02 — Run · Round 2 · Round robin · r2-rr-jev-gpt56luna-g3
Jev Router vs GPT-5.6 Luna
Jev Router destroyed the enemy base after 5.4 game-minutes · 7.9 min wall clock
WIN germany · west
Jev Router
typesafe/jev-router
Value destroyed$10,500Value lost$300
Units killed / lost24 / 3Buildings killed / lost6 / 0
Peak army$3,300Orders issued63
Decision turns (failed)41 (0)Mean latency4.4sModel cost$0.070
LOSS france · east
GPT-5.6 Luna
openai/gpt-5.6-luna
Value destroyed$300Value lost$10,500
Units killed / lost3 / 24Buildings killed / lost0 / 6
Peak army$2,300Orders issued77
Decision turns (failed)41 (0)Mean latency3.3sModel cost$0.030
Evaluation
passchecks 10/10 verdict computed from the gating checks
| Status | Kind | Check | Detail |
|---|---|---|---|
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code_check | outputs-exist | all present |
| pass | code_check | game-has-winner | jev won: base destroyed |
| pass | code_check | decisions-logged | turns per slot: {'Multi0': 41, 'Multi1': 41} |
| pass | code_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/41', 'Multi1': '0/41'} |
| pass | code_check | video-decodes | duration 55.8s |
| pass | code_check | video-complete | video ends at tick 8068 of 8068 |
| pass | code_check | limits-respected | ended after 7.9 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | Notes section explains Jev Router dominated via superior army and economy, cites both models final thoughts |
| pass | checklist | players-match-request | result.json shows Multi0=jev (Jev Router/typesafe/jev-router) and Multi1=gpt56luna (GPT-5.6 Luna/openai/gpt-5.6-luna) as requested |
| pass | checklist | no-silent-outage | run.log shows 41 consecutive decision turns for both players with no gaps or repeated failures |
Decision timeline
What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.