map explored 22.7%.\nPRODUCTION: Building: proc 80%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #135@(19,16)87% #136@(25,16) #137@(25,16) #138@(19,16)69% #143@(19,16)80% #145@(23,16) #146@(18,16)87% #147@(18,16)82% #148@(25,16) #149@(18,16)95% #151@(24,16)57% #152@(20,19)43% #154@(23,16)98%\n  harv (Ore Truck (harvester)) x1: #133@(105,19)\nVISIBLE ENEMY UNITS (3):\n  #130 harv@(15,16) 85%, #160 1tnk@(15,18) 83%, #163 1tnk@(17,21) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 15 units\nYOUR NOTES FROM LAST TURN: Soviet base at (95,11); enemy base at (12,16). Withdraw rifles from enemy tanks toward (25,16). Refinery queue at 66%; cash is nearly exhausted.", "raw": "{\"thoughts\":\"The riflemen are badly outmatched by two enemy tanks, so withdraw them east rather than engage. Let the nearly completed refinery finish to restore income, then place it near the base.\",\"notes\":\"Enemy start near (12,16); two tanks and a harvester are near our riflemen. Keep infantry retreating east and avoid tank combat until we have vehicles.\",\"commands\":[{\"do\":\"move\",\"units\":\"all_army\",\"x\":40,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1512, "completion_tokens": 271, "total_tokens": 1783, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1510, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000356895, "upstream_inference_prompt_cost": 0.000207845, "upstream_inference_completions_cost": 0.00014905}, "completion_tokens_details": {"reasoning_tokens": 166, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.9, "thoughts": "The riflemen are badly outmatched by two enemy tanks, so withdraw them east rather than engage. Let the nearly completed refinery finish to restore income, then place it near the base.", "notes": "Enemy start near (12,16); two tanks and a harvester are near our riflemen. Keep infantry retreating east and avoid tank combat until we have vehicles.", "commands": [{"do": "move", "units": "all_army", "x": 40, "y": 16}], "feedback": ["move: 13 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 500, "units_killed": 0, "units_lost": 5, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 8900, "army_value": 1300, "income": 1925, "experience": 14, "order_count": 30}}
{"tick": 5801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $675 + stored ore $405 (storage 4000), power 300 made / 90 used, harvesters 3.\nSCORE: assets $13100, army $5400, killed $600 (6 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 8.7%.\nPRODUCTION: Building: tent READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: tent 0%; Vehicle: 1tnk 31%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #160@(21,18)83% #163@(22,19) #165@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(16,5)85% #142@(10,20) #162@(15,14)\nVISIBLE ENEMY UNITS (3):\n  #146 e1@(24,16) 14%, #147 e1@(24,16) 53%, #149 e1@(24,16) 54%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - train 4x 1tnk: queued\n  - place powr: nothing READY TO PLACE with that type\n  - place powr: nothing READY TO PLACE with that type\n  - place tent: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Enemy infantry blob near base (18-20,16-19). Defending with 2 tanks, more 1tnk queued. Enemy main base (95,11), push later.", "raw": "{\"thoughts\":\"Enemy infantry weak near base, my tanks can finish them. Place tent barracks, continue tank production, attack the infantry group.\",\"notes\":\"Enemy infantry near (24,16) being cleared. Enemy main base likely (95,11). Keep building 1tnk army, push toward enemy base once 8+ tanks ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\"},{\"do\":\"attack_move\",\"units\":[160,163,165],\"x\":24,\"y\":16},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2392, "completion_tokens": 213, "total_tokens": 2605, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006914, "upstream_inference_prompt_cost": 0.004784, "upstream_inference_completions_cost": 0.00213}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.66, "thoughts": "Enemy infantry weak near base, my tanks can finish them. Place tent barracks, continue tank production, attack the infantry group.", "notes": "Enemy infantry near (24,16) being cleared. Enemy main base likely (95,11). Keep building 1tnk army, push toward enemy base once 8+ tanks ready.", "commands": [{"do": "place", "item": "tent"}, {"do": "attack_move", "units": [160, 163, 165], "x": 24, "y": 16}, {"do": "train", "item": "1tnk", "count": 2}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 3 units", "train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 1400, "units_killed": 6, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 13100, "army_value": 2100, "income": 5000, "experience": 6, "order_count": 35}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8800, army $2300, killed $1400 (0 units, 1 bldgs), lost $600 (6 units, 0 bldgs). Map explored 23%.\nPRODUCTION: Building: proc 80%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #135@(29,16)87% #136@(35,16) #137@(35,16) #138@(29,16)69% #143@(29,16)80% #145@(34,16) #146@(24,16)14% #147@(24,16)53% #148@(35,16) #149@(24,16)54% #151@(34,16)57% #154@(34,16)98%\n  harv (Ore Truck (harvester)) x1: #133@(103,19)\nVISIBLE ENEMY UNITS (2):\n  #160 1tnk@(21,18) 83%, #163 1tnk@(22,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 13 units\nYOUR NOTES FROM LAST TURN: Enemy start near (12,16); two tanks and a harvester are near our riflemen. Keep infantry retreating east and avoid tank combat until we have vehicles.", "raw": "{\"thoughts\":\"Our infantry are badly outmatched by the two enemy tanks and should retreat toward the base. The refinery is still being built; get the harvester back to mining and preserve our forces until we can afford vehicles.\",\"notes\":\"Enemy start near (12,16); two light tanks spotted near our infantry. Retreat east toward base, avoid tank combat, and prioritize vehicle production when cash returns.\",\"commands\":[{\"do\":\"move\",\"units\":\"all_army\",\"x\":75,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1484, "completion_tokens": 237, "total_tokens": 1721, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1482, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000334345, "upstream_inference_prompt_cost": 0.000203995, "upstream_inference_completions_cost": 0.00013035}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "Our infantry are badly outmatched by the two enemy tanks and should retreat toward the base. The refinery is still being built; get the harvester back to mining and preserve our forces until we can afford vehicles.", "notes": "Enemy start near (12,16); two light tanks spotted near our infantry. Retreat east toward base, avoid tank combat, and prioritize vehicle production when cash returns.", "commands": [{"do": "move", "units": "all_army", "x": 75, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["move: 12 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 600, "units_killed": 0, "units_lost": 6, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 8800, "army_value": 1200, "income": 1925, "experience": 14, "order_count": 30}}
{"tick": 6001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $675 + stored ore $271 (storage 4000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $13600, army $5400, killed $900 (9 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 9.3%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: tent 0%; Vehicle: 1tnk 79%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #160@(24,18)83% #163@(23,18) #165@(24,16)*\n  harv (Ore Truck (harvester)) x3: #130@(17,6)85% #142@(6,28) #162@(17,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 3 units\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry near (24,16) being cleared. Enemy main base likely (95,11). Keep building 1tnk army, push toward enemy base once 8+ tanks ready.", "error": "{\"error\": {\"message\": \"OpenRouter could not verify available credits for this request in time. Retry shortly.\", \"code\": 429, \"metadata\": {\"limit_source\": \"openrouter_admission_control\", \"remedy_hint\": \"Slow down the request rate for this account, then retry after the reset (see X-RateLimit-Reset).\", \"headers\": {\"Retry-After\": \"10\"}, \"provider_name\": null}}}", "raw": "{\"thoughts\":\"Continue building economy and army. Place ready power plant, keep training tanks, group idle tank.\",\"notes\":\"Enemy base likely (95,11). Keep massing 1tnk to 8+ before attacking. Building tent and powr in queue. 3 harvesters mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"stance\",\"units\":[160,163,165],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":142},{\"do\":\"harvest\",\"unit\":162}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2441, "completion_tokens": 187, "total_tokens": 2628, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006752, "upstream_inference_prompt_cost": 0.004882, "upstream_inference_completions_cost": 0.00187}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.79, "thoughts": "Continue building economy and army. Place ready power plant, keep training tanks, group idle tank.", "notes": "Enemy base likely (95,11). Keep massing 1tnk to 8+ before attacking. Building tent and powr in queue. 3 harvesters mining.", "commands": [{"do": "place", "item": "powr"}, {"do": "stance", "units": [160, 163, 165], "stance": "defend"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 142}, {"do": "harvest", "unit": 162}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1400, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 13600, "army_value": 2100, "income": 5500, "experience": 9, "order_count": 38}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $445 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2000, killed $1400 (0 units, 1 bldgs), lost $900 (9 units, 0 bldgs). Map explored 23.1%.\nPRODUCTION: Building: proc 84%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(38,21)87% #136@(43,23) #137@(43,23) #138@(38,21)69% #143@(38,21)80% #145@(42,23) #148@(43,23) #151@(42,23)57% #154@(42,23)98%\n  harv (Ore Truck (harvester)) x1: #133@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 12 units\nYOUR NOTES FROM LAST TURN: Enemy start near (12,16); two light tanks spotted near our infantry. Retreat east toward base, avoid tank combat, and prioritize vehicle production when cash returns.", "raw": "{\"thoughts\":\"The infantry are exposed near the enemy side, so pull them east toward home rather than engaging tanks. The refinery is nearly complete; place it when ready and use the added income to expand vehicle production.\",\"notes\":\"Enemy start near (12,16); light tanks were spotted near the infantry. Infantry retreating east toward base. Building queue: proc 84%.\",\"commands\":[{\"do\":\"move\",\"units\":[135,136,137,138,143,145,148,151,154],\"x\":88,\"y\":18},{\"do\":\"stance\",\"units\":[135,136,137,138,143,145,148,151,154],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1432, "completion_tokens": 304, "total_tokens": 1736, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1430, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000364045, "upstream_inference_prompt_cost": 0.000196845, "upstream_inference_completions_cost": 0.0001672}, "completion_tokens_details": {"reasoning_tokens": 156, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "The infantry are exposed near the enemy side, so pull them east toward home rather than engaging tanks. The refinery is nearly complete; place it when ready and use the added income to expand vehicle production.", "notes": "Enemy start near (12,16); light tanks were spotted near the infantry. Infantry retreating east toward base. Building queue: proc 84%.", "commands": [{"do": "move", "units": [135, 136, 137, 138, 143, 145, 148, 151, 154], "x": 88, "y": 18}, {"do": "stance", "units": [135, 136, 137, 138, 143, 145, 148, 151, 154], "stance": "return_fire"}], "feedback": ["move: 9 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 900, "units_killed": 0, "units_lost": 9, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 8500, "army_value": 900, "income": 1925, "experience": 14, "order_count": 30}}
{"tick": 6201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $438 (storage 4000), power 400 made / 110 used, harvesters 3.\nSCORE: assets $14600, army $6100, killed $900 (9 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 9.6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: tent 0%; Vehicle: 1tnk 26%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #160@(24,18)83%* #163@(23,17)* #165@(24,16)* #168@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(15,14)85% #142@(9,23) #162@(17,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base likely (95,11). Keep massing 1tnk to 8+ before attacking. Building tent and powr in queue. 3 harvesters mining.", "raw": "{\"thoughts\":\"Keep building economy and army. Place power plant, continue tank production, group tanks to hold until 8+.\",\"notes\":\"Enemy base at (95,11). Mass 8+ 1tnk before attacking. Keep building tent, more power, and tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2419, "completion_tokens": 136, "total_tokens": 2555, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006198, "upstream_inference_prompt_cost": 0.004838, "upstream_inference_completions_cost": 0.00136}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.62, "thoughts": "Keep building economy and army. Place power plant, continue tank production, group tanks to hold until 8+.", "notes": "Enemy base at (95,11). Mass 8+ 1tnk before attacking. Keep building tent, more power, and tanks.", "commands": [{"do": "place", "item": "powr"}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1400, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 14600, "army_value": 2800, "income": 6000, "experience": 9, "order_count": 39}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $225 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2000, killed $1400 (0 units, 1 bldgs), lost $900 (9 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(47,25)87% #136@(52,27) #137@(52,27) #138@(47,25)69% #143@(47,25)80% #145@(51,26) #148@(52,27) #151@(51,26)57% #154@(51,26)98%\n  harv (Ore Truck (harvester)) x1: #133@(106,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 9 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy start near (12,16); light tanks were spotted near the infantry. Infantry retreating east toward base. Building queue: proc 84%.", "raw": "{\"thoughts\":\"Place the ready refinery to increase income. The riflemen are badly outmatched by the enemy light tanks, so pull them back toward the base while the harvester continues mining; save for rocket soldiers and more armor.\",\"notes\":\"Enemy likely starts near (12,16); light tanks seen near the riflemen. Infantry withdrawing east toward base. Place ready proc, then prioritize economy and anti-tank units.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"move\",\"units\":\"all_army\",\"x\":85,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1438, "completion_tokens": 292, "total_tokens": 1730, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1436, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00035827, "upstream_inference_prompt_cost": 0.00019767, "upstream_inference_completions_cost": 0.0001606}, "completion_tokens_details": {"reasoning_tokens": 156, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.92, "thoughts": "Place the ready refinery to increase income. The riflemen are badly outmatched by the enemy light tanks, so pull them back toward the base while the harvester continues mining; save for rocket soldiers and more armor.", "notes": "Enemy likely starts near (12,16); light tanks seen near the riflemen. Infantry withdrawing east toward base. Place ready proc, then prioritize economy and anti-tank units.", "commands": [{"do": "place", "item": "proc"}, {"do": "move", "units": "all_army", "x": 85, "y": 18}, {"do": "stance", "units": "all_army", "stance": "return_fire"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "move: 9 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 900, "units_killed": 0, "units_lost": 9, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 8500, "army_value": 900, "income": 1925, "experience": 14, "order_count": 30}}
