{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and establish the standard Soviet economic opening with power first. The MCV must become a Construction Yard before any structures can be built.\",\"notes\":\"Home base at (12,16); enemy likely northeast at (95,11). Opening: deploy, power, refinery, barracks, second refinery/war factory.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1098, "completion_tokens": 84, "total_tokens": 1182, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0041272, "upstream_inference_prompt_cost": 0.0030184, "upstream_inference_completions_cost": 0.0011088}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.54, "thoughts": "Deploy immediately and establish the standard Soviet economic opening with power first. The MCV must become a Construction Yard before any structures can be built.", "notes": "Home base at (12,16); enemy likely northeast at (95,11). Opening: deploy, power, refinery, barracks, second refinery/war factory.", "commands": [{"do": "deploy", "unit": 119}], "feedback": ["deploy #119: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base near (95,11), then begin building power plant.\",\"notes\":\"Base at (95,11). Enemy likely at (12,16). Plan: powr->proc->barr->weap. Build economy first.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1648, "completion_tokens": 116, "total_tokens": 1764, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004456, "upstream_inference_prompt_cost": 0.003296, "upstream_inference_completions_cost": 0.00116}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.56, "thoughts": "Deploy MCV to start base near (95,11), then begin building power plant.", "notes": "Base at (95,11). Enemy likely at (12,16). Plan: powr->proc->barr->weap. Build economy first.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\nYOUR NOTES FROM LAST TURN: Home base at (12,16); enemy likely northeast at (95,11). Opening: deploy, power, refinery, barracks, second refinery/war factory.", "raw": "{\"thoughts\":\"Construction Yard is deployed. Start the standard economy opening immediately with power, then refinery.\",\"notes\":\"Home (12,16); enemy likely northeast (95,11). Build power then refinery, establish infantry and vehicle production.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1131, "completion_tokens": 82, "total_tokens": 1213, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1129, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00419155, "upstream_inference_prompt_cost": 0.00310915, "upstream_inference_completions_cost": 0.0010824}, "completion_tokens_details": {"reasoning_tokens": 15, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.39, "thoughts": "Construction Yard is deployed. Start the standard economy opening immediately with power, then refinery.", "notes": "Home (12,16); enemy likely northeast (95,11). Build power then refinery, establish infantry and vehicle production.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy likely at (12,16). Plan: powr->proc->barr->weap. Build economy first.", "raw": "{\"thoughts\":\"Continue building economy: power plant already started. Once ready, place it, then queue refinery and barracks.\",\"notes\":\"Base at (95,11). Enemy likely at (12,16). Plan: powr->proc->barr->weap. Build economy first.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1705, "completion_tokens": 96, "total_tokens": 1801, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00437, "upstream_inference_prompt_cost": 0.00341, "upstream_inference_completions_cost": 0.00096}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "Continue building economy: power plant already started. Once ready, place it, then queue refinery and barracks.", "notes": "Base at (95,11). Enemy likely at (12,16). Plan: powr->proc->barr->weap. Build economy first.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely northeast (95,11). Build power then refinery, establish infantry and vehicle production.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is ready. Place it immediately and begin an Ore Refinery to establish income.\",\"notes\":\"Home (12,16); enemy likely northeast (95,11). Place first power, then refinery; establish infantry and vehicle production.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1126, "completion_tokens": 112, "total_tokens": 1238, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1124, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045738, "upstream_inference_prompt_cost": 0.0030954, "upstream_inference_completions_cost": 0.0014784}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.63, "thoughts": "Construction Yard is deployed and the first power plant is ready. Place it immediately and begin an Ore Refinery to establish income.", "notes": "Home (12,16); enemy likely northeast (95,11). Place first power, then refinery; establish infantry and vehicle production.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy likely at (12,16). Plan: powr->proc->barr->weap. Build economy first.", "raw": "{\"thoughts\":\"Start economy with power plant, then refinery and barracks. No MCV listed (already deployed as fact). Build power first.\",\"notes\":\"Base at (95,11). Enemy likely at (12,16). Plan: powr->proc->barr->weap. Build economy first.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1663, "completion_tokens": 137, "total_tokens": 1800, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004696, "upstream_inference_prompt_cost": 0.003326, "upstream_inference_completions_cost": 0.00137}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Start economy with power plant, then refinery and barracks. No MCV listed (already deployed as fact). Build power first.", "notes": "Base at (95,11). Enemy likely at (12,16). Plan: powr->proc->barr->weap. Build economy first.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely northeast (95,11). Place first power, then refinery; establish infantry and vehicle production.", "raw": "{\"thoughts\":\"Construction Yard and initial power are established. Start the first refinery immediately to begin income, then expand into infantry and vehicles.\",\"notes\":\"Home (12,16), enemy likely northeast around (95,11). First refinery now building; place it next turn and build barracks/refinery expansion.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1190, "completion_tokens": 104, "total_tokens": 1294, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1188, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046442, "upstream_inference_prompt_cost": 0.0032714, "upstream_inference_completions_cost": 0.0013728}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.57, "thoughts": "Construction Yard and initial power are established. Start the first refinery immediately to begin income, then expand into infantry and vehicles.", "notes": "Home (12,16), enemy likely northeast around (95,11). First refinery now building; place it next turn and build barracks/refinery expansion.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy likely at (12,16). Plan: powr->proc->barr->weap. Build economy first.", "raw": "{\"thoughts\":\"Place power plant, then start ore refinery and continue economic buildup.\",\"notes\":\"Base at (95,11). Enemy likely at (12,16). Plan: powr->proc->barr->weap. Build economy first.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1701, "completion_tokens": 114, "total_tokens": 1815, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004542, "upstream_inference_prompt_cost": 0.003402, "upstream_inference_completions_cost": 0.00114}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "Place power plant, then start ore refinery and continue economic buildup.", "notes": "Base at (95,11). Enemy likely at (12,16). Plan: powr->proc->barr->weap. Build economy first.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home (12,16), enemy likely northeast around (95,11). First refinery now building; place it next turn and build barracks/refinery expansion.", "raw": "{\"thoughts\":\"The first refinery is still under construction. I will place it as soon as ready, then immediately establish infantry production and expand ore income.\",\"notes\":\"Home at (12,16); first proc is 23% complete. Enemy likely northeast near (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1170, "completion_tokens": 96, "total_tokens": 1266, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1168, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044836, "upstream_inference_prompt_cost": 0.0032164, "upstream_inference_completions_cost": 0.0012672}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.55, "thoughts": "The first refinery is still under construction. I will place it as soon as ready, then immediately establish infantry production and expand ore income.", "notes": "Home at (12,16); first proc is 23% complete. Enemy likely northeast near (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy likely at (12,16). Plan: powr->proc->barr->weap. Build economy first.", "raw": "{\"thoughts\":\"Power plant done, now build ore refinery for economy, then barracks and war factory.\",\"notes\":\"Base at (95,11). Enemy likely at (12,16). Plan: proc->barr->weap. Build economy first, then army.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1808, "completion_tokens": 118, "total_tokens": 1926, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004796, "upstream_inference_prompt_cost": 0.003616, "upstream_inference_completions_cost": 0.00118}, "completion_tokens_details": {"reasoning_tokens": 13, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "Power plant done, now build ore refinery for economy, then barracks and war factory.", "notes": "Base at (95,11). Enemy likely at (12,16). Plan: proc->barr->weap. Build economy first, then army.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home at (12,16); first proc is 23% complete. Enemy likely northeast near (95,11).", "raw": "{\"thoughts\":\"First refinery is progressing; immediately place it when ready and establish infantry production. We have ample cash for a fast second refinery after the barracks.\",\"notes\":\"Home (12,16), enemy likely northeast (95,11). Proc at 46%; next place proc, build barracks, then second proc.\",\"commands\":[{\"do\":\"rally\",\"building\":121,\"x\":25,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1148, "completion_tokens": 123, "total_tokens": 1271, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1146, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047795, "upstream_inference_prompt_cost": 0.0031559, "upstream_inference_completions_cost": 0.0016236}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.2, "thoughts": "First refinery is progressing; immediately place it when ready and establish infantry production. We have ample cash for a fast second refinery after the barracks.", "notes": "Home (12,16), enemy likely northeast (95,11). Proc at 46%; next place proc, build barracks, then second proc.", "commands": [{"do": "rally", "building": 121, "x": 25, "y": 16}], "feedback": ["rally #121: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy likely at (12,16). Plan: proc->barr->weap. Build economy first, then army.", "raw": "{\"thoughts\":\"Continue building economy: proc in progress, then barracks and more power.\",\"notes\":\"Base at (95,11). Enemy at (12,16). Plan: proc->barr->weap->tanks. Keep building economy and army queued.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1759, "completion_tokens": 103, "total_tokens": 1862, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004548, "upstream_inference_prompt_cost": 0.003518, "upstream_inference_completions_cost": 0.00103}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Continue building economy: proc in progress, then barracks and more power.", "notes": "Base at (95,11). Enemy at (12,16). Plan: proc->barr->weap->tanks. Keep building economy and army queued.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #121: ordered\nYOUR NOTES FROM LAST TURN: Home (12,16), enemy likely northeast (95,11). Proc at 46%; next place proc, build barracks, then second proc.", "raw": "{\"thoughts\":\"The first refinery is still under construction, so I will let it complete before placing it and immediately expanding production. Enemy is likely far northeast; prioritize economy and barracks first.\",\"notes\":\"Home (12,16). Proc is 70%; next turn place it, build barracks, then second refinery/war factory. Enemy likely (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1171, "completion_tokens": 125, "total_tokens": 1296, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1169, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00486915, "upstream_inference_prompt_cost": 0.00321915, "upstream_inference_completions_cost": 0.00165}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.24, "thoughts": "The first refinery is still under construction, so I will let it complete before placing it and immediately expanding production. Enemy is likely far northeast; prioritize economy and barracks first.", "notes": "Home (12,16). Proc is 70%; next turn place it, build barracks, then second refinery/war factory. Enemy likely (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). Plan: proc->barr->weap->tanks. Keep building economy and army queued.", "raw": "{\"thoughts\":\"Continue economy build-up: powr and proc already queued. Once ready, place them and add barracks/war factory.\",\"notes\":\"Base at (95,11). Enemy at (12,16). Plan: proc->barr->weap->tanks. Keep building economy and army queued.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1772, "completion_tokens": 130, "total_tokens": 1902, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004844, "upstream_inference_prompt_cost": 0.003544, "upstream_inference_completions_cost": 0.0013}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "Continue economy build-up: powr and proc already queued. Once ready, place them and add barracks/war factory.", "notes": "Base at (95,11). Enemy at (12,16). Plan: proc->barr->weap->tanks. Keep building economy and army queued.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (12,16). Proc is 70%; next turn place it, build barracks, then second refinery/war factory. Enemy likely (95,11).", "raw": "{\"thoughts\":\"First refinery is nearly complete; place it immediately when ready, then establish infantry production and accelerate the ore economy. Enemy is expected far east, so early scouting is next.\",\"notes\":\"Home (12,16); refinery at 94%, must place next tick. Then barracks, train scouts/infantry, second refinery and War Factory.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1158, "completion_tokens": 156, "total_tokens": 1314, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1156, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0052426, "upstream_inference_prompt_cost": 0.0031834, "upstream_inference_completions_cost": 0.0020592}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.94, "thoughts": "First refinery is nearly complete; place it immediately when ready, then establish infantry production and accelerate the ore economy. Enemy is expected far east, so early scouting is next.", "notes": "Home (12,16); refinery at 94%, must place next tick. Then barracks, train scouts/infantry, second refinery and War Factory.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). Plan: proc->barr->weap->tanks. Keep building economy and army queued.", "raw": "{\"thoughts\":\"Continue economy build: proc and powr already queued. Wait for completion, then place buildings and start barracks/war factory.\",\"notes\":\"Base at (95,11). Enemy at (12,16). Building proc+powr. Next: place them, then barr, weap, tanks. Push army west once ready.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1742, "completion_tokens": 111, "total_tokens": 1853, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004594, "upstream_inference_prompt_cost": 0.003484, "upstream_inference_completions_cost": 0.00111}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.29, "thoughts": "Continue economy build: proc and powr already queued. Wait for completion, then place buildings and start barracks/war factory.", "notes": "Base at (95,11). Enemy at (12,16). Building proc+powr. Next: place them, then barr, weap, tanks. Push army west once ready.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (12,16); refinery at 94%, must place next tick. Then barracks, train scouts/infantry, second refinery and War Factory.", "raw": "{\"thoughts\":\"Deploy the ready refinery immediately to start income, then begin a barracks for early scouting and infantry production. Power is currently ample for this expansion.\",\"notes\":\"Refinery placement now; next train infantry scouts and build second refinery/war factory. Enemy likely northeast at (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":14},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1157, "completion_tokens": 137, "total_tokens": 1294, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1155, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00498905, "upstream_inference_prompt_cost": 0.00318065, "upstream_inference_completions_cost": 0.0018084}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.35, "thoughts": "Deploy the ready refinery immediately to start income, then begin a barracks for early scouting and infantry production. Power is currently ample for this expansion.", "notes": "Refinery placement now; next train infantry scouts and build second refinery/war factory. Enemy likely northeast at (95,11).", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 14}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). Building proc+powr. Next: place them, then barr, weap, tanks. Push army west once ready.", "raw": "{\"thoughts\":\"Proc almost done, powr queued. Continue building economy then barracks/weap.\",\"notes\":\"Base at (95,11). Enemy at (12,16). Building proc+powr, will place when ready, then barr, weap, tanks. Push west once army ready.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1747, "completion_tokens": 125, "total_tokens": 1872, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004744, "upstream_inference_prompt_cost": 0.003494, "upstream_inference_completions_cost": 0.00125}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.4, "thoughts": "Proc almost done, powr queued. Continue building economy then barracks/weap.", "notes": "Base at (95,11). Enemy at (12,16). Building proc+powr, will place when ready, then barr, weap, tanks. Push west once army ready.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Refinery placement now; next train infantry scouts and build second refinery/war factory. Enemy likely northeast at (95,11).", "raw": "{\"thoughts\":\"Barracks is still under construction; keep the harvester actively mining and immediately expand into a War Factory once the barracks is placed next turn. We have ample power for the opening.\" ,\"notes\":\"Barracks 64% at 1:12. Place it when ready, train scouts/rocket soldiers, then build War Factory; enemy likely northeast (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1235, "completion_tokens": 176, "total_tokens": 1411, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1233, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00571835, "upstream_inference_prompt_cost": 0.00339515, "upstream_inference_completions_cost": 0.0023232}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "Barracks is still under construction; keep the harvester actively mining and immediately expand into a War Factory once the barracks is placed next turn. We have ample power for the opening.", "notes": "Barracks 64% at 1:12. Place it when ready, train scouts/rocket soldiers, then build War Factory; enemy likely northeast (95,11).", "commands": [{"do": "harvest", "unit": 130}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). Building proc+powr, will place when ready, then barr, weap, tanks. Push west once army ready.", "raw": "{\"thoughts\":\"Place proc, continue power plant, then build barracks and expand economy.\",\"notes\":\"Base at (95,11). Enemy at (12,16). Placed proc. Next: barr, weap, tanks. Push west once army ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1752, "completion_tokens": 117, "total_tokens": 1869, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004674, "upstream_inference_prompt_cost": 0.003504, "upstream_inference_completions_cost": 0.00117}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.36, "thoughts": "Place proc, continue power plant, then build barracks and expand economy.", "notes": "Base at (95,11). Enemy at (12,16). Placed proc. Next: barr, weap, tanks. Push west once army ready.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Barracks 64% at 1:12. Place it when ready, train scouts/rocket soldiers, then build War Factory; enemy likely northeast (95,11).", "raw": "{\"thoughts\":\"Barracks is ready and we have sufficient funds to begin the War Factory immediately. I will establish infantry scouting pressure while preparing vehicle production.\",\"notes\":\"Place barracks, build War Factory; enemy likely at northeast start around 95,11. Harvester is mining southwest ore.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":14,\"y\":20},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1212, "completion_tokens": 191, "total_tokens": 1403, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1210, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0058531, "upstream_inference_prompt_cost": 0.0033319, "upstream_inference_completions_cost": 0.0025212}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "Barracks is ready and we have sufficient funds to begin the War Factory immediately. I will establish infantry scouting pressure while preparing vehicle production.", "notes": "Place barracks, build War Factory; enemy likely at northeast start around 95,11. Harvester is mining southwest ore.", "commands": [{"do": "place", "item": "barr", "x": 14, "y": 20}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: barr 64%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). Placed proc. Next: barr, weap, tanks. Push west once army ready.", "raw": "{\"thoughts\":\"Base is developing well. Continue building barracks and power, then move to war factory for tanks. Keep economy growing.\",\"notes\":\"Base at (95,11). Enemy at (12,16). Barracks and power plant in progress. Next: build war factory, then start producing tanks. Push west once army ready.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1874, "completion_tokens": 140, "total_tokens": 2014, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005148, "upstream_inference_prompt_cost": 0.003748, "upstream_inference_completions_cost": 0.0014}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.23, "thoughts": "Base is developing well. Continue building barracks and power, then move to war factory for tanks. Keep economy growing.", "notes": "Base at (95,11). Enemy at (12,16). Barracks and power plant in progress. Next: build war factory, then start producing tanks. Push west once army ready.", "commands": [{"do": "build", "item": "weap"}, {"do": "build", "item": "proc"}], "feedback": ["build weap: started", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3543 + stored ore $433 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.4%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Place barracks, build War Factory; enemy likely at northeast start around 95,11. Harvester is mining southwest ore.", "raw": "{\"thoughts\":\"War Factory is nearing completion and the base has adequate power. I will expand ore income immediately, begin infantry production, and prepare a scouting force toward the northeast enemy start.\",\"notes\":\"Enemy base likely northeast around 95,11. War Factory is 16%; start second refinery after it completes, train infantry now, then vehicles continuously.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":133,\"x\":32,\"y\":16},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1317, "completion_tokens": 210, "total_tokens": 1527, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1315, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00639265, "upstream_inference_prompt_cost": 0.00362065, "upstream_inference_completions_cost": 0.002772}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.37, "thoughts": "War Factory is nearing completion and the base has adequate power. I will expand ore income immediately, begin infantry production, and prepare a scouting force toward the northeast enemy start.", "notes": "Enemy base likely northeast around 95,11. War Factory is 16%; start second refinery after it completes, train infantry now, then vehicles continuously.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 133, "x": 32, "y": 16}, {"do": "harvest", "unit": 130}], "feedback": ["train 5x e1: queued", "train 3x e3: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 1500, "experience": 0, "order_count": 7}}
{"tick": 2201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: barr READY TO PLACE; Building: proc 0%; Building: weap 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). Barracks and power plant in progress. Next: build war factory, then start producing tanks. Push west once army ready.", "raw": "{\"thoughts\":\"Place barracks now, continue building queue, keep economy going.\",\"notes\":\"Base at (95,11). Enemy at (12,16). Barracks placed, proc/weap/powr building. Next: place buildings as ready, start training e1/e3 and tanks, push west once army ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1886, "completion_tokens": 121, "total_tokens": 2007, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004982, "upstream_inference_prompt_cost": 0.003772, "upstream_inference_completions_cost": 0.00121}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "Place barracks now, continue building queue, keep economy going.", "notes": "Base at (95,11). Enemy at (12,16). Barracks placed, proc/weap/powr building. Next: place buildings as ready, start training e1/e3 and tanks, push west once army ready.", "commands": [{"do": "place", "item": "barr"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 9}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3321 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.2%.\nPRODUCTION: Building: weap 32%; Infantry: e3 74%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(20,20)\n  harv (Ore Truck (harvester)) x1: #130@(4,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - train 3x e3: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely northeast around 95,11. War Factory is 16%; start second refinery after it completes, train infantry now, then vehicles continuously.", "raw": "{\"thoughts\":\"War Factory is nearing completion and infantry production is fully queued. Scout east-northeast toward the expected Allied start while keeping the harvester mining; place the factory immediately when ready, then expand with another refinery and vehicle production.\",\"notes\":\"Enemy likely at 95,11. Scout #135 east; harvester #130 mining. War Factory 32% and barracks queue full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135],\"x\":60,\"y\":15},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1361, "completion_tokens": 253, "total_tokens": 1614, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1359, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00708125, "upstream_inference_prompt_cost": 0.00374165, "upstream_inference_completions_cost": 0.0033396}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "War Factory is nearing completion and infantry production is fully queued. Scout east-northeast toward the expected Allied start while keeping the harvester mining; place the factory immediately when ready, then expand with another refinery and vehicle production.", "notes": "Enemy likely at 95,11. Scout #135 east; harvester #130 mining. War Factory 32% and barracks queue full.", "commands": [{"do": "attack_move", "units": [135], "x": 60, "y": 15}, {"do": "harvest", "unit": 130}, {"do": "rally", "building": 133, "x": 45, "y": 17}], "feedback": ["attack_move: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 1500, "experience": 0, "order_count": 15}}
{"tick": 2401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2508 + stored ore $445 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: proc 23%; Building: weap 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). Barracks placed, proc/weap/powr building. Next: place buildings as ready, start training e1/e3 and tanks, push west once army ready.", "raw": "{\"thoughts\":\"Base is developing well; queue more production and start training infantry. Enemy is far west, need scouting and army buildup first.\",\"notes\":\"Base at (95,11). Enemy at (12,16). Building proc/weap/powr. Once ready, place them, keep training e1/e3, build tanks from weap, then attack west.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1978, "completion_tokens": 135, "total_tokens": 2113, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005306, "upstream_inference_prompt_cost": 0.003956, "upstream_inference_completions_cost": 0.00135}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "Base is developing well; queue more production and start training infantry. Enemy is far west, need scouting and army buildup first.", "notes": "Base at (95,11). Enemy at (12,16). Building proc/weap/powr. Once ready, place them, keep training e1/e3, build tanks from weap, then attack west.", "commands": [{"do": "train", "item": "e1", "count": 3}], "feedback": ["train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 450, "experience": 0, "order_count": 10}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2656 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.9%.\nPRODUCTION: Building: weap 49%; Infantry: e3 85%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(29,24)\n  e3 (Rocket Soldier) x1: #136@(20,18)\n  harv (Ore Truck (harvester)) x1: #130@(8,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at 95,11. Scout #135 east; harvester #130 mining. War Factory 32% and barracks queue full.", "raw": "{\"thoughts\":\"War Factory is nearing completion while the barracks queue is full. Continue scouting east with the rifle, keep the rocket near base, and prepare to place the factory then expand ore income immediately.\",\"notes\":\"Enemy start likely 95,11. #135 scouts east; #136 guards base. Weap should finish imminently; place it and build second refinery next.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135],\"x\":55,\"y\":16},{\"do\":\"move\",\"units\":[136],\"x\":18,\"y\":19},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":18},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1357, "completion_tokens": 254, "total_tokens": 1611, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1355, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00708345, "upstream_inference_prompt_cost": 0.00373065, "upstream_inference_completions_cost": 0.0033528}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "War Factory is nearing completion while the barracks queue is full. Continue scouting east with the rifle, keep the rocket near base, and prepare to place the factory then expand ore income immediately.", "notes": "Enemy start likely 95,11. #135 scouts east; #136 guards base. Weap should finish imminently; place it and build second refinery next.", "commands": [{"do": "attack_move", "units": [135], "x": 55, "y": 16}, {"do": "move", "units": [136], "x": 18, "y": 19}, {"do": "rally", "building": 133, "x": 35, "y": 18}, {"do": "harvest", "unit": 130}], "feedback": ["attack_move: 1 units", "move: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 1500, "experience": 0, "order_count": 15}}
{"tick": 2601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2345 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: proc 46%; Building: weap 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #137@(95,9)* #138@(94,9) #139@(94,9)*\n  harv (Ore Truck (harvester)) x1: #132@(105,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). Building proc/weap/powr. Once ready, place them, keep training e1/e3, build tanks from weap, then attack west.", "raw": "{\"thoughts\":\"Base is developing; proc, weap, powr all queued. Keep training infantry and prepare for expansion once buildings finish.\",\"notes\":\"Base at (95,11). Enemy at (12,16). Building proc/weap/powr, place when ready. Train e1/e3 continuously, build tanks from weap once ready, then attack west with 8+ units.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1999, "completion_tokens": 167, "total_tokens": 2166, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005668, "upstream_inference_prompt_cost": 0.003998, "upstream_inference_completions_cost": 0.00167}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "Base is developing; proc, weap, powr all queued. Keep training infantry and prepare for expansion once buildings finish.", "notes": "Base at (95,11). Enemy at (12,16). Building proc/weap/powr, place when ready. Train e1/e3 continuously, build tanks from weap once ready, then attack west with 8+ units.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 13}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2338 + stored ore $153 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.3%.\nPRODUCTION: Building: weap 66%; Infantry: e3 95%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(39,22)\n  e3 (Rocket Soldier) x2: #136@(18,19)* #140@(21,18)\n  harv (Ore Truck (harvester)) x1: #130@(8,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy start likely 95,11. #135 scouts east; #136 guards base. Weap should finish imminently; place it and build second refinery next.", "raw": "{\"thoughts\":\"War Factory is nearly complete and infantry production is already queued. Continue scouting east while consolidating rocket soldiers near the base and keep the harvester mining.\",\"notes\":\"Weap near completion; immediately place next turn, then queue second refinery. #135 scouting east toward enemy start; rockets defend/gather near base.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":27,\"y\":18},{\"do\":\"attack_move\",\"units\":[135],\"x\":65,\"y\":18},{\"do\":\"move\",\"units\":[136,140],\"x\":24,\"y\":19},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1368, "completion_tokens": 226, "total_tokens": 1594, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1366, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0067441, "upstream_inference_prompt_cost": 0.0037609, "upstream_inference_completions_cost": 0.0029832}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.35, "thoughts": "War Factory is nearly complete and infantry production is already queued. Continue scouting east while consolidating rocket soldiers near the base and keep the harvester mining.", "notes": "Weap near completion; immediately place next turn, then queue second refinery. #135 scouting east toward enemy start; rockets defend/gather near base.", "commands": [{"do": "rally", "building": 133, "x": 27, "y": 18}, {"do": "attack_move", "units": [135], "x": 65, "y": 18}, {"do": "move", "units": [136, 140], "x": 24, "y": 19}, {"do": "harvest", "unit": 130}], "feedback": ["rally #133: ordered", "attack_move: 1 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 2000, "experience": 0, "order_count": 15}}
{"tick": 2801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1811 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5800, army $1600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: proc 70%; Building: weap 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #137@(95,9)* #138@(93,8)* #139@(93,9)* #141@(93,9)* #142@(94,9)*\n  harv (Ore Truck (harvester)) x1: #132@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). Building proc/weap/powr, place when ready. Train e1/e3 continuously, build tanks from weap once ready, then attack west with 8+ units.", "raw": "{\"thoughts\":\"Building already in progress. Keep economy growing and infantry training while waiting for proc/weap/powr to finish.\",\"notes\":\"Base at (95,11). Enemy at (12,16). Building proc/weap/powr - place when ready. Train e1/e3 continuously, build tanks from weap once ready, then attack west with 8+ units.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2027, "completion_tokens": 143, "total_tokens": 2170, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005484, "upstream_inference_prompt_cost": 0.004054, "upstream_inference_completions_cost": 0.00143}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "Building already in progress. Keep economy growing and infantry training while waiting for proc/weap/powr to finish.", "notes": "Base at (95,11). Enemy at (12,16). Building proc/weap/powr - place when ready. Train e1/e3 continuously, build tanks from weap once ready, then attack west with 8+ units.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5800, "army_value": 500, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1831 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.2%.\nPRODUCTION: Building: weap 82%; Infantry: e1 13%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #135@(49,26) #145@(20,19) #147@(17,21) #148@(15,22)\n  e3 (Rocket Soldier) x3: #136@(24,19)* #140@(24,19)* #143@(23,18)\n  harv (Ore Truck (harvester)) x1: #130@(4,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - attack_move: 1 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Weap near completion; immediately place next turn, then queue second refinery. #135 scouting east toward enemy start; rockets defend/gather near base.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately to unlock vehicle production. I will add a second refinery for income, begin anti-tank infantry, and continue scouting east while consolidating the nearby force.\",\"notes\":\"Place weap, build proc #2, rally factory east. Scout #135 toward enemy start; rockets/rifles gather around 30,20.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":20},{\"do\":\"attack_move\",\"units\":[135],\"x\":72,\"y\":18},{\"do\":\"move\",\"units\":[136,140,143,145,147,148],\"x\":30,\"y\":20},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1365, "completion_tokens": 302, "total_tokens": 1667, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1363, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00773905, "upstream_inference_prompt_cost": 0.00375265, "upstream_inference_completions_cost": 0.0039864}, "completion_tokens_details": {"reasoning_tokens": 91, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "War Factory is ready and must be placed immediately to unlock vehicle production. I will add a second refinery for income, begin anti-tank infantry, and continue scouting east while consolidating the nearby force.", "notes": "Place weap, build proc #2, rally factory east. Scout #135 toward enemy start; rockets/rifles gather around 30,20.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 16}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e3", "count": 1}, {"do": "rally", "building": 133, "x": 30, "y": 20}, {"do": "rally", "building": 134, "x": 30, "y": 20}, {"do": "attack_move", "units": [135], "x": 72, "y": 18}, {"do": "move", "units": [136, 140, 143, 145, 147, 148], "x": 30, "y": 20}, {"do": "harvest", "unit": 130}], "feedback": ["place weap: nothing READY TO PLACE with that type", "build proc: started", "train 1x e3: queued", "rally #133: ordered", "rally: #134 is not your building", "attack_move: 1 units", "move: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 2000, "experience": 0, "order_count": 15}}
{"tick": 3001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1323 + stored ore $455 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: proc 94%; Building: weap 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #137@(95,9)* #138@(93,8)* #139@(93,9)* #141@(93,9)* #142@(93,9)* #144@(93,8)* #146@(94,9)*\n  harv (Ore Truck (harvester)) x1: #132@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). Building proc/weap/powr - place when ready. Train e1/e3 continuously, build tanks from weap once ready, then attack west with 8+ units.", "raw": "{\"thoughts\":\"Base is progressing well with proc, weap, powr queued. Keep training infantry and prepare for tank production once weap is ready.\",\"notes\":\"Base at (95,11). Enemy at (12,16). Waiting on proc/weap/powr completion - place when ready. Train e1/e3 continuously, build tanks from weap once ready, then attack west with 8+ units. Have 7 idle e1 infantry, consider grouping for defense or scouting.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2045, "completion_tokens": 211, "total_tokens": 2256, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0062, "upstream_inference_prompt_cost": 0.00409, "upstream_inference_completions_cost": 0.00211}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Base is progressing well with proc, weap, powr queued. Keep training infantry and prepare for tank production once weap is ready.", "notes": "Base at (95,11). Enemy at (12,16). Waiting on proc/weap/powr completion - place when ready. Train e1/e3 continuously, build tanks from weap once ready, then attack west with 8+ units. Have 7 idle e1 infantry, consider grouping for defense or scouting.", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "build", "item": "powr"}], "feedback": ["train 2x e1: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 1000, "experience": 0, "order_count": 17}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1166 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6700, army $2500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.8%.\nPRODUCTION: Building: weap 99%; Building: proc 0%; Infantry: e3 81%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #135@(58,28) #145@(30,20)* #147@(28,20) #148@(24,20) #149@(21,20)\n  e3 (Rocket Soldier) x3: #136@(30,20)* #140@(30,20)* #143@(30,20)*\n  harv (Ore Truck (harvester)) x1: #130@(9,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - build proc: started\n  - train 1x e3: queued\n  - rally #133: ordered\n  - rally: #134 is not your building\n  - attack_move: 1 units\n  - move: 6 units\nYOUR NOTES FROM LAST TURN: Place weap, build proc #2, rally factory east. Scout #135 toward enemy start; rockets/rifles gather around 30,20.", "raw": "{\"thoughts\":\"War Factory is about to complete and should be placed immediately; the second refinery remains queued behind it. Our forward scout is advancing toward the likely Allied start while the infantry force moves east to support it.\",\"notes\":\"Place weap then proc when ready. Scout #135 toward 95,11; infantry/rockets advancing east from 30,20.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":19},{\"do\":\"attack_move\",\"units\":[135],\"x\":88,\"y\":13},{\"do\":\"attack_move\",\"units\":[136,140,143,145,147,148,149],\"x\":62,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1423, "completion_tokens": 357, "total_tokens": 1780, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1421, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00862455, "upstream_inference_prompt_cost": 0.00391215, "upstream_inference_completions_cost": 0.0047124}, "completion_tokens_details": {"reasoning_tokens": 179, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.73, "thoughts": "War Factory is about to complete and should be placed immediately; the second refinery remains queued behind it. Our forward scout is advancing toward the likely Allied start while the infantry force moves east to support it.", "notes": "Place weap then proc when ready. Scout #135 toward 95,11; infantry/rockets advancing east from 30,20.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 14}, {"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 133, "x": 35, "y": 19}, {"do": "attack_move", "units": [135], "x": 88, "y": 13}, {"do": "attack_move", "units": [136, 140, 143, 145, 147, 148, 149], "x": 62, "y": 18}], "feedback": ["place weap: nothing READY TO PLACE with that type", "train 3x e1: queued", "rally #133: ordered", "attack_move: 1 units", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6700, "army_value": 1400, "income": 2000, "experience": 0, "order_count": 17}}
