02 — Run · Round 2 · Round robin · r2-rr-jev-sonnet5-g2
Claude Sonnet 5 vs Jev Router
Jev Router destroyed the enemy base after 5.0 game-minutes · 7.2 min wall clock
LOSS england · west
Claude Sonnet 5
anthropic/claude-sonnet-5
Value destroyed$600Value lost$12,800
Units killed / lost2 / 4Buildings killed / lost0 / 11
Peak army$1,400Orders issued53
Decision turns (failed)38 (0)Mean latency4.4sModel cost$0.224
WIN germany · east
Jev Router
typesafe/jev-router
Value destroyed$12,800Value lost$600
Units killed / lost4 / 2Buildings killed / lost11 / 0
Peak army$2,600Orders issued84
Decision turns (failed)38 (0)Mean latency4.2sModel cost$0.065
Evaluation
passchecks 10/10 verdict computed from the gating checks
| Status | Kind | Check | Detail |
|---|---|---|---|
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code_check | outputs-exist | all present |
| pass | code_check | game-has-winner | jev won: base destroyed |
| pass | code_check | decisions-logged | turns per slot: {'Multi0': 38, 'Multi1': 38} |
| pass | code_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/38', 'Multi1': '0/38'} |
| pass | code_check | video-decodes | duration 51.8s |
| pass | code_check | video-complete | video ends at tick 7466 of 7466 |
| pass | code_check | limits-respected | ended after 7.2 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | summary.md Notes section cites both models final thoughts and explains Jevs infantry sweep victory |
| pass | checklist | players-match-request | result.json shows Multi0=sonnet5 (anthropic/claude-sonnet-5) and Multi1=jev (typesafe/jev-router) as requested |
| pass | checklist | no-silent-outage | run.log shows continuous tick progress with 0 LLM failures in 38 turns each no gaps |
Decision timeline
What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.