{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and establish the standard Soviet economy opening toward a War Factory.\",\"notes\":\"Home at 95,11; enemy likely at 12,16. Deploy MCV, then power/refinery/barracks.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1098, "completion_tokens": 63, "total_tokens": 1161, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00385, "upstream_inference_prompt_cost": 0.0030184, "upstream_inference_completions_cost": 0.0008316}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.2, "thoughts": "Deploy immediately and establish the standard Soviet economy opening toward a War Factory.", "notes": "Home at 95,11; enemy likely at 12,16. Deploy MCV, then power/refinery/barracks.", "commands": [{"do": "deploy", "unit": 119}], "feedback": ["deploy #119: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base, then queue power plant and refinery.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Plan: deploy MCV, build powr, proc, tent, expand economy, then army.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1645, "completion_tokens": 107, "total_tokens": 1752, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00436, "upstream_inference_prompt_cost": 0.00329, "upstream_inference_completions_cost": 0.00107}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "Deploy MCV to start base, then queue power plant and refinery.", "notes": "Base at (12,16). Enemy likely at (95,11). Plan: deploy MCV, build powr, proc, tent, expand economy, then army.", "commands": [{"do": "deploy", "unit": 120}], "feedback": ["deploy #120: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\nYOUR NOTES FROM LAST TURN: Home at 95,11; enemy likely at 12,16. Deploy MCV, then power/refinery/barracks.", "raw": "{\"thoughts\":\"Construction Yard is deployed. Start the standard Soviet economy immediately with power, then refinery and barracks.\",\"notes\":\"Home 95,11; enemy likely west at 12,16. Build power then refinery, barracks, second refinery/war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1124, "completion_tokens": 92, "total_tokens": 1216, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1122, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0043043, "upstream_inference_prompt_cost": 0.0030899, "upstream_inference_completions_cost": 0.0012144}, "completion_tokens_details": {"reasoning_tokens": 18, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.52, "thoughts": "Construction Yard is deployed. Start the standard Soviet economy immediately with power, then refinery and barracks.", "notes": "Home 95,11; enemy likely west at 12,16. Build power then refinery, barracks, second refinery/war factory.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Plan: deploy MCV, build powr, proc, tent, expand economy, then army.", "raw": "{\"thoughts\":\"Construction yard is set up. Now build power plant then refinery to start economy.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Plan: powr->proc->tent->weap, build army, then attack east.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1703, "completion_tokens": 122, "total_tokens": 1825, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004626, "upstream_inference_prompt_cost": 0.003406, "upstream_inference_completions_cost": 0.00122}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.09, "thoughts": "Construction yard is set up. Now build power plant then refinery to start economy.", "notes": "Base at (12,16). Enemy at (95,11). Plan: powr->proc->tent->weap, build army, then attack east.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west at 12,16. Build power then refinery, barracks, second refinery/war factory.", "raw": "{\"thoughts\":\"Construction Yard is deployed with a ready power plant. I will place it immediately and begin the refinery to establish income.\",\"notes\":\"Home 95,11; enemy likely far west around 12,16. Place power, then refinery and barracks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1130, "completion_tokens": 100, "total_tokens": 1230, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1128, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044264, "upstream_inference_prompt_cost": 0.0031064, "upstream_inference_completions_cost": 0.00132}, "completion_tokens_details": {"reasoning_tokens": 11, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.39, "thoughts": "Construction Yard is deployed with a ready power plant. I will place it immediately and begin the refinery to establish income.", "notes": "Home 95,11; enemy likely far west around 12,16. Place power, then refinery and barracks.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Plan: powr->proc->tent->weap, build army, then attack east.", "raw": "{\"thoughts\":\"Place the ready power plant, then continue building economy: another power, ore refinery, barracks.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Plan: powr->proc->tent->weap, build army, then attack east.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1700, "completion_tokens": 121, "total_tokens": 1821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00461, "upstream_inference_prompt_cost": 0.0034, "upstream_inference_completions_cost": 0.00121}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.75, "thoughts": "Place the ready power plant, then continue building economy: another power, ore refinery, barracks.", "notes": "Base at (12,16). Enemy at (95,11). Plan: powr->proc->tent->weap, build army, then attack east.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely far west around 12,16. Place power, then refinery and barracks.", "raw": "{\"thoughts\":\"Power is established and we need immediate income. Start the first refinery, then use its income to expand into barracks and a second refinery.\",\"notes\":\"Home 95,11; enemy likely west near 12,16. First refinery now building; place immediately when ready, then barracks and second proc.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1188, "completion_tokens": 120, "total_tokens": 1308, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1186, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0048499, "upstream_inference_prompt_cost": 0.0032659, "upstream_inference_completions_cost": 0.001584}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.75, "thoughts": "Power is established and we need immediate income. Start the first refinery, then use its income to expand into barracks and a second refinery.", "notes": "Home 95,11; enemy likely west near 12,16. First refinery now building; place immediately when ready, then barracks and second proc.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Plan: powr->proc->tent->weap, build army, then attack east.", "raw": "{\"thoughts\":\"Continue economy buildout: build ore refinery now that power is available, then barracks.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Plan: proc->tent->weap, build army, then attack east.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1798, "completion_tokens": 101, "total_tokens": 1899, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004606, "upstream_inference_prompt_cost": 0.003596, "upstream_inference_completions_cost": 0.00101}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "Continue economy buildout: build ore refinery now that power is available, then barracks.", "notes": "Base at (12,16). Enemy at (95,11). Plan: proc->tent->weap, build army, then attack east.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west near 12,16. First refinery now building; place immediately when ready, then barracks and second proc.", "raw": "{\"thoughts\":\"First refinery is still under construction. I will preserve cash until it is ready, then place it and immediately start barracks production.\",\"notes\":\"Home 95,11; enemy likely far west near 12,16. Refinery is 23% complete; place ASAP, then build barracks and second refinery.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1170, "completion_tokens": 115, "total_tokens": 1285, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1168, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047344, "upstream_inference_prompt_cost": 0.0032164, "upstream_inference_completions_cost": 0.001518}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.56, "thoughts": "First refinery is still under construction. I will preserve cash until it is ready, then place it and immediately start barracks production.", "notes": "Home 95,11; enemy likely far west near 12,16. Refinery is 23% complete; place ASAP, then build barracks and second refinery.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Plan: proc->tent->weap, build army, then attack east.", "raw": "{\"thoughts\":\"Continue building economy; queue barracks after proc finishes, keep power sufficient.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Plan: proc->tent->weap, build army, then attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1745, "completion_tokens": 88, "total_tokens": 1833, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00437, "upstream_inference_prompt_cost": 0.00349, "upstream_inference_completions_cost": 0.00088}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.72, "thoughts": "Continue building economy; queue barracks after proc finishes, keep power sufficient.", "notes": "Base at (12,16). Enemy at (95,11). Plan: proc->tent->weap, build army, then attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely far west near 12,16. Refinery is 23% complete; place ASAP, then build barracks and second refinery.", "raw": "{\"thoughts\":\"The first refinery is still under construction. I will place it as soon as it completes, then immediately establish infantry production and expand ore income.\",\"notes\":\"Home 95,11; enemy likely west near 12,16. Refinery 46%; next: place proc, build barr, then proc #2.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1159, "completion_tokens": 103, "total_tokens": 1262, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1157, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00454575, "upstream_inference_prompt_cost": 0.00318615, "upstream_inference_completions_cost": 0.0013596}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.29, "thoughts": "The first refinery is still under construction. I will place it as soon as it completes, then immediately establish infantry production and expand ore income.", "notes": "Home 95,11; enemy likely west near 12,16. Refinery 46%; next: place proc, build barr, then proc #2.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Plan: proc->tent->weap, build army, then attack east.", "raw": "{\"thoughts\":\"Ore refinery is building. Queue barracks next and power as needed.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building proc, then tent, then weap. Plan to expand economy and build army before attacking east.\",\"commands\":[{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1716, "completion_tokens": 106, "total_tokens": 1822, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004492, "upstream_inference_prompt_cost": 0.003432, "upstream_inference_completions_cost": 0.00106}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.78, "thoughts": "Ore refinery is building. Queue barracks next and power as needed.", "notes": "Base at (12,16). Enemy at (95,11). Building proc, then tent, then weap. Plan to expand economy and build army before attacking east.", "commands": [{"do": "build", "item": "tent"}], "feedback": ["build tent: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west near 12,16. Refinery 46%; next: place proc, build barr, then proc #2.", "raw": "{\"thoughts\":\"First refinery is nearly complete; establish income immediately, then add infantry production and a second refinery for sustained Soviet armor production.\",\"notes\":\"Home 95,11. Enemy likely west near 12,16. Place first proc, queue barracks, then second proc; scout west with infantry.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":90,\"y\":14},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1157, "completion_tokens": 174, "total_tokens": 1331, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1155, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00547745, "upstream_inference_prompt_cost": 0.00318065, "upstream_inference_completions_cost": 0.0022968}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.38, "thoughts": "First refinery is nearly complete; establish income immediately, then add infantry production and a second refinery for sustained Soviet armor production.", "notes": "Home 95,11. Enemy likely west near 12,16. Place first proc, queue barracks, then second proc; scout west with infantry.", "commands": [{"do": "place", "item": "proc", "x": 90, "y": 14}, {"do": "build", "item": "barr"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building proc, then tent, then weap. Plan to expand economy and build army before attacking east.", "raw": "{\"thoughts\":\"Continue economy build-up: proc and tent already queued. Once proc ready, place it. Keep building power as needed.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building proc, then tent, then weap. Expand economy, build army, then attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1764, "completion_tokens": 104, "total_tokens": 1868, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004568, "upstream_inference_prompt_cost": 0.003528, "upstream_inference_completions_cost": 0.00104}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.17, "thoughts": "Continue economy build-up: proc and tent already queued. Once proc ready, place it. Keep building power as needed.", "notes": "Base at (12,16). Enemy at (95,11). Building proc, then tent, then weap. Expand economy, build army, then attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Home 95,11. Enemy likely west near 12,16. Place first proc, queue barracks, then second proc; scout west with infantry.", "raw": "{\"thoughts\":\"First refinery is nearly complete and barracks is queued behind it. I will place the refinery immediately when ready, then establish infantry scouting and expand ore income.\",\"notes\":\"Home 95,11; enemy likely far west near 12,16. Proc nearly ready, barr queued.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":89,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1190, "completion_tokens": 185, "total_tokens": 1375, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1188, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0057134, "upstream_inference_prompt_cost": 0.0032714, "upstream_inference_completions_cost": 0.002442}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.77, "thoughts": "First refinery is nearly complete and barracks is queued behind it. I will place the refinery immediately when ready, then establish infantry scouting and expand ore income.", "notes": "Home 95,11; enemy likely far west near 12,16. Proc nearly ready, barr queued.", "commands": [{"do": "place", "item": "proc", "x": 89, "y": 14}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building proc, then tent, then weap. Expand economy, build army, then attack east.", "raw": "{\"thoughts\":\"Proc and tent are building. Wait for them to finish, then queue power and war factory.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building proc+tent. Next: powr, weap, army buildup, then attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1731, "completion_tokens": 110, "total_tokens": 1841, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004562, "upstream_inference_prompt_cost": 0.003462, "upstream_inference_completions_cost": 0.0011}, "completion_tokens_details": {"reasoning_tokens": 16, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.0, "thoughts": "Proc and tent are building. Wait for them to finish, then queue power and war factory.", "notes": "Base at (12,16). Enemy at (95,11). Building proc+tent. Next: powr, weap, army buildup, then attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely far west near 12,16. Proc nearly ready, barr queued.", "raw": "{\"thoughts\":\"Place the first refinery immediately to start income; barracks construction is already queued. We will expand into a tank economy while scouting west toward the likely enemy base.\",\"notes\":\"Home 95,11. Place proc; barracks is constructing. Enemy likely at 12,16; need scouts once barracks finishes.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":90,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1175, "completion_tokens": 173, "total_tokens": 1348, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1173, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00551375, "upstream_inference_prompt_cost": 0.00323015, "upstream_inference_completions_cost": 0.0022836}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.68, "thoughts": "Place the first refinery immediately to start income; barracks construction is already queued. We will expand into a tank economy while scouting west toward the likely enemy base.", "notes": "Home 95,11. Place proc; barracks is constructing. Enemy likely at 12,16; need scouts once barracks finishes.", "commands": [{"do": "place", "item": "proc", "x": 90, "y": 15}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building proc+tent. Next: powr, weap, army buildup, then attack east.", "raw": "{\"thoughts\":\"Place the ready refinery, keep building barracks, queue power plant next for economy growth.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Placed proc, building tent. Next: powr, weap, army buildup, attack east.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":10,\"y\":18},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1736, "completion_tokens": 132, "total_tokens": 1868, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004792, "upstream_inference_prompt_cost": 0.003472, "upstream_inference_completions_cost": 0.00132}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "Place the ready refinery, keep building barracks, queue power plant next for economy growth.", "notes": "Base at (12,16). Enemy at (95,11). Placed proc, building tent. Next: powr, weap, army buildup, attack east.", "commands": [{"do": "place", "item": "proc", "x": 10, "y": 18}, {"do": "build", "item": "powr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(99,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Home 95,11. Place proc; barracks is constructing. Enemy likely at 12,16; need scouts once barracks finishes.", "raw": "{\"thoughts\":\"Barracks is still constructing; economy has one refinery and ample power. Keep the harvester mining, then immediately place the barracks and begin infantry scouting toward the likely enemy start.\",\"notes\":\"Home 95,11; enemy likely 12,16. Barracks 64% building; next place barr, train scouts, then build second refinery/war factory.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1231, "completion_tokens": 155, "total_tokens": 1386, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1229, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00543015, "upstream_inference_prompt_cost": 0.00338415, "upstream_inference_completions_cost": 0.002046}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.34, "thoughts": "Barracks is still constructing; economy has one refinery and ample power. Keep the harvester mining, then immediately place the barracks and begin infantry scouting toward the likely enemy start.", "notes": "Home 95,11; enemy likely 12,16. Barracks 64% building; next place barr, train scouts, then build second refinery/war factory.", "commands": [{"do": "harvest", "unit": 131}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3000 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Placed proc, building tent. Next: powr, weap, army buildup, attack east.", "raw": "{\"thoughts\":\"Place power plant, continue building tent, queue proc and weap after. Keep economy growing.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Placing powr, building tent. Next: proc #2, weap, army buildup, attack east.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1870, "completion_tokens": 127, "total_tokens": 1997, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00501, "upstream_inference_prompt_cost": 0.00374, "upstream_inference_completions_cost": 0.00127}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Place power plant, continue building tent, queue proc and weap after. Keep economy growing.", "notes": "Base at (12,16). Enemy at (95,11). Placing powr, building tent. Next: proc #2, weap, army buildup, attack east.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(98,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Barracks 64% building; next place barr, train scouts, then build second refinery/war factory.", "raw": "{\"thoughts\":\"Barracks is ready and the economy has room to expand immediately. Place it, start a second refinery, and produce infantry scouts while keeping the harvester mining.\",\"notes\":\"Home 95,11; enemy likely west at 12,16. Place barracks, second refinery underway; scout west with infantry and prepare War Factory next.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":94,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":130,\"x\":75,\"y\":16},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1210, "completion_tokens": 209, "total_tokens": 1419, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1208, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0060852, "upstream_inference_prompt_cost": 0.0033264, "upstream_inference_completions_cost": 0.0027588}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "Barracks is ready and the economy has room to expand immediately. Place it, start a second refinery, and produce infantry scouts while keeping the harvester mining.", "notes": "Home 95,11; enemy likely west at 12,16. Place barracks, second refinery underway; scout west with infantry and prepare War Factory next.", "commands": [{"do": "place", "item": "barr", "x": 94, "y": 16}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 130, "x": 75, "y": 16}, {"do": "harvest", "unit": 131}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #130 is not your building"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2680 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: proc 22%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Placing powr, building tent. Next: proc #2, weap, army buildup, attack east.", "raw": "{\"thoughts\":\"Continue economy buildup: proc and tent already queued. Add weap after tent completes, keep expanding power as needed.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building proc#2, tent. Next: weap, army buildup, attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1882, "completion_tokens": 103, "total_tokens": 1985, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004794, "upstream_inference_prompt_cost": 0.003764, "upstream_inference_completions_cost": 0.00103}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.8, "thoughts": "Continue economy buildup: proc and tent already queued. Add weap after tent completes, keep expanding power as needed.", "notes": "Base at (12,16). Enemy at (95,11). Building proc#2, tent. Next: weap, army buildup, attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2476 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(91,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #130 is not your building\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west at 12,16. Place barracks, second refinery underway; scout west with infantry and prepare War Factory next.", "raw": "{\"thoughts\":\"Second refinery is underway and the barracks is now available. I will establish infantry scouting pressure toward the likely western enemy base while saving enough cash to place the refinery and start a War Factory immediately afterward.\",\"notes\":\"Home 95,11. Proc #2 building at 23%; barracks #134. Rally infantry west toward likely enemy at 12,16; place refinery then build War Factory.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1333, "completion_tokens": 212, "total_tokens": 1545, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1331, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00646305, "upstream_inference_prompt_cost": 0.00366465, "upstream_inference_completions_cost": 0.0027984}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.7, "thoughts": "Second refinery is underway and the barracks is now available. I will establish infantry scouting pressure toward the likely western enemy base while saving enough cash to place the refinery and start a War Factory immediately afterward.", "notes": "Home 95,11. Proc #2 building at 23%; barracks #134. Rally infantry west toward likely enemy at 12,16; place refinery then build War Factory.", "commands": [{"do": "rally", "building": 134, "x": 70, "y": 15}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["rally #134: ordered", "train 5x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2425 + stored ore $421 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4%.\nPRODUCTION: Building: proc 46%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building proc#2, tent. Next: weap, army buildup, attack east.", "raw": "{\"thoughts\":\"Continue economy buildup, queue war factory next after tent, keep building.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building proc#2 and tent. Next queue weap, then army units, attack east.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1817, "completion_tokens": 103, "total_tokens": 1920, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004664, "upstream_inference_prompt_cost": 0.003634, "upstream_inference_completions_cost": 0.00103}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "Continue economy buildup, queue war factory next after tent, keep building.", "notes": "Base at (12,16). Enemy at (95,11). Building proc#2 and tent. Next queue weap, then army units, attack east.", "commands": [{"do": "build", "item": "weap"}], "feedback": ["build weap: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2321 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.2%.\nPRODUCTION: Building: proc 47%; Infantry: e3 74%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(89,17)\n  harv (Ore Truck (harvester)) x1: #131@(98,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - train 5x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Home 95,11. Proc #2 building at 23%; barracks #134. Rally infantry west toward likely enemy at 12,16; place refinery then build War Factory.", "raw": "{\"thoughts\":\"Second refinery is still constructing and infantry production is fully queued. Send the initial rifle west to scout toward the likely enemy while saving for the refinery placement and War Factory.\",\"notes\":\"Home 95,11; refinery #2 at 47% construction. Barracks #134 has 2 rockets then 5 rifles queued; lone rifle #135 scouting west toward enemy start 12,16. Build War Factory immediately after placing refinery.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135],\"x\":55,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":72,\"y\":16},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1360, "completion_tokens": 216, "total_tokens": 1576, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1358, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0065901, "upstream_inference_prompt_cost": 0.0037389, "upstream_inference_completions_cost": 0.0028512}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.6, "thoughts": "Second refinery is still constructing and infantry production is fully queued. Send the initial rifle west to scout toward the likely enemy while saving for the refinery placement and War Factory.", "notes": "Home 95,11; refinery #2 at 47% construction. Barracks #134 has 2 rockets then 5 rifles queued; lone rifle #135 scouting west toward enemy start 12,16. Build War Factory immediately after placing refinery.", "commands": [{"do": "attack_move", "units": [135], "x": 55, "y": 16}, {"do": "rally", "building": 134, "x": 72, "y": 16}, {"do": "harvest", "unit": 131}], "feedback": ["attack_move: 1 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 14}}
{"tick": 2401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2425 + stored ore $88 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.1%.\nPRODUCTION: Building: proc 70%; Building: weap 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(19,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building proc#2 and tent. Next queue weap, then army units, attack east.", "raw": "{\"thoughts\":\"Continue economy buildup while proc, weap, and tent finish. Queue more power once needed.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building proc#2, weap, tent in progress. Once done, train infantry/tanks and mass army before attacking east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1859, "completion_tokens": 108, "total_tokens": 1967, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004798, "upstream_inference_prompt_cost": 0.003718, "upstream_inference_completions_cost": 0.00108}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.96, "thoughts": "Continue economy buildup while proc, weap, and tent finish. Queue more power once needed.", "notes": "Base at (12,16). Enemy at (95,11). Building proc#2, weap, tent in progress. Once done, train infantry/tanks and mass army before attacking east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 9}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1656 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.8%.\nPRODUCTION: Building: proc 70%; Infantry: e3 85%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(80,14)\n  e3 (Rocket Soldier) x1: #136@(87,16)\n  harv (Ore Truck (harvester)) x1: #131@(101,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Home 95,11; refinery #2 at 47% construction. Barracks #134 has 2 rockets then 5 rifles queued; lone rifle #135 scouting west toward enemy start 12,16. Build War Factory immediately after placing refinery.", "raw": "{\"thoughts\":\"Second refinery is nearly ready; place it immediately when available, then save for a War Factory while the barracks continues producing a mixed infantry screen. Scout west toward the likely enemy start and keep the harvester mining.\",\"notes\":\"Home 95,11. Proc #2 is 70% and needs placement next turn; save toward War Factory. Rifle #135 scouting west, rocket #136 follows westward.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":134,\"x\":78,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"attack_move\",\"units\":[135,136],\"x\":62,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1370, "completion_tokens": 259, "total_tokens": 1629, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1368, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071852, "upstream_inference_prompt_cost": 0.0037664, "upstream_inference_completions_cost": 0.0034188}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.25, "thoughts": "Second refinery is nearly ready; place it immediately when available, then save for a War Factory while the barracks continues producing a mixed infantry screen. Scout west toward the likely enemy start and keep the harvester mining.", "notes": "Home 95,11. Proc #2 is 70% and needs placement next turn; save toward War Factory. Rifle #135 scouting west, rocket #136 follows westward.", "commands": [{"do": "harvest", "unit": 131}, {"do": "rally", "building": 134, "x": 78, "y": 16}, {"do": "train", "item": "e1", "count": 4}, {"do": "attack_move", "units": [135, 136], "x": 62, "y": 16}], "feedback": ["rally #134: ordered", "train 4x e1: queued", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 14}}
{"tick": 2601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2180 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: proc 94%; Building: weap 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(17,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building proc#2, weap, tent in progress. Once done, train infantry/tanks and mass army before attacking east.", "raw": "{\"thoughts\":\"Base is developing well with proc, weap, tent queued. Keep economy growing and plan future army.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building proc#2, weap, tent in progress. Once done, train infantry/tanks and mass army before attacking east.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1841, "completion_tokens": 135, "total_tokens": 1976, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005032, "upstream_inference_prompt_cost": 0.003682, "upstream_inference_completions_cost": 0.00135}, "completion_tokens_details": {"reasoning_tokens": 12, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "Base is developing well with proc, weap, tent queued. Keep economy growing and plan future army.", "notes": "Base at (12,16). Enemy at (95,11). Building proc#2, weap, tent in progress. Once done, train infantry/tanks and mass army before attacking east.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 9}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $994 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.3%.\nPRODUCTION: Building: proc 94%; Infantry: e1 83%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(70,15) #138@(89,17) #139@(94,19)\n  e3 (Rocket Soldier) x2: #136@(78,15) #137@(86,17)\n  harv (Ore Truck (harvester)) x1: #131@(92,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - train 4x e1: queued\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Home 95,11. Proc #2 is 70% and needs placement next turn; save toward War Factory. Rifle #135 scouting west, rocket #136 follows westward.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and will strengthen income; keep infantry rallying west while scouts probe toward the likely enemy start. Save for a War Factory immediately after placing the refinery.\",\"notes\":\"Home 95,11; likely enemy 12,16. Proc #2 imminent; build War Factory when cash reaches $2000. Existing western scouts #135/#136; rally barracks west.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":15},{\"do\":\"attack_move\",\"units\":[135,136],\"x\":55,\"y\":15},{\"do\":\"move\",\"units\":[137,138,139],\"x\":78,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1394, "completion_tokens": 227, "total_tokens": 1621, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1392, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068288, "upstream_inference_prompt_cost": 0.0038324, "upstream_inference_completions_cost": 0.0029964}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.78, "thoughts": "Second refinery is nearly ready and will strengthen income; keep infantry rallying west while scouts probe toward the likely enemy start. Save for a War Factory immediately after placing the refinery.", "notes": "Home 95,11; likely enemy 12,16. Proc #2 imminent; build War Factory when cash reaches $2000. Existing western scouts #135/#136; rally barracks west.", "commands": [{"do": "rally", "building": 134, "x": 75, "y": 15}, {"do": "attack_move", "units": [135, 136], "x": 55, "y": 15}, {"do": "move", "units": [137, 138, 139], "x": 78, "y": 16}], "feedback": ["rally #134: ordered", "attack_move: 2 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 500, "experience": 0, "order_count": 18}}
{"tick": 2801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2100 + stored ore $500 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: weap 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building proc#2, weap, tent in progress. Once done, train infantry/tanks and mass army before attacking east.", "raw": "{\"thoughts\":\"Place proc, continue building queue, keep economy growing.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Place proc#2 near base. Building powr, weap, tent in progress. Train infantry once tent ready. Build second harvester eventually. Plan army mass then attack east.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1885, "completion_tokens": 128, "total_tokens": 2013, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00505, "upstream_inference_prompt_cost": 0.00377, "upstream_inference_completions_cost": 0.00128}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "Place proc, continue building queue, keep economy growing.", "notes": "Base at (12,16). Enemy at (95,11). Place proc#2 near base. Building powr, weap, tent in progress. Train infantry once tent ready. Build second harvester eventually. Plan army mass then attack east.", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 10}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $866 + stored ore $225 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.1%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e1 10%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(62,21) #138@(80,14) #139@(84,17) #142@(85,17) #143@(88,17) #144@(92,18) #145@(94,18)\n  e3 (Rocket Soldier) x2: #136@(68,17) #137@(78,16)\n  harv (Ore Truck (harvester)) x1: #131@(97,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 2 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Home 95,11; likely enemy 12,16. Proc #2 imminent; build War Factory when cash reaches $2000. Existing western scouts #135/#136; rally barracks west.", "raw": "{\"thoughts\":\"Place the second refinery immediately to expand income, then add power for the coming War Factory and tank production. Consolidate infantry and rockets westward to scout toward the likely enemy base while keeping production active.\",\"notes\":\"Home 95,11. Refinery #2 placed this turn; build power next, then War Factory at $2000. Army scouting west toward enemy likely at 12,16.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":88,\"y\":12},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":16},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,142,143,144,145],\"x\":65,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1396, "completion_tokens": 310, "total_tokens": 1706, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1394, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079299, "upstream_inference_prompt_cost": 0.0038379, "upstream_inference_completions_cost": 0.004092}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.2, "thoughts": "Place the second refinery immediately to expand income, then add power for the coming War Factory and tank production. Consolidate infantry and rockets westward to scout toward the likely enemy base while keeping production active.", "notes": "Home 95,11. Refinery #2 placed this turn; build power next, then War Factory at $2000. Army scouting west toward enemy likely at 12,16.", "commands": [{"do": "place", "item": "proc", "x": 88, "y": 12}, {"do": "build", "item": "powr"}, {"do": "rally", "building": 134, "x": 75, "y": 16}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145], "x": 65, "y": 16}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "rally #134: ordered", "attack_move: 9 units", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 18}}
{"tick": 3001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2100 + stored ore $200 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.7%.\nPRODUCTION: Building: powr READY TO PLACE; Building: weap 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(16,6) #141@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Place proc#2 near base. Building powr, weap, tent in progress. Train infantry once tent ready. Build second harvester eventually. Plan army mass then attack east.", "raw": "{\"thoughts\":\"Place power plant, continue building weap and tent. Economy solid with 2 refineries. Queue more power and start planning army.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Placed powr. weap and tent in progress. Once tent ready, train infantry. Once weap ready, build tanks. Plan mass army then attack east.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1937, "completion_tokens": 143, "total_tokens": 2080, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005304, "upstream_inference_prompt_cost": 0.003874, "upstream_inference_completions_cost": 0.00143}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "Place power plant, continue building weap and tent. Economy solid with 2 refineries. Queue more power and start planning army.", "notes": "Base at (12,16). Enemy at (95,11). Placed powr. weap and tent in progress. Once tent ready, train infantry. Once weap ready, build tanks. Plan mass army then attack east.", "commands": [{"do": "place", "item": "powr"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1000, "experience": 0, "order_count": 11}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $463 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.4%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 38%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(65,16)* #138@(70,15) #139@(75,15) #142@(76,15) #143@(79,14) #144@(83,16) #145@(85,16) #149@(88,17) #150@(90,18) #151@(94,18)\n  e3 (Rocket Soldier) x2: #136@(65,16)* #137@(68,16)\n  harv (Ore Truck (harvester)) x2: #131@(100,27) #148@(86,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - rally #134: ordered\n  - attack_move: 9 units\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Home 95,11. Refinery #2 placed this turn; build power next, then War Factory at $2000. Army scouting west toward enemy likely at 12,16.", "raw": "{\"thoughts\":\"Second refinery is supporting two harvesters and the power plant is ready. Place it immediately, keep the infantry stream moving west to locate the enemy, and conserve cash for a War Factory.\",\"notes\":\"Place powr; save for weap ($2000). Scout force advancing west toward likely enemy start (12,16); no enemy seen.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":93,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1462, "completion_tokens": 265, "total_tokens": 1727, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1460, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075174, "upstream_inference_prompt_cost": 0.0040194, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "Second refinery is supporting two harvesters and the power plant is ready. Place it immediately, keep the infantry stream moving west to locate the enemy, and conserve cash for a War Factory.", "notes": "Place powr; save for weap ($2000). Scout force advancing west toward likely enemy start (12,16); no enemy seen.", "commands": [{"do": "place", "item": "powr", "x": 93, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 65, "y": 16}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 12 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 23}}
{"tick": 3201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1980 + stored ore $0 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 16%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #147 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(16,8) #141@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Placed powr. weap and tent in progress. Once tent ready, train infantry. Once weap ready, build tanks. Plan mass army then attack east.", "raw": "{\"thoughts\":\"Economy running, buildings in progress. Wait for weap/tent to complete, keep building.\",\"notes\":\"Base at (12,16). Enemy at (95,11). weap and tent building. Once ready, train infantry+tanks. Plan mass army then attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1932, "completion_tokens": 101, "total_tokens": 2033, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004874, "upstream_inference_prompt_cost": 0.003864, "upstream_inference_completions_cost": 0.00101}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.63, "thoughts": "Economy running, buildings in progress. Wait for weap/tent to complete, keep building.", "notes": "Base at (12,16). Enemy at (95,11). weap and tent building. Once ready, train infantry+tanks. Plan mass army then attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 1000, "experience": 0, "order_count": 12}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $300 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $4000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #135@(64,25) #138@(64,23) #139@(67,22) #142@(69,22) #143@(72,21) #144@(75,18) #145@(76,17) #149@(78,15) #150@(85,26) #151@(86,25) #153@(87,16) #154@(90,18)\n  e3 (Rocket Soldier) x2: #136@(64,25) #137@(64,24)\n  harv (Ore Truck (harvester)) x2: #131@(91,20) #148@(87,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 12 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place powr; save for weap ($2000). Scout force advancing west toward likely enemy start (12,16); no enemy seen.", "raw": "{\"thoughts\":\"Our infantry scout is advancing toward the likely enemy start and has not encountered resistance. Keep barracks production active while saving income for the War Factory.\",\"notes\":\"Scout force moving west toward (12,16); build War Factory immediately once $2000 is available. Two refineries and ample power established.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":64,\"y\":22},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1441, "completion_tokens": 215, "total_tokens": 1656, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1439, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00679965, "upstream_inference_prompt_cost": 0.00396165, "upstream_inference_completions_cost": 0.002838}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.05, "thoughts": "Our infantry scout is advancing toward the likely enemy start and has not encountered resistance. Keep barracks production active while saving income for the War Factory.", "notes": "Scout force moving west toward (12,16); build War Factory immediately once $2000 is available. Two refineries and ample power established.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 134, "x": 64, "y": 22}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["train 3x e1: queued", "rally #134: ordered", "attack_move: 14 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 1800, "income": 1000, "experience": 0, "order_count": 24}}
{"tick": 3401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $435 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 32%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #147 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(15,17) #141@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). weap and tent building. Once ready, train infantry+tanks. Plan mass army then attack east.", "raw": "{\"thoughts\":\"Buildings are progressing (weap and tent in queue). Keep economy going, no immediate action needed besides letting production continue.\",\"notes\":\"Base at (12,16). Enemy at (95,11). weap and tent building. Once ready, train infantry+tanks. Plan mass army then attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1864, "completion_tokens": 170, "total_tokens": 2034, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005428, "upstream_inference_prompt_cost": 0.003728, "upstream_inference_completions_cost": 0.0017}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.12, "thoughts": "Buildings are progressing (weap and tent in queue). Keep economy going, no immediate action needed besides letting production continue.", "notes": "Base at (12,16). Enemy at (95,11). weap and tent building. Once ready, train infantry+tanks. Plan mass army then attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 1675, "experience": 0, "order_count": 12}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $160 + stored ore $840 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #135@(54,28) #138@(57,28) #139@(59,28) #142@(60,27) #143@(63,26) #144@(66,24) #145@(69,24) #149@(71,22) #150@(76,25) #151@(77,25) #153@(78,15) #154@(80,14) #155@(88,18) #156@(92,19) #157@(94,18)\n  e3 (Rocket Soldier) x2: #136@(55,28) #137@(55,28)\n  harv (Ore Truck (harvester)) x2: #131@(92,21) #148@(89,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - rally #134: ordered\n  - attack_move: 14 units\nYOUR NOTES FROM LAST TURN: Scout force moving west toward (12,16); build War Factory immediately once $2000 is available. Two refineries and ample power established.", "raw": "{\"thoughts\":\"Two refineries are supporting the economy, but we need to bank enough for a War Factory rather than spend on more infantry. The scouting column should continue aggressively toward the likely Allied start and reveal their base.\",\"notes\":\"Saving for weap ($2000); two harvesters/refineries. All infantry scouting west toward enemy likely at (12,16); no contact yet.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":54,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1456, "completion_tokens": 253, "total_tokens": 1709, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1454, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073425, "upstream_inference_prompt_cost": 0.0040029, "upstream_inference_completions_cost": 0.0033396}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.56, "thoughts": "Two refineries are supporting the economy, but we need to bank enough for a War Factory rather than spend on more infantry. The scouting column should continue aggressively toward the likely Allied start and reveal their base.", "notes": "Saving for weap ($2000); two harvesters/refineries. All infantry scouting west toward enemy likely at (12,16); no contact yet.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 54, "y": 28}], "feedback": ["attack_move: 17 units", "stance: 17 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 2000, "experience": 0, "order_count": 27}}
{"tick": 3601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $402 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 49%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #147 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(16,7) #141@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). weap and tent building. Once ready, train infantry+tanks. Plan mass army then attack east.", "raw": "{\"thoughts\":\"Economy solid, buildings finishing. Keep expanding production and prepare for army buildup.\",\"notes\":\"Base at (12,16). Enemy at (95,11). weap+tent building. Once ready, train infantry+tanks, mass army then attack east.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1864, "completion_tokens": 113, "total_tokens": 1977, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004858, "upstream_inference_prompt_cost": 0.003728, "upstream_inference_completions_cost": 0.00113}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.45, "thoughts": "Economy solid, buildings finishing. Keep expanding production and prepare for army buildup.", "notes": "Base at (12,16). Enemy at (95,11). weap+tent building. Once ready, train infantry+tanks, mass army then attack east.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 2000, "experience": 0, "order_count": 12}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $160 + stored ore $840 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #135@(46,24) #138@(48,25) #139@(49,26) #142@(50,28) #143@(53,27) #144@(57,28) #145@(60,28) #149@(62,27) #150@(66,24) #151@(68,24) #153@(70,23) #154@(73,20) #155@(79,14) #156@(85,26) #157@(86,25)\n  e3 (Rocket Soldier) x2: #136@(46,24) #137@(46,24)\n  harv (Ore Truck (harvester)) x2: #131@(99,28) #148@(86,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - stance: 17 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Saving for weap ($2000); two harvesters/refineries. All infantry scouting west toward enemy likely at (12,16); no contact yet.", "raw": "{\"thoughts\":\"Infantry scout is nearing the enemy\u2019s likely western start with no resistance found yet. Preserve cash for the War Factory while pushing the scout force to reveal and pressure the enemy base.\",\"notes\":\"2 refineries/harvesters, saving for weap. Infantry+2 rockets advancing west; enemy likely around (12,16), still unseen.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1455, "completion_tokens": 264, "total_tokens": 1719, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1453, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00748495, "upstream_inference_prompt_cost": 0.00400015, "upstream_inference_completions_cost": 0.0034848}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.62, "thoughts": "Infantry scout is nearing the enemy\u2019s likely western start with no resistance found yet. Preserve cash for the War Factory while pushing the scout force to reveal and pressure the enemy base.", "notes": "2 refineries/harvesters, saving for weap. Infantry+2 rockets advancing west; enemy likely around (12,16), still unseen.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 30, "y": 20}], "feedback": ["attack_move: 17 units", "stance: 17 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 2000, "experience": 0, "order_count": 27}}
{"tick": 3801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $69 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 66%; Building: proc 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #147 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(17,6) #141@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). weap+tent building. Once ready, train infantry+tanks, mass army then attack east.", "raw": "{\"thoughts\":\"Economy still building. Let production continue; nothing to place yet. Keep queues going.\",\"notes\":\"Base at (12,16). Enemy at (95,11). weap+tent+proc building. Once ready, train infantry+tanks, mass army then attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1900, "completion_tokens": 99, "total_tokens": 1999, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00479, "upstream_inference_prompt_cost": 0.0038, "upstream_inference_completions_cost": 0.00099}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.47, "thoughts": "Economy still building. Let production continue; nothing to place yet. Keep queues going.", "notes": "Base at (12,16). Enemy at (95,11). weap+tent+proc building. Once ready, train infantry+tanks, mass army then attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 2000, "experience": 0, "order_count": 13}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $160 + stored ore $840 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #135@(35,24) #138@(38,22) #139@(40,24) #142@(41,24) #143@(45,24) #144@(48,25) #145@(49,28) #149@(53,27) #150@(57,28) #151@(59,28) #153@(62,27) #154@(64,25) #155@(71,22) #156@(76,25) #157@(78,25)\n  e3 (Rocket Soldier) x2: #136@(35,24) #137@(36,24)\n  harv (Ore Truck (harvester)) x2: #131@(97,23) #148@(90,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - stance: 17 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: 2 refineries/harvesters, saving for weap. Infantry+2 rockets advancing west; enemy likely around (12,16), still unseen.", "raw": "{\"thoughts\":\"Our scouting force is close to the likely enemy start but has not found structures yet. Keep it pushing west while spending available cash on infantry and rallying reinforcements forward; save incoming refinery income for the War Factory.\",\"notes\":\"17 infantry/rockets advancing west toward enemy start (12,16); 2 harvesters active, 2 refineries. Need War Factory as soon as funds permit.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":1},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":24},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154,155,156,157],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154,155,156,157],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1456, "completion_tokens": 431, "total_tokens": 1887, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1454, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0096921, "upstream_inference_prompt_cost": 0.0040029, "upstream_inference_completions_cost": 0.0056892}, "completion_tokens_details": {"reasoning_tokens": 193, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.48, "thoughts": "Our scouting force is close to the likely enemy start but has not found structures yet. Keep it pushing west while spending available cash on infantry and rallying reinforcements forward; save incoming refinery income for the War Factory.", "notes": "17 infantry/rockets advancing west toward enemy start (12,16); 2 harvesters active, 2 refineries. Need War Factory as soon as funds permit.", "commands": [{"do": "train", "item": "e1", "count": 1}, {"do": "rally", "building": 134, "x": 35, "y": 24}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154, 155, 156, 157], "x": 12, "y": 16}, {"do": "stance", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154, 155, 156, 157], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}], "feedback": ["train 1x e1: queued", "rally #134: ordered", "attack_move: 17 units", "stance: 17 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 2000, "experience": 0, "order_count": 27}}
{"tick": 4001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $235 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #147 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(15,17) #141@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). weap+tent+proc building. Once ready, train infantry+tanks, mass army then attack east.", "raw": "{\"thoughts\":\"Continue building economy and army production. War factory almost done, then proc and tent. Keep queue busy.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building weap/proc/tent. Once ready, train tanks+infantry, mass army then attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1873, "completion_tokens": 105, "total_tokens": 1978, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004796, "upstream_inference_prompt_cost": 0.003746, "upstream_inference_completions_cost": 0.00105}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.28, "thoughts": "Continue building economy and army production. War factory almost done, then proc and tent. Keep queue busy.", "notes": "Base at (12,16). Enemy at (95,11). Building weap/proc/tent. Once ready, train tanks+infantry, mass army then attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 2500, "experience": 0, "order_count": 13}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $160 + stored ore $1740 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10300, army $4400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 22.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #135@(27,17) #138@(30,15) #139@(32,17) #142@(32,18) #143@(34,24) #144@(38,22) #145@(40,24) #149@(43,24) #150@(48,25) #151@(49,26) #153@(52,27) #154@(55,28) #155@(63,26) #156@(66,24) #157@(68,24) #158@(89,22)\n  e3 (Rocket Soldier) x2: #136@(27,17) #137@(28,17)\n  harv (Ore Truck (harvester)) x2: #131@(91,17) #148@(90,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x e1: queued\n  - rally #134: ordered\n  - attack_move: 17 units\n  - stance: 17 units\nYOUR NOTES FROM LAST TURN: 17 infantry/rockets advancing west toward enemy start (12,16); 2 harvesters active, 2 refineries. Need War Factory as soon as funds permit.", "raw": "{\"thoughts\":\"Our infantry spearhead is closing on the likely enemy start while the economy is about to afford a War Factory. Keep the force advancing aggressively and preserve continuous ore income.\",\"notes\":\"Infantry/rockets advancing west along y~16-28 toward enemy start (12,16). Build War Factory immediately once cash reaches $2000, then produce tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154,155,156,157],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154,155,156,157],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1479, "completion_tokens": 337, "total_tokens": 1816, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1477, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00851455, "upstream_inference_prompt_cost": 0.00406615, "upstream_inference_completions_cost": 0.0044484}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "Our infantry spearhead is closing on the likely enemy start while the economy is about to afford a War Factory. Keep the force advancing aggressively and preserve continuous ore income.", "notes": "Infantry/rockets advancing west along y~16-28 toward enemy start (12,16). Build War Factory immediately once cash reaches $2000, then produce tanks.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154, 155, 156, 157], "x": 12, "y": 16}, {"do": "stance", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154, 155, 156, 157], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}], "feedback": ["attack_move: 17 units", "stance: 17 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 2200, "income": 3000, "experience": 0, "order_count": 28}}
{"tick": 4201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $402 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.1%.\nPRODUCTION: Building: weap 99%; Building: proc 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #147 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(17,9) #141@(8,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building weap/proc/tent. Once ready, train tanks+infantry, mass army then attack east.", "raw": "{\"thoughts\":\"Economy building up; wait for weap/proc/tent to finish then start training units.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Building weap/proc/tent finishing soon. Once ready, train tanks+infantry, mass army then attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1874, "completion_tokens": 103, "total_tokens": 1977, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004778, "upstream_inference_prompt_cost": 0.003748, "upstream_inference_completions_cost": 0.00103}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.94, "thoughts": "Economy building up; wait for weap/proc/tent to finish then start training units.", "notes": "Base at (12,16). Enemy at (95,11). Building weap/proc/tent finishing soon. Once ready, train tanks+infantry, mass army then attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 3000, "experience": 0, "order_count": 13}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $160 + stored ore $1740 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10300, army $4400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 24.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #135@(20,16) #138@(20,14) #139@(21,16) #142@(24,14) #143@(26,17) #144@(30,15) #145@(32,17) #149@(34,19) #150@(38,22) #151@(39,23) #153@(43,24) #154@(46,24) #155@(53,27) #156@(57,28) #157@(59,28) #158@(81,26)\n  e3 (Rocket Soldier) x2: #136@(20,16) #137@(19,16)\n  harv (Ore Truck (harvester)) x2: #131@(101,23) #148@(88,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #130 proc@(15,16) 90%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - stance: 17 units\nYOUR NOTES FROM LAST TURN: Infantry/rockets advancing west along y~16-28 toward enemy start (12,16). Build War Factory immediately once cash reaches $2000, then produce tanks.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy approach and has a visible refinery target. Focus-fire it while both harvesters continue mining; save incoming funds for the War Factory.\",\"notes\":\"Enemy refinery #130 at (15,16), likely enemy base start. Infantry/rockets attacking it; build War Factory as soon as $2000 is available.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154,155,156,157,158],\"target\":130},{\"do\":\"stance\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154,155,156,157,158],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1468, "completion_tokens": 297, "total_tokens": 1765, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1466, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079563, "upstream_inference_prompt_cost": 0.0040359, "upstream_inference_completions_cost": 0.0039204}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.51, "thoughts": "Our infantry column has reached the enemy approach and has a visible refinery target. Focus-fire it while both harvesters continue mining; save incoming funds for the War Factory.", "notes": "Enemy refinery #130 at (15,16), likely enemy base start. Infantry/rockets attacking it; build War Factory as soon as $2000 is available.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154, 155, 156, 157, 158], "target": 130}, {"do": "stance", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154, 155, 156, 157, 158], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}], "feedback": ["attack: 18 units", "stance: 18 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 2200, "income": 3000, "experience": 0, "order_count": 28}}
{"tick": 4401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $889 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 90%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #147 powr@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(18,7) #141@(6,24)\nVISIBLE ENEMY UNITS (5):\n  #135 e1@(20,16) 100%, #136 e3@(20,16) 100%, #137 e3@(19,16) 100%, #138 e1@(20,14) 100%, #139 e1@(21,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Building weap/proc/tent finishing soon. Once ready, train tanks+infantry, mass army then attack east.", "raw": "{\"thoughts\":\"Enemy infantry group spotted near my base at (20,16), close to my refinery. I should place the ready war factory and get defenses up quickly, then start producing tanks. Priority: place weap, queue power/defense, keep economy going.\",\"notes\":\"Base at (12,16). Enemy at (95,11). Enemy infantry squad near (20,16) threatening base - watch for attack. Placed weap factory. Building proc/tent still in progress. Plan: build tanks once weap ready, defend base with sandbags, then mass army east.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"sbag\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1957, "completion_tokens": 274, "total_tokens": 2231, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006654, "upstream_inference_prompt_cost": 0.003914, "upstream_inference_completions_cost": 0.00274}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.59, "thoughts": "Enemy infantry group spotted near my base at (20,16), close to my refinery. I should place the ready war factory and get defenses up quickly, then start producing tanks. Priority: place weap, queue power/defense, keep economy going.", "notes": "Base at (12,16). Enemy at (95,11). Enemy infantry squad near (20,16) threatening base - watch for attack. Placed weap factory. Building proc/tent still in progress. Plan: build tanks once weap ready, defend base with sandbags, then mass army east.", "commands": [{"do": "place", "item": "weap"}, {"do": "build", "item": "sbag"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build sbag: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 3500, "experience": 0, "order_count": 13}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $160 + stored ore $1740 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10300, army $4400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #135@(20,16) #138@(19,14) #139@(21,16) #142@(21,16) #143@(20,16) #144@(20,16) #145@(22,16) #149@(24,19) #150@(28,22) #151@(29,23) #153@(32,24) #154@(35,24) #155@(43,27) #156@(47,28) #157@(49,28) #158@(72,24)\n  e3 (Rocket Soldier) x2: #136@(20,16) #137@(19,16)\n  harv (Ore Truck (harvester)) x2: #131@(101,22) #148@(90,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #130 proc@(15,16) 44%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 18 units\n  - stance: 18 units\nYOUR NOTES FROM LAST TURN: Enemy refinery #130 at (15,16), likely enemy base start. Infantry/rockets attacking it; build War Factory as soon as $2000 is available.", "raw": "{\"thoughts\":\"Our infantry spearhead is already at the enemy refinery and should finish it while continuing toward the likely base. Preserve the building queue for a War Factory as ore converts to cash, and keep barracks production active.\",\"notes\":\"Enemy refinery #130 at (15,16), likely base around (12,16). Infantry/rockets are spread along attack route; finish refinery then push west. Save building queue for weap.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154,155,156,157,158],\"target\":130},{\"do\":\"stance\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154,155,156,157,158],\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1466, "completion_tokens": 351, "total_tokens": 1817, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1464, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086636, "upstream_inference_prompt_cost": 0.0040304, "upstream_inference_completions_cost": 0.0046332}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.71, "thoughts": "Our infantry spearhead is already at the enemy refinery and should finish it while continuing toward the likely base. Preserve the building queue for a War Factory as ore converts to cash, and keep barracks production active.", "notes": "Enemy refinery #130 at (15,16), likely base around (12,16). Infantry/rockets are spread along attack route; finish refinery then push west. Save building queue for weap.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154, 155, 156, 157, 158], "target": 130}, {"do": "stance", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154, 155, 156, 157, 158], "stance": "attack_anything"}, {"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 134, "x": 20, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}], "feedback": ["attack: 18 units", "stance: 18 units", "train 10x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 2200, "income": 3000, "experience": 0, "order_count": 28}}
{"tick": 4601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $535 (storage 4000), power 300 made / 90 used, harvesters 2.\nSCORE: assets $9900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.6%.\nPRODUCTION: Building: proc 23%; Building: tent 0%; Defense: sbag READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 44%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #147 powr@(14,13) 100%, #159 weap@(13,20) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(15,17) #141@(7,27)\nVISIBLE ENEMY UNITS (8):\n  #135 e1@(20,16) 100%, #136 e3@(20,16) 100%, #137 e3@(19,16) 100%, #138 e1@(19,14) 100%, #139 e1@(21,16) 100%, #142 e1@(21,16) 100%, #143 e1@(20,16) 100%, #144 e1@(20,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build sbag: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy at (95,11). Enemy infantry squad near (20,16) threatening base - watch for attack. Placed weap factory. Building proc/tent still in progress. Plan: build tanks once weap ready, defend base with sandbags, then mass army east.", "raw": "{\"thoughts\":\"Enemy infantry cluster near (20,16) is a threat to my base. I need combat units ASAP - queue light tanks and place sandbags for defense. Keep economy running.\",\"notes\":\"Base at (12,16). Enemy infantry squad (~8 units) at (19-21,16) near base, dangerous. Enemy main base at (95,11). Plan: place sbag, build 1tnk from weap for defense, keep proc/tent building, then mass army east once safe.\",\"commands\":[{\"do\":\"place\",\"item\":\"sbag\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2184, "completion_tokens": 257, "total_tokens": 2441, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006938, "upstream_inference_prompt_cost": 0.004368, "upstream_inference_completions_cost": 0.00257}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.3, "thoughts": "Enemy infantry cluster near (20,16) is a threat to my base. I need combat units ASAP - queue light tanks and place sandbags for defense. Keep economy running.", "notes": "Base at (12,16). Enemy infantry squad (~8 units) at (19-21,16) near base, dangerous. Enemy main base at (95,11). Plan: place sbag, build 1tnk from weap for defense, keep proc/tent building, then mass army east once safe.", "commands": [{"do": "place", "item": "sbag"}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["place sbag: ordered (auto-relocated near base if the spot was invalid)", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 0, "income": 3500, "experience": 0, "order_count": 15}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $160 + stored ore $1921 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10600, army $4700, killed $1400 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: Infantry: e1 19%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #135@(20,14) #138@(19,14) #139@(21,16)* #142@(21,16)* #143@(20,13) #144@(20,14) #145@(20,16)* #149@(19,19)* #150@(20,20)* #151@(21,21)* #153@(23,23)* #154@(26,24)* #155@(35,27)* #156@(38,27)* #157@(40,27)* #158@(64,25)* #163@(90,22) #164@(92,20) #165@(94,18)\n  e3 (Rocket Soldier) x2: #136@(20,14) #137@(19,14)\n  harv (Ore Truck (harvester)) x2: #131@(91,17) #148@(89,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 18 units\n  - stance: 18 units\n  - train 10x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery #130 at (15,16), likely base around (12,16). Infantry/rockets are spread along attack route; finish refinery then push west. Save building queue for weap.", "raw": "{\"thoughts\":\"Our infantry spearhead has reached the enemy approach and already destroyed one building. Keep pressure on the likely base at (12,16) while converting refinery income into a War Factory as soon as funds permit.\",\"notes\":\"Enemy base likely around (12,16); refinery destroyed. Infantry column spans x19-40, with rear reinforcements near home. Build War Factory when cash reaches $2000, then produce tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[155,156,157],\"x\":16,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":16},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1550, "completion_tokens": 315, "total_tokens": 1865, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1548, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084194, "upstream_inference_prompt_cost": 0.0042614, "upstream_inference_completions_cost": 0.004158}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.98, "thoughts": "Our infantry spearhead has reached the enemy approach and already destroyed one building. Keep pressure on the likely base at (12,16) while converting refinery income into a War Factory as soon as funds permit.", "notes": "Enemy base likely around (12,16); refinery destroyed. Infantry column spans x19-40, with rear reinforcements near home. Build War Factory when cash reaches $2000, then produce tanks.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154], "x": 12, "y": 16}, {"do": "attack_move", "units": [155, 156, 157], "x": 16, "y": 18}, {"do": "rally", "building": 134, "x": 20, "y": 16}, {"do": "build", "item": "weap"}], "feedback": ["attack_move: 14 units", "attack_move: 3 units", "rally #134: ordered", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10600, "army_value": 2500, "income": 3500, "experience": 14, "order_count": 38}}
{"tick": 4801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1911 + stored ore $114 (storage 2000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $8500, army $2200, killed $0 (0 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 47%; Building: tent 0%; Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #147 powr@(14,13) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(17,9)98% #141@(10,20)\nVISIBLE ENEMY UNITS (1):\n  #149 e1@(19,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place sbag: ordered (auto-relocated near base if the spot was invalid)\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy infantry squad (~8 units) at (19-21,16) near base, dangerous. Enemy main base at (95,11). Plan: place sbag, build 1tnk from weap for defense, keep proc/tent building, then mass army east once safe.", "raw": "{\"thoughts\":\"Keep production going: proc, tent, tanks in queue already. Enemy infantry near base, need to watch for it. Queue more tanks and defense.\",\"notes\":\"Base at (12,16). Enemy infantry near (19,19), enemy main base at (95,11). Building proc, tent, and 1tnk queue. Continue mass tanks then push east once we have 8+.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2117, "completion_tokens": 171, "total_tokens": 2288, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005944, "upstream_inference_prompt_cost": 0.004234, "upstream_inference_completions_cost": 0.00171}, "completion_tokens_details": {"reasoning_tokens": 14, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.99, "thoughts": "Keep production going: proc, tent, tanks in queue already. Enemy infantry near base, need to watch for it. Queue more tanks and defense.", "notes": "Base at (12,16). Enemy infantry near (19,19), enemy main base at (95,11). Building proc, tent, and 1tnk queue. Continue mass tanks then push east once we have 8+.", "commands": [{"do": "train", "item": "1tnk", "count": 2}], "feedback": ["train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1400, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8500, "army_value": 0, "income": 4000, "experience": 0, "order_count": 19}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $160 + stored ore $1771 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10900, army $5000, killed $1400 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Building: weap 16%; Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x22: #135@(18,13) #138@(18,13) #139@(17,16) #142@(17,16) #143@(18,13) #144@(17,13) #145@(16,16) #149@(17,17) #150@(17,17) #151@(16,16) #153@(16,16) #154@(19,17) #155@(26,25) #156@(29,27) #157@(31,27) #158@(64,25)* #163@(81,26) #164@(85,26) #165@(86,25) #166@(89,23) #167@(91,21) #168@(93,19)\n  e3 (Rocket Soldier) x2: #136@(18,13) #137@(18,13)\n  harv (Ore Truck (harvester)) x2: #131@(100,22) #148@(90,3)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 97%, #147 powr@(14,13) 8%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - attack_move: 3 units\n  - rally #134: ordered\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy base likely around (12,16); refinery destroyed. Infantry column spans x19-40, with rear reinforcements near home. Build War Factory when cash reaches $2000, then produce tanks.", "raw": "{\"thoughts\":\"Our forward infantry force is already at the exposed enemy base, which has only a damaged power plant and Construction Yard visible. Focus-fire both buildings while maintaining infantry production until the War Factory completes.\",\"notes\":\"Enemy base confirmed at (12,16): fact #122 at 97%, powr #147 at 8%. Forward assault force is IDs 135-157 plus rockets 136-137; War Factory is under construction.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154,155,156,157],\"target\":147},{\"do\":\"attack\",\"units\":[135,136,137,138,139,142,143,144,145,149,150,151,153,154,155,156,157],\"target\":122},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1578, "completion_tokens": 436, "total_tokens": 2014, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1576, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0100936, "upstream_inference_prompt_cost": 0.0043384, "upstream_inference_completions_cost": 0.0057552}, "completion_tokens_details": {"reasoning_tokens": 218, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.54, "thoughts": "Our forward infantry force is already at the exposed enemy base, which has only a damaged power plant and Construction Yard visible. Focus-fire both buildings while maintaining infantry production until the War Factory completes.", "notes": "Enemy base confirmed at (12,16): fact #122 at 97%, powr #147 at 8%. Forward assault force is IDs 135-157 plus rockets 136-137; War Factory is under construction.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154, 155, 156, 157], "target": 147}, {"do": "attack", "units": [135, 136, 137, 138, 139, 142, 143, 144, 145, 149, 150, 151, 153, 154, 155, 156, 157], "target": 122}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 134, "x": 18, "y": 16}], "feedback": ["attack: 17 units", "attack: 17 units", "train 3x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10900, "army_value": 2800, "income": 4000, "experience": 14, "order_count": 39}}