{"tick": 6401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $280 (storage 4000), power 500 made / 110 used, harvesters 3.\nSCORE: assets $14900, army $6100, killed $900 (9 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 9.7%.\nPRODUCTION: Building: tent 65%; Vehicle: 1tnk 74%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #160@(24,18)83%* #163@(23,17)* #165@(24,16)* #168@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(18,7)85% #142@(10,25) #162@(16,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Mass 8+ 1tnk before attacking. Keep building tent, more power, and tanks.", "raw": "{\"thoughts\":\"Keep building tanks, mass a group of 4 idle tanks together and wait for more before attacking. Continue economy.\",\"notes\":\"Enemy base at (95,11). Mass 8+ 1tnk before attacking. Continue building tanks, keep economy running.\",\"commands\":[{\"do\":\"stop\",\"units\":[160,163,165,168]},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2410, "completion_tokens": 145, "total_tokens": 2555, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00627, "upstream_inference_prompt_cost": 0.00482, "upstream_inference_completions_cost": 0.00145}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "Keep building tanks, mass a group of 4 idle tanks together and wait for more before attacking. Continue economy.", "notes": "Enemy base at (95,11). Mass 8+ 1tnk before attacking. Continue building tanks, keep economy running.", "commands": [{"do": "stop", "units": [160, 163, 165, 168]}, {"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["stop: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1400, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 14900, "army_value": 2800, "income": 5500, "experience": 9, "order_count": 40}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $225 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $3100, killed $1400 (0 units, 1 bldgs), lost $900 (9 units, 0 bldgs). Map explored 23.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%, #170 proc@(95,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(56,28)87% #136@(61,27) #137@(61,27) #138@(56,28)69% #143@(56,28)80% #145@(60,27) #148@(62,27) #151@(61,27)57% #154@(60,28)98%\n  harv (Ore Truck (harvester)) x2: #133@(105,22) #171@(100,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - move: 9 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (12,16); light tanks seen near the riflemen. Infantry withdrawing east toward base. Place ready proc, then prioritize economy and anti-tank units.", "raw": "{\"thoughts\":\"Cash is too low to start production, so prioritize bringing the exposed infantry back toward the base and keep both harvesters mining. Once income arrives, resume economy and produce tanks with anti-tank support.\",\"notes\":\"Enemy likely near (12,16); light tanks were previously seen near infantry. Infantry are withdrawing east toward base. Two harvesters; resume production as cash permits.\",\"commands\":[{\"do\":\"move\",\"units\":[135,136,137,138,143,145,148,151,154],\"x\":88,\"y\":14},{\"do\":\"stance\",\"units\":[135,136,137,138,143,145,148,151,154],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":171}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1477, "completion_tokens": 330, "total_tokens": 1807, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1475, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003845325, "upstream_inference_prompt_cost": 0.0002030325, "upstream_inference_completions_cost": 0.0001815}, "completion_tokens_details": {"reasoning_tokens": 162, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Cash is too low to start production, so prioritize bringing the exposed infantry back toward the base and keep both harvesters mining. Once income arrives, resume economy and produce tanks with anti-tank support.", "notes": "Enemy likely near (12,16); light tanks were previously seen near infantry. Infantry are withdrawing east toward base. Two harvesters; resume production as cash permits.", "commands": [{"do": "move", "units": [135, 136, 137, 138, 143, 145, 148, 151, 154], "x": 88, "y": 14}, {"do": "stance", "units": [135, 136, 137, 138, 143, 145, 148, 151, 154], "stance": "defend"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 171}], "feedback": ["move: 9 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 900, "units_killed": 0, "units_lost": 9, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11000, "army_value": 900, "income": 1925, "experience": 14, "order_count": 31}}
{"tick": 6601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $301 (storage 4000), power 500 made / 110 used, harvesters 3.\nSCORE: assets $15600, army $6800, killed $900 (9 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 9.9%.\nPRODUCTION: Building: tent READY TO PLACE; Vehicle: 1tnk 17%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #160@(24,18)83%* #163@(23,17)* #165@(24,16)* #168@(14,21)* #172@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(18,9)85% #142@(9,29) #162@(17,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stop: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Mass 8+ 1tnk before attacking. Continue building tanks, keep economy running.", "raw": "{\"thoughts\":\"Place the ready barracks, keep queuing tanks, and mass idle tanks together while economy runs. Enemy not yet located precisely; wait until 8+ tanks before attacking.\",\"notes\":\"Enemy base at (95,11). Mass 8+ 1tnk before attacking. Keep tank production going, place tent, group idle tanks near fact.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\"},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2390, "completion_tokens": 202, "total_tokens": 2592, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068, "upstream_inference_prompt_cost": 0.00478, "upstream_inference_completions_cost": 0.00202}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.55, "thoughts": "Place the ready barracks, keep queuing tanks, and mass idle tanks together while economy runs. Enemy not yet located precisely; wait until 8+ tanks before attacking.", "notes": "Enemy base at (95,11). Mass 8+ 1tnk before attacking. Keep tank production going, place tent, group idle tanks near fact.", "commands": [{"do": "place", "item": "tent"}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1400, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 15600, "army_value": 3500, "income": 6000, "experience": 9, "order_count": 40}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $225 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $3100, killed $1400 (0 units, 1 bldgs), lost $900 (9 units, 0 bldgs). Map explored 24.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%, #170 proc@(95,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(65,24)87% #136@(69,20) #137@(69,20) #138@(65,24)69% #143@(65,24)80% #145@(68,20) #148@(69,20) #151@(69,20)57% #154@(68,21)98%\n  harv (Ore Truck (harvester)) x2: #133@(95,16) #171@(97,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 9 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); light tanks were previously seen near infantry. Infantry are withdrawing east toward base. Two harvesters; resume production as cash permits.", "raw": "{\"thoughts\":\"Cash is too low to start production, so preserve the infantry and let both harvesters bring in ore. The enemy is likely to the west and has shown light tanks; pull the infantry back toward the base rather than risk them in the open.\",\"notes\":\"Enemy likely near (12,16); light tanks previously seen. Infantry retreating east; two harvesters. Resume tank production when cash allows.\",\"commands\":[{\"do\":\"move\",\"units\":[135,136,137,138,143,145,148,151,154],\"x\":88,\"y\":18},{\"do\":\"stance\",\"units\":[135,136,137,138,143,145,148,151,154],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1456, "completion_tokens": 295, "total_tokens": 1751, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1454, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000362395, "upstream_inference_prompt_cost": 0.000200145, "upstream_inference_completions_cost": 0.00016225}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "Cash is too low to start production, so preserve the infantry and let both harvesters bring in ore. The enemy is likely to the west and has shown light tanks; pull the infantry back toward the base rather than risk them in the open.", "notes": "Enemy likely near (12,16); light tanks previously seen. Infantry retreating east; two harvesters. Resume tank production when cash allows.", "commands": [{"do": "move", "units": [135, 136, 137, 138, 143, 145, 148, 151, 154], "x": 88, "y": 18}, {"do": "stance", "units": [135, 136, 137, 138, 143, 145, 148, 151, 154], "stance": "defend"}], "feedback": ["move: 9 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 900, "units_killed": 0, "units_lost": 9, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11000, "army_value": 900, "income": 1500, "experience": 14, "order_count": 31}}
{"tick": 6801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $968 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $16100, army $6800, killed $900 (9 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 10%.\nPRODUCTION: Vehicle: 1tnk 65%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #160@(24,18)83%* #163@(23,17)* #165@(24,16)* #168@(14,21)* #172@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(15,14)85% #142@(10,20) #162@(18,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Mass 8+ 1tnk before attacking. Keep tank production going, place tent, group idle tanks near fact.", "raw": "{\"thoughts\":\"Continue tank production, keep economy running. Group tanks and hold until we have 8+, then attack toward enemy base.\",\"notes\":\"Enemy base at (95,11). Building tank army, waiting for 8+ 1tnk before attacking. Keep queue going, watch power/economy.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2415, "completion_tokens": 133, "total_tokens": 2548, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00616, "upstream_inference_prompt_cost": 0.00483, "upstream_inference_completions_cost": 0.00133}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.09, "thoughts": "Continue tank production, keep economy running. Group tanks and hold until we have 8+, then attack toward enemy base.", "notes": "Enemy base at (95,11). Building tank army, waiting for 8+ 1tnk before attacking. Keep queue going, watch power/economy.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1400, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 16100, "army_value": 3500, "income": 7000, "experience": 9, "order_count": 41}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1225 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $3100, killed $1400 (0 units, 1 bldgs), lost $900 (9 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%, #170 proc@(95,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(73,18)87% #136@(78,15) #137@(77,15) #138@(73,18)69% #143@(73,18)80% #145@(77,16) #148@(78,16) #151@(77,16)57% #154@(77,16)98%\n  harv (Ore Truck (harvester)) x2: #133@(102,22) #171@(95,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 9 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); light tanks previously seen. Infantry retreating east; two harvesters. Resume tank production when cash allows.", "raw": "{\"thoughts\":\"Cash is empty, so production cannot restart yet. Send the infantry west to scout and pressure the likely enemy base while both harvesters keep mining.\",\"notes\":\"Enemy likely near (12,16); infantry group moving west. Two harvesters; resume tank production when funds and tech allow.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,143,145,148,151,154],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[135,136,137,138,143,145,148,151,154],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":171}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1453, "completion_tokens": 321, "total_tokens": 1774, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1451, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003762825, "upstream_inference_prompt_cost": 0.0001997325, "upstream_inference_completions_cost": 0.00017655}, "completion_tokens_details": {"reasoning_tokens": 169, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.11, "thoughts": "Cash is empty, so production cannot restart yet. Send the infantry west to scout and pressure the likely enemy base while both harvesters keep mining.", "notes": "Enemy likely near (12,16); infantry group moving west. Two harvesters; resume tank production when funds and tech allow.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 143, 145, 148, 151, 154], "x": 12, "y": 16}, {"do": "stance", "units": [135, 136, 137, 138, 143, 145, 148, 151, 154], "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 171}], "feedback": ["attack_move: 9 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 900, "units_killed": 0, "units_lost": 9, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11000, "army_value": 900, "income": 2425, "experience": 14, "order_count": 31}}
{"tick": 7001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $1158 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $16800, army $7500, killed $900 (9 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 10.1%.\nPRODUCTION: Vehicle: 1tnk 9%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #160@(24,18)83%* #163@(23,17)* #165@(24,16)* #168@(14,21)* #172@(14,22)* #174@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(21,7)85% #142@(9,30) #162@(15,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building tank army, waiting for 8+ 1tnk before attacking. Keep queue going, watch power/economy.", "raw": "{\"thoughts\":\"Economy is strong, keep building tanks. I have 6 tanks idle; group them and wait for more before attacking. Keep production queue full.\",\"notes\":\"Enemy base at (95,11). Building tank army, waiting for 8+ 1tnk before attacking. Keep queue going, watch power/economy.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2383, "completion_tokens": 172, "total_tokens": 2555, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006486, "upstream_inference_prompt_cost": 0.004766, "upstream_inference_completions_cost": 0.00172}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.07, "thoughts": "Economy is strong, keep building tanks. I have 6 tanks idle; group them and wait for more before attacking. Keep production queue full.", "notes": "Enemy base at (95,11). Building tank army, waiting for 8+ 1tnk before attacking. Keep queue going, watch power/economy.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1400, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 16800, "army_value": 4200, "income": 6500, "experience": 9, "order_count": 41}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1225 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $3100, killed $1400 (0 units, 1 bldgs), lost $900 (9 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%, #170 proc@(95,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(66,24)87% #136@(71,22) #137@(71,22) #138@(66,24)69% #143@(67,24)80% #145@(72,21) #148@(71,22) #151@(72,21)57% #154@(70,23)98%\n  harv (Ore Truck (harvester)) x2: #133@(100,23) #171@(99,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); infantry group moving west. Two harvesters; resume tank production when funds and tech allow.", "raw": "{\"thoughts\":\"Our infantry are advancing west, but the enemy base is still unexplored and we have no spendable cash. Keep the squad pushing toward the likely enemy start while the harvesters continue gathering.\",\"notes\":\"Enemy likely starts near (12,16). Infantry group near (66,24), advancing west; two harvesters. Cash is $0, so resume tank production when funds become available.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":20,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1451, "completion_tokens": 277, "total_tokens": 1728, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1449, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003518075, "upstream_inference_prompt_cost": 0.0001994575, "upstream_inference_completions_cost": 0.00015235}, "completion_tokens_details": {"reasoning_tokens": 150, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.44, "thoughts": "Our infantry are advancing west, but the enemy base is still unexplored and we have no spendable cash. Keep the squad pushing toward the likely enemy start while the harvesters continue gathering.", "notes": "Enemy likely starts near (12,16). Infantry group near (66,24), advancing west; two harvesters. Cash is $0, so resume tank production when funds become available.", "commands": [{"do": "attack_move", "units": "all_army", "x": 20, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 9 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 900, "units_killed": 0, "units_lost": 9, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11000, "army_value": 900, "income": 2425, "experience": 14, "order_count": 31}}
{"tick": 7201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $824 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $16800, army $7500, killed $900 (9 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 10.4%.\nPRODUCTION: Vehicle: 1tnk 57%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #160@(24,18)83%* #163@(23,17)* #165@(24,16)* #168@(14,21)* #172@(14,22)* #174@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(20,8)85% #142@(11,25) #162@(21,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building tank army, waiting for 8+ 1tnk before attacking. Keep queue going, watch power/economy.", "raw": "{\"thoughts\":\"Keep producing tanks and hold current tanks near base until we hit 8+, then push toward enemy at (95,11). Economy is fine, keep power/build queue running.\",\"notes\":\"Enemy base at (95,11). Waiting for 8+ 1tnk before attacking. Keep training tanks, then attack_move all_army to enemy base.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2382, "completion_tokens": 200, "total_tokens": 2582, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006764, "upstream_inference_prompt_cost": 0.004764, "upstream_inference_completions_cost": 0.002}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.34, "thoughts": "Keep producing tanks and hold current tanks near base until we hit 8+, then push toward enemy at (95,11). Economy is fine, keep power/build queue running.", "notes": "Enemy base at (95,11). Waiting for 8+ 1tnk before attacking. Keep training tanks, then attack_move all_army to enemy base.", "commands": [{"do": "train", "item": "1tnk", "count": 4}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 4x 1tnk: queued", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1400, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 16800, "army_value": 4200, "income": 6500, "experience": 9, "order_count": 41}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1700 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $3100, killed $1400 (0 units, 1 bldgs), lost $900 (9 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%, #170 proc@(95,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(57,28)87% #136@(62,26) #137@(62,27) #138@(57,28)69% #143@(58,28)80% #145@(63,26) #148@(63,27) #151@(63,26)57% #154@(61,27)98%\n  harv (Ore Truck (harvester)) x2: #133@(95,16) #171@(97,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (12,16). Infantry group near (66,24), advancing west; two harvesters. Cash is $0, so resume tank production when funds become available.", "raw": "{\"thoughts\":\"The two refineries are established, but there\u2019s no spendable cash yet and heavy tanks aren\u2019t available without a Service Depot. I\u2019ll start the depot, keep the infantry advancing toward the likely enemy base, and set the War Factory rally point west.\",\"notes\":\"Enemy likely near (12,16). Infantry advancing west from around (60,27); keep pushing and regroup as needed. Two harvesters; build Service Depot to unlock heavy tanks.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"rally\",\"building\":155,\"x\":70,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1463, "completion_tokens": 376, "total_tokens": 1839, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1461, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004079075, "upstream_inference_prompt_cost": 0.0002011075, "upstream_inference_completions_cost": 0.0002068}, "completion_tokens_details": {"reasoning_tokens": 220, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.53, "thoughts": "The two refineries are established, but there\u2019s no spendable cash yet and heavy tanks aren\u2019t available without a Service Depot. I\u2019ll start the depot, keep the infantry advancing toward the likely enemy base, and set the War Factory rally point west.", "notes": "Enemy likely near (12,16). Infantry advancing west from around (60,27); keep pushing and regroup as needed. Two harvesters; build Service Depot to unlock heavy tanks.", "commands": [{"do": "build", "item": "fix"}, {"do": "place", "item": "fix"}, {"do": "rally", "building": 155, "x": 70, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["build fix: started", "place fix: nothing READY TO PLACE with that type", "rally #155: ordered", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 900, "units_killed": 0, "units_lost": 9, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11000, "army_value": 900, "income": 2800, "experience": 14, "order_count": 31}}
