02 — Run · Round 2 · Round robin · r2-rr-gpt56luna-gpt6luna-g3
GPT-5.6 Luna vs GPT-6 Luna
GPT-6 Luna destroyed the enemy base after 4.0 game-minutes · 5.0 min wall clock
LOSS russia · west
GPT-5.6 Luna
openai/gpt-5.6-luna
Value destroyed$0Value lost$10,100
Units killed / lost0 / 10Buildings killed / lost0 / 6
Peak army$1,600Orders issued74
Decision turns (failed)30 (0)Mean latency3.4sModel cost$0.021
WIN germany · east
GPT-6 Luna
openai/gpt-6-luna
Value destroyed$10,100Value lost$0
Units killed / lost10 / 0Buildings killed / lost6 / 0
Peak army$3,800Orders issued28
Decision turns (failed)30 (0)Mean latency3.0sModel cost$0.009
Evaluation
passchecks 10/10 verdict computed from the gating checks
| Status | Kind | Check | Detail |
|---|---|---|---|
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code_check | outputs-exist | all present |
| pass | code_check | game-has-winner | gpt6luna won: base destroyed |
| pass | code_check | decisions-logged | turns per slot: {'Multi0': 30, 'Multi1': 30} |
| pass | code_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/30', 'Multi1': '0/30'} |
| pass | code_check | video-decodes | duration 41.6s |
| pass | code_check | video-complete | video ends at tick 5939 of 5939 |
| pass | code_check | limits-respected | ended after 5.0 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | Notes section cites final thoughts from both models explaining GPT-6 Luna won by base destruction at tick 5940 |
| pass | checklist | players-match-request | result.json confirms Multi0=gpt56luna (openai/gpt-5.6-luna) and Multi1=gpt6luna (openai/gpt-6-luna) as requested |
| pass | checklist | no-silent-outage | run.log shows uninterrupted per-tick progress lines with no gaps or model failures across all 60 decision turns |
Decision timeline
What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.