{"tick": 5001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1859 + stored ore $0 (storage 2000), power 208 made / 60 used, harvesters 2.\nSCORE: assets $8500, army $2200, killed $0 (0 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 70%; Building: tent 0%; Vehicle: 1tnk 94%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 97%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #147 powr@(14,13) 8%, #159 weap@(13,20) 97%, #162 sbag@(10,14) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(17,6)98% #141@(6,27)\nVISIBLE ENEMY UNITS (13):\n  #135 e1@(18,13) 100%, #136 e3@(18,13) 100%, #137 e3@(18,13) 100%, #138 e1@(18,13) 100%, #139 e1@(17,16) 100%, #142 e1@(17,16) 100%, #143 e1@(18,13) 100%, #144 e1@(17,13) 100%, #145 e1@(16,16) 100%, #149 e1@(17,17) 100%, #150 e1@(17,17) 100%, #151 e1@(16,16) 100%, #153 e1@(16,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy infantry near (19,19), enemy main base at (95,11). Building proc, tent, and 1tnk queue. Continue mass tanks then push east once we have 8+.", "raw": "{\"thoughts\":\"Enemy infantry mass is right at my doorstep (17-18,13-17). I need defense immediately - keep training tanks and consider pikes/defense structures. Continue economy build too.\",\"notes\":\"Enemy infantry swarm at (16-18,13-17) near my base at (12,16). Building proc, tent, 1tnk queue. Need to defend base with tanks ASAP, then push toward enemy base at (95,11) once army is 8+.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"build\",\"item\":\"sbag\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2274, "completion_tokens": 265, "total_tokens": 2539, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007198, "upstream_inference_prompt_cost": 0.004548, "upstream_inference_completions_cost": 0.00265}, "completion_tokens_details": {"reasoning_tokens": 67, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.11, "thoughts": "Enemy infantry mass is right at my doorstep (17-18,13-17). I need defense immediately - keep training tanks and consider pikes/defense structures. Continue economy build too.", "notes": "Enemy infantry swarm at (16-18,13-17) near my base at (12,16). Building proc, tent, 1tnk queue. Need to defend base with tanks ASAP, then push toward enemy base at (95,11) once army is 8+.", "commands": [{"do": "train", "item": "1tnk", "count": 3}, {"do": "build", "item": "sbag"}], "feedback": ["train 3x 1tnk: queued", "build sbag: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1400, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8500, "army_value": 0, "income": 4500, "experience": 0, "order_count": 21}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $160 + stored ore $1106 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10400, army $4500, killed $1700 (0 units, 2 bldgs), lost $600 (4 units, 0 bldgs). Map explored 27.9%.\nPRODUCTION: Building: weap 32%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #135@(17,13) #138@(17,13) #139@(17,16) #142@(17,16) #143@(17,13) #144@(17,13) #149@(17,17) #150@(17,17) #154@(18,16) #155@(18,20) #156@(20,21) #157@(22,23) #158@(64,25)* #163@(72,24) #164@(76,25) #165@(78,25) #166@(80,26) #167@(83,27) #168@(86,25) #170@(88,24)\n  e3 (Rocket Soldier) x1: #136@(17,13)\n  harv (Ore Truck (harvester)) x2: #131@(103,24) #148@(90,7)\nVISIBLE ENEMY UNITS (1):\n  #132 harv@(15,17) 98%\nVISIBLE ENEMY BUILDINGS (1):\n  #159 weap@(13,20) 97%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 17 units\n  - attack: 17 units\n  - train 3x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed at (12,16): fact #122 at 97%, powr #147 at 8%. Forward assault force is IDs 135-157 plus rockets 136-137; War Factory is under construction.", "raw": "{\"thoughts\":\"Our forward infantry is inside the enemy base area and their War Factory is exposed. Keep pressure on visible structures while the War Factory finishes for sustained armor production.\",\"notes\":\"Enemy base at west (12,16); visible enemy WF #159 at (13,20). Forward assault IDs 135-157; eastern reinforcements are moving west.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,138,139,142,143,144,149,150,154,155,156,157],\"target\":159},{\"do\":\"attack_move\",\"units\":[158,163,164,165,166,167,168,170],\"x\":14,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":17,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1575, "completion_tokens": 293, "total_tokens": 1868, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1573, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00819775, "upstream_inference_prompt_cost": 0.00433015, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "Our forward infantry is inside the enemy base area and their War Factory is exposed. Keep pressure on visible structures while the War Factory finishes for sustained armor production.", "notes": "Enemy base at west (12,16); visible enemy WF #159 at (13,20). Forward assault IDs 135-157; eastern reinforcements are moving west.", "commands": [{"do": "attack", "units": [135, 136, 138, 139, 142, 143, 144, 149, 150, 154, 155, 156, 157], "target": 159}, {"do": "attack_move", "units": [158, 163, 164, 165, 166, 167, 168, 170], "x": 14, "y": 18}, {"do": "rally", "building": 134, "x": 17, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}], "feedback": ["attack: 13 units", "attack_move: 8 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 600, "units_killed": 0, "units_lost": 4, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 10400, "army_value": 2300, "income": 4000, "experience": 17, "order_count": 42}}
{"tick": 5201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1163 + stored ore $0 (storage 2000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $8900, army $2900, killed $600 (4 units, 0 bldgs), lost $1700 (0 units, 2 bldgs). Map explored 6.8%.\nPRODUCTION: Building: proc 94%; Building: tent 0%; Defense: sbag READY TO PLACE; Vehicle: 1tnk 41%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 62%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 97%, #162 sbag@(10,14) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #169@(13,21)*\n  harv (Ore Truck (harvester)) x2: #132@(15,17)98% #141@(7,24)\nVISIBLE ENEMY UNITS (11):\n  #135 e1@(17,13) 100%, #136 e3@(17,13) 100%, #138 e1@(17,13) 100%, #139 e1@(17,16) 100%, #142 e1@(17,16) 100%, #143 e1@(17,13) 100%, #144 e1@(17,13) 100%, #149 e1@(17,17) 100%, #150 e1@(17,17) 100%, #154 e1@(18,16) 100%, #155 e1@(18,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x 1tnk: queued\n  - build sbag: started\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (16-18,13-17) near my base at (12,16). Building proc, tent, 1tnk queue. Need to defend base with tanks ASAP, then push toward enemy base at (95,11) once army is 8+.", "raw": "{\"thoughts\":\"Large enemy infantry group near my base threatens my construction yard. Need to place sandbags for defense and mass tanks to counter. Continue tank production and hold position with current tank.\",\"notes\":\"Enemy infantry swarm at (16-18,13-17) near my base (12,16), no enemy buildings seen yet. Enemy main base likely (95,11). Building proc, tent, tanks queued. Defend with tanks, place sbag near choke point, then push once 8+ tanks ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"sbag\",\"x\":14,\"y\":16},{\"do\":\"stance\",\"units\":[169],\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2323, "completion_tokens": 282, "total_tokens": 2605, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007466, "upstream_inference_prompt_cost": 0.004646, "upstream_inference_completions_cost": 0.00282}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.26, "thoughts": "Large enemy infantry group near my base threatens my construction yard. Need to place sandbags for defense and mass tanks to counter. Continue tank production and hold position with current tank.", "notes": "Enemy infantry swarm at (16-18,13-17) near my base (12,16), no enemy buildings seen yet. Enemy main base likely (95,11). Building proc, tent, tanks queued. Defend with tanks, place sbag near choke point, then push once 8+ tanks ready.", "commands": [{"do": "place", "item": "sbag", "x": 14, "y": 16}, {"do": "stance", "units": [169], "stance": "defend"}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["place sbag: ordered (auto-relocated near base if the spot was invalid)", "stance: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 1700, "units_killed": 4, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8900, "army_value": 700, "income": 4000, "experience": 6, "order_count": 25}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $160 + stored ore $942 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11000, army $5100, killed $1700 (0 units, 2 bldgs), lost $600 (4 units, 0 bldgs). Map explored 27.9%.\nPRODUCTION: Building: weap 49%; Infantry: e3 3%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #135@(17,15) #138@(17,15) #139@(17,16) #142@(17,16) #143@(16,16) #144@(17,15) #149@(17,17) #150@(17,17) #154@(18,16) #155@(17,20)20% #156@(19,20) #157@(19,20) #158@(55,28) #163@(63,26) #164@(66,24) #165@(68,24) #166@(71,24) #167@(74,25) #168@(77,25) #170@(80,26)\n  e3 (Rocket Soldier) x3: #136@(16,16) #172@(87,24) #173@(95,18)\n  harv (Ore Truck (harvester)) x2: #131@(94,18) #148@(89,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #122 fact@(12,16) 59%, #159 weap@(13,20) 67%, #171 sbag@(14,16) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - attack_move: 8 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at west (12,16); visible enemy WF #159 at (13,20). Forward assault IDs 135-157; eastern reinforcements are moving west.", "raw": "{\"thoughts\":\"Our infantry assault is inside the exposed enemy base and their Construction Yard and War Factory are both damaged. Keep all available troops focused on destroying those buildings while continuing rocket and rifle production; War Factory is nearing completion for a stronger follow-up.\",\"notes\":\"Enemy base west at (12,16); target fact #122 (59%) and weap #159 (67%). Infantry assault/reinforcements converging west; building weap is 49%.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,138,139,142,143,144,149,150,154,156,157],\"target\":122},{\"do\":\"attack\",\"units\":[155,158,163,164,165,166,167,168,170,172,173],\"target\":159},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":13,\"y\":18},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":15,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1569, "completion_tokens": 343, "total_tokens": 1912, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1567, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00884125, "upstream_inference_prompt_cost": 0.00431365, "upstream_inference_completions_cost": 0.0045276}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.64, "thoughts": "Our infantry assault is inside the exposed enemy base and their Construction Yard and War Factory are both damaged. Keep all available troops focused on destroying those buildings while continuing rocket and rifle production; War Factory is nearing completion for a stronger follow-up.", "notes": "Enemy base west at (12,16); target fact #122 (59%) and weap #159 (67%). Infantry assault/reinforcements converging west; building weap is 49%.", "commands": [{"do": "attack", "units": [135, 136, 138, 139, 142, 143, 144, 149, 150, 154, 156, 157], "target": 122}, {"do": "attack", "units": [155, 158, 163, 164, 165, 166, 167, 168, 170, 172, 173], "target": 159}, {"do": "attack_move", "units": "idle_army", "x": 13, "y": 18}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 15, "y": 18}], "feedback": ["attack: 12 units", "attack: 11 units", "attack_move: no valid unit ids of yours", "train 3x e3: queued", "train 5x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 600, "units_killed": 0, "units_lost": 4, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11000, "army_value": 2900, "income": 4000, "experience": 17, "order_count": 42}}
{"tick": 5401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $889 + stored ore $365 (storage 2000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $8900, army $2900, killed $600 (4 units, 0 bldgs), lost $1700 (0 units, 2 bldgs). Map explored 6.8%.\nPRODUCTION: Building: proc READY TO PLACE; Building: tent 0%; Vehicle: 1tnk 89%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 59%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 67%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #169@(13,21)\n  harv (Ore Truck (harvester)) x2: #132@(13,22)98% #141@(8,22)\nVISIBLE ENEMY UNITS (13):\n  #135 e1@(17,15) 100%, #136 e3@(16,16) 100%, #138 e1@(17,15) 100%, #139 e1@(17,16) 100%, #142 e1@(17,16) 100%, #143 e1@(16,16) 100%, #144 e1@(17,15) 100%, #149 e1@(17,17) 100%, #150 e1@(17,17) 100%, #154 e1@(18,16) 100%, #155 e1@(17,20) 20%, #156 e1@(19,20) 100%, #157 e1@(19,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place sbag: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (16-18,13-17) near my base (12,16), no enemy buildings seen yet. Enemy main base likely (95,11). Building proc, tent, tanks queued. Defend with tanks, place sbag near choke point, then push once 8+ tanks ready.", "raw": "{\"thoughts\":\"Enemy infantry cluster is close to my base; I need to place proc, keep building defenses/tanks, and hold my single tank back until reinforcements arrive.\",\"notes\":\"Enemy infantry swarm at (16-18,13-17) near base (12,16). No enemy buildings seen. Keep building tanks, place proc, defend with sbag/brik at choke, push once 8+ tanks ready. Enemy main base likely (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"brik\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2447, "completion_tokens": 282, "total_tokens": 2729, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007714, "upstream_inference_prompt_cost": 0.004894, "upstream_inference_completions_cost": 0.00282}, "completion_tokens_details": {"reasoning_tokens": 50, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.8, "thoughts": "Enemy infantry cluster is close to my base; I need to place proc, keep building defenses/tanks, and hold my single tank back until reinforcements arrive.", "notes": "Enemy infantry swarm at (16-18,13-17) near base (12,16). No enemy buildings seen. Keep building tanks, place proc, defend with sbag/brik at choke, push once 8+ tanks ready. Enemy main base likely (95,11).", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "brik"}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build brik: started", "train 3x 1tnk: queued", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 1700, "units_killed": 4, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8900, "army_value": 700, "income": 4500, "experience": 6, "order_count": 29}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $160 + stored ore $778 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11100, army $5200, killed $1700 (0 units, 2 bldgs), lost $800 (6 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Building: weap 66%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #135@(17,15) #138@(17,15) #139@(17,16) #142@(17,16) #143@(16,16) #144@(17,15) #149@(17,17) #150@(17,17) #154@(18,16) #157@(16,19)92% #158@(44,28) #163@(53,28) #164@(57,28) #165@(59,28) #166@(62,27) #167@(65,25) #168@(68,25) #170@(71,24)\n  e3 (Rocket Soldier) x4: #136@(16,16) #172@(79,25) #173@(86,18) #177@(94,18)\n  harv (Ore Truck (harvester)) x2: #131@(96,20) #148@(87,4)\nVISIBLE ENEMY UNITS (2):\n  #132 harv@(14,21) 98%, #176 1tnk@(13,21) 100%\nVISIBLE ENEMY BUILDINGS (4):\n  #122 fact@(12,16) 28%, #159 weap@(13,20) 66%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack: 11 units\n  - attack_move: no valid unit ids of yours\n  - train 3x e3: queued\n  - train 5x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base west at (12,16); target fact #122 (59%) and weap #159 (67%). Infantry assault/reinforcements converging west; building weap is 49%.", "raw": "{\"thoughts\":\"Our infantry is already inside the exposed enemy base and their Construction Yard is critically damaged. Finish the visible enemy structures while the eastern reinforcements continue west; place the War Factory immediately when ready and begin armor production.\",\"notes\":\"Enemy base at west (12,16). Fact #122 is 28%, weap #159 66%, proc #174 full. Assault infantry IDs 135,138,139,142,143,144,149,150,154,157 plus rockets 136 are at enemy base; eastern reinforcement column is moving west.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,138,139,142,143,144,149,150,154,157,136],\"target\":122},{\"do\":\"attack\",\"units\":[135,138,139,142,143,144,149,150,154,157,136],\"target\":176},{\"do\":\"attack_move\",\"units\":[158,163,164,165,166,167,168,170,172,173,177],\"x\":16,\"y\":17},{\"do\":\"rally\",\"building\":134,\"x\":17,\"y\":17},{\"do\":\"place\",\"item\":\"weap\",\"x\":91,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1684, "completion_tokens": 344, "total_tokens": 2028, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1682, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0091707, "upstream_inference_prompt_cost": 0.0046299, "upstream_inference_completions_cost": 0.0045408}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.65, "thoughts": "Our infantry is already inside the exposed enemy base and their Construction Yard is critically damaged. Finish the visible enemy structures while the eastern reinforcements continue west; place the War Factory immediately when ready and begin armor production.", "notes": "Enemy base at west (12,16). Fact #122 is 28%, weap #159 66%, proc #174 full. Assault infantry IDs 135,138,139,142,143,144,149,150,154,157 plus rockets 136 are at enemy base; eastern reinforcement column is moving west.", "commands": [{"do": "attack", "units": [135, 138, 139, 142, 143, 144, 149, 150, 154, 157, 136], "target": 122}, {"do": "attack", "units": [135, 138, 139, 142, 143, 144, 149, 150, 154, 157, 136], "target": 176}, {"do": "attack_move", "units": [158, 163, 164, 165, 166, 167, 168, 170, 172, 173, 177], "x": 16, "y": 17}, {"do": "rally", "building": 134, "x": 17, "y": 17}, {"do": "place", "item": "weap", "x": 91, "y": 22}], "feedback": ["attack: 11 units", "attack: 11 units", "attack_move: 11 units", "rally #134: ordered", "place weap: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 800, "units_killed": 0, "units_lost": 6, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11100, "army_value": 3000, "income": 4500, "experience": 17, "order_count": 50}}
{"tick": 5601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $889 + stored ore $52 (storage 4000), power 200 made / 90 used, harvesters 3.\nSCORE: assets $12100, army $4700, killed $800 (6 units, 0 bldgs), lost $1700 (0 units, 2 bldgs). Map explored 7%.\nPRODUCTION: Building: tent 64%; Defense: brik READY TO PLACE; Vehicle: 1tnk 30%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 66%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #169@(12,21)* #176@(13,21)\n  harv (Ore Truck (harvester)) x3: #132@(14,21)98% #141@(5,28) #175@(21,8)\nVISIBLE ENEMY UNITS (11):\n  #135 e1@(17,15) 100%, #136 e3@(16,16) 100%, #138 e1@(17,15) 100%, #139 e1@(17,16) 100%, #142 e1@(17,16) 100%, #143 e1@(16,16) 100%, #144 e1@(17,15) 100%, #149 e1@(17,17) 100%, #150 e1@(17,17) 100%, #154 e1@(18,16) 100%, #157 e1@(16,19) 92%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build brik: started\n  - train 3x 1tnk: queued\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (16-18,13-17) near base (12,16). No enemy buildings seen. Keep building tanks, place proc, defend with sbag/brik at choke, push once 8+ tanks ready. Enemy main base likely (95,11).", "raw": "{\"thoughts\":\"Enemy infantry swarm right next to my base at (16-18,13-17). I only have 2 tanks - too risky to engage directly, need to defend and mass tanks. Place brik wall near choke, keep tank production going.\",\"notes\":\"Enemy infantry swarm at (16-18,13-17) near base. No enemy buildings seen yet, likely main base at (95,11). Defend with brik/sbag, mass 1tnk production, push once 8+ tanks ready. Keep harvesters mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"brik\",\"x\":13,\"y\":17},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"harvest\",\"unit\":175}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2481, "completion_tokens": 275, "total_tokens": 2756, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007712, "upstream_inference_prompt_cost": 0.004962, "upstream_inference_completions_cost": 0.00275}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.25, "thoughts": "Enemy infantry swarm right next to my base at (16-18,13-17). I only have 2 tanks - too risky to engage directly, need to defend and mass tanks. Place brik wall near choke, keep tank production going.", "notes": "Enemy infantry swarm at (16-18,13-17) near base. No enemy buildings seen yet, likely main base at (95,11). Defend with brik/sbag, mass 1tnk production, push once 8+ tanks ready. Keep harvesters mining.", "commands": [{"do": "place", "item": "brik", "x": 13, "y": 17}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "harvest", "unit": 175}], "feedback": ["place brik: ordered (auto-relocated near base if the spot was invalid)", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 800, "deaths_cost": 1700, "units_killed": 6, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12100, "army_value": 1400, "income": 5000, "experience": 8, "order_count": 34}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $160 + stored ore $116 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11000, army $5100, killed $1700 (0 units, 2 bldgs), lost $1200 (8 units, 0 bldgs). Map explored 28.3%.\nPRODUCTION: Building: weap 82%; Infantry: e1 70%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #135@(16,18)36% #138@(17,18) #139@(16,18)89% #142@(17,18) #144@(16,18)94% #149@(17,18) #150@(17,18) #154@(17,18) #157@(16,19)20% #158@(36,21) #163@(45,23) #164@(47,28) #165@(49,28) #166@(52,27) #167@(55,28) #168@(58,28) #170@(61,27) #179@(88,24) #180@(91,21) #181@(93,19)\n  e3 (Rocket Soldier) x3: #172@(70,24) #173@(78,15) #177@(87,24)\n  harv (Ore Truck (harvester)) x2: #131@(103,23) #148@(87,10)\nVISIBLE ENEMY UNITS (1):\n  #176 1tnk@(15,22) 67%\nVISIBLE ENEMY BUILDINGS (2):\n  #159 weap@(13,20) 66%, #171 sbag@(14,16) 97%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 11 units\n  - attack: 11 units\n  - attack_move: 11 units\n  - rally #134: ordered\n  - place weap: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Enemy base at west (12,16). Fact #122 is 28%, weap #159 66%, proc #174 full. Assault infantry IDs 135,138,139,142,143,144,149,150,154,157 plus rockets 136 are at enemy base; eastern reinforcement column is moving west.", "raw": "{\"thoughts\":\"Our infantry assault is inside the exposed enemy base and their damaged War Factory is a priority target. Keep the continuous reinforcement stream attacking west while finishing the current War Factory for tank production.\",\"notes\":\"Enemy base west around (12,16); enemy weap #159 at (13,20) is 66%, tank #176 at (15,22). Our eastern reinforcements are moving west; place weap immediately when ready next turn.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,138,139,142,144,149,150,154,157],\"target\":159},{\"do\":\"attack\",\"units\":[135,138,139,142,144,149,150,154,157],\"target\":176},{\"do\":\"attack_move\",\"units\":[158,163,164,165,166,167,168,170,172,173,177,179,180,181],\"x\":13,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":13,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1658, "completion_tokens": 298, "total_tokens": 1956, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1656, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008492, "upstream_inference_prompt_cost": 0.0045584, "upstream_inference_completions_cost": 0.0039336}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Our infantry assault is inside the exposed enemy base and their damaged War Factory is a priority target. Keep the continuous reinforcement stream attacking west while finishing the current War Factory for tank production.", "notes": "Enemy base west around (12,16); enemy weap #159 at (13,20) is 66%, tank #176 at (15,22). Our eastern reinforcements are moving west; place weap immediately when ready next turn.", "commands": [{"do": "attack", "units": [135, 138, 139, 142, 144, 149, 150, 154, 157], "target": 159}, {"do": "attack", "units": [135, 138, 139, 142, 144, 149, 150, 154, 157], "target": 176}, {"do": "attack_move", "units": [158, 163, 164, 165, 166, 167, 168, 170, 172, 173, 177, 179, 180, 181], "x": 13, "y": 18}, {"do": "rally", "building": 134, "x": 13, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 9 units", "attack: 9 units", "attack_move: 14 units", "rally #134: ordered", "stance: 23 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 1200, "units_killed": 0, "units_lost": 8, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11000, "army_value": 2900, "income": 4500, "experience": 17, "order_count": 50}}
{"tick": 5801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $427 + stored ore $0 (storage 4000), power 200 made / 90 used, harvesters 3.\nSCORE: assets $12100, army $4700, killed $1200 (8 units, 0 bldgs), lost $1700 (0 units, 2 bldgs). Map explored 7.3%.\nPRODUCTION: Building: tent READY TO PLACE; Vehicle: 1tnk 78%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 66%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #169@(12,21) #176@(15,22)67%\n  harv (Ore Truck (harvester)) x3: #132@(17,8)98% #141@(10,20) #175@(18,11)\nVISIBLE ENEMY UNITS (9):\n  #135 e1@(16,18) 36%, #138 e1@(17,18) 100%, #139 e1@(16,18) 89%, #142 e1@(17,18) 100%, #144 e1@(16,18) 94%, #149 e1@(17,18) 100%, #150 e1@(17,18) 100%, #154 e1@(17,18) 100%, #157 e1@(16,19) 20%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place brik: ordered (auto-relocated near base if the spot was invalid)\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (16-18,13-17) near base. No enemy buildings seen yet, likely main base at (95,11). Defend with brik/sbag, mass 1tnk production, push once 8+ tanks ready. Keep harvesters mining.", "raw": "{\"thoughts\":\"Enemy infantry cluster near our base at (16-18). Place tent barracks, keep tanks defending, continue tank production.\",\"notes\":\"Enemy infantry swarm at (16-19,18-19) near base. Defend with tanks, mass 1tnk production, push once 8+ ready. Keep harvesters mining. Enemy base at (95,11) likely.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\"},{\"do\":\"attack_move\",\"units\":[169,176],\"x\":16,\"y\":18},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2481, "completion_tokens": 237, "total_tokens": 2718, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007332, "upstream_inference_prompt_cost": 0.004962, "upstream_inference_completions_cost": 0.00237}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Enemy infantry cluster near our base at (16-18). Place tent barracks, keep tanks defending, continue tank production.", "notes": "Enemy infantry swarm at (16-19,18-19) near base. Defend with tanks, mass 1tnk production, push once 8+ ready. Keep harvesters mining. Enemy base at (95,11) likely.", "commands": [{"do": "place", "item": "tent"}, {"do": "attack_move", "units": [169, 176], "x": 16, "y": 18}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 2 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1200, "deaths_cost": 1700, "units_killed": 8, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12100, "army_value": 1400, "income": 4500, "experience": 12, "order_count": 38}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $336 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11000, army $5100, killed $1700 (0 units, 2 bldgs), lost $1400 (10 units, 0 bldgs). Map explored 29%.\nPRODUCTION: Building: weap 93%; Infantry: e3 29%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #138@(17,18) #139@(16,18)35% #142@(17,18)94% #144@(16,18)36% #149@(17,18) #150@(17,18) #154@(17,18) #158@(27,18) #163@(36,18) #164@(38,21) #165@(40,22) #166@(43,27) #167@(46,24) #168@(48,28) #170@(52,27) #179@(80,26) #180@(82,27) #181@(85,26) #183@(88,24) #184@(90,22)\n  e3 (Rocket Soldier) x3: #172@(61,27) #173@(70,23) #177@(78,25)\n  harv (Ore Truck (harvester)) x2: #131@(98,19) #148@(88,15)\nVISIBLE ENEMY UNITS (2):\n  #176 1tnk@(15,21) 34%, #185 1tnk@(14,21) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #159 weap@(13,20) 66%, #171 sbag@(14,16) 97%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack: 9 units\n  - attack_move: 14 units\n  - rally #134: ordered\n  - stance: 23 units\nYOUR NOTES FROM LAST TURN: Enemy base west around (12,16); enemy weap #159 at (13,20) is 66%, tank #176 at (15,22). Our eastern reinforcements are moving west; place weap immediately when ready next turn.", "raw": "{\"thoughts\":\"Our infantry screen has reached the exposed enemy War Factory while reinforcements stream west. Finish the damaged factory immediately, keep the barracks rallying toward the enemy, and continue infantry production while the War Factory completes.\",\"notes\":\"Enemy base is at west edge around (12,16); visible weap #159 at (13,20) 66%, tanks #176/#185 nearby. Building weap is 93% and should be placed next turn; eastern infantry/rockets advancing west.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":159},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":19},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1632, "completion_tokens": 321, "total_tokens": 1953, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1630, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087241, "upstream_inference_prompt_cost": 0.0044869, "upstream_inference_completions_cost": 0.0042372}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Our infantry screen has reached the exposed enemy War Factory while reinforcements stream west. Finish the damaged factory immediately, keep the barracks rallying toward the enemy, and continue infantry production while the War Factory completes.", "notes": "Enemy base is at west edge around (12,16); visible weap #159 at (13,20) 66%, tanks #176/#185 nearby. Building weap is 93% and should be placed next turn; eastern infantry/rockets advancing west.", "commands": [{"do": "attack", "units": "all_army", "target": 159}, {"do": "rally", "building": 134, "x": 18, "y": 19}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 5}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 23 units", "rally #134: ordered", "train 3x e3: queued", "train 5x e1: queued", "stance: 23 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 1400, "units_killed": 0, "units_lost": 10, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11000, "army_value": 2900, "income": 4500, "experience": 17, "order_count": 50}}
{"tick": 6001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $409 + stored ore $687 (storage 4000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $13300, army $5400, killed $1400 (10 units, 0 bldgs), lost $1700 (0 units, 2 bldgs). Map explored 7.8%.\nPRODUCTION: Vehicle: 1tnk 25%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 66%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #169@(12,21)* #176@(15,21)34% #185@(14,21)\n  harv (Ore Truck (harvester)) x3: #132@(16,4)98% #141@(6,28) #175@(17,12)\nVISIBLE ENEMY UNITS (7):\n  #138 e1@(17,18) 100%, #139 e1@(16,18) 35%, #142 e1@(17,18) 94%, #144 e1@(16,18) 36%, #149 e1@(17,18) 100%, #150 e1@(17,18) 100%, #154 e1@(17,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 2 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (16-19,18-19) near base. Defend with tanks, mass 1tnk production, push once 8+ ready. Keep harvesters mining. Enemy base at (95,11) likely.", "raw": "{\"thoughts\":\"Enemy infantry group near base (16-19,18) threatens us. Attack with tanks now, keep producing more tanks and defenses.\",\"notes\":\"Enemy infantry swarm at (16-19,18). Defend with tanks, mass 1tnk production. Enemy base at (95,11) likely far east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,176,185],\"x\":17,\"y\":18},{\"do\":\"build\",\"item\":\"gun\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2574, "completion_tokens": 179, "total_tokens": 2753, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006938, "upstream_inference_prompt_cost": 0.005148, "upstream_inference_completions_cost": 0.00179}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Enemy infantry group near base (16-19,18) threatens us. Attack with tanks now, keep producing more tanks and defenses.", "notes": "Enemy infantry swarm at (16-19,18). Defend with tanks, mass 1tnk production. Enemy base at (95,11) likely far east.", "commands": [{"do": "attack_move", "units": [169, 176, 185], "x": 17, "y": 18}, {"do": "build", "item": "gun"}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 3 units", "build gun: started", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 1700, "units_killed": 10, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13300, "army_value": 2100, "income": 5500, "experience": 14, "order_count": 42}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $410 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11000, army $5100, killed $1700 (0 units, 2 bldgs), lost $1700 (13 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Building: weap READY TO PLACE; Infantry: e1 91%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #138@(17,18)63% #149@(17,18)77% #150@(17,18)78% #154@(17,18)97% #158@(18,20) #163@(26,18) #164@(28,20) #165@(30,21) #166@(33,27) #167@(36,24) #168@(38,27) #170@(42,26) #179@(71,24) #180@(74,24) #181@(76,25) #183@(79,25) #184@(82,27)\n  e3 (Rocket Soldier) x4: #172@(50,28) #173@(61,27) #177@(69,25) #186@(92,20)\n  harv (Ore Truck (harvester)) x2: #131@(91,17) #148@(85,4)\nVISIBLE ENEMY UNITS (3):\n  #169 1tnk@(16,21) 100%, #176 1tnk@(15,21) 33%, #185 1tnk@(15,20) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #171 sbag@(14,16) 97%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 23 units\n  - rally #134: ordered\n  - train 3x e3: queued\n  - train 5x e1: queued\n  - stance: 23 units\nYOUR NOTES FROM LAST TURN: Enemy base is at west edge around (12,16); visible weap #159 at (13,20) 66%, tanks #176/#185 nearby. Building weap is 93% and should be placed next turn; eastern infantry/rockets advancing west.", "raw": "{\"thoughts\":\"Our forward infantry force is already engaging the exposed enemy tanks near their likely base. Place the War Factory immediately, keep pressure west, and begin expanding income for sustained vehicle production.\",\"notes\":\"Enemy base remains at west around (12,16); three light tanks visible at (15-16,20-21). War Factory placed now; build another refinery when funds arrive.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":96,\"y\":22},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":14,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":18},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1683, "completion_tokens": 235, "total_tokens": 1918, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1681, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00772915, "upstream_inference_prompt_cost": 0.00462715, "upstream_inference_completions_cost": 0.003102}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.86, "thoughts": "Our forward infantry force is already engaging the exposed enemy tanks near their likely base. Place the War Factory immediately, keep pressure west, and begin expanding income for sustained vehicle production.", "notes": "Enemy base remains at west around (12,16); three light tanks visible at (15-16,20-21). War Factory placed now; build another refinery when funds arrive.", "commands": [{"do": "place", "item": "weap", "x": 96, "y": 22}, {"do": "attack_move", "units": "all_army", "x": 14, "y": 18}, {"do": "rally", "building": 134, "x": 18, "y": 18}, {"do": "build", "item": "proc"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 21 units", "rally #134: ordered", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 1700, "units_killed": 0, "units_lost": 13, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11000, "army_value": 2900, "income": 5000, "experience": 17, "order_count": 58}}
{"tick": 6201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $409 + stored ore $31 (storage 4000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $13300, army $5400, killed $1700 (13 units, 0 bldgs), lost $1700 (0 units, 2 bldgs). Map explored 8%.\nPRODUCTION: Defense: gun 40%; Vehicle: 1tnk 73%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 56%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #169@(16,21) #176@(15,21)33% #185@(15,20)\n  harv (Ore Truck (harvester)) x3: #132@(15,14)98% #141@(9,23) #175@(19,7)\nVISIBLE ENEMY UNITS (5):\n  #138 e1@(17,18) 63%, #149 e1@(17,18) 77%, #150 e1@(17,18) 78%, #154 e1@(17,18) 97%, #158 e1@(18,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - build gun: started\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (16-19,18). Defend with tanks, mass 1tnk production. Enemy base at (95,11) likely far east.", "raw": "{\"thoughts\":\"Enemy infantry near base, attack with tanks. Keep economy running and queue more production.\",\"notes\":\"Enemy infantry swarm near (16-19,18). Defending with 3 tanks. Building gun turret + tanks queue. Enemy base far east at (95,11). Keep massing 1tnk, then push east once strong.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,176,185],\"x\":17,\"y\":18},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2554, "completion_tokens": 167, "total_tokens": 2721, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006778, "upstream_inference_prompt_cost": 0.005108, "upstream_inference_completions_cost": 0.00167}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.8, "thoughts": "Enemy infantry near base, attack with tanks. Keep economy running and queue more production.", "notes": "Enemy infantry swarm near (16-19,18). Defending with 3 tanks. Building gun turret + tanks queue. Enemy base far east at (95,11). Keep massing 1tnk, then push east once strong.", "commands": [{"do": "attack_move", "units": [169, 176, 185], "x": 17, "y": 18}, {"do": "build", "item": "powr"}], "feedback": ["attack_move: 3 units", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 1700, "units_killed": 13, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13300, "army_value": 2100, "income": 5500, "experience": 17, "order_count": 46}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12900, army $5000, killed $1700 (0 units, 2 bldgs), lost $2000 (16 units, 0 bldgs). Map explored 29.2%.\nPRODUCTION: Building: proc 14%; Infantry: e1 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #149@(17,18)54% #154@(17,18)90% #163@(19,18) #164@(19,18) #165@(20,18) #166@(24,24) #167@(28,18) #168@(30,20) #170@(34,19) #179@(62,27) #180@(64,25) #181@(67,24) #183@(70,24) #184@(73,24) #188@(87,24) #189@(90,22)\n  e3 (Rocket Soldier) x4: #172@(41,23) #173@(52,27) #177@(60,28) #186@(84,27)\n  harv (Ore Truck (harvester)) x2: #131@(104,22) #148@(87,9)\nVISIBLE ENEMY UNITS (3):\n  #169 1tnk@(16,21) 92%, #176 1tnk@(15,21) 33%, #185 1tnk@(15,20) 86%\nVISIBLE ENEMY BUILDINGS (1):\n  #171 sbag@(14,16) 97%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 21 units\n  - rally #134: ordered\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy base remains at west around (12,16); three light tanks visible at (15-16,20-21). War Factory placed now; build another refinery when funds arrive.", "raw": "{\"thoughts\":\"Our infantry column is stretched but enemy base is exposed at the west and its three light tanks are the immediate threat. Concentrate all combat units onto the enemy tank group while the refinery and large infantry queue complete.\",\"notes\":\"Enemy base west around (12,16); visible light tanks at (15-16,20-21). Refinery building 14%, War Factory active but no cash yet. Rally barracks west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":19},{\"do\":\"rally\",\"building\":187,\"x\":24,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1698, "completion_tokens": 280, "total_tokens": 1978, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1696, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083644, "upstream_inference_prompt_cost": 0.0046684, "upstream_inference_completions_cost": 0.003696}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "Our infantry column is stretched but enemy base is exposed at the west and its three light tanks are the immediate threat. Concentrate all combat units onto the enemy tank group while the refinery and large infantry queue complete.", "notes": "Enemy base west around (12,16); visible light tanks at (15-16,20-21). Refinery building 14%, War Factory active but no cash yet. Rally barracks west.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 20}, {"do": "rally", "building": 134, "x": 18, "y": 19}, {"do": "rally", "building": 187, "x": 24, "y": 20}], "feedback": ["attack_move: 20 units", "rally #134: ordered", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 2000, "units_killed": 0, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12900, "army_value": 2800, "income": 5000, "experience": 17, "order_count": 60}}
{"tick": 6401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $364 + stored ore $112 (storage 4000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $14000, army $6100, killed $2000 (16 units, 0 bldgs), lost $1700 (0 units, 2 bldgs). Map explored 8%.\nPRODUCTION: Building: powr READY TO PLACE; Defense: gun 82%; Vehicle: 1tnk 20%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #169@(16,21)92% #176@(15,21)33% #185@(15,20)86% #190@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(17,6)98% #141@(9,25) #175@(17,12)\nVISIBLE ENEMY UNITS (5):\n  #149 e1@(17,18) 54%, #154 e1@(17,18) 90%, #163 e1@(19,18) 100%, #164 e1@(19,18) 100%, #165 e1@(20,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm near (16-19,18). Defending with 3 tanks. Building gun turret + tanks queue. Enemy base far east at (95,11). Keep massing 1tnk, then push east once strong.", "raw": "{\"thoughts\":\"Enemy infantry swarm nearby - engage with tanks. Place power plant, keep building tanks and defenses.\",\"notes\":\"Enemy infantry at (17-20,18). Fighting with 4 tanks. Enemy base at (95,11). Keep massing 1tnk, build proc/power as needed, push east once ~10 tanks ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[169,176,185,190],\"x\":18,\"y\":18},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2573, "completion_tokens": 195, "total_tokens": 2768, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007096, "upstream_inference_prompt_cost": 0.005146, "upstream_inference_completions_cost": 0.00195}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.9, "thoughts": "Enemy infantry swarm nearby - engage with tanks. Place power plant, keep building tanks and defenses.", "notes": "Enemy infantry at (17-20,18). Fighting with 4 tanks. Enemy base at (95,11). Keep massing 1tnk, build proc/power as needed, push east once ~10 tanks ready.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [169, 176, 185, 190], "x": 18, "y": 18}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 4 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2000, "deaths_cost": 1700, "units_killed": 16, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 14000, "army_value": 2800, "income": 5825, "experience": 20, "order_count": 47}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $356 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12700, army $4800, killed $1700 (0 units, 2 bldgs), lost $2300 (19 units, 0 bldgs). Map explored 29.5%.\nPRODUCTION: Building: proc 19%; Infantry: e1 70%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #163@(19,18)37% #165@(19,18)87% #166@(21,22) #167@(21,19) #168@(21,19) #170@(24,19) #179@(52,27) #180@(54,28) #181@(58,28) #183@(61,27) #184@(63,26) #188@(79,25) #189@(81,26) #192@(93,19)\n  e3 (Rocket Soldier) x4: #172@(32,19) #173@(43,21) #177@(49,28) #186@(75,25)\n  harv (Ore Truck (harvester)) x2: #131@(104,19) #148@(89,14)\nVISIBLE ENEMY UNITS (3):\n  #176 1tnk@(16,20) 33%, #185 1tnk@(16,19) 82%, #190 1tnk@(17,21) 94%\nVISIBLE ENEMY BUILDINGS (1):\n  #191 powr@(16,17) 92%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 20 units\n  - rally #134: ordered\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Enemy base west around (12,16); visible light tanks at (15-16,20-21). Refinery building 14%, War Factory active but no cash yet. Rally barracks west.", "raw": "{\"thoughts\":\"Our infantry and rockets are pressuring the exposed enemy base, but three light tanks threaten the forward force. Finish the third refinery for income, focus rockets and nearby infantry on the tanks, then add a Service Depot for heavy-tank production.\",\"notes\":\"Enemy base is west around (12,16), power #191 exposed. Enemy light tanks #176/#185/#190 at (16,19-21). Third refinery is constructing at 19%; queue Service Depot after it completes.\",\"commands\":[{\"do\":\"attack\",\"units\":[163,165,166,167,168,170,172],\"target\":185},{\"do\":\"attack\",\"units\":[173,177],\"target\":190},{\"do\":\"attack_move\",\"units\":[179,180,181,183,184,186],\"x\":17,\"y\":19},{\"do\":\"attack_move\",\"units\":[188,189,192],\"x\":16,\"y\":17},{\"do\":\"stance\",\"units\":[163,165,166,167,168,170,172,173,177,179,180,181,183,184,186,188,189,192],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":19},{\"do\":\"rally\",\"building\":187,\"x\":25,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1663, "completion_tokens": 448, "total_tokens": 2111, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1661, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01048575, "upstream_inference_prompt_cost": 0.00457215, "upstream_inference_completions_cost": 0.0059136}, "completion_tokens_details": {"reasoning_tokens": 169, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.92, "thoughts": "Our infantry and rockets are pressuring the exposed enemy base, but three light tanks threaten the forward force. Finish the third refinery for income, focus rockets and nearby infantry on the tanks, then add a Service Depot for heavy-tank production.", "notes": "Enemy base is west around (12,16), power #191 exposed. Enemy light tanks #176/#185/#190 at (16,19-21). Third refinery is constructing at 19%; queue Service Depot after it completes.", "commands": [{"do": "attack", "units": [163, 165, 166, 167, 168, 170, 172], "target": 185}, {"do": "attack", "units": [173, 177], "target": 190}, {"do": "attack_move", "units": [179, 180, 181, 183, 184, 186], "x": 17, "y": 19}, {"do": "attack_move", "units": [188, 189, 192], "x": 16, "y": 17}, {"do": "stance", "units": [163, 165, 166, 167, 168, 170, 172, 173, 177, 179, 180, 181, 183, 184, 186, 188, 189, 192], "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 20, "y": 19}, {"do": "rally", "building": 187, "x": 25, "y": 20}], "feedback": ["attack: 7 units", "attack: 2 units", "attack_move: 6 units", "attack_move: 3 units", "stance: 18 units", "rally #134: ordered", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 2300, "units_killed": 0, "units_lost": 19, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12700, "army_value": 2600, "income": 4500, "experience": 17, "order_count": 60}}
{"tick": 6601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $246 + stored ore $251 (storage 4000), power 292 made / 110 used, harvesters 3.\nSCORE: assets $14300, army $6100, killed $2300 (19 units, 0 bldgs), lost $1700 (0 units, 2 bldgs). Map explored 8.3%.\nPRODUCTION: Defense: gun READY TO PLACE; Vehicle: 1tnk 68%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #169@(16,21)84% #176@(16,20)33% #185@(16,19)82% #190@(17,21)94%\n  harv (Ore Truck (harvester)) x3: #132@(18,4)98% #141@(8,29) #175@(17,10)\nVISIBLE ENEMY UNITS (5):\n  #163 e1@(19,18) 37%, #165 e1@(19,18) 87%, #166 e1@(21,22) 100%, #167 e1@(21,19) 100%, #168 e1@(21,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 4 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry at (17-20,18). Fighting with 4 tanks. Enemy base at (95,11). Keep massing 1tnk, build proc/power as needed, push east once ~10 tanks ready.", "raw": "{\"thoughts\":\"Continue fighting nearby infantry with tanks, place gun turret defense, keep massing tanks.\",\"notes\":\"Enemy infantry near (19-21,18-22). Keep training 1tnk, push east once 10+ ready. Enemy base at (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"gun\"},{\"do\":\"attack_move\",\"units\":[169,176,185,190],\"x\":20,\"y\":19},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2660, "completion_tokens": 167, "total_tokens": 2827, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00699, "upstream_inference_prompt_cost": 0.00532, "upstream_inference_completions_cost": 0.00167}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "Continue fighting nearby infantry with tanks, place gun turret defense, keep massing tanks.", "notes": "Enemy infantry near (19-21,18-22). Keep training 1tnk, push east once 10+ ready. Enemy base at (95,11).", "commands": [{"do": "place", "item": "gun"}, {"do": "attack_move", "units": [169, 176, 185, 190], "x": 20, "y": 19}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["place gun: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 4 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 1700, "units_killed": 19, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 14300, "army_value": 2800, "income": 6000, "experience": 23, "order_count": 51}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12600, army $4700, killed $1700 (0 units, 2 bldgs), lost $2600 (22 units, 0 bldgs). Map explored 29.7%.\nPRODUCTION: Building: proc 32%; Infantry: e3 15%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #167@(21,19) #168@(21,19)92% #170@(20,19)20% #179@(44,22) #180@(46,24) #181@(47,28) #183@(51,28) #184@(54,28) #188@(69,24) #189@(72,24) #192@(85,26) #194@(87,24) #195@(90,22)\n  e3 (Rocket Soldier) x4: #172@(22,19) #173@(33,21) #177@(39,27) #186@(65,25)\n  harv (Ore Truck (harvester)) x2: #131@(92,17) #148@(83,6)\nVISIBLE ENEMY UNITS (3):\n  #176 1tnk@(17,20) 33%, #185 1tnk@(17,19) 64%, #190 1tnk@(18,20) 94%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack: 2 units\n  - attack_move: 6 units\n  - attack_move: 3 units\n  - stance: 18 units\n  - rally #134: ordered\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Enemy base is west around (12,16), power #191 exposed. Enemy light tanks #176/#185/#190 at (16,19-21). Third refinery is constructing at 19%; queue Service Depot after it completes.", "raw": "{\"thoughts\":\"Our forward infantry are engaging the exposed enemy light tanks near their likely base. Keep pressure west while the refinery finishes, then use the income to add a Service Depot and begin tank production.\",\"notes\":\"Enemy base remains around (12,16); three light tanks at (17,19-20). Refinery is 32% building; queue depot once complete. Forward infantry are spread along the west approach.\",\"commands\":[{\"do\":\"attack\",\"units\":[167,168,170,172],\"target\":190},{\"do\":\"attack\",\"units\":[173,177],\"target\":185},{\"do\":\"attack_move\",\"units\":[179,180,181,183,184,186],\"x\":17,\"y\":20},{\"do\":\"attack_move\",\"units\":[188,189,192,194,195],\"x\":22,\"y\":19},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"rally\",\"building\":134,\"x\":25,\"y\":19},{\"do\":\"rally\",\"building\":187,\"x\":28,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1671, "completion_tokens": 417, "total_tokens": 2088, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1669, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01009855, "upstream_inference_prompt_cost": 0.00459415, "upstream_inference_completions_cost": 0.0055044}, "completion_tokens_details": {"reasoning_tokens": 175, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.77, "thoughts": "Our forward infantry are engaging the exposed enemy light tanks near their likely base. Keep pressure west while the refinery finishes, then use the income to add a Service Depot and begin tank production.", "notes": "Enemy base remains around (12,16); three light tanks at (17,19-20). Refinery is 32% building; queue depot once complete. Forward infantry are spread along the west approach.", "commands": [{"do": "attack", "units": [167, 168, 170, 172], "target": 190}, {"do": "attack", "units": [173, 177], "target": 185}, {"do": "attack_move", "units": [179, 180, 181, 183, 184, 186], "x": 17, "y": 20}, {"do": "attack_move", "units": [188, 189, 192, 194, 195], "x": 22, "y": 19}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "train", "item": "harv", "count": 1}, {"do": "rally", "building": 134, "x": 25, "y": 19}, {"do": "rally", "building": 187, "x": 28, "y": 19}], "feedback": ["attack: 4 units", "attack: 2 units", "attack_move: 6 units", "attack_move: 5 units", "stance: 17 units", "train 1x harv: queued", "rally #134: ordered", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 2600, "units_killed": 0, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12600, "army_value": 2500, "income": 4500, "experience": 17, "order_count": 60}}
{"tick": 6801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $166 + stored ore $0 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $15800, army $6800, killed $2600 (22 units, 0 bldgs), lost $1700 (0 units, 2 bldgs). Map explored 8.9%.\nPRODUCTION: Vehicle: 1tnk 15%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #169@(16,20)84% #176@(17,20)33% #185@(17,19)64% #190@(18,20)94% #196@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(17,13)98% #141@(10,20) #175@(22,7)\nVISIBLE ENEMY UNITS (4):\n  #167 e1@(21,19) 100%, #168 e1@(21,19) 92%, #170 e1@(20,19) 20%, #172 e3@(22,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place gun: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 4 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry near (19-21,18-22). Keep training 1tnk, push east once 10+ ready. Enemy base at (95,11).", "raw": "{\"thoughts\":\"Enemy infantry near our base, weak. Attack with tanks to clear them and continue tank production. Keep economy going.\",\"notes\":\"Enemy infantry near (19-21,18-22), clearing with tanks. Enemy base at (95,11). Keep training 1tnk, push east once 10+ ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,176,185,190,196],\"x\":21,\"y\":19},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2661, "completion_tokens": 207, "total_tokens": 2868, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007392, "upstream_inference_prompt_cost": 0.005322, "upstream_inference_completions_cost": 0.00207}, "completion_tokens_details": {"reasoning_tokens": 38, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "Enemy infantry near our base, weak. Attack with tanks to clear them and continue tank production. Keep economy going.", "notes": "Enemy infantry near (19-21,18-22), clearing with tanks. Enemy base at (95,11). Keep training 1tnk, push east once 10+ ready.", "commands": [{"do": "attack_move", "units": [169, 176, 185, 190, 196], "x": 21, "y": 19}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 5 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 1700, "units_killed": 22, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 15800, "army_value": 3500, "income": 6000, "experience": 26, "order_count": 55}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $4100, killed $1700 (0 units, 2 bldgs), lost $3200 (26 units, 0 bldgs). Map explored 29.8%.\nPRODUCTION: Building: proc 44%; Vehicle: harv 15%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #179@(33,21) #180@(36,21) #181@(37,28) #183@(40,27) #184@(44,27) #188@(60,27) #189@(63,26) #192@(76,25) #194@(79,25) #195@(82,27)\n  e3 (Rocket Soldier) x3: #173@(23,21)82% #177@(29,27) #186@(56,28)\n  harv (Ore Truck (harvester)) x2: #131@(98,20) #148@(86,11)\nVISIBLE ENEMY UNITS (2):\n  #176 1tnk@(20,19) 33%, #190 1tnk@(20,20) 3%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack: 2 units\n  - attack_move: 6 units\n  - attack_move: 5 units\n  - stance: 17 units\n  - train 1x harv: queued\n  - rally #134: ordered\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains around (12,16); three light tanks at (17,19-20). Refinery is 32% building; queue depot once complete. Forward infantry are spread along the west approach.", "raw": "{\"thoughts\":\"Our infantry are closing on the likely enemy base while two critically damaged light tanks are exposed. Finish those tanks, keep all forward forces pressuring west, and let the refinery/harvester production complete to fund a depot and heavy armor transition.\",\"notes\":\"Enemy base still expected near (12,16). Focus-fire visible light tanks; infantry spread from x23 to x82 advancing west. Proc 44%, harvester 15%, infantry queue loaded.\",\"commands\":[{\"do\":\"attack\",\"units\":[173,179,180,181],\"target\":176},{\"do\":\"attack\",\"units\":[177,179,180],\"target\":190},{\"do\":\"attack_move\",\"units\":[183,184,188,189,192,194,195,186],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":18},{\"do\":\"rally\",\"building\":187,\"x\":55,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1640, "completion_tokens": 352, "total_tokens": 1992, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1638, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0091553, "upstream_inference_prompt_cost": 0.0045089, "upstream_inference_completions_cost": 0.0046464}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.26, "thoughts": "Our infantry are closing on the likely enemy base while two critically damaged light tanks are exposed. Finish those tanks, keep all forward forces pressuring west, and let the refinery/harvester production complete to fund a depot and heavy armor transition.", "notes": "Enemy base still expected near (12,16). Focus-fire visible light tanks; infantry spread from x23 to x82 advancing west. Proc 44%, harvester 15%, infantry queue loaded.", "commands": [{"do": "attack", "units": [173, 179, 180, 181], "target": 176}, {"do": "attack", "units": [177, 179, 180], "target": 190}, {"do": "attack_move", "units": [183, 184, 188, 189, 192, 194, 195, 186], "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 18, "y": 18}, {"do": "rally", "building": 187, "x": 55, "y": 20}], "feedback": ["attack: 4 units", "attack: 3 units", "attack_move: 8 units", "stance: 13 units", "rally #134: ordered", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 3200, "units_killed": 0, "units_lost": 26, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12000, "army_value": 1900, "income": 5000, "experience": 17, "order_count": 61}}
{"tick": 7001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $715 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $15800, army $6800, killed $3200 (26 units, 0 bldgs), lost $1700 (0 units, 2 bldgs). Map explored 9.4%.\nPRODUCTION: Vehicle: 1tnk 63%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #169@(18,16)84%* #176@(20,19)33% #185@(20,18)42% #190@(20,20)3% #196@(20,17)\n  harv (Ore Truck (harvester)) x3: #132@(18,12)98% #141@(9,29) #175@(17,12)\nVISIBLE ENEMY UNITS (1):\n  #173 e3@(23,21) 82%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry near (19-21,18-22), clearing with tanks. Enemy base at (95,11). Keep training 1tnk, push east once 10+ ready.", "raw": "{\"thoughts\":\"Continue clearing nearby enemy infantry and keep tank production rolling. Buildings need repair too since fact is at 28%.\",\"notes\":\"Enemy base at (95,11). Keep training 1tnk, repair fact when damaged unit clears. Push east once 10+ tanks ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":23,\"y\":21},{\"do\":\"repair\",\"building\":122},{\"do\":\"harvest\",\"unit\":141}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2641, "completion_tokens": 165, "total_tokens": 2806, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006932, "upstream_inference_prompt_cost": 0.005282, "upstream_inference_completions_cost": 0.00165}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "Continue clearing nearby enemy infantry and keep tank production rolling. Buildings need repair too since fact is at 28%.", "notes": "Enemy base at (95,11). Keep training 1tnk, repair fact when damaged unit clears. Push east once 10+ tanks ready.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 23, "y": 21}, {"do": "repair", "building": 122}, {"do": "harvest", "unit": 141}], "feedback": ["attack_move: 1 units", "repair #122: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 1700, "units_killed": 26, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 15800, "army_value": 3500, "income": 6500, "experience": 32, "order_count": 58}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $178 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $4100, killed $2400 (1 units, 2 bldgs), lost $3500 (27 units, 0 bldgs). Map explored 29.9%.\nPRODUCTION: Building: proc 52%; Vehicle: harv 25%; Infantry: e3 6%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #179@(25,20)76% #180@(27,20) #181@(28,26) #183@(33,20) #184@(36,21) #188@(51,26) #189@(53,27) #192@(67,24) #194@(70,24) #195@(73,24)\n  e3 (Rocket Soldier) x3: #177@(24,23)45% #186@(47,25) #198@(94,18)\n  harv (Ore Truck (harvester)) x2: #131@(106,21) #148@(87,14)\nVISIBLE ENEMY UNITS (2):\n  #169 1tnk@(23,21) 83%, #196 1tnk@(22,19) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack: 3 units\n  - attack_move: 8 units\n  - stance: 13 units\n  - rally #134: ordered\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still expected near (12,16). Focus-fire visible light tanks; infantry spread from x23 to x82 advancing west. Proc 44%, harvester 15%, infantry queue loaded.", "raw": "{\"thoughts\":\"Our infantry screen has reached the enemy approach and must eliminate the two exposed light tanks before continuing toward the likely base at (12,16). Refinery and harvester production will expand income; keep both trucks mining.\",\"notes\":\"Enemy base remains likely near (12,16). Focus all combat units on tanks #169/#196, then attack-move west. Proc is 52% and harvester 25%; place refinery when ready.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":169},{\"do\":\"attack\",\"units\":[177,179,180,181,183,184,186],\"target\":196},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":21},{\"do\":\"rally\",\"building\":187,\"x\":50,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1613, "completion_tokens": 287, "total_tokens": 1900, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1611, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00822305, "upstream_inference_prompt_cost": 0.00443465, "upstream_inference_completions_cost": 0.0037884}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "Our infantry screen has reached the enemy approach and must eliminate the two exposed light tanks before continuing toward the likely base at (12,16). Refinery and harvester production will expand income; keep both trucks mining.", "notes": "Enemy base remains likely near (12,16). Focus all combat units on tanks #169/#196, then attack-move west. Proc is 52% and harvester 25%; place refinery when ready.", "commands": [{"do": "attack", "units": "all_army", "target": 169}, {"do": "attack", "units": [177, 179, 180, 181, 183, 184, 186], "target": 196}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}, {"do": "rally", "building": 134, "x": 35, "y": 21}, {"do": "rally", "building": 187, "x": 50, "y": 23}], "feedback": ["attack: 13 units", "attack: 7 units", "rally #134: ordered", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 3500, "units_killed": 1, "units_lost": 27, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12000, "army_value": 1900, "income": 4500, "experience": 24, "order_count": 61}}
{"tick": 7201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $884 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $15800, army $6800, killed $3500 (27 units, 0 bldgs), lost $2400 (1 units, 2 bldgs). Map explored 10.1%.\nPRODUCTION: Vehicle: 1tnk 10%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #169@(23,21)83% #176@(20,19)11%* #185@(20,18)20%* #196@(22,19)97% #197@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(19,4)98% #141@(10,27) #175@(19,10)\nVISIBLE ENEMY UNITS (3):\n  #177 e3@(24,23) 45%, #179 e1@(25,20) 76%, #180 e1@(27,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - repair #122: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Keep training 1tnk, repair fact when damaged unit clears. Push east once 10+ tanks ready.", "raw": "{\"thoughts\":\"Consolidate tanks, attack nearby enemy infantry threat, keep building tanks and repair fact.\",\"notes\":\"Enemy base at (95,11). Keep training 1tnk, repair fact. Group tanks near (22,19) to clear enemy infantry then push east once 10+ tanks ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,176,185,196,197],\"x\":25,\"y\":20},{\"do\":\"repair\",\"building\":122},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":141},{\"do\":\"harvest\",\"unit\":175}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2646, "completion_tokens": 204, "total_tokens": 2850, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007332, "upstream_inference_prompt_cost": 0.005292, "upstream_inference_completions_cost": 0.00204}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "Consolidate tanks, attack nearby enemy infantry threat, keep building tanks and repair fact.", "notes": "Enemy base at (95,11). Keep training 1tnk, repair fact. Group tanks near (22,19) to clear enemy infantry then push east once 10+ tanks ready.", "commands": [{"do": "attack_move", "units": [169, 176, 185, 196, 197], "x": 25, "y": 20}, {"do": "repair", "building": 122}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 141}, {"do": "harvest", "unit": 175}], "feedback": ["attack_move: 5 units", "repair #122: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 2400, "units_killed": 27, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 15800, "army_value": 3500, "income": 6500, "experience": 35, "order_count": 58}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11500, army $3600, killed $2400 (1 units, 2 bldgs), lost $4000 (30 units, 0 bldgs). Map explored 30.1%.\nPRODUCTION: Building: proc 56%; Vehicle: harv 30%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #181@(25,23)28% #183@(28,19)96% #184@(28,19)76% #188@(40,26) #189@(44,27) #192@(58,28) #194@(61,27) #195@(63,26)\n  e3 (Rocket Soldier) x2: #186@(36,24) #198@(86,25)\n  harv (Ore Truck (harvester)) x2: #131@(99,19) #148@(82,6)\nVISIBLE ENEMY UNITS (5):\n  #169 1tnk@(23,21) 82%, #176 1tnk@(23,20) 11%, #185 1tnk@(24,19) 19%, #196 1tnk@(24,20) 41%, #197 1tnk@(25,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - attack: 7 units\n  - rally #134: ordered\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains likely near (12,16). Focus all combat units on tanks #169/#196, then attack-move west. Proc is 52% and harvester 25%; place refinery when ready.", "raw": "{\"thoughts\":\"Our infantry is scattered and enemy light tanks are holding the western approach. Keep the refinery and harvester production progressing, concentrate all combat units against the damaged tanks, then push toward the likely enemy base.\",\"notes\":\"Enemy tank group at (23-25,17-21), likely enemy base near (12,16). Refinery is 56% and harvester 30%; place refinery immediately when ready, then use income for vehicles/Service Depot.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":176},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":185},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":25,\"y\":20},{\"do\":\"rally\",\"building\":187,\"x\":40,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1622, "completion_tokens": 308, "total_tokens": 1930, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1620, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008525, "upstream_inference_prompt_cost": 0.0044594, "upstream_inference_completions_cost": 0.0040656}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Our infantry is scattered and enemy light tanks are holding the western approach. Keep the refinery and harvester production progressing, concentrate all combat units against the damaged tanks, then push toward the likely enemy base.", "notes": "Enemy tank group at (23-25,17-21), likely enemy base near (12,16). Refinery is 56% and harvester 30%; place refinery immediately when ready, then use income for vehicles/Service Depot.", "commands": [{"do": "attack", "units": "all_army", "target": 176}, {"do": "attack", "units": "all_army", "target": 185}, {"do": "attack_move", "units": "all_army", "x": 18, "y": 18}, {"do": "rally", "building": 134, "x": 25, "y": 20}, {"do": "rally", "building": 187, "x": 40, "y": 22}], "feedback": ["attack: 10 units", "attack: 10 units", "attack_move: 10 units", "rally #134: ordered", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 4000, "units_killed": 1, "units_lost": 30, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11500, "army_value": 1400, "income": 4500, "experience": 24, "order_count": 61}}
{"tick": 7401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $1050 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $15800, army $6800, killed $4000 (30 units, 0 bldgs), lost $2400 (1 units, 2 bldgs). Map explored 10.6%.\nPRODUCTION: Vehicle: 1tnk 58%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #169@(23,21)82% #176@(23,20)11% #185@(24,19)19% #196@(24,20)41% #197@(25,17)\n  harv (Ore Truck (harvester)) x3: #132@(17,12)98% #141@(10,21) #175@(22,7)\nVISIBLE ENEMY UNITS (3):\n  #181 e1@(25,23) 28%, #183 e1@(28,19) 96%, #184 e1@(28,19) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - repair #122: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Keep training 1tnk, repair fact. Group tanks near (22,19) to clear enemy infantry then push east once 10+ tanks ready.", "raw": "{\"thoughts\":\"Continue building tank force, clear nearby infantry, keep production going, repair fact.\",\"notes\":\"Enemy base at (95,11). Building tank force at (22-25,19-21). Clear enemy infantry, then push east once 10+ tanks ready. Keep repairing fact, keep training 1tnk.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,176,185,196,197],\"x\":28,\"y\":19},{\"do\":\"repair\",\"building\":122}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2656, "completion_tokens": 162, "total_tokens": 2818, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006932, "upstream_inference_prompt_cost": 0.005312, "upstream_inference_completions_cost": 0.00162}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.07, "thoughts": "Continue building tank force, clear nearby infantry, keep production going, repair fact.", "notes": "Enemy base at (95,11). Building tank force at (22-25,19-21). Clear enemy infantry, then push east once 10+ tanks ready. Keep repairing fact, keep training 1tnk.", "commands": [{"do": "attack_move", "units": [169, 176, 185, 196, 197], "x": 28, "y": 19}, {"do": "repair", "building": 122}], "feedback": ["attack_move: 5 units", "repair #122: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 2400, "units_killed": 30, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 15800, "army_value": 3500, "income": 6500, "experience": 40, "order_count": 58}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $260 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10900, army $3000, killed $2400 (1 units, 2 bldgs), lost $4600 (34 units, 0 bldgs). Map explored 30.1%.\nPRODUCTION: Building: proc 62%; Vehicle: harv 37%; Infantry: e3 52%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #188@(33,20) #189@(33,27) #192@(47,28) #194@(50,28) #195@(54,28)\n  e3 (Rocket Soldier) x1: #198@(78,25)\n  harv (Ore Truck (harvester)) x2: #131@(91,17) #148@(87,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - attack: 10 units\n  - attack_move: 10 units\n  - rally #134: ordered\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Enemy tank group at (23-25,17-21), likely enemy base near (12,16). Refinery is 56% and harvester 30%; place refinery immediately when ready, then use income for vehicles/Service Depot.", "raw": "{\"thoughts\":\"The second refinery, harvester, and infantry queues are already consuming all available income. Our surviving infantry are scattered, so I will consolidate them toward the western approach while the economy comes online.\",\"notes\":\"Enemy base remains likely near (12,16); enemy tank force was around (23-25,17-21). Refinery 62%, harvester 37%; keep saving for Service Depot/heavy tanks after refinery placement.\",\"commands\":[{\"do\":\"move\",\"units\":[188,189,192,194,195,198],\"x\":62,\"y\":25},{\"do\":\"stance\",\"units\":[188,189,192,194,195,198],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"rally\",\"building\":134,\"x\":62,\"y\":25},{\"do\":\"rally\",\"building\":187,\"x\":62,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1535, "completion_tokens": 338, "total_tokens": 1873, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1533, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00868175, "upstream_inference_prompt_cost": 0.00422015, "upstream_inference_completions_cost": 0.0044616}, "completion_tokens_details": {"reasoning_tokens": 136, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.46, "thoughts": "The second refinery, harvester, and infantry queues are already consuming all available income. Our surviving infantry are scattered, so I will consolidate them toward the western approach while the economy comes online.", "notes": "Enemy base remains likely near (12,16); enemy tank force was around (23-25,17-21). Refinery 62%, harvester 37%; keep saving for Service Depot/heavy tanks after refinery placement.", "commands": [{"do": "move", "units": [188, 189, 192, 194, 195, 198], "x": 62, "y": 25}, {"do": "stance", "units": [188, 189, 192, 194, 195, 198], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}, {"do": "rally", "building": 134, "x": 62, "y": 25}, {"do": "rally", "building": 187, "x": 62, "y": 25}], "feedback": ["move: 6 units", "stance: 6 units", "rally #134: ordered", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 4600, "units_killed": 1, "units_lost": 34, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 10900, "army_value": 800, "income": 5000, "experience": 24, "order_count": 61}}
{"tick": 7601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $1219 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $16500, army $7500, killed $4600 (34 units, 0 bldgs), lost $2400 (1 units, 2 bldgs). Map explored 11.5%.\nPRODUCTION: Vehicle: 1tnk 5%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(26,21)82%* #176@(28,20)11% #185@(27,19)19%* #196@(28,19)19%* #197@(29,19)95% #201@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(17,10)98% #141@(7,29) #175@(17,14)\nVISIBLE ENEMY UNITS (1):\n  #188 e1@(33,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - repair #122: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building tank force at (22-25,19-21). Clear enemy infantry, then push east once 10+ tanks ready. Keep repairing fact, keep training 1tnk.", "raw": "{\"thoughts\":\"Continue building tank force, cancel excess queued 1tnk duplicates aren't needed since only one builds at a time. Keep repairing fact, push scouting infantry, mass tanks before big push east.\",\"notes\":\"Enemy base at (95,11). Tanks massing near (26-29,19-21). Wait for 10+ tanks before pushing east. Keep repairing fact, keep training 1tnk.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":33,\"y\":20},{\"do\":\"repair\",\"building\":122}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2633, "completion_tokens": 188, "total_tokens": 2821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007146, "upstream_inference_prompt_cost": 0.005266, "upstream_inference_completions_cost": 0.00188}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.96, "thoughts": "Continue building tank force, cancel excess queued 1tnk duplicates aren't needed since only one builds at a time. Keep repairing fact, push scouting infantry, mass tanks before big push east.", "notes": "Enemy base at (95,11). Tanks massing near (26-29,19-21). Wait for 10+ tanks before pushing east. Keep repairing fact, keep training 1tnk.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 33, "y": 20}, {"do": "repair", "building": 122}], "feedback": ["attack_move: 4 units", "repair #122: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4600, "deaths_cost": 2400, "units_killed": 34, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 16500, "army_value": 4200, "income": 7000, "experience": 46, "order_count": 58}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $62 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11100, army $3200, killed $2400 (1 units, 2 bldgs), lost $4700 (35 units, 0 bldgs). Map explored 30.1%.\nPRODUCTION: Building: proc 78%; Vehicle: harv 59%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #189@(42,25) #192@(55,28) #194@(60,28) #195@(62,27)\n  e3 (Rocket Soldier) x2: #198@(69,25) #202@(93,19)\n  harv (Ore Truck (harvester)) x2: #131@(102,24) #148@(86,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 6 units\n  - stance: 6 units\n  - rally #134: ordered\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains likely near (12,16); enemy tank force was around (23-25,17-21). Refinery 62%, harvester 37%; keep saving for Service Depot/heavy tanks after refinery placement.", "raw": "{\"thoughts\":\"Our economy is fully committed with a refinery, harvester, and infantry already in production. The scattered forward force should converge aggressively toward the likely enemy base while production completes and funds accumulate for a Service Depot and heavy tanks.\",\"notes\":\"Enemy armor was last seen around (23-25,17-21), likely base near (12,16). Current forward infantry/rockets ordered to attack-move toward enemy start; refinery and harvester are still building.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":17},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":20},{\"do\":\"rally\",\"building\":187,\"x\":50,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1516, "completion_tokens": 234, "total_tokens": 1750, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1514, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072567, "upstream_inference_prompt_cost": 0.0041679, "upstream_inference_completions_cost": 0.0030888}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.73, "thoughts": "Our economy is fully committed with a refinery, harvester, and infantry already in production. The scattered forward force should converge aggressively toward the likely enemy base while production completes and funds accumulate for a Service Depot and heavy tanks.", "notes": "Enemy armor was last seen around (23-25,17-21), likely base near (12,16). Current forward infantry/rockets ordered to attack-move toward enemy start; refinery and harvester are still building.", "commands": [{"do": "attack_move", "units": "all_army", "x": 18, "y": 17}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 35, "y": 20}, {"do": "rally", "building": 187, "x": 50, "y": 23}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #134: ordered", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 4700, "units_killed": 1, "units_lost": 35, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11100, "army_value": 1000, "income": 5000, "experience": 24, "order_count": 61}}
{"tick": 7801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $1385 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $16500, army $7500, killed $4700 (35 units, 0 bldgs), lost $2400 (1 units, 2 bldgs). Map explored 12.6%.\nPRODUCTION: Vehicle: 1tnk 53%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(33,21)82%* #176@(28,20)11%* #185@(33,19)19%* #196@(33,20)19%* #197@(32,20)94%* #201@(31,20)*\n  harv (Ore Truck (harvester)) x3: #132@(22,6)98% #141@(7,26) #175@(20,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - repair #122: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tanks massing near (26-29,19-21). Wait for 10+ tanks before pushing east. Keep repairing fact, keep training 1tnk.", "raw": "{\"thoughts\":\"6 tanks assembled but some damaged; keep queuing tanks and let repaired ones heal before pushing further. Move group together and continue economy.\",\"notes\":\"Enemy base at (95,11). Tanks massing near (28-33,19-21). Wait for repairs, build 10+ tanks before pushing. Keep training 1tnk, repair fact.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"repair\",\"building\":122},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2616, "completion_tokens": 246, "total_tokens": 2862, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007692, "upstream_inference_prompt_cost": 0.005232, "upstream_inference_completions_cost": 0.00246}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.64, "thoughts": "6 tanks assembled but some damaged; keep queuing tanks and let repaired ones heal before pushing further. Move group together and continue economy.", "notes": "Enemy base at (95,11). Tanks massing near (28-33,19-21). Wait for repairs, build 10+ tanks before pushing. Keep training 1tnk, repair fact.", "commands": [{"do": "train", "item": "1tnk", "count": 4}, {"do": "repair", "building": 122}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 4x 1tnk: queued", "repair #122: ordered", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 2400, "units_killed": 35, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 16500, "army_value": 4200, "income": 7000, "experience": 47, "order_count": 58}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11100, army $3200, killed $2400 (1 units, 2 bldgs), lost $4700 (35 units, 0 bldgs). Map explored 30.2%.\nPRODUCTION: Building: proc 80%; Vehicle: harv 61%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #189@(34,25)88% #192@(46,28) #194@(53,27) #195@(53,27)\n  e3 (Rocket Soldier) x2: #198@(59,28) #202@(85,26)\n  harv (Ore Truck (harvester)) x2: #131@(102,26) #148@(81,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #134: ordered\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Enemy armor was last seen around (23-25,17-21), likely base near (12,16). Current forward infantry/rockets ordered to attack-move toward enemy start; refinery and harvester are still building.", "raw": "{\"thoughts\":\"Refinery, harvester, and a large infantry queue are underway, so cash is fully committed. Continue the forward push toward the suspected enemy base while new troops rally west; harvesters must keep mining.\",\"notes\":\"Enemy base likely near (12,16); current six-man infantry/rocket screen advancing west. Proc nearly ready, harvester in production; place refinery then prioritize power/service depot and armor.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":25},{\"do\":\"rally\",\"building\":187,\"x\":55,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1519, "completion_tokens": 256, "total_tokens": 1775, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1517, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00755535, "upstream_inference_prompt_cost": 0.00417615, "upstream_inference_completions_cost": 0.0033792}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "Refinery, harvester, and a large infantry queue are underway, so cash is fully committed. Continue the forward push toward the suspected enemy base while new troops rally west; harvesters must keep mining.", "notes": "Enemy base likely near (12,16); current six-man infantry/rocket screen advancing west. Proc nearly ready, harvester in production; place refinery then prioritize power/service depot and armor.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}, {"do": "rally", "building": 134, "x": 55, "y": 25}, {"do": "rally", "building": 187, "x": 55, "y": 25}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #134: ordered", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 4700, "units_killed": 1, "units_lost": 35, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11100, "army_value": 1000, "income": 4500, "experience": 24, "order_count": 61}}