{"tick": 7401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $1523 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $17500, army $8200, killed $900 (9 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 10.4%.\nPRODUCTION: Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #160@(24,18)83%* #163@(23,17)* #165@(24,16)* #168@(14,21)* #172@(14,22)* #174@(16,21) #175@(15,19)\n  harv (Ore Truck (harvester)) x3: #130@(15,14)85% #142@(10,23) #162@(23,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x 1tnk: queued\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Waiting for 8+ 1tnk before attacking. Keep training tanks, then attack_move all_army to enemy base.", "raw": "{\"thoughts\":\"I have 7 light tanks ready, plenty more queued. Time to start pushing toward the enemy base while production continues, keeping economy running.\",\"notes\":\"Enemy base at (95,11). Attacking with 7 1tnk now, more in queue. Keep training tanks and send reinforcements toward enemy base as they finish.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":142},{\"do\":\"harvest\",\"unit\":162}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2453, "completion_tokens": 236, "total_tokens": 2689, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007266, "upstream_inference_prompt_cost": 0.004906, "upstream_inference_completions_cost": 0.00236}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.46, "thoughts": "I have 7 light tanks ready, plenty more queued. Time to start pushing toward the enemy base while production continues, keeping economy running.", "notes": "Enemy base at (95,11). Attacking with 7 1tnk now, more in queue. Keep training tanks and send reinforcements toward enemy base as they finish.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 142}, {"do": "harvest", "unit": 162}], "feedback": ["attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1400, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 17500, "army_value": 4900, "income": 7000, "experience": 9, "order_count": 45}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1903 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $3100, killed $1400 (0 units, 1 bldgs), lost $900 (9 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: Building: fix 26%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%, #170 proc@(95,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(47,28)87% #136@(53,27) #137@(52,27) #138@(47,28)69% #143@(47,28)80% #145@(53,27) #148@(53,27) #151@(54,28)57% #154@(52,27)98%\n  harv (Ore Truck (harvester)) x2: #133@(102,25) #171@(95,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\n  - place fix: nothing READY TO PLACE with that type\n  - rally #155: ordered\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Infantry advancing west from around (60,27); keep pushing and regroup as needed. Two harvesters; build Service Depot to unlock heavy tanks.", "raw": "{\"thoughts\":\"The infantry are already advancing toward the likely enemy start, but no enemy units or buildings are visible yet. Let the Service Depot finish so heavy tanks can be produced, and keep the infantry scouting west while the harvesters gather ore.\",\"notes\":\"Enemy likely near (12,16). Infantry scouting west from (47\u201354,27\u201328); move them toward enemy start. Service Depot is building; place when ready, then produce heavy tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":155,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1484, "completion_tokens": 361, "total_tokens": 1845, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1482, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000402545, "upstream_inference_prompt_cost": 0.000203995, "upstream_inference_completions_cost": 0.00019855}, "completion_tokens_details": {"reasoning_tokens": 222, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.29, "thoughts": "The infantry are already advancing toward the likely enemy start, but no enemy units or buildings are visible yet. Let the Service Depot finish so heavy tanks can be produced, and keep the infantry scouting west while the harvesters gather ore.", "notes": "Enemy likely near (12,16). Infantry scouting west from (47\u201354,27\u201328); move them toward enemy start. Service Depot is building; place when ready, then produce heavy tanks.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 155, "x": 12, "y": 16}], "feedback": ["attack_move: 9 units", "rally #155: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 900, "units_killed": 0, "units_lost": 9, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11000, "army_value": 900, "income": 3200, "experience": 14, "order_count": 32}}
{"tick": 7601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $1191 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $17500, army $8200, killed $900 (9 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 13.6%.\nPRODUCTION: Vehicle: 1tnk 47%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #160@(37,22)79% #163@(38,21) #165@(37,21) #168@(34,20) #172@(31,20) #174@(16,21)* #175@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(22,7)85% #142@(4,27) #162@(15,14)\nVISIBLE ENEMY UNITS (3):\n  #135 e1@(41,24) 55%, #138 e1@(40,24) 53%, #143 e1@(41,24) 75%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Attacking with 7 1tnk now, more in queue. Keep training tanks and send reinforcements toward enemy base as they finish.", "raw": "{\"thoughts\":\"Tanks are near enemy infantry at (40,24); push attack toward enemy base at (95,11). Keep training more tanks and merge idle tanks into the group.\",\"notes\":\"Enemy base at (95,11). 7 1tnk group pushing east, engaging enemy infantry near (40,24). Keep tank production going, send new tanks to front. Watch harvesters safety.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[160,163,165,168,172],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[174,175],\"x\":37,\"y\":22},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2483, "completion_tokens": 246, "total_tokens": 2729, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007426, "upstream_inference_prompt_cost": 0.004966, "upstream_inference_completions_cost": 0.00246}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.83, "thoughts": "Tanks are near enemy infantry at (40,24); push attack toward enemy base at (95,11). Keep training more tanks and merge idle tanks into the group.", "notes": "Enemy base at (95,11). 7 1tnk group pushing east, engaging enemy infantry near (40,24). Keep tank production going, send new tanks to front. Watch harvesters safety.", "commands": [{"do": "attack_move", "units": [160, 163, 165, 168, 172], "x": 95, "y": 11}, {"do": "attack_move", "units": [174, 175], "x": 37, "y": 22}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 5 units", "attack_move: 2 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1400, "units_killed": 9, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 17500, "army_value": 4900, "income": 6875, "experience": 9, "order_count": 45}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1570 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $3100, killed $1400 (0 units, 1 bldgs), lost $900 (9 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: Building: fix 54%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%, #170 proc@(95,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(41,24)55% #136@(43,27) #137@(43,24) #138@(40,24)53% #143@(41,24)75% #145@(44,27) #148@(44,24) #151@(44,27)57% #154@(41,26)98%\n  harv (Ore Truck (harvester)) x2: #133@(100,24) #171@(101,26)\nVISIBLE ENEMY UNITS (2):\n  #160 1tnk@(37,22) 79%, #163 1tnk@(38,21) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #155: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Infantry scouting west from (47\u201354,27\u201328); move them toward enemy start. Service Depot is building; place when ready, then produce heavy tanks.", "raw": "{\"thoughts\":\"The rifle squad is badly outmatched by two nearby light tanks, so pull it back toward the base rather than engaging. Keep both harvesters mining; the Service Depot is already underway, and I\u2019ll prioritize tanks once it is placed and funds arrive.\",\"notes\":\"Enemy armor spotted around (37,21\u201322); withdraw infantry east toward base. Service Depot building queue at 54%; place when ready, then build tanks. Two harvesters.\",\"commands\":[{\"do\":\"move\",\"units\":[135,136,137,138,143,145,148,151,154],\"x\":75,\"y\":25},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":171}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1494, "completion_tokens": 345, "total_tokens": 1839, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1492, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00039512, "upstream_inference_prompt_cost": 0.00020537, "upstream_inference_completions_cost": 0.00018975}, "completion_tokens_details": {"reasoning_tokens": 192, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.46, "thoughts": "The rifle squad is badly outmatched by two nearby light tanks, so pull it back toward the base rather than engaging. Keep both harvesters mining; the Service Depot is already underway, and I\u2019ll prioritize tanks once it is placed and funds arrive.", "notes": "Enemy armor spotted around (37,21\u201322); withdraw infantry east toward base. Service Depot building queue at 54%; place when ready, then build tanks. Two harvesters.", "commands": [{"do": "move", "units": [135, 136, 137, 138, 143, 145, 148, 151, 154], "x": 75, "y": 25}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 171}], "feedback": ["move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 900, "units_killed": 0, "units_lost": 9, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11000, "army_value": 900, "income": 3200, "experience": 14, "order_count": 32}}
{"tick": 7801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $1358 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $17500, army $8200, killed $1200 (12 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 16%.\nPRODUCTION: Vehicle: 1tnk 95%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #160@(42,26)78% #163@(45,28) #165@(44,27) #168@(46,26) #172@(41,25) #174@(37,22) #175@(34,20)\n  harv (Ore Truck (harvester)) x3: #130@(20,8)85% #142@(8,22) #162@(22,9)\nVISIBLE ENEMY UNITS (2):\n  #136 e1@(51,26) 90%, #154 e1@(51,26) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - attack_move: 2 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). 7 1tnk group pushing east, engaging enemy infantry near (40,24). Keep tank production going, send new tanks to front. Watch harvesters safety.", "raw": "{\"thoughts\":\"Tank group near enemy infantry, push toward enemy base at (95,11). Keep training tanks and add more economy since cash is decent.\",\"notes\":\"Enemy base at (95,11). 7 1tnk group pushing east, engage infantry near (51,26) then continue toward base. Keep producing tanks, maybe add 2nd war factory soon.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[160,163,165,168,172,174,175],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2562, "completion_tokens": 212, "total_tokens": 2774, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007244, "upstream_inference_prompt_cost": 0.005124, "upstream_inference_completions_cost": 0.00212}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "Tank group near enemy infantry, push toward enemy base at (95,11). Keep training tanks and add more economy since cash is decent.", "notes": "Enemy base at (95,11). 7 1tnk group pushing east, engage infantry near (51,26) then continue toward base. Keep producing tanks, maybe add 2nd war factory soon.", "commands": [{"do": "attack_move", "units": [160, 163, 165, 168, 172, 174, 175], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 7 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1200, "deaths_cost": 1400, "units_killed": 12, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 17500, "army_value": 4900, "income": 7000, "experience": 12, "order_count": 49}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1636 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10700, army $2800, killed $1400 (0 units, 1 bldgs), lost $1200 (12 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Building: fix 82%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%, #170 proc@(95,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #136@(51,26)90% #137@(52,27) #145@(53,28) #148@(52,27) #151@(54,28)57% #154@(51,26)98%\n  harv (Ore Truck (harvester)) x2: #133@(95,16) #171@(100,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy armor spotted around (37,21\u201322); withdraw infantry east toward base. Service Depot building queue at 54%; place when ready, then build tanks. Two harvesters.", "raw": "{\"thoughts\":\"The Service Depot is nearly complete, but I have no spendable cash yet. Pull the exposed infantry back toward the base and let the harvesters replenish funds; then place the Depot and switch vehicle production to heavy tanks.\",\"notes\":\"Enemy armor was last seen around (37,21\u201322); infantry withdrawing east. Service Depot is 82% complete. Two harvesters; conserve infantry until armor is available.\",\"commands\":[{\"do\":\"move\",\"units\":[136,137,145,148,151,154],\"x\":80,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1431, "completion_tokens": 268, "total_tokens": 1699, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1429, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003441075, "upstream_inference_prompt_cost": 0.0001967075, "upstream_inference_completions_cost": 0.0001474}, "completion_tokens_details": {"reasoning_tokens": 146, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.72, "thoughts": "The Service Depot is nearly complete, but I have no spendable cash yet. Pull the exposed infantry back toward the base and let the harvesters replenish funds; then place the Depot and switch vehicle production to heavy tanks.", "notes": "Enemy armor was last seen around (37,21\u201322); infantry withdrawing east. Service Depot is 82% complete. Two harvesters; conserve infantry until armor is available.", "commands": [{"do": "move", "units": [136, 137, 145, 148, 151, 154], "x": 80, "y": 16}], "feedback": ["move: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 1200, "units_killed": 0, "units_lost": 12, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10700, "army_value": 600, "income": 3075, "experience": 14, "order_count": 32}}
{"tick": 8001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $2026 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $18200, army $8900, killed $1300 (13 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 18.1%.\nPRODUCTION: Vehicle: 1tnk 42%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #160@(53,28)78% #163@(54,28) #165@(55,28) #168@(56,28) #172@(51,28) #174@(50,28) #175@(49,27) #178@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(15,14)85% #142@(7,23) #162@(23,6)\nVISIBLE ENEMY UNITS (1):\n  #154 e1@(60,28) 81%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). 7 1tnk group pushing east, engage infantry near (51,26) then continue toward base. Keep producing tanks, maybe add 2nd war factory soon.", "raw": "{\"thoughts\":\"Push tank group toward enemy base while continuing tank production. Keep economy running.\",\"notes\":\"Enemy base at (95,11). Tank group of 7 moving east, engage infantry then continue to base. Keep producing 1tnk, watch for war factory #2 once cash allows.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[160,163,165,168,172,174,175],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[178],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2591, "completion_tokens": 232, "total_tokens": 2823, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007502, "upstream_inference_prompt_cost": 0.005182, "upstream_inference_completions_cost": 0.00232}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.36, "thoughts": "Push tank group toward enemy base while continuing tank production. Keep economy running.", "notes": "Enemy base at (95,11). Tank group of 7 moving east, engage infantry then continue to base. Keep producing 1tnk, watch for war factory #2 once cash allows.", "commands": [{"do": "attack_move", "units": [160, 163, 165, 168, 172, 174, 175], "x": 95, "y": 11}, {"do": "attack_move", "units": [178], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 7 units", "attack_move: 1 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 1400, "units_killed": 13, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 18200, "army_value": 5600, "income": 7500, "experience": 13, "order_count": 53}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $2025 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10600, army $2700, killed $1400 (0 units, 1 bldgs), lost $1300 (13 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: fix READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%, #170 proc@(95,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #137@(61,27) #145@(63,27) #148@(62,27) #151@(64,27)57% #154@(60,28)81%\n  harv (Ore Truck (harvester)) x2: #133@(103,24) #171@(95,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy armor was last seen around (37,21\u201322); infantry withdrawing east. Service Depot is 82% complete. Two harvesters; conserve infantry until armor is available.", "raw": "{\"thoughts\":\"Place the ready Service Depot, then start a Radar Dome to unlock stronger Soviet armor. Keep the infantry together and scout toward the last-known enemy position while sending both harvesters back to work.\",\"notes\":\"Enemy armor last seen near (37,21\u201322); enemy base likely near (12,16). Service Depot ready to place. Maintain infantry as a group and transition to tanks when available.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"build\",\"item\":\"dome\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":171},{\"do\":\"attack_move\",\"units\":[137,145,148,151,154],\"x\":37,\"y\":21}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1422, "completion_tokens": 394, "total_tokens": 1816, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1420, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00041217, "upstream_inference_prompt_cost": 0.00019547, "upstream_inference_completions_cost": 0.0002167}, "completion_tokens_details": {"reasoning_tokens": 241, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.39, "thoughts": "Place the ready Service Depot, then start a Radar Dome to unlock stronger Soviet armor. Keep the infantry together and scout toward the last-known enemy position while sending both harvesters back to work.", "notes": "Enemy armor last seen near (37,21\u201322); enemy base likely near (12,16). Service Depot ready to place. Maintain infantry as a group and transition to tanks when available.", "commands": [{"do": "place", "item": "fix"}, {"do": "build", "item": "dome"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 171}, {"do": "attack_move", "units": [137, 145, 148, 151, 154], "x": 37, "y": 21}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "build dome: started", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 1300, "units_killed": 0, "units_lost": 13, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10600, "army_value": 500, "income": 3700, "experience": 14, "order_count": 32}}
