02 — Run · Round 2 · Round robin · r2-rr-jev-sonnet5-g1
Jev Router vs Claude Sonnet 5
Claude Sonnet 5 destroyed the enemy base after 6.9 game-minutes · 10.1 min wall clock
LOSS germany · west
Jev Router
typesafe/jev-router
Value destroyed$3,100Value lost$10,900
Units killed / lost7 / 19Buildings killed / lost0 / 5
Peak army$2,600Orders issued81
Decision turns (failed)52 (0)Mean latency5.1sModel cost$0.127
WIN germany · east
Claude Sonnet 5
anthropic/claude-sonnet-5
Value destroyed$11,100Value lost$3,300
Units killed / lost21 / 9Buildings killed / lost5 / 0
Peak army$8,500Orders issued174
Decision turns (failed)52 (0)Mean latency3.9sModel cost$0.354
Evaluation
passchecks 10/10 verdict computed from the gating checks
| Status | Kind | Check | Detail |
|---|---|---|---|
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code_check | outputs-exist | all present |
| pass | code_check | game-has-winner | sonnet5 won: base destroyed |
| pass | code_check | decisions-logged | turns per slot: {'Multi0': 52, 'Multi1': 52} |
| pass | code_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/52', 'Multi1': '0/52'} |
| pass | code_check | video-decodes | duration 71.3s |
| pass | code_check | video-complete | video ends at tick 10398 of 10398 |
| pass | code_check | limits-respected | ended after 10.1 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | summary.md Notes section explains Sonnet 5 victory via base destruction citing both players final thoughts |
| pass | checklist | players-match-request | result.json records jev=typesafe/jev-router and sonnet5=anthropic/claude-sonnet-5 as requested |
| pass | checklist | no-silent-outage | run.log shows continuous per-tick progress with 0 LLM failures on both sides across all 52 turns |
Decision timeline
What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.