02 — Run · Round 2 · Round robin · r2-rr-sonnet5-gpt6luna-g3
Claude Sonnet 5 vs GPT-6 Luna
Claude Sonnet 5 destroyed the enemy base after 7.5 game-minutes · 9.7 min wall clock
WIN france · west
Claude Sonnet 5
anthropic/claude-sonnet-5
Value destroyed$14,350Value lost$2,100
Units killed / lost24 / 1Buildings killed / lost8 / 1
Peak army$10,500Orders issued127
Decision turns (failed)57 (1)Mean latency4.2sModel cost$0.379
LOSS russia · east
GPT-6 Luna
openai/gpt-6-luna
Value destroyed$2,100Value lost$14,350
Units killed / lost1 / 24Buildings killed / lost1 / 8
Peak army$1,800Orders issued54
Decision turns (failed)57 (0)Mean latency3.1sModel cost$0.021
Evaluation
passchecks 10/10 verdict computed from the gating checks
| Status | Kind | Check | Detail |
|---|---|---|---|
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code_check | outputs-exist | all present |
| pass | code_check | game-has-winner | sonnet5 won: base destroyed |
| pass | code_check | decisions-logged | turns per slot: {'Multi0': 57, 'Multi1': 57} |
| pass | code_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/57', 'Multi1': '0/57'} |
| pass | code_check | video-decodes | duration 77.1s |
| pass | code_check | video-complete | video ends at tick 11259 of 11259 |
| pass | code_check | limits-respected | ended after 9.7 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | Notes section cites last thoughts of both models and explains tank push victory |
| pass | checklist | players-match-request | result.json shows Multi0=sonnet5 (anthropic/claude-sonnet-5) and Multi1=gpt6luna (openai/gpt-6-luna) as requested |
| pass | checklist | no-silent-outage | run.log shows continuous per-tick progress with 0 LLM failures across 57 turns each |
Decision timeline
What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.