{"tick": 1, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then begin the standard Soviet power-and-refinery opening. The enemy is likely far east near (95,11), so prioritize establishing income before scouting or attacking.\",\"notes\":\"Enemy likely start (95,11). Opening: deploy MCV, powr, then proc; protect harvesters and build tanks once economy is running.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 153, "total_tokens": 1251, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 1096, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 9.6426e-05, "upstream_inference_prompt_cost": 1.2276e-05, "upstream_inference_completions_cost": 8.415e-05}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.89, "thoughts": "Deploy the MCV immediately, then begin the standard Soviet power-and-refinery opening. The enemy is likely far east near (95,11), so prioritize establishing income before scouting or attacking.", "notes": "Enemy likely start (95,11). Opening: deploy MCV, powr, then proc; protect harvesters and build tanks once economy is running.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base construction.\",\"notes\":\"Enemy likely at (12,16), far from home (95,11). Plan: deploy MCV, build power, refinery, barracks, war factory, then push army west toward enemy.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1645, "completion_tokens": 105, "total_tokens": 1750, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00434, "upstream_inference_prompt_cost": 0.00329, "upstream_inference_completions_cost": 0.00105}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.03, "thoughts": "Deploy MCV to start base construction.", "notes": "Enemy likely at (12,16), far from home (95,11). Plan: deploy MCV, build power, refinery, barracks, war factory, then push army west toward enemy.", "commands": [{"do": "deploy", "unit": 120}], "feedback": ["deploy #120: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy likely start (95,11). Opening: deploy MCV, powr, then proc; protect harvesters and build tanks once economy is running.", "raw": "{\"thoughts\":\"The Construction Yard is deployed and the opening Power Plant is underway. Place it, then start an Ore Refinery so I can establish income.\",\"notes\":\"Enemy likely start (95,11). Opening: power, refinery, barracks, then expand economy and produce tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1136, "completion_tokens": 231, "total_tokens": 1367, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1134, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000283195, "upstream_inference_prompt_cost": 0.000156145, "upstream_inference_completions_cost": 0.00012705}, "completion_tokens_details": {"reasoning_tokens": 146, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "The Construction Yard is deployed and the opening Power Plant is underway. Place it, then start an Ore Refinery so I can establish income.", "notes": "Enemy likely start (95,11). Opening: power, refinery, barracks, then expand economy and produce tanks.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16), far from home (95,11). Plan: deploy MCV, build power, refinery, barracks, war factory, then push army west toward enemy.", "raw": "{\"thoughts\":\"Construction Yard is placed. Now start building economy: power plant first, then refinery.\",\"notes\":\"Enemy at (12,16), far west. Building fact done. Plan: powr -> proc -> barr -> weap, then mass tanks and push west.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1710, "completion_tokens": 136, "total_tokens": 1846, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00478, "upstream_inference_prompt_cost": 0.00342, "upstream_inference_completions_cost": 0.00136}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "Construction Yard is placed. Now start building economy: power plant first, then refinery.", "notes": "Enemy at (12,16), far west. Building fact done. Plan: powr -> proc -> barr -> weap, then mass tanks and push west.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy likely start (95,11). Opening: power, refinery, barracks, then expand economy and produce tanks.", "raw": "{\"thoughts\":\"Deploy the MCV immediately to establish the Construction Yard, then start the opening Power Plant. Once it is placed, build a Refinery to begin generating income.\",\"notes\":\"Enemy likely starts near (95,11). Opening plan: powr \u2192 proc \u2192 barracks, then expand economy and produce tanks.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1142, "completion_tokens": 125, "total_tokens": 1267, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1140, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00022572, "upstream_inference_prompt_cost": 0.00015697, "upstream_inference_completions_cost": 6.875e-05}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.25, "thoughts": "Deploy the MCV immediately to establish the Construction Yard, then start the opening Power Plant. Once it is placed, build a Refinery to begin generating income.", "notes": "Enemy likely starts near (95,11). Opening plan: powr \u2192 proc \u2192 barracks, then expand economy and produce tanks.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Building fact done. Plan: powr -> proc -> barr -> weap, then mass tanks and push west.", "raw": "{\"thoughts\":\"Place power plant, start proc next, plan economy buildup.\",\"notes\":\"Enemy at (12,16). Plan: powr->proc->barr->weap, mass tanks, push west.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1706, "completion_tokens": 104, "total_tokens": 1810, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004452, "upstream_inference_prompt_cost": 0.003412, "upstream_inference_completions_cost": 0.00104}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.8, "thoughts": "Place power plant, start proc next, plan economy buildup.", "notes": "Enemy at (12,16). Plan: powr->proc->barr->weap, mass tanks, push west.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11). Opening plan: powr \u2192 proc \u2192 barracks, then expand economy and produce tanks.", "raw": "{\"thoughts\":\"Place the ready power plant, then start a refinery so the free harvester can establish income. Keep the opening focused on economy before adding barracks and armor production.\",\"notes\":\"Enemy likely starts near (95,11). Opening: power \u2192 refinery \u2192 barracks, then war factory and tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":14,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1128, "completion_tokens": 147, "total_tokens": 1275, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1126, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000235895, "upstream_inference_prompt_cost": 0.000155045, "upstream_inference_completions_cost": 8.085e-05}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.63, "thoughts": "Place the ready power plant, then start a refinery so the free harvester can establish income. Keep the opening focused on economy before adding barracks and armor production.", "notes": "Enemy likely starts near (95,11). Opening: power \u2192 refinery \u2192 barracks, then war factory and tanks.", "commands": [{"do": "place", "item": "powr", "x": 14, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Plan: powr->proc->barr->weap, mass tanks, push west.", "raw": "{\"thoughts\":\"Build economy first: refinery, barracks, more power as needed.\",\"notes\":\"Enemy at (12,16). Build order: proc, tent, powr as needed, then weap. Mass tanks and push west.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1791, "completion_tokens": 96, "total_tokens": 1887, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004542, "upstream_inference_prompt_cost": 0.003582, "upstream_inference_completions_cost": 0.00096}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.28, "thoughts": "Build economy first: refinery, barracks, more power as needed.", "notes": "Enemy at (12,16). Build order: proc, tent, powr as needed, then weap. Mass tanks and push west.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11). Opening: power \u2192 refinery \u2192 barracks, then war factory and tanks.", "raw": "{\"thoughts\":\"The Construction Yard and first power plant are up, and power is plentiful. Start the refinery to gain income and a free harvester, then follow with a barracks before expanding vehicle production.\",\"notes\":\"Enemy likely near (95,11). Opening refinery, barracks, then war factory/tanks.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1187, "completion_tokens": 148, "total_tokens": 1335, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1185, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002445575, "upstream_inference_prompt_cost": 0.0001631575, "upstream_inference_completions_cost": 8.14e-05}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.76, "thoughts": "The Construction Yard and first power plant are up, and power is plentiful. Start the refinery to gain income and a free harvester, then follow with a barracks before expanding vehicle production.", "notes": "Enemy likely near (95,11). Opening refinery, barracks, then war factory/tanks.", "commands": [{"do": "build", "item": "proc"}, {"do": "place", "item": "proc"}], "feedback": ["build proc: started", "place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Build order: proc, tent, powr as needed, then weap. Mass tanks and push west.", "raw": "{\"thoughts\":\"Continue economy buildup while proc finishes; queue barracks next.\",\"notes\":\"Enemy at (12,16). Build order: proc, tent, powr, weap. Mass tanks and push west.\",\"commands\":[{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1746, "completion_tokens": 94, "total_tokens": 1840, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004432, "upstream_inference_prompt_cost": 0.003492, "upstream_inference_completions_cost": 0.00094}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "Continue economy buildup while proc finishes; queue barracks next.", "notes": "Enemy at (12,16). Build order: proc, tent, powr, weap. Mass tanks and push west.", "commands": [{"do": "build", "item": "tent"}], "feedback": ["build tent: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Opening refinery, barracks, then war factory/tanks.", "raw": "{\"thoughts\":\"The first refinery is still building, so the earlier placement attempt was premature. I\u2019ll place it as soon as it\u2019s ready, then continue the barracks opening and get a harvester mining.\",\"notes\":\"Enemy likely near (95,11). First proc is in progress; place it when ready, then build/place barracks. No army or harvesters yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1172, "completion_tokens": 307, "total_tokens": 1479, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1170, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000329945, "upstream_inference_prompt_cost": 0.000161095, "upstream_inference_completions_cost": 0.00016885}, "completion_tokens_details": {"reasoning_tokens": 212, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "The first refinery is still building, so the earlier placement attempt was premature. I\u2019ll place it as soon as it\u2019s ready, then continue the barracks opening and get a harvester mining.", "notes": "Enemy likely near (95,11). First proc is in progress; place it when ready, then build/place barracks. No army or harvesters yet.", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Build order: proc, tent, powr, weap. Mass tanks and push west.", "raw": "{\"thoughts\":\"Continue economy buildup: proc and tent are queued. Add power plant to keep power sufficient once buildings placed.\",\"notes\":\"Enemy at (12,16). Build order: proc, tent, powr, weap. Mass tanks and push west.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1752, "completion_tokens": 110, "total_tokens": 1862, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004604, "upstream_inference_prompt_cost": 0.003504, "upstream_inference_completions_cost": 0.0011}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "Continue economy buildup: proc and tent are queued. Add power plant to keep power sufficient once buildings placed.", "notes": "Enemy at (12,16). Build order: proc, tent, powr, weap. Mass tanks and push west.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). First proc is in progress; place it when ready, then build/place barracks. No army or harvesters yet.", "raw": "{\"thoughts\":\"The refinery is nearly finished, and power is ample. Wait for it to become ready; place it next, then start a barracks and begin building an army.\",\"notes\":\"Enemy likely near (95,11). First proc at 47%; place when ready, then barracks. No units or harvesters yet.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1177, "completion_tokens": 161, "total_tokens": 1338, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1175, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002503325, "upstream_inference_prompt_cost": 0.0001617825, "upstream_inference_completions_cost": 8.855e-05}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.63, "thoughts": "The refinery is nearly finished, and power is ample. Wait for it to become ready; place it next, then start a barracks and begin building an army.", "notes": "Enemy likely near (95,11). First proc at 47%; place when ready, then barracks. No units or harvesters yet.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Build order: proc, tent, powr, weap. Mass tanks and push west.", "raw": "{\"thoughts\":\"Continue building economy: proc, powr, tent all queued already. Let production continue.\",\"notes\":\"Enemy at (12,16). Build order: proc, powr, tent, then weap. Mass tanks and push west once army ready.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1761, "completion_tokens": 89, "total_tokens": 1850, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004412, "upstream_inference_prompt_cost": 0.003522, "upstream_inference_completions_cost": 0.00089}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.22, "thoughts": "Continue building economy: proc, powr, tent all queued already. Let production continue.", "notes": "Enemy at (12,16). Build order: proc, powr, tent, then weap. Mass tanks and push west once army ready.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). First proc at 47%; place when ready, then barracks. No units or harvesters yet.", "raw": "{\"thoughts\":\"The first refinery is already 70% complete, so let it finish and place it next turn. Power is ample; there are no units to command yet.\",\"notes\":\"First proc building at 70%; place it when ready, then build and place barracks. Enemy likely near (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1153, "completion_tokens": 217, "total_tokens": 1370, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1151, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002778325, "upstream_inference_prompt_cost": 0.0001584825, "upstream_inference_completions_cost": 0.00011935}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.58, "thoughts": "The first refinery is already 70% complete, so let it finish and place it next turn. Power is ample; there are no units to command yet.", "notes": "First proc building at 70%; place it when ready, then build and place barracks. Enemy likely near (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Build order: proc, powr, tent, then weap. Mass tanks and push west once army ready.", "raw": "{\"thoughts\":\"Continue economy buildup: proc almost done, powr and tent queued. Wait for placements.\",\"notes\":\"Enemy at (12,16). Build order: proc, powr, tent, then weap. Mass tanks and push west once army ready.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1736, "completion_tokens": 93, "total_tokens": 1829, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004402, "upstream_inference_prompt_cost": 0.003472, "upstream_inference_completions_cost": 0.00093}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "Continue economy buildup: proc almost done, powr and tent queued. Wait for placements.", "notes": "Enemy at (12,16). Build order: proc, powr, tent, then weap. Mass tanks and push west once army ready.