02 — Run · Round 2 · Round robin · r2-rr-gpt56luna-gpt6luna-g2
GPT-6 Luna vs GPT-5.6 Luna
GPT-6 Luna destroyed the enemy base after 11.9 game-minutes · 18.6 min wall clock
WIN russia · west
GPT-6 Luna
openai/gpt-6-luna
Value destroyed$30,300Value lost$11,550
Units killed / lost54 / 42Buildings killed / lost12 / 3
Peak army$4,500Orders issued93
Decision turns (failed)90 (0)Mean latency3.2sModel cost$0.032
LOSS russia · east
GPT-5.6 Luna
openai/gpt-5.6-luna
Value destroyed$11,550Value lost$30,300
Units killed / lost42 / 54Buildings killed / lost3 / 12
Peak army$4,200Orders issued103
Decision turns (failed)90 (0)Mean latency4.2sModel cost$0.079
Evaluation
passchecks 10/10 verdict computed from the gating checks
| Status | Kind | Check | Detail |
|---|---|---|---|
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code_check | outputs-exist | all present |
| pass | code_check | game-has-winner | gpt6luna won: base destroyed |
| pass | code_check | decisions-logged | turns per slot: {'Multi0': 90, 'Multi1': 90} |
| pass | code_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/90', 'Multi1': '0/90'} |
| pass | code_check | video-decodes | duration 121.1s |
| pass | code_check | video-complete | video ends at tick 17860 of 17860 |
| pass | code_check | limits-respected | ended after 18.6 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | summary.md Notes section cites final thoughts from both models and explains GPT-6 Luna win by base destruction |
| pass | checklist | players-match-request | result.json records gpt6luna (openai/gpt-6-luna) as west and gpt56luna (openai/gpt-5.6-luna) as east, matching the requested players |
| pass | checklist | no-silent-outage | run.log shows 90 turns per player with 0 failures and no gaps; every 200-tick interval is present |
Decision timeline
What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.