02 — Run · Round 2 · Round robin · r2-rr-sonnet5-gpt56terra-g3
Claude Sonnet 5 vs GPT-5.6 Terra
GPT-5.6 Terra destroyed the enemy base after 4.8 game-minutes · 7.3 min wall clock
LOSS france · west
Claude Sonnet 5
anthropic/claude-sonnet-5
Value destroyed$1,000Value lost$13,400
Units killed / lost10 / 5Buildings killed / lost0 / 8
Peak army$1,400Orders issued58
Decision turns (failed)37 (0)Mean latency4.9sModel cost$0.224
WIN england · east
GPT-5.6 Terra
openai/gpt-5.6-terra
Value destroyed$13,400Value lost$1,000
Units killed / lost5 / 10Buildings killed / lost8 / 0
Peak army$5,400Orders issued73
Decision turns (failed)37 (0)Mean latency3.4sModel cost$0.273
Evaluation
passchecks 10/10 verdict computed from the gating checks
| Status | Kind | Check | Detail |
|---|---|---|---|
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code_check | outputs-exist | all present |
| pass | code_check | game-has-winner | gpt56terra won: base destroyed |
| pass | code_check | decisions-logged | turns per slot: {'Multi0': 37, 'Multi1': 37} |
| pass | code_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/37', 'Multi1': '0/37'} |
| pass | code_check | video-decodes | duration 50.3s |
| pass | code_check | video-complete | video ends at tick 7248 of 7248 |
| pass | code_check | limits-respected | ended after 7.3 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | summary.md Notes section cites both models final thoughts and explains Terra infantry push that destroyed Sonnet5 base |
| pass | checklist | players-match-request | result.json Multi0=anthropic/claude-sonnet-5 (sonnet5) and Multi1=openai/gpt-5.6-terra (gpt56terra) match request |
| pass | checklist | no-silent-outage | run.log shows 37 consecutive turns for each player with 0 LLM failures and no gaps |
Decision timeline
What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.