{"tick": 3201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1323 + stored ore $177 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: weap 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #137@(94,9)* #138@(93,8)* #139@(93,9)* #141@(93,9)* #142@(93,9)* #144@(93,8)* #146@(94,9)* #150@(94,9)* #151@(95,9)*\n  harv (Ore Truck (harvester)) x1: #132@(104,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). Waiting on proc/weap/powr completion - place when ready. Train e1/e3 continuously, build tanks from weap once ready, then attack west with 8+ units. Have 7 idle e1 infantry, consider grouping for defense or scouting.", "raw": "{\"thoughts\":\"Place proc, continue building power/weap. Group idle infantry for defense, keep training. Scout west toward enemy base.\",\"notes\":\"Base at (95,11). Enemy at (12,16). Place proc when ready. Building powr/weap. Once weap done, build tanks (3tnk after fix). Train e3 for anti-tank. Group army before attacking west.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":50,\"y\":15}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2117, "completion_tokens": 193, "total_tokens": 2310, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006164, "upstream_inference_prompt_cost": 0.004234, "upstream_inference_completions_cost": 0.00193}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.28, "thoughts": "Place proc, continue building power/weap. Group idle infantry for defense, keep training. Scout west toward enemy base.", "notes": "Base at (95,11). Enemy at (12,16). Place proc when ready. Building powr/weap. Once weap done, build tanks (3tnk after fix). Train e3 for anti-tank. Group army before attacking west.", "commands": [{"do": "place", "item": "proc"}, {"do": "train", "item": "e1", "count": 2}, {"do": "attack_move", "units": "idle_army", "x": 50, "y": 15}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train 2x e1: queued", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1088 + stored ore $240 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $7200, army $3000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.6%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Infantry: e1 73%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(66,23) #145@(38,24) #147@(36,26) #148@(34,24) #149@(31,24) #156@(18,19) #158@(16,21)\n  e3 (Rocket Soldier) x4: #136@(39,24) #140@(38,24) #143@(39,24) #154@(22,19)\n  harv (Ore Truck (harvester)) x1: #130@(5,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - train 3x e1: queued\n  - rally #133: ordered\n  - attack_move: 1 units\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Place weap then proc when ready. Scout #135 toward 95,11; infantry/rockets advancing east from 30,20.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately; power will be needed before the next refinery. Infantry scouting force is advancing east while the lead scout continues toward the likely enemy start.\",\"notes\":\"Place #weap, build powr, then refinery. Scout #135 toward enemy start; main infantry/rockets east-central.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":16},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[135],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[145,147,148,149,156,158,136,140,143,154],\"x\":65,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1425, "completion_tokens": 316, "total_tokens": 1741, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1423, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00808885, "upstream_inference_prompt_cost": 0.00391765, "upstream_inference_completions_cost": 0.0041712}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.5, "thoughts": "War Factory is ready and must be placed immediately; power will be needed before the next refinery. Infantry scouting force is advancing east while the lead scout continues toward the likely enemy start.", "notes": "Place #weap, build powr, then refinery. Scout #135 toward enemy start; main infantry/rockets east-central.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 16}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [135], "x": 95, "y": 11}, {"do": "attack_move", "units": [145, 147, 148, 149, 156, 158, 136, 140, 143, 154], "x": 65, "y": 20}, {"do": "rally", "building": 133, "x": 35, "y": 22}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "train 5x e1: queued", "attack_move: 1 units", "attack_move: 10 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7200, "army_value": 1900, "income": 2500, "experience": 0, "order_count": 20}}
{"tick": 3401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1000 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $8900, army $3300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.9%.\nPRODUCTION: Building: powr READY TO PLACE; Building: weap 0%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #137@(85,11) #138@(83,8) #139@(83,11) #141@(83,11) #142@(84,11) #144@(82,8) #146@(85,11) #150@(85,11) #151@(85,11) #155@(96,9)* #157@(95,9)*\n  harv (Ore Truck (harvester)) x2: #132@(103,23) #153@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train 2x e1: queued\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). Place proc when ready. Building powr/weap. Once weap done, build tanks (3tnk after fix). Train e3 for anti-tank. Group army before attacking west.", "raw": "{\"thoughts\":\"Place power plant, continue building weap/powr, keep training troops, and gather idle infantry into the attack group.\",\"notes\":\"Base at (95,11). Enemy at (12,16). Place powr when ready. weap building, need fix depot after for tanks. Keep training e1/e3, mass army before pushing west.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":85,\"y\":11}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2146, "completion_tokens": 175, "total_tokens": 2321, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006042, "upstream_inference_prompt_cost": 0.004292, "upstream_inference_completions_cost": 0.00175}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.78, "thoughts": "Place power plant, continue building weap/powr, keep training troops, and gather idle infantry into the attack group.", "notes": "Base at (95,11). Enemy at (12,16). Place powr when ready. weap building, need fix depot after for tanks. Keep training e1/e3, mass army before pushing west.", "commands": [{"do": "place", "item": "powr"}, {"do": "train", "item": "e1", "count": 2}, {"do": "attack_move", "units": "idle_army", "x": 85, "y": 11}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 2x e1: queued", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8900, "army_value": 1100, "income": 1000, "experience": 0, "order_count": 23}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $700 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.2%.\nPRODUCTION: Building: powr READY TO PLACE; Building: proc 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #135@(73,16)10% #145@(48,26) #147@(46,27) #148@(44,22) #149@(40,22) #156@(26,25) #158@(24,24) #161@(22,22) #163@(20,21) #165@(17,21) #166@(14,21)\n  e3 (Rocket Soldier) x4: #136@(49,26) #140@(48,26) #143@(49,26) #154@(31,20)\n  harv (Ore Truck (harvester)) x1: #130@(3,26)\nVISIBLE ENEMY UNITS (3):\n  #138 e1@(75,14) 93%, #139 e1@(75,14) 94%, #144 e1@(75,14) 55%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - train 5x e1: queued\n  - attack_move: 1 units\n  - attack_move: 10 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place #weap, build powr, then refinery. Scout #135 toward enemy start; main infantry/rockets east-central.", "raw": "{\"thoughts\":\"War Factory is online and the second power plant is ready; place it and save for the urgently needed second refinery. Our forward infantry has located enemy scouts near the eastern approach, so the main force will push toward their likely base while engaging them.\",\"notes\":\"Place ready powr, save for proc #2. Main infantry/rockets advancing east toward likely enemy base (95,11); enemy rifles spotted around 75,14. Damaged scout #135 is forward.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":159,\"x\":70,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1569, "completion_tokens": 332, "total_tokens": 1901, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1567, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00869605, "upstream_inference_prompt_cost": 0.00431365, "upstream_inference_completions_cost": 0.0043824}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.94, "thoughts": "War Factory is online and the second power plant is ready; place it and save for the urgently needed second refinery. Our forward infantry has located enemy scouts near the eastern approach, so the main force will push toward their likely base while engaging them.", "notes": "Place ready powr, save for proc #2. Main infantry/rockets advancing east toward likely enemy base (95,11); enemy rifles spotted around 75,14. Damaged scout #135 is forward.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 70, "y": 16}, {"do": "rally", "building": 159, "x": 70, "y": 16}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 15 units", "stance: 15 units", "rally #133: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 2300, "income": 2500, "experience": 0, "order_count": 27}}
{"tick": 3601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $478 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.2%.\nPRODUCTION: Building: weap 16%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #137@(76,13) #138@(75,14)93% #139@(75,14)94% #141@(76,13)97% #142@(76,13) #144@(75,14)55% #146@(76,13) #150@(76,13) #151@(77,12) #155@(86,10) #157@(85,10) #162@(96,9)* #164@(95,9)*\n  harv (Ore Truck (harvester)) x2: #132@(98,12) #153@(100,23)\nVISIBLE ENEMY UNITS (1):\n  #135 e1@(73,16) 10%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 2x e1: queued\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). Place powr when ready. weap building, need fix depot after for tanks. Keep training e1/e3, mass army before pushing west.", "raw": "{\"thoughts\":\"Continue building economy and army. Keep infantry moving west toward enemy while producing more units and buildings.\",\"notes\":\"Base at (95,11). Enemy at (12,16). weap and powr building. After weap done, build fix depot, then start tank production. Keep massing e1/e3 army near (76,13) before pushing further west toward enemy base.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"attack_move\",\"units\":[137,138,139,141,142,144,146,150,151],\"x\":73,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2169, "completion_tokens": 186, "total_tokens": 2355, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006198, "upstream_inference_prompt_cost": 0.004338, "upstream_inference_completions_cost": 0.00186}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.33, "thoughts": "Continue building economy and army. Keep infantry moving west toward enemy while producing more units and buildings.", "notes": "Base at (95,11). Enemy at (12,16). weap and powr building. After weap done, build fix depot, then start tank production. Keep massing e1/e3 army near (76,13) before pushing further west toward enemy base.", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "attack_move", "units": [137, 138, 139, 141, 142, 144, 146, 150, 151], "x": 73, "y": 16}], "feedback": ["train 2x e1: queued", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 26}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $180 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $10000, army $3500, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 16.4%.\nPRODUCTION: Building: proc 22%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%, #167 powr@(19,17) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #145@(58,28) #147@(56,28) #148@(52,27) #149@(49,26) #156@(37,24) #158@(34,24) #161@(32,24) #163@(29,24) #165@(25,25) #166@(22,23) #168@(20,21) #170@(18,20)\n  e3 (Rocket Soldier) x4: #136@(58,28) #140@(58,28) #143@(59,28) #154@(40,24)\n  harv (Ore Truck (harvester)) x1: #130@(8,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 15 units\n  - stance: 15 units\n  - rally #133: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Place ready powr, save for proc #2. Main infantry/rockets advancing east toward likely enemy base (95,11); enemy rifles spotted around 75,14. Damaged scout #135 is forward.", "raw": "{\"thoughts\":\"Second refinery is under construction and the main infantry/rocket force has advanced well toward the enemy start. Keep pressure moving northeast while economy completes the refinery.\",\"notes\":\"Proc #2 at 22%; army of 16 infantry/rockets around 58,28 advancing toward likely enemy base 95,11. Place refinery immediately when ready, then build War Factory/Service Depot path.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1535, "completion_tokens": 200, "total_tokens": 1735, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1533, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00686015, "upstream_inference_prompt_cost": 0.00422015, "upstream_inference_completions_cost": 0.00264}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.92, "thoughts": "Second refinery is under construction and the main infantry/rocket force has advanced well toward the enemy start. Keep pressure moving northeast while economy completes the refinery.", "notes": "Proc #2 at 22%; army of 16 infantry/rockets around 58,28 advancing toward likely enemy base 95,11. Place refinery immediately when ready, then build War Factory/Service Depot path.", "commands": [{"do": "attack_move", "units": "all_army", "x": 90, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 130}], "feedback": ["attack_move: 16 units", "stance: 16 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 2400, "income": 2500, "experience": 0, "order_count": 28}}
{"tick": 3801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $376 + stored ore $469 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9600, army $3700, killed $100 (1 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.6%.\nPRODUCTION: Building: weap 32%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #137@(73,15)* #138@(73,16)93%* #139@(73,16)94%* #141@(73,16)97%* #142@(73,16)* #144@(73,16)55%* #146@(74,15)* #150@(74,15)* #151@(74,15)* #155@(85,11)* #157@(85,11)* #162@(96,9)* #164@(96,8)* #169@(94,9)* #171@(95,9)*\n  harv (Ore Truck (harvester)) x2: #132@(101,20) #153@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). weap and powr building. After weap done, build fix depot, then start tank production. Keep massing e1/e3 army near (76,13) before pushing further west toward enemy base.", "raw": "{\"thoughts\":\"Economy is fine, building weap and powr. Keep massing infantry at staging point and continue producing e1/e3. Once weap done, build fix depot then start tank production.\",\"notes\":\"Base at (95,11). Enemy at (12,16). weap+powr building. After weap: build fix depot, then tanks. Mass army at (76,13) before pushing west.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"move\",\"units\":[155,157,162,164,169,171],\"x\":76,\"y\":13}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2170, "completion_tokens": 220, "total_tokens": 2390, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00654, "upstream_inference_prompt_cost": 0.00434, "upstream_inference_completions_cost": 0.0022}, "completion_tokens_details": {"reasoning_tokens": 38, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.87, "thoughts": "Economy is fine, building weap and powr. Keep massing infantry at staging point and continue producing e1/e3. Once weap done, build fix depot then start tank production.", "notes": "Base at (95,11). Enemy at (12,16). weap+powr building. After weap: build fix depot, then tanks. Mass army at (76,13) before pushing west.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "move", "units": [155, 157, 162, 164, 169, 171], "x": 76, "y": 13}], "feedback": ["train 3x e1: queued", "move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 0, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 1500, "income": 1875, "experience": 1, "order_count": 28}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $380 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $10000, army $3500, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 16.4%.\nPRODUCTION: Building: proc 44%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%, #167 powr@(19,17) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #145@(66,23) #147@(65,24) #148@(62,27) #149@(59,28) #156@(47,24) #158@(45,24) #161@(43,24) #163@(39,24) #165@(35,24) #166@(33,24) #168@(30,24) #170@(26,25)\n  e3 (Rocket Soldier) x4: #136@(67,22) #140@(66,22) #143@(67,22) #154@(50,26)\n  harv (Ore Truck (harvester)) x1: #130@(8,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - stance: 16 units\nYOUR NOTES FROM LAST TURN: Proc #2 at 22%; army of 16 infantry/rockets around 58,28 advancing toward likely enemy base 95,11. Place refinery immediately when ready, then build War Factory/Service Depot path.", "raw": "{\"thoughts\":\"Second refinery is still constructing while our infantry spearhead advances through the center-east toward the suspected enemy position. Keep the force moving aggressively and spend incoming refinery income on vehicle infrastructure immediately.\",\"notes\":\"Proc #2 44%, existing barracks and war factory at home. 16 infantry/rockets advancing east-northeast; enemy base presumed near 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[145,147,148,149,156,158,161,163,165,166,168,170,136,140,143,154],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[145,147,148,149,156,158,161,163,165,166,168,170,136,140,143,154],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":78,\"y\":18},{\"do\":\"rally\",\"building\":159,\"x\":50,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1501, "completion_tokens": 261, "total_tokens": 1762, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1499, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00757185, "upstream_inference_prompt_cost": 0.00412665, "upstream_inference_completions_cost": 0.0034452}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.2, "thoughts": "Second refinery is still constructing while our infantry spearhead advances through the center-east toward the suspected enemy position. Keep the force moving aggressively and spend incoming refinery income on vehicle infrastructure immediately.", "notes": "Proc #2 44%, existing barracks and war factory at home. 16 infantry/rockets advancing east-northeast; enemy base presumed near 95,11.", "commands": [{"do": "attack_move", "units": [145, 147, 148, 149, 156, 158, 161, 163, 165, 166, 168, 170, 136, 140, 143, 154], "x": 95, "y": 11}, {"do": "stance", "units": [145, 147, 148, 149, 156, 158, 161, 163, 165, 166, 168, 170, 136, 140, 143, 154], "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 78, "y": 18}, {"do": "rally", "building": 159, "x": 50, "y": 24}], "feedback": ["attack_move: 16 units", "stance: 16 units", "rally #133: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 2400, "income": 3000, "experience": 0, "order_count": 28}}
{"tick": 4001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $311 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $4000, killed $100 (1 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.8%.\nPRODUCTION: Building: weap 49%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #137@(73,15)* #138@(73,16)93%* #139@(73,16)94%* #141@(73,16)97%* #142@(73,16)* #144@(73,16)55%* #146@(74,15)* #150@(74,15)* #151@(74,15)* #155@(76,13)* #157@(76,13)* #162@(87,13) #164@(86,8) #169@(84,11) #171@(85,10) #172@(95,9) #173@(95,9)* #174@(94,9)*\n  harv (Ore Truck (harvester)) x2: #132@(105,22) #153@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - move: 6 units\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). weap+powr building. After weap: build fix depot, then tanks. Mass army at (76,13) before pushing west.", "raw": "{\"thoughts\":\"Keep building economy and army. War factory and power plant still building. Consolidate infantry near (76,13) staging point and continue training more infantry while funds allow.\",\"notes\":\"Base at (95,11). Enemy at (12,16). weap+powr building. After weap: build fix depot, then tanks. Mass army at (76,13) before pushing west. Keep harvesters mining, protect them.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"move\",\"units\":[162,164,169,171,172,173,174],\"x\":76,\"y\":13}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2172, "completion_tokens": 226, "total_tokens": 2398, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006604, "upstream_inference_prompt_cost": 0.004344, "upstream_inference_completions_cost": 0.00226}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.85, "thoughts": "Keep building economy and army. War factory and power plant still building. Consolidate infantry near (76,13) staging point and continue training more infantry while funds allow.", "notes": "Base at (95,11). Enemy at (12,16). weap+powr building. After weap: build fix depot, then tanks. Mass army at (76,13) before pushing west. Keep harvesters mining, protect them.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "move", "units": [162, 164, 169, 171, 172, 173, 174], "x": 76, "y": 13}], "feedback": ["train 3x e1: queued", "move: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 0, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 1800, "income": 2000, "experience": 1, "order_count": 31}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $46 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8900, army $2400, killed $0 (0 units, 0 bldgs), lost $1200 (6 units, 0 bldgs). Map explored 16.6%.\nPRODUCTION: Building: proc 68%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%, #167 powr@(19,17) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #148@(69,20) #149@(67,22) #156@(56,28) #158@(54,28) #161@(52,27) #163@(49,26) #165@(46,24) #166@(44,24) #168@(40,24) #170@(36,24)\n  e3 (Rocket Soldier) x1: #154@(59,28)\n  harv (Ore Truck (harvester)) x1: #130@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - stance: 16 units\n  - rally #133: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 44%, existing barracks and war factory at home. 16 infantry/rockets advancing east-northeast; enemy base presumed near 95,11.", "raw": "{\"thoughts\":\"Second refinery is nearing completion while the scouting infantry column continues toward the likely enemy start. Keep the harvester mining and push the army northeast to reveal and pressure the enemy base.\",\"notes\":\"Proc #2 at 68%; place immediately when ready. Infantry/rocket scout column is spread along x36-69 heading toward enemy start (95,11); no enemy seen.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1474, "completion_tokens": 181, "total_tokens": 1655, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1472, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0064416, "upstream_inference_prompt_cost": 0.0040524, "upstream_inference_completions_cost": 0.0023892}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.54, "thoughts": "Second refinery is nearing completion while the scouting infantry column continues toward the likely enemy start. Keep the harvester mining and push the army northeast to reveal and pressure the enemy base.", "notes": "Proc #2 at 68%; place immediately when ready. Infantry/rocket scout column is spread along x36-69 heading toward enemy start (95,11); no enemy seen.", "commands": [{"do": "harvest", "unit": 130}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 11 units", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1200, "units_killed": 0, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8900, "army_value": 1300, "income": 3000, "experience": 0, "order_count": 28}}
{"tick": 4201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $1200 (6 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.1%.\nPRODUCTION: Building: weap 57%; Building: powr 0%; Infantry: e1 51%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #137@(73,15)* #138@(73,16)85%* #139@(73,16)94%* #141@(73,16)37%* #142@(73,16)97%* #144@(73,16)52%* #146@(74,15)* #150@(74,15)* #151@(74,15)* #155@(76,13)* #157@(76,13)* #162@(77,13) #164@(77,12) #169@(76,13)* #171@(76,13) #172@(85,10) #173@(85,10) #174@(84,10) #175@(95,9)*\n  harv (Ore Truck (harvester)) x2: #132@(99,14) #153@(99,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - move: 7 units\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). weap+powr building. After weap: build fix depot, then tanks. Mass army at (76,13) before pushing west. Keep harvesters mining, protect them.", "raw": "{\"thoughts\":\"Keep production going, mass infantry and push west toward enemy base at (12,16). Build fix depot after weap finishes.\",\"notes\":\"Base at (95,11). Enemy at (12,16). weap+powr building. After weap: build fix depot, then tanks. Mass army moving toward (76,13) then push west.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":76,\"y\":13}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2219, "completion_tokens": 191, "total_tokens": 2410, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006348, "upstream_inference_prompt_cost": 0.004438, "upstream_inference_completions_cost": 0.00191}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.61, "thoughts": "Keep production going, mass infantry and push west toward enemy base at (12,16). Build fix depot after weap finishes.", "notes": "Base at (95,11). Enemy at (12,16). weap+powr building. After weap: build fix depot, then tanks. Mass army moving toward (76,13) then push west.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "attack_move", "units": "idle_army", "x": 76, "y": 13}], "feedback": ["train 3x e1: queued", "attack_move: 13 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1200, "deaths_cost": 0, "units_killed": 6, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 2000, "experience": 12, "order_count": 34}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8700, army $2200, killed $0 (0 units, 0 bldgs), lost $1400 (8 units, 0 bldgs). Map explored 16.6%.\nPRODUCTION: Building: proc 71%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%, #167 powr@(19,17) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #156@(65,24) #158@(64,25) #161@(62,27) #163@(59,28) #165@(55,28) #166@(53,27) #168@(50,26) #170@(47,24)\n  e3 (Rocket Soldier) x1: #154@(67,22)\n  harv (Ore Truck (harvester)) x1: #130@(9,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Proc #2 at 68%; place immediately when ready. Infantry/rocket scout column is spread along x36-69 heading toward enemy start (95,11); no enemy seen.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and will improve income. Our scouting force is approaching the likely enemy start without contact, so it should continue advancing aggressively while the harvester mines.\",\"notes\":\"Place proc #2 as soon as ready; then build Service Depot for heavy tanks. Scout force advancing northeast toward likely enemy base at 95,11; enemy still unseen.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1445, "completion_tokens": 208, "total_tokens": 1653, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1443, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00671825, "upstream_inference_prompt_cost": 0.00397265, "upstream_inference_completions_cost": 0.0027456}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Second refinery is nearly ready and will improve income. Our scouting force is approaching the likely enemy start without contact, so it should continue advancing aggressively while the harvester mines.", "notes": "Place proc #2 as soon as ready; then build Service Depot for heavy tanks. Scout force advancing northeast toward likely enemy base at 95,11; enemy still unseen.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 130}], "feedback": ["attack_move: 9 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1400, "units_killed": 0, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8700, "army_value": 1100, "income": 3000, "experience": 0, "order_count": 28}}
{"tick": 4401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $526 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $1400 (8 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.3%.\nPRODUCTION: Building: weap 69%; Building: powr 0%; Infantry: e1 86%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #137@(74,15)* #138@(75,14)85%* #139@(75,13)94%* #141@(75,14)37%* #142@(75,14)97%* #144@(75,14)52%* #146@(76,15)* #150@(75,13)* #151@(74,13)* #155@(76,13)* #157@(76,13)* #162@(76,13)* #164@(77,12)* #169@(76,13)* #171@(76,13)* #172@(77,12)* #173@(77,12)* #174@(77,12)* #175@(85,10) #176@(95,9)* #177@(94,9)*\n  harv (Ore Truck (harvester)) x2: #132@(102,18) #153@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - attack_move: 13 units\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy at (12,16). weap+powr building. After weap: build fix depot, then tanks. Mass army moving toward (76,13) then push west.", "raw": "{\"thoughts\":\"Big infantry group gathered around (75-77,13). Continue push west toward enemy base at (12,16), keep production going with war factory and power plant.\",\"notes\":\"Enemy at (12,16). Army mass at ~(76,13) heading west. After weap done, build fix depot then tanks. Keep training e1 and infantry moving toward enemy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":40,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2243, "completion_tokens": 173, "total_tokens": 2416, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006216, "upstream_inference_prompt_cost": 0.004486, "upstream_inference_completions_cost": 0.00173}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Big infantry group gathered around (75-77,13). Continue push west toward enemy base at (12,16), keep production going with war factory and power plant.", "notes": "Enemy at (12,16). Army mass at ~(76,13) heading west. After weap done, build fix depot then tanks. Keep training e1 and infantry moving toward enemy.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 40, "y": 15}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["attack_move: 20 units", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1400, "deaths_cost": 0, "units_killed": 8, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 3000, "experience": 14, "order_count": 37}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $321 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8000, army $1500, killed $0 (0 units, 0 bldgs), lost $2100 (13 units, 0 bldgs). Map explored 16.6%.\nPRODUCTION: Building: proc 84%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%, #167 powr@(19,17) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #165@(64,25) #166@(62,27) #168@(60,28) #170@(56,28)\n  harv (Ore Truck (harvester)) x1: #130@(8,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Place proc #2 as soon as ready; then build Service Depot for heavy tanks. Scout force advancing northeast toward likely enemy base at 95,11; enemy still unseen.", "raw": "{\"thoughts\":\"Second refinery is nearly complete and will strengthen income with its free harvester. Our prior scouting force was lost, so the remaining infantry will cautiously continue toward the enemy start while we rebuild vehicle production once funds arrive.\",\"notes\":\"Proc #2 at 84%; place immediately next turn. Existing four riflemen scouting east/northeast around 56-64,25-28. Enemy base still unspotted; likely 95,11. Build Service Depot then heavy tanks when economy permits.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":20},{\"do\":\"rally\",\"building\":159,\"x\":30,\"y\":20},{\"do\":\"attack_move\",\"units\":[165,166,168,170],\"x\":82,\"y\":18},{\"do\":\"stance\",\"units\":[165,166,168,170],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1398, "completion_tokens": 262, "total_tokens": 1660, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1396, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073018, "upstream_inference_prompt_cost": 0.0038434, "upstream_inference_completions_cost": 0.0034584}, "completion_tokens_details": {"reasoning_tokens": 64, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "Second refinery is nearly complete and will strengthen income with its free harvester. Our prior scouting force was lost, so the remaining infantry will cautiously continue toward the enemy start while we rebuild vehicle production once funds arrive.", "notes": "Proc #2 at 84%; place immediately next turn. Existing four riflemen scouting east/northeast around 56-64,25-28. Enemy base still unspotted; likely 95,11. Build Service Depot then heavy tanks when economy permits.", "commands": [{"do": "harvest", "unit": 130}, {"do": "rally", "building": 133, "x": 30, "y": 20}, {"do": "rally", "building": 159, "x": 30, "y": 20}, {"do": "attack_move", "units": [165, 166, 168, 170], "x": 82, "y": 18}, {"do": "stance", "units": [165, 166, 168, 170], "stance": "attack_anything"}], "feedback": ["rally #133: ordered", "rally #159: ordered", "attack_move: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2100, "units_killed": 0, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8000, "army_value": 400, "income": 3500, "experience": 0, "order_count": 28}}
{"tick": 4601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10500, army $4600, killed $2100 (13 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.7%.\nPRODUCTION: Building: weap 82%; Building: powr 0%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x24: #137@(69,20)86% #138@(70,20)80% #139@(69,19)94% #141@(70,19)33% #142@(69,20)54% #144@(70,20)48% #146@(69,22) #150@(69,19) #151@(67,19)55% #155@(69,20) #157@(69,20) #162@(69,19) #164@(70,18) #169@(69,19) #171@(69,19) #172@(70,18) #173@(70,18) #174@(70,18) #175@(76,13)* #176@(85,11) #177@(84,11) #178@(96,8)* #179@(95,9)* #182@(94,9)*\n  harv (Ore Truck (harvester)) x2: #132@(106,22) #153@(101,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 20 units\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Army mass at ~(76,13) heading west. After weap done, build fix depot then tanks. Keep training e1 and infantry moving toward enemy.", "raw": "{\"thoughts\":\"Continue advancing infantry mass west toward enemy base while keeping production running. Add fix depot after war factory finishes for tanks.\",\"notes\":\"Enemy at (12,16). Army mass ~(69-70,19-22) heading west. After weap done, build fix depot then tanks. Keep training e1/e3 mix, send toward enemy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":20,\"y\":18},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2258, "completion_tokens": 190, "total_tokens": 2448, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006416, "upstream_inference_prompt_cost": 0.004516, "upstream_inference_completions_cost": 0.0019}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.02, "thoughts": "Continue advancing infantry mass west toward enemy base while keeping production running. Add fix depot after war factory finishes for tanks.", "notes": "Enemy at (12,16). Army mass ~(69-70,19-22) heading west. After weap done, build fix depot then tanks. Keep training e1/e3 mix, send toward enemy.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 20, "y": 18}, {"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 4 units", "train 2x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 0, "units_killed": 13, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 2400, "income": 3000, "experience": 21, "order_count": 40}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $100 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $0 (0 units, 0 bldgs), lost $2500 (17 units, 0 bldgs). Map explored 16.6%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%, #167 powr@(19,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(4,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - rally #159: ordered\n  - attack_move: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Proc #2 at 84%; place immediately next turn. Existing four riflemen scouting east/northeast around 56-64,25-28. Enemy base still unspotted; likely 95,11. Build Service Depot then heavy tanks when economy permits.", "raw": "{\"thoughts\":\"Place the second refinery immediately to increase income, then rebuild a force once funds arrive. Our earlier scouts were eliminated, so avoid sending small groups alone and gather a larger armored force before advancing northeast.\",\"notes\":\"Proc #2 placed this turn. Only harvester currently visible; rebuild infantry/tanks after income resumes. Enemy remains unspotted, likely around 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":7,\"y\":20},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"rally\",\"building\":133,\"x\":25,\"y\":20},{\"do\":\"rally\",\"building\":159,\"x\":25,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1395, "completion_tokens": 210, "total_tokens": 1605, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1393, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00660715, "upstream_inference_prompt_cost": 0.00383515, "upstream_inference_completions_cost": 0.002772}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.97, "thoughts": "Place the second refinery immediately to increase income, then rebuild a force once funds arrive. Our earlier scouts were eliminated, so avoid sending small groups alone and gather a larger armored force before advancing northeast.", "notes": "Proc #2 placed this turn. Only harvester currently visible; rebuild infantry/tanks after income resumes. Enemy remains unspotted, likely around 95,11.", "commands": [{"do": "place", "item": "proc", "x": 7, "y": 20}, {"do": "harvest", "unit": 130}, {"do": "rally", "building": 133, "x": 25, "y": 20}, {"do": "rally", "building": 159, "x": 25, "y": 20}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #133: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2500, "units_killed": 0, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 3500, "experience": 0, "order_count": 28}}