{"tick": 8001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $1554 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $17200, army $8200, killed $4700 (35 units, 0 bldgs), lost $2400 (1 units, 2 bldgs). Map explored 12.7%.\nPRODUCTION: Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #169@(33,21)82% #176@(28,20)11%* #185@(33,19)19%* #196@(33,20)19%* #197@(32,20)94%* #201@(31,20)* #203@(13,20)\n  harv (Ore Truck (harvester)) x3: #132@(17,12)98% #141@(10,20) #175@(22,6)\nVISIBLE ENEMY UNITS (1):\n  #189 e1@(34,25) 88%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x 1tnk: queued\n  - repair #122: ordered\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tanks massing near (28-33,19-21). Wait for repairs, build 10+ tanks before pushing. Keep training 1tnk, repair fact.", "raw": "{\"thoughts\":\"Fact still repairing, tanks queued heavily. Group idle tanks and hold near current position, wait for more before pushing toward enemy base at (95,11). Keep training tanks and repairing.\",\"notes\":\"Enemy base at (95,11). Tanks massing near (28-33,19-21), wait for 10+ tanks before big push east. Keep training 1tnk, repair fact/weap.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"},{\"do\":\"repair\",\"building\":159},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2695, "completion_tokens": 231, "total_tokens": 2926, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077, "upstream_inference_prompt_cost": 0.00539, "upstream_inference_completions_cost": 0.00231}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.61, "thoughts": "Fact still repairing, tanks queued heavily. Group idle tanks and hold near current position, wait for more before pushing toward enemy base at (95,11). Keep training tanks and repairing.", "notes": "Enemy base at (95,11). Tanks massing near (28-33,19-21), wait for 10+ tanks before big push east. Keep training 1tnk, repair fact/weap.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}, {"do": "repair", "building": 159}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["stance: 5 units", "repair #159: ordered", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 2400, "units_killed": 35, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17200, "army_value": 4900, "income": 7000, "experience": 47, "order_count": 62}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $3100, killed $2400 (1 units, 2 bldgs), lost $4800 (36 units, 0 bldgs). Map explored 30.2%.\nPRODUCTION: Building: proc 80%; Vehicle: harv 61%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #192@(37,22) #194@(43,24) #195@(44,24)\n  e3 (Rocket Soldier) x2: #198@(50,26) #202@(76,25)\n  harv (Ore Truck (harvester)) x2: #131@(93,17) #148@(87,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #134: ordered\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely near (12,16); current six-man infantry/rocket screen advancing west. Proc nearly ready, harvester in production; place refinery then prioritize power/service depot and armor.", "raw": "{\"thoughts\":\"The third refinery and additional harvester are nearing completion, which will support a transition into Service Depot heavy tanks. Our small scouting force should continue advancing toward the likely enemy base while staying aggressive against anything encountered.\",\"notes\":\"Enemy remains unseen; likely base around (12,16). Refinery at 80%, harvester at 61%; infantry screen advancing west. Place refinery immediately when ready, then build Service Depot and heavy tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[192,194,195,198,202],\"x\":18,\"y\":16},{\"do\":\"stance\",\"units\":[192,194,195,198,202],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":48,\"y\":22},{\"do\":\"rally\",\"building\":187,\"x\":70,\"y\":20},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1502, "completion_tokens": 292, "total_tokens": 1794, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1500, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079838, "upstream_inference_prompt_cost": 0.0041294, "upstream_inference_completions_cost": 0.0038544}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.64, "thoughts": "The third refinery and additional harvester are nearing completion, which will support a transition into Service Depot heavy tanks. Our small scouting force should continue advancing toward the likely enemy base while staying aggressive against anything encountered.", "notes": "Enemy remains unseen; likely base around (12,16). Refinery at 80%, harvester at 61%; infantry screen advancing west. Place refinery immediately when ready, then build Service Depot and heavy tanks.", "commands": [{"do": "attack_move", "units": [192, 194, 195, 198, 202], "x": 18, "y": 16}, {"do": "stance", "units": [192, 194, 195, 198, 202], "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 48, "y": 22}, {"do": "rally", "building": 187, "x": 70, "y": 20}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}], "feedback": ["attack_move: 5 units", "stance: 5 units", "rally #134: ordered", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 4800, "units_killed": 1, "units_lost": 36, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11000, "army_value": 900, "income": 4500, "experience": 24, "order_count": 61}}
{"tick": 8201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $1720 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $17200, army $8200, killed $4800 (36 units, 0 bldgs), lost $2400 (1 units, 2 bldgs). Map explored 12.7%.\nPRODUCTION: Vehicle: 1tnk 48%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #169@(33,21)81% #176@(28,20)11%* #185@(33,19)19%* #196@(33,20)19%* #197@(32,20)94%* #201@(31,20)* #203@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(19,10)98% #141@(4,28) #175@(16,15)\nVISIBLE ENEMY UNITS (1):\n  #192 e1@(37,22) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 5 units\n  - repair #159: ordered\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tanks massing near (28-33,19-21), wait for 10+ tanks before big push east. Keep training 1tnk, repair fact/weap.", "raw": "{\"thoughts\":\"Continue massing tanks, keep production going, group idle tanks and push toward enemy scout position while waiting for reinforcements.\",\"notes\":\"Enemy base at (95,11). Tanks massing near (28-33,19-21). Keep training 1tnk, repair fact/weap. Push once 10+ tanks ready.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":37,\"y\":22}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2753, "completion_tokens": 167, "total_tokens": 2920, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007176, "upstream_inference_prompt_cost": 0.005506, "upstream_inference_completions_cost": 0.00167}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.75, "thoughts": "Continue massing tanks, keep production going, group idle tanks and push toward enemy scout position while waiting for reinforcements.", "notes": "Enemy base at (95,11). Tanks massing near (28-33,19-21). Keep training 1tnk, repair fact/weap. Push once 10+ tanks ready.", "commands": [{"do": "train", "item": "1tnk", "count": 3}, {"do": "attack_move", "units": "idle_army", "x": 37, "y": 22}], "feedback": ["train 3x 1tnk: queued", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4800, "deaths_cost": 2400, "units_killed": 36, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17200, "army_value": 4900, "income": 7500, "experience": 48, "order_count": 66}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $300 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11100, army $3200, killed $2400 (1 units, 2 bldgs), lost $5000 (38 units, 0 bldgs). Map explored 30.2%.\nPRODUCTION: Building: proc 97%; Vehicle: harv 82%; Infantry: e3 12%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #194@(38,24)7%\n  e3 (Rocket Soldier) x3: #198@(40,24) #202@(66,24) #204@(94,18)\n  harv (Ore Truck (harvester)) x2: #131@(97,20) #148@(87,12)\nVISIBLE ENEMY UNITS (3):\n  #176 1tnk@(35,22) 6%, #185 1tnk@(36,21) 19%, #196 1tnk@(37,21) 19%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\n  - rally #134: ordered\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; likely base around (12,16). Refinery at 80%, harvester at 61%; infantry screen advancing west. Place refinery immediately when ready, then build Service Depot and heavy tanks.", "raw": "{\"thoughts\":\"The refinery and third harvester are nearly complete, so the immediate priority is placing the refinery and scaling into a Service Depot/heavy tanks once income resumes. The exposed enemy light tanks are badly damaged; nearby infantry should finish them while the forward rocket soldier continues scouting west.\",\"notes\":\"Place proc immediately next turn; then build fix and train heavy tanks when available. Enemy base still likely west near (12,16); visible damaged tanks around (35,21-22).\",\"commands\":[{\"do\":\"attack\",\"units\":[194,198],\"target\":176},{\"do\":\"attack\",\"units\":[194,198],\"target\":185},{\"do\":\"attack_move\",\"units\":[202],\"x\":25,\"y\":18},{\"do\":\"move\",\"units\":[204],\"x\":89,\"y\":19},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":22},{\"do\":\"rally\",\"building\":187,\"x\":45,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1535, "completion_tokens": 367, "total_tokens": 1902, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1533, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00906455, "upstream_inference_prompt_cost": 0.00422015, "upstream_inference_completions_cost": 0.0048444}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "The refinery and third harvester are nearly complete, so the immediate priority is placing the refinery and scaling into a Service Depot/heavy tanks once income resumes. The exposed enemy light tanks are badly damaged; nearby infantry should finish them while the forward rocket soldier continues scouting west.", "notes": "Place proc immediately next turn; then build fix and train heavy tanks when available. Enemy base still likely west near (12,16); visible damaged tanks around (35,21-22).", "commands": [{"do": "attack", "units": [194, 198], "target": 176}, {"do": "attack", "units": [194, 198], "target": 185}, {"do": "attack_move", "units": [202], "x": 25, "y": 18}, {"do": "move", "units": [204], "x": 89, "y": 19}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}, {"do": "rally", "building": 134, "x": 45, "y": 22}, {"do": "rally", "building": 187, "x": 45, "y": 22}], "feedback": ["attack: 2 units", "attack: 2 units", "attack_move: 1 units", "move: 1 units", "rally #134: ordered", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 5000, "units_killed": 1, "units_lost": 38, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11100, "army_value": 1000, "income": 5000, "experience": 24, "order_count": 61}}
{"tick": 8401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $1887 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $17200, army $8200, killed $5000 (38 units, 0 bldgs), lost $2400 (1 units, 2 bldgs). Map explored 13.6%.\nPRODUCTION: Vehicle: 1tnk 96%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #169@(33,21)80%* #176@(35,22)6% #185@(36,21)19% #196@(37,21)19% #197@(34,22)94% #201@(35,21) #203@(33,22)\n  harv (Ore Truck (harvester)) x3: #132@(21,5)98% #141@(9,24) #175@(18,9)\nVISIBLE ENEMY UNITS (2):\n  #194 e1@(38,24) 7%, #198 e3@(40,24) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x 1tnk: queued\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tanks massing near (28-33,19-21). Keep training 1tnk, repair fact/weap. Push once 10+ tanks ready.", "raw": "{\"thoughts\":\"Tanks are engaging enemy near (33-37,21-22), some damaged. Continue producing tanks and repair buildings. Push toward enemy visible units and continue toward enemy base.\",\"notes\":\"Enemy base at (95,11). Tanks at ~(33-37,21-22) fighting scattered enemy infantry. Keep training 1tnk, repair fact/weap, push once 10+ tanks ready, then attack_move toward (95,11).\",\"commands\":[{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":159},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":40,\"y\":24},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2797, "completion_tokens": 235, "total_tokens": 3032, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007944, "upstream_inference_prompt_cost": 0.005594, "upstream_inference_completions_cost": 0.00235}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.98, "thoughts": "Tanks are engaging enemy near (33-37,21-22), some damaged. Continue producing tanks and repair buildings. Push toward enemy visible units and continue toward enemy base.", "notes": "Enemy base at (95,11). Tanks at ~(33-37,21-22) fighting scattered enemy infantry. Keep training 1tnk, repair fact/weap, push once 10+ tanks ready, then attack_move toward (95,11).", "commands": [{"do": "repair", "building": 122}, {"do": "repair", "building": 159}, {"do": "attack_move", "units": "idle_army", "x": 40, "y": 24}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["repair #122: ordered", "repair #159: ordered", "attack_move: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5000, "deaths_cost": 2400, "units_killed": 38, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17200, "army_value": 4900, "income": 7500, "experience": 50, "order_count": 69}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10700, army $2800, killed $3800 (3 units, 2 bldgs), lost $5400 (40 units, 0 bldgs). Map explored 30.2%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: harv 94%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #202@(57,28) #204@(89,19)*\n  harv (Ore Truck (harvester)) x2: #131@(103,24) #148@(83,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack: 2 units\n  - attack_move: 1 units\n  - move: 1 units\n  - rally #134: ordered\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Place proc immediately next turn; then build fix and train heavy tanks when available. Enemy base still likely west near (12,16); visible damaged tanks around (35,21-22).", "raw": "{\"thoughts\":\"Place the third refinery immediately to increase income, then prioritize a Service Depot for heavy tanks. Keep the forward rocket soldier scouting west while the other heads toward the likely enemy approach.\",\"notes\":\"Place proc; vehicle harvester nearly done, then queue Service Depot and heavy tanks. Enemy base likely west around (12,16); scout with rockets.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":88,\"y\":18},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"move\",\"units\":[202],\"x\":45,\"y\":24},{\"do\":\"move\",\"units\":[204],\"x\":72,\"y\":18},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"rally\",\"building\":187,\"x\":72,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1481, "completion_tokens": 259, "total_tokens": 1740, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1479, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00749045, "upstream_inference_prompt_cost": 0.00407165, "upstream_inference_completions_cost": 0.0034188}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.0, "thoughts": "Place the third refinery immediately to increase income, then prioritize a Service Depot for heavy tanks. Keep the forward rocket soldier scouting west while the other heads toward the likely enemy approach.", "notes": "Place proc; vehicle harvester nearly done, then queue Service Depot and heavy tanks. Enemy base likely west around (12,16); scout with rockets.", "commands": [{"do": "place", "item": "proc", "x": 88, "y": 18}, {"do": "build", "item": "fix"}, {"do": "move", "units": [202], "x": 45, "y": 24}, {"do": "move", "units": [204], "x": 72, "y": 18}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}, {"do": "rally", "building": 187, "x": 72, "y": 18}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build fix: started", "move: 1 units", "move: 1 units", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 5400, "units_killed": 3, "units_lost": 40, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 10700, "army_value": 600, "income": 4500, "experience": 38, "order_count": 61}}
{"tick": 8601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2055 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $16500, army $7500, killed $5400 (40 units, 0 bldgs), lost $3800 (3 units, 2 bldgs). Map explored 14.4%.\nPRODUCTION: Vehicle: 1tnk 43%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(40,24)55%* #176@(37,22)5%* #197@(36,23)94%* #201@(37,21)98%* #203@(33,22)* #205@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(20,8)98% #141@(10,23) #175@(22,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #122: ordered\n  - repair #159: ordered\n  - attack_move: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tanks at ~(33-37,21-22) fighting scattered enemy infantry. Keep training 1tnk, repair fact/weap, push once 10+ tanks ready, then attack_move toward (95,11).", "raw": "{\"thoughts\":\"Tanks scattered near (33-37,21-24), some damaged. Consolidate them and continue building more 1tnk. Keep repairing key buildings and push toward enemy base once we have 10+.\",\"notes\":\"Enemy base at (95,11). Group tanks at ~(35,22), wait for 10+ before pushing. Keep training 1tnk continuously, repair fact/weap as needed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,176,197,201,203,205],\"x\":35,\"y\":22},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2840, "completion_tokens": 278, "total_tokens": 3118, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00846, "upstream_inference_prompt_cost": 0.00568, "upstream_inference_completions_cost": 0.00278}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.2, "thoughts": "Tanks scattered near (33-37,21-24), some damaged. Consolidate them and continue building more 1tnk. Keep repairing key buildings and push toward enemy base once we have 10+.", "notes": "Enemy base at (95,11). Group tanks at ~(35,22), wait for 10+ before pushing. Keep training 1tnk continuously, repair fact/weap as needed.", "commands": [{"do": "attack_move", "units": [169, 176, 197, 201, 203, 205], "x": 35, "y": 22}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 6 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 3800, "units_killed": 40, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 16500, "army_value": 4200, "income": 7500, "experience": 54, "order_count": 72}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $13200, army $3900, killed $3800 (3 units, 2 bldgs), lost $5400 (40 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Building: fix 0%; Vehicle: harv 94%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #202@(47,26) #204@(80,14)\n  harv (Ore Truck (harvester)) x3: #131@(99,19) #148@(85,10) #207@(104,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build fix: started\n  - move: 1 units\n  - move: 1 units\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Place proc; vehicle harvester nearly done, then queue Service Depot and heavy tanks. Enemy base likely west around (12,16); scout with rockets.", "raw": "{\"thoughts\":\"The third refinery is placed and the fourth harvester is nearly complete, but cash is currently committed to rebuilding the economy and the Service Depot. Continue scouting west toward the likely enemy start while preserving income for the Depot and tank production.\",\"notes\":\"3 refineries, 3 active harvesters and 1 nearly complete. Service Depot building queue at 0% awaiting funds. Rockets scouting west: #202 near (47,26), #204 near (80,14). Enemy likely around (12,16).\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":187,\"x\":75,\"y\":16},{\"do\":\"attack_move\",\"units\":[202],\"x\":25,\"y\":20},{\"do\":\"attack_move\",\"units\":[204],\"x\":55,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1490, "completion_tokens": 355, "total_tokens": 1845, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1488, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087824, "upstream_inference_prompt_cost": 0.0040964, "upstream_inference_completions_cost": 0.004686}, "completion_tokens_details": {"reasoning_tokens": 170, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.05, "thoughts": "The third refinery is placed and the fourth harvester is nearly complete, but cash is currently committed to rebuilding the economy and the Service Depot. Continue scouting west toward the likely enemy start while preserving income for the Depot and tank production.", "notes": "3 refineries, 3 active harvesters and 1 nearly complete. Service Depot building queue at 0% awaiting funds. Rockets scouting west: #202 near (47,26), #204 near (80,14). Enemy likely around (12,16).", "commands": [{"do": "rally", "building": 134, "x": 70, "y": 16}, {"do": "rally", "building": 187, "x": 75, "y": 16}, {"do": "attack_move", "units": [202], "x": 25, "y": 20}, {"do": "attack_move", "units": [204], "x": 55, "y": 15}], "feedback": ["rally #134: ordered", "rally #187: ordered", "attack_move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 5400, "units_killed": 3, "units_lost": 40, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13200, "army_value": 600, "income": 4500, "experience": 38, "order_count": 63}}
{"tick": 8801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:52 (tick 8801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2222 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $16500, army $7500, killed $5400 (40 units, 0 bldgs), lost $3800 (3 units, 2 bldgs). Map explored 14.4%.\nPRODUCTION: Vehicle: 1tnk 91%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(36,22)55%* #176@(35,21)5%* #197@(36,23)94%* #201@(36,21)98%* #203@(35,22)* #205@(33,21)\n  harv (Ore Truck (harvester)) x3: #132@(15,14)98% #141@(4,28) #175@(18,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Group tanks at ~(35,22), wait for 10+ before pushing. Keep training 1tnk continuously, repair fact/weap as needed.", "raw": "{\"thoughts\":\"Buildings still low HP need repair, keep training tanks, gather army before pushing far to enemy base at (95,11).\",\"notes\":\"Enemy base at (95,11). Keep training 1tnk continuously. Wait for 10+ tanks before big push. Repair fact/weap.\",\"commands\":[{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":159},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2840, "completion_tokens": 209, "total_tokens": 3049, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00777, "upstream_inference_prompt_cost": 0.00568, "upstream_inference_completions_cost": 0.00209}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.77, "thoughts": "Buildings still low HP need repair, keep training tanks, gather army before pushing far to enemy base at (95,11).", "notes": "Enemy base at (95,11). Keep training 1tnk continuously. Wait for 10+ tanks before big push. Repair fact/weap.", "commands": [{"do": "repair", "building": 122}, {"do": "repair", "building": 159}, {"do": "train", "item": "1tnk", "count": 5}, {"do": "harvest", "unit": 132}], "feedback": ["repair #122: ordered", "repair #159: ordered", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 3800, "units_killed": 40, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 16500, "army_value": 4200, "income": 8000, "experience": 54, "order_count": 75}}
{"tick": 9001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $737 (storage 6000), power 200 made / 140 used, harvesters 4.\nSCORE: assets $14300, army $5000, killed $3800 (3 units, 2 bldgs), lost $5400 (40 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Building: fix 8%; Infantry: e3 88%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #202@(40,22)47% #204@(72,20)\n  harv (Ore Truck (harvester)) x4: #131@(98,13) #148@(88,15) #207@(101,21) #209@(97,24)\nVISIBLE ENEMY UNITS (1):\n  #169 1tnk@(36,22) 33%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - rally #187: ordered\n  - attack_move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: 3 refineries, 3 active harvesters and 1 nearly complete. Service Depot building queue at 0% awaiting funds. Rockets scouting west: #202 near (47,26), #204 near (80,14). Enemy likely around (12,16).", "raw": "{\"thoughts\":\"Service Depot is nearly complete and will unlock heavy tank production. A damaged enemy light tank is exposed near our western rocket scout, so eliminate it while the other rocket continues toward the likely enemy base.\",\"notes\":\"Place Service Depot immediately when ready; then queue Heavy Tanks from #187. Enemy base still expected west near (12,16); #202 engaging exposed 1tnk at (36,22), #204 scouting west.\",\"commands\":[{\"do\":\"attack\",\"units\":[202],\"target\":169},{\"do\":\"attack_move\",\"units\":[204],\"x\":20,\"y\":16},{\"do\":\"stance\",\"units\":[202,204],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1513, "completion_tokens": 267, "total_tokens": 1780, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1511, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00768405, "upstream_inference_prompt_cost": 0.00415965, "upstream_inference_completions_cost": 0.0035244}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.39, "thoughts": "Service Depot is nearly complete and will unlock heavy tank production. A damaged enemy light tank is exposed near our western rocket scout, so eliminate it while the other rocket continues toward the likely enemy base.", "notes": "Place Service Depot immediately when ready; then queue Heavy Tanks from #187. Enemy base still expected west near (12,16); #202 engaging exposed 1tnk at (36,22), #204 scouting west.", "commands": [{"do": "attack", "units": [202], "target": 169}, {"do": "attack_move", "units": [204], "x": 20, "y": 16}, {"do": "stance", "units": [202, 204], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}], "feedback": ["attack: 1 units", "attack_move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 5400, "units_killed": 3, "units_lost": 40, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14300, "army_value": 600, "income": 5000, "experience": 38, "order_count": 63}}
{"tick": 9001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:00 (tick 9001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2390 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $17200, army $8200, killed $5400 (40 units, 0 bldgs), lost $3800 (3 units, 2 bldgs). Map explored 14.4%.\nPRODUCTION: Vehicle: 1tnk 38%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #169@(36,22)33% #176@(35,21)5%* #197@(36,23)94% #201@(36,21)98% #203@(35,22)* #205@(34,21)* #208@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(23,7)98% #141@(7,23) #175@(17,13)\nVISIBLE ENEMY UNITS (1):\n  #202 e3@(40,22) 47%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #122: ordered\n  - repair #159: ordered\n  - train 5x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Keep training 1tnk continuously. Wait for 10+ tanks before big push. Repair fact/weap.", "raw": "{\"thoughts\":\"Tanks gathering near (35,22), enemy rocket soldier nearby weak. Merge tanks, kill it, then push toward enemy base while keeping production going.\",\"notes\":\"Enemy base at (95,11). Keep training 1tnk continuously. Gather 10+ tanks before pushing east. Repair fact/weap ongoing.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,176,197,201,203,205,208],\"x\":40,\"y\":22},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2918, "completion_tokens": 243, "total_tokens": 3161, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008266, "upstream_inference_prompt_cost": 0.005836, "upstream_inference_completions_cost": 0.00243}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.86, "thoughts": "Tanks gathering near (35,22), enemy rocket soldier nearby weak. Merge tanks, kill it, then push toward enemy base while keeping production going.", "notes": "Enemy base at (95,11). Keep training 1tnk continuously. Gather 10+ tanks before pushing east. Repair fact/weap ongoing.", "commands": [{"do": "attack_move", "units": [169, 176, 197, 201, 203, 205, 208], "x": 40, "y": 22}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 7 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 3800, "units_killed": 40, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17200, "army_value": 4900, "income": 7500, "experience": 54, "order_count": 80}}
{"tick": 9201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $123 (storage 6000), power 200 made / 140 used, harvesters 4.\nSCORE: assets $14300, army $5000, killed $3800 (3 units, 2 bldgs), lost $5700 (41 units, 0 bldgs). Map explored 30.7%.\nPRODUCTION: Building: fix 36%; Infantry: e3 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #204@(64,25) #210@(86,16)\n  harv (Ore Truck (harvester)) x4: #131@(105,22) #148@(82,5) #207@(98,12) #209@(101,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Place Service Depot immediately when ready; then queue Heavy Tanks from #187. Enemy base still expected west near (12,16); #202 engaging exposed 1tnk at (36,22), #204 scouting west.", "raw": "{\"thoughts\":\"Service Depot is still under construction and cash is currently exhausted, so preserve the two rocket scouts while refinery income resumes. Continue scouting west toward the expected enemy base and rally new infantry in that direction.\",\"notes\":\"Service Depot at 36%; place immediately when ready, then produce Heavy Tanks from #187. Enemy base remains likely west near (12,16); rocket scouts #204/#210 advancing west.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":62,\"y\":20},{\"do\":\"attack_move\",\"units\":[204],\"x\":48,\"y\":23},{\"do\":\"attack_move\",\"units\":[210],\"x\":57,\"y\":18},{\"do\":\"stance\",\"units\":[204,210],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1473, "completion_tokens": 311, "total_tokens": 1784, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1471, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00815485, "upstream_inference_prompt_cost": 0.00404965, "upstream_inference_completions_cost": 0.0041052}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "Service Depot is still under construction and cash is currently exhausted, so preserve the two rocket scouts while refinery income resumes. Continue scouting west toward the expected enemy base and rally new infantry in that direction.", "notes": "Service Depot at 36%; place immediately when ready, then produce Heavy Tanks from #187. Enemy base remains likely west near (12,16); rocket scouts #204/#210 advancing west.", "commands": [{"do": "rally", "building": 134, "x": 62, "y": 20}, {"do": "attack_move", "units": [204], "x": 48, "y": 23}, {"do": "attack_move", "units": [210], "x": 57, "y": 18}, {"do": "stance", "units": [204, 210], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}], "feedback": ["rally #134: ordered", "attack_move: 1 units", "attack_move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 5700, "units_killed": 3, "units_lost": 41, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14300, "army_value": 600, "income": 4525, "experience": 38, "order_count": 63}}
{"tick": 9201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:08 (tick 9201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2557 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $17200, army $8200, killed $5700 (41 units, 0 bldgs), lost $3800 (3 units, 2 bldgs). Map explored 14.7%.\nPRODUCTION: Vehicle: 1tnk 86%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #169@(39,22)12%* #176@(39,21)5%* #197@(40,23)94%* #201@(38,23)98%* #203@(40,21)* #205@(40,22)* #208@(34,20)\n  harv (Ore Truck (harvester)) x3: #132@(24,7)98% #141@(7,23) #175@(23,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Keep training 1tnk continuously. Gather 10+ tanks before pushing east. Repair fact/weap ongoing.", "raw": "{\"thoughts\":\"Fact and weap are damaged; repair them. Two tanks badly damaged, pull back to base to heal. Keep massing tanks before pushing to enemy base at (95,11). Keep training more tanks.\",\"notes\":\"Enemy base at (95,11). Keep training 1tnk continuously, gather 10+ before pushing east. Repairing fact/weap. Pulled damaged tanks #169,#176 back to base.\",\"commands\":[{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":159},{\"do\":\"move\",\"units\":[169,176],\"x\":15,\"y\":18},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2947, "completion_tokens": 277, "total_tokens": 3224, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008664, "upstream_inference_prompt_cost": 0.005894, "upstream_inference_completions_cost": 0.00277}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.55, "thoughts": "Fact and weap are damaged; repair them. Two tanks badly damaged, pull back to base to heal. Keep massing tanks before pushing to enemy base at (95,11). Keep training more tanks.", "notes": "Enemy base at (95,11). Keep training 1tnk continuously, gather 10+ before pushing east. Repairing fact/weap. Pulled damaged tanks #169,#176 back to base.", "commands": [{"do": "repair", "building": 122}, {"do": "repair", "building": 159}, {"do": "move", "units": [169, 176], "x": 15, "y": 18}, {"do": "train", "item": "1tnk", "count": 5}], "feedback": ["repair #122: ordered", "repair #159: ordered", "move: 2 units", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5700, "deaths_cost": 3800, "units_killed": 41, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17200, "army_value": 4900, "income": 8000, "experience": 57, "order_count": 83}}
{"tick": 9401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 200 made / 140 used, harvesters 4.\nSCORE: assets $14600, army $5300, killed $3800 (3 units, 2 bldgs), lost $5700 (41 units, 0 bldgs). Map explored 30.9%.\nPRODUCTION: Building: fix 44%; Infantry: e1 93%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #204@(55,28) #210@(77,16) #211@(85,16)\n  harv (Ore Truck (harvester)) x4: #131@(105,19) #148@(85,5) #207@(104,18) #209@(95,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Service Depot at 36%; place immediately when ready, then produce Heavy Tanks from #187. Enemy base remains likely west near (12,16); rocket scouts #204/#210 advancing west.", "raw": "{\"thoughts\":\"Service Depot is nearing completion; once placed it unlocks Heavy Tanks, our key comeback force. Keep rocket scouts pushing west toward the likely enemy base while all four harvesters maintain income.\",\"notes\":\"Place fix immediately next turn if ready; then queue 3tnk continuously from #187. Enemy base likely west around (12,16); #204 is forward scout, #210/#211 moving west.\",\"commands\":[{\"do\":\"rally\",\"building\":187,\"x\":82,\"y\":19},{\"do\":\"attack_move\",\"units\":[204],\"x\":35,\"y\":20},{\"do\":\"attack_move\",\"units\":[210,211],\"x\":55,\"y\":18},{\"do\":\"stance\",\"units\":[204,210,211],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1476, "completion_tokens": 278, "total_tokens": 1754, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1474, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077275, "upstream_inference_prompt_cost": 0.0040579, "upstream_inference_completions_cost": 0.0036696}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "Service Depot is nearing completion; once placed it unlocks Heavy Tanks, our key comeback force. Keep rocket scouts pushing west toward the likely enemy base while all four harvesters maintain income.", "notes": "Place fix immediately next turn if ready; then queue 3tnk continuously from #187. Enemy base likely west around (12,16); #204 is forward scout, #210/#211 moving west.", "commands": [{"do": "rally", "building": 187, "x": 82, "y": 19}, {"do": "attack_move", "units": [204], "x": 35, "y": 20}, {"do": "attack_move", "units": [210, 211], "x": 55, "y": 18}, {"do": "stance", "units": [204, 210, 211], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}], "feedback": ["rally #187: ordered", "attack_move: 1 units", "attack_move: 2 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 5700, "units_killed": 3, "units_lost": 41, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14600, "army_value": 900, "income": 4625, "experience": 38, "order_count": 63}}
{"tick": 9401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:16 (tick 9401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2225 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $17900, army $8900, killed $5700 (41 units, 0 bldgs), lost $3800 (3 units, 2 bldgs). Map explored 14.8%.\nPRODUCTION: Vehicle: 1tnk 33%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #169@(23,18)12% #176@(20,18)5% #197@(40,23)94%* #201@(38,23)98%* #203@(40,21)* #205@(40,22)* #208@(39,20)* #212@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(16,14)98% #141@(6,28) #175@(23,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #122: ordered\n  - repair #159: ordered\n  - move: 2 units\n  - train 5x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Keep training 1tnk continuously, gather 10+ before pushing east. Repairing fact/weap. Pulled damaged tanks #169,#176 back to base.", "raw": "{\"thoughts\":\"I have 6 healthy idle tanks near (38-40,20-23). Let's mass them and push toward enemy base while continuing production. Damaged tanks stay to repair.\",\"notes\":\"Enemy base at (95,11). Massing tanks near (40,22) before pushing east. Keep training 1tnk continuously. Repair damaged buildings/tanks at home.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[197,201,203,205,208],\"x\":70,\"y\":15},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3047, "completion_tokens": 277, "total_tokens": 3324, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008864, "upstream_inference_prompt_cost": 0.006094, "upstream_inference_completions_cost": 0.00277}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.55, "thoughts": "I have 6 healthy idle tanks near (38-40,20-23). Let's mass them and push toward enemy base while continuing production. Damaged tanks stay to repair.", "notes": "Enemy base at (95,11). Massing tanks near (40,22) before pushing east. Keep training 1tnk continuously. Repair damaged buildings/tanks at home.", "commands": [{"do": "attack_move", "units": [197, 201, 203, 205, 208], "x": 70, "y": 15}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 5 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5700, "deaths_cost": 3800, "units_killed": 41, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17900, "army_value": 5600, "income": 7000, "experience": 57, "order_count": 88}}
{"tick": 9601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $399 (storage 6000), power 200 made / 140 used, harvesters 4.\nSCORE: assets $14400, army $5100, killed $3800 (3 units, 2 bldgs), lost $6000 (42 units, 0 bldgs). Map explored 30.9%.\nPRODUCTION: Building: fix 48%; Infantry: e1 43%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #213@(93,18)\n  e3 (Rocket Soldier) x2: #210@(67,17) #211@(76,16)\n  harv (Ore Truck (harvester)) x4: #131@(98,12) #148@(89,14) #207@(106,21) #209@(91,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #187: ordered\n  - attack_move: 1 units\n  - attack_move: 2 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Place fix immediately next turn if ready; then queue 3tnk continuously from #187. Enemy base likely west around (12,16); #204 is forward scout, #210/#211 moving west.", "raw": "{\"thoughts\":\"Service Depot is still building and income is fully committed. Keep the scout infantry moving west toward the expected enemy start while setting the War Factory rally forward for tanks once the depot is complete.\",\"notes\":\"Service Depot at 48%; place immediately when ready, then produce Heavy Tanks continuously. Scouts #210/#211/#213 advancing west; enemy likely near (12,16).\",\"commands\":[{\"do\":\"rally\",\"building\":187,\"x\":67,\"y\":17},{\"do\":\"attack_move\",\"units\":[210,211,213],\"x\":35,\"y\":16},{\"do\":\"stance\",\"units\":[210,211,213],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1483, "completion_tokens": 228, "total_tokens": 1711, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1481, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00708675, "upstream_inference_prompt_cost": 0.00407715, "upstream_inference_completions_cost": 0.0030096}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "Service Depot is still building and income is fully committed. Keep the scout infantry moving west toward the expected enemy start while setting the War Factory rally forward for tanks once the depot is complete.", "notes": "Service Depot at 48%; place immediately when ready, then produce Heavy Tanks continuously. Scouts #210/#211/#213 advancing west; enemy likely near (12,16).", "commands": [{"do": "rally", "building": 187, "x": 67, "y": 17}, {"do": "attack_move", "units": [210, 211, 213], "x": 35, "y": 16}, {"do": "stance", "units": [210, 211, 213], "stance": "attack_anything"}], "feedback": ["rally #187: ordered", "attack_move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 6000, "units_killed": 3, "units_lost": 42, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14400, "army_value": 700, "income": 4625, "experience": 38, "order_count": 63}}
{"tick": 9601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:24 (tick 9601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2442 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $17900, army $8900, killed $6000 (42 units, 0 bldgs), lost $3800 (3 units, 2 bldgs). Map explored 17.6%.\nPRODUCTION: Vehicle: 1tnk 81%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #169@(16,18)12%* #176@(15,18)5%* #197@(52,27)51% #201@(47,27)98% #203@(50,28) #205@(52,28) #208@(46,26) #212@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(21,10)98% #141@(9,25) #175@(15,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Massing tanks near (40,22) before pushing east. Keep training 1tnk continuously. Repair damaged buildings/tanks at home.", "raw": "{\"thoughts\":\"Tank group of 5 is at ~(48,27), advancing toward enemy. Two damaged tanks near home should retreat/repair. Keep training more tanks and push the group east toward enemy base at (95,11).\",\"notes\":\"Enemy base at (95,11). Main strike force (5x 1tnk) around (46-52,26-28) - push attack_move toward (95,11). Damaged tanks #169,#176 near home, low hp, keep defending base. Keep training 1tnk continuously. Repair fact/weap buildings if possible.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[197,201,203,205,208],\"x\":95,\"y\":11},\n{\"do\":\"move\",\"units\":[169,176],\"x\":12,\"y\":16},\n{\"do\":\"repair\",\"building\":122},\n{\"do\":\"repair\",\"building\":159},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5},\n{\"do\":\"harvest\",\"unit\":141},\n{\"do\":\"harvest\",\"unit\":175}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3062, "completion_tokens": 372, "total_tokens": 3434, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009844, "upstream_inference_prompt_cost": 0.006124, "upstream_inference_completions_cost": 0.00372}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.56, "thoughts": "Tank group of 5 is at ~(48,27), advancing toward enemy. Two damaged tanks near home should retreat/repair. Keep training more tanks and push the group east toward enemy base at (95,11).", "notes": "Enemy base at (95,11). Main strike force (5x 1tnk) around (46-52,26-28) - push attack_move toward (95,11). Damaged tanks #169,#176 near home, low hp, keep defending base. Keep training 1tnk continuously. Repair fact/weap buildings if possible.", "commands": [{"do": "attack_move", "units": [197, 201, 203, 205, 208], "x": 95, "y": 11}, {"do": "move", "units": [169, 176], "x": 12, "y": 16}, {"do": "repair", "building": 122}, {"do": "repair", "building": 159}, {"do": "train", "item": "1tnk", "count": 5}, {"do": "harvest", "unit": 141}, {"do": "harvest", "unit": 175}], "feedback": ["attack_move: 5 units", "move: 2 units", "repair #122: ordered", "repair #159: ordered", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 6000, "deaths_cost": 3800, "units_killed": 42, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17900, "army_value": 5600, "income": 7025, "experience": 60, "order_count": 91}}
{"tick": 9801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $908 (storage 6000), power 200 made / 140 used, harvesters 4.\nSCORE: assets $14600, army $5300, killed $3800 (3 units, 2 bldgs), lost $6000 (42 units, 0 bldgs). Map explored 30.9%.\nPRODUCTION: Building: fix 76%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #213@(86,25) #214@(86,17) #216@(89,18)\n  e3 (Rocket Soldier) x2: #210@(64,23)36% #211@(68,22)\n  harv (Ore Truck (harvester)) x4: #131@(105,19) #148@(86,7) #207@(99,13) #209@(101,24)\nVISIBLE ENEMY UNITS (2):\n  #197 1tnk@(63,26) 29%, #205 1tnk@(64,26) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #187: ordered\n  - attack_move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Service Depot at 48%; place immediately when ready, then produce Heavy Tanks continuously. Scouts #210/#211/#213 advancing west; enemy likely near (12,16).", "raw": "{\"thoughts\":\"Service Depot is nearly complete; conserve the damaged rocket soldier while the healthy rocket engages the wounded scout tank. Queue rocket soldiers now so we have anti-tank support until Heavy Tank production begins.\",\"notes\":\"Fix 76% at 6:32; place immediately next turn, then queue 3tnk continuously. Enemy scout tanks around (63,26), enemy base likely west near (12,16).\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"move\",\"units\":[210],\"x\":82,\"y\":22},{\"do\":\"attack\",\"units\":[211],\"target\":197},{\"do\":\"attack_move\",\"units\":[213,214,216],\"x\":65,\"y\":24},{\"do\":\"rally\",\"building\":134,\"x\":78,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1495, "completion_tokens": 330, "total_tokens": 1825, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1493, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00846615, "upstream_inference_prompt_cost": 0.00411015, "upstream_inference_completions_cost": 0.004356}, "completion_tokens_details": {"reasoning_tokens": 154, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.75, "thoughts": "Service Depot is nearly complete; conserve the damaged rocket soldier while the healthy rocket engages the wounded scout tank. Queue rocket soldiers now so we have anti-tank support until Heavy Tank production begins.", "notes": "Fix 76% at 6:32; place immediately next turn, then queue 3tnk continuously. Enemy scout tanks around (63,26), enemy base likely west near (12,16).", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "move", "units": [210], "x": 82, "y": 22}, {"do": "attack", "units": [211], "target": 197}, {"do": "attack_move", "units": [213, 214, 216], "x": 65, "y": 24}, {"do": "rally", "building": 134, "x": 78, "y": 22}], "feedback": ["train 3x e3: queued", "move: 1 units", "attack: 1 units", "attack_move: 3 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 6000, "units_killed": 3, "units_lost": 42, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14600, "army_value": 900, "income": 5625, "experience": 38, "order_count": 63}}
{"tick": 9801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:32 (tick 9801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2757 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $18600, army $9600, killed $6000 (42 units, 0 bldgs), lost $3800 (3 units, 2 bldgs). Map explored 20.2%.\nPRODUCTION: Vehicle: 1tnk 25%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x9: #169@(12,14)12%* #176@(17,13)5%* #197@(63,26)29% #201@(61,28)98% #203@(63,27) #205@(64,26) #208@(60,28) #212@(12,22)* #215@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(25,8)98% #141@(10,22) #175@(21,6)\nVISIBLE ENEMY UNITS (1):\n  #210 e3@(64,23) 36%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - move: 2 units\n  - repair #122: ordered\n  - repair #159: ordered\n  - train 5x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Main strike force (5x 1tnk) around (46-52,26-28) - push attack_move toward (95,11). Damaged tanks #169,#176 near home, low hp, keep defending base. Keep training 1tnk continuously. Repair fact/weap buildings if possible.", "raw": "{\"thoughts\":\"Strike force of 5 tanks near (60-64,26-28) should push toward enemy base at (95,11). Keep training tanks and repair damaged buildings. Idle damaged tanks stay home to defend.\",\"notes\":\"Enemy base at (95,11). Strike force (1tnk group ~60-64,26-28) pushing toward enemy base. Keep repairing fact/weap. Continue 1tnk production queue. Damaged tanks #169,#176 stay home.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[197,201,203,205,208],\"x\":95,\"y\":11},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":159},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3219, "completion_tokens": 327, "total_tokens": 3546, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009708, "upstream_inference_prompt_cost": 0.006438, "upstream_inference_completions_cost": 0.00327}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.46, "thoughts": "Strike force of 5 tanks near (60-64,26-28) should push toward enemy base at (95,11). Keep training tanks and repair damaged buildings. Idle damaged tanks stay home to defend.", "notes": "Enemy base at (95,11). Strike force (1tnk group ~60-64,26-28) pushing toward enemy base. Keep repairing fact/weap. Continue 1tnk production queue. Damaged tanks #169,#176 stay home.", "commands": [{"do": "attack_move", "units": [197, 201, 203, 205, 208], "x": 95, "y": 11}, {"do": "repair", "building": 122}, {"do": "repair", "building": 159}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 5 units", "repair #122: ordered", "repair #159: ordered", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 6000, "deaths_cost": 3800, "units_killed": 42, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 18600, "army_value": 6300, "income": 7675, "experience": 60, "order_count": 96}}
{"tick": 10001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $801 (storage 6000), power 200 made / 140 used, harvesters 4.\nSCORE: assets $14300, army $5000, killed $4500 (4 units, 2 bldgs), lost $6600 (44 units, 0 bldgs). Map explored 30.9%.\nPRODUCTION: Building: fix READY TO PLACE; Infantry: e3 8%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #213@(77,25) #214@(78,15) #216@(80,14)\n  e3 (Rocket Soldier) x1: #217@(94,18)\n  harv (Ore Truck (harvester)) x4: #131@(105,23) #148@(82,5) #207@(104,18) #209@(103,24)\nVISIBLE ENEMY UNITS (1):\n  #205 1tnk@(74,16) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - move: 1 units\n  - attack: 1 units\n  - attack_move: 3 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Fix 76% at 6:32; place immediately next turn, then queue 3tnk continuously. Enemy scout tanks around (63,26), enemy base likely west near (12,16).", "raw": "{\"thoughts\":\"Service Depot is ready and enables Heavy Tank production. Power remains sufficient, and the enemy scout tank near our forward infantry should be eliminated while we mass an armored strike force westward.\",\"notes\":\"Place fix now; queue Heavy Tanks at War Factory and rally west. Enemy base still likely far west near (12,16); visible enemy 1tnk at (74,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":100,\"y\":27},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"rally\",\"building\":187,\"x\":78,\"y\":17},{\"do\":\"attack\",\"units\":[213,214,216,217],\"target\":205},{\"do\":\"stance\",\"units\":[213,214,216,217],\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":62,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1513, "completion_tokens": 308, "total_tokens": 1821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1511, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00822525, "upstream_inference_prompt_cost": 0.00415965, "upstream_inference_completions_cost": 0.0040656}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Service Depot is ready and enables Heavy Tank production. Power remains sufficient, and the enemy scout tank near our forward infantry should be eliminated while we mass an armored strike force westward.", "notes": "Place fix now; queue Heavy Tanks at War Factory and rally west. Enemy base still likely far west near (12,16); visible enemy 1tnk at (74,16).", "commands": [{"do": "place", "item": "fix", "x": 100, "y": 27}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "rally", "building": 187, "x": 78, "y": 17}, {"do": "attack", "units": [213, 214, 216, 217], "target": 205}, {"do": "stance", "units": [213, 214, 216, 217], "stance": "attack_anything"}, {"do": "attack_move", "units": "idle_army", "x": 62, "y": 17}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally #187: ordered", "attack: 4 units", "stance: 4 units", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4500, "deaths_cost": 6600, "units_killed": 4, "units_lost": 44, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14300, "army_value": 600, "income": 5625, "experience": 38, "order_count": 66}}
{"tick": 10001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:40 (tick 10001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2424 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $17900, army $8900, killed $6600 (44 units, 0 bldgs), lost $4500 (4 units, 2 bldgs). Map explored 23.3%.\nPRODUCTION: Vehicle: 1tnk 73%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #169@(12,14)12%* #176@(17,13)5%* #201@(71,18)98% #203@(69,20) #205@(74,16)97% #208@(69,21) #212@(12,22)* #215@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(21,12)98% #141@(7,30) #175@(18,9)\nVISIBLE ENEMY UNITS (1):\n  #214 e1@(78,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - repair #122: ordered\n  - repair #159: ordered\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Strike force (1tnk group ~60-64,26-28) pushing toward enemy base. Keep repairing fact/weap. Continue 1tnk production queue. Damaged tanks #169,#176 stay home.", "raw": "{\"thoughts\":\"Push the tank group at (69-74) toward enemy base at (95,11). Keep repairing damaged buildings and continue tank production. Damaged tanks stay home defending.\",\"notes\":\"Enemy base at (95,11). Strike force 1tnk group (#201,#203,#205,#208) pushing toward enemy base via attack_move. Damaged tanks #169,#176 stay home. Continue repairing fact/weap, keep 1tnk production going.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[201,203,205,208],\"x\":95,\"y\":11},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":159},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3227, "completion_tokens": 276, "total_tokens": 3503, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009214, "upstream_inference_prompt_cost": 0.006454, "upstream_inference_completions_cost": 0.00276}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.63, "thoughts": "Push the tank group at (69-74) toward enemy base at (95,11). Keep repairing damaged buildings and continue tank production. Damaged tanks stay home defending.", "notes": "Enemy base at (95,11). Strike force 1tnk group (#201,#203,#205,#208) pushing toward enemy base via attack_move. Damaged tanks #169,#176 stay home. Continue repairing fact/weap, keep 1tnk production going.", "commands": [{"do": "attack_move", "units": [201, 203, 205, 208], "x": 95, "y": 11}, {"do": "repair", "building": 122}, {"do": "repair", "building": 159}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 4 units", "repair #122: ordered", "repair #159: ordered", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 4500, "units_killed": 44, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17900, "army_value": 5600, "income": 6675, "experience": 66, "order_count": 99}}
{"tick": 10201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $470 (storage 6000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $15600, army $5100, killed $4500 (4 units, 2 bldgs), lost $6800 (46 units, 0 bldgs). Map explored 31.2%.\nPRODUCTION: Infantry: e3 18%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #213@(74,20)53%\n  e3 (Rocket Soldier) x2: #217@(84,17) #220@(93,18)\n  harv (Ore Truck (harvester)) x4: #131@(99,13) #148@(85,10) #207@(107,23) #209@(99,15)\nVISIBLE ENEMY UNITS (3):\n  #201 1tnk@(74,18) 98%, #203 1tnk@(76,17) 99%, #205 1tnk@(75,17) 92%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally #187: ordered\n  - attack: 4 units\n  - stance: 4 units\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Place fix now; queue Heavy Tanks at War Factory and rally west. Enemy base still likely far west near (12,16); visible enemy 1tnk at (74,16).", "raw": "{\"thoughts\":\"Service Depot is online and four harvesters should soon fund Heavy Tank production. Three enemy light tanks are close to our western approach, so the rocket soldiers will focus them while the damaged rifleman retreats toward base.\",\"notes\":\"Enemy light tanks at 74-76,17-18; enemy base still presumed west. Start 3tnk immediately when funds permit, rally west, and keep rockets alive.\",\"commands\":[{\"do\":\"rally\",\"building\":187,\"x\":82,\"y\":17},{\"do\":\"attack\",\"units\":[217,220],\"target\":201},{\"do\":\"move\",\"units\":[213],\"x\":91,\"y\":17},{\"do\":\"stance\",\"units\":[217,220],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1590, "completion_tokens": 337, "total_tokens": 1927, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1588, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088198, "upstream_inference_prompt_cost": 0.0043714, "upstream_inference_completions_cost": 0.0044484}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.2, "thoughts": "Service Depot is online and four harvesters should soon fund Heavy Tank production. Three enemy light tanks are close to our western approach, so the rocket soldiers will focus them while the damaged rifleman retreats toward base.", "notes": "Enemy light tanks at 74-76,17-18; enemy base still presumed west. Start 3tnk immediately when funds permit, rally west, and keep rockets alive.", "commands": [{"do": "rally", "building": 187, "x": 82, "y": 17}, {"do": "attack", "units": [217, 220], "target": 201}, {"do": "move", "units": [213], "x": 91, "y": 17}, {"do": "stance", "units": [217, 220], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["rally #187: ordered", "attack: 2 units", "move: 1 units", "stance: 2 units", "train 2x 3tnk: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4500, "deaths_cost": 6800, "units_killed": 4, "units_lost": 46, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15600, "army_value": 700, "income": 5125, "experience": 38, "order_count": 67}}
{"tick": 10201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:48 (tick 10201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2617 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $18600, army $9600, killed $6800 (46 units, 0 bldgs), lost $4500 (4 units, 2 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 1tnk 16%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x9: #169@(12,14)12%* #176@(17,13)5%* #201@(74,18)98% #203@(76,17) #205@(75,17)92% #208@(77,14) #212@(12,22)* #215@(14,22)* #219@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(17,14)98% #141@(9,23) #175@(15,14)\nVISIBLE ENEMY UNITS (1):\n  #213 e1@(74,20) 53%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - repair #122: ordered\n  - repair #159: ordered\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Strike force 1tnk group (#201,#203,#205,#208) pushing toward enemy base via attack_move. Damaged tanks #169,#176 stay home. Continue repairing fact/weap, keep 1tnk production going.", "raw": "{\"thoughts\":\"Push strike force toward enemy base, consolidate idle tanks at home into a second group to reinforce, keep repairing buildings and continue tank production.\",\"notes\":\"Enemy base at (95,11). Strike force #201,#203,#205,#208 pushing east. Home idle tanks #212,#215,#219 forming reinforcement group. Damaged #169,#176 stay home to repair. Keep training 1tnk, repair fact/weap.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[201,203,205,208],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[212,215,219],\"x\":74,\"y\":18},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":159},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3272, "completion_tokens": 333, "total_tokens": 3605, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009874, "upstream_inference_prompt_cost": 0.006544, "upstream_inference_completions_cost": 0.00333}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.1, "thoughts": "Push strike force toward enemy base, consolidate idle tanks at home into a second group to reinforce, keep repairing buildings and continue tank production.", "notes": "Enemy base at (95,11). Strike force #201,#203,#205,#208 pushing east. Home idle tanks #212,#215,#219 forming reinforcement group. Damaged #169,#176 stay home to repair. Keep training 1tnk, repair fact/weap.", "commands": [{"do": "attack_move", "units": [201, 203, 205, 208], "x": 95, "y": 11}, {"do": "attack_move", "units": [212, 215, 219], "x": 74, "y": 18}, {"do": "repair", "building": 122}, {"do": "repair", "building": 159}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 4 units", "attack_move: 3 units", "repair #122: ordered", "repair #159: ordered", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 6800, "deaths_cost": 4500, "units_killed": 46, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 18600, "army_value": 6300, "income": 6675, "experience": 68, "order_count": 102}}
{"tick": 10401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1191 (storage 6000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $15500, army $5000, killed $4500 (4 units, 2 bldgs), lost $7200 (48 units, 0 bldgs). Map explored 31.2%.\nPRODUCTION: Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Infantry: e3 29%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #220@(84,17)76% #221@(92,18)\n  harv (Ore Truck (harvester)) x4: #131@(99,19) #148@(88,15) #207@(101,18) #209@(98,12)\nVISIBLE ENEMY UNITS (2):\n  #203 1tnk@(84,12) 99%, #208 1tnk@(83,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #187: ordered\n  - attack: 2 units\n  - move: 1 units\n  - stance: 2 units\n  - train 2x 3tnk: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy light tanks at 74-76,17-18; enemy base still presumed west. Start 3tnk immediately when funds permit, rally west, and keep rockets alive.", "raw": "{\"thoughts\":\"Enemy light tanks are threatening our western ore field, so the available rocket soldiers will focus them while all harvesters continue mining. Heavy tanks and additional rockets are already queued; rally new armor toward the western approach.\",\"notes\":\"Enemy light tanks #203 at 84,12 and #208 at 83,14. Base presumed far west near 12,16. Heavy tank and rocket queues underway; rally production west.\",\"commands\":[{\"do\":\"attack\",\"units\":[220,221],\"target\":208},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"rally\",\"building\":187,\"x\":82,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":84,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1581, "completion_tokens": 286, "total_tokens": 1867, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1579, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00812185, "upstream_inference_prompt_cost": 0.00434665, "upstream_inference_completions_cost": 0.0037752}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "Enemy light tanks are threatening our western ore field, so the available rocket soldiers will focus them while all harvesters continue mining. Heavy tanks and additional rockets are already queued; rally new armor toward the western approach.", "notes": "Enemy light tanks #203 at 84,12 and #208 at 83,14. Base presumed far west near 12,16. Heavy tank and rocket queues underway; rally production west.", "commands": [{"do": "attack", "units": [220, 221], "target": 208}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "rally", "building": 187, "x": 82, "y": 16}, {"do": "rally", "building": 134, "x": 84, "y": 17}], "feedback": ["attack: 2 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4500, "deaths_cost": 7200, "units_killed": 4, "units_lost": 48, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15500, "army_value": 600, "income": 6475, "experience": 38, "order_count": 73}}
{"tick": 10401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:56 (tick 10401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3284 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $18600, army $9600, killed $7200 (48 units, 0 bldgs), lost $4500 (4 units, 2 bldgs). Map explored 25.9%.\nPRODUCTION: Vehicle: 1tnk 64%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x9: #169@(12,14)12%* #176@(17,13)5%* #201@(81,12)76% #203@(84,12) #205@(78,13)91% #208@(83,14) #212@(31,20) #215@(35,20) #219@(34,20)\n  harv (Ore Truck (harvester)) x3: #132@(26,8)98% #141@(10,26) #175@(19,7)\nVISIBLE ENEMY UNITS (2):\n  #148 harv@(88,15) 100%, #220 e3@(84,17) 76%\nVISIBLE ENEMY BUILDINGS (1):\n  #146 proc@(89,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - attack_move: 3 units\n  - repair #122: ordered\n  - repair #159: ordered\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Strike force #201,#203,#205,#208 pushing east. Home idle tanks #212,#215,#219 forming reinforcement group. Damaged #169,#176 stay home to repair. Keep training 1tnk, repair fact/weap.", "raw": "{\"thoughts\":\"Strike force near enemy base at (95,11), should push attack on proc #146 and visible units. Send reinforcements east too. Keep training tanks and repairing buildings.\",\"notes\":\"Enemy base at (95,11), proc#146 visible. Strike force #201,#203,#205,#208 attacking near enemy base. Reinforcements #212,#215,#219 moving east to join. Damaged #169,#176 repairing at home. Keep training 1tnk, repair fact/weap ongoing.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[201,203,205,208],\"x\":89,\"y\":13},{\"do\":\"attack_move\",\"units\":[212,215,219],\"x\":89,\"y\":13},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3358, "completion_tokens": 289, "total_tokens": 3647, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009606, "upstream_inference_prompt_cost": 0.006716, "upstream_inference_completions_cost": 0.00289}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.01, "thoughts": "Strike force near enemy base at (95,11), should push attack on proc #146 and visible units. Send reinforcements east too. Keep training tanks and repairing buildings.", "notes": "Enemy base at (95,11), proc#146 visible. Strike force #201,#203,#205,#208 attacking near enemy base. Reinforcements #212,#215,#219 moving east to join. Damaged #169,#176 repairing at home. Keep training 1tnk, repair fact/weap ongoing.", "commands": [{"do": "attack_move", "units": [201, 203, 205, 208], "x": 89, "y": 13}, {"do": "attack_move", "units": [212, 215, 219], "x": 89, "y": 13}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 4 units", "attack_move: 3 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 4500, "units_killed": 48, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 18600, "army_value": 6300, "income": 7175, "experience": 72, "order_count": 105}}
{"tick": 10601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1101 (storage 6000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $15500, army $5000, killed $5200 (5 units, 2 bldgs), lost $7500 (49 units, 0 bldgs). Map explored 31.4%.\nPRODUCTION: Vehicle: 3tnk 57%; Vehicle: 3tnk 0%; Infantry: e3 39%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 99%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #221@(87,17)83% #224@(91,18)\n  harv (Ore Truck (harvester)) x4: #131@(105,23) #148@(79,7)60% #207@(98,13) #209@(104,21)\nVISIBLE ENEMY UNITS (2):\n  #201 1tnk@(85,13) 76%, #205 1tnk@(81,10) 90%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy light tanks #203 at 84,12 and #208 at 83,14. Base presumed far west near 12,16. Heavy tank and rocket queues underway; rally production west.", "raw": "{\"thoughts\":\"Enemy light tanks are probing directly beside our ore operation while our heavy tanks and rocket reinforcements are close to completing. Focus the available rockets on the nearest tanks and keep production rallied west toward the expected enemy base.\",\"notes\":\"Enemy tanks #201 at 85,13 and #205 at 81,10 near western refineries; enemy base still presumed west around 12,16. Heavy tank queue 57%; rocket queues active; maintain west rally.\",\"commands\":[{\"do\":\"attack\",\"units\":[221,224],\"target\":201},{\"do\":\"stance\",\"units\":[221,224],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":78,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1547, "completion_tokens": 309, "total_tokens": 1856, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1545, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00833195, "upstream_inference_prompt_cost": 0.00425315, "upstream_inference_completions_cost": 0.0040788}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.5, "thoughts": "Enemy light tanks are probing directly beside our ore operation while our heavy tanks and rocket reinforcements are close to completing. Focus the available rockets on the nearest tanks and keep production rallied west toward the expected enemy base.", "notes": "Enemy tanks #201 at 85,13 and #205 at 81,10 near western refineries; enemy base still presumed west around 12,16. Heavy tank queue 57%; rocket queues active; maintain west rally.", "commands": [{"do": "attack", "units": [221, 224], "target": 201}, {"do": "stance", "units": [221, 224], "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 78, "y": 14}, {"do": "rally", "building": 134, "x": 78, "y": 14}], "feedback": ["attack: 2 units", "stance: 2 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 7500, "units_killed": 5, "units_lost": 49, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15500, "army_value": 600, "income": 6575, "experience": 45, "order_count": 73}}
{"tick": 10601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:04 (tick 10601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2952 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $18600, army $9600, killed $7500 (49 units, 0 bldgs), lost $5200 (5 units, 2 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: 1tnk 11%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x9: #169@(12,14)12%* #176@(17,13)5%* #201@(85,13)76% #203@(82,10) #205@(81,10)90% #212@(52,27) #215@(57,28) #219@(54,28) #225@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(22,9)98% #141@(5,29) #175@(22,5)\nVISIBLE ENEMY UNITS (2):\n  #148 harv@(79,7) 60%, #221 e3@(87,17) 83%\nVISIBLE ENEMY BUILDINGS (1):\n  #146 proc@(89,13) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - attack_move: 3 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11), proc#146 visible. Strike force #201,#203,#205,#208 attacking near enemy base. Reinforcements #212,#215,#219 moving east to join. Damaged #169,#176 repairing at home. Keep training 1tnk, repair fact/weap ongoing.", "raw": "{\"thoughts\":\"Push strike force into enemy base to destroy proc, bring reinforcements together. Keep tank production going and repair damaged buildings.\",\"notes\":\"Enemy base (95,11), proc#146. Strike group #201,#203,#205 near base; reinforcements #212,#215,#219 en route. Keep training 1tnk continuously. Repair fact/weap.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[201,203,205],\"x\":89,\"y\":13},{\"do\":\"attack_move\",\"units\":[212,215,219],\"x\":89,\"y\":13},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":159},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3378, "completion_tokens": 259, "total_tokens": 3637, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009346, "upstream_inference_prompt_cost": 0.006756, "upstream_inference_completions_cost": 0.00259}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Push strike force into enemy base to destroy proc, bring reinforcements together. Keep tank production going and repair damaged buildings.", "notes": "Enemy base (95,11), proc#146. Strike group #201,#203,#205 near base; reinforcements #212,#215,#219 en route. Keep training 1tnk continuously. Repair fact/weap.", "commands": [{"do": "attack_move", "units": [201, 203, 205], "x": 89, "y": 13}, {"do": "attack_move", "units": [212, 215, 219], "x": 89, "y": 13}, {"do": "repair", "building": 122}, {"do": "repair", "building": 159}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 3 units", "attack_move: 3 units", "repair #122: ordered", "repair #159: ordered", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 7500, "deaths_cost": 5200, "units_killed": 49, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 18600, "army_value": 6300, "income": 6675, "experience": 72, "order_count": 108}}
{"tick": 10801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $436 (storage 6000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $15800, army $5300, killed $5900 (6 units, 2 bldgs), lost $7500 (49 units, 0 bldgs). Map explored 31.4%.\nPRODUCTION: Vehicle: 3tnk 86%; Vehicle: 3tnk 0%; Infantry: e3 50%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 99%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #221@(87,17)40%* #224@(88,17)* #226@(90,18)\n  harv (Ore Truck (harvester)) x4: #131@(101,20) #148@(81,7)20% #207@(105,24) #209@(106,24)\nVISIBLE ENEMY UNITS (2):\n  #203 1tnk@(82,9) 99%, #205 1tnk@(81,9) 90%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - stance: 2 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy tanks #201 at 85,13 and #205 at 81,10 near western refineries; enemy base still presumed west around 12,16. Heavy tank queue 57%; rocket queues active; maintain west rally.", "raw": "{\"thoughts\":\"Enemy light tanks are threatening the western ore area, so the rocket soldiers will focus them while heavy tanks finish production. I will add power for upcoming expansion and keep harvesters mining.\",\"notes\":\"Enemy tanks #203/#205 at 82,9 near western refinery/ore. Heavy tanks and rockets queued; rally west after production.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack\",\"units\":[221,224,226],\"target\":203},{\"do\":\"stance\",\"units\":[221,224,226],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"rally\",\"building\":187,\"x\":84,\"y\":13},{\"do\":\"rally\",\"building\":134,\"x\":84,\"y\":13},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1562, "completion_tokens": 499, "total_tokens": 2061, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1560, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0108812, "upstream_inference_prompt_cost": 0.0042944, "upstream_inference_completions_cost": 0.0065868}, "completion_tokens_details": {"reasoning_tokens": 293, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.13, "thoughts": "Enemy light tanks are threatening the western ore area, so the rocket soldiers will focus them while heavy tanks finish production. I will add power for upcoming expansion and keep harvesters mining.", "notes": "Enemy tanks #203/#205 at 82,9 near western refinery/ore. Heavy tanks and rockets queued; rally west after production.", "commands": [{"do": "build", "item": "powr"}, {"do": "attack", "units": [221, 224, 226], "target": 203}, {"do": "stance", "units": [221, 224, 226], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 148}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "rally", "building": 187, "x": 84, "y": 13}, {"do": "rally", "building": 134, "x": 84, "y": 13}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["build powr: started", "attack: 3 units", "stance: 3 units", "rally #187: ordered", "rally #134: ordered", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5900, "deaths_cost": 7500, "units_killed": 6, "units_lost": 49, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15800, "army_value": 900, "income": 6075, "experience": 52, "order_count": 73}}
{"tick": 10801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:12 (tick 10801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3119 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $17900, army $8900, killed $7500 (49 units, 0 bldgs), lost $5900 (6 units, 2 bldgs). Map explored 26.7%.\nPRODUCTION: Vehicle: 1tnk 59%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #169@(12,14)12%* #176@(17,13)5%* #203@(82,9) #205@(81,9)90% #212@(69,23) #215@(75,17) #219@(72,18) #225@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(15,14)98% #141@(9,22) #175@(20,9)\nVISIBLE ENEMY UNITS (1):\n  #148 harv@(81,7) 20%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 3 units\n  - repair #122: ordered\n  - repair #159: ordered\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base (95,11), proc#146. Strike group #201,#203,#205 near base; reinforcements #212,#215,#219 en route. Keep training 1tnk continuously. Repair fact/weap.", "raw": "{\"thoughts\":\"Push remaining tank group toward enemy base at (95,11), keep training more tanks, repair damaged buildings continuing.\",\"notes\":\"Enemy base near (95,11). Tanks #203,#205 near base, #212,#215,#219 en route reinforcing. Keep training 1tnk, repair fact/weap/damaged tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[203,205,212,215,219],\"x\":95,\"y\":11},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":159},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3374, "completion_tokens": 232, "total_tokens": 3606, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009068, "upstream_inference_prompt_cost": 0.006748, "upstream_inference_completions_cost": 0.00232}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.69, "thoughts": "Push remaining tank group toward enemy base at (95,11), keep training more tanks, repair damaged buildings continuing.", "notes": "Enemy base near (95,11). Tanks #203,#205 near base, #212,#215,#219 en route reinforcing. Keep training 1tnk, repair fact/weap/damaged tanks.", "commands": [{"do": "attack_move", "units": [203, 205, 212, 215, 219], "x": 95, "y": 11}, {"do": "repair", "building": 122}, {"do": "repair", "building": 159}, {"do": "train", "item": "1tnk", "count": 5}], "feedback": ["attack_move: 5 units", "repair #122: ordered", "repair #159: ordered", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 7500, "deaths_cost": 5900, "units_killed": 49, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17900, "army_value": 5600, "income": 6675, "experience": 72, "order_count": 111}}
{"tick": 11001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $338 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $15550, army $5050, killed $5900 (6 units, 2 bldgs), lost $9200 (52 units, 0 bldgs). Map explored 31.5%.\nPRODUCTION: Building: powr 64%; Vehicle: 3tnk 3%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 99%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #229@(97,24)\n  e3 (Rocket Soldier) x2: #226@(85,13)75% #227@(89,17)\n  harv (Ore Truck (harvester)) x3: #131@(98,12) #207@(103,25) #209@(102,19)\n  harv.fullhusk (harv.fullhusk) x1: #228@(86,11)91%*\nVISIBLE ENEMY UNITS (5):\n  #203 1tnk@(84,10) 8%, #205 1tnk@(83,10) 90%, #212 1tnk@(82,13) 100%, #215 1tnk@(82,14) 100%, #219 1tnk@(82,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - attack: 3 units\n  - stance: 3 units\n  - rally #187: ordered\n  - rally #134: ordered\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy tanks #203/#205 at 82,9 near western refinery/ore. Heavy tanks and rockets queued; rally west after production.", "raw": "{\"thoughts\":\"Enemy light tanks are pressing from the west while our rocket soldiers and heavy tank are the immediate defense. Keep focus fire on the closest enemy armor and rally all new units to the western approach.\",\"notes\":\"Enemy tank group remains around x82-84,y10-14; defend/clear with tank and rockets. Power plant building is 64%; heavy tank and five rockets are queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[229,226,227],\"target\":212},{\"do\":\"stance\",\"units\":[229,226,227],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":84,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":84,\"y\":14},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1658, "completion_tokens": 321, "total_tokens": 1979, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1656, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087956, "upstream_inference_prompt_cost": 0.0045584, "upstream_inference_completions_cost": 0.0042372}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.49, "thoughts": "Enemy light tanks are pressing from the west while our rocket soldiers and heavy tank are the immediate defense. Keep focus fire on the closest enemy armor and rally all new units to the western approach.", "notes": "Enemy tank group remains around x82-84,y10-14; defend/clear with tank and rockets. Power plant building is 64%; heavy tank and five rockets are queued.", "commands": [{"do": "attack", "units": [229, 226, 227], "target": 212}, {"do": "stance", "units": [229, 226, 227], "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 84, "y": 14}, {"do": "rally", "building": 134, "x": 84, "y": 14}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}], "feedback": ["attack: 3 units", "stance: 3 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5900, "deaths_cost": 9200, "units_killed": 6, "units_lost": 52, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15550, "army_value": 1750, "income": 6575, "experience": 52, "order_count": 79}}
