{"tick": 1, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base, then begin economy build order.\",\"notes\":\"Enemy likely at (95,11). Plan: deploy MCV, build powr, proc, barracks, expand economy, then army.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1646, "completion_tokens": 97, "total_tokens": 1743, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004262, "upstream_inference_prompt_cost": 0.003292, "upstream_inference_completions_cost": 0.00097}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.1, "thoughts": "Deploy MCV to start base, then begin economy build order.", "notes": "Enemy likely at (95,11). Plan: deploy MCV, build powr, proc, barracks, expand economy, then army.", "commands": [{"do": "deploy", "unit": 119}], "feedback": ["deploy #119: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately at the eastern start, then establish the standard power/refinery opening and scout toward the likely enemy base in the west.\",\"notes\":\"Home 95,11; enemy likely 12,16. Need deploy MCV, then powr -> proc and early scouting.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1096, "completion_tokens": 128, "total_tokens": 1224, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1094, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047025, "upstream_inference_prompt_cost": 0.0030129, "upstream_inference_completions_cost": 0.0016896}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.14, "thoughts": "Deploy immediately at the eastern start, then establish the standard power/refinery opening and scout toward the likely enemy base in the west.", "notes": "Home 95,11; enemy likely 12,16. Need deploy MCV, then powr -> proc and early scouting.", "commands": [{"do": "deploy", "unit": 120}], "feedback": ["deploy #120: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Plan: deploy MCV, build powr, proc, barracks, expand economy, then army.", "raw": "{\"thoughts\":\"Construction yard deployed. Start economic buildup with power plant then refinery.\",\"notes\":\"Enemy at (95,11). Building powr then proc then barr. Expand economy first.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1695, "completion_tokens": 102, "total_tokens": 1797, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00441, "upstream_inference_prompt_cost": 0.00339, "upstream_inference_completions_cost": 0.00102}, "completion_tokens_details": {"reasoning_tokens": 13, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Construction yard deployed. Start economic buildup with power plant then refinery.", "notes": "Enemy at (95,11). Building powr then proc then barr. Expand economy first.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Need deploy MCV, then powr -> proc and early scouting.", "raw": "{\"thoughts\":\"Construction Yard is deployed. Start the standard economy opening immediately with power, then refinery and infantry scouting.\",\"notes\":\"Home 95,11; enemy likely near 12,16. Build power then refinery, establish barracks and scout west.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1123, "completion_tokens": 86, "total_tokens": 1209, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1121, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00422235, "upstream_inference_prompt_cost": 0.00308715, "upstream_inference_completions_cost": 0.0011352}, "completion_tokens_details": {"reasoning_tokens": 15, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.19, "thoughts": "Construction Yard is deployed. Start the standard economy opening immediately with power, then refinery and infantry scouting.", "notes": "Home 95,11; enemy likely near 12,16. Build power then refinery, establish barracks and scout west.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building powr then proc then barr. Expand economy first.", "raw": "{\"thoughts\":\"Place power plant, start ore refinery, keep building economy.\",\"notes\":\"Enemy at (95,11). Placed powr, next build proc then barr. Expand economy first.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1685, "completion_tokens": 100, "total_tokens": 1785, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00437, "upstream_inference_prompt_cost": 0.00337, "upstream_inference_completions_cost": 0.001}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.5, "thoughts": "Place power plant, start ore refinery, keep building economy.", "notes": "Enemy at (95,11). Placed powr, next build proc then barr. Expand economy first.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely near 12,16. Build power then refinery, establish barracks and scout west.", "raw": "{\"thoughts\":\"Construction Yard is deployed with ample starting cash. Place the ready power plant immediately, then begin the first refinery to establish income.\",\"notes\":\"Home 95,11; enemy likely near 12,16. Place power, build refinery, then barracks and scout west.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1126, "completion_tokens": 108, "total_tokens": 1234, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1124, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004521, "upstream_inference_prompt_cost": 0.0030954, "upstream_inference_completions_cost": 0.0014256}, "completion_tokens_details": {"reasoning_tokens": 15, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.66, "thoughts": "Construction Yard is deployed with ample starting cash. Place the ready power plant immediately, then begin the first refinery to establish income.", "notes": "Home 95,11; enemy likely near 12,16. Place power, build refinery, then barracks and scout west.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Placed powr, next build proc then barr. Expand economy first.", "raw": "{\"thoughts\":\"Continue economy build: proc first for income, then barracks.\",\"notes\":\"Enemy at (95,11). Build proc, then barr, then weap. Expand economy first.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1795, "completion_tokens": 84, "total_tokens": 1879, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00443, "upstream_inference_prompt_cost": 0.00359, "upstream_inference_completions_cost": 0.00084}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.62, "thoughts": "Continue economy build: proc first for income, then barracks.", "notes": "Enemy at (95,11). Build proc, then barr, then weap. Expand economy first.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely near 12,16. Place power, build refinery, then barracks and scout west.", "raw": "{\"thoughts\":\"Construction Yard and initial power are established. Start the first refinery immediately to unlock income, then use the next turns for barracks and scouting.\",\"notes\":\"Home 95,11. Enemy likely west near 12,16. First refinery underway; next place it, build barracks, train scouts.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1184, "completion_tokens": 110, "total_tokens": 1294, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1182, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047069, "upstream_inference_prompt_cost": 0.0032549, "upstream_inference_completions_cost": 0.001452}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.87, "thoughts": "Construction Yard and initial power are established. Start the first refinery immediately to unlock income, then use the next turns for barracks and scouting.", "notes": "Home 95,11. Enemy likely west near 12,16. First refinery underway; next place it, build barracks, train scouts.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Build proc, then barr, then weap. Expand economy first.", "raw": "{\"thoughts\":\"Continue economic buildup while proc finishes. Queue barracks next.\",\"notes\":\"Enemy at (95,11). Build proc, then barr, then weap. Expand economy first.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1744, "completion_tokens": 89, "total_tokens": 1833, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004378, "upstream_inference_prompt_cost": 0.003488, "upstream_inference_completions_cost": 0.00089}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "Continue economic buildup while proc finishes. Queue barracks next.", "notes": "Enemy at (95,11). Build proc, then barr, then weap. Expand economy first.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home 95,11. Enemy likely west near 12,16. First refinery underway; next place it, build barracks, train scouts.", "raw": "{\"thoughts\":\"First refinery is still under construction. I will place it as soon as it completes, then immediately establish infantry production and scouting toward the western enemy start.\",\"notes\":\"Home 95,11; enemy likely west at 12,16. Refinery is 23% complete; place next turn, then barracks and scouts.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1162, "completion_tokens": 113, "total_tokens": 1275, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1160, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004686, "upstream_inference_prompt_cost": 0.0031944, "upstream_inference_completions_cost": 0.0014916}, "completion_tokens_details": {"reasoning_tokens": 35, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.51, "thoughts": "First refinery is still under construction. I will place it as soon as it completes, then immediately establish infantry production and scouting toward the western enemy start.", "notes": "Home 95,11; enemy likely west at 12,16. Refinery is 23% complete; place next turn, then barracks and scouts.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Build proc, then barr, then weap. Expand economy first.", "raw": "{\"thoughts\":\"Continue building economy: proc and barr underway. Queue power plant next for power safety and start planning defenses.\",\"notes\":\"Enemy at (95,11). Building proc+barr. Next: power plant, then war factory, then army buildup.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1754, "completion_tokens": 106, "total_tokens": 1860, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004568, "upstream_inference_prompt_cost": 0.003508, "upstream_inference_completions_cost": 0.00106}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "Continue building economy: proc and barr underway. Queue power plant next for power safety and start planning defenses.", "notes": "Enemy at (95,11). Building proc+barr. Next: power plant, then war factory, then army buildup.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west at 12,16. Refinery is 23% complete; place next turn, then barracks and scouts.", "raw": "{\"thoughts\":\"Ore Refinery is still building and will be ready shortly. I will place it next turn, then immediately establish barracks production and scout west toward the expected enemy base.\",\"notes\":\"Home 95,11; enemy likely around 12,16. Proc 46% at 0:40; place when ready, then build tent and train scouts.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1151, "completion_tokens": 145, "total_tokens": 1296, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1149, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00507815, "upstream_inference_prompt_cost": 0.00316415, "upstream_inference_completions_cost": 0.001914}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.52, "thoughts": "Ore Refinery is still building and will be ready shortly. I will place it next turn, then immediately establish barracks production and scout west toward the expected enemy base.", "notes": "Home 95,11; enemy likely around 12,16. Proc 46% at 0:40; place when ready, then build tent and train scouts.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc+barr. Next: power plant, then war factory, then army buildup.", "raw": "{\"thoughts\":\"Continue economy buildup: proc, powr, barr already queued. Wait for completion.\",\"notes\":\"Enemy at (95,11). Building proc+powr+barr. Next: place buildings when ready, then war factory and army.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1769, "completion_tokens": 89, "total_tokens": 1858, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004428, "upstream_inference_prompt_cost": 0.003538, "upstream_inference_completions_cost": 0.00089}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.82, "thoughts": "Continue economy buildup: proc, powr, barr already queued. Wait for completion.", "notes": "Enemy at (95,11). Building proc+powr+barr. Next: place buildings when ready, then war factory and army.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely around 12,16. Proc 46% at 0:40; place when ready, then build tent and train scouts.", "raw": "{\"thoughts\":\"First refinery is still under construction and power is ample. Place it as soon as available, then immediately start the barracks for scouting infantry.\",\"notes\":\"Home 95,11; enemy likely west near 12,16. First proc is 70%; next: place proc, build tent, train scouts.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1153, "completion_tokens": 234, "total_tokens": 1387, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1151, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00625845, "upstream_inference_prompt_cost": 0.00316965, "upstream_inference_completions_cost": 0.0030888}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.18, "thoughts": "First refinery is still under construction and power is ample. Place it as soon as available, then immediately start the barracks for scouting infantry.", "notes": "Home 95,11; enemy likely west near 12,16. First proc is 70%; next: place proc, build tent, train scouts.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "tent"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc+powr+barr. Next: place buildings when ready, then war factory and army.", "raw": "{\"thoughts\":\"Continue base setup; proc almost ready, powr and barr queued. Nothing else to do this tick.\",\"notes\":\"Enemy at (95,11). Building proc+powr+barr. Place proc/powr/barr when ready, then war factory, then army buildup.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1742, "completion_tokens": 101, "total_tokens": 1843, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004494, "upstream_inference_prompt_cost": 0.003484, "upstream_inference_completions_cost": 0.00101}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "Continue base setup; proc almost ready, powr and barr queued. Nothing else to do this tick.", "notes": "Enemy at (95,11). Building proc+powr+barr. Place proc/powr/barr when ready, then war factory, then army buildup.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west near 12,16. First proc is 70%; next: place proc, build tent, train scouts.", "raw": "{\"thoughts\":\"First refinery is nearly complete and the barracks is queued behind it. Place the refinery immediately to begin income, then use the barracks for scouting infantry.\",\"notes\":\"Home 95,11. Enemy likely far west near 12,16. Place proc this turn; barracks follows in building queue.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":89,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1184, "completion_tokens": 180, "total_tokens": 1364, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1182, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0056309, "upstream_inference_prompt_cost": 0.0032549, "upstream_inference_completions_cost": 0.002376}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.73, "thoughts": "First refinery is nearly complete and the barracks is queued behind it. Place the refinery immediately to begin income, then use the barracks for scouting infantry.", "notes": "Home 95,11. Enemy likely far west near 12,16. Place proc this turn; barracks follows in building queue.", "commands": [{"do": "place", "item": "proc", "x": 89, "y": 15}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc+powr+barr. Place proc/powr/barr when ready, then war factory, then army buildup.", "raw": "{\"thoughts\":\"Place ore refinery near base to start economy, continue building queue.\",\"notes\":\"Enemy at (95,11). Placed proc; powr and barr still building. Next build weap and start unit production.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":14,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1754, "completion_tokens": 99, "total_tokens": 1853, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004498, "upstream_inference_prompt_cost": 0.003508, "upstream_inference_completions_cost": 0.00099}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "Place ore refinery near base to start economy, continue building queue.", "notes": "Enemy at (95,11). Placed proc; powr and barr still building. Next build weap and start unit production.", "commands": [{"do": "place", "item": "proc", "x": 14, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Home 95,11. Enemy likely far west near 12,16. Place proc this turn; barracks follows in building queue.", "raw": "{\"thoughts\":\"The first refinery is ready and must be placed immediately to start income. The barracks is already building, so I will establish the refinery and prepare infantry production next.\",\"notes\":\"Home 95,11; enemy likely west near 12,16. Proc #1 placed this turn; barracks still constructing.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":89,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1174, "completion_tokens": 134, "total_tokens": 1308, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1172, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0049962, "upstream_inference_prompt_cost": 0.0032274, "upstream_inference_completions_cost": 0.0017688}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.77, "thoughts": "The first refinery is ready and must be placed immediately to start income. The barracks is already building, so I will establish the refinery and prepare infantry production next.", "notes": "Home 95,11; enemy likely west near 12,16. Proc #1 placed this turn; barracks still constructing.", "commands": [{"do": "place", "item": "proc", "x": 89, "y": 15}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3000 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Placed proc; powr and barr still building. Next build weap and start unit production.", "raw": "{\"thoughts\":\"Place ready power plant, keep building barracks, queue proc #2 and war factory next for economy and army buildup.\",\"notes\":\"Enemy at (95,11). Building barr, next weap+proc2. Expand economy before attacking.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1859, "completion_tokens": 119, "total_tokens": 1978, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004908, "upstream_inference_prompt_cost": 0.003718, "upstream_inference_completions_cost": 0.00119}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "Place ready power plant, keep building barracks, queue proc #2 and war factory next for economy and army buildup.", "notes": "Enemy at (95,11). Building barr, next weap+proc2. Expand economy before attacking.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(99,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west near 12,16. Proc #1 placed this turn; barracks still constructing.", "raw": "{\"thoughts\":\"First refinery is online and the barracks is nearing completion. Keep the harvester mining; place the barracks immediately next turn and follow with a War Factory.\",\"notes\":\"Home 95,11; enemy likely west near 12,16. Tent 64% constructing, then place and build weap. Harvester #132 mining southeast.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1223, "completion_tokens": 159, "total_tokens": 1382, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1221, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00546095, "upstream_inference_prompt_cost": 0.00336215, "upstream_inference_completions_cost": 0.0020988}, "completion_tokens_details": {"reasoning_tokens": 67, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.19, "thoughts": "First refinery is online and the barracks is nearing completion. Keep the harvester mining; place the barracks immediately next turn and follow with a War Factory.", "notes": "Home 95,11; enemy likely west near 12,16. Tent 64% constructing, then place and build weap. Harvester #132 mining southeast.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2680 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: proc 22%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(18,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building barr, next weap+proc2. Expand economy before attacking.", "raw": "{\"thoughts\":\"Continue economy build-up: barracks and proc are queued. Keep building power and expand.