{"tick": 4801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10500, army $4600, killed $2500 (17 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.3%.\nPRODUCTION: Building: weap 82%; Building: powr 0%; Infantry: e1 46%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x24: #137@(62,27)86% #138@(63,27)80% #139@(62,27)94% #141@(63,26)33% #142@(61,27)54% #144@(63,26)48% #146@(64,26)55% #150@(63,26) #151@(63,25)55% #155@(62,26) #157@(62,27) #162@(63,26) #164@(63,25) #169@(63,26) #171@(63,26) #172@(63,25) #173@(63,25) #174@(64,24) #175@(69,20) #176@(77,13) #177@(76,14) #178@(88,13) #179@(86,13) #182@(85,13)\n  harv (Ore Truck (harvester)) x2: #132@(100,14) #153@(100,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - train 2x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Army mass ~(69-70,19-22) heading west. After weap done, build fix depot then tanks. Keep training e1/e3 mix, send toward enemy.", "raw": "{\"thoughts\":\"Large infantry force is scattered around (61-64,25-27) and further east. Consolidate and push toward enemy base at (12,16). Keep training e3 for anti-tank support and finish war factory/power for tanks later.\",\"notes\":\"Enemy at (12,16). Main army mass ~(62-64,25-27), some stragglers near (69-88,13-20). Push whole group west toward enemy. After weap finishes, build fix depot then tanks. Keep training e1/e3.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":15,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2316, "completion_tokens": 293, "total_tokens": 2609, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007562, "upstream_inference_prompt_cost": 0.004632, "upstream_inference_completions_cost": 0.00293}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.91, "thoughts": "Large infantry force is scattered around (61-64,25-27) and further east. Consolidate and push toward enemy base at (12,16). Keep training e3 for anti-tank support and finish war factory/power for tanks later.", "notes": "Enemy at (12,16). Main army mass ~(62-64,25-27), some stragglers near (69-88,13-20). Push whole group west toward enemy. After weap finishes, build fix depot then tanks. Keep training e1/e3.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 15, "y": 16}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}, {"do": "build", "item": "powr"}], "feedback": ["attack_move: no valid unit ids of yours", "train 2x e3: queued", "train 2x e1: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 0, "units_killed": 17, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 2400, "income": 3000, "experience": 25, "order_count": 44}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $100 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $0 (0 units, 0 bldgs), lost $2500 (17 units, 0 bldgs). Map explored 16.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%, #167 powr@(19,17) 100%, #183 proc@(8,21) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(8,22) #184@(8,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #133: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 placed this turn. Only harvester currently visible; rebuild infantry/tanks after income resumes. Enemy remains unspotted, likely around 95,11.", "raw": "{\"thoughts\":\"The second refinery is online and both harvesters are active, but the army was wiped and cash is only beginning to recover. Start rebuilding cheap scouting infantry immediately while income funds the next production cycle.\",\"notes\":\"Two refineries and two harvesters operational; base intact. Need rebuild army and scout east/northeast toward likely enemy at 95,11 once infantry emerge.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":1},{\"do\":\"rally\",\"building\":133,\"x\":38,\"y\":16},{\"do\":\"rally\",\"building\":159,\"x\":38,\"y\":16},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1391, "completion_tokens": 240, "total_tokens": 1631, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1389, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00699215, "upstream_inference_prompt_cost": 0.00382415, "upstream_inference_completions_cost": 0.003168}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "The second refinery is online and both harvesters are active, but the army was wiped and cash is only beginning to recover. Start rebuilding cheap scouting infantry immediately while income funds the next production cycle.", "notes": "Two refineries and two harvesters operational; base intact. Need rebuild army and scout east/northeast toward likely enemy at 95,11 once infantry emerge.", "commands": [{"do": "train", "item": "e1", "count": 1}, {"do": "rally", "building": 133, "x": 38, "y": 16}, {"do": "rally", "building": 159, "x": 38, "y": 16}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}], "feedback": ["train 1x e1: queued", "rally #133: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2500, "units_killed": 0, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 3500, "experience": 0, "order_count": 29}}
{"tick": 5001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $96 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10700, army $4800, killed $2500 (17 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15%.\nPRODUCTION: Building: weap 93%; Building: powr 0%; Building: powr 0%; Infantry: e1 46%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #137@(52,26)86% #138@(53,27)80% #139@(51,26)94% #141@(54,28)33% #142@(51,26)54% #144@(54,28)48% #146@(56,28)55% #150@(54,28) #151@(56,28)55% #155@(52,27) #157@(53,27) #162@(53,27) #164@(55,28) #169@(54,28) #171@(54,28) #172@(55,28) #173@(56,28) #174@(56,28) #175@(61,27) #176@(69,20) #177@(68,20) #178@(78,15) #179@(77,16) #182@(76,17) #185@(95,9)* #186@(94,9)*\n  harv (Ore Truck (harvester)) x2: #132@(102,16) #153@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - train 2x e3: queued\n  - train 2x e1: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Main army mass ~(62-64,25-27), some stragglers near (69-88,13-20). Push whole group west toward enemy. After weap finishes, build fix depot then tanks. Keep training e1/e3.", "raw": "{\"thoughts\":\"Weap almost done, keep econ building. Push massed infantry westward toward enemy base at (12,16), gathering stragglers along the way.\",\"notes\":\"Enemy at (12,16). Main army mass ~(51-56,26-28), stragglers near (61-88,13-20). Push all toward enemy. Build fix depot after weap done, then tanks. Keep training e1/e3.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2393, "completion_tokens": 250, "total_tokens": 2643, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007286, "upstream_inference_prompt_cost": 0.004786, "upstream_inference_completions_cost": 0.0025}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.93, "thoughts": "Weap almost done, keep econ building. Push massed infantry westward toward enemy base at (12,16), gathering stragglers along the way.", "notes": "Enemy at (12,16). Main army mass ~(51-56,26-28), stragglers near (61-88,13-20). Push all toward enemy. Build fix depot after weap done, then tanks. Keep training e1/e3.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 2}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 153}], "feedback": ["attack_move: 26 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 0, "units_killed": 17, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10700, "army_value": 2600, "income": 3500, "experience": 25, "order_count": 49}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $500 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10200, army $2300, killed $0 (0 units, 0 bldgs), lost $2500 (17 units, 0 bldgs). Map explored 16.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%, #167 powr@(19,17) 100%, #183 proc@(8,21) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #188@(20,18)\n  harv (Ore Truck (harvester)) x2: #130@(7,28) #184@(8,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x e1: queued\n  - rally #133: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Two refineries and two harvesters operational; base intact. Need rebuild army and scout east/northeast toward likely enemy at 95,11 once infantry emerge.", "raw": "{\"thoughts\":\"Two refineries are sustaining the economy but the army was wiped out. I will unlock heavy tanks with a Service Depot, continuously rebuild infantry, and scout east toward the likely enemy base.\",\"notes\":\"Building Service Depot; two harvesters mining. Lone rifle scouts east; rebuild force then produce heavy tanks.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":17},{\"do\":\"rally\",\"building\":159,\"x\":30,\"y\":17},{\"do\":\"attack_move\",\"units\":[188],\"x\":55,\"y\":14},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1401, "completion_tokens": 283, "total_tokens": 1684, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1399, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00758725, "upstream_inference_prompt_cost": 0.00385165, "upstream_inference_completions_cost": 0.0037356}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.54, "thoughts": "Two refineries are sustaining the economy but the army was wiped out. I will unlock heavy tanks with a Service Depot, continuously rebuild infantry, and scout east toward the likely enemy base.", "notes": "Building Service Depot; two harvesters mining. Lone rifle scouts east; rebuild force then produce heavy tanks.", "commands": [{"do": "build", "item": "fix"}, {"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 133, "x": 30, "y": 17}, {"do": "rally", "building": 159, "x": 30, "y": 17}, {"do": "attack_move", "units": [188], "x": 55, "y": 14}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}], "feedback": ["build fix: started", "train 10x e1: queued", "rally #133: ordered", "rally #159: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2500, "units_killed": 0, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 100, "income": 2500, "experience": 0, "order_count": 30}}
{"tick": 5201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $135 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10800, army $4900, killed $2500 (17 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17.6%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Building: powr 0%; Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x27: #137@(41,26)86% #138@(44,27)80% #139@(40,26)94% #141@(45,27)33% #142@(40,24)54% #144@(43,27)48% #146@(47,25)55% #150@(44,24) #151@(47,25)55% #155@(42,27) #157@(43,27) #162@(44,27) #164@(46,24) #169@(44,27) #171@(46,24) #172@(46,24) #173@(47,25) #174@(45,28) #175@(51,28) #176@(61,27) #177@(60,27) #178@(71,22) #179@(69,23) #182@(69,24) #185@(86,13) #186@(85,13) #187@(94,9)*\n  harv (Ore Truck (harvester)) x2: #132@(103,24) #153@(99,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 26 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Main army mass ~(51-56,26-28), stragglers near (61-88,13-20). Push all toward enemy. Build fix depot after weap done, then tanks. Keep training e1/e3.", "raw": "{\"thoughts\":\"Place war factory, keep economy and army moving toward enemy base at (12,16), consolidate scattered infantry into main push.\",\"notes\":\"Enemy at (12,16). Army pushing west; consolidate stragglers into main group before assaulting. After weap placed, build fix then tanks. Keep training e1/e3.\",\"commands\":[\n{\"do\":\"place\",\"item\":\"weap\"},\n{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":20,\"y\":18},\n{\"do\":\"train\",\"item\":\"e3\",\"count\":3},\n{\"do\":\"harvest\",\"unit\":132},\n{\"do\":\"harvest\",\"unit\":153}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2387, "completion_tokens": 229, "total_tokens": 2616, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007064, "upstream_inference_prompt_cost": 0.004774, "upstream_inference_completions_cost": 0.00229}, "completion_tokens_details": {"reasoning_tokens": 18, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.63, "thoughts": "Place war factory, keep economy and army moving toward enemy base at (12,16), consolidate scattered infantry into main push.", "notes": "Enemy at (12,16). Army pushing west; consolidate stragglers into main group before assaulting. After weap placed, build fix then tanks. Keep training e1/e3.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 20, "y": 18}, {"do": "train", "item": "e3", "count": 3}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 153}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 27 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 0, "units_killed": 17, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10800, "army_value": 2700, "income": 4000, "experience": 25, "order_count": 51}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $357 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10500, army $2600, killed $0 (0 units, 0 bldgs), lost $2500 (17 units, 0 bldgs). Map explored 16.9%.\nPRODUCTION: Building: fix 27%; Infantry: e1 19%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%, #167 powr@(19,17) 100%, #183 proc@(8,21) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #188@(20,18)* #191@(20,20) #192@(17,21) #193@(15,22)\n  harv (Ore Truck (harvester)) x2: #130@(7,24) #184@(5,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\n  - train 10x e1: queued\n  - rally #133: ordered\n  - rally #159: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Building Service Depot; two harvesters mining. Lone rifle scouts east; rebuild force then produce heavy tanks.", "raw": "{\"thoughts\":\"Service Depot is progressing and both refineries are mining, but the army is nearly gone. Continue scouting east with available infantry while saving income for Heavy Tanks immediately after the depot completes.\",\"notes\":\"Service Depot 27%; 2 harvesters active. Barracks has rifle queue. Scout east toward likely enemy start (95,11); queue Heavy Tanks as soon as Service Depot is ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[188,191,192,193],\"x\":55,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":15},{\"do\":\"rally\",\"building\":159,\"x\":45,\"y\":17},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1477, "completion_tokens": 220, "total_tokens": 1697, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1475, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00696465, "upstream_inference_prompt_cost": 0.00406065, "upstream_inference_completions_cost": 0.002904}, "completion_tokens_details": {"reasoning_tokens": 54, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "Service Depot is progressing and both refineries are mining, but the army is nearly gone. Continue scouting east with available infantry while saving income for Heavy Tanks immediately after the depot completes.", "notes": "Service Depot 27%; 2 harvesters active. Barracks has rifle queue. Scout east toward likely enemy start (95,11); queue Heavy Tanks as soon as Service Depot is ready.", "commands": [{"do": "attack_move", "units": [188, 191, 192, 193], "x": 55, "y": 15}, {"do": "rally", "building": 133, "x": 55, "y": 15}, {"do": "rally", "building": 159, "x": 45, "y": 17}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}], "feedback": ["attack_move: 4 units", "rally #133: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2500, "units_killed": 0, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 400, "income": 3000, "experience": 0, "order_count": 41}}
{"tick": 5401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $13100, army $5200, killed $2500 (17 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.8%.\nPRODUCTION: Building: powr 21%; Building: powr 0%; Infantry: e3 12%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%\nYOUR UNITS (30) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x27: #137@(33,19)86% #138@(35,20)80% #139@(32,18)94% #141@(37,20)33% #142@(30,20)54% #144@(34,19)48% #146@(39,18)55% #150@(32,24) #151@(39,18)55% #155@(34,19) #157@(36,20) #162@(35,21) #164@(38,18) #169@(36,20) #171@(35,24) #172@(38,18) #173@(40,18) #174@(37,21) #175@(42,24) #176@(52,27) #177@(50,28) #178@(62,27) #179@(60,27) #182@(60,28) #185@(77,16) #186@(76,17) #187@(85,13)\n  e3 (Rocket Soldier) x1: #190@(95,9)*\n  harv (Ore Truck (harvester)) x2: #132@(100,20) #153@(100,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 27 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Army pushing west; consolidate stragglers into main group before assaulting. After weap placed, build fix then tanks. Keep training e1/e3.", "raw": "{\"thoughts\":\"Army is scattered heading west toward enemy base at (12,16). Consolidate and push forward, keep building economy and production. Need fix depot for tanks.\",\"notes\":\"Enemy at (12,16). Army mid-map, consolidating. Build fix depot after powr finishes, then start tank production. Keep training e1/e3 continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2528, "completion_tokens": 240, "total_tokens": 2768, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007456, "upstream_inference_prompt_cost": 0.005056, "upstream_inference_completions_cost": 0.0024}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.06, "thoughts": "Army is scattered heading west toward enemy base at (12,16). Consolidate and push forward, keep building economy and production. Need fix depot for tanks.", "notes": "Enemy at (12,16). Army mid-map, consolidating. Build fix depot after powr finishes, then start tank production. Keep training e1/e3 continuously.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "build", "item": "fix"}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 28 units", "build fix: started", "train 3x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 0, "units_killed": 17, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13100, "army_value": 3000, "income": 3550, "experience": 25, "order_count": 55}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $196 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10700, army $2800, killed $200 (2 units, 0 bldgs), lost $2600 (18 units, 0 bldgs). Map explored 17%.\nPRODUCTION: Building: fix 54%; Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%, #167 powr@(19,17) 100%, #183 proc@(8,21) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #191@(25,21)50% #192@(26,25) #193@(23,24) #194@(21,22) #195@(18,20) #196@(15,22)\n  harv (Ore Truck (harvester)) x2: #130@(4,26) #184@(7,27)\nVISIBLE ENEMY UNITS (2):\n  #139 e1@(22,14) 94%, #171 e1@(28,19) 70%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #133: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Service Depot 27%; 2 harvesters active. Barracks has rifle queue. Scout east toward likely enemy start (95,11); queue Heavy Tanks as soon as Service Depot is ready.", "raw": "{\"thoughts\":\"Service Depot is over halfway complete and infantry production is queued. Our nearby rifle group should clear the visible enemy scouts, then continue scouting east while we save for heavy tank production.\",\"notes\":\"Service Depot 54%, cash low with 2 active harvesters. Clear enemy rifles at (22,14)/(28,19); begin 3tnk immediately once fix is placed and funds permit.\",\"commands\":[{\"do\":\"attack\",\"units\":[191,192,193,194,195,196],\"target\":139},{\"do\":\"attack_move\",\"units\":[191,192,193,194,195,196],\"x\":45,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":17},{\"do\":\"rally\",\"building\":159,\"x\":35,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1492, "completion_tokens": 225, "total_tokens": 1717, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1490, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070719, "upstream_inference_prompt_cost": 0.0041019, "upstream_inference_completions_cost": 0.00297}, "completion_tokens_details": {"reasoning_tokens": 50, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "Service Depot is over halfway complete and infantry production is queued. Our nearby rifle group should clear the visible enemy scouts, then continue scouting east while we save for heavy tank production.", "notes": "Service Depot 54%, cash low with 2 active harvesters. Clear enemy rifles at (22,14)/(28,19); begin 3tnk immediately once fix is placed and funds permit.", "commands": [{"do": "attack", "units": [191, 192, 193, 194, 195, 196], "target": 139}, {"do": "attack_move", "units": [191, 192, 193, 194, 195, 196], "x": 45, "y": 16}, {"do": "rally", "building": 133, "x": 35, "y": 17}, {"do": "rally", "building": 159, "x": 35, "y": 17}], "feedback": ["attack: 6 units", "attack_move: 6 units", "rally #133: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 2600, "units_killed": 2, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10700, "army_value": 600, "income": 3500, "experience": 2, "order_count": 41}}
{"tick": 5601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $401 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12900, army $5000, killed $2600 (18 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 23.4%.\nPRODUCTION: Building: powr 37%; Building: fix 0%; Building: powr 0%; Infantry: e3 29%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #137@(24,14)86% #138@(27,14)80% #139@(22,14)94% #141@(29,14)33% #144@(25,14)48% #146@(31,14)55% #151@(30,14)55% #155@(26,14) #157@(28,14) #162@(27,14) #164@(29,14) #169@(28,14) #171@(28,19)70% #172@(29,14) #173@(31,14) #174@(29,14) #175@(33,18) #176@(41,26) #177@(41,24) #178@(52,27) #179@(50,28) #182@(49,28) #185@(69,23) #186@(69,24) #187@(76,17)\n  e3 (Rocket Soldier) x1: #190@(86,13)\n  harv (Ore Truck (harvester)) x2: #132@(98,12) #153@(95,19)\nVISIBLE ENEMY UNITS (1):\n  #191 e1@(25,21) 50%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 28 units\n  - build fix: started\n  - train 3x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Army mid-map, consolidating. Build fix depot after powr finishes, then start tank production. Keep training e1/e3 continuously.", "raw": "{\"thoughts\":\"Army is scattered mid-map heading toward enemy. Continue pushing toward enemy base while keeping production going. Add more e3 for anti-tank.\",\"notes\":\"Enemy at (12,16). Army mid-map, push west toward enemy base. Keep training e3/e1, build fix depot then weap upgrades for tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":14,\"y\":17},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2577, "completion_tokens": 214, "total_tokens": 2791, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007294, "upstream_inference_prompt_cost": 0.005154, "upstream_inference_completions_cost": 0.00214}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.67, "thoughts": "Army is scattered mid-map heading toward enemy. Continue pushing toward enemy base while keeping production going. Add more e3 for anti-tank.", "notes": "Enemy at (12,16). Army mid-map, push west toward enemy base. Keep training e3/e1, build fix depot then weap upgrades for tanks.", "commands": [{"do": "attack_move", "units": "all_army", "x": 14, "y": 17}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 26 units", "train 4x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 200, "units_killed": 18, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12900, "army_value": 2800, "income": 4000, "experience": 26, "order_count": 61}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $248 (storage 4000), power 154 made / 110 used, harvesters 2.\nSCORE: assets $10600, army $2700, killed $300 (3 units, 0 bldgs), lost $2900 (21 units, 0 bldgs). Map explored 17.1%.\nPRODUCTION: Building: fix 73%; Infantry: e1 71%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%, #167 powr@(19,17) 54%, #183 proc@(8,21) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #192@(32,25)25% #193@(27,20)25% #196@(24,21) #197@(19,18) #199@(16,21)\n  harv (Ore Truck (harvester)) x2: #130@(3,28) #184@(8,24)\nVISIBLE ENEMY UNITS (12):\n  #137 e1@(22,15) 55%, #139 e1@(22,14) 94%, #141 e1@(23,16) 28%, #146 e1@(22,15) 55%, #157 e1@(22,15) 38%, #164 e1@(23,16) 70%, #169 e1@(22,15) 92%, #172 e1@(23,16) 95%, #173 e1@(23,16) 100%, #174 e1@(22,15) 97%, #175 e1@(27,17) 40%, #177 e1@(34,24) 25%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 6 units\n  - rally #133: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Service Depot 54%, cash low with 2 active harvesters. Clear enemy rifles at (22,14)/(28,19); begin 3tnk immediately once fix is placed and funds permit.", "raw": "{\"thoughts\":\"Service Depot is nearly complete; infantry should finish clearing the enemy rifle cluster threatening our ore field. Once the depot is placed, begin heavy tank production as income arrives.\",\"notes\":\"Place fix immediately when ready. Enemy infantry cluster remains around (22,15) and scattered toward (34,24); no enemy base sighted.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":23,\"y\":16},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"rally\",\"building\":133,\"x\":23,\"y\":16},{\"do\":\"rally\",\"building\":159,\"x\":23,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1605, "completion_tokens": 220, "total_tokens": 1825, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1603, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00731665, "upstream_inference_prompt_cost": 0.00441265, "upstream_inference_completions_cost": 0.002904}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "Service Depot is nearly complete; infantry should finish clearing the enemy rifle cluster threatening our ore field. Once the depot is placed, begin heavy tank production as income arrives.", "notes": "Place fix immediately when ready. Enemy infantry cluster remains around (22,15) and scattered toward (34,24); no enemy base sighted.", "commands": [{"do": "attack_move", "units": "all_army", "x": 23, "y": 16}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "rally", "building": 133, "x": 23, "y": 16}, {"do": "rally", "building": 159, "x": 23, "y": 16}], "feedback": ["attack_move: 5 units", "rally #133: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 2900, "units_killed": 3, "units_lost": 21, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 500, "income": 3500, "experience": 3, "order_count": 41}}
{"tick": 5801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $383 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $13200, army $5300, killed $2900 (21 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 23.7%.\nPRODUCTION: Building: powr READY TO PLACE; Building: fix 0%; Building: powr 0%; Infantry: e1 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #137@(22,15)55% #138@(23,15)20% #139@(22,14)94% #141@(23,16)28% #144@(23,15)46% #146@(22,15)55% #151@(23,15)55% #155@(23,15)90% #157@(22,15)38% #162@(23,15)85% #164@(23,16)70% #169@(22,15)92% #172@(23,16)95% #173@(23,16) #174@(22,15)97% #175@(27,17)40% #176@(34,19) #177@(34,24)25% #178@(43,27) #179@(40,27) #182@(39,27) #185@(61,27) #186@(60,28) #187@(69,24) #200@(95,9)\n  e3 (Rocket Soldier) x2: #190@(77,16) #198@(94,9)*\n  harv (Ore Truck (harvester)) x2: #132@(104,23) #153@(95,19)\nVISIBLE ENEMY UNITS (2):\n  #192 e1@(32,25) 25%, #193 e1@(27,20) 25%\nVISIBLE ENEMY BUILDINGS (1):\n  #167 powr@(19,17) 54%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 26 units\n  - train 4x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Army mid-map, push west toward enemy base. Keep training e3/e1, build fix depot then weap upgrades for tanks.", "raw": "{\"thoughts\":\"Army is advancing toward enemy base at (12,16). Continue attack move with main force, place ready power plant, keep training units.\",\"notes\":\"Enemy base at (12,16), power at (19,17) 54% damaged. Army pushing west, spread out - consolidate near (23,15) then push to (12,16). Keep training e3/e1 continuously, building fix depot for tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2669, "completion_tokens": 240, "total_tokens": 2909, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007738, "upstream_inference_prompt_cost": 0.005338, "upstream_inference_completions_cost": 0.0024}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.43, "thoughts": "Army is advancing toward enemy base at (12,16). Continue attack move with main force, place ready power plant, keep training units.", "notes": "Enemy base at (12,16), power at (19,17) 54% damaged. Army pushing west, spread out - consolidate near (23,15) then push to (12,16). Keep training e3/e1 continuously, building fix depot for tanks.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 15, "y": 16}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 27 units", "train 4x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 300, "units_killed": 21, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13200, "army_value": 3100, "income": 4500, "experience": 29, "order_count": 67}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $475 (storage 4000), power 83 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9900, army $2300, killed $600 (6 units, 0 bldgs), lost $3800 (27 units, 1 bldgs). Map explored 17.1%.\nPRODUCTION: Building: fix 85%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(16,17) 83%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #205@(15,22)\n  harv (Ore Truck (harvester)) x2: #130@(8,22) #184@(7,30)\nVISIBLE ENEMY UNITS (5):\n  #137 e1@(19,15) 55%, #144 e1@(20,16) 46%, #151 e1@(20,16) 55%, #155 e1@(20,16) 90%, #174 e1@(20,16) 67%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #133: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Place fix immediately when ready. Enemy infantry cluster remains around (22,15) and scattered toward (34,24); no enemy base sighted.", "raw": "{\"thoughts\":\"Service Depot is nearly complete and power is critically low. Place the depot, immediately restore power, and begin rebuilding infantry while keeping the lone rifle near the base against the nearby enemy scouts.\",\"notes\":\"Place fix then build powr; enemy rifle cluster is immediately east around (20,16). Need rebuild army and eventually scout/attack toward enemy start (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":18,\"y\":22},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":133,\"x\":15,\"y\":21},{\"do\":\"rally\",\"building\":159,\"x\":15,\"y\":18},{\"do\":\"stance\",\"units\":[205],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1452, "completion_tokens": 349, "total_tokens": 1801, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1450, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085987, "upstream_inference_prompt_cost": 0.0039919, "upstream_inference_completions_cost": 0.0046068}, "completion_tokens_details": {"reasoning_tokens": 157, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Service Depot is nearly complete and power is critically low. Place the depot, immediately restore power, and begin rebuilding infantry while keeping the lone rifle near the base against the nearby enemy scouts.", "notes": "Place fix then build powr; enemy rifle cluster is immediately east around (20,16). Need rebuild army and eventually scout/attack toward enemy start (95,11).", "commands": [{"do": "place", "item": "fix", "x": 18, "y": 22}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 133, "x": 15, "y": 21}, {"do": "rally", "building": 159, "x": 15, "y": 18}, {"do": "stance", "units": [205], "stance": "defend"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}], "feedback": ["place fix: nothing READY TO PLACE with that type", "build powr: started", "train 10x e1: queued", "rally #133: ordered", "rally #159: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 3800, "units_killed": 6, "units_lost": 27, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9900, "army_value": 100, "income": 4000, "experience": 6, "order_count": 41}}
{"tick": 6001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $13400, army $5200, killed $3800 (27 units, 1 bldgs), lost $600 (6 units, 0 bldgs). Map explored 24.9%.\nPRODUCTION: Building: fix 15%; Building: powr 0%; Infantry: e1 13%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x24: #137@(19,15)55% #138@(21,16)18% #139@(20,15)94% #141@(21,16)10% #144@(20,16)46% #146@(20,15)53% #151@(20,16)55% #155@(20,16)90% #157@(20,15)36% #162@(21,16)82% #169@(20,15)88% #172@(21,16)46% #173@(21,16)88% #174@(20,16)67% #176@(24,18) #178@(32,27) #179@(30,27) #182@(29,27) #185@(50,28) #186@(49,28) #187@(60,27) #200@(86,12) #203@(93,9)* #204@(94,9)*\n  e3 (Rocket Soldier) x2: #190@(70,23) #198@(86,13)\n  harv (Ore Truck (harvester)) x2: #132@(103,21) #153@(100,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #123 powr@(16,17) 83%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 27 units\n  - train 4x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16), power at (19,17) 54% damaged. Army pushing west, spread out - consolidate near (23,15) then push to (12,16). Keep training e3/e1 continuously, building fix depot for tanks.", "raw": "{\"thoughts\":\"Army is near enemy base already, push attack toward (12,16) to finish them off. Keep training more infantry and building fix depot.\",\"notes\":\"Enemy base at (12,16), power plant at (16,17) 83%. Push all army into base to destroy remaining buildings. Keep training e3/e1, building fix depot, add power plant for expansion.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2728, "completion_tokens": 222, "total_tokens": 2950, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007676, "upstream_inference_prompt_cost": 0.005456, "upstream_inference_completions_cost": 0.00222}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.47, "thoughts": "Army is near enemy base already, push attack toward (12,16) to finish them off. Keep training more infantry and building fix depot.", "notes": "Enemy base at (12,16), power plant at (16,17) 83%. Push all army into base to destroy remaining buildings. Keep training e3/e1, building fix depot, add power plant for expansion.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 2 units", "train 4x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 600, "units_killed": 27, "units_lost": 6, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13400, "army_value": 3000, "income": 4000, "experience": 38, "order_count": 74}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $258 (storage 4000), power 0 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9600, army $2300, killed $800 (8 units, 0 bldgs), lost $4200 (28 units, 2 bldgs). Map explored 17.3%.\nPRODUCTION: Building: fix 94%; Building: powr 0%; Infantry: e1 8%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #129 proc@(9,16) 100%, #133 barr@(15,21) 100%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #206@(15,22)\n  harv (Ore Truck (harvester)) x2: #130@(9,30) #184@(8,22)\nVISIBLE ENEMY UNITS (2):\n  #137 e1@(18,16) 55%, #162 e1@(18,16) 82%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: nothing READY TO PLACE with that type\n  - build powr: started\n  - train 10x e1: queued\n  - rally #133: ordered\n  - rally #159: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Place fix then build powr; enemy rifle cluster is immediately east around (20,16). Need rebuild army and eventually scout/attack toward enemy start (95,11).", "raw": "{\"thoughts\":\"Service Depot is nearly ready while the base is critically low on power; place it immediately when completed and prioritize the queued power plant. Keep harvesting and eliminate the nearby exposed enemy rifles.\",\"notes\":\"Fix nearly complete; powr queued behind/alongside it. Enemy rifles at (18,16); own lone rifle at (15,22). Economy has 2 harvesters, no cash.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":16,\"y\":13},{\"do\":\"place\",\"item\":\"powr\",\"x\":10,\"y\":12},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"attack\",\"units\":[206],\"target\":137},{\"do\":\"stance\",\"units\":[206],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1482, "completion_tokens": 301, "total_tokens": 1783, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1480, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080476, "upstream_inference_prompt_cost": 0.0040744, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.2, "thoughts": "Service Depot is nearly ready while the base is critically low on power; place it immediately when completed and prioritize the queued power plant. Keep harvesting and eliminate the nearby exposed enemy rifles.", "notes": "Fix nearly complete; powr queued behind/alongside it. Enemy rifles at (18,16); own lone rifle at (15,22). Economy has 2 harvesters, no cash.", "commands": [{"do": "place", "item": "fix", "x": 16, "y": 13}, {"do": "place", "item": "powr", "x": 10, "y": 12}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "attack", "units": [206], "target": 137}, {"do": "stance", "units": [206], "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 18, "y": 18}], "feedback": ["place fix: nothing READY TO PLACE with that type", "place powr: nothing READY TO PLACE with that type", "attack: 1 units", "stance: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 800, "deaths_cost": 4200, "units_killed": 8, "units_lost": 28, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9600, "army_value": 100, "income": 4000, "experience": 8, "order_count": 52}}
{"tick": 6201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $13200, army $5000, killed $4200 (28 units, 2 bldgs), lost $800 (8 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Building: fix 15%; Building: powr 0%; Infantry: e1 13%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x22: #137@(18,16)55% #139@(19,16)94% #144@(19,16)46% #146@(20,16)53% #151@(19,16)55% #155@(19,16)90% #157@(20,15)36% #162@(18,16)82% #169@(20,15)88% #172@(20,17)41% #173@(20,16)88% #174@(20,16)67% #176@(20,17) #178@(24,24) #179@(21,23) #182@(21,22) #185@(40,27) #186@(39,27) #187@(50,26) #200@(77,16) #203@(85,14) #204@(85,13)\n  e3 (Rocket Soldier) x2: #190@(61,27) #198@(76,17)\n  harv (Ore Truck (harvester)) x2: #132@(98,12) #153@(96,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - train 4x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16), power plant at (16,17) 83%. Push all army into base to destroy remaining buildings. Keep training e3/e1, building fix depot, add power plant for expansion.", "raw": "{\"thoughts\":\"Large group of e1 already near enemy base at (18-20,16); push them in to finish off remaining buildings. Keep training e3s and building infrastructure.\",\"notes\":\"Enemy base near (12,16). Push all forward infantry into base to find/destroy remaining buildings. Keep training e3/e1, building fix depot and power plant.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[137,139,144,146,151,155,157,162,169,172,173,174,176],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[178,179,182],\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2719, "completion_tokens": 294, "total_tokens": 3013, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008378, "upstream_inference_prompt_cost": 0.005438, "upstream_inference_completions_cost": 0.00294}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.34, "thoughts": "Large group of e1 already near enemy base at (18-20,16); push them in to finish off remaining buildings. Keep training e3s and building infrastructure.", "notes": "Enemy base near (12,16). Push all forward infantry into base to find/destroy remaining buildings. Keep training e3/e1, building fix depot and power plant.", "commands": [{"do": "attack_move", "units": [137, 139, 144, 146, 151, 155, 157, 162, 169, 172, 173, 174, 176], "x": 12, "y": 16}, {"do": "attack_move", "units": [178, 179, 182], "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 13 units", "attack_move: 3 units", "train 4x e3: queued", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 800, "units_killed": 28, "units_lost": 8, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13200, "army_value": 2800, "income": 4000, "experience": 42, "order_count": 80}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $581 (storage 4000), power 0 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9600, army $2300, killed $800 (8 units, 0 bldgs), lost $4300 (29 units, 2 bldgs). Map explored 17.3%.\nPRODUCTION: Building: fix READY TO PLACE; Building: powr 0%; Infantry: e1 19%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 80%, #129 proc@(9,16) 100%, #133 barr@(15,21) 87%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #209@(15,22)\n  harv (Ore Truck (harvester)) x2: #130@(8,22) #184@(4,28)\nVISIBLE ENEMY UNITS (16):\n  #137 e1@(16,16) 55%, #139 e1@(17,15) 94%, #144 e1@(16,16) 46%, #146 e1@(17,16) 53%, #151 e1@(17,16) 55%, #155 e1@(16,16) 90%, #157 e1@(16,15) 36%, #162 e1@(16,16) 82%, #169 e1@(16,16) 88%, #172 e1@(17,16) 41%, #173 e1@(16,15) 88%, #174 e1@(17,15) 67%, #176 e1@(17,17) 100%, #178 e1@(19,20) 98%, #179 e1@(19,20) 70%, #182 e1@(19,20) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: nothing READY TO PLACE with that type\n  - place powr: nothing READY TO PLACE with that type\n  - attack: 1 units\n  - stance: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Fix nearly complete; powr queued behind/alongside it. Enemy rifles at (18,16); own lone rifle at (15,22). Economy has 2 harvesters, no cash.", "raw": "{\"thoughts\":\"Service Depot is ready and must be placed so the queued power plant can progress. We are critically low on power and exposed to a large nearby enemy rifle group, so the lone rifle will fall back while both harvesters keep mining.\",\"notes\":\"Place fix now; power plant is queued next. Enemy rifle mass is immediately east/northeast of base around (16-19,16-20); no enemy base seen.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":17,\"y\":12},{\"do\":\"move\",\"units\":[209],\"x\":12,\"y\":19},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"rally\",\"building\":133,\"x\":12,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1644, "completion_tokens": 288, "total_tokens": 1932, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1642, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083215, "upstream_inference_prompt_cost": 0.0045199, "upstream_inference_completions_cost": 0.0038016}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.11, "thoughts": "Service Depot is ready and must be placed so the queued power plant can progress. We are critically low on power and exposed to a large nearby enemy rifle group, so the lone rifle will fall back while both harvesters keep mining.", "notes": "Place fix now; power plant is queued next. Enemy rifle mass is immediately east/northeast of base around (16-19,16-20); no enemy base seen.", "commands": [{"do": "place", "item": "fix", "x": 17, "y": 12}, {"do": "move", "units": [209], "x": 12, "y": 19}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "rally", "building": 133, "x": 12, "y": 19}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "move: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 800, "deaths_cost": 4300, "units_killed": 8, "units_lost": 29, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9600, "army_value": 100, "income": 4000, "experience": 8, "order_count": 52}}