{"tick": 11001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:20 (tick 11001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3812 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $18600, army $9600, killed $9200 (52 units, 0 bldgs), lost $5900 (6 units, 2 bldgs). Map explored 26.8%.\nPRODUCTION: Vehicle: 1tnk 3%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x9: #169@(12,14)12%* #176@(17,13)5%* #203@(84,10)8% #205@(83,10)90% #212@(82,13) #215@(82,14) #219@(82,11) #225@(14,22)* #230@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(25,6)98% #141@(5,25) #175@(15,14)\nVISIBLE ENEMY UNITS (2):\n  #226 e3@(85,13) 75%, #228 harv.fullhusk@(86,11) 91%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - repair #122: ordered\n  - repair #159: ordered\n  - train 5x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Tanks #203,#205 near base, #212,#215,#219 en route reinforcing. Keep training 1tnk, repair fact/weap/damaged tanks.", "raw": "{\"thoughts\":\"Tanks are near enemy base at (95,11); consolidate the group and push attack. Keep building tanks and repairing damaged structures.\",\"notes\":\"Enemy base near (95,11), no buildings visible yet - scout more. Tanks #203,#205,#212,#215,#219 near enemy base, push attack together. Keep training 1tnk, repair fact/weap.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[203,205,212,215,219],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":159}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3450, "completion_tokens": 243, "total_tokens": 3693, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00933, "upstream_inference_prompt_cost": 0.0069, "upstream_inference_completions_cost": 0.00243}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Tanks are near enemy base at (95,11); consolidate the group and push attack. Keep building tanks and repairing damaged structures.", "notes": "Enemy base near (95,11), no buildings visible yet - scout more. Tanks #203,#205,#212,#215,#219 near enemy base, push attack together. Keep training 1tnk, repair fact/weap.", "commands": [{"do": "attack_move", "units": [203, 205, 212, 215, 219], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "repair", "building": 122}, {"do": "repair", "building": 159}], "feedback": ["attack_move: 5 units", "train 3x 1tnk: queued", "repair #122: ordered", "repair #159: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9200, "deaths_cost": 5900, "units_killed": 52, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 18600, "army_value": 6300, "income": 7175, "experience": 89, "order_count": 116}}
{"tick": 11201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $430 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $15250, army $4750, killed $6600 (7 units, 2 bldgs), lost $9500 (53 units, 0 bldgs). Map explored 31.5%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 16%; Infantry: e3 68%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 79%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #229@(89,17)\n  e3 (Rocket Soldier) x1: #227@(86,16)31%\n  harv (Ore Truck (harvester)) x3: #131@(87,10)93% #207@(99,15) #209@(98,12)\n  harv.fullhusk (harv.fullhusk) x1: #228@(86,11)73%*\nVISIBLE ENEMY UNITS (4):\n  #205 1tnk@(86,10) 88%, #212 1tnk@(85,12) 56%, #215 1tnk@(84,14) 100%, #219 1tnk@(86,12) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - stance: 3 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy tank group remains around x82-84,y10-14; defend/clear with tank and rockets. Power plant building is 64%; heavy tank and five rockets are queued.", "raw": "{\"thoughts\":\"Enemy light tanks are threatening the western ore approach, so the heavy tank and rocket soldier will focus them while power is expanded. Keep infantry and tank production queued and repair the damaged refinery.\",\"notes\":\"Enemy 1tnks clustered x84-86 y10-14. Heavy #229 and rocket #227 engaging; place power then add refinery when funds permit.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":93,\"y\":24},{\"do\":\"repair\",\"building\":146},{\"do\":\"attack\",\"units\":[229,227],\"target\":215},{\"do\":\"stance\",\"units\":[229,227],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":89,\"y\":17},{\"do\":\"rally\",\"building\":134,\"x\":89,\"y\":17},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1630, "completion_tokens": 313, "total_tokens": 1943, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1628, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008613, "upstream_inference_prompt_cost": 0.0044814, "upstream_inference_completions_cost": 0.0041316}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.34, "thoughts": "Enemy light tanks are threatening the western ore approach, so the heavy tank and rocket soldier will focus them while power is expanded. Keep infantry and tank production queued and repair the damaged refinery.", "notes": "Enemy 1tnks clustered x84-86 y10-14. Heavy #229 and rocket #227 engaging; place power then add refinery when funds permit.", "commands": [{"do": "place", "item": "powr", "x": 93, "y": 24}, {"do": "repair", "building": 146}, {"do": "attack", "units": [229, 227], "target": 215}, {"do": "stance", "units": [229, 227], "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 89, "y": 17}, {"do": "rally", "building": 134, "x": 89, "y": 17}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #146: ordered", "attack: 2 units", "stance: 2 units", "rally #187: ordered", "rally #134: ordered", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 9500, "units_killed": 7, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15250, "army_value": 1450, "income": 7075, "experience": 59, "order_count": 79}}
{"tick": 11201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:28 (tick 11201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3479 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $17900, army $8900, killed $9500 (53 units, 0 bldgs), lost $6600 (7 units, 2 bldgs). Map explored 27.1%.\nPRODUCTION: Vehicle: 1tnk 50%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #169@(12,14)12%* #176@(17,13)5%* #205@(86,10)88% #212@(85,12)56% #215@(84,14) #219@(86,12)98% #225@(14,22)* #230@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(22,4)98% #141@(5,29) #175@(24,6)\nVISIBLE ENEMY UNITS (3):\n  #131 harv@(87,10) 93%, #227 e3@(86,16) 31%, #228 harv.fullhusk@(86,11) 73%\nVISIBLE ENEMY BUILDINGS (1):\n  #146 proc@(89,13) 79%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 3x 1tnk: queued\n  - repair #122: ordered\n  - repair #159: ordered\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11), no buildings visible yet - scout more. Tanks #203,#205,#212,#215,#219 near enemy base, push attack together. Keep training 1tnk, repair fact/weap.", "raw": "{\"thoughts\":\"My tanks are near the enemy base; push attack on their refinery and harvester. Keep producing tanks and repairing buildings. Send idle home tanks to reinforce.\",\"notes\":\"Enemy base near (95,11). Attacking proc #146 with tanks #205,#212,#215,#219. Keep training 1tnk, repair fact/weap. Idle tanks #169,#176 damaged - repair/hold; #225,#230 send to front.\",\"commands\":[\n{\"do\":\"attack\",\"units\":[205,212,215,219],\"target\":146},\n{\"do\":\"attack_move\",\"units\":[225,230],\"x\":86,\"y\":10},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},\n{\"do\":\"repair\",\"building\":122},\n{\"do\":\"repair\",\"building\":159}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3523, "completion_tokens": 319, "total_tokens": 3842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010236, "upstream_inference_prompt_cost": 0.007046, "upstream_inference_completions_cost": 0.00319}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.35, "thoughts": "My tanks are near the enemy base; push attack on their refinery and harvester. Keep producing tanks and repairing buildings. Send idle home tanks to reinforce.", "notes": "Enemy base near (95,11). Attacking proc #146 with tanks #205,#212,#215,#219. Keep training 1tnk, repair fact/weap. Idle tanks #169,#176 damaged - repair/hold; #225,#230 send to front.", "commands": [{"do": "attack", "units": [205, 212, 215, 219], "target": 146}, {"do": "attack_move", "units": [225, 230], "x": 86, "y": 10}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "repair", "building": 122}, {"do": "repair", "building": 159}], "feedback": ["attack: 4 units", "attack_move: 2 units", "train 2x 1tnk: queued", "repair #122: ordered", "repair #159: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 6600, "units_killed": 53, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17900, "army_value": 5600, "income": 6675, "experience": 92, "order_count": 119}}
{"tick": 11401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15850, army $5050, killed $7300 (8 units, 2 bldgs), lost $9500 (53 units, 0 bldgs). Map explored 31.5%.\nPRODUCTION: Building: proc 21%; Vehicle: 3tnk 43%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 32%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #229@(87,15)\n  e3 (Rocket Soldier) x2: #227@(86,16)22% #232@(89,17)*\n  harv (Ore Truck (harvester)) x3: #131@(87,10)91% #207@(98,17) #209@(103,22)\n  harv.fullhusk (harv.fullhusk) x1: #228@(86,11)55%*\nVISIBLE ENEMY UNITS (3):\n  #205 1tnk@(86,10) 88%, #212 1tnk@(85,12) 34%, #219 1tnk@(86,12) 39%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #146: ordered\n  - attack: 2 units\n  - stance: 2 units\n  - rally #187: ordered\n  - rally #134: ordered\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy 1tnks clustered x84-86 y10-14. Heavy #229 and rocket #227 engaging; place power then add refinery when funds permit.", "raw": "{\"thoughts\":\"Our economy is temporarily dry but the third refinery and queued heavy tank/rockets will strengthen us soon. Eliminate the damaged enemy tanks near our ore field while keeping harvesters mining and the heavy tank supported by rockets.\",\"notes\":\"Enemy armor remains around x85-86,y10-12; focus fire it with #229 and rockets. Proc is building 21%, heavy tank 43%, rockets queued; refinery #146 is damaged and being repaired.\",\"commands\":[{\"do\":\"attack\",\"units\":[229,227,232],\"target\":212},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"stance\",\"units\":[229,227,232],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":88,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1657, "completion_tokens": 298, "total_tokens": 1955, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1655, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00848925, "upstream_inference_prompt_cost": 0.00455565, "upstream_inference_completions_cost": 0.0039336}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.65, "thoughts": "Our economy is temporarily dry but the third refinery and queued heavy tank/rockets will strengthen us soon. Eliminate the damaged enemy tanks near our ore field while keeping harvesters mining and the heavy tank supported by rockets.", "notes": "Enemy armor remains around x85-86,y10-12; focus fire it with #229 and rockets. Proc is building 21%, heavy tank 43%, rockets queued; refinery #146 is damaged and being repaired.", "commands": [{"do": "attack", "units": [229, 227, 232], "target": 212}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "stance", "units": [229, 227, 232], "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 88, "y": 15}, {"do": "rally", "building": 134, "x": 88, "y": 15}], "feedback": ["attack: 3 units", "stance: 3 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 9500, "units_killed": 8, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15850, "army_value": 1750, "income": 6575, "experience": 66, "order_count": 81}}
{"tick": 11401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:36 (tick 11401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3145 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $17200, army $8200, killed $9500 (53 units, 0 bldgs), lost $7300 (8 units, 2 bldgs). Map explored 27.1%.\nPRODUCTION: Vehicle: 1tnk 98%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #169@(12,14)12%* #176@(17,13)5%* #205@(86,10)88% #212@(85,12)34% #219@(86,12)39% #225@(35,20) #230@(34,20)\n  harv (Ore Truck (harvester)) x3: #132@(18,13)98% #141@(9,23) #175@(22,4)\nVISIBLE ENEMY UNITS (4):\n  #131 harv@(87,10) 91%, #227 e3@(86,16) 22%, #228 harv.fullhusk@(86,11) 55%, #229 3tnk@(87,15) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #146 proc@(89,13) 32%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack_move: 2 units\n  - train 2x 1tnk: queued\n  - repair #122: ordered\n  - repair #159: ordered\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Attacking proc #146 with tanks #205,#212,#215,#219. Keep training 1tnk, repair fact/weap. Idle tanks #169,#176 damaged - repair/hold; #225,#230 send to front.", "raw": "{\"thoughts\":\"Tanks near enemy base attacking proc #146, keep pushing. Send #225,#230 to join front, keep others attacking. Keep training tanks and repairing damaged buildings.\",\"notes\":\"Enemy base near (95,11), proc #146 32% hp being attacked. Tanks #205,#212,#219 fighting at front, #225,#230 moving to join. #169,#176 badly damaged, hold at home for repair. Keep training 1tnk continuously, queue more.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[225,230],\"x\":89,\"y\":13},{\"do\":\"attack\",\"units\":[205,212,219],\"target\":146},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":159},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3584, "completion_tokens": 286, "total_tokens": 3870, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010028, "upstream_inference_prompt_cost": 0.007168, "upstream_inference_completions_cost": 0.00286}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.83, "thoughts": "Tanks near enemy base attacking proc #146, keep pushing. Send #225,#230 to join front, keep others attacking. Keep training tanks and repairing damaged buildings.", "notes": "Enemy base near (95,11), proc #146 32% hp being attacked. Tanks #205,#212,#219 fighting at front, #225,#230 moving to join. #169,#176 badly damaged, hold at home for repair. Keep training 1tnk continuously, queue more.", "commands": [{"do": "attack_move", "units": [225, 230], "x": 89, "y": 13}, {"do": "attack", "units": [205, 212, 219], "target": 146}, {"do": "repair", "building": 122}, {"do": "repair", "building": 159}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 2 units", "attack: 3 units", "repair #122: ordered", "repair #159: ordered", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 7300, "units_killed": 53, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17200, "army_value": 4900, "income": 6175, "experience": 92, "order_count": 121}}
{"tick": 11601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15850, army $5050, killed $8700 (10 units, 2 bldgs), lost $9500 (53 units, 0 bldgs). Map explored 31.6%.\nPRODUCTION: Building: proc 21%; Vehicle: 3tnk 43%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 6%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #229@(87,15)*\n  e3 (Rocket Soldier) x2: #227@(86,16)22%* #232@(88,16)*\n  harv (Ore Truck (harvester)) x3: #131@(85,11)91% #207@(103,26) #209@(105,24)\n  harv.fullhusk (harv.fullhusk) x1: #228@(86,11)36%*\nVISIBLE ENEMY UNITS (1):\n  #205 1tnk@(86,10) 88%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - stance: 3 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy armor remains around x85-86,y10-12; focus fire it with #229 and rockets. Proc is building 21%, heavy tank 43%, rockets queued; refinery #146 is damaged and being repaired.", "raw": "{\"thoughts\":\"Enemy armor is still threatening the western edge of our base, so eliminate it immediately while production completes. Keep the damaged refinery repaired and send the heavy tank to intercept any follow-up threats.\",\"notes\":\"Enemy 1tnk #205 at (86,10); attack with #229 and rockets. Proc building, 3tnk and rocket queues underway; refinery #146 critically damaged.\",\"commands\":[{\"do\":\"attack\",\"units\":[229,227,232],\"target\":205},{\"do\":\"stance\",\"units\":[229,227,232],\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":146},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":187,\"x\":87,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":87,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1609, "completion_tokens": 230, "total_tokens": 1839, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1607, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00745965, "upstream_inference_prompt_cost": 0.00442365, "upstream_inference_completions_cost": 0.003036}, "completion_tokens_details": {"reasoning_tokens": 54, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.05, "thoughts": "Enemy armor is still threatening the western edge of our base, so eliminate it immediately while production completes. Keep the damaged refinery repaired and send the heavy tank to intercept any follow-up threats.", "notes": "Enemy 1tnk #205 at (86,10); attack with #229 and rockets. Proc building, 3tnk and rocket queues underway; refinery #146 critically damaged.", "commands": [{"do": "attack", "units": [229, 227, 232], "target": 205}, {"do": "stance", "units": [229, 227, 232], "stance": "attack_anything"}, {"do": "repair", "building": 146}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 187, "x": 87, "y": 14}, {"do": "rally", "building": 134, "x": 87, "y": 14}], "feedback": ["attack: 3 units", "stance: 3 units", "repair #146: ordered", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8700, "deaths_cost": 9500, "units_killed": 10, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15850, "army_value": 1750, "income": 6575, "experience": 80, "order_count": 81}}
{"tick": 11601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:44 (tick 11601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3814 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $16500, army $7500, killed $9500 (53 units, 0 bldgs), lost $8700 (10 units, 2 bldgs). Map explored 27.1%.\nPRODUCTION: Vehicle: 1tnk 45%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(12,14)12%* #176@(17,13)5%* #205@(86,10)88% #225@(56,28) #230@(54,28) #233@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(19,11)98% #141@(8,25) #175@(18,13)\nVISIBLE ENEMY UNITS (2):\n  #131 harv@(85,11) 91%, #228 harv.fullhusk@(86,11) 36%\nVISIBLE ENEMY BUILDINGS (1):\n  #146 proc@(89,13) 6%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack: 3 units\n  - repair #122: ordered\n  - repair #159: ordered\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11), proc #146 32% hp being attacked. Tanks #205,#212,#219 fighting at front, #225,#230 moving to join. #169,#176 badly damaged, hold at home for repair. Keep training 1tnk continuously, queue more.", "raw": "{\"thoughts\":\"Enemy proc almost dead. Push remaining tanks in, keep pumping 1tnk production, repair damaged units at home.\",\"notes\":\"Enemy base near (95,11), proc #146 at 6% hp - finish it off. #205 near enemy, #225/#230 en route. #169/#176 damaged, repairing at home. Keep training 1tnk nonstop.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[205,225,230],\"x\":95,\"y\":11},{\"do\":\"repair\",\"building\":169},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3592, "completion_tokens": 248, "total_tokens": 3840, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009664, "upstream_inference_prompt_cost": 0.007184, "upstream_inference_completions_cost": 0.00248}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.68, "thoughts": "Enemy proc almost dead. Push remaining tanks in, keep pumping 1tnk production, repair damaged units at home.", "notes": "Enemy base near (95,11), proc #146 at 6% hp - finish it off. #205 near enemy, #225/#230 en route. #169/#176 damaged, repairing at home. Keep training 1tnk nonstop.", "commands": [{"do": "attack_move", "units": [205, 225, 230], "x": 95, "y": 11}, {"do": "repair", "building": 169}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 3 units", "repair: #169 is not your building", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 8700, "units_killed": 53, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 16500, "army_value": 4200, "income": 6675, "experience": 92, "order_count": 125}}
{"tick": 11801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:52 (tick 11801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15850, army $5050, killed $9400 (11 units, 2 bldgs), lost $9500 (53 units, 0 bldgs). Map explored 31.6%.\nPRODUCTION: Building: proc 21%; Vehicle: 3tnk 43%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #229@(87,13)*\n  e3 (Rocket Soldier) x2: #227@(86,15)22%* #232@(86,15)*\n  harv (Ore Truck (harvester)) x3: #131@(84,3)91% #207@(103,26) #209@(99,15)\n  harv.fullhusk (harv.fullhusk) x1: #228@(86,11)17%*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - stance: 3 units\n  - repair #146: ordered\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy 1tnk #205 at (86,10); attack with #229 and rockets. Proc building, 3tnk and rocket queues underway; refinery #146 critically damaged.", "raw": "{\"thoughts\":\"Our economy is rebuilding with three harvesters and key production queues already active. The immediate local enemy threat is gone, so the heavy tank and rocket team will scout and pressure toward the likely enemy base while the damaged refinery is repaired.\",\"notes\":\"Repair refinery #146; ongoing proc/3tnk/e3 queues. Scout attack group #229,#227,#232 toward enemy start (12,16); enemy base still not visible.\",\"commands\":[{\"do\":\"repair\",\"building\":146},{\"do\":\"attack_move\",\"units\":[229,227,232],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[229,227,232],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":86,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":86,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1598, "completion_tokens": 292, "total_tokens": 1890, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1596, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082478, "upstream_inference_prompt_cost": 0.0043934, "upstream_inference_completions_cost": 0.0038544}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Our economy is rebuilding with three harvesters and key production queues already active. The immediate local enemy threat is gone, so the heavy tank and rocket team will scout and pressure toward the likely enemy base while the damaged refinery is repaired.", "notes": "Repair refinery #146; ongoing proc/3tnk/e3 queues. Scout attack group #229,#227,#232 toward enemy start (12,16); enemy base still not visible.", "commands": [{"do": "repair", "building": 146}, {"do": "attack_move", "units": [229, 227, 232], "x": 12, "y": 16}, {"do": "stance", "units": [229, 227, 232], "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 86, "y": 15}, {"do": "rally", "building": 134, "x": 86, "y": 15}], "feedback": ["repair #146: ordered", "attack_move: 3 units", "stance: 3 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9400, "deaths_cost": 9500, "units_killed": 11, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15850, "army_value": 1750, "income": 6575, "experience": 87, "order_count": 81}}
{"tick": 11801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:52 (tick 11801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3980 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $15800, army $6800, killed $9500 (53 units, 0 bldgs), lost $9400 (11 units, 2 bldgs). Map explored 27.1%.\nPRODUCTION: Vehicle: 1tnk 93%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #169@(12,14)12%* #176@(17,13)5%* #225@(74,18) #230@(72,18) #233@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(23,6)98% #141@(4,28) #175@(15,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - repair: #169 is not your building\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11), proc #146 at 6% hp - finish it off. #205 near enemy, #225/#230 en route. #169/#176 damaged, repairing at home. Keep training 1tnk nonstop.", "raw": "{\"thoughts\":\"Cash is huge, need to spend. Keep tank production going, push forward units toward enemy base at (95,11), retreat damaged tanks to repair.\",\"notes\":\"Enemy base near (95,11). #225/#230 pushing there. #169/#176 damaged at home, need repair via fix depot (build fix). Keep training 1tnk nonstop, spend excess cash on more war factories/production.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":[225,230],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[169,176],\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":6},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3559, "completion_tokens": 298, "total_tokens": 3857, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010098, "upstream_inference_prompt_cost": 0.007118, "upstream_inference_completions_cost": 0.00298}, "completion_tokens_details": {"reasoning_tokens": 54, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.26, "thoughts": "Cash is huge, need to spend. Keep tank production going, push forward units toward enemy base at (95,11), retreat damaged tanks to repair.", "notes": "Enemy base near (95,11). #225/#230 pushing there. #169/#176 damaged at home, need repair via fix depot (build fix). Keep training 1tnk nonstop, spend excess cash on more war factories/production.", "commands": [{"do": "build", "item": "fix"}, {"do": "attack_move", "units": [225, 230], "x": 95, "y": 11}, {"do": "move", "units": [169, 176], "x": 12, "y": 16}, {"do": "train", "item": "1tnk", "count": 6}, {"do": "build", "item": "proc"}], "feedback": ["build fix: started", "attack_move: 2 units", "move: 2 units", "train 6x 1tnk: queued", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 9400, "units_killed": 53, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 15800, "army_value": 3500, "income": 6675, "experience": 92, "order_count": 129}}
{"tick": 12001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:00 (tick 12001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16150, army $5350, killed $10100 (12 units, 2 bldgs), lost $9500 (53 units, 0 bldgs). Map explored 31.6%.\nPRODUCTION: Building: proc 33%; Vehicle: 3tnk 58%; Infantry: e3 27%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #229@(83,13)\n  e3 (Rocket Soldier) x3: #227@(83,15)10% #232@(83,15)17% #235@(91,18)\n  harv (Ore Truck (harvester)) x3: #131@(86,12)91% #207@(94,18) #209@(99,17)\nVISIBLE ENEMY UNITS (1):\n  #230 1tnk@(80,13) 13%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #146: ordered\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Repair refinery #146; ongoing proc/3tnk/e3 queues. Scout attack group #229,#227,#232 toward enemy start (12,16); enemy base still not visible.", "raw": "{\"thoughts\":\"Our economy is temporarily drained but production is active. Eliminate the damaged enemy tank, keep harvesters mining, and push the available tank/rockets west toward the likely enemy base.\",\"notes\":\"Enemy base remains unseen near west start (12,16). Current strike force is #229 with rockets #227,#232,#235; refinery #146 is under repair and proc/3tnk/e3 production continues.\",\"commands\":[{\"do\":\"attack\",\"units\":[229,227,232,235],\"target\":230},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"attack_move\",\"units\":[229,227,232,235],\"x\":55,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1584, "completion_tokens": 282, "total_tokens": 1866, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1582, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080773, "upstream_inference_prompt_cost": 0.0043549, "upstream_inference_completions_cost": 0.0037224}, "completion_tokens_details": {"reasoning_tokens": 117, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Our economy is temporarily drained but production is active. Eliminate the damaged enemy tank, keep harvesters mining, and push the available tank/rockets west toward the likely enemy base.", "notes": "Enemy base remains unseen near west start (12,16). Current strike force is #229 with rockets #227,#232,#235; refinery #146 is under repair and proc/3tnk/e3 production continues.", "commands": [{"do": "attack", "units": [229, 227, 232, 235], "target": 230}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "attack_move", "units": [229, 227, 232, 235], "x": 55, "y": 15}], "feedback": ["attack: 4 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 10100, "deaths_cost": 9500, "units_killed": 12, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16150, "army_value": 2050, "income": 6075, "experience": 94, "order_count": 81}}
{"tick": 12001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:00 (tick 12001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3356 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $15800, army $6800, killed $9500 (53 units, 0 bldgs), lost $10100 (12 units, 2 bldgs). Map explored 27.2%.\nPRODUCTION: Building: fix 27%; Building: proc 0%; Vehicle: 1tnk 36%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #169@(12,14)12%* #176@(13,13)5%* #230@(80,13)13% #233@(14,21)* #234@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(23,7)98% #141@(9,25) #175@(22,5)\nVISIBLE ENEMY UNITS (3):\n  #227 e3@(83,15) 10%, #229 3tnk@(83,13) 100%, #232 e3@(83,15) 17%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\n  - attack_move: 2 units\n  - move: 2 units\n  - train 6x 1tnk: queued\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). #225/#230 pushing there. #169/#176 damaged at home, need repair via fix depot (build fix). Keep training 1tnk nonstop, spend excess cash on more war factories/production.", "raw": "{\"thoughts\":\"Keep building army and pushing toward enemy base at (95,11). Damaged tanks at home should retreat/repair once fix depot completes. Send fresh tanks to reinforce #230 near enemy.\",\"notes\":\"Enemy base near (95,11), pushing with #230. Fix depot building for repairs. Keep training 1tnk continuously, queue more war factories if cash builds up. Damaged #169/#176 stay home until fix depot ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[233,234],\"x\":90,\"y\":12},{\"do\":\"move\",\"units\":[169,176],\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3712, "completion_tokens": 337, "total_tokens": 4049, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010794, "upstream_inference_prompt_cost": 0.007424, "upstream_inference_completions_cost": 0.00337}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.29, "thoughts": "Keep building army and pushing toward enemy base at (95,11). Damaged tanks at home should retreat/repair once fix depot completes. Send fresh tanks to reinforce #230 near enemy.", "notes": "Enemy base near (95,11), pushing with #230. Fix depot building for repairs. Keep training 1tnk continuously, queue more war factories if cash builds up. Damaged #169/#176 stay home until fix depot ready.", "commands": [{"do": "attack_move", "units": [233, 234], "x": 90, "y": 12}, {"do": "move", "units": [169, 176], "x": 12, "y": 16}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 2 units", "move: 2 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 10100, "units_killed": 53, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 15800, "army_value": 3500, "income": 6175, "experience": 92, "order_count": 137}}
{"tick": 12201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:08 (tick 12201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $332 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16450, army $5650, killed $10800 (13 units, 2 bldgs), lost $9500 (53 units, 0 bldgs). Map explored 32.1%.\nPRODUCTION: Building: proc 49%; Vehicle: 3tnk 77%; Infantry: e3 1%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #229@(71,13)\n  e3 (Rocket Soldier) x4: #227@(75,15)10% #232@(74,15)17% #235@(82,15) #236@(94,17)\n  harv (Ore Truck (harvester)) x3: #131@(88,15)91% #207@(87,13) #209@(104,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base remains unseen near west start (12,16). Current strike force is #229 with rockets #227,#232,#235; refinery #146 is under repair and proc/3tnk/e3 production continues.", "raw": "{\"thoughts\":\"Our economy and production are fully committed, but the strike force is too small and damaged to decisively clear the western base alone. Keep the tank and rockets advancing toward the likely enemy location while the refinery, tank, and rocket production complete.\",\"notes\":\"Enemy base still unscouted near (12,16). Send #229 and rockets west; preserve home rocket #236. Proc #146 is rebuilding/repairing and queues are active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[229,227,232,235],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[229,227,232,235],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[236],\"x\":91,\"y\":18},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1554, "completion_tokens": 296, "total_tokens": 1850, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1552, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081796, "upstream_inference_prompt_cost": 0.0042724, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.85, "thoughts": "Our economy and production are fully committed, but the strike force is too small and damaged to decisively clear the western base alone. Keep the tank and rockets advancing toward the likely enemy location while the refinery, tank, and rocket production complete.", "notes": "Enemy base still unscouted near (12,16). Send #229 and rockets west; preserve home rocket #236. Proc #146 is rebuilding/repairing and queues are active.", "commands": [{"do": "attack_move", "units": [229, 227, 232, 235], "x": 12, "y": 16}, {"do": "stance", "units": [229, 227, 232, 235], "stance": "attack_anything"}, {"do": "move", "units": [236], "x": 91, "y": 18}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}], "feedback": ["attack_move: 4 units", "stance: 4 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 10800, "deaths_cost": 9500, "units_killed": 13, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16450, "army_value": 2350, "income": 7050, "experience": 101, "order_count": 81}}
{"tick": 12201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:08 (tick 12201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3190 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $15100, army $6100, killed $9500 (53 units, 0 bldgs), lost $10800 (13 units, 2 bldgs). Map explored 27.2%.\nPRODUCTION: Building: fix 54%; Building: proc 0%; Vehicle: 1tnk 84%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #169@(12,14)12%* #176@(13,13)5%* #233@(36,20) #234@(33,20)\n  harv (Ore Truck (harvester)) x3: #132@(15,14)98% #141@(10,22) #175@(19,3)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - move: 2 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11), pushing with #230. Fix depot building for repairs. Keep training 1tnk continuously, queue more war factories if cash builds up. Damaged #169/#176 stay home until fix depot ready.", "raw": "{\"thoughts\":\"Two damaged tanks stay home to repair, two healthy tanks push toward enemy scouting position. Keep training tanks continuously and let cash flow into more production. Fix depot almost done for repairs.\",\"notes\":\"Enemy base near (95,11). Healthy 1tnks #233/#234 advancing toward enemy, damaged #169/#176 stay home for repair. Keep queuing 1tnk continuously; build extra proc/harv if cash builds. Fix depot at 54%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[233,234],\"x\":80,\"y\":15},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"harvest\",\"unit\":141},{\"do\":\"harvest\",\"unit\":175}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3700, "completion_tokens": 309, "total_tokens": 4009, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01049, "upstream_inference_prompt_cost": 0.0074, "upstream_inference_completions_cost": 0.00309}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.14, "thoughts": "Two damaged tanks stay home to repair, two healthy tanks push toward enemy scouting position. Keep training tanks continuously and let cash flow into more production. Fix depot almost done for repairs.", "notes": "Enemy base near (95,11). Healthy 1tnks #233/#234 advancing toward enemy, damaged #169/#176 stay home for repair. Keep queuing 1tnk continuously; build extra proc/harv if cash builds. Fix depot at 54%.", "commands": [{"do": "attack_move", "units": [233, 234], "x": 80, "y": 15}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "harvest", "unit": 141}, {"do": "harvest", "unit": 175}], "feedback": ["attack_move: 2 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 10800, "units_killed": 53, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 15100, "army_value": 2800, "income": 6175, "experience": 92, "order_count": 141}}
{"tick": 12401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:16 (tick 12401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16450, army $5650, killed $10800 (13 units, 2 bldgs), lost $9500 (53 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Building: proc 57%; Vehicle: 3tnk 87%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #229@(64,22)\n  e3 (Rocket Soldier) x4: #227@(67,22)10% #232@(65,22)17% #235@(73,19) #236@(91,18)*\n  harv (Ore Truck (harvester)) x3: #131@(82,7)91% #207@(81,6) #209@(104,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - stance: 4 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted near (12,16). Send #229 and rockets west; preserve home rocket #236. Proc #146 is rebuilding/repairing and queues are active.", "raw": "{\"thoughts\":\"All production is active but funds are exhausted, so the priority is to keep the heavy tank advancing west with the healthiest rocket support while harvesters mine. The damaged rocket soldiers should avoid leading fights.\",\"notes\":\"Heavy #229 and rockets #232/#235 moving west toward enemy likely at (12,16); #236 remains near base. Proc is still building at 57%, tank nearly ready; place refinery immediately when ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[229,232,235],\"x\":12,\"y\":16},{\"do\":\"move\",\"units\":[227],\"x\":82,\"y\":18},{\"do\":\"stance\",\"units\":[229,232,235],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"rally\",\"building\":187,\"x\":64,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":64,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1557, "completion_tokens": 285, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1555, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00804265, "upstream_inference_prompt_cost": 0.00428065, "upstream_inference_completions_cost": 0.003762}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.98, "thoughts": "All production is active but funds are exhausted, so the priority is to keep the heavy tank advancing west with the healthiest rocket support while harvesters mine. The damaged rocket soldiers should avoid leading fights.", "notes": "Heavy #229 and rockets #232/#235 moving west toward enemy likely at (12,16); #236 remains near base. Proc is still building at 57%, tank nearly ready; place refinery immediately when ready.", "commands": [{"do": "attack_move", "units": [229, 232, 235], "x": 12, "y": 16}, {"do": "move", "units": [227], "x": 82, "y": 18}, {"do": "stance", "units": [229, 232, 235], "stance": "attack_anything"}, {"do": "harvest", "unit": 209}, {"do": "rally", "building": 187, "x": 64, "y": 22}, {"do": "rally", "building": 134, "x": 64, "y": 22}], "feedback": ["attack_move: 3 units", "move: 1 units", "stance: 3 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 10800, "deaths_cost": 9500, "units_killed": 13, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16450, "army_value": 2350, "income": 6950, "experience": 101, "order_count": 81}}
{"tick": 12401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:16 (tick 12401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3025 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $15800, army $6800, killed $9500 (53 units, 0 bldgs), lost $10800 (13 units, 2 bldgs). Map explored 27.3%.\nPRODUCTION: Building: fix 82%; Building: proc 0%; Vehicle: 1tnk 31%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #169@(12,14)12%* #176@(13,13)5%* #233@(56,28) #234@(54,28) #237@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(23,7)98% #141@(11,31) #175@(16,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Healthy 1tnks #233/#234 advancing toward enemy, damaged #169/#176 stay home for repair. Keep queuing 1tnk continuously; build extra proc/harv if cash builds. Fix depot at 54%.", "raw": "{\"thoughts\":\"Keep pushing tanks toward enemy base while queuing more production. Damaged tanks stay home; healthy ones continue advance. Economy strong, keep spending.\",\"notes\":\"Enemy base at (95,11). #233/#234 advancing toward it; merge with future tank waves before engaging. Damaged #169/#176 stay home to repair once fix depot done. Keep training 1tnk continuously, consider 2nd war factory if cash keeps piling.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[233,234],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":6}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3759, "completion_tokens": 268, "total_tokens": 4027, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010198, "upstream_inference_prompt_cost": 0.007518, "upstream_inference_completions_cost": 0.00268}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.78, "thoughts": "Keep pushing tanks toward enemy base while queuing more production. Damaged tanks stay home; healthy ones continue advance. Economy strong, keep spending.", "notes": "Enemy base at (95,11). #233/#234 advancing toward it; merge with future tank waves before engaging. Damaged #169/#176 stay home to repair once fix depot done. Keep training 1tnk continuously, consider 2nd war factory if cash keeps piling.", "commands": [{"do": "attack_move", "units": [233, 234], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 6}], "feedback": ["attack_move: 2 units", "train 6x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 10800, "units_killed": 53, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 15800, "army_value": 3500, "income": 6675, "experience": 92, "order_count": 145}}
{"tick": 12601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:24 (tick 12601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16450, army $5650, killed $11500 (14 units, 2 bldgs), lost $9500 (53 units, 0 bldgs). Map explored 32.3%.\nPRODUCTION: Building: proc 57%; Vehicle: 3tnk 87%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #229@(63,26)78%\n  e3 (Rocket Soldier) x4: #227@(75,17)10% #232@(64,25)17% #235@(65,24) #236@(91,18)*\n  harv (Ore Truck (harvester)) x3: #131@(79,7)91% #207@(80,5) #209@(99,14)\nVISIBLE ENEMY UNITS (1):\n  #234 1tnk@(60,28) 32%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - move: 1 units\n  - stance: 3 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Heavy #229 and rockets #232/#235 moving west toward enemy likely at (12,16); #236 remains near base. Proc is still building at 57%, tank nearly ready; place refinery immediately when ready.", "raw": "{\"thoughts\":\"Our economy is temporarily empty but refinery, tank, and rocket production are nearing completion. Finish off the exposed enemy light tank with the nearby force while preserving badly damaged rockets and maintaining base defense.\",\"notes\":\"Enemy light tank #234 at (60,28), likely enemy base remains far west near (12,16). Heavy #229 with rockets #232/#235 are forward; #227 is critically damaged and should retreat; #236 guards base. Proc build 57%, 3tnk 87%.\",\"commands\":[{\"do\":\"attack\",\"units\":[229,232,235],\"target\":234},{\"do\":\"move\",\"units\":[227],\"x\":91,\"y\":18},{\"do\":\"stance\",\"units\":[236],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":187,\"x\":75,\"y\":17},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1593, "completion_tokens": 365, "total_tokens": 1958, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1591, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00919765, "upstream_inference_prompt_cost": 0.00437965, "upstream_inference_completions_cost": 0.004818}, "completion_tokens_details": {"reasoning_tokens": 170, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.02, "thoughts": "Our economy is temporarily empty but refinery, tank, and rocket production are nearing completion. Finish off the exposed enemy light tank with the nearby force while preserving badly damaged rockets and maintaining base defense.", "notes": "Enemy light tank #234 at (60,28), likely enemy base remains far west near (12,16). Heavy #229 with rockets #232/#235 are forward; #227 is critically damaged and should retreat; #236 guards base. Proc build 57%, 3tnk 87%.", "commands": [{"do": "attack", "units": [229, 232, 235], "target": 234}, {"do": "move", "units": [227], "x": 91, "y": 18}, {"do": "stance", "units": [236], "stance": "defend"}, {"do": "rally", "building": 187, "x": 75, "y": 17}, {"do": "rally", "building": 134, "x": 88, "y": 18}], "feedback": ["attack: 3 units", "move: 1 units", "stance: 1 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11500, "deaths_cost": 9500, "units_killed": 14, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16450, "army_value": 2350, "income": 6450, "experience": 108, "order_count": 81}}
{"tick": 12601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:24 (tick 12601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2982 (storage 4000), power 292 made / 150 used, harvesters 3.\nSCORE: assets $15100, army $6100, killed $9500 (53 units, 0 bldgs), lost $11500 (14 units, 2 bldgs). Map explored 27.4%.\nPRODUCTION: Building: fix READY TO PLACE; Building: proc 0%; Vehicle: 1tnk 79%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #169@(12,14)12%* #176@(13,13)5%* #234@(60,28)32% #237@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(22,5)98% #141@(10,22) #175@(17,8)\nVISIBLE ENEMY UNITS (2):\n  #229 3tnk@(63,26) 78%, #232 e3@(64,25) 17%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - train 6x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). #233/#234 advancing toward it; merge with future tank waves before engaging. Damaged #169/#176 stay home to repair once fix depot done. Keep training 1tnk continuously, consider 2nd war factory if cash keeps piling.", "raw": "{\"thoughts\":\"Place service depot, repair damaged tanks, continue tank production, keep pushing toward enemy base with unit #234 cautiously.\",\"notes\":\"Enemy base at (95,11). #234 advancing alone near (60,28), enemy 3tnk nearby - risky, hold position until reinforcements arrive. Damaged #169/#176 need repair at new fix depot. Keep training 1tnk continuously, consider 2nd war factory if cash keeps piling. Merge new tanks into a group of 8+ before attacking enemy base.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"repair\",\"building\":159},{\"do\":\"stop\",\"units\":[234]},{\"do\":\"move\",\"units\":[234],\"x\":50,\"y\":25}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3879, "completion_tokens": 287, "total_tokens": 4166, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010628, "upstream_inference_prompt_cost": 0.007758, "upstream_inference_completions_cost": 0.00287}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.31, "thoughts": "Place service depot, repair damaged tanks, continue tank production, keep pushing toward enemy base with unit #234 cautiously.", "notes": "Enemy base at (95,11). #234 advancing alone near (60,28), enemy 3tnk nearby - risky, hold position until reinforcements arrive. Damaged #169/#176 need repair at new fix depot. Keep training 1tnk continuously, consider 2nd war factory if cash keeps piling. Merge new tanks into a group of 8+ before attacking enemy base.", "commands": [{"do": "place", "item": "fix"}, {"do": "repair", "building": 159}, {"do": "stop", "units": [234]}, {"do": "move", "units": [234], "x": 50, "y": 25}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "repair #159: ordered", "stop: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 11500, "units_killed": 53, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 15100, "army_value": 2800, "income": 6650, "experience": 92, "order_count": 151}}
{"tick": 12801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:32 (tick 12801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $17600, army $6800, killed $11500 (14 units, 2 bldgs), lost $9500 (53 units, 0 bldgs). Map explored 32.9%.\nPRODUCTION: Building: proc 70%; Infantry: e3 97%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #229@(55,28)74% #240@(96,24)\n  e3 (Rocket Soldier) x4: #227@(84,14)10% #232@(58,28)17% #235@(58,28) #236@(91,18)*\n  harv (Ore Truck (harvester)) x3: #131@(87,15)91% #207@(85,12) #209@(98,18)\nVISIBLE ENEMY UNITS (1):\n  #234 1tnk@(50,26) 8%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - move: 1 units\n  - stance: 1 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy light tank #234 at (60,28), likely enemy base remains far west near (12,16). Heavy #229 with rockets #232/#235 are forward; #227 is critically damaged and should retreat; #236 guards base. Proc build 57%, 3tnk 87%.", "raw": "{\"thoughts\":\"We have strong power and three harvesters but are temporarily broke; the refinery and rocket queues are nearly complete. Push the forward armor/rockets west to finish the damaged light tank and continue scouting toward the likely enemy base, while pulling the critical rocket back.\",\"notes\":\"Enemy base still likely west near (12,16). Forward group #229/#232/#235 near (55,28); reinforce with #240 and #236. #227 retreats to base. Proc is 70% and must be placed when ready; queue heavy tank.\",\"commands\":[{\"do\":\"attack\",\"units\":[229,232,235],\"target\":234},{\"do\":\"attack_move\",\"units\":[240,236],\"x\":45,\"y\":27},{\"do\":\"move\",\"units\":[227],\"x\":94,\"y\":18},{\"do\":\"stance\",\"units\":[229,232,235,240,236],\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"rally\",\"building\":187,\"x\":55,\"y\":28},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1607, "completion_tokens": 436, "total_tokens": 2043, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1605, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01017335, "upstream_inference_prompt_cost": 0.00441815, "upstream_inference_completions_cost": 0.0057552}, "completion_tokens_details": {"reasoning_tokens": 192, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.83, "thoughts": "We have strong power and three harvesters but are temporarily broke; the refinery and rocket queues are nearly complete. Push the forward armor/rockets west to finish the damaged light tank and continue scouting toward the likely enemy base, while pulling the critical rocket back.", "notes": "Enemy base still likely west near (12,16). Forward group #229/#232/#235 near (55,28); reinforce with #240 and #236. #227 retreats to base. Proc is 70% and must be placed when ready; queue heavy tank.", "commands": [{"do": "attack", "units": [229, 232, 235], "target": 234}, {"do": "attack_move", "units": [240, 236], "x": 45, "y": 27}, {"do": "move", "units": [227], "x": 94, "y": 18}, {"do": "stance", "units": [229, 232, 235, 240, 236], "stance": "attack_anything"}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "rally", "building": 187, "x": 55, "y": 28}, {"do": "rally", "building": 134, "x": 55, "y": 28}], "feedback": ["attack: 3 units", "attack_move: 2 units", "move: 1 units", "stance: 5 units", "train 2x 3tnk: queued", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11500, "deaths_cost": 9500, "units_killed": 14, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17600, "army_value": 3500, "income": 5950, "experience": 108, "order_count": 81}}
{"tick": 12801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:32 (tick 12801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2862 (storage 4000), power 292 made / 180 used, harvesters 3.\nSCORE: assets $17000, army $6800, killed $9500 (53 units, 0 bldgs), lost $11500 (14 units, 2 bldgs). Map explored 27.5%.\nPRODUCTION: Building: proc 22%; Vehicle: 1tnk 21%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #169@(12,14)12%* #176@(13,13)5%* #234@(50,26)8%* #237@(14,21)* #239@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(21,7)98% #141@(10,26) #175@(18,3)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - repair #159: ordered\n  - stop: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). #234 advancing alone near (60,28), enemy 3tnk nearby - risky, hold position until reinforcements arrive. Damaged #169/#176 need repair at new fix depot. Keep training 1tnk continuously, consider 2nd war factory if cash keeps piling. Merge new tanks into a group of 8+ before attacking enemy base.", "raw": "{\"thoughts\":\"Damaged tanks should retreat to service depot for repair. Keep spamming 1tnk production and pull #234 back to safety since it's alone near enemy 3tnk. Economy is strong so keep building army and consider adding more power/production.\",\"notes\":\"Enemy base at (95,11). Tanks heavily damaged, sending to fix depot at (8,13) for repair. #234 pulled back from (60,28) to regroup. Keep training 1tnk continuously, merge into 8+ group before attacking enemy base. Consider 2nd war factory since cash is piling up.\",\"commands\":[{\"do\":\"move\",\"units\":[169,176],\"x\":8,\"y\":13},{\"do\":\"move\",\"units\":[234],\"x\":30,\"y\":24},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3970, "completion_tokens": 453, "total_tokens": 4423, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01247, "upstream_inference_prompt_cost": 0.00794, "upstream_inference_completions_cost": 0.00453}, "completion_tokens_details": {"reasoning_tokens": 169, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.04, "thoughts": "Damaged tanks should retreat to service depot for repair. Keep spamming 1tnk production and pull #234 back to safety since it's alone near enemy 3tnk. Economy is strong so keep building army and consider adding more power/production.", "notes": "Enemy base at (95,11). Tanks heavily damaged, sending to fix depot at (8,13) for repair. #234 pulled back from (60,28) to regroup. Keep training 1tnk continuously, merge into 8+ group before attacking enemy base. Consider 2nd war factory since cash is piling up.", "commands": [{"do": "move", "units": [169, 176], "x": 8, "y": 13}, {"do": "move", "units": [234], "x": 30, "y": 24}, {"do": "train", "item": "1tnk", "count": 5}, {"do": "build", "item": "weap"}], "feedback": ["move: 2 units", "move: 1 units", "train 5x 1tnk: queued", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 11500, "units_killed": 53, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17000, "army_value": 3500, "income": 6500, "experience": 92, "order_count": 152}}
{"tick": 13001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:40 (tick 13001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $17900, army $7100, killed $11500 (14 units, 2 bldgs), lost $9500 (53 units, 0 bldgs). Map explored 33.7%.\nPRODUCTION: Building: proc 82%; Vehicle: 3tnk 14%; Vehicle: 3tnk 0%; Infantry: e3 52%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #229@(44,26)74% #240@(85,27)\n  e3 (Rocket Soldier) x5: #227@(93,18)10% #232@(46,28)17% #235@(48,28) #236@(85,26) #241@(90,22)\n  harv (Ore Truck (harvester)) x3: #131@(85,13)91% #207@(89,14) #209@(104,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 2 units\n  - move: 1 units\n  - stance: 5 units\n  - train 2x 3tnk: queued\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still likely west near (12,16). Forward group #229/#232/#235 near (55,28); reinforce with #240 and #236. #227 retreats to base. Proc is 70% and must be placed when ready; queue heavy tank.", "raw": "{\"thoughts\":\"The refinery is ready and should be placed immediately to strengthen income. Our scattered western armor/rocket force should continue probing toward the likely enemy base while damaged infantry falls back.\",\"notes\":\"Place proc #146. Main push: #229/#232/#235 westward, #240/#236 reinforce from east; enemy base still unscouted near (12,16). Keep damaged #227 at base.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":87,\"y\":18},{\"do\":\"attack_move\",\"units\":[229,232,235],\"x\":25,\"y\":22},{\"do\":\"attack_move\",\"units\":[240,236,241],\"x\":48,\"y\":27},{\"do\":\"move\",\"units\":[227],\"x\":95,\"y\":17},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"stance\",\"units\":[229,232,235,240,236,241],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1628, "completion_tokens": 266, "total_tokens": 1894, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1626, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079871, "upstream_inference_prompt_cost": 0.0044759, "upstream_inference_completions_cost": 0.0035112}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "The refinery is ready and should be placed immediately to strengthen income. Our scattered western armor/rocket force should continue probing toward the likely enemy base while damaged infantry falls back.", "notes": "Place proc #146. Main push: #229/#232/#235 westward, #240/#236 reinforce from east; enemy base still unscouted near (12,16). Keep damaged #227 at base.", "commands": [{"do": "place", "item": "proc", "x": 87, "y": 18}, {"do": "attack_move", "units": [229, 232, 235], "x": 25, "y": 22}, {"do": "attack_move", "units": [240, 236, 241], "x": 48, "y": 27}, {"do": "move", "units": [227], "x": 95, "y": 17}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "stance", "units": [229, 232, 235, 240, 236, 241], "stance": "attack_anything"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 3 units", "attack_move: 3 units", "move: 1 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11500, "deaths_cost": 9500, "units_killed": 14, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17900, "army_value": 3800, "income": 5950, "experience": 108, "order_count": 83}}
{"tick": 13001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:40 (tick 13001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2695 (storage 4000), power 292 made / 180 used, harvesters 3.\nSCORE: assets $17000, army $6800, killed $9500 (53 units, 0 bldgs), lost $11500 (14 units, 2 bldgs). Map explored 27.9%.\nPRODUCTION: Building: proc 46%; Building: weap 0%; Vehicle: 1tnk 69%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #169@(6,15)12%* #176@(7,14)5%* #234@(30,24)8%* #237@(14,21)* #239@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(15,14)98% #141@(8,31) #175@(18,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - move: 1 units\n  - train 5x 1tnk: queued\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tanks heavily damaged, sending to fix depot at (8,13) for repair. #234 pulled back from (60,28) to regroup. Keep training 1tnk continuously, merge into 8+ group before attacking enemy base. Consider 2nd war factory since cash is piling up.", "raw": "{\"thoughts\":\"Damaged tanks should repair at depot; keep economy running and training tanks. Cash is huge, add more production.\",\"notes\":\"Enemy base at (95,11). Damaged tanks sent to fix depot #238 at (8,13). Keep training 1tnk, merge into 8+ before attacking. Build 2nd war factory / more power as needed.\",\"commands\":[\n{\"do\":\"move\",\"units\":[169,176],\"x\":8,\"y\":13},\n{\"do\":\"move\",\"units\":[234],\"x\":8,\"y\":13},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5},\n{\"do\":\"build\",\"item\":\"powr\"}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4014, "completion_tokens": 258, "total_tokens": 4272, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010608, "upstream_inference_prompt_cost": 0.008028, "upstream_inference_completions_cost": 0.00258}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.95, "thoughts": "Damaged tanks should repair at depot; keep economy running and training tanks. Cash is huge, add more production.", "notes": "Enemy base at (95,11). Damaged tanks sent to fix depot #238 at (8,13). Keep training 1tnk, merge into 8+ before attacking. Build 2nd war factory / more power as needed.", "commands": [{"do": "move", "units": [169, 176], "x": 8, "y": 13}, {"do": "move", "units": [234], "x": 8, "y": 13}, {"do": "train", "item": "1tnk", "count": 5}, {"do": "build", "item": "powr"}], "feedback": ["move: 2 units", "move: 1 units", "train 5x 1tnk: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 11500, "units_killed": 53, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17000, "army_value": 3500, "income": 7000, "experience": 92, "order_count": 158}}
{"tick": 13201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:48 (tick 13201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $18200, army $7400, killed $11500 (14 units, 2 bldgs), lost $9500 (53 units, 0 bldgs). Map explored 34.5%.\nPRODUCTION: Building: proc 94%; Vehicle: 3tnk 29%; Vehicle: 3tnk 0%; Infantry: e3 7%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #229@(35,20)74% #240@(73,25)\n  e3 (Rocket Soldier) x6: #227@(95,18)10%* #232@(36,22)17% #235@(40,22) #236@(78,27) #241@(83,28) #242@(92,20)\n  harv (Ore Truck (harvester)) x3: #131@(79,6)91% #207@(84,8) #209@(102,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 3 units\n  - attack_move: 3 units\n  - move: 1 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Place proc #146. Main push: #229/#232/#235 westward, #240/#236 reinforce from east; enemy base still unscouted near (12,16). Keep damaged #227 at base.", "raw": "{\"thoughts\":\"Our forward tank group is close to the likely enemy base and should press west immediately while the eastern tank and rockets reinforce. Cash is empty, so keep all harvesters mining and preserve the damaged base rocket.\",\"notes\":\"Push #229/#232/#235 to enemy start (12,16); reinforce with #240/#236/#241. #227 remains at base due to 10% HP. Proc is still building at 94%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[229,232,235],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[240,236,241],\"x\":35,\"y\":20},{\"do\":\"attack_move\",\"units\":[242],\"x\":60,\"y\":20},{\"do\":\"move\",\"units\":[227],\"x\":95,\"y\":18},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1603, "completion_tokens": 328, "total_tokens": 1931, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1601, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00873675, "upstream_inference_prompt_cost": 0.00440715, "upstream_inference_completions_cost": 0.0043296}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.98, "thoughts": "Our forward tank group is close to the likely enemy base and should press west immediately while the eastern tank and rockets reinforce. Cash is empty, so keep all harvesters mining and preserve the damaged base rocket.", "notes": "Push #229/#232/#235 to enemy start (12,16); reinforce with #240/#236/#241. #227 remains at base due to 10% HP. Proc is still building at 94%.", "commands": [{"do": "attack_move", "units": [229, 232, 235], "x": 12, "y": 16}, {"do": "attack_move", "units": [240, 236, 241], "x": 35, "y": 20}, {"do": "attack_move", "units": [242], "x": 60, "y": 20}, {"do": "move", "units": [227], "x": 95, "y": 18}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}], "feedback": ["attack_move: 3 units", "attack_move: 3 units", "attack_move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11500, "deaths_cost": 9500, "units_killed": 14, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 18200, "army_value": 4100, "income": 6450, "experience": 108, "order_count": 83}}
{"tick": 13201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:48 (tick 13201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2352 (storage 4000), power 292 made / 180 used, harvesters 3.\nSCORE: assets $17700, army $7500, killed $9500 (53 units, 0 bldgs), lost $11500 (14 units, 2 bldgs). Map explored 27.9%.\nPRODUCTION: Building: proc 70%; Building: powr 0%; Building: weap 0%; Vehicle: 1tnk 13%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(6,15)12%* #176@(7,14)5%* #234@(13,11)8% #237@(14,21)* #239@(12,22)* #243@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(20,8)98% #141@(10,21) #175@(15,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - move: 1 units\n  - train 5x 1tnk: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Damaged tanks sent to fix depot #238 at (8,13). Keep training 1tnk, merge into 8+ before attacking. Build 2nd war factory / more power as needed.", "raw": "{\"thoughts\":\"Economy solid, need to keep producing tanks and power. Send damaged tanks to repair, keep idle ones grouped. Wait for more tanks before attacking enemy base far east.\",\"notes\":\"Enemy base at (95,11). Building up army of 1tnk at home base, merging before attack. Repair damaged tanks at fix depot #238 (8,13). Keep training 1tnk continuously, build more power/proc as needed.\",\"commands\":[{\"do\":\"move\",\"units\":[169,176,234],\"x\":8,\"y\":13},{\"do\":\"stop\",\"units\":[237,239,243]},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4058, "completion_tokens": 269, "total_tokens": 4327, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010806, "upstream_inference_prompt_cost": 0.008116, "upstream_inference_completions_cost": 0.00269}, "completion_tokens_details": {"reasoning_tokens": 50, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.73, "thoughts": "Economy solid, need to keep producing tanks and power. Send damaged tanks to repair, keep idle ones grouped. Wait for more tanks before attacking enemy base far east.", "notes": "Enemy base at (95,11). Building up army of 1tnk at home base, merging before attack. Repair damaged tanks at fix depot #238 (8,13). Keep training 1tnk continuously, build more power/proc as needed.", "commands": [{"do": "move", "units": [169, 176, 234], "x": 8, "y": 13}, {"do": "stop", "units": [237, 239, 243]}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["move: 3 units", "stop: 3 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 11500, "units_killed": 53, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17700, "army_value": 4200, "income": 6775, "experience": 92, "order_count": 164}}
{"tick": 13401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:56 (tick 13401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $18200, army $7400, killed $11500 (14 units, 2 bldgs), lost $9500 (53 units, 0 bldgs). Map explored 34.6%.\nPRODUCTION: Building: proc 94%; Vehicle: 3tnk 29%; Vehicle: 3tnk 0%; Infantry: e3 7%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #229@(21,19)74% #240@(62,27)\n  e3 (Rocket Soldier) x6: #227@(95,18)10%* #232@(28,14)17% #235@(31,17) #236@(69,23) #241@(74,25) #242@(84,27)\n  harv (Ore Truck (harvester)) x3: #131@(84,7)91% #207@(82,4) #209@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #191 powr@(16,17) 92%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 3 units\n  - attack_move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Push #229/#232/#235 to enemy start (12,16); reinforce with #240/#236/#241. #227 remains at base due to 10% HP. Proc is still building at 94%.", "raw": "{\"thoughts\":\"Our forward units are near the enemy start and a damaged enemy power plant is exposed. Concentrate the attack there while the trailing tank and rockets close in; keep the critically damaged rocket at home.\",\"notes\":\"Attack enemy power #191 at (16,17). Forward tank #229 and rockets #232/#235 engage; #240 and trailing rockets reinforce west. Proc finishes soon; place immediately next turn.\",\"commands\":[{\"do\":\"attack\",\"units\":[229,232,235],\"target\":191},{\"do\":\"attack_move\",\"units\":[240,236,241,242],\"x\":16,\"y\":17},{\"do\":\"stance\",\"units\":[229,232,235,240,236,241,242],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[227],\"x\":95,\"y\":17},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1601, "completion_tokens": 336, "total_tokens": 1937, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1599, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00883685, "upstream_inference_prompt_cost": 0.00440165, "upstream_inference_completions_cost": 0.0044352}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.79, "thoughts": "Our forward units are near the enemy start and a damaged enemy power plant is exposed. Concentrate the attack there while the trailing tank and rockets close in; keep the critically damaged rocket at home.", "notes": "Attack enemy power #191 at (16,17). Forward tank #229 and rockets #232/#235 engage; #240 and trailing rockets reinforce west. Proc finishes soon; place immediately next turn.", "commands": [{"do": "attack", "units": [229, 232, 235], "target": 191}, {"do": "attack_move", "units": [240, 236, 241, 242], "x": 16, "y": 17}, {"do": "stance", "units": [229, 232, 235, 240, 236, 241, 242], "stance": "attack_anything"}, {"do": "move", "units": [227], "x": 95, "y": 17}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}], "feedback": ["attack: 3 units", "attack_move: 4 units", "stance: 7 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11500, "deaths_cost": 9500, "units_killed": 14, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 18200, "army_value": 4100, "income": 5100, "experience": 108, "order_count": 83}}
{"tick": 13401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:56 (tick 13401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2385 (storage 4000), power 292 made / 180 used, harvesters 3.\nSCORE: assets $17700, army $7500, killed $9500 (53 units, 0 bldgs), lost $11500 (14 units, 2 bldgs). Map explored 28%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: weap 0%; Vehicle: 1tnk 61%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 92%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(6,15)12%* #176@(6,13)5%* #234@(7,14)8%* #237@(14,21)* #239@(12,22)* #243@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(22,6)98% #141@(10,28) #175@(19,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - stop: 3 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building up army of 1tnk at home base, merging before attack. Repair damaged tanks at fix depot #238 (8,13). Keep training 1tnk continuously, build more power/proc as needed.", "raw": "{\"thoughts\":\"Three tanks are heavily damaged (12%,5%,8%) and idle - send them to fix depot. The three healthy tanks at (14,21)/(12,22)/(13,21) can start massing for an attack. Keep training more tanks and maintain power.\",\"notes\":\"Enemy base at (95,11). Repairing damaged 1tnks at fix #238. Healthy tanks #237,#239,#243 massing near (13-14,21-22) - wait for more tanks before attacking. Keep training 1tnk continuously, watch power balance.\",\"commands\":[{\"do\":\"move\",\"units\":[169,176,234],\"x\":8,\"y\":13},{\"do\":\"repair\",\"building\":238},{\"do\":\"attack_move\",\"units\":[237,239,243],\"x\":40,\"y\":15},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4099, "completion_tokens": 413, "total_tokens": 4512, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012328, "upstream_inference_prompt_cost": 0.008198, "upstream_inference_completions_cost": 0.00413}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.59, "thoughts": "Three tanks are heavily damaged (12%,5%,8%) and idle - send them to fix depot. The three healthy tanks at (14,21)/(12,22)/(13,21) can start massing for an attack. Keep training more tanks and maintain power.", "notes": "Enemy base at (95,11). Repairing damaged 1tnks at fix #238. Healthy tanks #237,#239,#243 massing near (13-14,21-22) - wait for more tanks before attacking. Keep training 1tnk continuously, watch power balance.", "commands": [{"do": "move", "units": [169, 176, 234], "x": 8, "y": 13}, {"do": "repair", "building": 238}, {"do": "attack_move", "units": [237, 239, 243], "x": 40, "y": 15}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["move: 3 units", "repair #238: ordered", "attack_move: 3 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 11500, "units_killed": 53, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17700, "army_value": 4200, "income": 6500, "experience": 92, "order_count": 167}}
{"tick": 13601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:04 (tick 13601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $18200, army $7400, killed $11500 (14 units, 2 bldgs), lost $9500 (53 units, 0 bldgs). Map explored 34.7%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 3tnk 47%; Vehicle: 3tnk 0%; Infantry: e3 77%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #229@(20,19)32% #240@(50,28)\n  e3 (Rocket Soldier) x6: #227@(95,18)10%* #232@(20,14)17% #235@(21,16) #236@(61,28) #241@(64,25) #242@(75,25)\n  harv (Ore Truck (harvester)) x3: #131@(89,14)91% #207@(84,8) #209@(100,20)\nVISIBLE ENEMY UNITS (3):\n  #237 1tnk@(17,20) 100%, #239 1tnk@(17,19) 100%, #243 1tnk@(17,21) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #191 powr@(16,17) 35%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 4 units\n  - stance: 7 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Attack enemy power #191 at (16,17). Forward tank #229 and rockets #232/#235 engage; #240 and trailing rockets reinforce west. Proc finishes soon; place immediately next turn.", "raw": "{\"thoughts\":\"Our forward force is engaging the exposed enemy armor near their damaged power plant, but the low-health tank and rocket need to withdraw. Place the completed refinery to expand income, reinforce the western attack route with healthy units, and keep the enemy power plant under pressure.\",\"notes\":\"Enemy base confirmed around (16,17); three light tanks at (17,19-21). Retreat #229 and #227 to repair/safety; western assault is #232/#235 plus incoming #240 and rockets.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":100,\"y\":14},{\"do\":\"attack\",\"units\":[232,235],\"target\":191},{\"do\":\"move\",\"units\":[229,227],\"x\":94,\"y\":18},{\"do\":\"attack_move\",\"units\":[240,236,241,242],\"x\":17,\"y\":19},{\"do\":\"stance\",\"units\":[232,235,240,236,241,242],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1636, "completion_tokens": 433, "total_tokens": 2069, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1634, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0102135, "upstream_inference_prompt_cost": 0.0044979, "upstream_inference_completions_cost": 0.0057156}, "completion_tokens_details": {"reasoning_tokens": 198, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.74, "thoughts": "Our forward force is engaging the exposed enemy armor near their damaged power plant, but the low-health tank and rocket need to withdraw. Place the completed refinery to expand income, reinforce the western attack route with healthy units, and keep the enemy power plant under pressure.", "notes": "Enemy base confirmed around (16,17); three light tanks at (17,19-21). Retreat #229 and #227 to repair/safety; western assault is #232/#235 plus incoming #240 and rockets.", "commands": [{"do": "place", "item": "proc", "x": 100, "y": 14}, {"do": "attack", "units": [232, 235], "target": 191}, {"do": "move", "units": [229, 227], "x": 94, "y": 18}, {"do": "attack_move", "units": [240, 236, 241, 242], "x": 17, "y": 19}, {"do": "stance", "units": [232, 235, 240, 236, 241, 242], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack: 2 units", "move: 2 units", "attack_move: 4 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11500, "deaths_cost": 9500, "units_killed": 14, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 18200, "army_value": 4100, "income": 5000, "experience": 108, "order_count": 83}}
{"tick": 13601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:04 (tick 13601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $1974 (storage 4000), power 235 made / 180 used, harvesters 3.\nSCORE: assets $18400, army $8200, killed $9500 (53 units, 0 bldgs), lost $11500 (14 units, 2 bldgs). Map explored 28%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: weap 0%; Vehicle: 1tnk 8%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #191 powr@(16,17) 35%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #169@(6,15)12%* #176@(6,13)5%* #234@(7,14)8%* #237@(17,20) #239@(17,19) #243@(17,21) #246@(13,21)*\n  harv (Ore Truck (harvester)) x3: #132@(21,8)98% #141@(6,31) #175@(20,4)\nVISIBLE ENEMY UNITS (3):\n  #229 3tnk@(20,19) 32%, #232 e3@(20,14) 17%, #235 e3@(21,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - repair #238: ordered\n  - attack_move: 3 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Repairing damaged 1tnks at fix #238. Healthy tanks #237,#239,#243 massing near (13-14,21-22) - wait for more tanks before attacking. Keep training 1tnk continuously, watch power balance.", "raw": "{\"thoughts\":\"Place the ready proc. My tanks near (17,19-21) can attack the weakened enemy 3tnk and e3 nearby. Keep training tanks but don't overqueue further.\",\"notes\":\"Enemy base at (95,11). Attacking weak enemy units near (20,19). Keep massing 1tnk group, repair damaged ones at fix #238. Watch power.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[237,239,243,246],\"x\":20,\"y\":19},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4226, "completion_tokens": 283, "total_tokens": 4509, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011282, "upstream_inference_prompt_cost": 0.008452, "upstream_inference_completions_cost": 0.00283}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.54, "thoughts": "Place the ready proc. My tanks near (17,19-21) can attack the weakened enemy 3tnk and e3 nearby. Keep training tanks but don't overqueue further.", "notes": "Enemy base at (95,11). Attacking weak enemy units near (20,19). Keep massing 1tnk group, repair damaged ones at fix #238. Watch power.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [237, 239, 243, 246], "x": 20, "y": 19}, {"do": "train", "item": "1tnk", "count": 2}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 4 units", "train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 11500, "units_killed": 53, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 18400, "army_value": 4900, "income": 6500, "experience": 92, "order_count": 171}}
{"tick": 13801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:12 (tick 13801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $208 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $19550, army $7350, killed $11800 (14 units, 3 bldgs), lost $10950 (55 units, 0 bldgs). Map explored 34.8%.\nPRODUCTION: Vehicle: 3tnk 71%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #240@(39,23)\n  3tnk.husk (3tnk.husk) x1: #252@(28,20)89%*\n  e3 (Rocket Soldier) x6: #227@(93,19)10%* #232@(20,14)17% #236@(50,29) #241@(55,28) #242@(65,25) #251@(90,22)\n  harv (Ore Truck (harvester)) x4: #131@(89,8)91% #207@(89,14) #209@(106,25) #249@(103,26)\nVISIBLE ENEMY UNITS (1):\n  #175 harv@(16,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 2 units\n  - move: 2 units\n  - attack_move: 4 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (16,17); three light tanks at (17,19-21). Retreat #229 and #227 to repair/safety; western assault is #232/#235 plus incoming #240 and rockets.", "raw": "{\"thoughts\":\"Our economy is strong with four harvesters and heavy tanks already queued. The enemy base is at the western start, so all available combat units should converge there and destroy the exposed harvester and remaining structures.\",\"notes\":\"Enemy base around (16,17), enemy harvester #175 at (16,14); send all combat west. Heavy tank production has two queued entries; rally vehicles west.\",\"commands\":[{\"do\":\"rally\",\"building\":187,\"x\":28,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":16,\"y\":16},{\"do\":\"attack\",\"units\":[240],\"target\":175},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1641, "completion_tokens": 340, "total_tokens": 1981, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1639, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00899965, "upstream_inference_prompt_cost": 0.00451165, "upstream_inference_completions_cost": 0.004488}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.28, "thoughts": "Our economy is strong with four harvesters and heavy tanks already queued. The enemy base is at the western start, so all available combat units should converge there and destroy the exposed harvester and remaining structures.", "notes": "Enemy base around (16,17), enemy harvester #175 at (16,14); send all combat west. Heavy tank production has two queued entries; rally vehicles west.", "commands": [{"do": "rally", "building": 187, "x": 28, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 16, "y": 16}, {"do": "attack", "units": [240], "target": 175}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}], "feedback": ["rally #187: ordered", "attack_move: 7 units", "attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11800, "deaths_cost": 10950, "units_killed": 14, "units_lost": 55, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 19550, "army_value": 2950, "income": 5525, "experience": 111, "order_count": 84}}
