02 — Run · Round 2 · Round robin · r2-rr-jev-gpt56terra-g2
GPT-5.6 Terra vs Jev Router
GPT-5.6 Terra destroyed the enemy base after 9.5 game-minutes · 15.2 min wall clock
WIN russia · west
GPT-5.6 Terra
openai/gpt-5.6-terra
Value destroyed$8,300Value lost$7,300
Units killed / lost25 / 55Buildings killed / lost4 / 0
Peak army$6,750Orders issued96
Decision turns (failed)72 (0)Mean latency3.8sModel cost$0.570
LOSS russia · east
Jev Router
typesafe/jev-router
Value destroyed$7,300Value lost$8,300
Units killed / lost55 / 25Buildings killed / lost0 / 4
Peak army$2,000Orders issued112
Decision turns (failed)72 (0)Mean latency5.3sModel cost$0.166
Evaluation
passchecks 10/10 verdict computed from the gating checks
| Status | Kind | Check | Detail |
|---|---|---|---|
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code_check | outputs-exist | all present |
| pass | code_check | game-has-winner | gpt56terra won: base destroyed |
| pass | code_check | decisions-logged | turns per slot: {'Multi0': 72, 'Multi1': 72} |
| pass | code_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/72', 'Multi1': '0/72'} |
| pass | code_check | video-decodes | duration 96.7s |
| pass | code_check | video-complete | video ends at tick 14201 of 14201 |
| pass | code_check | limits-respected | ended after 15.2 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | Notes section cites final thoughts from both models and explains Terras economic dominance and JevRouters loss of economy |
| pass | checklist | players-match-request | result.json records gpt56terra (openai/gpt-5.6-terra) as Multi0 and jev (typesafe/jev-router) as Multi1 matching --a and --b |
| pass | checklist | no-silent-outage | run.log shows 72 clean decision turns per player with 0 failures and no gaps; all turns logged at 1.6s-8.5s latency |
Decision timeline
What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.