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: First proc building at 70%; place it when ready, then build and place barracks. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The first refinery is nearly ready and power is ample. Place it, start a barracks, then scout toward the likely enemy start while the refinery gets our economy going.\",\"notes\":\"Enemy likely near (95,11); explore east and expand production after income starts.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1151, "completion_tokens": 199, "total_tokens": 1350, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1149, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002676575, "upstream_inference_prompt_cost": 0.0001582075, "upstream_inference_completions_cost": 0.00010945}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.14, "thoughts": "The first refinery is nearly ready and power is ample. Place it, start a barracks, then scout toward the likely enemy start while the refinery gets our economy going.", "notes": "Enemy likely near (95,11); explore east and expand production after income starts.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build barr: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Build order: proc, powr, tent, then weap. Mass tanks and push west once army ready.", "raw": "{\"thoughts\":\"Place the ready proc refinery near base, continue building power and barracks.\",\"notes\":\"Enemy at (12,16). Build order: proc placed, powr, tent, then weap. Mass tanks and push west once army ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1741, "completion_tokens": 101, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004492, "upstream_inference_prompt_cost": 0.003482, "upstream_inference_completions_cost": 0.00101}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.7, "thoughts": "Place the ready proc refinery near base, continue building power and barracks.", "notes": "Enemy at (12,16). Build order: proc placed, powr, tent, then weap. Mass tanks and push west once army ready.", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build barr: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); explore east and expand production after income starts.", "raw": "{\"thoughts\":\"The refinery is ready to place; getting it down is the priority so its free harvester can start bringing in income. The barracks is already building, so I\u2019ll let that finish before queuing infantry.\",\"notes\":\"Place the ready proc next turn if placement fails again; barracks is in progress. Enemy likely starts near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1204, "completion_tokens": 200, "total_tokens": 1404, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1202, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000275495, "upstream_inference_prompt_cost": 0.000165495, "upstream_inference_completions_cost": 0.00011}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.85, "thoughts": "The refinery is ready to place; getting it down is the priority so its free harvester can start bringing in income. The barracks is already building, so I\u2019ll let that finish before queuing infantry.", "notes": "Place the ready proc next turn if placement fails again; barracks is in progress. Enemy likely starts near (95,11).", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3000 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: powr READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Build order: proc placed, powr, tent, then weap. Mass tanks and push west once army ready.", "raw": "{\"thoughts\":\"Place power plant, keep building barracks and economy expanding, then move to war factory for tanks.\",\"notes\":\"Enemy at (12,16). Build order: powr placed, tent building, then proc#2 and weap for tanks. Mass army before pushing west.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1859, "completion_tokens": 127, "total_tokens": 1986, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004988, "upstream_inference_prompt_cost": 0.003718, "upstream_inference_completions_cost": 0.00127}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.95, "thoughts": "Place power plant, keep building barracks and economy expanding, then move to war factory for tanks.", "notes": "Enemy at (12,16). Build order: powr placed, tent building, then proc#2 and weap for tanks. Mass army before pushing west.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.5%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Place the ready proc next turn if placement fails again; barracks is in progress. Enemy likely starts near (95,11).", "raw": "{\"thoughts\":\"The barracks is already 64% complete, and power is ample. Keep the harvester working; once the barracks is ready, place it and prioritize a War Factory for tank production.\",\"notes\":\"Enemy likely near (95,11). Barracks in Building queue at 64%; place when ready, then build War Factory. One harvester; power 100/30.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1228, "completion_tokens": 306, "total_tokens": 1534, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1226, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000337095, "upstream_inference_prompt_cost": 0.000168795, "upstream_inference_completions_cost": 0.0001683}, "completion_tokens_details": {"reasoning_tokens": 206, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "The barracks is already 64% complete, and power is ample. Keep the harvester working; once the barracks is ready, place it and prioritize a War Factory for tank production.", "notes": "Enemy likely near (95,11). Barracks in Building queue at 64%; place when ready, then build War Factory. One harvester; power 100/30.", "commands": [{"do": "harvest", "unit": 133}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2680 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.4%.\nPRODUCTION: Building: proc 22%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Build order: powr placed, tent building, then proc#2 and weap for tanks. Mass army before pushing west.", "raw": "{\"thoughts\":\"Economy building phase continues. Keep queuing production and prepare for expansion.\",\"notes\":\"Enemy at (12,16), far west. Continue building proc, tent, then weap for tanks. Expand harvesters. Mass army before attacking west.\",\"commands\":[{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1881, "completion_tokens": 110, "total_tokens": 1991, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004862, "upstream_inference_prompt_cost": 0.003762, "upstream_inference_completions_cost": 0.0011}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Economy building phase continues. Keep queuing production and prepare for expansion.", "notes": "Enemy at (12,16), far west. Continue building proc, tent, then weap for tanks. Expand harvesters. Mass army before attacking west.", "commands": [{"do": "build", "item": "tent"}], "feedback": ["build tent: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Barracks in Building queue at 64%; place when ready, then build War Factory. One harvester; power 100/30.", "raw": "{\"thoughts\":\"Place the ready Barracks, then add a second Refinery to grow income before starting vehicle production. Queue a small infantry group to scout toward the likely enemy base at the northeast.\",\"notes\":\"Enemy likely near (95,11). One harvester; expand economy, then build War Factory and produce tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1213, "completion_tokens": 235, "total_tokens": 1448, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1211, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002959825, "upstream_inference_prompt_cost": 0.0001667325, "upstream_inference_completions_cost": 0.00012925}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.59, "thoughts": "Place the ready Barracks, then add a second Refinery to grow income before starting vehicle production. Queue a small infantry group to scout toward the likely enemy base at the northeast.", "notes": "Enemy likely near (95,11). One harvester; expand economy, then build War Factory and produce tanks.", "commands": [{"do": "place", "item": "barr"}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2378 + stored ore $468 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 46%; Building: tent 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Continue building proc, tent, then weap for tanks. Expand harvesters. Mass army before attacking west.", "raw": "{\"thoughts\":\"Economy building phase, proc and tent under construction. Queue more power and prepare for war factory once barracks done.\",\"notes\":\"Enemy at (12,16), far west. Building proc+tent, then weap. Expand harvesters, mass army before attacking west.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1864, "completion_tokens": 155, "total_tokens": 2019, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005278, "upstream_inference_prompt_cost": 0.003728, "upstream_inference_completions_cost": 0.00155}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.53, "thoughts": "Economy building phase, proc and tent under construction. Queue more power and prepare for war factory once barracks done.", "notes": "Enemy at (12,16), far west. Building proc+tent, then weap. Expand harvesters, mass army before attacking west.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 475, "experience": 0, "order_count": 9}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2548 + stored ore $430 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). One harvester; expand economy, then build War Factory and produce tanks.", "raw": "{\"thoughts\":\"The second refinery is already building, and power is ample. Queue a small rifle squad for scouting while the refinery completes; then prioritize a War Factory and tank production.\",\"notes\":\"Enemy likely near (95,11). One harvester. Second proc building; place it when ready, then build weap. Use infantry to scout east.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1294, "completion_tokens": 269, "total_tokens": 1563, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1292, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00032582, "upstream_inference_prompt_cost": 0.00017787, "upstream_inference_completions_cost": 0.00014795}, "completion_tokens_details": {"reasoning_tokens": 158, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.67, "thoughts": "The second refinery is already building, and power is ample. Queue a small rifle squad for scouting while the refinery completes; then prioritize a War Factory and tank production.", "notes": "Enemy likely near (95,11). One harvester. Second proc building; place it when ready, then build weap. Use infantry to scout east.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 30, "y": 16}], "feedback": ["train 5x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2378 + stored ore $135 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 70%; Building: powr 0%; Building: tent 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(105,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Building proc+tent, then weap. Expand harvesters, mass army before attacking west.", "raw": "{\"thoughts\":\"Continue economy buildup. Queue additional power and barracks, then war factory. Keep harvester mining.\",\"notes\":\"Enemy at (12,16) far west. Build order: powr, proc(building), tent x2, then weap. Expand harvesters, mass army before attacking west.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1866, "completion_tokens": 121, "total_tokens": 1987, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004942, "upstream_inference_prompt_cost": 0.003732, "upstream_inference_completions_cost": 0.00121}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Continue economy buildup. Queue additional power and barracks, then war factory. Keep harvester mining.", "notes": "Enemy at (12,16) far west. Build order: powr, proc(building), tent x2, then weap. Expand harvesters, mass army before attacking west.", "commands": [{"do": "harvest", "unit": 130}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 10}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2328 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 46%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(18,16) #136@(15,15) #137@(12,14)\n  harv (Ore Truck (harvester)) x1: #133@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). One harvester. Second proc building; place it when ready, then build weap. Use infantry to scout east.", "raw": "{\"thoughts\":\"The second refinery is nearly finished, so place it and then start a War Factory for tank production. Send the infantry east to scout toward the likely enemy start while adding rocket soldiers to the barracks queue.\",\"notes\":\"Enemy likely near (95,11). Second proc at 46%; place when ready, then build weap. One harvester; scout east with infantry.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137],\"x\":40,\"y\":14},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1329, "completion_tokens": 296, "total_tokens": 1625, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1327, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003454825, "upstream_inference_prompt_cost": 0.0001826825, "upstream_inference_completions_cost": 0.0001628}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "The second refinery is nearly finished, so place it and then start a War Factory for tank production. Send the infantry east to scout toward the likely enemy start while adding rocket soldiers to the barracks queue.", "notes": "Enemy likely near (95,11). Second proc at 46%; place when ready, then build weap. One harvester; scout east with infantry.", "commands": [{"do": "attack_move", "units": [135, 136, 137], "x": 40, "y": 14}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 3 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 13}}
{"tick": 2601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2180 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: tent 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (12,16) far west. Build order: powr, proc(building), tent x2, then weap. Expand harvesters, mass army before attacking west.", "raw": "{\"thoughts\":\"Economy building phase continues; queue already has proc, powr, tents in progress. Will keep adding production once current items finish.\",\"notes\":\"Enemy at (12,16) far west. Building proc,powr,tent x2 in queue. Next: weap, more harvesters, mass army before attacking west.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1845, "completion_tokens": 148, "total_tokens": 1993, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00517, "upstream_inference_prompt_cost": 0.00369, "upstream_inference_completions_cost": 0.00148}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "Economy building phase continues; queue already has proc, powr, tents in progress. Will keep adding production once current items finish.", "notes": "Enemy at (12,16) far west. Building proc,powr,tent x2 in queue. Next: weap, more harvesters, mass army before attacking west.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 10}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1662 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 70%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #135@(28,16) #136@(24,13) #137@(22,13) #138@(19,16)\n  harv (Ore Truck (harvester)) x1: #133@(7,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Second proc at 46%; place when ready, then build weap. One harvester; scout east with infantry.", "raw": "{\"thoughts\":\"The second refinery is already 70% complete, so keep it progressing and prepare a War Factory next. Send the riflemen east to scout toward the likely enemy start while the queued rocket soldiers build up.\",\"notes\":\"Enemy likely near (95,11); second proc underway. Scout east with infantry, then build weap and expand vehicle production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1351, "completion_tokens": 287, "total_tokens": 1638, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1349, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003435575, "upstream_inference_prompt_cost": 0.0001857075, "upstream_inference_completions_cost": 0.00015785}, "completion_tokens_details": {"reasoning_tokens": 185, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.66, "thoughts": "The second refinery is already 70% complete, so keep it progressing and prepare a War Factory next. Send the riflemen east to scout toward the likely enemy start while the queued rocket soldiers build up.", "notes": "Enemy likely near (95,11); second proc underway. Scout east with infantry, then build weap and expand vehicle production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 16}}