\",\"notes\":\"Enemy at (95,11). Building proc+barr. Next: weap, more power, train units once barr done.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1875, "completion_tokens": 84, "total_tokens": 1959, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00459, "upstream_inference_prompt_cost": 0.00375, "upstream_inference_completions_cost": 0.00084}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "Continue economy build-up: barracks and proc are queued. Keep building power and expand.", "notes": "Enemy at (95,11). Building proc+barr. Next: weap, more power, train units once barr done.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.2%.\nPRODUCTION: Building: tent READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(98,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west near 12,16. Tent 64% constructing, then place and build weap. Harvester #132 mining southeast.", "raw": "{\"thoughts\":\"Barracks is ready; place it immediately and begin a War Factory while using the barracks to create a scouting force. The enemy is likely far west, so infantry will advance west to reveal the map and locate their base.\",\"notes\":\"Home 95,11. Place tent, build weap. Train infantry scouts and send west toward likely enemy start 12,16; harvester #132 mining southeast.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":91,\"y\":8},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":55,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1206, "completion_tokens": 304, "total_tokens": 1510, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1204, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073282, "upstream_inference_prompt_cost": 0.0033154, "upstream_inference_completions_cost": 0.0040128}, "completion_tokens_details": {"reasoning_tokens": 138, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "Barracks is ready; place it immediately and begin a War Factory while using the barracks to create a scouting force. The enemy is likely far west, so infantry will advance west to reveal the map and locate their base.", "notes": "Home 95,11. Place tent, build weap. Train infantry scouts and send west toward likely enemy start 12,16; harvester #132 mining southeast.", "commands": [{"do": "place", "item": "tent", "x": 91, "y": 8}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": "idle_army", "x": 55, "y": 16}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2361 + stored ore $235 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: proc 46%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(15,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc+barr. Next: weap, more power, train units once barr done.", "raw": "{\"thoughts\":\"Economy building phase, proc and barracks already queued. Continue with power and prepare for war factory next.\",\"notes\":\"Enemy at (95,11). Building proc+barr in progress. Next: weap, more power, then train e1/e3 and tanks. Attack once army ~8+ units.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1818, "completion_tokens": 138, "total_tokens": 1956, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005016, "upstream_inference_prompt_cost": 0.003636, "upstream_inference_completions_cost": 0.00138}, "completion_tokens_details": {"reasoning_tokens": 15, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.69, "thoughts": "Economy building phase, proc and barracks already queued. Continue with power and prepare for war factory next.", "notes": "Enemy at (95,11). Building proc+barr in progress. Next: weap, more power, then train e1/e3 and tanks. Attack once army ~8+ units.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 225, "experience": 0, "order_count": 8}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2476 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.7%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(90,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Home 95,11. Place tent, build weap. Train infantry scouts and send west toward likely enemy start 12,16; harvester #132 mining southeast.", "raw": "{\"thoughts\":\"War Factory is under construction and the barracks is ready to begin scouting infantry. I will rally scouts west toward the suspected Soviet start while keeping the harvester mining and saving enough flow to finish the factory.\",\"notes\":\"Home 95,11; likely enemy base west near 12,16. War Factory building 16%; barracks #134 rally west. Train scouts now, then produce vehicles immediately after factory placement.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1345, "completion_tokens": 262, "total_tokens": 1607, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1343, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00715605, "upstream_inference_prompt_cost": 0.00369765, "upstream_inference_completions_cost": 0.0034584}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "War Factory is under construction and the barracks is ready to begin scouting infantry. I will rally scouts west toward the suspected Soviet start while keeping the harvester mining and saving enough flow to finish the factory.", "notes": "Home 95,11; likely enemy base west near 12,16. War Factory building 16%; barracks #134 rally west. Train scouts now, then produce vehicles immediately after factory placement.", "commands": [{"do": "rally", "building": 134, "x": 70, "y": 14}, {"do": "train", "item": "e1", "count": 5}, {"do": "harvest", "unit": 132}], "feedback": ["rally #134: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2361 + stored ore $152 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: proc 70%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(19,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc+barr in progress. Next: weap, more power, then train e1/e3 and tanks. Attack once army ~8+ units.", "raw": "{\"thoughts\":\"Continue base buildup: proc and powr and barr already queued. Let them finish, plan war factory next.\",\"notes\":\"Enemy at (95,11). Building proc+powr+barr in progress. After these finish, build weap, train tanks/infantry, then attack.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1878, "completion_tokens": 101, "total_tokens": 1979, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004766, "upstream_inference_prompt_cost": 0.003756, "upstream_inference_completions_cost": 0.00101}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "Continue base buildup: proc and powr and barr already queued. Let them finish, plan war factory next.", "notes": "Enemy at (95,11). Building proc+powr+barr in progress. After these finish, build weap, train tanks/infantry, then attack.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 9}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2324 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.4%.\nPRODUCTION: Building: weap 32%; Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(85,10) #136@(88,10) #137@(91,10)\n  harv (Ore Truck (harvester)) x1: #132@(97,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Home 95,11; likely enemy base west near 12,16. War Factory building 16%; barracks #134 rally west. Train scouts now, then produce vehicles immediately after factory placement.", "raw": "{\"thoughts\":\"War Factory is nearing completion and the barracks is active. I will scout west toward the likely Soviet start while continuing infantry production and keeping the harvester mining.\",\"notes\":\"War Factory 32% building; place immediately when ready, then produce light tanks and build refinery #2. Infantry scouting west from home toward enemy start (12,16).\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":14},{\"do\":\"attack_move\",\"units\":[135,136,137],\"x\":65,\"y\":14},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1346, "completion_tokens": 237, "total_tokens": 1583, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1344, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068288, "upstream_inference_prompt_cost": 0.0037004, "upstream_inference_completions_cost": 0.0031284}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.95, "thoughts": "War Factory is nearing completion and the barracks is active. I will scout west toward the likely Soviet start while continuing infantry production and keeping the harvester mining.", "notes": "War Factory 32% building; place immediately when ready, then produce light tanks and build refinery #2. Infantry scouting west from home toward enemy start (12,16).", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 70, "y": 14}, {"do": "attack_move", "units": [135, 136, 137], "x": 65, "y": 14}, {"do": "harvest", "unit": 132}], "feedback": ["train 5x e1: queued", "rally #134: ordered", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 12}}
{"tick": 2601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2180 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(16,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc+powr+barr in progress. After these finish, build weap, train tanks/infantry, then attack.", "raw": "{\"thoughts\":\"Economy is building. Let proc/powr/barr finish, then queue war factory and start training infantry for defense/attack.\",\"notes\":\"Enemy at (95,11). Building proc+powr+barr in progress. Next: build weap, train tanks/infantry, then attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1839, "completion_tokens": 105, "total_tokens": 1944, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004728, "upstream_inference_prompt_cost": 0.003678, "upstream_inference_completions_cost": 0.00105}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.87, "thoughts": "Economy is building. Let proc/powr/barr finish, then queue war factory and start training infantry for defense/attack.", "notes": "Enemy at (95,11). Building proc+powr+barr in progress. Next: build weap, train tanks/infantry, then attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 9}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1663 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.5%.\nPRODUCTION: Building: weap 49%; Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #135@(75,11) #136@(79,14) #137@(82,14) #138@(84,10) #139@(87,10) #140@(90,10)\n  harv (Ore Truck (harvester)) x1: #132@(101,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: War Factory 32% building; place immediately when ready, then produce light tanks and build refinery #2. Infantry scouting west from home toward enemy start (12,16).", "raw": "{\"thoughts\":\"War Factory is nearly ready; I will place it immediately next turn and begin vehicle production. Infantry continue scouting west while the first harvester mines.\",\"notes\":\"War Factory 49% at 1:44; place when ready, produce Light Tanks, then queue refinery #2. Scout force advancing west toward likely enemy at (12,16).\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140],\"x\":55,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":14},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1384, "completion_tokens": 218, "total_tokens": 1602, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1382, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0066825, "upstream_inference_prompt_cost": 0.0038049, "upstream_inference_completions_cost": 0.0028776}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "War Factory is nearly ready; I will place it immediately next turn and begin vehicle production. Infantry continue scouting west while the first harvester mines.", "notes": "War Factory 49% at 1:44; place when ready, produce Light Tanks, then queue refinery #2. Scout force advancing west toward likely enemy at (12,16).", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140], "x": 55, "y": 14}, {"do": "rally", "building": 134, "x": 55, "y": 14}, {"do": "harvest", "unit": 132}], "feedback": ["train 2x e3: queued", "attack_move: 6 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 17}}
{"tick": 2801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2100 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(15,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc+powr+barr in progress. Next: build weap, train tanks/infantry, then attack east.", "raw": "{\"thoughts\":\"Place the ready proc, keep building power and barracks queued, plan war factory next.\",\"notes\":\"Enemy at (95,11). Base at (12,16). Building proc+powr+barr. Next: weap, train tanks, attack east.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1843, "completion_tokens": 132, "total_tokens": 1975, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005006, "upstream_inference_prompt_cost": 0.003686, "upstream_inference_completions_cost": 0.00132}, "completion_tokens_details": {"reasoning_tokens": 11, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.47, "thoughts": "Place the ready proc, keep building power and barracks queued, plan war factory next.", "notes": "Enemy at (95,11). Base at (12,16). Building proc+powr+barr. Next: weap, train tanks, attack east.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "weap"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 9}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $997 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.6%.\nPRODUCTION: Building: weap 66%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(74,11)* #136@(78,14)* #137@(82,14)* #138@(83,10)* #139@(86,10)* #140@(90,10)* #141@(91,10)*\n  harv (Ore Truck (harvester)) x1: #132@(93,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - attack_move: 6 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: War Factory 49% at 1:44; place when ready, produce Light Tanks, then queue refinery #2. Scout force advancing west toward likely enemy at (12,16).", "raw": "{\"thoughts\":\"War Factory is nearly complete while infantry production remains queued. Keep the scout force pushing west toward the likely enemy base and place the factory immediately once ready next turn.\",\"notes\":\"WEAP 66% at 1:52; infantry queue has 2 E3 and 3 E1. Scout infantry advancing west; likely enemy base (12,16). Place WEAP then produce Light Tanks and refinery #2.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":55,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1401, "completion_tokens": 271, "total_tokens": 1672, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1399, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00742885, "upstream_inference_prompt_cost": 0.00385165, "upstream_inference_completions_cost": 0.0035772}, "completion_tokens_details": {"reasoning_tokens": 138, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.99, "thoughts": "War Factory is nearly complete while infantry production remains queued. Keep the scout force pushing west toward the likely enemy base and place the factory immediately once ready next turn.", "notes": "WEAP 66% at 1:52; infantry queue has 2 E3 and 3 E1. Scout infantry advancing west; likely enemy base (12,16). Place WEAP then produce Light Tanks and refinery #2.", "commands": [{"do": "attack_move", "units": "all_army", "x": 55, "y": 14}, {"do": "rally", "building": 134, "x": 55, "y": 14}], "feedback": ["attack_move: 7 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 500, "experience": 0, "order_count": 19}}
{"tick": 3001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2098 + stored ore $180 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.8%.\nPRODUCTION: Building: weap 16%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(17,9) #143@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Base at (12,16). Building proc+powr+barr. Next: weap, train tanks, attack east.", "raw": "{\"thoughts\":\"Continue building economy and army infrastructure. Weap and powr are queued, need barracks too for infantry support.\",\"notes\":\"Enemy at (95,11). Base at (12,16). Building weap+powr. Next: barr, then tanks from weap, mass army before attacking east.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1918, "completion_tokens": 120, "total_tokens": 2038, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005036, "upstream_inference_prompt_cost": 0.003836, "upstream_inference_completions_cost": 0.0012}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.48, "thoughts": "Continue building economy and army infrastructure. Weap and powr are queued, need barracks too for infantry support.", "notes": "Enemy at (95,11). Base at (12,16). Building weap+powr. Next: barr, then tanks from weap, mass army before attacking east.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1000, "experience": 0, "order_count": 11}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $759 + stored ore $75 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.6%.\nPRODUCTION: Building: weap 82%; Infantry: e1 10%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(74,11)* #136@(78,14)* #137@(82,14)* #138@(83,10)* #139@(86,10)* #140@(90,10)* #141@(92,10)*\n  e3 (Rocket Soldier) x2: #144@(90,10) #145@(91,9)\n  harv (Ore Truck (harvester)) x1: #132@(95,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: WEAP 66% at 1:52; infantry queue has 2 E3 and 3 E1. Scout infantry advancing west; likely enemy base (12,16). Place WEAP then produce Light Tanks and refinery #2.", "raw": "{\"thoughts\":\"War Factory is nearly complete while the scouting infantry has stalled short of the enemy side. Continue the westward attack-move, finish current infantry, then place the factory and begin vehicle production as funds permit.\",\"notes\":\"Enemy still unseen; suspected base around (12,16). WEAP 82%, scout force at x74-92 moving west. Need place WEAP, make tanks, then second refinery.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141,144,145],\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1411, "completion_tokens": 301, "total_tokens": 1712, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1409, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00785235, "upstream_inference_prompt_cost": 0.00387915, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 159, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.75, "thoughts": "War Factory is nearly complete while the scouting infantry has stalled short of the enemy side. Continue the westward attack-move, finish current infantry, then place the factory and begin vehicle production as funds permit.", "notes": "Enemy still unseen; suspected base around (12,16). WEAP 82%, scout force at x74-92 moving west. Need place WEAP, make tanks, then second refinery.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141, 144, 145], "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 9 units", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 19}}
{"tick": 3201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1945 + stored ore $0 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.1%.\nPRODUCTION: Building: weap 32%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(15,5) #143@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Base at (12,16). Building weap+powr. Next: barr, then tanks from weap, mass army before attacking east.", "raw": "{\"thoughts\":\"Continue economy buildup, queue is busy with weap and barr. Let production continue; nothing new to add until buildings finish.\",\"notes\":\"Enemy at (95,11). Base at (12,16). Building weap, barr, powr. Next: place buildings when ready, build tanks from weap, mass army before attacking east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1904, "completion_tokens": 119, "total_tokens": 2023, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004998, "upstream_inference_prompt_cost": 0.003808, "upstream_inference_completions_cost": 0.00119}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "Continue economy buildup, queue is busy with weap and barr. Let production continue; nothing new to add until buildings finish.", "notes": "Enemy at (95,11). Base at (12,16). Building weap, barr, powr. Next: place buildings when ready, build tanks from weap, mass army before attacking east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1000, "experience": 0, "order_count": 12}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $173 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.1%.\nPRODUCTION: Building: weap 99%; Infantry: e1 38%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(67,18) #136@(71,21) #137@(74,19) #138@(76,17) #139@(78,15) #140@(81,14) #141@(83,13) #146@(90,10)* #147@(90,10)* #148@(91,10)*\n  e3 (Rocket Soldier) x2: #144@(82,14) #145@(82,13)\n  harv (Ore Truck (harvester)) x1: #132@(101,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy still unseen; suspected base around (12,16). WEAP 82%, scout force at x74-92 moving west. Need place WEAP, make tanks, then second refinery.", "raw": "{\"thoughts\":\"War Factory is about to complete, so I will place it immediately when ready and use the existing infantry/rocket group to continue scouting toward the likely Soviet start. Cash is too low for more production until the harvester returns ore.\",\"notes\":\"WEAP nearly ready; place next turn if this attempt is early. Main infantry/rocket scout moving west along y16 toward enemy start (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":88,\"y\":10},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":16},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141,144,145],\"x\":35,\"y\":16},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1418, "completion_tokens": 274, "total_tokens": 1692, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1416, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075152, "upstream_inference_prompt_cost": 0.0038984, "upstream_inference_completions_cost": 0.0036168}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "War Factory is about to complete, so I will place it immediately when ready and use the existing infantry/rocket group to continue scouting toward the likely Soviet start. Cash is too low for more production until the harvester returns ore.", "notes": "WEAP nearly ready; place next turn if this attempt is early. Main infantry/rocket scout moving west along y16 toward enemy start (12,16).", "commands": [{"do": "place", "item": "weap", "x": 88, "y": 10}, {"do": "rally", "building": 134, "x": 75, "y": 16}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141, 144, 145], "x": 35, "y": 16}, {"do": "harvest", "unit": 132}], "feedback": ["place weap: nothing READY TO PLACE with that type", "rally #134: ordered", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 21}}
