02 — Run · Round 2 · Round robin · r2-rr-sonnet5-gpt6luna-g1
Claude Sonnet 5 vs GPT-6 Luna
Claude Sonnet 5 destroyed the enemy base after 5.8 game-minutes · 9.1 min wall clock
WIN russia · west
Claude Sonnet 5
anthropic/claude-sonnet-5
Value destroyed$12,300Value lost$1,700
Units killed / lost29 / 11Buildings killed / lost5 / 0
Peak army$4,400Orders issued139
Decision turns (failed)44 (0)Mean latency4.4sModel cost$0.292
LOSS ukraine · east
GPT-6 Luna
openai/gpt-6-luna
Value destroyed$1,600Value lost$12,200
Units killed / lost10 / 28Buildings killed / lost0 / 5
Peak army$2,800Orders issued43
Decision turns (failed)44 (0)Mean latency3.1sModel cost$0.015
Evaluation
passchecks 10/10 verdict computed from the gating checks
| Status | Kind | Check | Detail |
|---|---|---|---|
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code_check | outputs-exist | all present |
| pass | code_check | game-has-winner | sonnet5 won: base destroyed |
| pass | code_check | decisions-logged | turns per slot: {'Multi0': 44, 'Multi1': 44} |
| pass | code_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/44', 'Multi1': '0/44'} |
| pass | code_check | video-decodes | duration 60.4s |
| pass | code_check | video-complete | video ends at tick 8760 of 8760 |
| pass | code_check | limits-respected | ended after 9.1 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | Notes section explains Sonnet5 victory via infantry assault and economic dominance, citing final thoughts from both models |
| pass | checklist | players-match-request | result.json shows Multi0=sonnet5 (anthropic/claude-sonnet-5) and Multi1=gpt6luna (openai/gpt-6-luna) matching the requested players |
| pass | checklist | no-silent-outage | run.log shows continuous decision turns every 200 ticks with no gaps, and llm_failures=0 for both players across 44 turns each |
Decision timeline
What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.