{"tick": 2801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2100 + stored ore $500 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: tent 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (12,16) far west. Building proc,powr,tent x2 in queue. Next: weap, more harvesters, mass army before attacking west.", "raw": "{\"thoughts\":\"Place ready proc, continue building queue, keep economy growing.\",\"notes\":\"Enemy at (12,16) far west. Placed second proc. Building powr, tent x2 queued. Next: weap for tanks, more harvesters, then mass army before attacking west.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1850, "completion_tokens": 115, "total_tokens": 1965, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00485, "upstream_inference_prompt_cost": 0.0037, "upstream_inference_completions_cost": 0.00115}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Place ready proc, continue building queue, keep economy growing.", "notes": "Enemy at (12,16) far west. Placed second proc. Building powr, tent x2 queued. Next: weap for tanks, more harvesters, then mass army before attacking west.", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 10}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1261 + stored ore $237 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.5%.\nPRODUCTION: Building: proc 94%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #135@(36,23) #136@(32,20) #137@(30,20) #138@(28,21)\n  e3 (Rocket Soldier) x1: #141@(20,16)\n  harv (Ore Truck (harvester)) x1: #133@(8,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); second proc underway. Scout east with infantry, then build weap and expand vehicle production.", "raw": "{\"thoughts\":\"The second refinery is nearly ready, and the scouting infantry are already advancing east. Place the refinery, keep rocket production moving, and continue scouting toward the likely enemy base while income builds toward a War Factory.\",\"notes\":\"Enemy likely near (95,11); infantry scouting east. Place second proc as soon as ready, then prioritize weap and vehicle production.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1344, "completion_tokens": 374, "total_tokens": 1718, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1342, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000390445, "upstream_inference_prompt_cost": 0.000184745, "upstream_inference_completions_cost": 0.0002057}, "completion_tokens_details": {"reasoning_tokens": 249, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.29, "thoughts": "The second refinery is nearly ready, and the scouting infantry are already advancing east. Place the refinery, keep rocket production moving, and continue scouting toward the likely enemy base while income builds toward a War Factory.", "notes": "Enemy likely near (95,11); infantry scouting east. Place second proc as soon as ready, then prioritize weap and vehicle production.", "commands": [{"do": "place", "item": "proc"}, {"do": "train", "item": "e3", "count": 1}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place proc: nothing READY TO PLACE with that type", "train 1x e3: queued", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 1000, "experience": 0, "order_count": 16}}
{"tick": 3001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2100 + stored ore $200 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: tent 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%, #139 proc@(93,14) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(104,22) #140@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Enemy at (12,16) far west. Placed second proc. Building powr, tent x2 queued. Next: weap for tanks, more harvesters, then mass army before attacking west.", "raw": "{\"thoughts\":\"Place ready power plant, queue war factory for tanks after barracks, keep econ growing.\",\"notes\":\"Enemy at (12,16) far west. Building tent x2, powr placed. Next: weap, more harvesters, then mass army before attacking west.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1920, "completion_tokens": 150, "total_tokens": 2070, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00534, "upstream_inference_prompt_cost": 0.00384, "upstream_inference_completions_cost": 0.0015}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.71, "thoughts": "Place ready power plant, queue war factory for tanks after barracks, keep econ growing.", "notes": "Enemy at (12,16) far west. Building tent x2, powr placed. Next: weap, more harvesters, then mass army before attacking west.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "weap"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1000, "experience": 0, "order_count": 11}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1090 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.8%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e3 3%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #135@(46,24) #136@(41,24) #137@(38,24) #138@(37,24)\n  e3 (Rocket Soldier) x3: #141@(29,22) #143@(21,16) #144@(12,14)\n  harv (Ore Truck (harvester)) x1: #133@(5,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - train 1x e3: queued\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); infantry scouting east. Place second proc as soon as ready, then prioritize weap and vehicle production.", "raw": "{\"thoughts\":\"The second refinery is ready to place; placing it should strengthen income while the harvester keeps mining. Keep the scouting infantry moving toward the likely enemy start and save for a War Factory once funds allow.\",\"notes\":\"Enemy likely near (95,11); scout east. Place second proc, then build weap and produce tanks when affordable.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[135,136,137,138,141,143,144],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1378, "completion_tokens": 265, "total_tokens": 1643, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1376, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00033517, "upstream_inference_prompt_cost": 0.00018942, "upstream_inference_completions_cost": 0.00014575}, "completion_tokens_details": {"reasoning_tokens": 147, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.46, "thoughts": "The second refinery is ready to place; placing it should strengthen income while the harvester keeps mining. Keep the scouting infantry moving toward the likely enemy start and save for a War Factory once funds allow.", "notes": "Enemy likely near (95,11); scout east. Place second proc, then build weap and produce tanks when affordable.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [135, 136, 137, 138, 141, 143, 144], "x": 95, "y": 11}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 17}}
{"tick": 3201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1980 + stored ore $0 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: weap 16%; Building: tent 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%, #139 proc@(93,14) 100%, #142 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(103,19) #140@(100,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16) far west. Building tent x2, powr placed. Next: weap, more harvesters, then mass army before attacking west.", "raw": "{\"thoughts\":\"Economy building phase continues; weap and tents in progress. Queue more power and start planning army once war factory finishes.\",\"notes\":\"Enemy at (12,16) far west. Building weap+2 tent. Next: add proc for more harvesters, then mass tanks+infantry before attacking west.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1928, "completion_tokens": 124, "total_tokens": 2052, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005096, "upstream_inference_prompt_cost": 0.003856, "upstream_inference_completions_cost": 0.00124}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.54, "thoughts": "Economy building phase continues; weap and tents in progress. Queue more power and start planning army once war factory finishes.", "notes": "Enemy at (12,16) far west. Building weap+2 tent. Next: add proc for more harvesters, then mass tanks+infantry before attacking west.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 1000, "experience": 0, "order_count": 13}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $758 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.8%.\nPRODUCTION: Infantry: e1 43%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #135@(55,28) #136@(51,26) #137@(49,26) #138@(48,25)\n  e3 (Rocket Soldier) x4: #141@(38,24) #143@(29,22) #144@(21,17) #147@(12,14)\n  harv (Ore Truck (harvester)) x2: #133@(9,22) #146@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout east. Place second proc, then build weap and produce tanks when affordable.", "raw": "{\"thoughts\":\"Two refineries and two harvesters give us an economy to build on; power has only 20 spare, so add a plant before the War Factory. Send the eight infantry east together toward the likely enemy start while queuing rocket soldiers behind the current rifleman.\",\"notes\":\"Enemy likely near (95,11); scout/advance east with all eight infantry. Two refineries, two harvesters; build power then War Factory and produce tanks.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1379, "completion_tokens": 333, "total_tokens": 1712, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1377, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003727075, "upstream_inference_prompt_cost": 0.0001895575, "upstream_inference_completions_cost": 0.00018315}, "completion_tokens_details": {"reasoning_tokens": 180, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "Two refineries and two harvesters give us an economy to build on; power has only 20 spare, so add a plant before the War Factory. Send the eight infantry east together toward the likely enemy start while queuing rocket soldiers behind the current rifleman.", "notes": "Enemy likely near (95,11); scout/advance east with all eight infantry. Two refineries, two harvesters; build power then War Factory and produce tanks.", "commands": [{"do": "build", "item": "powr"}, {"do": "place", "item": "powr"}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["build powr: started", "place powr: nothing READY TO PLACE with that type", "train 3x e3: queued", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 18}}
{"tick": 3401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1673 + stored ore $773 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: weap 32%; Building: powr 0%; Building: tent 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%, #139 proc@(93,14) 100%, #142 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(98,12) #140@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16) far west. Building weap+2 tent. Next: add proc for more harvesters, then mass tanks+infantry before attacking west.", "raw": "{\"thoughts\":\"Economy building; continue queue. Wait for weap/powr/tent to finish before training units.\",\"notes\":\"Enemy far west at (12,16). Building weap+powr+2 tents queued. Once weap done, build tanks; once tent done, build infantry. Plan mass attack west once army ~10 units.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1914, "completion_tokens": 115, "total_tokens": 2029, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004978, "upstream_inference_prompt_cost": 0.003828, "upstream_inference_completions_cost": 0.00115}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "Economy building; continue queue. Wait for weap/powr/tent to finish before training units.", "notes": "Enemy far west at (12,16). Building weap+powr+2 tents queued. Once weap done, build tanks; once tent done, build infantry. Plan mass attack west once army ~10 units.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 1750, "experience": 0, "order_count": 14}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $462 + stored ore $164 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9500, army $3900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.2%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 91%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #135@(64,25) #136@(60,28) #137@(58,28) #138@(57,28) #148@(19,16)\n  e3 (Rocket Soldier) x4: #141@(48,25) #143@(39,24) #144@(30,23) #147@(22,18)\n  harv (Ore Truck (harvester)) x2: #133@(8,24) #146@(10,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - place powr: nothing READY TO PLACE with that type\n  - train 3x e3: queued\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout/advance east with all eight infantry. Two refineries, two harvesters; build power then War Factory and produce tanks.", "raw": "{\"thoughts\":\"Place the ready Power Plant to preserve a safe power margin. Keep the infantry advancing toward the likely enemy base; the current cash is too low to start a War Factory, and the Rocket Soldier queue is already active.\",\"notes\":\"Enemy likely near (95,11). Two refineries and two harvesters; build War Factory when funds allow, then produce tanks. Infantry advancing east.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1432, "completion_tokens": 220, "total_tokens": 1652, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1430, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000317845, "upstream_inference_prompt_cost": 0.000196845, "upstream_inference_completions_cost": 0.000121}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.72, "thoughts": "Place the ready Power Plant to preserve a safe power margin. Keep the infantry advancing toward the likely enemy base; the current cash is too low to start a War Factory, and the Rocket Soldier queue is already active.", "notes": "Enemy likely near (95,11). Two refineries and two harvesters; build War Factory when funds allow, then produce tanks. Infantry advancing east.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 1700, "income": 1500, "experience": 0, "order_count": 22}}