{"tick": 3401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $235 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.1%.\nPRODUCTION: Building: weap 49%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(16,16) #143@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Base at (12,16). Building weap, barr, powr. Next: place buildings when ready, build tanks from weap, mass army before attacking east.", "raw": "{\"thoughts\":\"Continue building economy and army infrastructure; queue units once war factory and barracks ready.\",\"notes\":\"Enemy at (95,11). Building weap/barr/powr. Once weap done, build tanks; once barr done, train infantry. Plan mass attack east after building army.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1882, "completion_tokens": 104, "total_tokens": 1986, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004804, "upstream_inference_prompt_cost": 0.003764, "upstream_inference_completions_cost": 0.00104}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "Continue building economy and army infrastructure; queue units once war factory and barracks ready.", "notes": "Enemy at (95,11). Building weap/barr/powr. Once weap done, build tanks; once barr done, train infantry. Plan mass attack east after building army.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1500, "experience": 0, "order_count": 12}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $7100, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.6%.\nPRODUCTION: Building: weap READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #135@(62,27) #136@(62,26) #137@(65,24) #138@(68,23) #139@(70,23) #140@(73,20) #141@(75,18) #146@(90,10)* #147@(90,10)* #148@(92,10)* #149@(83,11) #150@(87,11)\n  e3 (Rocket Soldier) x2: #144@(73,19) #145@(74,19)\n  harv (Ore Truck (harvester)) x1: #132@(94,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - rally #134: ordered\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: WEAP nearly ready; place next turn if this attempt is early. Main infantry/rocket scout moving west along y16 toward enemy start (12,16).", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately. Our infantry spearhead should continue directly toward the likely enemy base while the new factory enables tank production as soon as income arrives.\",\"notes\":\"Place weap now; infantry/rockets attacking west toward enemy start (12,16). Start refinery or tank production when ore cash permits.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":88,\"y\":8},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141,144,145,149,150],\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1422, "completion_tokens": 265, "total_tokens": 1687, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1420, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074074, "upstream_inference_prompt_cost": 0.0039094, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.07, "thoughts": "War Factory is ready and must be placed immediately. Our infantry spearhead should continue directly toward the likely enemy base while the new factory enables tank production as soon as income arrives.", "notes": "Place weap now; infantry/rockets attacking west toward enemy start (12,16). Start refinery or tank production when ore cash permits.", "commands": [{"do": "place", "item": "weap", "x": 88, "y": 8}, {"do": "rally", "building": 134, "x": 70, "y": 18}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141, 144, 145, 149, 150], "x": 12, "y": 16}, {"do": "harvest", "unit": 132}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #134: ordered", "attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7100, "army_value": 1800, "income": 1000, "experience": 0, "order_count": 21}}
{"tick": 3601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $402 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.1%.\nPRODUCTION: Building: weap 66%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(15,14) #143@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building weap/barr/powr. Once weap done, build tanks; once barr done, train infantry. Plan mass attack east after building army.", "raw": "{\"thoughts\":\"Multiple buildings queued already; economy strong. Continue building, prepare for tank production once weap finishes.\",\"notes\":\"Enemy at (95,11). weap/barr/powr building. Once weap done, build tanks; once barr done, train infantry/e3. Plan mass attack east.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1879, "completion_tokens": 110, "total_tokens": 1989, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004858, "upstream_inference_prompt_cost": 0.003758, "upstream_inference_completions_cost": 0.0011}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.24, "thoughts": "Multiple buildings queued already; economy strong. Continue building, prepare for tank production once weap finishes.", "notes": "Enemy at (95,11). weap/barr/powr building. Once weap done, build tanks; once barr done, train infantry/e3. Plan mass attack east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 0, "order_count": 12}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $500 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9100, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #135@(52,27) #136@(53,27) #137@(56,28) #138@(59,28) #139@(62,27) #140@(65,24) #141@(66,24) #146@(90,10)* #147@(90,10)* #148@(92,10)* #149@(75,17) #150@(78,15)\n  e3 (Rocket Soldier) x2: #144@(65,24) #145@(66,24)\n  harv (Ore Truck (harvester)) x1: #132@(90,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #134: ordered\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Place weap now; infantry/rockets attacking west toward enemy start (12,16). Start refinery or tank production when ore cash permits.", "raw": "{\"thoughts\":\"War Factory is online but funds are tied up in ore delivery; keep the harvester mining and consolidate all infantry toward the likely Soviet base. Spend the next income on a second refinery and continuous light tanks.\",\"notes\":\"Enemy likely west at (12,16). Infantry force moving west; send rear idle rifles to join. Need proc #2 then light tanks/harvester when cash permits.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[146,147,148],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141,144,145,149,150],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":151,\"x\":55,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1475, "completion_tokens": 294, "total_tokens": 1769, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1473, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00793595, "upstream_inference_prompt_cost": 0.00405515, "upstream_inference_completions_cost": 0.0038808}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.81, "thoughts": "War Factory is online but funds are tied up in ore delivery; keep the harvester mining and consolidate all infantry toward the likely Soviet base. Spend the next income on a second refinery and continuous light tanks.", "notes": "Enemy likely west at (12,16). Infantry force moving west; send rear idle rifles to join. Need proc #2 then light tanks/harvester when cash permits.", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [146, 147, 148], "x": 12, "y": 16}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141, 144, 145, 149, 150], "x": 12, "y": 16}, {"do": "rally", "building": 151, "x": 55, "y": 20}, {"do": "rally", "building": 134, "x": 55, "y": 20}], "feedback": ["attack_move: 3 units", "attack_move: 11 units", "rally #151: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1800, "income": 1500, "experience": 0, "order_count": 22}}
{"tick": 3801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $69 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: weap 82%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(16,5) #143@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). weap/barr/powr building. Once weap done, build tanks; once barr done, train infantry/e3. Plan mass attack east.", "raw": "{\"thoughts\":\"Multiple buildings in queue already (weap almost done, barr and powr in queue). Let production continue, plan tanks and infantry once ready.\",\"notes\":\"Enemy at (95,11). weap building near done; barr/powr queued. Once weap done, build tanks (3tnk); once barr done, train e1/e3. Build fix (service depot) for heavy tanks. Plan mass attack east once army 8+.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1878, "completion_tokens": 151, "total_tokens": 2029, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005266, "upstream_inference_prompt_cost": 0.003756, "upstream_inference_completions_cost": 0.00151}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.18, "thoughts": "Multiple buildings in queue already (weap almost done, barr and powr in queue). Let production continue, plan tanks and infantry once ready.", "notes": "Enemy at (95,11). weap building near done; barr/powr queued. Once weap done, build tanks (3tnk); once barr done, train e1/e3. Build fix (service depot) for heavy tanks. Plan mass attack east once army 8+.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 0, "order_count": 12}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $500 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9100, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #135@(43,24) #136@(43,27) #137@(47,25) #138@(49,28) #139@(52,27) #140@(55,28) #141@(58,28) #146@(81,14) #147@(81,14) #148@(83,13) #149@(67,24) #150@(71,22)\n  e3 (Rocket Soldier) x2: #144@(56,28) #145@(57,28)\n  harv (Ore Truck (harvester)) x1: #132@(99,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 11 units\n  - rally #151: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely west at (12,16). Infantry force moving west; send rear idle rifles to join. Need proc #2 then light tanks/harvester when cash permits.", "raw": "{\"thoughts\":\"Our infantry and rocket force is advancing west toward the likely enemy base while the refinery converts stored ore. Keep the army concentrated and the harvester actively mining; spend incoming cash on a second refinery immediately.\",\"notes\":\"All combat units ordered toward enemy likely start (12,16). Build proc #2 as soon as funds reach $1400, then constant light tanks/second harvester.\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":22},{\"do\":\"rally\",\"building\":151,\"x\":55,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1479, "completion_tokens": 292, "total_tokens": 1771, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1477, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00792055, "upstream_inference_prompt_cost": 0.00406615, "upstream_inference_completions_cost": 0.0038544}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Our infantry and rocket force is advancing west toward the likely enemy base while the refinery converts stored ore. Keep the army concentrated and the harvester actively mining; spend incoming cash on a second refinery immediately.", "notes": "All combat units ordered toward enemy likely start (12,16). Build proc #2 as soon as funds reach $1400, then constant light tanks/second harvester.", "commands": [{"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 55, "y": 22}, {"do": "rally", "building": 151, "x": 55, "y": 22}], "feedback": ["stance: 14 units", "attack_move: 14 units", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1800, "income": 1500, "experience": 0, "order_count": 22}}
{"tick": 4001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $235 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: weap 99%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(17,13) #143@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). weap building near done; barr/powr queued. Once weap done, build tanks (3tnk); once barr done, train e1/e3. Build fix (service depot) for heavy tanks. Plan mass attack east once army 8+.", "raw": "{\"thoughts\":\"War factory almost done; barracks and power building queued. Once weap finishes, add fix and start tank production. Keep economy running.\",\"notes\":\"Enemy at (95,11). Building weap/barr/powr; once weap done build fix then 3tnk spam. Train e1/e3 from barr when ready. Plan mass attack east once army 8+.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1908, "completion_tokens": 142, "total_tokens": 2050, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005236, "upstream_inference_prompt_cost": 0.003816, "upstream_inference_completions_cost": 0.00142}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.52, "thoughts": "War factory almost done; barracks and power building queued. Once weap finishes, add fix and start tank production. Keep economy running.", "notes": "Enemy at (95,11). Building weap/barr/powr; once weap done build fix then 3tnk spam. Train e1/e3 from barr when ready. Plan mass attack east once army 8+.", "commands": [{"do": "build", "item": "fix"}], "feedback": ["build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2500, "experience": 0, "order_count": 12}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $500 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9100, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #135@(32,24) #136@(35,20) #137@(37,22) #138@(39,23) #139@(42,26) #140@(47,25) #141@(47,28) #146@(73,20) #147@(73,19) #148@(75,18) #149@(59,28) #150@(62,27)\n  e3 (Rocket Soldier) x2: #144@(46,25) #145@(46,28)\n  harv (Ore Truck (harvester)) x1: #132@(99,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 14 units\n  - attack_move: 14 units\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: All combat units ordered toward enemy likely start (12,16). Build proc #2 as soon as funds reach $1400, then constant light tanks/second harvester.", "raw": "{\"thoughts\":\"Our infantry force is advancing across the map toward the likely enemy start while the economy is temporarily cash-starved. Build power first so a second refinery can be placed immediately once ore unloads, and keep the harvester mining.\",\"notes\":\"Army is moving west toward likely enemy base at (12,16). Power plant started; next priority proc #2, then nonstop light tanks and an extra harvester.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141,144,145,146,147,148,149,150],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":20},{\"do\":\"rally\",\"building\":151,\"x\":55,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1478, "completion_tokens": 284, "total_tokens": 1762, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1476, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078122, "upstream_inference_prompt_cost": 0.0040634, "upstream_inference_completions_cost": 0.0037488}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.41, "thoughts": "Our infantry force is advancing across the map toward the likely enemy start while the economy is temporarily cash-starved. Build power first so a second refinery can be placed immediately once ore unloads, and keep the harvester mining.", "notes": "Army is moving west toward likely enemy base at (12,16). Power plant started; next priority proc #2, then nonstop light tanks and an extra harvester.", "commands": [{"do": "build", "item": "powr"}, {"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141, 144, 145, 146, 147, 148, 149, 150], "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 35, "y": 20}, {"do": "rally", "building": 151, "x": 55, "y": 20}], "feedback": ["build powr: started", "attack_move: 14 units", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1800, "income": 1500, "experience": 0, "order_count": 22}}
{"tick": 4201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $724 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: weap READY TO PLACE; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(17,17) #143@(8,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building weap/barr/powr; once weap done build fix then 3tnk spam. Train e1/e3 from barr when ready. Plan mass attack east once army 8+.", "raw": "{\"thoughts\":\"Place war factory, keep queues going. Add proc for economy and continue building barracks/power.\",\"notes\":\"Enemy at (95,11). Place weap, then build fix once available. Continue barr/powr, start proc#3 later. Train e1/e3 once barr done. Plan mass attack east once army 8+.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1951, "completion_tokens": 145, "total_tokens": 2096, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005352, "upstream_inference_prompt_cost": 0.003902, "upstream_inference_completions_cost": 0.00145}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.97, "thoughts": "Place war factory, keep queues going. Add proc for economy and continue building barracks/power.", "notes": "Enemy at (95,11). Place weap, then build fix once available. Continue barr/powr, start proc#3 later. Train e1/e3 once barr done. Plan mass attack east once army 8+.", "commands": [{"do": "place", "item": "weap"}, {"do": "build", "item": "proc"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 3000, "experience": 0, "order_count": 12}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $200 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9100, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #135@(24,19) #136@(27,14) #137@(30,15) #138@(31,16) #139@(34,19) #140@(36,24) #141@(38,22) #146@(65,24) #147@(64,24) #148@(66,24) #149@(48,28) #150@(52,27)\n  e3 (Rocket Soldier) x2: #144@(36,24) #145@(37,22)\n  harv (Ore Truck (harvester)) x1: #132@(90,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - attack_move: 14 units\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Army is moving west toward likely enemy base at (12,16). Power plant started; next priority proc #2, then nonstop light tanks and an extra harvester.", "raw": "{\"thoughts\":\"Forward infantry are scouting toward the likely enemy start while the first harvester should soon fund expansion. Place the completed power plant and immediately start a second refinery for stronger income.\",\"notes\":\"Army continues west toward (12,16); place power then build proc #2. Add tanks/harvester once ore unloads.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":88,\"y\":10},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":18},{\"do\":\"rally\",\"building\":151,\"x\":55,\"y\":22},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1479, "completion_tokens": 211, "total_tokens": 1690, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1477, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00685135, "upstream_inference_prompt_cost": 0.00406615, "upstream_inference_completions_cost": 0.0027852}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "Forward infantry are scouting toward the likely enemy start while the first harvester should soon fund expansion. Place the completed power plant and immediately start a second refinery for stronger income.", "notes": "Army continues west toward (12,16); place power then build proc #2. Add tanks/harvester once ore unloads.", "commands": [{"do": "place", "item": "powr", "x": 88, "y": 10}, {"do": "build", "item": "proc"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 35, "y": 18}, {"do": "rally", "building": 151, "x": 55, "y": 22}, {"do": "harvest", "unit": 132}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "attack_move: 14 units", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1800, "income": 1500, "experience": 0, "order_count": 23}}