{"tick": 6401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $376 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $13500, army $5300, killed $4300 (29 units, 2 bldgs), lost $800 (8 units, 0 bldgs). Map explored 26.4%.\nPRODUCTION: Building: fix 41%; Building: powr 0%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #137@(16,16)55% #139@(17,15)94% #144@(16,16)46% #146@(17,16)53% #151@(17,16)55% #155@(16,16)90% #157@(16,15)36% #162@(16,16)82% #169@(16,16)88% #172@(17,16)41% #173@(16,15)88% #174@(17,15)67% #176@(17,17) #178@(19,20)98% #179@(19,20)70% #182@(19,20)95% #185@(30,27) #186@(29,27) #187@(40,24) #200@(69,23) #203@(76,17) #204@(76,16) #207@(96,9)* #208@(95,9) #210@(95,9)\n  e3 (Rocket Soldier) x2: #190@(51,26) #198@(69,24)\n  harv (Ore Truck (harvester)) x2: #132@(103,20) #153@(94,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #121 fact@(12,16) 80%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - attack_move: 3 units\n  - train 4x e3: queued\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16). Push all forward infantry into base to find/destroy remaining buildings. Keep training e3/e1, building fix depot and power plant.", "raw": "{\"thoughts\":\"Large infantry force is already at enemy base area (16,16)/(17,16) near their construction yard at 20% damage. Push attack to destroy it, keep reinforcements moving, continue production.\",\"notes\":\"Enemy base at (12,16), fact#121 80% hp. Pushing main force to destroy it. Keep training e3/e1 and building fix+powr. New units should rally toward (16,16).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[137,139,144,146,151,155,157,162,169,172,173,174,176],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[178,179,182,185,186,187],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[200,203,204,190,198],\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"rally\",\"building\":134,\"x\":16,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2796, "completion_tokens": 359, "total_tokens": 3155, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009182, "upstream_inference_prompt_cost": 0.005592, "upstream_inference_completions_cost": 0.00359}, "completion_tokens_details": {"reasoning_tokens": 38, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.17, "thoughts": "Large infantry force is already at enemy base area (16,16)/(17,16) near their construction yard at 20% damage. Push attack to destroy it, keep reinforcements moving, continue production.", "notes": "Enemy base at (12,16), fact#121 80% hp. Pushing main force to destroy it. Keep training e3/e1 and building fix+powr. New units should rally toward (16,16).", "commands": [{"do": "attack_move", "units": [137, 139, 144, 146, 151, 155, 157, 162, 169, 172, 173, 174, 176], "x": 12, "y": 16}, {"do": "attack_move", "units": [178, 179, 182, 185, 186, 187], "x": 12, "y": 16}, {"do": "attack_move", "units": [200, 203, 204, 190, 198], "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}, {"do": "rally", "building": 134, "x": 16, "y": 16}], "feedback": ["attack_move: 13 units", "attack_move: 6 units", "attack_move: 5 units", "train 4x e3: queued", "train 2x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 800, "units_killed": 29, "units_lost": 8, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13500, "army_value": 3100, "income": 5000, "experience": 43, "order_count": 86}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $863 (storage 4000), power 0 made / 140 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10900, army $2400, killed $900 (9 units, 0 bldgs), lost $4300 (29 units, 2 bldgs). Map explored 17.3%.\nPRODUCTION: Building: powr 36%; Infantry: e1 31%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 54%, #129 proc@(9,16) 100%, #133 barr@(15,21) 66%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 98%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #209@(12,19) #212@(13,20)\n  harv (Ore Truck (harvester)) x2: #130@(6,29) #184@(4,27)\nVISIBLE ENEMY UNITS (15):\n  #137 e1@(16,16) 54%, #139 e1@(17,15) 94%, #144 e1@(16,16) 33%, #146 e1@(17,16) 53%, #151 e1@(17,16) 55%, #155 e1@(16,16) 87%, #157 e1@(16,15) 36%, #162 e1@(16,16) 64%, #172 e1@(17,16) 41%, #173 e1@(16,15) 88%, #174 e1@(17,15) 67%, #176 e1@(17,17) 100%, #178 e1@(19,20) 98%, #179 e1@(19,20) 55%, #182 e1@(19,20) 93%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - move: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place fix now; power plant is queued next. Enemy rifle mass is immediately east/northeast of base around (16-19,16-20); no enemy base seen.", "raw": "{\"thoughts\":\"Emergency low power is stalling all production while a large enemy rifle group is at the base perimeter. Finish and place the power plant, repair critical structures, and keep our infantry defending near the Construction Yard until production recovers.\",\"notes\":\"Enemy rifle blob remains immediately east of base around (16-19,16-20). Power plant is 36% complete; fact 54% and barracks 66% need repair. Two harvesters are mining south-west.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"rally\",\"building\":133,\"x\":13,\"y\":17},{\"do\":\"stance\",\"units\":[209,212],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[209,212],\"x\":13,\"y\":17},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1648, "completion_tokens": 380, "total_tokens": 2028, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1646, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0095469, "upstream_inference_prompt_cost": 0.0045309, "upstream_inference_completions_cost": 0.005016}, "completion_tokens_details": {"reasoning_tokens": 187, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.41, "thoughts": "Emergency low power is stalling all production while a large enemy rifle group is at the base perimeter. Finish and place the power plant, repair critical structures, and keep our infantry defending near the Construction Yard until production recovers.", "notes": "Enemy rifle blob remains immediately east of base around (16-19,16-20). Power plant is 36% complete; fact 54% and barracks 66% need repair. Two harvesters are mining south-west.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "rally", "building": 133, "x": 13, "y": 17}, {"do": "stance", "units": [209, 212], "stance": "attack_anything"}, {"do": "move", "units": [209, 212], "x": 13, "y": 17}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}], "feedback": ["repair #121: ordered", "repair #133: ordered", "rally #133: ordered", "stance: 2 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 4300, "units_killed": 9, "units_lost": 29, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10900, "army_value": 200, "income": 4500, "experience": 9, "order_count": 53}}
{"tick": 6601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $13400, army $5200, killed $4300 (29 units, 2 bldgs), lost $900 (9 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: Building: fix 57%; Building: powr 0%; Infantry: e3 70%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x24: #137@(16,16)54% #139@(17,15)94% #144@(16,16)33% #146@(17,16)53% #151@(17,16)55% #155@(16,16)87% #157@(16,15)36% #162@(16,16)64% #172@(17,16)41% #173@(16,15)88% #174@(17,15)67% #176@(17,17) #178@(19,20)98% #179@(19,20)55% #182@(19,20)93% #185@(22,23) #186@(21,22) #187@(32,17) #200@(60,27) #203@(68,24) #204@(69,24) #207@(96,9)* #208@(96,9)* #210@(95,9)*\n  e3 (Rocket Soldier) x2: #190@(41,24) #198@(60,28)\n  harv (Ore Truck (harvester)) x2: #132@(107,22) #153@(101,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #121 fact@(12,16) 54%, #211 fix@(15,17) 98%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - attack_move: 6 units\n  - attack_move: 5 units\n  - train 4x e3: queued\n  - train 2x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16), fact#121 80% hp. Pushing main force to destroy it. Keep training e3/e1 and building fix+powr. New units should rally toward (16,16).", "raw": "{\"thoughts\":\"Enemy fact at 54% hp near destruction, push all forces there. Keep training and rally new units to front.\",\"notes\":\"Enemy base at (12,16), fact#121 54% hp - almost dead. Keep attacking with e1/e3 group near (16,16). Continue training e3/e1, rally to (16,16). Build more power/fix as needed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[137,139,144,146,151,155,157,162,172,173,174,176,178,179,182,185,186,187,190,198],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[207,208,210],\"x\":16,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":16,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2901, "completion_tokens": 268, "total_tokens": 3169, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008482, "upstream_inference_prompt_cost": 0.005802, "upstream_inference_completions_cost": 0.00268}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.29, "thoughts": "Enemy fact at 54% hp near destruction, push all forces there. Keep training and rally new units to front.", "notes": "Enemy base at (12,16), fact#121 54% hp - almost dead. Keep attacking with e1/e3 group near (16,16). Continue training e3/e1, rally to (16,16). Build more power/fix as needed.", "commands": [{"do": "attack_move", "units": [137, 139, 144, 146, 151, 155, 157, 162, 172, 173, 174, 176, 178, 179, 182, 185, 186, 187, 190, 198], "x": 12, "y": 16}, {"do": "attack_move", "units": [207, 208, 210], "x": 16, "y": 16}, {"do": "rally", "building": 134, "x": 16, "y": 16}], "feedback": ["attack_move: 20 units", "attack_move: 3 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 900, "units_killed": 29, "units_lost": 9, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13400, "army_value": 3000, "income": 5000, "experience": 43, "order_count": 92}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1139 (storage 4000), power 0 made / 140 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11000, army $2500, killed $1300 (13 units, 0 bldgs), lost $4300 (29 units, 2 bldgs). Map explored 17.4%.\nPRODUCTION: Building: powr 73%; Infantry: e1 43%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 44%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 57%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #209@(13,18) #212@(13,18) #213@(13,19)\n  harv (Ore Truck (harvester)) x2: #130@(7,26) #184@(7,23)\nVISIBLE ENEMY UNITS (13):\n  #139 e1@(17,15) 94%, #146 e1@(17,16) 47%, #151 e1@(17,16) 45%, #157 e1@(16,15) 33%, #172 e1@(17,16) 41%, #173 e1@(16,15) 58%, #174 e1@(17,15) 67%, #176 e1@(17,17) 100%, #178 e1@(19,20) 98%, #179 e1@(19,20) 55%, #182 e1@(19,20) 93%, #185 e1@(19,20) 100%, #186 e1@(19,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #133: ordered\n  - rally #133: ordered\n  - stance: 2 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy rifle blob remains immediately east of base around (16-19,16-20). Power plant is 36% complete; fact 54% and barracks 66% need repair. Two harvesters are mining south-west.", "raw": "{\"thoughts\":\"Enemy riflemen are pressing directly beside the base while power is nearly complete. I will finish power, keep infantry training, repair key structures, and clear the nearby infantry blob before rebuilding armor.\",\"notes\":\"Enemy infantry blob at (16-19,15-20); base has fact/barr/fix damaged, two harvesters southwest. Power plant nearing ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":11,\"y\":11},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211},{\"do\":\"train\",\"item\":\"e1\",\"count\":6},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":133,\"x\":14,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":17},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1643, "completion_tokens": 295, "total_tokens": 1938, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1641, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00841115, "upstream_inference_prompt_cost": 0.00451715, "upstream_inference_completions_cost": 0.003894}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Enemy riflemen are pressing directly beside the base while power is nearly complete. I will finish power, keep infantry training, repair key structures, and clear the nearby infantry blob before rebuilding armor.", "notes": "Enemy infantry blob at (16-19,15-20); base has fact/barr/fix damaged, two harvesters southwest. Power plant nearing ready.", "commands": [{"do": "place", "item": "powr", "x": 11, "y": 11}, {"do": "build", "item": "powr"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}, {"do": "train", "item": "e1", "count": 6}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 133, "x": 14, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 18, "y": 17}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build powr: started", "repair #121: ordered", "repair #133: ordered", "repair #211: ordered", "train 6x e1: queued", "train 3x e3: queued", "rally #133: ordered", "attack_move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 4300, "units_killed": 13, "units_lost": 29, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 11000, "army_value": 300, "income": 5000, "experience": 13, "order_count": 53}}
{"tick": 6801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $13000, army $4800, killed $4300 (29 units, 2 bldgs), lost $1300 (13 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: Building: fix 57%; Building: powr 0%; Infantry: e3 70%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #139@(17,15)94% #146@(17,16)47% #151@(17,16)45% #157@(16,15)33% #172@(17,16)41% #173@(16,15)58% #174@(17,15)67% #176@(17,17) #178@(19,20)98% #179@(19,20)55% #182@(19,20)93% #185@(19,20) #186@(19,20) #187@(23,14) #200@(51,26) #203@(59,28) #204@(60,28) #207@(87,12) #208@(87,12) #210@(86,13)\n  e3 (Rocket Soldier) x2: #190@(31,24) #198@(49,28)\n  harv (Ore Truck (harvester)) x2: #132@(101,16) #153@(103,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #211 fix@(15,17) 57%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 20 units\n  - attack_move: 3 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16), fact#121 54% hp - almost dead. Keep attacking with e1/e3 group near (16,16). Continue training e3/e1, rally to (16,16). Build more power/fix as needed.", "raw": "{\"thoughts\":\"Enemy fix at 57% hp near their base; push infantry group to destroy it and remaining buildings. Cash is low, let production continue passively.\",\"notes\":\"Enemy base at (12,16), fix#211 57% hp. Keep attacking with e1/e3 group near (16,16). Continue training e3/e1, rally to (16,16).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":15,\"y\":17},{\"do\":\"attack\",\"units\":[139,146,151,157,172,173,174,176,178,179,182,185,186,187],\"target\":211}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2820, "completion_tokens": 242, "total_tokens": 3062, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00806, "upstream_inference_prompt_cost": 0.00564, "upstream_inference_completions_cost": 0.00242}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.65, "thoughts": "Enemy fix at 57% hp near their base; push infantry group to destroy it and remaining buildings. Cash is low, let production continue passively.", "notes": "Enemy base at (12,16), fix#211 57% hp. Keep attacking with e1/e3 group near (16,16). Continue training e3/e1, rally to (16,16).", "commands": [{"do": "attack_move", "units": "idle_army", "x": 15, "y": 17}, {"do": "attack", "units": [139, 146, 151, 157, 172, 173, 174, 176, 178, 179, 182, 185, 186, 187], "target": 211}], "feedback": ["attack_move: no valid unit ids of yours", "attack: 14 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 1300, "units_killed": 29, "units_lost": 13, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13000, "army_value": 2600, "income": 4125, "experience": 43, "order_count": 92}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1446 (storage 4000), power 0 made / 140 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11100, army $2600, killed $2100 (21 units, 0 bldgs), lost $4300 (29 units, 2 bldgs). Map explored 17.4%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 43%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 18%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #209@(13,18) #212@(13,18) #213@(14,19) #214@(14,18)\n  harv (Ore Truck (harvester)) x2: #130@(7,26) #184@(2,28)\nVISIBLE ENEMY UNITS (6):\n  #139 e1@(17,15) 17%, #178 e1@(19,20) 95%, #182 e1@(19,20) 85%, #185 e1@(19,20) 100%, #186 e1@(19,20) 97%, #187 e1@(19,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build powr: started\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\n  - train 6x e1: queued\n  - train 3x e3: queued\n  - rally #133: ordered\n  - attack_move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry blob at (16-19,15-20); base has fact/barr/fix damaged, two harvesters southwest. Power plant nearing ready.", "raw": "{\"thoughts\":\"Power is critical and a plant is ready to place; our damaged core buildings need repairs while infantry clears the nearby enemy squad. Keep infantry production queued and defend the harvesters/base.\",\"notes\":\"Place ready power immediately; enemy infantry remains immediately east at 17-19,14-20. Fact/barr/fix damaged and under repair; 2 harvesters southwest.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":10,\"y\":12},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211},{\"do\":\"attack_move\",\"units\":[209,212,213,214],\"x\":19,\"y\":17},{\"do\":\"stance\",\"units\":[209,212,213,214],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"rally\",\"building\":133,\"x\":15,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1668, "completion_tokens": 306, "total_tokens": 1974, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1666, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086251, "upstream_inference_prompt_cost": 0.0045859, "upstream_inference_completions_cost": 0.0040392}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.46, "thoughts": "Power is critical and a plant is ready to place; our damaged core buildings need repairs while infantry clears the nearby enemy squad. Keep infantry production queued and defend the harvesters/base.", "notes": "Place ready power immediately; enemy infantry remains immediately east at 17-19,14-20. Fact/barr/fix damaged and under repair; 2 harvesters southwest.", "commands": [{"do": "place", "item": "powr", "x": 10, "y": 12}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}, {"do": "attack_move", "units": [209, 212, 213, 214], "x": 19, "y": 17}, {"do": "stance", "units": [209, 212, 213, 214], "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "rally", "building": 133, "x": 15, "y": 18}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #121: ordered", "repair #133: ordered", "repair #211: ordered", "attack_move: 4 units", "stance: 4 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 4300, "units_killed": 21, "units_lost": 29, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 11100, "army_value": 400, "income": 5000, "experience": 21, "order_count": 63}}
{"tick": 7001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $194 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12500, army $4300, killed $4300 (29 units, 2 bldgs), lost $2100 (21 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: Building: fix 70%; Building: powr 0%; Infantry: e1 63%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #139@(17,15)17% #178@(19,20)95% #182@(19,20)85% #185@(19,20) #186@(19,20)97% #187@(19,14) #200@(41,24) #203@(49,26) #204@(50,26) #207@(78,15) #208@(78,15) #210@(77,16)\n  e3 (Rocket Soldier) x3: #190@(22,18) #198@(39,27) #215@(93,9)\n  harv (Ore Truck (harvester)) x2: #132@(100,14) #153@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #211 fix@(15,17) 18%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - attack: 14 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16), fix#211 57% hp. Keep attacking with e1/e3 group near (16,16). Continue training e3/e1, rally to (16,16).", "raw": "{\"thoughts\":\"Enemy fix building at 18% hp near their base, push remaining infantry to finish it off and keep producing e3/e1 for reinforcement waves.\",\"notes\":\"Enemy base at (12,16), fix#211 18% hp - almost dead, finish it. Push infantry group toward enemy base, continue training e3/e1, watch for enemy defenses.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[139,178,182,185,186,187,190],\"x\":15,\"y\":17},{\"do\":\"attack\",\"units\":[139],\"target\":211},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2718, "completion_tokens": 267, "total_tokens": 2985, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008106, "upstream_inference_prompt_cost": 0.005436, "upstream_inference_completions_cost": 0.00267}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.75, "thoughts": "Enemy fix building at 18% hp near their base, push remaining infantry to finish it off and keep producing e3/e1 for reinforcement waves.", "notes": "Enemy base at (12,16), fix#211 18% hp - almost dead, finish it. Push infantry group toward enemy base, continue training e3/e1, watch for enemy defenses.", "commands": [{"do": "attack_move", "units": [139, 178, 182, 185, 186, 187, 190], "x": 15, "y": 17}, {"do": "attack", "units": [139], "target": 211}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 2}, {"do": "build", "item": "powr"}], "feedback": ["attack_move: 7 units", "attack: 1 units", "train 4x e3: queued", "train 2x e1: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 2100, "units_killed": 29, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12500, "army_value": 2100, "income": 4500, "experience": 43, "order_count": 92}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1228 (storage 4000), power 100 made / 140 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11400, army $2600, killed $2900 (27 units, 0 bldgs), lost $4300 (29 units, 2 bldgs). Map explored 17.4%.\nPRODUCTION: Building: powr 36%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #209@(16,18)97% #212@(16,18)92% #213@(17,18)98% #214@(16,18)75%\n  harv (Ore Truck (harvester)) x2: #130@(2,29) #184@(8,23)\nVISIBLE ENEMY UNITS (1):\n  #187 e1@(19,14) 14%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\n  - attack_move: 4 units\n  - stance: 4 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place ready power immediately; enemy infantry remains immediately east at 17-19,14-20. Fact/barr/fix damaged and under repair; 2 harvesters southwest.", "raw": "{\"thoughts\":\"Power plant construction is underway but low power is crippling production. Clear the nearby enemy scout while keeping harvesters mining; once power completes, place it and resume economic/vehicle growth.\",\"notes\":\"Power plant at 36%; low power until placed. Base repairs ongoing. Enemy likely east/northeast; one wounded rifleman near 19,14. Two harvesters at 2,29 and 8,23.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[209,212,213,214],\"x\":22,\"y\":14},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"rally\",\"building\":133,\"x\":20,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1627, "completion_tokens": 233, "total_tokens": 1860, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1625, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00754875, "upstream_inference_prompt_cost": 0.00447315, "upstream_inference_completions_cost": 0.0030756}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.24, "thoughts": "Power plant construction is underway but low power is crippling production. Clear the nearby enemy scout while keeping harvesters mining; once power completes, place it and resume economic/vehicle growth.", "notes": "Power plant at 36%; low power until placed. Base repairs ongoing. Enemy likely east/northeast; one wounded rifleman near 19,14. Two harvesters at 2,29 and 8,23.", "commands": [{"do": "attack_move", "units": [209, 212, 213, 214], "x": 22, "y": 14}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "rally", "building": 133, "x": 20, "y": 17}], "feedback": ["attack_move: 4 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 4300, "units_killed": 27, "units_lost": 29, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 11400, "army_value": 400, "income": 5000, "experience": 29, "order_count": 64}}
{"tick": 7201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $33 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $3800, killed $4300 (29 units, 2 bldgs), lost $2900 (27 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: Building: fix 98%; Building: powr 0%; Building: powr 0%; Infantry: e3 30%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #187@(19,14)14% #200@(31,24) #203@(41,21) #204@(40,24) #207@(70,22) #208@(70,23) #210@(70,23) #217@(87,12) #218@(89,10) #219@(92,9)\n  e3 (Rocket Soldier) x2: #198@(30,23) #215@(84,14)\n  harv (Ore Truck (harvester)) x2: #132@(106,23) #153@(99,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #216 powr@(15,14) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - attack: 1 units\n  - train 4x e3: queued\n  - train 2x e1: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16), fix#211 18% hp - almost dead, finish it. Push infantry group toward enemy base, continue training e3/e1, watch for enemy defenses.", "raw": "{\"thoughts\":\"Enemy base weak, only power plant visible. Push infantry/rocket group toward enemy base to finish them off while production continues. Queue is overloaded with many 0% items; that's fine, they'll process in order.\",\"notes\":\"Enemy base near (12,16), only powr#216 visible now. Continue pushing units west to destroy remaining enemy buildings. Keep training e3/e1 and building power plants for economy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[187,200,203,204,198,207,208,210],\"x\":15,\"y\":15},{\"do\":\"attack_move\",\"units\":[217,218,219,215],\"x\":15,\"y\":15}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2759, "completion_tokens": 287, "total_tokens": 3046, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008388, "upstream_inference_prompt_cost": 0.005518, "upstream_inference_completions_cost": 0.00287}, "completion_tokens_details": {"reasoning_tokens": 64, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.54, "thoughts": "Enemy base weak, only power plant visible. Push infantry/rocket group toward enemy base to finish them off while production continues. Queue is overloaded with many 0% items; that's fine, they'll process in order.", "notes": "Enemy base near (12,16), only powr#216 visible now. Continue pushing units west to destroy remaining enemy buildings. Keep training e3/e1 and building power plants for economy.", "commands": [{"do": "attack_move", "units": [187, 200, 203, 204, 198, 207, 208, 210], "x": 15, "y": 15}, {"do": "attack_move", "units": [217, 218, 219, 215], "x": 15, "y": 15}], "feedback": ["attack_move: 8 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 2900, "units_killed": 29, "units_lost": 27, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12000, "army_value": 1600, "income": 5000, "experience": 43, "order_count": 99}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1504 (storage 4000), power 100 made / 140 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11400, army $2600, killed $3300 (29 units, 0 bldgs), lost $4300 (29 units, 2 bldgs). Map explored 17.7%.\nPRODUCTION: Building: powr 73%; Infantry: e3 92%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #209@(22,14)96% #212@(22,14)92%* #213@(22,14)73% #214@(22,14)70%\n  harv (Ore Truck (harvester)) x2: #130@(7,24) #184@(8,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Power plant at 36%; low power until placed. Base repairs ongoing. Enemy likely east/northeast; one wounded rifleman near 19,14. Two harvesters at 2,29 and 8,23.", "raw": "{\"thoughts\":\"Power is the immediate bottleneck, with a power plant nearly complete. Keep the rocket/rifle production queue active, send both ore trucks mining, and scout east with the infantry while income accumulates for repairs and armor.\",\"notes\":\"Power plant 73% building; place immediately next turn. Infantry scouting east from 22,14; enemy base likely far northeast/east. Fact 53%, barr 32%, depot 9% need repair after power/income.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"attack_move\",\"units\":[209,212,213,214],\"x\":55,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":14},{\"do\":\"stance\",\"units\":[209,212,213,214],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1577, "completion_tokens": 265, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1575, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00783365, "upstream_inference_prompt_cost": 0.00433565, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.72, "thoughts": "Power is the immediate bottleneck, with a power plant nearly complete. Keep the rocket/rifle production queue active, send both ore trucks mining, and scout east with the infantry while income accumulates for repairs and armor.", "notes": "Power plant 73% building; place immediately next turn. Infantry scouting east from 22,14; enemy base likely far northeast/east. Fact 53%, barr 32%, depot 9% need repair after power/income.", "commands": [{"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "attack_move", "units": [209, 212, 213, 214], "x": 55, "y": 14}, {"do": "rally", "building": 133, "x": 35, "y": 14}, {"do": "stance", "units": [209, 212, 213, 214], "stance": "attack_anything"}], "feedback": ["attack_move: 4 units", "rally #133: ordered", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 4300, "units_killed": 29, "units_lost": 29, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 11400, "army_value": 400, "income": 5500, "experience": 33, "order_count": 64}}
{"tick": 7401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11600, army $3400, killed $4300 (29 units, 2 bldgs), lost $3300 (29 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: Building: fix 99%; Building: powr 0%; Building: powr 0%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #200@(23,18)34% #203@(30,20) #204@(30,23) #207@(62,27) #208@(61,27) #210@(61,27) #217@(78,15) #218@(80,13) #219@(83,14)\n  e3 (Rocket Soldier) x1: #215@(75,18)\n  harv (Ore Truck (harvester)) x2: #132@(104,23) #153@(103,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16), only powr#216 visible now. Continue pushing units west to destroy remaining enemy buildings. Keep training e3/e1 and building power plants for economy.", "raw": "{\"thoughts\":\"Cash is zero and army scattered; consolidate remaining units and push toward enemy base at (12,16). Keep production queue running since cash allows minimal spend as income comes in.\",\"notes\":\"Enemy base near (12,16). Army scattered across map; push survivors west toward enemy base. Keep training e3 troops, watch for power/proc balance. Harvesters at (104,23) and (103,26) need to keep mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2700, "completion_tokens": 261, "total_tokens": 2961, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00801, "upstream_inference_prompt_cost": 0.0054, "upstream_inference_completions_cost": 0.00261}, "completion_tokens_details": {"reasoning_tokens": 54, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.98, "thoughts": "Cash is zero and army scattered; consolidate remaining units and push toward enemy base at (12,16). Keep production queue running since cash allows minimal spend as income comes in.", "notes": "Enemy base near (12,16). Army scattered across map; push survivors west toward enemy base. Keep training e3 troops, watch for power/proc balance. Harvesters at (104,23) and (103,26) need to keep mining.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 153}], "feedback": ["attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 3300, "units_killed": 29, "units_lost": 29, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11600, "army_value": 1200, "income": 4000, "experience": 43, "order_count": 99}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1811 (storage 4000), power 100 made / 140 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11700, army $2900, killed $3500 (31 units, 0 bldgs), lost $4300 (29 units, 2 bldgs). Map explored 17.7%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 30%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #209@(22,15)82% #212@(22,14)92%* #213@(22,14)35% #214@(22,14)64%\n  e3 (Rocket Soldier) x1: #220@(20,18)\n  harv (Ore Truck (harvester)) x2: #130@(6,27) #184@(7,27)\nVISIBLE ENEMY UNITS (1):\n  #204 e1@(23,19) 23%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #133: ordered\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Power plant 73% building; place immediately next turn. Infantry scouting east from 22,14; enemy base likely far northeast/east. Fact 53%, barr 32%, depot 9% need repair after power/income.", "raw": "{\"thoughts\":\"Power is critically low and the existing power plant is ready; place it and immediately start another to restore production speed. Our small infantry group should eliminate the exposed enemy scout and continue probing east toward the enemy base.\",\"notes\":\"Place ready powr, build second powr. Infantry scouting east from 22,15; likely enemy base northeast. Repair fact/barr/depot once power is restored and funds permit.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":14},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack\",\"units\":[209,212,213,214,220],\"target\":204},{\"do\":\"attack_move\",\"units\":[209,212,213,214,220],\"x\":55,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":32,\"y\":15},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1608, "completion_tokens": 296, "total_tokens": 1904, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1606, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083281, "upstream_inference_prompt_cost": 0.0044209, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.41, "thoughts": "Power is critically low and the existing power plant is ready; place it and immediately start another to restore production speed. Our small infantry group should eliminate the exposed enemy scout and continue probing east toward the enemy base.", "notes": "Place ready powr, build second powr. Infantry scouting east from 22,15; likely enemy base northeast. Repair fact/barr/depot once power is restored and funds permit.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 14}, {"do": "build", "item": "powr"}, {"do": "attack", "units": [209, 212, 213, 214, 220], "target": 204}, {"do": "attack_move", "units": [209, 212, 213, 214, 220], "x": 55, "y": 14}, {"do": "rally", "building": 133, "x": 32, "y": 15}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "attack: 5 units", "attack_move: 5 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 4300, "units_killed": 31, "units_lost": 29, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 11700, "army_value": 700, "income": 5500, "experience": 35, "order_count": 64}}
{"tick": 7601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11400, army $3200, killed $4300 (29 units, 2 bldgs), lost $3500 (31 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: Building: fix 99%; Building: powr 0%; Building: powr 0%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #204@(23,19)23% #207@(52,27) #208@(51,28) #210@(51,28) #217@(70,23) #218@(72,21) #219@(75,18)\n  e3 (Rocket Soldier) x1: #215@(67,24)\n  harv (Ore Truck (harvester)) x2: #132@(99,13) #153@(95,18)\nVISIBLE ENEMY UNITS (1):\n  #220 e3@(20,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16). Army scattered across map; push survivors west toward enemy base. Keep training e3 troops, watch for power/proc balance. Harvesters at (104,23) and (103,26) need to keep mining.", "raw": "{\"thoughts\":\"Cash is tight, production queue is huge already. Focus on consolidating scattered infantry into a group and pushing toward enemy base at (12,16), keeping harvesters mining.\",\"notes\":\"Enemy base near (12,16), single e3 spotted at (20,18). Regroup infantry and push west together. Keep e3 production going, watch power balance as powr builds finish.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[\"all_army\"],\"x\":20,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2698, "completion_tokens": 247, "total_tokens": 2945, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007866, "upstream_inference_prompt_cost": 0.005396, "upstream_inference_completions_cost": 0.00247}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.23, "thoughts": "Cash is tight, production queue is huge already. Focus on consolidating scattered infantry into a group and pushing toward enemy base at (12,16), keeping harvesters mining.", "notes": "Enemy base near (12,16), single e3 spotted at (20,18). Regroup infantry and push west together. Keep e3 production going, watch power balance as powr builds finish.", "commands": [{"do": "attack_move", "units": ["all_army"], "x": 20, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 153}], "feedback": ["attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 3500, "units_killed": 29, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11400, "army_value": 1000, "income": 4000, "experience": 43, "order_count": 99}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1686 (storage 4000), power 200 made / 140 used, harvesters 2.\nSCORE: assets $12300, army $3200, killed $3600 (32 units, 0 bldgs), lost $4300 (29 units, 2 bldgs). Map explored 17.8%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 38%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #209@(22,15)81%* #212@(22,14)92%* #213@(22,14)22%* #214@(22,14)62%*\n  e3 (Rocket Soldier) x2: #220@(20,18)* #224@(17,21)\n  harv (Ore Truck (harvester)) x2: #130@(6,31) #184@(8,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - attack: 5 units\n  - attack_move: 5 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place ready powr, build second powr. Infantry scouting east from 22,15; likely enemy base northeast. Repair fact/barr/depot once power is restored and funds permit.", "raw": "{\"thoughts\":\"Our base has ample power once the ready plant is placed, but key structures are badly damaged and our tiny force needs to scout aggressively toward the northeast enemy start. Keep infantry production rolling while ore income accumulates for repairs and armor.\",\"notes\":\"Place power; attempt repairs on Construction Yard, Barracks, and Depot. All available combat infantry scout/attack-move toward likely enemy base at 95,11. War Factory should rally northeast; build refinery when funds arrive.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211},{\"do\":\"rally\",\"building\":159,\"x\":70,\"y\":13},{\"do\":\"attack_move\",\"units\":[209,212,213,214,220,224],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[209,212,213,214,220,224],\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1622, "completion_tokens": 397, "total_tokens": 2019, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1620, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0096998, "upstream_inference_prompt_cost": 0.0044594, "upstream_inference_completions_cost": 0.0052404}, "completion_tokens_details": {"reasoning_tokens": 175, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.73, "thoughts": "Our base has ample power once the ready plant is placed, but key structures are badly damaged and our tiny force needs to scout aggressively toward the northeast enemy start. Keep infantry production rolling while ore income accumulates for repairs and armor.", "notes": "Place power; attempt repairs on Construction Yard, Barracks, and Depot. All available combat infantry scout/attack-move toward likely enemy base at 95,11. War Factory should rally northeast; build refinery when funds arrive.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}, {"do": "rally", "building": 159, "x": 70, "y": 13}, {"do": "attack_move", "units": [209, 212, 213, 214, 220, 224], "x": 95, "y": 11}, {"do": "stance", "units": [209, 212, 213, 214, 220, 224], "stance": "attack_anything"}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #121: ordered", "repair #133: ordered", "repair #211: ordered", "rally #159: ordered", "attack_move: 6 units", "stance: 6 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 4300, "units_killed": 32, "units_lost": 29, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12300, "army_value": 1000, "income": 6000, "experience": 36, "order_count": 66}}
{"tick": 7801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $745 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11600, army $3400, killed $4300 (29 units, 2 bldgs), lost $3600 (32 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: Building: fix READY TO PLACE; Building: powr 0%; Building: powr 0%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #207@(42,27) #208@(41,27) #210@(40,27) #217@(61,27) #218@(64,25) #219@(66,24)\n  e3 (Rocket Soldier) x2: #215@(58,28) #225@(93,9)\n  harv (Ore Truck (harvester)) x2: #132@(103,17) #153@(97,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16), single e3 spotted at (20,18). Regroup infantry and push west together. Keep e3 production going, watch power balance as powr builds finish.", "raw": "{\"thoughts\":\"Place the ready service depot, keep economy/production flowing, and consolidate scattered infantry into a single push toward the enemy base near (12,16). Too many queued e3 units already; let them finish while I move troops.\",\"notes\":\"Enemy base near (12,16). Regroup infantry at ~(60,26) then push west together as a group of 8+. Keep building power/proc balance. Fix depot placed for tank support later.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"move\",\"units\":[207,208,210],\"x\":61,\"y\":26},{\"do\":\"move\",\"units\":[217,218,219,215],\"x\":61,\"y\":26},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2666, "completion_tokens": 302, "total_tokens": 2968, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008352, "upstream_inference_prompt_cost": 0.005332, "upstream_inference_completions_cost": 0.00302}, "completion_tokens_details": {"reasoning_tokens": 54, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.64, "thoughts": "Place the ready service depot, keep economy/production flowing, and consolidate scattered infantry into a single push toward the enemy base near (12,16). Too many queued e3 units already; let them finish while I move troops.", "notes": "Enemy base near (12,16). Regroup infantry at ~(60,26) then push west together as a group of 8+. Keep building power/proc balance. Fix depot placed for tank support later.", "commands": [{"do": "place", "item": "fix"}, {"do": "move", "units": [207, 208, 210], "x": 61, "y": 26}, {"do": "move", "units": [217, 218, 219, 215], "x": 61, "y": 26}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 153}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "move: 3 units", "move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 3600, "units_killed": 29, "units_lost": 32, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11600, "army_value": 1200, "income": 5000, "experience": 43, "order_count": 99}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1355 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $12900, army $3500, killed $3600 (32 units, 0 bldgs), lost $4300 (29 units, 2 bldgs). Map explored 18%.\nPRODUCTION: Infantry: e3 48%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #209@(30,23)81% #212@(30,22)92% #213@(30,23)22% #214@(29,21)62%\n  e3 (Rocket Soldier) x3: #220@(29,22) #224@(25,25) #228@(18,20)\n  harv (Ore Truck (harvester)) x2: #130@(8,22) #184@(8,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\n  - rally #159: ordered\n  - attack_move: 6 units\n  - stance: 6 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Place power; attempt repairs on Construction Yard, Barracks, and Depot. All available combat infantry scout/attack-move toward likely enemy base at 95,11. War Factory should rally northeast; build refinery when funds arrive.", "raw": "{\"thoughts\":\"Our economy is stable with two refineries and ample power, but the base infrastructure is badly damaged and army is too small. Start a third refinery for income, continue repairs, and keep the scouting infantry advancing toward the likely enemy position.\",\"notes\":\"Enemy still unseen; infantry scout group moving northeast toward 95,11. Build third refinery, repair critical fact/barr/depot, then resume heavy tank production when cash allows.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":20},{\"do\":\"rally\",\"building\":159,\"x\":35,\"y\":20},{\"do\":\"attack_move\",\"units\":[209,212,213,214,220,224,228],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[209,212,213,214,220,224,228],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1669, "completion_tokens": 347, "total_tokens": 2016, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1667, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00916905, "upstream_inference_prompt_cost": 0.00458865, "upstream_inference_completions_cost": 0.0045804}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.16, "thoughts": "Our economy is stable with two refineries and ample power, but the base infrastructure is badly damaged and army is too small. Start a third refinery for income, continue repairs, and keep the scouting infantry advancing toward the likely enemy position.", "notes": "Enemy still unseen; infantry scout group moving northeast toward 95,11. Build third refinery, repair critical fact/barr/depot, then resume heavy tank production when cash allows.", "commands": [{"do": "build", "item": "proc"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}, {"do": "rally", "building": 133, "x": 35, "y": 20}, {"do": "rally", "building": 159, "x": 35, "y": 20}, {"do": "attack_move", "units": [209, 212, 213, 214, 220, 224, 228], "x": 95, "y": 11}, {"do": "stance", "units": [209, 212, 213, 214, 220, 224, 228], "stance": "attack_anything"}], "feedback": ["build proc: started", "repair #121: ordered", "repair #133: ordered", "repair #211: ordered", "rally #133: ordered", "rally #159: ordered", "attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 4300, "units_killed": 32, "units_lost": 29, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12900, "army_value": 1300, "income": 6000, "experience": 36, "order_count": 69}}