{"tick": 3601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1673 + stored ore $640 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: weap 49%; Building: powr 0%; Building: tent 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%, #139 proc@(93,14) 100%, #142 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(106,21) #140@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy far west at (12,16). Building weap+powr+2 tents queued. Once weap done, build tanks; once tent done, build infantry. Plan mass attack west once army ~10 units.", "raw": "{\"thoughts\":\"Production progressing well - weap, powr, tents queued. Wait for completion then start unit production.\",\"notes\":\"Enemy far west at (12,16). weap+powr+2 tents queued. Once weap done, build tanks (2tnk) + e3 rocket infantry from tents. Mass attack west once army ~10 units. Keep harvesters mining.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1896, "completion_tokens": 150, "total_tokens": 2046, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005292, "upstream_inference_prompt_cost": 0.003792, "upstream_inference_completions_cost": 0.0015}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.04, "thoughts": "Production progressing well - weap, powr, tents queued. Wait for completion then start unit production.", "notes": "Enemy far west at (12,16). weap+powr+2 tents queued. Once weap done, build tanks (2tnk) + e3 rocket infantry from tents. Mass attack west once army ~10 units. Keep harvesters mining.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 2000, "experience": 0, "order_count": 14}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $462 + stored ore $334 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10400, army $4500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.6%.\nPRODUCTION: Infantry: e3 1%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #135@(72,17) #136@(68,21) #137@(66,23) #138@(66,23) #148@(28,21)\n  e3 (Rocket Soldier) x6: #141@(58,28) #143@(49,26) #144@(40,24) #147@(31,24) #150@(20,16) #151@(11,13)\n  harv (Ore Truck (harvester)) x2: #133@(6,28) #146@(8,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Two refineries and two harvesters; build War Factory when funds allow, then produce tanks. Infantry advancing east.", "raw": "{\"thoughts\":\"Power is healthy and both refineries are operating. Cash is not yet enough for a War Factory, so I\u2019ll add a second barracks while the infantry scouts and advances toward the likely enemy start.\",\"notes\":\"Enemy likely near (95,11). Two refineries, two harvesters, power surplus. Start War Factory as soon as funds allow; continue tank production when available. Infantry push east.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1419, "completion_tokens": 314, "total_tokens": 1733, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1417, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003677575, "upstream_inference_prompt_cost": 0.0001950575, "upstream_inference_completions_cost": 0.0001727}, "completion_tokens_details": {"reasoning_tokens": 183, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.42, "thoughts": "Power is healthy and both refineries are operating. Cash is not yet enough for a War Factory, so I\u2019ll add a second barracks while the infantry scouts and advances toward the likely enemy start.", "notes": "Enemy likely near (95,11). Two refineries, two harvesters, power surplus. Start War Factory as soon as funds allow; continue tank production when available. Infantry push east.", "commands": [{"do": "build", "item": "barr"}, {"do": "place", "item": "barr"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["build barr: started", "place barr: nothing READY TO PLACE with that type", "attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 2300, "income": 2000, "experience": 0, "order_count": 23}}
{"tick": 3801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1673 + stored ore $307 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.4%.\nPRODUCTION: Building: weap 66%; Building: powr 0%; Building: tent 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%, #139 proc@(93,14) 100%, #142 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(107,22) #140@(99,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy far west at (12,16). weap+powr+2 tents queued. Once weap done, build tanks (2tnk) + e3 rocket infantry from tents. Mass attack west once army ~10 units. Keep harvesters mining.", "raw": "{\"thoughts\":\"Economy strong, keep production going. Once war factory finishes, build tanks. Continue queuing barracks and power.\",\"notes\":\"Enemy far west at (12,16). weap+powr+2 tents queued. Once weap done, build 2tnk and e3. Mass attack west once army ~10 units. Keep harvesters mining.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1911, "completion_tokens": 124, "total_tokens": 2035, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005062, "upstream_inference_prompt_cost": 0.003822, "upstream_inference_completions_cost": 0.00124}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.29, "thoughts": "Economy strong, keep production going. Once war factory finishes, build tanks. Continue queuing barracks and power.", "notes": "Enemy far west at (12,16). weap+powr+2 tents queued. Once weap done, build 2tnk and e3. Mass attack west once army ~10 units. Keep harvesters mining.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 2000, "experience": 0, "order_count": 14}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $175 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10700, army $4800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17.1%.\nPRODUCTION: Building: barr 65%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #135@(80,10) #136@(76,13) #137@(74,15) #138@(73,15) #148@(38,24)\n  e3 (Rocket Soldier) x7: #141@(66,23) #143@(59,28) #144@(50,26) #147@(41,24) #150@(29,22) #151@(21,17) #152@(12,14)\n  harv (Ore Truck (harvester)) x2: #133@(12,21) #146@(8,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\n  - place barr: nothing READY TO PLACE with that type\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Two refineries, two harvesters, power surplus. Start War Factory as soon as funds allow; continue tank production when available. Infantry push east.", "raw": "{\"thoughts\":\"The second barracks is still under construction, and cash is too low to start the War Factory. Keep the infantry push moving toward the likely enemy start and queue one rifleman with the funds available.\",\"notes\":\"Enemy likely near (95,11). Start War Factory when the barracks completes and funds allow; build tanks and keep infantry advancing east.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":1},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1433, "completion_tokens": 244, "total_tokens": 1677, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1431, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003311825, "upstream_inference_prompt_cost": 0.0001969825, "upstream_inference_completions_cost": 0.0001342}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.35, "thoughts": "The second barracks is still under construction, and cash is too low to start the War Factory. Keep the infantry push moving toward the likely enemy start and queue one rifleman with the funds available.", "notes": "Enemy likely near (95,11). Start War Factory when the barracks completes and funds allow; build tanks and keep infantry advancing east.", "commands": [{"do": "train", "item": "e1", "count": 1}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["train 1x e1: queued", "attack_move: 12 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10700, "army_value": 2600, "income": 2000, "experience": 0, "order_count": 24}}
{"tick": 4001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1673 + stored ore $473 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.4%.\nPRODUCTION: Building: weap 82%; Building: powr 0%; Building: tent 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%, #139 proc@(93,14) 100%, #142 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(99,13) #140@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy far west at (12,16). weap+powr+2 tents queued. Once weap done, build 2tnk and e3. Mass attack west once army ~10 units. Keep harvesters mining.", "raw": "{\"thoughts\":\"Continue building economy and army. Once war factory done, start tank production.\",\"notes\":\"Enemy far west at (12,16). weap+powr+2 tents queued. Once weap done, build 2tnk and e3. Mass attack west once army ~10 units. Keep harvesters mining.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1897, "completion_tokens": 108, "total_tokens": 2005, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004874, "upstream_inference_prompt_cost": 0.003794, "upstream_inference_completions_cost": 0.00108}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "Continue building economy and army. Once war factory done, start tank production.", "notes": "Enemy far west at (12,16). weap+powr+2 tents queued. Once weap done, build 2tnk and e3. Mass attack west once army ~10 units. Keep harvesters mining.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 2500, "experience": 0, "order_count": 14}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $165 + stored ore $235 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10800, army $4900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.1%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #135@(88,10) #136@(86,12) #137@(84,14) #138@(81,10) #148@(48,25) #153@(18,16)\n  e3 (Rocket Soldier) x7: #141@(74,15) #143@(67,22) #144@(60,28) #147@(51,26) #150@(39,24) #151@(30,23) #152@(22,18)\n  harv (Ore Truck (harvester)) x2: #133@(6,28) #146@(11,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x e1: queued\n  - attack_move: 12 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Start War Factory when the barracks completes and funds allow; build tanks and keep infantry advancing east.", "raw": "{\"thoughts\":\"Place the ready barracks, keep the infantry production queue active, and push the forward force toward the likely enemy start at (95,11). Cash is too low to start the War Factory yet; resume it when ore income arrives.\",\"notes\":\"Enemy likely near (95,11); forward infantry have advanced east. Start War Factory when affordable, then produce tanks and keep infantry advancing.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":1},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1422, "completion_tokens": 270, "total_tokens": 1692, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1420, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00034397, "upstream_inference_prompt_cost": 0.00019547, "upstream_inference_completions_cost": 0.0001485}, "completion_tokens_details": {"reasoning_tokens": 138, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "Place the ready barracks, keep the infantry production queue active, and push the forward force toward the likely enemy start at (95,11). Cash is too low to start the War Factory yet; resume it when ore income arrives.", "notes": "Enemy likely near (95,11); forward infantry have advanced east. Start War Factory when affordable, then produce tanks and keep infantry advancing.", "commands": [{"do": "place", "item": "barr"}, {"do": "train", "item": "e1", "count": 1}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "train 1x e1: queued", "attack_move: 13 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10800, "army_value": 2700, "income": 2500, "experience": 0, "order_count": 25}}
{"tick": 4201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1673 + stored ore $640 (storage 4000), power 298 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.6%.\nPRODUCTION: Building: weap 99%; Building: powr 0%; Building: tent 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 98%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%, #139 proc@(93,14) 100%, #142 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(103,17) #140@(100,25)\nVISIBLE ENEMY UNITS (1):\n  #135 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy far west at (12,16). weap+powr+2 tents queued. Once weap done, build 2tnk and e3. Mass attack west once army ~10 units. Keep harvesters mining.", "raw": "{\"thoughts\":\"War factory almost done; keep production flowing. Queue tanks once ready and continue economy build.\",\"notes\":\"Enemy far west at (12,16). weap building 99%, powr/tent queued. Once weap done, train 2tnk x several. Build fix depot for tank repair. Mass attack west once army ~10 units.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1910, "completion_tokens": 134, "total_tokens": 2044, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00516, "upstream_inference_prompt_cost": 0.00382, "upstream_inference_completions_cost": 0.00134}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "War factory almost done; keep production flowing. Queue tanks once ready and continue economy build.", "notes": "Enemy far west at (12,16). weap building 99%, powr/tent queued. Once weap done, train 2tnk x several. Build fix depot for tank repair. Mass attack west once army ~10 units.", "commands": [{"do": "build", "item": "fix"}], "feedback": ["build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 3000, "experience": 0, "order_count": 14}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $165 + stored ore $635 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $11400, army $5000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%, #154 barr@(10,13) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(88,10) #136@(88,12) #137@(89,12) #138@(88,10) #148@(58,28) #153@(27,20) #155@(9,14)*\n  e3 (Rocket Soldier) x7: #141@(82,10) #143@(74,15) #144@(68,21) #147@(61,27) #150@(49,26) #151@(40,24) #152@(31,24)\n  harv (Ore Truck (harvester)) x2: #133@(11,26) #146@(9,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - train 1x e1: queued\n  - attack_move: 13 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); forward infantry have advanced east. Start War Factory when affordable, then produce tanks and keep infantry advancing.", "raw": "{\"thoughts\":\"Power is healthy, but cash is low; keep both barracks producing inexpensive infantry while ore income rebuilds the bank. Start a War Factory as soon as funds allow and push the scattered forward force toward the likely enemy base.\",\"notes\":\"Enemy likely near (95,11); advance army east. Two harvesters, two refineries, power surplus. Prioritize War Factory and tanks when affordable.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1456, "completion_tokens": 415, "total_tokens": 1871, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1454, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000428395, "upstream_inference_prompt_cost": 0.000200145, "upstream_inference_completions_cost": 0.00022825}, "completion_tokens_details": {"reasoning_tokens": 268, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Power is healthy, but cash is low; keep both barracks producing inexpensive infantry while ore income rebuilds the bank. Start a War Factory as soon as funds allow and push the scattered forward force toward the likely enemy base.", "notes": "Enemy likely near (95,11); advance army east. Two harvesters, two refineries, power surplus. Prioritize War Factory and tanks when affordable.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e1", "count": 5}, {"do": "build", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["train 5x e1: queued", "train 5x e1: queued", "build weap: started", "attack_move: 14 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11400, "army_value": 2800, "income": 3000, "experience": 0, "order_count": 27}}