{"tick": 13801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:12 (tick 13801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2172 (storage 6000), power 200 made / 210 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $20600, army $9300, killed $10950 (55 units, 0 bldgs), lost $11800 (14 units, 3 bldgs). Map explored 28%.\nPRODUCTION: Building: powr 48%; Building: weap 0%; Vehicle: 1tnk 31%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 55%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 97%, #174 proc@(15,13) 99%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #169@(6,15)12%* #176@(6,13)5%* #234@(7,14)8%* #237@(23,19)34% #239@(24,17)79% #243@(22,19)61% #246@(18,18)\n  harv (Ore Truck (harvester)) x4: #132@(15,14)68% #141@(10,20) #175@(16,14) #250@(2,27)\nVISIBLE ENEMY UNITS (2):\n  #232 e3@(20,14) 17%, #252 3tnk.husk@(28,20) 89%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 4 units\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Attacking weak enemy units near (20,19). Keep massing 1tnk group, repair damaged ones at fix #238. Watch power.", "raw": "{\"thoughts\":\"Power is low, slowing production. Build another power plant. Continue amassing tanks and repair the badly damaged ones near fix depot. Keep attacking toward enemy weak units.\",\"notes\":\"Enemy base at (95,11). Mass 1tnk group, repair damaged tanks at fix #238. Build more powr for production speed. Push east once army bigger.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":169},{\"do\":\"repair\",\"building\":176},{\"do\":\"repair\",\"building\":234},{\"do\":\"attack_move\",\"units\":[237,239,243,246],\"x\":40,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":175}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4234, "completion_tokens": 300, "total_tokens": 4534, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011468, "upstream_inference_prompt_cost": 0.008468, "upstream_inference_completions_cost": 0.003}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.17, "thoughts": "Power is low, slowing production. Build another power plant. Continue amassing tanks and repair the badly damaged ones near fix depot. Keep attacking toward enemy weak units.", "notes": "Enemy base at (95,11). Mass 1tnk group, repair damaged tanks at fix #238. Build more powr for production speed. Push east once army bigger.", "commands": [{"do": "build", "item": "powr"}, {"do": "repair", "building": 169}, {"do": "repair", "building": 176}, {"do": "repair", "building": 234}, {"do": "attack_move", "units": [237, 239, 243, 246], "x": 40, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 175}], "feedback": ["build powr: started", "repair: #169 is not your building", "repair: #176 is not your building", "repair: #234 is not your building", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10950, "deaths_cost": 11800, "units_killed": 55, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 20600, "army_value": 4900, "income": 6500, "experience": 106, "order_count": 174}}
{"tick": 14001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:20 (tick 14001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $20400, army $8200, killed $11800 (14 units, 3 bldgs), lost $11250 (56 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #240@(27,20)66% #253@(97,22)\n  3tnk.husk (3tnk.husk) x1: #252@(28,20)71%*\n  e3 (Rocket Soldier) x5: #227@(85,25)10% #236@(42,24) #241@(46,24) #242@(56,28) #251@(82,27)\n  harv (Ore Truck (harvester)) x4: #131@(86,3)91% #207@(88,6) #209@(106,24) #249@(104,23)\nVISIBLE ENEMY UNITS (4):\n  #237 1tnk@(30,18) 100%, #239 1tnk@(31,20) 100%, #243 1tnk@(30,19) 100%, #246 1tnk@(28,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #187: ordered\n  - attack_move: 7 units\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base around (16,17), enemy harvester #175 at (16,14); send all combat west. Heavy tank production has two queued entries; rally vehicles west.", "raw": "{\"thoughts\":\"Enemy light tanks are exposed near our forward heavy tank, while our main base economy remains intact with four harvesters. Focus nearby rockets and the heavy tank on them, and send the fresh heavy west toward the enemy base area.\",\"notes\":\"Enemy base believed around (16,17). Enemy light tanks #237 #239 #243 #246 clustered at (28-31,18-20); forward heavy #240 engages, #253 moving west. Refinery #146 is destroyed.\",\"commands\":[{\"do\":\"attack\",\"units\":[240,236,241],\"target\":237},{\"do\":\"attack\",\"units\":[242],\"target\":239},{\"do\":\"attack\",\"units\":[227,251],\"target\":246},{\"do\":\"attack_move\",\"units\":[253],\"x\":30,\"y\":19},{\"do\":\"rally\",\"building\":187,\"x\":30,\"y\":19},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1640, "completion_tokens": 338, "total_tokens": 1978, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1638, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089705, "upstream_inference_prompt_cost": 0.0045089, "upstream_inference_completions_cost": 0.0044616}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.95, "thoughts": "Enemy light tanks are exposed near our forward heavy tank, while our main base economy remains intact with four harvesters. Focus nearby rockets and the heavy tank on them, and send the fresh heavy west toward the enemy base area.", "notes": "Enemy base believed around (16,17). Enemy light tanks #237 #239 #243 #246 clustered at (28-31,18-20); forward heavy #240 engages, #253 moving west. Refinery #146 is destroyed.", "commands": [{"do": "attack", "units": [240, 236, 241], "target": 237}, {"do": "attack", "units": [242], "target": 239}, {"do": "attack", "units": [227, 251], "target": 246}, {"do": "attack_move", "units": [253], "x": 30, "y": 19}, {"do": "rally", "building": 187, "x": 30, "y": 19}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}], "feedback": ["attack: 3 units", "attack: 1 units", "attack: 2 units", "attack_move: 1 units", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11800, "deaths_cost": 11250, "units_killed": 14, "units_lost": 56, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 20400, "army_value": 3800, "income": 5175, "experience": 111, "order_count": 84}}
{"tick": 14001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:20 (tick 14001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2948 (storage 6000), power 200 made / 210 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $20600, army $9300, killed $11250 (56 units, 0 bldgs), lost $11800 (14 units, 3 bldgs). Map explored 28%.\nPRODUCTION: Building: powr 86%; Building: powr 0%; Building: weap 0%; Vehicle: 1tnk 47%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #169@(6,15)* #176@(6,13)* #234@(7,14)* #237@(30,18) #239@(31,20) #243@(30,19) #246@(28,18)\n  harv (Ore Truck (harvester)) x4: #132@(23,6) #141@(8,28) #175@(18,11) #250@(7,22)\nVISIBLE ENEMY UNITS (2):\n  #240 3tnk@(27,20) 66%, #252 3tnk.husk@(28,20) 71%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - repair: #169 is not your building\n  - repair: #176 is not your building\n  - repair: #234 is not your building\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Mass 1tnk group, repair damaged tanks at fix #238. Build more powr for production speed. Push east once army bigger.", "raw": "{\"thoughts\":\"Low power slowing production; queue more power. Attack the wounded enemy 3tnk with forward group and send reserve tanks to reinforce, then push toward enemy base.\",\"notes\":\"Enemy base at (95,11). Consolidate tank group, kill enemy 3tnk near (27,20), then push east. Keep building power and tanks.\",\"commands\":[{\"do\":\"attack\",\"units\":[237,239,243,246],\"target\":240},{\"do\":\"move\",\"units\":[169,176,234],\"x\":28,\"y\":18},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4232, "completion_tokens": 285, "total_tokens": 4517, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011314, "upstream_inference_prompt_cost": 0.008464, "upstream_inference_completions_cost": 0.00285}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.71, "thoughts": "Low power slowing production; queue more power. Attack the wounded enemy 3tnk with forward group and send reserve tanks to reinforce, then push toward enemy base.", "notes": "Enemy base at (95,11). Consolidate tank group, kill enemy 3tnk near (27,20), then push east. Keep building power and tanks.", "commands": [{"do": "attack", "units": [237, 239, 243, 246], "target": 240}, {"do": "move", "units": [169, 176, 234], "x": 28, "y": 18}, {"do": "build", "item": "powr"}], "feedback": ["attack: 4 units", "move: 3 units", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 11250, "deaths_cost": 11800, "units_killed": 56, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 20600, "army_value": 4900, "income": 6500, "experience": 109, "order_count": 175}}
{"tick": 14201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:28 (tick 14201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $443 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $19250, army $7050, killed $12500 (15 units, 3 bldgs), lost $12400 (57 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Vehicle: 3tnk 5%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #253@(87,27)\n  3tnk.husk (3tnk.husk) x2: #252@(28,20)52%* #254@(27,20)92%*\n  e3 (Rocket Soldier) x5: #227@(76,25)10% #236@(34,21)82% #241@(36,23)* #242@(45,28) #251@(73,24)\n  harv (Ore Truck (harvester)) x4: #131@(87,13)91% #207@(90,6) #209@(101,18) #249@(101,16)\nVISIBLE ENEMY UNITS (1):\n  #243 1tnk@(31,19) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack: 1 units\n  - attack: 2 units\n  - attack_move: 1 units\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Enemy base believed around (16,17). Enemy light tanks #237 #239 #243 #246 clustered at (28-31,18-20); forward heavy #240 engages, #253 moving west. Refinery #146 is destroyed.", "raw": "{\"thoughts\":\"A replacement refinery is urgent after losing #146, while the heavy tank production should continue. Enemy armor remains concentrated west near the suspected base, so surviving armor and rockets will pressure it together.\",\"notes\":\"Build replacement proc; #253 heavy is pushing west. Enemy light tank #243 at (31,19), likely enemy base around (12,16).\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[253,236,241,242],\"x\":29,\"y\":19},{\"do\":\"attack\",\"units\":[236,241,242],\"target\":243},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"rally\",\"building\":187,\"x\":72,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1630, "completion_tokens": 282, "total_tokens": 1912, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1628, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082038, "upstream_inference_prompt_cost": 0.0044814, "upstream_inference_completions_cost": 0.0037224}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.65, "thoughts": "A replacement refinery is urgent after losing #146, while the heavy tank production should continue. Enemy armor remains concentrated west near the suspected base, so surviving armor and rockets will pressure it together.", "notes": "Build replacement proc; #253 heavy is pushing west. Enemy light tank #243 at (31,19), likely enemy base around (12,16).", "commands": [{"do": "build", "item": "proc"}, {"do": "attack_move", "units": [253, 236, 241, 242], "x": 29, "y": 19}, {"do": "attack", "units": [236, 241, 242], "target": 243}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "rally", "building": 187, "x": 72, "y": 23}], "feedback": ["build proc: started", "attack_move: 4 units", "attack: 3 units", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 12500, "deaths_cost": 12400, "units_killed": 15, "units_lost": 57, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 19250, "army_value": 2650, "income": 5175, "experience": 111, "order_count": 84}}
{"tick": 14201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:28 (tick 14201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3294 (storage 6000), power 200 made / 210 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $19900, army $8600, killed $12400 (57 units, 0 bldgs), lost $12500 (15 units, 3 bldgs). Map explored 28.1%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: weap 0%; Vehicle: 1tnk 63%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(26,18) #176@(21,16) #234@(24,18) #239@(30,20) #243@(31,19)98% #246@(28,18)*\n  harv (Ore Truck (harvester)) x4: #132@(24,5) #141@(5,29) #175@(24,4) #250@(3,26)\nVISIBLE ENEMY UNITS (3):\n  #236 e3@(34,21) 82%, #252 3tnk.husk@(28,20) 52%, #254 3tnk.husk@(27,20) 92%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - move: 3 units\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Consolidate tank group, kill enemy 3tnk near (27,20), then push east. Keep building power and tanks.", "raw": "{\"thoughts\":\"Power ready to place, place it. Consolidate tanks and clear remaining enemy units, then push toward enemy base at (95,11).\",\"notes\":\"Enemy base at (95,11). Push tank group east after clearing local resistance. Keep building power/tanks.\",\"commands\":[\n{\"do\":\"place\",\"item\":\"powr\"},\n{\"do\":\"attack_move\",\"units\":[169,176,234,239,243,246],\"x\":34,\"y\":21},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4222, "completion_tokens": 206, "total_tokens": 4428, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010504, "upstream_inference_prompt_cost": 0.008444, "upstream_inference_completions_cost": 0.00206}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.41, "thoughts": "Power ready to place, place it. Consolidate tanks and clear remaining enemy units, then push toward enemy base at (95,11).", "notes": "Enemy base at (95,11). Push tank group east after clearing local resistance. Keep building power/tanks.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [169, 176, 234, 239, 243, 246], "x": 34, "y": 21}, {"do": "train", "item": "1tnk", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 6 units", "train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 12400, "deaths_cost": 12500, "units_killed": 57, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 19900, "army_value": 4200, "income": 7000, "experience": 120, "order_count": 176}}
{"tick": 14401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:36 (tick 14401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $786 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18650, army $6450, killed $13200 (16 units, 3 bldgs), lost $13000 (59 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: proc 23%; Vehicle: 3tnk 34%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #253@(75,26)\n  3tnk.husk (3tnk.husk) x2: #252@(28,20)34%* #254@(27,20)75%*\n  e3 (Rocket Soldier) x3: #227@(67,24)10% #242@(38,25)* #251@(63,26)\n  harv (Ore Truck (harvester)) x4: #131@(91,13)91% #207@(89,14) #209@(102,20) #249@(105,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - attack_move: 4 units\n  - attack: 3 units\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Build replacement proc; #253 heavy is pushing west. Enemy light tank #243 at (31,19), likely enemy base around (12,16).", "raw": "{\"thoughts\":\"The replacement refinery and heavy tank are underway, while our surviving force should keep pressure toward the exposed western enemy start. Ore income should recover once the refinery completes, enabling immediate follow-up production.\",\"notes\":\"Enemy base likely west around (12,16); push all surviving combat units west. Place proc immediately when ready, then queue more armor/production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":187,\"x\":55,\"y\":22},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1581, "completion_tokens": 293, "total_tokens": 1874, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1579, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00821425, "upstream_inference_prompt_cost": 0.00434665, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "The replacement refinery and heavy tank are underway, while our surviving force should keep pressure toward the exposed western enemy start. Ore income should recover once the refinery completes, enabling immediate follow-up production.", "notes": "Enemy base likely west around (12,16); push all surviving combat units west. Place proc immediately when ready, then queue more armor/production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 18, "y": 16}, {"do": "rally", "building": 187, "x": 55, "y": 22}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}], "feedback": ["attack_move: 4 units", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13200, "deaths_cost": 13000, "units_killed": 16, "units_lost": 59, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18650, "army_value": 2050, "income": 5675, "experience": 111, "order_count": 85}}
{"tick": 14401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:36 (tick 14401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2669 (storage 6000), power 300 made / 210 used, harvesters 4.\nSCORE: assets $20200, army $8600, killed $13000 (59 units, 0 bldgs), lost $13200 (16 units, 3 bldgs). Map explored 28.1%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: weap 0%; Vehicle: 1tnk 9%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(33,21)* #176@(33,22)* #234@(34,20)98% #239@(34,21)* #246@(35,19)* #256@(13,21)*\n  harv (Ore Truck (harvester)) x4: #132@(20,5) #141@(7,27) #175@(23,4) #250@(3,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 6 units\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Push tank group east after clearing local resistance. Keep building power/tanks.", "raw": "{\"thoughts\":\"Tanks are gathered mid-map, push them further toward enemy base. Keep building economy and tank production.\",\"notes\":\"Enemy base at (95,11). Tank group advancing east/northeast. Keep training 1tnk, place powr, maintain economy.\",\"commands\":[\n{\"do\":\"place\",\"item\":\"powr\"},\n{\"do\":\"attack_move\",\"units\":[169,176,234,239,246,256],\"x\":70,\"y\":15},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4193, "completion_tokens": 220, "total_tokens": 4413, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010586, "upstream_inference_prompt_cost": 0.008386, "upstream_inference_completions_cost": 0.0022}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.4, "thoughts": "Tanks are gathered mid-map, push them further toward enemy base. Keep building economy and tank production.", "notes": "Enemy base at (95,11). Tank group advancing east/northeast. Keep training 1tnk, place powr, maintain economy.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [169, 176, 234, 239, 246, 256], "x": 70, "y": 15}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 6 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 13000, "deaths_cost": 13200, "units_killed": 59, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 20200, "army_value": 4200, "income": 7000, "experience": 126, "order_count": 179}}
{"tick": 14601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:44 (tick 14601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $619 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18350, army $6150, killed $13200 (16 units, 3 bldgs), lost $13300 (60 units, 0 bldgs). Map explored 35%.\nPRODUCTION: Building: proc 47%; Vehicle: 3tnk 63%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #253@(65,27)\n  3tnk.husk (3tnk.husk) x2: #252@(28,20)16%* #254@(27,20)57%*\n  e3 (Rocket Soldier) x2: #227@(58,28)10% #251@(54,28)\n  harv (Ore Truck (harvester)) x4: #131@(90,2)91% #207@(89,8) #209@(103,27) #249@(104,24)\nVISIBLE ENEMY UNITS (1):\n  #246 1tnk@(50,26) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely west around (12,16); push all surviving combat units west. Place proc immediately when ready, then queue more armor/production.", "raw": "{\"thoughts\":\"Our economy is supporting four harvesters and both a refinery and heavy tank are already in progress. The remaining combat group should continue west through the known enemy armor toward the likely enemy base while production completes.\",\"notes\":\"Enemy base remains likely west near (12,16). Heavy tank #253 and rocket soldiers #227/#251 advancing west; enemy light tank #246 at (50,26). Place refinery as soon as ready, then resume armor production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[253,227,251],\"x\":12,\"y\":16},{\"do\":\"attack\",\"units\":[253,227,251],\"target\":246},{\"do\":\"rally\",\"building\":187,\"x\":45,\"y\":25},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1568, "completion_tokens": 270, "total_tokens": 1838, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1566, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078749, "upstream_inference_prompt_cost": 0.0043109, "upstream_inference_completions_cost": 0.003564}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "Our economy is supporting four harvesters and both a refinery and heavy tank are already in progress. The remaining combat group should continue west through the known enemy armor toward the likely enemy base while production completes.", "notes": "Enemy base remains likely west near (12,16). Heavy tank #253 and rocket soldiers #227/#251 advancing west; enemy light tank #246 at (50,26). Place refinery as soon as ready, then resume armor production.", "commands": [{"do": "attack_move", "units": [253, 227, 251], "x": 12, "y": 16}, {"do": "attack", "units": [253, 227, 251], "target": 246}, {"do": "rally", "building": 187, "x": 45, "y": 25}, {"do": "rally", "building": 134, "x": 45, "y": 25}], "feedback": ["attack_move: 3 units", "attack: 3 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13200, "deaths_cost": 13300, "units_killed": 16, "units_lost": 60, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18350, "army_value": 1750, "income": 6175, "experience": 111, "order_count": 85}}
{"tick": 14601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:44 (tick 14601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2535 (storage 6000), power 400 made / 210 used, harvesters 4.\nSCORE: assets $20500, army $8600, killed $13300 (60 units, 0 bldgs), lost $13200 (16 units, 3 bldgs). Map explored 28.1%.\nPRODUCTION: Building: powr READY TO PLACE; Building: weap 0%; Vehicle: 1tnk 57%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(42,24) #176@(45,25)78% #234@(47,26)98% #239@(43,24) #246@(50,26) #256@(33,23)\n  harv (Ore Truck (harvester)) x4: #132@(15,14) #141@(7,20) #175@(17,13) #250@(7,21)\nVISIBLE ENEMY UNITS (2):\n  #251 e3@(54,28) 100%, #252 3tnk.husk@(28,20) 16%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 6 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tank group advancing east/northeast. Keep training 1tnk, place powr, maintain economy.", "raw": "{\"thoughts\":\"Place the ready power plant, continue pushing tank group toward enemy base at (95,11), keep training tanks.\",\"notes\":\"Enemy base at (95,11). Tank group of 6 advancing near (33-50,23-26). Keep training 1tnk, maintain economy, push toward enemy base.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[169,176,234,239,246,256],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4297, "completion_tokens": 209, "total_tokens": 4506, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010684, "upstream_inference_prompt_cost": 0.008594, "upstream_inference_completions_cost": 0.00209}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "Place the ready power plant, continue pushing tank group toward enemy base at (95,11), keep training tanks.", "notes": "Enemy base at (95,11). Tank group of 6 advancing near (33-50,23-26). Keep training 1tnk, maintain economy, push toward enemy base.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [169, 176, 234, 239, 246, 256], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 6 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 13300, "deaths_cost": 13200, "units_killed": 60, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 20500, "army_value": 4200, "income": 6500, "experience": 129, "order_count": 184}}
{"tick": 14801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:52 (tick 14801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $353 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17750, army $5550, killed $13200 (16 units, 3 bldgs), lost $13900 (62 units, 0 bldgs). Map explored 35.1%.\nPRODUCTION: Building: proc 70%; Vehicle: 3tnk 92%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #253@(58,29)81%\n  3tnk.husk (3tnk.husk) x1: #254@(27,20)39%*\n  harv (Ore Truck (harvester)) x4: #131@(91,2)91% #207@(88,2) #209@(102,21) #249@(101,16)\nVISIBLE ENEMY UNITS (5):\n  #169 1tnk@(54,28) 100%, #176 1tnk@(53,28) 78%, #234 1tnk@(55,30) 97%, #239 1tnk@(55,28) 99%, #246 1tnk@(56,28) 10%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack: 3 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains likely west near (12,16). Heavy tank #253 and rocket soldiers #227/#251 advancing west; enemy light tank #246 at (50,26). Place refinery as soon as ready, then resume armor production.", "raw": "{\"thoughts\":\"Our forward force has been reduced to a lone damaged Heavy Tank facing five enemy light tanks, so it must retreat rather than feed the enemy more value. Refinery and Heavy Tank are nearly complete; immediately convert them into income and defensive strength, then rebuild an assault group.\",\"notes\":\"Retreat #253 to base. Current proc is 70% and 3tnk 92%; place refinery and rally finished tank defensively when ready. Enemy armor mass is around (53-56,28); enemy base likely far west.\",\"commands\":[{\"do\":\"move\",\"units\":[253],\"x\":92,\"y\":20},{\"do\":\"stance\",\"units\":[253],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"rally\",\"building\":187,\"x\":92,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":92,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1626, "completion_tokens": 402, "total_tokens": 2028, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1624, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0097768, "upstream_inference_prompt_cost": 0.0044704, "upstream_inference_completions_cost": 0.0053064}, "completion_tokens_details": {"reasoning_tokens": 183, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.92, "thoughts": "Our forward force has been reduced to a lone damaged Heavy Tank facing five enemy light tanks, so it must retreat rather than feed the enemy more value. Refinery and Heavy Tank are nearly complete; immediately convert them into income and defensive strength, then rebuild an assault group.", "notes": "Retreat #253 to base. Current proc is 70% and 3tnk 92%; place refinery and rally finished tank defensively when ready. Enemy armor mass is around (53-56,28); enemy base likely far west.", "commands": [{"do": "move", "units": [253], "x": 92, "y": 20}, {"do": "stance", "units": [253], "stance": "defend"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "rally", "building": 187, "x": 92, "y": 20}, {"do": "rally", "building": 134, "x": 92, "y": 20}], "feedback": ["move: 1 units", "stance: 1 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13200, "deaths_cost": 13900, "units_killed": 16, "units_lost": 62, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17750, "army_value": 1150, "income": 6550, "experience": 111, "order_count": 85}}
{"tick": 14801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:52 (tick 14801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3380 (storage 6000), power 500 made / 210 used, harvesters 4.\nSCORE: assets $21500, army $9300, killed $13900 (62 units, 0 bldgs), lost $13200 (16 units, 3 bldgs). Map explored 28.1%.\nPRODUCTION: Building: weap 16%; Vehicle: 1tnk 4%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #169@(54,28) #176@(53,28)78% #234@(55,30)97% #239@(55,28) #246@(56,28)10% #256@(52,28) #259@(13,21)*\n  harv (Ore Truck (harvester)) x4: #132@(18,8) #141@(5,30) #175@(17,13) #250@(4,27)\nVISIBLE ENEMY UNITS (1):\n  #253 3tnk@(58,29) 81%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 6 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tank group of 6 advancing near (33-50,23-26). Keep training 1tnk, maintain economy, push toward enemy base.", "raw": "{\"thoughts\":\"Tank group near (54,28) engaging enemy 3tnk. Push toward enemy base at (95,11). Keep training tanks, send idle one to join.\",\"notes\":\"Enemy base at (95,11). Tank group pushing east near (54-58,28-30). Keep training 1tnk continuously, merge new tanks into group and attack_move toward enemy base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,176,234,239,246,256],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[259],\"x\":54,\"y\":28},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4348, "completion_tokens": 237, "total_tokens": 4585, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011066, "upstream_inference_prompt_cost": 0.008696, "upstream_inference_completions_cost": 0.00237}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "Tank group near (54,28) engaging enemy 3tnk. Push toward enemy base at (95,11). Keep training tanks, send idle one to join.", "notes": "Enemy base at (95,11). Tank group pushing east near (54-58,28-30). Keep training 1tnk continuously, merge new tanks into group and attack_move toward enemy base.", "commands": [{"do": "attack_move", "units": [169, 176, 234, 239, 246, 256], "x": 95, "y": 11}, {"do": "move", "units": [259], "x": 54, "y": 28}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 6 units", "move: 1 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 13900, "deaths_cost": 13200, "units_killed": 62, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 21500, "army_value": 4900, "income": 7500, "experience": 135, "order_count": 189}}
{"tick": 15001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:00 (tick 15001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $526 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18900, army $6700, killed $13900 (17 units, 3 bldgs), lost $13900 (62 units, 0 bldgs). Map explored 35.1%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #253@(68,25)26% #260@(92,20)*\n  3tnk.husk (3tnk.husk) x1: #254@(27,20)21%*\n  harv (Ore Truck (harvester)) x4: #131@(86,3)91% #207@(86,5) #209@(102,18) #249@(108,23)\nVISIBLE ENEMY UNITS (3):\n  #176 1tnk@(63,26) 78%, #234 1tnk@(66,28) 97%, #239 1tnk@(65,27) 15%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Retreat #253 to base. Current proc is 70% and 3tnk 92%; place refinery and rally finished tank defensively when ready. Enemy armor mass is around (53-56,28); enemy base likely far west.", "raw": "{\"thoughts\":\"The refinery is nearly complete and ore income should resume strongly once placed. Keep the damaged heavy tank safe while the healthy heavy tank picks off the weakened enemy armor near the center.\",\"notes\":\"Place refinery immediately when ready; #253 retreating to base, #260 engaging weakened enemy armor around (65,27). Enemy base remains likely west.\",\"commands\":[{\"do\":\"move\",\"units\":[253],\"x\":94,\"y\":20},{\"do\":\"attack\",\"units\":[260],\"target\":239},{\"do\":\"stance\",\"units\":[260],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1597, "completion_tokens": 273, "total_tokens": 1870, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1595, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00799425, "upstream_inference_prompt_cost": 0.00439065, "upstream_inference_completions_cost": 0.0036036}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "The refinery is nearly complete and ore income should resume strongly once placed. Keep the damaged heavy tank safe while the healthy heavy tank picks off the weakened enemy armor near the center.", "notes": "Place refinery immediately when ready; #253 retreating to base, #260 engaging weakened enemy armor around (65,27). Enemy base remains likely west.", "commands": [{"do": "move", "units": [253], "x": 94, "y": 20}, {"do": "attack", "units": [260], "target": 239}, {"do": "stance", "units": [260], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}], "feedback": ["move: 1 units", "attack: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13900, "deaths_cost": 13900, "units_killed": 17, "units_lost": 62, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18900, "army_value": 2300, "income": 6675, "experience": 118, "order_count": 85}}
{"tick": 15001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:00 (tick 15001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2713 (storage 6000), power 500 made / 210 used, harvesters 4.\nSCORE: assets $20800, army $8600, killed $13900 (62 units, 0 bldgs), lost $13900 (17 units, 3 bldgs). Map explored 28.6%.\nPRODUCTION: Building: weap 32%; Vehicle: 1tnk 52%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(61,28) #176@(63,26)78% #234@(66,28)97% #239@(65,27)15% #256@(61,29) #259@(33,22)\n  harv (Ore Truck (harvester)) x4: #132@(22,5) #141@(6,27) #175@(23,4) #250@(3,30)\nVISIBLE ENEMY UNITS (1):\n  #253 3tnk@(68,25) 26%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - move: 1 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tank group pushing east near (54-58,28-30). Keep training 1tnk continuously, merge new tanks into group and attack_move toward enemy base.", "raw": "{\"thoughts\":\"Continue pushing tanks toward enemy base, finish off damaged enemy 3tnk, keep producing tanks. Queue is jammed with 1tnk entries at 0% - looks fine, just training continues.\",\"notes\":\"Enemy base at (95,11). Tank group near (61-66,26-29) fighting enemy 3tnk. Keep attack_move east toward (95,11) once clear, keep training 1tnk, merge reinforcements.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,176,234,239,256],\"x\":68,\"y\":25},{\"do\":\"attack_move\",\"units\":[259],\"x\":68,\"y\":25},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4386, "completion_tokens": 241, "total_tokens": 4627, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011182, "upstream_inference_prompt_cost": 0.008772, "upstream_inference_completions_cost": 0.00241}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.22, "thoughts": "Continue pushing tanks toward enemy base, finish off damaged enemy 3tnk, keep producing tanks. Queue is jammed with 1tnk entries at 0% - looks fine, just training continues.", "notes": "Enemy base at (95,11). Tank group near (61-66,26-29) fighting enemy 3tnk. Keep attack_move east toward (95,11) once clear, keep training 1tnk, merge reinforcements.", "commands": [{"do": "attack_move", "units": [169, 176, 234, 239, 256], "x": 68, "y": 25}, {"do": "attack_move", "units": [259], "x": 68, "y": 25}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 5 units", "attack_move: 1 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 13900, "deaths_cost": 13900, "units_killed": 62, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 20800, "army_value": 4200, "income": 7500, "experience": 135, "order_count": 193}}
{"tick": 15201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:08 (tick 15201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $450 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18900, army $6700, killed $14600 (18 units, 3 bldgs), lost $13900 (62 units, 0 bldgs). Map explored 35.1%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #253@(79,25)2% #260@(90,22)*\n  3tnk.husk (3tnk.husk) x1: #254@(27,20)3%*\n  harv (Ore Truck (harvester)) x4: #131@(87,14)91% #207@(89,14) #209@(104,24) #249@(106,24)\nVISIBLE ENEMY UNITS (2):\n  #234 1tnk@(75,24) 52%, #256 1tnk@(74,23) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Place refinery immediately when ready; #253 retreating to base, #260 engaging weakened enemy armor around (65,27). Enemy base remains likely west.", "raw": "{\"thoughts\":\"A refinery is ready and must be placed to convert stored ore into spending power. Our lone healthy heavy tank should avoid the two nearby light tanks while the crippled tank reaches the depot; then add a second war factory for rapid armor replacement.\",\"notes\":\"Place proc; build second weap. Enemy armor at (74-75,23-24); withdraw #260 and repair #253 at depot. Enemy base likely west.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":102,\"y\":18},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"move\",\"units\":[260],\"x\":96,\"y\":20},{\"do\":\"move\",\"units\":[253],\"x\":97,\"y\":9},{\"do\":\"repair\",\"building\":146},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1558, "completion_tokens": 305, "total_tokens": 1863, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1556, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083094, "upstream_inference_prompt_cost": 0.0042834, "upstream_inference_completions_cost": 0.004026}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.02, "thoughts": "A refinery is ready and must be placed to convert stored ore into spending power. Our lone healthy heavy tank should avoid the two nearby light tanks while the crippled tank reaches the depot; then add a second war factory for rapid armor replacement.", "notes": "Place proc; build second weap. Enemy armor at (74-75,23-24); withdraw #260 and repair #253 at depot. Enemy base likely west.", "commands": [{"do": "place", "item": "proc", "x": 102, "y": 18}, {"do": "build", "item": "weap"}, {"do": "move", "units": [260], "x": 96, "y": 20}, {"do": "move", "units": [253], "x": 97, "y": 9}, {"do": "repair", "building": 146}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "move: 1 units", "move: 1 units", "repair #146: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 14600, "deaths_cost": 13900, "units_killed": 18, "units_lost": 62, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18900, "army_value": 2300, "income": 5675, "experience": 125, "order_count": 85}}
{"tick": 15201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:08 (tick 15201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2547 (storage 6000), power 500 made / 210 used, harvesters 4.\nSCORE: assets $20100, army $7900, killed $13900 (62 units, 0 bldgs), lost $14600 (18 units, 3 bldgs). Map explored 29.2%.\nPRODUCTION: Building: weap 49%; Vehicle: 1tnk 99%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #169@(68,25)* #176@(67,26)78%* #234@(75,24)52% #256@(74,23) #259@(54,28)\n  harv (Ore Truck (harvester)) x4: #132@(21,3) #141@(7,20) #175@(22,5) #250@(7,21)\nVISIBLE ENEMY UNITS (1):\n  #253 3tnk@(79,25) 2%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - attack_move: 1 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tank group near (61-66,26-29) fighting enemy 3tnk. Keep attack_move east toward (95,11) once clear, keep training 1tnk, merge reinforcements.", "raw": "{\"thoughts\":\"Finish off weak enemy tank, continue pushing toward enemy base, keep producing tanks.\",\"notes\":\"Enemy base at (95,11). Tank group pushing east, finish off 3tnk#253 near (79,25) then continue attack_move to (95,11). Keep training 1tnk continuously.\",\"commands\":[{\"do\":\"attack\",\"units\":[169,176,234,256,259],\"target\":253},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4452, "completion_tokens": 162, "total_tokens": 4614, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010524, "upstream_inference_prompt_cost": 0.008904, "upstream_inference_completions_cost": 0.00162}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "Finish off weak enemy tank, continue pushing toward enemy base, keep producing tanks.", "notes": "Enemy base at (95,11). Tank group pushing east, finish off 3tnk#253 near (79,25) then continue attack_move to (95,11). Keep training 1tnk continuously.", "commands": [{"do": "attack", "units": [169, 176, 234, 256, 259], "target": 253}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack: 5 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 13900, "deaths_cost": 14600, "units_killed": 62, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 20100, "army_value": 3500, "income": 7500, "experience": 135, "order_count": 197}}
{"tick": 15401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:16 (tick 15401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1126 (storage 10000), power 300 made / 230 used, harvesters 5.\nSCORE: assets $20250, army $6650, killed $14600 (18 units, 3 bldgs), lost $15050 (63 units, 0 bldgs). Map explored 35.1%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(96,20)*\n  3tnk.husk (3tnk.husk) x1: #262@(79,25)82%*\n  harv (Ore Truck (harvester)) x5: #131@(89,14)91% #207@(89,8) #209@(104,26) #249@(103,20) #264@(102,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - move: 1 units\n  - move: 1 units\n  - repair #146: ordered\nYOUR NOTES FROM LAST TURN: Place proc; build second weap. Enemy armor at (74-75,23-24); withdraw #260 and repair #253 at depot. Enemy base likely west.", "raw": "{\"thoughts\":\"Our army has been nearly wiped, so I will rebuild armor immediately while the five-refinery economy refills. The damaged refinery is being repaired; keep the lone heavy tank home as base security until a new armored group is ready.\",\"notes\":\"Enemy base remains likely west near (12,16); no current vision. Existing heavy #260 holds base. Second war factory is building; rebuild with heavy tanks and rockets.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264},{\"do\":\"move\",\"units\":[260],\"x\":96,\"y\":16},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":187,\"x\":96,\"y\":19},{\"do\":\"rally\",\"building\":134,\"x\":96,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1572, "completion_tokens": 396, "total_tokens": 1968, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1570, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0095491, "upstream_inference_prompt_cost": 0.0043219, "upstream_inference_completions_cost": 0.0052272}, "completion_tokens_details": {"reasoning_tokens": 177, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.42, "thoughts": "Our army has been nearly wiped, so I will rebuild armor immediately while the five-refinery economy refills. The damaged refinery is being repaired; keep the lone heavy tank home as base security until a new armored group is ready.", "notes": "Enemy base remains likely west near (12,16); no current vision. Existing heavy #260 holds base. Second war factory is building; rebuild with heavy tanks and rockets.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}, {"do": "move", "units": [260], "x": 96, "y": 16}, {"do": "train", "item": "3tnk", "count": 4}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 187, "x": 96, "y": 19}, {"do": "rally", "building": 134, "x": 96, "y": 19}], "feedback": ["move: 1 units", "train 4x 3tnk: queued", "train 4x e3: queued", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 14600, "deaths_cost": 15050, "units_killed": 18, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 20250, "army_value": 1150, "income": 6675, "experience": 125, "order_count": 87}}
{"tick": 15401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:16 (tick 15401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2381 (storage 6000), power 500 made / 210 used, harvesters 4.\nSCORE: assets $20800, army $8600, killed $15050 (63 units, 0 bldgs), lost $14600 (18 units, 3 bldgs). Map explored 29.2%.\nPRODUCTION: Building: weap 66%; Vehicle: 1tnk 47%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(68,25)* #176@(67,25)78%* #234@(69,25)32%* #256@(69,24)* #259@(66,26)* #261@(13,21)*\n  harv (Ore Truck (harvester)) x4: #132@(20,6) #141@(3,30) #175@(24,6) #250@(4,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tank group pushing east, finish off 3tnk#253 near (79,25) then continue attack_move to (95,11). Keep training 1tnk continuously.", "raw": "{\"thoughts\":\"Group tanks near (68,25) still pushing toward enemy base at (95,11). Keep training more light tanks and push economy further with cash reserves.\",\"notes\":\"Enemy base at (95,11). Tank group pushing east toward it. Keep training 1tnk continuously; add more harvesters and maybe 2nd war factory if cash allows.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,176,234,256,259],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[261],\"x\":68,\"y\":25},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4470, "completion_tokens": 257, "total_tokens": 4727, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01151, "upstream_inference_prompt_cost": 0.00894, "upstream_inference_completions_cost": 0.00257}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.37, "thoughts": "Group tanks near (68,25) still pushing toward enemy base at (95,11). Keep training more light tanks and push economy further with cash reserves.", "notes": "Enemy base at (95,11). Tank group pushing east toward it. Keep training 1tnk continuously; add more harvesters and maybe 2nd war factory if cash allows.", "commands": [{"do": "attack_move", "units": [169, 176, 234, 256, 259], "x": 95, "y": 11}, {"do": "move", "units": [261], "x": 68, "y": 25}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["attack_move: 5 units", "move: 1 units", "train 4x 1tnk: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 15050, "deaths_cost": 14600, "units_killed": 63, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 20800, "army_value": 4200, "income": 7500, "experience": 146, "order_count": 201}}
{"tick": 15601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:24 (tick 15601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $222 (storage 10000), power 300 made / 230 used, harvesters 5.\nSCORE: assets $20550, army $6950, killed $14600 (18 units, 3 bldgs), lost $15050 (63 units, 0 bldgs). Map explored 35.1%.\nPRODUCTION: Building: weap 32%; Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,16) 100%, #134 barr@(95,17) 100%, #146 proc@(89,13) 0%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(96,16)*\n  3tnk.husk (3tnk.husk) x1: #262@(79,25)64%*\n  e3 (Rocket Soldier) x1: #265@(95,18)\n  harv (Ore Truck (harvester)) x5: #131@(81,8)91% #207@(83,3) #209@(104,27) #249@(108,25) #264@(103,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - train 4x 3tnk: queued\n  - train 4x e3: queued\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains likely west near (12,16); no current vision. Existing heavy #260 holds base. Second war factory is building; rebuild with heavy tanks and rockets.", "raw": "{\"thoughts\":\"Our economy and production are committed, with a second War Factory underway and four heavy tanks plus rockets queued. I will keep the lone tank/rocket pair probing west while preserving the five-harvester economy and repairing the critically damaged refinery.\",\"notes\":\"Enemy base likely west near (12,16); second weap at 32%, place immediately when ready. Four 3tnk and four e3 remain queued; #260 and #265 scouting west.\",\"commands\":[{\"do\":\"repair\",\"building\":146},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":[260,265],\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":187,\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1643, "completion_tokens": 499, "total_tokens": 2142, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1641, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01110395, "upstream_inference_prompt_cost": 0.00451715, "upstream_inference_completions_cost": 0.0065868}, "completion_tokens_details": {"reasoning_tokens": 324, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.77, "thoughts": "Our economy and production are committed, with a second War Factory underway and four heavy tanks plus rockets queued. I will keep the lone tank/rocket pair probing west while preserving the five-harvester economy and repairing the critically damaged refinery.", "notes": "Enemy base likely west near (12,16); second weap at 32%, place immediately when ready. Four 3tnk and four e3 remain queued; #260 and #265 scouting west.", "commands": [{"do": "repair", "building": 146}, {"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [260, 265], "x": 70, "y": 16}, {"do": "rally", "building": 187, "x": 70, "y": 16}, {"do": "rally", "building": 134, "x": 70, "y": 16}], "feedback": ["repair #146: ordered", "attack_move: 2 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 14600, "deaths_cost": 15050, "units_killed": 18, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 20550, "army_value": 1450, "income": 6750, "experience": 125, "order_count": 95}}
{"tick": 15601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:24 (tick 15601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $1890 (storage 6000), power 500 made / 210 used, harvesters 4.\nSCORE: assets $20800, army $8600, killed $15050 (63 units, 0 bldgs), lost $14600 (18 units, 3 bldgs). Map explored 29.3%.\nPRODUCTION: Building: weap 82%; Vehicle: 1tnk 94%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(72,18) #176@(81,13)78% #234@(75,17)32% #256@(79,14) #259@(77,15) #261@(34,20)\n  harv (Ore Truck (harvester)) x4: #132@(15,14) #141@(5,29) #175@(22,8) #250@(4,29)\nVISIBLE ENEMY UNITS (1):\n  #131 harv@(81,8) 91%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - move: 1 units\n  - train 4x 1tnk: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tank group pushing east toward it. Keep training 1tnk continuously; add more harvesters and maybe 2nd war factory if cash allows.", "raw": "{\"thoughts\":\"Push tanks toward enemy base, keep producing more tanks and harvesters. Cash is healthy, keep queue full.\",\"notes\":\"Enemy base at (95,11). Tank group pushing east. Keep training 1tnk continuously; add harvesters as needed. Watch for damaged tanks retreating.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,176,234,256,259],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[261],\"x\":75,\"y\":17},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4568, "completion_tokens": 209, "total_tokens": 4777, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011226, "upstream_inference_prompt_cost": 0.009136, "upstream_inference_completions_cost": 0.00209}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "Push tanks toward enemy base, keep producing more tanks and harvesters. Cash is healthy, keep queue full.", "notes": "Enemy base at (95,11). Tank group pushing east. Keep training 1tnk continuously; add harvesters as needed. Watch for damaged tanks retreating.", "commands": [{"do": "attack_move", "units": [169, 176, 234, 256, 259], "x": 95, "y": 11}, {"do": "move", "units": [261], "x": 75, "y": 17}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["attack_move: 5 units", "move: 1 units", "train 4x 1tnk: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 15050, "deaths_cost": 14600, "units_killed": 63, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 20800, "army_value": 4200, "income": 7150, "experience": 146, "order_count": 206}}
{"tick": 15801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:32 (tick 15801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $55 (storage 8000), power 277 made / 200 used, harvesters 5.\nSCORE: assets $19150, army $6950, killed $15300 (19 units, 3 bldgs), lost $16450 (63 units, 1 bldgs). Map explored 35.1%.\nPRODUCTION: Building: weap 44%; Vehicle: 3tnk 48%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 84%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 77%, #129 proc@(91,16) 99%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(91,14)76%\n  3tnk.husk (3tnk.husk) x1: #262@(79,25)46%*\n  e3 (Rocket Soldier) x1: #265@(89,17)\n  harv (Ore Truck (harvester)) x5: #131@(84,11)83% #207@(87,10) #209@(103,20) #249@(104,21) #264@(102,24)\nVISIBLE ENEMY UNITS (4):\n  #169 1tnk@(83,11) 99%, #234 1tnk@(88,14) 11%, #256 1tnk@(88,11) 99%, #259 1tnk@(88,13) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #146: ordered\n  - attack_move: 2 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely west near (12,16); second weap at 32%, place immediately when ready. Four 3tnk and four e3 remain queued; #260 and #265 scouting west.", "raw": "{\"thoughts\":\"Enemy light tanks are threatening the western ore approach while our heavy tank and rockets are outnumbered. Focus the badly damaged tank, fall back toward the refinery defense area, and keep new armor rallied west.\",\"notes\":\"Enemy tanks at (83-88,11-14); defend western harvester route. 3tnk/e3 queues pending, second weap building at 44%.\",\"commands\":[{\"do\":\"attack\",\"units\":[260,265],\"target\":234},{\"do\":\"move\",\"units\":[260,265],\"x\":91,\"y\":16},{\"do\":\"rally\",\"building\":187,\"x\":90,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1679, "completion_tokens": 330, "total_tokens": 2009, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1677, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00897215, "upstream_inference_prompt_cost": 0.00461615, "upstream_inference_completions_cost": 0.004356}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.17, "thoughts": "Enemy light tanks are threatening the western ore approach while our heavy tank and rockets are outnumbered. Focus the badly damaged tank, fall back toward the refinery defense area, and keep new armor rallied west.", "notes": "Enemy tanks at (83-88,11-14); defend western harvester route. 3tnk/e3 queues pending, second weap building at 44%.", "commands": [{"do": "attack", "units": [260, 265], "target": 234}, {"do": "move", "units": [260, 265], "x": 91, "y": 16}, {"do": "rally", "building": 187, "x": 90, "y": 16}, {"do": "rally", "building": 134, "x": 90, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}], "feedback": ["attack: 2 units", "move: 2 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 15300, "deaths_cost": 16450, "units_killed": 19, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 19150, "army_value": 1450, "income": 6750, "experience": 132, "order_count": 95}}
{"tick": 15801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:32 (tick 15801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2050 (storage 6000), power 500 made / 210 used, harvesters 4.\nSCORE: assets $20800, army $8600, killed $16450 (63 units, 1 bldgs), lost $15300 (19 units, 3 bldgs). Map explored 30.1%.\nPRODUCTION: Building: weap 99%; Vehicle: harv 26%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #169@(83,11) #234@(88,14)11% #256@(88,11) #259@(88,13) #261@(56,28) #266@(13,21)*\n  harv (Ore Truck (harvester)) x4: #132@(22,6) #141@(7,24) #175@(15,14) #250@(6,28)\nVISIBLE ENEMY UNITS (4):\n  #131 harv@(84,11) 83%, #207 harv@(87,10) 100%, #260 3tnk@(91,14) 76%, #265 e3@(89,17) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #123 powr@(92,12) 77%, #129 proc@(91,16) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - move: 1 units\n  - train 4x 1tnk: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tank group pushing east. Keep training 1tnk continuously; add harvesters as needed. Watch for damaged tanks retreating.", "raw": "{\"thoughts\":\"Tank group near enemy base should push in and attack buildings/units. Keep production rolling, retreat the badly damaged tank, send idle tank to join.\",\"notes\":\"Enemy base at (95,11). Push tank group into enemy base, target proc/powr buildings. Keep training 1tnk continuously. Retreat #234 (11% hp) to base for repair.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[169,256,259],\"x\":92,\"y\":12},\n{\"do\":\"move\",\"units\":[234],\"x\":13,\"y\":20},\n{\"do\":\"move\",\"units\":[266],\"x\":83,\"y\":11},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},\n{\"do\":\"train\",\"item\":\"harv\",\"count\":1}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4696, "completion_tokens": 293, "total_tokens": 4989, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012322, "upstream_inference_prompt_cost": 0.009392, "upstream_inference_completions_cost": 0.00293}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.02, "thoughts": "Tank group near enemy base should push in and attack buildings/units. Keep production rolling, retreat the badly damaged tank, send idle tank to join.", "notes": "Enemy base at (95,11). Push tank group into enemy base, target proc/powr buildings. Keep training 1tnk continuously. Retreat #234 (11% hp) to base for repair.", "commands": [{"do": "attack_move", "units": [169, 256, 259], "x": 92, "y": 12}, {"do": "move", "units": [234], "x": 13, "y": 20}, {"do": "move", "units": [266], "x": 83, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["attack_move: 3 units", "move: 1 units", "move: 1 units", "train 4x 1tnk: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16450, "deaths_cost": 15300, "units_killed": 63, "units_lost": 19, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 20800, "army_value": 4200, "income": 7500, "experience": 160, "order_count": 211}}
{"tick": 16001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:40 (tick 16001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $52 (storage 8000), power 239 made / 200 used, harvesters 5.\nSCORE: assets $19450, army $7250, killed $16000 (20 units, 3 bldgs), lost $16450 (63 units, 1 bldgs). Map explored 35.1%.\nPRODUCTION: Building: weap 54%; Vehicle: 3tnk 65%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 48%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 39%, #129 proc@(91,16) 97%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(92,18)60%*\n  3tnk.husk (3tnk.husk) x1: #262@(79,25)28%*\n  e3 (Rocket Soldier) x2: #265@(91,17) #267@(90,18)\n  harv (Ore Truck (harvester)) x5: #131@(90,19)66% #207@(92,17)94% #209@(104,27) #249@(105,22) #264@(107,26)\nVISIBLE ENEMY UNITS (2):\n  #169 1tnk@(91,13) 77%, #256 1tnk@(88,11) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - move: 2 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy tanks at (83-88,11-14); defend western harvester route. 3tnk/e3 queues pending, second weap building at 44%.", "raw": "{\"thoughts\":\"Two enemy light tanks are inside the western edge of our base and must be eliminated immediately. Our heavy tank and rocket soldiers will focus them while the damaged power plant is repaired when funds permit; production queues remain active.\",\"notes\":\"Enemy armor #169 at 91,13 and #256 at 88,11. Defend base/harvesters; heavy #260 and rockets #265/#267 engaging. War Factory building remains in progress and tank/rocket queues are stacked.\",\"commands\":[{\"do\":\"attack\",\"units\":[260,265,267],\"target\":169},{\"do\":\"attack\",\"units\":[260,265,267],\"target\":256},{\"do\":\"repair\",\"building\":123},{\"do\":\"rally\",\"building\":187,\"x\":92,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":92,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1646, "completion_tokens": 294, "total_tokens": 1940, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1644, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084062, "upstream_inference_prompt_cost": 0.0045254, "upstream_inference_completions_cost": 0.0038808}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "Two enemy light tanks are inside the western edge of our base and must be eliminated immediately. Our heavy tank and rocket soldiers will focus them while the damaged power plant is repaired when funds permit; production queues remain active.", "notes": "Enemy armor #169 at 91,13 and #256 at 88,11. Defend base/harvesters; heavy #260 and rockets #265/#267 engaging. War Factory building remains in progress and tank/rocket queues are stacked.", "commands": [{"do": "attack", "units": [260, 265, 267], "target": 169}, {"do": "attack", "units": [260, 265, 267], "target": 256}, {"do": "repair", "building": 123}, {"do": "rally", "building": 187, "x": 92, "y": 16}, {"do": "rally", "building": 134, "x": 92, "y": 16}], "feedback": ["attack: 3 units", "attack: 3 units", "repair #123: ordered", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 16000, "deaths_cost": 16450, "units_killed": 20, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 19450, "army_value": 1750, "income": 6850, "experience": 139, "order_count": 95}}
{"tick": 16001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:40 (tick 16001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2332 (storage 6000), power 500 made / 210 used, harvesters 4.\nSCORE: assets $20100, army $7900, killed $16450 (63 units, 1 bldgs), lost $16000 (20 units, 3 bldgs). Map explored 30.5%.\nPRODUCTION: Building: weap READY TO PLACE; Vehicle: harv 57%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #169@(91,13)77% #234@(71,18)11% #256@(88,11) #261@(74,17) #266@(34,20)\n  harv (Ore Truck (harvester)) x4: #132@(22,6) #141@(6,24) #175@(24,6) #250@(7,20)\nVISIBLE ENEMY UNITS (2):\n  #207 harv@(92,17) 94%, #265 e3@(91,17) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 39%, #129 proc@(91,16) 97%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - move: 1 units\n  - move: 1 units\n  - train 4x 1tnk: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Push tank group into enemy base, target proc/powr buildings. Keep training 1tnk continuously. Retreat #234 (11% hp) to base for repair.", "raw": "{\"thoughts\":\"Place war factory, continue tank production, push tank group toward enemy base to hit their proc/powr, retreat damaged tank.\",\"notes\":\"Enemy base at (95,11). Tanks pushing in: #169,#256 near base, attack proc(129)/powr(123). #234 retreating to fix at (8,13). Keep queuing 1tnk from weap; place new weap.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":[169,256,261,74],\"x\":92,\"y\":12},{\"do\":\"move\",\"units\":[234],\"x\":8,\"y\":13},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4766, "completion_tokens": 253, "total_tokens": 5019, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012062, "upstream_inference_prompt_cost": 0.009532, "upstream_inference_completions_cost": 0.00253}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.13, "thoughts": "Place war factory, continue tank production, push tank group toward enemy base to hit their proc/powr, retreat damaged tank.", "notes": "Enemy base at (95,11). Tanks pushing in: #169,#256 near base, attack proc(129)/powr(123). #234 retreating to fix at (8,13). Keep queuing 1tnk from weap; place new weap.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": [169, 256, 261, 74], "x": 92, "y": 12}, {"do": "move", "units": [234], "x": 8, "y": 13}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 3 units", "move: 1 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16450, "deaths_cost": 16000, "units_killed": 63, "units_lost": 20, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 20100, "army_value": 3500, "income": 7600, "experience": 160, "order_count": 216}}
{"tick": 16201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:48 (tick 16201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $841 (storage 8000), power 215 made / 200 used, harvesters 5.\nSCORE: assets $19750, army $7550, killed $16700 (21 units, 3 bldgs), lost $16450 (63 units, 1 bldgs). Map explored 35.2%.\nPRODUCTION: Building: weap 66%; Vehicle: 3tnk 85%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 26%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 15%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(90,14)59%\n  3tnk.husk (3tnk.husk) x1: #262@(79,25)10%*\n  e3 (Rocket Soldier) x3: #265@(88,16)49% #267@(88,16)92% #269@(93,17)\n  harv (Ore Truck (harvester)) x5: #131@(94,23)66% #207@(91,17)71% #209@(103,20) #249@(109,25) #264@(105,21)\nVISIBLE ENEMY UNITS (2):\n  #169 1tnk@(91,13) 39%, #261 1tnk@(85,14) 54%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack: 3 units\n  - repair #123: ordered\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy armor #169 at 91,13 and #256 at 88,11. Defend base/harvesters; heavy #260 and rockets #265/#267 engaging. War Factory building remains in progress and tank/rocket queues are stacked.", "raw": "{\"thoughts\":\"Enemy light tanks are threatening the northern edge of our base, so the heavy tank and rocket soldiers must eliminate them while production continues. Our damaged power plant is being repaired; preserve harvesters by keeping them mining behind the defenses.\",\"notes\":\"Enemy armor immediately northwest/north of Construction Yard at (85-91,13). Heavy #260 and rockets #265/#267/#269 engage; 3tnk queue nearly completes, then three more queued. New War Factory building is 66% complete.\",\"commands\":[{\"do\":\"attack\",\"units\":[260,265,267,269],\"target\":169},{\"do\":\"attack\",\"units\":[260,265,267,269],\"target\":261},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264},{\"do\":\"rally\",\"building\":187,\"x\":91,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":92,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1673, "completion_tokens": 326, "total_tokens": 1999, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1671, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00890285, "upstream_inference_prompt_cost": 0.00459965, "upstream_inference_completions_cost": 0.0043032}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "Enemy light tanks are threatening the northern edge of our base, so the heavy tank and rocket soldiers must eliminate them while production continues. Our damaged power plant is being repaired; preserve harvesters by keeping them mining behind the defenses.", "notes": "Enemy armor immediately northwest/north of Construction Yard at (85-91,13). Heavy #260 and rockets #265/#267/#269 engage; 3tnk queue nearly completes, then three more queued. New War Factory building is 66% complete.", "commands": [{"do": "attack", "units": [260, 265, 267, 269], "target": 169}, {"do": "attack", "units": [260, 265, 267, 269], "target": 261}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}, {"do": "rally", "building": 187, "x": 91, "y": 16}, {"do": "rally", "building": 134, "x": 92, "y": 17}], "feedback": ["attack: 4 units", "attack: 4 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 16700, "deaths_cost": 16450, "units_killed": 21, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 19750, "army_value": 2050, "income": 7850, "experience": 146, "order_count": 95}}
{"tick": 16201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:48 (tick 16201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2374 (storage 6000), power 500 made / 240 used, harvesters 4.\nSCORE: assets $21400, army $7200, killed $16450 (63 units, 1 bldgs), lost $16700 (21 units, 3 bldgs). Map explored 30.5%.\nPRODUCTION: Vehicle: harv 87%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #169@(91,13)39% #234@(55,28)11% #261@(85,14)54% #266@(54,28)\n  harv (Ore Truck (harvester)) x4: #132@(19,11) #141@(6,31) #175@(24,4) #250@(5,31)\nVISIBLE ENEMY UNITS (5):\n  #207 harv@(91,17) 71%, #260 3tnk@(90,14) 59%, #265 e3@(88,16) 49%, #267 e3@(88,16) 92%, #269 e3@(93,17) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 15%, #129 proc@(91,16) 96%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 3 units\n  - move: 1 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tanks pushing in: #169,#256 near base, attack proc(129)/powr(123). #234 retreating to fix at (8,13). Keep queuing 1tnk from weap; place new weap.", "raw": "{\"thoughts\":\"Keep pressure on enemy base with tanks near it, retreat heavily damaged ones, continue mass 1tnk production and reinforce.\",\"notes\":\"Enemy base (95,11). #169(39%) and #261(54%) attacking near enemy proc/powr. #234(11%) and #266 far south, send to fix depot. Keep training 1tnk continuously, mass 8+ before big push.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,261],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[234,266],\"x\":8,\"y\":13},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4888, "completion_tokens": 293, "total_tokens": 5181, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012706, "upstream_inference_prompt_cost": 0.009776, "upstream_inference_completions_cost": 0.00293}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.2, "thoughts": "Keep pressure on enemy base with tanks near it, retreat heavily damaged ones, continue mass 1tnk production and reinforce.", "notes": "Enemy base (95,11). #169(39%) and #261(54%) attacking near enemy proc/powr. #234(11%) and #266 far south, send to fix depot. Keep training 1tnk continuously, mass 8+ before big push.", "commands": [{"do": "attack_move", "units": [169, 261], "x": 95, "y": 11}, {"do": "move", "units": [234, 266], "x": 8, "y": 13}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["attack_move: 2 units", "move: 2 units", "train 4x 1tnk: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16450, "deaths_cost": 16700, "units_killed": 63, "units_lost": 21, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 21400, "army_value": 2800, "income": 7725, "experience": 160, "order_count": 221}}
{"tick": 16401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:56 (tick 16401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $454 (storage 8000), power 212 made / 200 used, harvesters 5.\nSCORE: assets $21200, army $9000, killed $18100 (23 units, 3 bldgs), lost $16450 (63 units, 1 bldgs). Map explored 35.2%.\nPRODUCTION: Building: weap 82%; Vehicle: 3tnk 14%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #260@(88,14)53%* #271@(93,22)\n  e3 (Rocket Soldier) x4: #265@(88,16)24%* #267@(88,16)89%* #269@(91,18)* #272@(92,17)*\n  harv (Ore Truck (harvester)) x5: #131@(101,28)66% #207@(102,24)69% #209@(104,26) #249@(103,20) #264@(103,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack: 4 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy armor immediately northwest/north of Construction Yard at (85-91,13). Heavy #260 and rockets #265/#267/#269 engage; 3tnk queue nearly completes, then three more queued. New War Factory building is 66% complete.", "raw": "{\"thoughts\":\"Our forward force is depleted but enemy units are no longer visible; keep the armor and rockets pressing northwest while the new War Factory finishes. Repair the critically damaged power plant and keep damaged harvesters working safely.\",\"notes\":\"Enemy was last fighting just northwest of base around 85-91,13; attack force is #260/#271 with rockets #265/#267/#269/#272. New weap is 82%, need place then add power/refinery as cash permits.\",\"commands\":[{\"do\":\"repair\",\"building\":123},{\"do\":\"attack_move\",\"units\":[260,271,265,267,269,272],\"x\":80,\"y\":12},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264},{\"do\":\"rally\",\"building\":187,\"x\":84,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1616, "completion_tokens": 376, "total_tokens": 1992, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1614, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0094061, "upstream_inference_prompt_cost": 0.0044429, "upstream_inference_completions_cost": 0.0049632}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.99, "thoughts": "Our forward force is depleted but enemy units are no longer visible; keep the armor and rockets pressing northwest while the new War Factory finishes. Repair the critically damaged power plant and keep damaged harvesters working safely.", "notes": "Enemy was last fighting just northwest of base around 85-91,13; attack force is #260/#271 with rockets #265/#267/#269/#272. New weap is 82%, need place then add power/refinery as cash permits.", "commands": [{"do": "repair", "building": 123}, {"do": "attack_move", "units": [260, 271, 265, 267, 269, 272], "x": 80, "y": 12}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}, {"do": "rally", "building": 187, "x": 84, "y": 14}, {"do": "rally", "building": 134, "x": 88, "y": 16}], "feedback": ["repair #123: ordered", "attack_move: 6 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18100, "deaths_cost": 16450, "units_killed": 23, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 21200, "army_value": 3500, "income": 8350, "experience": 160, "order_count": 95}}
{"tick": 16401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:56 (tick 16401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2478 (storage 6000), power 500 made / 240 used, harvesters 5.\nSCORE: assets $21100, army $6900, killed $16450 (63 units, 1 bldgs), lost $18100 (23 units, 3 bldgs). Map explored 30.7%.\nPRODUCTION: Vehicle: harv 23%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #234@(36,21)11% #266@(38,22)\n  harv (Ore Truck (harvester)) x5: #132@(17,13) #141@(3,30) #175@(20,7) #250@(4,31) #270@(15,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - move: 2 units\n  - train 4x 1tnk: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base (95,11). #169(39%) and #261(54%) attacking near enemy proc/powr. #234(11%) and #266 far south, send to fix depot. Keep training 1tnk continuously, mass 8+ before big push.", "raw": "{\"thoughts\":\"Massive backlog of queued tanks already exists; no need to queue more right now. Focus on repairing damaged tank and keeping economy running. Wait for tanks to mass before pushing toward enemy base at (95,11).\",\"notes\":\"Enemy base (95,11). #234(11%) damaged tank sent to fix depot. Have 2x 1tnk plus huge backlog queue producing 1tnk/harv. Wait until 8+ tanks massed then attack_move to (95,11). Keep harvesters mining.\",\"commands\":[{\"do\":\"move\",\"units\":[234],\"x\":8,\"y\":13},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":141},{\"do\":\"harvest\",\"unit\":175},{\"do\":\"harvest\",\"unit\":250},{\"do\":\"harvest\",\"unit\":270}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4804, "completion_tokens": 398, "total_tokens": 5202, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.013588, "upstream_inference_prompt_cost": 0.009608, "upstream_inference_completions_cost": 0.00398}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.2, "thoughts": "Massive backlog of queued tanks already exists; no need to queue more right now. Focus on repairing damaged tank and keeping economy running. Wait for tanks to mass before pushing toward enemy base at (95,11).", "notes": "Enemy base (95,11). #234(11%) damaged tank sent to fix depot. Have 2x 1tnk plus huge backlog queue producing 1tnk/harv. Wait until 8+ tanks massed then attack_move to (95,11). Keep harvesters mining.", "commands": [{"do": "move", "units": [234], "x": 8, "y": 13}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 141}, {"do": "harvest", "unit": 175}, {"do": "harvest", "unit": 250}, {"do": "harvest", "unit": 270}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16450, "deaths_cost": 18100, "units_killed": 63, "units_lost": 23, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 21100, "army_value": 1400, "income": 7500, "experience": 160, "order_count": 226}}
{"tick": 16601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:04 (tick 16601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $288 (storage 8000), power 212 made / 200 used, harvesters 5.\nSCORE: assets $21200, army $9000, killed $18100 (23 units, 3 bldgs), lost $16450 (63 units, 1 bldgs). Map explored 35.3%.\nPRODUCTION: Building: weap 99%; Vehicle: 3tnk 43%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #260@(80,12)53%* #271@(84,16)\n  e3 (Rocket Soldier) x4: #265@(81,13)24%* #267@(81,13)89%* #269@(82,14) #272@(83,15)\n  harv (Ore Truck (harvester)) x5: #131@(103,25)66% #207@(103,28)69% #209@(104,26) #249@(105,27) #264@(105,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #123: ordered\n  - attack_move: 6 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy was last fighting just northwest of base around 85-91,13; attack force is #260/#271 with rockets #265/#267/#269/#272. New weap is 82%, need place then add power/refinery as cash permits.", "raw": "{\"thoughts\":\"War Factory is nearly ready and the tank queue is active. I will place it immediately, send the damaged heavy tank to the depot, and push the remaining force west toward the enemy start while maintaining production.\",\"notes\":\"Place second War Factory; enemy likely west/northwest toward (12,16). #260 is damaged and should repair at depot; #271 plus rockets scout/attack west.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":99,\"y\":26},{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"attack_move\",\"units\":[271,265,267,269,272],\"x\":55,\"y\":15},{\"do\":\"rally\",\"building\":187,\"x\":70,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1615, "completion_tokens": 310, "total_tokens": 1925, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1613, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00853215, "upstream_inference_prompt_cost": 0.00444015, "upstream_inference_completions_cost": 0.004092}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.71, "thoughts": "War Factory is nearly ready and the tank queue is active. I will place it immediately, send the damaged heavy tank to the depot, and push the remaining force west toward the enemy start while maintaining production.", "notes": "Place second War Factory; enemy likely west/northwest toward (12,16). #260 is damaged and should repair at depot; #271 plus rockets scout/attack west.", "commands": [{"do": "place", "item": "weap", "x": 99, "y": 26}, {"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "attack_move", "units": [271, 265, 267, 269, 272], "x": 55, "y": 15}, {"do": "rally", "building": 187, "x": 70, "y": 15}, {"do": "rally", "building": 134, "x": 70, "y": 15}], "feedback": ["place weap: nothing READY TO PLACE with that type", "move: 1 units", "attack_move: 5 units", "rally #187: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18100, "deaths_cost": 16450, "units_killed": 23, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 21200, "army_value": 3500, "income": 8350, "experience": 160, "order_count": 95}}
{"tick": 16601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:04 (tick 16601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2534 (storage 6000), power 500 made / 240 used, harvesters 5.\nSCORE: assets $21100, army $6900, killed $16450 (63 units, 1 bldgs), lost $18100 (23 units, 3 bldgs). Map explored 30.9%.\nPRODUCTION: Vehicle: harv 63%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #234@(13,18)11% #266@(15,18)\n  harv (Ore Truck (harvester)) x5: #132@(23,6) #141@(7,20) #175@(15,14) #250@(7,25) #270@(11,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base (95,11). #234(11%) damaged tank sent to fix depot. Have 2x 1tnk plus huge backlog queue producing 1tnk/harv. Wait until 8+ tanks massed then attack_move to (95,11). Keep harvesters mining.", "raw": "{\"thoughts\":\"Economy strong, huge tank queue backlog. Keep massing tanks near base, repair damaged one, wait for 8+ before attacking enemy base at (95,11).\",\"notes\":\"Enemy base (95,11). Have 2x 1tnk, one damaged now under repair. Massive 1tnk queue backlog producing slowly. Wait for 8+ tanks then attack_move to (95,11). Keep harvesters mining, don't overspend on buildings.\",\"commands\":[{\"do\":\"move\",\"units\":[234],\"x\":8,\"y\":13},{\"do\":\"stop\",\"units\":[266]}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4779, "completion_tokens": 329, "total_tokens": 5108, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012848, "upstream_inference_prompt_cost": 0.009558, "upstream_inference_completions_cost": 0.00329}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.2, "thoughts": "Economy strong, huge tank queue backlog. Keep massing tanks near base, repair damaged one, wait for 8+ before attacking enemy base at (95,11).", "notes": "Enemy base (95,11). Have 2x 1tnk, one damaged now under repair. Massive 1tnk queue backlog producing slowly. Wait for 8+ tanks then attack_move to (95,11). Keep harvesters mining, don't overspend on buildings.", "commands": [{"do": "move", "units": [234], "x": 8, "y": 13}, {"do": "stop", "units": [266]}], "feedback": ["move: 1 units", "stop: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16450, "deaths_cost": 18100, "units_killed": 63, "units_lost": 23, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 21100, "army_value": 1400, "income": 8000, "experience": 160, "order_count": 226}}