{"tick": 8001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $113 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $13100, army $3700, killed $4300 (29 units, 2 bldgs), lost $3600 (32 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Infantry: e3 29%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #207@(52,28) #208@(50,27) #210@(48,27) #217@(61,27)* #218@(61,27)* #219@(61,27)*\n  e3 (Rocket Soldier) x3: #215@(61,27)* #225@(85,14) #229@(92,9)\n  harv (Ore Truck (harvester)) x2: #132@(107,23) #153@(104,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - move: 3 units\n  - move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16). Regroup infantry at ~(60,26) then push west together as a group of 8+. Keep building power/proc balance. Fix depot placed for tank support later.", "raw": "{\"thoughts\":\"Place the ready power plant, keep economy running, and mass infantry group before pushing west toward enemy base at (12,16). Start building tanks for the assault.\",\"notes\":\"Enemy base near (12,16). Regrouping infantry at (61,27) then push west as a group of 8+. Keep power/proc balanced. Start producing 3tnk from weap for the main assault force.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"move\",\"units\":[207,208,210],\"x\":61,\"y\":27},{\"do\":\"move\",\"units\":[225,229],\"x\":61,\"y\":27}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2754, "completion_tokens": 262, "total_tokens": 3016, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008128, "upstream_inference_prompt_cost": 0.005508, "upstream_inference_completions_cost": 0.00262}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.01, "thoughts": "Place the ready power plant, keep economy running, and mass infantry group before pushing west toward enemy base at (12,16). Start building tanks for the assault.", "notes": "Enemy base near (12,16). Regrouping infantry at (61,27) then push west as a group of 8+. Keep power/proc balanced. Start producing 3tnk from weap for the main assault force.", "commands": [{"do": "place", "item": "powr"}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "move", "units": [207, 208, 210], "x": 61, "y": 27}, {"do": "move", "units": [225, 229], "x": 61, "y": 27}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 3x 3tnk: queued", "move: 3 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 3600, "units_killed": 29, "units_lost": 32, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13100, "army_value": 1500, "income": 4500, "experience": 43, "order_count": 100}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1198 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $13200, army $3800, killed $3600 (32 units, 0 bldgs), lost $4300 (29 units, 2 bldgs). Map explored 18%.\nPRODUCTION: Building: proc 23%; Infantry: e3 59%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #209@(43,24)81% #212@(41,24)92% #213@(43,24)22% #214@(39,24)62%\n  e3 (Rocket Soldier) x4: #220@(39,24) #224@(36,24) #228@(26,25) #231@(19,20)\n  harv (Ore Truck (harvester)) x2: #130@(7,29) #184@(9,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\n  - rally #133: ordered\n  - rally #159: ordered\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; infantry scout group moving northeast toward 95,11. Build third refinery, repair critical fact/barr/depot, then resume heavy tank production when cash allows.", "raw": "{\"thoughts\":\"Third refinery is under construction and repairs are underway on the damaged core structures. Keep the scouting force advancing toward the likely enemy start while harvesters continue feeding the economy.\",\"notes\":\"Proc #3 building at 23%; infantry queue is heavily backlogged. Scout force advancing northeast/east toward enemy start 95,11; no enemy sighted.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[209,212,213,214,220,224,228,231],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[209,212,213,214,220,224,228,231],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":20},{\"do\":\"rally\",\"building\":159,\"x\":60,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1650, "completion_tokens": 297, "total_tokens": 1947, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1648, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084568, "upstream_inference_prompt_cost": 0.0045364, "upstream_inference_completions_cost": 0.0039204}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.14, "thoughts": "Third refinery is under construction and repairs are underway on the damaged core structures. Keep the scouting force advancing toward the likely enemy start while harvesters continue feeding the economy.", "notes": "Proc #3 building at 23%; infantry queue is heavily backlogged. Scout force advancing northeast/east toward enemy start 95,11; no enemy sighted.", "commands": [{"do": "attack_move", "units": [209, 212, 213, 214, 220, 224, 228, 231], "x": 95, "y": 11}, {"do": "stance", "units": [209, 212, 213, 214, 220, 224, 228, 231], "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "rally", "building": 133, "x": 60, "y": 20}, {"do": "rally", "building": 159, "x": 60, "y": 20}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #133: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 4300, "units_killed": 32, "units_lost": 29, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13200, "army_value": 1600, "income": 6000, "experience": 36, "order_count": 70}}
{"tick": 8201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 400 made / 140 used, harvesters 2.\nSCORE: assets $13400, army $3700, killed $4300 (29 units, 2 bldgs), lost $3600 (32 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: Building: powr 12%; Vehicle: 3tnk 3%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 43%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #207@(61,27)* #208@(60,28)* #210@(59,28) #217@(61,27)* #218@(61,27)* #219@(61,27)*\n  e3 (Rocket Soldier) x3: #215@(61,27)* #225@(74,15) #229@(82,10)\n  harv (Ore Truck (harvester)) x2: #132@(100,18) #153@(102,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 3x 3tnk: queued\n  - move: 3 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16). Regrouping infantry at (61,27) then push west as a group of 8+. Keep power/proc balanced. Start producing 3tnk from weap for the main assault force.", "raw": "{\"thoughts\":\"Economy stable, keep producing tanks and infantry. Group scattered infantry at (61,27) and push west toward enemy base once tanks ready. Keep queues full.\",\"notes\":\"Enemy base near (12,16). Regroup army at (61,27), wait for 3tnk squad from weap, then push west together as 8+ group. Keep power/proc balanced, queue more e3/3tnk.\",\"commands\":[{\"do\":\"move\",\"units\":[207,208,210,217,218,219,215],\"x\":61,\"y\":27},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2821, "completion_tokens": 246, "total_tokens": 3067, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008102, "upstream_inference_prompt_cost": 0.005642, "upstream_inference_completions_cost": 0.00246}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.22, "thoughts": "Economy stable, keep producing tanks and infantry. Group scattered infantry at (61,27) and push west toward enemy base once tanks ready. Keep queues full.", "notes": "Enemy base near (12,16). Regroup army at (61,27), wait for 3tnk squad from weap, then push west together as 8+ group. Keep power/proc balanced, queue more e3/3tnk.", "commands": [{"do": "move", "units": [207, 208, 210, 217, 218, 219, 215], "x": 61, "y": 27}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["move: 7 units", "train 2x e3: queued", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 3600, "units_killed": 29, "units_lost": 32, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13400, "army_value": 1500, "income": 4000, "experience": 43, "order_count": 104}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1036 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $13700, army $4300, killed $3600 (32 units, 0 bldgs), lost $4300 (29 units, 2 bldgs). Map explored 18%.\nPRODUCTION: Building: proc 47%; Infantry: e1 6%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #209@(54,28)81% #212@(52,26)92% #213@(54,28)22% #214@(49,26)62% #233@(17,21) #234@(14,21)\n  e3 (Rocket Soldier) x5: #220@(49,26) #224@(46,24) #228@(37,24) #231@(28,24) #232@(20,21)\n  harv (Ore Truck (harvester)) x2: #130@(6,30) #184@(9,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #133: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Proc #3 building at 23%; infantry queue is heavily backlogged. Scout force advancing northeast/east toward enemy start 95,11; no enemy sighted.", "raw": "{\"thoughts\":\"Our forward infantry/rocket scout has reached the central-east map without contact, so it should continue directly toward the likely enemy start while the third refinery completes. Economy is temporarily constrained, so preserve the existing production queues and get both trucks mining.\",\"notes\":\"Forward scout group #209,#212,#213,#214,#220,#224,#228,#231 advancing toward enemy start 95,11; rear infantry/rocket guard base. Proc #3 is 47%; repair damaged fact/barr/fix once income arrives.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[209,212,213,214,220,224,228,231],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[209,212,213,214,220,224,228,231],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"stance\",\"units\":[233,234,232],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1617, "completion_tokens": 409, "total_tokens": 2026, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1615, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00984445, "upstream_inference_prompt_cost": 0.00444565, "upstream_inference_completions_cost": 0.0053988}, "completion_tokens_details": {"reasoning_tokens": 198, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.12, "thoughts": "Our forward infantry/rocket scout has reached the central-east map without contact, so it should continue directly toward the likely enemy start while the third refinery completes. Economy is temporarily constrained, so preserve the existing production queues and get both trucks mining.", "notes": "Forward scout group #209,#212,#213,#214,#220,#224,#228,#231 advancing toward enemy start 95,11; rear infantry/rocket guard base. Proc #3 is 47%; repair damaged fact/barr/fix once income arrives.", "commands": [{"do": "attack_move", "units": [209, 212, 213, 214, 220, 224, 228, 231], "x": 95, "y": 11}, {"do": "stance", "units": [209, 212, 213, 214, 220, 224, 228, 231], "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "stance", "units": [233, 234, 232], "stance": "defend"}], "feedback": ["attack_move: 8 units", "stance: 8 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 4300, "units_killed": 32, "units_lost": 29, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13700, "army_value": 2100, "income": 6000, "experience": 36, "order_count": 70}}
{"tick": 8401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $179 (storage 4000), power 400 made / 140 used, harvesters 2.\nSCORE: assets $13400, army $3700, killed $4300 (29 units, 2 bldgs), lost $3600 (32 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: Building: powr 47%; Vehicle: 3tnk 12%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 79%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #207@(61,27)* #208@(60,28)* #210@(60,28)* #217@(61,27)* #218@(61,27)* #219@(61,27)*\n  e3 (Rocket Soldier) x3: #215@(61,27)* #225@(67,22) #229@(74,15)\n  harv (Ore Truck (harvester)) x2: #132@(98,14) #153@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 7 units\n  - train 2x e3: queued\n  - train 2x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16). Regroup army at (61,27), wait for 3tnk squad from weap, then push west together as 8+ group. Keep power/proc balanced, queue more e3/3tnk.", "raw": "{\"thoughts\":\"Idle infantry sitting around (61,27); regroup them and continue toward enemy base while waiting for tanks. Keep production flowing.\",\"notes\":\"Enemy base near (12,16). Regrouping army at (61,27), waiting for 3tnk squad. Push west once 8+ units ready. Keep power/proc balanced, queue more e3/3tnk.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[207,208,210,217,218,219,215,225,229],\"x\":40,\"y\":22},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2852, "completion_tokens": 213, "total_tokens": 3065, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007834, "upstream_inference_prompt_cost": 0.005704, "upstream_inference_completions_cost": 0.00213}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Idle infantry sitting around (61,27); regroup them and continue toward enemy base while waiting for tanks. Keep production flowing.", "notes": "Enemy base near (12,16). Regrouping army at (61,27), waiting for 3tnk squad. Push west once 8+ units ready. Keep power/proc balanced, queue more e3/3tnk.", "commands": [{"do": "attack_move", "units": [207, 208, 210, 217, 218, 219, 215, 225, 229], "x": 40, "y": 22}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 9 units", "train 2x 3tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 3600, "units_killed": 29, "units_lost": 32, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13400, "army_value": 1500, "income": 4500, "experience": 43, "order_count": 108}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $874 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $13300, army $3900, killed $4000 (34 units, 0 bldgs), lost $5000 (34 units, 2 bldgs). Map explored 18.3%.\nPRODUCTION: Building: proc 70%; Infantry: e1 35%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #233@(25,25) #234@(23,24) #236@(20,21) #237@(18,20) #238@(15,22)\n  e3 (Rocket Soldier) x4: #224@(53,27) #228@(47,24) #231@(38,24) #232@(28,26)\n  harv (Ore Truck (harvester)) x2: #130@(8,22) #184@(11,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Forward scout group #209,#212,#213,#214,#220,#224,#228,#231 advancing toward enemy start 95,11; rear infantry/rocket guard base. Proc #3 is 47%; repair damaged fact/barr/fix once income arrives.", "raw": "{\"thoughts\":\"The third refinery is close to completion and the base has ample power, but our damaged construction facilities need repairs. Our surviving infantry/rocket force should press east toward the likely enemy start while new rockets are queued behind the current rifleman.\",\"notes\":\"Place proc #3 when ready; repair fact/barr first, then depot. All current combat units advancing northeast/east toward enemy start (95,11); no enemy yet spotted.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":24},{\"do\":\"rally\",\"building\":159,\"x\":55,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1586, "completion_tokens": 566, "total_tokens": 2152, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1584, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0118316, "upstream_inference_prompt_cost": 0.0043604, "upstream_inference_completions_cost": 0.0074712}, "completion_tokens_details": {"reasoning_tokens": 360, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.88, "thoughts": "The third refinery is close to completion and the base has ample power, but our damaged construction facilities need repairs. Our surviving infantry/rocket force should press east toward the likely enemy start while new rockets are queued behind the current rifleman.", "notes": "Place proc #3 when ready; repair fact/barr first, then depot. All current combat units advancing northeast/east toward enemy start (95,11); no enemy yet spotted.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 133, "x": 55, "y": 24}, {"do": "rally", "building": 159, "x": 55, "y": 24}], "feedback": ["attack_move: 9 units", "stance: 9 units", "repair #121: ordered", "repair #133: ordered", "repair #211: ordered", "train 4x e3: queued", "rally #133: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 5000, "units_killed": 34, "units_lost": 34, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13300, "army_value": 1700, "income": 6000, "experience": 40, "order_count": 70}}
{"tick": 8601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 400 made / 140 used, harvesters 2.\nSCORE: assets $13300, army $3600, killed $5000 (34 units, 2 bldgs), lost $4000 (34 units, 0 bldgs). Map explored 26.7%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 35%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #207@(58,28)91% #208@(57,28)54% #217@(57,28)17% #218@(57,28)83% #219@(57,28)98%\n  e3 (Rocket Soldier) x3: #225@(59,28) #229@(66,23) #235@(87,12)\n  harv (Ore Truck (harvester)) x2: #132@(106,24) #153@(101,21)\nVISIBLE ENEMY UNITS (1):\n  #224 e3@(53,27) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - train 2x 3tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16). Regrouping army at (61,27), waiting for 3tnk squad. Push west once 8+ units ready. Keep power/proc balanced, queue more e3/3tnk.", "raw": "{\"thoughts\":\"Place ready power plant, keep producing, regroup army and push toward enemy base once tanks arrive. Continue attacking nearby enemy infantry.\",\"notes\":\"Enemy base near (12,16). Army regrouping near (57-59,27-28). Waiting on 3tnk squad before pushing west. Keep power/proc balanced, queue more e3/3tnk.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[207,208,217,218,219,225,229],\"x\":53,\"y\":27},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2909, "completion_tokens": 208, "total_tokens": 3117, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007898, "upstream_inference_prompt_cost": 0.005818, "upstream_inference_completions_cost": 0.00208}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.25, "thoughts": "Place ready power plant, keep producing, regroup army and push toward enemy base once tanks arrive. Continue attacking nearby enemy infantry.", "notes": "Enemy base near (12,16). Army regrouping near (57-59,27-28). Waiting on 3tnk squad before pushing west. Keep power/proc balanced, queue more e3/3tnk.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [207, 208, 217, 218, 219, 225, 229], "x": 53, "y": 27}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 7 units", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5000, "deaths_cost": 4000, "units_killed": 34, "units_lost": 34, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13300, "army_value": 1400, "income": 4500, "experience": 50, "order_count": 112}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $210 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $12800, army $3400, killed $4000 (34 units, 0 bldgs), lost $5600 (36 units, 2 bldgs). Map explored 18.4%.\nPRODUCTION: Building: proc 94%; Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #233@(35,24) #234@(33,24) #236@(30,24) #237@(26,25) #238@(23,24) #240@(21,22)\n  e3 (Rocket Soldier) x2: #231@(49,26) #232@(37,24)\n  harv (Ore Truck (harvester)) x2: #130@(9,31) #184@(8,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\n  - train 4x e3: queued\n  - rally #133: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Place proc #3 when ready; repair fact/barr first, then depot. All current combat units advancing northeast/east toward enemy start (95,11); no enemy yet spotted.", "raw": "{\"thoughts\":\"Third refinery is nearly ready and will strengthen income; repairs are restoring critical infrastructure. Our small infantry force should keep advancing toward the likely enemy start while rockets provide anti-vehicle coverage.\",\"notes\":\"Proc #3 is 94% and must be placed next turn. Army advancing east/northeast toward (95,11); enemy remains unseen. Keep repairing fact/barr/depot and begin heavy tank production once funds permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":20},{\"do\":\"rally\",\"building\":159,\"x\":60,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1627, "completion_tokens": 299, "total_tokens": 1926, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1625, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00841995, "upstream_inference_prompt_cost": 0.00447315, "upstream_inference_completions_cost": 0.0039468}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "Third refinery is nearly ready and will strengthen income; repairs are restoring critical infrastructure. Our small infantry force should keep advancing toward the likely enemy start while rockets provide anti-vehicle coverage.", "notes": "Proc #3 is 94% and must be placed next turn. Army advancing east/northeast toward (95,11); enemy remains unseen. Keep repairing fact/barr/depot and begin heavy tank production once funds permit.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "rally", "building": 133, "x": 60, "y": 20}, {"do": "rally", "building": 159, "x": 60, "y": 20}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #133: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 5600, "units_killed": 34, "units_lost": 36, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12800, "army_value": 1200, "income": 5500, "experience": 40, "order_count": 74}}
{"tick": 8801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:52 (tick 8801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 500 made / 140 used, harvesters 2.\nSCORE: assets $13600, army $3600, killed $5600 (36 units, 2 bldgs), lost $4000 (34 units, 0 bldgs). Map explored 26.7%.\nPRODUCTION: Vehicle: 3tnk 35%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #207@(53,27)91%* #208@(53,27)45%* #217@(53,27)12%* #218@(53,27)83%* #219@(53,27)98%*\n  e3 (Rocket Soldier) x3: #225@(54,28)* #229@(58,29) #235@(78,15)\n  harv (Ore Truck (harvester)) x2: #132@(103,26) #153@(104,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 7 units\n  - train 2x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16). Army regrouping near (57-59,27-28). Waiting on 3tnk squad before pushing west. Keep power/proc balanced, queue more e3/3tnk.", "raw": "{\"thoughts\":\"Keep production flowing, group scattered infantry and push toward enemy base once tanks finish.\",\"notes\":\"Enemy base near (12,16). Army regrouping near (53-59,27-29). Waiting on 3tnk squad before pushing west. Keep power/proc balanced, queue more e3/3tnk.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[207,208,217,218,219,225,229],\"x\":40,\"y\":22},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2947, "completion_tokens": 224, "total_tokens": 3171, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008134, "upstream_inference_prompt_cost": 0.005894, "upstream_inference_completions_cost": 0.00224}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.24, "thoughts": "Keep production flowing, group scattered infantry and push toward enemy base once tanks finish.", "notes": "Enemy base near (12,16). Army regrouping near (53-59,27-29). Waiting on 3tnk squad before pushing west. Keep power/proc balanced, queue more e3/3tnk.", "commands": [{"do": "attack_move", "units": [207, 208, 217, 218, 219, 225, 229], "x": 40, "y": 22}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 7 units", "train 2x 3tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5600, "deaths_cost": 4000, "units_killed": 36, "units_lost": 34, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13600, "army_value": 1400, "income": 4000, "experience": 56, "order_count": 115}}
{"tick": 9001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $12400, army $3000, killed $4000 (34 units, 0 bldgs), lost $6300 (39 units, 2 bldgs). Map explored 18.5%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #234@(42,24)67% #236@(40,24) #237@(36,24) #238@(34,24) #240@(31,24)\n  e3 (Rocket Soldier) x1: #241@(22,23)\n  harv (Ore Truck (harvester)) x2: #130@(9,25) #184@(4,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #133: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Proc #3 is 94% and must be placed next turn. Army advancing east/northeast toward (95,11); enemy remains unseen. Keep repairing fact/barr/depot and begin heavy tank production once funds permit.", "raw": "{\"thoughts\":\"Place the completed third refinery immediately to expand income. Our small infantry force should continue scouting aggressively toward the likely enemy start while queued infantry reinforces it.\",\"notes\":\"Placed proc #3; infantry scout advancing northeast/east toward enemy start (95,11). Need spend new income on repairs, power if needed, and nonstop heavy tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":7,\"y\":25},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":22},{\"do\":\"rally\",\"building\":159,\"x\":45,\"y\":22},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1583, "completion_tokens": 247, "total_tokens": 1830, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1581, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00761255, "upstream_inference_prompt_cost": 0.00435215, "upstream_inference_completions_cost": 0.0032604}, "completion_tokens_details": {"reasoning_tokens": 64, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.47, "thoughts": "Place the completed third refinery immediately to expand income. Our small infantry force should continue scouting aggressively toward the likely enemy start while queued infantry reinforces it.", "notes": "Placed proc #3; infantry scout advancing northeast/east toward enemy start (95,11). Need spend new income on repairs, power if needed, and nonstop heavy tanks.", "commands": [{"do": "place", "item": "proc", "x": 7, "y": 25}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 45, "y": 22}, {"do": "rally", "building": 159, "x": 45, "y": 22}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 6 units", "stance: 6 units", "rally #133: ordered", "rally #159: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 6300, "units_killed": 34, "units_lost": 39, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12400, "army_value": 800, "income": 5025, "experience": 40, "order_count": 74}}
{"tick": 9001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:00 (tick 9001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 500 made / 140 used, harvesters 2.\nSCORE: assets $13600, army $3600, killed $6300 (39 units, 2 bldgs), lost $4000 (34 units, 0 bldgs). Map explored 26.7%.\nPRODUCTION: Vehicle: 3tnk 35%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #207@(46,26)39% #208@(46,26)45% #217@(46,26)7% #218@(46,26)81% #219@(46,26)87%\n  e3 (Rocket Soldier) x3: #225@(46,26)93% #229@(48,27) #235@(71,22)\n  harv (Ore Truck (harvester)) x2: #132@(95,17) #153@(96,18)\nVISIBLE ENEMY UNITS (1):\n  #234 e1@(42,24) 67%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - train 2x 3tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16). Army regrouping near (53-59,27-29). Waiting on 3tnk squad before pushing west. Keep power/proc balanced, queue more e3/3tnk.", "raw": "{\"thoughts\":\"Keep production going, group scattered infantry and push toward enemy base while tanks finish building.\",\"notes\":\"Enemy base near (12,16). Army regrouping; tanks in production queue (3tnk x11 queued). Push west once tanks ready. Keep power/proc balanced.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":42,\"y\":24},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2992, "completion_tokens": 211, "total_tokens": 3203, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008094, "upstream_inference_prompt_cost": 0.005984, "upstream_inference_completions_cost": 0.00211}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Keep production going, group scattered infantry and push toward enemy base while tanks finish building.", "notes": "Enemy base near (12,16). Army regrouping; tanks in production queue (3tnk x11 queued). Push west once tanks ready. Keep power/proc balanced.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 42, "y": 24}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: no valid unit ids of yours", "train 2x 3tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6300, "deaths_cost": 4000, "units_killed": 39, "units_lost": 34, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13600, "army_value": 1400, "income": 4000, "experience": 63, "order_count": 119}}
{"tick": 9201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $818 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $14800, army $4000, killed $4400 (38 units, 0 bldgs), lost $6700 (43 units, 2 bldgs). Map explored 18.5%.\nPRODUCTION: Infantry: e3 2%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #240@(39,24)85%\n  e3 (Rocket Soldier) x2: #241@(32,24) #245@(15,21)\n  harv (Ore Truck (harvester)) x3: #130@(10,26) #184@(6,29) #243@(4,31)\nVISIBLE ENEMY UNITS (2):\n  #219 e1@(43,24) 72%, #225 e3@(43,24) 54%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #133: ordered\n  - rally #159: ordered\nYOUR NOTES FROM LAST TURN: Placed proc #3; infantry scout advancing northeast/east toward enemy start (95,11). Need spend new income on repairs, power if needed, and nonstop heavy tanks.", "raw": "{\"thoughts\":\"Our base infrastructure is intact but key buildings are badly damaged, while our field army is nearly gone. Repair critical production structures, start a heavy tank queue, and have the forward infantry eliminate the visible enemy scouts while continuing eastward.\",\"notes\":\"Enemy scouts at (43,24); likely enemy base remains far east/northeast near (95,11). Repair fact/fix/barr; build heavy tanks continuously and assemble attack force before pushing.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":211},{\"do\":\"repair\",\"building\":133},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":5},{\"do\":\"attack\",\"units\":[240,241,245],\"target\":219},{\"do\":\"attack_move\",\"units\":[240,241,245],\"x\":60,\"y\":20},{\"do\":\"rally\",\"building\":159,\"x\":35,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1596, "completion_tokens": 407, "total_tokens": 2003, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1594, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0097603, "upstream_inference_prompt_cost": 0.0043879, "upstream_inference_completions_cost": 0.0053724}, "completion_tokens_details": {"reasoning_tokens": 195, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.14, "thoughts": "Our base infrastructure is intact but key buildings are badly damaged, while our field army is nearly gone. Repair critical production structures, start a heavy tank queue, and have the forward infantry eliminate the visible enemy scouts while continuing eastward.", "notes": "Enemy scouts at (43,24); likely enemy base remains far east/northeast near (95,11). Repair fact/fix/barr; build heavy tanks continuously and assemble attack force before pushing.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 211}, {"do": "repair", "building": 133}, {"do": "train", "item": "3tnk", "count": 5}, {"do": "attack", "units": [240, 241, 245], "target": 219}, {"do": "attack_move", "units": [240, 241, 245], "x": 60, "y": 20}, {"do": "rally", "building": 159, "x": 35, "y": 22}, {"do": "rally", "building": 133, "x": 35, "y": 22}], "feedback": ["repair #121: ordered", "repair #211: ordered", "repair #133: ordered", "train 5x 3tnk: queued", "attack: 3 units", "attack_move: 3 units", "rally #159: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4400, "deaths_cost": 6700, "units_killed": 38, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 14800, "army_value": 700, "income": 6025, "experience": 44, "order_count": 75}}
{"tick": 9201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:08 (tick 9201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $349 (storage 4000), power 500 made / 140 used, harvesters 2.\nSCORE: assets $13500, army $3500, killed $6700 (43 units, 2 bldgs), lost $4400 (38 units, 0 bldgs). Map explored 26.7%.\nPRODUCTION: Vehicle: 3tnk 53%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 36%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #219@(43,24)72%\n  e3 (Rocket Soldier) x4: #225@(43,24)54% #229@(43,25) #235@(62,27) #244@(91,9)\n  harv (Ore Truck (harvester)) x2: #132@(97,20) #153@(93,15)\nVISIBLE ENEMY UNITS (1):\n  #240 e1@(39,24) 85%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - train 2x 3tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16). Army regrouping; tanks in production queue (3tnk x11 queued). Push west once tanks ready. Keep power/proc balanced.", "raw": "{\"thoughts\":\"Continue building tanks and infantry queue, keep economy running. Regroup scattered units toward central point while waiting for tank force to build up before assaulting enemy base at (12,16).\",\"notes\":\"Enemy base at (12,16), no visible buildings yet. Army: e1/e3 group near (43,24-25), scattered. Waiting for 3tnk queue (13 queued) to build up before major push west. Keep training e3/3tnk. Once ~8+ tanks ready, attack_move toward (12,16).\",\"commands\":[{\"do\":\"move\",\"units\":[219,225,229],\"x\":62,\"y\":27},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2997, "completion_tokens": 238, "total_tokens": 3235, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008374, "upstream_inference_prompt_cost": 0.005994, "upstream_inference_completions_cost": 0.00238}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.96, "thoughts": "Continue building tanks and infantry queue, keep economy running. Regroup scattered units toward central point while waiting for tank force to build up before assaulting enemy base at (12,16).", "notes": "Enemy base at (12,16), no visible buildings yet. Army: e1/e3 group near (43,24-25), scattered. Waiting for 3tnk queue (13 queued) to build up before major push west. Keep training e3/3tnk. Once ~8+ tanks ready, attack_move toward (12,16).", "commands": [{"do": "move", "units": [219, 225, 229], "x": 62, "y": 27}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 153}], "feedback": ["move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 4400, "units_killed": 43, "units_lost": 38, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13500, "army_value": 1300, "income": 4750, "experience": 67, "order_count": 123}}
{"tick": 9401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $161 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15100, army $4300, killed $4700 (39 units, 0 bldgs), lost $6700 (43 units, 2 bldgs). Map explored 18.7%.\nPRODUCTION: Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 13%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #240@(44,24)69%\n  e3 (Rocket Soldier) x3: #241@(41,23) #245@(23,24) #247@(15,22)\n  harv (Ore Truck (harvester)) x3: #130@(12,32) #184@(4,31) #243@(8,27)\nVISIBLE ENEMY UNITS (1):\n  #219 e1@(48,26) 28%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #211: ordered\n  - repair #133: ordered\n  - train 5x 3tnk: queued\n  - attack: 3 units\n  - attack_move: 3 units\n  - rally #159: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy scouts at (43,24); likely enemy base remains far east/northeast near (95,11). Repair fact/fix/barr; build heavy tanks continuously and assemble attack force before pushing.", "raw": "{\"thoughts\":\"Production queues are fully committed while repairs restore critical infrastructure. Clear the nearby enemy scout and keep the forward rocket team probing east toward the likely enemy base while tanks accumulate.\",\"notes\":\"Repairs ongoing on fact #121, barr #133, fix #211. Five heavy tanks and infantry are queued; enemy base likely northeast around (95,11).\",\"commands\":[{\"do\":\"attack\",\"units\":[240,241],\"target\":219},{\"do\":\"attack_move\",\"units\":[245,247],\"x\":58,\"y\":22},{\"do\":\"stance\",\"units\":[240,241,245,247],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":159,\"x\":38,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":34,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1653, "completion_tokens": 326, "total_tokens": 1979, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1651, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00884785, "upstream_inference_prompt_cost": 0.00454465, "upstream_inference_completions_cost": 0.0043032}, "completion_tokens_details": {"reasoning_tokens": 155, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.46, "thoughts": "Production queues are fully committed while repairs restore critical infrastructure. Clear the nearby enemy scout and keep the forward rocket team probing east toward the likely enemy base while tanks accumulate.", "notes": "Repairs ongoing on fact #121, barr #133, fix #211. Five heavy tanks and infantry are queued; enemy base likely northeast around (95,11).", "commands": [{"do": "attack", "units": [240, 241], "target": 219}, {"do": "attack_move", "units": [245, 247], "x": 58, "y": 22}, {"do": "stance", "units": [240, 241, 245, 247], "stance": "attack_anything"}, {"do": "rally", "building": 159, "x": 38, "y": 22}, {"do": "rally", "building": 133, "x": 34, "y": 22}], "feedback": ["attack: 2 units", "attack_move: 2 units", "stance: 4 units", "rally #159: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 6700, "units_killed": 39, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 15100, "army_value": 1000, "income": 5525, "experience": 47, "order_count": 80}}
{"tick": 9401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:16 (tick 9401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 500 made / 140 used, harvesters 2.\nSCORE: assets $13500, army $3500, killed $6700 (43 units, 2 bldgs), lost $4700 (39 units, 0 bldgs). Map explored 26.7%.\nPRODUCTION: Vehicle: 3tnk 72%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 6%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #219@(48,26)28%\n  e3 (Rocket Soldier) x4: #229@(53,27) #235@(53,27) #244@(83,14) #246@(90,9)\n  harv (Ore Truck (harvester)) x2: #132@(103,26) #153@(101,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16), no visible buildings yet. Army: e1/e3 group near (43,24-25), scattered. Waiting for 3tnk queue (13 queued) to build up before major push west. Keep training e3/3tnk. Once ~8+ tanks ready, attack_move toward (12,16).", "raw": "{\"thoughts\":\"Production queue is full and cash is $0, so just let it build. Keep scattered infantry consolidated and idle, wait for tank stack before pushing west toward enemy base at (12,16).\",\"notes\":\"Enemy base at (12,16), no visible buildings yet. Waiting for 3tnk queue (13 queued) to build up. Once ~8+ tanks ready, attack_move toward (12,16). Keep e1/e3 group consolidated near (53,27), avoid piecemeal losses.\",\"commands\":[{\"do\":\"stop\",\"units\":[219,229,235]}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2982, "completion_tokens": 233, "total_tokens": 3215, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008294, "upstream_inference_prompt_cost": 0.005964, "upstream_inference_completions_cost": 0.00233}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.74, "thoughts": "Production queue is full and cash is $0, so just let it build. Keep scattered infantry consolidated and idle, wait for tank stack before pushing west toward enemy base at (12,16).", "notes": "Enemy base at (12,16), no visible buildings yet. Waiting for 3tnk queue (13 queued) to build up. Once ~8+ tanks ready, attack_move toward (12,16). Keep e1/e3 group consolidated near (53,27), avoid piecemeal losses.", "commands": [{"do": "stop", "units": [219, 229, 235]}], "feedback": ["stop: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 4700, "units_killed": 43, "units_lost": 39, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13500, "army_value": 1300, "income": 3850, "experience": 67, "order_count": 123}}