{"tick": 4401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1673 + stored ore $627 (storage 4000), power 278 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.8%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Building: tent 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 78%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%, #139 proc@(93,14) 100%, #142 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(106,23) #140@(98,24)\nVISIBLE ENEMY UNITS (4):\n  #135 e1@(88,10) 100%, #136 e1@(88,12) 100%, #137 e1@(89,12) 100%, #138 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy far west at (12,16). weap building 99%, powr/tent queued. Once weap done, train 2tnk x several. Build fix depot for tank repair. Mass attack west once army ~10 units.", "raw": "{\"thoughts\":\"Weap ready to place, enemy infantry sighted near base. Place war factory, keep building power/barracks, start training tanks once possible, queue fix depot.\",\"notes\":\"Enemy base far west at (12,16), but enemy infantry group scouting near our base at (88-89,10-12). Need defense. Once weap placed, build fix depot then train 2tnk. Barracks x2 building, powr building. Mass attack west once army ~10 units.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2018, "completion_tokens": 260, "total_tokens": 2278, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006636, "upstream_inference_prompt_cost": 0.004036, "upstream_inference_completions_cost": 0.0026}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.52, "thoughts": "Weap ready to place, enemy infantry sighted near base. Place war factory, keep building power/barracks, start training tanks once possible, queue fix depot.", "notes": "Enemy base far west at (12,16), but enemy infantry group scouting near our base at (88-89,10-12). Need defense. Once weap placed, build fix depot then train 2tnk. Barracks x2 building, powr building. Mass attack west once army ~10 units.", "commands": [{"do": "place", "item": "weap"}, {"do": "build", "item": "fix"}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 3000, "experience": 0, "order_count": 14}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $165 + stored ore $433 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $11700, army $5300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.9%.\nPRODUCTION: Building: weap 16%; Infantry: e1 78%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%, #154 barr@(10,13) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(88,10) #136@(88,12) #137@(89,12) #138@(88,10) #148@(66,23) #153@(36,24) #155@(19,16) #157@(11,14)* #160@(10,14)* #161@(9,14)*\n  e3 (Rocket Soldier) x7: #141@(88,10) #143@(85,14) #144@(75,14) #147@(68,21) #150@(59,28) #151@(50,26) #152@(41,24)\n  harv (Ore Truck (harvester)) x2: #133@(12,23) #146@(10,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - train 5x e1: queued\n  - build weap: started\n  - attack_move: 14 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); advance army east. Two harvesters, two refineries, power surplus. Prioritize War Factory and tanks when affordable.", "raw": "{\"thoughts\":\"The War Factory is underway, but cash is low and the infantry queues are already backed up. Push the forward force toward the likely enemy base while the remaining home units catch up; start producing tanks once the factory is placed and funds allow.\",\"notes\":\"Enemy likely near (95,11); advance force is already near that area. Two harvesters and two refineries; War Factory under construction. Resume tank production when affordable.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,141,143,144,147,148,150,151,152,153],\"x\":98,\"y\":11},{\"do\":\"attack_move\",\"units\":[155,157,160,161],\"x\":60,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1534, "completion_tokens": 352, "total_tokens": 1886, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1532, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00040447, "upstream_inference_prompt_cost": 0.00021087, "upstream_inference_completions_cost": 0.0001936}, "completion_tokens_details": {"reasoning_tokens": 189, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "The War Factory is underway, but cash is low and the infantry queues are already backed up. Push the forward force toward the likely enemy base while the remaining home units catch up; start producing tanks once the factory is placed and funds allow.", "notes": "Enemy likely near (95,11); advance force is already near that area. Two harvesters and two refineries; War Factory under construction. Resume tank production when affordable.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 141, 143, 144, 147, 148, 150, 151, 152, 153], "x": 98, "y": 11}, {"do": "attack_move", "units": [155, 157, 160, 161], "x": 60, "y": 16}], "feedback": ["attack_move: 13 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11700, "army_value": 3100, "income": 3500, "experience": 0, "order_count": 38}}
{"tick": 4601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1673 + stored ore $452 (storage 4000), power 229 made / 90 used, harvesters 2.\nSCORE: assets $9900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: tent 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #123 powr@(93,11) 29%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%, #139 proc@(93,14) 100%, #142 powr@(97,8) 100%, #156 weap@(96,15) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(99,16) #140@(93,15)\nVISIBLE ENEMY UNITS (5):\n  #135 e1@(88,10) 100%, #136 e1@(88,12) 100%, #137 e1@(89,12) 100%, #138 e1@(88,10) 100%, #141 e3@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy base far west at (12,16), but enemy infantry group scouting near our base at (88-89,10-12). Need defense. Once weap placed, build fix depot then train 2tnk. Barracks x2 building, powr building. Mass attack west once army ~10 units.", "raw": "{\"thoughts\":\"Enemy infantry group near base (88-90,10-12) is a threat. Need to place power plant, get fix depot, and start tank production from weap. Barracks still building.\",\"notes\":\"Enemy base far west at (12,16). Enemy infantry scouting near base at (88-90,10-12), watch for attack. Build fix depot after powr placed, then train 1tnk from weap. Barracks x2 in progress. Mass attack west once army ~10 units.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2190, "completion_tokens": 265, "total_tokens": 2455, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00703, "upstream_inference_prompt_cost": 0.00438, "upstream_inference_completions_cost": 0.00265}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.38, "thoughts": "Enemy infantry group near base (88-90,10-12) is a threat. Need to place power plant, get fix depot, and start tank production from weap. Barracks still building.", "notes": "Enemy base far west at (12,16). Enemy infantry scouting near base at (88-90,10-12), watch for attack. Build fix depot after powr placed, then train 1tnk from weap. Barracks x2 in progress. Mass attack west once army ~10 units.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "fix"}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build fix: started", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 0, "income": 3100, "experience": 0, "order_count": 15}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $12000, army $5600, killed $300 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.4%.\nPRODUCTION: Building: weap 30%; Infantry: e1 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%, #154 barr@(10,13) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #135@(89,10) #136@(90,12) #137@(89,12) #138@(89,10) #148@(74,15) #153@(47,24) #155@(28,21) #157@(21,17) #160@(20,16) #161@(19,16) #163@(9,14)* #164@(10,15)* #165@(10,14)*\n  e3 (Rocket Soldier) x7: #141@(89,10) #143@(89,14) #144@(85,12) #147@(76,13) #150@(67,22) #151@(60,28) #152@(51,26)\n  harv (Ore Truck (harvester)) x2: #133@(11,30) #146@(12,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #139 proc@(93,14) 84%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); advance force is already near that area. Two harvesters and two refineries; War Factory under construction. Resume tank production when affordable.", "raw": "{\"thoughts\":\"The forward force is close to the enemy refinery, so press the attack and try to disrupt their economy. Cash is exhausted; the existing War Factory and infantry queues can continue as ore comes in.\",\"notes\":\"Enemy refinery #139 at (93,14); army advancing nearby. Two refineries and harvesters; War Factory under construction. Resume tank production when affordable.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1525, "completion_tokens": 256, "total_tokens": 1781, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1523, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003504325, "upstream_inference_prompt_cost": 0.0002096325, "upstream_inference_completions_cost": 0.0001408}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.97, "thoughts": "The forward force is close to the enemy refinery, so press the attack and try to disrupt their economy. Cash is exhausted; the existing War Factory and infantry queues can continue as ore comes in.", "notes": "Enemy refinery #139 at (93,14); army advancing nearby. Two refineries and harvesters; War Factory under construction. Resume tank production when affordable.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 146}], "feedback": ["attack_move: 20 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12000, "army_value": 3400, "income": 3500, "experience": 3, "order_count": 38}}
{"tick": 4801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1673 + stored ore $681 (storage 4000), power 274 made / 90 used, harvesters 2.\nSCORE: assets $9900, army $2200, killed $0 (0 units, 0 bldgs), lost $300 (0 units, 1 bldgs). Map explored 7%.\nPRODUCTION: Building: fix 26%; Building: tent 0%; Building: tent 0%; Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%, #139 proc@(93,14) 84%, #142 powr@(97,8) 100%, #156 weap@(96,15) 100%, #162 powr@(93,8) 74%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(99,16) #140@(100,25)\nVISIBLE ENEMY UNITS (6):\n  #135 e1@(89,10) 100%, #136 e1@(90,12) 100%, #137 e1@(89,12) 100%, #138 e1@(89,10) 100%, #141 e3@(89,10) 100%, #143 e3@(89,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build fix: started\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base far west at (12,16). Enemy infantry scouting near base at (88-90,10-12), watch for attack. Build fix depot after powr placed, then train 1tnk from weap. Barracks x2 in progress. Mass attack west once army ~10 units.", "raw": "{\"thoughts\":\"Enemy infantry scouting close to base (89-90,10-12), potential rush. Keep production going, finish fix depot and barracks, queue more tanks for defense/counter.\",\"notes\":\"Enemy infantry scouting near base at (88-90,10-12). Enemy main base far west (12,16). Keep training 1tnk, build second proc/barracks, mass army before attacking west.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2200, "completion_tokens": 205, "total_tokens": 2405, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00645, "upstream_inference_prompt_cost": 0.0044, "upstream_inference_completions_cost": 0.00205}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.26, "thoughts": "Enemy infantry scouting close to base (89-90,10-12), potential rush. Keep production going, finish fix depot and barracks, queue more tanks for defense/counter.", "notes": "Enemy infantry scouting near base at (88-90,10-12). Enemy main base far west (12,16). Keep training 1tnk, build second proc/barracks, mass army before attacking west.", "commands": [{"do": "train", "item": "1tnk", "count": 2}], "feedback": ["train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 300, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9900, "army_value": 0, "income": 4000, "experience": 0, "order_count": 20}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $12300, army $5900, killed $300 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.6%.\nPRODUCTION: Building: weap 41%; Infantry: e1 66%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%, #154 barr@(10,13) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #135@(89,10) #136@(90,12) #137@(89,12) #138@(89,10) #148@(84,14) #153@(56,28) #155@(38,24) #157@(30,23) #160@(29,22) #161@(28,21) #163@(19,16) #164@(19,16) #165@(20,16) #166@(9,14)* #167@(11,14)* #168@(10,14)*\n  e3 (Rocket Soldier) x7: #141@(89,10) #143@(89,14) #144@(89,12) #147@(86,12) #150@(74,15) #151@(68,21) #152@(61,27)\n  harv (Ore Truck (harvester)) x2: #133@(11,27) #146@(12,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #139 proc@(93,14) 48%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 20 units\nYOUR NOTES FROM LAST TURN: Enemy refinery #139 at (93,14); army advancing nearby. Two refineries and harvesters; War Factory under construction. Resume tank production when affordable.", "raw": "{\"thoughts\":\"The War Factory is already under construction, and the infantry queue is progressing, but there is no cash to start anything else. Push the scattered army toward the enemy base and keep the harvesters mining so production can resume when ore comes in.\",\"notes\":\"Enemy refinery #139 at (93,14), damaged to 48%; likely enemy base near (95,11). War Factory and e1 are in progress. Army ordered to attack enemy base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1513, "completion_tokens": 281, "total_tokens": 1794, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1511, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003625325, "upstream_inference_prompt_cost": 0.0002079825, "upstream_inference_completions_cost": 0.00015455}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "The War Factory is already under construction, and the infantry queue is progressing, but there is no cash to start anything else. Push the scattered army toward the enemy base and keep the harvesters mining so production can resume when ore comes in.", "notes": "Enemy refinery #139 at (93,14), damaged to 48%; likely enemy base near (95,11). War Factory and e1 are in progress. Army ordered to attack enemy base.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 146}], "feedback": ["attack_move: 23 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12300, "army_value": 3700, "income": 4000, "experience": 3, "order_count": 38}}
{"tick": 5001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1673 + stored ore $15 (storage 4000), power 222 made / 90 used, harvesters 2.\nSCORE: assets $9900, army $2200, killed $0 (0 units, 0 bldgs), lost $300 (0 units, 1 bldgs). Map explored 7.1%.\nPRODUCTION: Building: fix 54%; Building: tent 0%; Building: tent 0%; Vehicle: 1tnk 94%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #129 proc@(98,11) 100%, #132 powr@(95,8) 100%, #139 proc@(93,14) 48%, #142 powr@(97,8) 100%, #156 weap@(96,15) 100%, #162 powr@(93,8) 22%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(104,22) #140@(102,23)\nVISIBLE ENEMY UNITS (7):\n  #135 e1@(89,10) 100%, #136 e1@(90,12) 100%, #137 e1@(89,12) 100%, #138 e1@(89,10) 100%, #141 e3@(89,10) 100%, #143 e3@(89,14) 100%, #144 e3@(89,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry scouting near base at (88-90,10-12). Enemy main base far west (12,16). Keep training 1tnk, build second proc/barracks, mass army before attacking west.", "raw": "{\"thoughts\":\"Enemy infantry scouting close to my base; finish tank production and build second power plant plus keep economy going. Hold defensive stance until tank force is bigger.\",\"notes\":\"Enemy infantry group near (89-90,10-14), likely probing base. Enemy main base far west (12,16). Keep training 1tnk, finish fix/tent, build proc#2 and more power. Mass tanks before attacking west.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2185, "completion_tokens": 243, "total_tokens": 2428, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068, "upstream_inference_prompt_cost": 0.00437, "upstream_inference_completions_cost": 0.00243}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.25, "thoughts": "Enemy infantry scouting close to my base; finish tank production and build second power plant plus keep economy going. Hold defensive stance until tank force is bigger.", "notes": "Enemy infantry group near (89-90,10-14), likely probing base. Enemy main base far west (12,16). Keep training 1tnk, finish fix/tent, build proc#2 and more power. Mass tanks before attacking west.", "commands": [{"do": "train", "item": "1tnk", "count": 3}, {"do": "build", "item": "powr"}, {"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["train 3x 1tnk: queued", "build powr: started", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 300, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9900, "army_value": 0, "income": 4000, "experience": 0, "order_count": 22}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $371 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $12400, army $6000, killed $2000 (0 units, 3 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Building: weap 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%, #154 barr@(10,13) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #135@(91,10) #136@(90,12) #137@(89,12) #138@(91,10) #148@(89,14) #153@(65,24) #155@(48,25) #157@(40,24) #160@(38,24) #161@(37,24) #163@(28,21) #164@(28,21) #165@(28,21) #166@(19,16) #167@(21,17) #168@(20,16) #170@(10,14)*\n  e3 (Rocket Soldier) x7: #141@(91,10) #143@(89,14) #144@(89,12) #147@(90,12) #150@(85,14) #151@(75,14) #152@(68,21)\n  harv (Ore Truck (harvester)) x2: #133@(12,22) #146@(10,30)\nVISIBLE ENEMY UNITS (1):\n  #140 harv@(93,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 23 units\nYOUR NOTES FROM LAST TURN: Enemy refinery #139 at (93,14), damaged to 48%; likely enemy base near (95,11). War Factory and e1 are in progress. Army ordered to attack enemy base.", "raw": "{\"thoughts\":\"The assault is already at the likely enemy base and has destroyed several buildings. Keep the whole army pushing through the base; the War Factory is still building, and there isn\u2019t enough cash to start another production queue yet.\",\"notes\":\"Enemy base near (95,11); attack is underway. Enemy harvester spotted at (93,15). War Factory building at 46%; cash depleted, two harvesters active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":96,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1521, "completion_tokens": 287, "total_tokens": 1808, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1519, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003669325, "upstream_inference_prompt_cost": 0.0002090825, "upstream_inference_completions_cost": 0.00015785}, "completion_tokens_details": {"reasoning_tokens": 171, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.1, "thoughts": "The assault is already at the likely enemy base and has destroyed several buildings. Keep the whole army pushing through the base; the War Factory is still building, and there isn\u2019t enough cash to start another production queue yet.", "notes": "Enemy base near (95,11); attack is underway. Enemy harvester spotted at (93,15). War Factory building at 46%; cash depleted, two harvesters active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 96, "y": 11}], "feedback": ["attack_move: 24 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2000, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 12400, "army_value": 3800, "income": 4500, "experience": 20, "order_count": 38}}