{"tick": 4401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $904 (storage 4000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $9600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: proc 22%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 98%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #152 weap@(15,14) 99%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(18,6) #143@(6,24)\nVISIBLE ENEMY UNITS (3):\n  #135 e1@(19,16) 100%, #136 e1@(20,14) 100%, #137 e1@(19,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Place weap, then build fix once available. Continue barr/powr, start proc#3 later. Train e1/e3 once barr done. Plan mass attack east once army 8+.", "raw": "{\"thoughts\":\"Enemy infantry spotted very close to my base, could threaten harvesters/buildings. Continue economy build-out and get barracks done to train defenders. Keep proc/powr queued.\",\"notes\":\"Enemy at (95,11). Enemy infantry (e1 x3) near (19-20,14-16) close to base - watch harvesters. Building proc, barr, powr queued. Once barr done train e1/e3 for defense, then mass attack east once army 8+.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2088, "completion_tokens": 242, "total_tokens": 2330, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006596, "upstream_inference_prompt_cost": 0.004176, "upstream_inference_completions_cost": 0.00242}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.23, "thoughts": "Enemy infantry spotted very close to my base, could threaten harvesters/buildings. Continue economy build-out and get barracks done to train defenders. Keep proc/powr queued.", "notes": "Enemy at (95,11). Enemy infantry (e1 x3) near (19-20,14-16) close to base - watch harvesters. Building proc, barr, powr queued. Once barr done train e1/e3 for defense, then mass attack east once army 8+.", "commands": [{"do": "build", "item": "fix"}], "feedback": ["build fix: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 0, "income": 3500, "experience": 0, "order_count": 14}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $380 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $2900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 22.2%.\nPRODUCTION: Building: proc 22%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #135@(19,16) #136@(20,14) #137@(19,14) #138@(21,16) #139@(26,14) #140@(28,17) #141@(30,15) #146@(55,28) #147@(55,28) #148@(57,28) #149@(39,23) #150@(42,26)\n  e3 (Rocket Soldier) x2: #144@(28,17) #145@(30,14)\n  harv (Ore Truck (harvester)) x1: #132@(98,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #152 weap@(15,14) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - attack_move: 14 units\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Army continues west toward (12,16); place power then build proc #2. Add tanks/harvester once ore unloads.", "raw": "{\"thoughts\":\"Our infantry force has reached the enemy approach and their War Factory is exposed at (15,14). Keep pressure on it while the second refinery completes, then convert income into tanks and harvesters.\",\"notes\":\"Enemy War Factory #152 at (15,14); infantry/rockets attacking from east. Proc #2 is building (22%). Need place it immediately when ready, then train harvester and Light Tanks.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":152},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":15},{\"do\":\"rally\",\"building\":151,\"x\":30,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1512, "completion_tokens": 241, "total_tokens": 1753, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1510, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073381, "upstream_inference_prompt_cost": 0.0041569, "upstream_inference_completions_cost": 0.0031812}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "Our infantry force has reached the enemy approach and their War Factory is exposed at (15,14). Keep pressure on it while the second refinery completes, then convert income into tanks and harvesters.", "notes": "Enemy War Factory #152 at (15,14); infantry/rockets attacking from east. Proc #2 is building (22%). Need place it immediately when ready, then train harvester and Light Tanks.", "commands": [{"do": "attack", "units": "all_army", "target": 152}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 134, "x": 20, "y": 15}, {"do": "rally", "building": 151, "x": 30, "y": 15}], "feedback": ["attack: 14 units", "train 5x e1: queued", "train 2x e3: queued", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1800, "income": 2000, "experience": 0, "order_count": 25}}
{"tick": 4601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $570 (storage 4000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $9600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.6%.\nPRODUCTION: Building: proc 46%; Building: fix 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 98%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #152 weap@(15,14) 87%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(18,11) #143@(7,27)\nVISIBLE ENEMY UNITS (8):\n  #135 e1@(19,16) 100%, #136 e1@(20,14) 100%, #137 e1@(19,14) 100%, #138 e1@(20,16) 100%, #139 e1@(20,14) 100%, #140 e1@(20,14) 100%, #144 e3@(20,17) 100%, #145 e3@(20,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Enemy infantry (e1 x3) near (19-20,14-16) close to base - watch harvesters. Building proc, barr, powr queued. Once barr done train e1/e3 for defense, then mass attack east once army 8+.", "raw": "{\"thoughts\":\"Enemy infantry cluster is right next to my base at (19-20,14-16). I should train tanks from war factory for defense and continue economic builds. Keep production queues busy.\",\"notes\":\"Enemy infantry group (e1 x6, e3 x2) near (19-20,14-16) threatening base. Enemy main base at (95,11). Plan: build fix/barr/powr, train tanks from weap for defense, then mass attack east once army 8+.\",\"commands\":[{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2164, "completion_tokens": 356, "total_tokens": 2520, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007888, "upstream_inference_prompt_cost": 0.004328, "upstream_inference_completions_cost": 0.00356}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.28, "thoughts": "Enemy infantry cluster is right next to my base at (19-20,14-16). I should train tanks from war factory for defense and continue economic builds. Keep production queues busy.", "notes": "Enemy infantry group (e1 x6, e3 x2) near (19-20,14-16) threatening base. Enemy main base at (95,11). Plan: build fix/barr/powr, train tanks from weap for defense, then mass attack east once army 8+.", "commands": [{"do": "train", "item": "3tnk", "count": 2}, {"do": "build", "item": "powr"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}], "feedback": ["train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 0, "income": 3500, "experience": 0, "order_count": 15}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9500, army $3000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc 36%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #135@(19,16) #136@(20,14) #137@(19,14) #138@(20,16) #139@(20,14) #140@(20,14) #141@(21,15) #146@(45,28) #147@(45,28) #148@(47,28) #149@(29,22) #150@(32,24) #154@(86,13)\n  e3 (Rocket Soldier) x2: #144@(20,17) #145@(20,14)\n  harv (Ore Truck (harvester)) x1: #132@(102,24)\nVISIBLE ENEMY UNITS (1):\n  #131 harv@(18,11) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #152 weap@(15,14) 87%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - train 5x e1: queued\n  - train 2x e3: queued\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Enemy War Factory #152 at (15,14); infantry/rockets attacking from east. Proc #2 is building (22%). Need place it immediately when ready, then train harvester and Light Tanks.", "raw": "{\"thoughts\":\"Our forward infantry and rockets are already at the enemy War Factory and should finish it while the refinery completes. Keep pressure on their economy and immediately place the second refinery when ready to fund tanks and another harvester.\",\"notes\":\"Enemy base confirmed around (15,14); War Factory #152 is at 87% and under infantry/rocket pressure. Refinery is 36%; place on completion, then queue harvester/light tanks.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,141,144,145],\"target\":152},{\"do\":\"attack_move\",\"units\":[146,147,148,149,150],\"x\":15,\"y\":14},{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,141,144,145],\"target\":131},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":15},{\"do\":\"rally\",\"building\":151,\"x\":18,\"y\":15},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1581, "completion_tokens": 327, "total_tokens": 1908, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1579, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00866305, "upstream_inference_prompt_cost": 0.00434665, "upstream_inference_completions_cost": 0.0043164}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "Our forward infantry and rockets are already at the enemy War Factory and should finish it while the refinery completes. Keep pressure on their economy and immediately place the second refinery when ready to fund tanks and another harvester.", "notes": "Enemy base confirmed around (15,14); War Factory #152 is at 87% and under infantry/rocket pressure. Refinery is 36%; place on completion, then queue harvester/light tanks.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 140, 141, 144, 145], "target": 152}, {"do": "attack_move", "units": [146, 147, 148, 149, 150], "x": 15, "y": 14}, {"do": "attack", "units": [135, 136, 137, 138, 139, 140, 141, 144, 145], "target": 131}, {"do": "rally", "building": 134, "x": 18, "y": 15}, {"do": "rally", "building": 151, "x": 18, "y": 15}, {"do": "harvest", "unit": 132}], "feedback": ["attack: 9 units", "attack_move: 5 units", "attack: 9 units", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 1900, "income": 2000, "experience": 0, "order_count": 32}}
{"tick": 4801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $737 (storage 4000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $9600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 70%; Building: powr 0%; Building: fix 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 96%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #152 weap@(15,14) 84%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(15,18)31% #143@(10,20)\nVISIBLE ENEMY UNITS (10):\n  #135 e1@(19,16) 100%, #136 e1@(19,15) 100%, #137 e1@(19,15) 100%, #138 e1@(19,16) 100%, #139 e1@(18,15) 100%, #140 e1@(18,15) 100%, #141 e1@(19,15) 100%, #144 e3@(19,16) 100%, #145 e3@(19,16) 100%, #149 e1@(20,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy infantry group (e1 x6, e3 x2) near (19-20,14-16) threatening base. Enemy main base at (95,11). Plan: build fix/barr/powr, train tanks from weap for defense, then mass attack east once army 8+.", "raw": "{\"thoughts\":\"Enemy infantry cluster near my base with no defense. I need fix depot to unlock tanks from weap, and barracks for infantry defense. Continue building power/proc. Keep harvesters mining.\",\"notes\":\"Enemy infantry group (e1x6,e3x2) near (18-20,14-16) threatening base. Enemy main base at (95,11). Building fix/barr/powr. Once fix done, train 3tnk from weap for defense then push east.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2240, "completion_tokens": 312, "total_tokens": 2552, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076, "upstream_inference_prompt_cost": 0.00448, "upstream_inference_completions_cost": 0.00312}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.53, "thoughts": "Enemy infantry cluster near my base with no defense. I need fix depot to unlock tanks from weap, and barracks for infantry defense. Continue building power/proc. Keep harvesters mining.", "notes": "Enemy infantry group (e1x6,e3x2) near (18-20,14-16) threatening base. Enemy main base at (95,11). Building fix/barr/powr. Once fix done, train 3tnk from weap for defense then push east.", "commands": [{"do": "build", "item": "fix"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}], "feedback": ["build fix: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 0, "income": 4000, "experience": 0, "order_count": 16}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9500, army $3000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 22.8%.\nPRODUCTION: Building: proc 36%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #135@(19,16) #136@(19,15) #137@(19,15) #138@(19,16) #139@(18,15) #140@(18,15) #141@(19,15) #146@(37,22) #147@(36,21) #148@(37,27) #149@(20,16) #150@(24,19) #154@(77,16)\n  e3 (Rocket Soldier) x2: #144@(19,16) #145@(19,16)\n  harv (Ore Truck (harvester)) x1: #132@(95,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #129 proc@(15,17) 96%, #152 weap@(15,14) 84%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack_move: 5 units\n  - attack: 9 units\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (15,14); War Factory #152 is at 87% and under infantry/rocket pressure. Refinery is 36%; place on completion, then queue harvester/light tanks.", "raw": "{\"thoughts\":\"Our forward infantry and rockets are pressuring the exposed enemy War Factory and Refinery; keep all available combat units focused there while the second Refinery finishes. Once income resumes, immediately expand vehicle production.\",\"notes\":\"Enemy base at (15,14): weap #152 and proc #129 under attack. Refinery construction at 36%; infantry queue already filled.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,141,144,145,149,150],\"target\":152},{\"do\":\"attack\",\"units\":[146,147,148],\"target\":129},{\"do\":\"attack_move\",\"units\":[154],\"x\":18,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":151,\"x\":22,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1577, "completion_tokens": 265, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1575, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00783365, "upstream_inference_prompt_cost": 0.00433565, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.65, "thoughts": "Our forward infantry and rockets are pressuring the exposed enemy War Factory and Refinery; keep all available combat units focused there while the second Refinery finishes. Once income resumes, immediately expand vehicle production.", "notes": "Enemy base at (15,14): weap #152 and proc #129 under attack. Refinery construction at 36%; infantry queue already filled.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 140, 141, 144, 145, 149, 150], "target": 152}, {"do": "attack", "units": [146, 147, 148], "target": 129}, {"do": "attack_move", "units": [154], "x": 18, "y": 15}, {"do": "rally", "building": 134, "x": 18, "y": 16}, {"do": "rally", "building": 151, "x": 22, "y": 17}], "feedback": ["attack: 11 units", "attack: 3 units", "attack_move: 1 units", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 1900, "income": 2000, "experience": 0, "order_count": 32}}
{"tick": 5001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $904 (storage 4000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $9600, army $2200, killed $200 (2 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 94%; Building: fix 0%; Building: powr 0%; Building: fix 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 95%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #152 weap@(15,14) 51%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(20,8)31% #143@(6,27)\nVISIBLE ENEMY UNITS (9):\n  #135 e1@(19,16) 100%, #136 e1@(19,15) 100%, #137 e1@(19,15) 100%, #138 e1@(19,16) 100%, #141 e1@(19,15) 100%, #144 e3@(19,16) 100%, #145 e3@(19,16) 100%, #149 e1@(20,16) 100%, #150 e1@(19,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\nYOUR NOTES FROM LAST TURN: Enemy infantry group (e1x6,e3x2) near (18-20,14-16) threatening base. Enemy main base at (95,11). Building fix/barr/powr. Once fix done, train 3tnk from weap for defense then push east.", "raw": "{\"thoughts\":\"Enemy infantry group is close to my base at (19,15-17), threatening my structures. My war factory isn't ready yet. I should build a defense (tesla coil) and keep economy going while waiting for tanks.\",\"notes\":\"Enemy infantry swarm (e1x6,e3x2) near (19,15-17) threatening base. Weap at 51%, fix building. Once weap done, mass produce 3tnk and defend/counterattack. Enemy main base at (95,11).\",\"commands\":[{\"do\":\"build\",\"item\":\"tsla\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2192, "completion_tokens": 281, "total_tokens": 2473, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007194, "upstream_inference_prompt_cost": 0.004384, "upstream_inference_completions_cost": 0.00281}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.93, "thoughts": "Enemy infantry group is close to my base at (19,15-17), threatening my structures. My war factory isn't ready yet. I should build a defense (tesla coil) and keep economy going while waiting for tanks.", "notes": "Enemy infantry swarm (e1x6,e3x2) near (19,15-17) threatening base. Weap at 51%, fix building. Once weap done, mass produce 3tnk and defend/counterattack. Enemy main base at (95,11).", "commands": [{"do": "build", "item": "tsla"}, {"do": "build", "item": "powr"}], "feedback": ["build tsla: started", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 0, "units_killed": 2, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 0, "income": 4500, "experience": 2, "order_count": 17}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $196 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9300, army $2800, killed $0 (0 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Building: proc 47%; Infantry: e3 79%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #135@(19,16) #136@(19,15) #137@(19,15) #138@(19,16) #141@(19,15) #146@(26,21) #147@(26,21) #148@(27,25) #149@(20,16) #150@(19,17) #154@(69,24)\n  e3 (Rocket Soldier) x2: #144@(19,16) #145@(19,16)\n  harv (Ore Truck (harvester)) x1: #132@(93,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(15,17) 95%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 11 units\n  - attack: 3 units\n  - attack_move: 1 units\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (15,14): weap #152 and proc #129 under attack. Refinery construction at 36%; infantry queue already filled.", "raw": "{\"thoughts\":\"Our forward infantry force is at the enemy refinery and should finish it while scouting for the nearby war factory. Refinery production will complete soon; keep harvesting and maintain pressure on the exposed enemy base.\",\"notes\":\"Enemy base confirmed around (15,17); #129 refinery under direct assault, enemy war factory previously near (15,14). Place proc immediately when ready, then expand tanks/harvesters.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,149,150],\"target\":129},{\"do\":\"attack_move\",\"units\":[146,147,148],\"x\":14,\"y\":12},{\"do\":\"attack_move\",\"units\":[154],\"x\":35,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":19,\"y\":16},{\"do\":\"rally\",\"building\":151,\"x\":25,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1540, "completion_tokens": 256, "total_tokens": 1796, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1538, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076131, "upstream_inference_prompt_cost": 0.0042339, "upstream_inference_completions_cost": 0.0033792}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "Our forward infantry force is at the enemy refinery and should finish it while scouting for the nearby war factory. Refinery production will complete soon; keep harvesting and maintain pressure on the exposed enemy base.", "notes": "Enemy base confirmed around (15,17); #129 refinery under direct assault, enemy war factory previously near (15,14). Place proc immediately when ready, then expand tanks/harvesters.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 149, 150], "target": 129}, {"do": "attack_move", "units": [146, 147, 148], "x": 14, "y": 12}, {"do": "attack_move", "units": [154], "x": 35, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 19, "y": 16}, {"do": "rally", "building": 151, "x": 25, "y": 18}], "feedback": ["attack: 9 units", "attack_move: 3 units", "attack_move: 1 units", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 200, "units_killed": 0, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 1700, "income": 2500, "experience": 0, "order_count": 32}}