{"tick": 9601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $496 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15400, army $4600, killed $4800 (40 units, 0 bldgs), lost $6700 (43 units, 2 bldgs). Map explored 18.7%.\nPRODUCTION: Vehicle: 3tnk 57%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e1 71%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #240@(46,24)37%*\n  e3 (Rocket Soldier) x4: #241@(45,23)* #245@(32,22) #247@(23,24) #248@(16,22)\n  harv (Ore Truck (harvester)) x3: #130@(8,28) #184@(7,28) #243@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 2 units\n  - stance: 4 units\n  - rally #159: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Repairs ongoing on fact #121, barr #133, fix #211. Five heavy tanks and infantry are queued; enemy base likely northeast around (95,11).", "raw": "{\"thoughts\":\"Production is fully queued but the current field force is only scattered infantry, so I will consolidate them on an aggressive northeast scouting route while prioritizing repairs to vulnerable core buildings.\",\"notes\":\"Five heavy tanks and five rifle infantry remain queued. Enemy base still presumed northeast near (95,11); send new armor there once assembled. Repair fact/barr/fix.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211},{\"do\":\"stance\",\"units\":[240,241,245,247,248],\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":[240,241,245,247,248],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":159,\"x\":45,\"y\":23},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1607, "completion_tokens": 336, "total_tokens": 1943, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1605, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00885335, "upstream_inference_prompt_cost": 0.00441815, "upstream_inference_completions_cost": 0.0044352}, "completion_tokens_details": {"reasoning_tokens": 146, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.83, "thoughts": "Production is fully queued but the current field force is only scattered infantry, so I will consolidate them on an aggressive northeast scouting route while prioritizing repairs to vulnerable core buildings.", "notes": "Five heavy tanks and five rifle infantry remain queued. Enemy base still presumed northeast near (95,11); send new armor there once assembled. Repair fact/barr/fix.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}, {"do": "stance", "units": [240, 241, 245, 247, 248], "stance": "attack_anything"}, {"do": "attack_move", "units": [240, 241, 245, 247, 248], "x": 95, "y": 11}, {"do": "rally", "building": 159, "x": 45, "y": 23}, {"do": "rally", "building": 133, "x": 45, "y": 23}], "feedback": ["repair #121: ordered", "repair #133: ordered", "repair #211: ordered", "stance: 5 units", "attack_move: 5 units", "rally #159: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4800, "deaths_cost": 6700, "units_killed": 40, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 15400, "army_value": 1300, "income": 6025, "experience": 48, "order_count": 80}}
{"tick": 9601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:24 (tick 9601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 500 made / 140 used, harvesters 2.\nSCORE: assets $13400, army $3400, killed $6700 (43 units, 2 bldgs), lost $4800 (40 units, 0 bldgs). Map explored 26.8%.\nPRODUCTION: Vehicle: 3tnk 72%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 6%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #229@(54,28)* #235@(53,27)* #244@(74,19) #246@(82,14)\n  harv (Ore Truck (harvester)) x2: #132@(97,22) #153@(102,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stop: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16), no visible buildings yet. Waiting for 3tnk queue (13 queued) to build up. Once ~8+ tanks ready, attack_move toward (12,16). Keep e1/e3 group consolidated near (53,27), avoid piecemeal losses.", "raw": "{\"thoughts\":\"Production queue is full with tanks and infantry. Only a few units exist so far; keep consolidating stray e3s and wait for tank buildup before attacking.\",\"notes\":\"Enemy base at (12,16), no visible buildings yet. Waiting for 3tnk queue (13 queued) to build up. Once ~8+ tanks ready, attack_move toward (12,16). Keep e1/e3 group consolidated near (53,27), avoid piecemeal losses.\",\"commands\":[{\"do\":\"move\",\"units\":[244,246],\"x\":53,\"y\":27}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2950, "completion_tokens": 225, "total_tokens": 3175, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00815, "upstream_inference_prompt_cost": 0.0059, "upstream_inference_completions_cost": 0.00225}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "Production queue is full with tanks and infantry. Only a few units exist so far; keep consolidating stray e3s and wait for tank buildup before attacking.", "notes": "Enemy base at (12,16), no visible buildings yet. Waiting for 3tnk queue (13 queued) to build up. Once ~8+ tanks ready, attack_move toward (12,16). Keep e1/e3 group consolidated near (53,27), avoid piecemeal losses.", "commands": [{"do": "move", "units": [244, 246], "x": 53, "y": 27}], "feedback": ["move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 4800, "units_killed": 43, "units_lost": 40, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13400, "army_value": 1200, "income": 3850, "experience": 67, "order_count": 123}}
{"tick": 9801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $333 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15700, army $4900, killed $5100 (41 units, 0 bldgs), lost $6700 (43 units, 2 bldgs). Map explored 18.7%.\nPRODUCTION: Vehicle: 3tnk 86%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e1 100%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #240@(51,26)15% #249@(22,22) #250@(19,20) #251@(17,21)\n  e3 (Rocket Soldier) x4: #241@(50,26) #245@(42,24) #247@(34,24) #248@(24,24)\n  harv (Ore Truck (harvester)) x3: #130@(11,32) #184@(5,30) #243@(5,28)\nVISIBLE ENEMY UNITS (1):\n  #229 e3@(54,28) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\n  - stance: 5 units\n  - attack_move: 5 units\n  - rally #159: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Five heavy tanks and five rifle infantry remain queued. Enemy base still presumed northeast near (95,11); send new armor there once assembled. Repair fact/barr/fix.", "raw": "{\"thoughts\":\"Five heavy tanks are queued and should form the next attack force; existing infantry will advance cautiously toward the presumed northeast enemy base while eliminating the visible rocket soldier. Repairs remain essential on the damaged core buildings.\",\"notes\":\"Enemy base still presumed near (95,11). Existing infantry/rockets advancing east; heavy tanks queued and rallied to forward route.\",\"commands\":[{\"do\":\"attack\",\"units\":[240,241],\"target\":229},{\"do\":\"attack_move\",\"units\":[245,247,248,249,250,251],\"x\":65,\"y\":22},{\"do\":\"rally\",\"building\":159,\"x\":55,\"y\":24},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":24},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1634, "completion_tokens": 429, "total_tokens": 2063, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1632, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0101552, "upstream_inference_prompt_cost": 0.0044924, "upstream_inference_completions_cost": 0.0056628}, "completion_tokens_details": {"reasoning_tokens": 247, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.61, "thoughts": "Five heavy tanks are queued and should form the next attack force; existing infantry will advance cautiously toward the presumed northeast enemy base while eliminating the visible rocket soldier. Repairs remain essential on the damaged core buildings.", "notes": "Enemy base still presumed near (95,11). Existing infantry/rockets advancing east; heavy tanks queued and rallied to forward route.", "commands": [{"do": "attack", "units": [240, 241], "target": 229}, {"do": "attack_move", "units": [245, 247, 248, 249, 250, 251], "x": 65, "y": 22}, {"do": "rally", "building": 159, "x": 55, "y": 24}, {"do": "rally", "building": 133, "x": 55, "y": 24}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}], "feedback": ["attack: 2 units", "attack_move: 6 units", "rally #159: ordered", "rally #133: ordered", "repair #121: ordered", "repair #133: ordered", "repair #211: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 6700, "units_killed": 41, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 15700, "army_value": 1600, "income": 6025, "experience": 51, "order_count": 80}}
{"tick": 9801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:32 (tick 9801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $345 (storage 4000), power 500 made / 140 used, harvesters 2.\nSCORE: assets $13100, army $3100, killed $6700 (43 units, 2 bldgs), lost $5100 (41 units, 0 bldgs). Map explored 26.9%.\nPRODUCTION: Vehicle: 3tnk 79%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 32%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #229@(54,28) #244@(67,26) #246@(74,19)\n  harv (Ore Truck (harvester)) x2: #132@(93,15) #153@(95,17)\nVISIBLE ENEMY UNITS (1):\n  #240 e1@(51,26) 15%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16), no visible buildings yet. Waiting for 3tnk queue (13 queued) to build up. Once ~8+ tanks ready, attack_move toward (12,16). Keep e1/e3 group consolidated near (53,27), avoid piecemeal losses.", "raw": "{\"thoughts\":\"Tanks still queued, keep economy running and consolidate infantry. Wait for tank group to build up before attacking.\",\"notes\":\"Enemy base at (12,16), no visible buildings yet. Waiting for 3tnk queue (13 queued) to build up. Once ~8+ tanks ready, attack_move toward (12,16). Keep e1/e3 group consolidated, avoid piecemeal losses.\",\"commands\":[{\"do\":\"move\",\"units\":[229,244,246],\"x\":60,\"y\":25},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2952, "completion_tokens": 234, "total_tokens": 3186, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008244, "upstream_inference_prompt_cost": 0.005904, "upstream_inference_completions_cost": 0.00234}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.37, "thoughts": "Tanks still queued, keep economy running and consolidate infantry. Wait for tank group to build up before attacking.", "notes": "Enemy base at (12,16), no visible buildings yet. Waiting for 3tnk queue (13 queued) to build up. Once ~8+ tanks ready, attack_move toward (12,16). Keep e1/e3 group consolidated, avoid piecemeal losses.", "commands": [{"do": "move", "units": [229, 244, 246], "x": 60, "y": 25}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 153}], "feedback": ["move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 5100, "units_killed": 43, "units_lost": 41, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13100, "army_value": 900, "income": 4350, "experience": 67, "order_count": 123}}
{"tick": 10001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $401 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $17050, army $6250, killed $5400 (42 units, 0 bldgs), lost $6700 (43 units, 2 bldgs). Map explored 18.8%.\nPRODUCTION: Vehicle: 3tnk 15%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #254@(16,16)\n  e1 (Rifle Infantry) x6: #240@(52,27)10%* #249@(33,22) #250@(29,22) #251@(25,25) #252@(23,22) #253@(20,21)\n  e3 (Rocket Soldier) x4: #241@(52,27)* #245@(52,26) #247@(44,24) #248@(33,22)\n  harv (Ore Truck (harvester)) x3: #130@(8,28) #184@(6,32) #243@(4,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 6 units\n  - rally #159: ordered\n  - rally #133: ordered\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (95,11). Existing infantry/rockets advancing east; heavy tanks queued and rallied to forward route.", "raw": "{\"thoughts\":\"Economy is fully committed with four Heavy Tanks queued, while the surviving infantry force is already advancing east. Keep all combat units pressing toward the presumed enemy base and continue repairing critical infrastructure as funds arrive.\",\"notes\":\"Enemy remains unscouted, presumed at (95,11). Infantry/rockets are spread along eastward route; four 3tnk remain queued. Critical repairs: fact, barracks, depot.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":159,\"x\":52,\"y\":27},{\"do\":\"rally\",\"building\":133,\"x\":52,\"y\":27},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"harvest\",\"unit\":243}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1627, "completion_tokens": 345, "total_tokens": 1972, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1625, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00902715, "upstream_inference_prompt_cost": 0.00447315, "upstream_inference_completions_cost": 0.004554}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.26, "thoughts": "Economy is fully committed with four Heavy Tanks queued, while the surviving infantry force is already advancing east. Keep all combat units pressing toward the presumed enemy base and continue repairing critical infrastructure as funds arrive.", "notes": "Enemy remains unscouted, presumed at (95,11). Infantry/rockets are spread along eastward route; four 3tnk remain queued. Critical repairs: fact, barracks, depot.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 159, "x": 52, "y": 27}, {"do": "rally", "building": 133, "x": 52, "y": 27}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "harvest", "unit": 243}], "feedback": ["attack_move: 11 units", "rally #159: ordered", "rally #133: ordered", "repair #121: ordered", "repair #133: ordered", "repair #211: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 6700, "units_killed": 42, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17050, "army_value": 2950, "income": 6025, "experience": 54, "order_count": 80}}
{"tick": 10001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:40 (tick 10001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $181 (storage 4000), power 500 made / 140 used, harvesters 2.\nSCORE: assets $14250, army $4250, killed $6700 (43 units, 2 bldgs), lost $5400 (42 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Vehicle: 3tnk 8%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(97,9)*\n  e3 (Rocket Soldier) x3: #244@(60,27)* #246@(65,24) #255@(91,9)\n  harv (Ore Truck (harvester)) x2: #132@(103,24) #153@(97,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16), no visible buildings yet. Waiting for 3tnk queue (13 queued) to build up. Once ~8+ tanks ready, attack_move toward (12,16). Keep e1/e3 group consolidated, avoid piecemeal losses.", "raw": "{\"thoughts\":\"Continue building army, keep queues busy. Wait for tanks to accumulate before attacking. Consolidate scattered infantry.\",\"notes\":\"Enemy base at (12,16). Waiting for tank queue to build up ~8+ tanks then attack_move together. Keep e3 infantry grouped, avoid piecemeal losses. Build more harvesters for economy.\",\"commands\":[{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"move\",\"units\":[244,246],\"x\":91,\"y\":9}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2934, "completion_tokens": 178, "total_tokens": 3112, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007648, "upstream_inference_prompt_cost": 0.005868, "upstream_inference_completions_cost": 0.00178}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "Continue building army, keep queues busy. Wait for tanks to accumulate before attacking. Consolidate scattered infantry.", "notes": "Enemy base at (12,16). Waiting for tank queue to build up ~8+ tanks then attack_move together. Keep e3 infantry grouped, avoid piecemeal losses. Build more harvesters for economy.", "commands": [{"do": "train", "item": "harv", "count": 1}, {"do": "move", "units": [244, 246], "x": 91, "y": 9}], "feedback": ["train 1x harv: queued", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 5400, "units_killed": 43, "units_lost": 42, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14250, "army_value": 2050, "income": 4350, "experience": 67, "order_count": 123}}
{"tick": 10201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1068 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $17050, army $6250, killed $5400 (42 units, 0 bldgs), lost $6700 (43 units, 2 bldgs). Map explored 19.1%.\nPRODUCTION: Vehicle: 3tnk 44%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #254@(30,20)\n  e1 (Rifle Infantry) x6: #240@(62,27)10% #249@(43,24) #250@(39,24) #251@(35,24) #252@(33,24) #253@(29,24)\n  e3 (Rocket Soldier) x4: #241@(61,27) #245@(61,27) #247@(53,27) #248@(43,24)\n  harv (Ore Truck (harvester)) x3: #130@(8,32) #184@(8,27) #243@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - rally #159: ordered\n  - rally #133: ordered\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unscouted, presumed at (95,11). Infantry/rockets are spread along eastward route; four 3tnk remain queued. Critical repairs: fact, barracks, depot.", "raw": "{\"thoughts\":\"Our three-refinery economy is healthy and four Heavy Tanks are queued. Continue the eastern attack-move with the armored lead, repair critical infrastructure, and add radar for scouting support.\",\"notes\":\"Enemy still presumed east/northeast near (95,11). Infantry/rockets advancing east; #254 heavy tank joining. Four Heavy Tanks remain in vehicle production; repair fact/barr/depot.\",\"commands\":[{\"do\":\"build\",\"item\":\"dome\"},{\"do\":\"attack_move\",\"units\":[254],\"x\":75,\"y\":22},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":90,\"y\":15},{\"do\":\"rally\",\"building\":159,\"x\":62,\"y\":24},{\"do\":\"rally\",\"building\":133,\"x\":62,\"y\":24},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1634, "completion_tokens": 366, "total_tokens": 2000, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1632, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093236, "upstream_inference_prompt_cost": 0.0044924, "upstream_inference_completions_cost": 0.0048312}, "completion_tokens_details": {"reasoning_tokens": 170, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.56, "thoughts": "Our three-refinery economy is healthy and four Heavy Tanks are queued. Continue the eastern attack-move with the armored lead, repair critical infrastructure, and add radar for scouting support.", "notes": "Enemy still presumed east/northeast near (95,11). Infantry/rockets advancing east; #254 heavy tank joining. Four Heavy Tanks remain in vehicle production; repair fact/barr/depot.", "commands": [{"do": "build", "item": "dome"}, {"do": "attack_move", "units": [254], "x": 75, "y": 22}, {"do": "attack_move", "units": "idle_army", "x": 90, "y": 15}, {"do": "rally", "building": 159, "x": 62, "y": 24}, {"do": "rally", "building": 133, "x": 62, "y": 24}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}], "feedback": ["build dome: started", "attack_move: 1 units", "attack_move: no valid unit ids of yours", "rally #159: ordered", "rally #133: ordered", "repair #121: ordered", "repair #133: ordered", "repair #211: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 6700, "units_killed": 42, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17050, "army_value": 2950, "income": 7025, "experience": 54, "order_count": 80}}
{"tick": 10201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:48 (tick 10201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 500 made / 140 used, harvesters 2.\nSCORE: assets $14250, army $4250, killed $6700 (43 units, 2 bldgs), lost $5400 (42 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Vehicle: 3tnk 15%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(97,9)*\n  e3 (Rocket Soldier) x3: #244@(69,24) #246@(71,18) #255@(82,14)\n  harv (Ore Truck (harvester)) x2: #132@(103,26) #153@(103,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x harv: queued\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Waiting for tank queue to build up ~8+ tanks then attack_move together. Keep e3 infantry grouped, avoid piecemeal losses. Build more harvesters for economy.", "raw": "{\"thoughts\":\"Economy is fine, keep production going. Group scattered rocket soldiers toward a rally point and keep building tanks. Wait for more tanks before attacking.\",\"notes\":\"Enemy base at (12,16). Building up 3tnk queue, currently 1 tank + 3 e3 scattered. Wait for 8+ tanks before attack_move together. Keep harv production going for economy.\",\"commands\":[{\"do\":\"move\",\"units\":[244,246],\"x\":82,\"y\":14},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2938, "completion_tokens": 214, "total_tokens": 3152, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008016, "upstream_inference_prompt_cost": 0.005876, "upstream_inference_completions_cost": 0.00214}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.73, "thoughts": "Economy is fine, keep production going. Group scattered rocket soldiers toward a rally point and keep building tanks. Wait for more tanks before attacking.", "notes": "Enemy base at (12,16). Building up 3tnk queue, currently 1 tank + 3 e3 scattered. Wait for 8+ tanks before attack_move together. Keep harv production going for economy.", "commands": [{"do": "move", "units": [244, 246], "x": 82, "y": 14}, {"do": "train", "item": "3tnk", "count": 3}], "feedback": ["move: 2 units", "train 3x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 5400, "units_killed": 43, "units_lost": 42, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14250, "army_value": 2050, "income": 3850, "experience": 67, "order_count": 124}}
{"tick": 10401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $913 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $17050, army $6250, killed $5400 (42 units, 0 bldgs), lost $6700 (43 units, 2 bldgs). Map explored 20.3%.\nPRODUCTION: Building: dome 21%; Vehicle: 3tnk 73%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #254@(42,24)\n  e1 (Rifle Infantry) x6: #240@(71,21)10% #249@(52,27) #250@(49,26) #251@(46,24) #252@(44,24) #253@(40,24)\n  e3 (Rocket Soldier) x4: #241@(70,23) #245@(70,23) #247@(63,26) #248@(53,27)\n  harv (Ore Truck (harvester)) x3: #130@(8,28) #184@(8,33) #243@(7,28)\nVISIBLE ENEMY UNITS (1):\n  #255 e3@(74,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build dome: started\n  - attack_move: 1 units\n  - attack_move: no valid unit ids of yours\n  - rally #159: ordered\n  - rally #133: ordered\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\nYOUR NOTES FROM LAST TURN: Enemy still presumed east/northeast near (95,11). Infantry/rockets advancing east; #254 heavy tank joining. Four Heavy Tanks remain in vehicle production; repair fact/barr/depot.", "raw": "{\"thoughts\":\"Our infantry spearhead is nearing the enemy approach while heavy tanks are queued. Keep pressure northeast, eliminate the visible rocket soldier, and continue vital building repairs while the Radar Dome completes.\",\"notes\":\"Enemy presumed at northeast start around (95,11). Current force is spread along eastward approach; tank #254 at (42,24), infantry/rockets ahead. Dome building underway; 4 heavy tanks queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[240,241,245],\"target\":255},{\"do\":\"attack_move\",\"units\":[249,250,251,252,253,247,248,254],\"x\":90,\"y\":12},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211},{\"do\":\"rally\",\"building\":159,\"x\":70,\"y\":21},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":21}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1667, "completion_tokens": 330, "total_tokens": 1997, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1665, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00893915, "upstream_inference_prompt_cost": 0.00458315, "upstream_inference_completions_cost": 0.004356}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.58, "thoughts": "Our infantry spearhead is nearing the enemy approach while heavy tanks are queued. Keep pressure northeast, eliminate the visible rocket soldier, and continue vital building repairs while the Radar Dome completes.", "notes": "Enemy presumed at northeast start around (95,11). Current force is spread along eastward approach; tank #254 at (42,24), infantry/rockets ahead. Dome building underway; 4 heavy tanks queued.", "commands": [{"do": "attack", "units": [240, 241, 245], "target": 255}, {"do": "attack_move", "units": [249, 250, 251, 252, 253, 247, 248, 254], "x": 90, "y": 12}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}, {"do": "rally", "building": 159, "x": 70, "y": 21}, {"do": "rally", "building": 133, "x": 70, "y": 21}], "feedback": ["attack: 3 units", "attack_move: 8 units", "repair #121: ordered", "repair #133: ordered", "repair #211: ordered", "rally #159: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 6700, "units_killed": 42, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 17050, "army_value": 2950, "income": 7025, "experience": 54, "order_count": 81}}
{"tick": 10401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:56 (tick 10401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 500 made / 140 used, harvesters 2.\nSCORE: assets $14250, army $4250, killed $6700 (43 units, 2 bldgs), lost $5400 (42 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Vehicle: 3tnk 15%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(97,9)*\n  e3 (Rocket Soldier) x3: #244@(76,17) #246@(79,14) #255@(74,19)\n  harv (Ore Truck (harvester)) x2: #132@(102,24) #153@(103,26)\nVISIBLE ENEMY UNITS (1):\n  #240 e1@(71,21) 10%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - train 3x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building up 3tnk queue, currently 1 tank + 3 e3 scattered. Wait for 8+ tanks before attack_move together. Keep harv production going for economy.", "raw": "{\"thoughts\":\"Economy stable, big production queue running. Keep building tanks and consolidate scattered units near home until we have a solid force of 8+ before pushing toward enemy base at (12,16).\",\"notes\":\"Enemy base at (12,16). Building up 3tnk queue, currently 1 tank + 3 e3 scattered west. Wait for 8+ tanks before attack_move together. Keep harv production going for economy.\",\"commands\":[{\"do\":\"move\",\"units\":[244,246,255],\"x\":90,\"y\":15},{\"do\":\"move\",\"units\":[256],\"x\":90,\"y\":15}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2995, "completion_tokens": 242, "total_tokens": 3237, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00841, "upstream_inference_prompt_cost": 0.00599, "upstream_inference_completions_cost": 0.00242}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.65, "thoughts": "Economy stable, big production queue running. Keep building tanks and consolidate scattered units near home until we have a solid force of 8+ before pushing toward enemy base at (12,16).", "notes": "Enemy base at (12,16). Building up 3tnk queue, currently 1 tank + 3 e3 scattered west. Wait for 8+ tanks before attack_move together. Keep harv production going for economy.", "commands": [{"do": "move", "units": [244, 246, 255], "x": 90, "y": 15}, {"do": "move", "units": [256], "x": 90, "y": 15}], "feedback": ["move: 3 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 5400, "units_killed": 43, "units_lost": 42, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14250, "army_value": 2050, "income": 3850, "experience": 67, "order_count": 127}}
{"tick": 10601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $748 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $18200, army $7400, killed $5700 (43 units, 0 bldgs), lost $6700 (43 units, 2 bldgs). Map explored 20.8%.\nPRODUCTION: Building: dome 43%; Vehicle: 3tnk 2%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #254@(52,28) #259@(12,13)\n  e1 (Rifle Infantry) x6: #240@(72,21)1%* #249@(62,27) #250@(59,28) #251@(55,28) #252@(53,27) #253@(50,26)\n  e3 (Rocket Soldier) x4: #241@(72,21)* #245@(72,22)* #247@(70,19) #248@(62,27)\n  harv (Ore Truck (harvester)) x3: #130@(9,31) #184@(8,27) #243@(5,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 8 units\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\n  - rally #159: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy presumed at northeast start around (95,11). Current force is spread along eastward approach; tank #254 at (42,24), infantry/rockets ahead. Dome building underway; 4 heavy tanks queued.", "raw": "{\"thoughts\":\"Our forward force is nearing the enemy\u2019s likely northeast start while heavy tank production is committed. Keep pressure toward (95,11), preserve the 1% rifle, and maintain production rallies forward.\",\"notes\":\"Enemy still unseen; scout/attack route is northeast toward (95,11). Tank #254 and infantry/rockets are advancing; #259 should join from base. Dome under construction, 3 heavy tanks queued.\",\"commands\":[{\"do\":\"rally\",\"building\":159,\"x\":58,\"y\":25},{\"do\":\"rally\",\"building\":133,\"x\":58,\"y\":25},{\"do\":\"attack_move\",\"units\":[249,250,251,252,253,247,248,254],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[241,245],\"x\":88,\"y\":14},{\"do\":\"move\",\"units\":[240],\"x\":58,\"y\":25},{\"do\":\"attack_move\",\"units\":[259],\"x\":70,\"y\":22},{\"do\":\"stance\",\"units\":[241,245,247,248,249,250,251,252,253,254,259],\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1649, "completion_tokens": 366, "total_tokens": 2015, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1647, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00936485, "upstream_inference_prompt_cost": 0.00453365, "upstream_inference_completions_cost": 0.0048312}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.24, "thoughts": "Our forward force is nearing the enemy\u2019s likely northeast start while heavy tank production is committed. Keep pressure toward (95,11), preserve the 1% rifle, and maintain production rallies forward.", "notes": "Enemy still unseen; scout/attack route is northeast toward (95,11). Tank #254 and infantry/rockets are advancing; #259 should join from base. Dome under construction, 3 heavy tanks queued.", "commands": [{"do": "rally", "building": 159, "x": 58, "y": 25}, {"do": "rally", "building": 133, "x": 58, "y": 25}, {"do": "attack_move", "units": [249, 250, 251, 252, 253, 247, 248, 254], "x": 95, "y": 11}, {"do": "attack_move", "units": [241, 245], "x": 88, "y": 14}, {"do": "move", "units": [240], "x": 58, "y": 25}, {"do": "attack_move", "units": [259], "x": 70, "y": 22}, {"do": "stance", "units": [241, 245, 247, 248, 249, 250, 251, 252, 253, 254, 259], "stance": "attack_anything"}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["rally #159: ordered", "rally #133: ordered", "attack_move: 8 units", "attack_move: 2 units", "move: 1 units", "attack_move: 1 units", "stance: 11 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5700, "deaths_cost": 6700, "units_killed": 43, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 18200, "army_value": 4100, "income": 7025, "experience": 57, "order_count": 81}}
{"tick": 10601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:04 (tick 10601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 500 made / 140 used, harvesters 2.\nSCORE: assets $13950, army $3950, killed $6700 (43 units, 2 bldgs), lost $5700 (43 units, 0 bldgs). Map explored 27.1%.\nPRODUCTION: Vehicle: 3tnk 15%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(89,13)\n  e3 (Rocket Soldier) x2: #244@(86,14) #246@(89,14)\n  harv (Ore Truck (harvester)) x2: #132@(93,15) #153@(106,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building up 3tnk queue, currently 1 tank + 3 e3 scattered west. Wait for 8+ tanks before attack_move together. Keep harv production going for economy.", "raw": "{\"thoughts\":\"Still building up tank queue; only 1 tank so far, wait for more before attacking. Keep production flowing, no idle army to move yet besides small scouting units already positioned.\",\"notes\":\"Enemy base at (12,16). Building up 3tnk queue, currently 1 tank + 2 e3 near (86-89,13-14). Wait for 8+ tanks before attack_move together. Keep harv production going for economy.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2970, "completion_tokens": 179, "total_tokens": 3149, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00773, "upstream_inference_prompt_cost": 0.00594, "upstream_inference_completions_cost": 0.00179}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.06, "thoughts": "Still building up tank queue; only 1 tank so far, wait for more before attacking. Keep production flowing, no idle army to move yet besides small scouting units already positioned.", "notes": "Enemy base at (12,16). Building up 3tnk queue, currently 1 tank + 2 e3 near (86-89,13-14). Wait for 8+ tanks before attack_move together. Keep harv production going for economy.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 5700, "units_killed": 43, "units_lost": 43, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13950, "army_value": 1750, "income": 3850, "experience": 67, "order_count": 127}}
{"tick": 10801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $259 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $18500, army $7700, killed $5700 (43 units, 0 bldgs), lost $6700 (43 units, 2 bldgs). Map explored 23%.\nPRODUCTION: Building: dome 65%; Vehicle: 3tnk 31%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 7%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #254@(61,28) #259@(23,19)\n  e1 (Rifle Infantry) x6: #240@(62,27)1% #249@(69,19) #250@(67,22) #251@(64,25) #252@(63,27) #253@(60,28)\n  e3 (Rocket Soldier) x5: #241@(79,14) #245@(79,14) #247@(78,11) #248@(70,19) #261@(15,22)\n  harv (Ore Truck (harvester)) x3: #130@(8,34) #184@(9,34) #243@(8,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #159: ordered\n  - rally #133: ordered\n  - attack_move: 8 units\n  - attack_move: 2 units\n  - move: 1 units\n  - attack_move: 1 units\n  - stance: 11 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy still unseen; scout/attack route is northeast toward (95,11). Tank #254 and infantry/rockets are advancing; #259 should join from base. Dome under construction, 3 heavy tanks queued.", "raw": "{\"thoughts\":\"Our forward force is nearing the likely enemy start while heavy tank reinforcements are already queued. Keep pressing northeast, consolidate stragglers behind the spearhead, and repair critical damaged infrastructure when funds permit.\",\"notes\":\"Enemy base still unspotted; main advance is northeast toward (95,11). #254 with infantry/rockets is forward, #259 and #261 are reinforcing. Dome and three heavy tanks remain in production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[254,240,249,250,251,252,253,241,245,247,248],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[259],\"x\":70,\"y\":20},{\"do\":\"move\",\"units\":[261],\"x\":50,\"y\":20},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":211},{\"do\":\"repair\",\"building\":133},{\"do\":\"stance\",\"units\":[254,240,249,250,251,252,253,241,245,247,248],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1672, "completion_tokens": 395, "total_tokens": 2067, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1670, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0098109, "upstream_inference_prompt_cost": 0.0045969, "upstream_inference_completions_cost": 0.005214}, "completion_tokens_details": {"reasoning_tokens": 166, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.5, "thoughts": "Our forward force is nearing the likely enemy start while heavy tank reinforcements are already queued. Keep pressing northeast, consolidate stragglers behind the spearhead, and repair critical damaged infrastructure when funds permit.", "notes": "Enemy base still unspotted; main advance is northeast toward (95,11). #254 with infantry/rockets is forward, #259 and #261 are reinforcing. Dome and three heavy tanks remain in production.", "commands": [{"do": "attack_move", "units": [254, 240, 249, 250, 251, 252, 253, 241, 245, 247, 248], "x": 95, "y": 11}, {"do": "move", "units": [259], "x": 70, "y": 20}, {"do": "move", "units": [261], "x": 50, "y": 20}, {"do": "repair", "building": 121}, {"do": "repair", "building": 211}, {"do": "repair", "building": 133}, {"do": "stance", "units": [254, 240, 249, 250, 251, 252, 253, 241, 245, 247, 248], "stance": "attack_anything"}], "feedback": ["attack_move: 11 units", "move: 1 units", "move: 1 units", "repair #121: ordered", "repair #211: ordered", "repair #133: ordered", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5700, "deaths_cost": 6700, "units_killed": 43, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 18500, "army_value": 4400, "income": 7025, "experience": 57, "order_count": 83}}
{"tick": 10801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:12 (tick 10801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 500 made / 140 used, harvesters 2.\nSCORE: assets $14250, army $4250, killed $6700 (43 units, 2 bldgs), lost $5700 (43 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Vehicle: 3tnk 37%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(88,15)*\n  e3 (Rocket Soldier) x3: #244@(90,15)* #246@(90,15)* #260@(89,10)\n  harv (Ore Truck (harvester)) x2: #132@(100,22) #153@(99,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building up 3tnk queue, currently 1 tank + 2 e3 near (86-89,13-14). Wait for 8+ tanks before attack_move together. Keep harv production going for economy.", "raw": "{\"thoughts\":\"Continue building up tank force; queue is deep already. Group idle units and hold near base until we have 8+ tanks.\",\"notes\":\"Enemy base at (12,16). Waiting for 8+ tanks before attacking. Keep econ going, harv queued.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2935, "completion_tokens": 123, "total_tokens": 3058, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071, "upstream_inference_prompt_cost": 0.00587, "upstream_inference_completions_cost": 0.00123}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.62, "thoughts": "Continue building up tank force; queue is deep already. Group idle units and hold near base until we have 8+ tanks.", "notes": "Enemy base at (12,16). Waiting for 8+ tanks before attacking. Keep econ going, harv queued.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 5700, "units_killed": 43, "units_lost": 43, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14250, "army_value": 2050, "income": 3350, "experience": 67, "order_count": 127}}
{"tick": 11001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $18500, army $7700, killed $5700 (43 units, 0 bldgs), lost $6700 (43 units, 2 bldgs). Map explored 24.6%.\nPRODUCTION: Building: dome 82%; Vehicle: 3tnk 53%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 91%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #254@(69,19) #259@(37,20)\n  e1 (Rifle Infantry) x6: #240@(69,24)1% #249@(77,12) #250@(74,15) #251@(71,18) #252@(71,22) #253@(66,25)\n  e3 (Rocket Soldier) x5: #241@(83,14)77% #245@(82,14) #247@(83,10) #248@(77,12) #261@(24,22)\n  harv (Ore Truck (harvester)) x3: #130@(10,32) #184@(9,29) #243@(5,30)\nVISIBLE ENEMY UNITS (1):\n  #260 e3@(86,13) 50%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - move: 1 units\n  - move: 1 units\n  - repair #121: ordered\n  - repair #211: ordered\n  - repair #133: ordered\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Enemy base still unspotted; main advance is northeast toward (95,11). #254 with infantry/rockets is forward, #259 and #261 are reinforcing. Dome and three heavy tanks remain in production.", "raw": "{\"thoughts\":\"Radar Dome is nearly complete while the main force is converging on the likely enemy start. Keep armor and infantry advancing aggressively, eliminate the visible rocket soldier, and maintain rocket production for anti-vehicle support.\",\"notes\":\"Main assault moving on enemy start (95,11); forward units near 70-83,14-25. Dome nearly ready; three heavy tanks queued. Repairs ordered on CY, barracks, depot.\",\"commands\":[{\"do\":\"attack\",\"units\":[240,249,250,251,252,253,241,245,247,248,254],\"target\":260},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":159,\"x\":75,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1673, "completion_tokens": 360, "total_tokens": 2033, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1671, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00935165, "upstream_inference_prompt_cost": 0.00459965, "upstream_inference_completions_cost": 0.004752}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.91, "thoughts": "Radar Dome is nearly complete while the main force is converging on the likely enemy start. Keep armor and infantry advancing aggressively, eliminate the visible rocket soldier, and maintain rocket production for anti-vehicle support.", "notes": "Main assault moving on enemy start (95,11); forward units near 70-83,14-25. Dome nearly ready; three heavy tanks queued. Repairs ordered on CY, barracks, depot.", "commands": [{"do": "attack", "units": [240, 249, 250, 251, 252, 253, 241, 245, 247, 248, 254], "target": 260}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 159, "x": 75, "y": 16}, {"do": "rally", "building": 133, "x": 75, "y": 16}], "feedback": ["attack: 11 units", "attack_move: 13 units", "train 3x e3: queued", "rally #159: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5700, "deaths_cost": 6700, "units_killed": 43, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 18500, "army_value": 4400, "income": 7525, "experience": 57, "order_count": 83}}
{"tick": 11001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:20 (tick 11001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $208 (storage 4000), power 500 made / 140 used, harvesters 2.\nSCORE: assets $14550, army $4550, killed $6700 (43 units, 2 bldgs), lost $5700 (43 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Vehicle: 3tnk 50%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(88,15)*\n  e3 (Rocket Soldier) x4: #244@(90,15)* #246@(90,15)* #260@(86,13)50% #262@(94,9)\n  harv (Ore Truck (harvester)) x2: #132@(103,24) #153@(98,15)\nVISIBLE ENEMY UNITS (1):\n  #241 e3@(83,14) 77%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Waiting for 8+ tanks before attacking. Keep econ going, harv queued.", "raw": "{\"thoughts\":\"Keep massing tanks; production huge queue already. Continue holding units until 8+ tanks ready, gather idle units together.\",\"notes\":\"Enemy base at (12,16). Waiting for 8+ tanks before attacking. Keep econ going, harv queued.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2944, "completion_tokens": 126, "total_tokens": 3070, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007148, "upstream_inference_prompt_cost": 0.005888, "upstream_inference_completions_cost": 0.00126}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Keep massing tanks; production huge queue already. Continue holding units until 8+ tanks ready, gather idle units together.", "notes": "Enemy base at (12,16). Waiting for 8+ tanks before attacking. Keep econ going, harv queued.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 5700, "units_killed": 43, "units_lost": 43, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14550, "army_value": 2350, "income": 3850, "experience": 67, "order_count": 127}}