{"tick": 5201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1022 + stored ore $0 (storage 2000), power 176 made / 60 used, harvesters 2.\nSCORE: assets $8900, army $2900, killed $0 (0 units, 0 bldgs), lost $2000 (0 units, 3 bldgs). Map explored 7.1%.\nPRODUCTION: Building: fix 82%; Building: powr 0%; Building: tent 0%; Building: tent 0%; Vehicle: 1tnk 41%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 99%, #129 proc@(98,11) 100%, #132 powr@(95,8) 76%, #142 powr@(97,8) 100%, #156 weap@(96,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #169@(96,16)*\n  harv (Ore Truck (harvester)) x2: #130@(102,22) #140@(93,15)\nVISIBLE ENEMY UNITS (7):\n  #135 e1@(91,10) 100%, #136 e1@(90,12) 100%, #137 e1@(89,12) 100%, #138 e1@(91,10) 100%, #141 e3@(91,10) 100%, #144 e3@(89,12) 100%, #147 e3@(90,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x 1tnk: queued\n  - build powr: started\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy infantry group near (89-90,10-14), likely probing base. Enemy main base far west (12,16). Keep training 1tnk, finish fix/tent, build proc#2 and more power. Mass tanks before attacking west.", "raw": "{\"thoughts\":\"Enemy infantry cluster is close to our base (91,10) area, dangerous to our power plants. Keep tank defending, continue building economy and army.\",\"notes\":\"Enemy infantry group near (89-91,10-14) threatening our base. Keep training 1tnk, finish fix/tent/powr, build proc#2. Mass tanks before attacking west base at (12,16).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169],\"x\":93,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2258, "completion_tokens": 220, "total_tokens": 2478, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006716, "upstream_inference_prompt_cost": 0.004516, "upstream_inference_completions_cost": 0.0022}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.12, "thoughts": "Enemy infantry cluster is close to our base (91,10) area, dangerous to our power plants. Keep tank defending, continue building economy and army.", "notes": "Enemy infantry group near (89-91,10-14) threatening our base. Keep training 1tnk, finish fix/tent/powr, build proc#2. Mass tanks before attacking west base at (12,16).", "commands": [{"do": "attack_move", "units": [169], "x": 93, "y": 11}, {"do": "train", "item": "1tnk", "count": 2}], "feedback": ["attack_move: 1 units", "train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2000, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 8900, "army_value": 700, "income": 3525, "experience": 0, "order_count": 26}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $38 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $12400, army $6000, killed $2000 (0 units, 3 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21.6%.\nPRODUCTION: Building: weap 63%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%, #154 barr@(10,13) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #135@(91,10) #136@(94,13) #137@(93,12) #138@(91,10) #148@(94,14)79% #153@(73,16) #155@(57,28) #157@(50,26) #160@(48,25) #161@(48,25) #163@(37,24) #164@(38,24) #165@(38,24) #166@(28,21) #167@(30,23) #168@(29,22) #170@(20,16)\n  e3 (Rocket Soldier) x7: #141@(91,10) #143@(94,14)20% #144@(93,12) #147@(94,13) #150@(89,14) #151@(84,10) #152@(76,13)\n  harv (Ore Truck (harvester)) x2: #133@(8,30) #146@(12,21)\nVISIBLE ENEMY UNITS (2):\n  #140 harv@(98,13) 35%, #169 1tnk@(93,15) 56%\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(95,11) 97%, #156 weap@(96,15) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 24 units\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11); attack is underway. Enemy harvester spotted at (93,15). War Factory building at 46%; cash depleted, two harvesters active.", "raw": "{\"thoughts\":\"The assault is at the enemy base, with their harvester and a damaged light tank visible. Keep pressure on the Construction Yard while pulling the critically damaged rocket soldier out of danger; the War Factory is still under construction and cash is depleted.\",\"notes\":\"Enemy base at (95,11). Assault is underway; focus attack on their Construction Yard. War Factory building queue at 63%; two harvesters active. Rocket #143 is critically damaged.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[143],\"x\":82,\"y\":18}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1558, "completion_tokens": 362, "total_tokens": 1920, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1556, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00041327, "upstream_inference_prompt_cost": 0.00021417, "upstream_inference_completions_cost": 0.0001991}, "completion_tokens_details": {"reasoning_tokens": 224, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.31, "thoughts": "The assault is at the enemy base, with their harvester and a damaged light tank visible. Keep pressure on the Construction Yard while pulling the critically damaged rocket soldier out of danger; the War Factory is still under construction and cash is depleted.", "notes": "Enemy base at (95,11). Assault is underway; focus attack on their Construction Yard. War Factory building queue at 63%; two harvesters active. Rocket #143 is critically damaged.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "move", "units": [143], "x": 82, "y": 18}], "feedback": ["attack_move: 24 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2000, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 12400, "army_value": 3800, "income": 4000, "experience": 20, "order_count": 38}}
{"tick": 5401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $566 + stored ore $412 (storage 2000), power 130 made / 60 used, harvesters 2.\nSCORE: assets $8900, army $2900, killed $0 (0 units, 0 bldgs), lost $2000 (0 units, 3 bldgs). Map explored 7.1%.\nPRODUCTION: Building: fix READY TO PLACE; Building: powr 0%; Building: tent 0%; Building: tent 0%; Vehicle: 1tnk 89%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 97%, #129 proc@(98,11) 98%, #132 powr@(95,8) 30%, #142 powr@(97,8) 100%, #156 weap@(96,15) 99%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #169@(93,15)56%\n  harv (Ore Truck (harvester)) x2: #130@(99,13) #140@(98,13)35%\nVISIBLE ENEMY UNITS (10):\n  #135 e1@(91,10) 100%, #136 e1@(94,13) 100%, #137 e1@(93,12) 100%, #138 e1@(91,10) 100%, #141 e3@(91,10) 100%, #143 e3@(94,14) 20%, #144 e3@(93,12) 100%, #147 e3@(94,13) 100%, #148 e1@(94,14) 79%, #150 e3@(89,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry group near (89-91,10-14) threatening our base. Keep training 1tnk, finish fix/tent/powr, build proc#2. Mass tanks before attacking west base at (12,16).", "raw": "{\"thoughts\":\"Enemy infantry swarm is close to base; place fix depot, retreat damaged tank a bit, keep training tanks and defend.\",\"notes\":\"Enemy infantry group at (89-94,10-14) attacking base. Keep training 1tnk, defend with tank stance, place fix/powr/tent when ready, mass tanks before pushing to enemy base at (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"},{\"do\":\"attack_move\",\"units\":[169],\"x\":95,\"y\":12},{\"do\":\"harvest\",\"unit\":140}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2320, "completion_tokens": 255, "total_tokens": 2575, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00719, "upstream_inference_prompt_cost": 0.00464, "upstream_inference_completions_cost": 0.00255}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.24, "thoughts": "Enemy infantry swarm is close to base; place fix depot, retreat damaged tank a bit, keep training tanks and defend.", "notes": "Enemy infantry group at (89-94,10-14) attacking base. Keep training 1tnk, defend with tank stance, place fix/powr/tent when ready, mass tanks before pushing to enemy base at (12,16).", "commands": [{"do": "place", "item": "fix"}, {"do": "stance", "units": "all_army", "stance": "defend"}, {"do": "attack_move", "units": [169], "x": 95, "y": 12}, {"do": "harvest", "unit": 140}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "stance: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2000, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 8900, "army_value": 700, "income": 4000, "experience": 0, "order_count": 28}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $205 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $12100, army $5700, killed $3000 (1 units, 4 bldgs), lost $300 (1 units, 0 bldgs). Map explored 21.6%.\nPRODUCTION: Building: weap 79%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%, #154 barr@(10,13) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #135@(91,10) #136@(94,13) #137@(94,13) #138@(91,10) #148@(94,14)19% #153@(81,11) #155@(66,23) #157@(59,28) #160@(58,28) #161@(57,28) #163@(48,24) #164@(48,25) #165@(48,25) #166@(38,24) #167@(40,24) #168@(38,24) #170@(29,22)\n  e3 (Rocket Soldier) x6: #141@(91,10) #144@(93,12) #147@(94,13)96% #150@(89,14) #151@(88,10) #152@(86,12)\n  harv (Ore Truck (harvester)) x2: #133@(8,25) #146@(10,30)\nVISIBLE ENEMY UNITS (1):\n  #172 1tnk@(96,16) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #122 fact@(95,11) 73%, #156 weap@(96,15) 97%, #171 fix@(92,11) 61%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 24 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Assault is underway; focus attack on their Construction Yard. War Factory building queue at 63%; two harvesters active. Rocket #143 is critically damaged.", "raw": "{\"thoughts\":\"The assault is already at the enemy base, and their Construction Yard is exposed at 73% health. Focus the army on it to pursue an immediate win; keep both harvesters mining while the War Factory finishes.\",\"notes\":\"Enemy base at (95,11): Construction Yard #122, War Factory #156, Service Depot #171. Keep army focused on #122; two harvesters active. Cash currently depleted; War Factory queue nearly complete.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":122},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1560, "completion_tokens": 280, "total_tokens": 1840, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1558, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000368445, "upstream_inference_prompt_cost": 0.000214445, "upstream_inference_completions_cost": 0.000154}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.84, "thoughts": "The assault is already at the enemy base, and their Construction Yard is exposed at 73% health. Focus the army on it to pursue an immediate win; keep both harvesters mining while the War Factory finishes.", "notes": "Enemy base at (95,11): Construction Yard #122, War Factory #156, Service Depot #171. Keep army focused on #122; two harvesters active. Cash currently depleted; War Factory queue nearly complete.", "commands": [{"do": "attack", "units": "all_army", "target": 122}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 146}], "feedback": ["attack: 23 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 300, "units_killed": 1, "units_lost": 1, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 12100, "army_value": 3500, "income": 4500, "experience": 30, "order_count": 38}}
{"tick": 5601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $566 + stored ore $280 (storage 2000), power 100 made / 90 used, harvesters 2.\nSCORE: assets $9800, army $2900, killed $300 (1 units, 0 bldgs), lost $3000 (1 units, 4 bldgs). Map explored 7.2%.\nPRODUCTION: Building: powr READY TO PLACE; Building: tent 0%; Building: tent 0%; Vehicle: 1tnk 36%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 73%, #129 proc@(98,11) 98%, #142 powr@(97,8) 100%, #156 weap@(96,15) 97%, #171 fix@(92,11) 61%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #172@(96,16)\n  harv (Ore Truck (harvester)) x2: #130@(100,19) #140@(103,23)9%\nVISIBLE ENEMY UNITS (10):\n  #135 e1@(91,10) 100%, #136 e1@(94,13) 100%, #137 e1@(94,13) 100%, #138 e1@(91,10) 100%, #141 e3@(91,10) 100%, #144 e3@(93,12) 100%, #147 e3@(94,13) 96%, #148 e1@(94,14) 19%, #150 e3@(89,14) 100%, #151 e3@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry group at (89-94,10-14) attacking base. Keep training 1tnk, defend with tank stance, place fix/powr/tent when ready, mass tanks before pushing to enemy base at (12,16).", "raw": "{\"thoughts\":\"Enemy infantry group is right on top of our base attacking buildings. Place power plant, keep producing tanks, defend with current tank, repair damaged structures.\",\"notes\":\"Enemy infantry swarm at (88-94,10-14) attacking base directly. Keep training 1tnk nonstop, defend base with tanks as they finish, repair fix/fact. Enemy main base likely at (12,16) far west - push once we have 6+ tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":171},{\"do\":\"repair\",\"building\":122},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2369, "completion_tokens": 296, "total_tokens": 2665, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007698, "upstream_inference_prompt_cost": 0.004738, "upstream_inference_completions_cost": 0.00296}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.83, "thoughts": "Enemy infantry group is right on top of our base attacking buildings. Place power plant, keep producing tanks, defend with current tank, repair damaged structures.", "notes": "Enemy infantry swarm at (88-94,10-14) attacking base directly. Keep training 1tnk nonstop, defend base with tanks as they finish, repair fix/fact. Enemy main base likely at (12,16) far west - push once we have 6+ tanks.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 171}, {"do": "repair", "building": 122}, {"do": "stance", "units": "all_army", "stance": "defend"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #171: ordered", "repair #122: ordered", "stance: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 3000, "units_killed": 1, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 9800, "army_value": 700, "income": 4500, "experience": 3, "order_count": 29}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $391 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $12000, army $5600, killed $3000 (1 units, 4 bldgs), lost $400 (2 units, 0 bldgs). Map explored 22.7%.\nPRODUCTION: Building: weap 95%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%, #154 barr@(10,13) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #135@(91,10) #136@(94,13)96% #137@(94,13)91% #138@(91,10) #153@(90,11) #155@(74,19) #157@(68,25) #160@(67,25) #161@(67,26) #163@(57,28) #164@(58,28) #165@(58,28) #166@(48,25) #167@(50,26) #168@(48,25) #170@(39,22)\n  e3 (Rocket Soldier) x6: #141@(91,10) #144@(93,12) #147@(94,13)32% #150@(90,14) #151@(89,10) #152@(90,11)\n  harv (Ore Truck (harvester)) x2: #133@(11,22) #146@(10,28)\nVISIBLE ENEMY UNITS (1):\n  #172 1tnk@(96,16) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #122 fact@(95,11) 10%, #156 weap@(96,15) 97%, #171 fix@(92,11) 61%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 23 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11): Construction Yard #122, War Factory #156, Service Depot #171. Keep army focused on #122; two harvesters active. Cash currently depleted; War Factory queue nearly complete.", "raw": "{\"thoughts\":\"The enemy Construction Yard is down to 10%, so keep the assault concentrated to destroy it and end the game. Both harvesters should keep mining while the nearly finished War Factory waits for funds.\",\"notes\":\"Enemy base near (95,11). Focus army on Construction Yard #122; two harvesters mining. War Factory building queue at 95%.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":122},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1552, "completion_tokens": 243, "total_tokens": 1795, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1550, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000346995, "upstream_inference_prompt_cost": 0.000213345, "upstream_inference_completions_cost": 0.00013365}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.27, "thoughts": "The enemy Construction Yard is down to 10%, so keep the assault concentrated to destroy it and end the game. Both harvesters should keep mining while the nearly finished War Factory waits for funds.", "notes": "Enemy base near (95,11). Focus army on Construction Yard #122; two harvesters mining. War Factory building queue at 95%.", "commands": [{"do": "attack", "units": "all_army", "target": 122}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 146}], "feedback": ["attack: 22 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 400, "units_killed": 1, "units_lost": 2, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 12000, "army_value": 3400, "income": 5000, "experience": 30, "order_count": 38}}