{"tick": 5201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $499 (storage 4000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $9600, army $2200, killed $200 (2 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.1%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: fix 0%; Building: powr 0%; Building: fix 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%; Defense: tsla 27%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #129 proc@(15,17) 39%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #152 weap@(15,14) 50%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(21,10)31% #143@(7,24)\nVISIBLE ENEMY UNITS (12):\n  #135 e1@(19,16) 100%, #136 e1@(19,15) 100%, #137 e1@(19,15) 100%, #138 e1@(19,16) 100%, #141 e1@(19,15) 100%, #144 e3@(19,16) 100%, #145 e3@(19,16) 100%, #146 e1@(19,15) 100%, #147 e1@(19,15) 100%, #148 e1@(21,17) 100%, #149 e1@(20,16) 100%, #150 e1@(19,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build tsla: started\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (e1x6,e3x2) near (19,15-17) threatening base. Weap at 51%, fix building. Once weap done, mass produce 3tnk and defend/counterattack. Enemy main base at (95,11).", "raw": "{\"thoughts\":\"Enemy infantry swarm is dangerously close to my base with no combat units yet. Place the ready refinery, keep production going, and prioritize finishing defenses/barracks to get infantry out fast.\",\"notes\":\"Enemy infantry swarm (e1x6,e3x2) near (19,15-17) threatening base, no combat units yet. Priority: finish tsla defense, barr, then train e1/e3 to defend. Enemy main base at (95,11). Keep harvesters mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":15,\"y\":17},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":143}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2274, "completion_tokens": 381, "total_tokens": 2655, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008358, "upstream_inference_prompt_cost": 0.004548, "upstream_inference_completions_cost": 0.00381}, "completion_tokens_details": {"reasoning_tokens": 154, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.68, "thoughts": "Enemy infantry swarm is dangerously close to my base with no combat units yet. Place the ready refinery, keep production going, and prioritize finishing defenses/barracks to get infantry out fast.", "notes": "Enemy infantry swarm (e1x6,e3x2) near (19,15-17) threatening base, no combat units yet. Priority: finish tsla defense, barr, then train e1/e3 to defend. Enemy main base at (95,11). Keep harvesters mining.", "commands": [{"do": "place", "item": "proc", "x": 15, "y": 17}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 143}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 0, "units_killed": 2, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 0, "income": 4275, "experience": 2, "order_count": 19}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3100, killed $0 (0 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 23.4%.\nPRODUCTION: Building: proc 54%; Infantry: e3 12%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #135@(19,16) #136@(19,15) #137@(19,15) #138@(19,16) #141@(19,15) #146@(19,15) #147@(19,15) #148@(21,17) #149@(20,16) #150@(19,17) #154@(60,28)\n  e3 (Rocket Soldier) x3: #144@(19,16) #145@(19,16) #157@(85,13)\n  harv (Ore Truck (harvester)) x1: #132@(102,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(15,17) 39%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack_move: 3 units\n  - attack_move: 1 units\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (15,17); #129 refinery under direct assault, enemy war factory previously near (15,14). Place proc immediately when ready, then expand tanks/harvesters.", "raw": "{\"thoughts\":\"Our infantry force is on the exposed enemy refinery and should finish it while the second refinery completes. Keep pressure on the enemy start and regroup scattered reinforcements westward.\",\"notes\":\"Enemy base at (15,17), refinery #129 under assault; probable war factory near (15,14). Proc is 54% and must be placed next turn; cash currently zero.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150],\"target\":129},{\"do\":\"attack_move\",\"units\":[154,157],\"x\":19,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":19,\"y\":16},{\"do\":\"rally\",\"building\":151,\"x\":19,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1550, "completion_tokens": 272, "total_tokens": 1822, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1548, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078518, "upstream_inference_prompt_cost": 0.0042614, "upstream_inference_completions_cost": 0.0035904}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.34, "thoughts": "Our infantry force is on the exposed enemy refinery and should finish it while the second refinery completes. Keep pressure on the enemy start and regroup scattered reinforcements westward.", "notes": "Enemy base at (15,17), refinery #129 under assault; probable war factory near (15,14). Proc is 54% and must be placed next turn; cash currently zero.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150], "target": 129}, {"do": "attack_move", "units": [154, 157], "x": 19, "y": 16}, {"do": "rally", "building": 134, "x": 19, "y": 16}, {"do": "rally", "building": 151, "x": 19, "y": 16}], "feedback": ["attack: 12 units", "attack_move: 2 units", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 200, "units_killed": 0, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 2000, "income": 2500, "experience": 0, "order_count": 32}}
{"tick": 5401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $293 (storage 4000), power 200 made / 90 used, harvesters 3.\nSCORE: assets $10700, army $3300, killed $200 (2 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 7.6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: fix 0%; Building: powr 0%; Building: fix 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%; Defense: tsla 55%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #152 weap@(15,14) 50%, #158 proc@(13,20) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #131@(15,20)18% #143@(10,22) #159@(8,29)\nVISIBLE ENEMY UNITS (12):\n  #135 e1@(19,17) 100%, #136 e1@(18,15) 100%, #137 e1@(18,15) 100%, #138 e1@(19,16) 100%, #141 e1@(18,15) 100%, #144 e3@(19,17) 100%, #145 e3@(19,17) 100%, #146 e1@(18,16) 100%, #147 e1@(19,16) 100%, #148 e1@(20,17) 100%, #149 e1@(20,17) 100%, #150 e1@(19,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (e1x6,e3x2) near (19,15-17) threatening base, no combat units yet. Priority: finish tsla defense, barr, then train e1/e3 to defend. Enemy main base at (95,11). Keep harvesters mining.", "raw": "{\"thoughts\":\"Enemy infantry swarm near base is a big threat with no defenses ready yet. Place the ready power plant, keep production queues running, and prioritize finishing the Tesla Coil and barracks for defense.\",\"notes\":\"Enemy infantry swarm (e1x6,e3x2) near (18-20,15-17) threatening base. Tesla coil at 55%, barr building. Once barr done, train e1/e3 to defend. Enemy main base at (95,11). Keep harvesters mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2293, "completion_tokens": 351, "total_tokens": 2644, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008096, "upstream_inference_prompt_cost": 0.004586, "upstream_inference_completions_cost": 0.00351}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.06, "thoughts": "Enemy infantry swarm near base is a big threat with no defenses ready yet. Place the ready power plant, keep production queues running, and prioritize finishing the Tesla Coil and barracks for defense.", "notes": "Enemy infantry swarm (e1x6,e3x2) near (18-20,15-17) threatening base. Tesla coil at 55%, barr building. Once barr done, train e1/e3 to defend. Enemy main base at (95,11). Keep harvesters mining.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "powr"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 1400, "units_killed": 2, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 10700, "army_value": 0, "income": 4500, "experience": 2, "order_count": 20}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3100, killed $1400 (0 units, 1 bldgs), lost $200 (2 units, 0 bldgs). Map explored 23.6%.\nPRODUCTION: Building: proc 54%; Infantry: e3 12%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #135@(19,17) #136@(18,15) #137@(18,15) #138@(19,16) #141@(18,15) #146@(18,16) #147@(19,16) #148@(20,17) #149@(20,17) #150@(19,17) #154@(50,28)\n  e3 (Rocket Soldier) x3: #144@(19,17) #145@(19,17) #157@(76,17)\n  harv (Ore Truck (harvester)) x1: #132@(101,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #152 weap@(15,14) 50%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack_move: 2 units\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (15,17), refinery #129 under assault; probable war factory near (15,14). Proc is 54% and must be placed next turn; cash currently zero.", "raw": "{\"thoughts\":\"Our infantry force is inside the enemy base and their exposed War Factory is already at half health. Finish it immediately, keep the distant reinforcements advancing, and place the refinery as soon as it completes to restore economic momentum.\",\"notes\":\"Enemy base centered around (15,14-17); enemy war factory #152 at 50%, infantry cluster is attacking there. Refinery is building at 54%; place immediately when ready. Harvester mining southeast ore.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150],\"target\":152},{\"do\":\"attack_move\",\"units\":[154,157],\"x\":15,\"y\":15},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":17,\"y\":16},{\"do\":\"rally\",\"building\":151,\"x\":17,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1542, "completion_tokens": 316, "total_tokens": 1858, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1540, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084106, "upstream_inference_prompt_cost": 0.0042394, "upstream_inference_completions_cost": 0.0041712}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.68, "thoughts": "Our infantry force is inside the enemy base and their exposed War Factory is already at half health. Finish it immediately, keep the distant reinforcements advancing, and place the refinery as soon as it completes to restore economic momentum.", "notes": "Enemy base centered around (15,14-17); enemy war factory #152 at 50%, infantry cluster is attacking there. Refinery is building at 54%; place immediately when ready. Harvester mining southeast ore.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150], "target": 152}, {"do": "attack_move", "units": [154, 157], "x": 15, "y": 15}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 17, "y": 16}, {"do": "rally", "building": 151, "x": 17, "y": 16}], "feedback": ["attack: 12 units", "attack_move: 2 units", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 200, "units_killed": 0, "units_lost": 2, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9600, "army_value": 2000, "income": 2000, "experience": 14, "order_count": 32}}
{"tick": 5601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $160 (storage 4000), power 300 made / 90 used, harvesters 3.\nSCORE: assets $11000, army $3300, killed $200 (2 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 7.7%.\nPRODUCTION: Building: powr READY TO PLACE; Building: fix 0%; Building: powr 0%; Building: fix 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%; Defense: tsla 82%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #152 weap@(15,14) 10%, #158 proc@(13,20) 100%, #160 powr@(15,17) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #131@(17,16)10% #143@(6,28) #159@(9,23)\nVISIBLE ENEMY UNITS (12):\n  #135 e1@(18,17) 100%, #136 e1@(18,16) 100%, #137 e1@(18,16) 100%, #138 e1@(19,17) 100%, #141 e1@(18,16) 100%, #144 e3@(18,17) 100%, #145 e3@(19,17) 100%, #146 e1@(18,16) 100%, #147 e1@(18,16) 100%, #148 e1@(19,18) 100%, #149 e1@(19,18) 100%, #150 e1@(18,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (e1x6,e3x2) near (18-20,15-17) threatening base. Tesla coil at 55%, barr building. Once barr done, train e1/e3 to defend. Enemy main base at (95,11). Keep harvesters mining.", "raw": "{\"thoughts\":\"Enemy infantry swarm is right at our doorstep near (18,16-17), very dangerous with no combat units yet. Priority: place the ready power plant, keep building queue going, and get barracks/tesla coil done ASAP for defense.\",\"notes\":\"Enemy infantry swarm (e1x8,e3x2) at (18-20,15-18) right next to base - critical threat, no defenders yet. Tesla coil at 82%, barr building. Once barr/tesla ready, train e1/e3 immediately and defend. Enemy main base at (95,11). Keep harvesters mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2316, "completion_tokens": 381, "total_tokens": 2697, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008442, "upstream_inference_prompt_cost": 0.004632, "upstream_inference_completions_cost": 0.00381}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.49, "thoughts": "Enemy infantry swarm is right at our doorstep near (18,16-17), very dangerous with no combat units yet. Priority: place the ready power plant, keep building queue going, and get barracks/tesla coil done ASAP for defense.", "notes": "Enemy infantry swarm (e1x8,e3x2) at (18-20,15-18) right next to base - critical threat, no defenders yet. Tesla coil at 82%, barr building. Once barr/tesla ready, train e1/e3 immediately and defend. Enemy main base at (95,11). Keep harvesters mining.", "commands": [{"do": "place", "item": "powr"}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 1400, "units_killed": 2, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 11000, "army_value": 0, "income": 5000, "experience": 2, "order_count": 22}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3100, killed $1400 (0 units, 1 bldgs), lost $200 (2 units, 0 bldgs). Map explored 23.6%.\nPRODUCTION: Building: proc 54%; Infantry: e3 12%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #135@(18,17) #136@(18,16) #137@(18,16) #138@(19,17) #141@(18,16) #146@(18,16) #147@(18,16) #148@(19,18) #149@(19,18) #150@(18,17) #154@(41,24)\n  e3 (Rocket Soldier) x3: #144@(18,17) #145@(19,17) #157@(68,24)\n  harv (Ore Truck (harvester)) x1: #132@(92,17)\nVISIBLE ENEMY UNITS (1):\n  #131 harv@(17,16) 10%\nVISIBLE ENEMY BUILDINGS (2):\n  #152 weap@(15,14) 10%, #160 powr@(15,17) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack_move: 2 units\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered around (15,14-17); enemy war factory #152 at 50%, infantry cluster is attacking there. Refinery is building at 54%; place immediately when ready. Harvester mining southeast ore.", "raw": "{\"thoughts\":\"Our infantry is inside the exposed enemy base and their War Factory is nearly destroyed. Keep all nearby forces focused on eliminating visible structures while the refinery completes to restore income.\",\"notes\":\"Enemy base at (15,14-17). Focus fire #152 then #160; refinery is 54% and must be placed immediately when ready. Stragglers #154/#157 moving west.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150],\"target\":152},{\"do\":\"attack_move\",\"units\":[154,157],\"x\":16,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":151,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1570, "completion_tokens": 265, "total_tokens": 1835, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1568, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078144, "upstream_inference_prompt_cost": 0.0043164, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "Our infantry is inside the exposed enemy base and their War Factory is nearly destroyed. Keep all nearby forces focused on eliminating visible structures while the refinery completes to restore income.", "notes": "Enemy base at (15,14-17). Focus fire #152 then #160; refinery is 54% and must be placed immediately when ready. Stragglers #154/#157 moving west.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150], "target": 152}, {"do": "attack_move", "units": [154, 157], "x": 16, "y": 16}, {"do": "rally", "building": 134, "x": 18, "y": 16}, {"do": "rally", "building": 151, "x": 18, "y": 16}], "feedback": ["attack: 12 units", "attack_move: 2 units", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 200, "units_killed": 0, "units_lost": 2, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9600, "army_value": 2000, "income": 2000, "experience": 14, "order_count": 32}}
{"tick": 5801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $1410 (storage 4000), power 338 made / 60 used, harvesters 2.\nSCORE: assets $8200, army $2200, killed $200 (2 units, 0 bldgs), lost $4500 (1 units, 2 bldgs). Map explored 7.9%.\nPRODUCTION: Building: powr 81%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #158 proc@(13,20) 100%, #160 powr@(15,17) 38%, #161 powr@(10,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #143@(10,20) #159@(10,25)\n  harv.emptyhusk (harv.emptyhusk) x1: #162@(23,8)*\nVISIBLE ENEMY UNITS (5):\n  #135 e1@(18,17) 100%, #138 e1@(19,17) 100%, #144 e3@(18,17) 100%, #147 e1@(18,16) 100%, #150 e1@(18,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (e1x8,e3x2) at (18-20,15-18) right next to base - critical threat, no defenders yet. Tesla coil at 82%, barr building. Once barr/tesla ready, train e1/e3 immediately and defend. Enemy main base at (95,11). Keep harvesters mining.", "raw": "{\"thoughts\":\"Enemy infantry swarm right next to base, no defenders yet. Need barracks online fast to train troops. Continue building queue and prepare defense once barracks ready.\",\"notes\":\"Enemy infantry (e1x4,e3x1) near (18-19,16-17), threatening base. Barracks building, will train e1/e3 for defense once ready. Keep harvesters mining, power stable. Enemy main base at (95,11).\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2140, "completion_tokens": 211, "total_tokens": 2351, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00639, "upstream_inference_prompt_cost": 0.00428, "upstream_inference_completions_cost": 0.00211}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.2, "thoughts": "Enemy infantry swarm right next to base, no defenders yet. Need barracks online fast to train troops. Continue building queue and prepare defense once barracks ready.", "notes": "Enemy infantry (e1x4,e3x1) near (18-19,16-17), threatening base. Barracks building, will train e1/e3 for defense once ready. Keep harvesters mining, power stable. Enemy main base at (95,11).", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 4500, "units_killed": 2, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8200, "army_value": 0, "income": 5500, "experience": 2, "order_count": 23}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3100, killed $4500 (1 units, 2 bldgs), lost $200 (2 units, 0 bldgs). Map explored 24%.\nPRODUCTION: Building: proc 72%; Infantry: e3 95%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #135@(18,17) #136@(20,12)* #137@(19,11)* #138@(19,17) #141@(20,11) #146@(19,12)* #147@(18,16) #148@(19,18) #149@(19,18) #150@(18,17) #154@(33,18)\n  e3 (Rocket Soldier) x3: #144@(18,17) #145@(19,11)* #157@(59,28)\n  harv (Ore Truck (harvester)) x1: #132@(96,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #160 powr@(15,17) 38%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack_move: 2 units\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (15,14-17). Focus fire #152 then #160; refinery is 54% and must be placed immediately when ready. Stragglers #154/#157 moving west.", "raw": "{\"thoughts\":\"Our forward infantry are at the exposed enemy power plant and should finish it while reinforcements close in. The refinery is nearly complete; place it as soon as it becomes ready and keep the harvester mining.\",\"notes\":\"Enemy base remains around (15,14-17); #160 power plant at (15,17) is weak. Refinery 72% building progress, cash exhausted; infantry queues active.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150],\"target\":160},{\"do\":\"attack_move\",\"units\":[154,157],\"x\":15,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":151,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1543, "completion_tokens": 314, "total_tokens": 1857, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1541, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00838695, "upstream_inference_prompt_cost": 0.00424215, "upstream_inference_completions_cost": 0.0041448}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "Our forward infantry are at the exposed enemy power plant and should finish it while reinforcements close in. The refinery is nearly complete; place it as soon as it becomes ready and keep the harvester mining.", "notes": "Enemy base remains around (15,14-17); #160 power plant at (15,17) is weak. Refinery 72% building progress, cash exhausted; infantry queues active.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150], "target": 160}, {"do": "attack_move", "units": [154, 157], "x": 15, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 18, "y": 16}, {"do": "rally", "building": 151, "x": 18, "y": 16}], "feedback": ["attack: 12 units", "attack_move: 2 units", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4500, "deaths_cost": 200, "units_killed": 1, "units_lost": 2, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 9600, "army_value": 2000, "income": 2500, "experience": 45, "order_count": 32}}