{"tick": 16801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:12 (tick 16801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $441 (storage 8000), power 212 made / 200 used, harvesters 5.\nSCORE: assets $21200, army $9000, killed $18100 (23 units, 3 bldgs), lost $16450 (63 units, 1 bldgs). Map explored 35.3%.\nPRODUCTION: Building: weap READY TO PLACE; Vehicle: 3tnk 72%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #260@(90,11)53% #271@(75,15)\n  e3 (Rocket Soldier) x4: #265@(73,19)24% #267@(73,19)89% #269@(74,18) #272@(73,15)\n  harv (Ore Truck (harvester)) x5: #131@(102,23)66% #207@(103,20)69% #209@(103,25) #249@(103,23) #264@(104,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - move: 1 units\n  - attack_move: 5 units\n  - rally #187: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place second War Factory; enemy likely west/northwest toward (12,16). #260 is damaged and should repair at depot; #271 plus rockets scout/attack west.", "raw": "{\"thoughts\":\"A second War Factory is ready and should be placed immediately to increase heavy tank production. Our forward force is thin, so the damaged tank will repair while the healthier tank and rockets keep probing west toward the enemy start.\",\"notes\":\"Place ready War Factory. #260 repairs at depot; #271 and rocket group pressure/scout west toward likely enemy base (12,16). Maintain heavy-tank production and set new factory rally west next turn.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":100,\"y\":25},{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"attack_move\",\"units\":[271,265,267,269,272],\"x\":38,\"y\":16},{\"do\":\"rally\",\"building\":187,\"x\":55,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1611, "completion_tokens": 245, "total_tokens": 1856, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1609, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00766315, "upstream_inference_prompt_cost": 0.00442915, "upstream_inference_completions_cost": 0.003234}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "A second War Factory is ready and should be placed immediately to increase heavy tank production. Our forward force is thin, so the damaged tank will repair while the healthier tank and rockets keep probing west toward the enemy start.", "notes": "Place ready War Factory. #260 repairs at depot; #271 and rocket group pressure/scout west toward likely enemy base (12,16). Maintain heavy-tank production and set new factory rally west next turn.", "commands": [{"do": "place", "item": "weap", "x": 100, "y": 25}, {"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "attack_move", "units": [271, 265, 267, 269, 272], "x": 38, "y": 16}, {"do": "rally", "building": 187, "x": 55, "y": 16}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "move: 1 units", "attack_move: 5 units", "rally #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18100, "deaths_cost": 16450, "units_killed": 23, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 21200, "army_value": 3500, "income": 8325, "experience": 160, "order_count": 95}}
{"tick": 16801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:12 (tick 16801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3091 (storage 6000), power 500 made / 240 used, harvesters 6.\nSCORE: assets $22200, army $8000, killed $16450 (63 units, 1 bldgs), lost $18100 (23 units, 3 bldgs). Map explored 30.9%.\nPRODUCTION: Vehicle: 1tnk 6%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #234@(7,14)11%* #266@(14,18)*\n  harv (Ore Truck (harvester)) x6: #132@(23,6) #141@(4,28) #175@(22,5) #250@(6,22) #270@(10,22) #277@(16,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stop: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base (95,11). Have 2x 1tnk, one damaged now under repair. Massive 1tnk queue backlog producing slowly. Wait for 8+ tanks then attack_move to (95,11). Keep harvesters mining, don't overspend on buildings.", "raw": "{\"thoughts\":\"Massive tank queue already in progress; economy is healthy with 6 harvesters and full power. I'll just keep waiting for tanks to accumulate before attacking. No immediate action needed besides keeping idle units safe.\",\"notes\":\"Enemy base at (95,11). Waiting for 1tnk backlog to produce 8+ tanks, then attack_move to (95,11). Keep harvesters mining, economy strong.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4785, "completion_tokens": 262, "total_tokens": 5047, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01219, "upstream_inference_prompt_cost": 0.00957, "upstream_inference_completions_cost": 0.00262}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.07, "thoughts": "Massive tank queue already in progress; economy is healthy with 6 harvesters and full power. I'll just keep waiting for tanks to accumulate before attacking. No immediate action needed besides keeping idle units safe.", "notes": "Enemy base at (95,11). Waiting for 1tnk backlog to produce 8+ tanks, then attack_move to (95,11). Keep harvesters mining, economy strong.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16450, "deaths_cost": 18100, "units_killed": 63, "units_lost": 23, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 22200, "army_value": 1400, "income": 8500, "experience": 160, "order_count": 226}}
{"tick": 17001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:20 (tick 17001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1321 (storage 8000), power 212 made / 230 used LOW POWER - production slowed, build power!, harvesters 5.\nSCORE: assets $23200, army $9000, killed $18100 (23 units, 3 bldgs), lost $16450 (63 units, 1 bldgs). Map explored 35.6%.\nPRODUCTION: Vehicle: 3tnk 83%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #260@(98,8)53%* #271@(67,21)\n  e3 (Rocket Soldier) x4: #265@(64,25)24% #267@(64,25)89% #269@(65,24) #272@(66,22)\n  harv (Ore Truck (harvester)) x5: #131@(105,26)66% #207@(103,27)69% #209@(103,25) #249@(104,23) #264@(103,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - move: 1 units\n  - attack_move: 5 units\n  - rally #187: ordered\nYOUR NOTES FROM LAST TURN: Place ready War Factory. #260 repairs at depot; #271 and rocket group pressure/scout west toward likely enemy base (12,16). Maintain heavy-tank production and set new factory rally west next turn.", "raw": "{\"thoughts\":\"Power is critically low and the damaged plant needs repair; tank production is already queued across factories. I will add power, repair the plant, reinforce with rockets, and keep the mobile force pressing west toward the enemy start.\",\"notes\":\"Enemy remains unseen; likely base west near (12,16). Heavy tanks/rockets advancing west; repair #123 and place/build power immediately.\",\"commands\":[{\"do\":\"repair\",\"building\":123},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":187,\"x\":64,\"y\":20},{\"do\":\"rally\",\"building\":278,\"x\":64,\"y\":20},{\"do\":\"attack_move\",\"units\":[271,265,267,269,272],\"x\":42,\"y\":18},{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1629, "completion_tokens": 341, "total_tokens": 1970, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1627, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00897985, "upstream_inference_prompt_cost": 0.00447865, "upstream_inference_completions_cost": 0.0045012}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.09, "thoughts": "Power is critically low and the damaged plant needs repair; tank production is already queued across factories. I will add power, repair the plant, reinforce with rockets, and keep the mobile force pressing west toward the enemy start.", "notes": "Enemy remains unseen; likely base west near (12,16). Heavy tanks/rockets advancing west; repair #123 and place/build power immediately.", "commands": [{"do": "repair", "building": 123}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 187, "x": 64, "y": 20}, {"do": "rally", "building": 278, "x": 64, "y": 20}, {"do": "attack_move", "units": [271, 265, 267, 269, 272], "x": 42, "y": 18}, {"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["repair #123: ordered", "build powr: started", "train 4x e3: queued", "rally #187: ordered", "rally #278: ordered", "attack_move: 5 units", "move: 1 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18100, "deaths_cost": 16450, "units_killed": 23, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 23200, "army_value": 3500, "income": 9175, "experience": 160, "order_count": 96}}
{"tick": 17001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:20 (tick 17001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3147 (storage 6000), power 500 made / 240 used, harvesters 6.\nSCORE: assets $22200, army $8000, killed $16450 (63 units, 1 bldgs), lost $18100 (23 units, 3 bldgs). Map explored 31%.\nPRODUCTION: Vehicle: 1tnk 69%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #234@(7,14)11%* #266@(14,18)*\n  harv (Ore Truck (harvester)) x6: #132@(24,8) #141@(2,31) #175@(24,3) #250@(4,29) #270@(10,27) #277@(10,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Waiting for 1tnk backlog to produce 8+ tanks, then attack_move to (95,11). Keep harvesters mining, economy strong.", "raw": "{\"thoughts\":\"Only 2 tanks currently, huge backlog queued. Keep producing, add another power plant for safety, and group idle tanks defensively until enough mass to attack.\",\"notes\":\"Enemy base at (95,11). Building huge 1tnk backlog from weap factories. Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining, economy strong.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4744, "completion_tokens": 261, "total_tokens": 5005, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012098, "upstream_inference_prompt_cost": 0.009488, "upstream_inference_completions_cost": 0.00261}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.34, "thoughts": "Only 2 tanks currently, huge backlog queued. Keep producing, add another power plant for safety, and group idle tanks defensively until enough mass to attack.", "notes": "Enemy base at (95,11). Building huge 1tnk backlog from weap factories. Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining, economy strong.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16450, "deaths_cost": 18100, "units_killed": 63, "units_lost": 23, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 22200, "army_value": 1400, "income": 8000, "experience": 160, "order_count": 226}}
{"tick": 17201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:28 (tick 17201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1993 (storage 8000), power 212 made / 230 used LOW POWER - production slowed, build power!, harvesters 5.\nSCORE: assets $23200, army $9000, killed $18100 (23 units, 3 bldgs), lost $16450 (63 units, 1 bldgs). Map explored 35.6%.\nPRODUCTION: Building: powr 36%; Vehicle: 3tnk 92%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 36%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #260@(98,8)53%* #271@(60,28)\n  e3 (Rocket Soldier) x4: #265@(54,28)24% #267@(55,28)89% #269@(56,28) #272@(58,28)\n  harv (Ore Truck (harvester)) x5: #131@(105,26)66% #207@(107,26)69% #209@(103,20) #249@(104,28) #264@(105,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #123: ordered\n  - build powr: started\n  - train 4x e3: queued\n  - rally #187: ordered\n  - rally #278: ordered\n  - attack_move: 5 units\n  - move: 1 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; likely base west near (12,16). Heavy tanks/rockets advancing west; repair #123 and place/build power immediately.", "raw": "{\"thoughts\":\"Power plant is underway but low power is slowing all production; maintain the armored push west while the new tanks and rockets reinforce. Keep both vehicle factories and barracks queued as ore converts to cash.\",\"notes\":\"Enemy base still presumed far west around (12,16). Forward force is tanks/rockets around x54-60; damaged tank #260 is near base. Power plant 36%, repair #123 active; heavy tanks queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[271,265,267,269,272],\"x\":25,\"y\":18},{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"rally\",\"building\":187,\"x\":58,\"y\":27},{\"do\":\"rally\",\"building\":278,\"x\":58,\"y\":27},{\"do\":\"rally\",\"building\":134,\"x\":58,\"y\":27},{\"do\":\"stance\",\"units\":[271,265,267,269,272],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1675, "completion_tokens": 390, "total_tokens": 2065, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1673, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00975315, "upstream_inference_prompt_cost": 0.00460515, "upstream_inference_completions_cost": 0.005148}, "completion_tokens_details": {"reasoning_tokens": 147, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.93, "thoughts": "Power plant is underway but low power is slowing all production; maintain the armored push west while the new tanks and rockets reinforce. Keep both vehicle factories and barracks queued as ore converts to cash.", "notes": "Enemy base still presumed far west around (12,16). Forward force is tanks/rockets around x54-60; damaged tank #260 is near base. Power plant 36%, repair #123 active; heavy tanks queued.", "commands": [{"do": "attack_move", "units": [271, 265, 267, 269, 272], "x": 25, "y": 18}, {"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "rally", "building": 187, "x": 58, "y": 27}, {"do": "rally", "building": 278, "x": 58, "y": 27}, {"do": "rally", "building": 134, "x": 58, "y": 27}, {"do": "stance", "units": [271, 265, 267, 269, 272], "stance": "attack_anything"}], "feedback": ["attack_move: 5 units", "move: 1 units", "train 4x e3: queued", "train 3x 3tnk: queued", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18100, "deaths_cost": 16450, "units_killed": 23, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 23200, "army_value": 3500, "income": 9675, "experience": 160, "order_count": 101}}
{"tick": 17201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:28 (tick 17201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2705 (storage 6000), power 500 made / 240 used, harvesters 6.\nSCORE: assets $22900, army $8700, killed $16450 (63 units, 1 bldgs), lost $18100 (23 units, 3 bldgs). Map explored 31.1%.\nPRODUCTION: Vehicle: 1tnk 33%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #234@(7,14)11%* #266@(14,18)* #279@(16,21)*\n  harv (Ore Truck (harvester)) x6: #132@(15,14) #141@(7,20) #175@(26,5) #250@(5,32) #270@(8,32) #277@(10,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building huge 1tnk backlog from weap factories. Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining, economy strong.", "raw": "{\"thoughts\":\"Only 3 tanks so far with a massive backlog queued. Keep production running, group idle tanks together, wait for more before attacking. Economy is fine, keep harvesting.\",\"notes\":\"Enemy base at (95,11). Building huge 1tnk backlog. Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining, economy strong.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4747, "completion_tokens": 246, "total_tokens": 4993, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011954, "upstream_inference_prompt_cost": 0.009494, "upstream_inference_completions_cost": 0.00246}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.63, "thoughts": "Only 3 tanks so far with a massive backlog queued. Keep production running, group idle tanks together, wait for more before attacking. Economy is fine, keep harvesting.", "notes": "Enemy base at (95,11). Building huge 1tnk backlog. Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining, economy strong.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16450, "deaths_cost": 18100, "units_killed": 63, "units_lost": 23, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 22900, "army_value": 2100, "income": 7500, "experience": 160, "order_count": 226}}
{"tick": 17401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:36 (tick 17401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1653 (storage 8000), power 212 made / 230 used LOW POWER - production slowed, build power!, harvesters 5.\nSCORE: assets $24350, army $10150, killed $18100 (23 units, 3 bldgs), lost $16450 (63 units, 1 bldgs). Map explored 35.9%.\nPRODUCTION: Building: powr 73%; Vehicle: 3tnk 3%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #260@(98,8)53%* #271@(49,27) #280@(100,27)\n  e3 (Rocket Soldier) x4: #265@(45,23)24% #267@(46,24)89% #269@(45,28) #272@(48,28)\n  harv (Ore Truck (harvester)) x5: #131@(106,27)66% #207@(105,24)69% #209@(106,28) #249@(104,29) #264@(105,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - move: 1 units\n  - train 4x e3: queued\n  - train 3x 3tnk: queued\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base still presumed far west around (12,16). Forward force is tanks/rockets around x54-60; damaged tank #260 is near base. Power plant 36%, repair #123 active; heavy tanks queued.", "raw": "{\"thoughts\":\"Power is critically low and the damaged power plant needs repair while the new plant finishes. The forward tank/rocket group should continue west toward the presumed enemy base; reinforcements are moving up from home.\",\"notes\":\"Enemy remains unseen; presumed base around (12,16). Forward force #271,#265,#267,#269,#272 advancing west; #260 damaged returning to depot; #280 reinforcing forward route. Repair #123 and place queued powr when ready.\",\"commands\":[{\"do\":\"repair\",\"building\":123},{\"do\":\"attack_move\",\"units\":[271,265,267,269,272],\"x\":12,\"y\":16},{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"attack_move\",\"units\":[280],\"x\":45,\"y\":25},{\"do\":\"rally\",\"building\":187,\"x\":45,\"y\":25},{\"do\":\"rally\",\"building\":278,\"x\":45,\"y\":25},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1750, "completion_tokens": 427, "total_tokens": 2177, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1748, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0104478, "upstream_inference_prompt_cost": 0.0048114, "upstream_inference_completions_cost": 0.0056364}, "completion_tokens_details": {"reasoning_tokens": 202, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.5, "thoughts": "Power is critically low and the damaged power plant needs repair while the new plant finishes. The forward tank/rocket group should continue west toward the presumed enemy base; reinforcements are moving up from home.", "notes": "Enemy remains unseen; presumed base around (12,16). Forward force #271,#265,#267,#269,#272 advancing west; #260 damaged returning to depot; #280 reinforcing forward route. Repair #123 and place queued powr when ready.", "commands": [{"do": "repair", "building": 123}, {"do": "attack_move", "units": [271, 265, 267, 269, 272], "x": 12, "y": 16}, {"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "attack_move", "units": [280], "x": 45, "y": 25}, {"do": "rally", "building": 187, "x": 45, "y": 25}, {"do": "rally", "building": 278, "x": 45, "y": 25}, {"do": "rally", "building": 134, "x": 45, "y": 25}], "feedback": ["repair #123: ordered", "attack_move: 5 units", "move: 1 units", "attack_move: 1 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18100, "deaths_cost": 16450, "units_killed": 23, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 24350, "army_value": 4650, "income": 8675, "experience": 160, "order_count": 108}}
{"tick": 17401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:36 (tick 17401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3310 (storage 6000), power 500 made / 240 used, harvesters 6.\nSCORE: assets $22900, army $8700, killed $16450 (63 units, 1 bldgs), lost $18100 (23 units, 3 bldgs). Map explored 31.1%.\nPRODUCTION: Vehicle: 1tnk 96%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #234@(7,14)11%* #266@(14,18)* #279@(16,21)*\n  harv (Ore Truck (harvester)) x6: #132@(22,9) #141@(6,29) #175@(19,11) #250@(7,24) #270@(7,21) #277@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building huge 1tnk backlog. Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining, economy strong.", "raw": "{\"thoughts\":\"Only 3 tanks so far, still building backlog. Keep economy running and wait for more tanks before attacking. Set idle tanks to defend for now.\",\"notes\":\"Enemy base at (95,11). Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining, economy strong.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4742, "completion_tokens": 219, "total_tokens": 4961, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011674, "upstream_inference_prompt_cost": 0.009484, "upstream_inference_completions_cost": 0.00219}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.56, "thoughts": "Only 3 tanks so far, still building backlog. Keep economy running and wait for more tanks before attacking. Set idle tanks to defend for now.", "notes": "Enemy base at (95,11). Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining, economy strong.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16450, "deaths_cost": 18100, "units_killed": 63, "units_lost": 23, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 22900, "army_value": 2100, "income": 8525, "experience": 160, "order_count": 226}}
{"tick": 17601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:44 (tick 17601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1812 (storage 8000), power 212 made / 230 used LOW POWER - production slowed, build power!, harvesters 5.\nSCORE: assets $24650, army $10450, killed $18100 (23 units, 3 bldgs), lost $16450 (63 units, 1 bldgs). Map explored 36.5%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 16%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #260@(98,8)53%* #271@(40,24) #280@(88,27)\n  e3 (Rocket Soldier) x5: #265@(38,16)24% #267@(38,16)89% #269@(36,21) #272@(39,23) #282@(92,20)\n  harv (Ore Truck (harvester)) x5: #131@(108,27)66% #207@(105,22)69% #209@(105,23) #249@(101,22) #264@(104,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #123: ordered\n  - attack_move: 5 units\n  - move: 1 units\n  - attack_move: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; presumed base around (12,16). Forward force #271,#265,#267,#269,#272 advancing west; #260 damaged returning to depot; #280 reinforcing forward route. Repair #123 and place queued powr when ready.", "raw": "{\"thoughts\":\"Power is critically low and is slowing our large tank/rocket production queues. Place the completed plant immediately, start another for reserve power, and keep the forward force pushing toward the presumed enemy base while damaged units recover.\",\"notes\":\"Enemy base still presumed near (12,16). Forward force around x36-40 pushing west; #280 reinforces, #260 is repairing near depot. Five heavy tanks and rocket infantry remain queued.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":93,\"y\":28},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[271,265,267,269,272,280],\"x\":12,\"y\":16},{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1740, "completion_tokens": 353, "total_tokens": 2093, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1738, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0094435, "upstream_inference_prompt_cost": 0.0047839, "upstream_inference_completions_cost": 0.0046596}, "completion_tokens_details": {"reasoning_tokens": 167, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.64, "thoughts": "Power is critically low and is slowing our large tank/rocket production queues. Place the completed plant immediately, start another for reserve power, and keep the forward force pushing toward the presumed enemy base while damaged units recover.", "notes": "Enemy base still presumed near (12,16). Forward force around x36-40 pushing west; #280 reinforces, #260 is repairing near depot. Five heavy tanks and rocket infantry remain queued.", "commands": [{"do": "place", "item": "powr", "x": 93, "y": 28}, {"do": "build", "item": "powr"}, {"do": "attack_move", "units": [271, 265, 267, 269, 272, 280], "x": 12, "y": 16}, {"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "attack_move: 6 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18100, "deaths_cost": 16450, "units_killed": 23, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 24650, "army_value": 4950, "income": 8675, "experience": 160, "order_count": 108}}
{"tick": 17601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:44 (tick 17601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $4818 (storage 6000), power 500 made / 240 used, harvesters 6.\nSCORE: assets $23600, army $9400, killed $16450 (63 units, 1 bldgs), lost $18100 (23 units, 3 bldgs). Map explored 31.2%.\nPRODUCTION: Vehicle: 1tnk 59%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #234@(7,14)11%* #266@(14,18)* #279@(17,21)* #281@(13,21)*\n  harv (Ore Truck (harvester)) x6: #132@(27,6) #141@(3,29) #175@(17,14) #250@(7,21) #270@(6,28) #277@(10,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining, economy strong.", "raw": "{\"thoughts\":\"Only 4 tanks so far, big queue backlog but only front item progresses. Keep building tanks, hold army near base until we have 8+, then push toward enemy base at (95,11).\",\"notes\":\"Enemy base at (95,11). Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining, economy strong. Current tanks: 4.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4723, "completion_tokens": 231, "total_tokens": 4954, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011756, "upstream_inference_prompt_cost": 0.009446, "upstream_inference_completions_cost": 0.00231}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.75, "thoughts": "Only 4 tanks so far, big queue backlog but only front item progresses. Keep building tanks, hold army near base until we have 8+, then push toward enemy base at (95,11).", "notes": "Enemy base at (95,11). Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining, economy strong. Current tanks: 4.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16450, "deaths_cost": 18100, "units_killed": 63, "units_lost": 23, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 23600, "army_value": 2800, "income": 10000, "experience": 160, "order_count": 226}}
{"tick": 17801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:52 (tick 17801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $2247 (storage 8000), power 312 made / 230 used, harvesters 5.\nSCORE: assets $25250, army $10750, killed $18100 (23 units, 3 bldgs), lost $16450 (63 units, 1 bldgs). Map explored 38%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 54%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 19%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #260@(98,8)53%* #271@(28,23) #280@(76,33)\n  e3 (Rocket Soldier) x6: #265@(27,14)24% #267@(28,14)89% #269@(28,14) #272@(31,16) #282@(85,26) #285@(93,19)\n  harv (Ore Truck (harvester)) x5: #131@(106,24)66% #207@(105,24)69% #209@(103,20) #249@(101,17) #264@(104,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - attack_move: 6 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (12,16). Forward force around x36-40 pushing west; #280 reinforces, #260 is repairing near depot. Five heavy tanks and rocket infantry remain queued.", "raw": "{\"thoughts\":\"Our production is saturated and ore income is strong. Place the ready power plant, begin a Radar Dome for scouting, repair the damaged power plant, and keep the forward armor/rocket force advancing toward the presumed enemy base in the west.\",\"notes\":\"Enemy base still presumed near (12,16). #271 with rockets is the forward western force; #280 is reinforcing from center; #260 remains near base/depot to repair. Two war factories and infantry queue are saturated.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":27},{\"do\":\"build\",\"item\":\"dome\"},{\"do\":\"repair\",\"building\":123},{\"do\":\"attack_move\",\"units\":[271,265,267,269,272],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[280,282],\"x\":20,\"y\":20},{\"do\":\"move\",\"units\":[285],\"x\":75,\"y\":24},{\"do\":\"rally\",\"building\":187,\"x\":70,\"y\":25},{\"do\":\"rally\",\"building\":278,\"x\":70,\"y\":25},{\"do\":\"rally\",\"building\":134,\"x\":72,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1717, "completion_tokens": 398, "total_tokens": 2115, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1715, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00997425, "upstream_inference_prompt_cost": 0.00472065, "upstream_inference_completions_cost": 0.0052536}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.93, "thoughts": "Our production is saturated and ore income is strong. Place the ready power plant, begin a Radar Dome for scouting, repair the damaged power plant, and keep the forward armor/rocket force advancing toward the presumed enemy base in the west.", "notes": "Enemy base still presumed near (12,16). #271 with rockets is the forward western force; #280 is reinforcing from center; #260 remains near base/depot to repair. Two war factories and infantry queue are saturated.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 27}, {"do": "build", "item": "dome"}, {"do": "repair", "building": 123}, {"do": "attack_move", "units": [271, 265, 267, 269, 272], "x": 12, "y": 16}, {"do": "attack_move", "units": [280, 282], "x": 20, "y": 20}, {"do": "move", "units": [285], "x": 75, "y": 24}, {"do": "rally", "building": 187, "x": 70, "y": 25}, {"do": "rally", "building": 278, "x": 70, "y": 25}, {"do": "rally", "building": 134, "x": 72, "y": 24}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build dome: started", "repair #123: ordered", "attack_move: 5 units", "attack_move: 2 units", "move: 1 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18100, "deaths_cost": 16450, "units_killed": 23, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 25250, "army_value": 5250, "income": 9800, "experience": 160, "order_count": 110}}
{"tick": 17801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:52 (tick 17801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $4376 (storage 6000), power 500 made / 240 used, harvesters 6.\nSCORE: assets $24300, army $10100, killed $16450 (63 units, 1 bldgs), lost $18100 (23 units, 3 bldgs). Map explored 31.2%.\nPRODUCTION: Vehicle: 1tnk 22%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 100%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #234@(7,14)11%* #266@(14,18)* #279@(17,21)* #281@(13,21)* #284@(16,21)*\n  harv (Ore Truck (harvester)) x6: #132@(19,11) #141@(7,24) #175@(26,5) #250@(5,32) #270@(6,32) #277@(7,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining, economy strong. Current tanks: 4.", "raw": "{\"thoughts\":\"Economy strong, tanks trickling out. Retreat damaged tank to repair, group healthy tanks and wait to mass before attacking enemy base at (95,11).\",\"notes\":\"Enemy base at (95,11). Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining. Repair damaged 1tnk#234 at fix.\",\"commands\":[{\"do\":\"move\",\"units\":[234],\"x\":8,\"y\":13},{\"do\":\"stop\",\"units\":[234]},{\"do\":\"repair\",\"building\":234},{\"do\":\"move\",\"units\":[266,279,281,284],\"x\":16,\"y\":21}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4726, "completion_tokens": 354, "total_tokens": 5080, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012992, "upstream_inference_prompt_cost": 0.009452, "upstream_inference_completions_cost": 0.00354}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.38, "thoughts": "Economy strong, tanks trickling out. Retreat damaged tank to repair, group healthy tanks and wait to mass before attacking enemy base at (95,11).", "notes": "Enemy base at (95,11). Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining. Repair damaged 1tnk#234 at fix.", "commands": [{"do": "move", "units": [234], "x": 8, "y": 13}, {"do": "stop", "units": [234]}, {"do": "repair", "building": 234}, {"do": "move", "units": [266, 279, 281, 284], "x": 16, "y": 21}], "feedback": ["move: 1 units", "stop: 1 units", "repair: #234 is not your building", "move: 4 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16450, "deaths_cost": 18100, "units_killed": 63, "units_lost": 23, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 24300, "army_value": 3500, "income": 8500, "experience": 160, "order_count": 226}}
{"tick": 18001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:00 (tick 18001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1648 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $25850, army $11050, killed $18100 (23 units, 3 bldgs), lost $16450 (63 units, 1 bldgs). Map explored 38.9%.\nPRODUCTION: Building: dome 21%; Vehicle: 3tnk 92%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 30%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #260@(98,8)53%* #271@(19,15) #280@(64,30)\n  e3 (Rocket Soldier) x7: #265@(20,13)24% #267@(19,13)89% #269@(19,13) #272@(21,15) #282@(76,25) #285@(85,26) #287@(93,19)\n  harv (Ore Truck (harvester)) x5: #131@(104,21)66% #207@(106,26)69% #209@(107,27) #249@(103,25) #264@(109,27)\nVISIBLE ENEMY UNITS (1):\n  #132 harv@(18,14) 100%\nVISIBLE ENEMY BUILDINGS (4):\n  #171 sbag@(14,16) 100%, #174 proc@(15,13) 87%, #255 powr@(16,17) 85%, #268 weap@(16,20) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build dome: started\n  - repair #123: ordered\n  - attack_move: 5 units\n  - attack_move: 2 units\n  - move: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (12,16). #271 with rockets is the forward western force; #280 is reinforcing from center; #260 remains near base/depot to repair. Two war factories and infantry queue are saturated.", "raw": "{\"thoughts\":\"Our forward force is already inside the exposed enemy base and should focus down their production and economy immediately. Reinforcements will continue moving west while the damaged home tank returns to the depot area.\",\"notes\":\"Enemy base confirmed around (15,13)-(16,20): refinery #174, power #255, war factory #268. Forward assault: #271 plus rockets #265/#267/#269/#272; reinforcements #280/#282/#285 advancing west.\",\"commands\":[{\"do\":\"attack\",\"units\":[271,265,267,269,272],\"target\":268},{\"do\":\"attack\",\"units\":[271,265,267,269,272],\"target\":174},{\"do\":\"attack_move\",\"units\":[280,282,285],\"x\":18,\"y\":17},{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"attack_move\",\"units\":[287],\"x\":20,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1830, "completion_tokens": 409, "total_tokens": 2239, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1828, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0104302, "upstream_inference_prompt_cost": 0.0050314, "upstream_inference_completions_cost": 0.0053988}, "completion_tokens_details": {"reasoning_tokens": 189, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.17, "thoughts": "Our forward force is already inside the exposed enemy base and should focus down their production and economy immediately. Reinforcements will continue moving west while the damaged home tank returns to the depot area.", "notes": "Enemy base confirmed around (15,13)-(16,20): refinery #174, power #255, war factory #268. Forward assault: #271 plus rockets #265/#267/#269/#272; reinforcements #280/#282/#285 advancing west.", "commands": [{"do": "attack", "units": [271, 265, 267, 269, 272], "target": 268}, {"do": "attack", "units": [271, 265, 267, 269, 272], "target": 174}, {"do": "attack_move", "units": [280, 282, 285], "x": 18, "y": 17}, {"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "attack_move", "units": [287], "x": 20, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}], "feedback": ["attack: 5 units", "attack: 5 units", "attack_move: 3 units", "move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18100, "deaths_cost": 16450, "units_killed": 23, "units_lost": 63, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 25850, "army_value": 5550, "income": 9675, "experience": 160, "order_count": 112}}
{"tick": 18001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:00 (tick 18001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $4931 (storage 6000), power 485 made / 240 used, harvesters 6.\nSCORE: assets $24300, army $10100, killed $16450 (63 units, 1 bldgs), lost $18100 (23 units, 3 bldgs). Map explored 31.2%.\nPRODUCTION: Vehicle: 1tnk 86%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 87%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 85%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #234@(7,14)11%* #266@(17,21)* #279@(17,22)* #281@(15,21)* #284@(16,21)*\n  harv (Ore Truck (harvester)) x6: #132@(18,14) #141@(6,24) #175@(23,4) #250@(5,30) #270@(7,22) #277@(7,20)\nVISIBLE ENEMY UNITS (5):\n  #265 e3@(20,13) 24%, #267 e3@(19,13) 89%, #269 e3@(19,13) 100%, #271 3tnk@(19,15) 100%, #272 e3@(21,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stop: 1 units\n  - repair: #234 is not your building\n  - move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Wait until 8+ tanks ready then attack_move to (95,11). Keep harvesters mining. Repair damaged 1tnk#234 at fix.", "raw": "{\"thoughts\":\"Enemy units clustered near (19-21,13-15) threatening my base. Send idle tanks to engage them, keep building more tanks, and retreat the damaged 1tnk for repair.\",\"notes\":\"Enemy base at (95,11). Enemy raiding force near (19,13)-(21,15). Sent idle tanks to counter. Keep producing 1tnk continuously, build more harvesters, mass 8+ tanks before pushing to enemy base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[266,279,281,284],\"x\":20,\"y\":14},{\"do\":\"move\",\"units\":[234],\"x\":8,\"y\":13},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4836, "completion_tokens": 353, "total_tokens": 5189, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.013202, "upstream_inference_prompt_cost": 0.009672, "upstream_inference_completions_cost": 0.00353}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.91, "thoughts": "Enemy units clustered near (19-21,13-15) threatening my base. Send idle tanks to engage them, keep building more tanks, and retreat the damaged 1tnk for repair.", "notes": "Enemy base at (95,11). Enemy raiding force near (19,13)-(21,15). Sent idle tanks to counter. Keep producing 1tnk continuously, build more harvesters, mass 8+ tanks before pushing to enemy base.", "commands": [{"do": "attack_move", "units": [266, 279, 281, 284], "x": 20, "y": 14}, {"do": "move", "units": [234], "x": 8, "y": 13}, {"do": "harvest", "unit": 132}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["attack_move: 4 units", "move: 1 units", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16450, "deaths_cost": 18100, "units_killed": 63, "units_lost": 23, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 24300, "army_value": 3500, "income": 9500, "experience": 160, "order_count": 226}}
{"tick": 18201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:08 (tick 18201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $616 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $27000, army $12200, killed $18100 (23 units, 3 bldgs), lost $16750 (64 units, 1 bldgs). Map explored 39.2%.\nPRODUCTION: Building: dome 43%; Vehicle: 3tnk 31%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 40%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #260@(98,8)53%* #271@(19,15)86% #280@(53,28) #288@(93,27)\n  e3 (Rocket Soldier) x7: #265@(20,13)24% #267@(21,9)89% #272@(20,15) #282@(66,24) #285@(77,25) #287@(85,26) #290@(92,20)\n  harv (Ore Truck (harvester)) x5: #131@(103,21)66% #207@(103,25)69% #209@(104,26) #249@(104,24) #264@(103,20)\nVISIBLE ENEMY UNITS (1):\n  #266 1tnk@(19,18) 100%\nVISIBLE ENEMY BUILDINGS (4):\n  #171 sbag@(14,16) 100%, #174 proc@(15,13) 28%, #255 powr@(16,17) 85%, #268 weap@(16,20) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - attack: 5 units\n  - attack_move: 3 units\n  - move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (15,13)-(16,20): refinery #174, power #255, war factory #268. Forward assault: #271 plus rockets #265/#267/#269/#272; reinforcements #280/#282/#285 advancing west.", "raw": "{\"thoughts\":\"Our forward force is at the exposed enemy base, with their refinery critically damaged. Eliminate the defending tank and finish the refinery/war factory while heavy tank reinforcements continue west; repair the nearly destroyed power plant.\",\"notes\":\"Enemy base at (15,13)-(16,20): refinery #174 28%, power #255, war factory #268. Forward #271 + rockets #265/#267/#272. Reinforcements #280/#282/#285/#287 advancing west. Repair #123; dome still building.\",\"commands\":[{\"do\":\"repair\",\"building\":123},{\"do\":\"attack\",\"units\":[271],\"target\":266},{\"do\":\"attack\",\"units\":[265,267,272],\"target\":174},{\"do\":\"attack_move\",\"units\":[280,282,285,287],\"x\":18,\"y\":16},{\"do\":\"attack_move\",\"units\":[288,290],\"x\":18,\"y\":16},{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"rally\",\"building\":187,\"x\":40,\"y\":20},{\"do\":\"rally\",\"building\":278,\"x\":40,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1790, "completion_tokens": 570, "total_tokens": 2360, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1788, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0124454, "upstream_inference_prompt_cost": 0.0049214, "upstream_inference_completions_cost": 0.007524}, "completion_tokens_details": {"reasoning_tokens": 304, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.77, "thoughts": "Our forward force is at the exposed enemy base, with their refinery critically damaged. Eliminate the defending tank and finish the refinery/war factory while heavy tank reinforcements continue west; repair the nearly destroyed power plant.", "notes": "Enemy base at (15,13)-(16,20): refinery #174 28%, power #255, war factory #268. Forward #271 + rockets #265/#267/#272. Reinforcements #280/#282/#285/#287 advancing west. Repair #123; dome still building.", "commands": [{"do": "repair", "building": 123}, {"do": "attack", "units": [271], "target": 266}, {"do": "attack", "units": [265, 267, 272], "target": 174}, {"do": "attack_move", "units": [280, 282, 285, 287], "x": 18, "y": 16}, {"do": "attack_move", "units": [288, 290], "x": 18, "y": 16}, {"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "rally", "building": 187, "x": 40, "y": 20}, {"do": "rally", "building": 278, "x": 40, "y": 20}, {"do": "rally", "building": 134, "x": 55, "y": 23}], "feedback": ["repair #123: ordered", "attack: 1 units", "attack: 3 units", "attack_move: 4 units", "attack_move: 2 units", "move: 1 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18100, "deaths_cost": 16750, "units_killed": 23, "units_lost": 64, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 27000, "army_value": 6700, "income": 9750, "experience": 160, "order_count": 112}}
{"tick": 18201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:08 (tick 18201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $5489 (storage 6000), power 485 made / 240 used, harvesters 6.\nSCORE: assets $25000, army $10800, killed $16750 (64 units, 1 bldgs), lost $18100 (23 units, 3 bldgs). Map explored 31.2%.\nPRODUCTION: Vehicle: harv 31%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #174 proc@(15,13) 28%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 85%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #234@(7,14)11%* #266@(19,18) #279@(8,17) #281@(5,19) #284@(11,18) #289@(16,21)*\n  harv (Ore Truck (harvester)) x6: #132@(24,5)74% #141@(3,31) #175@(23,4) #250@(4,31) #270@(7,22) #277@(8,25)\nVISIBLE ENEMY UNITS (3):\n  #265 e3@(20,13) 24%, #271 3tnk@(19,15) 86%, #272 e3@(20,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - move: 1 units\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Enemy raiding force near (19,13)-(21,15). Sent idle tanks to counter. Keep producing 1tnk continuously, build more harvesters, mass 8+ tanks before pushing to enemy base.", "raw": "{\"thoughts\":\"Enemy raiders near my base at (19,13)-(21,15). Consolidate tanks to fight them off, keep producing tanks and harvesters.\",\"notes\":\"Enemy base at (95,11). Fighting off raid near (19-21,13-15). Keep massing 1tnk, push to enemy base once 8+ tanks ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[266,279,281,284,289],\"x\":20,\"y\":14},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4822, "completion_tokens": 179, "total_tokens": 5001, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011434, "upstream_inference_prompt_cost": 0.009644, "upstream_inference_completions_cost": 0.00179}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.1, "thoughts": "Enemy raiders near my base at (19,13)-(21,15). Consolidate tanks to fight them off, keep producing tanks and harvesters.", "notes": "Enemy base at (95,11). Fighting off raid near (19-21,13-15). Keep massing 1tnk, push to enemy base once 8+ tanks ready.", "commands": [{"do": "attack_move", "units": [266, 279, 281, 284, 289], "x": 20, "y": 14}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 5 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16750, "deaths_cost": 18100, "units_killed": 64, "units_lost": 23, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 25000, "army_value": 4200, "income": 10000, "experience": 163, "order_count": 227}}
{"tick": 18401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:16 (tick 18401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $27300, army $12500, killed $20200 (24 units, 4 bldgs), lost $16750 (64 units, 1 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 57%; Vehicle: 3tnk 54%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 6%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #260@(98,8)53%* #271@(19,15)40% #280@(41,24) #288@(80,28)\n  e3 (Rocket Soldier) x8: #265@(20,13)24% #267@(19,10)55% #272@(20,15) #282@(57,28) #285@(67,24) #287@(76,25) #290@(84,27) #291@(91,21)\n  harv (Ore Truck (harvester)) x5: #131@(102,21)66% #207@(103,21)69% #209@(101,20) #249@(104,22) #264@(103,22)\nVISIBLE ENEMY UNITS (5):\n  #175 harv@(18,13) 73%, #279 1tnk@(15,11) 100%, #281 1tnk@(16,12) 100%, #284 1tnk@(17,17) 100%, #289 1tnk@(18,18) 98%\nVISIBLE ENEMY BUILDINGS (3):\n  #171 sbag@(14,16) 100%, #255 powr@(16,17) 85%, #268 weap@(16,20) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #123: ordered\n  - attack: 1 units\n  - attack: 3 units\n  - attack_move: 4 units\n  - attack_move: 2 units\n  - move: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (15,13)-(16,20): refinery #174 28%, power #255, war factory #268. Forward #271 + rockets #265/#267/#272. Reinforcements #280/#282/#285/#287 advancing west. Repair #123; dome still building.", "raw": "{\"thoughts\":\"Enemy production is exposed at the western base, while our armored reinforcements are still arriving. Focus the forward force on the War Factory and send all available armor/rockets west to finish the base before more Medium Tanks emerge.\",\"notes\":\"Enemy base centered 16,16-20; visible War Factory #268 and Power #255. Forward assault: #271/#265/#267/#272. Reinforcements converging from east; #260 was idle at home.\",\"commands\":[{\"do\":\"attack\",\"units\":[271,265,267,272],\"target\":268},{\"do\":\"attack_move\",\"units\":[280,282,285,287,288,290,291],\"x\":16,\"y\":18},{\"do\":\"attack_move\",\"units\":[260],\"x\":18,\"y\":16},{\"do\":\"attack\",\"units\":[280,282,285],\"target\":268},{\"do\":\"rally\",\"building\":187,\"x\":25,\"y\":17},{\"do\":\"rally\",\"building\":278,\"x\":25,\"y\":17},{\"do\":\"rally\",\"building\":134,\"x\":25,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1872, "completion_tokens": 373, "total_tokens": 2245, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1870, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0100705, "upstream_inference_prompt_cost": 0.0051469, "upstream_inference_completions_cost": 0.0049236}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.53, "thoughts": "Enemy production is exposed at the western base, while our armored reinforcements are still arriving. Focus the forward force on the War Factory and send all available armor/rockets west to finish the base before more Medium Tanks emerge.", "notes": "Enemy base centered 16,16-20; visible War Factory #268 and Power #255. Forward assault: #271/#265/#267/#272. Reinforcements converging from east; #260 was idle at home.", "commands": [{"do": "attack", "units": [271, 265, 267, 272], "target": 268}, {"do": "attack_move", "units": [280, 282, 285, 287, 288, 290, 291], "x": 16, "y": 18}, {"do": "attack_move", "units": [260], "x": 18, "y": 16}, {"do": "attack", "units": [280, 282, 285], "target": 268}, {"do": "rally", "building": 187, "x": 25, "y": 17}, {"do": "rally", "building": 278, "x": 25, "y": 17}, {"do": "rally", "building": 134, "x": 25, "y": 17}], "feedback": ["attack: 4 units", "attack_move: 7 units", "attack_move: 1 units", "attack: 3 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20200, "deaths_cost": 16750, "units_killed": 24, "units_lost": 64, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 27300, "army_value": 7000, "income": 8800, "experience": 181, "order_count": 112}}
{"tick": 18401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:16 (tick 18401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3304 (storage 4000), power 485 made / 210 used, harvesters 6.\nSCORE: assets $22900, army $10100, killed $16750 (64 units, 1 bldgs), lost $20200 (24 units, 4 bldgs). Map explored 31.2%.\nPRODUCTION: Vehicle: harv 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 85%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 99%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #234@(7,14)11%* #279@(15,11) #281@(16,12) #284@(17,17) #289@(18,18)98%\n  harv (Ore Truck (harvester)) x6: #132@(26,4)74% #141@(3,29) #175@(18,13)73% #250@(7,20) #270@(6,33) #277@(7,33)\nVISIBLE ENEMY UNITS (4):\n  #265 e3@(20,13) 24%, #267 e3@(19,10) 55%, #271 3tnk@(19,15) 40%, #272 e3@(20,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Fighting off raid near (19-21,13-15). Keep massing 1tnk, push to enemy base once 8+ tanks ready.", "raw": "{\"thoughts\":\"Enemy raiders near my base at (19-21,13-15) with weakened units. Attack with my tanks to clear them, keep producing tanks and harvesters.\",\"notes\":\"Enemy base at (95,11). Cleared raid near (19-21,13-15). Keep massing 1tnk, push to enemy base once 8+ tanks ready. Repair damaged #234 tank at base.\",\"commands\":[\n  {\"do\":\"attack_move\",\"units\":[279,281,284,289],\"x\":20,\"y\":14},\n  {\"do\":\"move\",\"units\":[234],\"x\":8,\"y\":13},\n  {\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4829, "completion_tokens": 268, "total_tokens": 5097, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012338, "upstream_inference_prompt_cost": 0.009658, "upstream_inference_completions_cost": 0.00268}, "completion_tokens_details": {"reasoning_tokens": 46, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.71, "thoughts": "Enemy raiders near my base at (19-21,13-15) with weakened units. Attack with my tanks to clear them, keep producing tanks and harvesters.", "notes": "Enemy base at (95,11). Cleared raid near (19-21,13-15). Keep massing 1tnk, push to enemy base once 8+ tanks ready. Repair damaged #234 tank at base.", "commands": [{"do": "attack_move", "units": [279, 281, 284, 289], "x": 20, "y": 14}, {"do": "move", "units": [234], "x": 8, "y": 13}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 4 units", "move: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 16750, "deaths_cost": 20200, "units_killed": 64, "units_lost": 24, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 22900, "army_value": 3500, "income": 9500, "experience": 163, "order_count": 230}}
{"tick": 18601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:24 (tick 18601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $25850, army $11050, killed $20200 (24 units, 4 bldgs), lost $18200 (66 units, 1 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 65%; Vehicle: 3tnk 69%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 48%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #260@(88,11)53% #280@(29,21) #288@(69,25)\n  3tnk.husk (3tnk.husk) x1: #293@(19,15)84%*\n  e3 (Rocket Soldier) x7: #265@(19,16)3% #272@(19,16)16% #282@(46,28) #285@(58,28) #287@(66,24) #290@(75,25) #291@(83,27)\n  harv (Ore Truck (harvester)) x5: #131@(104,26)66% #207@(104,21)69% #209@(101,21) #249@(103,20) #264@(102,21)\nVISIBLE ENEMY UNITS (2):\n  #284 1tnk@(17,17) 76%, #289 1tnk@(18,18) 98%\nVISIBLE ENEMY BUILDINGS (1):\n  #255 powr@(16,17) 85%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack_move: 7 units\n  - attack_move: 1 units\n  - attack: 3 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered 16,16-20; visible War Factory #268 and Power #255. Forward assault: #271/#265/#267/#272. Reinforcements converging from east; #260 was idle at home.", "raw": "{\"thoughts\":\"Enemy base remains exposed around 16,17 and our reinforcements are converging from the east. Keep the heavy tanks advancing on the enemy power and armor while the current production queues finish.\",\"notes\":\"Enemy base at 16,16-20; #255 power and two light tanks visible. #280 is closest assault tank; send all reinforcements west, focus power then base.\",\"commands\":[{\"do\":\"attack\",\"units\":[280,265,272],\"target\":255},{\"do\":\"attack\",\"units\":[280,265,272],\"target\":284},{\"do\":\"attack_move\",\"units\":[260,288,282,285,287,290,291],\"x\":18,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":32,\"y\":20},{\"do\":\"rally\",\"building\":278,\"x\":32,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":32,\"y\":20},{\"do\":\"repair\",\"building\":123}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1788, "completion_tokens": 376, "total_tokens": 2164, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1786, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0098791, "upstream_inference_prompt_cost": 0.0049159, "upstream_inference_completions_cost": 0.0049632}, "completion_tokens_details": {"reasoning_tokens": 147, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.04, "thoughts": "Enemy base remains exposed around 16,17 and our reinforcements are converging from the east. Keep the heavy tanks advancing on the enemy power and armor while the current production queues finish.", "notes": "Enemy base at 16,16-20; #255 power and two light tanks visible. #280 is closest assault tank; send all reinforcements west, focus power then base.", "commands": [{"do": "attack", "units": [280, 265, 272], "target": 255}, {"do": "attack", "units": [280, 265, 272], "target": 284}, {"do": "attack_move", "units": [260, 288, 282, 285, 287, 290, 291], "x": 18, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 32, "y": 20}, {"do": "rally", "building": 278, "x": 32, "y": 20}, {"do": "rally", "building": 134, "x": 32, "y": 20}, {"do": "repair", "building": 123}], "feedback": ["attack: 3 units", "attack: 3 units", "attack_move: 7 units", "stance: 10 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered", "repair #123: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20200, "deaths_cost": 18200, "units_killed": 24, "units_lost": 66, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 25850, "army_value": 5550, "income": 9150, "experience": 181, "order_count": 112}}
{"tick": 18601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:24 (tick 18601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3361 (storage 4000), power 485 made / 210 used, harvesters 7.\nSCORE: assets $24000, army $11200, killed $18200 (66 units, 1 bldgs), lost $20200 (24 units, 4 bldgs). Map explored 31.3%.\nPRODUCTION: Vehicle: 1tnk 19%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 85%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 73%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #234@(7,14)11%* #279@(18,12) #281@(16,12) #284@(17,17)76% #289@(18,18)98%\n  harv (Ore Truck (harvester)) x7: #132@(22,13)74% #141@(7,23) #175@(13,21)72% #250@(6,25) #270@(7,27) #277@(4,33) #292@(11,23)\nVISIBLE ENEMY UNITS (3):\n  #265 e3@(19,16) 3%, #272 e3@(19,16) 16%, #293 3tnk.husk@(19,15) 84%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - move: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Cleared raid near (19-21,13-15). Keep massing 1tnk, push to enemy base once 8+ tanks ready. Repair damaged #234 tank at base.", "raw": "{\"thoughts\":\"Finish off weak enemy infantry near base, repair damaged tank, keep tank production queued and mass forces before pushing toward enemy base at (95,11).\",\"notes\":\"Enemy base at (95,11). Keep massing 1tnk (aim 10+), then attack_move as group. Repair #234. Kill remaining e3 near (19,16).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[279,281,284,289],\"x\":19,\"y\":16},{\"do\":\"repair\",\"building\":234},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4882, "completion_tokens": 233, "total_tokens": 5115, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012094, "upstream_inference_prompt_cost": 0.009764, "upstream_inference_completions_cost": 0.00233}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.74, "thoughts": "Finish off weak enemy infantry near base, repair damaged tank, keep tank production queued and mass forces before pushing toward enemy base at (95,11).", "notes": "Enemy base at (95,11). Keep massing 1tnk (aim 10+), then attack_move as group. Repair #234. Kill remaining e3 near (19,16).", "commands": [{"do": "attack_move", "units": [279, 281, 284, 289], "x": 19, "y": 16}, {"do": "repair", "building": 234}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 4 units", "repair: #234 is not your building", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 18200, "deaths_cost": 20200, "units_killed": 66, "units_lost": 24, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 24000, "army_value": 3500, "income": 9850, "experience": 177, "order_count": 233}}
{"tick": 18801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:32 (tick 18801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $25250, army $10450, killed $20900 (25 units, 4 bldgs), lost $18800 (68 units, 1 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 68%; Vehicle: 3tnk 74%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 63%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #260@(76,14)53% #280@(21,18)70% #288@(59,28)\n  3tnk.husk (3tnk.husk) x1: #293@(19,15)65%*\n  e3 (Rocket Soldier) x5: #282@(38,21) #285@(48,28) #287@(57,28) #290@(65,24) #291@(74,25)\n  harv (Ore Truck (harvester)) x5: #131@(105,26)66% #207@(103,25)69% #209@(103,21) #249@(105,25) #264@(103,20)\nVISIBLE ENEMY UNITS (3):\n  #279 1tnk@(18,14) 99%, #281 1tnk@(18,15) 98%, #289 1tnk@(19,16) 97%\nVISIBLE ENEMY BUILDINGS (2):\n  #255 powr@(16,17) 84%, #268 weap@(16,20) 70%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack: 3 units\n  - attack_move: 7 units\n  - stance: 10 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\n  - repair #123: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at 16,16-20; #255 power and two light tanks visible. #280 is closest assault tank; send all reinforcements west, focus power then base.", "raw": "{\"thoughts\":\"Enemy base is exposed at the western start with a damaged war factory and power plant. Continue the decisive assault while heavy tanks and rocket soldiers reinforce from the east; repair the nearly destroyed power plant.\",\"notes\":\"Enemy base centered x16-20 y16-20. Focus #268 war factory then #255 power; production queues already full with heavy tanks and rockets.\",\"commands\":[{\"do\":\"attack\",\"units\":[280,282,285,287,290,291],\"target\":268},{\"do\":\"attack_move\",\"units\":[260,288],\"x\":18,\"y\":18},{\"do\":\"attack\",\"units\":[280],\"target\":279},{\"do\":\"repair\",\"building\":123},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1796, "completion_tokens": 243, "total_tokens": 2039, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1794, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081455, "upstream_inference_prompt_cost": 0.0049379, "upstream_inference_completions_cost": 0.0032076}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.05, "thoughts": "Enemy base is exposed at the western start with a damaged war factory and power plant. Continue the decisive assault while heavy tanks and rocket soldiers reinforce from the east; repair the nearly destroyed power plant.", "notes": "Enemy base centered x16-20 y16-20. Focus #268 war factory then #255 power; production queues already full with heavy tanks and rockets.", "commands": [{"do": "attack", "units": [280, 282, 285, 287, 290, 291], "target": 268}, {"do": "attack_move", "units": [260, 288], "x": 18, "y": 18}, {"do": "attack", "units": [280], "target": 279}, {"do": "repair", "building": 123}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}], "feedback": ["attack: 6 units", "attack_move: 2 units", "attack: 1 units", "repair #123: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20900, "deaths_cost": 18800, "units_killed": 25, "units_lost": 68, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 25250, "army_value": 4950, "income": 8800, "experience": 188, "order_count": 112}}
{"tick": 18801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:32 (tick 18801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3992 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $23300, army $10500, killed $18800 (68 units, 1 bldgs), lost $20900 (25 units, 4 bldgs). Map explored 31.3%.\nPRODUCTION: Vehicle: 1tnk 82%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 70%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #234@(7,14)11%* #279@(18,14)* #281@(18,15)98% #289@(19,16)97%\n  harv (Ore Truck (harvester)) x7: #132@(14,21)74% #141@(6,25) #175@(10,20)72% #250@(4,31) #270@(7,20) #277@(5,24) #292@(3,29)\nVISIBLE ENEMY UNITS (2):\n  #280 3tnk@(21,18) 70%, #293 3tnk.husk@(19,15) 65%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - repair: #234 is not your building\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Keep massing 1tnk (aim 10+), then attack_move as group. Repair #234. Kill remaining e3 near (19,16).", "raw": "{\"thoughts\":\"Enemy tank near our base; group our tanks to kill it. Keep massing tanks from war factory, add rocket infantry for anti-tank support, and repair damaged tank.\",\"notes\":\"Enemy base at (95,11). Keep massing 1tnk (aim 10+), then attack_move as group toward enemy base. Killed enemy 3tnk near base first. Build more e3 for anti-armor.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[279,281,289],\"x\":21,\"y\":18},\n{\"do\":\"repair\",\"building\":234},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":3},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4899, "completion_tokens": 365, "total_tokens": 5264, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.013448, "upstream_inference_prompt_cost": 0.009798, "upstream_inference_completions_cost": 0.00365}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.22, "thoughts": "Enemy tank near our base; group our tanks to kill it. Keep massing tanks from war factory, add rocket infantry for anti-tank support, and repair damaged tank.", "notes": "Enemy base at (95,11). Keep massing 1tnk (aim 10+), then attack_move as group toward enemy base. Killed enemy 3tnk near base first. Build more e3 for anti-armor.", "commands": [{"do": "attack_move", "units": [279, 281, 289], "x": 21, "y": 18}, {"do": "repair", "building": 234}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "1tnk", "count": 2}], "feedback": ["attack_move: 3 units", "repair: #234 is not your building", "train 3x e3: queued", "train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 18800, "deaths_cost": 20900, "units_killed": 68, "units_lost": 25, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 23300, "army_value": 2800, "income": 10075, "experience": 183, "order_count": 236}}
{"tick": 19001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:40 (tick 19001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $25250, army $10450, killed $21600 (26 units, 4 bldgs), lost $18800 (68 units, 1 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 69%; Vehicle: 3tnk 76%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 68%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #260@(68,22)53% #280@(20,17)14%* #288@(48,27)\n  3tnk.husk (3tnk.husk) x1: #293@(19,15)47%*\n  e3 (Rocket Soldier) x5: #282@(28,20) #285@(37,27) #287@(47,28) #290@(56,28) #291@(64,25)\n  harv (Ore Truck (harvester)) x5: #131@(104,26)66% #207@(103,20)69% #209@(103,23) #249@(105,25) #264@(106,25)\nVISIBLE ENEMY UNITS (4):\n  #175 harv@(18,19) 72%, #281 1tnk@(18,15) 97%, #289 1tnk@(19,16) 97%, #294 1tnk@(16,21) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #255 powr@(16,17) 84%, #268 weap@(16,20) 70%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 2 units\n  - attack: 1 units\n  - repair #123: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered x16-20 y16-20. Focus #268 war factory then #255 power; production queues already full with heavy tanks and rockets.", "raw": "{\"thoughts\":\"Enemy base is exposed at x16-20 with its war factory and power plant visible. Commit all combat units to destroy the war factory first, then sweep the remaining base while heavy tanks and rockets continue completing.\",\"notes\":\"Enemy base x16-20 y16-21; target #268 weap then #255 powr. New tanks/rockets should reinforce westward immediately.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":268},{\"do\":\"rally\",\"building\":187,\"x\":20,\"y\":18},{\"do\":\"rally\",\"building\":278,\"x\":20,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":18},{\"do\":\"repair\",\"building\":123}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1771, "completion_tokens": 241, "total_tokens": 2012, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1769, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00805035, "upstream_inference_prompt_cost": 0.00486915, "upstream_inference_completions_cost": 0.0031812}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "Enemy base is exposed at x16-20 with its war factory and power plant visible. Commit all combat units to destroy the war factory first, then sweep the remaining base while heavy tanks and rockets continue completing.", "notes": "Enemy base x16-20 y16-21; target #268 weap then #255 powr. New tanks/rockets should reinforce westward immediately.", "commands": [{"do": "attack", "units": "all_army", "target": 268}, {"do": "rally", "building": 187, "x": 20, "y": 18}, {"do": "rally", "building": 278, "x": 20, "y": 18}, {"do": "rally", "building": 134, "x": 20, "y": 18}, {"do": "repair", "building": 123}], "feedback": ["attack: 8 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered", "repair #123: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 21600, "deaths_cost": 18800, "units_killed": 26, "units_lost": 68, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 25250, "army_value": 4950, "income": 8250, "experience": 195, "order_count": 112}}
{"tick": 19001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:40 (tick 19001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3976 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $23600, army $10800, killed $18800 (68 units, 1 bldgs), lost $21600 (26 units, 4 bldgs). Map explored 31.3%.\nPRODUCTION: Vehicle: 1tnk 45%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 8%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 70%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #234@(7,14)11%* #281@(18,15)97% #289@(19,16)97% #294@(16,21)*\n  e3 (Rocket Soldier) x1: #295@(7,17)\n  harv (Ore Truck (harvester)) x7: #132@(10,20)74% #141@(3,30) #175@(18,19)72% #250@(4,32) #270@(6,25) #277@(7,20) #292@(2,32)\nVISIBLE ENEMY UNITS (2):\n  #280 3tnk@(20,17) 14%, #293 3tnk.husk@(19,15) 47%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - repair: #234 is not your building\n  - train 3x e3: queued\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Keep massing 1tnk (aim 10+), then attack_move as group toward enemy base. Killed enemy 3tnk near base first. Build more e3 for anti-armor.", "raw": "{\"thoughts\":\"Kill weakened enemy 3tnk near base, keep mass producing tanks and rocket infantry, then push toward enemy base at (95,11) once we have a solid force.\",\"notes\":\"Enemy base at (95,11). Mass 1tnk+e3, attack weak 3tnk#280 first, then push east. Keep tank/infantry production flowing.\",\"commands\":[{\"do\":\"attack\",\"units\":[281,289,294],\"target\":280},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 4987, "completion_tokens": 249, "total_tokens": 5236, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012464, "upstream_inference_prompt_cost": 0.009974, "upstream_inference_completions_cost": 0.00249}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.92, "thoughts": "Kill weakened enemy 3tnk near base, keep mass producing tanks and rocket infantry, then push toward enemy base at (95,11) once we have a solid force.", "notes": "Enemy base at (95,11). Mass 1tnk+e3, attack weak 3tnk#280 first, then push east. Keep tank/infantry production flowing.", "commands": [{"do": "attack", "units": [281, 289, 294], "target": 280}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack: 3 units", "train 3x e3: queued", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 18800, "deaths_cost": 21600, "units_killed": 68, "units_lost": 26, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 23600, "army_value": 3100, "income": 10225, "experience": 183, "order_count": 241}}
{"tick": 19201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:48 (tick 19201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $24100, army $9300, killed $21600 (26 units, 4 bldgs), lost $19950 (69 units, 1 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 71%; Vehicle: 3tnk 79%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 78%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #260@(58,28)53% #288@(37,22)\n  3tnk.husk (3tnk.husk) x2: #293@(19,15)29%* #296@(20,17)87%*\n  e3 (Rocket Soldier) x5: #282@(21,20)9% #285@(28,25) #287@(36,26) #290@(45,28) #291@(55,28)\n  harv (Ore Truck (harvester)) x5: #131@(103,20)66% #207@(106,24)69% #209@(104,26) #249@(104,24) #264@(103,25)\nVISIBLE ENEMY UNITS (2):\n  #289 1tnk@(19,17) 77%, #294 1tnk@(19,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\n  - repair #123: ordered\nYOUR NOTES FROM LAST TURN: Enemy base x16-20 y16-21; target #268 weap then #255 powr. New tanks/rockets should reinforce westward immediately.", "raw": "{\"thoughts\":\"Our production is fully queued and the enemy base area is exposed with only two visible light tanks. Push all surviving combat forces into the enemy start while harvesters keep income flowing; the Radar Dome will be placed as soon as it completes.\",\"notes\":\"Enemy base remains around x16-20 y16-21, likely damaged/under fog. Heavy tanks and rockets attacking west; vehicle and infantry rallies already set west. Repairing damaged power plant #123.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":16,\"y\":17},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264},{\"do\":\"repair\",\"building\":123},{\"do\":\"rally\",\"building\":187,\"x\":28,\"y\":20},{\"do\":\"rally\",\"building\":278,\"x\":28,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":28,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1733, "completion_tokens": 527, "total_tokens": 2260, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1731, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01172105, "upstream_inference_prompt_cost": 0.00476465, "upstream_inference_completions_cost": 0.0069564}, "completion_tokens_details": {"reasoning_tokens": 299, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.22, "thoughts": "Our production is fully queued and the enemy base area is exposed with only two visible light tanks. Push all surviving combat forces into the enemy start while harvesters keep income flowing; the Radar Dome will be placed as soon as it completes.", "notes": "Enemy base remains around x16-20 y16-21, likely damaged/under fog. Heavy tanks and rockets attacking west; vehicle and infantry rallies already set west. Repairing damaged power plant #123.", "commands": [{"do": "attack_move", "units": "all_army", "x": 16, "y": 17}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}, {"do": "repair", "building": 123}, {"do": "rally", "building": 187, "x": 28, "y": 20}, {"do": "rally", "building": 278, "x": 28, "y": 20}, {"do": "rally", "building": 134, "x": 28, "y": 20}], "feedback": ["attack_move: 7 units", "repair #123: ordered", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 21600, "deaths_cost": 19950, "units_killed": 26, "units_lost": 69, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 24100, "army_value": 3800, "income": 6850, "experience": 195, "order_count": 112}}
{"tick": 19201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:48 (tick 19201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3878 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $24600, army $11800, killed $19950 (69 units, 1 bldgs), lost $21600 (26 units, 4 bldgs). Map explored 31.4%.\nPRODUCTION: Vehicle: 1tnk 8%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 68%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #234@(7,14)11%* #281@(18,15)97%* #289@(19,17)77% #294@(19,20) #298@(16,21)*\n  e3 (Rocket Soldier) x2: #295@(7,17)* #297@(8,17)*\n  harv (Ore Truck (harvester)) x7: #132@(5,15)74% #141@(7,34) #175@(24,6)72% #250@(7,21) #270@(7,33) #277@(6,21) #292@(9,34)\nVISIBLE ENEMY UNITS (3):\n  #282 e3@(21,20) 9%, #293 3tnk.husk@(19,15) 29%, #296 3tnk.husk@(20,17) 87%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - train 3x e3: queued\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Mass 1tnk+e3, attack weak 3tnk#280 first, then push east. Keep tank/infantry production flowing.", "raw": "{\"thoughts\":\"Consolidate idle tanks and infantry into a strike force, push toward enemy base at (95,11). Keep production running.\",\"notes\":\"Enemy base at (95,11). Push east with combined force once 8+ units ready. Keep training 1tnk/e3.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5046, "completion_tokens": 230, "total_tokens": 5276, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012392, "upstream_inference_prompt_cost": 0.010092, "upstream_inference_completions_cost": 0.0023}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.9, "thoughts": "Consolidate idle tanks and infantry into a strike force, push toward enemy base at (95,11). Keep production running.", "notes": "Enemy base at (95,11). Push east with combined force once 8+ units ready. Keep training 1tnk/e3.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 5 units", "train 2x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 19950, "deaths_cost": 21600, "units_killed": 69, "units_lost": 26, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 24600, "army_value": 4100, "income": 10500, "experience": 194, "order_count": 247}}
{"tick": 19401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:56 (tick 19401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $23500, army $8700, killed $21600 (26 units, 4 bldgs), lost $20550 (71 units, 1 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 72%; Vehicle: 3tnk 81%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #260@(47,26)53% #288@(24,19)94%\n  3tnk.husk (3tnk.husk) x2: #293@(19,15)11%* #296@(20,17)69%*\n  e3 (Rocket Soldier) x3: #287@(27,25) #290@(37,20) #291@(46,24)\n  harv (Ore Truck (harvester)) x5: #131@(102,21)66% #207@(104,23)69% #209@(105,23) #249@(101,22) #264@(103,20)\nVISIBLE ENEMY UNITS (6):\n  #234 1tnk@(23,19) 11%, #281 1tnk@(25,20) 53%, #289 1tnk@(19,17) 77%, #294 1tnk@(19,20) 100%, #297 e3@(18,19) 100%, #298 1tnk@(23,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - repair #123: ordered\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains around x16-20 y16-21, likely damaged/under fog. Heavy tanks and rockets attacking west; vehicle and infantry rallies already set west. Repairing damaged power plant #123.", "raw": "{\"thoughts\":\"Our surviving armor and rockets are at the enemy approach, where several damaged and healthy light tanks remain. Keep pressure directly on their likely base location while the queued heavy tanks and rockets complete; place the Radar Dome immediately when ready and preserve the repaired power plant.\",\"notes\":\"Enemy base/fighting area x18-25 y16-21. Existing force attacks there; 4 heavy tanks and 3 rockets queued. Radar Dome is 72% and should be placed next turn if ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":18},{\"do\":\"repair\",\"building\":123},{\"do\":\"rally\",\"building\":187,\"x\":22,\"y\":19},{\"do\":\"rally\",\"building\":278,\"x\":22,\"y\":19},{\"do\":\"rally\",\"building\":134,\"x\":22,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1783, "completion_tokens": 267, "total_tokens": 2050, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1781, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00842655, "upstream_inference_prompt_cost": 0.00490215, "upstream_inference_completions_cost": 0.0035244}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Our surviving armor and rockets are at the enemy approach, where several damaged and healthy light tanks remain. Keep pressure directly on their likely base location while the queued heavy tanks and rockets complete; place the Radar Dome immediately when ready and preserve the repaired power plant.", "notes": "Enemy base/fighting area x18-25 y16-21. Existing force attacks there; 4 heavy tanks and 3 rockets queued. Radar Dome is 72% and should be placed next turn if ready.", "commands": [{"do": "attack_move", "units": "all_army", "x": 18, "y": 18}, {"do": "repair", "building": 123}, {"do": "rally", "building": 187, "x": 22, "y": 19}, {"do": "rally", "building": 278, "x": 22, "y": 19}, {"do": "rally", "building": 134, "x": 22, "y": 19}], "feedback": ["attack_move: 5 units", "repair #123: ordered", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 21600, "deaths_cost": 20550, "units_killed": 26, "units_lost": 71, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 23500, "army_value": 3200, "income": 6400, "experience": 195, "order_count": 112}}
{"tick": 19401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:56 (tick 19401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3601 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $24900, army $12100, killed $20550 (71 units, 1 bldgs), lost $21600 (26 units, 4 bldgs). Map explored 31.5%.\nPRODUCTION: Vehicle: 1tnk 72%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 29%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 65%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #234@(23,19)11% #281@(25,20)53% #289@(19,17)77%* #294@(19,20)* #298@(23,20)\n  e3 (Rocket Soldier) x3: #295@(17,18) #297@(18,19) #299@(7,17)*\n  harv (Ore Truck (harvester)) x7: #132@(16,8)74% #141@(10,33) #175@(22,6)72% #250@(6,26) #270@(11,34) #277@(3,33) #292@(9,23)\nVISIBLE ENEMY UNITS (3):\n  #288 3tnk@(24,19) 94%, #293 3tnk.husk@(19,15) 11%, #296 3tnk.husk@(20,17) 69%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 2x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Push east with combined force once 8+ units ready. Keep training 1tnk/e3.", "raw": "{\"thoughts\":\"Enemy tank #288 nearby damaged; focus fire with tanks and rockets. Keep production running, mass forces before pushing to (95,11).\",\"notes\":\"Enemy base at (95,11). Building army near home, fighting off enemy 3tnk near (24,19). Keep training 1tnk/e3, push east once 8+ units ready.\",\"commands\":[{\"do\":\"attack\",\"units\":[234,281,289,294,298],\"target\":288},{\"do\":\"attack_move\",\"units\":[295,297],\"x\":24,\"y\":19},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5082, "completion_tokens": 281, "total_tokens": 5363, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012974, "upstream_inference_prompt_cost": 0.010164, "upstream_inference_completions_cost": 0.00281}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.71, "thoughts": "Enemy tank #288 nearby damaged; focus fire with tanks and rockets. Keep production running, mass forces before pushing to (95,11).", "notes": "Enemy base at (95,11). Building army near home, fighting off enemy 3tnk near (24,19). Keep training 1tnk/e3, push east once 8+ units ready.", "commands": [{"do": "attack", "units": [234, 281, 289, 294, 298], "target": 288}, {"do": "attack_move", "units": [295, 297], "x": 24, "y": 19}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack: 5 units", "attack_move: 2 units", "train 2x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 20550, "deaths_cost": 21600, "units_killed": 71, "units_lost": 26, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 24900, "army_value": 4400, "income": 10500, "experience": 200, "order_count": 251}}
{"tick": 19601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:04 (tick 19601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $22650, army $7850, killed $22300 (27 units, 4 bldgs), lost $21700 (72 units, 1 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 80%; Vehicle: 3tnk 95%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 23%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(36,23)53%\n  3tnk.husk (3tnk.husk) x2: #296@(20,17)51%* #304@(21,19)92%*\n  e3 (Rocket Soldier) x4: #287@(25,24)47% #290@(27,20)83% #291@(36,24) #303@(92,20)\n  harv (Ore Truck (harvester)) x5: #131@(105,23)66% #207@(103,25)69% #209@(103,20) #249@(101,18) #264@(105,24)\nVISIBLE ENEMY UNITS (1):\n  #298 1tnk@(23,21) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - repair #123: ordered\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base/fighting area x18-25 y16-21. Existing force attacks there; 4 heavy tanks and 3 rockets queued. Radar Dome is 72% and should be placed next turn if ready.", "raw": "{\"thoughts\":\"Our forward force is at the likely enemy base area and has a visible enemy tank to eliminate. Production is already saturated with heavy tanks and rockets; preserve the damaged heavy tank by sending it to the depot while rockets continue scouting west.\",\"notes\":\"Enemy base/fighting area remains x18-25 y16-21, but no buildings currently visible. Dome nearly ready; place immediately next turn. Heavy #260 is damaged and returning to depot; rockets pressure/scout west.\",\"commands\":[{\"do\":\"attack\",\"units\":[287,290,291],\"target\":298},{\"do\":\"attack_move\",\"units\":[287,290,291],\"x\":16,\"y\":16},{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1712, "completion_tokens": 308, "total_tokens": 2020, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1710, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087725, "upstream_inference_prompt_cost": 0.0047069, "upstream_inference_completions_cost": 0.0040656}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.09, "thoughts": "Our forward force is at the likely enemy base area and has a visible enemy tank to eliminate. Production is already saturated with heavy tanks and rockets; preserve the damaged heavy tank by sending it to the depot while rockets continue scouting west.", "notes": "Enemy base/fighting area remains x18-25 y16-21, but no buildings currently visible. Dome nearly ready; place immediately next turn. Heavy #260 is damaged and returning to depot; rockets pressure/scout west.", "commands": [{"do": "attack", "units": [287, 290, 291], "target": 298}, {"do": "attack_move", "units": [287, 290, 291], "x": 16, "y": 16}, {"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}], "feedback": ["attack: 3 units", "attack_move: 3 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 22300, "deaths_cost": 21700, "units_killed": 27, "units_lost": 72, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 22650, "army_value": 2350, "income": 6300, "experience": 202, "order_count": 112}}