{"tick": 11201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $325 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $18800, army $8000, killed $6300 (45 units, 0 bldgs), lost $6700 (43 units, 2 bldgs). Map explored 25.2%.\nPRODUCTION: Building: dome 95%; Vehicle: 3tnk 69%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #254@(79,13) #259@(49,26)\n  e1 (Rifle Infantry) x6: #240@(78,15)1% #249@(84,12) #250@(84,14) #251@(79,10) #252@(78,15) #253@(74,19)\n  e3 (Rocket Soldier) x6: #241@(84,14)30% #245@(85,14)85% #247@(85,10)88% #248@(85,10) #261@(33,24) #263@(19,20)\n  harv (Ore Truck (harvester)) x3: #130@(8,27) #184@(11,32) #243@(2,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 11 units\n  - attack_move: 13 units\n  - train 3x e3: queued\n  - rally #159: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Main assault moving on enemy start (95,11); forward units near 70-83,14-25. Dome nearly ready; three heavy tanks queued. Repairs ordered on CY, barracks, depot.", "raw": "{\"thoughts\":\"Our forward force is deep on the enemy approach but currently has no visible targets, so it should converge aggressively on the likely enemy start. Production queues are full; preserve the damaged core structures while harvesters keep income flowing.\",\"notes\":\"Enemy base still presumed near (95,11). Assault units spread from 49,26 through 85,10; converge all combat forces on enemy start. Dome should be ready next turn; vehicle and infantry queues full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"harvest\",\"unit\":243},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1673, "completion_tokens": 251, "total_tokens": 1924, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1671, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00791285, "upstream_inference_prompt_cost": 0.00459965, "upstream_inference_completions_cost": 0.0033132}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.24, "thoughts": "Our forward force is deep on the enemy approach but currently has no visible targets, so it should converge aggressively on the likely enemy start. Production queues are full; preserve the damaged core structures while harvesters keep income flowing.", "notes": "Enemy base still presumed near (95,11). Assault units spread from 49,26 through 85,10; converge all combat forces on enemy start. Dome should be ready next turn; vehicle and infantry queues full.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "harvest", "unit": 243}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}], "feedback": ["attack_move: 14 units", "repair #121: ordered", "repair #133: ordered", "repair #211: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6300, "deaths_cost": 6700, "units_killed": 45, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 18800, "army_value": 4700, "income": 7900, "experience": 63, "order_count": 86}}
{"tick": 11201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:28 (tick 11201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 500 made / 140 used, harvesters 2.\nSCORE: assets $13950, army $3950, killed $6700 (43 units, 2 bldgs), lost $6300 (45 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Vehicle: 3tnk 59%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(88,15)\n  e3 (Rocket Soldier) x2: #244@(90,15)* #246@(90,15)*\n  harv (Ore Truck (harvester)) x2: #132@(102,24) #153@(106,25)\nVISIBLE ENEMY UNITS (6):\n  #241 e3@(84,14) 30%, #245 e3@(85,14) 85%, #247 e3@(85,10) 88%, #248 e3@(85,10) 99%, #249 e1@(84,12) 100%, #250 e1@(84,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Waiting for 8+ tanks before attacking. Keep econ going, harv queued.", "raw": "{\"thoughts\":\"Small enemy infantry group nearby scouting; keep defending base with current units, continue tank production, don't overextend yet.\",\"notes\":\"Enemy base at (12,16). Waiting for 8+ tanks before attacking. Keep econ going, harv queued. Enemy infantry scouting near (85,12).\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3000, "completion_tokens": 175, "total_tokens": 3175, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00775, "upstream_inference_prompt_cost": 0.006, "upstream_inference_completions_cost": 0.00175}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.07, "thoughts": "Small enemy infantry group nearby scouting; keep defending base with current units, continue tank production, don't overextend yet.", "notes": "Enemy base at (12,16). Waiting for 8+ tanks before attacking. Keep econ going, harv queued. Enemy infantry scouting near (85,12).", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 6300, "units_killed": 43, "units_lost": 45, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13950, "army_value": 1750, "income": 3850, "experience": 67, "order_count": 127}}
{"tick": 11401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $18500, army $7700, killed $6300 (45 units, 0 bldgs), lost $7300 (45 units, 2 bldgs). Map explored 26.4%.\nPRODUCTION: Building: dome READY TO PLACE; Vehicle: 3tnk 85%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 15%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #254@(87,12) #259@(61,28)\n  e1 (Rifle Infantry) x6: #240@(84,14)1% #249@(85,12) #250@(84,14) #251@(86,10) #252@(84,14) #253@(82,11)\n  e3 (Rocket Soldier) x5: #247@(86,10)88% #248@(86,10) #261@(44,24) #263@(28,24) #264@(19,20)\n  harv (Ore Truck (harvester)) x3: #130@(5,29) #184@(6,33) #243@(8,27)\nVISIBLE ENEMY UNITS (3):\n  #244 e3@(90,15) 100%, #246 e3@(90,15) 100%, #256 3tnk@(88,15) 52%\nVISIBLE ENEMY BUILDINGS (3):\n  #201 powr@(91,11) 8%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (95,11). Assault units spread from 49,26 through 85,10; converge all combat forces on enemy start. Dome should be ready next turn; vehicle and infantry queues full.", "raw": "{\"thoughts\":\"Our forward forces have reached the enemy start and visible power infrastructure. Place the Radar Dome and concentrate the assault directly through the enemy base while production completes as funds arrive.\",\"notes\":\"Enemy base confirmed around 91-95,8-15. Dome placed; continue heavy tank/rocket production and destroy enemy structures.\",\"commands\":[{\"do\":\"place\",\"item\":\"dome\",\"x\":18,\"y\":11},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":94,\"y\":11},{\"do\":\"attack\",\"units\":[254,240,249,250,251,252,253,247,248],\"target\":201},{\"do\":\"rally\",\"building\":159,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1718, "completion_tokens": 215, "total_tokens": 1933, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1716, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075614, "upstream_inference_prompt_cost": 0.0047234, "upstream_inference_completions_cost": 0.002838}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Our forward forces have reached the enemy start and visible power infrastructure. Place the Radar Dome and concentrate the assault directly through the enemy base while production completes as funds arrive.", "notes": "Enemy base confirmed around 91-95,8-15. Dome placed; continue heavy tank/rocket production and destroy enemy structures.", "commands": [{"do": "place", "item": "dome", "x": 18, "y": 11}, {"do": "attack_move", "units": "all_army", "x": 94, "y": 11}, {"do": "attack", "units": [254, 240, 249, 250, 251, 252, 253, 247, 248], "target": 201}, {"do": "rally", "building": 159, "x": 82, "y": 14}, {"do": "rally", "building": 133, "x": 82, "y": 14}], "feedback": ["place dome: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 13 units", "attack: 9 units", "rally #159: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6300, "deaths_cost": 7300, "units_killed": 45, "units_lost": 45, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 18500, "army_value": 4400, "income": 7525, "experience": 63, "order_count": 86}}
{"tick": 11401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:36 (tick 11401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 408 made / 140 used, harvesters 2.\nSCORE: assets $13950, army $3950, killed $7300 (45 units, 2 bldgs), lost $6300 (45 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Vehicle: 3tnk 59%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #201 powr@(91,11) 8%, #227 fix@(96,15) 100%, #230 powr@(91,14) 100%, #239 powr@(91,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(88,15)52%\n  e3 (Rocket Soldier) x2: #244@(90,15) #246@(90,15)\n  harv (Ore Truck (harvester)) x2: #132@(93,15) #153@(105,25)\nVISIBLE ENEMY UNITS (8):\n  #240 e1@(84,14) 1%, #247 e3@(86,10) 88%, #248 e3@(86,10) 99%, #249 e1@(85,12) 100%, #250 e1@(84,14) 100%, #251 e1@(86,10) 100%, #252 e1@(84,14) 100%, #254 3tnk@(87,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Waiting for 8+ tanks before attacking. Keep econ going, harv queued. Enemy infantry scouting near (85,12).", "raw": "{\"thoughts\":\"Enemy scouts near our base with a tank, our small force is outnumbered locally. Retreat damaged units to base, keep production running, defend with tesla/defense.\",\"notes\":\"Enemy base at (12,16). Building 3tnk queue and e3 queue continuously. Enemy scout force near (85,12) with 3tnk+e1s. Retreat damaged units, build defense (tesla) at home, wait for 8+ tanks before offensive push.\",\"commands\":[{\"do\":\"move\",\"units\":[256,244,246],\"x\":93,\"y\":13},{\"do\":\"build\",\"item\":\"tsla\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3048, "completion_tokens": 264, "total_tokens": 3312, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008736, "upstream_inference_prompt_cost": 0.006096, "upstream_inference_completions_cost": 0.00264}, "completion_tokens_details": {"reasoning_tokens": 38, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.84, "thoughts": "Enemy scouts near our base with a tank, our small force is outnumbered locally. Retreat damaged units to base, keep production running, defend with tesla/defense.", "notes": "Enemy base at (12,16). Building 3tnk queue and e3 queue continuously. Enemy scout force near (85,12) with 3tnk+e1s. Retreat damaged units, build defense (tesla) at home, wait for 8+ tanks before offensive push.", "commands": [{"do": "move", "units": [256, 244, 246], "x": 93, "y": 13}, {"do": "build", "item": "tsla"}, {"do": "train", "item": "3tnk", "count": 4}], "feedback": ["move: 3 units", "build tsla: started", "train 4x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 6300, "units_killed": 45, "units_lost": 45, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13950, "army_value": 1750, "income": 3350, "experience": 73, "order_count": 127}}
{"tick": 11601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $424 (storage 6000), power 300 made / 210 used, harvesters 3.\nSCORE: assets $21450, army $9150, killed $6900 (46 units, 1 bldgs), lost $7300 (45 units, 2 bldgs). Map explored 28.6%.\nPRODUCTION: Vehicle: 3tnk 10%; Vehicle: 3tnk 0%; Infantry: e3 11%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%, #265 dome@(19,12) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #254@(87,12) #259@(71,19) #266@(14,15)\n  e1 (Rifle Infantry) x6: #240@(85,14)1% #249@(86,11)33% #250@(85,14) #251@(86,10) #252@(85,14) #253@(83,10)*\n  e3 (Rocket Soldier) x6: #247@(88,10)88% #248@(88,10) #261@(53,27) #263@(39,24) #264@(28,24) #267@(15,22)\n  harv (Ore Truck (harvester)) x3: #130@(6,30) #184@(8,27) #243@(2,31)\nVISIBLE ENEMY UNITS (2):\n  #244 e3@(92,13) 61%, #256 3tnk@(88,14) 15%\nVISIBLE ENEMY BUILDINGS (2):\n  #230 powr@(91,14) 97%, #239 powr@(91,8) 93%\nRESULTS OF YOUR LAST COMMANDS:\n  - place dome: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 13 units\n  - attack: 9 units\n  - rally #159: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 91-95,8-15. Dome placed; continue heavy tank/rocket production and destroy enemy structures.", "raw": "{\"thoughts\":\"Our forward force is inside the enemy base area and should finish the damaged Heavy Tank, then continue collapsing visible power. Keep tank and rocket production queued while repairing the critical Construction Yard and Barracks.\",\"notes\":\"Enemy base at 91-95,8-15; forward force #254, #247/#248 and rifle group engaging. #259 is reinforcing from center; base fact/barr badly damaged and need repairs.\",\"commands\":[{\"do\":\"attack\",\"units\":[254,240,249,250,251,252,253,247,248],\"target\":256},{\"do\":\"attack_move\",\"units\":[259,261,263,264],\"x\":89,\"y\":12},{\"do\":\"attack_move\",\"units\":[266,267],\"x\":70,\"y\":18},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"rally\",\"building\":159,\"x\":82,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1746, "completion_tokens": 553, "total_tokens": 2299, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1744, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0121, "upstream_inference_prompt_cost": 0.0048004, "upstream_inference_completions_cost": 0.0072996}, "completion_tokens_details": {"reasoning_tokens": 308, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.06, "thoughts": "Our forward force is inside the enemy base area and should finish the damaged Heavy Tank, then continue collapsing visible power. Keep tank and rocket production queued while repairing the critical Construction Yard and Barracks.", "notes": "Enemy base at 91-95,8-15; forward force #254, #247/#248 and rifle group engaging. #259 is reinforcing from center; base fact/barr badly damaged and need repairs.", "commands": [{"do": "attack", "units": [254, 240, 249, 250, 251, 252, 253, 247, 248], "target": 256}, {"do": "attack_move", "units": [259, 261, 263, 264], "x": 89, "y": 12}, {"do": "attack_move", "units": [266, 267], "x": 70, "y": 18}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 4}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "rally", "building": 159, "x": 82, "y": 13}, {"do": "rally", "building": 133, "x": 82, "y": 13}], "feedback": ["attack: 9 units", "attack_move: 4 units", "attack_move: 2 units", "train 3x 3tnk: queued", "train 4x e3: queued", "repair #121: ordered", "repair #133: ordered", "rally #159: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6900, "deaths_cost": 7300, "units_killed": 46, "units_lost": 45, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 21450, "army_value": 5850, "income": 8025, "experience": 69, "order_count": 87}}
{"tick": 11601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:44 (tick 11601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 390 made / 140 used, harvesters 2.\nSCORE: assets $13350, army $3650, killed $7300 (45 units, 2 bldgs), lost $6900 (46 units, 1 bldgs). Map explored 27.3%.\nPRODUCTION: Defense: tsla 14%; Vehicle: 3tnk 74%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 97%, #239 powr@(91,8) 93%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(88,14)15%\n  e3 (Rocket Soldier) x1: #244@(92,13)61%\n  harv (Ore Truck (harvester)) x2: #132@(99,21) #153@(99,16)\nVISIBLE ENEMY UNITS (8):\n  #240 e1@(85,14) 1%, #247 e3@(88,10) 88%, #248 e3@(88,10) 99%, #249 e1@(86,11) 33%, #250 e1@(85,14) 100%, #251 e1@(86,10) 100%, #252 e1@(85,14) 100%, #254 3tnk@(87,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - build tsla: started\n  - train 4x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building 3tnk queue and e3 queue continuously. Enemy scout force near (85,12) with 3tnk+e1s. Retreat damaged units, build defense (tesla) at home, wait for 8+ tanks before offensive push.", "raw": "{\"thoughts\":\"Enemy force approaching my base near (85-88,10-14). My damaged tank should retreat, e3 stay defensive. Keep production going, tesla coil almost done for defense.\",\"notes\":\"Enemy base at (12,16). Enemy scout/attack force near (85-88,10-14) with 3tnk+e1s+e3s. Retreat damaged 3tnk#256, keep building tanks and tesla defense. Wait for 8+ tanks before offensive push.\",\"commands\":[{\"do\":\"move\",\"units\":[256],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[244],\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3155, "completion_tokens": 312, "total_tokens": 3467, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00943, "upstream_inference_prompt_cost": 0.00631, "upstream_inference_completions_cost": 0.00312}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.92, "thoughts": "Enemy force approaching my base near (85-88,10-14). My damaged tank should retreat, e3 stay defensive. Keep production going, tesla coil almost done for defense.", "notes": "Enemy base at (12,16). Enemy scout/attack force near (85-88,10-14) with 3tnk+e1s+e3s. Retreat damaged 3tnk#256, keep building tanks and tesla defense. Wait for 8+ tanks before offensive push.", "commands": [{"do": "move", "units": [256], "x": 95, "y": 11}, {"do": "stance", "units": [244], "stance": "defend"}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["move: 1 units", "stance: 1 units", "train 2x 3tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 6900, "units_killed": 45, "units_lost": 46, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 13350, "army_value": 1450, "income": 3350, "experience": 73, "order_count": 132}}
{"tick": 11801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:52 (tick 11801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $259 (storage 6000), power 300 made / 210 used, harvesters 3.\nSCORE: assets $21750, army $9450, killed $8050 (47 units, 1 bldgs), lost $7300 (45 units, 2 bldgs). Map explored 28.8%.\nPRODUCTION: Vehicle: 3tnk 39%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 21%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%, #265 dome@(19,12) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #254@(87,12) #259@(81,14) #266@(28,20)\n  e1 (Rifle Infantry) x6: #240@(85,14)1%* #249@(86,11)1%* #250@(86,14) #251@(86,10) #252@(86,14) #253@(85,11)*\n  e3 (Rocket Soldier) x7: #247@(88,10)88% #248@(89,10)54% #261@(63,26) #263@(49,26) #264@(39,24) #267@(23,24) #270@(16,22)\n  harv (Ore Truck (harvester)) x3: #130@(6,30) #184@(3,33) #243@(3,32)\nVISIBLE ENEMY UNITS (2):\n  #244 e3@(92,13) 56%, #268 3tnk.husk@(90,12) 68%\nVISIBLE ENEMY BUILDINGS (2):\n  #230 powr@(91,14) 59%, #239 powr@(91,8) 41%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack_move: 4 units\n  - attack_move: 2 units\n  - train 3x 3tnk: queued\n  - train 4x e3: queued\n  - repair #121: ordered\n  - repair #133: ordered\n  - rally #159: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at 91-95,8-15; forward force #254, #247/#248 and rifle group engaging. #259 is reinforcing from center; base fact/barr badly damaged and need repairs.", "raw": "{\"thoughts\":\"Enemy base is exposed at 91,8-15 with only damaged power plants visible. Keep the forward force destroying structures while all reinforcements converge east; repairs remain urgent on core production buildings.\",\"notes\":\"Enemy base 91-95,8-15. #254 and infantry are at enemy power; #259 and central army reinforcing. Vehicle queue has 5 heavy tanks and infantry queue 4 rockets.\",\"commands\":[{\"do\":\"attack\",\"units\":[254,247,248,250,251,252,253],\"target\":230},{\"do\":\"attack\",\"units\":[240,249],\"target\":239},{\"do\":\"attack_move\",\"units\":[259],\"x\":91,\"y\":12},{\"do\":\"attack_move\",\"units\":[266,261,263,264,267,270],\"x\":88,\"y\":13},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211},{\"do\":\"rally\",\"building\":159,\"x\":84,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":84,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1854, "completion_tokens": 343, "total_tokens": 2197, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1852, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009625, "upstream_inference_prompt_cost": 0.0050974, "upstream_inference_completions_cost": 0.0045276}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.28, "thoughts": "Enemy base is exposed at 91,8-15 with only damaged power plants visible. Keep the forward force destroying structures while all reinforcements converge east; repairs remain urgent on core production buildings.", "notes": "Enemy base 91-95,8-15. #254 and infantry are at enemy power; #259 and central army reinforcing. Vehicle queue has 5 heavy tanks and infantry queue 4 rockets.", "commands": [{"do": "attack", "units": [254, 247, 248, 250, 251, 252, 253], "target": 230}, {"do": "attack", "units": [240, 249], "target": 239}, {"do": "attack_move", "units": [259], "x": 91, "y": 12}, {"do": "attack_move", "units": [266, 261, 263, 264, 267, 270], "x": 88, "y": 13}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}, {"do": "rally", "building": 159, "x": 84, "y": 14}, {"do": "rally", "building": 133, "x": 84, "y": 14}], "feedback": ["attack: 7 units", "attack: 2 units", "attack_move: 1 units", "attack_move: 6 units", "repair #121: ordered", "repair #133: ordered", "repair #211: ordered", "rally #159: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8050, "deaths_cost": 7300, "units_killed": 47, "units_lost": 45, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 21750, "army_value": 6150, "income": 8525, "experience": 80, "order_count": 94}}
{"tick": 11801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:52 (tick 11801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 299 made / 140 used, harvesters 2.\nSCORE: assets $12500, army $2800, killed $7300 (45 units, 2 bldgs), lost $8050 (47 units, 1 bldgs). Map explored 27.3%.\nPRODUCTION: Defense: tsla 28%; Vehicle: 3tnk 88%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 48%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 99%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #227 fix@(96,15) 100%, #230 powr@(91,14) 59%, #239 powr@(91,8) 41%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #268@(90,12)68%*\n  e3 (Rocket Soldier) x2: #244@(92,13)56% #269@(93,9)\n  harv (Ore Truck (harvester)) x2: #132@(103,26) #153@(98,17)\nVISIBLE ENEMY UNITS (5):\n  #247 e3@(88,10) 88%, #248 e3@(89,10) 54%, #250 e1@(86,14) 100%, #252 e1@(86,14) 100%, #254 3tnk@(87,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\n  - train 2x 3tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy scout/attack force near (85-88,10-14) with 3tnk+e1s+e3s. Retreat damaged 3tnk#256, keep building tanks and tesla defense. Wait for 8+ tanks before offensive push.", "raw": "{\"thoughts\":\"Enemy small force lurking near our base. My army is thin (just 2 e3s and a husk). Keep building tanks/defense, hold rocket soldiers near base for defense, avoid engaging until tanks arrive.\",\"notes\":\"Enemy base (12,16). Small enemy raiding force near (85-90,10-14) with 3tnk+e1s+e3s. Keep building 3tnk queue, tesla coil defense. Wait for 8+ tanks before pushing. Protect harvesters.\",\"commands\":[{\"do\":\"stance\",\"units\":[244,269],\"stance\":\"defend\"},{\"do\":\"move\",\"units\":[244,269],\"x\":95,\"y\":11}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3177, "completion_tokens": 270, "total_tokens": 3447, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009054, "upstream_inference_prompt_cost": 0.006354, "upstream_inference_completions_cost": 0.0027}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.18, "thoughts": "Enemy small force lurking near our base. My army is thin (just 2 e3s and a husk). Keep building tanks/defense, hold rocket soldiers near base for defense, avoid engaging until tanks arrive.", "notes": "Enemy base (12,16). Small enemy raiding force near (85-90,10-14) with 3tnk+e1s+e3s. Keep building 3tnk queue, tesla coil defense. Wait for 8+ tanks before pushing. Protect harvesters.", "commands": [{"do": "stance", "units": [244, 269], "stance": "defend"}, {"do": "move", "units": [244, 269], "x": 95, "y": 11}], "feedback": ["stance: 2 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 8050, "units_killed": 45, "units_lost": 47, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 12500, "army_value": 600, "income": 3850, "experience": 73, "order_count": 136}}
{"tick": 12001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:00 (tick 12001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $391 (storage 6000), power 300 made / 210 used, harvesters 3.\nSCORE: assets $21750, army $9450, killed $8950 (48 units, 3 bldgs), lost $7300 (45 units, 2 bldgs). Map explored 29.3%.\nPRODUCTION: Vehicle: 3tnk 55%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%, #265 dome@(19,12) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #254@(87,12)* #259@(89,12) #266@(40,23)\n  e1 (Rifle Infantry) x6: #240@(88,12)1% #249@(87,11)1%* #250@(86,14)* #251@(88,11) #252@(86,14)* #253@(86,11)*\n  e3 (Rocket Soldier) x7: #247@(88,10)88% #248@(89,10)49% #261@(70,19) #263@(59,28) #264@(49,26) #267@(34,24) #270@(24,24)\n  harv (Ore Truck (harvester)) x3: #130@(4,29) #184@(3,29) #243@(8,27)\nVISIBLE ENEMY UNITS (1):\n  #268 3tnk.husk@(90,12) 50%\nVISIBLE ENEMY BUILDINGS (3):\n  #124 powr@(93,11) 81%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack: 2 units\n  - attack_move: 1 units\n  - attack_move: 6 units\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\n  - rally #159: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base 91-95,8-15. #254 and infantry are at enemy power; #259 and central army reinforcing. Vehicle queue has 5 heavy tanks and infantry queue 4 rockets.", "raw": "{\"thoughts\":\"Our forward force is inside the exposed enemy base, so focus fire their refinery and power while reinforcements advance from the west. Keep repairs active on the severely damaged Construction Yard, Barracks, and Service Depot, and queue a second War Factory for sustained armor production.\",\"notes\":\"Enemy base confirmed around 93,8-14; attack refinery #152 first, then power #124/#160. Forward heavies #254/#259 and infantry are at target; central force reinforcing.\",\"commands\":[{\"do\":\"attack\",\"units\":[254,259,240,247,248,249,250,251,252,253],\"target\":152},{\"do\":\"attack_move\",\"units\":[266,261,263,264,267,270],\"x\":92,\"y\":12},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"rally\",\"building\":159,\"x\":86,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":86,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1842, "completion_tokens": 574, "total_tokens": 2416, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1840, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0126412, "upstream_inference_prompt_cost": 0.0050644, "upstream_inference_completions_cost": 0.0075768}, "completion_tokens_details": {"reasoning_tokens": 339, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.03, "thoughts": "Our forward force is inside the exposed enemy base, so focus fire their refinery and power while reinforcements advance from the west. Keep repairs active on the severely damaged Construction Yard, Barracks, and Service Depot, and queue a second War Factory for sustained armor production.", "notes": "Enemy base confirmed around 93,8-14; attack refinery #152 first, then power #124/#160. Forward heavies #254/#259 and infantry are at target; central force reinforcing.", "commands": [{"do": "attack", "units": [254, 259, 240, 247, 248, 249, 250, 251, 252, 253], "target": 152}, {"do": "attack_move", "units": [266, 261, 263, 264, 267, 270], "x": 92, "y": 12}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}, {"do": "build", "item": "weap"}, {"do": "rally", "building": 159, "x": 86, "y": 13}, {"do": "rally", "building": 133, "x": 86, "y": 13}], "feedback": ["attack: 10 units", "attack_move: 6 units", "repair #121: ordered", "repair #133: ordered", "repair #211: ordered", "build weap: started", "rally #159: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8950, "deaths_cost": 7300, "units_killed": 48, "units_lost": 45, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 21750, "army_value": 6150, "income": 9000, "experience": 89, "order_count": 94}}
{"tick": 12001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:00 (tick 12001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 181 made / 140 used, harvesters 2.\nSCORE: assets $11600, army $2500, killed $7300 (45 units, 2 bldgs), lost $8950 (48 units, 3 bldgs). Map explored 27.3%.\nPRODUCTION: Defense: tsla 28%; Vehicle: 3tnk 88%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 48%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 81%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 100%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #227 fix@(96,15) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #268@(90,12)50%*\n  e3 (Rocket Soldier) x1: #269@(95,9)*\n  harv (Ore Truck (harvester)) x2: #132@(105,24) #153@(106,26)\nVISIBLE ENEMY UNITS (5):\n  #240 e1@(88,12) 1%, #247 e3@(88,10) 88%, #248 e3@(89,10) 49%, #251 e1@(88,11) 100%, #259 3tnk@(89,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 2 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base (12,16). Small enemy raiding force near (85-90,10-14) with 3tnk+e1s+e3s. Keep building 3tnk queue, tesla coil defense. Wait for 8+ tanks before pushing. Protect harvesters.", "raw": "{\"thoughts\":\"Cash is at $0 so production is stalled; my economy needs to catch up. Enemy has a small raiding force near my base with a tank and infantry. I'll pull back my lone idle units to defend near base and let harvesters keep mining while production continues once funds trickle in.\",\"notes\":\"Enemy base (12,16). Enemy raiders (3tnk+e1+e3) near (88-90,10-12), harassing my base. Cash tight at $0, huge backlog of queued units waiting for funds. Keep harvesters safe, wait for 3tnk queue to complete, then mass push once 8+ tanks ready.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3108, "completion_tokens": 309, "total_tokens": 3417, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009306, "upstream_inference_prompt_cost": 0.006216, "upstream_inference_completions_cost": 0.00309}, "completion_tokens_details": {"reasoning_tokens": 67, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.22, "thoughts": "Cash is at $0 so production is stalled; my economy needs to catch up. Enemy has a small raiding force near my base with a tank and infantry. I'll pull back my lone idle units to defend near base and let harvesters keep mining while production continues once funds trickle in.", "notes": "Enemy base (12,16). Enemy raiders (3tnk+e1+e3) near (88-90,10-12), harassing my base. Cash tight at $0, huge backlog of queued units waiting for funds. Keep harvesters safe, wait for 3tnk queue to complete, then mass push once 8+ tanks ready.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 8950, "units_killed": 45, "units_lost": 48, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 11600, "army_value": 300, "income": 3850, "experience": 73, "order_count": 136}}
{"tick": 12201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:08 (tick 12201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 210 used, harvesters 3.\nSCORE: assets $22050, army $9750, killed $8950 (48 units, 3 bldgs), lost $7300 (45 units, 2 bldgs). Map explored 29.4%.\nPRODUCTION: Building: weap 6%; Vehicle: 3tnk 67%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 26%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%, #265 dome@(19,12) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #254@(88,14) #259@(89,12) #266@(52,28)\n  e1 (Rifle Infantry) x6: #240@(88,12)1% #249@(89,11)1% #250@(87,14) #251@(88,11) #252@(88,15) #253@(89,11)\n  e3 (Rocket Soldier) x8: #247@(89,11)88% #248@(89,11)49% #261@(78,12) #263@(67,22) #264@(59,28) #267@(44,25) #270@(34,24) #271@(21,22)\n  harv (Ore Truck (harvester)) x3: #130@(8,27) #184@(6,28) #243@(4,31)\nVISIBLE ENEMY UNITS (1):\n  #268 3tnk.husk@(90,12) 32%\nVISIBLE ENEMY BUILDINGS (3):\n  #124 powr@(93,11) 71%, #152 proc@(93,14) 11%, #160 powr@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - attack_move: 6 units\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\n  - build weap: started\n  - rally #159: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 93,8-14; attack refinery #152 first, then power #124/#160. Forward heavies #254/#259 and infantry are at target; central force reinforcing.", "raw": "{\"thoughts\":\"Enemy base is exposed at the northeast and the damaged refinery is the immediate target. Keep the forward force destroying structures while all reinforcements converge aggressively; production queues are already saturated and repairs are underway.\",\"notes\":\"Enemy base 93,8-14. Forward #254/#259 plus infantry attacking refinery; send central tanks/rockets to base. War Factory construction underway; vehicle and infantry queues full.\",\"commands\":[{\"do\":\"attack\",\"units\":[254,259,247,248,250,251,252,253],\"target\":152},{\"do\":\"attack_move\",\"units\":[266,261,263,264,267,270,271],\"x\":92,\"y\":12},{\"do\":\"attack\",\"units\":[240,249],\"target\":152},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":211}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1838, "completion_tokens": 395, "total_tokens": 2233, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1836, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0102674, "upstream_inference_prompt_cost": 0.0050534, "upstream_inference_completions_cost": 0.005214}, "completion_tokens_details": {"reasoning_tokens": 191, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.56, "thoughts": "Enemy base is exposed at the northeast and the damaged refinery is the immediate target. Keep the forward force destroying structures while all reinforcements converge aggressively; production queues are already saturated and repairs are underway.", "notes": "Enemy base 93,8-14. Forward #254/#259 plus infantry attacking refinery; send central tanks/rockets to base. War Factory construction underway; vehicle and infantry queues full.", "commands": [{"do": "attack", "units": [254, 259, 247, 248, 250, 251, 252, 253], "target": 152}, {"do": "attack_move", "units": [266, 261, 263, 264, 267, 270, 271], "x": 92, "y": 12}, {"do": "attack", "units": [240, 249], "target": 152}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 133}, {"do": "repair", "building": 211}], "feedback": ["attack: 8 units", "attack_move: 7 units", "attack: 2 units", "stance: 17 units", "repair #121: ordered", "repair #133: ordered", "repair #211: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8950, "deaths_cost": 7300, "units_killed": 48, "units_lost": 45, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 22050, "army_value": 6450, "income": 8000, "experience": 89, "order_count": 95}}
{"tick": 12201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:08 (tick 12201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 171 made / 140 used, harvesters 2.\nSCORE: assets $11600, army $2500, killed $7300 (45 units, 2 bldgs), lost $8950 (48 units, 3 bldgs). Map explored 27.3%.\nPRODUCTION: Defense: tsla 28%; Vehicle: 3tnk 88%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 48%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #124 powr@(93,11) 71%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #152 proc@(93,14) 11%, #160 powr@(93,8) 100%, #189 weap@(97,8) 100%, #227 fix@(96,15) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #268@(90,12)32%*\n  e3 (Rocket Soldier) x1: #269@(95,9)*\n  harv (Ore Truck (harvester)) x2: #132@(99,20) #153@(104,26)\nVISIBLE ENEMY UNITS (10):\n  #240 e1@(88,12) 1%, #247 e3@(89,11) 88%, #248 e3@(89,11) 49%, #249 e1@(89,11) 1%, #250 e1@(87,14) 100%, #251 e1@(88,11) 100%, #252 e1@(88,15) 100%, #253 e1@(89,11) 100%, #254 3tnk@(88,14) 100%, #259 3tnk@(89,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base (12,16). Enemy raiders (3tnk+e1+e3) near (88-90,10-12), harassing my base. Cash tight at $0, huge backlog of queued units waiting for funds. Keep harvesters safe, wait for 3tnk queue to complete, then mass push once 8+ tanks ready.", "raw": "{\"thoughts\":\"Enemy raiders are right at my doorstep with tanks and infantry, but I only have 1 rocket soldier and a wrecked tank. Cash is $0 so production is stalled. Need to hold defensively and let income trickle in from harvesters to eventually get the 3tnk queue moving.\",\"notes\":\"Enemy base at (12,16). Enemy raiders (3tnk x2 + e1 x6 + e3 x2) near (87-90,10-15) attacking my base area. Cash $0, big backlog of 3tnk/e3 queued. Priority: protect harvesters, let ore flow, defend with e3, wait for 3tnk to finish then counter-push with 8+ tanks.\",\"commands\":[{\"do\":\"stance\",\"units\":[269],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3197, "completion_tokens": 402, "total_tokens": 3599, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010414, "upstream_inference_prompt_cost": 0.006394, "upstream_inference_completions_cost": 0.00402}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.87, "thoughts": "Enemy raiders are right at my doorstep with tanks and infantry, but I only have 1 rocket soldier and a wrecked tank. Cash is $0 so production is stalled. Need to hold defensively and let income trickle in from harvesters to eventually get the 3tnk queue moving.", "notes": "Enemy base at (12,16). Enemy raiders (3tnk x2 + e1 x6 + e3 x2) near (87-90,10-15) attacking my base area. Cash $0, big backlog of 3tnk/e3 queued. Priority: protect harvesters, let ore flow, defend with e3, wait for 3tnk to finish then counter-push with 8+ tanks.", "commands": [{"do": "stance", "units": [269], "stance": "defend"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 153}], "feedback": ["stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 8950, "units_killed": 45, "units_lost": 48, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 11600, "army_value": 300, "income": 3100, "experience": 73, "order_count": 136}}
{"tick": 12401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:16 (tick 12401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $315 (storage 6000), power 300 made / 210 used, harvesters 3.\nSCORE: assets $22050, army $9750, killed $10650 (48 units, 5 bldgs), lost $7300 (45 units, 2 bldgs). Map explored 29.5%.\nPRODUCTION: Building: weap 13%; Vehicle: 3tnk 79%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%, #265 dome@(19,12) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #254@(88,14)* #259@(89,12)* #266@(64,26)\n  e1 (Rifle Infantry) x6: #240@(88,12)1%* #249@(89,11)1% #250@(87,14)* #251@(88,11)* #252@(88,15)* #253@(89,11)*\n  e3 (Rocket Soldier) x8: #247@(89,11)88% #248@(89,11)49% #261@(89,12) #263@(74,15) #264@(67,22) #267@(53,29) #270@(45,24) #271@(31,24)\n  harv (Ore Truck (harvester)) x3: #130@(7,31) #184@(8,27) #243@(7,28)\nVISIBLE ENEMY UNITS (1):\n  #268 3tnk.husk@(90,12) 15%\nVISIBLE ENEMY BUILDINGS (1):\n  #160 powr@(93,8) 77%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - attack_move: 7 units\n  - attack: 2 units\n  - stance: 17 units\n  - repair #121: ordered\n  - repair #133: ordered\n  - repair #211: ordered\nYOUR NOTES FROM LAST TURN: Enemy base 93,8-14. Forward #254/#259 plus infantry attacking refinery; send central tanks/rockets to base. War Factory construction underway; vehicle and infantry queues full.", "raw": "{\"thoughts\":\"Our forward force is inside the enemy base area and only an enemy power plant remains visible; concentrate all available combat units there to finish structures while the queued tanks and rockets reinforce. Economy has three refineries and harvesters, so keep production queues progressing rather than spending on defenses.\",\"notes\":\"Enemy base centered around 93,8-14; visible power plant #160 at 93,8. Forward tanks #254/#259 and infantry already there, central reinforcements en route. Second War Factory is under construction; repairs previously ordered for damaged core buildings.\",\"commands\":[{\"do\":\"attack\",\"units\":[254,259,240,249,250,251,252,253,247,248],\"target\":160},{\"do\":\"attack_move\",\"units\":[266,261,263,264,267,270,271],\"x\":93,\"y\":10},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":159,\"x\":82,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1807, "completion_tokens": 324, "total_tokens": 2131, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1805, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00924495, "upstream_inference_prompt_cost": 0.00496815, "upstream_inference_completions_cost": 0.0042768}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.78, "thoughts": "Our forward force is inside the enemy base area and only an enemy power plant remains visible; concentrate all available combat units there to finish structures while the queued tanks and rockets reinforce. Economy has three refineries and harvesters, so keep production queues progressing rather than spending on defenses.", "notes": "Enemy base centered around 93,8-14; visible power plant #160 at 93,8. Forward tanks #254/#259 and infantry already there, central reinforcements en route. Second War Factory is under construction; repairs previously ordered for damaged core buildings.", "commands": [{"do": "attack", "units": [254, 259, 240, 249, 250, 251, 252, 253, 247, 248], "target": 160}, {"do": "attack_move", "units": [266, 261, 263, 264, 267, 270, 271], "x": 93, "y": 10}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 159, "x": 82, "y": 15}, {"do": "rally", "building": 133, "x": 82, "y": 15}], "feedback": ["attack: 10 units", "attack_move: 7 units", "stance: 17 units", "rally #159: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10650, "deaths_cost": 7300, "units_killed": 48, "units_lost": 45, "buildings_killed": 5, "buildings_lost": 2, "assets_value": 22050, "army_value": 6450, "income": 8725, "experience": 106, "order_count": 95}}
