02 — Run · Round 2 · Round robin · r2-rr-jev-sonnet5-g3
Jev Router vs Claude Sonnet 5
Jev Router destroyed the enemy base after 11.5 game-minutes · 17.9 min wall clock
WIN ukraine · west
Jev Router
typesafe/jev-router
Value destroyed$29,700Value lost$6,350
Units killed / lost51 / 23Buildings killed / lost13 / 0
Peak army$6,300Orders issued143
Decision turns (failed)87 (2)Mean latency5.1sModel cost$0.179
LOSS france · east
Claude Sonnet 5
anthropic/claude-sonnet-5
Value destroyed$6,350Value lost$29,700
Units killed / lost23 / 51Buildings killed / lost0 / 13
Peak army$4,500Orders issued255
Decision turns (failed)87 (0)Mean latency5.1sModel cost$0.595
Evaluation
passchecks 10/10 verdict computed from the gating checks
| Status | Kind | Check | Detail |
|---|---|---|---|
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code_check | outputs-exist | all present |
| pass | code_check | game-has-winner | jev won: base destroyed |
| pass | code_check | decisions-logged | turns per slot: {'Multi0': 87, 'Multi1': 87} |
| pass | code_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/87', 'Multi1': '0/87'} |
| pass | code_check | video-decodes | duration 117.2s |
| pass | code_check | video-complete | video ends at tick 17277 of 17277 |
| pass | code_check | limits-respected | ended after 17.9 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | Notes section quotes final thoughts from both Jev Router and Claude Sonnet 5, explaining the decisive economic collapse that ended the game |
| pass | checklist | players-match-request | result.json confirms Multi0=jev (typesafe/jev-router) and Multi1=sonnet5 (anthropic/claude-sonnet-5) matching the requested players |
| pass | checklist | no-silent-outage | run.log shows continuous turn lines with no gaps; both slots had 87 calls and 0 failures |
Decision timeline
What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.