{"tick": 6001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $1852 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $200 (2 units, 0 bldgs), lost $4800 (1 units, 3 bldgs). Map explored 7.9%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #158 proc@(13,20) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #143@(6,26) #159@(5,28)\n  harv.emptyhusk (harv.emptyhusk) x1: #162@(23,8)81%*\nVISIBLE ENEMY UNITS (4):\n  #135 e1@(18,17) 100%, #144 e3@(18,17) 100%, #147 e1@(18,16) 100%, #150 e1@(18,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Enemy infantry (e1x4,e3x1) near (18-19,16-17), threatening base. Barracks building, will train e1/e3 for defense once ready. Keep harvesters mining, power stable. Enemy main base at (95,11).", "raw": "{\"thoughts\":\"Enemy infantry near my base but I have no combat units yet. Place the ready power plant, keep barracks/power building, and queue an ore silo for storage overflow. Once barracks finish, train infantry to defend.\",\"notes\":\"Enemy infantry (e1x4,e3x1) near (18,16-17) threatening base. Barracks x3 and powr building. Once barr ready, train e1/e3 for defense. Enemy main base at (95,11). Keep harvesters safe.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"silo\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2060, "completion_tokens": 268, "total_tokens": 2328, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068, "upstream_inference_prompt_cost": 0.00412, "upstream_inference_completions_cost": 0.00268}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.84, "thoughts": "Enemy infantry near my base but I have no combat units yet. Place the ready power plant, keep barracks/power building, and queue an ore silo for storage overflow. Once barracks finish, train infantry to defend.", "notes": "Enemy infantry (e1x4,e3x1) near (18,16-17) threatening base. Barracks x3 and powr building. Once barr ready, train e1/e3 for defense. Enemy main base at (95,11). Keep harvesters safe.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "silo"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build silo: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 4800, "units_killed": 2, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 7900, "army_value": 0, "income": 5500, "experience": 2, "order_count": 24}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3100, killed $4800 (1 units, 3 bldgs), lost $200 (2 units, 0 bldgs). Map explored 24%.\nPRODUCTION: Building: proc 72%; Infantry: e3 95%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #135@(18,17)* #136@(19,14)* #137@(18,13)* #138@(19,17)* #141@(18,13)* #146@(18,13)* #147@(18,16)* #148@(19,18)* #149@(19,18)* #150@(18,17)* #154@(22,17)\n  e3 (Rocket Soldier) x3: #144@(18,17)* #145@(18,13)* #157@(49,28)\n  harv (Ore Truck (harvester)) x1: #132@(102,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack_move: 2 units\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains around (15,14-17); #160 power plant at (15,17) is weak. Refinery 72% building progress, cash exhausted; infantry queues active.", "raw": "{\"thoughts\":\"Our infantry is already at the enemy start area, so consolidate them and press through the likely base location while the second refinery completes. Keep the harvester mining and use the incoming income for uninterrupted vehicle production.\",\"notes\":\"Enemy base is likely around (12-18,16); infantry and two rockets are forward there, rocket #157 is trailing at (49,28). Place refinery immediately when ready, then produce tanks/harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150,154],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[157],\"x\":15,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":151,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1530, "completion_tokens": 289, "total_tokens": 1819, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1528, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080212, "upstream_inference_prompt_cost": 0.0042064, "upstream_inference_completions_cost": 0.0038148}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.95, "thoughts": "Our infantry is already at the enemy start area, so consolidate them and press through the likely base location while the second refinery completes. Keep the harvester mining and use the incoming income for uninterrupted vehicle production.", "notes": "Enemy base is likely around (12-18,16); infantry and two rockets are forward there, rocket #157 is trailing at (49,28). Place refinery immediately when ready, then produce tanks/harvesters.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150, 154], "x": 12, "y": 16}, {"do": "attack_move", "units": [157], "x": 15, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 151, "x": 18, "y": 16}], "feedback": ["attack_move: 13 units", "attack_move: 1 units", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 4800, "deaths_cost": 200, "units_killed": 1, "units_lost": 2, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 9600, "army_value": 2000, "income": 2000, "experience": 48, "order_count": 32}}
{"tick": 6201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $1382 (storage 4000), power 282 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $200 (2 units, 0 bldgs), lost $5100 (1 units, 4 bldgs). Map explored 7.9%.\nPRODUCTION: Building: barr 64%; Building: barr 0%; Building: powr 0%; Building: barr 0%; Defense: silo READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 92%, #123 powr@(10,16) 100%, #133 powr@(12,13) 82%, #142 proc@(10,19) 100%, #158 proc@(13,20) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #143@(3,27) #159@(10,20)\n  harv.emptyhusk (harv.emptyhusk) x1: #162@(23,8)63%*\nVISIBLE ENEMY UNITS (13):\n  #135 e1@(17,16) 100%, #136 e1@(16,14) 100%, #137 e1@(16,13) 100%, #138 e1@(16,16) 100%, #141 e1@(16,13) 100%, #144 e3@(16,16) 100%, #145 e3@(16,13) 100%, #146 e1@(16,13) 100%, #147 e1@(17,16) 100%, #148 e1@(16,16) 100%, #149 e1@(16,16) 100%, #150 e1@(17,16) 100%, #154 e1@(16,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build silo: started\nYOUR NOTES FROM LAST TURN: Enemy infantry (e1x4,e3x1) near (18,16-17) threatening base. Barracks x3 and powr building. Once barr ready, train e1/e3 for defense. Enemy main base at (95,11). Keep harvesters safe.", "raw": "{\"thoughts\":\"Enemy infantry swarm (13 units) is right next to our base with no combat units of our own yet. Barracks at 64% - need it fast. Place silo now, prioritize defense walls to block chokepoint, and get harvesters safe.\",\"notes\":\"Enemy infantry mob (e1x11,e3x2) at (16-17,13-16) right next to base at (12,16). No combat units yet - barr building 64%. Once barr done, train e1/e3 immediately for defense. Enemy main base (95,11). Protect harvesters #143,#159. Place silo, build brik walls to block enemy approach.\",\"commands\":[{\"do\":\"place\",\"item\":\"silo\"},{\"do\":\"build\",\"item\":\"brik\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2227, "completion_tokens": 454, "total_tokens": 2681, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008994, "upstream_inference_prompt_cost": 0.004454, "upstream_inference_completions_cost": 0.00454}, "completion_tokens_details": {"reasoning_tokens": 210, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.71, "thoughts": "Enemy infantry swarm (13 units) is right next to our base with no combat units of our own yet. Barracks at 64% - need it fast. Place silo now, prioritize defense walls to block chokepoint, and get harvesters safe.", "notes": "Enemy infantry mob (e1x11,e3x2) at (16-17,13-16) right next to base at (12,16). No combat units yet - barr building 64%. Once barr done, train e1/e3 immediately for defense. Enemy main base (95,11). Protect harvesters #143,#159. Place silo, build brik walls to block enemy approach.", "commands": [{"do": "place", "item": "silo"}, {"do": "build", "item": "brik"}], "feedback": ["place silo: ordered (auto-relocated near base if the spot was invalid)", "build brik: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 5100, "units_killed": 2, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 7900, "army_value": 0, "income": 5500, "experience": 2, "order_count": 26}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3100, killed $5100 (1 units, 4 bldgs), lost $200 (2 units, 0 bldgs). Map explored 24.3%.\nPRODUCTION: Building: proc 72%; Infantry: e3 95%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #135@(17,16) #136@(16,14) #137@(16,13) #138@(16,16) #141@(16,13) #146@(16,13) #147@(17,16) #148@(16,16) #149@(16,16) #150@(17,16) #154@(16,16)\n  e3 (Rocket Soldier) x3: #144@(16,16) #145@(16,13) #157@(40,22)\n  harv (Ore Truck (harvester)) x1: #132@(96,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #121 fact@(12,16) 92%, #133 powr@(12,13) 82%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - attack_move: 1 units\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Enemy base is likely around (12-18,16); infantry and two rockets are forward there, rocket #157 is trailing at (49,28). Place refinery immediately when ready, then produce tanks/harvesters.", "raw": "{\"thoughts\":\"Our forward infantry force is inside the exposed enemy base and should finish the Construction Yard immediately. Refinery is nearly ready, after which we need vehicle production and a stronger economy.\",\"notes\":\"Enemy base at (12,16); attack enemy fact #121 then power #133. Refinery currently 72%, cash zero; forward infantry group is at enemy base, rocket #157 trails from center.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150,154],\"target\":121},{\"do\":\"attack_move\",\"units\":[157],\"x\":16,\"y\":16},{\"do\":\"rally\",\"building\":151,\"x\":22,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1552, "completion_tokens": 245, "total_tokens": 1797, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1550, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075009, "upstream_inference_prompt_cost": 0.0042669, "upstream_inference_completions_cost": 0.003234}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.17, "thoughts": "Our forward infantry force is inside the exposed enemy base and should finish the Construction Yard immediately. Refinery is nearly ready, after which we need vehicle production and a stronger economy.", "notes": "Enemy base at (12,16); attack enemy fact #121 then power #133. Refinery currently 72%, cash zero; forward infantry group is at enemy base, rocket #157 trails from center.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150, 154], "target": 121}, {"do": "attack_move", "units": [157], "x": 16, "y": 16}, {"do": "rally", "building": 151, "x": 22, "y": 16}], "feedback": ["attack: 13 units", "attack_move: 1 units", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 200, "units_killed": 1, "units_lost": 2, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 9600, "army_value": 2000, "income": 2000, "experience": 51, "order_count": 32}}
{"tick": 6401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $1502 (storage 7000), power 271 made / 70 used, harvesters 2.\nSCORE: assets $8050, army $2200, killed $200 (2 units, 0 bldgs), lost $5100 (1 units, 4 bldgs). Map explored 7.9%.\nPRODUCTION: Building: barr READY TO PLACE; Building: barr 0%; Building: powr 0%; Building: barr 0%; Defense: brik READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 47%, #123 powr@(10,16) 100%, #133 powr@(12,13) 71%, #142 proc@(10,19) 100%, #158 proc@(13,20) 100%, #161 powr@(10,13) 100%, #164 silo@(13,14) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #143@(10,20) #159@(6,27)\n  harv.emptyhusk (harv.emptyhusk) x1: #162@(23,8)45%*\nVISIBLE ENEMY UNITS (13):\n  #135 e1@(17,16) 100%, #136 e1@(16,14) 100%, #137 e1@(16,13) 100%, #138 e1@(16,16) 100%, #141 e1@(16,13) 100%, #144 e3@(16,16) 100%, #145 e3@(16,13) 100%, #146 e1@(16,13) 100%, #147 e1@(17,16) 100%, #148 e1@(16,16) 100%, #149 e1@(16,16) 100%, #150 e1@(17,16) 100%, #154 e1@(16,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place silo: ordered (auto-relocated near base if the spot was invalid)\n  - build brik: started\nYOUR NOTES FROM LAST TURN: Enemy infantry mob (e1x11,e3x2) at (16-17,13-16) right next to base at (12,16). No combat units yet - barr building 64%. Once barr done, train e1/e3 immediately for defense. Enemy main base (95,11). Protect harvesters #143,#159. Place silo, build brik walls to block enemy approach.", "raw": "{\"thoughts\":\"Enemy infantry swarm right at my base with fact damaged. Must place ready barr and brik wall immediately, then rush train e1/e3 for defense.\",\"notes\":\"Enemy infantry mob (e1x11,e3x2) near (16-17,13-16) attacking base at (12,16). fact 47% hp - critical. Place barr+brik, train e1/e3 defenders ASAP. Enemy main base (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"place\",\"item\":\"brik\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2280, "completion_tokens": 256, "total_tokens": 2536, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00712, "upstream_inference_prompt_cost": 0.00456, "upstream_inference_completions_cost": 0.00256}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.84, "thoughts": "Enemy infantry swarm right at my base with fact damaged. Must place ready barr and brik wall immediately, then rush train e1/e3 for defense.", "notes": "Enemy infantry mob (e1x11,e3x2) near (16-17,13-16) attacking base at (12,16). fact 47% hp - critical. Place barr+brik, train e1/e3 defenders ASAP. Enemy main base (95,11).", "commands": [{"do": "place", "item": "barr"}, {"do": "place", "item": "brik"}, {"do": "build", "item": "powr"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "place brik: ordered (auto-relocated near base if the spot was invalid)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 5100, "units_killed": 2, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 8050, "army_value": 0, "income": 5500, "experience": 2, "order_count": 28}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $334 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9900, army $3400, killed $5100 (1 units, 4 bldgs), lost $200 (2 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Building: proc 78%; Infantry: e1 68%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #135@(17,16) #136@(16,14) #137@(16,13) #138@(16,16) #141@(16,13) #146@(16,13) #147@(17,16) #148@(16,16) #149@(16,16) #150@(17,16) #154@(16,16)\n  e3 (Rocket Soldier) x4: #144@(16,16) #145@(16,13) #157@(31,16) #165@(90,11)\n  harv (Ore Truck (harvester)) x1: #132@(90,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(12,16) 47%, #133 powr@(12,13) 71%, #164 silo@(13,14) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - attack_move: 1 units\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16); attack enemy fact #121 then power #133. Refinery currently 72%, cash zero; forward infantry group is at enemy base, rocket #157 trails from center.", "raw": "{\"thoughts\":\"Our forward infantry force is already inside the exposed enemy base and should finish its damaged Construction Yard immediately, then clear remaining power and storage. Keep the home rocket moving forward while the refinery completes for an economic boost.\",\"notes\":\"Focus-fire enemy fact #121, then powr #133 and silo #164. Refinery is 78% complete; place it next turn and resume vehicle production.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150,154],\"target\":121},{\"do\":\"attack_move\",\"units\":[157],\"x\":16,\"y\":16},{\"do\":\"attack_move\",\"units\":[165],\"x\":55,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":16,\"y\":16},{\"do\":\"rally\",\"building\":151,\"x\":55,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1559, "completion_tokens": 272, "total_tokens": 1831, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1557, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00787655, "upstream_inference_prompt_cost": 0.00428615, "upstream_inference_completions_cost": 0.0035904}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Our forward infantry force is already inside the exposed enemy base and should finish its damaged Construction Yard immediately, then clear remaining power and storage. Keep the home rocket moving forward while the refinery completes for an economic boost.", "notes": "Focus-fire enemy fact #121, then powr #133 and silo #164. Refinery is 78% complete; place it next turn and resume vehicle production.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150, 154], "target": 121}, {"do": "attack_move", "units": [157], "x": 16, "y": 16}, {"do": "attack_move", "units": [165], "x": 55, "y": 15}, {"do": "rally", "building": 134, "x": 16, "y": 16}, {"do": "rally", "building": 151, "x": 55, "y": 15}], "feedback": ["attack: 13 units", "attack_move: 1 units", "attack_move: 1 units", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 200, "units_killed": 1, "units_lost": 2, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 9900, "army_value": 2300, "income": 2500, "experience": 51, "order_count": 32}}