{"tick": 8201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $1693 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $18200, army $8900, killed $1500 (15 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 18.8%.\nPRODUCTION: Vehicle: 1tnk 90%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #160@(57,29)72% #163@(56,30) #165@(57,30) #168@(56,28)93% #172@(55,30) #174@(57,31) #175@(54,29) #178@(36,20)\n  harv (Ore Truck (harvester)) x3: #130@(22,6)85% #142@(5,28) #162@(15,14)\nVISIBLE ENEMY UNITS (3):\n  #145 e1@(61,27) 100%, #148 e1@(60,28) 81%, #151 e1@(61,27) 57%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - attack_move: 1 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tank group of 7 moving east, engage infantry then continue to base. Keep producing 1tnk, watch for war factory #2 once cash allows.", "raw": "{\"thoughts\":\"Tank group near enemy infantry cluster; push toward enemy base at 95,11. Keep producing tanks and add second war factory since cash is decent.\",\"notes\":\"Enemy base at (95,11). Tank group of 8 pushing east toward base, engage infantry then continue. Keep producing 1tnk, consider second war factory when cash > 3000.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[160,163,165,168,172,174,175,178],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2689, "completion_tokens": 190, "total_tokens": 2879, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007278, "upstream_inference_prompt_cost": 0.005378, "upstream_inference_completions_cost": 0.0019}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "Tank group near enemy infantry cluster; push toward enemy base at 95,11. Keep producing tanks and add second war factory since cash is decent.", "notes": "Enemy base at (95,11). Tank group of 8 pushing east toward base, engage infantry then continue. Keep producing 1tnk, consider second war factory when cash > 3000.", "commands": [{"do": "attack_move", "units": [160, 163, 165, 168, 172, 174, 175, 178], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 8 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 1400, "units_killed": 15, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 18200, "army_value": 5600, "income": 7500, "experience": 15, "order_count": 57}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1701 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $11600, army $2500, killed $1400 (0 units, 1 bldgs), lost $1500 (15 units, 0 bldgs). Map explored 25%.\nPRODUCTION: Building: dome 21%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%, #170 proc@(95,15) 100%, #179 fix@(92,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #145@(61,27) #148@(60,28)81% #151@(61,27)57%\n  harv (Ore Truck (harvester)) x2: #133@(102,23) #171@(104,23)\nVISIBLE ENEMY UNITS (3):\n  #160 1tnk@(57,29) 72%, #165 1tnk@(57,30) 100%, #168 1tnk@(56,28) 93%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - build dome: started\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy armor last seen near (37,21\u201322); enemy base likely near (12,16). Service Depot ready to place. Maintain infantry as a group and transition to tanks when available.", "raw": "{\"thoughts\":\"Three enemy light tanks are threatening the small infantry group; pull the infantry back toward our base rather than feed them into armor. Keep the War Factory producing heavy tanks as income returns, and rally new vehicles defensively while the Radar Dome finishes.\",\"notes\":\"Enemy tanks last seen near (56,28\u201330), advancing toward our base at (95,11). Service Depot #179 and War Factory #155 are ready; finish dome, produce heavy tanks, protect harvesters.\",\"commands\":[{\"do\":\"move\",\"units\":[145,148,151],\"x\":83,\"y\":17},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"rally\",\"building\":155,\"x\":88,\"y\":14}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1518, "completion_tokens": 400, "total_tokens": 1918, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1516, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00042867, "upstream_inference_prompt_cost": 0.00020867, "upstream_inference_completions_cost": 0.00022}, "completion_tokens_details": {"reasoning_tokens": 240, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.16, "thoughts": "Three enemy light tanks are threatening the small infantry group; pull the infantry back toward our base rather than feed them into armor. Keep the War Factory producing heavy tanks as income returns, and rally new vehicles defensively while the Radar Dome finishes.", "notes": "Enemy tanks last seen near (56,28\u201330), advancing toward our base at (95,11). Service Depot #179 and War Factory #155 are ready; finish dome, produce heavy tanks, protect harvesters.", "commands": [{"do": "move", "units": [145, 148, 151], "x": 83, "y": 17}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "rally", "building": 155, "x": 88, "y": 14}], "feedback": ["move: 3 units", "train 3x 3tnk: queued", "rally #155: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 1500, "units_killed": 0, "units_lost": 15, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11600, "army_value": 300, "income": 3700, "experience": 14, "order_count": 34}}
{"tick": 8401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $1861 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $18900, army $9600, killed $1600 (16 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 20.8%.\nPRODUCTION: Vehicle: 1tnk 37%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x9: #160@(65,27)72% #163@(60,29) #165@(62,27) #168@(60,30)93% #172@(65,26) #174@(63,26) #175@(61,28) #178@(56,32) #180@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(19,10)85% #142@(9,23) #162@(22,8)\nVISIBLE ENEMY UNITS (2):\n  #145 e1@(67,22) 96%, #151 e1@(66,23) 15%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tank group of 8 pushing east toward base, engage infantry then continue. Keep producing 1tnk, consider second war factory when cash > 3000.", "raw": "{\"thoughts\":\"Tank group near (60-65,27), pushing toward enemy base. Continue attack move east/north to enemy base at (95,11). Keep producing tanks and add more economy.\",\"notes\":\"Enemy base at (95,11). Tank group pushing toward it. Keep producing 1tnk, add 2nd war factory when cash>3000, watch for enemy defenses near base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[160,163,165,168,172,174,175,178],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[180],\"x\":60,\"y\":27},{\"do\":\"harvest\",\"unit\":142},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2717, "completion_tokens": 258, "total_tokens": 2975, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008014, "upstream_inference_prompt_cost": 0.005434, "upstream_inference_completions_cost": 0.00258}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.19, "thoughts": "Tank group near (60-65,27), pushing toward enemy base. Continue attack move east/north to enemy base at (95,11). Keep producing tanks and add more economy.", "notes": "Enemy base at (95,11). Tank group pushing toward it. Keep producing 1tnk, add 2nd war factory when cash>3000, watch for enemy defenses near base.", "commands": [{"do": "attack_move", "units": [160, 163, 165, 168, 172, 174, 175, 178], "x": 95, "y": 11}, {"do": "move", "units": [180], "x": 60, "y": 27}, {"do": "harvest", "unit": 142}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 8 units", "move: 1 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 1400, "units_killed": 16, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 18900, "army_value": 6300, "income": 7500, "experience": 16, "order_count": 61}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1369 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $11500, army $2400, killed $1400 (0 units, 1 bldgs), lost $1600 (16 units, 0 bldgs). Map explored 25%.\nPRODUCTION: Building: dome 43%; Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%, #170 proc@(95,15) 100%, #179 fix@(92,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #145@(67,22)96% #151@(66,23)15%\n  harv (Ore Truck (harvester)) x2: #133@(95,16) #171@(103,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - train 3x 3tnk: queued\n  - rally #155: ordered\nYOUR NOTES FROM LAST TURN: Enemy tanks last seen near (56,28\u201330), advancing toward our base at (95,11). Service Depot #179 and War Factory #155 are ready; finish dome, produce heavy tanks, protect harvesters.", "raw": "{\"thoughts\":\"The base has adequate power and two harvesters, but cash is depleted while the heavy-tank queue is already running. Keep the War Factory producing tanks and rally new units toward the last known enemy approach; add rocket infantry to help counter enemy armor.\",\"notes\":\"Enemy tanks last seen near (56,28\u201330), advancing from likely start (12,16) toward our base (95,11). War Factory #155 has three 3tnk queued; rally toward (70,20). Dome is in progress; Service Depot #179 ready.\",\"commands\":[{\"do\":\"rally\",\"building\":155,\"x\":70,\"y\":20},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1499, "completion_tokens": 313, "total_tokens": 1812, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1497, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003782075, "upstream_inference_prompt_cost": 0.0002060575, "upstream_inference_completions_cost": 0.00017215}, "completion_tokens_details": {"reasoning_tokens": 158, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.84, "thoughts": "The base has adequate power and two harvesters, but cash is depleted while the heavy-tank queue is already running. Keep the War Factory producing tanks and rally new units toward the last known enemy approach; add rocket infantry to help counter enemy armor.", "notes": "Enemy tanks last seen near (56,28\u201330), advancing from likely start (12,16) toward our base (95,11). War Factory #155 has three 3tnk queued; rally toward (70,20). Dome is in progress; Service Depot #179 ready.", "commands": [{"do": "rally", "building": 155, "x": 70, "y": 20}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["rally #155: ordered", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 1600, "units_killed": 0, "units_lost": 16, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11500, "army_value": 200, "income": 3950, "experience": 14, "order_count": 37}}
{"tick": 8601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $2528 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $18900, army $9600, killed $1800 (18 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 23.3%.\nPRODUCTION: Vehicle: 1tnk 85%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x9: #160@(69,22)72% #163@(67,23) #165@(70,19) #168@(69,20)93% #172@(75,17) #174@(73,18) #175@(68,22) #178@(66,24) #180@(36,20)\n  harv (Ore Truck (harvester)) x3: #130@(16,14)85% #142@(9,24) #162@(22,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - move: 1 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tank group pushing toward it. Keep producing 1tnk, add 2nd war factory when cash>3000, watch for enemy defenses near base.", "raw": "{\"thoughts\":\"Tank group approaching enemy base area. Keep pushing attack, queue more production and add second war factory since cash is abundant.\",\"notes\":\"Enemy base at (95,11). Tank group ~9 pushing toward it via (75,17) area. Keep training 1tnk, build 2nd war factory, watch cash.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[160,163,165,168,172,174,175,178],\"x\":95,\"y\":11},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2756, "completion_tokens": 228, "total_tokens": 2984, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007792, "upstream_inference_prompt_cost": 0.005512, "upstream_inference_completions_cost": 0.00228}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.53, "thoughts": "Tank group approaching enemy base area. Keep pushing attack, queue more production and add second war factory since cash is abundant.", "notes": "Enemy base at (95,11). Tank group ~9 pushing toward it via (75,17) area. Keep training 1tnk, build 2nd war factory, watch cash.", "commands": [{"do": "attack_move", "units": [160, 163, 165, 168, 172, 174, 175, 178], "x": 95, "y": 11}, {"do": "build", "item": "weap"}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 8 units", "build weap: started", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 1400, "units_killed": 18, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 18900, "army_value": 6300, "income": 8000, "experience": 18, "order_count": 65}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $558 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $11600, army $2500, killed $1400 (0 units, 1 bldgs), lost $1800 (18 units, 0 bldgs). Map explored 25.1%.\nPRODUCTION: Building: dome 66%; Vehicle: 3tnk 57%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 7%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%, #170 proc@(95,15) 100%, #179 fix@(92,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #181@(94,9)\n  harv (Ore Truck (harvester)) x2: #133@(103,23) #171@(97,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #155: ordered\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy tanks last seen near (56,28\u201330), advancing from likely start (12,16) toward our base (95,11). War Factory #155 has three 3tnk queued; rally toward (70,20). Dome is in progress; Service Depot #179 ready.", "raw": "{\"thoughts\":\"Cash is depleted, so preserve the ongoing tank and rocket-soldier production while the harvesters bring in ore. Set production rallies toward the western approach so new units can meet the advancing enemy rather than idle at base.\",\"notes\":\"Enemy tanks were last seen near (56,28\u201330), approaching from the west. Keep 3tnk production running; dome is still in progress. Rally combat production westward to intercept.\",\"commands\":[{\"do\":\"rally\",\"building\":155,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":20},{\"do\":\"attack_move\",\"units\":[181],\"x\":78,\"y\":18}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1506, "completion_tokens": 384, "total_tokens": 1890, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1504, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00041822, "upstream_inference_prompt_cost": 0.00020702, "upstream_inference_completions_cost": 0.0002112}, "completion_tokens_details": {"reasoning_tokens": 233, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Cash is depleted, so preserve the ongoing tank and rocket-soldier production while the harvesters bring in ore. Set production rallies toward the western approach so new units can meet the advancing enemy rather than idle at base.", "notes": "Enemy tanks were last seen near (56,28\u201330), approaching from the west. Keep 3tnk production running; dome is still in progress. Rally combat production westward to intercept.", "commands": [{"do": "rally", "building": 155, "x": 70, "y": 20}, {"do": "rally", "building": 134, "x": 70, "y": 20}, {"do": "attack_move", "units": [181], "x": 78, "y": 18}], "feedback": ["rally #155: ordered", "rally #134: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 1800, "units_killed": 0, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11600, "army_value": 300, "income": 4000, "experience": 14, "order_count": 40}}
{"tick": 8801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $1871 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $19600, army $10300, killed $2100 (19 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 26.7%.\nPRODUCTION: Building: weap 16%; Vehicle: 1tnk 32%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x10: #160@(84,14)72% #163@(82,10) #165@(85,10) #168@(85,12)93% #172@(86,12)56% #174@(85,11) #175@(80,14) #178@(77,13) #180@(57,28) #182@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(20,5)85% #142@(7,29) #162@(15,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - build weap: started\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tank group ~9 pushing toward it via (75,17) area. Keep training 1tnk, build 2nd war factory, watch cash.", "raw": "{\"thoughts\":\"Tank group near enemy base, keep pushing. Continue training tanks and idle tank should join.\",\"notes\":\"Enemy base at (95,11). Tank group pushing toward it. Keep training 1tnk, build weap2, watch cash.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[160,163,165,168,172,174,175,178],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[182],\"x\":75,\"y\":17},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2817, "completion_tokens": 207, "total_tokens": 3024, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007704, "upstream_inference_prompt_cost": 0.005634, "upstream_inference_completions_cost": 0.00207}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.26, "thoughts": "Tank group near enemy base, keep pushing. Continue training tanks and idle tank should join.", "notes": "Enemy base at (95,11). Tank group pushing toward it. Keep training 1tnk, build weap2, watch cash.", "commands": [{"do": "attack_move", "units": [160, 163, 165, 168, 172, 174, 175, 178], "x": 95, "y": 11}, {"do": "move", "units": [182], "x": 75, "y": 17}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 8 units", "move: 1 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 1400, "units_killed": 19, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 19600, "army_value": 7000, "income": 7500, "experience": 21, "order_count": 70}}