{"tick": 19601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:04 (tick 19601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $3327 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $25200, army $12400, killed $21700 (72 units, 1 bldgs), lost $22300 (27 units, 4 bldgs). Map explored 31.5%.\nPRODUCTION: Vehicle: 1tnk 35%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 39%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #234@(23,19)7% #289@(21,18)75%* #294@(21,20)98%* #298@(23,21) #300@(16,21)*\n  e3 (Rocket Soldier) x4: #295@(22,18) #297@(22,18) #299@(6,17)* #305@(7,17)*\n  harv (Ore Truck (harvester)) x7: #132@(26,4)74% #141@(6,29) #175@(22,11)72% #250@(5,31) #270@(5,29) #277@(4,29) #292@(10,25)\nVISIBLE ENEMY UNITS (4):\n  #287 e3@(25,24) 47%, #290 e3@(27,20) 83%, #296 3tnk.husk@(20,17) 51%, #304 3tnk.husk@(21,19) 92%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - attack_move: 2 units\n  - train 2x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building army near home, fighting off enemy 3tnk near (24,19). Keep training 1tnk/e3, push east once 8+ units ready.", "raw": "{\"thoughts\":\"We destroyed enemy tanks (husks remain), only weak infantry visible now. Consolidate army, clear remaining enemies, keep production rolling, then push east toward enemy base at (95,11).\",\"notes\":\"Enemy base at (95,11). Cleared local enemy tanks (husks left). Keep massing 1tnk/e3, once 8+ units ready push east along y~15-20 toward enemy base. Watch harvesters near (26,4)/(22,11) for safety.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":25,\"y\":22},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":175}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5160, "completion_tokens": 329, "total_tokens": 5489, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01361, "upstream_inference_prompt_cost": 0.01032, "upstream_inference_completions_cost": 0.00329}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.57, "thoughts": "We destroyed enemy tanks (husks remain), only weak infantry visible now. Consolidate army, clear remaining enemies, keep production rolling, then push east toward enemy base at (95,11).", "notes": "Enemy base at (95,11). Cleared local enemy tanks (husks left). Keep massing 1tnk/e3, once 8+ units ready push east along y~15-20 toward enemy base. Watch harvesters near (26,4)/(22,11) for safety.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 25, "y": 22}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "e3", "count": 2}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 175}], "feedback": ["attack_move: 5 units", "train 4x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 21700, "deaths_cost": 22300, "units_killed": 72, "units_lost": 27, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 25200, "army_value": 4700, "income": 10500, "experience": 211, "order_count": 255}}
{"tick": 19801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:12 (tick 19801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $22050, army $7250, killed $22300 (27 units, 4 bldgs), lost $22300 (74 units, 1 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 82%; Vehicle: 3tnk 98%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 33%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(46,26)53%\n  3tnk.husk (3tnk.husk) x2: #296@(20,17)33%* #304@(21,19)75%*\n  e3 (Rocket Soldier) x2: #291@(29,22)18% #303@(84,27)\n  harv (Ore Truck (harvester)) x5: #131@(105,26)66% #207@(102,22)69% #209@(105,23) #249@(105,25) #264@(103,20)\nVISIBLE ENEMY UNITS (2):\n  #289 1tnk@(26,23) 55%, #294 1tnk@(26,21) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 3 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base/fighting area remains x18-25 y16-21, but no buildings currently visible. Dome nearly ready; place immediately next turn. Heavy #260 is damaged and returning to depot; rockets pressure/scout west.", "raw": "{\"thoughts\":\"Cash is fully committed to heavy tanks and rockets, while the enemy\u2019s remaining visible armor is near their suspected western base. Preserve the damaged heavy tank by sending it home, while the nearby rocket soldier pressures the wounded enemy tank; repair the critically damaged power plant.\",\"notes\":\"Enemy combat remains around x26,y21-23; no enemy structures visible. Dome will be ready shortly. #260 retreating to depot; #291 engages enemy armor, #303 moves west to reinforce.\",\"commands\":[{\"do\":\"repair\",\"building\":123},{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"attack\",\"units\":[291],\"target\":289},{\"do\":\"attack_move\",\"units\":[303],\"x\":26,\"y\":22},{\"do\":\"rally\",\"building\":187,\"x\":84,\"y\":27},{\"do\":\"rally\",\"building\":278,\"x\":84,\"y\":27},{\"do\":\"rally\",\"building\":134,\"x\":84,\"y\":27}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1696, "completion_tokens": 344, "total_tokens": 2040, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1694, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0092037, "upstream_inference_prompt_cost": 0.0046629, "upstream_inference_completions_cost": 0.0045408}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.82, "thoughts": "Cash is fully committed to heavy tanks and rockets, while the enemy\u2019s remaining visible armor is near their suspected western base. Preserve the damaged heavy tank by sending it home, while the nearby rocket soldier pressures the wounded enemy tank; repair the critically damaged power plant.", "notes": "Enemy combat remains around x26,y21-23; no enemy structures visible. Dome will be ready shortly. #260 retreating to depot; #291 engages enemy armor, #303 moves west to reinforce.", "commands": [{"do": "repair", "building": 123}, {"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "attack", "units": [291], "target": 289}, {"do": "attack_move", "units": [303], "x": 26, "y": 22}, {"do": "rally", "building": 187, "x": 84, "y": 27}, {"do": "rally", "building": 278, "x": 84, "y": 27}, {"do": "rally", "building": 134, "x": 84, "y": 27}], "feedback": ["repair #123: ordered", "move: 1 units", "attack: 1 units", "attack_move: 1 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 22300, "deaths_cost": 22300, "units_killed": 27, "units_lost": 74, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 22050, "army_value": 1750, "income": 5900, "experience": 202, "order_count": 112}}
{"tick": 19801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:12 (tick 19801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2551 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $25500, army $12700, killed $22300 (74 units, 1 bldgs), lost $22300 (27 units, 4 bldgs). Map explored 31.6%.\nPRODUCTION: Vehicle: 1tnk 99%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 50%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #234@(23,19)7%* #289@(26,23)55% #294@(26,21)97% #298@(23,21)10%* #300@(24,22)*\n  e3 (Rocket Soldier) x5: #295@(24,19)* #297@(24,19)* #299@(16,18) #305@(17,18) #306@(8,17)*\n  harv (Ore Truck (harvester)) x7: #132@(22,4)74% #141@(4,29) #175@(17,21)72% #250@(7,23) #270@(7,20) #277@(5,24) #292@(6,31)\nVISIBLE ENEMY UNITS (3):\n  #291 e3@(29,22) 18%, #296 3tnk.husk@(20,17) 33%, #304 3tnk.husk@(21,19) 75%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 4x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Cleared local enemy tanks (husks left). Keep massing 1tnk/e3, once 8+ units ready push east along y~15-20 toward enemy base. Watch harvesters near (26,4)/(22,11) for safety.", "raw": "{\"thoughts\":\"Small skirmish leftovers to clean up; keep massing tanks/rockets before pushing to enemy base at (95,11). Consolidate idle units and attack the visible enemy infantry.\",\"notes\":\"Enemy base at (95,11). Building up 1tnk/e3 army; push east once 8+ units ready. Watch harvesters near (22,4)/(6,31) for safety.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[234,289,294,298,300,295,297,299,305],\"x\":29,\"y\":22},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5246, "completion_tokens": 303, "total_tokens": 5549, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.013522, "upstream_inference_prompt_cost": 0.010492, "upstream_inference_completions_cost": 0.00303}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.95, "thoughts": "Small skirmish leftovers to clean up; keep massing tanks/rockets before pushing to enemy base at (95,11). Consolidate idle units and attack the visible enemy infantry.", "notes": "Enemy base at (95,11). Building up 1tnk/e3 army; push east once 8+ units ready. Watch harvesters near (22,4)/(6,31) for safety.", "commands": [{"do": "attack_move", "units": [234, 289, 294, 298, 300, 295, 297, 299, 305], "x": 29, "y": 22}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 9 units", "train 2x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 22300, "deaths_cost": 22300, "units_killed": 74, "units_lost": 27, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 25500, "army_value": 5000, "income": 9500, "experience": 217, "order_count": 261}}
{"tick": 20001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:20 (tick 20001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $22900, army $8100, killed $22300 (27 units, 4 bldgs), lost $22600 (75 units, 1 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 86%; Vehicle: 3tnk 5%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 53%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #260@(58,28)53% #308@(92,27)\n  3tnk.husk (3tnk.husk) x2: #296@(20,17)15%* #304@(21,19)57%*\n  e3 (Rocket Soldier) x1: #303@(75,25)\n  harv (Ore Truck (harvester)) x5: #131@(104,24)66% #207@(103,21)69% #209@(105,25) #249@(103,25) #264@(105,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #123: ordered\n  - move: 1 units\n  - attack: 1 units\n  - attack_move: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy combat remains around x26,y21-23; no enemy structures visible. Dome will be ready shortly. #260 retreating to depot; #291 engages enemy armor, #303 moves west to reinforce.", "raw": "{\"thoughts\":\"Our economy is temporarily empty but five harvesters and four refineries should restore spending soon. Complete and place the Radar Dome, repair the damaged power plant, send the healthy armor west toward the suspected enemy area, and preserve the damaged tank at the depot.\",\"notes\":\"Enemy base likely west near (12,16), with recent combat around (26,21). #260 is damaged and should repair at #218; #308 and #303 advance west. Place dome when ready, then spend next income on refinery/production.\",\"commands\":[{\"do\":\"place\",\"item\":\"dome\",\"x\":89,\"y\":10},{\"do\":\"repair\",\"building\":123},{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"attack_move\",\"units\":[308,303],\"x\":26,\"y\":21},{\"do\":\"stance\",\"units\":[308,303],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":45,\"y\":22},{\"do\":\"rally\",\"building\":278,\"x\":45,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1687, "completion_tokens": 409, "total_tokens": 2096, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1685, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01003695, "upstream_inference_prompt_cost": 0.00463815, "upstream_inference_completions_cost": 0.0053988}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.56, "thoughts": "Our economy is temporarily empty but five harvesters and four refineries should restore spending soon. Complete and place the Radar Dome, repair the damaged power plant, send the healthy armor west toward the suspected enemy area, and preserve the damaged tank at the depot.", "notes": "Enemy base likely west near (12,16), with recent combat around (26,21). #260 is damaged and should repair at #218; #308 and #303 advance west. Place dome when ready, then spend next income on refinery/production.", "commands": [{"do": "place", "item": "dome", "x": 89, "y": 10}, {"do": "repair", "building": 123}, {"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "attack_move", "units": [308, 303], "x": 26, "y": 21}, {"do": "stance", "units": [308, 303], "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 45, "y": 22}, {"do": "rally", "building": 278, "x": 45, "y": 22}, {"do": "rally", "building": 134, "x": 45, "y": 22}], "feedback": ["place dome: nothing READY TO PLACE with that type", "repair #123: ordered", "move: 1 units", "attack_move: 2 units", "stance: 2 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 22300, "deaths_cost": 22600, "units_killed": 27, "units_lost": 75, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 22900, "army_value": 2600, "income": 5100, "experience": 202, "order_count": 112}}
{"tick": 20001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:20 (tick 20001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2902 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $26500, army $13700, killed $22600 (75 units, 1 bldgs), lost $22300 (27 units, 4 bldgs). Map explored 31.6%.\nPRODUCTION: Vehicle: 1tnk 62%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 61%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #234@(27,19)7%* #289@(27,22)34%* #294@(29,22)97%* #298@(28,22)10%* #300@(29,23)* #307@(16,21)*\n  e3 (Rocket Soldier) x6: #295@(28,21)* #297@(28,21)* #299@(26,20) #305@(27,20) #306@(9,17)* #309@(8,17)*\n  harv (Ore Truck (harvester)) x7: #132@(20,12)74% #141@(7,23) #175@(10,20)72% #250@(6,24) #270@(5,30) #277@(7,20) #292@(4,29)\nVISIBLE ENEMY UNITS (2):\n  #296 3tnk.husk@(20,17) 15%, #304 3tnk.husk@(21,19) 57%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - train 2x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building up 1tnk/e3 army; push east once 8+ units ready. Watch harvesters near (22,4)/(6,31) for safety.", "raw": "{\"thoughts\":\"Army group near (27,22) has damaged tanks; consolidate and push toward enemy base at (95,11). Keep training more tanks and rocket soldiers.\",\"notes\":\"Enemy base at (95,11). Pushing idle army east; keep reinforcing with 1tnk/e3 production. Watch harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5248, "completion_tokens": 207, "total_tokens": 5455, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012566, "upstream_inference_prompt_cost": 0.010496, "upstream_inference_completions_cost": 0.00207}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.02, "thoughts": "Army group near (27,22) has damaged tanks; consolidate and push toward enemy base at (95,11). Keep training more tanks and rocket soldiers.", "notes": "Enemy base at (95,11). Pushing idle army east; keep reinforcing with 1tnk/e3 production. Watch harvesters.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 10 units", "train 3x 1tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 22600, "deaths_cost": 22300, "units_killed": 75, "units_lost": 27, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 26500, "army_value": 6000, "income": 10125, "experience": 220, "order_count": 265}}
{"tick": 20201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:28 (tick 20201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $22900, army $8100, killed $22300 (27 units, 4 bldgs), lost $22600 (75 units, 1 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 87%; Vehicle: 3tnk 7%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 58%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #260@(69,23)53% #308@(80,27)\n  3tnk.husk (3tnk.husk) x1: #304@(21,19)39%*\n  e3 (Rocket Soldier) x1: #303@(65,25)\n  harv (Ore Truck (harvester)) x5: #131@(103,21)66% #207@(103,24)69% #209@(103,25) #249@(103,22) #264@(104,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place dome: nothing READY TO PLACE with that type\n  - repair #123: ordered\n  - move: 1 units\n  - attack_move: 2 units\n  - stance: 2 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely west near (12,16), with recent combat around (26,21). #260 is damaged and should repair at #218; #308 and #303 advance west. Place dome when ready, then spend next income on refinery/production.", "raw": "{\"thoughts\":\"Production is fully committed and cash is exhausted, so preserve the damaged heavy tank while the forward force continues probing west toward the enemy base. Radar Dome should be ready shortly; place it immediately next turn and use its vision to direct the attack.\",\"notes\":\"#260 return to Service Depot #218 for repairs. #308 and #303 attack west toward likely enemy base at (12,16); no current enemy vision. Dome at 87%, vehicle and infantry queues occupied.\",\"commands\":[{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"attack_move\",\"units\":[308,303],\"x\":26,\"y\":21},{\"do\":\"stance\",\"units\":[308,303],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":55,\"y\":22},{\"do\":\"rally\",\"building\":278,\"x\":55,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1700, "completion_tokens": 277, "total_tokens": 1977, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1698, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083303, "upstream_inference_prompt_cost": 0.0046739, "upstream_inference_completions_cost": 0.0036564}, "completion_tokens_details": {"reasoning_tokens": 67, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.3, "thoughts": "Production is fully committed and cash is exhausted, so preserve the damaged heavy tank while the forward force continues probing west toward the enemy base. Radar Dome should be ready shortly; place it immediately next turn and use its vision to direct the attack.", "notes": "#260 return to Service Depot #218 for repairs. #308 and #303 attack west toward likely enemy base at (12,16); no current enemy vision. Dome at 87%, vehicle and infantry queues occupied.", "commands": [{"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "attack_move", "units": [308, 303], "x": 26, "y": 21}, {"do": "stance", "units": [308, 303], "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 55, "y": 22}, {"do": "rally", "building": 278, "x": 55, "y": 22}, {"do": "rally", "building": 134, "x": 55, "y": 22}], "feedback": ["move: 1 units", "attack_move: 2 units", "stance: 2 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 22300, "deaths_cost": 22600, "units_killed": 27, "units_lost": 75, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 22900, "army_value": 2600, "income": 4150, "experience": 202, "order_count": 112}}
{"tick": 20201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:28 (tick 20201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2678 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $27500, army $14700, killed $22600 (75 units, 1 bldgs), lost $22300 (27 units, 4 bldgs). Map explored 31.6%.\nPRODUCTION: Vehicle: 1tnk 25%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 71%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #234@(47,26)7% #289@(45,25)34% #294@(53,27)97% #298@(43,24)10% #300@(50,26) #307@(34,24) #311@(16,21)*\n  e3 (Rocket Soldier) x7: #295@(37,24) #297@(37,24) #299@(29,22)* #305@(29,22)* #306@(18,19) #309@(17,18) #310@(8,17)*\n  harv (Ore Truck (harvester)) x7: #132@(18,20)74% #141@(7,21) #175@(17,22)72% #250@(4,31) #270@(9,23) #277@(4,28) #292@(7,20)\nVISIBLE ENEMY UNITS (1):\n  #304 3tnk.husk@(21,19) 39%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - train 3x 1tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Pushing idle army east; keep reinforcing with 1tnk/e3 production. Watch harvesters.", "raw": "{\"thoughts\":\"Army scattered mid-map, some tanks heavily damaged. Consolidate and push toward enemy base at (95,11) while keeping production going.\",\"notes\":\"Enemy base at (95,11). Regroup army near (40,25) then push east together. Keep training 1tnk/e3.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5278, "completion_tokens": 192, "total_tokens": 5470, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012476, "upstream_inference_prompt_cost": 0.010556, "upstream_inference_completions_cost": 0.00192}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "Army scattered mid-map, some tanks heavily damaged. Consolidate and push toward enemy base at (95,11) while keeping production going.", "notes": "Enemy base at (95,11). Regroup army near (40,25) then push east together. Keep training 1tnk/e3.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 4 units", "train 2x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 22600, "deaths_cost": 22300, "units_killed": 75, "units_lost": 27, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 27500, "army_value": 7000, "income": 10675, "experience": 220, "order_count": 271}}
{"tick": 20401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:36 (tick 20401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $22600, army $7800, killed $22300 (27 units, 4 bldgs), lost $22900 (76 units, 1 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 89%; Vehicle: 3tnk 10%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 68%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #260@(78,15)53% #308@(69,25)97%\n  3tnk.husk (3tnk.husk) x1: #304@(21,19)21%*\n  harv (Ore Truck (harvester)) x5: #131@(105,26)66% #207@(104,21)69% #209@(104,24) #249@(103,20) #264@(102,21)\nVISIBLE ENEMY UNITS (2):\n  #294 1tnk@(65,24) 60%, #300 1tnk@(64,25) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - stance: 2 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: #260 return to Service Depot #218 for repairs. #308 and #303 attack west toward likely enemy base at (12,16); no current enemy vision. Dome at 87%, vehicle and infantry queues occupied.", "raw": "{\"thoughts\":\"Our forward tank has encountered two enemy light tanks while the second heavy tank is returning for repairs. Keep pressure on the enemy approach, preserve the damaged heavy tank, and prepare to place the Radar Dome as soon as construction completes.\",\"notes\":\"#308 engages enemy light tanks around (64,25); #260 should continue toward depot #218. Radar Dome nearly ready; cash is currently empty but five harvesters are working.\",\"commands\":[{\"do\":\"attack\",\"units\":[308],\"target\":294},{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"stance\",\"units\":[260],\"stance\":\"return_fire\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264},{\"do\":\"rally\",\"building\":187,\"x\":70,\"y\":23},{\"do\":\"rally\",\"building\":278,\"x\":70,\"y\":23},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1682, "completion_tokens": 330, "total_tokens": 2012, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1680, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089804, "upstream_inference_prompt_cost": 0.0046244, "upstream_inference_completions_cost": 0.004356}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "Our forward tank has encountered two enemy light tanks while the second heavy tank is returning for repairs. Keep pressure on the enemy approach, preserve the damaged heavy tank, and prepare to place the Radar Dome as soon as construction completes.", "notes": "#308 engages enemy light tanks around (64,25); #260 should continue toward depot #218. Radar Dome nearly ready; cash is currently empty but five harvesters are working.", "commands": [{"do": "attack", "units": [308], "target": 294}, {"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "stance", "units": [260], "stance": "return_fire"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}, {"do": "rally", "building": 187, "x": 70, "y": 23}, {"do": "rally", "building": 278, "x": 70, "y": 23}, {"do": "rally", "building": 134, "x": 75, "y": 20}], "feedback": ["attack: 1 units", "move: 1 units", "stance: 1 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 22300, "deaths_cost": 22900, "units_killed": 27, "units_lost": 76, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 22600, "army_value": 2300, "income": 4250, "experience": 202, "order_count": 112}}
{"tick": 20401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:36 (tick 20401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $2328 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $27800, army $15000, killed $22900 (76 units, 1 bldgs), lost $22300 (27 units, 4 bldgs). Map explored 32.8%.\nPRODUCTION: Vehicle: 1tnk 88%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #234@(62,27)7% #289@(61,28)34% #294@(65,24)60% #298@(59,28)10% #300@(64,25) #307@(52,27) #311@(24,29)\n  e3 (Rocket Soldier) x8: #295@(47,24) #297@(48,25) #299@(39,24) #305@(39,24) #306@(27,25) #309@(25,25) #310@(18,19) #312@(7,17)*\n  harv (Ore Truck (harvester)) x7: #132@(10,20)74% #141@(5,30) #175@(25,29)72% #250@(3,30) #270@(9,26) #277@(6,29) #292@(7,27)\nVISIBLE ENEMY UNITS (2):\n  #304 3tnk.husk@(21,19) 21%, #308 3tnk@(69,25) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - train 2x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Regroup army near (40,25) then push east together. Keep training 1tnk/e3.", "raw": "{\"thoughts\":\"Army is scattered across the map heading east. Consolidate remaining units and push toward enemy base at (95,11), keep production going.\",\"notes\":\"Enemy base at (95,11). Army pushing east, consolidate at (65,25) then attack toward enemy. Keep training 1tnk/e3 continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5334, "completion_tokens": 227, "total_tokens": 5561, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012938, "upstream_inference_prompt_cost": 0.010668, "upstream_inference_completions_cost": 0.00227}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.37, "thoughts": "Army is scattered across the map heading east. Consolidate remaining units and push toward enemy base at (95,11), keep production going.", "notes": "Enemy base at (95,11). Army pushing east, consolidate at (65,25) then attack toward enemy. Keep training 1tnk/e3 continuously.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 15 units", "train 2x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 22900, "deaths_cost": 22300, "units_killed": 76, "units_lost": 27, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 27800, "army_value": 7300, "income": 10050, "experience": 223, "order_count": 275}}
{"tick": 20601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:44 (tick 20601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $22600, army $7800, killed $23000 (28 units, 4 bldgs), lost $22900 (76 units, 1 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 92%; Vehicle: 3tnk 16%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 83%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #260@(89,12)53% #308@(68,25)3%\n  3tnk.husk (3tnk.husk) x1: #304@(21,19)3%*\n  harv (Ore Truck (harvester)) x5: #131@(103,21)66% #207@(103,20)69% #209@(101,16) #249@(103,24) #264@(105,24)\nVISIBLE ENEMY UNITS (5):\n  #234 1tnk@(64,24) 7%, #289 1tnk@(65,26) 34%, #298 1tnk@(65,27) 10%, #300 1tnk@(65,25) 79%, #307 1tnk@(66,28) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - move: 1 units\n  - stance: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: #308 engages enemy light tanks around (64,25); #260 should continue toward depot #218. Radar Dome nearly ready; cash is currently empty but five harvesters are working.", "raw": "{\"thoughts\":\"Our armor is critically thin, but three heavy tanks are already queued and five harvesters should restore income soon. Repair the damaged power plant, preserve the healthier tank at the depot, and have the crippled tank trade into the weakest visible enemy tank while new production rallies west.\",\"notes\":\"Enemy light tanks clustered around (64-66,24-28). #260 is heading/should remain at depot #218; #308 is expendable near enemy. Dome nearly complete; place immediately next turn, then expand armor/infantry.\",\"commands\":[{\"do\":\"repair\",\"building\":123},{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"attack\",\"units\":[308],\"target\":234},{\"do\":\"rally\",\"building\":187,\"x\":76,\"y\":22},{\"do\":\"rally\",\"building\":278,\"x\":76,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":76,\"y\":22},{\"do\":\"stance\",\"units\":[260],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1716, "completion_tokens": 402, "total_tokens": 2118, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1714, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0100243, "upstream_inference_prompt_cost": 0.0047179, "upstream_inference_completions_cost": 0.0053064}, "completion_tokens_details": {"reasoning_tokens": 181, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.06, "thoughts": "Our armor is critically thin, but three heavy tanks are already queued and five harvesters should restore income soon. Repair the damaged power plant, preserve the healthier tank at the depot, and have the crippled tank trade into the weakest visible enemy tank while new production rallies west.", "notes": "Enemy light tanks clustered around (64-66,24-28). #260 is heading/should remain at depot #218; #308 is expendable near enemy. Dome nearly complete; place immediately next turn, then expand armor/infantry.", "commands": [{"do": "repair", "building": 123}, {"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "attack", "units": [308], "target": 234}, {"do": "rally", "building": 187, "x": 76, "y": 22}, {"do": "rally", "building": 278, "x": 76, "y": 22}, {"do": "rally", "building": 134, "x": 76, "y": 22}, {"do": "stance", "units": [260], "stance": "defend"}], "feedback": ["repair #123: ordered", "move: 1 units", "attack: 1 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23000, "deaths_cost": 22900, "units_killed": 28, "units_lost": 76, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 22600, "army_value": 2300, "income": 3900, "experience": 209, "order_count": 112}}
{"tick": 20601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:44 (tick 20601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $1853 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $28100, army $15300, killed $22900 (76 units, 1 bldgs), lost $23000 (28 units, 4 bldgs). Map explored 33.9%.\nPRODUCTION: Vehicle: 1tnk 52%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 92%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #234@(64,24)7% #289@(65,26)34% #298@(65,27)10% #300@(65,25)79% #307@(66,28) #311@(43,27) #314@(17,22)*\n  e3 (Rocket Soldier) x9: #295@(56,28) #297@(56,28) #299@(49,26) #305@(49,25) #306@(36,24) #309@(35,24) #310@(26,25) #312@(17,18) #313@(8,17)*\n  harv (Ore Truck (harvester)) x7: #132@(19,19)74% #141@(7,21) #175@(25,18)72% #250@(8,24) #270@(3,31) #277@(7,20) #292@(5,26)\nVISIBLE ENEMY UNITS (2):\n  #304 3tnk.husk@(21,19) 3%, #308 3tnk@(68,25) 3%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\n  - train 2x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army pushing east, consolidate at (65,25) then attack toward enemy. Keep training 1tnk/e3 continuously.", "raw": "{\"thoughts\":\"Army is scattered with low HP; consolidate at frontline near (65,25) then push toward enemy base at (95,11). Keep training tanks and rocket soldiers continuously.\",\"notes\":\"Enemy base at (95,11). Army regrouping near (65,25), then push east/northeast toward enemy. Keep queue full of 1tnk/e3.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":68,\"y\":25},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":175}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5383, "completion_tokens": 275, "total_tokens": 5658, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.013516, "upstream_inference_prompt_cost": 0.010766, "upstream_inference_completions_cost": 0.00275}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.35, "thoughts": "Army is scattered with low HP; consolidate at frontline near (65,25) then push toward enemy base at (95,11). Keep training tanks and rocket soldiers continuously.", "notes": "Enemy base at (95,11). Army regrouping near (65,25), then push east/northeast toward enemy. Keep queue full of 1tnk/e3.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 68, "y": 25}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e3", "count": 2}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 175}], "feedback": ["attack_move: 2 units", "train 3x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 22900, "deaths_cost": 23000, "units_killed": 76, "units_lost": 28, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 28100, "army_value": 7600, "income": 8400, "experience": 223, "order_count": 279}}
{"tick": 20801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:52 (tick 20801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 412 made / 230 used, harvesters 5.\nSCORE: assets $21450, army $6650, killed $23000 (28 units, 4 bldgs), lost $24050 (77 units, 1 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 95%; Vehicle: 3tnk 20%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 96%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 12%, #129 proc@(91,16) 96%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(98,8)53%*\n  3tnk.husk (3tnk.husk) x1: #316@(67,25)70%*\n  harv (Ore Truck (harvester)) x5: #131@(103,21)66% #207@(103,24)69% #209@(103,23) #249@(104,20) #264@(103,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #123: ordered\n  - move: 1 units\n  - attack: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy light tanks clustered around (64-66,24-28). #260 is heading/should remain at depot #218; #308 is expendable near enemy. Dome nearly complete; place immediately next turn, then expand armor/infantry.", "raw": "{\"thoughts\":\"Cash is fully committed to the active heavy tank and rocket soldier queues, while the Radar Dome is almost ready. I will keep the lone heavy tank probing the last known enemy armor position and immediately use the Dome once it completes.\",\"notes\":\"Place dome as soon as ready; enemy armor was last around 64-66,24-28. Tank #260 is the only current combat unit and is probing west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[260],\"x\":65,\"y\":26},{\"do\":\"stance\",\"units\":[260],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":65,\"y\":26},{\"do\":\"rally\",\"building\":278,\"x\":65,\"y\":26},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":26}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1661, "completion_tokens": 281, "total_tokens": 1942, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1659, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00827585, "upstream_inference_prompt_cost": 0.00456665, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "Cash is fully committed to the active heavy tank and rocket soldier queues, while the Radar Dome is almost ready. I will keep the lone heavy tank probing the last known enemy armor position and immediately use the Dome once it completes.", "notes": "Place dome as soon as ready; enemy armor was last around 64-66,24-28. Tank #260 is the only current combat unit and is probing west.", "commands": [{"do": "attack_move", "units": [260], "x": 65, "y": 26}, {"do": "stance", "units": [260], "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 65, "y": 26}, {"do": "rally", "building": 278, "x": 65, "y": 26}, {"do": "rally", "building": 134, "x": 65, "y": 26}], "feedback": ["attack_move: 1 units", "stance: 1 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23000, "deaths_cost": 24050, "units_killed": 28, "units_lost": 77, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 21450, "army_value": 1150, "income": 2525, "experience": 209, "order_count": 112}}
{"tick": 20801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:52 (tick 20801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $1231 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $29400, army $16600, killed $24050 (77 units, 1 bldgs), lost $23000 (28 units, 4 bldgs). Map explored 34%.\nPRODUCTION: Vehicle: 1tnk 15%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #234@(80,14)7% #289@(77,16)34% #298@(74,18)10% #300@(78,14)79% #307@(72,18) #311@(64,26) #314@(34,20) #317@(16,21)*\n  e3 (Rocket Soldier) x11: #295@(65,25) #297@(65,25) #299@(57,28) #305@(57,28) #306@(47,24) #309@(46,24) #310@(35,24) #312@(25,25) #313@(9,18)* #315@(7,17) #318@(7,16)\n  harv (Ore Truck (harvester)) x7: #132@(11,14)74% #141@(7,22) #175@(28,26)72% #250@(10,23) #270@(7,23) #277@(7,24) #292@(6,23)\nVISIBLE ENEMY UNITS (1):\n  #316 3tnk.husk@(67,25) 70%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - train 3x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army regrouping near (65,25), then push east/northeast toward enemy. Keep queue full of 1tnk/e3.", "raw": "{\"thoughts\":\"Consolidate scattered tanks and rocket soldiers into one force and push toward enemy base at (95,11). Keep production queues full.\",\"notes\":\"Enemy base at (95,11). Army regrouping and pushing northeast. Keep queue full of 1tnk/e3, rebuild damaged tanks near fix depot if needed.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":2}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5416, "completion_tokens": 214, "total_tokens": 5630, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.012972, "upstream_inference_prompt_cost": 0.010832, "upstream_inference_completions_cost": 0.00214}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.28, "thoughts": "Consolidate scattered tanks and rocket soldiers into one force and push toward enemy base at (95,11). Keep production queues full.", "notes": "Enemy base at (95,11). Army regrouping and pushing northeast. Keep queue full of 1tnk/e3, rebuild damaged tanks near fix depot if needed.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 19 units", "train 2x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 24050, "deaths_cost": 23000, "units_killed": 77, "units_lost": 28, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 29400, "army_value": 8900, "income": 8550, "experience": 234, "order_count": 284}}
{"tick": 21001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:00 (tick 21001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 400 made / 230 used, harvesters 5.\nSCORE: assets $21450, army $6950, killed $24400 (30 units, 4 bldgs), lost $24350 (77 units, 2 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome 97%; Vehicle: 3tnk 23%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 5%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 99%, #129 proc@(91,16) 92%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 100%, #286 powr@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(91,11)41%\n  3tnk.husk (3tnk.husk) x1: #316@(67,25)52%*\n  e3 (Rocket Soldier) x1: #319@(89,23)\n  harv (Ore Truck (harvester)) x5: #131@(102,21)66% #207@(103,20)69% #209@(104,26) #249@(103,26) #264@(104,21)\nVISIBLE ENEMY UNITS (3):\n  #298 1tnk@(88,12) 9%, #300 1tnk@(88,13) 78%, #307 1tnk@(89,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - stance: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place dome as soon as ready; enemy armor was last around 64-66,24-28. Tank #260 is the only current combat unit and is probing west.", "raw": "{\"thoughts\":\"Enemy light tanks are threatening the north edge of our base while our only heavy tank is damaged. Pull it to the Service Depot, have the rocket soldier engage from range, and keep armor production running as income arrives.\",\"notes\":\"Dome nearly complete; place it immediately next turn. Heavy #260 repairing at depot; enemy tanks #298/#300/#307 around 88-89,12-14.\",\"commands\":[{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"attack\",\"units\":[319],\"target\":307},{\"do\":\"stance\",\"units\":[319],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":90,\"y\":15},{\"do\":\"rally\",\"building\":278,\"x\":90,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":91,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1668, "completion_tokens": 351, "total_tokens": 2019, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1666, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0092191, "upstream_inference_prompt_cost": 0.0045859, "upstream_inference_completions_cost": 0.0046332}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.43, "thoughts": "Enemy light tanks are threatening the north edge of our base while our only heavy tank is damaged. Pull it to the Service Depot, have the rocket soldier engage from range, and keep armor production running as income arrives.", "notes": "Dome nearly complete; place it immediately next turn. Heavy #260 repairing at depot; enemy tanks #298/#300/#307 around 88-89,12-14.", "commands": [{"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "attack", "units": [319], "target": 307}, {"do": "stance", "units": [319], "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 90, "y": 15}, {"do": "rally", "building": 278, "x": 90, "y": 15}, {"do": "rally", "building": 134, "x": 91, "y": 17}], "feedback": ["move: 1 units", "attack: 1 units", "stance: 1 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 24400, "deaths_cost": 24350, "units_killed": 30, "units_lost": 77, "buildings_killed": 4, "buildings_lost": 2, "assets_value": 21450, "army_value": 1450, "income": 2125, "experience": 223, "order_count": 112}}
{"tick": 21001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 14:00 (tick 21001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $117 + stored ore $555 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $28300, army $15500, killed $24350 (77 units, 2 bldgs), lost $24400 (30 units, 4 bldgs). Map explored 34.1%.\nPRODUCTION: Vehicle: 1tnk 78%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 13%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #298@(88,12)9% #300@(88,13)78% #307@(89,14) #311@(80,13) #314@(54,28) #317@(36,22)\n  e3 (Rocket Soldier) x12: #295@(71,17) #297@(71,18) #299@(66,23) #305@(66,23) #306@(56,28) #309@(55,28) #310@(46,24) #312@(34,24) #313@(18,19) #315@(15,18) #318@(17,18) #320@(7,17)*\n  harv (Ore Truck (harvester)) x7: #132@(4,23)74% #141@(5,30) #175@(17,29)72% #250@(3,29) #270@(7,20) #277@(4,31) #292@(6,25)\nVISIBLE ENEMY UNITS (2):\n  #260 3tnk@(91,11) 41%, #316 3tnk.husk@(67,25) 52%\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(91,16) 92%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - train 2x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Army regrouping and pushing northeast. Keep queue full of 1tnk/e3, rebuild damaged tanks near fix depot if needed.", "raw": "{\"thoughts\":\"Push remaining army toward enemy base at (95,11), keep production queued. Consolidate scattered units toward the front.\",\"notes\":\"Enemy base (95,11), proc at (91,16). Keep attacking with all_army toward enemy base. Maintain 1tnk/e3 production continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":93,\"y\":13},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5483, "completion_tokens": 208, "total_tokens": 5691, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.013046, "upstream_inference_prompt_cost": 0.010966, "upstream_inference_completions_cost": 0.00208}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.28, "thoughts": "Push remaining army toward enemy base at (95,11), keep production queued. Consolidate scattered units toward the front.", "notes": "Enemy base (95,11), proc at (91,16). Keep attacking with all_army toward enemy base. Maintain 1tnk/e3 production continuously.", "commands": [{"do": "attack_move", "units": "all_army", "x": 93, "y": 13}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 18 units", "train 3x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 24350, "deaths_cost": 24400, "units_killed": 77, "units_lost": 30, "buildings_killed": 2, "buildings_lost": 4, "assets_value": 28300, "army_value": 7800, "income": 7650, "experience": 237, "order_count": 288}}
{"tick": 21201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:08 (tick 21201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 395 made / 230 used, harvesters 5.\nSCORE: assets $21450, army $6950, killed $25100 (31 units, 4 bldgs), lost $24350 (77 units, 2 bldgs). Map explored 39.4%.\nPRODUCTION: Building: dome READY TO PLACE; Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 17%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 98%, #129 proc@(91,16) 67%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 98%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 95%, #286 powr@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(98,8)16%\n  3tnk.husk (3tnk.husk) x1: #316@(67,25)35%*\n  e3 (Rocket Soldier) x1: #319@(89,16)\n  harv (Ore Truck (harvester)) x5: #131@(102,21)66% #207@(103,21)69% #209@(103,20) #249@(105,24) #264@(103,24)\nVISIBLE ENEMY UNITS (3):\n  #300 1tnk@(88,13) 78%, #307 1tnk@(95,9) 63%, #311 1tnk@(87,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 1 units\n  - stance: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Dome nearly complete; place it immediately next turn. Heavy #260 repairing at depot; enemy tanks #298/#300/#307 around 88-89,12-14.", "raw": "{\"thoughts\":\"Radar Dome is ready and must be placed immediately. Our heavy tank is repairing while enemy light tanks probe close to the base, so the rocket soldier will engage the nearest threat and production should continue into a counterattack force.\",\"notes\":\"Place Dome now. Enemy light tanks visible at 87-88,13-14 and 95,9; #260 is repairing at depot. Three heavy tanks remain queued across war factories.\",\"commands\":[{\"do\":\"place\",\"item\":\"dome\",\"x\":91,\"y\":7},{\"do\":\"attack\",\"units\":[319],\"target\":307},{\"do\":\"stance\",\"units\":[319],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":94,\"y\":12},{\"do\":\"rally\",\"building\":278,\"x\":94,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":94,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1676, "completion_tokens": 360, "total_tokens": 2036, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1674, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093599, "upstream_inference_prompt_cost": 0.0046079, "upstream_inference_completions_cost": 0.004752}, "completion_tokens_details": {"reasoning_tokens": 167, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.05, "thoughts": "Radar Dome is ready and must be placed immediately. Our heavy tank is repairing while enemy light tanks probe close to the base, so the rocket soldier will engage the nearest threat and production should continue into a counterattack force.", "notes": "Place Dome now. Enemy light tanks visible at 87-88,13-14 and 95,9; #260 is repairing at depot. Three heavy tanks remain queued across war factories.", "commands": [{"do": "place", "item": "dome", "x": 91, "y": 7}, {"do": "attack", "units": [319], "target": 307}, {"do": "stance", "units": [319], "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 94, "y": 12}, {"do": "rally", "building": 278, "x": 94, "y": 12}, {"do": "rally", "building": 134, "x": 94, "y": 12}], "feedback": ["place dome: ordered (auto-relocated near base if the spot was invalid)", "attack: 1 units", "stance: 1 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 25100, "deaths_cost": 24350, "units_killed": 31, "units_lost": 77, "buildings_killed": 4, "buildings_lost": 2, "assets_value": 21450, "army_value": 1450, "income": 2175, "experience": 230, "order_count": 112}}
{"tick": 21201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 14:08 (tick 21201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $28600, army $15800, killed $24350 (77 units, 2 bldgs), lost $25100 (31 units, 4 bldgs). Map explored 34.9%.\nPRODUCTION: Vehicle: 1tnk 33%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 8%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #300@(88,13)78% #307@(95,9)63% #311@(87,14) #314@(65,25) #317@(57,29) #321@(16,21)*\n  e3 (Rocket Soldier) x13: #295@(80,14) #297@(81,14) #299@(73,16) #305@(73,16) #306@(65,24) #309@(64,25) #310@(54,30) #312@(45,24) #313@(26,25) #315@(23,24) #318@(24,24) #320@(17,18) #322@(8,17)*\n  harv (Ore Truck (harvester)) x7: #132@(5,30)74% #141@(4,31) #175@(5,31)72% #250@(6,27) #270@(4,28) #277@(6,24) #292@(3,29)\nVISIBLE ENEMY UNITS (3):\n  #260 3tnk@(98,8) 16%, #316 3tnk.husk@(67,25) 35%, #319 e3@(89,16) 100%\nVISIBLE ENEMY BUILDINGS (6):\n  #121 fact@(95,11) 98%, #129 proc@(91,16) 67%, #206 proc@(98,11) 100%, #218 fix@(97,9) 98%, #283 powr@(93,9) 95%, #286 powr@(95,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - train 3x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base (95,11), proc at (91,16). Keep attacking with all_army toward enemy base. Maintain 1tnk/e3 production continuously.", "raw": "{\"thoughts\":\"My army is spread near enemy base; push forward and focus fire on enemy fact/proc. Keep producing tanks and rocket soldiers.\",\"notes\":\"Enemy base (95,11), proc at (91,16), fact at (95,11). Push all_army to attack enemy fact #121 directly. Keep training 1tnk/e3 nonstop.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5616, "completion_tokens": 215, "total_tokens": 5831, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.013382, "upstream_inference_prompt_cost": 0.011232, "upstream_inference_completions_cost": 0.00215}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "My army is spread near enemy base; push forward and focus fire on enemy fact/proc. Keep producing tanks and rocket soldiers.", "notes": "Enemy base (95,11), proc at (91,16), fact at (95,11). Push all_army to attack enemy fact #121 directly. Keep training 1tnk/e3 nonstop.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 19 units", "train 3x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 24350, "deaths_cost": 25100, "units_killed": 77, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 4, "assets_value": 28600, "army_value": 8100, "income": 6650, "experience": 237, "order_count": 293}}
{"tick": 21401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:16 (tick 21401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 392 made / 270 used, harvesters 5.\nSCORE: assets $22950, army $6950, killed $25800 (32 units, 4 bldgs), lost $24350 (77 units, 2 bldgs). Map explored 39.4%.\nPRODUCTION: Vehicle: 3tnk 31%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 28%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 98%, #129 proc@(91,16) 41%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 96%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 95%, #286 powr@(95,8) 97%, #323 dome@(93,12) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(98,8)6%*\n  3tnk.husk (3tnk.husk) x1: #316@(67,25)17%*\n  e3 (Rocket Soldier) x1: #319@(92,13)\n  harv (Ore Truck (harvester)) x5: #131@(103,20)66% #207@(103,21)69% #209@(104,26) #249@(103,22) #264@(105,26)\nVISIBLE ENEMY UNITS (7):\n  #295 e3@(86,14) 100%, #297 e3@(86,14) 100%, #299 e3@(83,14) 100%, #300 1tnk@(88,13) 33%, #305 e3@(83,14) 100%, #311 1tnk@(87,14) 100%, #314 1tnk@(82,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place dome: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 1 units\n  - stance: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place Dome now. Enemy light tanks visible at 87-88,13-14 and 95,9; #260 is repairing at depot. Three heavy tanks remain queued across war factories.", "raw": "{\"thoughts\":\"Enemy light tanks and rockets are pressuring our western edge while our heavy tanks are still building. Keep the damaged heavy tank repairing, use the rocket soldier to focus the weakened light tank, and rally new armor defensively until a group forms.\",\"notes\":\"Enemy force at x82-88,y12-14; damaged refinery #129 needs repair when funds permit. #260 stays at depot; three heavy tanks are in production. Rally armor to western base edge.\",\"commands\":[{\"do\":\"attack\",\"units\":[319],\"target\":300},{\"do\":\"stance\",\"units\":[319],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":91,\"y\":15},{\"do\":\"rally\",\"building\":278,\"x\":91,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":92,\"y\":15},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"build\",\"item\":\"tsla\"},{\"do\":\"repair\",\"building\":129}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1783, "completion_tokens": 602, "total_tokens": 2385, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1781, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01284855, "upstream_inference_prompt_cost": 0.00490215, "upstream_inference_completions_cost": 0.0079464}, "completion_tokens_details": {"reasoning_tokens": 389, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.1, "thoughts": "Enemy light tanks and rockets are pressuring our western edge while our heavy tanks are still building. Keep the damaged heavy tank repairing, use the rocket soldier to focus the weakened light tank, and rally new armor defensively until a group forms.", "notes": "Enemy force at x82-88,y12-14; damaged refinery #129 needs repair when funds permit. #260 stays at depot; three heavy tanks are in production. Rally armor to western base edge.", "commands": [{"do": "attack", "units": [319], "target": 300}, {"do": "stance", "units": [319], "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 91, "y": 15}, {"do": "rally", "building": 278, "x": 91, "y": 15}, {"do": "rally", "building": 134, "x": 92, "y": 15}, {"do": "train", "item": "e3", "count": 5}, {"do": "build", "item": "tsla"}, {"do": "repair", "building": 129}], "feedback": ["attack: 1 units", "stance: 1 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered", "train 5x e3: queued", "build tsla: started", "repair #129: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 25800, "deaths_cost": 24350, "units_killed": 32, "units_lost": 77, "buildings_killed": 4, "buildings_lost": 2, "assets_value": 22950, "army_value": 1450, "income": 2200, "experience": 237, "order_count": 113}}
{"tick": 21401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 14:16 (tick 21401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $27900, army $15100, killed $24350 (77 units, 2 bldgs), lost $25800 (32 units, 4 bldgs). Map explored 35%.\nPRODUCTION: Vehicle: 1tnk 54%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 44%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #300@(88,13)33% #311@(87,14) #314@(82,12) #317@(71,18) #321@(34,20)\n  e3 (Rocket Soldier) x13: #295@(86,14)* #297@(86,14)* #299@(83,14) #305@(83,14) #306@(72,17) #309@(71,17) #310@(63,26) #312@(54,28) #313@(36,24) #315@(34,24) #318@(34,24) #320@(25,25) #322@(18,19)\n  harv (Ore Truck (harvester)) x7: #132@(7,21)74% #141@(9,25) #175@(5,31)72% #250@(7,20) #270@(5,28) #277@(6,23) #292@(5,30)\nVISIBLE ENEMY UNITS (1):\n  #319 e3@(92,13) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(91,16) 41%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - train 3x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base (95,11), proc at (91,16), fact at (95,11). Push all_army to attack enemy fact #121 directly. Keep training 1tnk/e3 nonstop.", "raw": "{\"thoughts\":\"Army is near enemy base, continue attacking the damaged refinery and push toward the enemy construction yard. Keep production rolling.\",\"notes\":\"Enemy base (95,11), proc #129@(91,16) at 41% hp. Push all_army to attack_move to enemy base and finish off proc then fact. Keep training 1tnk/e3 nonstop.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":93,\"y\":13},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5569, "completion_tokens": 223, "total_tokens": 5792, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.013368, "upstream_inference_prompt_cost": 0.011138, "upstream_inference_completions_cost": 0.00223}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.41, "thoughts": "Army is near enemy base, continue attacking the damaged refinery and push toward the enemy construction yard. Keep production rolling.", "notes": "Enemy base (95,11), proc #129@(91,16) at 41% hp. Push all_army to attack_move to enemy base and finish off proc then fact. Keep training 1tnk/e3 nonstop.", "commands": [{"do": "attack_move", "units": "all_army", "x": 93, "y": 13}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 18 units", "train 3x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 24350, "deaths_cost": 25800, "units_killed": 77, "units_lost": 32, "buildings_killed": 2, "buildings_lost": 4, "assets_value": 27900, "army_value": 7400, "income": 6900, "experience": 237, "order_count": 298}}
{"tick": 21601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:24 (tick 21601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 392 made / 240 used, harvesters 5.\nSCORE: assets $21550, army $6950, killed $26500 (33 units, 4 bldgs), lost $25750 (77 units, 3 bldgs). Map explored 39.4%.\nPRODUCTION: Defense: tsla 6%; Vehicle: 3tnk 40%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 98%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 96%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 95%, #286 powr@(95,8) 97%, #323 dome@(93,12) 99%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(98,8)6%*\n  e3 (Rocket Soldier) x1: #319@(92,13)4%\n  harv (Ore Truck (harvester)) x5: #131@(105,24)66% #207@(104,26)69% #209@(103,21) #249@(102,21) #264@(104,24)\nVISIBLE ENEMY UNITS (7):\n  #295 e3@(88,14) 81%, #297 e3@(87,13) 88%, #299 e3@(88,14) 96%, #305 e3@(87,13) 85%, #311 1tnk@(89,13) 99%, #314 1tnk@(89,12) 51%, #317 1tnk@(89,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - stance: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\n  - train 5x e3: queued\n  - build tsla: started\n  - repair #129: ordered\nYOUR NOTES FROM LAST TURN: Enemy force at x82-88,y12-14; damaged refinery #129 needs repair when funds permit. #260 stays at depot; three heavy tanks are in production. Rally armor to western base edge.", "raw": "{\"thoughts\":\"Enemy armor and rockets are dangerously close to the western edge of our base, but our heavy tank reinforcements are already queued. Keep the damaged heavy tank at the depot, focus the surviving rocket soldier on enemy armor, and have new units rally toward the threatened approach.\",\"notes\":\"Enemy squad #295/#297/#299/#305 and light tanks #311/#314/#317 at x87-89,y12-14. Three heavy tanks and five rocket soldiers queued; Tesla is constructing. #260 is critically damaged and should remain at depot.\",\"commands\":[{\"do\":\"move\",\"units\":[260],\"x\":97,\"y\":9},{\"do\":\"attack\",\"units\":[319],\"target\":314},{\"do\":\"rally\",\"building\":187,\"x\":89,\"y\":15},{\"do\":\"rally\",\"building\":278,\"x\":89,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":15},{\"do\":\"stance\",\"units\":[319],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1801, "completion_tokens": 396, "total_tokens": 2197, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1799, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01017885, "upstream_inference_prompt_cost": 0.00495165, "upstream_inference_completions_cost": 0.0052272}, "completion_tokens_details": {"reasoning_tokens": 180, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.78, "thoughts": "Enemy armor and rockets are dangerously close to the western edge of our base, but our heavy tank reinforcements are already queued. Keep the damaged heavy tank at the depot, focus the surviving rocket soldier on enemy armor, and have new units rally toward the threatened approach.", "notes": "Enemy squad #295/#297/#299/#305 and light tanks #311/#314/#317 at x87-89,y12-14. Three heavy tanks and five rocket soldiers queued; Tesla is constructing. #260 is critically damaged and should remain at depot.", "commands": [{"do": "move", "units": [260], "x": 97, "y": 9}, {"do": "attack", "units": [319], "target": 314}, {"do": "rally", "building": 187, "x": 89, "y": 15}, {"do": "rally", "building": 278, "x": 89, "y": 15}, {"do": "rally", "building": 134, "x": 90, "y": 15}, {"do": "stance", "units": [319], "stance": "attack_anything"}], "feedback": ["move: 1 units", "attack: 1 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 26500, "deaths_cost": 25750, "units_killed": 33, "units_lost": 77, "buildings_killed": 4, "buildings_lost": 3, "assets_value": 21550, "army_value": 1450, "income": 2025, "experience": 244, "order_count": 119}}
{"tick": 21601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 14:24 (tick 21601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $27200, army $14400, killed $25750 (77 units, 3 bldgs), lost $26500 (33 units, 4 bldgs). Map explored 35.1%.\nPRODUCTION: Vehicle: 1tnk 66%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #311@(89,13) #314@(89,12)51% #317@(89,14) #321@(55,30)\n  e3 (Rocket Soldier) x13: #295@(88,14)81% #297@(87,13)88% #299@(88,14)96% #305@(87,13)85% #306@(82,13) #309@(80,13) #310@(70,19) #312@(64,25) #313@(47,24) #315@(45,24) #318@(45,24) #320@(34,24) #322@(26,25)\n  harv (Ore Truck (harvester)) x7: #132@(7,21)74% #141@(10,23) #175@(6,26)72% #250@(5,26) #270@(7,20) #277@(3,30) #292@(7,22)\nVISIBLE ENEMY UNITS (1):\n  #319 e3@(92,13) 4%\nVISIBLE ENEMY BUILDINGS (2):\n  #283 powr@(93,9) 95%, #323 dome@(93,12) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - train 3x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base (95,11), proc #129@(91,16) at 41% hp. Push all_army to attack_move to enemy base and finish off proc then fact. Keep training 1tnk/e3 nonstop.", "raw": "{\"thoughts\":\"Forces near enemy base (89,12-14) should push into the dome/powr. Keep training more units and moving stragglers forward.\",\"notes\":\"Enemy base at (93-95,9-12): dome#323, powr#283. Push all_army to attack_move there. Keep training 1tnk/e3 nonstop, rally new units toward front.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[311,314,317,295,297,299,305,306,309],\"x\":93,\"y\":11},\n{\"do\":\"attack_move\",\"units\":[310,312,313,315,318,320,322,321],\"x\":93,\"y\":11},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":4},\n{\"do\":\"rally\",\"building\":268,\"x\":89,\"y\":13},\n{\"do\":\"rally\",\"building\":159,\"x\":89,\"y\":13}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5658, "completion_tokens": 323, "total_tokens": 5981, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.014546, "upstream_inference_prompt_cost": 0.011316, "upstream_inference_completions_cost": 0.00323}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.93, "thoughts": "Forces near enemy base (89,12-14) should push into the dome/powr. Keep training more units and moving stragglers forward.", "notes": "Enemy base at (93-95,9-12): dome#323, powr#283. Push all_army to attack_move there. Keep training 1tnk/e3 nonstop, rally new units toward front.", "commands": [{"do": "attack_move", "units": [311, 314, 317, 295, 297, 299, 305, 306, 309], "x": 93, "y": 11}, {"do": "attack_move", "units": [310, 312, 313, 315, 318, 320, 322, 321], "x": 93, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 268, "x": 89, "y": 13}, {"do": "rally", "building": 159, "x": 89, "y": 13}], "feedback": ["attack_move: 9 units", "attack_move: 8 units", "train 4x 1tnk: queued", "train 4x e3: queued", "rally #268: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 25750, "deaths_cost": 26500, "units_killed": 77, "units_lost": 33, "buildings_killed": 3, "buildings_lost": 4, "assets_value": 27200, "army_value": 6700, "income": 6550, "experience": 251, "order_count": 303}}
{"tick": 21801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:32 (tick 21801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 392 made / 240 used, harvesters 5.\nSCORE: assets $21250, army $6650, killed $26500 (33 units, 4 bldgs), lost $26050 (78 units, 3 bldgs). Map explored 39.4%.\nPRODUCTION: Defense: tsla 8%; Vehicle: 3tnk 44%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 63%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 98%, #134 barr@(95,17) 100%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 96%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #283 powr@(93,9) 95%, #286 powr@(95,8) 97%, #323 dome@(93,12) 3%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(98,8)6%*\n  harv (Ore Truck (harvester)) x5: #131@(103,26)66% #207@(105,24)69% #209@(102,21) #249@(103,24) #264@(103,20)\nVISIBLE ENEMY UNITS (9):\n  #295 e3@(88,13) 81%, #297 e3@(88,12) 88%, #299 e3@(88,14) 96%, #305 e3@(88,12) 85%, #306 e3@(88,12) 100%, #309 e3@(88,12) 100%, #311 1tnk@(89,13) 99%, #314 1tnk@(89,12) 27%, #317 1tnk@(89,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy squad #295/#297/#299/#305 and light tanks #311/#314/#317 at x87-89,y12-14. Three heavy tanks and five rocket soldiers queued; Tesla is constructing. #260 is critically damaged and should remain at depot.", "raw": "{\"thoughts\":\"Our field army has been wiped out and enemy light tanks are pressing from the west while production is queued. Preserve the critical heavy tank at the depot, keep income flowing, and repair the nearly destroyed radar dome while the Tesla and replacement forces complete.\",\"notes\":\"Enemy force at x88-89,y12-14 immediately west of base; #260 heavy tank is at 6% beside depot. Tesla is 8%; vehicle and infantry queues contain heavy tanks/rockets. Radar dome #323 is 3% and needs repair.\",\"commands\":[{\"do\":\"repair\",\"building\":323},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264},{\"do\":\"stance\",\"units\":[260],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":187,\"x\":94,\"y\":14},{\"do\":\"rally\",\"building\":278,\"x\":94,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":94,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1798, "completion_tokens": 408, "total_tokens": 2206, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1796, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010329, "upstream_inference_prompt_cost": 0.0049434, "upstream_inference_completions_cost": 0.0053856}, "completion_tokens_details": {"reasoning_tokens": 170, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.19, "thoughts": "Our field army has been wiped out and enemy light tanks are pressing from the west while production is queued. Preserve the critical heavy tank at the depot, keep income flowing, and repair the nearly destroyed radar dome while the Tesla and replacement forces complete.", "notes": "Enemy force at x88-89,y12-14 immediately west of base; #260 heavy tank is at 6% beside depot. Tesla is 8%; vehicle and infantry queues contain heavy tanks/rockets. Radar dome #323 is 3% and needs repair.", "commands": [{"do": "repair", "building": 323}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}, {"do": "stance", "units": [260], "stance": "defend"}, {"do": "rally", "building": 187, "x": 94, "y": 14}, {"do": "rally", "building": 278, "x": 94, "y": 14}, {"do": "rally", "building": 134, "x": 94, "y": 14}], "feedback": ["repair #323: ordered", "stance: 1 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 26500, "deaths_cost": 26050, "units_killed": 33, "units_lost": 78, "buildings_killed": 4, "buildings_lost": 3, "assets_value": 21250, "army_value": 1150, "income": 1975, "experience": 244, "order_count": 119}}
{"tick": 21801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 14:32 (tick 21801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $27200, army $14400, killed $26050 (78 units, 3 bldgs), lost $26500 (33 units, 4 bldgs). Map explored 35.1%.\nPRODUCTION: Vehicle: 1tnk 74%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 79%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #311@(89,13) #314@(89,12)27% #317@(89,14) #321@(71,17)\n  e3 (Rocket Soldier) x13: #295@(88,13)81% #297@(88,12)88% #299@(88,14)96% #305@(88,12)85% #306@(88,12) #309@(88,12) #310@(78,11) #312@(71,18) #313@(55,28) #315@(54,28) #318@(54,28) #320@(45,24) #322@(35,24)\n  harv (Ore Truck (harvester)) x7: #132@(6,23)74% #141@(3,31) #175@(10,21)72% #250@(4,29) #270@(5,29) #277@(9,22) #292@(7,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #283 powr@(93,9) 95%, #323 dome@(93,12) 3%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - attack_move: 8 units\n  - train 4x 1tnk: queued\n  - train 4x e3: queued\n  - rally #268: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (93-95,9-12): dome#323, powr#283. Push all_army to attack_move there. Keep training 1tnk/e3 nonstop, rally new units toward front.", "raw": "{\"thoughts\":\"Army near enemy base, push attack on dome and power plant. Keep production rolling and merge stray units into the main push.\",\"notes\":\"Enemy base at (93-95,9-12): dome#323 3%hp, powr#283. Push all_army to attack_move there, focus dome to destroy building. Keep training 1tnk/e3, rally toward front (85,13).\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[311,314,317,295,297,299,305,306,309],\"x\":93,\"y\":12},\n{\"do\":\"attack_move\",\"units\":[321,312,310],\"x\":85,\"y\":13},\n{\"do\":\"attack_move\",\"units\":[313,315,318,320,322],\"x\":85,\"y\":13},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":4},\n{\"do\":\"rally\",\"building\":268,\"x\":85,\"y\":13},\n{\"do\":\"rally\",\"building\":159,\"x\":85,\"y\":13}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5776, "completion_tokens": 346, "total_tokens": 6122, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.015012, "upstream_inference_prompt_cost": 0.011552, "upstream_inference_completions_cost": 0.00346}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.23, "thoughts": "Army near enemy base, push attack on dome and power plant. Keep production rolling and merge stray units into the main push.", "notes": "Enemy base at (93-95,9-12): dome#323 3%hp, powr#283. Push all_army to attack_move there, focus dome to destroy building. Keep training 1tnk/e3, rally toward front (85,13).", "commands": [{"do": "attack_move", "units": [311, 314, 317, 295, 297, 299, 305, 306, 309], "x": 93, "y": 12}, {"do": "attack_move", "units": [321, 312, 310], "x": 85, "y": 13}, {"do": "attack_move", "units": [313, 315, 318, 320, 322], "x": 85, "y": 13}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 268, "x": 85, "y": 13}, {"do": "rally", "building": 159, "x": 85, "y": 13}], "feedback": ["attack_move: 9 units", "attack_move: 3 units", "attack_move: 5 units", "train 4x 1tnk: queued", "train 4x e3: queued", "rally #268: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 26050, "deaths_cost": 26500, "units_killed": 78, "units_lost": 33, "buildings_killed": 3, "buildings_lost": 4, "assets_value": 27200, "army_value": 6700, "income": 5575, "experience": 254, "order_count": 311}}
{"tick": 22001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:40 (tick 22001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 297 made / 200 used, harvesters 5.\nSCORE: assets $19450, army $6650, killed $26500 (33 units, 4 bldgs), lost $27850 (78 units, 5 bldgs). Map explored 39.4%.\nPRODUCTION: Defense: tsla 13%; Vehicle: 3tnk 51%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 74%, #134 barr@(95,17) 61%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 96%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #286 powr@(95,8) 97%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #260@(98,8)6%*\n  harv (Ore Truck (harvester)) x5: #131@(103,21)66% #207@(103,20)69% #209@(104,26) #249@(105,25) #264@(103,23)\nVISIBLE ENEMY UNITS (9):\n  #295 e3@(91,11) 81%, #297 e3@(91,11) 88%, #299 e3@(90,15) 96%, #305 e3@(90,11) 85%, #306 e3@(91,11) 100%, #309 e3@(91,11) 100%, #311 1tnk@(91,13) 99%, #314 1tnk@(91,12) 27%, #317 1tnk@(91,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #323: ordered\n  - stance: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy force at x88-89,y12-14 immediately west of base; #260 heavy tank is at 6% beside depot. Tesla is 8%; vehicle and infantry queues contain heavy tanks/rockets. Radar dome #323 is 3% and needs repair.", "raw": "{\"thoughts\":\"Enemy armor and rocket infantry are directly west of the Construction Yard while our new tanks and rockets are still queued. Repair key production buildings and use the critically damaged heavy tank for a final defensive shot at the wounded enemy tank.\",\"notes\":\"Enemy assault remains at x90-91,y11-15; Tesla is still constructing. Heavy #260 is near depot at 6%; prioritize holding base until queued armor arrives.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":134},{\"do\":\"attack\",\"units\":[260],\"target\":314},{\"do\":\"stance\",\"units\":[260],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":94,\"y\":13},{\"do\":\"rally\",\"building\":278,\"x\":94,\"y\":13},{\"do\":\"rally\",\"building\":134,\"x\":94,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1730, "completion_tokens": 471, "total_tokens": 2201, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1728, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0109736, "upstream_inference_prompt_cost": 0.0047564, "upstream_inference_completions_cost": 0.0062172}, "completion_tokens_details": {"reasoning_tokens": 282, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.44, "thoughts": "Enemy armor and rocket infantry are directly west of the Construction Yard while our new tanks and rockets are still queued. Repair key production buildings and use the critically damaged heavy tank for a final defensive shot at the wounded enemy tank.", "notes": "Enemy assault remains at x90-91,y11-15; Tesla is still constructing. Heavy #260 is near depot at 6%; prioritize holding base until queued armor arrives.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 134}, {"do": "attack", "units": [260], "target": 314}, {"do": "stance", "units": [260], "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 94, "y": 13}, {"do": "rally", "building": 278, "x": 94, "y": 13}, {"do": "rally", "building": 134, "x": 94, "y": 13}], "feedback": ["repair #121: ordered", "repair #134: ordered", "attack: 1 units", "stance: 1 units", "rally #187: ordered", "rally #278: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 26500, "deaths_cost": 27850, "units_killed": 33, "units_lost": 78, "buildings_killed": 4, "buildings_lost": 5, "assets_value": 19450, "army_value": 1150, "income": 2125, "experience": 244, "order_count": 119}}
{"tick": 22001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 14:40 (tick 22001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $27200, army $14400, killed $27850 (78 units, 5 bldgs), lost $26500 (33 units, 4 bldgs). Map explored 35.1%.\nPRODUCTION: Vehicle: 1tnk 83%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #311@(91,13) #314@(91,12)27% #317@(91,14) #321@(85,13)*\n  e3 (Rocket Soldier) x13: #295@(91,11)81% #297@(91,11)88% #299@(90,15)96% #305@(90,11)85% #306@(91,11) #309@(91,11) #310@(84,12)* #312@(80,14) #313@(65,27) #315@(63,27) #318@(64,27) #320@(54,28) #322@(46,24)\n  harv (Ore Truck (harvester)) x7: #132@(5,30)74% #141@(6,25) #175@(10,24)72% #250@(7,20) #270@(7,25) #277@(9,24) #292@(7,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #121 fact@(95,11) 74%, #134 barr@(95,17) 61%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - attack_move: 3 units\n  - attack_move: 5 units\n  - train 4x 1tnk: queued\n  - train 4x e3: queued\n  - rally #268: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (93-95,9-12): dome#323 3%hp, powr#283. Push all_army to attack_move there, focus dome to destroy building. Keep training 1tnk/e3, rally toward front (85,13).", "raw": "{\"thoughts\":\"My forces are near the enemy base already; push in to finish off the construction yard and barracks. Keep training reinforcements.\",\"notes\":\"Enemy base at (95,11) fact 74%, barr@(95,17). Push all_army to attack_move there. Keep training 1tnk/e3, rally toward front.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[311,314,317,321,295,297,299,305,306,309,310,312],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5906, "completion_tokens": 225, "total_tokens": 6131, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.014062, "upstream_inference_prompt_cost": 0.011812, "upstream_inference_completions_cost": 0.00225}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.94, "thoughts": "My forces are near the enemy base already; push in to finish off the construction yard and barracks. Keep training reinforcements.", "notes": "Enemy base at (95,11) fact 74%, barr@(95,17). Push all_army to attack_move there. Keep training 1tnk/e3, rally toward front.", "commands": [{"do": "attack_move", "units": [311, 314, 317, 321, 295, 297, 299, 305, 306, 309, 310, 312], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["attack_move: 12 units", "train 4x 1tnk: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 27850, "deaths_cost": 26500, "units_killed": 78, "units_lost": 33, "buildings_killed": 5, "buildings_lost": 4, "assets_value": 27200, "army_value": 6700, "income": 4925, "experience": 272, "order_count": 319}}
{"tick": 22201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:48 (tick 22201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 295 made / 200 used, harvesters 5.\nSCORE: assets $18300, army $5500, killed $27200 (34 units, 4 bldgs), lost $29000 (79 units, 5 bldgs). Map explored 39.4%.\nPRODUCTION: Defense: tsla 15%; Vehicle: 3tnk 52%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 5%, #134 barr@(95,17) 11%, #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 96%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%, #286 powr@(95,8) 95%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #325@(93,9)76%*\n  harv (Ore Truck (harvester)) x5: #131@(103,21)66% #207@(105,26)69% #209@(103,22) #249@(105,23) #264@(103,23)\nVISIBLE ENEMY UNITS (11):\n  #295 e3@(91,11) 64%, #297 e3@(91,11) 77%, #299 e3@(90,15) 96%, #305 e3@(90,11) 82%, #306 e3@(91,11) 94%, #309 e3@(91,11) 81%, #310 e3@(91,12) 100%, #311 1tnk@(91,13) 98%, #312 e3@(90,12) 100%, #317 1tnk@(91,14) 99%, #321 1tnk@(91,10) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #134: ordered\n  - attack: 1 units\n  - stance: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy assault remains at x90-91,y11-15; Tesla is still constructing. Heavy #260 is near depot at 6%; prioritize holding base until queued armor arrives.", "raw": "{\"thoughts\":\"The base is under immediate attack and the Construction Yard is critically damaged. Keep repairs prioritized, finish the Tesla, and rally all incoming units directly into the threatened core while harvesters continue funding the queued armor.\",\"notes\":\"Enemy rocket soldiers and light tanks are at x90-91,y10-15 beside the Construction Yard. Fact #121 is 5%; Tesla is 15% on defense queue; armor and rockets are queued.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":134},{\"do\":\"repair\",\"building\":218},{\"do\":\"rally\",\"building\":134,\"x\":94,\"y\":12},{\"do\":\"rally\",\"building\":187,\"x\":94,\"y\":12},{\"do\":\"rally\",\"building\":278,\"x\":94,\"y\":12},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1755, "completion_tokens": 420, "total_tokens": 2175, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1753, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01036915, "upstream_inference_prompt_cost": 0.00482515, "upstream_inference_completions_cost": 0.005544}, "completion_tokens_details": {"reasoning_tokens": 200, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.5, "thoughts": "The base is under immediate attack and the Construction Yard is critically damaged. Keep repairs prioritized, finish the Tesla, and rally all incoming units directly into the threatened core while harvesters continue funding the queued armor.", "notes": "Enemy rocket soldiers and light tanks are at x90-91,y10-15 beside the Construction Yard. Fact #121 is 5%; Tesla is 15% on defense queue; armor and rockets are queued.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 134}, {"do": "repair", "building": 218}, {"do": "rally", "building": 134, "x": 94, "y": 12}, {"do": "rally", "building": 187, "x": 94, "y": 12}, {"do": "rally", "building": 278, "x": 94, "y": 12}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}], "feedback": ["repair #121: ordered", "repair #134: ordered", "repair #218: ordered", "rally #134: ordered", "rally #187: ordered", "rally #278: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 27200, "deaths_cost": 29000, "units_killed": 34, "units_lost": 79, "buildings_killed": 4, "buildings_lost": 5, "assets_value": 18300, "army_value": 0, "income": 2075, "experience": 251, "order_count": 119}}