{"tick": 12401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:16 (tick 12401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $44 (storage 2000), power 77 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9900, army $2500, killed $7300 (45 units, 2 bldgs), lost $10650 (48 units, 5 bldgs). Map explored 27.3%.\nPRODUCTION: Defense: tsla 28%; Vehicle: 3tnk 88%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 49%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #160 powr@(93,8) 77%, #189 weap@(97,8) 100%, #227 fix@(96,15) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #268@(90,12)15%*\n  e3 (Rocket Soldier) x1: #269@(95,9)*\n  harv (Ore Truck (harvester)) x2: #132@(98,12) #153@(104,27)\nVISIBLE ENEMY UNITS (6):\n  #247 e3@(89,11) 88%, #248 e3@(89,11) 49%, #249 e1@(89,11) 1%, #253 e1@(89,11) 100%, #259 3tnk@(89,12) 100%, #261 e3@(89,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy raiders (3tnk x2 + e1 x6 + e3 x2) near (87-90,10-15) attacking my base area. Cash $0, big backlog of 3tnk/e3 queued. Priority: protect harvesters, let ore flow, defend with e3, wait for 3tnk to finish then counter-push with 8+ tanks.", "raw": "{\"thoughts\":\"Low power is slowing production badly; need another power plant urgently. Enemy raiders are near my base but I have almost no army yet. Defend with what I have and rush power/tank production.\",\"notes\":\"Enemy base (12,16). Enemy raiders near (89,10-12) with 3tnk+e1+e3 group. Cash near zero. Priority: build powr for power fix, keep 3tnk queue going, mass 8+ tanks before counterattacking. Protect harvesters.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3139, "completion_tokens": 263, "total_tokens": 3402, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008908, "upstream_inference_prompt_cost": 0.006278, "upstream_inference_completions_cost": 0.00263}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.89, "thoughts": "Low power is slowing production badly; need another power plant urgently. Enemy raiders are near my base but I have almost no army yet. Defend with what I have and rush power/tank production.", "notes": "Enemy base (12,16). Enemy raiders near (89,10-12) with 3tnk+e1+e3 group. Cash near zero. Priority: build powr for power fix, keep 3tnk queue going, mass 8+ tanks before counterattacking. Protect harvesters.", "commands": [{"do": "build", "item": "powr"}, {"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["build powr: started", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 10650, "units_killed": 45, "units_lost": 48, "buildings_killed": 2, "buildings_lost": 5, "assets_value": 9900, "army_value": 300, "income": 3025, "experience": 73, "order_count": 136}}
{"tick": 12601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:24 (tick 12601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 210 used, harvesters 3.\nSCORE: assets $22350, army $10050, killed $10950 (48 units, 6 bldgs), lost $7300 (45 units, 2 bldgs). Map explored 29.8%.\nPRODUCTION: Building: weap 19%; Vehicle: 3tnk 91%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 17%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%, #265 dome@(19,12) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #254@(90,13)* #259@(90,11)* #266@(72,18)\n  e1 (Rifle Infantry) x6: #240@(89,10)1%* #249@(89,11)1%* #250@(91,12)81% #251@(88,11)* #252@(91,12)98% #253@(89,11)*\n  e3 (Rocket Soldier) x9: #247@(89,11)88%* #248@(89,11)49%* #261@(90,10) #263@(84,14) #264@(74,15) #267@(63,26) #270@(54,28) #271@(42,24) #272@(21,22)\n  harv (Ore Truck (harvester)) x3: #130@(5,29) #184@(4,31) #243@(6,29)\nVISIBLE ENEMY UNITS (1):\n  #269 e3@(95,9) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(95,11) 92%, #134 barr@(95,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - attack_move: 7 units\n  - stance: 17 units\n  - rally #159: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered around 93,8-14; visible power plant #160 at 93,8. Forward tanks #254/#259 and infantry already there, central reinforcements en route. Second War Factory is under construction; repairs previously ordered for damaged core buildings.", "raw": "{\"thoughts\":\"Our forward force is inside the exposed enemy base, with their Construction Yard and Barracks visible and weakly defended. Focus all available combat units on the Construction Yard first while the continuous tank and rocket production reinforces the attack.\",\"notes\":\"Enemy base confirmed at 95,8-11. Destroy visible fact #122 first, then barr #134; tanks #254/#259 are at target and #266 plus rockets are reinforcing from west.\",\"commands\":[{\"do\":\"attack\",\"units\":[254,259,266,247,248,250,251,252,253,261,263,264,267,270,271,272],\"target\":122},{\"do\":\"attack\",\"units\":[240,249],\"target\":134},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":159,\"x\":88,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":88,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1820, "completion_tokens": 327, "total_tokens": 2147, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1818, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093203, "upstream_inference_prompt_cost": 0.0050039, "upstream_inference_completions_cost": 0.0043164}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.45, "thoughts": "Our forward force is inside the exposed enemy base, with their Construction Yard and Barracks visible and weakly defended. Focus all available combat units on the Construction Yard first while the continuous tank and rocket production reinforces the attack.", "notes": "Enemy base confirmed at 95,8-11. Destroy visible fact #122 first, then barr #134; tanks #254/#259 are at target and #266 plus rockets are reinforcing from west.", "commands": [{"do": "attack", "units": [254, 259, 266, 247, 248, 250, 251, 252, 253, 261, 263, 264, 267, 270, 271, 272], "target": 122}, {"do": "attack", "units": [240, 249], "target": 134}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 159, "x": 88, "y": 11}, {"do": "rally", "building": 133, "x": 88, "y": 11}], "feedback": ["attack: 16 units", "attack: 2 units", "stance: 18 units", "rally #159: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10950, "deaths_cost": 7300, "units_killed": 48, "units_lost": 45, "buildings_killed": 6, "buildings_lost": 2, "assets_value": 22350, "army_value": 6750, "income": 7825, "experience": 109, "order_count": 95}}
{"tick": 12601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:24 (tick 12601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $57 (storage 2000), power 0 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9600, army $2500, killed $7300 (45 units, 2 bldgs), lost $10950 (48 units, 6 bldgs). Map explored 27.3%.\nPRODUCTION: Building: powr 36%; Defense: tsla 37%; Vehicle: 3tnk 98%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 86%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 92%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #189 weap@(97,8) 100%, #227 fix@(96,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #269@(95,9)\n  harv (Ore Truck (harvester)) x2: #132@(101,22) #153@(99,19)\nVISIBLE ENEMY UNITS (10):\n  #240 e1@(89,10) 1%, #247 e3@(89,11) 88%, #248 e3@(89,11) 49%, #249 e1@(89,11) 1%, #250 e1@(91,12) 81%, #252 e1@(91,12) 98%, #253 e1@(89,11) 100%, #254 3tnk@(90,13) 100%, #259 3tnk@(90,11) 100%, #261 e3@(90,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base (12,16). Enemy raiders near (89,10-12) with 3tnk+e1+e3 group. Cash near zero. Priority: build powr for power fix, keep 3tnk queue going, mass 8+ tanks before counterattacking. Protect harvesters.", "raw": "{\"thoughts\":\"Enemy raiders are near my base, very dangerous with almost no army. Power is critically low and slowing production. Need to place power plant when ready and keep defending with what I have.\",\"notes\":\"Enemy raiders (3tnk x2, e1/e3 group) near (89-91,10-13) threatening base. Power still low - prioritize placing powr ASAP. Keep 3tnk queue running once power fixed. Enemy base at (12,16), not yet engaged directly.\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3089, "completion_tokens": 281, "total_tokens": 3370, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008988, "upstream_inference_prompt_cost": 0.006178, "upstream_inference_completions_cost": 0.00281}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.35, "thoughts": "Enemy raiders are near my base, very dangerous with almost no army. Power is critically low and slowing production. Need to place power plant when ready and keep defending with what I have.", "notes": "Enemy raiders (3tnk x2, e1/e3 group) near (89-91,10-13) threatening base. Power still low - prioritize placing powr ASAP. Keep 3tnk queue running once power fixed. Enemy base at (12,16), not yet engaged directly.", "commands": [{"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 10950, "units_killed": 45, "units_lost": 48, "buildings_killed": 2, "buildings_lost": 6, "assets_value": 9600, "army_value": 300, "income": 3500, "experience": 73, "order_count": 137}}
{"tick": 12801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:32 (tick 12801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 210 used, harvesters 3.\nSCORE: assets $22350, army $10050, killed $10950 (48 units, 6 bldgs), lost $7300 (45 units, 2 bldgs). Map explored 29.9%.\nPRODUCTION: Building: weap 22%; Vehicle: 3tnk 96%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 37%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%, #265 dome@(19,12) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #254@(90,13) #259@(90,11) #266@(83,14)\n  e1 (Rifle Infantry) x6: #240@(90,10)1% #249@(90,10)1% #250@(91,12)43% #251@(89,11) #252@(91,12)93% #253@(90,12)\n  e3 (Rocket Soldier) x9: #247@(89,11)88% #248@(90,12)49% #261@(90,10) #263@(91,14) #264@(85,14) #267@(71,22) #270@(64,27) #271@(51,26) #272@(31,22)\n  harv (Ore Truck (harvester)) x3: #130@(6,29) #184@(4,29) #243@(8,27)\nVISIBLE ENEMY UNITS (1):\n  #269 e3@(95,9) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(95,11) 25%, #134 barr@(95,8) 87%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 16 units\n  - attack: 2 units\n  - stance: 18 units\n  - rally #159: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed at 95,8-11. Destroy visible fact #122 first, then barr #134; tanks #254/#259 are at target and #266 plus rockets are reinforcing from west.", "raw": "{\"thoughts\":\"Our forward tanks and infantry are inside the exposed enemy base, with their Construction Yard critically damaged. Focus all nearby forces on eliminating it immediately, then clear the barracks while reinforcements continue east.\",\"notes\":\"Enemy base at 95,8-11. Fact #122 at 25% is priority, barr #134 next; forward tanks #254/#259/#266 and infantry are engaging. Several rockets are still reinforcing from west.\",\"commands\":[{\"do\":\"attack\",\"units\":[254,259,266,240,249,250,251,252,253,247,248,261,263,264],\"target\":122},{\"do\":\"attack_move\",\"units\":[267,270,271,272],\"x\":91,\"y\":11},{\"do\":\"stance\",\"units\":[254,259,266,240,249,250,251,252,253,247,248,261,263,264],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"harvest\",\"unit\":243}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1800, "completion_tokens": 302, "total_tokens": 2102, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1798, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089353, "upstream_inference_prompt_cost": 0.0049489, "upstream_inference_completions_cost": 0.0039864}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Our forward tanks and infantry are inside the exposed enemy base, with their Construction Yard critically damaged. Focus all nearby forces on eliminating it immediately, then clear the barracks while reinforcements continue east.", "notes": "Enemy base at 95,8-11. Fact #122 at 25% is priority, barr #134 next; forward tanks #254/#259/#266 and infantry are engaging. Several rockets are still reinforcing from west.", "commands": [{"do": "attack", "units": [254, 259, 266, 240, 249, 250, 251, 252, 253, 247, 248, 261, 263, 264], "target": 122}, {"do": "attack_move", "units": [267, 270, 271, 272], "x": 91, "y": 11}, {"do": "stance", "units": [254, 259, 266, 240, 249, 250, 251, 252, 253, 247, 248, 261, 263, 264], "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "harvest", "unit": 243}], "feedback": ["attack: 14 units", "attack_move: 4 units", "stance: 14 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10950, "deaths_cost": 7300, "units_killed": 48, "units_lost": 45, "buildings_killed": 6, "buildings_lost": 2, "assets_value": 22350, "army_value": 6750, "income": 7500, "experience": 109, "order_count": 95}}
{"tick": 12801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:32 (tick 12801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $393 (storage 2000), power 0 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10750, army $3650, killed $7300 (45 units, 2 bldgs), lost $10950 (48 units, 6 bldgs). Map explored 27.3%.\nPRODUCTION: Building: powr 50%; Defense: tsla 40%; Vehicle: 3tnk 2%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 99%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 25%, #131 proc@(98,11) 100%, #134 barr@(95,8) 87%, #189 weap@(97,8) 100%, #227 fix@(96,15) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(97,9)*\n  e3 (Rocket Soldier) x1: #269@(95,9)\n  harv (Ore Truck (harvester)) x2: #132@(105,24) #153@(98,13)\nVISIBLE ENEMY UNITS (12):\n  #240 e1@(90,10) 1%, #247 e3@(89,11) 88%, #248 e3@(90,12) 49%, #249 e1@(90,10) 1%, #250 e1@(91,12) 43%, #251 e1@(89,11) 100%, #252 e1@(91,12) 93%, #253 e1@(90,12) 100%, #254 3tnk@(90,13) 100%, #259 3tnk@(90,11) 100%, #261 e3@(90,10) 100%, #263 e3@(91,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy raiders (3tnk x2, e1/e3 group) near (89-91,10-13) threatening base. Power still low - prioritize placing powr ASAP. Keep 3tnk queue running once power fixed. Enemy base at (12,16), not yet engaged directly.", "raw": "{\"thoughts\":\"Enemy force is right next to my base, my construction yard is badly damaged. Need to place power plant, defend with what I have, and keep production going. Low power is slowing everything.\",\"notes\":\"Enemy raiders near (89-91,10-13) attacking. fact at 25% hp - critical, repair if possible. Place powr ASAP. Enemy base likely (12,16). Keep defending home base first before offense.\",\"commands\":[{\"do\":\"repair\",\"building\":122},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":10}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3122, "completion_tokens": 260, "total_tokens": 3382, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008844, "upstream_inference_prompt_cost": 0.006244, "upstream_inference_completions_cost": 0.0026}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.98, "thoughts": "Enemy force is right next to my base, my construction yard is badly damaged. Need to place power plant, defend with what I have, and keep production going. Low power is slowing everything.", "notes": "Enemy raiders near (89-91,10-13) attacking. fact at 25% hp - critical, repair if possible. Place powr ASAP. Enemy base likely (12,16). Keep defending home base first before offense.", "commands": [{"do": "repair", "building": 122}, {"do": "place", "item": "powr"}, {"do": "stance", "units": "all_army", "stance": "defend"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 10}], "feedback": ["repair #122: ordered", "place powr: nothing READY TO PLACE with that type", "stance: 2 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 10950, "units_killed": 45, "units_lost": 48, "buildings_killed": 2, "buildings_lost": 6, "assets_value": 10750, "army_value": 1450, "income": 3500, "experience": 73, "order_count": 137}}
{"tick": 13001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:40 (tick 13001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 210 used, harvesters 3.\nSCORE: assets $22250, army $9950, killed $13550 (50 units, 7 bldgs), lost $7400 (46 units, 2 bldgs). Map explored 30.3%.\nPRODUCTION: Building: weap 22%; Vehicle: 3tnk 96%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 37%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%, #265 dome@(19,12) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #254@(90,13)* #259@(92,11)83% #266@(88,14)*\n  e1 (Rifle Infantry) x5: #240@(90,10)1%* #250@(91,12)33%* #251@(89,11)* #252@(91,12)92%* #253@(90,12)*\n  e3 (Rocket Soldier) x9: #247@(89,11)88%* #248@(90,12)49%* #261@(90,10)76%* #263@(91,14)* #264@(89,14)* #267@(78,15) #270@(72,20) #271@(61,27) #272@(41,24)\n  harv (Ore Truck (harvester)) x3: #130@(2,29) #184@(3,29) #243@(3,31)\nVISIBLE ENEMY UNITS (1):\n  #273 3tnk@(96,9) 100%\nVISIBLE ENEMY BUILDINGS (4):\n  #131 proc@(98,11) 100%, #134 barr@(95,8) 77%, #189 weap@(97,8) 100%, #227 fix@(96,15) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - attack_move: 4 units\n  - stance: 14 units\nYOUR NOTES FROM LAST TURN: Enemy base at 95,8-11. Fact #122 at 25% is priority, barr #134 next; forward tanks #254/#259/#266 and infantry are engaging. Several rockets are still reinforcing from west.", "raw": "{\"thoughts\":\"Our forward force is inside the exposed enemy base, with only four enemy structures currently visible. Focus fire their War Factory and Refinery while rockets and tanks remove the defending Heavy Tank; keep all production rallied directly into the enemy base.\",\"notes\":\"Enemy base confirmed around 95,8-15. Destroy #189 weap, #131 proc, #134 barr, #227 fix; forward tanks #254/#259/#266 are at target area. Reinforcing rockets are strung westward.\",\"commands\":[{\"do\":\"attack\",\"units\":[254,259,266,240,250,251,252,253,247,248,261,263,264],\"target\":273},{\"do\":\"attack\",\"units\":[254,259,266,247,248,261,263,264],\"target\":189},{\"do\":\"attack\",\"units\":[240,250,251,252,253],\"target\":134},{\"do\":\"attack_move\",\"units\":[267,270,271,272],\"x\":95,\"y\":10},{\"do\":\"rally\",\"building\":159,\"x\":94,\"y\":10},{\"do\":\"rally\",\"building\":133,\"x\":94,\"y\":10},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1818, "completion_tokens": 397, "total_tokens": 2215, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1816, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0102388, "upstream_inference_prompt_cost": 0.0049984, "upstream_inference_completions_cost": 0.0052404}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.84, "thoughts": "Our forward force is inside the exposed enemy base, with only four enemy structures currently visible. Focus fire their War Factory and Refinery while rockets and tanks remove the defending Heavy Tank; keep all production rallied directly into the enemy base.", "notes": "Enemy base confirmed around 95,8-15. Destroy #189 weap, #131 proc, #134 barr, #227 fix; forward tanks #254/#259/#266 are at target area. Reinforcing rockets are strung westward.", "commands": [{"do": "attack", "units": [254, 259, 266, 240, 250, 251, 252, 253, 247, 248, 261, 263, 264], "target": 273}, {"do": "attack", "units": [254, 259, 266, 247, 248, 261, 263, 264], "target": 189}, {"do": "attack", "units": [240, 250, 251, 252, 253], "target": 134}, {"do": "attack_move", "units": [267, 270, 271, 272], "x": 95, "y": 10}, {"do": "rally", "building": 159, "x": 94, "y": 10}, {"do": "rally", "building": 133, "x": 94, "y": 10}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 13 units", "attack: 8 units", "attack: 5 units", "attack_move: 4 units", "rally #159: ordered", "rally #133: ordered", "stance: 17 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 13550, "deaths_cost": 7400, "units_killed": 50, "units_lost": 46, "buildings_killed": 7, "buildings_lost": 2, "assets_value": 22250, "army_value": 6650, "income": 7000, "experience": 135, "order_count": 95}}
{"tick": 13001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:40 (tick 13001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $807 (storage 2000), power 0 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $8450, army $3350, killed $7400 (46 units, 2 bldgs), lost $13550 (50 units, 7 bldgs). Map explored 27.3%.\nPRODUCTION: Vehicle: 3tnk 11%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 36%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #131 proc@(98,11) 100%, #134 barr@(95,8) 77%, #189 weap@(97,8) 100%, #227 fix@(96,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(96,9)\n  harv (Ore Truck (harvester)) x2: #132@(102,19) #153@(103,25)\nVISIBLE ENEMY UNITS (6):\n  #240 e1@(90,10) 1%, #250 e1@(91,12) 33%, #252 e1@(91,12) 92%, #259 3tnk@(92,11) 83%, #261 e3@(90,10) 76%, #263 e3@(91,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #122: ordered\n  - place powr: nothing READY TO PLACE with that type\n  - stance: 2 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy raiders near (89-91,10-13) attacking. fact at 25% hp - critical, repair if possible. Place powr ASAP. Enemy base likely (12,16). Keep defending home base first before offense.", "raw": "{\"thoughts\":\"No power plant exists causing production slowdown. Need to build powr urgently. Enemy raiders near base - defend with tank.\",\"notes\":\"Enemy raiders near (89-93,10-14). Need power plant ASAP - none built yet. Enemy base likely (12,16). Keep defending home, build powr first.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[273],\"x\":91,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2867, "completion_tokens": 220, "total_tokens": 3087, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007934, "upstream_inference_prompt_cost": 0.005734, "upstream_inference_completions_cost": 0.0022}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.26, "thoughts": "No power plant exists causing production slowdown. Need to build powr urgently. Enemy raiders near base - defend with tank.", "notes": "Enemy raiders near (89-93,10-14). Need power plant ASAP - none built yet. Enemy base likely (12,16). Keep defending home, build powr first.", "commands": [{"do": "build", "item": "powr"}, {"do": "attack_move", "units": [273], "x": 91, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 153}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7400, "deaths_cost": 13550, "units_killed": 46, "units_lost": 50, "buildings_killed": 2, "buildings_lost": 7, "assets_value": 8450, "army_value": 1150, "income": 3000, "experience": 74, "order_count": 137}}
{"tick": 13201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:48 (tick 13201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 210 used, harvesters 3.\nSCORE: assets $22250, army $9950, killed $13550 (50 units, 7 bldgs), lost $7400 (46 units, 2 bldgs). Map explored 30.7%.\nPRODUCTION: Building: weap 24%; Vehicle: 3tnk 99%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 48%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%, #265 dome@(19,12) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #254@(93,10) #259@(93,11)37% #266@(92,10)\n  e1 (Rifle Infantry) x5: #240@(90,10)1% #250@(92,12)33% #251@(90,11) #252@(92,12)92% #253@(91,11)\n  e3 (Rocket Soldier) x9: #247@(92,8)88% #248@(94,12)49% #261@(91,9)76% #263@(94,12) #264@(94,12) #267@(88,13) #270@(79,13) #271@(69,20) #272@(51,26)\n  harv (Ore Truck (harvester)) x3: #130@(8,28) #184@(8,27) #243@(7,28)\nVISIBLE ENEMY UNITS (2):\n  #132 harv@(98,12) 100%, #273 3tnk@(96,9) 100%\nVISIBLE ENEMY BUILDINGS (4):\n  #131 proc@(98,11) 100%, #134 barr@(95,8) 50%, #189 weap@(97,8) 53%, #227 fix@(96,15) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - attack: 8 units\n  - attack: 5 units\n  - attack_move: 4 units\n  - rally #159: ordered\n  - rally #133: ordered\n  - stance: 17 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 95,8-15. Destroy #189 weap, #131 proc, #134 barr, #227 fix; forward tanks #254/#259/#266 are at target area. Reinforcing rockets are strung westward.", "raw": "{\"thoughts\":\"Our forward force is inside the exposed enemy base and their production structures are badly damaged. Focus the tanks on the enemy heavy tank and War Factory while infantry/rockets tear down the refinery and barracks; reinforcements continue east.\",\"notes\":\"Enemy base 95,8-15. Kill enemy #273 tank first, then #189 weap/#131 proc/#134 barr/#227 fix. Three tanks are forward; rockets reinforce from west.\",\"commands\":[{\"do\":\"attack\",\"units\":[254,259,266],\"target\":273},{\"do\":\"attack\",\"units\":[247,248,261,263,264,267,240,250,251,252,253],\"target\":189},{\"do\":\"attack_move\",\"units\":[270,271,272],\"x\":94,\"y\":11},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":211},{\"do\":\"repair\",\"building\":133},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1859, "completion_tokens": 332, "total_tokens": 2191, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1857, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00949355, "upstream_inference_prompt_cost": 0.00511115, "upstream_inference_completions_cost": 0.0043824}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.31, "thoughts": "Our forward force is inside the exposed enemy base and their production structures are badly damaged. Focus the tanks on the enemy heavy tank and War Factory while infantry/rockets tear down the refinery and barracks; reinforcements continue east.", "notes": "Enemy base 95,8-15. Kill enemy #273 tank first, then #189 weap/#131 proc/#134 barr/#227 fix. Three tanks are forward; rockets reinforce from west.", "commands": [{"do": "attack", "units": [254, 259, 266], "target": 273}, {"do": "attack", "units": [247, 248, 261, 263, 264, 267, 240, 250, 251, 252, 253], "target": 189}, {"do": "attack_move", "units": [270, 271, 272], "x": 94, "y": 11}, {"do": "repair", "building": 121}, {"do": "repair", "building": 211}, {"do": "repair", "building": 133}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 3 units", "attack: 11 units", "attack_move: 3 units", "repair #121: ordered", "repair #211: ordered", "repair #133: ordered", "stance: 17 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 13550, "deaths_cost": 7400, "units_killed": 50, "units_lost": 46, "buildings_killed": 7, "buildings_lost": 2, "assets_value": 22250, "army_value": 6650, "income": 6100, "experience": 135, "order_count": 95}}
{"tick": 13201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:48 (tick 13201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1085 (storage 2000), power 0 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $8450, army $3350, killed $7400 (46 units, 2 bldgs), lost $13550 (50 units, 7 bldgs). Map explored 27.3%.\nPRODUCTION: Vehicle: 3tnk 21%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #131 proc@(98,11) 100%, #134 barr@(95,8) 50%, #189 weap@(97,8) 53%, #227 fix@(96,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(96,9)\n  harv (Ore Truck (harvester)) x2: #132@(98,12) #153@(105,25)\nVISIBLE ENEMY UNITS (13):\n  #240 e1@(90,10) 1%, #247 e3@(92,8) 88%, #248 e3@(94,12) 49%, #250 e1@(92,12) 33%, #251 e1@(90,11) 100%, #252 e1@(92,12) 92%, #253 e1@(91,11) 100%, #254 3tnk@(93,10) 100%, #259 3tnk@(93,11) 37%, #261 e3@(91,9) 76%, #263 e3@(94,12) 100%, #264 e3@(94,12) 100%, #266 3tnk@(92,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy raiders near (89-93,10-14). Need power plant ASAP - none built yet. Enemy base likely (12,16). Keep defending home, build powr first.", "raw": "{\"thoughts\":\"Enemy force is right next to our base with many units; we only have 1 tank. Need power and defense urgently. Try building power plant again and retreat harvester away from danger, keep tank defending.\",\"notes\":\"Enemy swarm at (90-94,10-12) near our base (95,11), no enemy buildings visible yet. Need powr for power fix, keep producing 3tnk from queue. Defend with tank, protect harvesters.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"stance\",\"units\":[273],\"stance\":\"defend\"},{\"do\":\"move\",\"units\":[132],\"x\":98,\"y\":8},{\"do\":\"move\",\"units\":[153],\"x\":105,\"y\":25}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2952, "completion_tokens": 370, "total_tokens": 3322, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009604, "upstream_inference_prompt_cost": 0.005904, "upstream_inference_completions_cost": 0.0037}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.78, "thoughts": "Enemy force is right next to our base with many units; we only have 1 tank. Need power and defense urgently. Try building power plant again and retreat harvester away from danger, keep tank defending.", "notes": "Enemy swarm at (90-94,10-12) near our base (95,11), no enemy buildings visible yet. Need powr for power fix, keep producing 3tnk from queue. Defend with tank, protect harvesters.", "commands": [{"do": "build", "item": "powr"}, {"do": "stance", "units": [273], "stance": "defend"}, {"do": "move", "units": [132], "x": 98, "y": 8}, {"do": "move", "units": [153], "x": 105, "y": 25}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "stance: 1 units", "move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7400, "deaths_cost": 13550, "units_killed": 46, "units_lost": 50, "buildings_killed": 2, "buildings_lost": 7, "assets_value": 8450, "army_value": 1150, "income": 3500, "experience": 74, "order_count": 137}}
{"tick": 13401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:56 (tick 13401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 210 used, harvesters 3.\nSCORE: assets $23400, army $11100, killed $17000 (52 units, 8 bldgs), lost $7400 (46 units, 2 bldgs). Map explored 30.8%.\nPRODUCTION: Building: weap 28%; Vehicle: 3tnk 6%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 76%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%, #265 dome@(19,12) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #254@(93,10) #259@(93,11)7% #266@(93,9)91% #275@(18,16)\n  e1 (Rifle Infantry) x5: #240@(92,8)1% #250@(94,12)33% #251@(92,9) #252@(94,12)92% #253@(92,9)\n  e3 (Rocket Soldier) x9: #247@(92,8)88% #248@(94,12)49% #261@(91,9)76% #263@(94,12) #264@(94,12) #267@(94,12) #270@(89,12) #271@(76,13) #272@(60,28)\n  harv (Ore Truck (harvester)) x3: #130@(8,27) #184@(6,30) #243@(5,29)\nVISIBLE ENEMY UNITS (2):\n  #132 harv@(98,9) 99%, #277 3tnk.husk@(96,9) 97%\nVISIBLE ENEMY BUILDINGS (3):\n  #131 proc@(98,11) 99%, #134 barr@(95,8) 33%, #227 fix@(96,15) 88%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack: 11 units\n  - attack_move: 3 units\n  - repair #121: ordered\n  - repair #211: ordered\n  - repair #133: ordered\n  - stance: 17 units\nYOUR NOTES FROM LAST TURN: Enemy base 95,8-15. Kill enemy #273 tank first, then #189 weap/#131 proc/#134 barr/#227 fix. Three tanks are forward; rockets reinforce from west.", "raw": "{\"thoughts\":\"Enemy base is exposed at the northeast with only a refinery, damaged barracks, and depot visible. Finish the barracks and depot while heavy tanks pressure the refinery; pull the critically damaged tank back for repairs and send the home tank to reinforce.\",\"notes\":\"Enemy base at 95,8-15. Focus #134 barr then #227 fix then #131 proc; #259 is critical and retreating. Tank #275 advancing from home.\",\"commands\":[{\"do\":\"attack\",\"units\":[240,250,251,252,253,247,248,261,263,264,267,270,271],\"target\":134},{\"do\":\"attack\",\"units\":[254,266],\"target\":131},{\"do\":\"attack_move\",\"units\":[275],\"x\":92,\"y\":11},{\"do\":\"move\",\"units\":[259],\"x\":15,\"y\":17},{\"do\":\"stance\",\"units\":[254,266,275,240,250,251,252,253,247,248,261,263,264,267,270,271],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"harvest\",\"unit\":243}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1839, "completion_tokens": 392, "total_tokens": 2231, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1837, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01023055, "upstream_inference_prompt_cost": 0.00505615, "upstream_inference_completions_cost": 0.0051744}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.65, "thoughts": "Enemy base is exposed at the northeast with only a refinery, damaged barracks, and depot visible. Finish the barracks and depot while heavy tanks pressure the refinery; pull the critically damaged tank back for repairs and send the home tank to reinforce.", "notes": "Enemy base at 95,8-15. Focus #134 barr then #227 fix then #131 proc; #259 is critical and retreating. Tank #275 advancing from home.", "commands": [{"do": "attack", "units": [240, 250, 251, 252, 253, 247, 248, 261, 263, 264, 267, 270, 271], "target": 134}, {"do": "attack", "units": [254, 266], "target": 131}, {"do": "attack_move", "units": [275], "x": 92, "y": 11}, {"do": "move", "units": [259], "x": 15, "y": 17}, {"do": "stance", "units": [254, 266, 275, 240, 250, 251, 252, 253, 247, 248, 261, 263, 264, 267, 270, 271], "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "harvest", "unit": 243}], "feedback": ["attack: 13 units", "attack: 2 units", "attack_move: 1 units", "move: 1 units", "stance: 16 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 17000, "deaths_cost": 7400, "units_killed": 52, "units_lost": 46, "buildings_killed": 8, "buildings_lost": 2, "assets_value": 23400, "army_value": 7800, "income": 5850, "experience": 169, "order_count": 95}}
{"tick": 13401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:56 (tick 13401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1218 (storage 2000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $5300, army $2200, killed $7400 (46 units, 2 bldgs), lost $17000 (52 units, 8 bldgs). Map explored 27.3%.\nPRODUCTION: Infantry: e3 11%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #131 proc@(98,11) 99%, #134 barr@(95,8) 33%, #227 fix@(96,15) 88%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #277@(96,9)97%*\n  harv (Ore Truck (harvester)) x2: #132@(98,9)* #153@(105,25)*\nVISIBLE ENEMY UNITS (14):\n  #240 e1@(92,8) 1%, #247 e3@(92,8) 88%, #248 e3@(94,12) 49%, #250 e1@(94,12) 33%, #251 e1@(92,9) 100%, #252 e1@(94,12) 92%, #253 e1@(92,9) 100%, #254 3tnk@(93,10) 99%, #259 3tnk@(93,11) 7%, #261 e3@(91,9) 76%, #263 e3@(94,12) 100%, #264 e3@(94,12) 100%, #266 3tnk@(93,9) 91%, #267 e3@(94,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - stance: 1 units\n  - move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy swarm at (90-94,10-12) near our base (95,11), no enemy buildings visible yet. Need powr for power fix, keep producing 3tnk from queue. Defend with tank, protect harvesters.", "raw": "{\"thoughts\":\"Enemy swarm is right next to our base with no defenses. We lack power plant options currently; keep training infantry that's already queued and try building power again. Retreat harvesters to safety and hold position with the husk tank.\",\"notes\":\"Enemy horde at (90-94,10-12) near base (95,11). No power plant available to build - retry each turn. Focus building barracks defense, retreat harvesters, keep training e1/e3 infantry for defense.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"move\",\"units\":[132,153],\"x\":100,\"y\":20},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2565, "completion_tokens": 464, "total_tokens": 3029, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00977, "upstream_inference_prompt_cost": 0.00513, "upstream_inference_completions_cost": 0.00464}, "completion_tokens_details": {"reasoning_tokens": 242, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.47, "thoughts": "Enemy swarm is right next to our base with no defenses. We lack power plant options currently; keep training infantry that's already queued and try building power again. Retreat harvesters to safety and hold position with the husk tank.", "notes": "Enemy horde at (90-94,10-12) near base (95,11). No power plant available to build - retry each turn. Focus building barracks defense, retreat harvesters, keep training e1/e3 infantry for defense.", "commands": [{"do": "build", "item": "powr"}, {"do": "move", "units": [132, 153], "x": 100, "y": 20}, {"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "move: 2 units", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7400, "deaths_cost": 17000, "units_killed": 46, "units_lost": 52, "buildings_killed": 2, "buildings_lost": 8, "assets_value": 5300, "army_value": 0, "income": 3500, "experience": 74, "order_count": 137}}
{"tick": 13601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:04 (tick 13601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 210 used, harvesters 3.\nSCORE: assets $23400, army $11100, killed $17500 (52 units, 9 bldgs), lost $7400 (46 units, 2 bldgs). Map explored 30.9%.\nPRODUCTION: Building: weap 29%; Vehicle: 3tnk 7%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 82%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 53%, #129 proc@(9,16) 100%, #133 barr@(15,21) 32%, #159 weap@(12,13) 100%, #183 proc@(8,21) 100%, #211 fix@(15,17) 9%, #216 powr@(15,14) 100%, #223 powr@(19,15) 100%, #226 powr@(10,13) 100%, #242 proc@(8,26) 100%, #265 dome@(19,12) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #254@(93,10) #259@(82,11)7% #266@(93,9)91% #275@(31,20)\n  e1 (Rifle Infantry) x5: #240@(92,8)1%* #250@(94,12)33% #251@(92,9)* #252@(94,12)92% #253@(92,9)*\n  e3 (Rocket Soldier) x9: #247@(92,8)88%* #248@(94,12)49% #261@(91,9)76%* #263@(94,12) #264@(94,12) #267@(94,12) #270@(90,12)* #271@(79,12)* #272@(68,21)\n  harv (Ore Truck (harvester)) x3: #130@(5,29) #184@(5,30) #243@(8,27)\nVISIBLE ENEMY UNITS (1):\n  #277 3tnk.husk@(96,9) 79%\nVISIBLE ENEMY BUILDINGS (2):\n  #131 proc@(98,11) 66%, #227 fix@(96,15) 18%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - attack: 2 units\n  - attack_move: 1 units\n  - move: 1 units\n  - stance: 16 units\nYOUR NOTES FROM LAST TURN: Enemy base at 95,8-15. Focus #134 barr then #227 fix then #131 proc; #259 is critical and retreating. Tank #275 advancing from home.", "raw": "{\"thoughts\":\"Our strike force is inside the exposed enemy base and should immediately finish its refinery and crippled depot. Keep heavy tank production rolling while pulling the critically damaged tank back; repairs to key damaged infrastructure are also needed.\",\"notes\":\"Enemy base remains at 95,8-15; visible proc #131 and nearly destroyed fix #227. Local force at 90-94, tank #259 badly damaged retreating; #275 and #272 advancing from west.\",\"commands\":[{\"do\":\"attack\",\"units\":[254,266,240,250,251,252,253,247,248,261,263,264,267,270],\"target\":131},{\"do\":\"attack\",\"units\":[254,266,247,248,261,263,264,267,270],\"target\":227},{\"do\":\"move\",\"units\":[259],\"x\":18,\"y\":18},{\"do\":\"attack_move\",\"units\":[275,271,272],\"x\":94,\"y\":11},{\"do\":\"rally\",\"building\":159,\"x\":90,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":90,\"y\":11},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":211},{\"do\":\"repair\",\"building\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1801, "completion_tokens": 400, "total_tokens": 2201, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1799, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01023165, "upstream_inference_prompt_cost": 0.00495165, "upstream_inference_completions_cost": 0.00528}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.78, "thoughts": "Our strike force is inside the exposed enemy base and should immediately finish its refinery and crippled depot. Keep heavy tank production rolling while pulling the critically damaged tank back; repairs to key damaged infrastructure are also needed.", "notes": "Enemy base remains at 95,8-15; visible proc #131 and nearly destroyed fix #227. Local force at 90-94, tank #259 badly damaged retreating; #275 and #272 advancing from west.", "commands": [{"do": "attack", "units": [254, 266, 240, 250, 251, 252, 253, 247, 248, 261, 263, 264, 267, 270], "target": 131}, {"do": "attack", "units": [254, 266, 247, 248, 261, 263, 264, 267, 270], "target": 227}, {"do": "move", "units": [259], "x": 18, "y": 18}, {"do": "attack_move", "units": [275, 271, 272], "x": 94, "y": 11}, {"do": "rally", "building": 159, "x": 90, "y": 11}, {"do": "rally", "building": 133, "x": 90, "y": 11}, {"do": "repair", "building": 121}, {"do": "repair", "building": 211}, {"do": "repair", "building": 133}], "feedback": ["attack: 14 units", "attack: 9 units", "move: 1 units", "attack_move: 3 units", "rally #159: ordered", "rally #133: ordered", "repair #121: ordered", "repair #211: ordered", "repair #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 17500, "deaths_cost": 7400, "units_killed": 52, "units_lost": 46, "buildings_killed": 9, "buildings_lost": 2, "assets_value": 23400, "army_value": 7800, "income": 5400, "experience": 174, "order_count": 95}}
{"tick": 13601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:04 (tick 13601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1250 (storage 2000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $4800, army $2200, killed $7400 (46 units, 2 bldgs), lost $17500 (52 units, 9 bldgs). Map explored 27.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #131 proc@(98,11) 66%, #227 fix@(96,15) 18%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #277@(96,9)79%*\n  harv (Ore Truck (harvester)) x2: #132@(100,19)* #153@(100,20)*\nVISIBLE ENEMY UNITS (8):\n  #248 e3@(94,12) 49%, #250 e1@(94,12) 33%, #252 e1@(94,12) 92%, #254 3tnk@(93,10) 99%, #263 e3@(94,12) 100%, #264 e3@(94,12) 100%, #266 3tnk@(93,9) 91%, #267 e3@(94,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - move: 2 units\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy horde at (90-94,10-12) near base (95,11). No power plant available to build - retry each turn. Focus building barracks defense, retreat harvesters, keep training e1/e3 infantry for defense.", "raw": "{\"thoughts\":\"Enemy horde is right next to my base with no defense. My buildings are minimal (proc, fix) and low power. Need to try building power plant again and get harvesters away from danger to keep economy alive.\",\"notes\":\"Enemy horde at (93-94,9-12) attacking base at (95-98,11-15). No barracks/weap yet - only proc+fix. Keep retrying powr build. Harvesters at (100,19-20) should mine away from enemy. Base likely to fall - consider retreating harvesters further east/south if enemy pushes.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":153}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1953, "completion_tokens": 304, "total_tokens": 2257, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006946, "upstream_inference_prompt_cost": 0.003906, "upstream_inference_completions_cost": 0.00304}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.78, "thoughts": "Enemy horde is right next to my base with no defense. My buildings are minimal (proc, fix) and low power. Need to try building power plant again and get harvesters away from danger to keep economy alive.", "notes": "Enemy horde at (93-94,9-12) attacking base at (95-98,11-15). No barracks/weap yet - only proc+fix. Keep retrying powr build. Harvesters at (100,19-20) should mine away from enemy. Base likely to fall - consider retreating harvesters further east/south if enemy pushes.", "commands": [{"do": "build", "item": "powr"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 153}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7400, "deaths_cost": 17500, "units_killed": 46, "units_lost": 52, "buildings_killed": 2, "buildings_lost": 9, "assets_value": 4800, "army_value": 0, "income": 3500, "experience": 74, "order_count": 137}}