{"tick": 8801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $59 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $11600, army $2500, killed $1400 (0 units, 1 bldgs), lost $2100 (19 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: dome 88%; Vehicle: 3tnk 86%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 17%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 100%, #170 proc@(95,15) 100%, #179 fix@(92,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #183@(93,9)\n  harv (Ore Truck (harvester)) x2: #133@(104,23) #171@(97,20)\nVISIBLE ENEMY UNITS (3):\n  #165 1tnk@(85,10) 100%, #172 1tnk@(86,12) 56%, #174 1tnk@(85,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #155: ordered\n  - rally #134: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy tanks were last seen near (56,28\u201330), approaching from the west. Keep 3tnk production running; dome is still in progress. Rally combat production westward to intercept.", "raw": "{\"thoughts\":\"Three enemy tanks are threatening the base, and our only combat unit is a rocket soldier; focus it on the damaged tank while the queued heavy tanks finish. Keep tank production and the radar dome progressing, and rally reinforcements toward the western approach.\",\"notes\":\"Enemy tanks at (85,10\u201312), including one damaged. Heavy tanks queued at war factory; rally west. Two harvesters active.\",\"commands\":[{\"do\":\"attack\",\"units\":[183],\"target\":172},{\"do\":\"rally\",\"building\":155,\"x\":85,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":85,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1526, "completion_tokens": 365, "total_tokens": 1891, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1524, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00041052, "upstream_inference_prompt_cost": 0.00020977, "upstream_inference_completions_cost": 0.00020075}, "completion_tokens_details": {"reasoning_tokens": 224, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "Three enemy tanks are threatening the base, and our only combat unit is a rocket soldier; focus it on the damaged tank while the queued heavy tanks finish. Keep tank production and the radar dome progressing, and rally reinforcements toward the western approach.", "notes": "Enemy tanks at (85,10\u201312), including one damaged. Heavy tanks queued at war factory; rally west. Two harvesters active.", "commands": [{"do": "attack", "units": [183], "target": 172}, {"do": "rally", "building": 155, "x": 85, "y": 11}, {"do": "rally", "building": 134, "x": 85, "y": 11}], "feedback": ["attack: 1 units", "rally #155: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 2100, "units_killed": 0, "units_lost": 19, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11600, "army_value": 300, "income": 4500, "experience": 14, "order_count": 40}}
{"tick": 9001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $1704 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $19600, army $10300, killed $2400 (20 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 28.9%.\nPRODUCTION: Building: weap 32%; Vehicle: 1tnk 80%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x10: #160@(94,9)72%* #163@(95,9)* #165@(90,10)* #168@(91,9)93%* #172@(90,12)34%* #174@(93,9)* #175@(89,12) #178@(89,10) #180@(60,27)* #182@(36,20)\n  harv (Ore Truck (harvester)) x3: #130@(18,8)85% #142@(10,20) #162@(20,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (7):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 87%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 87%, #179 fix@(92,8) 89%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - move: 1 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tank group pushing toward it. Keep training 1tnk, build weap2, watch cash.", "raw": "{\"thoughts\":\"Tanks are already near enemy base at (95,11). Push attack into buildings, keep producing tanks and reinforcing economy.\",\"notes\":\"Enemy base at (95,11). Tanks pushing in to destroy fact/proc/weap. Keep training 1tnk, build proc3 if cash high.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[160,163,165,168,174,175,178],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[182],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"harvest\",\"unit\":142}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2972, "completion_tokens": 241, "total_tokens": 3213, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008354, "upstream_inference_prompt_cost": 0.005944, "upstream_inference_completions_cost": 0.00241}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.19, "thoughts": "Tanks are already near enemy base at (95,11). Push attack into buildings, keep producing tanks and reinforcing economy.", "notes": "Enemy base at (95,11). Tanks pushing in to destroy fact/proc/weap. Keep training 1tnk, build proc3 if cash high.", "commands": [{"do": "attack_move", "units": [160, 163, 165, 168, 174, 175, 178], "x": 95, "y": 11}, {"do": "attack_move", "units": [182], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "harvest", "unit": 142}], "feedback": ["attack_move: 7 units", "attack_move: 1 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 1400, "units_killed": 20, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 19600, "army_value": 7000, "income": 7500, "experience": 24, "order_count": 74}}
{"tick": 9001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 174 made / 140 used, harvesters 2.\nSCORE: assets $11300, army $2200, killed $1400 (0 units, 1 bldgs), lost $2400 (20 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: dome 89%; Vehicle: 3tnk 87%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 87%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 87%, #170 proc@(95,15) 100%, #179 fix@(92,8) 89%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(95,16) #171@(103,26)\nVISIBLE ENEMY UNITS (8):\n  #160 1tnk@(94,9) 72%, #163 1tnk@(95,9) 100%, #165 1tnk@(90,10) 100%, #168 1tnk@(91,9) 93%, #172 1tnk@(90,12) 34%, #174 1tnk@(93,9) 99%, #175 1tnk@(89,12) 100%, #178 1tnk@(89,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - rally #155: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy tanks at (85,10\u201312), including one damaged. Heavy tanks queued at war factory; rally west. Two harvesters active.", "raw": "{\"thoughts\":\"Eight enemy light tanks are inside the base and my combat force is gone. Keep the heavy-tank queue and rocket infantry moving, and send both harvesters to mine so production can resume as soon as income arrives.\",\"notes\":\"Enemy light-tank group at (89\u201395, 9\u201312), threatening base. Heavy tanks queued at #155; rally west. Two harvesters alive.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":171},{\"do\":\"rally\",\"building\":155,\"x\":89,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":89,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1567, "completion_tokens": 327, "total_tokens": 1894, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1565, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003952575, "upstream_inference_prompt_cost": 0.0002154075, "upstream_inference_completions_cost": 0.00017985}, "completion_tokens_details": {"reasoning_tokens": 182, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.95, "thoughts": "Eight enemy light tanks are inside the base and my combat force is gone. Keep the heavy-tank queue and rocket infantry moving, and send both harvesters to mine so production can resume as soon as income arrives.", "notes": "Enemy light-tank group at (89\u201395, 9\u201312), threatening base. Heavy tanks queued at #155; rally west. Two harvesters alive.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 171}, {"do": "rally", "building": 155, "x": 89, "y": 11}, {"do": "rally", "building": 134, "x": 89, "y": 11}], "feedback": ["rally #155: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 2400, "units_killed": 0, "units_lost": 20, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11300, "army_value": 0, "income": 4000, "experience": 14, "order_count": 40}}
{"tick": 9201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $2039 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $20300, army $11000, killed $2400 (20 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 29.3%.\nPRODUCTION: Building: weap 49%; Vehicle: 1tnk 27%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x11: #160@(96,9)72%* #163@(97,9)* #165@(93,9)* #168@(94,9)93%* #172@(90,12)34%* #174@(95,9)* #175@(89,12) #178@(89,10) #180@(60,27)* #182@(58,28) #184@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(15,14)85% #142@(5,27) #162@(24,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (7):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 57%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 54%, #179 fix@(92,8) 89%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - attack_move: 1 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tanks pushing in to destroy fact/proc/weap. Keep training 1tnk, build proc3 if cash high.", "raw": "{\"thoughts\":\"Tanks are already near the enemy base at (95,11). Push all tanks in to destroy buildings, keep training more 1tnk, and continue economy.\",\"notes\":\"Enemy base at (95,11). Attacking with tank group; keep producing 1tnk; build proc3 if cash high.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[160,163,165,168,172,174,178,175],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3039, "completion_tokens": 226, "total_tokens": 3265, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008338, "upstream_inference_prompt_cost": 0.006078, "upstream_inference_completions_cost": 0.00226}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.11, "thoughts": "Tanks are already near the enemy base at (95,11). Push all tanks in to destroy buildings, keep training more 1tnk, and continue economy.", "notes": "Enemy base at (95,11). Attacking with tank group; keep producing 1tnk; build proc3 if cash high.", "commands": [{"do": "attack_move", "units": [160, 163, 165, 168, 172, 174, 178, 175], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "harvest", "unit": 130}], "feedback": ["attack_move: 8 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 1400, "units_killed": 20, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 20300, "army_value": 7700, "income": 8000, "experience": 24, "order_count": 78}}
{"tick": 9201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $13 (storage 4000), power 111 made / 140 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11300, army $2200, killed $1400 (0 units, 1 bldgs), lost $2400 (20 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: dome READY TO PLACE; Vehicle: 3tnk 100%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 87%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 57%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 54%, #170 proc@(95,15) 100%, #179 fix@(92,8) 89%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(99,25) #171@(102,21)\nVISIBLE ENEMY UNITS (8):\n  #160 1tnk@(96,9) 72%, #163 1tnk@(97,9) 100%, #165 1tnk@(93,9) 100%, #168 1tnk@(94,9) 93%, #172 1tnk@(90,12) 34%, #174 1tnk@(95,9) 99%, #175 1tnk@(89,12) 100%, #178 1tnk@(89,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #155: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy light-tank group at (89\u201395, 9\u201312), threatening base. Heavy tanks queued at #155; rally west. Two harvesters alive.", "raw": "{\"thoughts\":\"Enemy light tanks are inside the base and there are no combat units available to defend; power is critically low. Place the completed Radar Dome to free the Building queue, start a cheap Power Plant, and keep both harvesters mining so production can resume.\",\"notes\":\"Enemy light-tank group at (89\u201397, 9\u201312), threatening base. No combat units currently listed; heavy tanks queued at #155, rocket soldier at #134. Two harvesters alive.\",\"commands\":[{\"do\":\"place\",\"item\":\"dome\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":171}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1573, "completion_tokens": 397, "total_tokens": 1970, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1571, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004345825, "upstream_inference_prompt_cost": 0.0002162325, "upstream_inference_completions_cost": 0.00021835}, "completion_tokens_details": {"reasoning_tokens": 243, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Enemy light tanks are inside the base and there are no combat units available to defend; power is critically low. Place the completed Radar Dome to free the Building queue, start a cheap Power Plant, and keep both harvesters mining so production can resume.", "notes": "Enemy light-tank group at (89\u201397, 9\u201312), threatening base. No combat units currently listed; heavy tanks queued at #155, rocket soldier at #134. Two harvesters alive.", "commands": [{"do": "place", "item": "dome"}, {"do": "build", "item": "powr"}, {"do": "place", "item": "powr"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 171}], "feedback": ["place dome: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "place powr: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 2400, "units_killed": 0, "units_lost": 20, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11300, "army_value": 0, "income": 4500, "experience": 14, "order_count": 40}}
{"tick": 9401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $1373 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $20300, army $11000, killed $2400 (20 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 29.3%.\nPRODUCTION: Building: weap 66%; Vehicle: 1tnk 75%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x11: #160@(96,9)72%* #163@(97,9)* #165@(93,9)* #168@(94,9)93%* #172@(90,11)34%* #174@(95,9)* #175@(89,12) #178@(89,10) #180@(60,27)* #182@(75,17) #184@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(22,6)85% #142@(2,27) #162@(18,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (8):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 25%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 25%, #179 fix@(92,8) 89%, #185 dome@(91,10) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Attacking with tank group; keep producing 1tnk; build proc3 if cash high.", "raw": "{\"thoughts\":\"Tanks are already at enemy base, let's finish them off by attacking key buildings directly. Keep training more tanks and queue more production.\",\"notes\":\"Enemy base at (95,11). Attacking with tank group directly targeting fact/proc/weap buildings. Keep producing 1tnk continuously, add proc3 if cash high.\",\"commands\":[\n{\"do\":\"attack\",\"units\":[160,163,165,168,174,175,178],\"target\":122},\n{\"do\":\"attack_move\",\"units\":[172,182],\"x\":95,\"y\":11},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},\n{\"do\":\"build\",\"item\":\"proc\"}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3090, "completion_tokens": 254, "total_tokens": 3344, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00872, "upstream_inference_prompt_cost": 0.00618, "upstream_inference_completions_cost": 0.00254}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.82, "thoughts": "Tanks are already at enemy base, let's finish them off by attacking key buildings directly. Keep training more tanks and queue more production.", "notes": "Enemy base at (95,11). Attacking with tank group directly targeting fact/proc/weap buildings. Keep producing 1tnk continuously, add proc3 if cash high.", "commands": [{"do": "attack", "units": [160, 163, 165, 168, 174, 175, 178], "target": 122}, {"do": "attack_move", "units": [172, 182], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "build", "item": "proc"}], "feedback": ["attack: 7 units", "attack_move: 2 units", "train 4x 1tnk: queued", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 1400, "units_killed": 20, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 20300, "army_value": 7700, "income": 7500, "experience": 24, "order_count": 82}}
