02 — Run · Round 2 · Round robin · r2-rr-jev-gpt56luna-g1
Jev Router vs GPT-5.6 Luna
Jev Router destroyed the enemy base after 5.6 game-minutes · 8.3 min wall clock
WIN england · west
Jev Router
typesafe/jev-router
Value destroyed$10,100Value lost$1,200
Units killed / lost15 / 8Buildings killed / lost5 / 0
Peak army$1,800Orders issued106
Decision turns (failed)43 (0)Mean latency4.4sModel cost$0.085
LOSS germany · east
GPT-5.6 Luna
openai/gpt-5.6-luna
Value destroyed$1,200Value lost$10,100
Units killed / lost8 / 15Buildings killed / lost0 / 5
Peak army$1,600Orders issued43
Decision turns (failed)43 (0)Mean latency3.3sModel cost$0.032
Evaluation
passchecks 10/10 verdict computed from the gating checks
| Status | Kind | Check | Detail |
|---|---|---|---|
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code_check | outputs-exist | all present |
| pass | code_check | game-has-winner | jev won: base destroyed |
| pass | code_check | decisions-logged | turns per slot: {'Multi0': 43, 'Multi1': 43} |
| pass | code_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/43', 'Multi1': '0/43'} |
| pass | code_check | video-decodes | duration 58.0s |
| pass | code_check | video-complete | video ends at tick 8401 of 8401 |
| pass | code_check | limits-respected | ended after 8.3 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | summary.md Notes section cites both models final thoughts and explains Jev Routers decisive economic and military victory |
| pass | checklist | players-match-request | result.json shows Multi0=jev(typesafe/jev-router) and Multi1=gpt56luna(openai/gpt-5.6-luna) matching the requested jev vs gpt56luna pairing |
| pass | checklist | no-silent-outage | run.log shows continuous decision turns every ~200 ticks with zero llm_failures for both players throughout the game |
Decision timeline
What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.