{"tick": 6601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $2002 (storage 7000), power 271 made / 90 used, harvesters 2.\nSCORE: assets $6550, army $2200, killed $200 (2 units, 0 bldgs), lost $7100 (1 units, 5 bldgs). Map explored 7.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(10,16) 100%, #133 powr@(12,13) 71%, #142 proc@(10,19) 100%, #158 proc@(13,20) 100%, #161 powr@(10,13) 100%, #164 silo@(13,14) 100%, #166 barr@(15,16) 97%, #167 brik@(13,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #143@(4,26) #159@(2,26)\n  harv.emptyhusk (harv.emptyhusk) x1: #162@(23,8)27%*\nVISIBLE ENEMY UNITS (13):\n  #135 e1@(17,16) 100%, #136 e1@(16,14) 100%, #137 e1@(16,13) 100%, #138 e1@(16,16) 100%, #141 e1@(16,13) 100%, #144 e3@(16,16) 100%, #145 e3@(16,13) 100%, #146 e1@(16,13) 100%, #147 e1@(17,16) 100%, #148 e1@(16,16) 100%, #149 e1@(16,16) 100%, #150 e1@(17,16) 100%, #154 e1@(16,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - place brik: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy infantry mob (e1x11,e3x2) near (16-17,13-16) attacking base at (12,16). fact 47% hp - critical. Place barr+brik, train e1/e3 defenders ASAP. Enemy main base (95,11).", "raw": "{\"thoughts\":\"No construction yard listed - it may have been destroyed. Enemy infantry swarm right at our base. Must train defenders immediately from barracks and use brik for defense.\",\"notes\":\"Fact appears destroyed. Base at (10-15,13-20) under infantry attack (e1x10,e3x2 near 16-17,13-16). Train e1/e3 nonstop from barr#166, defend with brik#167. Enemy main base (95,11). Need engineer to rebuild fact if lost.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2174, "completion_tokens": 408, "total_tokens": 2582, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008428, "upstream_inference_prompt_cost": 0.004348, "upstream_inference_completions_cost": 0.00408}, "completion_tokens_details": {"reasoning_tokens": 171, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.42, "thoughts": "No construction yard listed - it may have been destroyed. Enemy infantry swarm right at our base. Must train defenders immediately from barracks and use brik for defense.", "notes": "Fact appears destroyed. Base at (10-15,13-20) under infantry attack (e1x10,e3x2 near 16-17,13-16). Train e1/e3 nonstop from barr#166, defend with brik#167. Enemy main base (95,11). Need engineer to rebuild fact if lost.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 3}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train 3x e3: queued", "train 3x e1: queued", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 7100, "units_killed": 2, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 6550, "army_value": 0, "income": 5500, "experience": 2, "order_count": 31}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $10100, army $3600, killed $7100 (1 units, 5 bldgs), lost $200 (2 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Building: proc 90%; Infantry: e1 33%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #135@(17,16) #136@(16,14) #137@(16,13) #138@(16,16) #141@(16,13) #146@(16,13) #147@(17,16) #148@(16,16) #149@(16,16) #150@(17,16) #154@(16,16) #168@(84,13) #169@(87,13)\n  e3 (Rocket Soldier) x4: #144@(16,16) #145@(16,13) #157@(21,16) #165@(80,12)\n  harv (Ore Truck (harvester)) x1: #132@(101,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #133 powr@(12,13) 71%, #164 silo@(13,14) 100%, #166 barr@(15,16) 97%, #167 brik@(13,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Focus-fire enemy fact #121, then powr #133 and silo #164. Refinery is 78% complete; place it next turn and resume vehicle production.", "raw": "{\"thoughts\":\"The enemy Construction Yard is down; finish the exposed barracks, power, and silo immediately while the rear reinforcements move west. The refinery will be ready shortly, then place it and use the income for tanks and more harvesters.\",\"notes\":\"Enemy remaining visible buildings clustered at (12-15,13-16): barr #166, powr #133, silo #164. Main infantry is already in enemy base; rear infantry/rocket moving west. Proc is 90% ready.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150,154,157],\"target\":166},{\"do\":\"attack_move\",\"units\":[165,168,169],\"x\":15,\"y\":16},{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150,154,157],\"target\":133},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":16,\"y\":16},{\"do\":\"rally\",\"building\":151,\"x\":16,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1580, "completion_tokens": 401, "total_tokens": 1981, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1578, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0096371, "upstream_inference_prompt_cost": 0.0043439, "upstream_inference_completions_cost": 0.0052932}, "completion_tokens_details": {"reasoning_tokens": 147, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.71, "thoughts": "The enemy Construction Yard is down; finish the exposed barracks, power, and silo immediately while the rear reinforcements move west. The refinery will be ready shortly, then place it and use the income for tanks and more harvesters.", "notes": "Enemy remaining visible buildings clustered at (12-15,13-16): barr #166, powr #133, silo #164. Main infantry is already in enemy base; rear infantry/rocket moving west. Proc is 90% ready.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150, 154, 157], "target": 166}, {"do": "attack_move", "units": [165, 168, 169], "x": 15, "y": 16}, {"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150, 154, 157], "target": 133}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 16, "y": 16}, {"do": "rally", "building": 151, "x": 16, "y": 16}], "feedback": ["attack: 14 units", "attack_move: 3 units", "attack: 14 units", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 7100, "deaths_cost": 200, "units_killed": 1, "units_lost": 2, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 10100, "army_value": 2500, "income": 2000, "experience": 71, "order_count": 32}}
{"tick": 6801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $1682 (storage 7000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $6550, army $2500, killed $200 (2 units, 0 bldgs), lost $7400 (1 units, 6 bldgs). Map explored 7.9%.\nPRODUCTION: Infantry: e1 21%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(10,16) 100%, #142 proc@(10,19) 100%, #158 proc@(13,20) 100%, #161 powr@(10,13) 100%, #164 silo@(13,14) 69%, #166 barr@(15,16) 64%, #167 brik@(13,13) 77%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #170@(14,17)\n  harv (Ore Truck (harvester)) x2: #143@(3,28) #159@(10,20)\n  harv.emptyhusk (harv.emptyhusk) x1: #162@(23,8)10%*\nVISIBLE ENEMY UNITS (14):\n  #135 e1@(16,15) 100%, #136 e1@(16,14) 100%, #137 e1@(16,13) 100%, #138 e1@(16,15) 100%, #141 e1@(16,13) 100%, #144 e3@(16,15) 100%, #145 e3@(16,13) 100%, #146 e1@(16,13) 100%, #147 e1@(16,15) 100%, #148 e1@(16,16) 99%, #149 e1@(16,15) 100%, #150 e1@(16,14) 100%, #154 e1@(16,16) 100%, #157 e3@(16,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - train 3x e1: queued\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Fact appears destroyed. Base at (10-15,13-20) under infantry attack (e1x10,e3x2 near 16-17,13-16). Train e1/e3 nonstop from barr#166, defend with brik#167. Enemy main base (95,11). Need engineer to rebuild fact if lost.", "raw": "{\"thoughts\":\"Enemy infantry swarm (14 units) near my base at (16,13-16). I have only 1 e3 alive and my Construction Yard already lost. Must mass-produce infantry from barracks and use brik wall as defense. Keep harvesters mining ore for economy.\",\"notes\":\"Fact destroyed already. Base under heavy infantry attack from enemy squad at (16,13-16). Barracks#166 and brik#167 defending. Keep training e1/e3 nonstop, use brik to hold. Need engineer to rebuild construction yard once safe. Enemy main base at (95,11). Harvesters: #143@(3,28), #159@(10,20) - keep mining.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"harvest\",\"unit\":159},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2242, "completion_tokens": 435, "total_tokens": 2677, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008834, "upstream_inference_prompt_cost": 0.004484, "upstream_inference_completions_cost": 0.00435}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.2, "thoughts": "Enemy infantry swarm (14 units) near my base at (16,13-16). I have only 1 e3 alive and my Construction Yard already lost. Must mass-produce infantry from barracks and use brik wall as defense. Keep harvesters mining ore for economy.", "notes": "Fact destroyed already. Base under heavy infantry attack from enemy squad at (16,13-16). Barracks#166 and brik#167 defending. Keep training e1/e3 nonstop, use brik to hold. Need engineer to rebuild construction yard once safe. Enemy main base at (95,11). Harvesters: #143@(3,28), #159@(10,20) - keep mining.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 159}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train 5x e1: queued", "train 3x e3: queued", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 7400, "units_killed": 2, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 6550, "army_value": 300, "income": 5500, "experience": 2, "order_count": 37}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $10100, army $3600, killed $7400 (1 units, 6 bldgs), lost $200 (2 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Building: proc 90%; Infantry: e1 33%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #135@(16,15) #136@(16,14) #137@(16,13) #138@(16,15) #141@(16,13) #146@(16,13) #147@(16,15) #148@(16,16) #149@(16,15) #150@(16,14) #154@(16,16) #168@(75,18) #169@(77,16)\n  e3 (Rocket Soldier) x4: #144@(16,15) #145@(16,13) #157@(16,14) #165@(72,19)\n  harv (Ore Truck (harvester)) x1: #132@(102,26)\nVISIBLE ENEMY UNITS (1):\n  #170 e3@(14,17) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #164 silo@(13,14) 69%, #166 barr@(15,16) 64%, #167 brik@(13,13) 77%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - attack_move: 3 units\n  - attack: 14 units\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Enemy remaining visible buildings clustered at (12-15,13-16): barr #166, powr #133, silo #164. Main infantry is already in enemy base; rear infantry/rocket moving west. Proc is 90% ready.", "raw": "{\"thoughts\":\"Our forward infantry force is already on top of the exposed enemy base, so finish the barracks and silo immediately while reinforcements move west. The refinery will complete shortly; place it and use the added income for continuous vehicle production.\",\"notes\":\"Enemy base remains around (12-16,13-17); visible barr #166 and silo #164 under attack. Rear group #165/#168/#169 advancing west. Refinery nearly ready.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150,154,157],\"target\":166},{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150,154,157],\"target\":164},{\"do\":\"attack_move\",\"units\":[165,168,169],\"x\":15,\"y\":15},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":13,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":16,\"y\":15},{\"do\":\"rally\",\"building\":151,\"x\":16,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1593, "completion_tokens": 368, "total_tokens": 1961, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1591, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00923725, "upstream_inference_prompt_cost": 0.00437965, "upstream_inference_completions_cost": 0.0048576}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.29, "thoughts": "Our forward infantry force is already on top of the exposed enemy base, so finish the barracks and silo immediately while reinforcements move west. The refinery will complete shortly; place it and use the added income for continuous vehicle production.", "notes": "Enemy base remains around (12-16,13-17); visible barr #166 and silo #164 under attack. Rear group #165/#168/#169 advancing west. Refinery nearly ready.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150, 154, 157], "target": 166}, {"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150, 154, 157], "target": 164}, {"do": "attack_move", "units": [165, 168, 169], "x": 15, "y": 15}, {"do": "attack_move", "units": "idle_army", "x": 13, "y": 15}, {"do": "rally", "building": 134, "x": 16, "y": 15}, {"do": "rally", "building": 151, "x": 16, "y": 15}], "feedback": ["attack: 14 units", "attack: 14 units", "attack_move: 3 units", "attack_move: no valid unit ids of yours", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 7400, "deaths_cost": 200, "units_killed": 1, "units_lost": 2, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 10100, "army_value": 2500, "income": 2000, "experience": 74, "order_count": 32}}
{"tick": 7001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $955 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $5600, army $2200, killed $200 (2 units, 0 bldgs), lost $8450 (3 units, 8 bldgs). Map explored 8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(10,16) 100%, #142 proc@(10,19) 100%, #158 proc@(13,20) 99%, #161 powr@(10,13) 100%, #167 brik@(13,13) 76%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #143@(10,20) #159@(9,29)\nVISIBLE ENEMY UNITS (7):\n  #135 e1@(16,15) 100%, #138 e1@(16,15) 100%, #144 e3@(16,15) 100%, #147 e1@(16,15) 100%, #148 e1@(16,16) 94%, #149 e1@(16,15) 100%, #154 e1@(16,16) 32%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - train 3x e3: queued\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Fact destroyed already. Base under heavy infantry attack from enemy squad at (16,13-16). Barracks#166 and brik#167 defending. Keep training e1/e3 nonstop, use brik to hold. Need engineer to rebuild construction yard once safe. Enemy main base at (95,11). Harvesters: #143@(3,28), #159@(10,20) - keep mining.", "raw": "{\"thoughts\":\"No construction yard or barracks remains, production is crippled. Enemy infantry swarm nearby. Try to queue barracks to rebuild army production and keep harvesters mining.\",\"notes\":\"Lost conyard and barracks. Only 2 procs, 2 powr, 1 brik remain. Enemy infantry squad at (16,15-16) attacking. Need to rebuild barracks/conyard if possible. Enemy main base at (95,11). Keep harvesters mining.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"harvest\",\"unit\":159}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1960, "completion_tokens": 485, "total_tokens": 2445, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00877, "upstream_inference_prompt_cost": 0.00392, "upstream_inference_completions_cost": 0.00485}, "completion_tokens_details": {"reasoning_tokens": 271, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.07, "thoughts": "No construction yard or barracks remains, production is crippled. Enemy infantry swarm nearby. Try to queue barracks to rebuild army production and keep harvesters mining.", "notes": "Lost conyard and barracks. Only 2 procs, 2 powr, 1 brik remain. Enemy infantry squad at (16,15-16) attacking. Need to rebuild barracks/conyard if possible. Enemy main base at (95,11). Keep harvesters mining.", "commands": [{"do": "build", "item": "barr"}, {"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 159}], "feedback": ["build barr: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 8450, "units_killed": 2, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 8, "assets_value": 5600, "army_value": 0, "income": 5050, "experience": 2, "order_count": 45}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $10100, army $3600, killed $8450 (3 units, 8 bldgs), lost $200 (2 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Building: proc 90%; Infantry: e1 33%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #135@(16,15)* #136@(16,14)* #137@(16,13)* #138@(16,15)* #141@(16,13)* #146@(16,13)* #147@(16,15)* #148@(16,16)94%* #149@(16,15)* #150@(16,14)* #154@(16,16)32% #168@(67,24) #169@(70,23)\n  e3 (Rocket Soldier) x4: #144@(16,15)* #145@(16,13)* #157@(16,14)* #165@(64,25)\n  harv (Ore Truck (harvester)) x1: #132@(96,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #167 brik@(13,13) 76%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - attack: 14 units\n  - attack_move: 3 units\n  - attack_move: no valid unit ids of yours\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains around (12-16,13-17); visible barr #166 and silo #164 under attack. Rear group #165/#168/#169 advancing west. Refinery nearly ready.", "raw": "{\"thoughts\":\"Our assault force is at the enemy base and has already destroyed most visible enemy structures. Keep all combat units attacking through the remaining wall and base area while the second refinery completes for economic recovery.\",\"notes\":\"Enemy base at west around (12,16); remaining visible wall #167 at (13,13). Refinery is 90% and must be placed next turn.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150,154,157],\"target\":167},{\"do\":\"attack_move\",\"units\":[165,168,169],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":10,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":14,\"y\":16},{\"do\":\"rally\",\"building\":151,\"x\":14,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1568, "completion_tokens": 305, "total_tokens": 1873, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1566, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083369, "upstream_inference_prompt_cost": 0.0043109, "upstream_inference_completions_cost": 0.004026}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "Our assault force is at the enemy base and has already destroyed most visible enemy structures. Keep all combat units attacking through the remaining wall and base area while the second refinery completes for economic recovery.", "notes": "Enemy base at west around (12,16); remaining visible wall #167 at (13,13). Refinery is 90% and must be placed next turn.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150, 154, 157], "target": 167}, {"do": "attack_move", "units": [165, 168, 169], "x": 12, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 10, "y": 16}, {"do": "rally", "building": 134, "x": 14, "y": 16}, {"do": "rally", "building": 151, "x": 14, "y": 16}], "feedback": ["attack: 14 units", "attack_move: 3 units", "attack_move: 17 units", "rally #134: ordered", "rally #151: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8450, "deaths_cost": 200, "units_killed": 3, "units_lost": 2, "buildings_killed": 8, "buildings_lost": 0, "assets_value": 10100, "army_value": 2500, "income": 2000, "experience": 84, "order_count": 32}}
{"tick": 7201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $1455 (storage 4000), power 110 made / 60 used, harvesters 2.\nSCORE: assets $5600, army $2200, killed $200 (2 units, 0 bldgs), lost $8450 (3 units, 8 bldgs). Map explored 8.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(10,16) 55%, #142 proc@(10,19) 100%, #158 proc@(13,20) 65%, #161 powr@(10,13) 55%, #167 brik@(13,13) 70%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #143@(9,25) #159@(10,21)\nVISIBLE ENEMY UNITS (14):\n  #135 e1@(15,16) 100%, #136 e1@(14,15) 100%, #137 e1@(14,13) 100%, #138 e1@(15,16) 100%, #141 e1@(14,13) 100%, #144 e3@(14,17) 100%, #145 e3@(14,13) 100%, #146 e1@(14,13) 100%, #147 e1@(15,16) 100%, #148 e1@(15,16) 94%, #149 e1@(15,16) 100%, #150 e1@(14,15) 100%, #154 e1@(16,16) 42%, #157 e3@(14,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Lost conyard and barracks. Only 2 procs, 2 powr, 1 brik remain. Enemy infantry squad at (16,15-16) attacking. Need to rebuild barracks/conyard if possible. Enemy main base at (95,11). Keep harvesters mining.", "raw": "{\"thoughts\":\"No construction yard left, enemy infantry overrunning base. Can't produce buildings without conyard. Focus on protecting harvesters and repairing what's left; nothing else productive is possible right now.\",\"notes\":\"Lost conyard/barracks; only 2 proc, 2 powr, 1 brik left. No CY means can't build barr/weap. Need to check if MCV or engineer available to rebuild. Enemy infantry swarm at (14-16,13-17). Enemy base far at (95,11). Priority: survive, keep harvesters mining, look for any way to get new conyard.\",\"commands\":[{\"do\":\"repair\",\"building\":167},{\"do\":\"repair\",\"building\":123},{\"do\":\"repair\",\"building\":161},{\"do\":\"repair\",\"building\":158},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"harvest\",\"unit\":159}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2031, "completion_tokens": 359, "total_tokens": 2390, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007652, "upstream_inference_prompt_cost": 0.004062, "upstream_inference_completions_cost": 0.00359}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.22, "thoughts": "No construction yard left, enemy infantry overrunning base. Can't produce buildings without conyard. Focus on protecting harvesters and repairing what's left; nothing else productive is possible right now.", "notes": "Lost conyard/barracks; only 2 proc, 2 powr, 1 brik left. No CY means can't build barr/weap. Need to check if MCV or engineer available to rebuild. Enemy infantry swarm at (14-16,13-17). Enemy base far at (95,11). Priority: survive, keep harvesters mining, look for any way to get new conyard.", "commands": [{"do": "repair", "building": 167}, {"do": "repair", "building": 123}, {"do": "repair", "building": 161}, {"do": "repair", "building": 158}, {"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 159}], "feedback": ["repair #167: ordered", "repair #123: ordered", "repair #161: ordered", "repair #158: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 8450, "units_killed": 2, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 8, "assets_value": 5600, "army_value": 0, "income": 5050, "experience": 2, "order_count": 45}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $273 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $10200, army $3700, killed $8450 (3 units, 8 bldgs), lost $200 (2 units, 0 bldgs). Map explored 25%.\nPRODUCTION: Building: proc 98%; Infantry: e1 46%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #135@(15,16) #136@(14,15) #137@(14,13) #138@(15,16) #141@(14,13) #146@(14,13) #147@(15,16) #148@(15,16)94% #149@(15,16) #150@(14,15) #154@(16,16)42% #168@(58,28) #169@(61,27) #172@(91,10)\n  e3 (Rocket Soldier) x4: #144@(14,17) #145@(14,13) #157@(14,15) #165@(55,28)\n  harv (Ore Truck (harvester)) x1: #132@(91,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #158 proc@(13,20) 65%, #161 powr@(10,13) 55%, #167 brik@(13,13) 70%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - attack_move: 3 units\n  - attack_move: 17 units\n  - rally #134: ordered\n  - rally #151: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at west around (12,16); remaining visible wall #167 at (13,13). Refinery is 90% and must be placed next turn.", "raw": "{\"thoughts\":\"Our assault is already inside the exposed enemy base and their remaining refinery and power plant are damaged. Keep all combat units pushing west to finish visible structures while the refinery completes for economic recovery.\",\"notes\":\"Enemy base west around (12,16); visible damaged proc #158 and powr #161. Our proc is 98% and needs placement immediately when ready.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150,154,157],\"target\":158},{\"do\":\"attack_move\",\"units\":[165,168,169,172],\"x\":13,\"y\":16},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":11,\"y\":15},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1571, "completion_tokens": 257, "total_tokens": 1828, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1569, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00771155, "upstream_inference_prompt_cost": 0.00431915, "upstream_inference_completions_cost": 0.0033924}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "Our assault is already inside the exposed enemy base and their remaining refinery and power plant are damaged. Keep all combat units pushing west to finish visible structures while the refinery completes for economic recovery.", "notes": "Enemy base west around (12,16); visible damaged proc #158 and powr #161. Our proc is 98% and needs placement immediately when ready.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150, 154, 157], "target": 158}, {"do": "attack_move", "units": [165, 168, 169, 172], "x": 13, "y": 16}, {"do": "attack_move", "units": "idle_army", "x": 11, "y": 15}, {"do": "harvest", "unit": 132}], "feedback": ["attack: 14 units", "attack_move: 4 units", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8450, "deaths_cost": 200, "units_killed": 3, "units_lost": 2, "buildings_killed": 8, "buildings_lost": 0, "assets_value": 10200, "army_value": 2600, "income": 2500, "experience": 84, "order_count": 32}}