{"tick": 9401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $446 (storage 4000), power 50 made / 180 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $12800, army $2200, killed $1400 (0 units, 1 bldgs), lost $2400 (20 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: powr 11%; Vehicle: 3tnk 100%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 99%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 25%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 25%, #170 proc@(95,15) 100%, #179 fix@(92,8) 89%, #185 dome@(91,10) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(101,26) #171@(95,16)\nVISIBLE ENEMY UNITS (8):\n  #160 1tnk@(96,9) 72%, #163 1tnk@(97,9) 100%, #165 1tnk@(93,9) 100%, #168 1tnk@(94,9) 93%, #172 1tnk@(90,11) 34%, #174 1tnk@(95,9) 99%, #175 1tnk@(89,12) 100%, #178 1tnk@(89,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place dome: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - place powr: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Enemy light-tank group at (89\u201397, 9\u201312), threatening base. No combat units currently listed; heavy tanks queued at #155, rocket soldier at #134. Two harvesters alive.", "raw": "{\"thoughts\":\"Enemy light tanks are inside the base and our army is absent, so surviving production must become combat units immediately. Cash is depleted; keep both harvesters mining, get the nearly completed power plant placed, and repair the damaged existing power plants to restore production.\",\"notes\":\"Urgent threat at base (enemy 1tnks at x89-97,y9-12). Queue heavy tanks and rockets; rally war factory toward enemy. Two harvesters alive, low power.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":171},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":124},{\"do\":\"repair\",\"building\":156},{\"do\":\"rally\",\"building\":155,\"x\":90,\"y\":10},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":10}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1664, "completion_tokens": 526, "total_tokens": 2190, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1662, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000518045, "upstream_inference_prompt_cost": 0.000228745, "upstream_inference_completions_cost": 0.0002893}, "completion_tokens_details": {"reasoning_tokens": 339, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Enemy light tanks are inside the base and our army is absent, so surviving production must become combat units immediately. Cash is depleted; keep both harvesters mining, get the nearly completed power plant placed, and repair the damaged existing power plants to restore production.", "notes": "Urgent threat at base (enemy 1tnks at x89-97,y9-12). Queue heavy tanks and rockets; rally war factory toward enemy. Two harvesters alive, low power.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 171}, {"do": "place", "item": "powr"}, {"do": "repair", "building": 124}, {"do": "repair", "building": 156}, {"do": "rally", "building": 155, "x": 90, "y": 10}, {"do": "attack_move", "units": "all_army", "x": 90, "y": 10}], "feedback": ["place powr: nothing READY TO PLACE with that type", "repair #124: ordered", "repair #156: ordered", "rally #155: ordered", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 2400, "units_killed": 0, "units_lost": 20, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12800, "army_value": 0, "income": 5000, "experience": 14, "order_count": 42}}
{"tick": 9601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $1235 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $21000, army $11700, killed $2400 (20 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 29.5%.\nPRODUCTION: Building: weap 83%; Building: proc 0%; Vehicle: 1tnk 18%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x12: #160@(96,9)72% #163@(97,9) #165@(93,9) #168@(94,9)93% #172@(93,7)34%* #174@(95,9) #175@(90,12) #178@(90,11) #180@(60,27)* #182@(87,11) #184@(14,21)* #186@(15,21)*\n  harv (Ore Truck (harvester)) x3: #130@(23,10)85% #142@(10,20) #162@(18,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (8):\n  #122 fact@(95,11) 47%, #124 powr@(93,11) 25%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 22%, #179 fix@(92,8) 89%, #185 dome@(91,10) 94%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack_move: 2 units\n  - train 4x 1tnk: queued\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Attacking with tank group directly targeting fact/proc/weap buildings. Keep producing 1tnk continuously, add proc3 if cash high.", "raw": "{\"thoughts\":\"Tanks near enemy base, keep attacking their weakened construction yard and other buildings. Continue producing tanks and cycle idle ones into the fight.\",\"notes\":\"Enemy base at (95,11), fact at 47% hp - focus fire there to win outright. Keep producing 1tnk, send idle ones to front. proc building in progress.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[160,163,165,168,174,175,178,182],\"x\":95,\"y\":11},\n{\"do\":\"attack\",\"units\":[160],\"target\":122},\n{\"do\":\"move\",\"units\":[172],\"x\":90,\"y\":10},\n{\"do\":\"attack_move\",\"units\":[184,186],\"x\":95,\"y\":11},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3186, "completion_tokens": 306, "total_tokens": 3492, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009432, "upstream_inference_prompt_cost": 0.006372, "upstream_inference_completions_cost": 0.00306}, "completion_tokens_details": {"reasoning_tokens": 46, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.12, "thoughts": "Tanks near enemy base, keep attacking their weakened construction yard and other buildings. Continue producing tanks and cycle idle ones into the fight.", "notes": "Enemy base at (95,11), fact at 47% hp - focus fire there to win outright. Keep producing 1tnk, send idle ones to front. proc building in progress.", "commands": [{"do": "attack_move", "units": [160, 163, 165, 168, 174, 175, 178, 182], "x": 95, "y": 11}, {"do": "attack", "units": [160], "target": 122}, {"do": "move", "units": [172], "x": 90, "y": 10}, {"do": "attack_move", "units": [184, 186], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 8 units", "attack: 1 units", "move: 1 units", "attack_move: 2 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 1400, "units_killed": 20, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 21000, "army_value": 8400, "income": 7500, "experience": 24, "order_count": 87}}
{"tick": 9601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $331 (storage 4000), power 47 made / 180 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $12800, army $2200, killed $1400 (0 units, 1 bldgs), lost $2400 (20 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: powr 48%; Vehicle: 3tnk 100%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 100%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 47%, #124 powr@(93,11) 25%, #132 proc@(98,11) 100%, #134 barr@(95,8) 100%, #155 weap@(97,8) 100%, #156 powr@(93,14) 22%, #170 proc@(95,15) 100%, #179 fix@(92,8) 89%, #185 dome@(91,10) 94%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(95,16) #171@(104,24)\nVISIBLE ENEMY UNITS (9):\n  #160 1tnk@(96,9) 72%, #163 1tnk@(97,9) 100%, #165 1tnk@(93,9) 100%, #168 1tnk@(94,9) 93%, #172 1tnk@(93,7) 34%, #174 1tnk@(95,9) 99%, #175 1tnk@(90,12) 100%, #178 1tnk@(90,11) 100%, #182 1tnk@(87,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - repair #124: ordered\n  - repair #156: ordered\n  - rally #155: ordered\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Urgent threat at base (enemy 1tnks at x89-97,y9-12). Queue heavy tanks and rockets; rally war factory toward enemy. Two harvesters alive, low power.", "raw": "{\"thoughts\":\"Enemy light tanks are attacking the base, and low power is slowing production. Keep power and building repairs moving while bringing heavy tanks and rocket soldiers online to defend; rally new tanks into the fight.\",\"notes\":\"Base under attack by 9 enemy 1tnks around x87\u201397,y7\u201312. Repair fact and power plants; keep powr building. Rally tanks west toward attackers.\",\"commands\":[{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":124},{\"do\":\"repair\",\"building\":156},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"rally\",\"building\":155,\"x\":89,\"y\":11},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":89,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1686, "completion_tokens": 349, "total_tokens": 2035, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1684, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00042372, "upstream_inference_prompt_cost": 0.00023177, "upstream_inference_completions_cost": 0.00019195}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "Enemy light tanks are attacking the base, and low power is slowing production. Keep power and building repairs moving while bringing heavy tanks and rocket soldiers online to defend; rally new tanks into the fight.", "notes": "Base under attack by 9 enemy 1tnks around x87\u201397,y7\u201312. Repair fact and power plants; keep powr building. Rally tanks west toward attackers.", "commands": [{"do": "repair", "building": 122}, {"do": "repair", "building": 124}, {"do": "repair", "building": 156}, {"do": "build", "item": "powr"}, {"do": "train", "item": "3tnk", "count": 5}, {"do": "train", "item": "e3", "count": 5}, {"do": "rally", "building": 155, "x": 89, "y": 11}, {"do": "attack_move", "units": "all_army", "x": 89, "y": 11}], "feedback": ["repair #122: ordered", "repair #124: ordered", "repair #156: ordered", "build powr: started", "train 5x 3tnk: queued", "train 5x e3: queued", "rally #155: ordered", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 2400, "units_killed": 0, "units_lost": 20, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12800, "army_value": 0, "income": 5000, "experience": 14, "order_count": 42}}
{"tick": 9801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $1069 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $21000, army $11700, killed $4700 (21 units, 1 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 29.6%.\nPRODUCTION: Building: weap 99%; Building: proc 0%; Vehicle: 1tnk 66%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x12: #160@(97,10)72%* #163@(97,9) #165@(94,9)* #168@(94,10)93%* #172@(89,10)34%* #174@(95,9)* #175@(90,12) #178@(90,11) #180@(60,27)* #182@(87,11) #184@(31,20) #186@(36,20)\n  harv (Ore Truck (harvester)) x3: #130@(15,14)85% #142@(2,27) #162@(23,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (7):\n  #124 powr@(93,11) 25%, #132 proc@(98,11) 100%, #134 barr@(95,8) 97%, #155 weap@(97,8) 100%, #156 powr@(93,14) 22%, #179 fix@(92,8) 89%, #185 dome@(91,10) 80%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - attack: 1 units\n  - move: 1 units\n  - attack_move: 2 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11), fact at 47% hp - focus fire there to win outright. Keep producing 1tnk, send idle ones to front. proc building in progress.", "raw": "{\"thoughts\":\"My tanks are already inside enemy base engaging buildings. Push all idle tanks to attack remaining enemy structures to finish them off, and rally new tanks to front.\",\"notes\":\"Enemy base at (95,11), attacking with tank group. Keep training 1tnk, send new ones to front via rally. Focus fire remaining buildings: dome, proc, weap, barr.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":93,\"y\":10},\n{\"do\":\"attack_move\",\"units\":[184,186,180],\"x\":93,\"y\":10},\n{\"do\":\"rally\",\"building\":157,\"x\":90,\"y\":11},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},\n{\"do\":\"harvest\",\"unit\":130}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3242, "completion_tokens": 327, "total_tokens": 3569, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009754, "upstream_inference_prompt_cost": 0.006484, "upstream_inference_completions_cost": 0.00327}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.38, "thoughts": "My tanks are already inside enemy base engaging buildings. Push all idle tanks to attack remaining enemy structures to finish them off, and rally new tanks to front.", "notes": "Enemy base at (95,11), attacking with tank group. Keep training 1tnk, send new ones to front via rally. Focus fire remaining buildings: dome, proc, weap, barr.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 93, "y": 10}, {"do": "attack_move", "units": [184, 186, 180], "x": 93, "y": 10}, {"do": "rally", "building": 157, "x": 90, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "harvest", "unit": 130}], "feedback": ["attack_move: 6 units", "attack_move: 3 units", "rally #157: ordered", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 1400, "units_killed": 21, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 21000, "army_value": 8400, "income": 7000, "experience": 47, "order_count": 91}}
{"tick": 9801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $968 (storage 4000), power 47 made / 180 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10800, army $2200, killed $1400 (0 units, 1 bldgs), lost $4700 (21 units, 1 bldgs). Map explored 25.3%.\nPRODUCTION: Vehicle: 3tnk 100%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 25%, #132 proc@(98,11) 100%, #134 barr@(95,8) 97%, #155 weap@(97,8) 100%, #156 powr@(93,14) 22%, #170 proc@(95,15) 100%, #179 fix@(92,8) 89%, #185 dome@(91,10) 80%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(100,25) #171@(102,23)\nVISIBLE ENEMY UNITS (9):\n  #160 1tnk@(97,10) 72%, #163 1tnk@(97,9) 100%, #165 1tnk@(94,9) 99%, #168 1tnk@(94,10) 93%, #172 1tnk@(89,10) 34%, #174 1tnk@(95,9) 99%, #175 1tnk@(90,12) 100%, #178 1tnk@(90,11) 100%, #182 1tnk@(87,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #122: ordered\n  - repair #124: ordered\n  - repair #156: ordered\n  - build powr: started\n  - train 5x 3tnk: queued\n  - train 5x e3: queued\n  - rally #155: ordered\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Base under attack by 9 enemy 1tnks around x87\u201397,y7\u201312. Repair fact and power plants; keep powr building. Rally tanks west toward attackers.", "raw": "{\"thoughts\":\"Nine enemy tanks are inside the base perimeter, while I have no combat units available and power is critically low. I\u2019ll prioritize restoring power and repairing the damaged plants, while moving both harvesters away from the attackers; the queued tanks should provide the counterattack once production resumes.\",\"notes\":\"Enemy 1tnks massed at x87\u201397,y9\u201312. No combat units; 3tnk and e3 queued. Restore power, repair plants, keep harvesters safe.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":124},{\"do\":\"repair\",\"building\":156},{\"do\":\"move\",\"units\":[133,171],\"x\":105,\"y\":34}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1635, "completion_tokens": 359, "total_tokens": 1994, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1633, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004222075, "upstream_inference_prompt_cost": 0.0002247575, "upstream_inference_completions_cost": 0.00019745}, "completion_tokens_details": {"reasoning_tokens": 204, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.31, "thoughts": "Nine enemy tanks are inside the base perimeter, while I have no combat units available and power is critically low. I\u2019ll prioritize restoring power and repairing the damaged plants, while moving both harvesters away from the attackers; the queued tanks should provide the counterattack once production resumes.", "notes": "Enemy 1tnks massed at x87\u201397,y9\u201312. No combat units; 3tnk and e3 queued. Restore power, repair plants, keep harvesters safe.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 124}, {"do": "repair", "building": 156}, {"do": "move", "units": [133, 171], "x": 105, "y": 34}], "feedback": ["place powr: nothing READY TO PLACE with that type", "repair #124: ordered", "repair #156: ordered", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 4700, "units_killed": 0, "units_lost": 21, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 10800, "army_value": 0, "income": 4500, "experience": 14, "order_count": 53}}
{"tick": 10001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $1229 (storage 4000), power 500 made / 130 used, harvesters 3.\nSCORE: assets $21000, army $11700, killed $4700 (21 units, 1 bldgs), lost $2100 (1 units, 1 bldgs). Map explored 29.9%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Vehicle: 1tnk 13%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x12: #160@(98,9)72% #165@(94,9) #168@(94,10)93% #172@(93,9)34% #174@(94,11) #175@(90,12) #178@(90,11) #180@(76,16) #182@(87,11) #184@(53,27) #186@(58,28) #189@(18,20)\n  harv (Ore Truck (harvester)) x3: #130@(18,8)85% #142@(2,28) #162@(21,7)\nVISIBLE ENEMY UNITS (1):\n  #188 3tnk@(97,9) 1%\nVISIBLE ENEMY BUILDINGS (8):\n  #124 powr@(93,11) 25%, #132 proc@(98,11) 99%, #134 barr@(95,8) 96%, #155 weap@(97,8) 95%, #156 powr@(93,14) 22%, #170 proc@(95,15) 100%, #179 fix@(92,8) 89%, #185 dome@(91,10) 39%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - attack_move: 3 units\n  - rally #157: ordered\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11), attacking with tank group. Keep training 1tnk, send new ones to front via rally. Focus fire remaining buildings: dome, proc, weap, barr.", "raw": "{\"thoughts\":\"Enemy base nearly destroyed. Push remaining tanks to finish off buildings, place weap and continue proc build. Keep tanks attacking.\",\"notes\":\"Enemy base at (95,11) nearly dead. Keep pushing tanks in, focus remaining buildings: dome, proc, weap, barr, fix. Place weap building, keep training 1tnk from weap with rally at front.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3315, "completion_tokens": 205, "total_tokens": 3520, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00868, "upstream_inference_prompt_cost": 0.00663, "upstream_inference_completions_cost": 0.00205}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.4, "thoughts": "Enemy base nearly destroyed. Push remaining tanks to finish off buildings, place weap and continue proc build. Keep tanks attacking.", "notes": "Enemy base at (95,11) nearly dead. Keep pushing tanks in, focus remaining buildings: dome, proc, weap, barr, fix. Place weap building, keep training 1tnk from weap with rally at front.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 12 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 2100, "units_killed": 21, "units_lost": 1, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 21000, "army_value": 8400, "income": 7000, "experience": 47, "order_count": 95}}
