02 — Run · Round 2 · Round robin · r2-rr-gpt56terra-gpt6luna-g1
GPT-5.6 Terra vs GPT-6 Luna
GPT-5.6 Terra destroyed the enemy base after 5.3 game-minutes · 6.6 min wall clock
WIN ukraine · west
GPT-5.6 Terra
openai/gpt-5.6-terra
Value destroyed$8,400Value lost$2,600
Units killed / lost15 / 22Buildings killed / lost4 / 0
Peak army$4,300Orders issued79
Decision turns (failed)40 (0)Mean latency3.6sModel cost$0.283
LOSS russia · east
GPT-6 Luna
openai/gpt-6-luna
Value destroyed$2,600Value lost$8,400
Units killed / lost22 / 15Buildings killed / lost0 / 4
Peak army$1,800Orders issued29
Decision turns (failed)40 (0)Mean latency3.1sModel cost$0.014
Evaluation
passchecks 10/10 verdict computed from the gating checks
| Status | Kind | Check | Detail |
|---|---|---|---|
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code_check | outputs-exist | all present |
| pass | code_check | game-has-winner | gpt56terra won: base destroyed |
| pass | code_check | decisions-logged | turns per slot: {'Multi0': 40, 'Multi1': 40} |
| pass | code_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/40', 'Multi1': '0/40'} |
| pass | code_check | video-decodes | duration 54.6s |
| pass | code_check | video-complete | video ends at tick 7891 of 7891 |
| pass | code_check | limits-respected | ended after 6.6 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | Notes section cites final thoughts from both models, explaining Terras infantry-swarm push and Lunas economic collapse |
| pass | checklist | players-match-request | result.json records Multi0=gpt56terra (openai/gpt-5.6-terra) and Multi1=gpt6luna (openai/gpt-6-luna) matching the requested players |
| pass | checklist | no-silent-outage | run.log shows 41 consecutive decision-turn lines with no gaps; 0/40 LLM failures for both players |
Decision timeline
What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.