{"tick": 7401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $978 (storage 2000), power 88 made / 30 used, harvesters 2.\nSCORE: assets $4200, army $2200, killed $200 (2 units, 0 bldgs), lost $9850 (3 units, 9 bldgs). Map explored 8.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(10,16) 33%, #142 proc@(10,19) 95%, #161 powr@(10,13) 55%, #167 brik@(13,13) 69%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #143@(10,30) #159@(7,26)\nVISIBLE ENEMY UNITS (11):\n  #135 e1@(15,16) 100%, #136 e1@(14,15) 100%, #137 e1@(13,15) 100%, #138 e1@(15,16) 100%, #144 e3@(14,17) 100%, #146 e1@(13,15) 100%, #147 e1@(15,16) 100%, #148 e1@(15,16) 94%, #149 e1@(15,16) 100%, #150 e1@(14,15) 100%, #157 e3@(14,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #167: ordered\n  - repair #123: ordered\n  - repair #161: ordered\n  - repair #158: ordered\nYOUR NOTES FROM LAST TURN: Lost conyard/barracks; only 2 proc, 2 powr, 1 brik left. No CY means can't build barr/weap. Need to check if MCV or engineer available to rebuild. Enemy infantry swarm at (14-16,13-17). Enemy base far at (95,11). Priority: survive, keep harvesters mining, look for any way to get new conyard.", "raw": "{\"thoughts\":\"No construction yard or barracks left, so I can't build anything new. Enemy infantry swarm is very close to my remaining buildings. Best I can do is keep harvesters mining and repair damaged buildings, hoping to survive; there's no army production available.\",\"notes\":\"Lost conyard/barracks, no way to build units. Only proc x2, powr x2, brik left. Enemy infantry swarm at (13-16,15-17) near base, very likely to overrun remaining buildings soon. Keep harvesting until base falls; consider this a loss unless engineer/MCV appears.\",\"commands\":[{\"do\":\"repair\",\"building\":167},{\"do\":\"repair\",\"building\":123},{\"do\":\"repair\",\"building\":161},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"harvest\",\"unit\":159}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2009, "completion_tokens": 461, "total_tokens": 2470, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008628, "upstream_inference_prompt_cost": 0.004018, "upstream_inference_completions_cost": 0.00461}, "completion_tokens_details": {"reasoning_tokens": 193, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.49, "thoughts": "No construction yard or barracks left, so I can't build anything new. Enemy infantry swarm is very close to my remaining buildings. Best I can do is keep harvesters mining and repair damaged buildings, hoping to survive; there's no army production available.", "notes": "Lost conyard/barracks, no way to build units. Only proc x2, powr x2, brik left. Enemy infantry swarm at (13-16,15-17) near base, very likely to overrun remaining buildings soon. Keep harvesting until base falls; consider this a loss unless engineer/MCV appears.", "commands": [{"do": "repair", "building": 167}, {"do": "repair", "building": 123}, {"do": "repair", "building": 161}, {"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 159}], "feedback": ["repair #167: ordered", "repair #123: ordered", "repair #161: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 9850, "units_killed": 2, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 9, "assets_value": 4200, "army_value": 0, "income": 5050, "experience": 2, "order_count": 45}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $200 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $10300, army $3800, killed $9850 (3 units, 9 bldgs), lost $200 (2 units, 0 bldgs). Map explored 25%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #135@(15,16)* #136@(14,15) #137@(13,15) #138@(15,16)* #141@(14,14) #146@(13,15) #147@(15,16)* #148@(15,16)94%* #149@(15,16)* #150@(14,15) #154@(16,16)52%* #168@(48,28) #169@(51,28) #172@(81,13) #173@(84,12)\n  e3 (Rocket Soldier) x4: #144@(14,17) #145@(14,14) #157@(14,15) #165@(46,24)\n  harv (Ore Truck (harvester)) x1: #132@(102,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #123 powr@(10,16) 33%, #161 powr@(10,13) 55%, #167 brik@(13,13) 69%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - attack_move: 4 units\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy base west around (12,16); visible damaged proc #158 and powr #161. Our proc is 98% and needs placement immediately when ready.", "raw": "{\"thoughts\":\"Our western infantry force is inside the enemy base and can finish the exposed power plants while the second refinery expands income. I will place it immediately, queue another refinery, and send all available combat units toward the enemy start.\",\"notes\":\"Enemy base remains at west (10-16,13-16); attack exposed power #123 and #161. Place refinery, expand economy, then mass tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":88,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"attack\",\"units\":[135,136,137,138,141,146,147,148,149,150,154,144,145,157],\"target\":123},{\"do\":\"attack\",\"units\":[135,136,137,138,141,146,147,148,149,150,154,144,145,157],\"target\":161},{\"do\":\"attack_move\",\"units\":[165,168,169,172,173],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":151,\"x\":15,\"y\":16},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1561, "completion_tokens": 360, "total_tokens": 1921, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1559, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00904365, "upstream_inference_prompt_cost": 0.00429165, "upstream_inference_completions_cost": 0.004752}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.7, "thoughts": "Our western infantry force is inside the enemy base and can finish the exposed power plants while the second refinery expands income. I will place it immediately, queue another refinery, and send all available combat units toward the enemy start.", "notes": "Enemy base remains at west (10-16,13-16); attack exposed power #123 and #161. Place refinery, expand economy, then mass tanks.", "commands": [{"do": "place", "item": "proc", "x": 88, "y": 16}, {"do": "build", "item": "proc"}, {"do": "attack", "units": [135, 136, 137, 138, 141, 146, 147, 148, 149, 150, 154, 144, 145, 157], "target": 123}, {"do": "attack", "units": [135, 136, 137, 138, 141, 146, 147, 148, 149, 150, 154, 144, 145, 157], "target": 161}, {"do": "attack_move", "units": [165, 168, 169, 172, 173], "x": 12, "y": 16}, {"do": "rally", "building": 151, "x": 15, "y": 16}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "attack: 14 units", "attack: 14 units", "attack_move: 5 units", "rally #151: ordered", "train 3x 1tnk: queued", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9850, "deaths_cost": 200, "units_killed": 3, "units_lost": 2, "buildings_killed": 9, "buildings_lost": 0, "assets_value": 10300, "army_value": 2700, "income": 2000, "experience": 98, "order_count": 32}}
{"tick": 7601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $978 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $3600, army $2200, killed $200 (2 units, 0 bldgs), lost $10450 (3 units, 11 bldgs). Map explored 8.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #142 proc@(10,19) 79%, #167 brik@(13,13) 69%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #143@(10,20) #159@(4,29)\nVISIBLE ENEMY UNITS (11):\n  #135 e1@(14,16) 100%, #136 e1@(14,15) 100%, #137 e1@(13,15) 100%, #138 e1@(14,15) 100%, #144 e3@(13,16) 100%, #146 e1@(13,15) 100%, #147 e1@(14,16) 100%, #148 e1@(14,15) 94%, #149 e1@(13,16) 100%, #150 e1@(14,15) 100%, #157 e3@(14,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #167: ordered\n  - repair #123: ordered\n  - repair #161: ordered\nYOUR NOTES FROM LAST TURN: Lost conyard/barracks, no way to build units. Only proc x2, powr x2, brik left. Enemy infantry swarm at (13-16,15-17) near base, very likely to overrun remaining buildings soon. Keep harvesting until base falls; consider this a loss unless engineer/MCV appears.", "raw": "{\"thoughts\":\"Base is nearly destroyed, no construction yard means no way to build anything new. Only proc and brik remain. Just keep harvesters mining to preserve some economy score, nothing else to do.\",\"notes\":\"No conyard/barracks/weap left, cannot produce units or buildings. Enemy infantry swarm near (13-16,15-17). Likely losing; just keep harvesters alive as long as possible.\",\"commands\":[{\"do\":\"harvest\",\"unit\":143},{\"do\":\"harvest\",\"unit\":159}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1963, "completion_tokens": 258, "total_tokens": 2221, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006506, "upstream_inference_prompt_cost": 0.003926, "upstream_inference_completions_cost": 0.00258}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.15, "thoughts": "Base is nearly destroyed, no construction yard means no way to build anything new. Only proc and brik remain. Just keep harvesters mining to preserve some economy score, nothing else to do.", "notes": "No conyard/barracks/weap left, cannot produce units or buildings. Enemy infantry swarm near (13-16,15-17). Likely losing; just keep harvesters alive as long as possible.", "commands": [{"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 159}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 10450, "units_killed": 2, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 11, "assets_value": 3600, "army_value": 0, "income": 5050, "experience": 2, "order_count": 45}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12800, army $4900, killed $10450 (3 units, 11 bldgs), lost $200 (2 units, 0 bldgs). Map explored 26.9%.\nPRODUCTION: Building: proc 4%; Vehicle: 1tnk 9%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 68%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%, #174 proc@(98,11) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #135@(14,16) #136@(14,15)* #137@(13,15) #138@(14,15)* #141@(14,14)* #146@(13,15)* #147@(14,16) #148@(14,15)94%* #149@(13,16) #150@(14,15)* #154@(14,14)62%* #168@(39,21) #169@(42,24) #172@(73,20) #173@(76,17)\n  e3 (Rocket Soldier) x4: #144@(13,16) #145@(14,14)* #157@(14,15)* #165@(39,17)\n  harv (Ore Truck (harvester)) x2: #132@(101,21) #175@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #167 brik@(13,13) 69%\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - attack: 14 units\n  - attack: 14 units\n  - attack_move: 5 units\n  - rally #151: ordered\n  - train 3x 1tnk: queued\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base remains at west (10-16,13-16); attack exposed power #123 and #161. Place refinery, expand economy, then mass tanks.", "raw": "{\"thoughts\":\"Enemy base has been largely destroyed and only a damaged wall is currently visible; keep all forward infantry pressing into the west base area while refinery and tank queues complete. Cash is exhausted, so preserve production queues and use existing units to finish the enemy structures.\",\"notes\":\"Enemy base west around x10-16,y13-16; only visible enemy building is damaged wall #167. Refinery building is under construction; 3 light tanks and 5 rifles queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,141,144,145,146,147,148,149,150,154,157],\"target\":167},{\"do\":\"attack_move\",\"units\":[168,169,165],\"x\":13,\"y\":15},{\"do\":\"attack_move\",\"units\":[172,173],\"x\":13,\"y\":15},{\"do\":\"rally\",\"building\":151,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1671, "completion_tokens": 343, "total_tokens": 2014, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1669, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00912175, "upstream_inference_prompt_cost": 0.00459415, "upstream_inference_completions_cost": 0.0045276}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.21, "thoughts": "Enemy base has been largely destroyed and only a damaged wall is currently visible; keep all forward infantry pressing into the west base area while refinery and tank queues complete. Cash is exhausted, so preserve production queues and use existing units to finish the enemy structures.", "notes": "Enemy base west around x10-16,y13-16; only visible enemy building is damaged wall #167. Refinery building is under construction; 3 light tanks and 5 rifles queued.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 141, 144, 145, 146, 147, 148, 149, 150, 154, 157], "target": 167}, {"do": "attack_move", "units": [168, 169, 165], "x": 13, "y": 15}, {"do": "attack_move", "units": [172, 173], "x": 13, "y": 15}, {"do": "rally", "building": 151, "x": 18, "y": 16}, {"do": "rally", "building": 134, "x": 18, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 14 units", "attack_move: 3 units", "attack_move: 2 units", "rally #151: ordered", "rally #134: ordered", "stance: 19 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10450, "deaths_cost": 200, "units_killed": 3, "units_lost": 2, "buildings_killed": 11, "buildings_lost": 0, "assets_value": 12800, "army_value": 2700, "income": 2000, "experience": 104, "order_count": 42}}
{"tick": 7801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $1028 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $3600, army $2200, killed $200 (2 units, 0 bldgs), lost $10450 (3 units, 11 bldgs). Map explored 8.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #142 proc@(10,19) 64%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #143@(10,30) #159@(10,21)\nVISIBLE ENEMY UNITS (11):\n  #135 e1@(14,16) 100%, #136 e1@(14,15) 100%, #137 e1@(13,15) 100%, #138 e1@(14,15) 100%, #144 e3@(13,16) 100%, #146 e1@(13,15) 100%, #147 e1@(14,16) 100%, #148 e1@(14,15) 94%, #149 e1@(13,16) 100%, #150 e1@(14,15) 100%, #157 e3@(14,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: No conyard/barracks/weap left, cannot produce units or buildings. Enemy infantry swarm near (13-16,15-17). Likely losing; just keep harvesters alive as long as possible.", "raw": "{\"thoughts\":\"Base largely destroyed, only proc remains with no power. Enemy infantry swarming near base. Little I can do but try to preserve harvesters and proc; can't build without conyard.\",\"notes\":\"Only proc survives, enemy infantry swarm at (13-16,15-17). No conyard/barracks/weap, cannot produce. Just try to keep harvesters mining and avoid enemy.\",\"commands\":[{\"do\":\"harvest\",\"unit\":143},{\"do\":\"harvest\",\"unit\":159}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1857, "completion_tokens": 172, "total_tokens": 2029, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005434, "upstream_inference_prompt_cost": 0.003714, "upstream_inference_completions_cost": 0.00172}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.86, "thoughts": "Base largely destroyed, only proc remains with no power. Enemy infantry swarming near base. Little I can do but try to preserve harvesters and proc; can't build without conyard.", "notes": "Only proc survives, enemy infantry swarm at (13-16,15-17). No conyard/barracks/weap, cannot produce. Just try to keep harvesters mining and avoid enemy.", "commands": [{"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 159}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 10450, "units_killed": 2, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 11, "assets_value": 3600, "army_value": 0, "income": 4600, "experience": 2, "order_count": 45}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $246 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12800, army $4900, killed $10450 (3 units, 11 bldgs), lost $200 (2 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Building: proc 6%; Vehicle: 1tnk 12%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 86%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(92,12) 100%, #130 proc@(90,16) 100%, #134 tent@(92,9) 100%, #151 weap@(95,8) 100%, #153 powr@(89,11) 100%, #174 proc@(98,11) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #135@(14,16) #136@(14,15)* #137@(13,15) #138@(14,15)* #141@(14,14)* #146@(13,15)* #147@(14,16) #148@(14,15)94%* #149@(13,16) #150@(14,15)* #154@(14,14)72%* #168@(29,20) #169@(32,23) #172@(65,24) #173@(68,24)\n  e3 (Rocket Soldier) x4: #144@(13,16) #145@(14,14)* #157@(14,15)* #165@(29,15)\n  harv (Ore Truck (harvester)) x2: #132@(98,12) #175@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - attack_move: 3 units\n  - attack_move: 2 units\n  - rally #151: ordered\n  - rally #134: ordered\n  - stance: 19 units\nYOUR NOTES FROM LAST TURN: Enemy base west around x10-16,y13-16; only visible enemy building is damaged wall #167. Refinery building is under construction; 3 light tanks and 5 rifles queued.", "raw": "{\"thoughts\":\"Our forward infantry has cleared most of the western enemy base, and no enemy buildings are currently visible. Keep pressure on the likely start area while continuing the tank and infantry production queues; the new refinery will strengthen income once placed.\",\"notes\":\"Enemy base likely west x10-16,y13-16; send all combat units there to finish hidden remaining structures. Proc is building, 3 light tanks and rifle queue active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":11,\"y\":15},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":175},{\"do\":\"rally\",\"building\":151,\"x\":14,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":14,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1636, "completion_tokens": 263, "total_tokens": 1899, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1634, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079695, "upstream_inference_prompt_cost": 0.0044979, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "Our forward infantry has cleared most of the western enemy base, and no enemy buildings are currently visible. Keep pressure on the likely start area while continuing the tank and infantry production queues; the new refinery will strengthen income once placed.", "notes": "Enemy base likely west x10-16,y13-16; send all combat units there to finish hidden remaining structures. Proc is building, 3 light tanks and rifle queue active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 11, "y": 15}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 175}, {"do": "rally", "building": 151, "x": 14, "y": 16}, {"do": "rally", "building": 134, "x": 14, "y": 16}], "feedback": ["attack_move: 19 units", "rally #151: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 10450, "deaths_cost": 200, "units_killed": 3, "units_lost": 2, "buildings_killed": 11, "buildings_lost": 0, "assets_value": 12800, "army_value": 2700, "income": 2275, "experience": 104, "order_count": 42}}