{"tick": 10001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $757 (storage 4000), power 47 made / 180 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11950, army $3350, killed $2100 (1 units, 1 bldgs), lost $4700 (21 units, 1 bldgs). Map explored 26.3%.\nPRODUCTION: Vehicle: 3tnk 8%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 39%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 25%, #132 proc@(98,11) 99%, #134 barr@(95,8) 96%, #155 weap@(97,8) 95%, #156 powr@(93,14) 22%, #170 proc@(95,15) 100%, #179 fix@(92,8) 89%, #185 dome@(91,10) 39%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #188@(97,9)1%\n  harv (Ore Truck (harvester)) x2: #133@(105,34) #171@(102,31)\nVISIBLE ENEMY UNITS (8):\n  #160 1tnk@(98,9) 72%, #165 1tnk@(94,9) 99%, #168 1tnk@(94,10) 93%, #172 1tnk@(93,9) 34%, #174 1tnk@(94,11) 99%, #175 1tnk@(90,12) 100%, #178 1tnk@(90,11) 100%, #182 1tnk@(87,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - repair #124: ordered\n  - repair #156: ordered\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy 1tnks massed at x87\u201397,y9\u201312. No combat units; 3tnk and e3 queued. Restore power, repair plants, keep harvesters safe.", "raw": "{\"thoughts\":\"The base is under immediate attack and my only tank is nearly destroyed. Pull it toward the Service Depot while repairing the damaged power plants and adding power; keep the harvester production going when funds arrive.\",\"notes\":\"Enemy 1tnks clustered around base at x87\u201398,y9\u201312. Tank #188 at 1% should retreat to Service Depot #179; power plants #124 and #156 are badly damaged. Build and place additional power as soon as possible.\",\"commands\":[{\"do\":\"move\",\"units\":[188],\"x\":92,\"y\":8},{\"do\":\"repair\",\"building\":124},{\"do\":\"repair\",\"building\":156},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":171}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1598, "completion_tokens": 329, "total_tokens": 1927, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1596, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00040062, "upstream_inference_prompt_cost": 0.00021967, "upstream_inference_completions_cost": 0.00018095}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.17, "thoughts": "The base is under immediate attack and my only tank is nearly destroyed. Pull it toward the Service Depot while repairing the damaged power plants and adding power; keep the harvester production going when funds arrive.", "notes": "Enemy 1tnks clustered around base at x87\u201398,y9\u201312. Tank #188 at 1% should retreat to Service Depot #179; power plants #124 and #156 are badly damaged. Build and place additional power as soon as possible.", "commands": [{"do": "move", "units": [188], "x": 92, "y": 8}, {"do": "repair", "building": 124}, {"do": "repair", "building": 156}, {"do": "build", "item": "powr"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 171}], "feedback": ["move: 1 units", "repair #124: ordered", "repair #156: ordered", "build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 4700, "units_killed": 1, "units_lost": 21, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 11950, "army_value": 1150, "income": 4500, "experience": 21, "order_count": 53}}
{"tick": 10201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $824 (storage 4000), power 500 made / 160 used, harvesters 3.\nSCORE: assets $23000, army $11700, killed $5850 (22 units, 1 bldgs), lost $2100 (1 units, 1 bldgs). Map explored 30%.\nPRODUCTION: Building: proc 23%; Vehicle: 1tnk 61%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%, #190 weap@(17,17) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x12: #160@(96,11)51%* #165@(95,11)* #168@(94,10)93%* #172@(94,12)34%* #174@(94,11)* #175@(90,12) #178@(90,11) #180@(88,14) #182@(87,11) #184@(70,20) #186@(75,15) #189@(42,24)\n  harv (Ore Truck (harvester)) x3: #130@(21,4)85% #142@(10,20) #162@(15,14)\nVISIBLE ENEMY UNITS (1):\n  #191 3tnk.husk@(97,9) 82%\nVISIBLE ENEMY BUILDINGS (8):\n  #124 powr@(93,11) 25%, #132 proc@(98,11) 99%, #134 barr@(95,8) 96%, #155 weap@(97,8) 94%, #156 powr@(93,14) 9%, #170 proc@(95,15) 100%, #179 fix@(92,8) 89%, #185 dome@(91,10) 1%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 12 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) nearly dead. Keep pushing tanks in, focus remaining buildings: dome, proc, weap, barr, fix. Place weap building, keep training 1tnk from weap with rally at front.", "raw": "{\"thoughts\":\"Enemy base almost destroyed. Push tanks to finish off remaining buildings and keep production going.\",\"notes\":\"Enemy base at (95,11) nearly destroyed - dome, proc, weap, barr, fix remain. Push all tanks in to finish it off. Keep training 1tnk and sending to front.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":10},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"rally\",\"building\":157,\"x\":95,\"y\":10},{\"do\":\"rally\",\"building\":190,\"x\":95,\"y\":10}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3398, "completion_tokens": 208, "total_tokens": 3606, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008876, "upstream_inference_prompt_cost": 0.006796, "upstream_inference_completions_cost": 0.00208}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "Enemy base almost destroyed. Push tanks to finish off remaining buildings and keep production going.", "notes": "Enemy base at (95,11) nearly destroyed - dome, proc, weap, barr, fix remain. Push all tanks in to finish it off. Keep training 1tnk and sending to front.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 10}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "rally", "building": 157, "x": 95, "y": 10}, {"do": "rally", "building": 190, "x": 95, "y": 10}], "feedback": ["attack_move: 12 units", "train 4x 1tnk: queued", "rally #157: ordered", "rally #190: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 5850, "deaths_cost": 2100, "units_killed": 22, "units_lost": 1, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 23000, "army_value": 8400, "income": 7225, "experience": 58, "order_count": 100}}
{"tick": 10201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $535 (storage 4000), power 34 made / 180 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10800, army $2200, killed $2100 (1 units, 1 bldgs), lost $5850 (22 units, 1 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: 3tnk 18%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 77%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 25%, #132 proc@(98,11) 99%, #134 barr@(95,8) 96%, #155 weap@(97,8) 94%, #156 powr@(93,14) 9%, #170 proc@(95,15) 100%, #179 fix@(92,8) 89%, #185 dome@(91,10) 1%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #191@(97,9)82%*\n  harv (Ore Truck (harvester)) x2: #133@(102,29) #171@(99,25)\nVISIBLE ENEMY UNITS (9):\n  #160 1tnk@(96,11) 51%, #165 1tnk@(95,11) 99%, #168 1tnk@(94,10) 93%, #172 1tnk@(94,12) 34%, #174 1tnk@(94,11) 99%, #175 1tnk@(90,12) 100%, #178 1tnk@(90,11) 100%, #180 1tnk@(88,14) 100%, #182 1tnk@(87,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair #124: ordered\n  - repair #156: ordered\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy 1tnks clustered around base at x87\u201398,y9\u201312. Tank #188 at 1% should retreat to Service Depot #179; power plants #124 and #156 are badly damaged. Build and place additional power as soon as possible.", "raw": "{\"thoughts\":\"Enemy light tanks are overrunning the base while low power stalls production. Pull the surviving heavy tank toward the Service Depot, keep both harvesters away from the attack, and sell the nearly destroyed radar to reduce power demand and recover some cash.\",\"notes\":\"Enemy tanks clustered at x87\u201398,y9\u201314. Heavy tank #191 is damaged; retreat it to Service Depot #179. Power plants #124 and #156 are critically damaged; restore power when resources permit.\",\"commands\":[{\"do\":\"move\",\"units\":[191],\"x\":92,\"y\":8},{\"do\":\"move\",\"units\":[133,171],\"x\":103,\"y\":34},{\"do\":\"sell\",\"building\":185},{\"do\":\"repair\",\"building\":124},{\"do\":\"repair\",\"building\":156}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1633, "completion_tokens": 422, "total_tokens": 2055, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1631, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004565825, "upstream_inference_prompt_cost": 0.0002244825, "upstream_inference_completions_cost": 0.0002321}, "completion_tokens_details": {"reasoning_tokens": 255, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.0, "thoughts": "Enemy light tanks are overrunning the base while low power stalls production. Pull the surviving heavy tank toward the Service Depot, keep both harvesters away from the attack, and sell the nearly destroyed radar to reduce power demand and recover some cash.", "notes": "Enemy tanks clustered at x87\u201398,y9\u201314. Heavy tank #191 is damaged; retreat it to Service Depot #179. Power plants #124 and #156 are critically damaged; restore power when resources permit.", "commands": [{"do": "move", "units": [191], "x": 92, "y": 8}, {"do": "move", "units": [133, 171], "x": 103, "y": 34}, {"do": "sell", "building": 185}, {"do": "repair", "building": 124}, {"do": "repair", "building": 156}], "feedback": ["move: 1 units", "move: 2 units", "sell #185: ordered", "repair #124: ordered", "repair #156: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 5850, "units_killed": 1, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 10800, "army_value": 0, "income": 4050, "experience": 21, "order_count": 53}}
{"tick": 10401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $890 (storage 4000), power 500 made / 160 used, harvesters 3.\nSCORE: assets $23700, army $12400, killed $8250 (23 units, 4 bldgs), lost $2100 (1 units, 1 bldgs). Map explored 30.1%.\nPRODUCTION: Building: proc 46%; Vehicle: 1tnk 11%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%, #190 weap@(17,17) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x13: #160@(96,11)51%* #165@(95,11)* #168@(95,10)93%* #172@(94,9)10%* #174@(94,11)* #175@(90,12) #178@(90,11) #180@(92,13) #182@(89,10) #184@(89,12) #186@(90,10) #189@(62,27) #193@(18,18)\n  harv (Ore Truck (harvester)) x3: #130@(15,14)85% #142@(4,27) #162@(21,6)\nVISIBLE ENEMY UNITS (1):\n  #191 3tnk.husk@(97,9) 65%\nVISIBLE ENEMY BUILDINGS (5):\n  #132 proc@(98,11) 99%, #134 barr@(95,8) 87%, #155 weap@(97,8) 94%, #170 proc@(95,15) 91%, #179 fix@(92,8) 52%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - train 4x 1tnk: queued\n  - rally #157: ordered\n  - rally #190: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) nearly destroyed - dome, proc, weap, barr, fix remain. Push all tanks in to finish it off. Keep training 1tnk and sending to front.", "raw": "{\"thoughts\":\"Tanks are near enemy base; finish off remaining buildings with attack_move. Keep training tanks and pushing reinforcements.\",\"notes\":\"Enemy base at (95,11) nearly destroyed - proc, barr, weap, proc, fix remain. Push all tanks in, keep training 1tnk continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[160,165,168,174,175,178,180,182,184,186],\"x\":95,\"y\":10},{\"do\":\"attack_move\",\"units\":[189,193],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":6},{\"do\":\"rally\",\"building\":157,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":190,\"x\":95,\"y\":11}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3391, "completion_tokens": 281, "total_tokens": 3672, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009592, "upstream_inference_prompt_cost": 0.006782, "upstream_inference_completions_cost": 0.00281}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.68, "thoughts": "Tanks are near enemy base; finish off remaining buildings with attack_move. Keep training tanks and pushing reinforcements.", "notes": "Enemy base at (95,11) nearly destroyed - proc, barr, weap, proc, fix remain. Push all tanks in, keep training 1tnk continuously.", "commands": [{"do": "attack_move", "units": [160, 165, 168, 174, 175, 178, 180, 182, 184, 186], "x": 95, "y": 10}, {"do": "attack_move", "units": [189, 193], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 6}, {"do": "rally", "building": 157, "x": 95, "y": 11}, {"do": "rally", "building": 190, "x": 95, "y": 11}], "feedback": ["attack_move: 10 units", "attack_move: 2 units", "train 6x 1tnk: queued", "rally #157: ordered", "rally #190: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 8250, "deaths_cost": 2100, "units_killed": 23, "units_lost": 1, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 23700, "army_value": 9100, "income": 7000, "experience": 82, "order_count": 104}}
{"tick": 10401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $311 (storage 4000), power 0 made / 140 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $8700, army $2200, killed $2100 (1 units, 1 bldgs), lost $8250 (23 units, 4 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 14%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #132 proc@(98,11) 99%, #134 barr@(95,8) 87%, #155 weap@(97,8) 94%, #170 proc@(95,15) 91%, #179 fix@(92,8) 52%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #191@(97,9)65%*\n  harv (Ore Truck (harvester)) x2: #133@(103,33)* #171@(103,32)\nVISIBLE ENEMY UNITS (11):\n  #160 1tnk@(96,11) 51%, #165 1tnk@(95,11) 99%, #168 1tnk@(95,10) 93%, #172 1tnk@(94,9) 10%, #174 1tnk@(94,11) 99%, #175 1tnk@(90,12) 100%, #178 1tnk@(90,11) 100%, #180 1tnk@(92,13) 100%, #182 1tnk@(89,10) 100%, #184 1tnk@(89,12) 100%, #186 1tnk@(90,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 2 units\n  - sell #185: ordered\n  - repair #124: ordered\n  - repair #156: ordered\nYOUR NOTES FROM LAST TURN: Enemy tanks clustered at x87\u201398,y9\u201314. Heavy tank #191 is damaged; retreat it to Service Depot #179. Power plants #124 and #156 are critically damaged; restore power when resources permit.", "raw": "{\"thoughts\":\"The enemy has overwhelmed the base, and I have no combat-ready units; the damaged tank is only a husk. I\u2019ll try to raise cash by selling the barracks, restore power, and keep both harvesters mining away from the enemy cluster.\",\"notes\":\"Enemy tanks clustered around base at x89\u201398,y9\u201313. No combat units; #191 is a husk. Try to sell barracks and rebuild power; harvesters are at x103,y32\u201333.\",\"commands\":[{\"do\":\"sell\",\"building\":134},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":171},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1593, "completion_tokens": 480, "total_tokens": 2073, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1591, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004829825, "upstream_inference_prompt_cost": 0.0002189825, "upstream_inference_completions_cost": 0.000264}, "completion_tokens_details": {"reasoning_tokens": 332, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.49, "thoughts": "The enemy has overwhelmed the base, and I have no combat-ready units; the damaged tank is only a husk. I\u2019ll try to raise cash by selling the barracks, restore power, and keep both harvesters mining away from the enemy cluster.", "notes": "Enemy tanks clustered around base at x89\u201398,y9\u201313. No combat units; #191 is a husk. Try to sell barracks and rebuild power; harvesters are at x103,y32\u201333.", "commands": [{"do": "sell", "building": 134}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 171}, {"do": "build", "item": "powr"}], "feedback": ["sell #134: ordered", "build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 8250, "units_killed": 1, "units_lost": 23, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 8700, "army_value": 0, "income": 3500, "experience": 21, "order_count": 53}}
{"tick": 10601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $377 + stored ore $611 (storage 4000), power 500 made / 160 used, harvesters 3.\nSCORE: assets $23700, army $12400, killed $9550 (24 units, 5 bldgs), lost $2100 (1 units, 1 bldgs). Map explored 30.2%.\nPRODUCTION: Building: proc 70%; Vehicle: 1tnk 74%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%, #190 weap@(17,17) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x13: #160@(96,11)51%* #165@(95,11)* #168@(95,10)92%* #172@(94,9)4%* #174@(94,11)* #175@(92,12) #178@(94,10) #180@(92,13) #182@(90,10) #184@(89,12)* #186@(92,10) #189@(78,14) #193@(41,24)\n  harv (Ore Truck (harvester)) x3: #130@(19,7)85% #142@(5,29) #162@(21,5)\nVISIBLE ENEMY UNITS (1):\n  #191 3tnk.husk@(97,9) 47%\nVISIBLE ENEMY BUILDINGS (3):\n  #132 proc@(98,11) 99%, #155 weap@(97,8) 94%, #170 proc@(95,15) 76%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - attack_move: 2 units\n  - train 6x 1tnk: queued\n  - rally #157: ordered\n  - rally #190: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) nearly destroyed - proc, barr, weap, proc, fix remain. Push all tanks in, keep training 1tnk continuously.", "raw": "{\"thoughts\":\"Tanks are already near enemy base with buildings remaining. Push idle tanks to attack, keep training more.\",\"notes\":\"Enemy base at (95,11)/(95,15) has proc, weap, proc left. Keep pushing tanks in, train more 1tnk continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":97,\"y\":10},{\"do\":\"attack\",\"units\":[160,165,168,174],\"target\":132},{\"do\":\"attack\",\"units\":[175,178,180,182,186],\"target\":155},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3456, "completion_tokens": 219, "total_tokens": 3675, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009102, "upstream_inference_prompt_cost": 0.006912, "upstream_inference_completions_cost": 0.00219}, "completion_tokens_details": {"reasoning_tokens": 16, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.69, "thoughts": "Tanks are already near enemy base with buildings remaining. Push idle tanks to attack, keep training more.", "notes": "Enemy base at (95,11)/(95,15) has proc, weap, proc left. Keep pushing tanks in, train more 1tnk continuously.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 97, "y": 10}, {"do": "attack", "units": [160, 165, 168, 174], "target": 132}, {"do": "attack", "units": [175, 178, 180, 182, 186], "target": 155}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 6 units", "attack: 4 units", "attack: 5 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 9550, "deaths_cost": 2100, "units_killed": 24, "units_lost": 1, "buildings_killed": 5, "buildings_lost": 1, "assets_value": 23700, "army_value": 9100, "income": 7500, "experience": 95, "order_count": 110}}