{"tick": 5801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $189 + stored ore $0 (storage 2000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $10100, army $2900, killed $400 (2 units, 0 bldgs), lost $3000 (1 units, 4 bldgs). Map explored 7.2%.\nPRODUCTION: Building: tent 65%; Building: tent 0%; Vehicle: 1tnk 84%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 10%, #129 proc@(98,11) 98%, #142 powr@(97,8) 100%, #156 weap@(96,15) 97%, #171 fix@(92,11) 61%, #173 powr@(95,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #172@(96,16)\n  harv (Ore Truck (harvester)) x2: #130@(104,23) #140@(100,19)9%\nVISIBLE ENEMY UNITS (11):\n  #135 e1@(91,10) 100%, #136 e1@(94,13) 96%, #137 e1@(94,13) 91%, #138 e1@(91,10) 100%, #141 e3@(91,10) 100%, #144 e3@(93,12) 100%, #147 e3@(94,13) 32%, #150 e3@(90,14) 100%, #151 e3@(89,10) 100%, #152 e3@(90,11) 100%, #153 e1@(90,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #171: ordered\n  - repair #122: ordered\n  - stance: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (88-94,10-14) attacking base directly. Keep training 1tnk nonstop, defend base with tanks as they finish, repair fix/fact. Enemy main base likely at (12,16) far west - push once we have 6+ tanks.", "raw": "{\"thoughts\":\"Enemy infantry is swarming right next to our construction yard (10% hp) - critical. Keep repairing, pull tank back to defend, keep training tanks fast.\",\"notes\":\"Enemy infantry swarm near (88-94,10-14) threatening fact (10%hp). Defend with tanks as they pop, repair fact/fix continuously. Once fact safe, mass tanks and push toward enemy base at (12,16).\",\"commands\":[{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":171},{\"do\":\"stance\",\"units\":[172],\"stance\":\"defend\"},{\"do\":\"move\",\"units\":[172],\"x\":95,\"y\":12},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2423, "completion_tokens": 301, "total_tokens": 2724, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007856, "upstream_inference_prompt_cost": 0.004846, "upstream_inference_completions_cost": 0.00301}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.34, "thoughts": "Enemy infantry is swarming right next to our construction yard (10% hp) - critical. Keep repairing, pull tank back to defend, keep training tanks fast.", "notes": "Enemy infantry swarm near (88-94,10-14) threatening fact (10%hp). Defend with tanks as they pop, repair fact/fix continuously. Once fact safe, mass tanks and push toward enemy base at (12,16).", "commands": [{"do": "repair", "building": 122}, {"do": "repair", "building": 171}, {"do": "stance", "units": [172], "stance": "defend"}, {"do": "move", "units": [172], "x": 95, "y": 12}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["repair #122: ordered", "repair #171: ordered", "stance: 1 units", "move: 1 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 3000, "units_killed": 2, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 10100, "army_value": 700, "income": 4000, "experience": 4, "order_count": 30}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $800 (storage 4000), power 200 made / 100 used, harvesters 2.\nSCORE: assets $11600, army $5200, killed $6200 (1 units, 6 bldgs), lost $800 (4 units, 0 bldgs). Map explored 22.8%.\nPRODUCTION: Building: weap READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%, #154 barr@(10,13) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #135@(91,10) #136@(94,13)82% #138@(91,10) #153@(90,11)* #155@(76,17)* #157@(70,23)* #160@(70,23)* #161@(69,24)* #163@(59,28)* #164@(60,28)* #165@(61,28)* #166@(50,26)* #167@(52,27)* #168@(51,26)* #170@(42,22)*\n  e3 (Rocket Soldier) x5: #141@(91,10) #144@(93,12) #150@(90,14)* #151@(89,10)* #152@(90,11)*\n  harv (Ore Truck (harvester)) x2: #133@(4,26) #146@(12,21)\nVISIBLE ENEMY UNITS (2):\n  #172 1tnk@(95,13) 47%, #174 1tnk@(96,16) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #156 weap@(96,15) 97%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 22 units\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Focus army on Construction Yard #122; two harvesters mining. War Factory building queue at 95%.", "raw": "{\"thoughts\":\"The army is already pressing the enemy base, with two tanks visible and a War Factory exposed. Place our ready War Factory, keep the assault moving through the likely Construction Yard location, and send both harvesters back to work.\",\"notes\":\"Enemy base near (95,11); likely Construction Yard still unidentified. Army is advancing there. Place ready War Factory near home; two harvesters to keep mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1513, "completion_tokens": 317, "total_tokens": 1830, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1511, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003823325, "upstream_inference_prompt_cost": 0.0002079825, "upstream_inference_completions_cost": 0.00017435}, "completion_tokens_details": {"reasoning_tokens": 177, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.65, "thoughts": "The army is already pressing the enemy base, with two tanks visible and a War Factory exposed. Place our ready War Factory, keep the assault moving through the likely Construction Yard location, and send both harvesters back to work.", "notes": "Enemy base near (95,11); likely Construction Yard still unidentified. Army is advancing there. Place ready War Factory near home; two harvesters to keep mining.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 146}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 20 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 800, "units_killed": 1, "units_lost": 4, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 11600, "army_value": 3000, "income": 5000, "experience": 62, "order_count": 38}}
{"tick": 6001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $241 + stored ore $440 (storage 2000), power 187 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $3600, killed $800 (4 units, 0 bldgs), lost $6200 (1 units, 6 bldgs). Map explored 7.2%.\nPRODUCTION: Vehicle: 1tnk 31%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,11) 98%, #142 powr@(97,8) 100%, #156 weap@(96,15) 97%, #173 powr@(95,8) 87%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #172@(95,13)47% #174@(96,16)\n  harv (Ore Truck (harvester)) x2: #130@(101,18) #140@(98,12)10%\nVISIBLE ENEMY UNITS (6):\n  #135 e1@(91,10) 100%, #136 e1@(94,13) 82%, #138 e1@(91,10) 100%, #141 e3@(91,10) 100%, #144 e3@(93,12) 100%, #150 e3@(90,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #122: ordered\n  - repair #171: ordered\n  - stance: 1 units\n  - move: 1 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm near (88-94,10-14) threatening fact (10%hp). Defend with tanks as they pop, repair fact/fix continuously. Once fact safe, mass tanks and push toward enemy base at (12,16).", "raw": "{\"thoughts\":\"Lost construction yard already; must defend remaining buildings with tanks and keep producing. Retreat damaged harvester, focus tank production and defend.\",\"notes\":\"No fact left! Focus on defending proc/powr/weap with tanks, keep producing 1tnk, retreat damaged harv #140 to safety. Enemy infantry swarm near (90-94,10-14). Once army 8+, push toward enemy base at (12,16).\",\"commands\":[{\"do\":\"move\",\"units\":[140],\"x\":101,\"y\":18},{\"do\":\"attack_move\",\"units\":[172,174],\"x\":93,\"y\":12},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2155, "completion_tokens": 328, "total_tokens": 2483, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00759, "upstream_inference_prompt_cost": 0.00431, "upstream_inference_completions_cost": 0.00328}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.51, "thoughts": "Lost construction yard already; must defend remaining buildings with tanks and keep producing. Retreat damaged harvester, focus tank production and defend.", "notes": "No fact left! Focus on defending proc/powr/weap with tanks, keep producing 1tnk, retreat damaged harv #140 to safety. Enemy infantry swarm near (90-94,10-14). Once army 8+, push toward enemy base at (12,16).", "commands": [{"do": "move", "units": [140], "x": 101, "y": 18}, {"do": "attack_move", "units": [172, 174], "x": 93, "y": 12}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["move: 1 units", "attack_move: 2 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 800, "deaths_cost": 6200, "units_killed": 4, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 7600, "army_value": 1400, "income": 4500, "experience": 8, "order_count": 34}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $800 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $13500, army $5100, killed $7200 (2 units, 7 bldgs), lost $900 (5 units, 0 bldgs). Map explored 22.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%, #154 barr@(10,13) 100%, #175 weap@(9,20) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #135@(93,10) #138@(93,10) #153@(93,11) #155@(85,14) #157@(77,16) #160@(77,15) #161@(76,17) #163@(67,22) #164@(68,21) #165@(68,21) #166@(59,28) #167@(61,27) #168@(60,27) #170@(51,26)\n  e3 (Rocket Soldier) x5: #141@(93,10) #144@(93,12) #150@(91,14) #151@(93,10) #152@(93,11)\n  harv (Ore Truck (harvester)) x2: #133@(8,23) #146@(4,27)\nVISIBLE ENEMY UNITS (1):\n  #174 1tnk@(94,16) 21%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 20 units\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11); likely Construction Yard still unidentified. Army is advancing there. Place ready War Factory near home; two harvesters to keep mining.", "raw": "{\"thoughts\":\"The army is already pushing into the likely enemy base and has spotted a critically damaged light tank. Keep pressure moving through the enemy start while investing available resources in another War Factory for sustained vehicle production.\",\"notes\":\"Enemy start near (95,11); attack group is advancing there. 2 harvesters mining; base has 2 barracks and 1 War Factory.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1561, "completion_tokens": 322, "total_tokens": 1883, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1559, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003916825, "upstream_inference_prompt_cost": 0.0002145825, "upstream_inference_completions_cost": 0.0001771}, "completion_tokens_details": {"reasoning_tokens": 207, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.26, "thoughts": "The army is already pushing into the likely enemy base and has spotted a critically damaged light tank. Keep pressure moving through the enemy start while investing available resources in another War Factory for sustained vehicle production.", "notes": "Enemy start near (95,11); attack group is advancing there. 2 harvesters mining; base has 2 barracks and 1 War Factory.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "build", "item": "weap"}], "feedback": ["attack_move: 19 units", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 900, "units_killed": 2, "units_lost": 5, "buildings_killed": 7, "buildings_lost": 0, "assets_value": 13500, "army_value": 2900, "income": 5000, "experience": 72, "order_count": 39}}
{"tick": 6201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $241 + stored ore $607 (storage 2000), power 98 made / 60 used, harvesters 2.\nSCORE: assets $6600, army $2900, killed $900 (5 units, 0 bldgs), lost $7200 (2 units, 7 bldgs). Map explored 7.2%.\nPRODUCTION: Vehicle: 1tnk 79%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,11) 98%, #142 powr@(97,8) 98%, #156 weap@(96,15) 87%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #174@(94,16)21%\n  harv (Ore Truck (harvester)) x2: #130@(98,13) #140@(101,18)11%*\nVISIBLE ENEMY UNITS (8):\n  #135 e1@(93,10) 100%, #138 e1@(93,10) 100%, #141 e3@(93,10) 100%, #144 e3@(93,12) 100%, #150 e3@(91,14) 100%, #151 e3@(93,10) 100%, #152 e3@(93,11) 100%, #153 e1@(93,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: No fact left! Focus on defending proc/powr/weap with tanks, keep producing 1tnk, retreat damaged harv #140 to safety. Enemy infantry swarm near (90-94,10-14). Once army 8+, push toward enemy base at (12,16).", "raw": "{\"thoughts\":\"We lost our fact and are under heavy infantry attack near our base. Must defend proc/powr/weap with remaining tanks, keep pumping 1tnk from weap, and retreat the damaged harvester. No cash for luxuries yet - focus survival.\",\"notes\":\"No fact left, only proc/powr/weap remain. Enemy infantry swarm at (91-94,10-14) attacking base. Keep training 1tnk continuously, defend buildings, retreat damaged units. Enemy base at (12,16) - push once army 8+.\",\"commands\":[{\"do\":\"stop\",\"units\":[140]},{\"do\":\"move\",\"units\":[140],\"x\":98,\"y\":13},{\"do\":\"stance\",\"units\":[174],\"stance\":\"defend\"},{\"do\":\"attack_move\",\"units\":[174],\"x\":94,\"y\":12},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2197, "completion_tokens": 360, "total_tokens": 2557, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007994, "upstream_inference_prompt_cost": 0.004394, "upstream_inference_completions_cost": 0.0036}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.78, "thoughts": "We lost our fact and are under heavy infantry attack near our base. Must defend proc/powr/weap with remaining tanks, keep pumping 1tnk from weap, and retreat the damaged harvester. No cash for luxuries yet - focus survival.", "notes": "No fact left, only proc/powr/weap remain. Enemy infantry swarm at (91-94,10-14) attacking base. Keep training 1tnk continuously, defend buildings, retreat damaged units. Enemy base at (12,16) - push once army 8+.", "commands": [{"do": "stop", "units": [140]}, {"do": "move", "units": [140], "x": 98, "y": 13}, {"do": "stance", "units": [174], "stance": "defend"}, {"do": "attack_move", "units": [174], "x": 94, "y": 12}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["stop: 1 units", "move: 1 units", "stance: 1 units", "attack_move: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 7200, "units_killed": 5, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 7, "assets_value": 6600, "army_value": 700, "income": 5000, "experience": 9, "order_count": 37}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $975 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $13500, army $5100, killed $7900 (3 units, 7 bldgs), lost $900 (5 units, 0 bldgs). Map explored 22.9%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%, #154 barr@(10,13) 100%, #175 weap@(9,20) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #135@(93,10) #138@(93,10) #153@(94,11) #155@(92,14)95% #157@(87,14) #160@(87,14) #161@(86,14) #163@(75,14) #164@(75,14) #165@(75,13) #166@(67,22) #167@(69,20) #168@(68,21) #170@(60,28)\n  e3 (Rocket Soldier) x5: #141@(93,10) #144@(93,12) #150@(92,14)54% #151@(93,10) #152@(93,11)\n  harv (Ore Truck (harvester)) x2: #133@(10,23) #146@(9,23)\nVISIBLE ENEMY UNITS (1):\n  #176 1tnk@(95,16) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(98,11) 98%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy start near (95,11); attack group is advancing there. 