02 — Run · Round 2 · Round robin · r2-rr-gpt56terra-gpt56luna-g1
GPT-5.6 Terra vs GPT-5.6 Luna
GPT-5.6 Terra destroyed the enemy base after 4.7 game-minutes · 6.0 min wall clock
WIN england · west
GPT-5.6 Terra
openai/gpt-5.6-terra
Value destroyed$8,000Value lost$500
Units killed / lost1 / 3Buildings killed / lost6 / 0
Peak army$6,700Orders issued75
Decision turns (failed)36 (0)Mean latency3.6sModel cost$0.256
LOSS ukraine · east
GPT-5.6 Luna
openai/gpt-5.6-luna
Value destroyed$500Value lost$8,000
Units killed / lost3 / 1Buildings killed / lost0 / 6
Peak army$600Orders issued27
Decision turns (failed)36 (0)Mean latency3.2sModel cost$0.027
Evaluation
passchecks 10/10 verdict computed from the gating checks
| Status | Kind | Check | Detail |
|---|---|---|---|
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code_check | outputs-exist | all present |
| pass | code_check | game-has-winner | gpt56terra won: base destroyed |
| pass | code_check | decisions-logged | turns per slot: {'Multi0': 36, 'Multi1': 36} |
| pass | code_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/36', 'Multi1': '0/36'} |
| pass | code_check | video-decodes | duration 48.7s |
| pass | code_check | video-complete | video ends at tick 7001 of 7001 |
| pass | code_check | limits-respected | ended after 6.0 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | Notes section explains Terra infantry assault and cites last thoughts of both models |
| pass | checklist | players-match-request | result.json shows gpt56terra (Multi0) and gpt56luna (Multi1) exactly as requested |
| pass | checklist | no-silent-outage | run.log shows continuous decision turns every ~4-8s with 0 LLM failures for both players |
Decision timeline
What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.