{"tick": 22201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 14:48 (tick 22201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $26800, army $14000, killed $29000 (79 units, 5 bldgs), lost $27200 (34 units, 4 bldgs). Map explored 35.1%.\nPRODUCTION: Vehicle: 1tnk 97%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #311@(91,13)98% #317@(91,14) #321@(91,10)\n  e3 (Rocket Soldier) x14: #295@(91,11)64% #297@(91,11)77% #299@(90,15)96% #305@(90,11)82% #306@(91,11)94% #309@(91,11)81% #310@(91,12) #312@(90,12) #313@(73,19) #315@(71,21) #318@(72,20) #320@(63,26) #322@(55,28) #324@(7,17)*\n  harv (Ore Truck (harvester)) x7: #132@(10,21)74% #141@(6,21) #175@(4,28)72% #250@(6,27) #270@(7,21) #277@(7,28) #292@(4,29)\nVISIBLE ENEMY UNITS (1):\n  #325 3tnk.husk@(93,9) 76%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 5%, #134 barr@(95,17) 11%, #286 powr@(95,8) 95%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - train 4x 1tnk: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) fact 74%, barr@(95,17). Push all_army to attack_move there. Keep training 1tnk/e3, rally toward front.", "raw": "{\"thoughts\":\"Enemy Construction Yard is at 5% HP and barracks 11% - nearly destroyed! Push all army in to finish them off and win.\",\"notes\":\"Enemy base at (95,11), fact at 5% hp, barr 11%. Keep pushing all_army to attack_move there to finish destroying buildings for the win.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 5970, "completion_tokens": 216, "total_tokens": 6186, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0141, "upstream_inference_prompt_cost": 0.01194, "upstream_inference_completions_cost": 0.00216}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.14, "thoughts": "Enemy Construction Yard is at 5% HP and barracks 11% - nearly destroyed! Push all army in to finish them off and win.", "notes": "Enemy base at (95,11), fact at 5% hp, barr 11%. Keep pushing all_army to attack_move there to finish destroying buildings for the win.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["attack_move: 17 units", "train 4x 1tnk: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 29000, "deaths_cost": 27200, "units_killed": 79, "units_lost": 34, "buildings_killed": 5, "buildings_lost": 4, "assets_value": 26800, "army_value": 6300, "income": 4425, "experience": 283, "order_count": 327}}
{"tick": 22401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:56 (tick 22401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $48 (storage 6000), power 200 made / 180 used, harvesters 5.\nSCORE: assets $15800, army $5800, killed $27200 (34 units, 4 bldgs), lost $31800 (79 units, 8 bldgs). Map explored 39.4%.\nPRODUCTION: Vehicle: 3tnk 65%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 100%, #218 fix@(97,9) 63%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #325@(93,9)58%*\n  e3 (Rocket Soldier) x1: #326@(94,18)83%\n  harv (Ore Truck (harvester)) x5: #131@(103,26)66% #207@(104,26)69% #209@(103,20) #249@(104,23) #264@(104,24)\nVISIBLE ENEMY UNITS (10):\n  #295 e3@(93,11) 64%, #297 e3@(93,11) 77%, #305 e3@(92,11) 82%, #306 e3@(92,11) 94%, #309 e3@(93,11) 81%, #310 e3@(93,11) 100%, #311 1tnk@(93,13) 98%, #312 e3@(93,11) 100%, #317 1tnk@(92,12) 99%, #321 1tnk@(92,10) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #134: ordered\n  - repair #218: ordered\n  - rally #134: ordered\n  - rally #187: ordered\n  - rally #278: ordered\nYOUR NOTES FROM LAST TURN: Enemy rocket soldiers and light tanks are at x90-91,y10-15 beside the Construction Yard. Fact #121 is 5%; Tesla is 15% on defense queue; armor and rockets are queued.", "raw": "{\"thoughts\":\"Our Construction Yard and most defenses are gone, and enemy light tanks/rockets are inside the base. Preserve the ore trucks, finish the queued heavy tanks, and use the lone rocket soldier to delay the closest enemy armor.\",\"notes\":\"Enemy force #311/#317/#321 light tanks plus rockets is at x92-93,y10-13; surviving production is factories #187/#278, refineries #206/#247/#263, depot #218 repairing. Heavy tanks remain queued.\",\"commands\":[{\"do\":\"repair\",\"building\":218},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264},{\"do\":\"move\",\"units\":[131,207,209,249,264],\"x\":106,\"y\":31},{\"do\":\"attack\",\"units\":[326],\"target\":311},{\"do\":\"stance\",\"units\":[326],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":187,\"x\":101,\"y\":25},{\"do\":\"rally\",\"building\":278,\"x\":101,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1549, "completion_tokens": 534, "total_tokens": 2083, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1547, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01130745, "upstream_inference_prompt_cost": 0.00425865, "upstream_inference_completions_cost": 0.0070488}, "completion_tokens_details": {"reasoning_tokens": 285, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.65, "thoughts": "Our Construction Yard and most defenses are gone, and enemy light tanks/rockets are inside the base. Preserve the ore trucks, finish the queued heavy tanks, and use the lone rocket soldier to delay the closest enemy armor.", "notes": "Enemy force #311/#317/#321 light tanks plus rockets is at x92-93,y10-13; surviving production is factories #187/#278, refineries #206/#247/#263, depot #218 repairing. Heavy tanks remain queued.", "commands": [{"do": "repair", "building": 218}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}, {"do": "move", "units": [131, 207, 209, 249, 264], "x": 106, "y": 31}, {"do": "attack", "units": [326], "target": 311}, {"do": "stance", "units": [326], "stance": "attack_anything"}, {"do": "rally", "building": 187, "x": 101, "y": 25}, {"do": "rally", "building": 278, "x": 101, "y": 25}], "feedback": ["repair #218: ordered", "move: 5 units", "attack: 1 units", "stance: 1 units", "rally #187: ordered", "rally #278: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 27200, "deaths_cost": 31800, "units_killed": 34, "units_lost": 79, "buildings_killed": 4, "buildings_lost": 8, "assets_value": 15800, "army_value": 300, "income": 2050, "experience": 251, "order_count": 119}}
{"tick": 22401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 14:56 (tick 22401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $27500, army $14700, killed $31800 (79 units, 8 bldgs), lost $27200 (34 units, 4 bldgs). Map explored 35.2%.\nPRODUCTION: Vehicle: 1tnk 5%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #311@(93,13)98%* #317@(92,12)* #321@(92,10)* #327@(29,20)\n  e3 (Rocket Soldier) x14: #295@(93,11)64% #297@(93,11)77% #299@(90,15)68% #305@(92,11)82%* #306@(92,11)94%* #309@(93,11)81% #310@(93,11) #312@(93,11) #313@(80,12) #315@(79,13) #318@(79,12) #320@(71,18) #322@(64,25) #324@(17,18)\n  harv (Ore Truck (harvester)) x7: #132@(7,26)74% #141@(5,30) #175@(10,21)72% #250@(7,27) #270@(5,26) #277@(7,20) #292@(7,24)\nVISIBLE ENEMY UNITS (1):\n  #325 3tnk.husk@(93,9) 58%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - train 4x 1tnk: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11), fact at 5% hp, barr 11%. Keep pushing all_army to attack_move there to finish destroying buildings for the win.", "raw": "{\"thoughts\":\"Almost at enemy base; push remaining forces to finish off buildings and win.\",\"notes\":\"Enemy base at (95,11), fact/barr low hp last seen. Push all_army attack_move there; keep training 1tnk/e3.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6026, "completion_tokens": 198, "total_tokens": 6224, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.014032, "upstream_inference_prompt_cost": 0.012052, "upstream_inference_completions_cost": 0.00198}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.93, "thoughts": "Almost at enemy base; push remaining forces to finish off buildings and win.", "notes": "Enemy base at (95,11), fact/barr low hp last seen. Push all_army attack_move there; keep training 1tnk/e3.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["attack_move: 5 units", "train 4x 1tnk: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 31800, "deaths_cost": 27200, "units_killed": 79, "units_lost": 34, "buildings_killed": 8, "buildings_lost": 4, "assets_value": 27500, "army_value": 7000, "income": 4025, "experience": 311, "order_count": 335}}
{"tick": 22601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:04 (tick 22601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $850 (storage 6000), power 200 made / 150 used, harvesters 5.\nSCORE: assets $14600, army $5800, killed $27200 (34 units, 4 bldgs), lost $33000 (79 units, 9 bldgs). Map explored 39.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #206 proc@(98,11) 47%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #325@(93,9)40%*\n  e3 (Rocket Soldier) x1: #326@(94,17)39%\n  harv (Ore Truck (harvester)) x5: #131@(103,28)66%* #207@(104,29)69%* #209@(104,24)* #249@(105,24)* #264@(105,29)*\nVISIBLE ENEMY UNITS (10):\n  #295 e3@(93,11) 64%, #297 e3@(93,11) 77%, #305 e3@(93,13) 82%, #306 e3@(93,13) 94%, #309 e3@(93,11) 81%, #310 e3@(93,11) 100%, #311 1tnk@(94,12) 33%, #312 e3@(93,11) 100%, #317 1tnk@(94,11) 99%, #321 1tnk@(95,11) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #218: ordered\n  - move: 5 units\n  - attack: 1 units\n  - stance: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\nYOUR NOTES FROM LAST TURN: Enemy force #311/#317/#321 light tanks plus rockets is at x92-93,y10-13; surviving production is factories #187/#278, refineries #206/#247/#263, depot #218 repairing. Heavy tanks remain queued.", "raw": "{\"thoughts\":\"Enemy light tanks and rocket infantry are directly inside our base while only one rocket soldier survives. Use the ore trucks as emergency blockers/crushers, focus the damaged tank first, and resume harvesting to generate cash for replacement units.\",\"notes\":\"Emergency defense at home: enemy #311 weak at (94,12), #317/#321 healthy. Five harvesters available around x103; two war factories idle. Refinery #206 damaged at 47%.\",\"commands\":[{\"do\":\"attack\",\"units\":[326],\"target\":311},{\"do\":\"attack_move\",\"units\":[131,207,209,249,264],\"x\":94,\"y\":12},{\"do\":\"repair\",\"building\":206},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264},{\"do\":\"rally\",\"building\":187,\"x\":95,\"y\":14},{\"do\":\"rally\",\"building\":278,\"x\":95,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1493, "completion_tokens": 456, "total_tokens": 1949, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1491, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01012385, "upstream_inference_prompt_cost": 0.00410465, "upstream_inference_completions_cost": 0.0060192}, "completion_tokens_details": {"reasoning_tokens": 228, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.29, "thoughts": "Enemy light tanks and rocket infantry are directly inside our base while only one rocket soldier survives. Use the ore trucks as emergency blockers/crushers, focus the damaged tank first, and resume harvesting to generate cash for replacement units.", "notes": "Emergency defense at home: enemy #311 weak at (94,12), #317/#321 healthy. Five harvesters available around x103; two war factories idle. Refinery #206 damaged at 47%.", "commands": [{"do": "attack", "units": [326], "target": 311}, {"do": "attack_move", "units": [131, 207, 209, 249, 264], "x": 94, "y": 12}, {"do": "repair", "building": 206}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}, {"do": "rally", "building": 187, "x": 95, "y": 14}, {"do": "rally", "building": 278, "x": 95, "y": 14}], "feedback": ["attack: 1 units", "attack_move: 5 units", "repair #206: ordered", "rally #187: ordered", "rally #278: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 27200, "deaths_cost": 33000, "units_killed": 34, "units_lost": 79, "buildings_killed": 4, "buildings_lost": 9, "assets_value": 14600, "army_value": 300, "income": 1725, "experience": 251, "order_count": 119}}
{"tick": 22601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 15:04 (tick 22601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $27500, army $14700, killed $33000 (79 units, 9 bldgs), lost $27200 (34 units, 4 bldgs). Map explored 35.2%.\nPRODUCTION: Vehicle: 1tnk 17%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 54%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #311@(94,12)33% #317@(94,11) #321@(95,11) #327@(51,26)\n  e3 (Rocket Soldier) x14: #295@(93,11)64% #297@(93,11)77% #299@(90,15)62% #305@(93,13)82% #306@(93,13)94% #309@(93,11)81%* #310@(93,11) #312@(93,11)* #313@(91,11) #315@(88,11) #318@(89,11) #320@(79,11) #322@(72,17) #324@(25,25)\n  harv (Ore Truck (harvester)) x7: #132@(4,29)74% #141@(10,20) #175@(7,26)72% #250@(7,20) #270@(6,27) #277@(4,28) #292@(6,24)\nVISIBLE ENEMY UNITS (2):\n  #325 3tnk.husk@(93,9) 40%, #326 e3@(94,17) 39%\nVISIBLE ENEMY BUILDINGS (1):\n  #206 proc@(98,11) 47%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 4x 1tnk: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11), fact/barr low hp last seen. Push all_army attack_move there; keep training 1tnk/e3.", "raw": "{\"thoughts\":\"Army is near enemy base already; push attack on their weakened refinery and remaining units to finish them off. Keep production going.\",\"notes\":\"Enemy base at (95,11), proc at 47% hp. Push all_army attack_move there, keep training 1tnk/e3 and repair damaged units.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6147, "completion_tokens": 190, "total_tokens": 6337, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.014194, "upstream_inference_prompt_cost": 0.012294, "upstream_inference_completions_cost": 0.0019}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.95, "thoughts": "Army is near enemy base already; push attack on their weakened refinery and remaining units to finish them off. Keep production going.", "notes": "Enemy base at (95,11), proc at 47% hp. Push all_army attack_move there, keep training 1tnk/e3 and repair damaged units.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 18 units", "train 2x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 33000, "deaths_cost": 27200, "units_killed": 79, "units_lost": 34, "buildings_killed": 9, "buildings_lost": 4, "assets_value": 27500, "army_value": 7000, "income": 3675, "experience": 323, "order_count": 343}}
{"tick": 22801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:12 (tick 22801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $567 (storage 4000), power 200 made / 120 used, harvesters 5.\nSCORE: assets $12900, army $5500, killed $27900 (35 units, 4 bldgs), lost $34700 (80 units, 10 bldgs). Map explored 39.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #325@(93,9)22%*\n  harv (Ore Truck (harvester)) x5: #131@(105,24)66% #207@(103,24)69% #209@(103,22) #249@(103,20) #264@(104,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 5 units\n  - repair #206: ordered\n  - rally #187: ordered\n  - rally #278: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense at home: enemy #311 weak at (94,12), #317/#321 healthy. Five harvesters available around x103; two war factories idle. Refinery #206 damaged at 47%.", "raw": "{\"thoughts\":\"Our construction and infantry tech are gone, leaving two war factories and five harvesters. Spend incoming refinery income continuously on Mobile Flak to rebuild a mobile defense force, rallying it toward the likely enemy approach from the northwest.\",\"notes\":\"Home surviving buildings centered x94-103 y15-26; no combat units remain. Enemy likely approaches/located northwest toward (12,16). Produce ftrks nonstop from both war factories and regroup at home first.\",\"commands\":[{\"do\":\"train\",\"item\":\"ftrk\",\"count\":10},{\"do\":\"train\",\"item\":\"ftrk\",\"count\":10},{\"do\":\"rally\",\"building\":187,\"x\":94,\"y\":17},{\"do\":\"rally\",\"building\":278,\"x\":94,\"y\":17},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1321, "completion_tokens": 381, "total_tokens": 1702, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1319, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00866085, "upstream_inference_prompt_cost": 0.00363165, "upstream_inference_completions_cost": 0.0050292}, "completion_tokens_details": {"reasoning_tokens": 170, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.55, "thoughts": "Our construction and infantry tech are gone, leaving two war factories and five harvesters. Spend incoming refinery income continuously on Mobile Flak to rebuild a mobile defense force, rallying it toward the likely enemy approach from the northwest.", "notes": "Home surviving buildings centered x94-103 y15-26; no combat units remain. Enemy likely approaches/located northwest toward (12,16). Produce ftrks nonstop from both war factories and regroup at home first.", "commands": [{"do": "train", "item": "ftrk", "count": 10}, {"do": "train", "item": "ftrk", "count": 10}, {"do": "rally", "building": 187, "x": 94, "y": 17}, {"do": "rally", "building": 278, "x": 94, "y": 17}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}], "feedback": ["train 10x ftrk: queued", "train 10x ftrk: queued", "rally #187: ordered", "rally #278: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 27900, "deaths_cost": 34700, "units_killed": 35, "units_lost": 80, "buildings_killed": 4, "buildings_lost": 10, "assets_value": 12900, "army_value": 0, "income": 1625, "experience": 258, "order_count": 119}}
{"tick": 22801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 15:12 (tick 22801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $26800, army $14000, killed $34700 (80 units, 10 bldgs), lost $27900 (35 units, 4 bldgs). Map explored 35.3%.\nPRODUCTION: Vehicle: 1tnk 26%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 68%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #317@(95,12)98% #321@(95,11)* #327@(69,21)\n  e3 (Rocket Soldier) x14: #295@(94,12)56% #297@(94,12)74% #299@(94,12)62% #305@(95,12)66% #306@(93,12)91%* #309@(94,13)76%* #310@(94,10)96% #312@(92,10)* #313@(93,12)* #315@(93,10) #318@(92,11) #320@(89,11) #322@(80,11) #324@(34,24)\n  harv (Ore Truck (harvester)) x7: #132@(7,25)74% #141@(7,24) #175@(3,31)72% #250@(6,24) #270@(7,21) #277@(4,29) #292@(6,25)\nVISIBLE ENEMY UNITS (1):\n  #325 3tnk.husk@(93,9) 22%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - train 2x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11), proc at 47% hp. Push all_army attack_move there, keep training 1tnk/e3 and repair damaged units.", "raw": "{\"thoughts\":\"My army is already near enemy base (95,11). Continue attacking to destroy remaining buildings and keep production rolling.\",\"notes\":\"Enemy base at (95,11), pushing assault. Keep training 1tnk/e3, attack_move all_army toward (95,11) to finish base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6173, "completion_tokens": 192, "total_tokens": 6365, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.014266, "upstream_inference_prompt_cost": 0.012346, "upstream_inference_completions_cost": 0.00192}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.52, "thoughts": "My army is already near enemy base (95,11). Continue attacking to destroy remaining buildings and keep production rolling.", "notes": "Enemy base at (95,11), pushing assault. Keep training 1tnk/e3, attack_move all_army toward (95,11) to finish base.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 17 units", "train 2x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 34700, "deaths_cost": 27900, "units_killed": 80, "units_lost": 35, "buildings_killed": 10, "buildings_lost": 4, "assets_value": 26800, "army_value": 6300, "income": 3775, "experience": 340, "order_count": 347}}
{"tick": 23001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:20 (tick 23001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $138 (storage 4000), power 200 made / 120 used, harvesters 5.\nSCORE: assets $12900, army $5500, killed $27900 (35 units, 4 bldgs), lost $34700 (80 units, 10 bldgs). Map explored 39.4%.\nPRODUCTION: Vehicle: ftrk 71%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #325@(93,9)5%*\n  harv (Ore Truck (harvester)) x5: #131@(103,20)66% #207@(104,23)69% #209@(103,25) #249@(103,23) #264@(105,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x ftrk: queued\n  - train 10x ftrk: queued\n  - rally #187: ordered\n  - rally #278: ordered\nYOUR NOTES FROM LAST TURN: Home surviving buildings centered x94-103 y15-26; no combat units remain. Enemy likely approaches/located northwest toward (12,16). Produce ftrks nonstop from both war factories and regroup at home first.", "raw": "{\"thoughts\":\"Both war factories are fully queued with Mobile Flak and all remaining units are harvesters, so the priority is sustaining income and gathering the new vehicles safely at the base. No enemy is currently visible.\",\"notes\":\"Home at x94-103 y15-26. Both war factories have long ftrk queues; keep harvesters mining and wait for first combat group before pushing northwest.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264},{\"do\":\"rally\",\"building\":187,\"x\":94,\"y\":18},{\"do\":\"rally\",\"building\":278,\"x\":94,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1456, "completion_tokens": 292, "total_tokens": 1748, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1454, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078573, "upstream_inference_prompt_cost": 0.0040029, "upstream_inference_completions_cost": 0.0038544}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "Both war factories are fully queued with Mobile Flak and all remaining units are harvesters, so the priority is sustaining income and gathering the new vehicles safely at the base. No enemy is currently visible.", "notes": "Home at x94-103 y15-26. Both war factories have long ftrk queues; keep harvesters mining and wait for first combat group before pushing northwest.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}, {"do": "rally", "building": 187, "x": 94, "y": 18}, {"do": "rally", "building": 278, "x": 94, "y": 18}], "feedback": ["rally #187: ordered", "rally #278: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 27900, "deaths_cost": 34700, "units_killed": 35, "units_lost": 80, "buildings_killed": 4, "buildings_lost": 10, "assets_value": 12900, "army_value": 0, "income": 1425, "experience": 258, "order_count": 139}}
{"tick": 23001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 15:20 (tick 23001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $26800, army $14000, killed $34700 (80 units, 10 bldgs), lost $27900 (35 units, 4 bldgs). Map explored 35.4%.\nPRODUCTION: Vehicle: 1tnk 34%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #317@(95,13)98%* #321@(95,11)* #327@(87,12)\n  e3 (Rocket Soldier) x14: #295@(95,12)56%* #297@(94,10)74%* #299@(94,12)62%* #305@(94,12)66%* #306@(94,12)91%* #309@(95,12)76%* #310@(94,12)96%* #312@(94,10)* #313@(94,12)* #315@(93,10)* #318@(95,12)* #320@(94,11)* #322@(90,11) #324@(45,24)\n  harv (Ore Truck (harvester)) x7: #132@(7,21)74% #141@(3,30) #175@(4,31)72% #250@(4,32) #270@(5,27) #277@(7,29) #292@(6,21)\nVISIBLE ENEMY UNITS (1):\n  #325 3tnk.husk@(93,9) 5%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - train 2x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11), pushing assault. Keep training 1tnk/e3, attack_move all_army toward (95,11) to finish base.", "raw": "{\"thoughts\":\"My forces are already near enemy base at (95,11) but no enemy buildings visible - likely already destroyed most. Push remaining army forward to finish off any remnants and explore. Keep production going.\",\"notes\":\"Enemy base at (95,11) appears mostly destroyed. Push all_army forward to scout/finish remnants. Keep training 1tnk/e3 continuously. Harvesters fine at 7.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":100,\"y\":8},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6232, "completion_tokens": 280, "total_tokens": 6512, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.015264, "upstream_inference_prompt_cost": 0.012464, "upstream_inference_completions_cost": 0.0028}, "completion_tokens_details": {"reasoning_tokens": 67, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.97, "thoughts": "My forces are already near enemy base at (95,11) but no enemy buildings visible - likely already destroyed most. Push remaining army forward to finish off any remnants and explore. Keep production going.", "notes": "Enemy base at (95,11) appears mostly destroyed. Push all_army forward to scout/finish remnants. Keep training 1tnk/e3 continuously. Harvesters fine at 7.", "commands": [{"do": "attack_move", "units": "all_army", "x": 100, "y": 8}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 17 units", "train 3x 1tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 34700, "deaths_cost": 27900, "units_killed": 80, "units_lost": 35, "buildings_killed": 10, "buildings_lost": 4, "assets_value": 26800, "army_value": 6300, "income": 2750, "experience": 340, "order_count": 351}}
{"tick": 23201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:28 (tick 23201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $292 (storage 4000), power 200 made / 120 used, harvesters 5.\nSCORE: assets $13500, army $6100, killed $27900 (35 units, 4 bldgs), lost $34700 (80 units, 10 bldgs). Map explored 39.4%.\nPRODUCTION: Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 86%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  ftrk (Mobile Flak) x1: #331@(101,25)\n  harv (Ore Truck (harvester)) x5: #131@(103,24)66% #207@(105,25)69% #209@(103,22) #249@(103,20) #264@(103,21)\nVISIBLE ENEMY UNITS (7):\n  #295 e3@(100,10) 56%, #299 e3@(99,10) 62%, #306 e3@(100,10) 91%, #309 e3@(100,10) 76%, #312 e3@(98,10) 100%, #317 1tnk@(97,11) 98%, #320 e3@(100,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #187: ordered\n  - rally #278: ordered\nYOUR NOTES FROM LAST TURN: Home at x94-103 y15-26. Both war factories have long ftrk queues; keep harvesters mining and wait for first combat group before pushing northwest.", "raw": "{\"thoughts\":\"Enemy infantry and a light tank are directly north of our exposed harvesters. Clear the blocked flak queues, focus the nearby attackers with the existing flak, and resume mining while preparing APC production.\",\"notes\":\"Emergency defense at home: enemy #317 light tank at 97,11 with infantry around 98-100,10. Cancel mass flak queues and produce APCs once clear; harvesters remain clustered at refinery.\",\"commands\":[{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"attack\",\"units\":[331],\"target\":295},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264},{\"do\":\"rally\",\"building\":187,\"x\":98,\"y\":16},{\"do\":\"rally\",\"building\":278,\"x\":98,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1491, "completion_tokens": 385, "total_tokens": 1876, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1489, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00918115, "upstream_inference_prompt_cost": 0.00409915, "upstream_inference_completions_cost": 0.005082}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.67, "thoughts": "Enemy infantry and a light tank are directly north of our exposed harvesters. Clear the blocked flak queues, focus the nearby attackers with the existing flak, and resume mining while preparing APC production.", "notes": "Emergency defense at home: enemy #317 light tank at 97,11 with infantry around 98-100,10. Cancel mass flak queues and produce APCs once clear; harvesters remain clustered at refinery.", "commands": [{"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "attack", "units": [331], "target": 295}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}, {"do": "rally", "building": 187, "x": 98, "y": 16}, {"do": "rally", "building": 278, "x": 98, "y": 16}], "feedback": ["attack: 1 units", "rally #187: ordered", "rally #278: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 27900, "deaths_cost": 34700, "units_killed": 35, "units_lost": 80, "buildings_killed": 4, "buildings_lost": 10, "assets_value": 13500, "army_value": 600, "income": 1700, "experience": 258, "order_count": 139}}
{"tick": 23201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 15:28 (tick 23201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $5 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $27100, army $14300, killed $34700 (80 units, 10 bldgs), lost $27900 (35 units, 4 bldgs). Map explored 36.4%.\nPRODUCTION: Vehicle: 1tnk 54%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 17%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #317@(97,11)98%* #321@(100,8)* #327@(99,7)*\n  e3 (Rocket Soldier) x15: #295@(100,10)56% #297@(100,7)74%* #299@(99,10)62%* #305@(99,9)66%* #306@(100,10)91%* #309@(100,10)76% #310@(99,9)96%* #312@(98,10)* #313@(99,9)* #315@(99,9)* #318@(100,9)* #320@(100,10)* #322@(99,8)* #324@(54,28) #330@(7,17)*\n  harv (Ore Truck (harvester)) x7: #132@(7,24)74% #141@(6,21) #175@(4,29)72% #250@(7,26) #270@(3,29) #277@(7,20) #292@(2,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - train 3x 1tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) appears mostly destroyed. Push all_army forward to scout/finish remnants. Keep training 1tnk/e3 continuously. Harvesters fine at 7.", "raw": "{\"thoughts\":\"Army is near enemy base with no visible enemy units/buildings left there\u2014likely already destroyed. Push forward to explore and finish remnants, keep training units.\",\"notes\":\"Enemy base at (95,11) seems destroyed already. Push all_army further east/north to find remaining enemy structures. Keep producing 1tnk and e3 continuously; harvesters fine at 7.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":5},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6307, "completion_tokens": 242, "total_tokens": 6549, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.015034, "upstream_inference_prompt_cost": 0.012614, "upstream_inference_completions_cost": 0.00242}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.56, "thoughts": "Army is near enemy base with no visible enemy units/buildings left there\u2014likely already destroyed. Push forward to explore and finish remnants, keep training units.", "notes": "Enemy base at (95,11) seems destroyed already. Push all_army further east/north to find remaining enemy structures. Keep producing 1tnk and e3 continuously; harvesters fine at 7.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 5}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 18 units", "train 3x 1tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 34700, "deaths_cost": 27900, "units_killed": 80, "units_lost": 35, "buildings_killed": 10, "buildings_lost": 4, "assets_value": 27100, "army_value": 6600, "income": 2450, "experience": 340, "order_count": 357}}
{"tick": 23401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:36 (tick 23401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 120 used, harvesters 5.\nSCORE: assets $13500, army $6100, killed $28200 (36 units, 4 bldgs), lost $34700 (80 units, 10 bldgs). Map explored 39.4%.\nPRODUCTION: Vehicle: ftrk 65%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #231 powr@(94,25) 100%, #247 proc@(101,15) 44%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  ftrk (Mobile Flak) x1: #331@(99,14)\n  harv (Ore Truck (harvester)) x5: #131@(104,22)66% #207@(103,20)69% #209@(105,22) #249@(104,26) #264@(101,17)\nVISIBLE ENEMY UNITS (1):\n  #309 e3@(100,10) 57%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense at home: enemy #317 light tank at 97,11 with infantry around 98-100,10. Cancel mass flak queues and produce APCs once clear; harvesters remain clustered at refinery.", "raw": "{\"thoughts\":\"Our base is nearly defenseless and the Mobile Flak queue is wasting all future income. Cancel it immediately, keep harvesters mining, and eliminate the nearby rocket soldier while saving for APCs/armor.\",\"notes\":\"Home base at 95,11; damaged refinery #247 needs repair when funds arrive. Enemy was probing near 97-100,10; only enemy e3 #309 currently visible.\",\"commands\":[{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"cancel\",\"item\":\"ftrk\"},{\"do\":\"attack\",\"units\":[331],\"target\":309},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264},{\"do\":\"repair\",\"building\":247}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1365, "completion_tokens": 387, "total_tokens": 1752, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1363, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00886105, "upstream_inference_prompt_cost": 0.00375265, "upstream_inference_completions_cost": 0.0051084}, "completion_tokens_details": {"reasoning_tokens": 146, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.3, "thoughts": "Our base is nearly defenseless and the Mobile Flak queue is wasting all future income. Cancel it immediately, keep harvesters mining, and eliminate the nearby rocket soldier while saving for APCs/armor.", "notes": "Home base at 95,11; damaged refinery #247 needs repair when funds arrive. Enemy was probing near 97-100,10; only enemy e3 #309 currently visible.", "commands": [{"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "cancel", "item": "ftrk"}, {"do": "attack", "units": [331], "target": 309}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}, {"do": "repair", "building": 247}], "feedback": ["attack: 1 units", "repair #247: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 28200, "deaths_cost": 34700, "units_killed": 36, "units_lost": 80, "buildings_killed": 4, "buildings_lost": 10, "assets_value": 13500, "army_value": 600, "income": 1700, "experience": 261, "order_count": 149}}
{"tick": 23401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 15:36 (tick 23401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $22 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $26800, army $14000, killed $34700 (80 units, 10 bldgs), lost $28200 (36 units, 4 bldgs). Map explored 36.8%.\nPRODUCTION: Vehicle: 1tnk 65%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 36%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #317@(97,7)98%* #321@(95,5)* #327@(98,7)*\n  e3 (Rocket Soldier) x14: #297@(96,5)74%* #299@(96,6)62%* #305@(95,6)66%* #306@(96,6)91%* #309@(100,10)57% #310@(96,7)96%* #312@(96,6)* #313@(97,6)* #315@(96,5)* #318@(96,6)* #320@(96,6)* #322@(95,6)* #324@(63,26) #330@(17,18)\n  harv (Ore Truck (harvester)) x7: #132@(3,30)74% #141@(7,24) #175@(5,29)72% #250@(10,21) #270@(7,20) #277@(4,29) #292@(7,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - train 3x 1tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) seems destroyed already. Push all_army further east/north to find remaining enemy structures. Keep producing 1tnk and e3 continuously; harvesters fine at 7.", "raw": "{\"thoughts\":\"Army is near enemy start but no buildings visible - already destroyed most. Push units to explore further to find remaining structures while keeping production going.\",\"notes\":\"Enemy base at (95,11) mostly destroyed. Push all_army further east/north/south to find remaining buildings. Keep producing 1tnk and e3 continuously; harvesters fine at 7.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":100,\"y\":15},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6375, "completion_tokens": 223, "total_tokens": 6598, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01498, "upstream_inference_prompt_cost": 0.01275, "upstream_inference_completions_cost": 0.00223}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Army is near enemy start but no buildings visible - already destroyed most. Push units to explore further to find remaining structures while keeping production going.", "notes": "Enemy base at (95,11) mostly destroyed. Push all_army further east/north/south to find remaining buildings. Keep producing 1tnk and e3 continuously; harvesters fine at 7.", "commands": [{"do": "attack_move", "units": "all_army", "x": 100, "y": 15}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 17 units", "train 2x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 34700, "deaths_cost": 28200, "units_killed": 80, "units_lost": 36, "buildings_killed": 10, "buildings_lost": 4, "assets_value": 26800, "army_value": 6300, "income": 2200, "experience": 340, "order_count": 363}}
{"tick": 23601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:44 (tick 23601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $246 (storage 2000), power 200 made / 90 used, harvesters 5.\nSCORE: assets $11500, army $5500, killed $28500 (37 units, 4 bldgs), lost $36700 (81 units, 11 bldgs). Map explored 39.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #231 powr@(94,25) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x5: #131@(103,24)66% #207@(105,25)69% #209@(103,20) #249@(102,22) #264@(103,22)\nVISIBLE ENEMY UNITS (1):\n  #321 1tnk@(99,15) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - repair #247: ordered\nYOUR NOTES FROM LAST TURN: Home base at 95,11; damaged refinery #247 needs repair when funds arrive. Enemy was probing near 97-100,10; only enemy e3 #309 currently visible.", "raw": "{\"thoughts\":\"We have no combat force and must immediately convert stored ore into cash while keeping all five harvesters mining. Enemy armor is close to our base, so the first available funds should go into cheap mobile defense and restored production.\",\"notes\":\"Home 95,11. Two war factories (#187, #278), five harvesters around 103,22; enemy light tank #321 at 99,15. Force all harvesters to mine/unload, then produce Mobile Flak/APCs when cash arrives.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1265, "completion_tokens": 291, "total_tokens": 1556, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1263, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00731885, "upstream_inference_prompt_cost": 0.00347765, "upstream_inference_completions_cost": 0.0038412}, "completion_tokens_details": {"reasoning_tokens": 131, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.4, "thoughts": "We have no combat force and must immediately convert stored ore into cash while keeping all five harvesters mining. Enemy armor is close to our base, so the first available funds should go into cheap mobile defense and restored production.", "notes": "Home 95,11. Two war factories (#187, #278), five harvesters around 103,22; enemy light tank #321 at 99,15. Force all harvesters to mine/unload, then produce Mobile Flak/APCs when cash arrives.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 28500, "deaths_cost": 36700, "units_killed": 37, "units_lost": 81, "buildings_killed": 4, "buildings_lost": 11, "assets_value": 11500, "army_value": 0, "income": 1600, "experience": 264, "order_count": 158}}
{"tick": 23601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 15:44 (tick 23601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $26500, army $13700, killed $36700 (81 units, 11 bldgs), lost $28500 (37 units, 4 bldgs). Map explored 37.5%.\nPRODUCTION: Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 46%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #317@(99,12)97% #321@(99,15) #327@(99,13)\n  e3 (Rocket Soldier) x13: #297@(97,13)74% #299@(98,13)62% #305@(96,13)66% #306@(98,13)91% #310@(98,13)96% #312@(98,13) #313@(96,13) #315@(96,13) #318@(97,14) #320@(96,13) #322@(97,12) #324@(72,20) #330@(25,25)\n  harv (Ore Truck (harvester)) x7: #132@(10,20)74% #141@(5,31) #175@(7,21)72% #250@(3,30) #270@(4,28) #277@(4,31) #292@(6,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - train 2x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) mostly destroyed. Push all_army further east/north/south to find remaining buildings. Keep producing 1tnk and e3 continuously; harvesters fine at 7.", "raw": "{\"thoughts\":\"Army is at enemy location (95-99,11-15) but no enemy buildings visible - likely already destroyed most, need to find remaining structures. Push army to explore around enemy start area. Keep production going.\",\"notes\":\"Enemy base at (95,11) mostly destroyed. Push army to scout wider around (90-105,5-20) for remaining buildings. Keep producing 1tnk/e3 continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":100,\"y\":8},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6403, "completion_tokens": 227, "total_tokens": 6630, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.015076, "upstream_inference_prompt_cost": 0.012806, "upstream_inference_completions_cost": 0.00227}, "completion_tokens_details": {"reasoning_tokens": 14, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.1, "thoughts": "Army is at enemy location (95-99,11-15) but no enemy buildings visible - likely already destroyed most, need to find remaining structures. Push army to explore around enemy start area. Keep production going.", "notes": "Enemy base at (95,11) mostly destroyed. Push army to scout wider around (90-105,5-20) for remaining buildings. Keep producing 1tnk/e3 continuously.", "commands": [{"do": "attack_move", "units": "all_army", "x": 100, "y": 8}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 16 units", "train 3x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 36700, "deaths_cost": 28500, "units_killed": 81, "units_lost": 37, "buildings_killed": 11, "buildings_lost": 4, "assets_value": 26500, "army_value": 6000, "income": 1925, "experience": 360, "order_count": 367}}
{"tick": 23801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:52 (tick 23801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $571 (storage 2000), power 200 made / 90 used, harvesters 5.\nSCORE: assets $11500, army $5500, killed $28500 (37 units, 4 bldgs), lost $36700 (81 units, 11 bldgs). Map explored 39.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #231 powr@(94,25) 100%, #263 proc@(103,19) 100%, #278 weap@(101,26) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x5: #131@(104,20)66% #207@(103,20)69% #209@(103,21) #249@(104,23) #264@(104,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11. Two war factories (#187, #278), five harvesters around 103,22; enemy light tank #321 at 99,15. Force all harvesters to mine/unload, then produce Mobile Flak/APCs when cash arrives.", "raw": "{\"thoughts\":\"All remaining assets are economic infrastructure with five harvesters, but no combat force is currently present. Keep every harvester mining and immediately queue cheap mobile defenses/APCs as ore is unloaded.\",\"notes\":\"Home at 95,11; two war factories #187/#278. Five harvesters clustered on ore at 103,20-24. Enemy base likely northwest near 12,16 but currently unseen.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":207},{\"do\":\"harvest\",\"unit\":209},{\"do\":\"harvest\",\"unit\":249},{\"do\":\"harvest\",\"unit\":264},{\"do\":\"train\",\"item\":\"ftrk\",\"count\":2},{\"do\":\"train\",\"item\":\"apc\",\"count\":2},{\"do\":\"rally\",\"building\":187,\"x\":100,\"y\":18},{\"do\":\"rally\",\"building\":278,\"x\":100,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1246, "completion_tokens": 365, "total_tokens": 1611, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1244, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082434, "upstream_inference_prompt_cost": 0.0034254, "upstream_inference_completions_cost": 0.004818}, "completion_tokens_details": {"reasoning_tokens": 165, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.81, "thoughts": "All remaining assets are economic infrastructure with five harvesters, but no combat force is currently present. Keep every harvester mining and immediately queue cheap mobile defenses/APCs as ore is unloaded.", "notes": "Home at 95,11; two war factories #187/#278. Five harvesters clustered on ore at 103,20-24. Enemy base likely northwest near 12,16 but currently unseen.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 207}, {"do": "harvest", "unit": 209}, {"do": "harvest", "unit": 249}, {"do": "harvest", "unit": 264}, {"do": "train", "item": "ftrk", "count": 2}, {"do": "train", "item": "apc", "count": 2}, {"do": "rally", "building": 187, "x": 100, "y": 18}, {"do": "rally", "building": 278, "x": 100, "y": 18}], "feedback": ["train 2x ftrk: queued", "train 2x apc: queued", "rally #187: ordered", "rally #278: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 28500, "deaths_cost": 36700, "units_killed": 37, "units_lost": 81, "buildings_killed": 4, "buildings_lost": 11, "assets_value": 11500, "army_value": 0, "income": 1775, "experience": 264, "order_count": 158}}
{"tick": 23801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 15:52 (tick 23801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $26500, army $13700, killed $36700 (81 units, 11 bldgs), lost $28500 (37 units, 4 bldgs). Map explored 37.6%.\nPRODUCTION: Vehicle: 1tnk 79%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #317@(100,8)97%* #321@(101,10)* #327@(100,9)*\n  e3 (Rocket Soldier) x13: #297@(98,10)74%* #299@(100,10)62%* #305@(99,9)66%* #306@(99,9)91%* #310@(98,9)96%* #312@(99,8)* #313@(99,9)* #315@(99,10)* #318@(99,9)* #320@(99,9)* #322@(98,8)* #324@(79,13) #330@(34,24)\n  harv (Ore Truck (harvester)) x7: #132@(6,27)74% #141@(7,20) #175@(6,26)72% #250@(3,31) #270@(3,30) #277@(5,31) #292@(5,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - train 3x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) mostly destroyed. Push army to scout wider around (90-105,5-20) for remaining buildings. Keep producing 1tnk/e3 continuously.", "raw": "{\"thoughts\":\"Army is idle near former enemy base area; likely finished destroying it. Push units to scout further east/south for remaining enemy structures while keeping production going.\",\"notes\":\"Enemy base at (95,11) mostly destroyed. Push army to scout wider around (85-109,2-30) for remaining buildings. Keep producing 1tnk/e3 continuously.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":105,\"y\":15},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":2}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6480, "completion_tokens": 250, "total_tokens": 6730, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01546, "upstream_inference_prompt_cost": 0.01296, "upstream_inference_completions_cost": 0.0025}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.57, "thoughts": "Army is idle near former enemy base area; likely finished destroying it. Push units to scout further east/south for remaining enemy structures while keeping production going.", "notes": "Enemy base at (95,11) mostly destroyed. Push army to scout wider around (85-109,2-30) for remaining buildings. Keep producing 1tnk/e3 continuously.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 105, "y": 15}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 14 units", "train 3x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 36700, "deaths_cost": 28500, "units_killed": 81, "units_lost": 37, "buildings_killed": 11, "buildings_lost": 4, "assets_value": 26500, "army_value": 6000, "income": 1875, "experience": 360, "order_count": 372}}
{"tick": 24001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:00 (tick 24001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $239 (storage 2000), power 200 made / 90 used, harvesters 5.\nSCORE: assets $11500, army $5500, killed $28500 (37 units, 4 bldgs), lost $36700 (81 units, 11 bldgs). Map explored 39.4%.\nPRODUCTION: Vehicle: ftrk 72%; Vehicle: apc 0%; Vehicle: apc 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #231 powr@(94,25) 100%, #263 proc@(103,19) 64%, #278 weap@(101,26) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x5: #131@(105,25)66% #207@(104,24)69% #209@(104,26) #249@(103,23) #264@(103,25)\nVISIBLE ENEMY UNITS (10):\n  #297 e3@(102,14) 74%, #299 e3@(103,14) 62%, #306 e3@(103,13) 91%, #310 e3@(103,14) 96%, #312 e3@(103,14) 100%, #313 e3@(102,15) 100%, #315 e3@(103,14) 100%, #318 e3@(102,14) 100%, #321 1tnk@(104,15) 99%, #322 e3@(103,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x ftrk: queued\n  - train 2x apc: queued\n  - rally #187: ordered\n  - rally #278: ordered\nYOUR NOTES FROM LAST TURN: Home at 95,11; two war factories #187/#278. Five harvesters clustered on ore at 103,20-24. Enemy base likely northwest near 12,16 but currently unseen.", "raw": "{\"thoughts\":\"Enemy infantry and a light tank are threatening the ore line from the north. Retreat harvesters south toward the war factories while the queued APCs and flak vehicles complete, then use them to clear the raiders.\",\"notes\":\"Enemy raiding force at 102-104,13-15; harvesters pulled south. Two war factories have ftrk/APC queues; rally combat vehicles toward refinery north side once available.\",\"commands\":[{\"do\":\"move\",\"units\":[131,207,209,249,264],\"x\":96,\"y\":29},{\"do\":\"rally\",\"building\":187,\"x\":99,\"y\":20},{\"do\":\"rally\",\"building\":278,\"x\":99,\"y\":20},{\"do\":\"repair\",\"building\":263}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1423, "completion_tokens": 389, "total_tokens": 1812, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1421, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00904695, "upstream_inference_prompt_cost": 0.00391215, "upstream_inference_completions_cost": 0.0051348}, "completion_tokens_details": {"reasoning_tokens": 225, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.62, "thoughts": "Enemy infantry and a light tank are threatening the ore line from the north. Retreat harvesters south toward the war factories while the queued APCs and flak vehicles complete, then use them to clear the raiders.", "notes": "Enemy raiding force at 102-104,13-15; harvesters pulled south. Two war factories have ftrk/APC queues; rally combat vehicles toward refinery north side once available.", "commands": [{"do": "move", "units": [131, 207, 209, 249, 264], "x": 96, "y": 29}, {"do": "rally", "building": 187, "x": 99, "y": 20}, {"do": "rally", "building": 278, "x": 99, "y": 20}, {"do": "repair", "building": 263}], "feedback": ["move: 5 units", "rally #187: ordered", "rally #278: ordered", "repair #263: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 28500, "deaths_cost": 36700, "units_killed": 37, "units_lost": 81, "buildings_killed": 4, "buildings_lost": 11, "assets_value": 11500, "army_value": 0, "income": 1800, "experience": 264, "order_count": 162}}
{"tick": 24001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 16:00 (tick 24001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $26500, army $13700, killed $36700 (81 units, 11 bldgs), lost $28500 (37 units, 4 bldgs). Map explored 38.3%.\nPRODUCTION: Vehicle: 1tnk 83%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; 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Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #317@(101,12)97%* #321@(104,15) #327@(102,11)*\n  e3 (Rocket Soldier) x13: #297@(102,14)74%* #299@(103,14)62% #305@(102,13)66%* #306@(103,13)91%* #310@(103,14)96% #312@(103,14)* #313@(102,15) #315@(103,14) #318@(102,14)* #320@(102,13)* #322@(103,14)* #324@(88,8) #330@(45,24)\n  harv (Ore Truck (harvester)) x7: #132@(6,30)74% #141@(3,28) #175@(5,28)72% #250@(3,29) #270@(5,29) #277@(7,27) #292@(3,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #263 proc@(103,19) 64%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - train 3x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) mostly destroyed. Push army to scout wider around (85-109,2-30) for remaining buildings. Keep producing 1tnk/e3 continuously.", "raw": "{\"thoughts\":\"Army near enemy base, only one enemy building (proc) visible. Push all units to attack it and scout wider to find remaining buildings for full victory. Keep production going.\",\"notes\":\"Enemy proc at (103,19) 64%hp, keep attacking. Scout (85-109,2-30) for remaining buildings. Keep producing 1tnk/e3 continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":103,\"y\":19},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6555, "completion_tokens": 199, "total_tokens": 6754, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0151, "upstream_inference_prompt_cost": 0.01311, "upstream_inference_completions_cost": 0.00199}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "Army near enemy base, only one enemy building (proc) visible. Push all units to attack it and scout wider to find remaining buildings for full victory. Keep production going.", "notes": "Enemy proc at (103,19) 64%hp, keep attacking. Scout (85-109,2-30) for remaining buildings. Keep producing 1tnk/e3 continuously.", "commands": [{"do": "attack_move", "units": "all_army", "x": 103, "y": 19}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 16 units", "train 2x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 36700, "deaths_cost": 28500, "units_killed": 81, "units_lost": 37, "buildings_killed": 11, "buildings_lost": 4, "assets_value": 26500, "army_value": 6000, "income": 1825, "experience": 360, "order_count": 377}}
{"tick": 24201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:08 (tick 24201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 60 used, harvesters 5.\nSCORE: assets $10700, army $6100, killed $28500 (37 units, 4 bldgs), lost $38100 (81 units, 12 bldgs). Map explored 39.4%.\nPRODUCTION: Vehicle: apc 1%; Vehicle: apc 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%, #187 weap@(97,23) 100%, #231 powr@(94,25) 100%, #278 weap@(101,26) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  ftrk (Mobile Flak) x1: #332@(99,23)19%\n  harv (Ore Truck (harvester)) x5: #131@(98,27)66% #207@(100,24)69%* #209@(97,27) #249@(96,28) #264@(95,29)*\nVISIBLE ENEMY UNITS (12):\n  #297 e3@(101,20) 74%, #299 e3@(103,20) 62%, #305 e3@(103,20) 66%, #306 e3@(102,19) 91%, #310 e3@(103,20) 96%, #312 e3@(103,19) 100%, #315 e3@(103,20) 100%, #317 1tnk@(102,18) 97%, #318 e3@(102,19) 100%, #320 e3@(103,20) 100%, #322 e3@(103,19) 100%, #327 1tnk@(101,21) 93%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 5 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - repair #263: ordered\nYOUR NOTES FROM LAST TURN: Enemy raiding force at 102-104,13-15; harvesters pulled south. Two war factories have ftrk/APC queues; rally combat vehicles toward refinery north side once available.", "raw": "{\"thoughts\":\"Our base has no economy or construction yard, so immediate survival value comes from using the five harvesters to crush the exposed rocket infantry and focus the two light tanks. Keep the damaged flak alive while the two factories finish their queued vehicles.\",\"notes\":\"Emergency defense at home: enemy 1tnk #317 north and #327 adjacent east; mass e3 at 101-103,19-20. Harvesters engaging; flak retreating.\",\"commands\":[{\"do\":\"attack\",\"units\":[131,207,209,249,264],\"target\":327},{\"do\":\"attack\",\"units\":[131,207,209,249,264],\"target\":317},{\"do\":\"move\",\"units\":[332],\"x\":94,\"y\":30},{\"do\":\"rally\",\"building\":187,\"x\":99,\"y\":22},{\"do\":\"rally\",\"building\":278,\"x\":99,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1431, "completion_tokens": 336, "total_tokens": 1767, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1429, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00836935, "upstream_inference_prompt_cost": 0.00393415, "upstream_inference_completions_cost": 0.0044352}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.85, "thoughts": "Our base has no economy or construction yard, so immediate survival value comes from using the five harvesters to crush the exposed rocket infantry and focus the two light tanks. Keep the damaged flak alive while the two factories finish their queued vehicles.", "notes": "Emergency defense at home: enemy 1tnk #317 north and #327 adjacent east; mass e3 at 101-103,19-20. Harvesters engaging; flak retreating.", "commands": [{"do": "attack", "units": [131, 207, 209, 249, 264], "target": 327}, {"do": "attack", "units": [131, 207, 209, 249, 264], "target": 317}, {"do": "move", "units": [332], "x": 94, "y": 30}, {"do": "rally", "building": 187, "x": 99, "y": 22}, {"do": "rally", "building": 278, "x": 99, "y": 22}], "feedback": ["attack: 5 units", "attack: 5 units", "move: 1 units", "rally #187: ordered", "rally #278: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 28500, "deaths_cost": 38100, "units_killed": 37, "units_lost": 81, "buildings_killed": 4, "buildings_lost": 12, "assets_value": 10700, "army_value": 600, "income": 1675, "experience": 264, "order_count": 162}}
{"tick": 24201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 16:08 (tick 24201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $26500, army $13700, killed $38100 (81 units, 12 bldgs), lost $28500 (37 units, 4 bldgs). Map explored 39.5%.\nPRODUCTION: Vehicle: 1tnk 95%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #317@(102,18)97%* #321@(104,19)* #327@(101,21)93%\n  e3 (Rocket Soldier) x13: #297@(101,20)74% #299@(103,20)62% #305@(103,20)66% #306@(102,19)91% #310@(103,20)96% #312@(103,19)* #313@(103,18)* #315@(103,20) #318@(102,19) #320@(103,20) #322@(103,19)* #324@(96,15) #330@(54,28)\n  harv (Ore Truck (harvester)) x7: #132@(8,21)74% #141@(3,29) #175@(5,30)72% #250@(4,31) #270@(9,24) #277@(7,20) #292@(7,22)\nVISIBLE ENEMY UNITS (2):\n  #207 harv@(100,24) 69%, #332 ftrk@(99,23) 19%\nVISIBLE ENEMY BUILDINGS (2):\n  #187 weap@(97,23) 100%, #278 weap@(101,26) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - train 2x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy proc at (103,19) 64%hp, keep attacking. Scout (85-109,2-30) for remaining buildings. Keep producing 1tnk/e3 continuously.", "raw": "{\"thoughts\":\"Cash is at $0, production is queued but stalled without money. Push my army group near enemy base to destroy weap factories. Keep harvesters mining.\",\"notes\":\"Enemy base around (97-103,18-26), weap buildings at (97,23) and (101,26). Push army there. Cash tight, wait for income before new builds.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":99,\"y\":22},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":175},{\"do\":\"harvest\",\"unit\":250}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6649, "completion_tokens": 231, "total_tokens": 6880, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.015608, "upstream_inference_prompt_cost": 0.013298, "upstream_inference_completions_cost": 0.00231}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.6, "thoughts": "Cash is at $0, production is queued but stalled without money. Push my army group near enemy base to destroy weap factories. Keep harvesters mining.", "notes": "Enemy base around (97-103,18-26), weap buildings at (97,23) and (101,26). Push army there. Cash tight, wait for income before new builds.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 99, "y": 22}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 175}, {"do": "harvest", "unit": 250}], "feedback": ["attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 38100, "deaths_cost": 28500, "units_killed": 81, "units_lost": 37, "buildings_killed": 12, "buildings_lost": 4, "assets_value": 26500, "army_value": 6000, "income": 1975, "experience": 374, "order_count": 381}}
{"tick": 24401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:16 (tick 24401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 60 used, harvesters 4.\nSCORE: assets $9000, army $4400, killed $28500 (37 units, 4 bldgs), lost $39800 (83 units, 12 bldgs). Map explored 39.4%.\nPRODUCTION: Vehicle: apc 1%; Vehicle: apc 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%, #187 weap@(97,23) 58%, #231 powr@(94,25) 100%, #278 weap@(101,26) 94%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x4: #131@(97,27)66%* #209@(95,28)* #249@(97,28)* #264@(95,29)*\n  harv.emptyhusk (harv.emptyhusk) x1: #333@(100,24)17%*\nVISIBLE ENEMY UNITS (10):\n  #297 e3@(101,20) 74%, #305 e3@(102,20) 66%, #312 e3@(100,20) 100%, #313 e3@(101,20) 100%, #317 1tnk@(100,21) 97%, #318 e3@(102,19) 100%, #321 1tnk@(102,21) 99%, #322 e3@(101,20) 100%, #324 e3@(99,18) 100%, #327 1tnk@(101,21) 92%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - attack: 5 units\n  - move: 1 units\n  - rally #187: ordered\n  - rally #278: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense at home: enemy 1tnk #317 north and #327 adjacent east; mass e3 at 101-103,19-20. Harvesters engaging; flak retreating.", "raw": "{\"thoughts\":\"Enemy tanks and rocket infantry are directly inside our crippled base, and only harvesters are available to delay them. Focus all harvesters on the closest tanks while current APC production completes; preserve the damaged War Factory if funds arrive.\",\"notes\":\"Home base at 95-101,21-29 under immediate attack by three enemy light tanks and many rockets. Only 4 harvesters alive; APC queues active.\",\"commands\":[{\"do\":\"attack\",\"units\":[131,209,249,264],\"target\":317},{\"do\":\"attack\",\"units\":[131,209,249,264],\"target\":327},{\"do\":\"rally\",\"building\":187,\"x\":98,\"y\":22},{\"do\":\"rally\",\"building\":278,\"x\":98,\"y\":22},{\"do\":\"repair\",\"building\":187}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1416, "completion_tokens": 294, "total_tokens": 1710, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1414, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077737, "upstream_inference_prompt_cost": 0.0038929, "upstream_inference_completions_cost": 0.0038808}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.51, "thoughts": "Enemy tanks and rocket infantry are directly inside our crippled base, and only harvesters are available to delay them. Focus all harvesters on the closest tanks while current APC production completes; preserve the damaged War Factory if funds arrive.", "notes": "Home base at 95-101,21-29 under immediate attack by three enemy light tanks and many rockets. Only 4 harvesters alive; APC queues active.", "commands": [{"do": "attack", "units": [131, 209, 249, 264], "target": 317}, {"do": "attack", "units": [131, 209, 249, 264], "target": 327}, {"do": "rally", "building": 187, "x": 98, "y": 22}, {"do": "rally", "building": 278, "x": 98, "y": 22}, {"do": "repair", "building": 187}], "feedback": ["attack: 4 units", "attack: 4 units", "rally #187: ordered", "rally #278: ordered", "repair #187: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 28500, "deaths_cost": 39800, "units_killed": 37, "units_lost": 83, "buildings_killed": 4, "buildings_lost": 12, "assets_value": 9000, "army_value": 0, "income": 1600, "experience": 264, "order_count": 162}}
{"tick": 24401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 16:16 (tick 24401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $27500, army $14700, killed $39800 (83 units, 12 bldgs), lost $28500 (37 units, 4 bldgs). Map explored 39.7%.\nPRODUCTION: Vehicle: 1tnk 4%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #317@(100,21)97% #321@(102,21) #327@(101,21)92% #334@(23,20)\n  e3 (Rocket Soldier) x14: #297@(101,20)74% #299@(103,20)62%* #305@(102,20)66%* #306@(103,20)91%* #310@(103,20)96%* #312@(100,20) #313@(101,20) #315@(103,20)* #318@(102,19)* #320@(103,20)* #322@(101,20) #324@(99,18) #330@(63,26) #335@(7,17)*\n  harv (Ore Truck (harvester)) x7: #132@(8,21)74% #141@(10,20) #175@(7,29)72% #250@(7,20) #270@(10,24) #277@(3,29) #292@(6,23)\nVISIBLE ENEMY UNITS (1):\n  #333 harv.emptyhusk@(100,24) 17%\nVISIBLE ENEMY BUILDINGS (2):\n  #187 weap@(97,23) 58%, #278 weap@(101,26) 94%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base around (97-103,18-26), weap buildings at (97,23) and (101,26). Push army there. Cash tight, wait for income before new builds.", "raw": "{\"thoughts\":\"Cash is 0, army near enemy base. Focus attack on weap buildings to finish them off since I'm already close.\",\"notes\":\"Enemy base at (97-103,18-26), weap at (97,23) and (101,26) both damaged. Keep pushing army group there, avoid new builds until income recovers.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[317,321,327,297,299,305,306,310,312,313,315,318,320,322,324],\"x\":97,\"y\":23},{\"do\":\"attack_move\",\"units\":[317,321,327,297,299,305,306,310,312,313,315,318,320,322,324],\"x\":101,\"y\":26}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6595, "completion_tokens": 258, "total_tokens": 6853, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01577, "upstream_inference_prompt_cost": 0.01319, "upstream_inference_completions_cost": 0.00258}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.66, "thoughts": "Cash is 0, army near enemy base. Focus attack on weap buildings to finish them off since I'm already close.", "notes": "Enemy base at (97-103,18-26), weap at (97,23) and (101,26) both damaged. Keep pushing army group there, avoid new builds until income recovers.", "commands": [{"do": "attack_move", "units": [317, 321, 327, 297, 299, 305, 306, 310, 312, 313, 315, 318, 320, 322, 324], "x": 97, "y": 23}, {"do": "attack_move", "units": [317, 321, 327, 297, 299, 305, 306, 310, 312, 313, 315, 318, 320, 322, 324], "x": 101, "y": 26}], "feedback": ["attack_move: 15 units", "attack_move: 15 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 39800, "deaths_cost": 28500, "units_killed": 83, "units_lost": 37, "buildings_killed": 12, "buildings_lost": 4, "assets_value": 27500, "army_value": 7000, "income": 1825, "experience": 391, "order_count": 381}}
{"tick": 24601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:24 (tick 24601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 30 used, harvesters 4.\nSCORE: assets $7000, army $4400, killed $28500 (37 units, 4 bldgs), lost $41800 (83 units, 13 bldgs). Map explored 39.4%.\nPRODUCTION: Vehicle: apc 1%; Vehicle: apc 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%, #231 powr@(94,25) 100%, #278 weap@(101,26) 22%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x4: #131@(97,27)66%* #209@(95,28)* #249@(97,28)* #264@(95,29)*\nVISIBLE ENEMY UNITS (13):\n  #299 e3@(103,21) 62%, #305 e3@(103,22) 66%, #306 e3@(103,22) 91%, #310 e3@(103,22) 96%, #312 e3@(99,21) 100%, #313 e3@(99,21) 100%, #315 e3@(103,21) 100%, #317 1tnk@(100,21) 97%, #318 e3@(103,22) 100%, #320 e3@(103,22) 100%, #321 1tnk@(102,21) 99%, #322 e3@(99,21) 100%, #327 1tnk@(101,21) 92%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack: 4 units\n  - rally #187: ordered\n  - rally #278: ordered\n  - repair #187: ordered\nYOUR NOTES FROM LAST TURN: Home base at 95-101,21-29 under immediate attack by three enemy light tanks and many rockets. Only 4 harvesters alive; APC queues active.", "raw": "{\"thoughts\":\"Our remaining base is being overrun and the War Factory is critically damaged. Use the harvesters to crush the rocket infantry and focus the light tanks while repairing the War Factory so queued APCs can emerge.\",\"notes\":\"Emergency defense at home: enemy 1tnks and e3 cluster around 99-103,21-22; War Factory #278 at 22%.\",\"commands\":[{\"do\":\"repair\",\"building\":278},{\"do\":\"attack_move\",\"units\":[131,209,249,264],\"x\":101,\"y\":21},{\"do\":\"attack\",\"units\":[131,209,249,264],\"target\":317},{\"do\":\"rally\",\"building\":278,\"x\":99,\"y\":21}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1407, "completion_tokens": 292, "total_tokens": 1699, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1405, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00772255, "upstream_inference_prompt_cost": 0.00386815, "upstream_inference_completions_cost": 0.0038544}, "completion_tokens_details": {"reasoning_tokens": 136, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Our remaining base is being overrun and the War Factory is critically damaged. Use the harvesters to crush the rocket infantry and focus the light tanks while repairing the War Factory so queued APCs can emerge.", "notes": "Emergency defense at home: enemy 1tnks and e3 cluster around 99-103,21-22; War Factory #278 at 22%.", "commands": [{"do": "repair", "building": 278}, {"do": "attack_move", "units": [131, 209, 249, 264], "x": 101, "y": 21}, {"do": "attack", "units": [131, 209, 249, 264], "target": 317}, {"do": "rally", "building": 278, "x": 99, "y": 21}], "feedback": ["repair #278: ordered", "attack_move: 4 units", "attack: 4 units", "rally #278: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 28500, "deaths_cost": 41800, "units_killed": 37, "units_lost": 83, "buildings_killed": 4, "buildings_lost": 13, "assets_value": 7000, "army_value": 0, "income": 1350, "experience": 264, "order_count": 162}}
{"tick": 24601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 16:24 (tick 24601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $27500, army $14700, killed $41800 (83 units, 13 bldgs), lost $28500 (37 units, 4 bldgs). Map explored 39.8%.\nPRODUCTION: Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 37%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #317@(100,21)97% #321@(102,21) #327@(101,21)92% #334@(46,26)\n  e3 (Rocket Soldier) x14: #297@(99,20)74% #299@(103,21)62% #305@(103,22)66% #306@(103,22)91% #310@(103,22)96% #312@(99,21) #313@(99,21) #315@(103,21) #318@(103,22) #320@(103,22) #322@(99,21) #324@(99,20) #330@(73,25) #335@(7,17)*\n  harv (Ore Truck (harvester)) x7: #132@(7,20)74% #141@(6,27) #175@(7,21)72% #250@(5,28) #270@(4,31) #277@(3,30) #292@(6,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #278 weap@(101,26) 22%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\n  - attack_move: 15 units\nYOUR NOTES FROM LAST TURN: Enemy base at (97-103,18-26), weap at (97,23) and (101,26) both damaged. Keep pushing army group there, avoid new builds until income recovers.", "raw": "{\"thoughts\":\"Army near enemy weap at 22% hp - push to destroy it and continue hunting remaining buildings. Cash is low so hold off new builds; let existing production continue.\",\"notes\":\"Enemy base at (97-103,18-26). Weap#278@(101,26) 22% hp - finish it off. Keep attacking towards enemy base, look for more buildings. Cash tight, avoid new builds until income recovers.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":101,\"y\":26},{\"do\":\"attack\",\"units\":[317,321,327],\"target\":278}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6569, "completion_tokens": 242, "total_tokens": 6811, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.015558, "upstream_inference_prompt_cost": 0.013138, "upstream_inference_completions_cost": 0.00242}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.85, "thoughts": "Army near enemy weap at 22% hp - push to destroy it and continue hunting remaining buildings. Cash is low so hold off new builds; let existing production continue.", "notes": "Enemy base at (97-103,18-26). Weap#278@(101,26) 22% hp - finish it off. Keep attacking towards enemy base, look for more buildings. Cash tight, avoid new builds until income recovers.", "commands": [{"do": "attack_move", "units": "all_army", "x": 101, "y": 26}, {"do": "attack", "units": [317, 321, 327], "target": 278}], "feedback": ["attack_move: 18 units", "attack: 3 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 41800, "deaths_cost": 28500, "units_killed": 83, "units_lost": 37, "buildings_killed": 13, "buildings_lost": 4, "assets_value": 27500, "army_value": 7000, "income": 1925, "experience": 411, "order_count": 381}}
{"tick": 24801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:32 (tick 24801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 0 used, harvesters 2.\nSCORE: assets $2800, army $2200, killed $29700 (41 units, 4 bldgs), lost $46000 (85 units, 14 bldgs). Map explored 39.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%, #231 powr@(94,25) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #209@(97,22)15%* #264@(97,24)90%*\n  harv.emptyhusk (harv.emptyhusk) x2: #336@(99,21)73%* #337@(98,23)94%*\nVISIBLE ENEMY UNITS (4):\n  #317 1tnk@(100,22) 97%, #321 1tnk@(100,23) 99%, #322 e3@(99,22) 89%, #327 1tnk@(100,21) 92%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #278: ordered\n  - attack_move: 4 units\n  - attack: 4 units\n  - rally #278: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense at home: enemy 1tnks and e3 cluster around 99-103,21-22; War Factory #278 at 22%.", "raw": "{\"thoughts\":\"Our base is effectively destroyed and only two harvesters remain operational. Preserve the healthy harvester while using both to eliminate the exposed rocket soldier if possible.\",\"notes\":\"No production buildings remain. Enemy armor cluster is at 99-100,21-23; two harvesters at 97,22 and 97,24, plus husks.\",\"commands\":[{\"do\":\"attack\",\"units\":[209,264],\"target\":322},{\"do\":\"stance\",\"units\":[209,264],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[264],\"x\":92,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1261, "completion_tokens": 265, "total_tokens": 1526, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1259, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00696465, "upstream_inference_prompt_cost": 0.00346665, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 136, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.22, "thoughts": "Our base is effectively destroyed and only two harvesters remain operational. Preserve the healthy harvester while using both to eliminate the exposed rocket soldier if possible.", "notes": "No production buildings remain. Enemy armor cluster is at 99-100,21-23; two harvesters at 97,22 and 97,24, plus husks.", "commands": [{"do": "attack", "units": [209, 264], "target": 322}, {"do": "stance", "units": [209, 264], "stance": "attack_anything"}, {"do": "move", "units": [264], "x": 92, "y": 28}], "feedback": ["attack: 2 units", "stance: 2 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 29700, "deaths_cost": 46000, "units_killed": 41, "units_lost": 85, "buildings_killed": 4, "buildings_lost": 14, "assets_value": 2800, "army_value": 0, "income": 1250, "experience": 276, "order_count": 162}}
{"tick": 24801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 16:32 (tick 24801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $26300, army $13500, killed $46000 (85 units, 14 bldgs), lost $29700 (41 units, 4 bldgs). Map explored 41.5%.\nPRODUCTION: Vehicle: 1tnk 33%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 52%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #317@(100,22)97% #321@(100,23) #327@(100,21)92% #334@(67,26)\n  e3 (Rocket Soldier) x10: #299@(102,27)62% #305@(102,26)66% #306@(102,23)91% #310@(101,23)96% #315@(102,25) #318@(101,23) #320@(102,23) #322@(99,22)89% #330@(82,27) #335@(17,18)\n  harv (Ore Truck (harvester)) x7: #132@(5,30)74% #141@(4,29) #175@(5,27)72% #250@(7,20) #270@(4,31) #277@(5,26) #292@(5,29)\nVISIBLE ENEMY UNITS (4):\n  #209 harv@(97,22) 15%, #264 harv@(97,24) 90%, #336 harv.emptyhusk@(99,21) 73%, #337 harv.emptyhusk@(98,23) 94%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - attack: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base at (97-103,18-26). Weap#278@(101,26) 22% hp - finish it off. Keep attacking towards enemy base, look for more buildings. Cash tight, avoid new builds until income recovers.", "raw": "{\"thoughts\":\"My tank/rocket group is near enemy base with visible harvesters left. Push attack to finish off remaining enemy assets and find hidden buildings. Keep producing since cash flow allows steady queue.\",\"notes\":\"Enemy base ~(97-103,18-26), buildings mostly destroyed. Keep attacking with all_army toward enemy base coords, hunt remaining harvesters and hidden structures. Maintain production of 1tnk/e3.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":100,\"y\":22},{\"do\":\"attack\",\"units\":[317,321,327],\"target\":209},{\"do\":\"attack\",\"units\":[299,305],\"target\":264}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6612, "completion_tokens": 262, "total_tokens": 6874, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.015844, "upstream_inference_prompt_cost": 0.013224, "upstream_inference_completions_cost": 0.00262}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.4, "thoughts": "My tank/rocket group is near enemy base with visible harvesters left. Push attack to finish off remaining enemy assets and find hidden buildings. Keep producing since cash flow allows steady queue.", "notes": "Enemy base ~(97-103,18-26), buildings mostly destroyed. Keep attacking with all_army toward enemy base coords, hunt remaining harvesters and hidden structures. Maintain production of 1tnk/e3.", "commands": [{"do": "attack_move", "units": "all_army", "x": 100, "y": 22}, {"do": "attack", "units": [317, 321, 327], "target": 209}, {"do": "attack", "units": [299, 305], "target": 264}], "feedback": ["attack_move: 14 units", "attack: 3 units", "attack: 2 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 46000, "deaths_cost": 29700, "units_killed": 85, "units_lost": 41, "buildings_killed": 14, "buildings_lost": 4, "assets_value": 26300, "army_value": 5800, "income": 1925, "experience": 453, "order_count": 381}}
{"tick": 25001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:40 (tick 25001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $300, army $0, killed $29700 (41 units, 4 bldgs), lost $48500 (87 units, 15 bldgs). Map explored 39.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #152 powr@(94,21) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  harv.emptyhusk (harv.emptyhusk) x4: #336@(99,21)55%* #337@(98,23)76%* #338@(97,22)66%* #339@(92,28)71%*\nVISIBLE ENEMY UNITS (1):\n  #322 e3@(95,24) 89%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - stance: 2 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: No production buildings remain. Enemy armor cluster is at 99-100,21-23; two harvesters at 97,22 and 97,24, plus husks.", "raw": "{\"thoughts\":\"Our base is effectively destroyed and only damaged harvester husks remain. Use the remaining units to eliminate the visible rocket soldier and scout toward the enemy base for any vulnerable structures.\",\"notes\":\"Only power plant #152 survives; four harvester husks remain. Enemy e3 #322 at 95,24; likely enemy base remains toward west at 12,16.\",\"commands\":[{\"do\":\"attack\",\"units\":[336,337,338,339],\"target\":322},{\"do\":\"attack_move\",\"units\":[336,337,338,339],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1188, "completion_tokens": 200, "total_tokens": 1388, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1186, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0059059, "upstream_inference_prompt_cost": 0.0032659, "upstream_inference_completions_cost": 0.00264}, "completion_tokens_details": {"reasoning_tokens": 71, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.43, "thoughts": "Our base is effectively destroyed and only damaged harvester husks remain. Use the remaining units to eliminate the visible rocket soldier and scout toward the enemy base for any vulnerable structures.", "notes": "Only power plant #152 survives; four harvester husks remain. Enemy e3 #322 at 95,24; likely enemy base remains toward west at 12,16.", "commands": [{"do": "attack", "units": [336, 337, 338, 339], "target": 322}, {"do": "attack_move", "units": [336, 337, 338, 339], "x": 12, "y": 16}], "feedback": ["attack: 4 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 29700, "deaths_cost": 48500, "units_killed": 41, "units_lost": 87, "buildings_killed": 4, "buildings_lost": 15, "assets_value": 300, "army_value": 0, "income": 1050, "experience": 276, "order_count": 162}}
{"tick": 25001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 16:40 (tick 25001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 484 made / 210 used, harvesters 7.\nSCORE: assets $26300, army $13500, killed $48500 (87 units, 15 bldgs), lost $29700 (41 units, 4 bldgs). Map explored 43.6%.\nPRODUCTION: Vehicle: 1tnk 45%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #140 proc@(10,19) 100%, #159 weap@(13,20) 100%, #162 sbag@(10,14) 100%, #171 sbag@(14,16) 100%, #178 brik@(13,14) 100%, #182 tent@(8,16) 100%, #193 gun@(9,14) 100%, #238 fix@(8,13) 100%, #248 proc@(7,19) 100%, #255 powr@(16,17) 84%, #257 powr@(14,11) 100%, #258 powr@(10,11) 100%, #268 weap@(16,20) 61%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #317@(95,26)97%* #321@(95,25)98%* #327@(100,21)92%* #334@(87,26)\n  e3 (Rocket Soldier) x10: #299@(96,27)62%* #305@(96,27)66%* #306@(101,22)91%* #310@(97,26)96% #315@(97,27) #318@(96,26) #320@(97,26) #322@(95,24)89% #330@(89,26) #335@(25,25)\n  harv (Ore Truck (harvester)) x7: #132@(7,27)74% #141@(7,21) #175@(9,25)72% #250@(6,28) #270@(4,29) #277@(7,20) #292@(5,31)\nVISIBLE ENEMY UNITS (4):\n  #336 harv.emptyhusk@(99,21) 55%, #337 harv.emptyhusk@(98,23) 76%, #338 harv.emptyhusk@(97,22) 66%, #339 harv.emptyhusk@(92,28) 71%\nVISIBLE ENEMY BUILDINGS (1):\n  #152 powr@(94,21) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - attack: 3 units\n  - attack: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base ~(97-103,18-26), buildings mostly destroyed. Keep attacking with all_army toward enemy base coords, hunt remaining harvesters and hidden structures. Maintain production of 1tnk/e3.", "raw": "{\"thoughts\":\"Enemy base is nearly wiped out with only one power plant visible. Push all army toward it to finish the job while keeping production running.\",\"notes\":\"Enemy base ~(94,21). Only #152 powr visible left. Keep attacking with all_army, hunt hidden structures. Maintain 1tnk/e3 production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":94,\"y\":21},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 6660, "completion_tokens": 234, "total_tokens": 6894, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01566, "upstream_inference_prompt_cost": 0.01332, "upstream_inference_completions_cost": 0.00234}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.36, "thoughts": "Enemy base is nearly wiped out with only one power plant visible. Push all army toward it to finish the job while keeping production running.", "notes": "Enemy base ~(94,21). Only #152 powr visible left. Keep attacking with all_army, hunt hidden structures. Maintain 1tnk/e3 production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 94, "y": 21}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 14 units", "train 2x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 48500, "deaths_cost": 29700, "units_killed": 87, "units_lost": 41, "buildings_killed": 15, "buildings_lost": 4, "assets_value": 26300, "army_value": 5800, "income": 1975, "experience": 478, "order_count": 381}}