2 harvesters mining; base has 2 barracks and 1 War Factory.", "raw": "{\"thoughts\":\"The attack group is already pressuring the enemy base, with infantry and rockets close to its refinery and a light tank visible. Keep the assault moving, queue more anti-vehicle infantry, and use incoming ore to expand vehicle production once the War Factory finishes.\",\"notes\":\"Enemy base near (95,11), refinery #129 and light tank #176 visible. Keep attacking the enemy base; two harvesters are mining. War Factory construction is underway.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":98,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1565, "completion_tokens": 345, "total_tokens": 1910, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1563, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004048825, "upstream_inference_prompt_cost": 0.0002151325, "upstream_inference_completions_cost": 0.00018975}, "completion_tokens_details": {"reasoning_tokens": 210, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "The attack group is already pressuring the enemy base, with infantry and rockets close to its refinery and a light tank visible. Keep the assault moving, queue more anti-vehicle infantry, and use incoming ore to expand vehicle production once the War Factory finishes.", "notes": "Enemy base near (95,11), refinery #129 and light tank #176 visible. Keep attacking the enemy base; two harvesters are mining. War Factory construction is underway.", "commands": [{"do": "attack_move", "units": "all_army", "x": 98, "y": 11}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 19 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7900, "deaths_cost": 900, "units_killed": 3, "units_lost": 5, "buildings_killed": 7, "buildings_lost": 0, "assets_value": 13500, "army_value": 2900, "income": 5500, "experience": 79, "order_count": 40}}
{"tick": 6401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $241 + stored ore $419 (storage 2000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $6600, army $2900, killed $900 (5 units, 0 bldgs), lost $7900 (3 units, 7 bldgs). Map explored 7.2%.\nPRODUCTION: Vehicle: 1tnk 5%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,11) 98%, #142 powr@(97,8) 0%, #156 weap@(96,15) 53%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #176@(95,16)\n  harv (Ore Truck (harvester)) x2: #130@(104,24) #140@(98,13)12%*\nVISIBLE ENEMY UNITS (9):\n  #135 e1@(93,10) 100%, #138 e1@(93,10) 100%, #141 e3@(93,10) 100%, #144 e3@(93,12) 100%, #150 e3@(92,14) 54%, #151 e3@(93,10) 100%, #152 e3@(93,11) 100%, #153 e1@(94,11) 100%, #155 e1@(92,14) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stop: 1 units\n  - move: 1 units\n  - stance: 1 units\n  - attack_move: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: No fact left, only proc/powr/weap remain. Enemy infantry swarm at (91-94,10-14) attacking base. Keep training 1tnk continuously, defend buildings, retreat damaged units. Enemy base at (12,16) - push once army 8+.", "raw": "{\"thoughts\":\"Enemy infantry swarm near our base threatens buildings. Low power stalls production. Focus tank defense on the weap/proc area, protect damaged harvester by pulling it back, and let power plant finish. Cancel excess queued tanks to save cash for repairs/units.\",\"notes\":\"No fact left, only proc/powr/weap. Enemy infantry swarm at (91-94,10-14) attacking base. Keep defending with 1tnk, protect harvesters. Enemy base at (12,16), push once army 8+. Power plant still building, need more power before production speeds up.\",\"commands\":[{\"do\":\"stance\",\"units\":[176],\"stance\":\"defend\"},{\"do\":\"move\",\"units\":[140],\"x\":100,\"y\":15},{\"do\":\"attack_move\",\"units\":[176],\"x\":94,\"y\":12}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2274, "completion_tokens": 469, "total_tokens": 2743, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009238, "upstream_inference_prompt_cost": 0.004548, "upstream_inference_completions_cost": 0.00469}, "completion_tokens_details": {"reasoning_tokens": 194, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.11, "thoughts": "Enemy infantry swarm near our base threatens buildings. Low power stalls production. Focus tank defense on the weap/proc area, protect damaged harvester by pulling it back, and let power plant finish. Cancel excess queued tanks to save cash for repairs/units.", "notes": "No fact left, only proc/powr/weap. Enemy infantry swarm at (91-94,10-14) attacking base. Keep defending with 1tnk, protect harvesters. Enemy base at (12,16), push once army 8+. Power plant still building, need more power before production speeds up.", "commands": [{"do": "stance", "units": [176], "stance": "defend"}, {"do": "move", "units": [140], "x": 100, "y": 15}, {"do": "attack_move", "units": [176], "x": 94, "y": 12}], "feedback": ["stance: 1 units", "move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 7900, "units_killed": 5, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 7, "assets_value": 6600, "army_value": 700, "income": 4250, "experience": 9, "order_count": 40}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $765 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $13500, army $5100, killed $8900 (4 units, 8 bldgs), lost $1200 (6 units, 0 bldgs). Map explored 23%.\nPRODUCTION: Building: weap 32%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%, #154 barr@(10,13) 100%, #175 weap@(9,20) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #135@(94,10) #138@(94,10) #153@(94,11) #155@(92,14)86% #157@(92,14) #160@(92,14) #161@(91,14) #163@(84,12) #164@(85,12) #165@(85,12) #166@(75,14) #167@(76,13) #168@(75,13) #170@(68,21)\n  e3 (Rocket Soldier) x5: #141@(93,10) #144@(93,12) #151@(94,10) #152@(93,11) #177@(10,14)*\n  harv (Ore Truck (harvester)) x2: #133@(5,29) #146@(9,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(98,11) 59%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11), refinery #129 and light tank #176 visible. Keep attacking the enemy base; two harvesters are mining. War Factory construction is underway.", "raw": "{\"thoughts\":\"Our infantry and rocket soldiers are already advancing near the enemy base; concentrate them on the visible refinery and continue the assault. Cash is exhausted, so let the harvesters replenish funds while the War Factory finishes.\",\"notes\":\"Enemy base near (95,11); attack visible refinery #129. Two harvesters mining. War Factory #175 under construction; existing e3 queues active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":98,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1586, "completion_tokens": 271, "total_tokens": 1857, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1584, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036707, "upstream_inference_prompt_cost": 0.00021802, "upstream_inference_completions_cost": 0.00014905}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.68, "thoughts": "Our infantry and rocket soldiers are already advancing near the enemy base; concentrate them on the visible refinery and continue the assault. Cash is exhausted, so let the harvesters replenish funds while the War Factory finishes.", "notes": "Enemy base near (95,11); attack visible refinery #129. Two harvesters mining. War Factory #175 under construction; existing e3 queues active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 98, "y": 11}], "feedback": ["attack_move: 19 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8900, "deaths_cost": 1200, "units_killed": 4, "units_lost": 6, "buildings_killed": 8, "buildings_lost": 0, "assets_value": 13500, "army_value": 2900, "income": 5500, "experience": 82, "order_count": 45}}
{"tick": 6601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $241 + stored ore $307 (storage 2000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $5600, army $2200, killed $1200 (6 units, 0 bldgs), lost $8900 (4 units, 8 bldgs). Map explored 7.2%.\nPRODUCTION: Vehicle: 1tnk 21%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,11) 59%, #156 weap@(96,15) 27%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(104,23) #140@(100,15)14%*\nVISIBLE ENEMY UNITS (11):\n  #135 e1@(94,10) 100%, #138 e1@(94,10) 100%, #141 e3@(93,10) 100%, #144 e3@(93,12) 100%, #151 e3@(94,10) 100%, #152 e3@(93,11) 100%, #153 e1@(94,11) 100%, #155 e1@(92,14) 86%, #157 e1@(92,14) 100%, #160 e1@(92,14) 100%, #161 e1@(91,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\n  - move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: No fact left, only proc/powr/weap. Enemy infantry swarm at (91-94,10-14) attacking base. Keep defending with 1tnk, protect harvesters. Enemy base at (12,16), push once army 8+. Power plant still building, need more power before production speeds up.", "raw": "{\"thoughts\":\"Enemy infantry swarming near our base with no construction yard left. Need power urgently and to defend with tanks as they finish. Prioritize power plant and keep tank production going, pull harvester away from danger.\",\"notes\":\"No fact, only proc/weap. Enemy infantry swarm at (91-94,10-14). Need powr build ASAP for production speed. Keep training 1tnk, defend base. Enemy base at (12,16). Harvester #140 damaged, move to safety.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"move\",\"units\":[140],\"x\":100,\"y\":15},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2247, "completion_tokens": 285, "total_tokens": 2532, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007344, "upstream_inference_prompt_cost": 0.004494, "upstream_inference_completions_cost": 0.00285}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.58, "thoughts": "Enemy infantry swarming near our base with no construction yard left. Need power urgently and to defend with tanks as they finish. Prioritize power plant and keep tank production going, pull harvester away from danger.", "notes": "No fact, only proc/weap. Enemy infantry swarm at (91-94,10-14). Need powr build ASAP for production speed. Keep training 1tnk, defend base. Enemy base at (12,16). Harvester #140 damaged, move to safety.", "commands": [{"do": "build", "item": "powr"}, {"do": "move", "units": [140], "x": 100, "y": 15}, {"do": "harvest", "unit": 130}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1200, "deaths_cost": 8900, "units_killed": 6, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 8, "assets_value": 5600, "army_value": 0, "income": 4000, "experience": 12, "order_count": 40}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $44 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $13800, army $5400, killed $10900 (4 units, 9 bldgs), lost $1200 (6 units, 0 bldgs). Map explored 23.1%.\nPRODUCTION: Building: weap 49%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(15,17) 100%, #131 proc@(9,16) 100%, #134 barr@(12,13) 100%, #145 proc@(12,20) 100%, #149 powr@(15,14) 100%, #154 barr@(10,13) 100%, #175 weap@(9,20) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #135@(94,10) #138@(94,10) #153@(94,11) #155@(93,14)86% #157@(94,14) #160@(94,14) #161@(93,14) #163@(94,12) #164@(94,12) #165@(94,12) #166@(84,12) #167@(87,12) #168@(85,12) #170@(75,14)\n  e3 (Rocket Soldier) x6: #141@(93,10) #144@(93,12) #151@(94,10) #152@(93,11) #177@(20,16) #178@(10,14)*\n  harv (Ore Truck (harvester)) x2: #133@(10,25) #146@(6,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(98,11) 14%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11); attack visible refinery #129. Two harvesters mining. War Factory #175 under construction; existing e3 queues active.", "raw": "{\"thoughts\":\"The enemy refinery is nearly destroyed, and most of my infantry are already massed nearby. I\u2019ll send the full army onto it while letting production and harvesting continue.\",\"notes\":\"Enemy base near (95,11); refinery #129 at 14%. Keep pressing the base with all combat units. Two harvesters mining; War Factory and rocket infantry queues are in progress.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":98,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1573, "completion_tokens": 263, "total_tokens": 1836, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1571, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003608825, "upstream_inference_prompt_cost": 0.0002162325, "upstream_inference_completions_cost": 0.00014465}, "completion_tokens_details": {"reasoning_tokens": 156, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.59, "thoughts": "The enemy refinery is nearly destroyed, and most of my infantry are already massed nearby. I\u2019ll send the full army onto it while letting production and harvesting continue.", "notes": "Enemy base near (95,11); refinery #129 at 14%. Keep pressing the base with all combat units. Two harvesters mining; War Factory and rocket infantry queues are in progress.", "commands": [{"do": "attack_move", "units": "all_army", "x": 98, "y": 11}], "feedback": ["attack_move: 20 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 10900, "deaths_cost": 1200, "units_killed": 4, "units_lost": 6, "buildings_killed": 9, "buildings_lost": 0, "assets_value": 13800, "army_value": 3200, "income": 5000, "experience": 102, "order_count": 45}}
{"tick": 6801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $241 + stored ore $459 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $3600, army $2200, killed $1200 (6 units, 0 bldgs), lost $10900 (4 units, 9 bldgs). Map explored 7.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,11) 14%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(99,13) #140@(100,15)15%*\nVISIBLE ENEMY UNITS (14):\n  #135 e1@(94,10) 100%, #138 e1@(94,10) 100%, #141 e3@(93,10) 100%, #144 e3@(93,12) 100%, #151 e3@(94,10) 100%, #152 e3@(93,11) 100%, #153 e1@(94,11) 100%, #155 e1@(93,14) 86%, #157 e1@(94,14) 100%, #160 e1@(94,14) 100%, #161 e1@(93,14) 100%, #163 e1@(94,12) 100%, #164 e1@(94,12) 100%, #165 e1@(94,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: No fact, only proc/weap. Enemy infantry swarm at (91-94,10-14). Need powr build ASAP for production speed. Keep training 1tnk, defend base. Enemy base at (12,16). Harvester #140 damaged, move to safety.", "raw": "{\"thoughts\":\"Base nearly destroyed, only proc left and enemy infantry swarm nearby. Try to salvage by building power and defending, move harvesters to safety.\",\"notes\":\"Enemy infantry swarm near (93-94,10-14) overrunning base. Only proc left. Try rebuild power/defense if possible. Enemy base at (12,16).\",\"commands\":[{\"do\":\"move\",\"units\":[130,140],\"x\":100,\"y\":20},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1988, "completion_tokens": 252, "total_tokens": 2240, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006496, "upstream_inference_prompt_cost": 0.003976, "upstream_inference_completions_cost": 0.00252}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.45, "thoughts": "Base nearly destroyed, only proc left and enemy infantry swarm nearby. Try to salvage by building power and defending, move harvesters to safety.", "notes": "Enemy infantry swarm near (93-94,10-14) overrunning base. Only proc left. Try rebuild power/defense if possible. Enemy base at (12,16).", "commands": [{"do": "move", "units": [130, 140], "x": 100, "y": 20}, {"do": "build", "item": "powr"}], "feedback": ["move: 2 units", "build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1200, "deaths_cost": 10900, "units_killed": 6, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 9, "assets_value": 3600, "army_value": 0, "income": 4000, "experience": 12, "order_count": 40}}