{"tick": 10601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $219 + stored ore $675 (storage 4000), power 0 made / 90 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7000, army $2200, killed $2100 (1 units, 1 bldgs), lost $9550 (24 units, 5 bldgs). Map explored 26.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #132 proc@(98,11) 99%, #155 weap@(97,8) 94%, #170 proc@(95,15) 76%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #191@(97,9)47%*\n  harv (Ore Truck (harvester)) x2: #133@(102,28) #171@(98,24)\nVISIBLE ENEMY UNITS (9):\n  #160 1tnk@(96,11) 51%, #165 1tnk@(95,11) 99%, #168 1tnk@(95,10) 92%, #172 1tnk@(94,9) 4%, #174 1tnk@(94,11) 99%, #175 1tnk@(92,12) 100%, #178 1tnk@(94,10) 100%, #180 1tnk@(92,13) 100%, #186 1tnk@(92,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - sell #134: ordered\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy tanks clustered around base at x89\u201398,y9\u201313. No combat units; #191 is a husk. Try to sell barracks and rebuild power; harvesters are at x103,y32\u201333.", "raw": "{\"thoughts\":\"The enemy has a full tank group on top of my base, while I have no combat-ready units and critical low power. I\u2019ll queue the affordable vehicle that can fight tanks and pull both harvesters away from the cluster.\",\"notes\":\"Enemy tanks around x92\u201396,y9\u201313. Base has no Construction Yard; power is 0/90. #191 is a damaged husk. Harvester escape route south/east; try to rebuild defenses if possible.\",\"commands\":[{\"do\":\"train\",\"item\":\"ftrk\",\"count\":1},{\"do\":\"move\",\"units\":[133,171],\"x\":102,\"y\":35}]}\"}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1378, "completion_tokens": 311, "total_tokens": 1689, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1376, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036047, "upstream_inference_prompt_cost": 0.00018942, "upstream_inference_completions_cost": 0.00017105}, "completion_tokens_details": {"reasoning_tokens": 170, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.85, "thoughts": "The enemy has a full tank group on top of my base, while I have no combat-ready units and critical low power. I\u2019ll queue the affordable vehicle that can fight tanks and pull both harvesters away from the cluster.", "notes": "Enemy tanks around x92\u201396,y9\u201313. Base has no Construction Yard; power is 0/90. #191 is a damaged husk. Harvester escape route south/east; try to rebuild defenses if possible.", "commands": [{"do": "train", "item": "ftrk", "count": 1}, {"do": "move", "units": [133, 171], "x": 102, "y": 35}], "feedback": ["train 1x ftrk: queued", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 9550, "units_killed": 1, "units_lost": 24, "buildings_killed": 1, "buildings_lost": 5, "assets_value": 7000, "army_value": 0, "income": 3719, "experience": 21, "order_count": 53}}
{"tick": 10801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $213 + stored ore $0 (storage 4000), power 500 made / 160 used, harvesters 3.\nSCORE: assets $24400, army $13100, killed $9550 (24 units, 5 bldgs), lost $2100 (1 units, 1 bldgs). Map explored 30.2%.\nPRODUCTION: Building: proc 94%; Vehicle: 1tnk 38%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%, #190 weap@(17,17) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x14: #160@(96,11)51% #165@(95,11) #168@(95,10)92% #172@(97,10)4%* #174@(94,11) #175@(93,11) #178@(94,10) #180@(94,12) #182@(92,8) #184@(94,8) #186@(92,10) #189@(92,12) #193@(62,27) #204@(28,20)\n  harv (Ore Truck (harvester)) x3: #130@(22,6)85% #142@(10,20) #162@(15,14)\nVISIBLE ENEMY UNITS (1):\n  #191 3tnk.husk@(97,9) 29%\nVISIBLE ENEMY BUILDINGS (3):\n  #132 proc@(98,11) 43%, #155 weap@(97,8) 48%, #170 proc@(95,15) 71%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - attack: 4 units\n  - attack: 5 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11)/(95,15) has proc, weap, proc left. Keep pushing tanks in, train more 1tnk continuously.", "raw": "{\"thoughts\":\"Tanks near enemy base, keep attacking their buildings to finish them off. Continue tank production.\",\"notes\":\"Enemy base at (95,11)/(95,15)/(97,8), pushing with tank group. Keep training 1tnk and attacking remaining buildings: proc#132, weap#155, proc#170.\",\"commands\":[{\"do\":\"attack\",\"units\":[160,165,168,174,175,178,180,182,184,186,189],\"target\":132},{\"do\":\"attack_move\",\"units\":[193,204],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3484, "completion_tokens": 204, "total_tokens": 3688, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009008, "upstream_inference_prompt_cost": 0.006968, "upstream_inference_completions_cost": 0.00204}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.02, "thoughts": "Tanks near enemy base, keep attacking their buildings to finish them off. Continue tank production.", "notes": "Enemy base at (95,11)/(95,15)/(97,8), pushing with tank group. Keep training 1tnk and attacking remaining buildings: proc#132, weap#155, proc#170.", "commands": [{"do": "attack", "units": [160, 165, 168, 174, 175, 178, 180, 182, 184, 186, 189], "target": 132}, {"do": "attack_move", "units": [193, 204], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack: 11 units", "attack_move: 2 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 9550, "deaths_cost": 2100, "units_killed": 24, "units_lost": 1, "buildings_killed": 5, "buildings_lost": 1, "assets_value": 24400, "army_value": 9800, "income": 7000, "experience": 95, "order_count": 114}}
{"tick": 10801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $219 + stored ore $568 (storage 4000), power 0 made / 90 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7000, army $2200, killed $2100 (1 units, 1 bldgs), lost $9550 (24 units, 5 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: ftrk 18%\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #132 proc@(98,11) 43%, #155 weap@(97,8) 48%, #170 proc@(95,15) 71%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #191@(97,9)29%*\n  harv (Ore Truck (harvester)) x2: #133@(103,33)* #171@(103,32)*\nVISIBLE ENEMY UNITS (12):\n  #160 1tnk@(96,11) 51%, #165 1tnk@(95,11) 99%, #168 1tnk@(95,10) 92%, #172 1tnk@(97,10) 4%, #174 1tnk@(94,11) 99%, #175 1tnk@(93,11) 100%, #178 1tnk@(94,10) 100%, #180 1tnk@(94,12) 100%, #182 1tnk@(92,8) 100%, #184 1tnk@(94,8) 100%, #186 1tnk@(92,10) 100%, #189 1tnk@(92,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x ftrk: queued\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy tanks around x92\u201396,y9\u201313. Base has no Construction Yard; power is 0/90. #191 is a damaged husk. Harvester escape route south/east; try to rebuild defenses if possible.", "raw": "{\"thoughts\":\"The base is nearly lost: there is no Construction Yard, power is down, and a dozen enemy tanks are inside the base. I\u2019ll use the damaged husk to attack their weakest tank while keeping the harvesters working away from the fighting.\",\"notes\":\"Enemy tank swarm at x92\u201397,y8\u201312. No Construction Yard; power 0/90. Only combat unit is 29% 3tnk husk; ftrk production 18%. Harv #133/#171 are south at x103,y32.\",\"commands\":[{\"do\":\"attack\",\"units\":[191],\"target\":172},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":171}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1421, "completion_tokens": 421, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1419, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004268825, "upstream_inference_prompt_cost": 0.0001953325, "upstream_inference_completions_cost": 0.00023155}, "completion_tokens_details": {"reasoning_tokens": 269, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.29, "thoughts": "The base is nearly lost: there is no Construction Yard, power is down, and a dozen enemy tanks are inside the base. I\u2019ll use the damaged husk to attack their weakest tank while keeping the harvesters working away from the fighting.", "notes": "Enemy tank swarm at x92\u201397,y8\u201312. No Construction Yard; power 0/90. Only combat unit is 29% 3tnk husk; ftrk production 18%. Harv #133/#171 are south at x103,y32.", "commands": [{"do": "attack", "units": [191], "target": 172}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 171}], "feedback": ["attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 9550, "units_killed": 1, "units_lost": 24, "buildings_killed": 1, "buildings_lost": 5, "assets_value": 7000, "army_value": 0, "income": 3344, "experience": 21, "order_count": 54}}
{"tick": 11001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $201 + stored ore $492 (storage 4000), power 500 made / 160 used, harvesters 3.\nSCORE: assets $25100, army $13800, killed $10950 (24 units, 6 bldgs), lost $2100 (1 units, 1 bldgs). Map explored 30.2%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 1tnk 1%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%, #190 weap@(17,17) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x15: #160@(96,11)51%* #165@(95,11)* #168@(95,10)92%* #172@(97,10)4%* #174@(94,11)* #175@(93,11) #178@(94,10) #180@(94,12) #182@(94,9) #184@(94,8) #186@(93,10) #189@(93,12) #193@(79,13) #204@(51,26) #205@(17,17)\n  harv (Ore Truck (harvester)) x3: #130@(23,4)85% #142@(5,29) #162@(20,7)\nVISIBLE ENEMY UNITS (1):\n  #191 3tnk.husk@(97,9) 11%\nVISIBLE ENEMY BUILDINGS (2):\n  #155 weap@(97,8) 19%, #170 proc@(95,15) 40%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 11 units\n  - attack_move: 2 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11)/(95,15)/(97,8), pushing with tank group. Keep training 1tnk and attacking remaining buildings: proc#132, weap#155, proc#170.", "raw": "{\"thoughts\":\"My tank force is right at the enemy base, close to destroying it. Push all idle tanks to attack remaining buildings weap#155 and proc#170, place new proc, keep training tanks.\",\"notes\":\"Enemy base at (95,11)/(95,15)/(97,8). Finishing off weap#155 and proc#170 with tank group. Keep training 1tnk continuously.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack\",\"units\":[160,165,168,174,175,178,180,182,184,186,189],\"target\":155},{\"do\":\"attack_move\",\"units\":[193,204,205],\"x\":95,\"y\":15},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3537, "completion_tokens": 275, "total_tokens": 3812, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009824, "upstream_inference_prompt_cost": 0.007074, "upstream_inference_completions_cost": 0.00275}, "completion_tokens_details": {"reasoning_tokens": 35, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.89, "thoughts": "My tank force is right at the enemy base, close to destroying it. Push all idle tanks to attack remaining buildings weap#155 and proc#170, place new proc, keep training tanks.", "notes": "Enemy base at (95,11)/(95,15)/(97,8). Finishing off weap#155 and proc#170 with tank group. Keep training 1tnk continuously.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack", "units": [160, 165, 168, 174, 175, 178, 180, 182, 184, 186, 189], "target": 155}, {"do": "attack_move", "units": [193, 204, 205], "x": 95, "y": 15}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack: 11 units", "attack_move: 3 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 10950, "deaths_cost": 2100, "units_killed": 24, "units_lost": 1, "buildings_killed": 6, "buildings_lost": 1, "assets_value": 25100, "army_value": 10500, "income": 7000, "experience": 109, "order_count": 118}}
{"tick": 11001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $219 + stored ore $191 (storage 2000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $5600, army $2200, killed $2100 (1 units, 1 bldgs), lost $10950 (24 units, 6 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: ftrk 36%\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #155 weap@(97,8) 19%, #170 proc@(95,15) 40%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #191@(97,9)11%*\n  harv (Ore Truck (harvester)) x2: #133@(100,27) #171@(98,24)\nVISIBLE ENEMY UNITS (12):\n  #160 1tnk@(96,11) 51%, #165 1tnk@(95,11) 99%, #168 1tnk@(95,10) 92%, #172 1tnk@(97,10) 4%, #174 1tnk@(94,11) 99%, #175 1tnk@(93,11) 100%, #178 1tnk@(94,10) 100%, #180 1tnk@(94,12) 100%, #182 1tnk@(94,9) 100%, #184 1tnk@(94,8) 100%, #186 1tnk@(93,10) 100%, #189 1tnk@(93,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Enemy tank swarm at x92\u201397,y8\u201312. No Construction Yard; power 0/90. Only combat unit is 29% 3tnk husk; ftrk production 18%. Harv #133/#171 are south at x103,y32.", "raw": "{\"thoughts\":\"The base is overwhelmed by a large tank force, and there is no Construction Yard to rebuild power. I\u2019ll try to eliminate the nearly destroyed tank while pulling both harvesters south out of the fighting.\",\"notes\":\"Enemy tank swarm is at our base around x93\u201397,y8\u201312; we have no Construction Yard and power is 0. Factory and refinery are critically damaged. Harv #133/#171 should escape south; husk #191 is nearly destroyed.\",\"commands\":[{\"do\":\"attack\",\"units\":[191],\"target\":172},{\"do\":\"move\",\"units\":[133,171],\"x\":101,\"y\":42}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1407, "completion_tokens": 320, "total_tokens": 1727, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1405, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003694075, "upstream_inference_prompt_cost": 0.0001934075, "upstream_inference_completions_cost": 0.000176}, "completion_tokens_details": {"reasoning_tokens": 181, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "The base is overwhelmed by a large tank force, and there is no Construction Yard to rebuild power. I\u2019ll try to eliminate the nearly destroyed tank while pulling both harvesters south out of the fighting.", "notes": "Enemy tank swarm is at our base around x93\u201397,y8\u201312; we have no Construction Yard and power is 0. Factory and refinery are critically damaged. Harv #133/#171 should escape south; husk #191 is nearly destroyed.", "commands": [{"do": "attack", "units": [191], "target": 172}, {"do": "move", "units": [133, 171], "x": 101, "y": 42}], "feedback": ["attack: 1 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 10950, "units_killed": 1, "units_lost": 24, "buildings_killed": 1, "buildings_lost": 6, "assets_value": 5600, "army_value": 0, "income": 2719, "experience": 21, "order_count": 54}}
{"tick": 11201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $201 + stored ore $47 (storage 6000), power 500 made / 190 used, harvesters 4.\nSCORE: assets $27600, army $14900, killed $12950 (24 units, 7 bldgs), lost $2100 (1 units, 1 bldgs). Map explored 30.9%.\nPRODUCTION: Vehicle: 1tnk 64%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 97%, #123 powr@(10,16) 100%, #131 powr@(12,13) 100%, #141 proc@(10,19) 99%, #157 weap@(15,20) 74%, #161 proc@(15,13) 100%, #164 powr@(10,13) 100%, #166 tent@(15,17) 100%, #167 powr@(8,16) 100%, #169 powr@(13,20) 100%, #173 tent@(8,19) 100%, #190 weap@(17,17) 100%, #206 proc@(7,12) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x15: #160@(96,11)51%* #165@(95,11)* #168@(95,10)92%* #172@(97,10)4%* #174@(94,11)* #175@(93,11) #178@(94,10)* #180@(94,12) #182@(94,9)* #184@(94,8)* #186@(93,10)* #189@(95,12) #193@(91,14) #204@(70,22) #205@(38,21)\n  harv (Ore Truck (harvester)) x4: #130@(17,12)85% #142@(8,29) #162@(21,3) #207@(14,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #170 proc@(95,15) 2%\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 11 units\n  - attack_move: 3 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11)/(95,15)/(97,8). Finishing off weap#155 and proc#170 with tank group. Keep training 1tnk continuously.", "raw": "{\"thoughts\":\"Enemy near-destroyed, proc at 2%. Push tanks to finish it and scout for remaining buildings while keeping production going.\",\"notes\":\"Enemy base near (95,11)/(95,15)/(97,8). Finishing proc#170. Keep training 1tnk, send new tanks to front once built. Look for remaining enemy structures beyond proc.\",\"commands\":[{\"do\":\"attack\",\"units\":[160,165,168,174,175,178,180,182,184,186,189,193],\"target\":170},{\"do\":\"attack_move\",\"units\":[204,205],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3596, "completion_tokens": 252, "total_tokens": 3848, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009712, "upstream_inference_prompt_cost": 0.007192, "upstream_inference_completions_cost": 0.00252}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.94, "thoughts": "Enemy near-destroyed, proc at 2%. Push tanks to finish it and scout for remaining buildings while keeping production going.", "notes": "Enemy base near (95,11)/(95,15)/(97,8). Finishing proc#170. Keep training 1tnk, send new tanks to front once built. Look for remaining enemy structures beyond proc.", "commands": [{"do": "attack", "units": [160, 165, 168, 174, 175, 178, 180, 182, 184, 186, 189, 193], "target": 170}, {"do": "attack_move", "units": [204, 205], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack: 12 units", "attack_move: 2 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 12950, "deaths_cost": 2100, "units_killed": 24, "units_lost": 1, "buildings_killed": 7, "buildings_lost": 1, "assets_value": 27600, "army_value": 10500, "income": 7000, "experience": 129, "order_count": 123}}
{"tick": 11201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $219 + stored ore $410 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $3600, army $2200, killed $2100 (1 units, 1 bldgs), lost $12950 (24 units, 7 bldgs). Map explored 26.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #170 proc@(95,15) 2%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(99,26)* #171@(97,23)*\nVISIBLE ENEMY UNITS (11):\n  #160 1tnk@(96,11) 51%, #165 1tnk@(95,11) 99%, #168 1tnk@(95,10) 92%, #172 1tnk@(97,10) 4%, #174 1tnk@(94,11) 99%, #175 1tnk@(93,11) 100%, #178 1tnk@(94,10) 100%, #180 1tnk@(94,12) 100%, #186 1tnk@(93,10) 100%, #189 1tnk@(95,12) 100%, #193 1tnk@(91,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy tank swarm is at our base around x93\u201397,y8\u201312; we have no Construction Yard and power is 0. Factory and refinery are critically damaged. Harv #133/#171 should escape south; husk #191 is nearly destroyed.", "raw": "{\"thoughts\":\"The base is effectively lost: the refinery is nearly destroyed, power is down, and an enemy tank swarm is on top of it. Send both harvesters south to preserve what assets remain and avoid engaging the tanks.\",\"notes\":\"Enemy tank swarm at our base, x91\u201397 y8\u201314. No Construction Yard; refinery at 2%. Harvester escape route south toward y40.\",\"commands\":[{\"do\":\"move\",\"units\":[133,171],\"x\":100,\"y\":40}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1320, "completion_tokens": 218, "total_tokens": 1538, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1318, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000301345, "upstream_inference_prompt_cost": 0.000181445, "upstream_inference_completions_cost": 0.0001199}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "The base is effectively lost: the refinery is nearly destroyed, power is down, and an enemy tank swarm is on top of it. Send both harvesters south to preserve what assets remain and avoid engaging the tanks.", "notes": "Enemy tank swarm at our base, x91\u201397 y8\u201314. No Construction Yard; refinery at 2%. Harvester escape route south toward y40.", "commands": [{"do": "move", "units": [133, 171], "x": 100, "y": 40}], "feedback": ["move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 12950, "units_killed": 1, "units_lost": 24, "buildings_killed": 1, "buildings_lost": 7, "assets_value": 3600, "army_value": 0, "income": 2719, "experience": 21, "order_count": 54}}
